Magic Oak

Demo, RTP 96.71%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 18 Sep 2026
RTP 96.71%
Volatility High
Max win —
Grid 4×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/magic-oak-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Sep 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 30 30 Sep Oct '25: 40 40 Oct Nov '25: 60 60 Nov Dec '25: 30 30 Dec Jan '26: 60 60 Jan Feb '26: 30 30 Feb Mar '26: 30 30 Mar Apr '26: 20 20 Apr May '26: 10 10 May Jun '26: 30 30 Jun Jul '26: 30 30 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 10 10 10 10 10 10 20 20 30 20 20 20
🇮🇳India 0 0 0 0 0 20 0 0 0 20 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 10 0 10
🇮🇩Indonesia 0 0 0 0 0 0 0 0 0 10 10 0
🇺🇸United States 0 0 20 0 0 0 0 0 0 0 0 0
🇦🇷Argentina 0 0 0 0 0 0 0 0 0 0 10 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇦Panama 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 10 0 0 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 10 0 0 0 0
🇺🇦Ukraine 0 0 0 0 0 0 0 10 0 0 0 0
🇳🇱Netherlands 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇪Peru 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Magic Oak

Everything pulled from Magic Oak into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.71% · single configuration
volatility High
layout 4×4
bonus_buy No
mechanic Video Slot
release_date 2019

Symbols & paytable

12 symbols
12 icons (ZIP)
WILD
WILD
Wild

Golden-brown wood plank with 'WILD' in bold gold letters, small green vines at corners; substitutes all except SCATTER; only pays when not already part of another group; anchor bet ‹10.00.

MatchPayoutUnit
5x 12.50 Multiplier
6x 22.50 Multiplier
7x 27.50 Multiplier
8x 35.00 Multiplier
9x 42.50 Multiplier
10x 60.00 Multiplier
11x 120.00 Multiplier
12x 150.00 Multiplier
13x 175.00 Multiplier
14x 200.00 Multiplier
15x 250.00 Multiplier
16x 1250.00 Multiplier
Owl
Owl
High Pay

Circular medallion portrait, rust-brown/cream forest owl with amber eyes; one of only three symbols with a printed payout ladder (group sizes 5-16), anchor bet ‹10.00.

MatchPayoutUnit
5x 10.00 Multiplier
6x 20.00 Multiplier
7x 25.00 Multiplier
8x 32.50 Multiplier
9x 40.00 Multiplier
10x 45.00 Multiplier
11x 100.00 Multiplier
12x 125.00 Multiplier
13x 150.00 Multiplier
14x 175.00 Multiplier
15x 200.00 Multiplier
16x 250.00 Multiplier
Squirrel
Squirrel
High Pay

Circular medallion portrait, red-furred squirrel with curled tail and blue eyes; one of only three symbols with a printed payout ladder (group sizes 5-16), anchor bet ‹10.00.

MatchPayoutUnit
5x 7.50 Multiplier
6x 10.00 Multiplier
7x 12.50 Multiplier
8x 17.50 Multiplier
9x 20.00 Multiplier
10x 25.00 Multiplier
11x 37.50 Multiplier
12x 50.00 Multiplier
13x 75.00 Multiplier
14x 100.00 Multiplier
15x 125.00 Multiplier
16x 150.00 Multiplier
SCATTER
SCATTER
Scatter

Round tan 'moon' medallion in a twisted-vine/oak-leaf border, 'SCATTER' text on a purple panel. Does not pay on its own; 4+ anywhere trigger Free Games (2/3/4 games per scatter, summed).

Fox
Fox
High Pay

Circular medallion portrait, orange fox with white muzzle and narrow green eyes. No printed payout ladder anywhere in the booklet or Help screen (provider content gap, see coverage).

Boar / Pig
Boar / Pig
High Pay

Circular medallion portrait, pink boar/pig with small tusks and a purple scarf. No printed payout ladder anywhere in the booklet or Help screen (provider content gap, see coverage).

Rabbit
Rabbit
High Pay

Circular medallion portrait, blue-grey rabbit with round glasses and a blue collared jacket. No printed payout ladder anywhere in the booklet or Help screen (provider content gap).

Raccoon
Raccoon
High Pay

Circular medallion portrait, blue-grey raccoon with a dark eye mask and green collar. No printed payout ladder anywhere in the booklet or Help screen (provider content gap).

Heart
Heart
Low Pay

Flat red wood-carved heart shape, no circular frame. No printed ladder; a group-4 (Heart+Wild) win of ⁹0.05 at BET ⁹0.20 is reported secondhand, not independently re-verified.

Club
Club
Low Pay

Flat green wood-carved club shape, no circular frame. No printed payout ladder anywhere in the booklet or Help screen (provider content gap); no in-play win recorded for this symbol.

Diamond
Diamond
Low Pay

Flat magenta/pink wood-carved diamond shape, no circular frame. No printed ladder; directly observed group-4 win (2 Diamond+2 Wild) of ⁹0.05 at BET ⁹0.20.

Spade
Spade
Low Pay

Flat blue wood-carved spade shape, no circular frame. No printed ladder; group-4 win reported at ⁹0.05 (BET ⁹0.20); an unverified group-5 win of ⁹0.28 could not be located on a saved frame.

Bonus modes

3 modes
Base Game Modifier base
Base Game

4x4 fixed grid, Grouped Pays (cluster) mechanic: 4+ of the same symbol horizontally or vertically adjacent award a win; wins on different groups are added; wins multiplied by bet level. Spin costs a flat 20 coins regardless of bet level.

Free Spins free_games
Free Games

Triggered by 4+ SCATTER anywhere on the 4x4 screen. Each Scatter present reveals 2, 3 or 4 free games at random; totals from all scatters are summed (not a fixed award). Cannot be retriggered; scatters do not appear during the feature. Background shifts to a cool purple-blue night forest. Played at the triggering spin's bet.

Base Game Modifier wisps
Wisps Feature

Glowing blue and yellow 'wisp' sparks can land during the base game (max 4 blue, max 2 yellow collected); a blue wisp replaces all symbols of one type on screen with WILD, a yellow wisp replaces a single symbol with WILD. Wisps release at random or once 6 are collected. Documented from the booklet text; not directly witnessed converting a symbol across ~450 hunting spins (status: suspected, unconfirmed in play).

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5C2A25 base dominant 1 base
#A25429 base dominant 2 base
#67555B base dominant 3 base
#2D1B22 base dominant 4 base
#975B5A base dominant 5 base
#D5652C base dominant 6 base
#14215A free_spins dominant 1 free_spins
#141332 free_spins dominant 2 free_spins
#A35527 free_spins dominant 3 free_spins
#0F5199 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Toggle switches show state by both handle position and fill color, not color alone. The four unprinted card-suit symbols (Heart, Club, Diamond, Spade) are distinguished by shape as well as color. Win amounts are shown as high-contrast gold numerals on a dark background, not color-coded. The free-spins background palette shift (warm autumn to cool blue-purple night) is reinforced by an explicit 'X Free Games Left' text counter, so it is not a color-only cue.
Screen Reader
  • Bottom bar element order is stable across all captured states: info(i) -> BET -> BET LEVEL -/+ -> BET MAX -> SPIN -> AUTO PLAY -> COIN -/+ -> BALANCE. The paytable booklet is a linear 6-page sequence (prev/home/next); the Help screen is a single long scrolling document reachable via the gear-icon Game Menu.
Motor Accessibility
  • Large circular touch targets throughout (SPIN, BET MAX, AUTO PLAY). Auto Play offers configurable stop conditions (feature-triggered, balance-decrease, single-win-exceeds, jackpot win), reducing the number of required manual actions.
Hearing Accessibility
  • No audio-only information found; Sound - Ambient and Sound - Effects are independently toggleable, and all game state (bet, win, balance, free-games count, jackpot values) is shown as on-screen text/numerals.

Media & assets

6 files · 6 types
28 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game, full 6-page paytable booklet (re-opened and paged through twice, cycle confirmed closed), full 11-page Help screen (scroll-exhausted, settle=3), settings, autoplay, free spins entry/gameplay/end screen, ordinary win overlay, and a 10-symbol big-win screen.
The printed booklet (6 pages) and the 11-page Help screen document a payout ladder for only 3 of 11 paying symbols (WILD, Owl, Squirrel). Fox, Boar/Pig, Rabbit, Raccoon and the four card suits pay in play but have no printed ladder anywhere, despite the Help screen stating 'All combinations and payouts are made according to the PAY TABLE' (provider content gap P-H20). Re-verified independently by reopening the booklet fresh in a second session.
Volatility rating and a maximum-win cap are not printed anywhere in this build; all 6 booklet pages and all 11 Help-screen pages were read page-by-page and neither term appears on either document.
Currency is not stated in-game; bet/win/balance figures use a generic demo-currency glyph (‡), not an ISO currency code, so 'currency' is intentionally left unset rather than guessed as a real-world currency.
No payline direction applies: the win mechanic is Grouped Pays (cluster), where a group forms from any horizontal-or-vertical adjacency, not a directional payline, way, or cluster-anywhere rule that the payline_direction enum expresses.
The Wisps Feature (blue/yellow spark converting a symbol to WILD) is documented from the printed booklet text only; no in-play trigger was directly witnessed across roughly 450 hunting spins at minimum bet.
A single reported group-5 Spade win of ⁹0.28 (from capture notes) could not be located in a saved screenshot or burst frame during a spot check, and is carried as an unverified secondhand data point, not independently confirmed.

Ask AI about Magic Oak

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Magic Oak work? Keep it simple.

Triggered by 4+ SCATTER anywhere on the 4x4 screen. Each Scatter present reveals 2, 3 or 4 free games at random; totals from all scatters are summed (not a fixed award). Cannot be retriggered; scatters do not appear during the feature. Background shifts to a cool purple-blue night forest. Played at the triggering spin's bet.

RTP 96.71%High volatilitydemo ✓

From the verified capture of 18 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Magic Oak vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/magic-oak-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/magic-oak-b29/
{
  "game": {
    "name": "Magic Oak",
    "provider": "Habanero",
    "theme": "A whimsical autumn forest inhabited by anthropomorphic woodland animals with a hint of magic (glowing mystical light, wisp sparks, a wizard rabbit and a caped boar on the splash art). The reel frame is a giant gnarled oak tree trunk; symbols are painted as circular medallion portraits of forest creatures plus plain wood-carved card-suit shapes.",
    "art_style": "Painterly, semi-realistic digital illustration (not flat vector, not 3D render) with soft cel-shading, visible brush texture on fur/feathers, and warm painted lighting rather than gradients or neon. Symbols are front-facing circular 'coin medallion' portraits set in a carved-wood ring; the reel frame and UI controls are carved dark-wood planks and stone-toned buttons. Straight-on camera, no isometric or top-down perspective. Base game uses a bright warm autumn-dusk palette (orange/amber sky, red-orange foliage); the free-spins feature and the splash/preview screen shift the same forest to a cool purple-blue night palette. Overall mood is cheerful, storybook-like and family-friendly, not dark or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800), the in-game Help screen text, the paytable booklet, OCR/zoomed crops, and a live re-verification session (port 8781) run specifically to re-check the paytable booklet page by page.",
    "method_notes": "Numbers taken verbatim from the in-game Help screen and the paytable booklet, cross-checked with zoomed crops. The paytable booklet was re-opened and paged through independently by the documentation writer (not just relying on the capture manifest) specifically to test whether the missing symbol payouts were a rendering artifact (playbook P-H18) — they were not; see 'unprinted_symbols_anomaly'. Some Help-screen page-number citations in the capture manifest were found to be misattributed on independent review (the manifest cites help_p5/p6/p7 for RTP and Jackpot text, but that text actually sits on help_p8-p11 in the saved screenshots, consistent with an overlapping/sliding scroll capture); this document cites the page where the text actually appears. The underlying numeric values matched in both places. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm autumn forest at dusk: burnt-orange and amber sky, deep-red and rust foliage silhouettes at the left/right edges, with a soft purple-teal magical glow (a glowing crystal/flower shape) low in the bottom-right corner of the play area.",
    "reel_frame": "A giant carved dark-brown oak trunk forms the outer border of the 4x4 grid; individual cells have no separators other than the trunk's bark texture visible behind semi-transparent symbol circles.",
    "free_spins_background": "The same forest rendered as a cool night scene: deep purple-blue trees and sky, with the same glowing crystal/flower accent (now more prominent, sometimes showing a small blue and a small yellow spark of light near it).",
    "symbol_medallions": "Circular coin-like frames in warm gold/bronze wood-tone for the animal portraits (Owl, Squirrel, Fox, Boar, Rabbit, Raccoon); the four card-suit symbols (Heart, Club, Diamond, Spade) are flat wood-carved cut-outs with no circular frame, each in a single flat color: red heart, green club, magenta/pink diamond, blue spade.",
    "wild": "Golden-brown wood plank tile with the word 'WILD' in bold yellow-gold 3D wood-grain lettering with a brown outline, decorated with small green vine/leaf sprigs at the top corners.",
    "scatter": "Round tan/golden 'full-moon' medallion bordered by a twisted brown vine with green oak leaves; inner panel is plum/purple with the word 'SCATTER' in bold orange-yellow wood-grain letters.",
    "ui_bottom_bar": "Carved wood-and-stone control bar: dark rounded pill fields for BET and BALANCE (cream/white numerals), circular bronze buttons with white glyphs for BET LEVEL -/+ and COIN -/+, a large circular gold-rimmed SPIN button (white play-triangle icon), and smaller flanking circular buttons (stacked-coins icon = BET MAX, circular arrow icon = AUTO PLAY).",
    "jackpot_banner": "Hanging wood-log banner top-right of the play area, title 'Magic Oak' above it in gold letters on a wood plaque; below the plaque a smaller wood plaque reads 'Grand Jackpot' or 'Minor Jackpot' (alternating) in gold script, with the amount in large gold numerals on a dark backing.",
    "accent_colors": "Gold/amber for all headings, currency amounts and the WILD/SCATTER lettering; orange toggle switches for ON states in menus; green 'Start Auto Play' button; the four suit colors (red, green, magenta, blue) are the main non-gold accent hues on the reels."
  },

  "symbols": {
    "note": "Grid is 4 columns x 4 rows (16 cells), mechanic is Grouped Pays (cluster pays), not lines/ways. A win requires 4+ of the same symbol horizontally or vertically adjacent to each other (see 'mechanics'). Payout values below are printed in the booklet at the anchor bet of ‡10.00 (COIN 0.50 x BET LEVEL 1 x 20 coins); the player-currency amount scales linearly with the total bet (verified: ‡275 tier at ‡ 10.00 anchor produced an observed win of ‡ 5.50 at ‡ 0.20 bet, i.e. 275 x 0.20/10.00 = 5.50).",
    "wild": {
      "name": "WILD",
      "appearance": "Golden-brown wood plank with 'WILD' in bold gold lettering, small green vines at the corners; see color_palette.wild.",
      "rules": [
        "Substitutes for all symbols except SCATTER (booklet page 1/6, 'Wild' section).",
        "WILD symbols may be part of more than 1 group at once (booklet page 1/6).",
        "WILD symbols only pay when NOT part of any other group — i.e. a WILD only forms its own winning group when it is not already counted as part of an animal/suit group (booklet page 1/6).",
        "WILD has its own payout ladder, printed in the booklet (see 'printed_payouts' below) and is the single highest-paying symbol on the reels."
      ],
      "printed_payouts_currency_at_anchor_10": {"16": 12500, "15": 2500, "14": 2000, "13": 1750, "12": 1500, "11": 1200, "10": 600, "9": 425, "8": 350, "7": 275, "6": 225, "5": 125},
      "source": "paytable_p1.png (booklet page 2/6), verified with a x2/x3 zoom crop and independently re-confirmed live at a different bet (‡ 0.20) where the same ladder read 16=250 ... 5=2.50, a consistent 1/50 scale of the ‡ 10.00 anchor."
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "Round tan 'moon' medallion in a twisted-vine/oak-leaf border with 'SCATTER' in orange-gold letters on a purple panel; see color_palette.scatter.",
      "rules": [
        "Does NOT pay on its own (booklet page 1/6: 'Scatter do not pay').",
        "4 or more Scatter symbols anywhere on the 4x4 screen trigger the Free Games feature (booklet page 4/6).",
        "Each individual Scatter symbol present reveals 2, 3 or 4 Free Games at random, and the totals from all Scatters are summed (booklet page 4/6).",
        "Scatter symbols do not appear during the Free Games feature itself (booklet page 4/6).",
        "The Free Games feature cannot be retriggered (booklet page 4/6, explicit text).",
        "Free games are played at the bet of the triggering base-game spin (booklet page 4/6)."
      ],
      "source": "rules_p14.png / live booklet page 4/6, re-opened and re-read independently."
    },
    "high_value_printed": [
      {
        "name": "Owl",
        "appearance": "Circular medallion portrait of a rust-brown and cream forest owl with large orange/amber eyes and a sleepy or stern expression (expression varies between reel instances).",
        "printed_payouts_currency_at_anchor_10": {"16": 2500, "15": 2000, "14": 1750, "13": 1500, "12": 1250, "11": 1000, "10": 450, "9": 400, "8": 325, "7": 250, "6": 200, "5": 100},
        "source": "paytable_p1.png (booklet page 2/6), zoom-verified."
      },
      {
        "name": "Squirrel",
        "appearance": "Circular medallion portrait of a red-furred squirrel with a large curled fluffy tail and blue eyes.",
        "printed_payouts_currency_at_anchor_10": {"16": 1500, "15": 1250, "14": 1000, "13": 750, "12": 500, "11": 375, "10": 250, "9": 200, "8": 175, "7": 125, "6": 100, "5": 75},
        "source": "paytable_p1.png (booklet page 2/6), zoom-verified."
      }
    ],
    "unprinted_symbols_anomaly": {
      "claim": "The booklet (6 pages, reached only via the 'i' button) prints a full group-size 5-16 payout ladder for exactly THREE symbols: WILD, Owl and Squirrel (see above). The remaining eight symbols that visibly land on the reels and visibly pay out — Fox (orange), Boar/Pig (pink, purple cape), Rabbit (blue-grey, round glasses, blue blazer), Raccoon (blue-grey with a dark eye mask, green collar), and the four wood-carved card suits Heart (red), Club (green), Diamond (magenta/pink) and Spade (blue) — have NO printed payout table anywhere: not on any of the 6 booklet pages, and not on any of the 11 Help-screen pages.",
      "re_verification_by_documentation_writer": "The booklet was independently re-opened in the live session (port 8781, fresh from the base game, at BET ‡ 0.20) and paged through one page at a time, screenshotting each page: page 1/6 = Wild/Scatter rules, page 2/6 = Payouts (WILD/Owl/Squirrel only, confirmed as three columns and no others), page 3/6 = Wisps Feature, page 4/6 = Free Games, page 5/6 = Progressive Jackpot, page 6/6 = Grouped Pays/Other Rules. Clicking 'next' from page 6/6 wrapped back to page 1/6 with pixel-identical content, confirming the cycle is closed at 6 pages — there is no 7th or hidden page. This independently rules out playbook concern P-H18 (booklet pages occasionally rendering empty on first load): the booklet rendered fully and consistently on a completely fresh re-open, and the missing payouts are not a loading artifact.",
      "in_game_observation_group_size_4": "A group-4 win was directly captured and reviewed on win_screen.png: 2 Diamond + 2 Wild forming one 2x2 adjacent group paid exactly ‡ 0.05 at BET ‡ 0.20 (COIN 0.01, BET LEVEL 1). The capture notes (not independently re-verified frame-by-frame by this writer beyond this one saved frame) report the same ‡ 0.05 result for group-4 wins of Heart+Wild and Spade+Wild at the same ‡ 0.20 bet, i.e. the unprinted low-tier symbols appear to share one flat, undifferentiated payout regardless of which specific symbol forms the group. The capture notes additionally report a single group-5 Spade win of ‡ 0.28, which this writer was NOT able to locate in a saved or burst frame during a spot check and therefore could not re-verify directly; it is carried here as a secondhand, unverified data point (see unreadable_or_uncertain).",
      "explicit_instruction": "Per the reviewing lead's instruction, this writer is NOT inferring, extrapolating or reconstructing a payout ladder for these 8 symbols from the two observed data points above. Only the raw observations are recorded. The game's own Help screen states in plain text 'All combinations and payouts are made according to the PAY TABLE' and 'All other game rules are displayed in the PAY TABLE' (help_p1.png) — yet the PAY TABLE (the booklet) does not in fact carry payout information for 8 of the 11 paying symbols. This is recorded as a genuine content gap in the game's own published materials, not a capture or documentation error.",
      "unprinted_symbol_roster": [
        {"name": "Fox", "appearance": "Circular medallion portrait of an orange fox with slicked fur, a white muzzle/chest, and narrow, sly-looking green eyes."},
        {"name": "Boar / Pig", "appearance": "Circular medallion portrait of a pink boar/pig with small tusks and a purple scarf/collar."},
        {"name": "Rabbit", "appearance": "Circular medallion portrait of a blue-grey rabbit wearing small round glasses and a blue collared jacket."},
        {"name": "Raccoon", "appearance": "Circular medallion portrait of a blue-grey raccoon with a darker face mask marking and a green collared shirt."},
        {"name": "Heart", "appearance": "Flat red wood-carved heart shape, no circular frame."},
        {"name": "Club", "appearance": "Flat green wood-carved club/clover shape, no circular frame."},
        {"name": "Diamond", "appearance": "Flat magenta/pink wood-carved diamond shape, no circular frame."},
        {"name": "Spade", "appearance": "Flat blue wood-carved spade shape, no circular frame."}
      ]
    }
  },

  "mechanics": {
    "grid": "4 reels x 4 rows, fixed height on every reel (not variable-height/megaways).",
    "win_mechanic": "Grouped Pays (cluster pays): '4 or more symbols appearing in a group award a win. A symbol is part of a group if horizontally or vertically adjacent to the same symbol. Wins on different groups are added. Wins are multiplied by bet level.' (booklet page 6/6, 'Grouped Pays' section, re-read live). There are no paylines and no ways-to-win in this game.",
    "betting": {
      "spin_cost": "Fixed at 20 coins per spin regardless of bet level (booklet page 6/6: 'Play for 20 coins only'; Help: 'Total bet in coins is 20 multiplied by the bet level').",
      "bet_level_ladder": "Non-arithmetic fixed set: 1, 2, 5, 7, 10 (Help screen, help_p1.png, verbatim: 'Bet level can be selected as 1, 2, 5, 7 & 10').",
      "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 25],
      "total_bet_formula": "Total bet in coins = 20 x bet level. Total bet in player currency = total bet in coins x coin denomination.",
      "min_bet_currency": 0.2,
      "max_bet_currency": 5000.0,
      "min_bet_coins": 20,
      "max_bet_coins": 200,
      "bet_limits_source": "Help screen (content actually appears on help_p1.png at the top of the document, not on help_p3.png as the capture manifest's per-frame note states; the numeric values match exactly: 'Minimum total bet in coins is 20', 'Minimum total bet in player currency is ‡ 0.20', 'Maximum total bet in coins is 200', 'Maximum total bet in player currency is ‡ 5,000.00').",
      "bet_max_button_caveat": "The BET MAX button only raises BET LEVEL to its maximum (10); it does not raise COIN denomination. Reaching the true ‡ 5,000.00 ceiling requires the coin denomination to also be raised to 25 by hand (consistent with playbook P-H12.4 for this provider)."
    },
    "payout_basis": {
      "value": "other",
      "reasoning": "Grouped Pays has no concept of a 'line' or a 'way' at all — the game explicitly states the spin costs a flat 'Play for 20 coins only' and that 'Wins are multiplied by bet level' (booklet page 6/6), with no per-line or per-way unit anywhere in the booklet or the Help screen. A single-group win frame (base_game_wild_win.png: a 7-symbol connected WILD group) shows a printed booklet tier of ‡ 275 at the ‡ 10.00 anchor bet and an observed WIN of ‡ 5.50 at ‡ 0.20 bet; 275 x (0.20/10.00) = 5.50, which matches exactly. This arithmetic proves only that the printed currency tier scales linearly with total bet — it cannot by itself distinguish 'per_line'/'per_way'/'other' bases, because for a currency-denominated paytable the difference between bases collapses into a constant multiplier already baked into the printed number. The 'other' label follows from the game's structure (no lines, no ways, a single fixed 20-coin spin cost), not from this arithmetic alone.",
      "practical_conversion": "symbols[].payouts.value for the API = printed booklet tier / 10.00 (the anchor bet), expressed as a multiplier of the full bet. Example: WILD group-16 = 12500 / 10.00 = 1250x full bet."
    }
  },

  "rtp_and_limits": {
    "rtp_percent": 96.71,
    "rtp_source": "Help screen, section 'Return To Player (RTP)': 'The theoretical RTP for Magic Oak is 96.71%.' This text is actually located on help_p10.png / help_p11.png in the saved screenshots (the capture manifest's note cites help_p5.png for this text, which on independent review does not contain it — see game.method_notes). RTP calculation methodology is also printed: 'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise)' and 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "rtp_variants": [
      {"variant": "default", "value": 96.71, "is_default": true, "source": "Help screen, 'Return To Player (RTP)' section"}
    ],
    "rtp_variants_note": "Only one RTP value is printed for the base game. No conditional text for a purchasable feature or an ante/Super-Bet mode was found anywhere on the Help screen or the booklet, and no such control was seen on the game field across the capture session (roughly 450 hunting spins). Bonus buy and any ante-style bet are therefore treated as absent from this build.",
    "bet_limits": {"min_bet_currency": 0.2, "max_bet_currency": 5000.0},
    "build_stamps": {
      "note": "These are build/version stamps, NOT the game's release date (per playbook P-H04).",
      "file_date_utc": "2026/09/10 06:11:10",
      "client_version": "1.1.23503.626",
      "server_version": "5.1.3630.276",
      "rng_version": "5.1.4478.308",
      "jackpot_version": "5.1.4326.325",
      "source": "help_p11.png (last page of the Help screen, docked at the bottom after scrolling to the panel's true end)."
    }
  },

  "jackpot": {
    "type": "progressive, networked, two-tier",
    "tiers": [
      {"name": "MINOR JACKPOT", "seed_value": 50.0, "currency": "EUR", "contribution_percent_of_bet": 0.25, "theoretical_rtp_percent": 0.5},
      {"name": "GRAND JACKPOT", "seed_value": 5000.0, "currency": "EUR", "contribution_percent_of_bet": 0.25, "theoretical_rtp_percent": 0.5}
    ],
    "contribution_vs_rtp_discrepancy": "The Help screen states a 0.250% bet contribution to EACH tier, but a separately printed theoretical RTP of 0.50% for EACH tier — i.e. the printed RTP is exactly double the printed contribution rate for both tiers. Both numbers are recorded as printed (playbook P-H17: known provider-side discrepancy pattern, not something this documentation can resolve).",
    "display": "A hanging wood-log banner above the reels, top-right of the play area, alternates between showing 'Grand Jackpot € 8,772.23' and 'Minor Jackpot € 62.99'-62.77-style values in the SAME on-screen position (i.e. the two tiers are never shown simultaneously, they cycle in place). This is the same alternating-ticker pattern documented for Queen of Queens II (wave 277).",
    "rules": [
      "A Progressive Jackpot can be won at the conclusion of any game; triggered at random (booklet page 5/6).",
      "Jackpots do not have a ceiling or upper limit; they update with every debit action (Help screen).",
      "If a Jackpot is won, it is re-seeded to its initial value on the server and no other player can win it at the same instant (Help screen).",
      "Jackpots cannot be won during Fun Play or Bonus Play (Help screen, verbatim) — confirmed not obtainable in this demo capture.",
      "Jackpot wins are added to other wins (Help screen).",
      "Jackpot values are always shown/settled in EUR; if the player's currency differs, the display and win amount are converted using exchange rates from openexchangerates.org (Help screen)."
    ],
    "source": "help_p8.png-help_p9.png (Jackpots / Regular / All Jackpot Rules sections; the capture manifest cites help_p6/help_p7 for this content, which on independent review shows different text — see game.method_notes; the underlying figures match)."
  },

  "features": {
    "free_games": {
      "trigger": "4 or more SCATTER symbols anywhere on the 4x4 screen.",
      "spins_awarded": "Each individual Scatter symbol present at trigger reveals 2, 3 or 4 Free Games at random; the amounts from all Scatters present are summed. Not a fixed number — genuinely random per Scatter.",
      "retrigger": "Explicitly NOT possible ('The feature cannot be retriggered', booklet page 4/6). Scatter symbols do not appear at all during the feature.",
      "bet_carried_over": "Free games are played at the bet level/coin of the triggering base-game spin (booklet page 4/6).",
      "visual_tell": "The background palette switches from the warm autumn-dusk base game to a cool purple-blue night forest for the whole duration of the feature (a reliable non-textual visual cue).",
      "observed_instance": "Triggered naturally during the hunt at roughly spin 275 of the capture session; observed outcome was 12 free games played for a total feature win of ‡ 5.13 at ‡ 0.20 bet (free_spins_win.png, banner 'YOU HAVE WON 5.13 / 12 FREE GAMES PLAYED').",
      "screens": "free_spins_1.png (entry, banner '8 Free Games Left' over the reels), free_spins_2.png (mid-feature gameplay on the night background), free_spins_win.png (feature-end summary banner)."
    },
    "wisps_feature": {
      "description": "Two kinds of glowing 'wisp' sparks can appear on the reels: a cyan/blue wisp and a yellow/gold wisp, at most one of each type per spin (booklet page 3/6, 'Wisps Feature', independently re-read live).",
      "rules": [
        "A maximum of 4 blue wisps can be collected; a maximum of 2 yellow wisps can be collected.",
        "All collected wisps release either at random on any spin, or are forced to release once a total of 6 wisps have been collected.",
        "When released, blue wisps release first, then yellow wisps release.",
        "The player retains any wisp that is unable to replace a symbol (i.e. it is not lost if it cannot act).",
        "A blue wisp replaces ALL symbols of the same type on screen with the WILD symbol.",
        "A yellow wisp replaces a SINGLE symbol with the WILD symbol.",
        "Wisp counts are saved separately for each bet configuration (each coin + bet-level combination has its own counter, per booklet page 6/6)."
      ],
      "capture_status": "NOT captured as a distinct, directly-observed event across 450 hunting spins at the minimum bet (‡ 0.20). A continuous burst of control frames (every 5 spins, 90 frames total) was reviewed and no wisp spark was caught transitioning a symbol into WILD in real time. Unusually large connected WILD groups (7, 8 and 10 symbols — see base_game_wild_win.png and win_screen_big.png) were repeatedly observed and are consistent with what a blue-wisp release would produce, but causation was never directly witnessed, and one candidate spark (a yellow glint near a Fox symbol) did not turn that symbol into a WILD on the following frame and is more likely a decorative particle effect. This mechanic is documented from the booklet text; its in-play trigger is recorded as unconfirmed.",
      "status_label": "suspected_unconfirmed"
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No 'Buy Feature'/purchase control appeared on the game field or bottom bar across ~450 hunting spins, and the Help screen's single RTP line carries no conditional 'if Feature Buy is enabled' wording (a phrasing pattern this provider uses on other titles when such a mode exists)."
    },
    "ante_bet_or_super_bet": {
      "present": false,
      "evidence": "Same two-channel absence as bonus_buy: no control on the field, and no second/third RTP line on the Help screen."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads: a cool purple-blue night forest background. On the left, a standing anthropomorphic boar/pig character (pink snout with small tusks, brown hair, purple cloak over a green vest and white puffy sleeves, dark trousers). On the right, a standing anthropomorphic rabbit character in wizard attire (blue-grey fur, round glasses, tall green pointed witch-style hat with a gold buckle band, blue robe, holding a wooden staff). Center: a wood-plank sign reading 'Magic Oak' in gold 3D letters, surrounded by red/burgundy autumn leaves, with an orange loading progress bar beneath it. Bottom center: the HABANERO wordmark next to a flame-in-hexagon logo mark in orange/red.",
      "color_blind_notes": "Title and loading bar are high-contrast gold/orange on dark; no color-only information."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "4 columns x 4 rows grid inside a giant carved dark-wood oak-trunk frame, centered-left of the screen.",
      "background": "Warm autumn dusk forest (see color_palette.base_game_background); a small glowing purple-teal crystal/flower shape sits at the lower right of the play area, outside the reel frame.",
      "title_and_jackpot_banner": "Top-right: hanging wood-log banner, 'Magic Oak' in gold on a wood plaque, and below it a second smaller plaque alternating between 'Grand Jackpot' and 'Minor Jackpot' with the live EUR amount in large gold numerals.",
      "reel_symbols_on_captured_frame": "A transient random mix, not a fixed layout — not enumerated cell-by-cell as it changes every spin.",
      "bottom_bar_left_to_right": "'(i)' info button (opens the paytable booklet) -> 'BET ‡ X.XX' pill -> 'BET LEVEL' with -/+ circular buttons -> small stacked-coins icon button (BET MAX) -> large central circular SPIN button (white play-triangle) -> smaller circular button with a looping-arrow icon (AUTO PLAY, opens the autoplay panel) -> 'COIN' with -/+ circular buttons -> 'BALANCE ‡ X,XXX.XX' pill.",
      "service_strip_below": "Game name 'MAGIC OAK' (left) -> gear icon (Game Menu, opens 'settings') -> 'BALANCE' -> 'BET' (and 'WIN' when a round pays) -> a live clock -> fullscreen toggle -> sound toggle -> 'HABANERO' wordmark (right).",
      "color_blind_notes": "All controls are white glyph-on-dark-circle icons distinguished by shape/icon, not color; BET/BALANCE/WIN are shown as labeled text+numerals, not color-coded."
    },
    "paytable_booklet": {
      "type": "paytable / rules (6-page pop-up book, opened via the '(i)' button)",
      "navigation": "Wood-plank page with a curved-top 'sign' shape; bottom bar shows 6 small dot indicators (current page highlighted in orange/red) plus 3 controls: a left-triangle 'previous' arrow, a center 'home' icon (closes the booklet and returns to the game), and a right-triangle 'next' arrow. A fixed footer line reads 'Malfunction voids all pays and plays / For more information, see How to Play / Last modified 2026/02/03 20:11:38 (UTC)' on every page (a build stamp, not the game's release date).",
      "pages": [
        {"page": 1, "title": "Wild / Scatter", "content": "Wild substitution and grouping rules; Scatter does-not-pay rule. See symbols.wild/scatter."},
        {"page": 2, "title": "Payouts", "content": "The only page with printed payout numbers: three columns, WILD / Owl / Squirrel, group sizes 5-16. See symbols.high_value_printed and symbols.wild."},
        {"page": 3, "title": "Wisps Feature", "content": "See features.wisps_feature."},
        {"page": 4, "title": "Free Games", "content": "See features.free_games."},
        {"page": 5, "title": "Progressive Jackpot", "content": "Short 3-line summary; full rules are on the Help screen. See jackpot."},
        {"page": 6, "title": "Grouped Pays / Other Rules", "content": "See mechanics.win_mechanic and mechanics.betting.spin_cost; also states wisp counts are saved per bet configuration."}
      ],
      "completeness_check": "All 6 pages were opened and screenshotted twice: once by the capture pass (rules_p12-16.png + paytable_p1.png) and once independently by this documentation pass in a fresh live session. Both passes agree on content. Paging 'next' from page 6 returns to page 1 with pixel-identical content, confirming no 7th/hidden page exists."
    },
    "help_screen": {
      "type": "rules (full-screen dark overlay HTML document, opened via Game Menu -> Help, 11 scrolled pages captured)",
      "content_summary": "Covers, in order as actually laid out in the live document: bet configuration and total-bet limits (coin list, bet-level list, min/max bet in coins and currency, and two pointers to the PAY TABLE as the source of all combinations/payouts/other rules) -> Game Interface field-by-field glossary (BALANCE, COINS, BET, BET message-bar, WIN message-bar, COIN +/-, BET LEVEL +/-) -> full button glossary (Pay Table, Spin/Space-bar, Skip, Stop, BET MAX, AUTO PLAY, fullscreen, sound, turbo/fast, Game Menu gear) -> Pay Table Interface (prev/next/home) -> Auto Play field glossary -> Game Menu / Game Settings (Quick Spin, Volume) -> Disconnection Policy (general, then game-specific) -> Jackpots (Regular tier values, All Jackpot Rules) -> Return To Player (RTP) section -> File Date / Client / Server / RNG / Jackpot build-version stamps.",
      "manifest_page_citation_caveat": "The capture manifest's per-page notes for help_p3/p5/p6/p7 describe content (bet limits, RTP, Jackpots) that does not match what is actually shown on those specific saved files; the same numeric values are correctly present, just on different page numbers (bet limits actually on help_p1.png, Jackpots on help_p8-p9.png, RTP and build stamps on help_p10-p11.png). This is most consistent with the scroll capture using overlapping page boundaries rather than a labeling error in the numbers themselves; all figures used in this document were read directly off the image where they actually appear.",
      "scroll_completeness": "Confirmed exhausted via scroll_capture.py (moved=true, exhausted=true, settle=3) and independently re-confirmed live: build-version stamps sit at the visible bottom of the panel with a scrollbar thumb at the very end."
    },
    "settings": {
      "type": "settings",
      "content": "Dark pop-up panel anchored at the bottom-left, opened via the gear icon. Left column: '?' Help button, 'More Games!' button (controller icon). Right column: three toggle switches, 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, grey).",
      "color_blind_notes": "Toggle state is shown by both switch position (left=off/right=on) and fill color, so it is not color-only."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Dark modal centered over the dimmed reels. 'Number Of Spins' row of 6 selectable pill buttons: 10, 20, 30, 50 (selected, white background), 100, 500. 'Stop Auto Play:' section with one enabled orange toggle 'If FREE GAMES feature is triggered' (ON by default) and two optional numeric-condition rows with empty input fields, 'If balance decreases by' and 'If a single win exceeds' (each with a currency-symbol prefix). A fixed note reads 'Auto Play will stop if a jackpot is won.' A live summary line shows the total stake, e.g. '$10.00 x 50 spins = $500.00'. Bottom buttons: outlined 'Cancel' and solid green 'Start Auto Play'.",
      "color_blind_notes": "The selected spin-count pill is marked by a filled white background (shape/contrast change), not color alone; toggle state has the same position+fill redundancy as the settings panel."
    },
    "free_spins": {
      "type": "free_spins",
      "content": "Same 4x4 reel frame and bottom bar as the base game, but the background is the cool purple-blue night forest (see color_palette.free_spins_background) and the jackpot banner is present in the same top-right position. Entry frame shows a banner reading '8 Free Games Left' across the top of the reels; the SPIN button is replaced by a square 'stop' icon while a round is in progress. A running WIN total is shown in the bottom status strip throughout the feature.",
      "end_screen": "A large wood-sign overlay reads 'YOU HAVE WON' then the total amount in large gold numerals (e.g. '5.13'), then 'X FREE GAMES PLAYED' (e.g. '12 FREE GAMES PLAYED') underneath; the SPIN button becomes a fast-forward/skip icon."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "No dedicated end-of-round overlay screen was seen for ordinary base-game wins; instead the winning symbol group is outlined with a bright gold glow directly on the reels, and the exact currency amount of that win is printed as large bold gold numerals overlaid on/near the winning group itself (e.g. '0.05', '2.00', partially-legible '1.00'/'15.00' on a big win) in addition to the 'WIN ‡ X.XX' readout in the bottom status strip. Tesseract OCR does not reliably read this stylized overlay text; values were read by eye against the bottom-bar readout.",
      "big_win_observed": "win_screen_big.png: a 10-symbol connected WILD group (almost the entire 4x4 grid) highlighted in gold, WIN ‡ 15.00 at BET ‡ 0.20."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar element order is stable across all captured states: info(i) -> BET -> BET LEVEL -/+ -> BET MAX -> SPIN -> AUTO PLAY -> COIN -/+ -> BALANCE. The paytable booklet is a linear 6-page sequence (prev/home/next), and the Help screen is a single long scrolling document reachable via the gear-icon Game Menu.",
    "motor": "Large circular touch targets throughout (SPIN, BET MAX, AUTO PLAY). Auto Play with configurable stop conditions (feature-triggered, balance-decrease, single-win-exceeds, or jackpot win) reduces the number of required manual actions.",
    "color_blind": "Most state is conveyed redundantly: toggle switches use both position and fill; the four unprinted card-suit symbols are distinguished by shape (heart/club/diamond/spade) as well as color, so they remain distinguishable to color-blind players; win amounts are printed as high-contrast gold numerals on dark backgrounds rather than relying on color alone. Residual risk: the free-spins feature's main non-textual cue is a background palette shift (warm-to-cool), which is reinforced by the explicit 'X Free Games Left' text counter, so it is not color-only.",
    "deaf_hard_of_hearing": "No audio-only information was found; Sound - Ambient and Sound - Effects are independently toggleable, and all game state (bet, win, balance, free-games count, jackpot values) is shown as on-screen text/numerals."
  },

  "anomalies": [
    "MAIN ANOMALY: see symbols.unprinted_symbols_anomaly — the printed paytable booklet only documents payouts for WILD, Owl and Squirrel; 8 other paying symbols (Fox, Boar/Pig, Rabbit, Raccoon, and the 4 card suits) are not covered anywhere in the booklet or the 11-page Help screen, despite the Help screen explicitly telling the player that 'All combinations and payouts are made according to the PAY TABLE.' This was independently re-verified by reopening the booklet fresh and paging through all 6 pages a second time; it is not a rendering artifact.",
    "Help-screen per-page content does not line up with the page numbers the capture manifest cites for RTP and Jackpot text (numbers correct, page citation off by several pages) — see game.method_notes and screens.help_screen.manifest_page_citation_caveat.",
    "Jackpot contribution rate (0.250% per tier) is exactly half the printed theoretical RTP for that tier (0.50% per tier); both figures are printed as-is with no reconciling explanation on any screen (playbook P-H17 pattern).",
    "The jackpot ticker banner alternates between showing 'Grand Jackpot' and 'Minor Jackpot' in the same screen position rather than showing both simultaneously (same pattern noted for Queen of Queens II, wave 277).",
    "The wordmark on the preview screen and in every in-game frame reads 'Magic Oak', consistent with the provider_ref keyname SGMagicOak — no naming discrepancy found."
  ],

  "unreadable_or_uncertain": [
    "The exact printed payout ladder for Fox, Boar/Pig, Rabbit, Raccoon, Heart, Club, Diamond and Spade does not exist in the game's own materials (booklet or Help) — this is recorded as a confirmed observation, not a reading failure. No ladder is invented or inferred for these symbols.",
    "A single reported group-5 Spade win of ‡ 0.28 (from the capture session's notes) could not be located in a saved screenshot or in a spot-check of the burst frames by this writer, and is therefore carried as an unverified secondhand data point, not independently confirmed.",
    "The large gold win-amount overlay printed directly on the reels during a big win (win_screen_big.png) is partially obscured by an overlapping WILD tile and reads ambiguously as '1.00' or '15.00'; the bottom-bar readout for that same frame clearly shows WIN ‡ 15.00, which is treated as the reliable value.",
    "The Wisps Feature (blue/yellow spark converting symbols to WILD) is documented from the booklet text only; no in-play trigger of it was directly witnessed across ~450 hunting spins, and its status is recorded as 'suspected_unconfirmed' (see features.wisps_feature).",
    "Whether the reel Fox medallion is meant to represent the same character type as any other orange-toned symbol is not a concern here (each animal is visually distinct); no ambiguity was found in symbol identity, only in payout data.",
    "Exact per-cell content of any base-game reel snapshot is a random spin outcome, not a fixed game property, and is intentionally not enumerated cell-by-cell."
  ],

  "logo_reference_notes": {
    "file_written": "logo_refs.json (3 boxes)",
    "boxes": [
      "paytable_p1.png Owl medallion (508,128)-(642,262) — clean top-symbol icon, no text.",
      "paytable_p1.png Squirrel medallion (778,122)-(898,248) — clean top-symbol icon, no text.",
      "preview.png Boar/Pig mascot character (0,90)-(300,700) — clean splash-art character, no text, avoids the central 'Magic Oak' wordmark sign and the bottom HABANERO logo."
    ],
    "exclusions": "The WILD tile was deliberately excluded from all logo reference boxes because the word 'WILD' is baked into its artwork as text, per the explicit instruction not to crop any symbol carrying printed text into a logo reference."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —