Lucky Lady's Clover

Demo, RTP 97.31%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 04 Aug 2026
RTP 97.31%
Volatility Low
Max win ×10000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-lady-s-clover-b10/

1,000 free requests / month · sign-up required

66 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Lucky Lady's Clover

Everything pulled from Lucky Lady's Clover into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
13 symbols catalogued · payouts OCR-verified
14 palette colors from frames
11 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.31% · single configuration
volatility Low
max_win_x ×10000
layout 5×3
paylines 9 fixed
bonus_buy No
mechanic Video Slot
release_date 2016

Symbols & paytable

13 symbols
13 icons (ZIP)
WILD (Fairy)
WILD (Fairy)
Wild

Framed portrait of a blonde fairy in a pale dress against a golden sky; substitutes all symbols except scatter and doubles the line win. Payout is a per-line coefficient x BET VALUE (per-line stake), not a fixed total-bet multiplier.

MatchPayoutUnit
2x 15.00 Multiplier
3x 500.00 Multiplier
4x 3000.00 Multiplier
5x 10000.00 Multiplier
SCATTER (Magician Hat)
SCATTER (Magician Hat)
Scatter

Green magician's top hat with a dark-red band; 3-5 anywhere award 15 free spins (all free-spin wins tripled, retriggerable). Unlike every other symbol, scatter pays from TOTAL BET, not BET VALUE - its coefficient is already a total-bet multiplier.

MatchPayoutUnit
2x 3.00 Multiplier
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 600.00 Multiplier
Pot of gold
Pot of gold
High Pay

Dark grey/black cast-iron cauldron brimming with gold coins. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
2x 5.00 Multiplier
3x 40.00 Multiplier
4x 200.00 Multiplier
5x 800.00 Multiplier
Rainbow
Rainbow
High Pay

Multicoloured rainbow arc rising out of two white clouds. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
2x 5.00 Multiplier
3x 40.00 Multiplier
4x 200.00 Multiplier
5x 800.00 Multiplier
Horseshoe
Horseshoe
High Pay

Tan/gold horseshoe with visible nail holes, open end facing up. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 25.00 Multiplier
4x 125.00 Multiplier
5x 500.00 Multiplier
Four-leaf clover
Four-leaf clover
High Pay

Bright green four-leaf clover / shamrock leaf. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 20.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
Gold coin
Gold coin
High Pay

Round gold coin embossed with a small shamrock/clover design. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 20.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
A
A
Low Pay

Green letter A. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 15.00 Multiplier
4x 75.00 Multiplier
5x 150.00 Multiplier
K
K
Low Pay

Red letter K. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 15.00 Multiplier
4x 75.00 Multiplier
5x 150.00 Multiplier
Q
Q
Low Pay

Gold/yellow letter Q. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier
J
J
Low Pay

Purple/magenta letter J. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier
10
10
Low Pay

Blue number 10. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier
9
9
Low Pay

Cyan/turquoise number 9; the only letter/number symbol with a printed 2-of-a-kind payout. Payout is a per-line coefficient x BET VALUE; true total-bet multiplier = coefficient / active line count (1-9), not fixed.

MatchPayoutUnit
2x 5.00 Multiplier
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 125.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 grid, 9 fixed paylines, player selects 1-9 active lines (LINE COUNT) and BET VALUE 0.10-1.00 per line; TOTAL BET = LINE COUNT x BET VALUE (0.10-9.00 FUN).

Free Spins fs
Free Spins

Triggered by 3, 4 or 5 SCATTER (magician hat) symbols anywhere on the grid: 15 free spins played at the triggering bet and lines; all free-spin wins are tripled; free spins can be retriggered (retrigger award amount not stated in the rules).

Bonus Mode gamble
Gamble Round

Available after any base-game win: guess the color (stake x2) or exact suit (stake x4) of a face-down card from a 52-card deck; a loss forfeits the whole accumulated gamble win; play is capped at 1/4 of the maximum win.

Colour system

extracted from frames · HEX
Export palette
#201B14 base dominant 1 base
#5A5328 base dominant 2 base
#64574B base dominant 3 base
#48382C base dominant 4 base
#A09E28 base dominant 5 base
#AB9A57 base dominant 6 base
#161F0C free_spins dominant 1 free_spins
#256111 free_spins dominant 2 free_spins
#5B591E free_spins dominant 3 free_spins
#378E16 free_spins dominant 4 free_spins
#1F1A13 bonus dominant 1 bonus
#5A5328 bonus dominant 2 bonus
#63584C bonus dominant 3 bonus
#4A3628 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD (fairy portrait) and SCATTER (green magician hat) are told apart from every other symbol by unique icon shape, not color.
  • Payline-number plaques on both wooden side-rails pair a color with a printed digit (top to bottom: 2 yellow, 4 red, 6 orange, 8 yellow-green/lime, 1 blue, 9 crimson/red, 7 cyan/turquoise, 5 green, 3 magenta/pink), so line numbers are never color-only.
  • Letter/number symbols use one accent color each (A green, K red, Q gold/yellow, J purple/magenta, 10 blue, 9 cyan/turquoise) but each is also distinguished by its own letterform or digit shape.
  • Winning symbols get a bright gold outline box in addition to a red connecting payline, so a win is legible by shape/position, not color alone.
  • The nine payline diagrams on the Rules & Lines page use nine distinct colors (Line1 red, Line2 green, Line3 yellow, Line4 blue, Line5 turquoise, Line6 purple/indigo, Line7 orange, Line8 red/crimson, Line9 yellow-green/lime), each also numbered - residual risk noted as the colors are the primary way to tell lines apart at a glance.
Screen Reader
  • Control positions are stable across states: BALANCE far left, then LINE COUNT / MAX BET / SPIN / AUTO SPINS / BET VALUE / TOTAL BET left to right on the bottom bar, three round icon buttons fixed top-right. The info overlay has one persistent left-hand tab list (Settings/Paytable/Rules & Lines/History).
Motor Accessibility
  • Large round/pill hit targets throughout the bottom bar; the central SPIN button is the largest target on screen. A 'Spacebar to spin' setting (checked by default in Settings) offers a keyboard alternative to clicking.
  • AUTO SPINS panel offers fixed round counts (10 up to 1000) plus configurable auto-stop conditions (on any win, if bonus won, if single win/balance change exceeds an amount), reducing the number of required manual actions.
Hearing Accessibility
  • No audio-only information observed; the only audio elements are decorative Music and Sound-effects volume sliders in Settings. All game state (balance, bet, win amounts, free-spins count, gamble odds) is conveyed as on-screen text.
Low Vision
  • Info panel (Settings/Paytable/Rules & Lines/History) is plain white body text on a near-black panel throughout the 16 rules pages and 2 paytable pages, high contrast.
  • Bottom-bar stepper controls (LINE COUNT, BET VALUE) use large round green +/- glyph buttons, not small or color-only controls; the central SPIN button is the largest target on screen.

Media & assets

4 files · 4 types
29 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game (5x3 grid, 9 paylines), both paytable pages, all 16 rules pages, settings panel, autoplay panel, free spins (trigger transition + gameplay), a base-game win screen, and a 4-frame gamble-round sequence (entry, win reveal, compounded win, loss) - plus the logo.
Dedicated end-of-free-spins total-win summary screen not captured - the round completed between two capture cycles. Its existence/payout is proven by balance (955.00 FUN through freespin 10 of 15, risen to 957.10 FUN after the round ended, consistent with the tripled-win rule), but the screen's appearance is unknown.
Volatility rating is not stated anywhere in the 16 rules pages, 2 paytable pages, or any other captured screen; the value low used elsewhere in this record comes from the provider catalogue, not from the demo itself.
Function of the top-right badge/medal-rosette icon (star inside a ribboned rosette) on the base game screen was not confirmed by a dedicated click-through capture; may be a settings shortcut, a rewards/promotions button, or something else.
Exact free-spins retrigger award amount is not printed verbatim in the rules (only 'Free spins can be retriggered' is stated); not assumed to equal the initial 15.
An explicit maximum-win multiplier (e.g. 'max win Nx') is not printed anywhere in the captured screens; only the gamble round's own cap ('1/4 of the maximum win') references it indirectly.
Which specific suit button was pressed immediately before the losing card reveal in the gamble sequence could not be independently confirmed from the pixels (no pressed/highlighted state visible); the loss outcome itself is independently proven by the balance returning unchanged.

Ask AI about Lucky Lady's Clover

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lucky Lady's Clover work? Keep it simple.

Triggered by 3, 4 or 5 SCATTER (magician hat) symbols anywhere on the grid: 15 free spins played at the triggering bet and lines; all free-spin wins are tripled; free spins can be retriggered (retrigger award amount not stated in the rules).

RTP 97.31%Low volatilitymax win ×10000demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Lady's Clover vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-lady-s-clover-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-lady-s-clover-b10/
{
  "game": {
    "name": "Lucky Lady's Clover",
    "provider": "BGaming",
    "theme": "Irish luck / four-leaf-clover folklore set in a sunlit green forest. A blonde fairy in a flowing pale dress with flowers and a green ribbon in her hair (the WILD symbol) presides over lucky charms: a four-leaf clover, a golden coin, a rainbow, a horseshoe, a pot of gold, and a green magician-style top hat (the SCATTER symbol) with a red band and buckle.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800) plus zoomed crops. All 16 rules pages and both paytable pages were read directly from the images (see method_notes on OCR).",
    "method_notes": "pytesseract OCR was attempted on every screenshot but consistently timed out (25-60s, tried repeatedly) because the host was under sustained system-wide CPU contention from other concurrent capture agents (load average 17-28 on a 6-core machine, outside this task's control). All text in this document was instead read directly from the full-resolution images and targeted zoom crops (scripts/zoom.py) via direct visual inspection, which is the primary source of truth here rather than an OCR fallback. Numbers are cross-checked against balance deltas and against the manifest's own capture notes; where the manifest's paraphrase did not match what the pixels actually show, the pixel reading was used and the discrepancy is flagged in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "payout_math_critical_note": {
    "summary": "This is a classic BGaming build with a PLAYER-ADJUSTABLE line count. The paytable numbers are RAW PER-LINE COEFFICIENTS, not currency amounts. Confirmed by the manifest's own controlled experiment: paytable_p1/p2 were shot at BET VALUE=1 and re-shot at BET VALUE=0.1 (helper crop _paytable_recheck_bv01.png) and the printed numbers (e.g. WILD 5x=10000, horseshoe 5x=500) were IDENTICAL both times, proving they do not rescale with the bet-per-line control.",
    "controls": "Two independent controls at the bottom bar: LINE COUNT (integer 1-9, how many of the 9 fixed paylines are active) and BET VALUE (0.1-1, the stake placed on each active line). TOTAL BET = LINE COUNT x BET VALUE, shown live in the 'TOTAL BET' field. Confirmed verbatim in rules page 5 (rules_p5.png / rules_p6.png): \"The Total Bet field displays your total bet, equal to the number of selected lines multiplied by the bet per line value.\"",
    "conversion_rule": "Actual currency win on a payline = (paytable coefficient for that symbol/count) x BET VALUE (the per-line stake active at spin time). This is confirmed verbatim in rules page 8 (rules_p8.png): \"Payline wins are multiplied by the bet per line value, except for Scatters.\" Because BET VALUE, not TOTAL BET, is the multiplier, a symbol's currency win on a line does NOT depend on how many lines (LINE COUNT) are active -- LINE COUNT only controls how many lines can independently pay in the same spin, and 'coinciding wins on several active paylines are added' (rules_p6.png).",
    "total_bet_multiplier_caveat": "A 'multiplier of the total stake' for a payline win is therefore not a fixed property of a symbol -- it equals (coefficient x BET VALUE) / (LINE COUNT x BET VALUE) = coefficient / LINE COUNT, i.e. it varies with how many paylines the player has chosen to activate. This document always states the raw paytable coefficient and, where relevant, the BET VALUE used, rather than silently presenting the coefficient as a total-bet multiplier.",
    "scatter_exception": "The SCATTER symbol (green magician hat) behaves DIFFERENTLY, exactly as flagged: rules page 8 states verbatim \"Scatter pays in any part of display from total bet value.\" So scatter wins are (scatter paytable coefficient) x TOTAL BET, not x BET VALUE -- unlike every other symbol. This is read directly off the rules text, not inferred.",
    "observed_example": "win_screen.png (base game, LINE COUNT=9, BET VALUE=0.1, TOTAL BET=0.90 FUN): the win panel reads 'TOTAL WIN: 7.00 FUN' and, in a separate readout, 'LINE 1 PAYS 3.00 FUN'. Two red highlighted paylines are drawn across the reels connecting WILD, WILD, A, A and WILD, K, Q symbols. Because at least two winning lines are summed ('coinciding wins on several active paylines are added') and the WILD symbol itself doubles a line's win when it takes part in the combination, the exact per-line arithmetic for this specific spin was not independently re-derived symbol-by-symbol; the frame is offered as a real, verified example of the payout mechanic in action, not as a worked proof of the formula."
  },

  "color_palette": {
    "base_game_background": "Sunlit green forest: tall tree trunks in warm brown at the left and right edges, bright yellow-green foliage and dappled sunlight filling the corners behind the reel frame.",
    "frame": "Dark brown carved-wood cabinet frame around the reels with a scalloped wooden crest at the top bearing the logo. Vertical wooden side-rails on both left and right are studded with nine small brown four-leaf-clover-shaped wooden plaques, each showing a single coloured digit (see 'payline_indicators').",
    "reel_cells": "Warm brown vertical wood-plank panels behind each symbol, no cell dividers other than the plank grain; symbols float directly on the wood with a soft drop shadow.",
    "free_spins_background": "During free spins the reel background changes to a flat mid-green panel and each symbol sits inside its own dark-outlined circular tile (a distinct visual state from the base game's plain wood planks).",
    "menu_panel": "Info/settings/paytable/rules panel: near-black translucent panel with a thin gold-brown top rule line, white body text, and a dimmed wood-and-letters background from the base game showing through faintly behind it.",
    "gamble_panel": "Same dark wood cabinet frame as the base game; a white-bordered square card-back tile at the centre with a green four-leaf-clover pattern; suit icons in flat grey/black (spade, club) and dark red (diamond, heart); a grey 'Black' button and a dark maroon-red 'Red' button.",
    "accent_colors": "Gold/yellow for the game title and headings; green for active/positive controls (SPIN button, active checkmarks, slider fill); red for the volume/music slider fill and for the 'Red' gamble button and red suit icons; the nine payline-indicator digits and the nine line diagrams each use a distinct colour (yellow, red, orange, yellow-green/lime, blue, crimson, cyan/turquoise, green, magenta/pink) to tell the 9 lines apart without relying on numbers alone."
  },

  "payline_indicators": {
    "description": "Along both the left and right wooden side-rails of the reel frame, nine small carved four-leaf-clover plaques are stacked vertically, each bearing one coloured digit. Read top to bottom on the left rail: 2 (yellow), 4 (red), 6 (orange), 8 (yellow-green/lime), 1 (blue), 9 (crimson/red), 7 (cyan/turquoise), 5 (green), 3 (magenta/pink). The right rail mirrors the same sequence and colours. These correspond one-to-one to the nine coloured payline diagrams shown on the Rules & Lines page (Line 1-Line 9), letting a player see which line numbers are represented at a glance; colour is reinforced by the printed digit, so the information is not colour-only.",
    "source": "base_game.png, cross-checked against the Line 1-9 diagrams on rules_p1.png"
  },

  "symbols": {
    "note": "All identities and payout coefficients read directly from paytable_p1.png and paytable_p2.png (zoomed crops used to resolve the lower rows). Coefficients are per-line, at BET VALUE=1 x N-of-a-kind on an active payline (see 'payout_math_critical_note' for how to convert to a currency win).",
    "wild": {
      "name": "WILD (\"Fairy\")",
      "appearance": "A framed sepia/warm-toned portrait of a young blonde woman with curled hair, a flower-and-fern hair ornament, a teal ribbon at her shoulder, and a pale off-shoulder dress, set against a cloudy golden sky; framed in a thin gold border.",
      "payouts": {"5": 10000, "4": 3000, "3": 500, "2": 15},
      "rules": "\"Substitutes any symbol in a line (but scatter) and doubles a line winning combination.\" Rules page 9 (rules_p9.png) restates this as: \"Fairy is a Wild that substitutes any symbol in a line (but Scatter) to complete a winning combination and multiply all winnings by 2.\""
    },
    "scatter": {
      "name": "SCATTER (\"Magician Hat\")",
      "appearance": "A green top hat with a wide brim, a dark-red band and a small square buckle at the front, rendered with a glossy highlight (matches a leprechaun/magician hat).",
      "payouts": {"5": 600, "4": 50, "3": 10, "2": 3},
      "rules": "\"3, 4 or 5 scatters in any part of display add 15 freespins. All free spin wins are tripled!\" Rules page 8-9 add: \"Wins for scatter are added to active paylines. Free spins can be retriggered.\" Scatter pays from TOTAL BET, not BET VALUE (see payout_math_critical_note)."
    },
    "high_value": [
      {"name": "Pot of gold", "appearance": "A dark grey/black cast-iron cauldron/pot brimming with gold coins, small drips of gold at the rim.", "payouts": {"5": 800, "4": 200, "3": 40, "2": 5}},
      {"name": "Rainbow", "appearance": "A multicoloured rainbow arc rising out of two small white clouds.", "payouts": {"5": 800, "4": 200, "3": 40, "2": 5}},
      {"name": "Horseshoe", "appearance": "A tan/gold horseshoe with visible nail holes, open end facing up.", "payouts": {"5": 500, "4": 125, "3": 25}},
      {"name": "Four-leaf clover", "appearance": "A bright green four-leaf clover / shamrock leaf.", "payouts": {"5": 400, "4": 100, "3": 20}},
      {"name": "Gold coin", "appearance": "A round gold coin embossed with a small shamrock/clover design.", "payouts": {"5": 400, "4": 100, "3": 20}}
    ],
    "low_value_letters_numbers": [
      {"name": "A", "color": "green", "payouts": {"5": 150, "4": 75, "3": 15}},
      {"name": "K", "color": "red", "payouts": {"5": 150, "4": 75, "3": 15}},
      {"name": "Q", "color": "gold/yellow", "payouts": {"5": 125, "4": 50, "3": 10}},
      {"name": "J", "color": "purple/magenta", "payouts": {"5": 125, "4": 50, "3": 10}},
      {"name": "10", "color": "blue", "payouts": {"5": 125, "4": 50, "3": 10}},
      {"name": "9", "color": "cyan/turquoise", "payouts": {"5": 125, "4": 50, "3": 10, "2": 5}, "note": "The only letter/number symbol with a printed 2-of-a-kind payout; A/K/Q/J/10 pay only from 3-of-a-kind up."}
    ]
  },

  "technical_summary": {
    "reels": "5 reels x 3 rows, fixed grid size (no expanding reels observed).",
    "paylines": {"count": 9, "adjustable": "Player-selectable via LINE COUNT control, 1 to 9 (verified floor/ceiling: _line_count_min.png shows LINE COUNT=1 TOTAL BET=0.10; _line_count_max.png shows LINE COUNT=9, all 9 numbers lit on both side-rails, TOTAL BET=0.90)."},
    "bet_value_range": {"min": 0.1, "max": 1, "source": "_bet_value_min.png / _bet_value_max.png (plus-button visibly greyed/disabled at the ceiling)"},
    "total_bet_range": {"min": 0.10, "max": 9.00, "currency_shown": "FUN (demo play-money)", "source": "computed and confirmed live: LINE COUNT(max 9) x BET VALUE(max 1) = 9.00, and the MAX BET button independently reproduces the same 9/1/9.00 state (_max_bet_confirm.png)"},
    "rtp_percent": 97.31,
    "rtp_source": "rules_p1.png, verbatim: \"Theoretical payout is 97.31%.\"",
    "volatility": "Not stated anywhere in the captured screens (no volatility indicator, badge, or text found in the 16 rules pages or 2 paytable pages). Not invented.",
    "max_win": "Not printed anywhere in the captured screens as an explicit 'max win Nx' figure. The gamble round's own text caps play at \"1/4 of the maximum win\" (rules_p11/p12) but the underlying maximum-win figure itself is never shown on screen.",
    "win_evaluation": "Wins pay left-to-right on consecutive reels of an active payline (rules_p8.png). Only the single highest win is paid per active payline; wins from multiple different active paylines that land in the same spin are added together. Malfunction voids all plays and pays (rules_p16.png).",
    "bonus_buy": "Confirmed absent: the full control bar (LINE COUNT / MAX BET / SPIN / AUTO SPINS / BET VALUE / TOTAL BET) has no purchase control, and the 16-page rules text describes every mechanic (paylines, wild, scatter/free-spins, gamble) without mentioning a buy-feature option.",
    "autoplay": "Accessed via the AUTO SPINS button. Panel offers fixed round counts of 10/25/50/75/100/250/500/750/1000 or Off, plus optional stop conditions: 'On any win', 'If bonus game is won', 'If single win exceeds [amount]', 'If cash balance increases by [amount]', 'If cash balance decreases by [amount]' (checkboxes with adjacent numeric input fields for the last three).",
    "settings": "Music volume slider (red fill), Sound-effects volume slider (red fill), and an 'Spacebar to spin' checkbox (checked by default, red checkmark) to enable the spacebar as a spin hotkey.",
    "malfunction_and_session_clause": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" (rules_p16.png, verbatim). Game Version 1.0.0 is printed at the very end of the rules text, confirming this is the final page."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 SCATTER (green magician hat) symbols anywhere on the 5x3 grid award 15 free spins (fixed count -- the rules do not describe a variable award by scatter count, unlike some BGaming titles).",
      "win_multiplier": "\"All free spin wins are tripled!\" (paytable, rules_p1.png/paytable_p1.png, verbatim). This is a flat 3x multiplier applied to every free-spin win, not a progressive/ladder multiplier -- no multiplier meter or track was observed on the free-spins gameplay screen.",
      "retrigger": "\"Free spins can be retriggered\" (rules_p8/p9.png) -- landing 3+ scatters again during the feature adds more free spins; the exact retrigger award amount is not separately stated (presumably the same 15, but not printed verbatim, so not asserted here).",
      "bet_during_feature": "\"Free spins are played at the same bet and lines as the round activating these spins\" (rules_p5/p6.png) -- LINE COUNT and BET VALUE are locked to whatever was active on the triggering spin.",
      "visual_state": "Trigger transition: the whole 5x3 grid is briefly covered by a tiled bright-green four-leaf-clover pattern (free_spins_trigger.png) while the spin button shows 'FREESPIN 2 OF 15'. During gameplay (free_spins_gameplay.png) each symbol is displayed inside its own dark-circle tile on a flat green panel background (visually distinct from the base game's plain wood-plank cells), and the spin button continues to show a live 'FREESPIN N OF 15' counter.",
      "not_captured_summary_screen": "A dedicated end-of-free-spins total-win summary screen was NOT captured as its own frame -- the round completed between two synchronous capture cycles (see manifest 'feature_coverage'/'not_captured'). Its existence and payout are nonetheless proven numerically: balance was a stable 955.00 FUN through freespin 10 of 15 and had risen to 957.10 FUN by the time capture resumed after the round ended, an increase consistent with the tripled-win rule. The exact appearance of that summary screen is unknown and is NOT invented here."
    },
    "gamble_round": {
      "availability": "\"If you win in the main game, the gambling option becomes available to you\" (rules_p10.png). A Gamble control appears in place of the normal spin controls after any winning base-game spin; per the manifest, it auto-collects (banks the win) if the player does not act within a few seconds.",
      "objective": "Guess the colour (Red/Black) or the exact suit (Clubs/Spades/Hearts/Diamonds) of a single face-down card drawn from a 52-card deck. \"Your current win becomes the stake for the gambling round.\"",
      "payout_multipliers": "Correct colour guess: stake x2 (\"Color possible win\"). Correct suit guess: stake x4 (\"Suit possible win\"). Both possible-win amounts are shown live on screen next to the Black/Red buttons and the four suit icons respectively.",
      "loss_condition": "\"If you lose, the gambling round will stop automatically and you will return to the main game\" -- the accumulated gamble win is forfeited entirely on a loss (not just the last step).",
      "ceiling": "\"You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win.\" If the NEXT potential win would exceed that ceiling, the round is closed automatically and the already-won amount is credited; otherwise the player keeps a choice to continue or press Back to collect.",
      "back_button_behavior": "The Back button appears once a round is lost or the maximum-winning ceiling is reached, returning the player to the main game (crediting any win on a ceiling-stop, crediting nothing new on a loss). If Back is not clicked, the same outcome happens automatically after a short delay.",
      "autoplay_interaction": "During Auto Spins, a red 'Gamble' toggle button lets the player opt to auto-gamble after every win; toggling it off (or losing / collecting) returns play to Auto Spins mode.",
      "ui_layout": "Centred face-down card tile (white border, green four-leaf-clover pattern back) with a 'History' strip above it showing thumbnails of previously revealed cards this round; 'Current Win' readout top-right in gold text; 'Suit possible win' label above the card and 'Color possible win' label below it, both in gold text with the live FUN amount; two black/grey suit-icon buttons (spade, club) to the left of the card and two dark-red suit-icon buttons (diamond, heart) to the right; a grey 'Black' button bottom-left and a dark maroon-red 'Red' button bottom-right. The normal green SPIN button is replaced by a static gold coin-bag icon while gambling is in progress, and MAX BET / AUTO SPINS are greyed out/disabled.",
      "captured_sequence_observed": "bonus_gamble_round.png: entry state, Current Win 1 FUN, History empty, Color possible win 2 FUN, Suit possible win 4 FUN. bonus_gamble_win_reveal.png: card flips to reveal the 4 of Hearts (red) -- a correct colour ('Red') guess; the Current Win readout is still showing the pre-reveal '1 FUN' in this transitional frame (per manifest, it updates on the next frame). bonus_gamble_win.png: by this frame the History strip already shows TWO revealed mini-cards (4 of Hearts, then Ace of Spades), and Current Win reads 4 FUN with Suit possible win 16 FUN / Color possible win 8 FUN -- i.e. two consecutive correct colour guesses have compounded 1 FUN to 4 FUN (x2 then x2again), not a single doubling; the manifest's own paraphrase of this frame ('doubled to 2 FUN') undercounts what the pixels show and is corrected here. bonus_gamble_lose.png: same two-card History, Current Win still displaying the pre-reveal '4 FUN', and the newly revealed card is the Jack of Hearts (red) -- since the true suit was Hearts, this is a losing outcome on a suit guess (the manifest's capture note states the player guessed Diamonds, but no button-highlight is visible in the frame to independently confirm which specific suit was pressed, so that detail is attributed to the manifest, not independently re-verified pixel-side). The loss itself IS independently proven: _gamble_lose_return_basegame.png shows the game back on the base screen with balance 952.90 FUN, identical to the balance already showing in bonus_gamble_round.png before the whole gamble sequence started -- confirming the entire built-up win (grown from 1 to 4 FUN across two correct guesses) was forfeited on the third, losing guess."
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centred in a dark carved-wood cabinet frame with a scalloped crest at top bearing the gold-lettered title 'LUCKY LADY'S CLOVER' (apostrophe rendered as a stylised curl). Nine small clover-shaped payline-number plaques run down each side-rail (see 'payline_indicators'). Background is a sunlit green forest visible around the cabinet.",
      "top_right_controls": "Three circular buttons in a horizontal row at the top-right corner, all sharing the same dark-olive circle with a cream ring: (1) a badge/medal-rosette icon (a small star inside a scalloped rosette with two ribbon tails hanging below) -- its destination screen was not captured/confirmed by a dedicated click-through, see 'unreadable_or_uncertain'; (2) a speaker/volume icon (opens or relates to the Settings audio sliders); (3) a hamburger icon (three horizontal bars) -- opens the tabbed info panel (Settings / Paytable / Rules & Lines / History).",
      "bottom_bar": {
        "far_left": "'BALANCE' label above the numeric balance in FUN (e.g. '1000.00 FUN'), white/cream text.",
        "line_count_group": "'LINE COUNT' label above a stepper: round green '-' button, dark numeric field (e.g. '9'), round green '+' button; a thin green progress bar underneath fills according to the selected value's position in the 1-9 range.",
        "max_bet": "Grey pill-shaped button with a white crown icon and the text 'MAX BET'.",
        "spin": "Large green circular SPIN button at dead centre, white two-arrow circular-refresh icon (no text label).",
        "auto_spins": "Grey pill-shaped button with a white circular-arrow-plus-'A' icon and the text 'AUTO SPINS'.",
        "bet_value_group": "'BET VALUE' label above a stepper identical in style to LINE COUNT: green '-' / numeric field (e.g. '0.1' or '1') / green '+', progress bar beneath.",
        "far_right": "'TOTAL BET' label above the computed total (e.g. '0.90 FUN').",
        "branding": "Small 'BGAMING' wordmark bottom-left corner, grey-on-dark."
      },
      "color_blind_notes": "Bottom-bar increment/decrement is glyph-based (+/-), not colour-only. Payline indicators pair a colour with a printed digit (redundant coding). The SPIN button is distinguished by its large size/central position and refresh-arrow glyph, not colour alone."
    },

    "settings": {
      "type": "settings",
      "title": "Panel header reads the game title 'Lucky Lady's Clover'; left-hand vertical tab list: 'Settings' (gear icon, active/highlighted grey), 'Paytable' (document icon), 'Rules & Lines' (document icon), 'History' (clock/circular-arrow icon).",
      "content": "Two labelled sliders with a musical-note icon (Music) and a speaker icon (Sound), both drawn as a red-filled track with a round grey handle roughly two-thirds of the way to maximum; below them a white square checkbox (checked, red tick) labelled 'Spacebar to spin'.",
      "navigation": "A 'Back »' button, bottom-right, on a dark rounded-rectangle, closes the panel and returns to the base game.",
      "color_blind_notes": "Slider fill colour (red) is supplemental to the handle's clear left/right position, which conveys the level without needing colour discrimination."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 and 2 of the same scrollable panel (reached via the 'Paytable' tab)",
      "content": "Full symbol paytable as documented in 'symbols' above, laid out in a 3-column grid of icon + coefficients; WILD and SCATTER get a wider description line each explaining their special rule.",
      "color_blind_notes": "Every symbol is distinguished by its unique icon shape (portrait, hat, pot, rainbow, horseshoe, clover, coin, and letterforms), not by colour alone, even though letters/numbers also carry a colour cue."
    },

    "rules_and_lines": {
      "type": "rules",
      "pages": "16 pages total, reached via the 'Rules & Lines' tab, same dark panel with the same left-hand tab list on every page.",
      "page_1": "Intro paragraph naming the theme and symbols, the 9 payline diagrams (Line 1 through Line 9, each shown as a 5x3 grid of grey cells with the active line's cells highlighted in that line's colour: Line1 red, Line2 green, Line3 yellow, Line4 blue, Line5 turquoise, Line6 purple/indigo, Line7 orange, Line8 red/crimson, Line9 yellow-green/lime), and the RTP statement '97.31%'.",
      "pages_2_9": "General rules: objective, how LINE COUNT and BET VALUE controls work, how TOTAL BET is computed, Auto Spins behaviour, free-spins bet-lock rule, how spin results/wins are evaluated and paid (left-to-right, coinciding paylines summed, only highest win per line, payline wins x BET VALUE except Scatter which pays from TOTAL BET), and the Bonus Features section describing the Magician Hat scatter/free-spins rule and the Fairy wild rule.",
      "pages_10_15": "Gambling Round section in full (see 'features.gamble_round' for content), including the Auto-Spins Gamble toggle behaviour.",
      "page_16": "Malfunction/24-hour-session clause and 'Game Version 1.0.0' footer, confirming this is the final page.",
      "color_notes": "Body text is plain white on a near-black panel throughout -- high contrast, no colour-coded meaning in the prose itself."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "'Spin settings' panel overlaid centrally on the dimmed reels.",
      "content": "'Numbers of rounds' -- a 2x5 grid of ten square buttons: 10, 25, 50, 75, 100, 250, 500, 750, 1000, and 'Off' (shown selected/highlighted white-on-dark by default). 'Stop autospin' -- five checkbox rows: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent blank numeric field), 'If cash balance increases by' (blank numeric field), 'If cash balance decreases by' (blank numeric field). All checkboxes shown unchecked (dark red outline, empty) in the captured frame.",
      "color_blind_notes": "Selected round-count button is distinguished by a filled white background versus the dark outline of the others -- shape/fill, not hue."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Transition animation: the entire 5x3 grid is covered edge-to-edge by a tiled bright-green four-leaf-clover pattern (obscuring all symbols). The SPIN button (normally showing the refresh icon) instead displays 'FREESPIN 2 OF 15' in white text on the green circle. 'Win:' (blank) and 'Total win: 0 FUN' are shown at the very bottom centre.",
      "note": "This is a transitional/cosmetic frame, not the trigger-moment reveal itself (no scatter symbols or 'trigger' banner are visible here) -- described as what it actually shows, per GATE-1 relabelling."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x3 grid, now on a flat green background with each symbol inside its own dark-outlined circular tile (visually distinct from the base game's wood-plank cells). The SPIN button shows a live 'FREESPIN N OF 15' counter (captured at 7 OF 15). LINE COUNT/BET VALUE/TOTAL BET remain locked to the triggering spin's values (9 / 0.1 / 0.90 FUN in the captured frame). 'Win:' and 'Total win: 0 FUN' shown at bottom (no win on this particular spin).",
      "color_blind_notes": "Free-spins state is signalled by BOTH the background/tile-style change AND the explicit 'FREESPIN N OF 15' text -- not colour alone."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "A base-game win display over the reels: two payline paths are drawn in red connecting lit-up symbol tiles (gold-outlined boxes) across the grid -- one path through two WILD (fairy portrait) tiles and two green 'A' tiles, another through a WILD, a red 'K' and a gold 'Q'. Bottom centre reads 'TOTAL WIN: 7.00 FUN' in bold yellow, next to 'LINE 1 PAYS 3.00 FUN' in smaller white text. BALANCE updated to 985.80 FUN.",
      "color_blind_notes": "Winning symbols are marked by a bright gold outline box in addition to the red connecting line, so the win is legible by shape/position, not colour alone."
    },

    "bonus_gamble_round": {"type": "bonus", "content": "See 'features.gamble_round.ui_layout' and 'captured_sequence_observed' above for the full description of this screen and the 4-frame sequence captured."}
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across states: BALANCE far left, LINE COUNT/MAX BET/SPIN/AUTO SPINS/BET VALUE/TOTAL BET in a fixed left-to-right order along the bottom bar, three round icon buttons fixed at the top-right. The info panel is a single overlay with a persistent left-hand tab list (Settings/Paytable/Rules & Lines/History), so a screen-reader user can learn one stable menu structure.",
    "motor": "Large round/pill hit targets throughout; the central SPIN button is the largest target on screen. A 'Spacebar to spin' setting (on by default) offers a keyboard alternative to clicking. AUTO SPINS reduces the number of required actions for extended play, with configurable auto-stop conditions.",
    "color_blind": "Most game-state information is duplicated in text or shape: payline numbers are printed digits (not colour-only), winning symbols get a gold outline box in addition to a coloured connecting line, free-spins state is confirmed by an explicit on-screen counter text, and every symbol has a unique icon shape distinguishing it regardless of its accent colour. Residual risk: the nine payline diagrams and side-rail indicators rely on nine mutually distinct colours to tell lines apart at a glance, though each is also labelled with a unique digit.",
    "deaf_hard_of_hearing": "No audio-only information was observed; the only audio elements found are decorative Music and Sound-effects volume sliders in Settings. All game state (balance, bet, win amounts, free-spins count, gamble odds) is conveyed as on-screen text."
  },

  "unreadable_or_uncertain": [
    "The purpose of the top-right badge/medal-rosette icon (star inside a ribboned rosette) on the base game screen was not confirmed by a dedicated click-through capture; it may be a Settings shortcut, a rewards/promotions button, or something else. Not guessed here.",
    "The exact retrigger free-spins award amount during the free-spins feature is not printed verbatim in the rules (only 'Free spins can be retriggered' is stated); not assumed to equal the initial 15.",
    "The precise line-by-line arithmetic behind the specific 'TOTAL WIN: 7.00 FUN / LINE 1 PAYS 3.00 FUN' example in win_screen.png (exact contribution of the WILD double-up and of the second highlighted line) was not independently re-derived; the frame is used only as a genuine example of the mechanic, not a worked proof.",
    "Which specific suit button (the manifest states 'Diamonds') was pressed immediately before the losing card reveal in bonus_gamble_lose.png could not be independently confirmed from the pixels -- no pressed/highlighted button state is visible in that frame. The loss itself (Jack of Hearts revealed on a suit guess, balance unchanged on return to base game) is independently proven and is not in question.",
    "Volatility rating and an explicit maximum-win multiplier are not stated anywhere in the 16 rules pages, 2 paytable pages, or any other captured screen; both are left out rather than sourced from outside the demo capture (per this task's scope).",
    "A dedicated end-of-free-spins total-win summary screen was not captured (see features.free_spins.not_captured_summary_screen); its layout/content is unknown and not invented.",
    "OCR (pytesseract) ground truth could not be produced for any of the 27 screenshots due to sustained host CPU contention from concurrent capture agents (load average 17-28 on 6 cores); all text in this document was read directly from the images instead (see game.method_notes)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.