Mad Blast

Demo, RTP 96.34%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 6 days ago
✓ Working · checked 4 weeks ago Verified · 26 Aug 2026
RTP 96.34%
Volatility High
Max win ×10000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

62 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mad-blast-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 26 Aug 2026 View capture log

Per-screen breakdown

62 demo screens
62 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 170 170 Sep Oct '25: 100 100 Oct Nov '25: 130 130 Nov Dec '25: 110 110 Dec Jan '26: 110 110 Jan Feb '26: 90 90 Feb Mar '26: 120 120 Mar Apr '26: 140 140 Apr May '26: 170 170 May Jun '26: 100 100 Jun Jul '26: 120 120 Jul Aug '26: 120 120 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇦Canada 20 20 20 20
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10
🇮🇹Italy 10 10 10
🇫🇷France 10
🇧🇪Belgium 20 20 20 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10
🇮🇳India 20 20
🇳🇴Norway 10 10 10
🇵🇱Poland 10 10 10
🇪🇸Spain 10 10 10
🇺🇦Ukraine 10 10 10
🇦🇷Argentina 10 10
🇦🇺Australia 10 10
🇦🇹Austria 10 10
🇧🇬Bulgaria 10 10
🇮🇪Ireland 10 10
🇲🇾Malaysia 20
🇨🇷Costa Rica 10
🇨🇾Cyprus 10
🇩🇪Germany 10
🇯🇵Japan 10
🇱🇹Lithuania 10
🇲🇹Malta 10
🇹🇭Thailand 10
🇩🇰Denmark 10 10 10 10 10 10
🇮🇩Indonesia 10
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20
🇺🇸United States 20 20 20
Full per-country breakdown via the API →

What we extracted from Mad Blast

Everything pulled from Mad Blast into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
62 screens captured
12 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 62 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility High
max_win_x ×10000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.34%
Bonus Buy 96.35% Bonus Buy: Initial Multiplier x2, 8 Free Spins (150x Base Bet)
Bonus Buy 96.34% Bonus Buy: Initial Multiplier x8, 12 Free Spins (750x Base Bet)
Ante Bet 96.29% Push Bet: 2x Base Bet, increases Free Spins trigger chance

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

12 symbols
12 icons (ZIP)
Orange demon-face box
Orange demon-face box
High Pay

Squat faceted orange-red crystal box with a snarling green demon face and gold spiked horns; highest-paying regular symbol.

MatchPayoutUnit
8x 10.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
Magenta gem-head box
Magenta gem-head box
High Pay

Faceted magenta-pink crystal box shaped like a gem head with an orange diamond eye; second-highest-paying regular symbol.

MatchPayoutUnit
8x 2.50 Multiplier
10x 7.50 Multiplier
12x 20.00 Multiplier
Green monster-face box
Green monster-face box
High Pay

Faceted green crystal box with a stitched pink-eyed monster face and visible bolt rivets; mid-tier paying symbol.

MatchPayoutUnit
8x 2.00 Multiplier
10x 4.00 Multiplier
12x 10.00 Multiplier
Blue robot/bird-face box
Blue robot/bird-face box
High Pay

Faceted steel-blue crystal box with a metallic beak-visor face and a glowing green eye; mid-tier paying symbol.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.50 Multiplier
12x 8.00 Multiplier
Gold/amber plain box
Gold/amber plain box
Low Pay

Faceted amber-gold crystal box with no face and a small dark fuse on top; low-tier paying symbol.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 6.00 Multiplier
Hot-pink plain box
Hot-pink plain box
Low Pay

Faceted rose-pink crystal box with no face; low-tier paying symbol.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 5.00 Multiplier
Green plain box
Green plain box
Low Pay

Faceted green crystal box with no face and a small bronze corner accent; low-tier paying symbol.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 4.00 Multiplier
Purple/violet plain box
Purple/violet plain box
Low Pay

Faceted violet-purple crystal box with no face; low-tier paying symbol.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.80 Multiplier
12x 2.50 Multiplier
Pale ice-blue plain box
Pale ice-blue plain box
Low Pay

Faceted pale ice-blue crystal box with no face; lowest-paying and most common symbol on the grid.

MatchPayoutUnit
8x 0.30 Multiplier
10x 0.70 Multiplier
12x 2.00 Multiplier
Multiplier Boost Symbol
Multiplier Boost Symbol
Other

Blue-toned cylindrical steel-and-glass tile with an amber number 1-5 on a hazard-striped base; non-paying, raises the Total Multiplier by that many steps on any winning combination, then disappears.

Extra Life Symbol
Extra Life Symbol
Other

Green octagonal tile with a white-cyan plus-sign and gold border; non-paying, on a losing cascade clears the grid except Scatters, Boost tiles and the most common paying symbol.

Mad Head Symbol
Mad Head Symbol
Scatter

Ornate red-and-gold spiked warrior helmet with a gold padlock ornament, framed by a pink glow; non-paying scatter, 3+ anywhere on the grid triggers Free Spins.

Bonus modes

8 modes
Base Game Modifier base
Base Game

6x5 cascading pay-anywhere grid, minimum 8 matching symbols anywhere on the 30-cell board; Total Multiplier ladder runs x1 to x2048, doubling on each winning cascade and resetting on a non-winning one.

Free Spins fs
Free Spins Feature

Triggered by 3-5 Mad Head scatters anywhere in the base game: 3 scatters = 8 spins at starting multiplier x2, 4 = 10 spins at x4, 5 = 12 spins at x8; each Mad Head landing during the feature adds +1 spin; ladder ceiling stays x2048.

Base Game Modifier multiplier_boost
Multiplier Boost Symbol

Non-paying tile showing 1-5; on any winning combination it raises the Total Multiplier by that many steps, then disappears. Active in Base Game and Free Spins.

Base Game Modifier extra_life
Extra Life Symbol

Non-paying tile that activates only on a losing cascade, clearing the grid except Scatters, Multiplier Boost tiles and every copy of the most common paying symbol; does not affect the Total Multiplier. Active in Base Game and Free Spins.

Free Spins strike_out
Multiplier Strike Out Feature

Free Spins only: after 3 consecutive winning cascades, the current top ladder step below x2048 is permanently removed from that round's ladder; x2048 itself can never be struck out.

Other push_bet
Push Bet

Toggle that doubles the Base Bet (2x) to raise the chance of triggering Free Spins; RTP drops from 96.34% to 96.29%. Wins are evaluated against the Base Bet, not the doubled Total Bet.

Bonus Mode bonus_buy
Bonus Buy

Two purchasable options: Initial Multiplier x2 with 8 Free Spins for 150x Base Bet (RTP 96.35%), and Initial Multiplier x8 with 12 Free Spins for 750x Base Bet (RTP 96.34%).

Other win_cap
Win Cap

Maximum payout per game round is capped at 10,000x the current Base Bet; some hypothetically possible results are prevented by this cap and the restriction is included in RTP calculations.

Bonus buy

2 options
Option Price (cost × bet) Effect
Initial Multiplier x2 with 8 Free Spins headline ×150.00
Initial Multiplier x8 with 12 Free Spins ×750.00

Colour system

extracted from frames · HEX
Export palette
#1D2426 base dominant 1 base
#23324B base dominant 2 base
#2A4C55 base dominant 3 base
#60605D base dominant 4 base
#294836 base dominant 5 base
#582D1F base dominant 6 base
#25324B free_spins dominant 1 free_spins
#1E2729 free_spins dominant 2 free_spins
#2C4C53 free_spins dominant 3 free_spins
#5A5856 free_spins dominant 4 free_spins
#191C20 bonus dominant 1 bonus
#FBFAFA bonus dominant 2 bonus
#4F2D1A bonus dominant 3 bonus
#2C2950 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every symbol is distinguished by a unique face or shape in addition to colour (demon, gem-head, monster and robot/bird faces; plain boxes differ in facet pattern and trim), so no symbol relies on colour alone; win-tier banners (BIG/MEGA/SUPER WIN) are text-labelled, not colour-coded.
  • The Total Multiplier's active step is marked by a red X glyph and a distinct gold plaque position, not colour alone; Free Spins mode is signalled by on-screen text ('Free Spins: N / M') as well as by the teal-to-purple background shift.
  • The blue Multiplier Boost tile and the pale ice-blue low-paying symbol share a similar cool-blue hue but differ sharply in shape: a cylindrical tile with a printed digit on a hazard-striped base versus a faceted box.
Screen Reader
  • Control positions are fixed across screens: right rail top-to-bottom is Bonus Buy star, Autoplay, Bet-select, Spin; sound and menu sit in the top-right corner; the Total Multiplier gauge is always in the far-left column.
  • The four info-panel tabs (paytable, rules, settings, info) sit at fixed bottom icons; paytable is 14 pages and rules is 13 pages of continuous scroll, settings and info are single non-scrolling screens.
Motor Accessibility
  • The circular Spin button is the largest on-screen target; Autoplay offers presets up to 1000 spins to cut down on repeated clicks; the bet list and Push Bet toggle need the pointer moved into the panel before the mouse wheel scrolls it.
Hearing Accessibility
  • All game-state information (wins, spin counters, multiplier value, feature triggers, win-tier banners) is shown as on-screen text and icons; audio is controlled by three independent mute toggles (All Sounds, Sound Effects, Music), implying sound reinforces rather than carries unique information.

Media & assets

25 files · 25 types
62 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (idle and win), full 14-page paytable, full 13-page rules booklet, info/KNOW THE GAME screen, settings, autoplay panel, bonus buy dialog, and preview splash.
Two Free Spins purchases captured end-to-end: x2 Initial Multiplier / 8 Free Spins (trigger, intro, gameplay cascades, win screen) and x8 Initial Multiplier / 12 Free Spins (trigger, intro, BIG/MEGA/SUPER win tiers, Extra Life wipe-and-refill, win screen).
Exact reel-weighting differences across Free Spins progression are not quantified on any captured frame (rules state only that 'different reel configurations are used, depending on the progression').
The exact peak Total Multiplier reached during the x8/12-spin bonus-buy run is not confirmed by a frame directly showing that value; x512 is inferred from surrounding meter readings, not directly captured.

Ask AI about Mad Blast

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mad Blast work? Keep it simple.

Triggered by 3-5 Mad Head scatters anywhere in the base game: 3 scatters = 8 spins at starting multiplier x2, 4 = 10 spins at x4, 5 = 12 spins at x8; each Mad Head landing during the feature adds +1 spin; ladder ceiling stays x2048.

RTP 96.34%High volatilitymax win ×10000demo ✓

From the verified capture of 26 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mad Blast vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mad-blast-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mad-blast-b28/
{
  "game": {
    "name": "Mad Blast",
    "provider": "Push Gaming",
    "provider_ref_observed": "madblast-96 (rgsGameId of the cross-domain iframe; storefront slug is mad-blast, see playbook P-U01 for why they differ)",
    "theme": "A steampunk/mad-science 'blast lab' full of animated crystal-box creatures with fused/detonator tops. Cool industrial teal-grey factory/laboratory setting in the base game, shifting to a purple-magenta neon 'overdrive' palette during Free Spins. The scatter symbol is an ornate red-and-gold spiked warrior mask/helmet ('Mad Head').",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 60 desktop screenshots (1280x800), read directly by vision and cross-checked against the OCR-resistant printed text (see method_notes).",
    "art_style": "Flat-shaded low-poly 3D render of chunky faceted 'crystal box' creatures and UI plaques, thick dark outlines, bold saturated cel-shaded fills, moderate ambient occlusion/specular highlights (not photorealistic), no soft photographic lighting. Base game is lit like an overcast industrial interior (cool teal-grey, functional, mildly ominous); Free Spins bathes the same scene in a saturated purple/magenta neon glow with a pink rim-light frame around the reels. Front-facing, flat 2D-camera view of the reel grid (no perspective/isometric tilt). Overall mood: mischievous cartoon 'mad lab' energy, mid-way between casual-mobile and a slightly darker, arcade sci-fi tone - not photorealistic, not grimdark.",
    "method_notes": "All screenshots were opened and read directly with vision (not tesseract OCR). Tesseract on this machine could not read Mad Blast's stylised, gold-embossed numerals under load - confirmed by two independent failures: it did not resolve '375.00' on bonus_dialog.png and it misread the '2048' ladder cap on free_spins_ladder_2048.png. Every number in this document was read by eye directly off the frame pixels (crops via scripts/zoom.py where needed) and, where the wave brief supplied a TL-verified number, it is reported verbatim and cross-checked against the frame - all TL numbers matched exactly. Items that remained unclear are listed in 'unreadable_or_uncertain' and nothing is invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Cool dark teal-grey industrial/factory interior with visible metal girders, pipes and rivets; faint cyan strip-lighting along the walls.",
    "reel_frame": "Weathered bronze/brass metal frame with large rivets around all four sides of the 6x5 grid.",
    "reel_cells": "Flat dark navy-blue cell background, no dividing grid lines drawn between cells (symbols float on a continuous dark-blue field).",
    "free_spins_background": "Saturated purple-to-magenta neon factory scene (same architecture as base game, re-lit); a bright pink/magenta glowing rim-light frame runs around the outer edge of the reel frame that is absent in the base game.",
    "total_multiplier_meter": "Vertical metal 'gauge' column on the far left of the screen, striped bronze/steel casing; multiplier numbers are printed in gold/amber text on a dark blue-grey ladder background; the CURRENT active value sits in a separate gold-bordered plaque below the ladder, marked with a red 'X' cross icon to its left (e.g. a red X followed by the number, such as 'X 1' or 'X 64').",
    "accent_colors": "Gold/amber (multiplier numbers, headings, MAD BLAST logo highlights, Bonus Buy star icon ring), red (MAD in the logo, the X cross icon on the multiplier plaque, warning/urgent UI), cyan/turquoise (BLAST in the logo, sound/UI glyphs, Extra Life symbol's inner cross), purple/magenta (Push Bet panel, Free Spins background and frame glow), white (all button glyphs and most body text).",
    "symbol_color_key": "Each of the 9 paying symbols is colour-coded but also has a UNIQUE face/shape, so colour is never the only distinguishing cue (see symbols.paying below): orange-red demon face, magenta faceted gem-head, green monster-face cube, blue robot/bird-face cube, and five plain unfaced crystal boxes in gold-amber, hot pink, green, purple and pale ice-blue."
  },

  "grid_and_mechanic": {
    "layout": "6 columns x 5 rows = 30 cells, all columns the same height (not a variable-height cluster grid).",
    "mechanic": "Cascading 'pays anywhere' grid, NOT a connected/adjacency cluster and NOT paylines or ways. Exact quote (rules_p1 / GAME INFO): \"Mad Blast is a 6 x 5 cascading slot with a minimum of 8 paying symbols that pay anywhere on the screen.\" And (rules_p2, Payout Rules): \"Winning combinations are achieved by matching the same symbol type anywhere in the game.\" \"The highest winning combination value is always paid in any winning combination.\" -- i.e. the game counts ALL instances of a symbol type on the 30-cell board regardless of whether they touch each other, and only the single highest-tier win for that symbol type is paid (not per isolated group). This is worth flagging for accessibility notes because it differs from the more common 'connected cluster' mechanic used by many other cascading slots.",
    "payout_tiers": "3 count tiers per paying symbol: 8-9 symbols, 10-11 symbols, 12+ symbols (30 cells total, so 12+ is close to half the board).",
    "cascading_and_collapsing": "Verbatim (rules_p3, 'Cascading and Collapsing'): \"At the start of a game, all symbols from the previous game are removed from the board, and new symbols Cascade in from the top of the screen.\" \"When winning combinations occur, winning symbols are paid and removed, and all remaining symbols on the board Collapse downwards. Also, new symbols drop from the top of the screen to fill all available positions on the board.\" This repeats until a cascade produces no new win (a 'non-winning cascade'), which ends the sequence (and, in the Free Spins Feature, is also the trigger condition checked by the Extra Life Symbol).",
    "different_reel_configurations_note": "rules_p13 states: \"Different reel configurations are used, depending on the progression in the Free Spins Feature.\" -- i.e. symbol weighting is not static through a Free Spins round; not otherwise quantified on any captured frame."
  },

  "total_multiplier": {
    "description": "A persistent 'Total Multiplier' ladder widget, always visible on the left edge of the screen in every mode (base game, free spins, both bonus-buy variants). It applies to every winning combination on the current cascade.",
    "rule_doubling": "Verbatim (rules_p4, 'Total Multiplier'): \"The Total Multiplier is always present throughout the game and applies to each winning combination. For every winning cascade, the Total Multiplier doubles in value. The Total Multiplier resets after a non-winning cascade.\"",
    "base_game_range": "\"In the Base Game, the Total Multiplier list starts from x1 and ends at x2048.\" (rules_p4) -- full ladder: x1, x2, x4, x8, x16, x32, x64, x128, x256, x512, x1024, x2048 (12 steps, each the previous value doubled).",
    "free_spins_range": "\"In the Free Spins Feature, the Total Multiplier initial value depends on the amount of Scatters that triggered the Feature, the end value doesn't change.\" (rules_p4) -- i.e. the starting rung is higher (x2 / x4 / x8 depending on 3/4/5 scatters, see free_spins.trigger_table) but the ceiling stays x2048 in both modes.",
    "on_screen_confirmation": "free_spins_ladder_2048.png shows the full ladder printed top-to-bottom as 2048 (dim, unreached), 1024 (dim), 512 (dim), 256 (dim), 128 (dim), with x64 lit in the gold active plaque below - visually confirming the numeric sequence and an active step mid-ladder, not just the two endpoints.",
    "visual_state": "Reached/passed ladder values are printed in dim/darker gold on the metal gauge background; the single CURRENT step is shown separately, highlighted in a bright gold-bordered plaque with a red 'X' cross icon to its left (e.g. base_game.png shows the resting state 'X 1'; free_spins_v2_multiplier_display.png shows the active step used in that win's readout, printed inline as '<tier value> x <multiplier>', e.g. '0.50 x 16')."
  },

  "multiplier_strike_out_feature": {
    "availability": "Free Spins Feature only (does not run in the base game).",
    "rule_verbatim": "rules_p8/p9: \"The Multiplier Strike Out Feature is only available during the Free Spins Feature. After 3 consecutive winning cascades, the Multiplier Strike Out Feature will be triggered and the last active Total Multiplier step will be deleted from the Total Multiplier list. The deleted Total Multiplier steps will not appear throughout the ongoing Free Spins Feature round. The Multiplier Strike Out Feature cannot delete the Maximum multiplier value of x2048.\"",
    "plain_explanation": "If a Free Spins round strings together 3 winning cascades back-to-back (without a losing cascade resetting the streak), the TOP-most step currently on the ladder (the one just below x2048, i.e. the highest step the ladder currently allows) is permanently removed from that round's ladder. This means the multiplier can skip straight past a removed step when it doubles (e.g. if x1024 is struck out, doubling from x512 jumps directly to x2048). It can happen more than once per round, progressively shortening the ladder, but x2048 itself can never be struck out.",
    "promo_summary": "The splash screen (preview.png, card 3 'FREE SPINS FEATURE') summarises this with the tagline 'STRIKE OUT MULTIPLIERS TO REACH THE MAXIMUM' next to a stylised ladder graphic showing 2048 at top; that card also displays a gold plaque reading '×12' which does not correspond to any real multiplier ladder step (the sequence has no 12) - see unreadable_or_uncertain, this is read as decorative reuse of the meter's visual style, most likely alluding to the 12-Free-Spins award tier, not a literal multiplier value."
  },

  "symbols": {
    "note": "All payouts are printed on-screen in currency at the fixed paytable anchor bet of 0.50 fun (paytable_p1 header: 'All wins shown are in fun and valid for the current bet of 0.50 fun'). Multiplier-of-bet values below are derived by dividing the printed currency figure by 0.50 (paytable_bet_anchor); the printed currency figures themselves were read directly by eye and are the primary source.",
    "paying_high": [
      {
        "name": "Orange demon-face box (highest payer)",
        "appearance": "Squat faceted orange-red crystal box with a snarling green cartoon demon face, gold spiked crown/horns on top, two gold ring 'earrings', pink triangular gem accents.",
        "payouts_currency_at_0.50_bet": {"12+": "25.00 fun", "10-11": "10.00 fun", "8-9": "5.00 fun"},
        "payouts_multiplier_of_bet": {"12+": "50x", "10-11": "20x", "8-9": "10x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Magenta/hot-pink gem-head box",
        "appearance": "Faceted bright magenta-pink crystal box shaped like a stylised gem head, orange diamond-shaped 'eye' gem in the centre, gold spike on top.",
        "payouts_currency_at_0.50_bet": {"12+": "10.00 fun", "10-11": "3.75 fun", "8-9": "1.25 fun"},
        "payouts_multiplier_of_bet": {"12+": "20x", "10-11": "7.5x", "8-9": "2.5x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Green monster-face box",
        "appearance": "Faceted green crystal box with a stitched/bolted cartoon monster face (pink zig-zag eyes/mouth, like a small Frankenstein-style creature), visible bolt rivets on the sides.",
        "payouts_currency_at_0.50_bet": {"12+": "5.00 fun", "10-11": "2.00 fun", "8-9": "1.00 fun"},
        "payouts_multiplier_of_bet": {"12+": "10x", "10-11": "4x", "8-9": "2x"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Blue robot/bird-face box",
        "appearance": "Faceted steel-blue crystal box with a grey metallic beak/visor face and a glowing green triangular eye; small fin/wing shapes at the sides.",
        "payouts_currency_at_0.50_bet": {"12+": "4.00 fun", "10-11": "1.25 fun", "8-9": "0.75 fun"},
        "payouts_multiplier_of_bet": {"12+": "8x", "10-11": "2.5x", "8-9": "1.5x"},
        "source": "paytable_p2.png"
      }
    ],
    "paying_low": [
      {
        "name": "Gold/amber plain box",
        "appearance": "Faceted amber-gold crystal box, no face, small dark stud/fuse on top, a few small grey rivet dots.",
        "payouts_currency_at_0.50_bet": {"12+": "3.00 fun", "10-11": "0.75 fun", "8-9": "0.50 fun"},
        "payouts_multiplier_of_bet": {"12+": "6x", "10-11": "1.5x", "8-9": "1x"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Hot-pink plain box",
        "appearance": "Faceted rose/hot-pink crystal box, no face, small stud on top.",
        "payouts_currency_at_0.50_bet": {"12+": "2.50 fun", "10-11": "0.60 fun", "8-9": "0.40 fun"},
        "payouts_multiplier_of_bet": {"12+": "5x", "10-11": "1.2x", "8-9": "0.8x"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Green plain box",
        "appearance": "Faceted green crystal box, no face, small brown/bronze corner accent, small stud on top.",
        "payouts_currency_at_0.50_bet": {"12+": "2.00 fun", "10-11": "0.50 fun", "8-9": "0.25 fun"},
        "payouts_multiplier_of_bet": {"12+": "4x", "10-11": "1x", "8-9": "0.5x"},
        "source": "paytable_p4.png"
      },
      {
        "name": "Purple/violet plain box",
        "appearance": "Faceted violet-purple crystal box, no face, small stud on top.",
        "payouts_currency_at_0.50_bet": {"12+": "1.25 fun", "10-11": "0.40 fun", "8-9": "0.20 fun"},
        "payouts_multiplier_of_bet": {"12+": "2.5x", "10-11": "0.8x", "8-9": "0.4x"},
        "source": "paytable_p4.png",
        "cross_check": "This is the symbol identified in base_game_win.png / payout_basis: printed win 0.20 fun at bet 0.50 fun, Total Multiplier at x1 -- exactly equal to the printed 8-9 tier value (0.20 fun) for this symbol, confirming payout_basis = total-bet multiplier with no hidden scaling."
      },
      {
        "name": "Pale ice-blue plain box (most common symbol)",
        "appearance": "Faceted pale/icy blue-white crystal box, no face, small stud on top; visually the plainest and most frequently seen symbol on the reels.",
        "payouts_currency_at_0.50_bet": {"12+": "1.00 fun", "10-11": "0.35 fun", "8-9": "0.15 fun"},
        "payouts_multiplier_of_bet": {"12+": "2x", "10-11": "0.7x", "8-9": "0.3x"},
        "source": "paytable_p4.png",
        "note": "Documented in the rules as the symbol the Extra Life Symbol tends to preserve, being described as 'the most common Paying Symbol on the grid' - matches this box's visual frequency on captured base-game frames."
      }
    ],
    "special_non_paying": [
      {
        "name": "Multiplier Boost Symbol",
        "appearance": "A distinct steel/glass cylindrical tile (visually different from the crystal-box symbols) in blue tones with an amber-yellow number (1-5) printed in the centre and small lightning-bolt icons flanking it, on a yellow/black hazard-striped base plate.",
        "payout": "Non-paying - contributes no currency value itself.",
        "rule_verbatim": "\"The Multiplier Boost Symbol is a non-paying symbol that is available during the Base Game and Free Spins Feature. The Multiplier Boost Symbol will activate with any winning combination. When activated, the Multiplier Boost Symbol will increase the Total Multiplier by the number of steps displayed on the Multiplier Boost Symbol. The Multiplier Boost Symbol can land with the following number of steps: 1, 2, 3, 4, and 5. The Multiplier Boost Symbol will disappear after being used.\" (rules_p5/p6, paytable_p9)",
        "on_screen": "free_spins_multiplier_boost.png shows a Multiplier Boost tile reading '2' with a light-blue glow outline on the grid while the Total Multiplier plaque reads x4.",
        "source": "paytable_p9.png, rules_p5-p6"
      },
      {
        "name": "Extra Life Symbol",
        "appearance": "A green octagonal tile with a white/cyan plus-sign (medical cross) icon in the centre, gold octagonal border, on the same kind of steel base plate as the Multiplier Boost Symbol.",
        "payout": "Non-paying.",
        "rule_verbatim": "\"The Extra Life Symbol is a non-paying symbol. The Extra Life Symbol is available during the Base Game and the Free Spins Feature. The Extra Life Symbol only activates on a non-winning cascade. When activated, the Extra Life Symbol will remove all Paying Symbols from the grid, except the Scatter Symbols, Multiplier Boost Symbol, and all instances of the most common Paying Symbol on the grid. If multiple symbols are equally common, only the highest Paying Symbol according to the paytable is held. The Extra Life Symbol will disappear along with the removed symbols. The cascade created by the Extra Life Symbol will not affect the Total Multiplier.\" (rules_p6/p7, paytable_p9-p10)",
        "plain_explanation": "It only fires on a LOSING cascade (a cascade that pays nothing). Instead of just doing nothing, it wipes the board of everything except: scatters, any Multiplier Boost tiles present, and every copy of whichever paying symbol currently appears most often on the grid (ties go to the higher-paying symbol). This wipe explicitly does NOT touch the Total Multiplier value.",
        "on_screen": "free_spins_v2_extra_life_candidate.png shows a near-empty board holding only pale-blue plain-box symbols scattered across otherwise-empty cells (Free Spins 12/12, WIN 189.20 fun, meter at x16) - consistent with 'grid cleared except the most common symbol'. free_spins_v2_extra_life_effect.png shows the grid re-populated with a mix of symbols cascading down to refill the emptied cells on the SAME spin (same WIN/meter reading) - i.e. the refill step that follows the wipe.",
        "manifest_discrepancy_note": "The capture manifest's per-file notes describe these two frames the other way round (labels 'candidate' = moment just before the effect with a green-highlighted tile; 'effect' = the cleared board). By eye neither frame shows a green-highlighted 'about to activate' tile, and the SPARSE board (only the common symbol left) is the one consistent with the rule text's description of the wipe RESULT, while the POPULATED board is consistent with the refill cascade that follows it. Flagged for TL, not corrected in the manifest by this pass.",
        "source": "paytable_p9-p10.png, rules_p6-p7"
      }
    ],
    "scatter": {
      "name": "Mad Head Symbol",
      "appearance": "Ornate red-and-gold spiked warrior helmet/mask with a small gold padlock-shaped ornament above the crest, red triangular spikes, gold facial guard - visually the most elaborate symbol in the game, framed by a bright pink/magenta glow.",
      "payout": "Non-paying scatter (no per-count currency payout of its own; it only triggers Free Spins).",
      "rule_verbatim": "\"The Mad Head Symbol is a Scatter Symbol. During the Base Game, when 3 or more Mad Head Symbols land, the Free Spins Feature is triggered.\" (paytable_p11, rules_p7)",
      "wild_correction_note": "The capture manifest labels one frame 'free_spins_mad_head_wild.png' and describes the Mad Head 'turning into a WILD'. No 'WILD' text or substitution behaviour is documented anywhere in the 14-page paytable or 13-page rules booklet for Mad Blast - the Mad Head is documented ONLY as a Scatter Symbol. The frame itself (a Mad Head sitting on the grid mid-cascade, win readout '0.15 x 32') shows no WILD label either. This looks like a mislabelled note (possibly carried over from a different Push Gaming title's mechanics); documented here strictly as the Scatter Symbol appearing on the grid, per the rules text.",
      "source": "paytable_p11-p12.png, rules_p7"
    }
  },

  "free_spins": {
    "trigger": "3 or more Mad Head (scatter) symbols landing anywhere on the grid during the Base Game.",
    "trigger_table": {
      "3_scatters": "8 Free Spins, initial Total Multiplier x2",
      "4_scatters": "10 Free Spins, initial Total Multiplier x4",
      "5_scatters": "12 Free Spins, initial Total Multiplier x8",
      "source": "paytable_p12-p14, rules_p7-p8, verbatim: '3 Mad Head Symbols will award 8 Free Spins and the initial Total Multiplier x2. 4 Mad Head Symbols will award 10 Free Spins and the initial Total Multiplier x4. 5 Mad Head Symbols will award 12 Free Spins and the initial Total Multiplier x8.'"
    },
    "extra_spins_during_feature": "\"Each Mad Head Symbol that lands during the Free Spins Feature will award 1 additional Free Spin before the next Free Spin starts.\" (rules_p8, paytable_p14) -- confirmed on-screen: free_spins_special_effect.png shows the counter having advanced from the 8-spin base award to '3/9' after one extra Mad Head landed; free_spins_plus1_award.png shows a '+1' award animation with the counter reading '9/10' (a second extra spin awarded, extending the round from 8 to 10 total).",
    "gameplay_background": "Reels sit inside the same bronze frame but the whole scene shifts to a saturated purple/magenta neon palette with an added pink glow border around the frame; the Total Multiplier gauge and Free Spins counter ('Free Spins: N / M') both remain visible.",
    "reel_configuration_note": "\"Different reel configurations are used, depending on the progression in the Free Spins Feature.\" (rules_p13) - symbol weighting is not static across the round; not quantified further on any captured frame."
  },

  "bonus_buy": {
    "how_to_open": "Star icon on the right-hand control rail (red-ringed white star, labelled by rules_p9-p10 as opening the buy-feature dialog).",
    "rule_summary": "rules_p9-p10 verbatim: \"By pressing or clicking on the [star] button, you will be presented with the option to buy the Game Features. You can reduce or increase your Base bet by pressing the '+' or '-' buttons. If you click the Buy button you will have the option to confirm you wish to buy the Game Feature by clicking or pressing the Ok button, which will start the Game Feature and will deduct the total stated Feature Cost from your balance, or if you click the Cancel button you will return to the Game Base page. Bonus Buy Options: The Free Spins Feature guarantees a game round with entry to the Free Spins.\"",
    "options": [
      {
        "label": "Initial Multiplier x2 with 8 Free Spins",
        "cost": "150x your Base Bet",
        "cost_at_0.50_base_bet": "75.00 fun",
        "rtp_with_this_purchase": "96.35%",
        "source": "rules_p10, bonus_dialog.png (read by eye - tesseract does not resolve this stylised gold-on-white numeral, confirmed by two independent read failures, see game.method_notes)"
      },
      {
        "label": "Initial Multiplier x8 with 12 Free Spins",
        "cost": "750x your Base Bet",
        "cost_at_0.50_base_bet": "375.00 fun",
        "rtp_with_this_purchase": "96.34%",
        "source": "rules_p10, bonus_dialog.png (read by eye, same OCR caveat as above)"
      }
    ]
  },

  "push_bet": {
    "what_it_does": "A toggle labelled 'PUSH BET (TM)' on the bet-selection panel (purple pill switch, tooltip text 'INCREASE chance to win feature'). Turning it on raises the Base Bet to 2x its current value and is documented as increasing the probability of triggering the Free Spins Feature.",
    "rule_verbatim": "\"Bonus Hunt Push Bet mode = 2x of your Base Bet, and increases the chance of triggering the Free Spins Feature. RTP 96.29%.\" (rules_p11, info.png). Also: \"When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount\" (rules_p11/p12) - the payout basis itself is unaffected by Push Bet.",
    "deactivation": "\"The Push Bet can be deactivated at the end of a game round. When the game is in autoplay, the autoplays must be switched off first to deactivate the Push Bet.\" (rules_p13)",
    "rtp_direction_flag": "Push Bet here LOWERS the RTP (96.34% -> 96.29%) rather than raising it - it buys feature FREQUENCY, not extra return. Verified against two frames (rules_p11 and info.png print the identical figure). This is called out because it is the opposite direction from some other Push Gaming titles seen in prior waves (playbook P-U06 precedent had Push Bet raising RTP), so it should not be 'corrected' - the sentence is deliberate and repeated twice.",
    "on_screen_measurement": {
      "toggle_off": "push_bet_toggle.png - bet list runs 0.10 to 1.00 fun visible in the captured window, current bet highlighted white at 0.50 fun.",
      "toggle_on": "push_bet_on.png - the SAME bet list is now purple-themed and doubled end-to-end: visible entries 40.00-200.00 fun, Total Bet readout at the bottom of the game screen changed from 0.50 fun to 1.00 fun (exactly 2x), matching the rule text."
    }
  },

  "bet_limits": {
    "min_bet": {"value": 0.1, "unit": "fun", "source": "bet_range_min.png - bottom of wheeled bet list, entry '0.10 fun' at the top of the panel"},
    "max_bet": {"value": 100.0, "unit": "fun", "source": "bet_range_max.png - top of wheeled bet list, entry '100.00 fun' at the bottom of the panel"},
    "default_demo_bet": {"value": 0.5, "unit": "fun", "source": "base_game.png, 'Total Bet: 0.50 fun'"},
    "push_bet_on_limits": {
      "min_bet": 0.2,
      "max_bet": 200.0,
      "note": "Exactly double the ordinary list at every step (push_bet_on.png); the Push Bet multiplier is applied to the whole bet ladder, not just the current selection."
    },
    "demo_starting_balance": {"value": 1000.0, "unit": "fun", "source": "base_game.png, 'Balance: 1,000.00 fun'"}
  },

  "rtp_and_limits": {
    "rtp_base": {"value": 96.34, "unit": "percent", "source": "rules_p13.png / info.png, verbatim 'The theoretical average return to player (RTP) is 96.34%.'"},
    "rtp_variants": [
      {"condition": "Push Bet on (2x Base Bet)", "value": 96.29, "source": "rules_p11.png / info.png"},
      {"condition": "Bonus Buy - Initial Multiplier x2, 8 Free Spins, cost 150x Base Bet", "value": 96.35, "source": "rules_p10.png / info.png"},
      {"condition": "Bonus Buy - Initial Multiplier x8, 12 Free Spins, cost 750x Base Bet", "value": 96.34, "source": "rules_p10.png / info.png"}
    ],
    "win_cap": {
      "value": 10000,
      "unit": "x current Base Bet, per game round",
      "sources": [
        "rules_p4.png, section 'Win Cap': 'This game has a win cap of 10,000x the current Base Bet amount per game round.'",
        "rules_p13.png, section 'Additional Information': 'This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.'",
        "paytable_p4.png, 'MAX WIN' feature card: 'The maximum payout per game round is 10,000x the current Base Bet amount.' (illustrated with a '10,000x' graphic and a coin-pile character)"
      ],
      "note": "Printed three times, in three different phrasings, across two separate panels (rules and paytable); all three agree exactly."
    },
    "malfunction_clause": "\"MALFUNCTION VOIDS ALL PAYS AND PLAYS.\" (rules_p13, info.png)",
    "incomplete_game_policy": "\"Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.\" (rules_p13)",
    "versions": {
      "server": "1.2.0",
      "client": "3.60.7 01-07-2026",
      "source": "rules_p13.png, bottom of the booklet"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Top-centre: 'MAD BLAST' logo (bold red 'MAD' with a yellow outline over bold blue 'BLAST' with a yellow outline, sitting on a small gold spiked-crown badge). Below it, three side-by-side purple-glow feature cards on a dim factory background: (1) 'INCREASING TOTAL MULTIPLIER' / 'MULTIPLIER DOUBLES AFTER EACH CASCADING WIN' with a mini ladder graphic (2048/1024/512 dim, active gold plaque reading x256); (2) 'SPECIAL SYMBOLS' / 'LAND TO INCREASE THE WIN POTENTIAL' showing the three special-symbol icons (Mad Head scatter, Extra Life green-cross tile, Multiplier Boost tile showing '5'); (3) 'FREE SPINS FEATURE' / 'STRIKE OUT MULTIPLIERS TO REACH THE MAXIMUM' with a mini ladder graphic (2048 top, 1024 dim, arrow down to a gold plaque reading 'x12'). Bottom-centre: 'CLICK TO CONTINUE'.",
      "purpose": "Entry point; no RTP or bet information is shown here (both live only in the rules/info booklet, per playbook precedent for this provider).",
      "color_blind_notes": "All three feature callouts pair an icon with a full text caption below it - none rely on colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 5-row grid of flat dark-navy cells inside a bronze rivet-bordered frame, centred on screen.",
      "left_rail": "Total Multiplier ladder gauge (see total_multiplier above), resting at 'X 1' when no cascade is in progress.",
      "top_right": "'MAD BLAST' logo badge (same as splash, smaller).",
      "top_bar": "Speaker/sound icon and hamburger menu icon in the top-right corner of the black title strip.",
      "right_rail_buttons_top_to_bottom": "Red-ringed white star (Bonus Buy), circular play/loop icon (Autoplay), stacked-coins icon (bet selection), large circular double-arrow icon (Spin) at the very bottom.",
      "bottom_bar": "'Balance: X fun' bottom-left; 'Total Bet: X fun' bottom-right; during an active win, a centred 'WIN: X fun' readout appears in large white/yellow text.",
      "push_bet_tooltip": "A small purple pill-shaped callout reading 'PUSH BET (TM) / INCREASE chance to win feature' can appear to the right of the reels, pointing at the bet/star control area.",
      "color_blind_notes": "All right-rail controls are white glyphs on dark circular backgrounds distinguished by icon SHAPE, not colour. The multiplier gauge pairs the red 'X' icon with the printed number itself, so the value is legible without colour discrimination."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same layout as base_game with an active win: bottom-centre reads 'WIN: 0.20 fun' in bright white/glow text, Total Bet 0.50 fun, multiplier gauge resting at 'X 1' (first cascade of the round, no doubling applied yet).",
      "note": "Used as the payout_basis measurement frame: 0.20 fun win at 0.50 fun bet exactly matches the printed 8-9-count tier value (0.20 fun) of the purple/violet plain box symbol, confirming that printed payouts are already expressed in total-bet currency with no separate per-line/per-way scaling."
    },
    "paytable": {
      "type": "paytable",
      "pages": "14 pages total, reached by scrolling one continuous panel (no sub-tabs); page 1 opens with the anchor line 'All wins shown are in fun and valid for the current bet of 0.50 fun'.",
      "page_map": {
        "p1-p4": "All 9 paying symbols with their 3-tier payout tables (see symbols above), followed by the MAX WIN feature card (10,000x) at the top of p4-going-into-p4/5 boundary.",
        "p5-p8": "Total Multiplier rules, Multiplier Boost Symbol rules, Extra Life Symbol rules (with grid illustrations of each special tile in place).",
        "p9-p12": "Scatter Symbol (Mad Head) rules, Free Spins Feature trigger table (3/4/5 scatters), the +1-extra-spin rule, and the Multiplier Strike Out Feature (abbreviated wording, cut off before the '...cannot delete x2048' clause that the RULES booklet states in full).",
        "p13-p14": "End of the Multiplier Strike Out description; page 14 is confirmed as the panel's scroll floor (matches manifest scroll_panels evidence)."
      },
      "navigation": "Bottom navigation bar of the info panel: a 2x2-grid icon (paytable/home), a '?' icon (rules), a gear icon (settings), and a shield icon (info/KNOW THE GAME) - these are TAB icons that switch between the four panels, not page-turn arrows; the paytable's own 14 pages are reached purely by scrolling.",
      "color_blind_notes": "The four bottom tab icons are distinguished by shape (grid / question mark / gear / shield), not colour."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages, same continuous-scroll panel style as the paytable, headed 'GAME INFO'. Largely mirrors the paytable's mechanic text (Cascading and Collapsing, Win Cap, Total Multiplier, Multiplier Boost/Extra Life/Scatter rules, Free Spins Feature, Multiplier Strike Out - given in FULL here, including the 'cannot delete x2048' clause omitted from the paytable's abbreviated copy) plus sections not present in the paytable: How to Play, Autoplay, Quick Play, Paytable-reflects-current-bet note, Bonus Buy, Base Bet, Push Bet, and 'Additional Information' (RTP, win cap restatement, reel-configuration note, incomplete-game policy, malfunction clause, server/client versions).",
      "color_notes": "White body text on a near-black panel; section headers in white bold with a red vertical accent bar to their left; numeric values (RTP, costs, versions) are not colour-highlighted, only bolded where they are headline figures."
    },
    "info": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "A single non-scrolling summary screen: malfunction clause, base RTP (96.34%), win cap restatement (10,000x, 'some hypothetically possible results have been prevented'), 'Bonus Buy Options' (both variants with cost and RTP), and 'Push Bet' section (2x Base Bet, RTP 96.29%). This is the fastest single screen to read all four headline RTP figures at once.",
      "color_blind_notes": "Plain white-on-black text list, no colour coding used for any figure."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three labelled rows, each with a speaker-mute icon toggle on the right: 'All Sounds', 'Sound Effects', 'Music'.",
      "color_blind_notes": "Toggle state shown by the icon itself (speaker vs speaker-with-cross), not by colour."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical list of autoplay-count options: Off (default, highlighted white), 10, 20, 50, 100, 250, 500, 1000. Selecting a number and pressing Spin starts that many automatic rounds.",
      "color_blind_notes": "Selected option is shown by a solid white background with black text (position + high contrast), not by colour alone."
    },
    "bonus_dialog": {
      "type": "bonus",
      "content": "Buy-feature confirmation dialog listing both bonus-buy options side by side, each showing the multiplier/spin combination, the cost in 'x Base Bet' and the equivalent currency figure at the current bet, plus that option's own RTP percentage. Confirm/Cancel controls close the dialog or launch the purchased Free Spins round directly.",
      "note": "This is the frame where the 75.00 fun and 375.00 fun figures are printed in large embossed gold digits; tesseract could not resolve them (verified independently on a second frame, free_spins_ladder_2048.png), so both were read and TL-cross-checked by eye."
    },
    "free_spins_variant_1": {
      "type": "free_spins",
      "purchase": "x2 Initial Multiplier / 8 Free Spins, bought for 75.00 fun (150x the 0.50 fun Base Bet)",
      "trigger": "free_spins_trigger.png - 3 Mad Head symbols glow gold on the grid immediately after purchase confirms the trigger condition; Total Multiplier gauge still resting at x1 at this instant (award has not yet been applied).",
      "intro": "free_spins_intro.png - reward reveal screen confirming 'x2 MULTIPLIER WITH 8 FREE SPINS'.",
      "gameplay_sequence": "free_spins_gameplay.png (Free Spins 0/8, meter set to x2, purple neon background) -> free_spins_cascade.png (a winning cluster highlighted mid-cascade, counter still 1/8) -> free_spins_win_cascade.png (live cascade paying '1.00 x2') -> free_spins_multiplier_x4.png (meter reaches x4, WIN 2.00 fun) -> free_spins_multiplier_x8.png (meter reaches x8, board significantly thinned out by successive cascades) -> free_spins_special_effect.png (a bright flash/particle effect on one cell; Free Spins counter has advanced from the base 8 to '3/9', confirming one extra spin was already awarded by this point) -> free_spins_multiplier_boost.png (a Multiplier Boost tile reading '2' lands on the grid with a light-blue glow, meter at x4 - shown here after a partial reset, illustrating that the meter can also fall back down the ladder on a losing cascade before climbing again) -> free_spins_ladder_2048.png (full ladder visible with 2048/1024/512/256/128 all dim above the active x64 plaque, Free Spins 5/9) -> free_spins_mad_head_wild.png (a Mad Head scatter symbol sits on the grid mid-cascade, win readout '0.15 x 32', Free Spins 9/9 - see symbols.scatter.wild_correction_note) -> free_spins_plus1_award.png ('+1' award animation, Free Spins counter now '9/10', confirming the round was extended a second time from 9 to 10 spins).",
      "result": "win_screen.png - 'CONGRATULATIONS YOU HAVE WON 24.50 fun DURING FREE SPINS.' Balance before purchase 1000.00 fun, 925.00 fun immediately after the 75.00 fun purchase (not shown on the win popup itself, taken from the surrounding capture sequence)."
    },
    "free_spins_variant_2": {
      "type": "free_spins",
      "purchase": "x8 Initial Multiplier / 12 Free Spins, bought for 375.00 fun (750x the 0.50 fun Base Bet)",
      "trigger": "free_spins_trigger_v2.png - multiple Mad Head symbols and a bright red/orange explosion-style particle effect covering much of the board immediately after purchase.",
      "intro": "free_spins_intro_v2.png - reward reveal screen confirming 'x8 MULTIPLIER WITH 12 FREE SPINS'.",
      "gameplay_sequence": "free_spins_gameplay_v2.png (Free Spins 0/12, meter set to x8) -> free_spins_v2_multiplier_display.png (live cascade payout shown inline as '0.50 x 16', i.e. the printed per-tier value multiplied by the active Total Multiplier step) -> free_spins_v2_big_win.png ('BIG WIN' tier banner, meter x64, win at that step 0.48 fun) -> free_spins_v2_mega_win.png ('MEGA WIN' tier banner, meter x128, win 35.20 fun) -> free_spins_v2_super_win.png ('SUPER WIN' tier banner, meter x256, win 69.20 fun - the highest of the three win-size banners caught on camera, confirming an escalating BIG -> MEGA -> SUPER tier sequence tied to rising win size) -> free_spins_v2_extra_life_candidate.png (sparse board holding only pale ice-blue plain-box symbols, Free Spins 12/12, meter x16, WIN 189.20 fun) -> free_spins_v2_extra_life_effect.png (board re-populated with a varied symbol mix falling in to refill the grid, same WIN/meter reading - the two frames together read as the Extra Life wipe followed by its refill cascade, not 'before/after activation' as the manifest note originally framed them; see symbols.special_non_paying Extra Life manifest_discrepancy_note).",
      "result": "win_screen_v2.png - 'CONGRATULATIONS YOU HAVE WON 194.80 fun DURING FREE SPINS.' with the PUSH GAMING wordmark centred at the bottom of the card. Total Multiplier reached at least x512 during the round per the manifest's feature_coverage summary (consistent with meter values of x256 already observed on free_spins_v2_super_win.png plus at least one further doubling)."
    }
  },

  "studio_attribution": {
    "text": "PUSH GAMING",
    "frame": "win_screen_v2.png",
    "location": "Small greyish wordmark centred below the win amount card.",
    "note": "No separate sub-studio brand found anywhere on the 60 captured frames; provider = studio for this title."
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: right rail top-to-bottom is Bonus Buy star / Autoplay / Bet-select / Spin; sound and menu sit in the fixed top-right corner; the Total Multiplier gauge is always in the fixed far-left column. The four info-panel sections (paytable/rules/settings/info) are reached by fixed bottom tab icons and each is a single continuous vertical scroll (14, 13, 0 and 0 pages respectively), so 'page N of M' announcements are only meaningful inside the paytable and rules panels.",
    "motor": "Large circular Spin button is the biggest target on screen; Autoplay (with a wide preset list up to 1000 spins) reduces the number of required clicks for extended play; the bet list and Push Bet toggle both require a pointer hover/move into the panel before the mouse wheel will scroll it (consistent with prior Push Gaming titles, see playbook P-U07).",
    "color_blind": "Every special/paying symbol is distinguished by a UNIQUE face or shape in addition to its colour (demon face, monster face, robot/bird face, gem-head, plain boxes each still differ in facet pattern and any accent trim), so no symbol identity depends on colour alone. Win-tier banners (BIG/MEGA/SUPER WIN) are text-labelled, not colour-only. The Total Multiplier's active step is marked with a red 'X' glyph AND a distinct gold plaque position (not colour alone) versus the dim, un-reached steps above it. Free Spins mode is signalled by BOTH a background palette shift (teal-grey to purple-magenta) AND persistent on-screen text ('Free Spins: N / M'), not colour alone. Residual note: the Multiplier Boost tile (blue) and the pale ice-blue plain-box paying symbol occupy similar cool-blue hues but differ sharply in shape (cylindrical tile with a printed digit vs. faceted box) and in their hazard-striped base plate, which is a non-colour cue.",
    "deaf_hard_of_hearing": "All game-state information observed (wins, spin counters, multiplier value, feature triggers, tier banners) is conveyed through on-screen text and iconography; the only audio-related controls are the three independent mute toggles in Settings (All Sounds / Sound Effects / Music), implying sound is decorative/reinforcing rather than carrying unique information."
  },

  "logo_refs_summary": "See logo_refs.json (sibling file). Three boxes selected, all pure paytable iconography with no wordmark/UI text: the Mad Head scatter symbol (paytable_p11.png), the top-paying orange demon-face box (paytable_p1.png), and the Multiplier Boost special tile (paytable_p9.png).",

  "unreadable_or_uncertain": [
    "The '×12' figure on the preview splash's third feature card ('FREE SPINS FEATURE') does not correspond to any value on the actual x1...x2048 doubling ladder; most likely a stylised reuse of the ladder-plaque graphic to allude to the 12-Free-Spins award tier rather than a literal multiplier step - not confirmed by any rules/paytable text.",
    "Exact symbol-frequency counts and cell positions on any base-game or free-spins frame are a random per-spin snapshot and are intentionally not enumerated cell-by-cell.",
    "The precise weighting difference implied by rules_p13's 'Different reel configurations are used, depending on the progression in the Free Spins Feature' is not quantified anywhere on the captured frames.",
    "Whether free_spins_variant_2's Total Multiplier actually reached exactly x512 (as opposed to a nearby step) before the round ended is inferred from the manifest's feature_coverage summary rather than directly read off a captured frame showing that exact value.",
    "The ordering/labelling mismatch between free_spins_v2_extra_life_candidate.png and free_spins_v2_extra_life_effect.png (see symbols.special_non_paying Extra Life manifest_discrepancy_note) - documented with the visual content actually observed, flagged rather than silently 'corrected'."
  ]
}

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