Lucky Mischief

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play 3 plays in 30 days · last one 2 weeks ago
✓ Working · checked 2 weeks, 1 day ago Verified · 24 Oct 2026
RTP 96.75%
Volatility High
Max win ×5000
Grid 5×5
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-mischief-b30/

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31 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 24 Oct 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Lucky Mischief

Everything pulled from Lucky Mischief into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×5000
layout 5×5
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

13 symbols
13 icons (ZIP)
Scatter
Scatter
Scatter

Fiery stone gate arch with a small horned demon skull and two blue horns; word SCATTER in red letters. 3, 4 or 5 anywhere give 10, 15 or 20 free spins. No own payout; not replaced by Wild.

Wild
Wild
Wild

Round-faced red devil head with white hair, dark blue horns and yellow eyes; gold ribbon reads WILD. Substitutes for all symbols except Scatter and Summoning Wild.

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 250.00 Multiplier
Summoning Wild
Summoning Wild
Wild

Orange-gold medallion with a golden letter W; carries x2 to x100 label in free spins. Turns all adjacent symbols into Wilds. Substitutes for all except Scatter and Wild. No payout.

Crown on chips
Crown on chips
High Pay

Gold crown with red velvet cap on a pile of red, blue and purple casino chips.

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 250.00 Multiplier
Slot machine
Slot machine
High Pay

Pink-magenta and purple slot cabinet with three red sevens in its window and a side lever.

MatchPayoutUnit
3x 25.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier
Roulette wheel
Roulette wheel
High Pay

Tilted purple and violet roulette wheel with a gold spindle on a blue stand.

MatchPayoutUnit
3x 25.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier
Playing cards
Playing cards
Low Pay

Two blue playing cards fanned out, showing a club and a spade.

MatchPayoutUnit
3x 10.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Green dice
Green dice
Low Pay

Two emerald-green dice with white pips.

MatchPayoutUnit
3x 10.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
A
A
Low Pay

Gold-orange capital A with ornate serifs.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier
K
K
Low Pay

Red capital K with gold edge.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier
Q
Q
Low Pay

Purple capital Q with gold edge.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier
J
J
Low Pay

Blue-teal capital J with gold edge.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier
10
10
Low Pay

Green number ten with gold edge.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier

Bonus modes

1 mode
Free Spins fs
Free Spins

3, 4 or 5 Scatters anywhere award 10, 15 or 20 free spins at the same bet size and level. Summoning Wilds carry multipliers x2 to x100, summed together and applied to wins. 2, 3, 4 or 5 Scatters retrigger for 5, 10, 15 or 25 more spins. Reels turn violet; a counter shows Remaining Free Spin.

Colour system

extracted from frames · HEX
Export palette
#1F202F base dominant 1 base
#282D4E base dominant 2 base
#2F5A57 base dominant 3 base
#58615C base dominant 4 base
#535B98 base dominant 5 base
#274537 base dominant 6 base
#1E1D2D free_spins dominant 1 free_spins
#2A554E free_spins dominant 2 free_spins
#292D4E free_spins dominant 3 free_spins
#5B5E5B free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Low symbols are told apart by letter or number shape, not only colour (A gold-orange, K red, Q purple, J blue-teal, 10 green). High symbols differ strongly by shape: crown, slot machine, roulette wheel, cards, dice.
  • Free spins differ from the base game by violet reels instead of dark green, plus red demon claws on the frame and the printed texts Remaining Free Spin and Last Free Spin.
  • Winning cells glow orange-yellow and are joined by a thin line while other cells are dimmed, so a win is visible by brightness and line, not by hue alone. Line numbers are printed on small blue tags at the reel edges.
  • The selected pill in Auto Spin and the selected row in Bet Options are marked by position and a highlight bar as well as colour; the GET STARTED button carries its text.
Screen Reader
  • Paytable and Rules panels are real DOM text; the reels themselves are canvas graphics without text labels.
Motor Accessibility
  • Large round spin button; Space key spins (hold Space for continuous spins, Space during a spin skips the animation); Auto Spin presets 10, 30, 50, 80, 1000; Max Bet shortcut in Bet Options; tap the spin button or game area to stop reels.
Hearing Accessibility
  • Wins and feature starts are shown by text banners (Free spins won!, Last Free Spin, Total Win), so no audio-only information was observed. A sound toggle is in the player menu.
Low Vision
  • Paytable and Rules panels are real text readable by screen readers; the reels are canvas graphics without text. The win banner, the Win strip and the line banner (for example 5 OF A KIND) print the amounts.

Media & assets

8 files · 8 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash, base game, a winning line (5 of a kind), Summoning Wild feature frame and win screen, Bet Options at minimum and maximum, Auto Spin panel.
Paytable (9 pages) and Rules (10 pages) read in full; payouts taken from the game's own panel text.
Free spins: trigger frame (three Scatters), gameplay, last free spin, mega win during the round and the full-screen total (10 Free Spins, TOTAL WIN 33.00).
RTP is not printed in the game (both panels read in full); not given.
No volatility indicator seen on any frame.
Win lines 06 to 25 on the paytable diagrams were not traced cell by cell; only lines 01 to 05 are described.
Default bet 15.00: its split into bet size and level was not printed on the frame. Bet sizes between 0.10 and 0.90 (apart from 0.30) were not seen.
On a free-spin frame the centre pill shows WIN 25.20 while the banner shows Total Win 7.80; their relationship is not printed and not explained.
Free Spins intro screen (if one exists) was not caught; the History panel was not opened.

Ask AI about Lucky Mischief

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lucky Mischief work? Keep it simple.

3, 4 or 5 Scatters anywhere award 10, 15 or 20 free spins at the same bet size and level. Summoning Wilds carry multipliers x2 to x100, summed together and applied to wins. 2, 3, 4 or 5 Scatters retrigger for 5, 10, 15 or 25 more spins. Reels turn violet; a counter shows Remaining Free Spin.

RTP 96.75%High volatilitymax win ×5000demo ✓

From the verified capture of 24 Oct 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Mischief vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-mischief-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-mischief-b30/
{
  "game": {
    "name": "Lucky Mischief",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game": "LUCKY MISCHIEF (same as catalog name; two-line title on splash: 'LUCKY' small cream-white letters above 'MISCHIEF' large flame-orange letters)",
    "theme": "Mischievous little red devil in a casino-themed underworld: candles, skulls, chains and glowing summoning circles mixed with roulette wheels, slot machines, dice and stacks of casino chips.",
    "art_style": "polished glossy 3D-rendered mobile-casual look with soft rounded cartoon characters, rich saturated colours, soft glows and gradients, warm fiery lighting on a dim purple and magenta underworld stage, portrait orientation, playful rather than frightening.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, colour-blind, motor-impaired readers) from 32 desktop-session frames (760x1360 portrait window), the DOM text of the Paytable panel taken by the team lead from the live build, and zoomed crops of the frames.",
    "method_notes": "Payout numbers were taken from the DOM text file _tl_paytable_dom.txt (the game's own printed text, not OCR). Which symbol owns which payout block was matched by eye on frames paytable_p1 and paytable_p2. Numbers that exist only because of arithmetic or because they sit on a neighbouring frame are labelled as derived.",
    "language": "English",
    "orientation": "portrait (760x1360 capture window); the game runs in a narrow tall column",
    "game_kind": "video_slot",
    "demo_url_gi": "2175036"
  },

  "color_palette": {
    "base_game_background": "Dim blue-violet haze at the very top, a dark purple and blue carved frame with chains, and a pink-magenta lower stage; reel field is dark green.",
    "reel_cells": "Dark forest-green panels with thin darker vertical dividers between the five columns (base game).",
    "frame": "Dark navy-purple stone frame with bat-wing shapes at the top corners, steel-blue chains hanging at both upper corners, a small purple gem at top centre, and lit candles (warm orange flame, cream wax) at both lower corners of the reel window.",
    "free_spins_background": "Reels turn PURPLE (muted violet), frame turns dark gold-brown with red demon claws gripping the top edge and a purple-pink gem between bat wings; the whole backdrop becomes glowing red-orange hellfire with a red pentagram circle under the lower area.",
    "win_banner": "Base-game message strip is dark steel-blue with cream-silver carved edges and lavender text; a normal win turns it red with flame and shows yellow-gold numerals; the Total Win banner is deep crimson with gold edge, purple gems and a small grey skull on top.",
    "controls_panel": "Dark navy panel with round dark-grey buttons; spin button is a dark blue disc with teal-cyan circular arrows and a small star, ringed in bronze-gold with two small horns at the top.",
    "popup_panels": "Bet Options, Auto Spin and the Paytable/Rules sheets use dark charcoal grey with white text, grey secondary text and orange accents.",
    "accent_colors": "orange, gold, crimson red, teal-cyan, purple, magenta pink, dark green",
    "accent_colors_where": "orange: confirm and start buttons, selected values and payout numbers in the panels; gold: win numerals, Total Win banner edge, wild and scatter lettering; crimson red: devil skin, win banner flame; teal-cyan: spin arrows; purple and magenta: free-spin reels, summoning glow, roulette and slot machine symbols; dark green: base-game reel field and dice."
  },

  "symbols": {
    "note": "12 symbols: 1 scatter, 1 wild, 1 summoning wild, 9 paying symbols. Payout columns are multipliers of the paytable value (5 / 4 / 3 of a kind), taken from the DOM text and matched to icons by eye. Multiply by bet size x bet level to get cash (rules). They are NOT multiples of the total bet.",
    "payout_unit_note": "Rules text: 'A bet line win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level.' Verified numerically on frame base_game_win_line.png: tier 25 x bet size 0.03 x level 1 = 0.75.",
    "special": [
      {
        "name": "Scatter",
        "appearance": "A fiery stone gate arch topped with a small horned demon skull and flanked by two blue horns, with a glowing orange-yellow opening in the middle. The word SCATTER is written across the gate in red letters with yellow glow.",
        "payouts": "no own payout numbers printed; paytable shows the label 'Scatter symbol' only",
        "rules": "3, 4 or 5 Scatters anywhere trigger Free Spins with 10, 15 or 20 spins. Pays no line win. Cannot be replaced by Wild or Summoning Wild (paytable text).",
        "source": "paytable_p1.png, paytable_p8.png/p9 text, DOM text"
      },
      {
        "name": "Wild",
        "appearance": "A round-faced red devil head with fluffy white hair, two dark blue horns and yellow slit eyes inside a glowing red-orange circle. A gold ribbon with the word WILD is written under the chin.",
        "payouts": {"5": 250, "4": 100, "3": 50},
        "rules": "Substitutes for all symbols except Scatter and Summoning Wild. Its payout block is the first one in the Paytable DOM order after Scatter.",
        "source": "paytable_p1.png (right column, top row), DOM text first 250/100/50 block (matching by eye: this block belongs to the Wild picture on the right, the crown block 250/100/50 is the other 250 block)"
      },
      {
        "name": "Summoning Wild",
        "appearance": "A round orange-gold medallion like a glowing summoning circle with a bold golden letter W in the centre; in the free spins it carries a multiplier label such as x2 in the centre instead. A little flaming red imp with bat wings and horns bursts out of it during the animation.",
        "payouts": "none printed (substitutes only)",
        "rules": "Triggers the Summoning Wild Feature. Substitutes for all symbols except Scatter and Wild. In free spins carries a multiplier x2 to x100.",
        "source": "paytable_p3.png (illustration), base_game_summoning_wild.png, free_spins_2.png"
      }
    ],
    "high_value": [
      {
        "name": "Crown on chips",
        "appearance": "A gold crown with a red velvet cap sitting on a pile of red, blue and purple casino chips.",
        "payouts": {"5": 250, "4": 100, "3": 50},
        "rank": "tied highest paying with Wild's block (250/100/50)"
      },
      {
        "name": "Slot machine",
        "appearance": "A pink-magenta and purple casino slot cabinet with three red sevens in its window and a small side lever. A small PG mark sits on its top.",
        "payouts": {"5": 125, "4": 50, "3": 25}
      },
      {
        "name": "Roulette wheel",
        "appearance": "A tilted purple and violet roulette wheel with a gold spindle on a blue stand.",
        "payouts": {"5": 125, "4": 50, "3": 25}
      }
    ],
    "mid_value": [
      {
        "name": "Playing cards",
        "appearance": "Two blue playing cards fanned out, showing a club and a spade on the faces.",
        "payouts": {"5": 50, "4": 20, "3": 10}
      },
      {
        "name": "Green dice",
        "appearance": "Two emerald-green dice with white pips.",
        "payouts": {"5": 50, "4": 20, "3": 10}
      }
    ],
    "low_value_letter_and_number_symbols": [
      {"name": "A", "appearance": "Gold-orange capital A with ornate serifs.", "payouts": {"5": 25, "4": 10, "3": 5}},
      {"name": "K", "appearance": "Red capital K with gold edge.", "payouts": {"5": 25, "4": 10, "3": 5}},
      {"name": "Q", "appearance": "Purple capital Q with gold edge.", "payouts": {"5": 25, "4": 10, "3": 5}},
      {"name": "J", "appearance": "Blue-teal capital J with gold edge.", "payouts": {"5": 25, "4": 10, "3": 5}},
      {"name": "10", "appearance": "Green number ten with gold edge.", "payouts": {"5": 25, "4": 10, "3": 5}}
    ],
    "payout_block_reconciliation": "ELEVEN payout blocks in total, all legible on frames paytable_p1 and paytable_p2: Wild 250/100/50, crown on chips 250/100/50, slot machine 125/50/25, roulette wheel 125/50/25, playing cards 50/20/10, green dice 50/20/10, and FIVE separate low symbols at 25/10/5 each (A, K, Q, J, 10). The five low symbols share identical payouts but are distinct symbols and are listed separately, never merged into one 'playing cards' entry. Resolved: an earlier mismatch against a text reference file was a transcription slip on the reference side, not a difference in the game; the game's own panel text and the frames agree on eleven blocks.",
    "colour_blind_note": "Low symbols are separated by letter or number shape, not only colour (A red-gold, K red, Q purple, J blue, 10 green). High symbols differ strongly by shape (crown, machine, wheel, cards, dice)."
  },

  "technical_summary": {
    "grid": "5 reels x 5 rows",
    "lines": "25 fixed bet lines (rules p1, paytable)",
    "line_direction": "Left to right only, from the leftmost reel; symbols must be in succession. Only the highest win per bet line is paid; simultaneous wins on different bet lines are added; all wins are shown in cash.",
    "payout_basis": "per_line - measured on base_game_win_line.png: five J on a V-shaped line, banner '5 OF A KIND', printed win 0.75 at total bet 0.75; J tier 5-of-a-kind = 25; 25 x 0.03 x 1 = 0.75 (derived by team lead and checked arithmetically).",
    "bet_formula": "Printed on the Bet Options panel: Bet Size x Bet Level x Base Bet = Bet Amount. Base Bet is 25 (printed), bet size 0.03 to 0.90, bet level 1 to 10.",
    "bet_min": 0.75,
    "bet_max": 225.0,
    "bet_source": "bet_min.png (0.03 x 1 x 25 = 0.75) and bet_max.png (0.90 x 10 x 25 = 225.00), both printed by the game.",
    "bet_size_values_seen": "0.03, 0.10, 0.30, 0.90 are visible on the wheel selector (other values between not seen on the frames).",
    "bet_level_values_seen": "1 to 10 (1, 2, 3 and 8, 9, 10 visible on the frames).",
    "default_bet": "15.00 on frame base_game.png (the split into bet size and level is not printed on that frame).",
    "demo_balance": "100,000.00 (FUN demo credit; label FUN is a demo marker on frames)",
    "max_win": "5000x of the bet amount; printed three times: splash ribbon 'Win up to 5000x!', paytable section Maximum Win (paytable_p7.png) and Rules. If the total win in the main game or the Free Spins Feature reaches 5,000x the spin ends.",
    "rtp": null,
    "rtp_note": "Not printed in the game: the Paytable and Rules panels were read in full (1983 and 4419 characters) and contain neither 'RTP' nor 'Return to Player'. No value is given here on purpose.",
    "volatility": null,
    "volatility_note": "No volatility indicator seen on any frame.",
    "bonus_buy": "None: no buy-feature button on the base screen and no text about buying in the rules (two-channel check by the capturer).",
    "jackpot": "No jackpot mentioned in Paytable or Rules text.",
    "keyboard": "PC version: Space starts a spin; holding Space continues spins until released; Space during a spin skips the reel animation; whenever exactly one on-screen button is available, Space activates it (rules p5-p6).",
    "stop_reels": "Tap the spin button or the game area during a spin to stop the reels (rules).",
    "autoplay_counts": "10, 30, 50, 80, 1000 (autoplay.png); the Stop button then shows the remaining number of spins (rules shows an example '98').",
    "fun_currency_note": "Amounts on frames are plain numbers; demo marker 'FUN' appears only in the capturer notes."
  },

  "features": {
    "summoning_wild": {
      "trigger": "During any spin, if 1 or more Summoning Wild symbols appear on the reels.",
      "effect": "All symbols adjacent (above, below, left and right) to each Wild symbol, including Summoning Wild symbols, are transformed into Wild symbols before wins are paid.",
      "base_game_multiplier": "none (the long strip message in the base game reads 'Wild Feature in free spins awards x2 to x100!')",
      "visual": "Little flaming red imps leap onto the grid and the cells around the Wild turn into Wild faces; a round W medallion marks the Summoning Wild (base_game_summoning_wild.png).",
      "source": "paytable_p3.png, p4.png, rules_p3.png, DOM text"
    },
    "free_spins": {
      "trigger": "3, 4 or 5 Scatters anywhere: 10, 15 or 20 free spins.",
      "message": "'Free spins won!' appears on a golden strip in the information banner (free_spins_trigger.png, three Scatters on reels 1, 3 and 4).",
      "bet": "Played at the same bet size and bet level as the triggering spin.",
      "multiplier": "During any free spin, 1 or more Summoning Wild symbols with multipliers x2 to x100 may appear. Wins are multiplied by the TOTAL SUM of all those multipliers (summed, not multiplied together) before being paid.",
      "retrigger": "2, 3, 4 or 5 Scatters during Free Spins award 5, 10, 15 or 25 more spins.",
      "counter": "Large text 'Remaining Free Spin:' with a big gold number at the bottom (free_spins_1.png shows 4). Last spin shows 'Last Free Spin' (free_spins_2.png).",
      "end_screen": "Full screen 'N Free Spins / TOTAL WIN amount / COLLECT' (win_screen_fs_total.png shows 10 Free Spins, TOTAL WIN 33.00).",
      "visual_difference_from_base": "Reels violet instead of dark green; red-orange hellfire background; red demon claws grip the top frame edge; no candles; no control panel (balance pills sit at the bottom instead, the spin controls are hidden).",
      "source": "rules_p4.png, paytable_p5.png, DOM text"
    },
    "maximum_win_cap": "5,000x of the bet amount ends the spin (main game or free spins)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash with a red imp with white hair, two blue horns, yellow eyes and tongue out holding a golden three-pronged pole, sitting on a dark purple podium. Title in the middle: 'LUCKY' in cream-white letters above a large flame-coloured 'MISCHIEF'. Below it three cream-gold lines: 'Cheeky wins coming your way with the Summoning Wild Feature! Win up to 5000x!'. Then a violet-blue button GET STARTED. At the bottom: provider logo PG Pocket Games Soft, 'Licensed in Malta' with MGA mark, 'Certified by GA / BMM', and the line 'PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED'.",
      "color_blind_notes": "Button is shape- and word-labelled (GET STARTED); max win is printed text."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait column. Top: frame with chains; centre: 5 reels x 5 rows on dark green panels; under the reels: a message strip; then an information bar; then a controls panel with the spin button in the middle.",
      "message_strip": "Dark steel-blue horizontal strip with scrolling lavender text. Frame base_game.png shows 'Wild Feature in free spins awards x2 t[o x100]'; the text scrolls.",
      "information_bar": "Three dark pills in one row: LEFT a profile icon (circle with person and three small lines) and balance 100,000.00; CENTRE a PG shield logo (at rest) which turns into a pill with the label 'WIN' and the last win amount after a win; RIGHT the bet amount (15.00 at start) with a coin-with-dollar icon button.",
      "controls": "Left to right: round Turbo button (lightning bolt, with a slash through it when turbo is off); minus button; large round SPIN button with bronze horns (teal circular arrows, star in the middle); plus button; round Auto Spin button (circular arrow with a play triangle).",
      "win_display": "On a win the strip turns red with flames and says 'Win' with the number (base_game_win_line.png: 'Win 0.75'); a banner on top of the frame names the combination, here '5 OF A KIND'. The winning cells glow orange-yellow and a thin line connects them, a number tag at the screen edge shows the line number (19 on that frame). The win amount (0.75) also floats at the middle of the winning line.",
      "colour_blind_notes": "Winning cells are marked by brightness and a light line; other cells are dimmed, so the win is visible without relying on hue. Line numbers are printed on small blue tags at the reel edges.",
      "sound_cue_substitutes": "Information strip texts replace audio alerts ('Free spins won!')."
    },
    "win_line_frame": {
      "type": "base_game (base_game_win_line.png)",
      "content": "Five blue-teal J symbols glow on a V-shaped line: left end bottom row of reel 1, rising to the middle row on reel 3 and back down to the bottom row on reel 5. Banner '5 OF A KIND' above the frame; strip says Win 0.75; balance 99,998.50; centre pill WIN 0.75; bet 0.75."
    },
    "summoning_wild_frame": {
      "type": "base_game (base_game_summoning_wild.png)",
      "content": "Many flame-covered red imps and Wild faces fill the lower and right part of the grid; two round W medallions sit in the bottom row (reels 2 and 4). Balance 99,991.75, bet 0.75, strip scrolls 'awards x2 to x100!'."
    },
    "win_screen": {
      "type": "win_screen (win_screen.png)",
      "content": "After the Summoning Wild feature: banner '5 OF A KIND' on top, floating 3.75 on the top row (intermediate figure), then a crimson banner 'Total Win 17.10'. Centre pill WIN 17.10, balance 100,032.55, bet 0.75.",
      "printed_on_frame": "17.10 (Total Win and WIN pill), balance after 100,032.55, bet 0.75, floating 3.75, line tag 1.",
      "derived_not_printed": "Balance before the win, 100,015.45, is computed by subtraction and is NOT printed on this frame."
    },
    "bet_options": {
      "type": "settings (bet_min.png, bet_max.png)",
      "content": "Bottom sheet 'Bet Options' with an X close button top right. Four column titles: Bet Size, Bet Level, Base Bet, Bet Amount (Bet Amount title in orange). Three scroll wheels with the selected row highlighted in a darker rounded bar: Bet Size 0.03/0.10/0.30/0.90 values, Bet Level 1 to 10, Base Bet fixed 25, Bet Amount the result in orange. Between the columns are the signs x, x and =. Two buttons at the bottom: 'Max Bet' (outlined orange) and 'Confirm' (solid orange).",
      "extremes": "Minimum 0.03 x 1 x 25 = 0.75; maximum 0.90 x 10 x 25 = 225.00. The Max Bet button looks dimmed after it is pressed (bet_max.png).",
      "colour_blind_notes": "Selected row is shown by position and a highlight bar, not colour alone."
    },
    "autoplay": {
      "type": "autoplay (autoplay.png)",
      "content": "Bottom sheet 'Auto Spin' with X close button. Label 'Number of Auto Spins' and five round pills: 10 (selected, orange text on a brown-orange fill), 30, 50, 80, 1000 (grey). Orange 'Start' button below.",
      "colour_blind_notes": "The selected pill differs by brighter text and filled background; the numbers are written as text."
    },
    "paytable": {
      "type": "paytable (paytable_p1..p9.png)",
      "content": "Dark panel titled 'Paytable' with a back arrow at top left. Subtitle 'Symbol Payout Values'. Symbols in two columns, each with 5 / 4 / 3 and the multiplier in orange next to its icon; Scatter has just the words 'Scatter symbol'. Below: Wild and Summoning Wild substitution notes, a 'Summoning Wild Feature' illustration with a fiery cross of imps around a Wild, the 'Free Spins Feature' illustration with three Scatter on fiery reels and a violet free-spins grid with a big x2, the Free Spins rules, 'Maximum Win', and 'Winning Bet Lines' with 25 small 5x5 diagrams numbered 01 to 25.",
      "bottom_menu": "A row of five round buttons with captions: Sound, Paytable, Rules, History, Quit. The active one is highlighted orange (Paytable here).",
      "pages": "9 frames from one scrolling panel",
      "bet_line_diagrams": "Each diagram is a small 5x5 grid of grey squares with orange squares marking the line. Line 01 = top row, 02 = second row, 03 = middle row, 04 = fourth row, 05 = bottom row. 06 and 07 are shallow V and inverted-V zigzags near the bottom and the second row; the others are zigzags or V and inverted-V shapes. Individual zigzag paths for 06 to 25 are visible on paytable_p9.png but not all have been traced cell by cell here."
    },
    "rules": {
      "type": "rules (rules_p1..p10.png)",
      "content": "Panel 'Game Rules' titled 'Lucky Mischief'. Sections: general text (5-reel, 5-row video slot; 25 fixed bet lines; bet level 1 to 10; bet size 0.03 to 0.90; selector names; Cash Wallet; Auto Spin), Summoning Wild Feature, Free Spins Feature, Maximum Win, Main Game button guide (Spin, PC keyboard, Stop for Auto Spin, Minus, Plus, User Profile, Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close) and Additional Information ('Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.')",
      "button_icons": "Spin = dark disc with teal arrows and bronze horns; Stop (autoplay) = a square dark-blue plate with orange frame showing the remaining spin count in teal; Minus/Plus = round grey buttons; User Profile = person in a circle; Bet Amount = dollar in a ring; Auto Spin = circular arrow with play triangle; Turbo = lightning bolt; Rules = i; Paytable = a pulse line; History = WIN with a swoosh; Sound = speaker; Quit = door with arrow; Close = X."
    },
    "free_spins_gameplay": {
      "type": "free_spins (free_spins_1.png, free_spins_2.png, free_spins_trigger.png)",
      "content": "Trigger: three Scatters on reels 1, 3 and 4 with a golden 'Free spins won!' strip; balance 100,006.30; bet 0.75. Gameplay: violet reels with the strip 'x2 to x100!' and 'Remaining Free Spin: 4', balance 99,977.80. Final spin: 'Last Free Spin', Summoning Wild with x2 in the middle cell, flaming imps in a cross around it, banner 'Total Win 7.80', centre pill WIN 25.20, balance 100,003.00.",
      "colour_blind_notes": "The mode change is not signalled by colour only: the text 'Remaining Free Spin' and 'Last Free Spin' is printed, the demon claws on the frame are a shape cue."
    },
    "win_screen_fs_total": {
      "type": "win_screen (win_screen_fs_total.png)",
      "content": "Full-screen popup over a hellfire background: '10 Free Spins' on top, 'TOTAL WIN' in purple-magenta letters, '33.00' in huge gold digits, a running red imp with a golden pole, stacks of chips and candles, and a blue-and-gold 'COLLECT' button at the bottom centre.",
      "printed_on_frame": "10 Free Spins, TOTAL WIN 33.00, COLLECT. No balances.",
      "derived_not_printed": "99,977.80 before and 100,010.80 after are taken from neighbouring frames, not from this frame."
    },
    "win_screen_mega": {
      "type": "win_screen (win_screen_mega.png)",
      "content": "Full-screen banner 'MEGA WIN 13.80' (purple letters, gold numerals) with the imp sitting at the top between candles and skulls, chips, dice and cards at the bottom. Shown during the free spins.",
      "printed_on_frame": "MEGA WIN and 13.80 only. The round total 33.00 comes from another frame."
    }
  },

  "interface_navigation": {
    "left_to_right_main_row": "Turbo, Minus, Spin, Plus, Auto Spin.",
    "information_bar": "Profile icon with balance (left), PG shield or WIN pill (centre), bet amount with coin icon (right).",
    "profile_menu": "Tapping the profile icon opens the player menu: Sound, Paytable, Rules, History, Quit (row with captions).",
    "motor_notes": "Spin has a large round target. Space key also spins. Auto Spin offers up to 1000 spins. Bet can be changed with Plus and Minus buttons or in the Bet Options wheel; Max Bet jumps straight to the maximum.",
    "audio_notes": "Sound button toggles sound on and off. Information is also printed in text for deaf players."
  },

  "accessibility_summary": {
    "blind_low_vision": "Panels Paytable and Rules are real text (DOM) and can be read by screen readers; the reels themselves are canvas graphics without text. The win line banner and the Win strip print the amounts.",
    "deaf_hard_of_hearing": "All wins and feature starts are shown by text banners (Free spins won!, Last Free Spin, Total Win).",
    "colour_blind": "Base game has dark green reels versus violet reels in free spins; difference is also marked by claws on the frame and the free spin counter text.",
    "motor": "Large spin button; keyboard Space; autoplay presets."
  },

  "unreadable_or_uncertain": [
    "RTP is not printed in the game (both panels read in full) - not given.",
    "Volatility indicator not seen.",
    "The default bet 15.00 in base_game.png: its split into bet size and level is not visible (0.10 x level 6 x 25 would give 15.00 but this was not seen printed).",
    "On free_spins_2.png the centre pill shows WIN 25.20 while the banner shows Total Win 7.80; the relationship (running total of the round, or another figure) is not printed and is not explained here.",
    "Line diagrams 06 to 25: only 01 to 05 are described cell by cell; the others are shown on paytable_p9.png and are not traced.",
    "Intermediate bet sizes between 0.10 and 0.90 (apart from 0.30) were not seen on frames.",
    "The Free Spins intro screen (if one exists) was not caught; hunted by capturer, see manifest not_captured.",
    "The in-game History panel was not opened (player journal)."
  ]
}

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