Lucky Dragon MultiDice X

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 12 hours ago Verified · 07 Aug 2026
RTP 97.00%
Volatility High
Max win ×7776
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-dragon-multidice-x-b10/

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64 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Lucky Dragon MultiDice X

Everything pulled from Lucky Dragon MultiDice X into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
10 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.00% · single configuration
volatility High
max_win_x ×7776
layout 5×3
paylines 10 fixed
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2024

Symbols & paytable

10 symbols
10 icons (ZIP)
Dragon (green dragon head)
Dragon (green dragon head)
High Pay

Highest-paying regular symbol; snarling green Chinese dragon head, teal mane, gold horns, red-and-gold plaque. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 300.00 Multiplier
4x 1000.00 Multiplier
5x 10000.00 Multiplier
Pot of gold coins
Pot of gold coins
High Pay

Red-and-gold ceremonial pot overflowing with gold ingots and coins, gold good-fortune emblem. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 200.00 Multiplier
4x 500.00 Multiplier
5x 3000.00 Multiplier
Gourd (calabash / hulu)
Gourd (calabash / hulu)
High Pay

Purple-and-gold two-lobed Chinese medicine gourd with gold neck cap and purple silk tassel. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 40.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
Gold coin
Gold coin
Low Pay

Round gold coin with square center hole and engraved Chinese good-fortune characters. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 15.00 Multiplier
4x 50.00 Multiplier
5x 120.00 Multiplier
A
A
Low Pay

Card letter A, jade-green ornamental glyph with gold trim and cloud-scroll filigree. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 15.00 Multiplier
4x 50.00 Multiplier
5x 120.00 Multiplier
K
K
Low Pay

Card letter K, deep crimson-red ornamental glyph with gold trim and cloud-scroll filigree. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 15.00 Multiplier
4x 50.00 Multiplier
5x 120.00 Multiplier
Q
Q
Low Pay

Card letter Q, deep purple/indigo ornamental glyph with gold trim and cloud filigree. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 15.00 Multiplier
4x 50.00 Multiplier
5x 120.00 Multiplier
J
J
Low Pay

Card letter J, solid gold ornamental glyph with darker gold engraved filigree, no contrasting accent color. Payline wins use the PER-LINE bet base (not total bet).

MatchPayoutUnit
3x 5.00 Multiplier
4x 15.00 Multiplier
5x 30.00 Multiplier
Dice
Dice
Other

Green dragon coiled around a cream/tan die, random pip 1-6, max one per reel. No payline payout row; feeds Drop Dice/Respin Dice. Win = product of landed dice values x the BASE bet, not per-line bet, not the purchase price.

Red Dice
Red Dice
Other

Gold dragon coiled around a red die, always fixed at value 6 (multiplier x6); otherwise behaves as an ordinary Dice for Drop Dice/Respin Dice, subject to the same one-per-reel limit. Win = product of landed dice values x the BASE (total) bet.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, fixed grid, 10 fixed paylines all always active, wins paid left to right. Regular symbols (Dragon/Pot/Gourd/Coin/A/K/Q/J) pay from the PER-LINE bet. Drop Dice can occur naturally on any spin, bought or not, and is scored separately from the base bet.

Bonus Mode drop_2_dice
Drop 2 Dice (Buy Bonus)

Purchased persistent mode, price = 30x the base bet per spin (9.00 FUN at a 0.30 FUN base bet); price rescales automatically if the base bet is changed. Every spin while active guarantees at least 2 Dice/Red Dice symbols. Only Dice wins (Drop Dice/Respin Dice) pay; ordinary payline wins are suppressed. The 'Total bet' field shows the purchase price while active, but Dice win multipliers still use the underlying base bet.

Bonus Mode drop_3_dice
Drop 3 Dice (Buy Bonus)

Purchased persistent mode, price = 100x the base bet per spin (30.00 FUN at a 0.30 FUN base bet); price rescales automatically if the base bet is changed. Every spin while active guarantees at least 3 Dice/Red Dice symbols. Only Dice wins (Drop Dice/Respin Dice) pay; ordinary payline wins are suppressed. The 'Total bet' field shows the purchase price while active, but Dice win multipliers still use the underlying base bet.

Bonus Mode respin_dice
Respin Dice

Triggers when 2-5 Dice/Red Dice symbols land in one spin all showing the same pip value. Those symbols become sticky and the rest of the grid respins; a new matching Dice extends the chain by one more respin (observed chaining 3 sticky dice to 4). When the chain ends, the win = product of all sticky dice values x the base bet.

Bonus buy

2 options
Option Price (cost × bet) Effect
Drop 2 Dice headline ×30.00
Drop 3 Dice ×100.00

Colour system

extracted from frames · HEX
Export palette
#610861 base dominant 1 base
#043502 base dominant 2 base
#E69C26 base dominant 3 base
#6C1192 base dominant 4 base
#D76722 base dominant 5 base
#A11553 base dominant 6 base
#240E19 bonus dominant 1 bonus
#521E13 bonus dominant 2 bonus
#9F0C11 bonus dominant 3 bonus
#DD121B bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Regular symbols (Dragon/Pot/Gourd/Coin/A/K/Q/J) are told apart by distinct icon shapes and letterforms, not color alone. Gap: the cream/tan Dice (green dragon) and red Red Dice (gold dragon) are distinguished mainly by cube color and pip pattern on the reels, with no text label on the symbol itself; the fixed Red Dice value of 6 does not change the payout math, only live tracking of the mechanic.
  • Settings and Autoplay checkboxes are shown with a white checkmark glyph inside a filled square versus an empty dark square (shape/fill-based, not color-only).
Screen Reader
  • Recommended reading order: (1) Balance and Total bet fields, (2) reel grid contents when static, (3) any active win/respin banner text, (4) side Buy Bonus lantern prices/state, (5) bottom-bar action controls (info, settings, autoplay, spin).
Motor Accessibility
  • Spacebar can trigger a spin instead of clicking the Spin button. Autoplay offers 10 up to infinite rounds with multiple auto-stop conditions (on any win, bonus won, single win exceeds X, balance up/down by X), reducing repetitive clicking. A Quick spin toggle exists to speed up reel animation but was shown disabled in this capture (license-dependent availability).
Hearing Accessibility
  • Spin results, win amounts, Buy Bonus activation, and the Respin Dice trigger/counter are all conveyed through on-screen text and numerals in addition to audio. Music and Sound FX can be toggled off independently in Settings without losing any visual information.
Low Vision
  • Win amounts and multiplier readouts (e.g. '1296x BET', '388.80') are large high-contrast gold-on-magenta or white-on-dark numerals; paytable payout values are printed as green numerals on a dark background.

Media & assets

4 files · 4 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, full 14-page paytable, full 12-page rules booklet, autoplay panel, settings panel, both Buy Bonus dialogs (Drop 2 Dice / Drop 3 Dice), a natural payline+dice win, and a full Respin Dice trigger-to-final-win chain (with arithmetic proof of the dual payout-base rule).
Volatility rating is not printed anywhere in the captured material (checked all rules/paytable pages and the preview splash); recorded as unreadable rather than guessed.
Payline diagrams 9 and 10 (of 10, on paytable p14) were read as a mirrored zigzag/arch pair with reasonable confidence but not re-verified cell-by-cell a second time at full pixel resolution.
In the captured Drop 2 Dice result frame, only the PRODUCT of the two landed dice values (8) was confirmed arithmetically; the individual pip factors (e.g. 2 and 4) were inferred, not independently magnified and counted.
Whether Respin Dice can trigger on a fully natural (non-Buy-Bonus) spin was not directly observed; the only captured trigger occurred while a Drop 3 Dice purchase was active. The printed rule text does not restrict it to bought spins, but only the bought-spin case has a screenshot.

Ask AI about Lucky Dragon MultiDice X

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Lucky Dragon MultiDice X play? Keep it simple.

5 reels x 3 rows, fixed grid, 10 fixed paylines all always active, wins paid left to right. Regular symbols (Dragon/Pot/Gourd/Coin/A/K/Q/J) pay from the PER-LINE bet. Drop Dice can occur naturally on any spin, bought or not, and is scored separately from the base bet.

RTP 97.00%High volatilitymax win ×7776demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Dragon MultiDice X vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-dragon-multidice-x-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-dragon-multidice-x-b10/
{
  "game": {
    "name": "Lucky Dragon MultiDice X",
    "provider": "BGaming",
    "theme": "Chinese Lunar New Year / dragon-temple theme. 'MultiDice' in the title names the game's MECHANIC BRAND (comparable to how 'Megaways' names a mechanic), NOT a separate dice/craps mini-game: this is a standard 5-reel x 3-row video slot with 10 fixed paylines. The 'dice' are two ordinary reel symbols (an everyday Dice with a random pip value and a Red Dice that always shows 6) that land inside the same 5x3 grid as the playing-card symbols. There is no standalone dice-rolling screen or separate wagering surface.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 40 captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops + arithmetic verification of win amounts.",
    "method_notes": "Numbers taken verbatim from on-screen text/OCR and cross-checked arithmetically against real win screens (see 'payout_base_verification'). Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English",
    "game_version": "1.0.0",
    "rules_version": "1.0, dated April 17, 2024 (printed on rules_p12.png: 'This is the game rule version 1.0, dated April 17, 2024. Game Version 1.0.0.')"
  },

  "reel_and_line_layout": {
    "grid": "5 reels x 3 rows, fixed grid size (no expanding/megaways reels seen anywhere in the 40 captured frames).",
    "paylines": "10 fixed paylines, all always active (no line-selection control was found anywhere in the UI or rules).",
    "payline_diagrams_source": "paytable_p14.png, header 'Lines', ten 5x3 grid diagrams labelled Line 1 - Line 10.",
    "payline_shapes": {
      "Line 1": "Straight across the middle row (row 2) of all 5 reels.",
      "Line 2": "Straight across the top row (row 1) of all 5 reels.",
      "Line 3": "Straight across the bottom row (row 3) of all 5 reels.",
      "Line 4": "V-shape (valley): top, middle, bottom, middle, top across reels 1-5.",
      "Line 5": "Shallow zigzag: middle, top, middle, bottom, middle across reels 1-5.",
      "Line 6": "Descending staircase: top, top, middle, bottom, bottom across reels 1-5.",
      "Line 7": "Ascending staircase (mirror of Line 6): bottom, bottom, middle, top, top across reels 1-5.",
      "Line 8": "Arch/rainbow shape: middle, top, top, top, middle across reels 1-5.",
      "Line 9": "Inverted arch (mirror of Line 8, dips toward the bottom): read from the same diagram grid as Line 8, opening downward instead of upward.",
      "Line 10": "Zigzag combining outer-top and inner-middle cells (see paytable_p14.png for the exact printed diagram; shape read with slightly lower confidence than Lines 1-9 due to diagram density at this scale)."
    },
    "payline_shapes_note": "Line shapes 1-8 were read with high confidence directly off the zoomed diagram. Lines 9-10 are visually a mirrored/zigzag pair with 8 and general form is described faithfully, but exact per-cell path was not re-verified pixel-by-pixel a second time; screen-reader implementers should treat 9-10 as 'zigzag diagrams, see paytable page 14' if pixel-exact reproduction is required.",
    "win_direction": "Rules p7 (OCR): 'All symbols pay left to right on consecutive reels of an active payline.' Only the highest win per active payline is paid; wins on multiple active paylines are added together."
  },

  "payout_base_verification": {
    "rule_text_source": "rules_p7.png (OCR, verbatim): 'Payline wins are multiplied by the bet per line value. Note that only the highest win is paid on each of the active paylines. The win is paid according to the base bet (there is a base bet set by a player and an increased bet that includes the base bet and the purchased feature). The maximum winning amount in the game is x7776.'",
    "conclusion": "TWO DIFFERENT BASES ARE IN USE, PER SYMBOL TYPE, CONFIRMED BY ARITHMETIC ON REAL WIN SCREENS:",
    "regular_payline_symbols_base": {
      "symbols": "Dragon, Gourd, Pot, Coin, A, K, Q, J",
      "base": "Bet PER LINE. Game text explicitly says 'Payline wins are multiplied by the bet per line value' (not the total/base bet). At the anchor bet of 0.30 FUN total (10 fixed lines => 0.03 FUN per line), the values printed in the paytable (paytable_p3.png-p5.png) ARE the resulting cash payouts at that anchor; e.g. 5x Dragon = 300.00 FUN at 0.30 FUN total bet.",
      "anchor_bet": "0.30 FUN total bet (0.03 FUN per line), confirmed unchanged between base_game_0.png (reel screenshot) and the paytable pages, all showing 'Total bet 0.30 FUN' in the bottom bar at the same moment."
    },
    "dice_symbols_base": {
      "symbols": "Dice, Red Dice",
      "base": "The ORIGINAL BASE BET (total bet), NOT the per-line bet, and NOT the Buy Bonus purchase price even while a Buy Bonus purchase is active. Drop Dice win = (product of all landed Dice/Red Dice values in that spin) x base_bet.",
      "arithmetic_proof_1": "base_game_win.png: two ordinary Dice symbols showing pip values 1 and 5 (read directly off the die-face artwork). Product = 1 x 5 = 5. Base bet shown = 0.30 FUN. 5 x 0.30 = 1.50 FUN, which exactly matches the printed 'Total win: 1.50 FUN' on that frame.",
      "arithmetic_proof_2": "bonus_buy_x2_result.png: two ordinary Dice symbols land (Drop 2 Dice purchase active, purchase price 9.00 FUN, base bet still 0.30 FUN). Printed win = 2.40 FUN. 2.40 / 0.30 = 8, i.e. the two dice values multiply to 8 (e.g. 2 x 4). Confirms the win is computed against the 0.30 base bet, not the 9.00 purchase price.",
      "arithmetic_proof_3": "win_screen.png (Drop 3 Dice purchase active, purchase price 30.00 FUN shown in the 'Total bet' field, base bet still 0.30 FUN): three Dice/Red Dice symbols land. Printed win = 36.00 FUN. 36.00 / 0.30 = 120 = 4 x 5 x 6 (three dice values). If the 30.00 purchase price had been used as the base instead, the result would need to equal 36.00/30.00 = 1.2, which is not an integer product of three dice faces - ruling out the purchase price as the base.",
      "arithmetic_proof_4_respin_chain": "respin_dice_final_win.png: four Dice/Red Dice symbols, ALL showing value 6 (visually confirmed - see 'respin_dice mechanic'). Product = 6^4 = 1296. The intermediate animation frame respin_dice_chain.png explicitly prints '1296x BET'. Final win = 388.80 FUN. 388.80 / 0.30 = 1296, exactly matching. Total bet field showed 30.00 FUN (Buy Bonus price) at the same moment, again proving the multiplier is applied to the 0.30 base bet, not the 30.00 purchase price.",
      "rules_cross_reference": "This matches the printed rule 'The win is paid according to the base bet (there is a base bet set by a player and an increased bet that includes the base bet and the purchased feature)' - i.e. the game explicitly distinguishes 'base bet' (0.30) from 'increased bet' (purchase price, e.g. 30.00), and Dice payouts always use the former."
    }
  },

  "symbols": {
    "note": "All payout values below are the amounts printed in the in-game paytable (paytable_p1.png, p3.png-p5.png) at the anchor bet of 0.30 FUN total / 0.03 FUN per line (10 fixed lines). See 'payout_base_verification' for which base each symbol type actually uses when the bet changes.",
    "regular_symbols_high_to_low": [
      {
        "name": "Dragon (green dragon head)",
        "appearance": "Snarling green Chinese dragon head with teal/turquoise mane spikes and golden horns, amber/orange eyes, green scaled neck, framed on a red-and-gold ornate square plaque with rounded corners.",
        "rank": "Highest-paying regular symbol.",
        "payouts": {"3": "9.00 FUN", "4": "30.00 FUN", "5": "300.00 FUN"}
      },
      {
        "name": "Gourd (calabash / hulu)",
        "appearance": "Purple-and-gold two-lobed Chinese medicine gourd (calabash) with a golden neck cap, small red bead accent, and a purple silk tassel hanging from the top.",
        "payouts": {"3": "1.20 FUN", "4": "3.00 FUN", "5": "15.00 FUN"}
      },
      {
        "name": "Pot of gold coins",
        "appearance": "Round red-and-gold ceremonial pot/urn overflowing with stacked gold ingots and coins at the rim; gold Chinese good-fortune emblem embossed on the red body.",
        "payouts": {"3": "6.00 FUN", "4": "15.00 FUN", "5": "90.00 FUN"}
      },
      {
        "name": "Gold coin",
        "appearance": "Round gold coin with a square center hole (traditional Chinese cash coin) and four engraved Chinese characters (招財進寶, an auspicious 'invite wealth' phrase) around the hole.",
        "payouts": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}
      },
      {
        "name": "A",
        "appearance": "Card letter 'A' rendered as a jade-green ornamental glyph with gold trim and gold cloud-scroll filigree.",
        "payouts": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}
      },
      {
        "name": "K",
        "appearance": "Card letter 'K' rendered as a deep crimson-red ornamental glyph with gold trim and gold cloud-scroll filigree.",
        "payouts": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}
      },
      {
        "name": "Q",
        "appearance": "Card letter 'Q' rendered as a deep purple/indigo ornamental glyph with gold trim and gold cloud filigree.",
        "payouts": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}
      },
      {
        "name": "J",
        "appearance": "Card letter 'J' rendered as a solid gold ornamental glyph with darker gold engraved filigree (no contrasting accent color, unlike A/K/Q).",
        "payouts": {"3": "0.15 FUN", "4": "0.45 FUN", "5": "0.90 FUN"}
      }
    ],
    "special_symbols": [
      {
        "name": "Dice",
        "appearance": "A small green Chinese dragon coiled around and gripping a cream/tan six-sided die; the die face shows black/brown pips (dots).",
        "rules": "Can appear on any reel. Each reel can contain only one Dice symbol at a time (so at most 5 Dice/Red Dice symbols total can be on screen in one spin). Has a random pip value from 1 to 6 each time it lands.",
        "source": "paytable_p1.png (OCR): 'Can appear on any reels. Each reel can contain only one Dice symbol. Has a random value from 1 to 6.'",
        "payout_mechanic": "Does NOT have its own 3/4/5-of-a-kind payline payout row in the paytable. Instead it feeds the Drop Dice mechanic (see 'features.drop_dice') - see 'payout_base_verification' for the exact math."
      },
      {
        "name": "Red Dice",
        "appearance": "A small golden Chinese dragon coiled around and gripping a red six-sided die; same pip-dot style as the ordinary Dice, rendered in a darker/brown tone on the red face.",
        "rules": "Always has a fixed value of 6 (a 'multiplier x6'); otherwise behaves exactly like an ordinary Dice symbol for the purposes of Drop Dice and Respin Dice (counts as a Dice symbol, subject to the one-per-reel limit shared with ordinary Dice).",
        "source": "paytable_p1.png (OCR): 'Always has a multiplier x6. Works as an ordinary Dice.'"
      }
    ],
    "wild_scatter": "No WILD symbol and no SCATTER/BONUS symbol were found anywhere in the captured material (all 14 paytable pages and all 12 rules pages were read; none mention WILD or SCATTER). The special/bonus-triggering role in this game is carried entirely by the Dice and Red Dice symbols. features_present.free_spins is false in the manifest, consistent with there being no scatter-triggered free-spins feature."
  },

  "features": {
    "drop_dice": {
      "type": "Natural (non-purchased) mechanic that can occur on ANY spin, base or bought.",
      "trigger": "2 or more Dice/Red Dice symbols land on the reels in a single spin (independent of the 10 paylines - this is not a payline win).",
      "resolution": "The pip values of all landed Dice/Red Dice symbols are multiplied together, and the resulting number is applied as a multiplier of the BASE bet (see 'payout_base_verification' for arithmetic proof). Example from preview.png illustration: a Dice showing 5 and a Red Dice showing 6 combine to 'x30' (5 x 6 = 30).",
      "interaction_with_payline_wins": "In a NATURAL (non-bought) spin, Drop Dice wins and ordinary payline wins (Dragon/Gourd/Pot/Coin/A/K/Q/J) can occur in the same spin and are separate amounts. During an ACTIVE Buy Bonus purchase, ordinary payline wins are suppressed (see 'buy_bonus' below) - only Dice wins are paid.",
      "source": "rules_p6.png / rules_p5.png (OCR): 'Drop Dice. There are special Dice symbols in the game. Each reel can contain only one Dice symbol. Each Dice symbol has a random value from 1 to 6. If 2 or more Dice symbols appear on the reels in one spin, their values are multiplied by each other, and the resulting value is applied to the base bet.'"
    },
    "respin_dice": {
      "type": "Sub-mechanic nested inside Drop Dice; can trigger naturally (observed during an active Buy Bonus purchase in this capture set, but the printed rule does not restrict it to bought spins).",
      "trigger": "2-5 Dice/Red Dice symbols land in one spin and ALL of them show the SAME pip value.",
      "resolution_sequence": [
        "1. On trigger, a '1 RESPIN' banner appears and a 'Respins: 0/1' counter is shown in the bottom bar (respin_dice_trigger.png).",
        "2. The triggering Dice/Red Dice symbols become sticky and stay fixed in their reel positions; the rest of the grid re-spins (respin_dice_sticky.png).",
        "3. If a NEW Dice/Red Dice symbol lands during the respin showing the SAME value as the sticky symbols, one more respin is granted and the counter increments (chain reaction) - observed going from 'Respins: 0/1' to 'Respins: 2/2' when a 4th matching Dice (also value 6) appeared (respin_dice_counter.png, respin_dice_chain.png).",
        "4. If no new matching Dice appears, or a differently-valued Dice/non-Dice symbol lands instead, the chain ends and the player receives the Drop Dice win for all the sticky Dice symbols collected so far (respin_dice_final_win.png)."
      ],
      "captured_example": "Trigger: 3 Dice/Red Dice symbols all showing 6 (reels 3, 4, 5). Chain: a 4th Dice symbol (reel 1) also lands on 6. Final product = 6 x 6 x 6 x 6 = 1296, shown as '1296x BET' during the counting animation (respin_dice_chain.png), resolving to a final win of 388.80 FUN (= 1296 x 0.30 base bet) on respin_dice_final_win.png.",
      "source": "rules_p6.png/p7.png (OCR): 'Respin Dice. If 2-5 Dice symbols appear in one spin, and all of them have the same value, they give 1 respin to a player. During the respin the Dice symbols that triggered it become sticky and stay on their positions. If during the respin a Dice symbol with the same value as the sticky symbols appears on the reels, one more respin is given. If it doesn't happen, or the value is different, a player receives a win for the existing Dice symbols.'",
      "ui_note": "While a Respin Dice sequence is in progress, the bottom bar shows extra fields not present in plain base-game play: a separate 'Win:' field, a 'Total win:' field, and a 'Respins: X/Y' counter, in addition to the usual Balance / Total bet fields."
    },
    "buy_bonus": {
      "type": "Two purchasable tiers, entered via red paper-lantern buttons flanking the reels (left lantern = Drop 2 Dice, right lantern = Drop 3 Dice), each showing its price and a small hexagonal gem icon with a horizontal progress-style bar beneath it.",
      "tiers": [
        {
          "name": "Drop 2 Dice",
          "price_at_anchor_bet": "9.00 FUN at a 0.30 FUN base bet (= 30x base bet).",
          "guarantee": "Each purchased spin guarantees at least 2 Dice/Red Dice symbols will land (can be more).",
          "dialog_text_source": "bonus_buy_dialog_x2.png (OCR/read): 'DROP 2 DICE / 9.00 FUN / When activated, each spin guarantees at least 2 dice symbols or more / ACTIVATE'."
        },
        {
          "name": "Drop 3 Dice",
          "price_at_anchor_bet": "30.00 FUN at a 0.30 FUN base bet (= 100x base bet).",
          "guarantee": "Each purchased spin guarantees at least 3 Dice/Red Dice symbols will land (can be more).",
          "dialog_text_source": "bonus_buy_dialog_x3.png (OCR/read): 'DROP 3 DICE / 30.00 FUN / When activated, each spin guarantees at least 3 dice symbols or more / ACTIVATE'."
        }
      ],
      "critical_behavior_not_a_single_spin_purchase": "Despite the rules booklet referring to 'a special spin' (singular), the ACTIVATE dialog itself explicitly says 'When activated, EACH SPIN guarantees at least N dice symbols or more' - this is a PERSISTENT MODE, not a one-shot purchase. Once activated, every subsequent spin keeps charging the purchase price (9.00 or 30.00 FUN) and keeps guaranteeing the Dice minimum, until the player manually stops. This was confirmed by balance accounting across a real play session: 210.90 FUN was deducted between the purchase dialog (balance 987.40) and a later respin-trigger frame (balance 776.50), which equals exactly seven Drop-3-Dice purchases at 30.00 FUN each plus incidental spin costs - i.e. the price was charged repeatedly, not once.",
      "total_bet_field_during_purchase": "While a Buy Bonus tier is active, the 'Total bet' field in the bottom bar displays the PURCHASE PRICE (e.g. 30.00 FUN), not the underlying 0.30 FUN base bet. This is a normal, documented behavior of the UI (the purchase price IS the amount charged per spin while active) and should not be mistaken for a double-charge; Dice win multipliers still use the original 0.30 base bet regardless (see 'payout_base_verification').",
      "payline_wins_suppressed_during_purchase": "Rules (rules_p5.png OCR): 'During the special spin a player can only get a win for Dice symbols, there are no wins for other symbols in such spins.' I.e. while Drop 2/3 Dice is active, only Dice/Red Dice (Drop Dice / Respin Dice) wins are possible - Dragon/Gourd/Pot/Coin/A/K/Q/J payline wins do not pay.",
      "price_scales_with_bet": "Rules (rules_p6.png OCR): 'If a player changes the base bet, the buy bonus price is also changed automatically.'"
    }
  },

  "bet_and_rtp": {
    "bet_limits": {
      "min_bet": "0.10 FUN",
      "max_bet": "30.00 FUN",
      "verification_method": "Measured directly in-game: opened the Total bet dropdown/stepper and scrolled to the top and bottom of the list until the value stopped changing on repeated scrolls (per manifest 'bet_limits_verified'). No special/ante bet exists - the ordinary Total bet control and its cap is the only ceiling."
    },
    "rtp": {
      "overall": "97%",
      "buy_bonus_drop_dice_x2": "97%",
      "buy_bonus_drop_dice_x3": "97%",
      "source": "rules_p11.png (OCR, verbatim): 'The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature with Drop Dice x2 is 97%, and with Drop Dice x3 is 97%.' All three figures are printed as the same rounded value (97%) in-game; no more precise decimal RTP is shown anywhere in the captured material."
    },
    "max_win": {
      "value": "x7776 total bet",
      "sources": [
        "preview.png splash screen: 'MAX WIN 7776x' printed above the game logo.",
        "rules_p7.png (OCR): 'The maximum winning amount in the game is x7776.'"
      ],
      "note": "Two independent in-game sources agree exactly (7776x), so this value is taken as reliable."
    },
    "volatility": "NOT STATED anywhere in the 40 captured frames. All 12 rules pages, the preview splash, and all 14 paytable pages were checked; none contain the word 'volatility' or a flame/meter volatility indicator (unlike some other providers' info booklets). Recorded honestly as unreadable_or_uncertain rather than guessed from outside sources."
  },

  "autoplay": {
    "panel_title": "Autospin settings",
    "rounds_options": "10, 25, 50, 100, 250, 500, 750, 1000, or ∞ (infinite) - a row of grey rectangular buttons (autoplay.png).",
    "advanced_toggle": "'Advanced' expander (up-chevron) at top-right of the panel; expanding it (per rules text) exposes stop conditions.",
    "quick_spin_toggle": "'Enable quick spin' checkbox, shown greyed-out/disabled in the captured frame ('Depending on the license requirements the feature may not be available' per rules_p2.png).",
    "stop_conditions_from_rules": [
      "on any win - autospin stops after any win",
      "if bonus game is won - autospin stops when a bonus game is triggered",
      "if single win exceeds - autospin stops when a single win is above a player-entered sum",
      "if cash balance increases by - autospin stops when balance increases by a player-entered sum",
      "if cash balance decreases by - autospin stops when balance decreases by a player-entered sum"
    ],
    "reset_behavior": "After Autospins stop, all adjustments are reset and the current bet reverts to the default bet (rules_p8.png OCR).",
    "source": "rules_p1.png, rules_p2.png, rules_p8.png + autoplay.png screenshot."
  },

  "settings_panel": {
    "title": "Settings",
    "options": [
      {"name": "Quick spin", "state_in_capture": "unchecked/disabled (greyed out)", "note": "increases reel-spin speed; may be unavailable depending on license/jurisdiction."},
      {"name": "Spacebar to spin", "state_in_capture": "checked (enabled)", "note": "keyboard alternative to clicking the Spin button - relevant for motor-impaired users."},
      {"name": "Volume", "control": "horizontal slider, round grey handle, shown near maximum in the capture."},
      {"name": "Music", "state_in_capture": "checked (enabled)"},
      {"name": "Sound FX", "state_in_capture": "checked (enabled)"}
    ],
    "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside a filled square versus an empty dark square - shape/fill-based, not color-only, so safe for all color-blind types.",
    "source": "settings.png + rules_p9.png OCR."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Deep purple night-sky background with a faint pagoda silhouette and pink lotus flowers at the bottom corners flanking a wooden bridge. Top text 'MAX WIN 7776x' in gold. Game logo 'LUCKY DRAGON' (green-to-gold gradient lettering, red outline) with sub-banner 'MULTI [dice-pip icon][dice-pip icon] DICE X' in gold on a dark red ribbon. Two side-by-side feature-explainer columns: left 'DROP DICE' showing a green dragon-dice (labelled x5) arcing into a card labelled 'x30' arcing to a gold dragon-dice (labelled x6), caption 'DROP 2 OR MORE DICE ON THE FIELD MULTIPLY THE BET BY THEIR VALUE'; right 'RESPIN DICE' showing a dice icon arcing into a red diamond labelled 'RESPIN' arcing to another dice icon, caption 'SAME VALUES ON DICES TRIGGER ONE FREE RESPIN'. A ghosted/dimmed preview of the reel grid with paytable symbols sits behind both columns. Bottom-center: a red-and-gold 'CLICK TO START' button shaped like a Chinese wooden signboard. Top-left: a round 'B' (BGaming) provider badge. Top-right: speaker/mute icon and an elapsed session-time readout (e.g. '12:51')."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid in a dark green semi-transparent panel, set inside a red-and-gold pagoda archway frame with carved wooden roof eaves at the top and wooden steps at the bottom. Thin vertical dividers between reels are styled as red ceremonial rods/spears with gold bead ornaments.",
      "title_banner": "Top-center, integrated into the archway: 'LUCKY DRAGON' logo (green/gold gradient, red outline) with 'MULTI [dice-pips] DICE X' sub-banner beneath it in gold on dark red.",
      "background": "Deep purple night sky visible around the archway; orange-leafed trees and pink/purple blossom bushes in the bottom left/right corners.",
      "side_lanterns": "Two large red Chinese paper lanterns with gold caps and tassels hang outside the reel frame - left lantern reads 'DROP 2 DICE / 9.00 FUN' (Buy Bonus tier 1 button), right lantern reads 'DROP 3 DICE / 30.00 FUN' (Buy Bonus tier 2 button); each has a small amber hexagonal gem icon and a horizontal bar beneath the price.",
      "bottom_bar": {
        "far_left": "Round 'i' info button and round gear/settings button, side by side, bottom-left corner.",
        "balance_and_bet": "'Balance' and 'Total bet' values shown in gold/cream text (e.g. 'Balance 1,000.00 FUN', 'Total bet 0.30 FUN'), with small up/down triangle stepper arrows to the right of the Total bet value.",
        "center_hint": "A rotating helper-text line in white, e.g. 'Lucky is a key!'.",
        "right_controls": "Round 'A' icon (autoplay) and a round white double-curved-arrow icon (spin) at the bottom-right.",
        "top_right": "Speaker/mute icon and an elapsed session-time readout."
      },
      "color_blind_notes": "All interactive controls are white glyph-on-dark-circle icons distinguished by shape/pictogram (i, gear, A, arrows), not by color alone."
    },
    "paytable": {
      "type": "paytable",
      "pages": "14 pages (p1, p3-p14 in the manifest; p2 intentionally not a separate saved frame - content between p1 and p3 is continuous, verified manually by the capturing team lead).",
      "structure": [
        "p1: 'Dice' and 'Red dice' symbol introduction (large icon + description text) followed by the first two paying symbols (Dragon, Gourd) with their 3/4/5-of-a-kind values.",
        "p3-p5: remaining paying symbols in pairs (Pot+Coin, A+K, Q+J) with 3/4/5-of-a-kind values, ending with the 'Features' section header.",
        "p6-p7: 'Drop Dice' feature description with illustration.",
        "p8-p11: 'Respin Dice' feature description with illustration.",
        "p12-p14: 'Lines' section with all 10 payline diagrams (5 per row, two rows)."
      ],
      "navigation": "Standard BGaming info-booklet chrome: round icon column at far left of the panel (Paytable / History-link-out / Rules), 'X' close button top-right, vertical scrollbar at panel right edge.",
      "color_blind_notes": "Payout values are printed in green numerals on a dark background - high contrast; symbol identity is conveyed by distinct icon artwork and printed name text, not by color coding alone."
    },
    "rules": {
      "type": "rules",
      "pages": "12 pages.",
      "sections": [
        "p1: About the Game (theme blurb) + How to play (bet/spin basics) + start of Autospins.",
        "p2-p3: Autospins detail (stop conditions).",
        "p4-p5: Features summary - Drop Dice, Respin Dice, Buy Bonus (all three described in full sentences).",
        "p6-p7: Spin Results (payline mechanics, 'bet per line' base rule, max win x7776).",
        "p8-p9: Settings (quick spin, spacebar, audio).",
        "p10-p11: Return to Player (RTP figures) + RNG statement.",
        "p12: Additional information (malfunction voids pays, 24h round expiry, rule/game version)."
      ],
      "color_blind_notes": "Body text is white/cream on a dark charcoal panel inside the gold archway frame - high contrast, text-only content (no color-coded meaning)."
    },
    "bonus_buy_dialogs": {
      "type": "bonus",
      "content": "Centered red unfurled-scroll graphic with gold trim. Title in gold ('DROP 2 DICE' or 'DROP 3 DICE'), price in large white numerals ('9.00 FUN' / '30.00 FUN'), explanatory sentence in white ('When activated, each spin guarantees at least N dice symbols or more'), a pink/magenta gem-cut 'ACTIVATE' button with gold border and gold text, and below the scroll a 'Bet' stepper showing the CURRENT BASE BET (e.g. '0.30 FUN') with pink/magenta left/right triangle arrows to change it before activating (changing this bet also rescales the purchase price per rules_p6.png). A round gold-outlined 'X' close icon sits top-right of the dialog panel."
    },
    "win_and_respin_screens": {
      "type": "win_screen / bonus",
      "content": "Reels shown with any triggering Dice/Red Dice symbols still visible; a bright pink/magenta rounded plaque with gold border pops up mid-grid showing the win amount in large gold numerals (e.g. '36.00', '388.80') or, during the counting animation, an intermediate multiplier readout like '1296x BET'. Bottom bar during these sequences additionally shows 'Win:', 'Total win:', and 'Respins: X/Y' fields not present in plain base-game play."
    }
  },

  "provider_ui_chrome": {
    "top_left": "Round black-and-gold 'B' badge (BGaming provider mark), present on every in-game frame.",
    "top_right": "Speaker/mute toggle icon plus a small elapsed session-time readout (mm:ss), present on every in-game frame; a vertical 'LUCKY DRAGON MULTIDICE X' wordmark runs along the far-right edge of the play area on some frames."
  },

  "color_palette_summary": {
    "overall_mood": "Warm/cool contrast typical of Lunar New Year decor: deep purple/indigo night-sky backgrounds and cool dark-green reel panels, set against warm red-and-gold temple architecture, red paper lanterns, and orange/pink garden accents.",
    "background": "Deep purple/indigo night sky with a pagoda silhouette; orange-leafed trees and pink/purple blossom bushes in the lower corners.",
    "frame_and_architecture": "Red-and-gold carved pagoda archway with wooden roof eaves and wooden entry steps; red ceremonial-rod reel dividers with gold bead ornaments.",
    "reel_panel": "Dark green, semi-transparent.",
    "lanterns_buy_buttons": "Red lantern bodies, gold caps/tassels, gold headline text, dark red-brown price text, amber hexagonal gem icon.",
    "win_plaques": "Bright pink/magenta rounded rectangles with gold borders and gold numerals.",
    "symbol_accent_colors": "Green (Dragon, A, ordinary Dice dragon), purple/gold (Gourd, Q), red/gold (Pot, K, Red Dice dragon), gold-on-bronze (Coin, J), cream/tan (ordinary Dice cube), red (Red Dice cube).",
    "dialogs": "Buy Bonus dialogs: red scroll with gold trim, pink/magenta Activate button. Settings/Autoplay panels: dark charcoal-grey with white/cream text and grey form controls."
  },

  "accessibility_notes": {
    "color_blind": [
      "Symbol identity (Dragon/Gourd/Pot/Coin/A/K/Q/J) is conveyed by distinct icon shapes and/or letterforms, not by color alone - safe.",
      "Settings/Autoplay checkboxes use a checkmark glyph plus fill state, not color alone - safe.",
      "POTENTIAL GAP: the two dice symbol types (ordinary Dice vs Red Dice) are distinguished on the reels primarily by COLOR (cream/tan cube + green dragon vs red cube + gold dragon) and by the die's pip pattern, not by any on-symbol text label; the paytable page (paytable_p1.png) does label them by name in text, but the in-reel symbol itself relies on color+pip-count recognition to tell a naturally-rolled 6 apart from a guaranteed Red Dice 6. This is a minor accessibility gap for color-blind/low-vision users trying to track the mechanic live during play (the payout math itself is unaffected, since Red Dice simply behaves as a Dice fixed at 6).",
      "Win amounts are shown as large high-contrast gold-on-magenta or white-on-dark numerals throughout - safe."
    ],
    "motor": [
      "Spacebar can be used to spin instead of clicking the Spin button (rules_p8.png), reducing precision-pointing requirements.",
      "Autoplay with configurable round counts (10 up to infinite) and multiple auto-stop conditions (on any win / bonus won / win exceeds / balance up/down by X) reduces the need for repetitive clicking.",
      "Quick spin option exists to speed up reel animation but was shown disabled/unavailable in this capture ('Depending on license requirements the feature may not be available')."
    ],
    "deaf_hard_of_hearing": [
      "All game state changes (spin result, win amount, Buy Bonus activation, Respin Dice trigger/counter, RTP/rules text) are conveyed redundantly through on-screen text/numerals in addition to audio/music, per the captured frames - no audio-only cues were identified.",
      "Music and Sound FX can be independently toggled off in Settings without losing any of the above visual information."
    ],
    "screen_reader_navigation_hint": "Recommended reading order for a screen-reader adaptation: (1) Balance and Total bet fields, (2) reel grid contents when static, (3) any active win/respin banner text, (4) side Buy Bonus lantern prices/state, (5) bottom-bar action controls (info, settings, autoplay, spin)."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the 40 captured frames (checked all 12 rules pages, 14 paytable pages, and the preview splash). Not guessed from outside sources per project policy.",
    "Payline shapes 9 and 10 (paytable_p14.png): general zigzag/arch form described with reasonable confidence but not re-verified cell-by-cell a second time at full pixel resolution; treat as approximate if an exact reproduction of the printed diagram is required.",
    "Exact pip values of the individual Dice/Red Dice symbols in bonus_buy_x2_result.png (only the PRODUCT of 8 was confirmed arithmetically; the individual factors, e.g. 2 and 4, were inferred as the most likely combination but not independently confirmed against a magnified pip count).",
    "Whether Respin Dice can trigger on a completely natural (non-Buy-Bonus) spin was not directly observed in this capture set (the one captured trigger occurred while a Drop 3 Dice purchase was active); the printed rule text itself does not restrict the mechanic to bought spins, so it is documented as a general mechanic, but only the bought-spin case has a screenshot."
  ]
}

API documentation for this slot

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