Lucky Farm Bonanza Easter

Demo, RTP 95.97%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 07 Aug 2026
RTP 95.97%
Volatility
Max win ×15000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

38 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-farm-bonanza-easter-b10/

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66 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

38 demo screens
38 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Lucky Farm Bonanza Easter

Everything pulled from Lucky Farm Bonanza Easter into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
38 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 38 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Lucky Farm Bonanza
max_win_x ×15000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.97%
Bonus Buy 96.03% Buy Bonus (20 Free Spins, 100x bet)
Ante Bet 96.00% Chance x2 (+25% bet toggle)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter
Scatter
Scatter

Easter edition art: glossy golden painted egg in a golden straw nest with a radiant glow (base edition's scatter is a different object). Pays anywhere in base game only; during Free Spins it retriggers spins but pays no currency.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier
Multiplier
Other

Easter edition art: wicker basket of 3 painted eggs (base edition's basket holds vegetables instead). Free Spins only, not a paying symbol; each landing gets a random x2-x100 value; on-screen multipliers sum and multiply the tumble's total win.

Cow
Cow
High Pay

Round white cow face with irregular black patches, pink snout, small ears, green fur tuft at the chin. Highest-paying regular symbol.

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Rabbit
Rabbit
High Pay

Round chubby light-blue bunny with large floppy ears, dark round eyes, pink inner ears/paws.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Chick
Chick
High Pay

Round yellow baby chick with a small orange beak and pink-blushed cheeks.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Pig
Pig
High Pay

Round pink pig face with a wide snout, small pointed ears, dark eyes. Lowest of the high-value tier.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Blueberry
Blueberry
Low Pay

Cluster of three round dark-blue blueberries with a green leaf. Highest of the low-value produce tier.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Apple
Apple
Low Pay

Single glossy green apple with a small brown stem and green leaf.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Corn
Corn
Low Pay

Corn cob with yellow kernels and peeled-back green husk leaves.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Pepper
Pepper
Low Pay

Single glossy orange bell pepper with a green stem.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Tomato
Tomato
Low Pay

Single glossy red tomato with a green star-shaped stem/calyx. Lowest-paying symbol.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

Fixed 6x5 grid (36 cells), scatter pays - symbols pay anywhere, no paylines/ways. Refilling cascades: winning symbols vanish, remaining symbols drop, empty cells refill from above, repeats until no new win appears.

Free Spins fs
Free Spins

Triggered by 4/5/6 Scatters anywhere (10/20/30 spins); 3+ Scatters during the round retrigger +5 spins. Multiplier basket symbol appears only here (random x2-x100 each); all multipliers on screen sum and multiply the tumble's total win.

Other buy_bonus
Buy Bonus

Instantly purchases a 20-spin Free Spins round for a fixed 100x current Total Bet; single tier only. Automatically disabled (purple pill) while Chance x2 is active.

Other chance_x2
Chance x2

Optional toggle raises Total Bet by +25% in exchange for an increased chance of naturally triggering Free Spins on any ordinary spin; mutually exclusive with Buy Bonus. RTP with Chance x2 active is 96%.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#296707 base dominant 1 base
#5DA21D base dominant 2 base
#0D9618 base dominant 3 base
#182C02 base dominant 4 base
#DB7123 base dominant 5 base
#D9DDDF base dominant 6 base
#56200B free_spins dominant 1 free_spins
#330A08 free_spins dominant 2 free_spins
#926408 free_spins dominant 3 free_spins
#774907 free_spins dominant 4 free_spins
#19290C bonus dominant 1 bonus
#482D13 bonus dominant 2 bonus
#2F4617 bonus dominant 3 bonus
#EAD2B3 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Buy Bonus button is green when enabled and purple/violet when disabled (either because Chance x2 is active or the balance is insufficient) - the label text never changes, so this is a color-only distinction a green/purple color-blind player could miss.
  • Chance x2 toggle is safe: it is reinforced by knob position (left/right), fill color AND the word 'ACTIVE' appearing, not color alone.
Motor Accessibility
  • Total Bet is adjusted only via repeated '+'/'-' taps, no drag slider observed; raising the bet from the 0.20 FUN floor to the 12.00 FUN ceiling took about 60 discrete clicks.
Hearing Accessibility
  • No feature is exclusively audio-cued: all wins, triggers ('BONUS ACTIVE', 'CHANCE x2 ACTIVE') and multiplier values are shown as on-screen text/numbers.
Low Vision
  • Symbol colors described in words: Scatter is a golden/yellow painted egg in a golden straw nest; Multiplier is a light-brown wicker basket holding pink, red and green patterned eggs; high-value animals are a white-and-black cow, light-blue rabbit, yellow chick and pink pig; low-value produce is dark-blue blueberry, green apple, yellow corn, orange pepper and red tomato - each also distinguished by shape/icon, not color alone.

Media & assets

7 files · 7 types
38 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
37 frames: base game, full paytable (11 pages), full rules booklet (12 pages), settings, autoplay panel, buy bonus dialog, free spins trigger + gameplay + big-win banner + round win screen.
Volatility rating is not stated anywhere on any captured frame (no meter/flame icons, no wording on splash, paytable or rules) - omitted rather than guessed.
A natural (non-purchased) Free Spins trigger was not separately captured; the round was played out via Buy Bonus, which exercises the same in-round mechanics (Multiplier, Refilling, retrigger).
The middle 'clock/history' icon in the info panel produced no visible content change on click (before/after screenshots identical); likely an account-based bet-history feature inert in FUN/demo mode.
Exact click-count/quick-jump behavior of the Total Bet field (whether a bet menu/slider exists beyond +/- buttons) was not confirmed on any captured frame.
free_spins_1.png showed an anomalous 'Win: 112.00 FUN' next to 'Total win: 1.00 FUN' that does not match any printed paytable tier or the round's final total; treated as a count-up animation artifact, not a real value.

Ask AI about Lucky Farm Bonanza Easter

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lucky Farm Bonanza Easter work? Keep it simple.

Triggered by 4/5/6 Scatters anywhere (10/20/30 spins); 3+ Scatters during the round retrigger +5 spins. Multiplier basket symbol appears only here (random x2-x100 each); all multipliers on screen sum and multiply the tumble's total win.

RTP 95.97%max win ×15000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Farm Bonanza Easter vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-farm-bonanza-easter-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-farm-bonanza-easter-b10/
{
  "game": {
    "name": "Lucky Farm Bonanza Easter",
    "provider": "BGaming",
    "base_game_title": "Lucky Farm Bonanza",
    "edition": "Easter (seasonal reskin of the base game 'Lucky Farm Bonanza')",
    "theme": "A cheerful cartoon farm, reskinned for Easter. A round-headed, orange-bearded farmer in a straw hat and blue dungarees stands to the right of the reels holding a woven wicker basket full of hand-painted Easter eggs (striped, polka-dot, heart-pattern, floral). A striped Easter egg sits in the grass at bottom-left of the board, a pastel egg lies near red-and-white spotted toadstool mushrooms at the right edge, and a white chicken and a dog sit at the farmer's feet. Sunny green farmland background with white daisies in the foreground grass.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 37 captured frames + OCR + zoomed crops of the paytable.",
    "method_notes": "All payout figures and RTP/max-win numbers are read verbatim from the info booklet or live win screens; nothing beyond what is printed on a frame is stated. Uncertain items are listed in 'unreadable_or_uncertain'.",
    "language": "English (all in-game text and OCR is English; currency displayed is FUN, i.e. play-money demo credits)"
  },

  "edition_identity": {
    "summary": "This build is proven to be the EASTER edition of the base game 'Lucky Farm Bonanza' by three independent channels (see manifest.edition_evidence, verified by TL): (1) machine/engine flag window.__OPTIONS__.ui.applied_skin='easter' and CDN resource path '/LuckyFarmBonanza/easter/'; the engine's own 'skins' enum lists exactly two editions, 'basic' and 'easter'; (2) pixel comparison of the in-game art against the basic edition -- the farmer's basket, an egg in the grass, and (crucially) the SYMBOL ART ITSELF are redrawn: the Scatter symbol is a decorated Easter egg in a straw nest (basic edition's Scatter is a different object), and the Multiplier symbol is a wicker basket of painted eggs (basic edition's Multiplier basket holds vegetables -- eggplant/tomato/pear -- instead); (3) the small reel-preview thumbnail on the loading splash for the Multiplier symbol differs between a reference basic-edition capture and this Easter capture (vegetables vs. painted eggs).",
    "wordmark_caveat": "IMPORTANT for the catalog: the in-game wordmark logo reads 'LUCKY FARM BONANZA' in both editions -- there is NO 'Easter' text anywhere in the rendered wordmark/logo. The wordmark cannot be used to distinguish this edition and was NOT used as evidence above. The edition is entirely an art/asset swap (symbols, background props, farmer's basket contents) layered under an identical title logo.",
    "easter_specific_art": [
      "Farmer's basket: filled with painted Easter eggs (pink, striped, floral) instead of the base edition's vegetables.",
      "Scatter symbol: a golden, hand-painted Easter egg sitting in a golden straw nest with a radiant glow, replacing the base edition's scatter art.",
      "Multiplier symbol (Free Spins only): a round wicker basket holding 3 painted Easter eggs (striped, heart-pattern, floral), replacing the base edition's basket of vegetables.",
      "Loose decorative eggs in the playfield background (grass at bottom-left, near mushrooms at right) and Easter-themed win banners (bunny ears + painted eggs framing the 'TOTAL WIN' banner)."
    ]
  },

  "structure": {
    "grid": "6 reels (columns) x 5 rows -- a fixed 6x5 symbol grid, not a classic 5x3 reel set.",
    "mechanic": "Scatter pays (cluster-less \"pays anywhere\"), NOT paylines, NOT ways, NOT adjacency clusters.",
    "mechanic_source": "rules_p4.png (Features section): \"Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.\"",
    "cascades": "Tumbling/cascading wins via a feature named 'Refilling': after each spin, all winning combinations are paid and all winning symbols vanish; remaining symbols drop to the bottom and empty slots refill from above; this repeats until no new winning combination appears. All wins from every refill of one base spin are summed and added to the balance together at the end of the sequence.",
    "cascades_source": "rules_p4.png / rules_p3.png (Features: 'Refilling')",
    "reel_layout_note_for_documentation": "Per project convention, the actual per-cell symbol layout of any single captured spin is NOT enumerated (it is random each spin and not a fixed game property)."
  },

  "betting": {
    "currency_shown": "FUN (play-money demo credits only; no real-currency indicator was seen anywhere across 37 frames)",
    "min_bet": "0.20 FUN",
    "max_bet_normal": "12.00 FUN (the ceiling of ordinary play, Chance x2 OFF)",
    "max_bet_with_chance_x2": "15.00 FUN (= 12.00 x 1.25, with the Chance x2 modifier switched on)",
    "measurement_method": "Both ceilings were measured by holding the Total Bet '+' button until the value stopped increasing (150+ clicks each side); confirmed on frames bet_max.png (12.00 FUN, Chance x2 off) and bet_max_chance_x2.png (15.00 FUN, Chance x2 on, same underlying 12.00 FUN base bet). The minimum (0.20 FUN) was likewise confirmed by holding '-' to the floor.",
    "printed_max_bet_caveat": "The rules booklet never prints a MAXIMUM BET currency figure -- it only states the max WIN multiplier (x15000 of the bet). The two ceiling values above are the only source of the bet range; there is no second, independent printed figure to cross-check them against.",
    "chance_x2_modifier": {
      "what_it_is": "A toggle ('CHANCE x2') next to the reels, NOT a separate purchasable feature and NOT a bonus round of its own. Switching it on raises the Total Bet by +25% (e.g. 0.20 -> 0.25 FUN, or 12.00 -> 15.00 FUN) in exchange for an increased chance of naturally triggering the Free Spins round on any ordinary spin.",
      "mutual_exclusion": "Chance x2 is disabled (greyed out) automatically whenever Buy Bonus is active, and vice versa -- confirmed visually on chance_x2_on.png, where the BUY BONUS pill turns from green (enabled) to purple/violet (disabled) the instant Chance x2 is switched on.",
      "source": "rules_p5.png / rules_p6.png Features text: 'Chance x2 feature. There is a possibility to buy the Chance x2 feature in the game. It slightly increases the bet and gives a player more chances to play bonus games. The Chance x2 feature is disabled if the Buy Bonus feature is active.'",
      "rtp_variant": "96% (rules_p10.png), vs. 95.97% overall base RTP -- printed separately, see rtp below."
    },
    "buy_bonus_price": {
      "price_rule": "Fixed at 100x the current Total Bet, and rescales automatically if the bet is changed.",
      "evidence": "20.00 FUN price at 0.20 FUN bet (bonus_dialog.png) = 100x; 1,200.00 FUN price at 12.00 FUN max bet (bet_max.png) = 100x. Both frames confirm the same 100x ratio."
    }
  },

  "payout_base_proof": {
    "conclusion": "All paytable figures are printed as absolute FUN currency amounts already scaled to the Total Bet shown at the bottom of the panel (0.20 FUN, the paytable_bet_anchor) -- i.e. the printed number equals (Total Bet) x (a fixed per-symbol/tier multiplier). There is no separate 'per-line' or 'per-way' base to consider, because the game has no paylines/ways (it is scatter pays). This is the SAME base for every symbol including the Scatter (no special-case base for Scatter was found, unlike some other BGaming titles).",
    "anchor": "paytable_bet_anchor = 0.20 FUN, printed as 'Total bet 0.20 FUN' at the bottom of every paytable page (paytable_p1.png .. paytable_p11.png).",
    "evidence_chain": [
      {
        "check": "Base-game single win, no multiplier active (Multiplier symbol only exists in Free Spins per rules_p5.png, so this frame has zero external scaling).",
        "frame": "win_screen.png",
        "reading": "Total bet 0.20 FUN, Total win 0.15 FUN, a popup '+0.15' over a symbol on the board.",
        "match": "0.15 FUN is EXACTLY the printed 10-11-count payout for Tomato at the 0.20 FUN anchor (paytable_p3.png/p4.png: Tomato 10-11 = 0.15 FUN). This is a direct, unscaled match between a live win and the printed paytable at the same bet -- the cleanest proof available."
      },
      {
        "check": "Free Spins single win with the printed base-win-times-multiplier banner format used by the game itself.",
        "frame": "paytable_p9.png / paytable_p10.png (rules example), free_spins_2.png (live capture)",
        "reading": "Banner text '+0.5 FUN x125' (rules example) and '0.08 FUN x8' (live capture free_spins_2.png, Total bet still 0.20 FUN) show the pattern (raw matched-symbol win in FUN) x (summed multiplier value) = final win added to Total Win.",
        "match": "Confirms the multiplier text explicitly reported by rules_p5.png/rules_p8.png: 'When the tumbling sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value.' This is layered ON TOP of the same Total-Bet-anchored base value, not a different base."
      },
      {
        "check": "Whole free-spins-round total, printed directly as a bet multiple by the game.",
        "frame": "free_spins_win.png",
        "reading": "'TOTAL WIN 144.29 FUN' / '721x Bet', Total bet 0.20 FUN.",
        "match": "0.20 x 721 = 144.20, matching the printed 144.29 FUN within the rounding expected from summing 20 individual spins' fractional multiplier-adjusted wins. Confirms Total Bet (not bet-per-line, since there are no lines) is the base the game itself uses for its own 'xBet' summaries."
      },
      {
        "check": "Buy Bonus price scales 1:1 with Total Bet, a second independent confirmation that Total Bet is the universal base unit in this game.",
        "frames": ["bonus_dialog.png (20.00 FUN @ 0.20 bet)", "bet_max.png (1,200.00 FUN @ 12.00 bet)"],
        "match": "Both are exactly 100x the Total Bet shown on the same frame."
      }
    ],
    "caveat": "A fifth data point (free_spins_1.png: 'Win: 112.00 FUN' next to 'Total win: 1.00 FUN') does NOT fit this model and is treated as an animation/count-up artifact caught mid-frame, not a real value -- see unreadable_or_uncertain."
  },

  "symbols": {
    "note": "All 11 symbols read from the fully-scrolled paytable (paytable_p1.png through paytable_p4.png contain every payout table; paytable_p5.png-p11.png are Features text and illustrative example screenshots, no further payout tables). Payouts are printed at Total Bet = 0.20 FUN. Multiplier column added by us (payout / 0.20) purely for cross-slot comparison; only the printed FUN values are authoritative.",
    "scatter": {
      "name": "Scatter",
      "appearance": "A single decorated, glossy golden Easter egg patterned with pastel bands, dots and floral motifs, nestled in a golden straw/wicker nest, with a bright radiating gold-yellow glow around it.",
      "payouts": {"6": "20.00 FUN (x100)", "5": "1.00 FUN (x5)", "4": "0.60 FUN (x3)"},
      "rule": "Scatter pays on any position in the main game (base game only). During Free Spins, Scatter no longer pays currency -- it only re-triggers additional Free Spins (see features.free_spins).",
      "source": "paytable_p1.png / paytable_p2.png; rules_p5.png"
    },
    "multiplier": {
      "name": "Multiplier",
      "appearance": "A round wicker basket holding 3 painted Easter eggs (visible patterns: thin vertical stripes, red heart-pattern, and a green floral pattern).",
      "rule": "Not a paying symbol and not present in the base game -- it exists ONLY on the reels during the Free Spins round. Each time it lands it is assigned a random multiplier value from x2 to x100. It stays on screen until the tumbling/refilling sequence for that spin ends; at that point the values of ALL multiplier symbols currently on screen are added together, and the total win accumulated during that sequence is multiplied by that summed value.",
      "example_from_rules": "Illustration in paytable_p9.png/p10.png shows two multiplier baskets reading 'x25' and 'x100' simultaneously on screen, with the banner '+0.5 FUN x125' (25+100=125) -- i.e. multiple multiplier symbols on screen ADD together, they do not each apply separately.",
      "source": "paytable_p1.png; rules_p5.png/rules_p8.png"
    },
    "high_value_animals": [
      {"name": "Cow", "appearance": "Round cartoon cow face/head: white with irregular black patches, pink snout, small ears, tuft of grass-green fur at the chin/collar.", "payouts": {"12+": "10.00 FUN (x50)", "10-11": "5.00 FUN (x25)", "8-9": "2.00 FUN (x10)"}},
      {"name": "Rabbit", "appearance": "Round chubby light-blue bunny with large floppy ears, dark round eyes, pink inner ears/paws.", "payouts": {"12+": "5.00 FUN (x25)", "10-11": "2.00 FUN (x10)", "8-9": "0.50 FUN (x2.5)"}},
      {"name": "Chick", "appearance": "Round yellow baby chick with a small orange beak and pink-blushed cheeks.", "payouts": {"12+": "3.00 FUN (x15)", "10-11": "1.00 FUN (x5)", "8-9": "0.40 FUN (x2)"}},
      {"name": "Pig", "appearance": "Round pink pig face with a wide snout, small pointed ears, dark eyes.", "payouts": {"12+": "2.40 FUN (x12)", "10-11": "0.40 FUN (x2)", "8-9": "0.30 FUN (x1.5)"}}
    ],
    "low_value_produce": [
      {"name": "Blueberry (cluster)", "appearance": "Three round dark-blue blueberries with a green leaf.", "payouts": {"12+": "2.00 FUN (x10)", "10-11": "0.30 FUN (x1.5)", "8-9": "0.20 FUN (x1)"}},
      {"name": "Apple", "appearance": "Single glossy green apple with a small brown stem and green leaf.", "payouts": {"12+": "1.60 FUN (x8)", "10-11": "0.24 FUN (x1.2)", "8-9": "0.16 FUN (x0.8)"}},
      {"name": "Corn", "appearance": "A corn cob with yellow kernels and green husk leaves peeled back.", "payouts": {"12+": "1.00 FUN (x5)", "10-11": "0.20 FUN (x1)", "8-9": "0.10 FUN (x0.5)"}},
      {"name": "Pepper", "appearance": "Single glossy orange bell pepper with a green stem.", "payouts": {"12+": "0.80 FUN (x4)", "10-11": "0.18 FUN (x0.9)", "8-9": "0.08 FUN (x0.4)"}},
      {"name": "Tomato", "appearance": "Single glossy red tomato with a green star-shaped stem/calyx.", "payouts": {"12+": "0.40 FUN (x2)", "10-11": "0.15 FUN (x0.75)", "8-9": "0.05 FUN (x0.25)"}}
    ],
    "payout_rule_common": "For every symbol tier: 8-9 on screen = lowest payout, 10-11 = middle payout, 12 or more on screen = top payout printed. Total count is summed across the whole 6x5 board (36 cells), regardless of position ('pay anywhere')."
  },

  "features": {
    "free_spins": {
      "trigger_natural": "4, 5 or 6 Scatter symbols anywhere on the 6x5 board at the end of a (refilled) spin.",
      "spins_awarded_by_trigger": {"4_scatters": 10, "5_scatters": 20, "6_scatters": 30},
      "retrigger": "3 or more Scatter symbols landing during the Free Spins round award 5 additional free spins.",
      "source": "rules_p4.png/rules_p5.png: 'Free Spins feature is awarded when 4 or more Scatter symbols hit anywhere on the screen or a Free Spins round has been purchased. If 4 Scatter symbols drop on the reels you get 10 Free Spins, 5 Scatters - 20 Free Spins, 6 Scatters - 30 Free Spins. Whenever 3 or more Scatter symbols hit during the Free Spins Round, 5 additional free spins are awarded.'",
      "multiplier_symbol_in_play": "The Multiplier symbol (wicker basket of painted eggs, x2-x100 each) is present on the reels only during Free Spins -- see symbols.multiplier.",
      "buy_bonus_grants_20": "The single Buy Bonus purchase (see below) grants exactly 20 Free Spins (free_spins_trigger.png: 'CONGRATS! YOU'VE WON 20 FREE SPINS'), matching the 5-Scatter natural-trigger tier, NOT the lowest 4-Scatter tier.",
      "splash_10_free_spins_explained": "The loading splash (preview.png) advertises '10 FREE SPINS' under a 'RANDOM MULTIPLIER UP TO 100X IN FREE SPINS' banner. This 10 is the BASE/minimum natural-trigger tier (4 Scatters = 10 FS), used for marketing headline purposes, and is a DIFFERENT number from what the Buy Bonus purchase actually grants (20 FS, the 5-Scatter tier). Both numbers are correct and internally consistent once the two are not conflated: 10 FS is the minimum you can win for free; 20 FS is what you get if you pay to skip straight to the bonus.",
      "captured_playthrough": "Bought and played to completion via Buy Bonus (bonus_dialog.png -> free_spins_trigger.png -> free_spins_1.png/free_spins_2.png/free_spins_3_bigwin.png -> free_spins_win.png). Round total: 144.29 FUN = 721x Bet at 0.20 FUN Total Bet, ending on 'Free spins 20/20'. A natural (non-purchased) trigger was not additionally hunted for -- per project convention this is not a coverage gap, since Buy Bonus fully exercises the Free Spins round mechanics and is the game's only purchase option."
    },
    "buy_bonus": {
      "name": "Buy Bonus (button label 'BUY BONUS', dialog title 'BUY FREE SPINS')",
      "what_it_does": "Instantly purchases and starts a Free Spins round (20 spins) for a fixed price of 100x the current Total Bet. There is only ONE purchase tier/option -- no choice of feature strength, no separate 'super' or 'mega' buy variant was seen anywhere (splash, paytable Features text, or live dialog).",
      "price_examples": {"at_0.20_bet": "20.00 FUN", "at_12.00_bet": "1,200.00 FUN"},
      "ui_state": "The BUY BONUS pill is green with white text when purchasable; it turns purple/violet (visually 'disabled') when Chance x2 is active, and also appeared purple/violet on the two max-bet probe frames where the shown balance (1,122.03-1,123.69 FUN) was below the 1,200.00 FUN price -- i.e. the same purple state is used both for 'mutually exclusive with Chance x2' and for 'cannot currently afford it'. The label text itself does not change between these two disabled reasons, so a player cannot tell which reason applies from the button alone (see accessibility notes).",
      "source": "rules_p6.png Features: 'Buy Bonus. A player can instantly start a Free Spin game at the price pictured above the button. If the player increases the bet, the buy bonus price will be automatically increased. Spins start after buying the bonus. The next spin triggers a bonus game. During the bonus game, the button is deactivated.'"
    },
    "gamble": "No gamble/double-up feature observed on any captured frame or in the rules text.",
    "autoplay": "Autospin settings panel offers fixed round counts 10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinite (infinity symbol). 'Enable quick spin' is present but shown greyed-out/disabled inside the Autospin panel specifically (autoplay.png), separate from the always-available Quick Spin checkbox in the main Settings panel (which was unchecked/off, not disabled, in settings.png). Configurable stop conditions: on any win; if bonus game is won; if a single win exceeds a set amount; if cash balance increases by a set amount; if cash balance decreases by a set amount. Stopping resets all adjustments and the bet to default. Source: rules_p1.png/rules_p2.png/rules_p3.png."
  },

  "rtp_volatility_maxwin": {
    "rtp_overall": "95.97% (theoretical RTP, base game)",
    "rtp_buy_bonus": "96.03% (RTP when playing exclusively via Buy Bonus)",
    "rtp_chance_x2": "96% (RTP with the Chance x2 modifier active)",
    "rtp_source": "rules_p10.png, 'Return to Player' section: 'The overall theoretical Return to Player (RTP) is 95.97%. RTP in the Buy Bonus feature is 96.03%. RTP in the Chance x2 feature is 96%.'",
    "max_win": "x15000 of the bet",
    "max_win_source_1": "rules_p7.png/rules_p8.png, 'Spin Results': 'The maximum winning amount is x15000 of the bet.' (stated twice, once per page).",
    "max_win_source_2": "preview.png splash: 'MAX WIN 15000x' -- consistent with the rules text.",
    "volatility": "Not stated anywhere on any captured frame (no volatility meter/flame icons and no volatility word appear on the splash, paytable, or rules pages) -- see unreadable_or_uncertain.",
    "rng_statement": "rules_p11.png, 'RNG': 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "malfunction_clause": "rules_p12.png, 'Additional information': 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.1, December 16, 2021. Game Version 1.0.0.'"
  },

  "color_palette": {
    "base_game_background": "Bright sunny green farmland: rolling light-green hills, pale blue sky, small white daisies scattered in the foreground grass; red-and-white spotted toadstool mushrooms decorate the right edge near the farmer.",
    "reel_board_base_game": "Dark forest-green board background with a faint darker-green grid overlay, framed by a light honey-brown wooden plank border (visible bolts/rivets at the corners).",
    "reel_board_free_spins": "The same wooden frame, but the board background shifts to a dark maroon/burgundy red, and the left info sign reads 'BONUS ACTIVE' on a parchment-tan plaque.",
    "left_side_panel": "A hanging wooden sign-board (tan/light-brown wood, dark plank outlines) stacked with sub-panels: Buy Bonus price (yellow-gold text) + pill button (green when enabled, purple/violet when disabled), and the Chance x2 toggle (a horizontal pill switch: green filled circle at the left when off, or shifted right and labelled 'ACTIVE' with a darker green track when on) with an orange right-pointing arrow accent.",
    "bottom_bar": "A green gradient bar (base game) or dark-red gradient bar (during Free Spins) spanning the width of the screen, holding: an 'i' info-circle and gear/settings icon (bottom-left, white glyphs), 'Total bet' / 'Win' / 'Total win' / 'Free spins' numeric fields (white/yellow text), and Autoplay (A-in-circle) + Spin (circular refresh-arrow icon) buttons (bottom-right, white glyphs on dark circles).",
    "characters": "Farmer: orange/ginger beard and eyebrows, pink skin, straw hat with a red band, red collared shirt under blue denim dungarees with gold buttons, brown boots; carries a light-brown woven wicker basket of painted eggs (pink, red, green, purple, cream patterns). A white chicken and a light-brown dog with a red collar sit at his feet.",
    "accent_colors": "Gold/yellow (currency amounts, win banners, buy-bonus price text), green (positive/enabled buttons and toggles), purple/violet (disabled buttons), pink/magenta (Free-Spins 'TOTAL WIN' banner and Easter egg patterns), orange (accent arrows, pepper/corn produce)."
  },

  "screens": {
    "preview": {
      "type": "preview / loading splash",
      "content": "Shown once per browser session before the game loads (a fresh navigation with no wait was required to capture it). Center: 'Lucky Farm Bonanza' logo (green/yellow 3D letters, orange 'BONANZA' ribbon underneath). Below: 'MAX WIN 15000x' in bold yellow. Two side-by-side promo panels on a blurred green farm background: LEFT -- 'BUY BONUS & DOUBLE CHANCE' headline over a mini reel screenshot showing the Buy Bonus button and Chance x2 toggle, captioned 'SYMBOLS PAY ANYWHERE ON THE SCREEN'; RIGHT -- '10 FREE SPINS' headline over a mini reel screenshot showing basket multipliers 'x25' and 'x100', captioned 'RANDOM MULTIPLIER UP TO 100X IN FREE SPINS'. A green 'CLICK TO START' pill button at the bottom-center.",
      "color_blind_notes": "All key numbers (MAX WIN, 10 FREE SPINS, multiplier values) are large yellow/gold text with a dark outline on a dark background -- high contrast, not color-dependent for legibility."
    },
    "base_game": {
      "type": "base_game",
      "content": "6x5 symbol grid inside the wooden frame, farmer standing to the right of the frame with his basket, wordmark logo top-left ('Lucky Farm Bonanza' with a small green clover/leaf accent), Buy Bonus + Chance x2 controls stacked below the logo on the left, green bottom bar with Balance / Total bet / Autoplay / Spin.",
      "color_blind_notes": "Buy Bonus enabled/disabled relies on green-vs-purple color alone (see features.buy_bonus.ui_state) -- the button TEXT does not change, which is a genuine color-only distinction a color-blind (especially green-purple confusion) player could miss; shape/brightness also differ slightly (disabled pill looks slightly flatter/duller) but this was not rigorously confirmed across all lighting."
    },
    "paytable": {
      "type": "paytable (info booklet, section 1 of 3 -- money-bag icon)",
      "pages": 11,
      "content_summary": "p1-p2: Scatter and Multiplier symbols with full rules text. p2-p4: all 9 paying symbols (Cow, Rabbit, Chick, Pig, Blueberry, Apple, Corn, Pepper, Tomato) with their 8-9/10-11/12+ payout tiers, repeated/scrolled across pages as the panel moves. p4-p11: 'Features' text (Buy Bonus and Chance x2, Free Spins, Multiplier symbol) interleaved with illustrative example screenshots of a resolved board with win callouts (e.g. '+3.00', '+0.50', 'x25'/'x100' baskets).",
      "navigation": "A vertical scrollbar thumb on the right edge of the panel (not left/right page arrows); the panel is scrolled to exhaustion with scripted scrolling, confirmed settled/exhausted at the bottom on page 11.",
      "sections_available": "Three round icons at the left edge of the panel switch between: (1) Paytable/money-bag [this section], (2) a clock/history icon, (3) Rules/question-mark. See anomalies for the clock icon's behavior."
    },
    "rules": {
      "type": "rules (info booklet, section 3 of 3 -- question-mark icon)",
      "pages": 12,
      "content_summary": "p1: About the game + How to play. p1-p3: Autospins (settings + stop conditions). p3-p6: Features (Symbols pay anywhere, Refilling/cascades, Free Spins, Multiplier symbol, Scatter symbol, Buy Bonus, Chance x2). p6-p8: Spin Results (incl. max win x15000) + start of Settings. p8-p9: Settings (Quick spin, Spacebar, Audio). p9-p10: Return to Player (RTP figures). p10-p11: RNG statement + start of Additional information. p11-p12: Additional information (malfunction/24h termination/collect clause, rule version, game version).",
      "template_artifact_note": "rules_p9.png contains the sentence 'Note that only the highest win is paid on each of the active paylines' under 'Spin Results'. This is boilerplate carried over from a line-based game template -- Lucky Farm Bonanza has NO paylines (it is scatter-pays), so this specific sentence appears to be a leftover/inapplicable line from a shared rules template rather than a real game rule. Flagged, not acted on."
    },
    "settings": {
      "type": "settings",
      "content": "A dark modal panel: 'Quick spin' checkbox (unchecked/off in the captured frame), 'Spacebar to spin' checkbox (checked/on), an 'Audio' section with a Volume slider (set roughly to maximum) and 'Music' / 'Sound FX' checkboxes (both checked/on)."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Autospin settings popup, 'Advanced' toggle expanded. 'Enable quick spin' checkbox shown greyed-out/disabled. 'Numbers of rounds' offered as a button grid: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited)."
    },
    "bonus_dialog": {
      "type": "bonus (purchase confirmation)",
      "content": "A parchment-style paper modal titled 'BUY FREE SPINS', price '20.00 FUN' in gold, with 'CANCEL' (purple pill) and 'BUY' (green pill) buttons."
    },
    "free_spins_trigger": {
      "type": "free_spins (award announcement)",
      "content": "A dark, warmly-lit barn-interior background with a pink ribbon banner: 'CONGRATS! YOU'VE WON 20 FREE SPINS' in yellow/gold text, 'Click to continue' below."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 6x5 board and wooden frame, board background tinted dark maroon/red, left sign reads 'BONUS ACTIVE' plus the current Chance x2 state; bottom bar (red gradient) shows Total bet / Win / Total win / 'Free spins: n/20' counter. Multiplier baskets (with their rolled x-value, e.g. 'x5') appear interspersed among the produce/animal symbols only in this mode."
    },
    "big_win_banner": {
      "type": "free_spins (in-round celebration overlay)",
      "content": "Falling gold coins animation over a pink ribbon banner reading 'SUPER MEGA WIN' and the won amount ('38.36 FUN' in the captured frame), flanked by a pair of pink bunny ears at the top and painted Easter eggs at either side of the ribbon."
    },
    "free_spins_win_screen": {
      "type": "win_screen",
      "content": "End-of-round summary: a pink ribbon banner with bunny ears on top, painted eggs at each side, 'TOTAL WIN' heading, the total amount in large pink/white text ('144.29 FUN' in the captured frame), and a wood-plaque sub-banner showing the bet multiple ('721x Bet'). 'Click to continue' below."
    }
  },

  "accessibility_notes": {
    "color_only_distinctions": [
      "Buy Bonus button: green (enabled) vs. purple/violet (disabled, for TWO different reasons -- Chance x2 active, or insufficient balance) is a color-only cue; the button's text label never changes to explain WHY it is disabled.",
      "Chance x2 toggle: relies on the pill knob's position (left/right) AND a green fill AND the word 'ACTIVE' appearing -- this one is safe because it is reinforced by both position (shape/layout) and text, not color alone.",
      "Win-popup amounts (+0.15, +3.00, +0.50 etc.) are shown in white/yellow bold text directly over the winning symbols -- text-based, not color-coded, so this is accessible."
    ],
    "text_reinforced_cues": "Most state changes in this game ARE reinforced by text ('BONUS ACTIVE', 'CHANCE x2 ACTIVE', numeric price/bet fields), which is good practice; the one clear exception is the Buy Bonus disabled state described above.",
    "audio_dependency": "No feature appears to be exclusively audio-cued; all wins, triggers and multipliers are accompanied by on-screen text/numbers, which is favorable for deaf/hard-of-hearing players.",
    "motor_considerations": "Bet adjustment is via repeated '+'/'-' taps (no drag slider seen); reaching the 12.00 FUN ceiling from 0.20 FUN requires many discrete clicks (60 steps observed during measurement) unless the player uses the bet field's own quick-jump, if any (not confirmed on any captured frame)."
  },

  "anomalies": [
    {
      "claim": "The middle of the three info-panel section icons (clock/history icon, between the money-bag Paytable icon and the question-mark Rules icon) does not change the panel's visible content when clicked, despite the click being registered by the engine.",
      "evidence": "Confirmed via repeated before/after screenshot pairs from both the Paytable and Rules starting states (no pixel change), corroborated by a DOM-canvas structural probe (scene_probe.py) which found zero interactive DOM elements for this game (a pure-canvas BGaming build, so the structural check could not independently confirm the click target either).",
      "hypothesis": "Likely a 'Bet/Game History' feature that requires a real account and is inert in the FUN/demo mode. No RTP or paytable content was found to be hidden behind it -- all payout and RTP information was located in the other two sections.",
      "resolution": "Not a documentation gap: nothing in this section is needed to complete the paytable or rules, since both are independently exhausted (11 and 12 pages respectively)."
    },
    {
      "claim": "rules_p9.png repeats a line from a payline-based rules template ('only the highest win is paid on each of the active paylines') that does not apply to this no-payline, scatter-pays game.",
      "resolution": "Documented as a boilerplate/template artifact in screens.rules.template_artifact_note; not treated as a real rule of this game, since it directly contradicts the explicit scatter-pays mechanic description elsewhere in the same booklet (rules_p4.png)."
    }
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere on any of the 37 captured frames (no meter/flame icons, no volatility word on splash or in rules). Left as null/omitted rather than guessed.",
    "free_spins_1.png shows 'Win: 112.00 FUN' immediately next to 'Total win: 1.00 FUN' on the very first free spin after purchase (balance had just dropped by the 20.00 FUN purchase price). 112.00 does not correspond to any printed paytable tier at 0.20 FUN bet, nor to a plausible multiplier-scaled value consistent with the rest of the round (which totalled only 144.29 FUN across all 20 spins). Most likely this is a win-counter animation caught mid count-up/count-down by the screenshot, not a real settled value; it is NOT used anywhere in the payout_base_proof reasoning above.",
    "Whether the Autoplay panel's greyed-out 'Enable quick spin' checkbox is disabled for a licensing reason (as the general Settings panel's Quick Spin text suggests: 'Depending on license requirements, this feature may not be available') or for some Autoplay-specific reason -- the rules text does not explicitly connect the two.",
    "Exact click-count/quick-jump behavior of the Total Bet field (whether there is a bet menu/slider beyond the +/- buttons) was not confirmed on any captured frame."
  ],

  "not_captured": [
    "A natural (non-purchased) Free Spins trigger was not separately captured; per project convention this is not treated as a coverage gap because the Free Spins round was fully played out via the game's only purchase option (Buy Bonus), which exercises identical in-round mechanics (Multiplier symbol, Refilling/cascades, retrigger text)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.