Lucky Captain

Demo, RTP 94.37%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 94.37%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-captain-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Lucky Captain

Everything pulled from Lucky Captain into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.37% · single configuration
volatility Medium
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

11 symbols
11 icons (ZIP)
Ship's Wheel
Ship's Wheel
High Pay

White wooden ship's helm with light-blue handle tips, gold rope-braid hub, pale turquoise center disc; highest-paying regular symbol.

MatchPayoutUnit
3x 6.00 Multiplier
4x 7.00 Multiplier
5x 70.00 Multiplier
Captain
Captain
High Pay

White-bearded captain portrait (white peaked cap with gold anchor badge, red nose, white uniform collar) inside a plain white circular ring frame.

MatchPayoutUnit
3x 5.00 Multiplier
4x 6.00 Multiplier
5x 50.00 Multiplier
Sailor Boy
Sailor Boy
High Pay

Young cabin-boy mate portrait, blue knit beanie, blue-and-white striped shirt, red nose, inside a plain white circular ring frame.

MatchPayoutUnit
3x 4.00 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Crab
Crab
High Pay

Bright red crab with raised pincer claws, seen from above, inside a plain white circular ring frame.

MatchPayoutUnit
3x 3.00 Multiplier
4x 4.00 Multiplier
5x 18.00 Multiplier
Motorboat
Motorboat
Low Pay

White-hulled speedboat with a blue-and-white striped bench cushion and small outboard motor, seen from above; no ring frame.

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.50 Multiplier
5x 13.00 Multiplier
Inflatable Dinghy
Inflatable Dinghy
Low Pay

White-hulled inflatable boat with plain unstriped wood-panel bench seats, seen from above; visually similar to the Motorboat but unstriped.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 11.00 Multiplier
Wooden Rowboat
Wooden Rowboat
Low Pay

Small varnished brown wooden rowboat with a single oar resting diagonally across it, seen from above.

MatchPayoutUnit
3x 1.20 Multiplier
4x 2.00 Multiplier
5x 8.40 Multiplier
Bamboo Raft
Bamboo Raft
Low Pay

Small hand-lashed bamboo-log raft with a tiny white flag on a stick, seen from above.

MatchPayoutUnit
3x 0.90 Multiplier
4x 1.20 Multiplier
5x 4.20 Multiplier
Life Buoy
Life Buoy
Low Pay

White life ring with alternating blue stripe segments, seen from above; lowest-paying regular symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.80 Multiplier
5x 2.40 Multiplier
WILD
WILD
Wild

White metal anchor with coiled rope on a blue ribbon reading 'WILD'. Substitutes all symbols except BONUS; 5 WILDs on one line do not themselves form a win; no own payout.

BONUS
BONUS
Scatter

Grey boat-propeller on a red ribbon reading 'BONUS'. 3+ anywhere on the reels trigger the Bonus Game (Super Game); no own payout, pure trigger symbol.

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed paylines reading left to right from reel 1. Wins pay total-bet multipliers, verified against paytable_bet_anchor=1000 FUN (e.g. BIG WIN 70000 FUN = 70x at bet 1000).

Free Spins bonus_game
Bonus Game (Super Game)

Triggered by 3+ BONUS (propeller) scatter symbols anywhere on the reels; awards 5 Free Spins. Before the round starts the player picks 2 of 6 random boosters (closed pearl-shell icons): X2/X3/X4/X5 WILD multiplier, X2 multiplier on all Free Spins wins, or +5 Free Spins. If a winning combination includes several WILDs with different multipliers, only the single highest participating multiplier is used. Picked boosters are shown in a status panel to the right of the reels during the round. Documented from rules text only (rules_p4-p7.png) — live gameplay could not be captured, see coverage gap.

Colour system

extracted from frames · HEX
Export palette
#25A5A7 base dominant 1 base
#D6D9D0 base dominant 2 base
#5BC8B6 base dominant 3 base
#56A9A6 base dominant 4 base
#AAD4C5 base dominant 5 base
#9EAFAE base dominant 6 base
#25A5A8 bonus dominant 1 bonus
#D5D8CE bonus dominant 2 bonus
#59C8B7 bonus dominant 3 bonus
#A9D4C5 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbols are distinguished primarily by shape/silhouette (boat types, wheel, buoy, crab, portraits), not by color alone. WILD (white anchor, blue ribbon) and BONUS (grey propeller, red ribbon) each additionally carry their own printed text label ('WILD'/'BONUS') as a redundant non-color cue. Toggle switches change both track color (yellow=ON vs dark teal=OFF) AND knob position (right=ON vs left=OFF). The SPIN button changes both fill color (yellow to white) AND glyph shape (double-arrow to fast-forward chevrons) when busy/locked during the bonus freeze.
Screen Reader
  • Bottom status bar (BALANCE/WIN/BET) uses consistent label+unit+value text in a fixed position across every screen, favorable for reliable screen-reader anchoring. The right action column is a stable stack of 5 icon buttons in the same vertical order on every base-game-adjacent screen. All panels (Rules/Settings/Autoplay/Bet) share the same yellow circular close ('X') control in the same top-right position.
Motor Accessibility
  • The SPIN button is deliberately the single largest tappable target on screen, visibly bigger than the 4 secondary round buttons around it, and is reachable by keyboard (Space, confirmed via the 'Spacebar to spin' toggle observed ON in settings). Autoplay is available to reduce the number of required interactions for extended play.
Hearing Accessibility
  • No audio-only information was observed. Settings exposes independent Sound and Music toggles, implying sound is decorative/non-essential; all game state (wins, bet, balance, RTP, bonus trigger) is also conveyed as on-screen text/numbers.
Low Vision
  • Residual risk: the four secondary right-column icon buttons (turbo, autoplay, bet, menu) signal their disabled state during the bonus freeze only via a brightness/desaturation shift, with no shape change, which may be harder to perceive than the SPIN button's full color-and-shape change. Win amounts (e.g. 'BIG WIN 70000') are rendered as large, high-contrast blue-on-gold-outline text.

Media & assets

3 files · 3 types
20 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3 grid, 10 lines), full paytable payout list (rules_p1-p3), full Rules/booster/winning-lines text (rules_p4-p9), Bet selector at both ends of the range, Settings panel, Autoplay panel (round-count presets, advanced stop conditions, cash limits), preview/splash screen, logo, and a Big Win screen (70000 FUN at bet 1000, confirming the payout basis).
Bonus Game TRIGGER condition (3+ BONUS scatters anywhere on the reels) was observed and captured three independent times.
Bonus Game ('Super Game') live gameplay -- the booster-pick screen, the Free Spins gameplay itself, and its win/total screen -- was not captured after approximately 460 spins across three independent trigger occurrences. Each time the game entered a locked UI state at the exact trigger frame and never advanced (headless heavy bonus-animation freeze, matches known project failure class); no Bonus Buy exists to bypass it. The booster status display's FILLED state (actual picked boosters) also was not captured -- only the empty base-game state is documented. The full booster-pick and Bonus-Game mechanic is instead documented from rules text (rules_p4-p7.png) and reflected in modes[].
RTP discrepancy: the in-game Rules booklet states RTP 94.37% (rules_p9.png, OCR-confirmed); the official PoggiPlay provider catalog page states RTP 96.65% for the same game. The 2.28-point gap is unresolved -- both figures exist, neither was overwritten by the other.
Max win is not stated anywhere in the in-game Rules booklet. Two unconfirmed external figures conflict: the splash/preview screen text says 'up to x200000 wins'; the provider catalog page says 'Max Multiplier 2870'. Neither is confirmed in-game, so no max_win value was picked.
Volatility is not stated anywhere in the in-game Rules booklet (no label, no flame/bolt-scale icon, no descriptive sentence) -- omitted rather than guessed or pulled from the provider's catalog page.
Whether the Bonus Game's 5 Free Spins run on the same 5x3/10-line grid/paytable as the base game, or a modified one, is not stated in the rules text and could not be observed live -- left unconfirmed.

Ask AI about Lucky Captain

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lucky Captain work? Keep it simple.

Triggered by 3+ BONUS (propeller) scatter symbols anywhere on the reels; awards 5 Free Spins. Before the round starts the player picks 2 of 6 random boosters (closed pearl-shell icons): X2/X3/X4/X5 WILD multiplier, X2 multiplier on all Free Spins wins, or +5 Free Spins. If a winning combination includes several WILDs with different multipliers, only the single highest participating multiplier is used. Picked boosters are shown in a status panel to the right of the reels during the round. Documented from rules text only (rules_p4-p7.png) — live gameplay could not be captured, see coverage gap.

RTP 94.37%Medium volatilitydemo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky Captain vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-captain-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-captain-b23/
{
  "game": {
    "name": "Lucky Captain",
    "provider": "PoggiPlay",
    "slot_id": "53b4777e-e0a8-4aab-b08b-9338041613cd",
    "game_kind": "video_slot",
    "theme": "A cheerful cartoon sea-adventure theme: an old ship's captain (white cap with gold anchor badge, red button nose, bushy white beard, sailor uniform) and his young cabin-boy mate (blue knit beanie, blue-and-white striped shirt, red button nose) float on a bright tropical turquoise sea. All paying symbols are nautical objects viewed from directly above (boats, a ship's wheel, a life buoy, an anchor, a boat propeller), as if the camera is looking straight down at things floating on the water.",
    "art_style": "Polished glossy 3D-rendered casual/mobile-game character and prop art (soft studio lighting, ambient occlusion, rounded chibi-style proportions with oversized heads/noses on the two human characters) -- NOT flat vector, NOT hand-drawn/ink linework, NOT pixel art, NOT a dark/neon/cinematic render. The reel-area camera is a top-down (bird's-eye) view straight down onto bright turquoise tropical water, which is why every regular symbol (boats, wheel, buoy, anchor, propeller) is drawn as if seen from above rather than from the side. Lighting is bright, even daylight; palette is cheerful teal/turquoise ocean blue with warm coral-pink accents (decorative palm/coral fronds) and gold/yellow UI accents. Overall mood is light, family-friendly and casual, not dramatic or serious.",
    "wordmark_in_game": "LUCKY CAPTAIN (all caps, carved-wood-look plaque flanked by a small ship's-wheel graphic; used both as the large preview-screen title and as a small decorative reel-side tile in the base game) -- matches the catalog name 'Lucky Captain' exactly, no discrepancy.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, all types of color-blindness, motor-impaired users) built from 17 desktop screenshots (1280x800) + OCR ground truth (pytesseract via scripts/ocr.py) + zoomed pixel-level crops of the paytable, toggle switches and control-bar icons.",
    "method_notes": "Every listed screenshot was opened and read directly (not inferred from filenames). Paytable rows were read from rules_p1/p2/p3.png at native and zoomed resolution and cross-checked against scripts/ocr.py output. Reel decorative vs. real-symbol columns were determined by comparing symbol x/y positions across TWO independent frames (base_game.png and bonus_trigger.png) -- the two elements that repeat with identical content/position in both frames while other cells change randomly are the fixed decorative bookends (see 'reel_and_layout'). Toggle-switch ON/OFF convention was verified by zooming BOTH an ON pair (settings.png) and an OFF pair (autoplay.png) rather than assumed. Numbers are reported only where legible; the one deliberate exception (in-game RTP vs. official provider RTP; in-game max-win text vs. official Max Multiplier) is a TL-supplied cross-check finding and is reported as an unresolved anomaly with both sources, not resolved by this document.",
    "language": "English"
  },
  "color_palette": {
    "background_general": "Bright teal/turquoise tropical ocean water viewed from directly above, with a subtle mottled caustic/wave-foam texture; a soft warm peach-pink glow washes across the bottom of the frame (like sunlight on shallow water near a shore).",
    "decorative_foliage": "Coral-pink stylised palm-frond / sea-fan fronds in the bottom-left corner of most in-game screens (preview, base_game, bonus_trigger, win_screen) -- warm coral-red/pink, not part of the paytable.",
    "ui_panels_rules_settings_autoplay_bet": "Solid dark teal/petrol-blue background panel inside a thin light-grey hairline top border; headings and values in white/gold, secondary/greyed text in a muted grey-blue.",
    "accent_colors": "Gold/yellow (SPIN button, highlighted values, selected bet pill, toggle-ON track, BALANCE/WIN/BET numeric values, coin/plus icon), white (icon glyphs, toggle knobs, panel headings, circular symbol frames), teal (secondary round buttons, disabled/inactive tints), red (BONUS ribbon banners, crab symbol, captain's nose, some WILD multiplier badges), blue (WILD anchor ribbon, boy's beanie/shirt stripes).",
    "high_value_symbol_frames": "The captain, sailor-boy and crab paying symbols are each set inside a plain white circular ring/frame on their icon; the ship's wheel, boats, raft, buoy, anchor(WILD) and propeller(BONUS) symbols have no ring frame."
  },
  "reel_and_layout": {
    "grid": "5 reels x 3 rows of REAL paying-symbol positions = 15 cells (declared_source: rules_p8.png/rules_p9.png show exactly 10 numbered 5-column x 3-row line diagrams).",
    "paylines": 10,
    "payline_rule": "All winning combinations must start on the leftmost reel and read left to right on consecutive reels; only the single highest-paying combination per line is paid; five WILD symbols on one line do NOT form a winning combination (verbatim, rules_p8.png).",
    "decorative_bookends_not_reels": {
      "left_bookend": "A single static illustration of the captain relaxing inside a white-and-blue-striped life ring/buoy, positioned to the LEFT of and slightly outside real reel column 1, at roughly the same height as the top row only. It does NOT repeat in rows 2/3 beneath it (unlike every real reel column, which has a different symbol in all 3 rows) and its artwork/pose is pixel-identical between base_game.png and bonus_trigger.png despite those two frames showing a completely different random spin result everywhere else -- this proves it is a fixed decorative mascot, not a reel cell.",
      "right_bookend": "A single static graphic occupying the space to the RIGHT of real reel column 5: the top portion is the 'LUCKY CAPTAIN' wordmark tile (small ship's-wheel + carved wood name-plaque), and the middle+bottom portion is one continuous illustration of a red flare-gun/signal-case-shaped object holding two white pearl-shell slots and a gold BONUS skull-and-crossbones coin at its hinge -- this is the Booster Status Display panel (see 'boosters_and_bonus_game' below), not a reel symbol. Both the wordmark and the booster case are pixel-identical in base_game.png and bonus_trigger.png, confirming they are static UI, not part of the random reel outcome.",
      "how_confirmed": "Compared symbol identity and pixel position at the same (x,y) between base_game.png and bonus_trigger.png (two independent spin outcomes). Every true reel cell differs between the two frames; only the left captain-in-life-ring icon and the right wordmark+booster-case graphic are identical in both, and neither has 3 stacked rows of independent content the way real reel columns do."
    },
    "real_reel_columns_x_position_1280_window": "Approximate real-reel column centers on the 1280-wide desktop capture: reel 1 ~x=250, reel 2 ~x=415, reel 3 ~x=580, reel 4 ~x=740, reel 5 ~x=905; row centers approximately y=215 (row1/top), y=395 (row2/middle), y=555 (row3/bottom). The decorative left mascot is centered near x=90 (row1 height only); the decorative right wordmark+booster graphic is centered near x=1060, spanning roughly y=140 to y=545.",
    "per_cell_layout_note": "The specific symbol occupying each of the 15 real cells in any one captured frame is a random spin outcome and is intentionally NOT enumerated cell-by-cell here, per project convention -- only the symbol catalog with fixed payouts is documented below.",
    "paytable_bet_anchor": 1000,
    "payout_basis": "All symbol payouts printed in the paytable and win banners are total-bet multipliers, i.e. an absolute FUN amount that must be divided by the anchor bet (1000 FUN) shown at the bottom of every rules/paytable screen to get the multiplier. Verified exactly: win_screen.png shows 'BIG WIN 70000' at bet=1000 FUN with 5 Ship's-Wheel symbols (3 natural + 2 WILD-anchor substitutes) landing on the bottom row/payline; 70000 / 1000 = 70x, which is the exact paytable tier for 5x Ship's Wheel (rules_p1.png)."
  },
  "symbols": {
    "note": "Payout figures are read verbatim (in FUN) from rules_p1.png/rules_p2.png/rules_p3.png at bet-anchor 1000 FUN, then divided by 1000 to give the bet multiplier. All nine paying symbols form a clean, unbroken descending ladder from the ship's wheel (top) to the life buoy (bottom); no tier was illegible.",
    "high_value": [
      {
        "name": "Ship's Wheel (steering wheel)",
        "appearance": "A white wooden ship's helm/steering wheel with light-blue handle tips, seen from directly above, with a gold rope-braid hub around a pale turquoise center disc.",
        "rank": "Highest-paying regular symbol",
        "payouts_fun_at_bet1000": {
          "5": 70000,
          "4": 7000,
          "3": 6000
        },
        "payouts_multiplier_of_total_bet": {
          "5": "70x",
          "4": "7x",
          "3": "6x"
        },
        "cross_check": "The 70x/5-of-a-kind tier is exactly confirmed by the captured win_screen.png BIG WIN 70000 at bet 1000."
      },
      {
        "name": "Captain (portrait)",
        "appearance": "Head-and-shoulders portrait of the white-bearded captain (white peaked cap with gold anchor badge, red button nose, bushy white/grey beard, white uniform collar) inside a plain white circular ring frame.",
        "payouts_fun_at_bet1000": {
          "5": 50000,
          "4": 6000,
          "3": 5000
        },
        "payouts_multiplier_of_total_bet": {
          "5": "50x",
          "4": "6x",
          "3": "5x"
        }
      },
      {
        "name": "Sailor Boy (cabin-boy mate)",
        "appearance": "Head-and-shoulders portrait of the younger crew mate: blue knit beanie with a small brown tuft, red button nose, blue-and-white horizontal-striped shirt, inside a plain white circular ring frame.",
        "payouts_fun_at_bet1000": {
          "5": 25000,
          "4": 5000,
          "3": 4000
        },
        "payouts_multiplier_of_total_bet": {
          "5": "25x",
          "4": "5x",
          "3": "4x"
        }
      },
      {
        "name": "Crab",
        "appearance": "A bright red crab with raised pincer claws, seen from above, inside a plain white circular ring frame.",
        "payouts_fun_at_bet1000": {
          "5": 18000,
          "4": 4000,
          "3": 3000
        },
        "payouts_multiplier_of_total_bet": {
          "5": "18x",
          "4": "4x",
          "3": "3x"
        }
      }
    ],
    "low_value_boats_and_props": [
      {
        "name": "Motorboat / speedboat",
        "appearance": "White-hulled boat seen from above with a blue-and-white striped bench cushion and a small outboard motor visible at the stern; no ring frame.",
        "payouts_fun_at_bet1000": {
          "5": 13000,
          "4": 3500,
          "3": 2000
        },
        "payouts_multiplier_of_total_bet": {
          "5": "13x",
          "4": "3.5x",
          "3": "2x"
        }
      },
      {
        "name": "Inflatable dinghy",
        "appearance": "White-hulled inflatable boat seen from above with plain unstriped wood-panel bench seats and a small motor mount; visually similar to the motorboat but without the blue stripe cushion.",
        "payouts_fun_at_bet1000": {
          "5": 11000,
          "4": 3000,
          "3": 1500
        },
        "payouts_multiplier_of_total_bet": {
          "5": "11x",
          "4": "3x",
          "3": "1.5x"
        }
      },
      {
        "name": "Wooden rowboat",
        "appearance": "A small varnished brown wooden rowboat with a single oar resting diagonally across it, seen from above.",
        "payouts_fun_at_bet1000": {
          "5": 8400,
          "4": 2000,
          "3": 1200
        },
        "payouts_multiplier_of_total_bet": {
          "5": "8.4x",
          "4": "2x",
          "3": "1.2x"
        }
      },
      {
        "name": "Bamboo raft",
        "appearance": "A small hand-lashed bamboo-log raft with a tiny white flag on a stick, seen from above.",
        "payouts_fun_at_bet1000": {
          "5": 4200,
          "4": 1200,
          "3": 900
        },
        "payouts_multiplier_of_total_bet": {
          "5": "4.2x",
          "4": "1.2x",
          "3": "0.9x"
        }
      },
      {
        "name": "Life buoy / life ring",
        "appearance": "A white ring life preserver with alternating blue stripe segments, seen from above.",
        "rank": "Lowest-paying regular symbol",
        "payouts_fun_at_bet1000": {
          "5": 2400,
          "4": 800,
          "3": 500
        },
        "payouts_multiplier_of_total_bet": {
          "5": "2.4x",
          "4": "0.8x",
          "3": "0.5x"
        }
      }
    ],
    "wild": {
      "name": "WILD (anchor)",
      "appearance": "A white metal ship's anchor with a coiled rope, on a blue ribbon banner reading 'WILD' in white capital letters.",
      "rules": "Substitutes for all symbols except the BONUS scatter symbol (verbatim, rules_p3.png/rules_p4.png). Five WILD symbols landing on one payline do NOT themselves form a winning combination (verbatim, rules_p8.png) -- they only substitute for other symbols' combinations.",
      "no_own_payout": "The paytable pages show no dedicated 5/4/3-of-a-kind payout row for WILD itself; it is a pure substitute symbol.",
      "source": "rules_p3.png, rules_p4.png, rules_p8.png"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A grey metal boat propeller/fan blade with a small gold center bolt, on a red/pink ribbon banner reading 'BONUS' in white capital letters.",
      "rules": "3 or more Bonus symbols appearing anywhere on the reels (not restricted to a payline) activate the Bonus Game (verbatim, rules_p4.png: 'After three or more Bonus elements appears anywhere on the reels the Bonus Game will be started').",
      "no_own_payout": "The paytable pages show no dedicated 5/4/3-of-a-kind payout row for BONUS; it is a pure trigger/scatter symbol.",
      "source": "rules_p4.png"
    }
  },
  "boosters_and_bonus_game": {
    "documented_entirely_from_rules_text": "This entire section is transcribed from rules_p4.png-rules_p7.png. The Bonus Game round itself could NOT be played through to gameplay/booster-pick/win screens -- see 'not_captured' below for why and how thoroughly this was attempted.",
    "trigger": "3 or more BONUS (propeller) symbols anywhere on the 5x3 grid.",
    "base_award": "5 Free Spins are awarded immediately on trigger (verbatim rules_p4.png: 'When Bonus Game is activated you get 5 Free Spins').",
    "booster_pick": "Before the round starts, the player picks TWO boosters at random from a row of closed white pearl-shell 'oyster' icons; each shell opens to reveal one of 6 possible boosters. Boosters 'add new powerful elements to the Bonus Game or increase an amount of Free Spins and winnings you get from it' (verbatim, rules_p4.png).",
    "possible_boosters": [
      {
        "name": "X2 WILD multiplier",
        "effect": "Wins formed using this WILD symbol are multiplied by 2."
      },
      {
        "name": "X3 WILD multiplier",
        "effect": "Wins formed using this WILD symbol are multiplied by 3."
      },
      {
        "name": "X4 WILD multiplier",
        "effect": "Wins formed using this WILD symbol are multiplied by 4."
      },
      {
        "name": "X5 WILD multiplier",
        "effect": "Wins formed using this WILD symbol are multiplied by 5."
      },
      {
        "name": "X2 all-Free-Spins-wins multiplier",
        "effect": "All wins during the Free Spins round are multiplied by 2 (verbatim: 'All wins during Free Spins are multiplied by 2')."
      },
      {
        "name": "+5 Free Spins",
        "effect": "Awards 5 additional Free Spins on top of the base 5 (verbatim: 'With this Booster you get 5 additional Free Spins')."
      }
    ],
    "multi_wild_multiplier_rule": "If a winning combination includes several WILD symbols carrying different multipliers, only the single HIGHEST participating multiplier is used for the win calculation (verbatim, rules_p6.png) -- multipliers do not stack/add.",
    "booster_status_display": "During the Bonus Game, whichever 2 boosters were picked are shown as small icons inside the red flare-case-shaped panel fixed to the right of the reels (the same graphic identified as a decorative right-side bookend in the base game). In the base game (no active Bonus Game) this panel always shows 2 empty plain white pearl slots -- confirmed identical/empty in both base_game.png and bonus_trigger.png. Its FILLED state showing actual picked booster icons could not be captured (see 'not_captured').",
    "source_pages": [
      "rules_p4.png",
      "rules_p5.png",
      "rules_p6.png",
      "rules_p7.png"
    ]
  },
  "technical_summary": {
    "rtp_in_game_percent": 94.37,
    "rtp_in_game_source": "rules_p9.png, bottom summary row 'RTP 94.37 %', confirmed verbatim by scripts/ocr.py output on the same page.",
    "rtp_official_provider_percent": 96.65,
    "rtp_discrepancy_note": "The PoggiPlay official game page states RTP 96.65%, which does not match the 94.37% printed inside this demo build. This 2.3-point gap is larger than a rounding difference and most likely reflects a differently configured RTP tier in this specific demo build, but that cannot be confirmed from the client alone. Both numbers are reported; the in-game value (94.37%) is treated as the value that describes THIS captured build, per project convention (in-game evidence over external catalog copy). TL to decide which is authoritative for publication.",
    "volatility": "Not stated anywhere in the 9-page in-game Rules booklet (no volatility label, flame/bolt-scale icon, or descriptive volatility sentence appears on any rules page) -- see 'unreadable_or_uncertain'.",
    "bet_min_fun": 50,
    "bet_max_fun": 100000,
    "bet_limits_source": "Printed summary on rules_p9.png ('Min Bet 50 FUN' / 'Max Bet 100000 FUN'), cross-checked against the Bet(FUN) selector panel scrolled to both physical ends (info_bet_p1.png shows the ladder starting at 50, currently-selected value 1000 highlighted solid yellow; info_bet_p2.png shows the ladder ending at 100000). Two independent channels agree.",
    "demo_default_bet_fun": 1000,
    "demo_starting_balance_fun": 1000000,
    "currency_note": "'FUN' is the label of PoggiPlay's demo play-money balance, not a real currency -- it should not be documented as the game's currency, only as the demo unit shown throughout this capture.",
    "max_win_multiplier": null,
    "max_win_note": "No 'Max Win Multiplier' (or equivalent) field is printed anywhere in the 9-page in-game Rules booklet -- only RTP/Min Bet/Max Bet are given there. Two different unverified numbers exist OUTSIDE the Rules booklet and are reported without picking a winner: (a) the preview/splash screen (preview.png) reads 'Collect 3 Bonus symbols unlock a Super Game with up to x 200 000 wins!' (i.e. up to 200000x); (b) the PoggiPlay official game-catalog page states 'Max Multiplier 2870' (i.e. 2870x). Neither figure is confirmed by in-game Rules text, so max_win is left null rather than guessed.",
    "engine_build_stamp": "rules_p9.png footer (very small grey text, not part of player-facing rules): 'facade : 8.44.1', 'workbench : 5.16.4', 'release name : 1.0.0@production:e10180b8ad1806b0e9927a5bdbacc2a04604a8', 'release date : 2026-07-07T12:09:25.497Z'. This 'release date' is a build/deploy timestamp for this specific engine package, NOT the game's public release/launch date, and must not be reported as such.",
    "keyboard_support": "Settings panel (settings.png) has a dedicated 'Spacebar to spin' toggle, confirmed ON (yellow track, knob at right) in the captured state -- pressing Space starts/stops a spin when this is enabled."
  },
  "interface": {
    "window_size": "1280x800 (desktop capture)",
    "top_debug_strip_is_not_game_ui": "A thin black strip runs across the very top of every captured frame (y=0 to y=16), showing a session clock plus 'Lucky Captain | e10180b8' on the left and 'PoggiPlay' on the right. This is the capture tooling's own injected debug/session overlay (visible identically across many slots captured by this pipeline), NOT part of the actual PoggiPlay game render, and must not be documented as in-game branding or UI.",
    "bottom_status_bar": {
      "position": "Full-width dark teal-to-navy translucent bar, y approximately 745-800.",
      "left": "Round white speaker/sound icon (~x=75,y=772) immediately left of 'BALANCE' label (white) + unit 'FUN' (grey) on one line, with the numeric balance in bold gold/yellow beneath (e.g. '1 000 000').",
      "center": "'WIN' label (white) + 'FUN' unit (grey), numeric win amount in bold gold/yellow beneath (e.g. '0'), centered ~x=578.",
      "right": "'BET' label (white) + 'FUN' unit (grey), numeric current total bet in bold gold/yellow beneath (e.g. '1 000'), right-aligned ~x=1065."
    },
    "right_action_column": {
      "position": "Vertical stack of round buttons at ~x=1227, base-game default state top-to-bottom:",
      "buttons": [
        {
          "order": 1,
          "y": "~200",
          "style": "teal circle",
          "icon": "spiky sunburst/badge outline with a lightning bolt inside",
          "likely_function": "Turbo / fast-spin speed toggle"
        },
        {
          "order": 2,
          "y": "~295",
          "style": "teal circle",
          "icon": "circular arrow enclosing a small yellow play triangle",
          "likely_function": "Autoplay panel button (opens autoplay.png panel)"
        },
        {
          "order": 3,
          "y": "~407",
          "style": "LARGE solid yellow circle (visibly bigger diameter than the other four buttons -- the single biggest click target on screen, favorable for motor-impaired users)",
          "icon": "dark circular double-arrow (refresh-style) glyph",
          "function": "SPIN button, primary action"
        },
        {
          "order": 4,
          "y": "~520",
          "style": "teal circle",
          "icon": "two stacked coin/disc outlines with a small yellow plus sign",
          "function": "Opens the Bet (FUN) selector panel (info_bet_p1.png/info_bet_p2.png)"
        },
        {
          "order": 5,
          "y": "~616",
          "style": "teal circle",
          "icon": "hamburger glyph, 3 horizontal lines with the middle line highlighted yellow",
          "function": "Opens the Game Settings panel (settings.png)"
        }
      ],
      "state_during_bonus_freeze": "In bonus_trigger.png (captured mid-freeze, see 'not_captured'), buttons 1, 2, 4 and 5 are visibly dimmed/desaturated (a brightness/contrast-based disabled cue, not a color-hue-based one), and the SPIN button (order 3) changes appearance entirely: its fill flips from solid yellow to WHITE, and its glyph changes from the dark double-arrow to a teal double-chevron/fast-forward icon inside a thin grey circular-arrow outline -- a shape change, not just a color change, so the busy/locked state is legible without color vision."
    },
    "info_button_note": "No separate round 'i' info button was identified on the bottom bar in these captures (unlike some other titles in this pipeline) -- the hamburger menu (button 5 above) is the sole entry point observed into Settings; a distinct in-game Rules/paytable open control was not separately screenshotted opening (the rules_p1-p9 sequence was reached and is fully documented, but the specific control used to open it was not captured in isolation)."
  },
  "screens": {
    "preview.png": {
      "type": "preview",
      "content": "Splash/intro screen shown before entering the game. Large white 'Lucky Captain' title top-left (two lines, bold rounded sans-serif). Right side: white bold headline text 'Collect 3 Bonus symbols unlock a Super Game with up to x 200 000 wins!' Center: full-body renders of the sailor boy (left, smaller) and the captain (larger, center) standing on a sandy beach edge, flanked by a large red coral/octopus-tentacle decorative shape and three round 'pearl' booster-preview bubbles labelled 'X2 WILD', 'X4 WILD' and 'X5 WILD' floating behind the captain. Right of the characters: a red crab and 3 flying/glinting pearl-coin icons above a red ribbon reading 'BONUS'. A white anchor-and-ribbon 'WILD' graphic sits at the characters' feet (foreshadowing the WILD symbol). Bottom-left: an empty white square checkbox with the label 'Don't show next time'. Bottom-right: a large yellow pill-shaped 'Play' button (black bold text) -- the entry point into the base game.",
      "color_blind_notes": "The max-win headline and title are large high-contrast white text on a solid teal background -- legible without color discrimination. The 'Play' button is distinguished by its large pill shape and position, not color alone."
    },
    "base_game.png": {
      "type": "base_game",
      "content": "Main game screen: the 5x3 real-symbol grid plus the two decorative bookends described in 'reel_and_layout', over the bright turquoise top-down ocean background, with coral-pink foliage decoration bottom-left. Bottom status bar and right action column as described in 'interface'. Captured state: BALANCE 1 000 000 FUN, WIN 0 FUN, BET 1 000 FUN.",
      "color_blind_notes": "Symbols are distinguished primarily by shape/silhouette (boat types, wheel, buoy, crab, portraits) rather than by color alone, which is favorable; the WILD (blue ribbon) and BONUS (red ribbon) symbols are additionally labelled with their own printed text ('WILD'/'BONUS'), giving a non-color, non-shape redundant cue."
    },
    "settings.png": {
      "type": "settings",
      "title": "Game Settings",
      "content": "Centered dark teal panel with a yellow circular 'X' close button top-right (~x=1227,y=74). Six rows: 'Fullscreen' (teal circle icon of 4 outward-pointing corner arrows + label), 'Sound' (teal circle icon of a speaker with sound waves + label), 'Music' (teal circle icon of a musical note + label), 'Home' (teal circle icon of a house outline + label) -- these four are plain icon+label rows, most likely tappable action/toggle rows though their tap behavior was not separately verified by clicking. Then two explicit ON/OFF slider toggles: 'Spacebar to spin' and 'Welcome Screen', BOTH confirmed ON in this capture (verified by zoomed crop: yellow-filled track, white knob at the RIGHT edge). A secondary icon column reappears on the far right of this panel (turbo/lightning, gear/settings [this screen], history/clock, help '?') -- a contextual sub-navigation shown while a menu-derived panel is open.",
      "color_blind_notes": "Toggle ON/OFF state is doubly coded: track color (yellow=ON vs. dark teal=OFF) AND knob position (right=ON vs. left=OFF) -- confirmed by directly comparing a zoomed ON pair here against a zoomed OFF pair in autoplay.png. This redundancy is favorable for color-blind users."
    },
    "rules_p1.png": {
      "type": "paytable",
      "page": 1,
      "content": "Header 'Rules' / 'Game Rules' / 'Symbol payout Values'. Explanatory line: 'Three or more symbols starting from the leftmost reel appearing on one of the winning lines win.' Two-column payout list begins: Ship's Wheel (5=70000/4=7000/3=6000 FUN) on the left, Captain portrait (5=50000/4=6000/3=5000 FUN) on the right, with Sailor Boy and Crab rows partially visible at the bottom edge (continued on rules_p2.png)."
    },
    "rules_p2.png": {
      "type": "paytable",
      "page": 2,
      "content": "Continuation of the payout list: Sailor Boy (5=25000/4=5000/3=4000 FUN, left) and Crab (5=18000/4=4000/3=3000 FUN, right); Motorboat (5=13000/4=3500/3=2000 FUN, left) and Inflatable dinghy (5=11000/4=3000/3=1500 FUN, right); Wooden rowboat and Bamboo raft rows beginning at the bottom edge (continued on rules_p3.png)."
    },
    "rules_p3.png": {
      "type": "paytable",
      "page": 3,
      "content": "Continuation: Wooden rowboat (5=8400/4=2000/3=1200 FUN, left) and Bamboo raft (5=4200/4=1200/3=900 FUN, right); Life buoy (5=2400/4=800/3=500 FUN, left, no symbol on the right this row); then a 'Wild' heading with the anchor/WILD icon and text 'The Wild Symbol substitutes for all symbols except the Bonus Scatter Symbol.'"
    },
    "rules_p4.png": {
      "type": "rules",
      "page": 1,
      "content": "Continuation of the Wild entry (repeated at top from scroll), then a 'Bonus' heading with the propeller/BONUS icon and text '3+ Bonus elements appearing on the reels activate the Bonus Game.' Below that, a 'Bonus Game' heading with full trigger/award text: 'After three or more Bonus elements appears anywhere on the reels the Bonus Game will be started. First you have to pick two boosters at random. Boosters add new powerful elements to the Bonus Game or increase an amount of Free Spins and winnings you get from it. When Bonus Game is activated you get 5 Free Spins.'"
    },
    "rules_p5.png": {
      "type": "rules",
      "page": 2,
      "content": "Illustration of the booster-pick mechanic: a row of 6 closed white pearl-shell icons, two of them shown opened revealing 'FREE SPINS' (green text on red interior) and 'X5 WILD' (red text on red interior), with a white arrow pointing right to the red flare-case Booster Status Display holding a gold 'BONUS' skull-coin, an 'X5 WILD' pearl, and a 'FREE SPINS' pearl already slotted in -- illustrating how picked boosters end up displayed in the status case."
    },
    "rules_p6.png": {
      "type": "rules",
      "page": 3,
      "content": "Tail end of the 6-shell row (2 more shells shown, one open showing 'X5 WILD'), plus the case corner again, then text 'You can see which boosters are active during the Bonus Game, they are displayed in the right panel.' A 'Boosters' heading follows with the multi-wild rule: 'If winning combination includes several Wild symbols with multipliers - only the highest participating multiplier is used for winnings calculation.' Below, the first two individual booster entries begin: 'X2 WILD' ('Wins with this symbol are multiplied by 2') and 'X3 WILD' ('...multiplied by 3'), each shown as a round red-ribboned badge icon."
    },
    "rules_p7.png": {
      "type": "rules",
      "page": 4,
      "content": "Remaining booster entries: 'X4 WILD' (multiplied by 4), 'X5 WILD' (multiplied by 5), 'X2' all-Free-Spins badge ('All wins during Free Spins are multiplied by 2'), and a green 'FREE SPINS' badge ('With this Booster you get 5 additional Free Spins'). A 'Winning Lines' heading begins at the very bottom edge (continued on rules_p8.png)."
    },
    "rules_p8.png": {
      "type": "rules",
      "page": 5,
      "content": "'Winning Lines' heading with rule text: 'All combinations must start from the leftmost reel. Only the highest win per bet line is awarded. Five Wild symbols on a bet line don't form a winning combination.' Below: numbered line diagrams 1 through 10, each a 5-column x 3-row dot grid with the winning-line path shown as filled white circles against dim dark-teal dots for the rest of the grid (this is the source confirming the 5x3 / 10-line structure)."
    },
    "rules_p9.png": {
      "type": "rules",
      "page": 6,
      "content": "Repeats line diagrams 6-10 (scrolled continuation), then the final summary row: 'RTP 94.37 %', 'Min Bet 50 FUN', 'Max Bet 100000 FUN'. Below that, small grey engineering/build-stamp text (facade/workbench version numbers, a production release hash, and an ISO release-date timestamp of the ENGINE PACKAGE, not the game) -- see 'engine_build_stamp' in technical_summary. This is the last page of the Rules panel (scrollbar thumb docked at the very bottom, confirmed exhausted)."
    },
    "info_bet_p1.png": {
      "type": "info",
      "page": 1,
      "content": "'Bet (FUN)' panel, subheading 'Choose bet'. A 3-column grid of pill-shaped bet-value buttons starting at 50 (top-left) and ascending (50, 100, 150, 200, 250, 300, 350...4500 visible), all in flat teal except the currently-selected value '1 000', which is filled solid yellow with black bold text. A vertical scrollbar track is visible at the right edge of the list (not at the bottom, confirming the list continues below). Far right: a single large yellow circular button with a dark checkmark icon (confirm/close)."
    },
    "info_bet_p2.png": {
      "type": "info",
      "page": 2,
      "content": "Same 'Bet (FUN)' panel scrolled to the bottom of the list: values 2 000 up to 100 000 (the printed Max Bet), all teal pill buttons. One cell, '25 000', is rendered in a plain WHITE fill (as opposed to the yellow 'selected' fill used for '1 000' on info_bet_p1.png and to the bottom status bar which still reads BET 1 000 in this same frame) -- most likely a hover/last-scrolled-position highlight rather than a real second selection; treated as uncertain rather than asserted (see 'unreadable_or_uncertain'). Scrollbar thumb is docked at the bottom, confirming this is the end of the list. Same yellow checkmark confirm button on the right."
    },
    "autoplay.png": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "content": "Two ON/OFF toggle rows, BOTH confirmed OFF in this capture (verified by zoomed crop: dark teal track, white knob at the LEFT edge): 'Stop on any win' and 'Stop if free spins is won' -- both labels are rendered in a lighter/muted grey-blue than the panel's normal white headings. Below: 'If single win exceeds' heading over an empty numeric field (placeholder text 'FUN' only, no value entered) flanked by round teal minus/plus stepper buttons; then 'If cash increases by' with an identical empty field + steppers; a further 'If cash decreases by' heading begins at the very bottom edge of the captured frame (panel content below that point was not captured/scrolled further -- see 'unreadable_or_uncertain'). Right side: a single yellow circular Autoplay icon (circular arrow + play triangle, matching control #2 in the base-game right action column) remains visible, marking which button opened this panel.  ||  TL follow-up (GATE-2): the Autoplay panel WAS completed after this text was written. A separate session captured it end to end — autoplay.png now holds the top of the panel with the round-count presets 10/25/50/100/250/500/750/1000 and the 'Advanced Settings' expander, autoplay_adv_p1.png the stop conditions, autoplay_adv_p2.png the bottom of the panel. The earlier statement that the panel content below the fold was unknown no longer holds."
    },
    "bonus_trigger.png": {
      "type": "bonus",
      "content": "TRIGGER-ONLY capture: 3 BONUS (propeller) scatter symbols visible on the board simultaneously (at column1/row2, column3/row1 and column3/row2 by real-reel indexing), satisfying the '3+ Bonus elements' trigger rule verbatim from rules_p4.png. BALANCE reads 1 024 300 FUN, WIN 0 FUN, BET 1 000 FUN. The round did not advance past this frame -- see 'not_captured' for the full, independently-repeated evidence of the freeze (render-loop-alive check + working-control check) and the exact right-action-column visual state during the freeze, documented in 'interface.right_action_column.state_during_bonus_freeze' above.",
      "color_blind_notes": "The BONUS symbol is identified by its red ribbon carrying the printed word 'BONUS' in addition to the propeller shape/silhouette -- redundant non-color cues."
    },
    "win_screen.png": {
      "type": "win_screen",
      "content": "A 'BIG WIN' celebration overlay on top of the reel background. Large blue-outlined-in-gold text 'BIG WIN' above an even larger '70000' (same blue/gold styling) centered on screen, with a bright gold radial glow behind it. A large render of the captain (bigger than his paytable portrait, holding a green glass bottle) is superimposed directly behind/through the win text as a celebratory character overlay -- this is a win-animation embellishment, not a distinct paytable symbol. The reel grid is visible behind the overlay: the bottom row shows 3 natural Ship's-Wheel symbols plus 2 WILD-anchor symbols spanning the win line -- the exact 5-of-a-kind Ship's-Wheel combination that pays 70000 FUN at bet 1000 (see payout_basis cross-check above). BALANCE now reads 1 050 600 FUN (up from the pre-spin balance, consistent with the win having been credited), WIN 70 000 FUN, BET 1 000 FUN.",
      "color_blind_notes": "The win amount is large, high-contrast blue-on-gold-outline text, legible without color discrimination; the winning symbols are also identifiable by shape/silhouette (wheel spokes, anchor) independent of their color."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Bottom status bar (BALANCE/WIN/BET) uses consistent label+unit+value text in a fixed position across every screen, which is favorable for reliable screen-reader anchoring. The right action column is a stable stack of 5 icon buttons in the same vertical order on every base-game-adjacent screen. Panels (Rules/Settings/Autoplay/Bet) all share the same yellow circular close ('X') control in the same top-right position (~x=1227,y=74).",
    "motor": "The primary SPIN button is deliberately the single largest tappable target on screen (visibly bigger than the 4 secondary round buttons around it) and is reachable by keyboard (Space, confirmed via the 'Spacebar to spin' toggle observed ON in settings.png). Autoplay is available to reduce the number of required interactions for extended play.",
    "color_blind": "Most state is communicated with a non-color cue in addition to color: toggle switches change BOTH track color and knob position; the SPIN button changes BOTH fill color and glyph shape when busy/locked (see interface.right_action_column.state_during_bonus_freeze); the WILD and BONUS symbols each carry their own printed text label in addition to their color-coded ribbon (blue for WILD, red for BONUS) and distinct shape (anchor vs. propeller). Residual risk: the four secondary right-column icons (turbo/autoplay/bet/menu) rely on a brightness/desaturation shift alone to show their disabled state during the bonus freeze, which could be harder to perceive for some low-vision users than the SPIN button's full shape-and-color change.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Settings exposes independent Sound and Music controls, implying sound is decorative/non-essential to understanding game state, all of which (wins, bet, balance, RTP, bonus trigger) is also conveyed as on-screen text/numbers."
  },
  "anomalies": [
    "RTP printed in-game (rules_p9.png, OCR-confirmed) = 94.37%. The official PoggiPlay game-catalog page for Lucky Captain states RTP 96.65%. A 2.3-percentage-point gap this large is unlikely to be a rounding artifact and probably reflects a different RTP configuration in this demo build versus the number the provider publishes, but this cannot be confirmed client-side. Both figures are reported; not resolved here.",
    "Max win is stated nowhere in the in-game 9-page Rules booklet. Two different unverified external figures exist: the preview splash text says 'up to x 200 000 wins' (200000x); the official PoggiPlay catalog page says 'Max Multiplier 2870' (2870x). Neither is confirmed in-game; both are reported without picking a winner.",
    "The red flare-case-shaped object to the right of the reels is NOT a reel/scatter counter -- per rules_p6.png verbatim, it is explicitly the Booster Status Display, showing which 2 randomly-picked boosters are active DURING the Bonus Game. In the base game it always shows 2 empty white pearl slots; its filled state could not be captured (Bonus Game unreachable, see not_captured)."
  ],
  "not_captured": [
    {
      "claim": "Bonus Game ('Super Game') gameplay -- the booster-pick screen, the Free Spins gameplay itself, and its win/total screen -- was not captured after approximately 460 real spins (turbo/quick-spin off throughout). The TRIGGER condition itself (3+ BONUS scatters) WAS observed and captured THREE independent times (bonus_trigger.png = 1st occurrence, kept in the manifest with a full note; a 2nd and 3rd occurrence were captured in working _burst frames), but on all three occasions the game entered a locked UI state at the exact trigger frame and never advanced into the booster-pick or free-spins gameplay, despite mouse clicks, a keyboard Space press, and 70+ seconds of waiting on each occasion.",
      "evidence_two_independent_channels": [
        "Visual/pixel channel: three independently-captured frames each show 3 BONUS scatter symbols on the board plus a frozen UI (autoplay/bet/menu buttons visibly disabled -- see interface.right_action_column.state_during_bonus_freeze -- and the SPIN button's DOM class changed to a busy state) that never progressed across repeated input attempts and long waits.",
        "Render-loop / control-response channel: an injected requestAnimationFrame counter kept incrementing at ~18-27fps throughout each freeze (proving the browser tab itself was NOT hung), and a DIFFERENT, still-enabled control (the sound mute toggle) responded normally to a click during the very same freeze window (proving our click/input dispatch mechanism itself was working) -- isolating the fault to this specific bonus-transition state, not to our tooling."
      ],
      "known_failure_class": "This matches the project's documented precedent 'headless-chromium-heavy-bonus-animation-freeze': visually heavy, multi-element tween/parallax bonus-intro animations reproducibly hang mid-transition under headless Chromium; a non-headless browser mode is not available on this VPS session_server.",
      "no_bypass_available": "There is no Bonus Buy control anywhere in the UI (checked main control bar, hamburger menu, bet panel, autoplay panel) that could have been used to reach the feature by an alternate path.",
      "mechanic_documented_from_rules_instead": "The full booster-pick and Bonus-Game mechanic (5 base Free Spins, pick 2 of 6 boosters, 6 possible boosters and their exact effects, multi-WILD-multiplier stacking rule, and the booster status display) is fully and separately documented from rules_p4.png-rules_p7.png in 'boosters_and_bonus_game' above -- only the LIVE gameplay/visuals of the round were not observable."
    }
  ],
  "unreadable_or_uncertain": [
    "Volatility is not stated anywhere in the in-game Rules booklet (no label, no flame/bolt-scale icon) -- left undocumented rather than guessed or pulled from the provider's catalog page.",
    "In-game RTP (94.37%) vs. official provider page RTP (96.65%) -- reported as an open discrepancy in 'anomalies', not resolved.",
    "Max win multiplier -- not printed in-game; two external figures (200000x on the splash, 2870x on the provider catalog page) are reported without choosing between them.",
    "info_bet_p2.png: the plain-white-filled '25 000' bet-pill cell is likely a hover/scroll-position highlight rather than a genuine second 'selected' bet (the bottom status bar still reads BET 1 000 in that same frame) -- treated as uncertain, not asserted as a real state.",
    "settings.png: the four icon+label rows ('Fullscreen', 'Sound', 'Music', 'Home') were not individually clicked/verified to confirm whether each is a toggle, a momentary button, or a navigation link -- described only by appearance, not by confirmed behavior.",
    "autoplay.png: the 'If cash decreases by' section and anything below it in the Autoplay Settings panel was cut off at the bottom of the captured frame and was not additionally scrolled -- its exact contents (likely a third empty numeric stop-condition field plus a 'Start Autoplay' action button, by analogy with similar panels in this pipeline) are not confirmed and are not asserted here.  ||  TL follow-up (GATE-2): the Autoplay panel WAS completed after this text was written. A separate session captured it end to end — autoplay.png now holds the top of the panel with the round-count presets 10/25/50/100/250/500/750/1000 and the 'Advanced Settings' expander, autoplay_adv_p1.png the stop conditions, autoplay_adv_p2.png the bottom of the panel. The earlier statement that the panel content below the fold was unknown no longer holds.",
    "The specific on-screen control used to open the rules_p1-p9 paytable/rules sequence was not captured in isolation (no dedicated 'i' info button was identified on the persistent bottom bar in these captures) -- the sequence's content itself is fully documented, only the entry-point control is unconfirmed.",
    "Whether the Bonus Game's 5 free spins occur on the standard 5x3/10-line grid or on a modified grid/paytable is not stated in the rules text and could not be observed live -- left unconfirmed rather than assumed."
  ],
  "tl_gate2_corrections": [
    "TL follow-up (GATE-2): the Autoplay panel WAS completed after this text was written. A separate session captured it end to end — autoplay.png now holds the top of the panel with the round-count presets 10/25/50/100/250/500/750/1000 and the 'Advanced Settings' expander, autoplay_adv_p1.png the stop conditions, autoplay_adv_p2.png the bottom of the panel. The earlier statement that the panel content below the fold was unknown no longer holds."
  ]
}

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