How does Mechanical Clover play? Keep it simple.
3x3 grid, 5 fixed paylines, RTP 95.42%; bet 0.10-50.00 FUN.
RTP 95.42%High volatilitymax win ×24360demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
Demo, RTP 95.42%, paytable, symbols & full capture data
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33 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
95.42%
· single configuration
volatility
High
max_win_x
×24360
layout
3×3
paylines
5 fixed
bonus_buy
No
mechanic
Video Slot
release_date
2021
Gold-and-copper four-leaf clover with green gem-like leaflets, '27' in gold script over 'WILD' text; substitutes any symbol, drops only on the centre reel; a winning centre-reel Wild expands paylines from 5 to 27 and triggers Respin Bonus.
Two red '7' digits with gold outline and green inner highlight on a red ribbon banner; printed paytable 3x300, divided by 5 base-game lines = 60.00x total bet.
Two overlapping purple top hats with brass-and-green-gem goggles/rivets; printed paytable 3x200, divided by 5 lines = 40.00x total bet.
Cluster of three bronze/copper bells with a faint green outline glow; printed paytable 3x40, divided by 5 lines = 8.00x total bet.
Green watermelon halves with red flesh and a gold outline glow; printed paytable 3x20, divided by 5 lines = 4.00x total bet.
Two yellow lemons bound by a brass band with a green leaf on top; printed paytable 3x20, divided by 5 lines = 4.00x total bet.
Two orange-coloured oranges bound by a brass band with a green leaf; printed paytable 3x20, divided by 5 lines = 4.00x total bet (verified: 20x0.02=0.40 FUN on 0.10 total bet, matches captured base-game win).
Two purple plums bound by a brass band with a green leaf; printed paytable 3x20, divided by 5 lines = 4.00x total bet.
Red cherry pair joined by a green leaf and a silver mechanical stem; printed paytable 3x5, divided by 5 lines = 1.00x total bet; also the fallback symbol when a potential centre-reel Wild does not land (~22% Wild-confirmation chance).
base
3x3 grid, 5 fixed paylines, RTP 95.42%; bet 0.10-50.00 FUN.
respin_bonus
Triggered when the Wild lands on the centre reel and completes a win. Sticky symbols lock in place across 1-6 respins, win multiplier escalates x2 to x7, paylines expand from 5 to 27 for the round. Live capture: BIG WIN 0.38 FUN, then MEGA WIN 4.80 FUN (x48 Bet), ending TOTAL WIN 14.40 FUN = 144x Bet after exactly 1 respin.
risk_game
Optional double-or-nothing offered after any base-game win. Player picks one of 4 face-down cards from a 54-card deck (52 + 2 Jokers) against the dealer's face-up card; higher card doubles the win, repeatable up to 10 times; equal rank replays the round; lower rank forfeits the win. Only the losing path was captured live.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
How does Mechanical Clover play? Keep it simple.
3x3 grid, 5 fixed paylines, RTP 95.42%; bet 0.10-50.00 FUN.
RTP 95.42%High volatilitymax win ×24360demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Mechanical Clover vs Aviamasters — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.
“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Mechanical Clover",
"provider": "BGaming",
"theme": "Irish-luck steampunk: a workshop/saloon interior built from brass gears, cogs, riveted machinery, glowing filament light bulbs and torches, dark polished wood floorboards, with a giant four-leaf clover rendered as a mechanical/gem-encrusted device (the WILD symbol, labelled '27'). Fruit-machine classic symbols (sevens, bells, fruit) are re-skinned with brass rivets and mechanical bands to fit the steampunk aesthetic.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from desktop screenshots (1280x800) + verbatim OCR/rules text + zoomed crops of the paytable icons and line diagrams.",
"method_notes": "Numbers taken verbatim from on-screen text and the in-game rules booklet (14 pages) and paytable booklet (16 pages), both read to their confirmed end. Symbol identities and exact payout multipliers verified with zoomed paytable crops. Bet limits verified by stepping the bet control to its hard floor/ceiling. Both real bonus features were captured live in actual gameplay (natural triggers), not staged.",
"language": "English",
"game_version_and_rules_date": "Rules booklet footer (rules_p13.png / rules_p14.png), verbatim: 'This is the game rule version 1.0, dated March 16, 2021. Game Version 1.0.0.'"
},
"color_palette": {
"base_game_background": "Dark wood-panelled workshop interior; green ivy/foliage glimpsed at the far left/right edges; warm brown wooden floorboards in the foreground; brass steampunk machinery (gears, cogs, riveted pipes) frames the reel unit on both sides; two pairs of glowing amber/yellow filament light bulbs sit atop the reel frame with thin smoke trails rising from small bellows at the top corners.",
"reel_frame_and_cells": "Reel window is a semi-transparent dark green panel with a soft green glow along its lower edge; the three reel columns are separated by thin vertical gold dividers; the whole unit sits inside a gold/brass ornate frame.",
"logo_wordmark": "'Mechanical Clover' rendered in a green graffiti/brush-script font with a darker green drop shadow, displayed on a small red/maroon ribbon-shaped banner above the reels in the base game, and large-scale (no ribbon) on the preview screen.",
"respin_bonus_screens": "Palette shifts to warm orange/amber and gold: fiery glowing background, gold 'Respin Bonus' script banner, falling gold coins and clover-shaped tokens; win banners ('BIG WIN' / 'MEGA WIN' / 'TOTAL WIN') are cream/off-white ribbons with dark red bold text outlined in gold, shown over a dark red/maroon amount plaque.",
"risk_game_screens": "Same dark wooden steampunk room but with green mist/smoke swirling in the background; playing cards are plain white with red or black pips and a red-and-gold gear-motif card-back pattern; 'Possible win' / 'Current win' labels in gold text top-left/top-right.",
"ui_bottom_bar": "Black translucent bar; 'Balance' and 'Total bet' labels in white/light-grey text with the numeric value in white; centre hint text in white; round icon buttons (info, gear/settings) are light-grey circles with dark glyphs.",
"line_count_badges": "Left badge: an orange circular gear/cog badge showing the current line count (e.g. '5 LINES', '27 LINES', or a transitional value such as '11 LINES' while the Respin Bonus is resolving) in bold orange/white numerals on a dark brown background, mounted on a small pipe stand. Right badge: a blue neon circular badge showing the current multiplier ('x1', later 'x2' etc.) in white on blue, also on a pipe stand.",
"accent_colors": "Gold/brass (frames, ornaments, text outlines), green (clover WILD, reel glow, foliage), orange/amber (fire glow of the Respin Bonus, line-count badge), blue (multiplier badge neon glow), red (win banners text, ribbon banners, dealer's coat)."
},
"symbols": {
"note": "This is a 3-reel x 3-row grid, so the maximum natural match length on any line is 3 symbols; the paytable therefore only ever prints a single tier ('3x <value>') per symbol - there are no 4-of-a-kind/5-of-a-kind tiers for regular symbols in this game. Values read directly from paytable_p1/p2/p3.png (large, unambiguous text, no zoom needed).",
"wild": {
"name": "Wild ('27 WILD' clover)",
"order": 0,
"appearance": "A gold-and-copper ornate four-leaf clover made of glossy green gem-like leaflets (heart-shaped, faceted like emeralds) with a scrolled brass/gold outline; the number '27' in small gold script sits centred over the clover, with the word 'WILD' in large gold 3-D letters beneath it.",
"payout_tier": "No fixed cash value of its own (it substitutes); see rules below.",
"rules": "Substitutes for any symbol in a line to complete a winning combination. It can drop ONLY on the centre reel (reel 2 of 3). If the Wild lands on the centre reel and completes a winning combination, the win is paid on 27 paylines instead of the usual 5, AND the Respin Bonus feature is triggered.",
"special_probability_note": "Rules text (rules_p5.png) states: 'the Wild symbol can, with a certain degree of probability, be replaced by the cherry symbol. But with a probability of 2200/10000 substitution will not occur, and in this case on the central reel the player will get the Wild symbol.' In plain terms: on the centre reel there is roughly a 22% chance a potential Wild actually lands as a Wild; otherwise it is replaced by a cherry symbol.",
"source": "paytable_p1.png, rules_p5.png/p6.png"
},
"high_value": [
{
"name": "Double Seven ('77')",
"order": 1,
"appearance": "Two large red '7' digits with a gold 3-D outline and green inner highlight, mounted on a red ribbon banner.",
"payouts": {"3": "300x"},
"rank": "highest-paying regular symbol"
},
{
"name": "Steampunk top hat & goggles (purple)",
"order": 2,
"appearance": "Two overlapping purple top hats, each fitted with round brass-and-green-gem goggles/rivets across the brim.",
"payouts": {"3": "200x"}
},
{
"name": "Mechanical bells (bronze)",
"order": 3,
"appearance": "A cluster of three bronze/copper bells with visible rivets and a gear-like fitting at the top, glowing with a faint green outline.",
"payouts": {"3": "40x"}
},
{
"name": "Watermelon (mechanical)",
"order": 4,
"appearance": "Two green watermelon halves/slices with red flesh, dotted with small screw-like seeds and a thin metal seam band, gold outline glow.",
"payouts": {"3": "20x"}
}
],
"low_value": [
{
"name": "Lemon (mechanical)",
"order": 5,
"appearance": "Two yellow lemons bound by a thin gold/brass metal band, green leaf on top.",
"payouts": {"3": "20x"}
},
{
"name": "Orange (mechanical)",
"order": 6,
"appearance": "Two orange-coloured oranges bound by a thin gold/brass metal band, green leaf on top.",
"payouts": {"3": "20x"}
},
{
"name": "Plum (mechanical)",
"order": 7,
"appearance": "Two purple plums bound by a thin gold/brass metal band, green leaf on top.",
"payouts": {"3": "20x"}
},
{
"name": "Cherry (mechanical)",
"order": 8,
"appearance": "A pair of red cherries joined by a green leaf and a thin silver mechanical stem with a tiny screw/rivet where the stems meet.",
"payouts": {"3": "5x"},
"rank": "lowest-paying symbol; this is also the symbol that substitutes for a 'missed' Wild on the centre reel (see wild.special_probability_note)"
}
],
"source": "paytable_p1.png, paytable_p2.png, paytable_p3.png (values large and clearly legible, no OCR ambiguity)."
},
"technical_summary": {
"grid": "3 reels x 3 rows, fixed grid (no cascading/tumble observed).",
"bet_mechanic": "Lines (fixed paylines).",
"lines_base_game": 5,
"lines_respin_bonus": 27,
"lines_source": "base_game.png ('5 LINES' badge, bottom-left of reels); preview.png ('FROM 5 TO 27 LINES'); rules_p5.png/p6.png (verbatim: '27 paylines become available in the main game (the usual number of paylines in the main game is 5)'); paytable_p10-p16.png (full line diagrams for both the 5 base-game lines and the 27 bonus-game lines).",
"rtp_percent": 95.42,
"rtp_source": "rules_p12.png (Return to Player section), verbatim: 'The overall theoretical Return to Player (RTP) is 95.42%.' This is the only RTP figure shown; no separate bonus-buy or reduced-RTP variant is mentioned anywhere in the booklet, consistent with there being no bonus buy in this game.",
"volatility": "Not stated anywhere in the captured screens (no volatility indicator/flame icons and no volatility text found in the 14-page rules booklet or the 16-page paytable booklet). Left as unreadable/uncertain, not guessed.",
"bet_min": "0.10 FUN",
"bet_max": "50.00 FUN",
"bet_source": "Verified by stepping the Total bet control to its floor (bet_min.png: repeated decrease clicks stop changing the value at 0.10 FUN) and to its ceiling (bet_max.png: repeated increase clicks stop changing the value at 50.00 FUN).",
"demo_default_bet": "0.10 FUN",
"demo_balance_start": "1,000.00 FUN (base_game.png)",
"currency_note": "Demo runs in FUN (play money) only; no real-money denomination switch observed.",
"payout_basis": "Line wins are multiplied by the BET PER LINE, not the total stake. Verbatim rule (rules_p9.png): 'Payline wins are multiplied by the bet per line value.' Because the base game always has 5 active lines, bet-per-line = Total bet / 5. Paytable multipliers (e.g. '3x20') are therefore multiplied by (Total bet / 5), NOT by the full Total bet directly. Our platform convention expresses payouts as a multiplier of the TOTAL bet, so the printed paytable multiplier must be DIVIDED BY 5 to convert it to a total-bet multiplier (e.g. printed 3x20 -> 20/5 = 4x of total bet). Worked example from base_game_win.png: 3 oranges on Line 5, Total bet 0.10 FUN, orange pays 3x20 -> 20 x (0.10/5) = 20 x 0.02 = 0.40 FUN, which exactly matches the displayed 'Total win: 0.40 FUN'. During the Respin Bonus the game instead reports its own explicit 'x Bet' multiplier on the win banners (e.g. 'TOTAL WIN 14.40 FUN = 144x Bet' at Total bet 0.10 FUN: 144 x 0.10 = 14.40 FUN, confirmed) - those banner multipliers are already expressed against the TOTAL bet and need no further conversion.",
"max_win": "24360x (printed once, on the preview/splash screen only: 'MAX WIN 24360x').",
"max_win_source": "preview.png. The 14-page rules booklet (fully read, rules_p1 through rules_p14) never states a numeric win cap; RTP (95.42%) is the only headline number printed there. So the ONLY in-game source for the max-win figure is the splash screen.",
"bonus_buy": "Not present. Evidence channel 1: base_game.png shows the full bottom control bar with no BUY/purchase control anywhere. Evidence channel 2: the complete 14-page rules booklet (rules_p1.png-rules_p14.png) never uses the words 'buy' or 'purchase'.",
"gamble_risk_game_present": true,
"keyboard": "Spacebar starts/stops the spin when 'Spacebar to spin' is enabled in Settings (on by default; settings.png).",
"quick_spin": "Present as a toggle in Settings and in Autospin settings, but shown greyed-out/disabled in both places with the note (rules_p12.png): 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.' i.e. disabled for this license/demo build.",
"malfunction_clause": "rules_p13.png/p14.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
},
"features": {
"respin_bonus": {
"trigger": "The Wild ('27 WILD' clover) symbol drops on the centre reel (reel 2) AND completes a winning combination on at least one of the currently active paylines.",
"effect_on_lines": "The instant the Wild-triggered win is completed, the game switches from 5 active paylines to 27 active paylines for the remainder of that win evaluation, and the 27-line configuration stays in effect for the whole Respin Bonus round that follows.",
"respin_count": "The feature grants from 1 to 6 free respins (observed capture completed within 1 respin: the 'Respins: 0/1' counter on bonus_1_intro.png/bonus_2_bigwin.png/bonus_3_megawin.png advanced to 'Respins: 1/1' at the end, meaning this particular trigger was awarded exactly 1 respin).",
"sticky_symbols": "Any symbol that is part of a winning combination during a respin becomes 'sticky' and stays locked in place on the reels for the rest of the Respin Bonus round; symbols that are NOT part of a winning combination disappear and are re-spun on the next respin. The Wild itself that triggered the feature remains visible/locked on the centre reel throughout (visible in bonus_1_intro.png through bonus_5_return.png).",
"multiplier_progression": "Each successive respin within the feature increases a win multiplier, from x2 up to x7 (rules_p6.png/p7.png, verbatim: 'The feature provides from 1 to 6 free respins increasing a multiplier with every new respin: from x2 to x7.'). The active multiplier is shown on the blue circular badge at bottom-right of the reels (captured sequence: 'x1' before the feature, 'x2' immediately after the single respin completed in bonus_5_return.png - consistent with one respin having been played and its multiplier applied).",
"stop_conditions": [
"There are no new winning combinations on the reels on a given respin.",
"There are no spaces left for new symbols on the reels because all cells are already filled with sticky symbols."
],
"bet_and_lines_during_feature": "The Respin Bonus round is played at the SAME total bet as the round that triggered it, and at the full 27 paylines (rules_p6.png/p7.png, and re-confirmed rules_p9.png: 'The spin can result in triggering Respin Bonus. Respin Bonus are played at the same bet and lines as the round activating these spins.').",
"winnings_multiplier_on_payout": "Rules text (rules_p9.png), verbatim: 'Winnings in the Respin Bonus round are multiplied by x2 to x7.'",
"captured_sequence": "Natural (non-purchased) trigger, caught on a real spin during live play (there is no bonus-buy option in this game). Full chain: bonus_1_intro.png (feature just triggered, sticky Wild locked centre reel, badge showing an interim '11 LINES' reading while the feature UI settles, 'Respins: 0/1') -> bonus_2_bigwin.png ('BIG WIN 0.38 FUN' overlay) -> bonus_3_megawin.png ('MEGA WIN 4.80 FUN = x48 Bet' overlay with falling coins, badge now steady at '27 LINES') -> bonus_4_totalwin.png (feature-end summary: 'TOTAL WIN 14.40 FUN = 144x Bet', multiplier badge now 'x2', 'Respins: 1/1') -> bonus_5_return.png (back in the base game at 5 lines, a further ordinary line win 'Line 2 pays 0.80' animating, running session Total win 9.60 FUN, the sticky Wild from the feature still visible fading on the centre reel).",
"source": "paytable_p4.png-p7.png (illustrated), rules_p5.png-p7.png/p9.png (rule text), live capture bonus_1..5.png"
},
"gamble_risk_game": {
"name": "Risk Game (a.k.a. Gamble / 'Beat the Dealer')",
"availability": "Offered after ANY win in the base game. A card-suit icon button and a money-bag ('Collect') icon button appear at the bottom-right of the screen next to the win (see base_game_win.png). Clicking the card-suit icon enters the Risk Game with the current win amount as the stake; clicking the money-bag collects the win and stays in the base game.",
"rules": "Five cards are dealt: one face-up card belongs to the dealer, and four face-down cards are offered to the player. The player picks one of the four face-down cards. If the player's revealed card outranks the dealer's face-up card, the player's current win is doubled and can be risked again, up to 10 times total (rules_p7.png/p8.png, verbatim: 'It's possible to double the winning up to 10 times.'). If the two cards are of equal rank, it is a draw and the same round is replayed. If the player's card is lower than the dealer's, the player loses the entire staked win and returns automatically to the base game.",
"deck": "54-card deck (52 standard cards + 2 Jokers). A Joker automatically beats any other card, and Jokers can only be dealt to the player, never to the dealer (rules_p7.png/p8.png).",
"autoplay_note": "To have the Risk Game auto-play during Autospins, the player must tick the 'on any win' stop condition in the Autospin settings menu (rules_p8.png).",
"characters_depicted": "The promotional paytable illustration (paytable_p8.png/p9.png) shows a stylised female croupier with auburn hair and a red corseted vest holding up an Ace of Hearts. The ACTUAL live gameplay screen instead shows a different character as the dealer: a moustached man wearing a green pocket-hat with brass goggles, a red coat with a white collar, a green waistcoat and a purple bow tie, holding an ornate brass mechanical hand-device with a barrel-like fitting resting on the card table (bonus_0_dealer.png). This is a real discrepancy between the marketing artwork and the in-game character, noted here for completeness.",
"captured_sequence": "One gamble attempt was played to completion, following a base-game win of 0.40 FUN (Line 5, 3 oranges). bonus_0.png: entry screen, dealer's card still face-down, 'Possible win: 0.80 FUN' / 'Current win: 0.40 FUN', four face-down player cards with a brass gear card-back pattern. bonus_0_dealer.png: the dealer's card flips to reveal an 8 of Diamonds. bonus_0_result.png: all four player cards flip simultaneously - 7 of Hearts, 6 of Clubs, Jack (shown as a small green steampunk-goggled character icon rather than a face card), 10 of Diamonds; the 7 of Hearts was the card the player had selected, and 7 < 8 so this is a LOSS. bonus_0_loss.png: automatic return to the base game, balance settled at 996.60 FUN (the 0.40 FUN stake was forfeited). The WINNING path (card higher than dealer's, double-up chain, or collecting via the cash-bag icon) was not encountered in the single gamble attempt made during this capture session and is documented here from the rules text only, not from a screenshot.",
"source": "paytable_p7.png-p9.png (rule text + art), rules_p7.png/p8.png (detailed rule text), live capture bonus_0*.png"
}
},
"screens": {
"preview": {
"type": "preview",
"content": "Loading/splash screen shown before the base game. Black background with green smoke/mist swirling at the edges. Top-centre: 'Mechanical Clover' logo in green brush-script with a subtle glow. Below it, centred: 'MAX WIN' then '24360x' in large white serif text. Left panel: a gold-framed mini illustration of the Respin Bonus reels (showing the '27 WILD' clover on the centre reel and two '77' symbols either side), labelled 'Respin Bonus' in orange script, with an orange '27 LINES' badge and a blue 'x7' badge beneath it, and caption text 'STICKY SYMBOLS / UP TO X7 MULTIPLIERS / FROM 5 TO 27 LINES'. Right panel: a 'Risk Game' illustration (gold script) showing an Ace of Hearts face-up card and a female dealer character, four face-down cards below, caption 'BEAT THE DEALER / DOUBLE UP YOUR WINNING'. Bottom-centre: a large dark oval 'CLICK TO START' button outlined in gold, sitting on a pile of glowing gold coins/clover-shaped tokens that span the width of the screen. Top-left: a small yellow 'B' (BGaming) badge in a black square. Top-right: speaker/mute icon and a countdown/session timer readout ('04:49').",
"purpose": "Entry point; clicking 'CLICK TO START' enters the base game.",
"color_blind_notes": "Feature names and the max-win figure are conveyed as large high-contrast text, not by colour alone. The two feature panels are also differentiated by their icon illustrations (reels vs playing cards) and by their captions, not colour."
},
"base_game": {
"type": "base_game",
"overall_layout": "A 3-column x 3-row reel grid, centred on screen, inside a gold/brass ornate frame flanked by tall brass steampunk machinery pillars (gears, riveted pipework) on both sides.",
"title_banner": "Small red/maroon ribbon banner at the top-centre of the reel frame reading 'Mechanical Clover' in green brush-script, flanked by two pairs of glowing amber light bulbs on short brass posts with thin smoke wisps.",
"background": "Dark wood-panel workshop interior with green foliage glimpsed at the far edges; warm brown wooden floorboards in the foreground.",
"reel_cells": "Semi-transparent dark green panels with a soft green glow along the bottom edge, divided by thin vertical gold lines into 3 columns.",
"left_badge": "Orange circular gear-shaped badge on a small pipe stand at the bottom-left of the reel frame, showing the current active line count (e.g. '5 LINES' in base game).",
"right_badge": "Blue neon circular badge on a small pipe stand at the bottom-right of the reel frame, showing the current win multiplier (e.g. 'x1' outside of any feature).",
"bottom_bar": {
"left_controls": "Round grey 'i' (information/paytable) icon button and, to its right, a round grey gear (settings) icon button.",
"balance_and_bet": "Centre-left: 'Balance' label with the numeric FUN value beneath it in white. Centre: 'Total bet' label with the numeric FUN value beneath it, flanked by small up/down triangle stepper arrows to its right.",
"center_hint": "Rotating hint text, e.g. 'Take on the steampunk style!'",
"right_controls": "Round 'A' icon (Autospin settings) and a round circular-arrows SPIN icon, both bottom-right.",
"post_win_icons": "After a win resolves, two extra round icons appear at bottom-right: a money-bag icon (Collect) and a playing-card icon (Gamble / enter Risk Game) - see base_game_win.png."
},
"color_blind_notes": "Controls are grey/white glyph icons on dark circles (shape-based, not colour-coded). Line-count and multiplier badges are distinguished by position (left vs right) and by explicit printed numerals/text, not by their orange/blue colour alone."
},
"base_game_win": {
"type": "base_game",
"content": "A settled ordinary line win: a bright green trace line runs through the 3 winning cells (bottom-left, centre, top-right - matching the Line 5 diagonal pattern) connecting three orange symbols, with a small dark win-amount tag ('0.40') on the trace line. Bottom bar shows 'Line 5 pays' as the hint text and 'Total win: 0.40 FUN' where the centre hint normally sits. The post-win money-bag (Collect) and playing-card (Gamble) icons are now visible at bottom-right in place of the Autospin/Spin icons.",
"color_blind_notes": "The winning line is shown as a bright green glowing trace AND the specific text 'Line 5 pays' names the line by number - a colour-blind user can rely on the text/line-shape rather than the green colour."
},
"paytable": {
"type": "paytable",
"pages": "1-16 (scrolling single-column booklet inside a dark near-black panel, opened via the 'i' info button)",
"page1_3_symbols": "Pages 1-3: symbol grid with payouts (see 'symbols' section above); Wild rule text at the very top of page 1.",
"page4_7_features": "Pages 4-7: 'Features' heading, then illustrated 'Respin Bonus' section (art + full rule text) followed by 'Risk game' section (art + intro line).",
"page8_9_risk_game": "Pages 8-9: Risk Game illustration (croupier art) and full rule text (deck composition, doubling mechanic, draw/loss handling).",
"page10_16_lines": "Pages 10-16: 'Lines' heading with two labelled sub-sections, 'Base Game' (green line diagrams, Lines 1-5) and 'Bonus Game' (orange line diagrams, Lines 1-27). Diagrams are 3x3 grids of grey squares with the active-line cells highlighted in green (base) or orange (bonus).",
"navigation": "Top-right 'X' closes the booklet. A thin vertical scrollbar track runs down the right edge of the panel; confirmed to reach the bottom of the track on page 16 (paytable_p16.png), and page 16's content ends with blank space below the last line diagrams, confirming the true end of the booklet.",
"color_blind_notes": "Line diagrams use green (base game) vs orange (bonus game) fill only to group the two sub-sections visually; each diagram is also individually labelled 'Line 1'...'Line 27' in text, so the grouping colour is not the only way to tell them apart."
},
"lines_diagrams_detail": {
"note": "Read directly from paytable_p10.png/p11.png at 4x zoom for the base game, and paytable_p12.png at 2x zoom for the side-by-side base/bonus comparison.",
"base_game_line_1": "Straight top row across all 3 reels.",
"base_game_line_2": "Straight middle row across all 3 reels.",
"base_game_line_3": "Straight bottom row across all 3 reels.",
"base_game_line_4": "Diagonal: top row (reel 1) -> middle row (reel 2) -> bottom row (reel 3) (descending V).",
"base_game_line_5": "Diagonal: bottom row (reel 1) -> middle row (reel 2) -> top row (reel 3) (ascending V) - this is the line shown winning in base_game_win.png ('Line 5 pays').",
"bonus_game_lines_1_5": "Identical in shape to base game Lines 1-5 above (same 3x3 cell paths), just recoloured orange to mark that they belong to the 27-line Bonus Game set.",
"bonus_game_lines_6_27": "22 additional zig-zag/diagonal paylines unique to the 27-line Respin Bonus configuration, covering further row-position permutations across the 3 reels (illustrated individually on paytable_p12.png through p16.png). Not enumerated cell-by-cell here for brevity; each is shown as its own labelled 3x3 diagram in the booklet and can be looked up there on demand."
},
"settings": {
"type": "settings",
"title": "Settings",
"panel_style": "Small centred dark-grey rounded pop-up panel over the dimmed reels; 'X' close icon at its top-right.",
"content": "Checkbox 'Quick spin' (shown greyed-out/unavailable - see technical_summary.quick_spin), checkbox 'Spacebar to spin' (checked/on by default). 'Audio' heading with a horizontal 'Volume' slider (grey track, light round handle, set roughly 80% of the way across in the captured frame) and two checkboxes 'Music' and 'Sound FX' (both checked/on).",
"color_blind_notes": "All toggle states are shown with an explicit checkmark glyph inside a white/grey square (shape-based), not colour-coded; the disabled Quick-spin option is distinguished by lower contrast/greyed text plus its checkbox being unticked, not by colour alone."
},
"autoplay": {
"type": "autoplay",
"title": "Autospin settings",
"layout": "Dark panel anchored at the bottom-right over the dimmed reels, with an 'Advanced' toggle (chevron) at its top-right.",
"content": "Checkbox 'Enable quick spin' (greyed-out/unavailable, same license restriction as Settings). 'Numbers of rounds' heading with a 3x3 grid of selectable round-count buttons: 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, and an infinity symbol '∞' (bottom row).",
"stop_conditions_from_rules": "Documented in rules_p2.png/p3.png: 'on any win' (stop after any win, and this is also the checkbox that enables auto-playing the Risk Game), 'if bonus game is won' (stop when a bonus/feature triggers), 'if single win exceeds' (stop when one win is above a player-entered amount), 'if cash balance increases by' (stop once balance rises by a set amount), 'if cash balance decreases by' (stop once balance falls by a set amount). A 'Stop Autospins' button halts the sequence at any time; stopping resets all adjustments and the bet back to the default bet.",
"color_blind_notes": "Round-count options are plain white numerals on grey buttons, distinguished by position/text only."
},
"respin_bonus_intro": {
"type": "bonus",
"file": "bonus_1_intro.png",
"content": "Feature already in progress: reel background has switched to a warm orange/amber glow, the '27 WILD' clover Wild symbol is locked (sticky) at the bottom of the centre reel, and the left line-count badge is transitionally reading '11 LINES' as the feature UI settles toward its steady 27-line state. Bottom bar has changed from the base-game layout to a feature-specific layout: 'Total bet', 'Win:', 'Total win:', and 'Respins: 0/1' fields, plus a circular-arrows continue icon at bottom-right (no manual Spin button - respins play automatically)."
},
"respin_bonus_bigwin": {
"type": "bonus",
"file": "bonus_2_bigwin.png",
"content": "A translucent gold/white ribbon overlay reading 'BIG WIN' with the amount '0.38 FUN' above it on a dark red plaque, animated coins and clover tokens flying outward from the centre, 'Respin Bonus' script banner at the very top of the reel frame."
},
"respin_bonus_megawin": {
"type": "bonus",
"file": "bonus_3_megawin.png",
"content": "Same ribbon-overlay style now reading 'MEGA WIN', amount '4.80 FUN', with an explicit 'x48 Bet' tag on a dark green ribbon beneath the amount; falling gold coins scattered across the floor in the foreground; left badge now steady at '27 LINES'."
},
"respin_bonus_totalwin": {
"type": "bonus",
"file": "bonus_4_totalwin.png",
"content": "Feature-end summary banner: red ribbon 'TOTAL WIN' with '14.40 FUN' in large yellow text beneath, and a green ribbon tag '144x Bet' underneath that. Right multiplier badge has advanced from 'x1' to 'x2' (reflecting the single completed respin's multiplier). Bottom bar shows 'Win: 9.60 FUN', 'Total win: 4.80 FUN' and 'Respins: 1/1' (feature complete)."
},
"respin_bonus_return": {
"type": "bonus",
"file": "bonus_5_return.png",
"content": "Back in the base game at 5 lines (left badge reads '5 LINES' again, right badge back to 'x1'); a fresh ordinary win is animating on top of the post-feature state - green trace line through the middle row with a '0.80' tag, hint text 'Line 2 pays', 'Total win: 9.60 FUN'. The sticky Wild clover from the feature is still faintly visible fading out at the bottom of the centre reel. Post-win money-bag and playing-card icons are present at bottom-right."
},
"risk_game_entry": {
"type": "bonus",
"file": "bonus_0.png",
"content": "Top-left 'Possible win: 0.80 FUN', top-right 'Current win: 0.40 FUN'. A single face-down card (brass gear card-back) sits above the table for the dealer. Below, four face-down player cards are laid out in a row with a thin white outline; a fifth position further right is shown only as a faint dashed outline (unused slot)."
},
"risk_game_dealer_reveal": {
"type": "bonus",
"file": "bonus_0_dealer.png",
"content": "The dealer's card has flipped face-up: 8 of Diamonds (red pips, corner index '8'). The male dealer character (moustache, brass-goggled hat, red coat, green waistcoat, purple bow tie) is now visible behind the table, one hand resting on an ornate brass mechanical hand-device with a barrel-like fitting placed on the table. The four player cards remain face-down."
},
"risk_game_result": {
"type": "bonus",
"file": "bonus_0_result.png",
"content": "All four player cards are now revealed left to right: 7 of Hearts (red), 6 of Clubs (black), a Joker (shown as a small green goggled steampunk character rather than a traditional jester card, corner index 'J'), and 10 of Diamonds (red). The dealer's 8 of Diamonds remains shown above. The player's selected card (the leftmost, 7 of Hearts, per the surrounding capture context) is lower than the dealer's 8, so this is a losing outcome."
},
"risk_game_loss_return": {
"type": "bonus",
"file": "bonus_0_loss.png",
"content": "Automatic return to the base game after the Risk Game loss; reels show a static idle frame, Balance now reads 996.60 FUN (the 0.40 FUN staked win was forfeited), 5-line badge and x1 multiplier badge both back to their base-game defaults, hint text back to the default rotating caption."
}
},
"accessibility_observations": {
"screen_reader": "Control positions are stable across states: info + settings icons bottom-left, balance/bet readouts centre, spin/autospin bottom-right, with post-win Collect/Gamble icons appearing in the same bottom-right area only after a win resolves. The paytable/rules booklet is a single long vertical-scroll document (not paginated by button clicks) reached via the 'i' icon; screen-reader users would need the scroll position and page boundaries communicated explicitly since there is no 'Page N/M' indicator visible on these panels.",
"motor": "Bet adjustment is a simple 2-button (+/-) stepper; Spin is a single large round target. Spacebar can substitute for clicking Spin (default-on). Autospin with a fixed round-count grid (10 up to infinity) reduces the number of manual actions needed. Quick spin (which would otherwise speed up interaction) is disabled in this build/license.",
"color_blind": "Most state changes are paired with explicit text or numerals: line count is printed as a number ('5 LINES'/'27 LINES'), multiplier as a number ('x1'/'x2'...), win type as text ('BIG WIN'/'MEGA WIN'/'TOTAL WIN'), and the winning payline is both drawn as a trace AND named in text ('Line 5 pays'). The paytable's base-game (green) vs bonus-game (orange) line diagrams are additionally distinguished by their 'Base Game'/'Bonus Game' text headings and separate 'Line N' labels, so the colour choice is not load-bearing information. Card suits in the Risk Game rely on the standard red/black pip convention plus each card's printed rank index (e.g. '8', '7', '10') in the corner, which remains readable without color perception.",
"deaf_hard_of_hearing": "No information observed that is conveyed only through audio; Music and Sound FX are separately toggleable and purely decorative/reinforcing (win banners, balance changes and feature states are all also shown as on-screen text/graphics)."
},
"unreadable_or_uncertain": [
"Volatility rating is not stated anywhere in the captured screens (no flame/meter icon and no volatility sentence found across the full 14-page rules booklet or 16-page paytable booklet) - left blank rather than guessed.",
"The exact identity of the player's selected card in bonus_0_result.png (which of the 4 face-down cards the player actually clicked) is inferred from context (the 7 of Hearts being the only card lower than the dealer's 8, matching the recorded loss outcome and balance change) rather than shown by an explicit on-screen highlight/marker distinguishing the chosen card from the other 3 revealed cards.",
"The winning path of the Risk Game (card higher than dealer's, chained double-ups, or collecting mid-chain via the cash-bag icon) was not captured on a screenshot - only the rules text describes it; the one gamble attempt made during this session resulted in a loss.",
"Whether Respin Bonus can award more than 1 respin in a single trigger, and what the reel/paytable look like on a later respin (2nd through 6th), was not observed directly - the captured trigger happened to award exactly 1 respin. The x2-to-x7 multiplier progression and the two textual stop conditions are documented from the rules text (rules_p6.png/p7.png), not from a multi-respin screenshot."
]
}
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