Mahjong Ways

Demo, RTP 96.92%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 week ago
✓ Working · checked 1 week, 1 day ago Verified · 23 Sep 2026
RTP 96.92%
Volatility Medium
Max win ×25000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mahjong-ways-b30/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Sep 2026 View capture log

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 6,410 6,410 Sep Oct '25: 7,500 7,500 Oct Nov '25: 7,580 7,580 Nov Dec '25: 6,480 6,480 Dec Jan '26: 6,360 6,360 Jan Feb '26: 7,710 7,710 Feb Mar '26: 9,440 9,440 Mar Apr '26: 9,290 9,290 Apr May '26: 11,130 11,130 May Jun '26: 11,120 11,120 Jun Jul '26: 9,300 9,300 Jul Aug '26: 9,250 9,250 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇹🇷Turkey 110 90 140 110 210 210 170 170 260 260 140 110
🇹🇭Thailand 40 30 50 40 30 50 40 50 30 30 30 40
🇹🇳Tunisia 30 20 30 30 30 40 30 40 30 40 50 90
🇩🇪Germany 20 10 10 10 10 10 10 10 10 10 10 40
🇫🇷France 10 0 0 10 10 10 0 10 10 10 10 10
🇦🇺Australia 10 0 10 10 10 10 10 0 10 0 0 0
🇲🇹Malta 10 0 10 10 0 0 0 0 0 0 10 10
🇸🇪Sweden 10 0 0 0 0 0 10 10 10 0 0 10
🇨🇾Cyprus 10 0 0 0 0 10 0 0 0 0 0 10
🇭🇷Croatia 10 0 0 0 10 0 0 0 0 0 0 0
🇭🇳Honduras 10 0 0 0 0 0 0 0 0 0 0 0
🇳🇬Nigeria 10 0 0 0 0 0 0 0 0 0 0 0
🇸🇮Slovenia 10 0 0 0 0 0 0 0 0 0 0 0
🇮🇩Indonesia 8,100 8,100 9,900 9,900 8,100 8,100 6,600 5,400 5,400 6,600 6,600 5,400
🇵🇭Philippines 260 260 210 320 210 260 320 210 210 170 140 140
🇮🇳India 100 100 140 100 100 100 60 60 80 40 80 40
🇻🇳Vietnam 50 50 50 50 70 70 70 50 70 70 90 90
🇺🇸United States 60 60 60 20 20 20 20 20 20 20 40 40
🇨🇦Canada 20 20 20 0 20 20 20 20 20 0 20 20
🇯🇵Japan 10 10 20 10 10 10 10 10 10 10 10 10
🇨🇭Switzerland 0 0 0 30 30 30 0 0 0 0 0 30
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10 10
🇲🇦Morocco 10 10 10 0 10 20 20 10 0 10 0 10
🇳🇱Netherlands 10 10 0 10 10 10 10 10 10 10 10 10
🇸🇦Saudi Arabia 10 10 10 10 10 10 10 10 10 10 0 10
🇭🇰Hong Kong 10 10 10 10 10 10 0 10 10 0 10 10
🇲🇽Mexico 10 10 10 10 0 10 10 10 10 10 0 10
🇫🇮Finland 20 20 20 20 0 0 0 0 0 0 0 0
🇺🇦Ukraine 10 10 0 0 0 0 10 10 10 10 10 10
🇧🇪Belgium 20 20 0 0 0 0 0 0 0 20 0 0
🇰🇷South Korea 0 0 0 10 10 10 10 10 0 0 0 10
🇱🇺Luxembourg 0 0 0 0 0 0 20 0 0 0 20 20
🇱🇻Latvia 0 0 0 10 0 0 10 0 10 0 10 10
🇦🇹Austria 10 10 0 0 0 0 0 0 10 0 0 10
🇨🇱Chile 0 0 10 10 10 0 0 0 0 0 0 10
🇨🇴Colombia 10 10 0 10 0 0 0 0 0 0 0 10
🇵🇹Portugal 0 0 10 10 0 10 10 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 10 0 0 0 10 0 10 0 0
🇧🇾Belarus 0 0 10 0 0 0 0 0 10 10 0 0
🇳🇿New Zealand 0 0 0 0 10 10 0 10 0 0 0 0
🇶🇦Qatar 0 0 0 10 10 10 0 0 0 0 0 0
🇪🇸Spain 10 10 0 10 0 0 0 0 0 0 0 0
🇩🇰Denmark 0 0 10 0 0 0 0 0 0 0 0 10
🇭🇺Hungary 0 0 0 0 0 0 10 10 0 0 0 0
🇱🇹Lithuania 10 10 0 0 0 0 0 0 0 0 0 0
🇴🇲Oman 0 0 0 0 0 10 0 0 0 0 0 10
🇳🇴Norway 0 0 10 0 10 0 0 0 0 0 0 0
🇮🇹Italy 0 0 0 0 0 10 0 0 0 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 10 0 0 0 0 0 0
🇯🇴Jordan 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇪Peru 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇰Slovakia 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇬Singapore 10 20 40 50 40 50 10 20 10 20 30 20
🇬🇷Greece 0 10 10 0 10 10 10 0 20 20 50 0
🇿🇦South Africa 10 20 10 10 10 10 10 10 10 0 10 10
🇵🇱Poland 0 10 10 10 10 10 10 10 10 0 10 10
🇦🇪United Arab Emirates 0 10 0 0 10 10 10 0 10 0 10 0
🇨🇿Czech Republic 0 10 0 10 0 0 0 10 10 10 0 0
🇪🇬Egypt 0 10 0 0 0 0 0 0 0 0 0 10
🇩🇿Algeria 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇦Panama 0 10 0 0 0 0 0 0 0 0 0 0
🇷🇴Romania 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇰Pakistan 40 60 60 40 20 20 20 20 20 40 20 20
🇧🇷Brazil 110 140 110 110 140 140 90 70 90 70 50 30
🇲🇾Malaysia 40 80 100 100 80 100 40 40 40 60 20 60
Full per-country breakdown via the API →

What we extracted from Mahjong Ways

Everything pulled from Mahjong Ways into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
series Mahjong Ways
rtp 96.92% · single configuration
volatility Medium
max_win_x ×25000
layout 5×4
ways 1024
bonus_buy No
mechanic Video Slot
release_date 2019

Symbols & paytable

10 symbols
10 icons (ZIP)
發 ("Fa")
發 ("Fa")
High Pay

Bold green 發 character on plain cream tile; highest-paying regular symbol.

MatchPayoutUnit
3x 15.00 Multiplier
4x 60.00 Multiplier
5x 100.00 Multiplier
中 ("Zhong")
中 ("Zhong")
High Pay

Bold red 中 character on plain cream tile.

MatchPayoutUnit
3x 10.00 Multiplier
4x 40.00 Multiplier
5x 80.00 Multiplier
Scatter (胡 "Hu")
Scatter (胡 "Hu")
Scatter

Red-orange 胡 character on a glowing gold coin, the only circular tile; pays anywhere on the grid, 3+ trigger Free Spins.

MatchPayoutUnit
3x 10.00 Multiplier
4x 40.00 Multiplier
5x 80.00 Multiplier
Purple scroll / ornamental frame
Purple scroll / ornamental frame
High Pay

Hollow purple/blue-violet ornamental border with rounded corners, blank cream center.

MatchPayoutUnit
3x 8.00 Multiplier
4x 20.00 Multiplier
5x 60.00 Multiplier
八萬 ("Ba Wan")
八萬 ("Ba Wan")
High Pay

Purple 八 character above a red 萬 character; traditional mahjong character-suit tile.

MatchPayoutUnit
3x 6.00 Multiplier
4x 15.00 Multiplier
5x 40.00 Multiplier
Dots (5-pip)
Dots (5-pip)
Low Pay

Five circular medallions in a quincunx pattern: purple top-left, green top-right, red center, green bottom-left, purple bottom-right.

MatchPayoutUnit
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Bamboo (5-stick)
Bamboo (5-stick)
Low Pay

Five vertical bamboo sticks, two green on top, one red in the middle, two green on the bottom; same payout tier as Dots (5-pip) but a distinct tile.

MatchPayoutUnit
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Dots (2-pip)
Dots (2-pip)
Low Pay

Two circular medallions stacked vertically: purple on top, green below.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Bamboo (2-stick)
Bamboo (2-stick)
Low Pay

Two plain green vertical bamboo sticks stacked, no red accent.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
WILD
WILD
Wild

Golden Chinese gold ingot (sycee) with 'WILD' in gold-yellow letters above it; substitutes all symbols except Scatter; appears only on reels 2, 3 and 4.

Bonus modes

1 mode
Free Spins fs
Free Spins

Triggered by 3 Scatter (胡) symbols appearing anywhere on the grid; awards 12 free spins, +2 for each additional Scatter, retriggerable by landing 3+ Scatters again. Played at the triggering Bet Size/Bet Level. Cascade win multiplier ladder is rescaled to x2/x4/x6/x10 (vs x1/x2/x3/x5 in the base game) on a distinct dark red/maroon banner.

Colour system

extracted from frames · HEX
Export palette
#E8E9D7 base dominant 1 base
#512919 base dominant 2 base
#9F562C base dominant 3 base
#361E11 base dominant 4 base
#D56032 base dominant 5 base
#58962C base dominant 6 base
#E9E9D7 free_spins dominant 1 free_spins
#522818 free_spins dominant 2 free_spins
#60A530 free_spins dominant 3 free_spins
#9F562C free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Active multiplier-ladder step, Gold Plated symbols, the selected auto-spin count, and the WIN/TOTAL WIN/BIG WIN distinction are each marked by both a color shift and a redundant non-color cue (printed number/text, icon shape, glow, or size) rather than color alone.
  • The Dots (5-pip) tile's individual pips are color-coded purple/green/red, but the symbol's identity for gameplay is its pip pattern/circle motif versus the bamboo-stick motif of its same-payout counterpart, not the pip colors.
Screen Reader
  • Info panels (Paytable, Rules, History, Sound, Quit), reached via the User Profile icon, are DOM-based real text nodes rather than canvas-only graphics. Bottom control-row buttons (Turbo, Minus, Spin, Plus, Auto Spin) keep stable left-to-right positions across the whole session.
Motor Accessibility
  • Spin is the largest and most central touch target on screen. Auto Spin offers preset counts of 10/30/50/80/1000 spins, and holding Space on PC repeats spins, both reducing the number of individual taps/clicks needed for an extended session.
Hearing Accessibility
  • No information is conveyed by audio alone; a dedicated Sound on/off toggle exists and all game state (wins, spins remaining, multiplier, bet, balance) is also shown visually/textually.

Media & assets

10 files · 10 types
41 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game (min bet 0.60, max bet 180.00, cascades), paytable (12 pages), rules (15 pages), settings, autoplay dialog, free spins (trigger, gameplay, last spin), win screen (normal, total, big win).
Paytable payout numbers are multipliers of a base-bet unit (= total_bet / 20 = bet_size x bet_level), not of the total bet directly (per the in-game rule: "A bet way win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level"). Verified arithmetically on a captured win frame: tier value 10, 2 winning ways, base-bet unit 0.60 at total bet 12.00 -> printed WIN 0.60 matches exactly.
RTP percentage not printed anywhere in this build (both the Paytable and Rules DOM panels were read in full).
Maximum win multiplier/cap not printed anywhere in this build.
Volatility rating not indicated on any captured screen (no flame/star/text indicator found).
Game/RNG build version string not present in Rules, Paytable, or the player menu.
Free Spins end-of-round total banner not captured directly on camera; total (888.60) reconstructed from the balance delta across the feature and cross-confirmed against the service-strip WIN readout.
Turbo Spin button's visual ON vs OFF styling not conclusively distinguished between the two captured frames; Rules text confirms it is a toggle but the visual state cue was not observed.

Ask AI about Mahjong Ways

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mahjong Ways work? Keep it simple.

Triggered by 3 Scatter (胡) symbols appearing anywhere on the grid; awards 12 free spins, +2 for each additional Scatter, retriggerable by landing 3+ Scatters again. Played at the triggering Bet Size/Bet Level. Cascade win multiplier ladder is rescaled to x2/x4/x6/x10 (vs x1/x2/x3/x5 in the base game) on a distinct dark red/maroon banner.

RTP 96.92%Medium volatilitymax win ×25000demo ✓

From the verified capture of 23 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mahjong Ways vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mahjong-ways-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mahjong-ways-b30/
{
  "game": {
    "name": "Mahjong Ways",
    "provider": "Pocket Games Soft (PG Soft)",
    "theme": "Chinese mahjong table: ivory mahjong tiles with traditional suit motifs (dots/circles, bamboo sticks, character glyphs) cascading on a green felt playing surface, framed by warm reddish-brown lacquered-wood banners. Lucky/prosperity iconography throughout: gold ingots (sycee), gold coins, red-and-gold calligraphy.",
    "art_style": "Flat-shaded 2D mobile-casual illustration with a soft bevel and drop-shadow giving objects a gentle raised relief, stopping well short of photoreal 3D rendering. Bright saturated daylight, even and cheerful, with no dramatic rim light, neon or cinematic darkness. Clean thick outlines, rounded shapes, warm gold-red-and-jade Chinese New Year colour scheme. Overall mood upbeat, festive and prosperous.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 26 desktop-captured but PORTRAIT (760x1360) screenshots, the two DOM info panels read verbatim via document.body.innerText, and zoomed crops of every paytable symbol.",
    "method_notes": "Symbol identities/colors verified with 3x zoomed crops of the paytable icons (scripts/zoom.py). All mechanic numbers (ways count, bet formula, multiplier ladders, free-spin trigger/award, gold-plated-to-wild rule) are taken VERBATIM from the in-game Paytable (13 DOM pages) and Game Rules (15 DOM pages) panels, which are near-duplicates of each other and cross-confirm one another word-for-word. Bet limits (0.60 / 180.00) and the reel grid (5x4, 1024 fixed ways) were independently MEASURED by the tech-lead (button-mashing to the hard stop / scene-node counting) and are recorded in manifest.json as bet_limits_verified/reel_layout; this document treats those as ground truth and does not re-derive them. RTP and max-win are NOT printed anywhere in this build (confirmed by reading both panels in full via the DOM) and are honestly recorded as unknown below, per the anti-hallucination rule.",
    "language": "English",
    "art_style_note": "Interface geometry (portrait layout, top-down view of the grid, bevelled control buttons) is described under `screens`, deliberately NOT here: this field is fed verbatim into the logo generator's prompt, and anything named in it gets drawn."
  },
  "color_palette": {
    "base_game_background": "Bright grass-green felt/mat texture (like a card table), with a darker green vignette toward the edges; during cascades, small gold coin particles sprinkle across the green background.",
    "top_and_multiplier_banners": "Warm reddish-brown / mahogany lacquered-wood texture with an orange-gold gradient sheen along the top and bottom edges of each wooden bar.",
    "bottom_control_panel": "Dark brown wood-grain panel, slightly darker than the top banners, spanning the full width at the bottom of the screen.",
    "tiles": "Cream / ivory off-white tile faces with a light teal-green drop-shadow along the bottom edge and rounded corners with a subtle 3D bevel (raised-tile look), identical for every symbol except Wild and Scatter.",
    "gold_plated_tiles": "Same cream tile shape but with a warm amber/gold tint wash over the face, a soft golden glow around the border, and a small 3D gold-ingot icon added at the bottom-center of the tile.",
    "accent_colors": "Warm gold and saturated yellow; vivid scarlet red; jade and grass green; a deep blue-violet purple. All four sit against the cream of the tile faces and the dark mahogany of the wooden framing.",
    "preview_splash": "Warm orange-to-red radial gradient background with a bright white light-burst behind the logo; falling gold ingots and coins around the edges; red 'GET STARTED' button with a darker red border.",
    "overlay_panels_settings_autoplay": "Dark navy/charcoal semi-transparent panel sliding up over the dimmed game; body text in white/light-grey, headings and highlighted values in warm peach/tan-orange.",
    "colorblind_note": "The palette leans on warm gold/red vs. cool green, which is generally safe for the most common (red-green) color-blindness because every functional distinction below is ALSO carried by shape, position, printed text, or icon glyph, not color alone (see per-screen notes).",
    "accent_colors_where": "Gold/yellow: the WILD lettering, the ingots and coins, the active step of the multiplier ladder, and the fill of the WIN and BIG WIN text. Red: the Scatter's glow, the printed 中 and 萬 characters, and the win-banner plaque with its gold-on-maroon frame. Green: the printed 發 character, the bamboo-suit sticks, and the Spin button. Purple/blue-violet: the scroll symbol, the 八 character and some of the dot pips. (Split out of `accent_colors` deliberately: that field is fed verbatim into the logo generator's prompt, and naming interface elements there makes it draw them.)"
  },
  "reels_and_mechanics_summary": {
    "grid": "5 reels x 4 rows, ways-to-win mechanic, 1,024 ways (FIXED, not dynamic/expanding) — printed on-screen at all times as '1024 WAYS' on the top wooden banner and confirmed in both Paytable and Rules text.",
    "bet_structure": "Verbatim from Rules p1: \"The game is played with 20 base bet for 1,024 ways (fixed), bet level of 1 to 10 and bet size of 0.03 to 0.90.\" Total bet = 20 x bet_size x bet_level. Bet Size and Bet Level are each set with their own selector; Bet Amount (= total bet) is shown directly and can also be set to max with one tap (\"Max Bet\").",
    "paytable_number_convention_IMPORTANT": "The numbers printed in the Paytable are NOT the cash win directly — they are multipliers of a 'base bet unit' equal to bet_size x bet_level, i.e. total_bet / 20. Verbatim: \"A bet way win in cash is equal to the value shown in the 'Paytable' multiplied by the bet size and bet level.\" All screenshots in this set were captured at a total bet of 12.00 (base game) or 0.60 (bet-limit and autoplay frames); at 12.00 the base-bet unit is 0.60, so every Paytable multiplier in this document must be multiplied by 0.60 to get the cash value shown at that particular bet, or by (total_bet/20) in general. This was arithmetically proven on frame base_game_win_round1.png: tier value 10 (5-in-a-row payout of the 2-dot/2-bamboo tile is actually the 3-of-a-kind tier here) x 0.03 x bet_level x 2 winning ways = 0.60, matching the printed WIN exactly.",
    "ways_win_rule": "A way wins only if the matching symbols are adjacent and unbroken starting from the LEFTMOST reel (reel 1) moving right; a gap breaks the way. The number of winning ways for a symbol = the product of how many matching/adjacent symbols sit in each contributing reel (paytable's own worked example: 1 x 3 x 2 = 6 ways). The symbol's paytable value is multiplied by that way count; wins on different ways/symbols in the same spin are added together; all wins are shown in cash.",
    "cascade": "After a round's payout, every winning symbol explodes/is removed, the symbols above fall down to fill the gaps, and the newly formed grid is evaluated again for additional winning combinations — this repeats until no new winning combination is formed in a round (a single spin can therefore contain several chained 'rounds').",
    "multiplier_ladder_base_game": "A 4-step ladder is shown permanently on the wooden bar under '1024 WAYS': x1, x2, x3, x5. Every spin starts at x1. A win in round 1 raises round 2's multiplier to x2; a win in round 2 raises round 3's multiplier to x3; a win in round 3 raises round 4 and every round after it to x5 (the ladder caps at x5 and does not exceed it). The multiplier resets to x1 at the start of the next spin. The currently active step is shown in bright gold with a glow and larger typeface; the other steps are dim brown/bronze, still fully legible as text.",
    "gold_plated_symbols": "During any spin, any of the 8 regular paying symbols (i.e. excluding Wild and Scatter) appearing on reels 2, 3 and/or 4 only may randomly render as 'Gold Plated' (amber tint + small ingot icon on the tile, see color_palette). If a Gold Plated symbol takes part in a winning combination, then after that round's symbols explode and new tiles cascade down, the Gold Plated symbol(s) that had won are transformed into WILD symbol(s) for the following round of the same cascade chain (visually confirmed on free_spins_last.png, where several tiles carry the WILD ingot immediately after being marked gold in the prior frame).",
    "wild": "Substitutes for all symbols except the Scatter symbol; per both panels, appears ONLY on reels 2, 3 and 4 (never on reel 1 or reel 5).",
    "free_spins_trigger": "3 Scatter symbols appearing ANYWHERE on the grid (not restricted to ways/adjacency) trigger the Free Spins Feature with 12 free spins; each additional Scatter beyond 3 adds 2 more free spins (so 4 Scatters = 14, 5 = 16, etc. — explicit formula given, not a lookup table). Free Spins can be retriggered by landing 3+ Scatters again during the feature. The feature is played at the same Bet Size and Bet Level as the spin that triggered it.",
    "free_spins_multiplier_ladder": "During Free Spins the same 4-step ladder is shown but re-scaled to x2, x4, x6, x10 (still starts effectively at x2 for the first winning round and climbs the same way as the base-game ladder, capping at x10). Rendered on a dark red/maroon banner (distinct from the brown wood banner of the base game) with small round emblem ornaments at both ends and 'REMAINING FREE SPIN: <n>' printed at the bottom of the screen, decrementing every spin; the last spin is explicitly labelled 'LAST FREE SPIN'.",
    "malfunction_clause": "Printed verbatim in Rules: \"Malfunction voids all pays and plays.\" and \"In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.\""
  },
  "symbols": {
    "note": "All symbol tiles share the same cream/ivory rounded-square base shape (see color_palette); they are distinguished by the printed motif/character, not by tile color. Payout numbers below are PAYTABLE UNITS (see paytable_number_convention_IMPORTANT above), listed as 5-of-a-kind / 4-of-a-kind / 3-of-a-kind. Ranked highest to lowest by their 5-of-a-kind value.",
    "wild": {
      "name": "WILD",
      "appearance": "A three-dimensional golden Chinese gold ingot (sycee), boat-shaped with upturned ends, a wide pool of bright light across its top face and a glossy highlight along the rim. Above the ingot the game prints the word 'WILD' in bold three-dimensional gold-yellow letters outlined in dark brown; the lettering is part of the on-reel tile art, not a separate element.",
      "payouts": null,
      "rules": "Substitutes for all symbols except the Scatter symbol. Appears ONLY on reels 2, 3 and 4.",
      "source": "paytable_p2.png / rules_p3.png (verbatim, both panels agree)"
    },
    "high_value": [
      {
        "name": "發 (\"Fa\" / green prosperity character)",
        "appearance": "A single bold green Chinese calligraphy character on the plain cream tile; no additional border or icon.",
        "payouts": {
          "5": 100,
          "4": 60,
          "3": 15
        },
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "中 (\"Zhong\" / red center character)",
        "appearance": "A single bold red Chinese calligraphy character on the plain cream tile.",
        "payouts": {
          "5": 80,
          "4": 40,
          "3": 10
        }
      },
      {
        "name": "Scatter (胡 \"Hu\" character on a glowing coin)",
        "appearance": "A red/orange gradient Chinese calligraphy character '胡' set on a round gold coin/medallion with a geometric fretwork pattern border, surrounded by a bright orange-red radiating glow/aura (like a sunburst). This is the ONLY circular (non-rectangular-tile) symbol in the game.",
        "payouts": {
          "5": 80,
          "4": 40,
          "3": 10
        },
        "rules": "Pays anywhere on the grid (not restricted to left-to-right adjacency, unlike the other symbols); 3+ anywhere trigger Free Spins (see free_spins_trigger).",
        "source": "paytable_p2.png, paytable_p7.png (Free Spin Feature section)"
      }
    ],
    "mid_value": [
      {
        "name": "Purple scroll / ornamental frame",
        "appearance": "A hollow nested rectangular border in purple/blue-violet with rounded, ornamented corners (looks like a scroll, book cover, or picture frame), blank cream center.",
        "payouts": {
          "5": 60,
          "4": 20,
          "3": 8
        }
      },
      {
        "name": "八萬 (\"Ba Wan\" / character-suit tile)",
        "appearance": "Purple ink '八' (eight) character stacked above a red ink '萬' (myriad/ten-thousand) character — a traditional mahjong 'character suit' tile.",
        "payouts": {
          "5": 40,
          "4": 15,
          "3": 6
        }
      }
    ],
    "low_value": [
      {
        "name": "Dots (5-pip cluster)",
        "appearance": "Five small spoked-wheel circular medallions arranged in a quincunx (X) pattern: top-left purple/blue, top-right green, center red, bottom-left green, bottom-right purple/blue — a traditional mahjong 'dots/circles' suit tile.",
        "payouts": {
          "5": 20,
          "4": 10,
          "3": 4
        }
      },
      {
        "name": "Bamboo (5-stick cluster)",
        "appearance": "Five vertical bamboo-stick shapes arranged 2 (green, top) / 1 (red, middle) / 2 (green, bottom) — a traditional mahjong 'bamboo' suit tile, same payout tier as the Dots (5-pip) tile above, distinguished purely by shape/motif, not by color or payout.",
        "payouts": {
          "5": 20,
          "4": 10,
          "3": 4
        }
      },
      {
        "name": "Dots (2-pip)",
        "appearance": "Two spoked-wheel circular medallions stacked vertically: purple/blue on top, green below.",
        "payouts": {
          "5": 10,
          "4": 5,
          "3": 2
        }
      },
      {
        "name": "Bamboo (2-stick)",
        "appearance": "Two plain green vertical bamboo sticks stacked vertically, no red accent.",
        "payouts": {
          "5": 10,
          "4": 5,
          "3": 2
        }
      }
    ],
    "symbol_count_summary": "10 distinct tile graphics total: 8 regular paying tiles (發, 中, scroll, 八萬, Dots-5, Bamboo-5, Dots-2, Bamboo-2) + 1 Scatter (also pays) + 1 Wild (no fixed payout, substitutes)."
  },
  "technical_summary": {
    "rtp_percent": null,
    "rtp_source": "NOT PRINTED anywhere in this build. Both the Paytable (13 DOM pages, 2105 characters read via document.body.innerText) and the Game Rules (15 DOM pages, 4552 characters) were read in full and contain no RTP figure, and no RTP is shown in the player menu. Confirmed by manifest.json (rtp.note). Do not infer or import an RTP from outside sources for this field.",
    "volatility": "Not stated anywhere in the captured screens (no volatility flame/star indicator was found on preview, base game, paytable or rules).",
    "bet_min": 0.6,
    "bet_max": 180.0,
    "bet_source": "MEASURED by pressing the minus/plus buttons to their hard stop (manifest.json bet_limits_verified) and independently confirmed by the printed formula in Rules p1: total bet = 20 (base bet) x bet_size (0.03-0.90) x bet_level (1-10) => 20x0.03x1=0.60 and 20x0.90x10=180.00. Two independent channels agree exactly.",
    "demo_default_bet": 12.0,
    "demo_credit": 100000.0,
    "reels": "5 reels x 4 rows, fixed grid (no expanding/dynamic reels — confirmed by manifest.json reel_layout, counted from scene nodes and matching the printed '5-reel, 4-row' description).",
    "ways_to_win": "1,024 ways (fixed), wins pay left-to-right from reel 1; only the ways formed by each symbol are counted; wins on different symbols/ways in the same round are summed.",
    "ways_source": "Top banner '1024 WAYS' text on every gameplay screen; Paytable p10-p11 ('1,024 Ways' worked example); Rules p1.",
    "max_win": "NOT PRINTED anywhere in this build (not on preview, paytable, or rules). Do not infer from external sources.",
    "max_win_source": "not_found_in_this_build",
    "bonus_buy": "NOT PRESENT. Two independent channels checked: (1) text — neither the Paytable nor the Rules panel (read in full via DOM) mentions a purchase/buy feature at all; (2) interface — the bottom control row has exactly 5 buttons (Turbo, Minus, Spin, Plus, Auto Spin) and no purchase button; scene-node search for 'buy' also found nothing (manifest.json feature_coverage).",
    "jackpot": "NOT PRESENT. Same two-channel check: no mention of 'jackpot' in either panel's full text, and no jackpot ticker/panel on any captured screen (manifest.json jackpot_note).",
    "keyboard_and_input": "PC-only: <Space> starts a spin at the current bet; holding <Space> repeats spins until released; pressing <Space> while reels are spinning skips the spin animation (subject to connection stability); if exactly one on-screen button is available, <Space> activates it. Tap/click controls are the same on mobile and PC (verbatim from rules_p9-p10).",
    "version": "NOT FOUND in the interface (no build/RNG version string in Rules, Paytable, or the player menu). Per project convention this absence is itself the recorded answer, not a gap."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Portrait splash screen shown before the game loads. Warm orange-to-red radial-burst background. Center: a ring of large mahjong tiles tilted diagonally (visible motifs: a purple dot-pattern tile, a WILD gold-ingot tile, a purple scroll tile, a green 發 tile, a red character tile, more purple/red tiles at the bottom) with gold ingots and coins falling around them. Below the tile ring: the game logo 'MAHJONG WAYS' in large 3D gold letters with a brown outline and radiating light behind it. Under the logo: tagline 'Win with Wild Transformation & Increasing Multipliers!' in gold script-style text on two lines. Below that: a red rounded 'GET STARTED' button with white bold text and a darker red border. Footer (dark brown gradient background): 'PG POCKET GAMES SOFT®' logo (teal/cyan pixel-art 'PG' mark plus wordmark) on the left; center-right, two small compliance blocks — 'Licensed in Malta' with an MGA (Malta Gaming Authority) diamond-shaped logo, and 'Certified by GA / BMM' with the GA and BMM Testlabs logos; bottom line of small grey text: 'PGSOFT.COM 2026 © PG SOFT® ALL RIGHTS RESERVED'.",
      "purpose": "Entry point; tapping GET STARTED enters the base game.",
      "color_blind_notes": "Logo and tagline are large high-contrast gold-on-dark/orange text; the GET STARTED button is distinguished by shape/position (a single large button) and text, not by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait 760x1360 canvas. From top to bottom: top wooden banner with '1024 WAYS' label flanked by two small ornamental icons (a circle-with-dot glyph on the left, a diamond outline on the right); below it, the 4-step multiplier ladder banner (x1/x2/x3/x5); below that, the 5x4 reel grid on a green felt background (a thin sliver of a 5th row is visible at the very top and bottom edges as spin overscan — the scored grid is 4 rows, confirmed by manifest.json); below the reels, a scrolling maroon promotional marquee banner with gold Chinese-knot ornaments at both ends, cycling messages such as 'GET WILD WITH GOLD PLATED SYMBOLS', 'MULTIPLIER IN FREE SPINS!' and 'WIN UP TO 1024 WAYS!' in gold italic serif text; below that, the balance/bet bar; at the very bottom, the control row.",
      "balance_bet_bar": "Dark brown rounded bar with 3 sections: far left, a person-in-circle 'User Profile' icon followed by the Cash Wallet balance (e.g. '100,000.00') in tan/white text; center, a small grey pentagon-shaped 'PG' provider watermark badge next to the current Bet Amount value (e.g. '12.00') — the badge's interactivity is not described in the Rules button list, so it is treated as decorative; far right, a circular dollar-sign icon (currency/cash-view toggle, per Rules 'Bet Amount' section).",
      "control_row": "Five circular buttons left to right: Turbo Spin (lightning-bolt-with-slash icon, dims/greys out visually similar whether on or off in these captures — state distinguished only by the Rules text, not visually confirmed here), Minus (−, reduces bet, greys out and stops responding at the 0.60 floor), Spin (large central button: a jade-green circle with two white curved 'refresh/cascade' arrows forming a loop, inside a gold ring border — the biggest touch target on screen), Plus (+, increases bet, greys out at the 180.00 ceiling), Auto Spin (circular play/rotate icon, opens the Auto Spin dialog).",
      "reel_cells": "Cream/ivory rounded tiles with a light teal-green bottom-edge shadow, separated by the green felt background acting as gutters (no drawn grid lines between cells beyond the felt gap).",
      "symbols_on_this_frame": "A transient random mix (changes every spin); the exact per-cell layout on any single captured frame is not a fixed game property and is intentionally not enumerated cell-by-cell.",
      "color_blind_notes": "All bottom-row controls are white glyph icons on dark circles (shape-based, not color-coded). Bet +/- are distinguished by their +/- glyphs. The multiplier ladder always prints the number as text ('x1'...'x5'), readable without color perception; the active step is also larger and glowing, a redundant (non-color-only) cue."
    },
    "settings": {
      "type": "settings",
      "trigger": "Opened via the round 'User Profile' icon at the far left of the balance/bet bar.",
      "content": "A dark navy/charcoal translucent panel slides up from the bottom, dimming but not fully hiding the reels behind it. Header row: a round person-icon avatar centered, and a white 'X' close button at the top-right. Below: 'Cash Wallet' label in tan/orange text, then the balance figure in large bold tan/peach text (e.g. '100,000.00'). Bottom row: 5 circular icon buttons with white-text labels beneath each — Sound (speaker glyph), Paytable (heartbeat/pulse glyph, highlighted in orange when that tab is the active context), Rules ('i' info glyph), History (a circular 'WIN' badge glyph), Quit (an arrow exiting a box glyph).",
      "color_blind_notes": "Each menu item has both an icon glyph AND a text label underneath — fully legible without any color cue. The one active/highlighted item (orange) is redundant with which panel is actually open, so color is not the only cue."
    },
    "autoplay": {
      "type": "autoplay",
      "trigger": "Opened via the Auto Spin control-row button.",
      "content": "A dark navy modal panel over the dimmed board. Header 'Auto Spin' with a white 'X' close button top-right. Label 'Number of Auto Spins' above a row of 5 pill-shaped option buttons: 10, 30, 50, 80, 1000. The selected value (10 in the captured frame) is a filled brown/orange pill with orange bold text; the unselected pills are dark grey with white text. Below: a large rounded orange/tan 'Start' button spanning most of the width, white bold text. The dimmed balance/bet bar is still visible at the bottom (Cash Wallet 100,000.00; PG badge; Bet Amount 0.60).",
      "color_blind_notes": "The selected auto-spin count is marked by BOTH a distinct fill color AND being visually raised/filled vs. the flat dark pills — not color alone; the value itself is also printed as a number, which is the primary legible cue."
    },
    "paytable": {
      "type": "paytable",
      "pages": "12 pages total, a DOM overlay panel (title 'Paytable', back-chevron top-left, same 5-icon bottom nav as Settings with 'Paytable' highlighted). The panel's very first capture came out blank because the DOM had not painted yet; it was dropped from the set and the pages renumbered, with no content lost — page 1 below begins on the document's first line with the scrollbar at the very top.",
      "page_1_2": "'Symbol Payout Values' — full grid of Wild, Scatter and all 8 regular symbols with their 5/4/3-of-a-kind payouts (see 'symbols' above); bullet notes 'Wild symbol substitutes for all symbols except Scatter symbol.' and 'Gold Plated symbols appears on reels 2, 3 and 4 only.'",
      "page_2_3_4": "'Gold Plated Symbols' section with an annotated example grid (highlighted gold tiles) and the two rule bullets quoted verbatim in reels_and_mechanics_summary.gold_plated_symbols.",
      "page_4_5": "'Multiplier' section — the x1/x2/x3/x5 base-game ladder rule, quoted verbatim in reels_and_mechanics_summary.multiplier_ladder_base_game.",
      "page_6_7_8": "'Free Spin Feature' section — trigger rule and an image of the 3 glowing Scatter tiles, plus the Free-Spins x2/x4/x6/x10 ladder and 'Free spins can be retriggered.'",
      "page_9_10": "'1,024 Ways' section — explains left-to-right adjacency with a checkmark/cross diagram example grid (question-mark placeholder icons showing a valid vs. invalid winning pattern) and the worked example '1 x 3 x 2 = 6' ways.",
      "page_11_12": "Continuation of the worked example — a hypothetical symbol paying 500/100/10 at 5/4/3, 'Total Winnings in this example: 10 x 6 = 60', then the cascade/explode rule and 'Additional winning combination will be tallied in every round until no more winning combination can be tallied.' and 'All wins shown in cash.'",
      "navigation": "Back chevron '<' top-left returns to the previous panel/game; content scrolls vertically inside the panel (confirmed exhausted by manifest.json scroll capture)."
    },
    "rules": {
      "type": "rules",
      "pages": "15 pages total, DOM overlay panel (title 'Game Rules'), content is a near word-for-word superset of the Paytable's mechanic text (grid/bet formula, ways-win rule, cascade, Wild, Gold Plated, Multiplier, Free Spin Feature) PLUS a 'Main Game' control glossary not present in the Paytable panel.",
      "page_1_4": "Opening 'Mahjong Ways' section: 5-reel/4-row description, the 20-base-bet / 1,024-ways / bet-level-1-10 / bet-size-0.03-0.90 formula, selector descriptions (Bet Size, Bet Level, Bet Amount, Cash Wallet, Auto Spin), the ways-win/cascade/Wild/Gold-Plated rules (same text as Paytable pages 2-5).",
      "page_5_9": "'Gold Plated Symbols', 'Multiplier' and 'Free Spin Feature' sections repeated verbatim from the Paytable, followed by the start of 'Main Game' — a glossary of every on-screen control, each shown with its actual icon and a description: Spin (tap to spin; tap again/tap board to stop reels), a 'PC Version only' block for <Space> behavior (start spin, hold-to-repeat, skip animation, activate the sole available button).",
      "page_9_13": "Continuing 'Main Game' glossary: Stop (the Auto-Spin button while running, showing the countdown number, tap to cancel), Minus/Plus (bet amount), User Profile (opens wallet/settings), Bet Amount (opens Bet Options: scroll wheels for Bet Size, Bet Level and Bet Amount; 'Max Bet' sets both to maximum), Auto Spin (choose a spin count), Turbo Spin (toggle to shorten reel-spin duration).",
      "page_13_15": "Glossary continues: Rules, Paytable, History ('Shows details of the previous game played. Scroll down to the end to load more records.' and a Custom date-range filter), Sound (on/off toggle), Quit (leaves the game), Close ('X', returns to the main game). Final section 'Additional Information': 'Malfunction voids all pays and plays.' and the game-history-is-final disputes clause (both quoted verbatim above).",
      "color_notes": "Body text is light grey/white on a dark charcoal-navy panel; section headers are white/bold; bullet markers are plain grey dots — no color-only meaning anywhere in this panel."
    },
    "win_screen": {
      "type": "win_screen",
      "normal_win": "During an active cascade round the game shows a small maroon plaque banner with gold Chinese-knot ornaments reading 'WIN <amount>' (e.g. 'WIN 48.00') just above the balance/bet bar, while the winning tiles are still visible/exploding on the grid above it; the 'WIN' figure in the balance/bet bar's center field matches this banner.",
      "chain_end": "When a cascade chain of several rounds finishes, the banner instead reads 'TOTAL WIN <amount>' (observed 'TOTAL WIN 0.24' on base_game_win_evidence.png), summing all rounds of that chain; by then the winning symbols have already exploded and the grid shows the next spin's resting state, so this frame cannot be used to reconstruct which symbols produced the win.",
      "big_win_banner": "For a sufficiently large cascade chain, a full-screen golden light-burst overlay appears with a green 3D 'BIG WIN' title (white/dark outline) and a large orange 3D number below it.",
      "big_win_number_is_unreliable": "CONFIRMED DEFECT (P-X05, second occurrence for this provider): the number printed inside the BIG WIN burst is an animated counter caught mid-count, NOT the final amount. On win_screen_big.png the burst shows '5.12' while the service strip at the very bottom of the SAME frame already reads 'WIN 309.60' (bet 12.00, i.e. 25.8x) and the balance shown (99,868.00) is itself still pre-payout. The service strip, never the burst banner, is the trustworthy source for a win amount.",
      "color_blind_notes": "Win amounts are large high-contrast gold/orange text on dark maroon or black — legible without color discrimination; the WIN vs TOTAL WIN vs BIG WIN distinction is carried entirely by the printed label text, not by color."
    },
    "free_spins": {
      "type": "free_spins",
      "trigger_frame": "Captured mid-cascade during the triggering base-game spin: two glowing red Scatter ('胡') tiles visible plus a third off-frame, ladder still showing the base-game x1/x2/x3/x5 scale (the dedicated free-spins ladder only appears once the feature round itself begins).",
      "gameplay_frame": "Ladder switches to the dark red/maroon x2/x4/x6/x10 scale with small round emblem ornaments at both ends; 'REMAINING FREE SPIN' label in gold with a large number to its right (e.g. '5') at the bottom of the screen, replacing the promotional marquee banner used in the base game.",
      "last_spin_frame": "Same red ladder; large gold text 'LAST FREE SPIN' appears where the remaining-spins counter was, signalling the feature is about to end; winning tiles on this frame are outlined with a bright white/gold glow.",
      "round_total_not_captured": "The feature's own end-of-round total banner was not caught on camera (the capture cadence of 3.6s was coarser than the banner's on-screen duration); the total was instead reconstructed arithmetically from the balance delta across the whole feature (99,505.60 before the trigger spin -> 100,382.20 after the round = +885.60, plus the 3.00 cost of the triggering spin itself = 888.60 total feature win = 74.05x the 12.00 bet), which matches the accumulated 'WIN' value shown in the service strip on free_spins_last.png (888.60) exactly. See manifest.json feature_coverage for the full chain of evidence.",
      "color_blind_notes": "Feature state is signalled by BOTH a palette shift (maroon ladder vs. brown base-game ladder) AND explicit text ('REMAINING FREE SPIN', 'LAST FREE SPIN') — never color alone."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole session: Turbo / Minus / Spin / Plus / Auto Spin left-to-right along the bottom edge; User Profile / bet info / currency toggle directly above them; the info panels (Paytable/Rules/History/Sound/Quit) are reached through the User Profile menu and are DOM-based (real, readable text nodes per the note in this document's method_notes), which is materially better for screen readers than a canvas-only UI.",
    "motor": "The Spin button is the largest single touch target on screen and centrally placed; Auto Spin (with 5 preset spin counts) and holding <Space> on PC both reduce the number of individual taps/clicks required to play for an extended session.",
    "color_blind": "Every functional state observed in this game (active multiplier step, Gold Plated symbol, selected auto-spin count, win vs. total-win vs. big-win, feature vs. base game) is conveyed through BOTH a color shift AND a redundant non-color cue (printed number/text, icon shape, glow/size, or an added icon) — see each screen's color_blind_notes above for specifics. The one low-confidence area is the 5-pip 'Dots' tile, whose individual pips are color-coded (purple/green/red), but the symbol's IDENTITY for gameplay purposes is its pip pattern/count and its 'circles' motif vs. the 'bamboo sticks' motif of its same-payout counterpart, not the pip colors themselves.",
    "deaf_hard_of_hearing": "No audio-only information was observed; a dedicated Sound on/off toggle exists (Rules p14) and all game state (wins, spins remaining, multiplier, bet, balance) is conveyed visually/textually, matching the pattern of the reference documentation for this genre."
  },
  "unreadable_or_uncertain": [
    "RTP percentage — not printed anywhere in this build (both info panels read in full via the DOM); do not substitute a figure from outside this demo.",
    "Maximum win multiplier/cap — not printed anywhere in this build.",
    "Volatility rating — no flame/star/text volatility indicator was found on any captured screen.",
    "Game/RNG build version string — not present in the Rules, Paytable, or player menu.",
    "Whether the Turbo Spin button's ON vs OFF state is visually distinguishable on the button itself (both captured frames look similar); the Rules text confirms it is a toggle but the visual on/off styling was not conclusively observed.",
    "The exact interactive function (if any) of the small grey 'PG' pentagon badge in the balance/bet bar — it is not listed among the button functions enumerated in Rules p9-p14, so it is treated as a decorative provider watermark rather than a button.",
    "Per-cell content of any base-game reel snapshot is transient (random each spin) and intentionally not enumerated cell-by-cell.",
    "Free Spins Feature end-of-round total banner — not captured directly on camera; the total (888.60) was reconstructed from the balance delta and cross-confirmed against the accumulated WIN readout (see screens.free_spins.round_total_not_captured)."
  ]
}

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