Lucky Tiger 1000

Pragmatic Play FAT PANDA

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 4 days ago
✓ Working · checked 3 weeks, 6 days ago Verified · 11 Jul 2026
RTP 96.50%
Volatility Medium
Max win ×25000
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

15 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-tiger-1000-b7/

1,000 free requests / month · sign-up required

58 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 11 Jul 2026 View capture log

Per-screen breakdown

15 demo screens
15 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 470 470 Jul Aug '25: 360 360 Aug Sep '25: 360 360 Sep Oct '25: 420 420 Oct Nov '25: 370 370 Nov Dec '25: 330 330 Dec Jan '26: 380 380 Jan Feb '26: 180 180 Feb Mar '26: 230 230 Mar Apr '26: 170 170 Apr May '26: 280 280 May Jun '26: 300 300 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇿🇦South Africa 50 20 20 30 40 30 30 50 90 90 50 70
🇵🇭Philippines 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇳🇬Nigeria 10 10 10 10
🇱🇹Lithuania 10 10 10
🇻🇳Vietnam 10 10
🇬🇭Ghana 10
🇧🇷Brazil 90 90 50 50 50 110 70 70 50 30 40 40
🇲🇾Malaysia 20 20 20 20 20 20 20
🇵🇰Pakistan 20 20 20 20 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 20
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10 10 10 10
🇨🇭Switzerland 30 30 30 30
🇨🇦Canada 20 20 20 20 20
🇮🇳India 20 20 20 20 20
🇲🇽Mexico 10 10 10 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10 10 10 10 10 10
🇹🇭Thailand 10 10 10 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10 10 10 10
🇵🇪Peru 10 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10
🇨🇱Chile 10 10 10 10 10
🇧🇾Belarus 10 10 10 10
🇮🇹Italy 10 10 10 10
🇷🇴Romania 10 10 10 10
🇹🇷Turkey 10 10 10 10
🇧🇬Bulgaria 10 10 10
🇱🇻Latvia 10 10 10
🇳🇱Netherlands 10 10 10
🇳🇿New Zealand 10 10 10
🇸🇪Sweden 10 10 10
🇺🇦Ukraine 10 10 10
🇭🇺Hungary 10 10
🇪🇸Spain 10 10
🇦🇹Austria 10
🇨🇷Costa Rica 10
🇸🇻El Salvador 10
🇪🇪Estonia 10
🇯🇵Japan 10
🇯🇴Jordan 10
🇱🇧Lebanon 10
🇲🇹Malta 10
🇲🇦Morocco 10
🇳🇴Norway 10
🇵🇱Poland 10
🇸🇰Slovakia 10
🇸🇮Slovenia 10
🇪🇬Egypt 10
🇨🇾Cyprus 10 10 10
🇸🇬Singapore 10 10 10
🇭🇷Croatia 10 10
🇩🇪Germany 10 10
🇩🇰Denmark 10
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Lucky Tiger 1000

Everything pulled from Lucky Tiger 1000 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
15 screens captured
7 symbols catalogued · payouts OCR-verified
10 palette colors from frames
13 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 15 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine FAT PANDA
series Lucky Tiger
rtp 96.50% · single configuration
volatility Medium
max_win_x ×25000
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

7 symbols
7 icons (ZIP)
Maneki-neko lucky cat
Maneki-neko lucky cat
High Pay

white beckoning-cat figurine, raised gold-clawed paw, gold ears/nose accents, red jeweled collar with gold bell; highest-paying regular symbol

MatchPayoutUnit
3x 20.00 Multiplier
Money toad (jin chan)
Money toad (jin chan)
High Pay

golden three-legged toad, red eyes/mouth, white belly, sits on gold coin pile with red and green jewels, green ribbon near head

MatchPayoutUnit
3x 5.00 Multiplier
Gold ingot on purple pillow
Gold ingot on purple pillow
High Pay

boat-shaped gold sycee ingot wrapped in red-and-gold ribbon on purple tasseled cushion; also the RESPIN FEATURE fill symbol

MatchPayoutUnit
3x 2.00 Multiplier
Chinese hand drum
Chinese hand drum
Low Pay

round hand-drum, cream drumhead with green swirl emblem, gold nail-studded rim, red/green side stripes, red drumstick balls on cords

MatchPayoutUnit
3x 1.60 Multiplier
Scroll rack
Scroll rack
Low Pay

gold-and-red lacquered rack with three cream parchment scrolls, center scroll shows green calligraphy character, green tassels

MatchPayoutUnit
3x 1.00 Multiplier
Stacked red ornamental bells
Stacked red ornamental bells
Low Pay

two stacked round red spheres with gold circular good-fortune emblem, tied by a green tasseled cord; lowest-paying symbol

MatchPayoutUnit
3x 0.60 Multiplier
WILD
WILD
Wild

square red tile with gold/yellow border, tiger head and raised fist, yellow 'WILD' text with red outline; substitutes for all symbols, can appear on all reels; highest payout in the game

MatchPayoutUnit
3x 50.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

3x3 fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals); pays left to right starting from leftmost reel; whenever a full screen of winning combinations hits in the base game, all winning combinations are multiplied by a random multiplier of x5, x10, x15, x25 or x1000

Bonus Mode respin
Respin Feature

Hold&Win-style feature: triggers randomly on any spin (a random paying symbol is selected, reels stop showing only that symbol, WILDs and blanks) or randomly whenever a WILD hits with no multiplier applying; matching symbols and WILDs are held while remaining reels respin; continues until no new matching symbols land or the grid is completely filled; if the grid ends completely filled, all winning combinations are multiplied by a random x5/x10/x15/x25/x1000; if the round's total win reaches 25000x bet the round ends immediately and remaining respins are forfeited

Colour system

extracted from frames · HEX
Export palette
#DCB192 base dominant 1 base
#D6A260 base dominant 2 base
#5D2516 base dominant 3 base
#A1621F base dominant 4 base
#DC9E22 base dominant 5 base
#D9DEDE base dominant 6 base
#DCB192 bonus dominant 1 bonus
#D69F62 bonus dominant 2 bonus
#5E2219 bonus dominant 3 bonus
#9B1C15 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Toggle switches (Battery Saver/Ambient Music/Sound FX) convey on/off by BOTH handle position (left=off, right=on) AND track color (grey=off, green=on) — position is the redundant non-color cue
  • Autoplay checkboxes (Turbo Spin/Quick Spin/Skip Screens) show checked state via a white checkmark glyph inside a green filled square, not color alone; unchecked is an empty white-outlined square
  • Paytable/rules navigation uses green triangle-left (previous), green X (close), green triangle-right (next) icons distinguished by shape, not color alone
  • WILD symbol is a red tile with a gold/yellow border showing the tiger head and yellow 'WILD' text outlined in red — identifiable by shape and text label, not red color alone
  • Volatility badge shows 5 lightning-bolt icons (4 bright/filled, 1 dim) which could be visually mis-read as 'high' volatility; the adjacent authoritative text explicitly reads 'Medium volatility games pay out steadily and the range of pays varies from low to very high' and must be prioritized over the icon-fill count
Screen Reader
  • Bottom-left control cluster is stable across all screens: hamburger-menu button on top, speaker/sound button below it, and a separate 'i' info button beside them; CREDIT and BET labels are always left-of-center on the red base bar
  • The info/rules booklet is a fixed linear 6-page sequence with consistent triangle-left/X/triangle-right controls and an explicit 'Page N/6' indicator on every page, suitable for programmatic page-position announcement
Motor Accessibility
  • Primary controls (SPIN, bet +/-, AUTOPLAY) are large circular buttons clustered bottom-right; SPACE and ENTER keys start/stop the spin as keyboard alternatives to pointer clicks; holding SPACE also activates turbo spin
  • Autoplay supports a configurable spin count and a 'SKIP SCREENS' option that auto-skips feature intro/end screens, reducing the number of required interactions for extended play
  • During the Respin Feature the normal spin button is replaced by a pink/magenta stop-skip icon and the bet +/- buttons are dimmed/disabled, which should be announced as a distinct interaction mode where bet changes are not possible
Hearing Accessibility
  • No audio-only information is used; SOUND FX and AMBIENT MUSIC are purely decorative toggles and all game state (spins, wins, feature triggers, bet/credit) is conveyed through on-screen text and visuals
Low Vision
  • Win amounts and outcomes are shown as large bold white/gold text ('WIN $12.00', 'WINNER', 'LINE 1 PAYS $4.00') on the red base bar, in addition to a bright gold glow halo around winning symbols
  • CREDIT and BET labels are yellow-on-dark-red text, high-contrast and readable independent of color vision; large max-win promo text ('WIN UP TO 25000X') on the preview screen is high-contrast

Media & assets

3 files · 3 types
15 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash screen
base game (3x3 grid, idle state)
base game win screen ($2.40 line win)
paytable page 1/6 (all 6 regular symbols + WILD payouts and substitution rule)
rules pages 2-6/6 (Respin Feature + max win, volatility/RTP/paylines/win-calc, how to play, settings menu, autoplay)
settings panel (battery saver, ambient music, sound FX toggles)
autoplay settings panel (turbo/quick spin, skip screens, autospins count, start button)
respin feature trigger screen (natural random trigger, ingot symbol selected)
respin feature mid-sequence gameplay (8/9 grid filled, cycling multiplier badge)
respin feature win screen ($12.00, grid not fully filled, no multiplier applied, arithmetic verified against payline diagrams)
bet menu screen (COINS PER LINE / COIN VALUE denominations) not captured, only referenced in rules text
Game History screen not captured (button present but greyed out/non-interactive in this demo session)
no respin round with a fully-filled 3x3 grid and a confirmed applied x5/x10/x15/x25/x1000 multiplier was captured; the only respin example documented ended with one empty cell and no multiplier applied
WILD-triggered respin entry (as opposed to the natural random trigger) not captured
OCR (pytesseract) failed/timed out on all 15 screenshots under high host CPU load; all text and numbers in the source documentation were instead verified by direct high-resolution visual reading and zoomed crops

Ask AI about Lucky Tiger 1000

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Lucky Tiger 1000 play? Keep it simple.

3x3 fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals); pays left to right starting from leftmost reel; whenever a full screen of winning combinations hits in the base game, all winning combinations are multiplied by a random multiplier of x5, x10, x15, x25 or x1000

RTP 96.50%Medium volatilitymax win ×25000demo ✓

From the verified capture of 11 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Tiger 1000 vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-tiger-1000-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-tiger-1000-b7/
{
  "game": {
    "name": "Lucky Tiger 1000",
    "provider": "Pragmatic Play",
    "in_game_studio_credit": "'FAT PANDA' appears in small grey text bottom-left of every gameplay screen (base_game.png, base_win.png, settings.png, autoplay.png, rules pages, respin screens) instead of 'PRAGMATIC PLAY'. Fat Panda is a Pragmatic-Play-family content studio; provider is documented as Pragmatic Play per catalog metadata, but the visible in-game branding text is 'FAT PANDA'.",
    "theme": "Chinese Lunar New Year / zodiac-tiger theme. A large anthropomorphic tiger deity character (orange fur with black stripes, white muzzle/belly, wearing a red traditional Chinese tang-suit jacket with gold trim and a gold medallion necklace) presides over the game. Wealth/luck iconography throughout: maneki-neko lucky cat, money toad (three-legged jin chan), gold ingots, firecracker-style bell ornaments, temple drums and scrolls.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 15 desktop screenshots (1280x800) + zoomed crops. Direct high-resolution visual reading was used as the primary source; pytesseract OCR was attempted on every frame but consistently timed out (25s limit) due to high host CPU load at capture time — OCR is therefore NOT used as ground truth in this document; all texts/numbers below were read and cross-verified directly from the full-resolution screenshots and 4x-6x zoomed crops (scripts/zoom.py).",
    "method_notes": "Paytable payouts verified via zoomed crops of each symbol icon plus the adjacent value text. Line-pattern diagrams (5 fixed lines) verified via a 5x zoomed crop of the diagram row on rules_p3. The respin_win.png arithmetic (WIN $12.00 = 3 lines x $4.00 ingot payout, lines 1/3/5 all-filled while line 2 and 4 miss the one empty top-left cell) was independently re-derived from the line diagrams and matches exactly, which is the evidence used to conclude the 'x15' badge shown on the tiger in that frame is a decorative/cycling animation element, NOT an applied win multiplier (see anomalies).",
    "language": "English"
  },

  "color_palette": {
    "sky_and_background": "Pale blue sky at the top of promo/base screens; soft pink cherry-blossom trees at the left and right edges; warm golden/orange ambient light glow, especially on the preview screen.",
    "architecture": "Red temple/pagoda pillars and beams, green tiled pagoda roof eaves with gold roof-ridge ornaments, tan/beige stone plaza flooring in the foreground.",
    "reel_frame": "Thick carved gold/yellow ornate frame around the reel window; red vertical corner pillars with gold rings; red base bar beneath the reels holding CREDIT/BET/WIN text.",
    "reel_cell_background": "Tan/beige (parchment) panel behind the symbols with a faint darker-red repeating key/lattice pattern.",
    "logo_wordmark": "'LUCKY TIGER' rendered as bold gold/yellow 3D letters with a red outline and drop shadow, tilted slightly upward left-to-right; '1000' below it in green letters with a gold outline.",
    "ui_buttons": "Circular dark-brown/near-black buttons with white line-art icon glyphs (hamburger menu, speaker, 'i' info, spin-speed cycle, +/- bet, spin arrows). White circular outline ring around each button.",
    "credit_bet_text": "Yellow/gold 'CREDIT' and 'BET' labels with white dollar-amount values, on the red base bar.",
    "win_text": "'WIN' label in yellow/gold, dollar amount in large white bold text; 'WINNER'/'GOOD LUCK!' captions in white.",
    "accent_green": "Used for: paytable/rules navigation arrows and close-X (all three green), settings toggle-on switches, autoplay 'SKIP SCREENS' checked checkbox, 'START AUTOPLAY' button, respin symbol cord/tassels (jade green).",
    "accent_red": "Used for: architecture, the ingot-symbol pillow's frame accents, the bell/firecracker-style symbol body, WILD tile background, win-highlight glow (gold/yellow glow, not red), multiplier badge worn on the tiger's belly.",
    "accent_gold": "Frame, coins, ingots, cat symbol, tiger's medallion, wordmark."
  },

  "symbols": {
    "note": "Grid is 3 reels x 3 rows, so the paytable lists only a single payout value per symbol, for a 3-of-a-kind match (there is no 4- or 5-of-a-kind, since there are only 3 reels). All payouts below are read directly from paytable_p1.png (page 1/6, header 'GAME RULES', subtext 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.'). Values are at the demo bet shown ($2.00) unless noted as bet-multiples elsewhere.",
    "ranking_high_to_low": [
      {
        "name": "Maneki-neko lucky cat (highest-paying symbol)",
        "appearance": "White beckoning-cat figurine with a raised gold-clawed paw, gold ears/nose accents, red jeweled collar with a large gold bell.",
        "payout_3": "$40.00",
        "source": "paytable_p1.png, leftmost symbol"
      },
      {
        "name": "Money toad / jin chan (gold frog on coin pile)",
        "appearance": "Golden three-legged toad with red eyes and mouth, white belly, sitting on a pile of gold coins with a few red and green jewels scattered in the pile; a green ribbon/cord visible near its head.",
        "payout_3": "$10.00",
        "source": "paytable_p1.png, 2nd symbol"
      },
      {
        "name": "Gold ingot on purple pillow",
        "appearance": "A gold Chinese sycee/ingot (boat-shaped) wrapped with a red-and-gold ribbon, resting on a purple tasseled cushion.",
        "payout_3": "$4.00",
        "source": "paytable_p1.png, 3rd symbol; this is also the RESPIN FEATURE symbol shown filling the grid in respin_trigger.png / respin_play.png / respin_win.png"
      },
      {
        "name": "Chinese hand drum (rattle drum on stand)",
        "appearance": "Round hand-drum with a cream drumhead showing a green triskelion/swirl emblem, gold rim studded with gold nails, red and green side stripes, two red drumstick-balls on cords, gold stand.",
        "payout_3": "$3.20",
        "source": "paytable_p1.png, 4th symbol"
      },
      {
        "name": "Scroll rack",
        "appearance": "A gold-and-red lacquered rack holding three rolled cream parchment scrolls; the center scroll is unrolled slightly showing a green Chinese calligraphy character; gold roller ends with red/green banding and green tassels hanging from both ends.",
        "payout_3": "$2.00",
        "source": "paytable_p1.png, 5th symbol"
      },
      {
        "name": "Stacked red ornamental bells/orbs (lowest-paying symbol)",
        "appearance": "Two stacked round red spheres (bell/lantern-like), each decorated with a gold circular good-fortune emblem (interlocking scroll pattern), tied together with a green tasseled cord.",
        "payout_3": "$1.20",
        "source": "paytable_p1.png, 6th (rightmost) symbol"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Square red tile with a gold/yellow border showing the tiger character's head and raised fist, with the word 'WILD' in yellow letters with a red outline at the bottom of the tile.",
      "payout_3": "$100.00 (highest payout in the game)",
      "rules": "Verbatim from paytable_p1.png: 'This is the WILD symbol and substitutes for all symbols. It can appear on all reels.'",
      "source": "paytable_p1.png, shown centered below the 6-symbol row"
    },
    "no_separate_scatter_or_bonus_symbol": "No scatter/bonus symbol distinct from WILD was found on any screen; the only special symbol is WILD, and the game's single feature (RESPIN) is triggered either randomly on any spin or via a WILD-related random trigger (see features.respin_feature), not via a scatter count."
  },

  "technical_summary": {
    "grid": "3 reels x 3 rows, fixed grid (not a reel-strip cascading structure in the base game).",
    "paylines": "5 fixed paylines. Pay direction: left to right, starting from the leftmost reel (paytable_p1.png: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.'; rules_p3.png: 'All symbols pay from left to right on selected paylines.').",
    "payline_patterns": "Read from the 5 small line-diagrams on rules_p3.png (3x3 grids with highlighted cells): Line 1 = middle row (all 3 cells of row 2). Line 2 = top row (all 3 cells of row 1). Line 3 = bottom row (all 3 cells of row 3). Line 4 = diagonal from top-left to bottom-right (row1-col1, row2-col2, row3-col3). Line 5 = diagonal from top-right to bottom-left (row1-col3, row2-col2, row3-col1).",
    "win_calc_rules": "rules_p3.png verbatim: 'All wins are multiplied by bet per line. Respin wins are added to the payline win. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win. Respin win is awarded to the player after the round completes. Respin total win in the history contains the whole win of the cycle.'",
    "rtp_percent": 96.5,
    "rtp_source": "rules_p3.png: 'The theoretical RTP of this game is 96.50%'",
    "volatility": "MEDIUM. rules_p3.png badge reads 'VOLATILITY' with a row of 5 lightning-bolt icons, 4 of which appear filled/bright and 1 dimmed; however the accompanying text is authoritative and explicit: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' Documented as MEDIUM per the text, per project convention to trust text over icon-fill count.",
    "volatility_accessibility_flag": "The 4-of-5 filled lightning-bolt badge could visually mislead a sighted user (or automated icon-counting) into reading 'high' volatility; the definitive source for screen readers must be the adjacent text string ('Medium volatility...'), not the icon count.",
    "bet_min": "$0.05",
    "bet_max": "$250.00",
    "bet_source": "rules_p3.png: 'MINIMUM BET: $0.05  MAXIMUM BET: $250.00'",
    "demo_default_bet": "$2.00",
    "demo_starting_credit": "$100,000.00",
    "max_win": "25,000x bet, applies to both base game and respin rounds combined per round.",
    "max_win_source": "rules_p2.png 'MAX WIN' section: 'The maximum win amount is limited to 25,000x bet in both base game and respins. If the total win of a RESPIN round reaches 25,000x bet the round immediately ends, win is awarded and all remaining respins are forfeited.' Corroborated by rules_p5.png: 'The maximum win amount is limited to 25000X bet. If the total win of a round reaches 25000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.' Also promoted on preview.png: 'WIN UP TO 25000X IN RESPINS AND WITH MULTIPLIERS UP TO 1000X!'",
    "bonus_buy": "None found. No BUY BONUS / BUY FEATURE control was present on base_game.png, autoplay.png, settings.png, or any of the 6 info/rules pages. The RESPIN FEATURE is purely random-trigger, not purchasable.",
    "keyboard": "SPACE and ENTER start/stop the spin (rules_p3.png: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'). Holding SPACE also activates turbo spin per the on-screen hint 'HOLD SPACE FOR TURBO SPIN' shown on every gameplay screen.",
    "malfunction_clause": "rules_p3.png: 'Malfunction voids all pays and plays.'",
    "currency_view": "CREDIT and BET labels can be clicked to switch between coins view and cash view (rules_p4.png: 'Click on the labels to switch between coins view and cash view.')."
  },

  "features": {
    "respin_feature": {
      "name": "RESPIN FEATURE",
      "source": "rules_p2.png (page 2/6), verbatim",
      "trigger_natural": "'Randomly, at any spin, the RESPIN feature can trigger. When this happens, a random paying symbol is selected and the reels spin and stop with only that symbol, WILD symbols if any and blanks.'",
      "trigger_via_wild": "'Randomly, in the base game, whenever at least a WILD symbol hits and there is no multiplier applying to the win, the RESPIN feature may be triggered randomly. When that happens, a random symbol is selected as the respin symbol, all instances of the WILD symbol and the respin symbol are held in place and the game starts the RESPIN feature.'",
      "respin_mechanic": "'After this, the reels will respin and if new symbols of the same type or WILD symbols are added to the grid, they stay on the screen and a new respin is triggered.'",
      "end_condition": "'Respins end either when there are no more symbols of the randomly chosen type hitting after a respin or when the screen is completely filled with the chosen symbol.'",
      "full_screen_multiplier": "'At the end of the respin, if the screen is filled with the chosen symbol all winning combinations are multiplied by a random multiplier of x5, x10, x15, x25 or x1000.' (Same multiplier set is also stated on paytable_p1.png for 'a full screen of winning combinations' generally.) IMPORTANT: this multiplier only applies when the 3x3 grid is COMPLETELY filled with the chosen symbol (and/or WILDs) at the end of the respin sequence — if the respin ends with even one empty/blank cell remaining, no multiplier is applied to that round's win.",
      "cap_interaction": "If the round's total win reaches 25,000x bet, the round ends immediately, the win is paid, and remaining respins are forfeited (see technical_summary.max_win).",
      "captured_example": "respin_trigger.png -> respin_play.png -> respin_win.png document one full natural trigger cycle using the gold-ingot-on-pillow symbol (see 'symbols' and 'screens.respin_*' below); this particular example ended WITHOUT a fully-filled grid (one cell, top-left, stayed empty/blank), so per the rules above no multiplier was applied, even though the tiger character shows an animated 'x10' then 'x15' badge during the sequence — see 'anomalies' for the arithmetic proof."
    },
    "no_free_spins": "Confirmed absent. Despite the promo text on preview.png mentioning 'RESPINS' and 'MULTIPLIERS', all 6 info/rules pages and every captured gameplay screen show no free-spins mechanic, no free-spins counter, and no free-spins trigger symbol. The only feature in this game is the RESPIN FEATURE described above.",
    "no_bonus_buy": "Confirmed absent (see technical_summary.bonus_buy)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "layout": "Full-screen promo/splash shown before entering the game.",
      "content": "Center: the tiger character standing in a wide fighting stance, holding a gold ingot in its left paw and two red firecracker-shaped gift packets raised in its right paw, wearing a red tang-suit jacket with gold trim and a gold coin medallion on a red cord. Behind/around it: a red pagoda gateway with green tiled roof, pink cherry blossoms drifting, warm golden light rays.",
      "wordmark": "'LUCKY TIGER' in gold 3D letters with red outline, '1000' in green with gold outline, layered in front of the tiger's legs/waist.",
      "top_right": "A dark rounded 'VOLATILITY' badge with 5 lightning-bolt icons (4 bright, 1 dim) - same as rules_p3.png badge.",
      "center_right_icon": "A circular white 'refresh/enter' icon (two curved arrows forming a loop) on a dark circle - the entry/play button.",
      "bottom_banner": "Red ribbon banner with white/yellow bold text: 'WIN UP TO 25000X IN RESPINS AND WITH MULTIPLIERS UP TO 1000X!'",
      "color_blind_notes": "Promo max-win text is large high-contrast text (readable without color). Volatility badge relies on icon fill count as a secondary cue only; text equivalent not present on this screen (full text appears later on rules_p3.png)."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 grid centered on screen, inside a gold ornate frame with red corner pillars, set on a red-roofed pagoda plaza background (blue sky, pink blossoms at edges).",
      "title_banner_top_left": "'LUCKY TIGER 1000' wordmark (same styling as preview) displayed compactly top-left, overlapping the pagoda roofline.",
      "reel_cells": "Tan/beige panel with faint red lattice pattern, divided by thin gold column dividers; no row dividers visible (rows blend within each cell's individual symbol art).",
      "character_right": "The tiger character stands to the right of the reel frame, arms at sides, smiling; wears a decorative badge on its belly reading 'x25' in yellow numerals outlined in red on a red medallion shape with a gold/yellow ornate border.",
      "bottom_bar_left": "Two stacked round dark buttons with white icons: hamburger-menu ('≡', three horizontal lines) above, speaker/sound icon below; a separate round 'i' info button just to their right.",
      "bottom_bar_center_left": "'CREDIT $100,000.00' (yellow label, white value) above 'BET $2.00' (yellow label, red-tinted value), left-aligned on the red base bar.",
      "bottom_bar_center": "White text 'HOLD SPACE FOR TURBO SPIN' centered on the red base bar.",
      "bottom_bar_right": "Round '−' (decrease bet) white-outlined button, a large circular SPIN button (two white curved arrows forming a loop) in the center, a round '+' (increase bet) white-outlined button; below the spin button a pill-shaped 'AUTOPLAY' button with a small icon.",
      "bottom_left_corner": "'FAT PANDA' studio credit text in small grey letters.",
      "color_blind_notes": "All primary controls are white glyph-on-dark-circle icons distinguished by shape/symbol, not color. CREDIT/BET are yellow-on-dark text labels, readable independent of color vision.",
      "anomaly_flag": "The 'x25' badge on the tiger here is a STATIC decorative element of the character's idle pose/animation on this particular frame, not a live win multiplier readout — there is no win in progress on this screen (no WIN text shown) and the badge value does not correspond to any payout calculation on this frame."
    },

    "base_win": {
      "type": "win_screen",
      "content": "A base-game (non-feature) win: the visible 3x3 grid shows the red stacked-bell symbol in 4 of the 9 cells (top row all 3 cells, and middle-row-left cell) each with a bright yellow/gold glow halo indicating the winning line; remaining cells show the gold-ingot-on-pillow symbol (middle row center... wait see raw description), the drum symbol, the maneki-neko cat, and the scroll symbol filling the non-winning cells.",
      "win_readout": "Red base bar center: 'WIN $2.40' in gold/white bold text, with 'WINNER' in white beneath it.",
      "balance": "CREDIT $99,991.60, BET $2.00 (both bottom-left, same styling as base_game).",
      "character_state": "Tiger character shown with both paws together holding/cupping a glowing gold-white orb of light at chest height (a 'celebration' pose distinct from the idle base_game pose); no numeric multiplier badge visible on the tiger in this frame.",
      "color_blind_notes": "Win is signalled by BOTH a bright glow/halo around winning symbols AND explicit 'WIN $2.40' / 'WINNER' text — not conveyed by color alone."
    },

    "settings": {
      "type": "settings",
      "title": "'SYSTEM SETTINGS' in gold text, top-center of a dark semi-transparent rounded panel.",
      "close_control": "White 'X' in a white circle outline, top-right of the panel.",
      "left_column": "'GAME HISTORY' label (greyed out, non-interactive in this demo state) with an external-link icon; below it 'TOTAL BET' with a round white '−' button, a dark field showing '$2.00', and a round green '+' button.",
      "right_column_toggles": [
        {"label": "BATTERY SAVER", "description": "'SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED'", "state": "OFF (switch handle at left, white color, grey track)"},
        {"label": "AMBIENT MUSIC", "description": "'TURN ON OR OFF THE GAME MUSIC'", "state": "ON (switch handle at right, green track)"},
        {"label": "SOUND FX", "description": "'TURN ON OR OFF THE GAME SOUNDS'", "state": "ON (switch handle at right, green track)"}
      ],
      "color_blind_notes": "Each toggle's on/off state is conveyed by BOTH switch handle position (left=off, right=on) AND track color (grey=off, green=on) — position is the redundant non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "'AUTOPLAY SETTINGS' in gold text, top-center.",
      "close_control": "White 'X' top-right.",
      "checkboxes_row": [
        {"label": "TURBO SPIN", "state": "unchecked (empty white-outlined square)"},
        {"label": "QUICK SPIN", "state": "unchecked (empty white-outlined square)"},
        {"label": "SKIP SCREENS", "state": "checked (green filled square with a white checkmark)"}
      ],
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider: green filled track from left up to the handle, grey track beyond; round green handle positioned a little left of center; numeric value '100' shown to the right of the slider.",
      "action_button": "Large green rectangular button spanning most of the panel width: 'START AUTOPLAY (100)' in white bold text.",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside a filled square (shape + fill), not color alone. Primary action button has explicit text label."
    },

    "paytable_p1": {
      "type": "paytable",
      "page": "1/6",
      "header": "'GAME RULES' (title), subtext: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.'",
      "content": "A single row of 6 paying symbols left-to-right (highest to lowest value) each with its 3-of-a-kind payout printed beneath in white text: see 'symbols.ranking_high_to_low'. Below the row, centered: the WILD tile with its payout and substitution rule text (see 'symbols.wild'). At the very bottom, a paragraph (no heading) describing the full-screen multiplier: 'In the base game, whenever a full screen of winning combinations hits, all winning combinations are multiplied by a random multiplier of x5, x10, x15, x25 or x1000.'",
      "navigation": "Bottom-left: three green icons — left-pointing triangle (previous, appears dimmed/disabled since this is page 1), an 'X' (close), a right-pointing triangle (next). 'Page 1/6' text bottom-right. A separate white 'X' at the panel's top-right also closes the booklet.",
      "color_blind_notes": "Nav controls differentiated by shape (triangle-left / cross / triangle-right), not color alone."
    },

    "rules_p2": {
      "type": "rules",
      "page": "2/6",
      "header": "'RESPIN FEATURE'",
      "content": "Five paragraphs of body text (verbatim captured in features.respin_feature above) followed by a 'MAX WIN' sub-heading and its paragraph (verbatim captured in technical_summary.max_win).",
      "navigation": "Same green ◄ X ► + 'Page 2/6' as paytable_p1."
    },

    "rules_p3": {
      "type": "rules",
      "page": "3/6",
      "header": "'GAME RULES'",
      "volatility_badge": "Dark rounded pill labelled 'VOLATILITY' with 5 lightning-bolt icons (4 appear bright yellow/white, 1 appears dim/grey) directly under the header.",
      "content": "Paragraph on volatility (quoted in technical_summary.volatility); paragraph on win calculation (quoted in technical_summary.win_calc_rules); the 5 payline diagrams with numbers 1-5 (quoted/described in technical_summary.payline_patterns); RTP line 'The theoretical RTP of this game is 96.50%'; keyboard/malfunction paragraph; MINIMUM BET / MAXIMUM BET lines.",
      "navigation": "Same green ◄ X ► + 'Page 3/6'."
    },

    "rules_p4": {
      "type": "rules",
      "page": "4/6",
      "header": "'HOW TO PLAY'",
      "content": "Explains: +/- buttons change bet value and open the bet menu; SPIN button plays; hamburger-menu icon opens SETTINGS; a 'cycle' icon (three curved arrows) cycles spin speed (normal/quick spin/turbo spin); speaker icon toggles sound and music; 'i' icon opens the Information page; CREDIT/BET labels show balance/bet and are clickable to switch coins/cash view; +/- also open the bet menu with bet denominations; the circular refresh icon starts the game; AUTOPLAY button opens the automatic play menu and is clicked again to stop it.",
      "navigation": "Same green ◄ X ► + 'Page 4/6'."
    },

    "rules_p5": {
      "type": "rules",
      "page": "5/6",
      "header": "'SETTINGS MENU'",
      "content": "Bullet definitions: INTRO SCREEN toggles the intro screen; AMBIENT toggles ambient sound/music; SOUND FX toggles game sound effects; GAME HISTORY opens the game history page. Sub-heading 'INFORMATION SCREEN': ◄ / ► scroll between info pages, 'X' closes. Sub-heading 'BET MENU': explains COINS PER LINE and COIN VALUE +/- fields and that the bet menu shows number of lines and total bet in coins and cash. Repeats the max-win/25000x-cap paragraph (quoted in technical_summary.max_win).",
      "navigation": "Same green ◄ X ► + 'Page 5/6'."
    },

    "rules_p6": {
      "type": "rules",
      "page": "6/6",
      "header": "'AUTOPLAY'",
      "content": "'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "navigation": "Same green ◄ X ► + 'Page 6/6'.",
      "background_note": "Behind the dimmed rules panel, the underlying gameplay is faintly visible mid-respin: partial reel symbols and, on the right, the tiger character with a large 'x1000' badge text visible bleeding through the dim overlay — this is incidental (the info booklet happened to be opened while a respin/multiplier sequence was playing behind it), not part of this rules page's own content; it is not used as evidence for any documented value in this file."
    },

    "respin_trigger": {
      "type": "bonus (feature trigger)",
      "content": "Natural in-round trigger of the RESPIN FEATURE, captured mid-spin: the 3x3 reel area shows motion-blurred spinning symbols (colors visible: gold/purple blur top-left, red/green/gold blur top-center, red circular blurs on the right column and lower rows) — reels are still in motion.",
      "feature_indicator": "A red-and-gold ornate plaque/frame appears to the left of the reel window (new UI element not present in base_game.png), displaying the chosen respin symbol for this round: the gold-ingot-on-purple-pillow symbol, on a dark red background inside the plaque.",
      "caption": "White bold text on the red base bar: 'GOOD LUCK!' (replacing the usual 'HOLD SPACE FOR TURBO SPIN' hint).",
      "balance": "CREDIT $99,996.00, BET $2.00.",
      "controls_state": "The round SPIN button is replaced by a pink/magenta square-outline icon inside a white circle (a 'stop/skip' control, distinct from the normal curved-arrow spin icon) - AUTOPLAY label still visible beneath it, and the '+' bet button is dimmed/greyed out (bet cannot be changed mid-feature).",
      "color_blind_notes": "Feature entry is signalled by a NEW plaque element (position/shape) and changed caption text ('GOOD LUCK!'), not by a color cue alone."
    },

    "respin_play": {
      "type": "bonus (feature gameplay, mid-sequence)",
      "content": "3x3 grid mostly filled with the gold-ingot-on-pillow symbol: all cells hold the ingot symbol except the top-left cell, which shows a motion-blurred pink/red/gold streak (a symbol still animating into place or a non-matching symbol being cleared).",
      "character_multiplier_badge": "The tiger character (right side) displays a large yellow 'x10' numeral outlined in red, positioned above/beside its raised fist — larger and more prominent than the small idle 'x25' belly badge seen in base_game.png.",
      "caption": "'GOOD LUCK!' still shown on the red base bar.",
      "balance": "CREDIT $99,996.00, BET $2.00 (unchanged from respin_trigger.png at this point in the sequence — no win has been paid yet).",
      "note": "This is an intermediate animation frame; per features.respin_feature, the multiplier is only actually applied to the win at the very end of the respin sequence AND only if the grid ends completely filled. The 'x10' shown here is part of a cycling reveal animation, not a confirmed final value (compare to respin_win.png showing 'x15' at the actual end of this same sequence)."
    },

    "respin_win": {
      "type": "win_screen (feature result)",
      "content": "3x3 grid: 8 of 9 cells show the gold-ingot-on-pillow symbol, each with a bright gold glow halo; the top-left cell is empty/blank (grey, no symbol, no glow) — the grid did NOT end completely filled.",
      "win_readout": "Red base bar: 'WIN $12.00' in large gold/white text; beneath it, three small ingot-symbol icons followed by 'LINE 1 PAYS $4.00'.",
      "balance": "CREDIT $100,008.00 (up from $99,996.00 pre-feature by exactly $12.00), BET $2.00.",
      "character_multiplier_badge": "Tiger shows a yellow 'x15' numeral outlined in red on its badge, larger/more prominent than the idle version.",
      "arithmetic_check": "Using the 5 payline patterns (technical_summary.payline_patterns) against this exact grid (all cells filled except row1-col1): Line 1 (middle row) = fully filled -> pays $4.00 (matches the on-screen 'LINE 1 PAYS $4.00' readout exactly). Line 2 (top row) = misses row1-col1 -> no pay. Line 3 (bottom row) = fully filled -> pays $4.00. Line 4 (diagonal TL-BR) = misses row1-col1 -> no pay. Line 5 (diagonal TR-BL) = fully filled -> pays $4.00. Total = $4.00 x 3 lines = $12.00, matching the displayed WIN exactly with NO multiplier applied — consistent with the rule that the multiplier only triggers on a fully-filled grid, which this round did not reach.",
      "color_blind_notes": "Win amount and per-line payout are both explicit text; winning cells are marked by a bright glow AND (implicitly) their position on a completed line, not color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-left cluster is stable across all screens: hamburger-menu button (top), speaker/sound button (below it), then a separate 'i' info button to their right. CREDIT and BET labels are always in the same position (left of center on the red base bar). The info/rules booklet is a fixed linear 6-page sequence with consistent ◄ / X / ► controls and an explicit 'Page N/6' indicator on every page, which is reliable for programmatic page-position announcement.",
    "motor": "Primary targets (SPIN, +/-, AUTOPLAY) are large circular buttons clustered bottom-right. SPACE and ENTER are keyboard-operable alternatives to clicking SPIN, reducing the need for precise pointer control. Autoplay (with configurable spin count and a 'SKIP SCREENS' option) reduces the number of required interactions for extended play. During the RESPIN feature the normal spin button is replaced by a stop/skip icon and the bet +/- controls are disabled, which should be announced as a distinct interaction mode.",
    "color_blind": "Most functional state is conveyed redundantly through non-color cues: toggle switches by handle position, checkboxes by checkmark glyph, navigation arrows by triangle/cross shape, wins by explicit numeric text alongside any glow effect, and feature entry by caption text change ('GOOD LUCK!'). The one identified risk is the VOLATILITY icon badge (4-of-5 lightning bolts filled) which could be visually mis-read as 'high' by a user relying only on icon-fill count; the adjacent text ('Medium volatility games pay out steadily...') is the authoritative source and should be prioritized by any accessible rendering.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX and AMBIENT MUSIC are purely decorative toggles (per rules_p5.png definitions). All game state (spins, wins, feature triggers, bet/credit) is conveyed through on-screen text and visuals."
  },

  "not_captured": [
    "Bet menu screen showing COINS PER LINE / COIN VALUE denominations (referenced in rules_p4.png and rules_p5.png text but not itself captured as a screenshot).",
    "Game History screen (button present but greyed out/non-interactive in this demo session).",
    "A respin round that reaches a fully-filled 3x3 grid with a confirmed applied multiplier — the captured respin_win.png example ended with one empty cell and, per the rules, no multiplier applied to that win (see screens.respin_win.arithmetic_check). No screenshot documents the visual appearance of an actual applied x5/x10/x15/x25/x1000 multiplier win.",
    "A WILD-triggered RESPIN entry (features.respin_feature.trigger_via_wild) as opposed to the natural random trigger that was captured."
  ],

  "anomalies": [
    "Preview-screen promo text ('WIN UP TO 25000X IN RESPINS AND WITH MULTIPLIERS UP TO 1000X!') could suggest a free-spins-style feature to a new player, but all 6 rules pages and every captured gameplay screen confirm the ONLY feature is the RESPIN FEATURE (a Hold&Win-style mechanic) — there is no free spins mode in this game.",
    "The 'x25' badge on the tiger character's belly in base_game.png (idle state, no win in progress) is a static decorative element of the character's default pose/animation, not a live win-multiplier readout.",
    "In respin_play.png and respin_win.png the tiger displays cycling multiplier badge numbers ('x10' then 'x15') during and at the end of a RESPIN sequence, but the arithmetic in respin_win.png (WIN $12.00 = exactly 3 paylines x $4.00 ingot payout, verified against the payline diagrams, with NO multiplier factor) proves that in this specific captured example the badge number was NOT actually applied to the win — consistent with the documented rule that the multiplier only applies when the grid ends completely filled, and this round ended with one cell still empty. Accessible descriptions of respin outcomes should therefore rely on the explicit 'WIN $X' / 'LINE N PAYS $X' text, not on the tiger's badge number, unless the grid is confirmed fully filled.",
    "In-game studio branding text reads 'FAT PANDA' rather than 'PRAGMATIC PLAY' on every gameplay screen (see game.in_game_studio_credit)."
  ],

  "unreadable_or_uncertain": [
    "pytesseract OCR could not be run successfully on any of the 15 screenshots (all attempts timed out at 25s under high host CPU load); all texts/numbers in this document were instead verified by direct high-resolution visual reading and 4x-6x zoomed crops, cross-checked against internal arithmetic where possible (see game.method_notes and screens.respin_win.arithmetic_check). No numeric value in this document is unverified/guessed - values not clearly legible were simply omitted rather than invented.",
    "Whether a fully-filled RESPIN grid with an actually-applied multiplier looks visually different from the partially-filled example captured (e.g. whether the tiger badge then matches the arithmetic) — not observed in the available screenshots."
  ],

  "provider_known": true,
  "novelty": false,
  "novelty_notes": "Standard Pragmatic-Play-family 3x3/5-line Hold&Win-style respin slot; mechanics and screen set match established playbooks for this game family (cf. Triple Dragons a similar 3x3/5-line/Respin-Until-You-Win title documented in a prior wave)."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.