Lucky 8 Merge Up™

Demo, RTP 97.25%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 97.25%
Volatility Very High
Max win ×5000
Grid 6×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

6 embed plays · 20 hours ago
Asset pack

46 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lucky-8-merge-uptm-b10/

1,000 free requests / month · sign-up required

63 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

46 demo screens
46 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 110 110 Sep Oct '25: 100 100 Oct Nov '25: 130 130 Nov Dec '25: 60 60 Dec Jan '26: 150 150 Jan Feb '26: 80 80 Feb Mar '26: 50 50 Mar Apr '26: 70 70 Apr May '26: 110 110 May Jun '26: 80 80 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇺🇸United States 20 20 20 20 20 20 20
🇩🇪Germany 10 10 10 10 10 10
🇫🇷France 10 10 10
🇳🇱Netherlands 20 20 10 10 40 50 40 70 10 10
🇦🇺Australia 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10
🇨🇦Canada 20 20
🇩🇰Denmark 10 10
🇮🇪Ireland 10 10
🇮🇹Italy 10
🇱🇹Lithuania 10
🇳🇿New Zealand 10
🇵🇱Poland 10
🇬🇧United Kingdom 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10
🇸🇪Sweden 10
🇫🇮Finland 20 20 20
🇱🇺Luxembourg 20
Full per-country breakdown via the API →

What we extracted from Lucky 8 Merge Up™

Everything pulled from Lucky 8 Merge Up™ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
46 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 46 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×5000
layout 6×6
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.25%
Ante Bet 97.25% Chance x2 feature (+25% bet)
Bonus Buy 97.25% Buy Bonus feature (100x)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
'0' tile
'0' tile
Low Pay

Pale mint/off-white tile, printed white digit '0' with grey outline; lowest-paying regular symbol. Size-8 payout reads identical to size-7 in source (flagged uncertain).

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.50 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 2.00 Multiplier
11x 3.00 Multiplier
12x 5.00 Multiplier
'1' tile
'1' tile
Low Pay

Bright cyan/sky-blue tile with printed white digit '1'.

MatchPayoutUnit
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
11x 4.00 Multiplier
12x 10.00 Multiplier
'2' tile
'2' tile
Low Pay

Teal/turquoise tile with printed white digit '2'.

MatchPayoutUnit
4x 0.30 Multiplier
5x 0.40 Multiplier
6x 0.50 Multiplier
7x 0.60 Multiplier
8x 0.80 Multiplier
9x 3.00 Multiplier
10x 4.00 Multiplier
11x 5.00 Multiplier
12x 15.00 Multiplier
'3' tile
'3' tile
Low Pay

Lime/apple-green tile with printed white digit '3'.

MatchPayoutUnit
4x 0.40 Multiplier
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 4.00 Multiplier
10x 5.00 Multiplier
11x 6.00 Multiplier
12x 20.00 Multiplier
'4' tile
'4' tile
High Pay

Yellow/golden-yellow tile with printed white digit '4' and orange outline.

MatchPayoutUnit
4x 0.50 Multiplier
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 5.00 Multiplier
10x 6.00 Multiplier
11x 8.00 Multiplier
12x 25.00 Multiplier
'5' tile
'5' tile
High Pay

Orange tile with printed white digit '5'.

MatchPayoutUnit
4x 0.60 Multiplier
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 6.00 Multiplier
10x 8.00 Multiplier
11x 10.00 Multiplier
12x 30.00 Multiplier
'6' tile
'6' tile
High Pay

Red tile with printed white digit '6'.

MatchPayoutUnit
4x 0.80 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 4.00 Multiplier
9x 8.00 Multiplier
10x 10.00 Multiplier
11x 15.00 Multiplier
12x 40.00 Multiplier
'7' tile
'7' tile
High Pay

Magenta/hot-pink tile with printed white digit '7'; the highest-paying regular symbol.

MatchPayoutUnit
4x 1.00 Multiplier
5x 1.50 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 10.00 Multiplier
10x 15.00 Multiplier
11x 20.00 Multiplier
12x 50.00 Multiplier
SCATTER ('8' tile)
SCATTER ('8' tile)
Scatter

Purple tile, printed white digit '8', radial purple glow halo. 4+ triggers Free Spins (15/18/20 spins). Also formed (1 scatter) when a level-8 '7' tile cluster resolves. No separate cash payout shown.

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x6 fixed grid, cluster pays (4+ orthogonally adjacent same-level tiles) with Merge Up cascade: part of the cluster disappears, the rest upgrades to the next of 9 levels. RTP 97.25%.

Free Spins fs
Free Spins

Triggered by 4/5/6+ scatters = 15/18/20 spins; retrigger 4/5/6+ scatters = +5/+8/+10 spins. Winning cells get marked; a marked cell's next win applies a multiplier that then doubles (x2 up to cap x128); several marked-cell multipliers in one cluster are added together.

Bonus Mode buy_bonus
Buy Bonus

Purchase a Free Spins round for 100x total bet. Next spin after purchase triggers the bonus. Disabled while Chance x2 is active.

Other chance_x2
Chance x2

Persistent ante-style toggle: raises Total bet by +25% for increased odds of naturally triggering Free Spins. Not a separate bonus round. Mutually exclusive with Buy Bonus.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#354FCF base dominant 1 base
#302DAD base dominant 2 base
#3838C3 base dominant 3 base
#F79D0C base dominant 4 base
#DAF4F3 base dominant 5 base
#F85FF8 base dominant 6 base
#6910A5 free_spins dominant 1 free_spins
#8E14DD free_spins dominant 2 free_spins
#7B11C6 free_spins dominant 3 free_spins
#DCF3F5 free_spins dominant 4 free_spins
#0F0E2B bonus dominant 1 bonus
#281157 bonus dominant 2 bonus
#5C199C bonus dominant 3 bonus
#D226EF bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every symbol tile carries a printed digit (0-7 or 8) so identity is never color-only. Cluster-validity and new-symbol diagrams pair color (green/red outline) with shape (checkmark vs X icon). CHANCE x2 active/inactive state changes both button color and the button's own label text.
Screen Reader
  • Control layout is stable across all base-game screens (info/settings bottom-left, balance/bet center, autoplay/spin bottom-right). Paytable (18 pages) and Rules (12 pages) are continuous scrollable documents with a scrollbar, not an explicit 'Page N/M' counter.
Motor Accessibility
  • Bet adjustment uses small triangular stepper arrows requiring multiple clicks to reach min/max, rather than a slider or direct entry. Autoplay round-count uses large single-click preset buttons (10 to 1000, plus infinity). Spacebar-to-spin is available and on by default.
Hearing Accessibility
  • No information is conveyed by audio alone; wins, spin counts, multipliers and bet values are all shown as on-screen text/numbers. Music and Sound FX are independently toggleable in Settings.
Low Vision
  • The lowest-value '0' tile is pale mint on a light-blue background, giving low contrast; mitigated by the printed digit '0' with a grey outline.

Media & assets

7 files · 7 types
46 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview carousel (3 slides), base game idle and win states, paytable (18 pages), rules (12 pages), settings, autoplay (basic + advanced), bet min/max info screens.
Buy Bonus dialog and purchase result, Chance x2 toggled-on state, Free Spins trigger/gameplay/win screens.
Volatility rating not stated anywhere on the 45 captured screens (no label or icon found).
Whether the SCATTER symbol has its own independent cluster-size cash payout table is not shown on the captured paytable pages; documented as bonus-triggering only.
A natural (non-purchased) Free Spins trigger while Chance x2 was active was not captured within 90 attempted spins; its gameplay is inferred from rule text to be identical to the Buy-Bonus-triggered Free Spins.
Exact public release date not confirmed; rules booklet only gives a rule-text revision date (October 25, 2023), not treated as equivalent to launch date.

Ask AI about Lucky 8 Merge Up™

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lucky 8 Merge Up™ work? Keep it simple.

Triggered by 4/5/6+ scatters = 15/18/20 spins; retrigger 4/5/6+ scatters = +5/+8/+10 spins. Winning cells get marked; a marked cell's next win applies a multiplier that then doubles (x2 up to cap x128); several marked-cell multipliers in one cluster are added together.

RTP 97.25%Very High volatilitymax win ×5000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lucky 8 Merge Up™ vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lucky-8-merge-uptm-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lucky-8-merge-uptm-b10/
{
  "game": {
    "name": "Lucky 8 Merge Up",
    "official_title_on_screen": "LUCKY 8 MERGE UP™ (wordmark: 'LUCKY' in multicolor 3D bubble letters - cyan L, green U, orange C, yellow K, magenta Y - followed by a purple rounded-square tile with a white '8', then small grey text 'MERGE UP™' underneath)",
    "provider": "BGaming",
    "theme": "Abstract number/gem-tile matching game. No narrative characters, no location, no story - pure candy-style number tiles (digits 0-7 plus an '8' scatter) on a flat royal-blue to purple gradient background. Visual identity is entirely the colorful rounded-square number tiles themselves and the bubbly multicolor logotype.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 45 desktop screenshots (1280x800) + OCR ground truth + direct pixel reading of every paytable/rules page.",
    "method_notes": "All symbol payouts read directly off paytable_p1-p5 (full-resolution, no zoom needed - text was already large and crisp). Merge-mechanic rule text, free-spins rule text, RTP and max-win read verbatim from paytable_p6-p18 and rules_p1-p12. Numbers only included when clearly legible; nothing invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Flat royal-blue to purple diagonal gradient, identical across preview, base game and all feature screens (no scene-specific background art).",
    "reel_frame": "Dark navy-blue rounded rectangle housing the 6x6 grid, thin lighter-blue border.",
    "symbol_tiles_by_level": {
      "level_0": "Pale mint / off-white rounded-square tile with a grey-outlined white '0'.",
      "level_1": "Bright cyan/sky-blue tile with a white '1'.",
      "level_2": "Teal/turquoise tile with a white '2'.",
      "level_3": "Lime/apple-green tile with a white '3'.",
      "level_4": "Yellow/golden-yellow tile with a white '4' (orange outline).",
      "level_5": "Orange tile with a white '5'.",
      "level_6": "Red tile with a white '6'.",
      "level_7": "Magenta/hot-pink tile with a white '7'.",
      "level_8_scatter": "Purple tile with a glowing purple/violet radial burst behind it and a white '8' - the SCATTER symbol, visually the loudest tile on the board."
    },
    "ui_accents": "Buttons are pill/rounded-rectangle shapes: BUY BONUS is orange/gold with red-orange text; CHANCE x2 is green/teal (turns pink/magenta with white text and glowing pink border when active); autoplay 'A' icon and spin/refresh icon are white glyphs on dark navy circles; win banners are hot-pink/magenta panels with red or purple text; the free-spins 'CONGRATS' banner uses red text with a white outline over an orange radial glow.",
    "free_spins_background": "Distinct solid purple/violet background (darker and more saturated than the blue base-game background) - the single clearest non-textual signal that Free Spins mode is active."
  },

  "reel_and_mechanics_overview": {
    "grid": "6 columns x 6 rows = 36 cells, fixed size (source: base_game.png, all captured frames).",
    "primary_win_rule_name_on_screen": "'Cluster pays' (paytable_p13/p14 section header) and 'Spin Results' (rules_p7-p9 section header) - both describe the same payout rule.",
    "cluster_definition_verbatim": "'Cluster is a combination of 4 or more vertically or horizontally adjacent symbols. It is a winning combination. If symbols are adjacent diagonally and do not have adjoining boundaries vertically or horizontally, it is not a cluster.' (paytable_p17/p18, rules_p7-p9 'Spin Results'). A same-numbered diagram on paytable_p13/p14/p17/p18 shows a green-checkmarked example (an L/plus-shaped group of orange '4' and green '3'-outline tiles all sharing edges) versus a red-crossed example (a visually similar group where one tile only touches its neighbor at a corner, no shared edge).",
    "drop_and_refill": "'The empty spaces are filled with the symbols coming from above.' (rules_p7-p9 'Spin Results') - after a cluster pays and merges, the vacated cells are refilled by symbols dropping down from above the grid (a falling/cascade mechanic), not by a full re-spin of the whole board.",
    "multiple_clusters_per_spin": "'If there are several winning clusters in one spin, they pay out the winnings in turn, in each of them some of the symbols disappear, and some move to the next level, depending on the symbol.' (rules_p8-p9). Confirmed visually on base_game_win_merge.png, which shows two separate simultaneous merge payouts on one board ('+0.56' and '+1.12') resolving in sequence."
  },

  "merge_up_feature": {
    "relationship_to_cluster_pays": "The game uses two different section headers for what is, per the rule text itself, a single combined mechanic: 'Cluster pays' (paytable_p13-p14) describes the PAYOUT rule (what counts as a winning group and how much it pays - see symbols table), while 'Merge up' (paytable_p7-p9, rules_p3-p5 under 'Features') describes what HAPPENS TO THE SYMBOLS after that payout is made (some of them vanish, the rest are replaced by the next-level symbol). They are not two competing mechanics; 'Merge up' is the consequence that always follows a 'Cluster pays' win.",
    "merge_up_verbatim_definition": "'This is a feature, where 4 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination. After it is paid some of the symbols of the cluster disappear, and the others become the symbols of the next level. There are 9 levels of the symbols in the game. The win amount depends on the level of merging symbols and their number.' (paytable_p7-p9; identical wording repeated on rules_p3-p5 under 'Features').",
    "levels_ladder_9_levels": [
      {"level": 1, "symbol": "'0' tile, pale mint/off-white."},
      {"level": 2, "symbol": "'1' tile, cyan/sky-blue."},
      {"level": 3, "symbol": "'2' tile, teal/turquoise."},
      {"level": 4, "symbol": "'3' tile, lime/apple-green."},
      {"level": 5, "symbol": "'4' tile, yellow."},
      {"level": 6, "symbol": "'5' tile, orange."},
      {"level": 7, "symbol": "'6' tile, red."},
      {"level": 8, "symbol": "'7' tile, magenta/pink - the highest ordinary merging level."},
      {"level": 9, "symbol": "'8' tile, purple with radial glow - the SCATTER symbol; not a regular merge target, it is the terminal/bonus-triggering symbol."}
    ],
    "levels_ladder_source": "Diagram 'SYMBOLS PROGRESSIONS' (paytable_p5-p7): nine tiles in a row, 0>>1>>2>>3>>4>>5>>6>>7>>8(glowing), connected by small '>>' chevron arrows, each transition point marked identically. rules_p1: 'The game has 9 levels of the symbols'; paytable_p1: 'Scatter is a symbol of the 9th level.'",
    "new_symbols_count_rule_verbatim": "'The number of new symbols formed as a result of cluster merge depends on the number of symbols that formed a cluster. The cluster of 4 or 5 symbols form 2 new symbols, the cluster of 6 or 7 symbols - 3 new symbols, the cluster of 8 or 9 symbols - 4 new symbols, the cluster of 10 or 11 symbols - 5 new symbols, and the cluster of 12 or more symbols - 6 new symbols.' (paytable_p17-p18, section 'New symbols').",
    "new_symbols_count_table": [
      {"cluster_size": "4-5", "new_symbols_formed": 2},
      {"cluster_size": "6-7", "new_symbols_formed": 3},
      {"cluster_size": "8-9", "new_symbols_formed": 4},
      {"cluster_size": "10-11", "new_symbols_formed": 5},
      {"cluster_size": "12+", "new_symbols_formed": 6}
    ],
    "new_symbols_diagrams": "Two example diagrams on paytable_p15-p18: (a) a 6-tile group of orange/green tiles outlined in green on a 6x6 grid, labelled 'Cluster pays' example; (b) a 4-tile subgroup of the same cluster outlined in green with two downward white arrows converging on it, labelled 'New symbols' - illustrating that only PART of a merged cluster becomes new (higher-level) symbols; the remaining cluster members disappear (matches base_game_win_merge.png where several cells go empty after a payout, later refilled from above).",
    "top_level_scatter_rule_verbatim": "'Scatter symbol can also appear on the reels when a cluster is formed of the symbols of the highest 8th level. In this case the winning is paid, and the cluster forms 1 Scatter symbol.' (paytable_p1, rules_p6). This is a special case that overrides the standard new-symbols-count table above: regardless of how many level-8 ('7' tile, magenta) symbols are in the cluster, exactly ONE scatter ('8' tile) is produced, not the 2-6 that the size table would otherwise give.",
    "example_diagrams_from_intro_and_paytable": "preview_p1.png and paytable_p8-p12 both show the identical worked example: a 3x3 block of nine '3' (green) tiles minus one corner = 10 tiles merges into three '4' (yellow) tiles; and a 2x3 block of four '4' (yellow) tiles merges into two '5' (orange) tiles. preview_p2.png shows a 2x2 cluster of four '7' (magenta) tiles merging into one glowing '8' (purple scatter) tile - a direct visual illustration of the top-level-scatter rule.",
    "real_gameplay_confirmation": "base_game_win_merge.png: a real spin result shows two separate merge events resolving in the same spin ('+0.56 FUN' and '+1.12 FUN'), several board cells left empty at the moment of capture (symbols that disappeared, per the rule, not yet refilled from above), and a small on-screen icon reading '6 [icon of level-1 tile] → 3 [icon of level-2 tile]' confirming a cluster of six level-1 ('1') tiles produced three level-2 ('2') tiles - exactly matching the '6 or 7 symbols → 3 new symbols' row of the table above."
  },

  "symbols": {
    "note": "Every symbol in the game is a numbered rounded-square tile (0 through 7) plus the '8' scatter. Payouts below are cluster-size-tiered (paid per cluster of that many connected same-level tiles), read directly from paytable_p1-p6 at the demo's default Total bet of 0.60 FUN. All 9 symbols share the SAME 9-row payout table structure (cluster sizes 4,5,6,7,8,9,10,11,12+); values differ per symbol level. Higher-numbered tiles pay more (level 7 tile pays the most of the regular symbols).",
    "bet_anchor": "0.60 FUN Total bet (source: base_game.png, unchanged across all paytable screenshots).",
    "payout_table_row_count_per_symbol": 9,
    "regular_symbols": [
      {
        "level": 8,
        "name": "'7' tile",
        "color": "magenta/hot-pink",
        "non_color_cue": "printed digit '7' in white, distinguishable by shape/digit even without color perception",
        "rank": "highest-paying regular symbol",
        "payouts_fun": {"4": 0.60, "5": 0.90, "6": 1.20, "7": 1.80, "8": 3.00, "9": 6.00, "10": 9.00, "11": 12.00, "12+": 30.00}
      },
      {
        "level": 7,
        "name": "'6' tile",
        "color": "red",
        "non_color_cue": "printed digit '6' in white",
        "payouts_fun": {"4": 0.48, "5": 0.60, "6": 0.90, "7": 1.20, "8": 2.40, "9": 4.80, "10": 6.00, "11": 9.00, "12+": 24.00}
      },
      {
        "level": 6,
        "name": "'5' tile",
        "color": "orange",
        "non_color_cue": "printed digit '5' in white",
        "payouts_fun": {"4": 0.36, "5": 0.48, "6": 0.60, "7": 0.90, "8": 1.20, "9": 3.60, "10": 4.80, "11": 6.00, "12+": 18.00}
      },
      {
        "level": 5,
        "name": "'4' tile",
        "color": "yellow",
        "non_color_cue": "printed digit '4' in white with orange outline",
        "payouts_fun": {"4": 0.30, "5": 0.36, "6": 0.48, "7": 0.60, "8": 0.90, "9": 3.00, "10": 3.60, "11": 4.80, "12+": 15.00}
      },
      {
        "level": 4,
        "name": "'3' tile",
        "color": "lime/apple-green",
        "non_color_cue": "printed digit '3' in white",
        "payouts_fun": {"4": 0.24, "5": 0.30, "6": 0.36, "7": 0.48, "8": 0.60, "9": 2.40, "10": 3.00, "11": 3.60, "12+": 12.00}
      },
      {
        "level": 3,
        "name": "'2' tile",
        "color": "teal/turquoise",
        "non_color_cue": "printed digit '2' in white",
        "payouts_fun": {"4": 0.18, "5": 0.24, "6": 0.30, "7": 0.36, "8": 0.48, "9": 1.80, "10": 2.40, "11": 3.00, "12+": 9.00}
      },
      {
        "level": 2,
        "name": "'1' tile",
        "color": "cyan/sky-blue",
        "non_color_cue": "printed digit '1' in white",
        "payouts_fun": {"4": 0.12, "5": 0.18, "6": 0.24, "7": 0.30, "8": 0.36, "9": 1.20, "10": 1.80, "11": 2.40, "12+": 6.00}
      },
      {
        "level": 1,
        "name": "'0' tile",
        "color": "pale mint/off-white (lowest-contrast tile against the light-blue background)",
        "non_color_cue": "printed digit '0' in white with grey outline",
        "rank": "lowest-paying regular symbol",
        "payouts_fun": {"4": 0.06, "5": 0.12, "6": 0.18, "7": 0.30, "8": 0.30, "9": 0.60, "10": 1.20, "11": 1.80, "12+": 3.00}
      }
    ],
    "regular_symbols_source": "paytable_p1-p6 (full payout grids for levels 7/6/5/4 on p1-p2, levels 3/2/1/0 on p3-p6; the level-1/'0' row-8 value of 0.30 appears identical to its row-7 value in the captured crop of paytable_p6 - both read as 0.30 - flagged in unreadable_or_uncertain for a second look at higher zoom).",
    "scatter": {
      "level": 9,
      "name": "SCATTER ('8' tile)",
      "appearance": "Purple rounded-square tile with a white '8', surrounded by a bright purple/violet radial glow/burst - visually distinct from all regular tiles even in monochrome due to the glow halo.",
      "rules_verbatim": "'Scatter is a symbol of the 9th level. It can appear on any position during the game. 4 or more Scatter symbols trigger the round of Free Spins. Scatter symbol can also appear on the reels when a cluster is formed of the symbols of the highest 8th level. In this case the winning is paid, and the cluster forms 1 Scatter symbol.' (paytable_p1, rules_p6)",
      "has_own_cash_payout": "Not shown as having its own cluster-size payout table on the observed paytable pages (paytable_p1-p6 only tabulate levels 7 down to 0); its function is bonus-triggering, not a scaled cash payout.",
      "source": "paytable_p1.png, paytable_p6-p7.png (progression diagram), rules_p6.png"
    },
    "wild": "No WILD symbol observed on any captured screen (paytable, rules, or gameplay). Not claimed present."
  },

  "free_spins_feature": {
    "trigger_verbatim": "'The round of Free Spins is triggered by 4 or more Scatter symbols. 4 Scatters give 15 free spins, 5 Scatters – 18 free spins, and 6 or more Scatters – 20 free spins.' (paytable_p10-p11, rules_p6)",
    "award_table": [
      {"scatters": 4, "free_spins": 15},
      {"scatters": 5, "free_spins": 18},
      {"scatters": "6+", "free_spins": 20}
    ],
    "retrigger_verbatim": "'If during the round 4 or more Scatters appear on the reels in one spin, the feature is retriggered. In this case 4 Scatters give 5 free spins, 5 Scatters - 8 free spins, and 6 or more Scatters - 10 free spins.' (paytable_p11-p13, rules_p6)",
    "retrigger_table": [
      {"scatters": 4, "additional_free_spins": 5},
      {"scatters": 5, "additional_free_spins": 8},
      {"scatters": "6+", "additional_free_spins": 10}
    ],
    "in_feature_multiplier_rule_verbatim": "'In Free Spins the cells where a winning cluster was formed are marked. If a marked cell participates in a winning cluster once again, it obtains an x2 multiplier. Such a way, the multiplier of a marked cell increases by x2 with every new win. A multiplier is applied to a winning combination it participates in, but the newly obtained multiplier will apply only to the next winning combination it will participate in. Several multipliers in one cluster are added. The maximum multiplier in one cell is x128. The cells remain marked till the end of the round.' (paytable_p10-p13, rules_p6 - identical text in both locations).",
    "multiplier_mechanics_plain_language": "A multiplier lives on a GRID CELL (position), not on a symbol value. The first time a cluster wins through a given cell, that cell becomes 'marked' (no multiplier yet applied to that win). The NEXT time a marked cell is part of another winning cluster, it applies x2 to that win, and the cell's own stored multiplier then doubles again (x2 -> x4 -> x8 -> ... capping at x128) for its FOLLOWING participation. When a winning cluster spans several marked cells with different multipliers, the individual cell multipliers are ADDED together (explicit text: 'Several multipliers in one cluster are added') rather than multiplied - e.g. free_spins_gameplay.png shows simultaneous marked-cell multipliers of x8, x4, x4, x2, x2, x2, x2, x2 scattered across different clusters on one board.",
    "multiplier_cap": "x128 per cell (explicit, both source pages).",
    "gameplay_screen_evidence": "free_spins_gameplay.png: purple background, 'BONUS ACTIVE' pink pill button (replaces BUY BONUS), 'CHANCE x2 +0.35 FUN' green pill still visible but presumably inert during the feature, bottom bar shows 'Win: 0.84 FUN', 'Total win: 10.36 FUN', 'Free spins: 13/18'; multiple tiles carry small pink 'x2'/'x4'/'x8' badges in their top-right corner (the visual implementation of 'marked cell' multipliers).",
    "win_screen_evidence": "free_spins_win_screen.png: pink/magenta 'TOTAL WIN' plaque reading 'TOTAL WIN 21.84 FUN' and '16x Bet' beneath it, over a dimmed board still showing several multiplier-badged cells (x4, x2, x2, x2) faintly in the background; bottom bar 'Free spins: 18/18' confirms round completion.",
    "trigger_screen_evidence": "free_spins_trigger.png (captured after Buy Bonus purchase): red 'CONGRATS!' text, 'YOU'VE WON', large yellow '18', 'FREE SPINS', 'CLICK TO START' prompt, over a dimmed board partially showing an '8' scatter tile at top-left and mid-right.",
    "source": "paytable_p9-p13, rules_p6, free_spins_trigger.png, free_spins_gameplay.png, free_spins_win_screen.png"
  },

  "buy_bonus_and_chance_x2": {
    "buy_bonus_verbatim": "'A player can buy a round of Free Spins in the game. If a player changes the bet, the buy bonus price is changed automatically. If a player changes the bet in the pop-up of the Buy Bonus feature, the bet in the main game is also changed automatically. The next spin after the purchase triggers the bonus game. The feature is disabled if the Chance x2 feature is active.' (rules_p6-p7)",
    "buy_bonus_price_multiple": "100x the Total bet, confirmed at three different bet levels: 0.60 bet -> price not directly captured at this bet on the dialog, but 1.40 FUN bet -> 140.00 FUN price (bonus_buy_dialog.png), 50.00 FUN bet -> 5,000.00 FUN price (info_bet_max.png), 0.20 FUN bet -> 20.00 FUN price (info_bet_min.png). All three are exactly 100x the bet.",
    "buy_bonus_dialog": "bonus_buy_dialog.png: pink/magenta rounded-square popup, orange bold 'BUY BONUS' title, a bet-adjust row ('BET 1.40 FUN' with '-'/'+' controls), the price in large red text '140.00 FUN', and two pill buttons - magenta/pink 'NO' (cancel) and green 'BUY' (confirm).",
    "chance_x2_verbatim": "'There is a possibility to buy the Chance x2 feature in the game. It slightly increases the bet and gives the player more chances to hit Free Spins. The feature is disabled if the Buy Bonus feature is active.' (rules_p7)",
    "chance_x2_cost": "A persistent ante-style toggle, not a one-time purchase: enabling it raises the Total bet by +25% (e.g. base_game.png bet 0.60 FUN -> CHANCE x2 shows '+0.15 FUN' = 25% of 0.60; info_bet_max.png bet 50.00 FUN -> '+12.50 FUN' = 25%; info_bet_min.png bet 0.20 FUN -> '+0.05 FUN' = 25%; chance_x2_active.png: after activation Total bet rose from 1.40 FUN to 1.75 FUN, exactly +25%).",
    "chance_x2_mutual_exclusivity": "Buy Bonus and Chance x2 are mutually exclusive toggles (each disables the other per the rules text above). Confirmed visually: chance_x2_active.png shows the 'CHANCE x2 ACTIVE' button lit pink/magenta while the 'BUY BONUS' button is rendered dim/greyed-out (disabled) below it.",
    "chance_x2_is_not_a_separate_bonus_round": "Chance x2 modifies the ODDS of naturally triggering the SAME Free Spins round described above (rules_p6-p7: RTP in the Chance x2 feature is quoted alongside RTP in the Buy Bonus feature, both feeding into the identical Free Spins mechanic) - it is not a distinct bonus game with its own rules, trigger table or multiplier system.",
    "not_captured_note": "A natural Free-Spins trigger under an active Chance x2 toggle was attempted for 90 spins without success (see capturer's not_captured log); the feature's gameplay is not visually distinct from the Buy-Bonus-triggered Free Spins already documented above, since both lead into the identical Free Spins round."
  },

  "technical_summary": {
    "rtp_percent": 97.25,
    "rtp_source": "rules_p11-p12 verbatim: 'The overall theoretical Return to Player (RTP) is 97.25%. RTP in the Buy Bonus feature is 97.25%. RTP in the Chance x2 feature is 97.25%.'",
    "volatility": "Not stated anywhere on the captured screens (no volatility label, flame icons, or text found on preview/paytable/rules). Left unreadable/uncertain rather than guessed.",
    "max_win": "5000x bet",
    "max_win_source": "preview_p1/p2/p3.png ('MAX WIN 5000x' printed under the logo on every intro-carousel page) and rules_p9 verbatim: 'The maximum winning amount is x5000 of the bet.'",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "info_bet_min.png (Total bet field bottomed out at 0.20 FUN after repeated '-' clicks) and info_bet_max.png (Total bet field topped out at 50.00 FUN after repeated '+' clicks, stopped increasing).",
    "default_demo_bet": "0.60 FUN",
    "demo_balance_start": "1,000.00 FUN (base_game.png)",
    "reels": "Fixed 6x6 grid (36 cells), not a reel-based ways/lines game - win mechanic is cluster pays with cascading drop-refill.",
    "bet_mechanic": "cluster (cluster pays; no paylines, no ways-to-win number).",
    "rng": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules_p11)",
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p12)",
    "game_rule_version": "'This is the game rule version 1.0 dated October 25, 2023. Game Version 1.0.0.' (rules_p12) - this is the RULES-BOOKLET version/date, not necessarily the game's public release date.",
    "keyboard": "Spacebar can start a spin ('Spacebar to spin', toggle in Settings, default ON in settings.png).",
    "quick_spin": "Toggle in Settings, default OFF in the captured screenshot; rules_p9 notes 'Depending on license requirements, this feature may not be available.'",
    "currency": "FUN (demo play-money currency; all values throughout the documentation are in FUN as shown on screen)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "pages": "3-page auto-advancing intro carousel (3 small circular page-dots at the bottom, active dot filled orange)",
      "shared_elements": "Flat blue-to-purple gradient background; game logo 'LUCKY 8 MERGE UP™' centered at top; 'MAX WIN 5000x' in white bold text below the logo; left/right orange triangular arrow buttons for manual carousel navigation; orange 'START' pill button at the bottom; small yellow 'B' square icon (BGaming menu) top-left; speaker icon + session timer ('13:0x') top-right.",
      "page_1": "Diagrams of two merge examples (nine '3' green tiles minus one -> three '4' yellow tiles; four '4' yellow tiles -> two '5' orange tiles) with curved white arrows; caption 'CLUSTERS FORM PAYOUTS AND SYMBOLS MERGE INTO NEW SYMBOLS'.",
      "page_2": "Diagram of four '7' magenta tiles merging (single white arrow) into one glowing '8' purple scatter tile; caption 'SCATTERS CAN FALL ON THE FIELD OR BE FORMED WHEN HIGH SYMBOLS MERGE'.",
      "page_3": "Diagram of four glowing '8' scatter tiles turning into four colored tiles each bearing a pink multiplier badge (x2, x4, x2, x2); caption '4 OR MORE SCATTERS TRIGGER FREE SPINS WITH MULTIPLIERS'.",
      "color_blind_notes": "All key numbers (MAX WIN 5000x, multiplier badges x2/x4) are printed as text/digits, not conveyed by color alone."
    },

    "base_game": {
      "type": "base_game",
      "layout": "Logo top-left; below it two stacked pill buttons - orange/gold 'BUY BONUS <price> FUN' and green 'CHANCE x2 +<amount> FUN'; the 6x6 tile grid fills the right two-thirds of the screen inside a dark-navy rounded frame; the game name repeated as small vertical white text along the far right edge ('LUCKY 8 MERGE UP').",
      "bottom_bar": "Left: round 'i' info button and gear/settings icon, plus 'Balance <amount> FUN' label. Center: 'Total bet <amount> FUN' field with small triangular up/down stepper arrows. Right: circular 'A' icon (autoplay settings) and a circular refresh/spin icon (two curved arrows forming a circle).",
      "top_right": "Speaker/mute icon and a running session clock (mm:ss format, e.g. '13:03').",
      "color_blind_notes": "BUY BONUS and CHANCE x2 buttons are differentiated by shape/label text as well as color (orange vs green); when Chance x2 is active it changes to a distinctly different pink/magenta with the text label itself changing to 'CHANCE x2 ACTIVE', and BUY BONUS becomes visually flat/desaturated (disabled) - both color AND state-text change together."
    },

    "paytable": {
      "type": "paytable",
      "pages": "18 pages total, scrollable panel opened via the small 'i' info button.",
      "sections_by_page": {
        "p1-p2": "SCATTER header/rules text + payout table for symbol levels 7,6,5,4 ('7'/'6'/'5'/'4' tiles), rows for cluster sizes 12+,11,10,9,8,7,6,5,4.",
        "p3-p6": "Payout table for symbol levels 3,2,1,0 ('3'/'2'/'1'/'0' tiles), same 9 cluster-size rows; heading 'SYMBOLS PROGRESSIONS' begins on p5.",
        "p6-p7": "'SYMBOLS PROGRESSIONS' diagram (all 9 levels 0->1->2->3->4->5->6->7->8 in a chevron-linked row); 'FEATURES' section begins, 'Merge up' subheading and full rule text.",
        "p8-p9": "'Merge up' worked-example diagrams (10 threes -> 3 fours; 4 fours -> 2 fives); 'Free spins' subheading begins.",
        "p9-p13": "Full 'Free spins' rule text (trigger table, in-feature multiplier rule, retrigger table) with accompanying scatter/multiplier diagrams.",
        "p13-p14": "'Cluster pays' subheading with the valid-vs-invalid adjacency diagram (green check / red cross grids).",
        "p15-p18": "'New symbols' subheading with two more diagrams and the exact cluster-size -> new-symbol-count rule text."
      },
      "navigation": "Vertical scrollbar on the right edge of the panel (confirmed reaching the bottom track on p18); an 'X' close button top-right of the panel.",
      "side_section_switcher": "Three small round icons on the far left of the panel (per manifest scroll_panels data): a money-bag icon (stays on this Paytable section), a '?' icon (jumps to Rules), and a clock/history icon (no visible content change observed in the demo).",
      "color_blind_notes": "Cluster-adjacency and new-symbol diagrams use BOTH color (green vs red outline) AND shape (checkmark vs X icon) to mark valid/invalid examples - not color alone."
    },

    "rules": {
      "type": "rules",
      "pages": "12 pages total, same scrollable-panel UI as Paytable (reachable via the '?' side icon).",
      "sections_by_page": {
        "p1-p2": "'About the game' (cluster mechanics summary, 9 levels, x128 multiplier cap mentioned), 'How to play', 'Autospins' settings (Stop conditions: on any win / if bonus game is won / if single win exceeds / if cash balance increases or decreases by).",
        "p3-p6": "'Features' - full verbatim 'Merge up', 'Scatter symbol', and 'Free Spins' text (duplicates paytable content in prose form), begins 'Buy Bonus' / 'Chance x2'.",
        "p7-p9": "Full verbatim 'Buy Bonus' and 'Chance x2' rule paragraphs (mutual exclusivity stated), 'Spin Results' (cluster/merge/cascade text, 'The maximum winning amount is x5000 of the bet.'), begins 'Settings'.",
        "p9-p10": "'Settings' (Quick spin note re: license restrictions, Spacebar to spin, audio volume/music/SFX toggles).",
        "p11-p12": "'Return to Player' (RTP 97.25% overall / Buy Bonus / Chance x2, all identical), 'RNG' (certified RNG, link to BGaming site), 'Additional information' (malfunction clause, 24h round-termination/collect clause, 'game rule version 1.0 dated October 25, 2023, Game Version 1.0.0')."
      },
      "color_blind_notes": "Body text is plain white on a dark background throughout - high contrast, no color-coded meaning in the prose sections."
    },

    "settings": {
      "type": "settings",
      "content": "Centered dark panel titled 'Settings' with an 'X' close button; two checkboxes - 'Quick spin' (unchecked/off) and 'Spacebar to spin' (checked/on); 'Audio' subheading with a horizontal Volume slider (handle near the right/high end) and two further checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state shown by a white checkmark glyph inside a filled vs empty box - shape-based, not color-based."
    },

    "autoplay": {
      "type": "autoplay",
      "basic_panel": "'Autospin settings' panel, tab toggle 'Basic' / 'Advanced' (chevron) top-right; 'Enable quick spin' checkbox (unchecked, greyed - tied to Quick spin setting); 'Numbers of rounds' - grid of 9 selectable pill buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "advanced_panel": "Same panel with 'Advanced' selected: 'Stop autospin' section with 5 checkboxes - 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent numeric input field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field) - followed by the same 'Enable quick spin' checkbox and 'Numbers of rounds' grid as Basic.",
      "color_blind_notes": "All options are text-labeled checkboxes/numeric fields; no color-only cues."
    },

    "info_bet_limits": {
      "type": "info",
      "content": "Two captures of the base-game screen at the bet extremes: info_bet_max.png (Total bet 50.00 FUN, Buy Bonus 5,000.00 FUN, Chance x2 +12.50 FUN) and info_bet_min.png (Total bet 0.20 FUN, Buy Bonus 20.00 FUN, Chance x2 +0.05 FUN) - confirms the 100x Buy Bonus price ratio and the 25% Chance x2 surcharge hold at both extremes of the bet range."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See buy_bonus_and_chance_x2.buy_bonus_dialog above."
    },

    "chance_x2_active": {
      "type": "bonus",
      "content": "See buy_bonus_and_chance_x2.chance_x2_mutual_exclusivity above. Note: the 'Total win: 21.84 FUN' readout visible on this frame is a leftover display from the immediately preceding completed Free Spins round (same amount as free_spins_win_screen.png), not an effect of activating Chance x2 itself."
    },

    "free_spins_trigger": {"type": "bonus", "content": "See free_spins_feature.trigger_screen_evidence above."},
    "free_spins_gameplay": {"type": "free_spins", "content": "See free_spins_feature.gameplay_screen_evidence above."},
    "free_spins_win_screen": {"type": "win_screen", "content": "See free_spins_feature.win_screen_evidence above."},
    "base_game_win_merge": {"type": "base_game", "content": "See merge_up_feature.real_gameplay_confirmation above."}
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all base-game screens: info(i)+settings(gear) bottom-left, Balance/Total bet in the bottom bar center, autoplay(A)+spin bottom-right, Buy Bonus/Chance x2 stacked top-left under the logo. Paytable and Rules are both reachable from the same 'i' panel via left-edge section-switcher icons (money-bag/question-mark/clock) and are linear scrollable documents (18 and 12 pages respectively) rather than paginated with explicit prev/next buttons - a scrollbar is the primary navigation affordance, which may be harder for a screen-reader-only user to gauge completeness of than an explicit 'Page N/M' counter (no such counter was observed on paytable/rules pages in this build, unlike some other BGaming titles).",
    "motor": "Bet adjustment uses small triangular up/down stepper arrows and repeated clicks to reach min/max (confirmed - reaching 50.00 FUN or 0.20 FUN required 'multiple clicks' per capture notes) rather than a single drag-slider or direct-entry field, which may require many discrete clicks for large adjustments. Autoplay round-count uses large single-click preset pill buttons (10 through 1000 plus infinity), which is comparatively motor-friendly. Spacebar-to-spin is available and on by default.",
    "color_blind": "Every symbol tile carries a printed digit (0-7) or the digit '8' with a glow halo, so symbol identity is never color-only. Cluster-validity and new-symbol diagrams pair color (green/red) with shape (check/X icon). CHANCE x2 active/inactive state changes both button color AND button label text ('CHANCE x2' vs 'CHANCE x2 ACTIVE'). The one residual risk: the low-value '0' tile (pale mint) and background gradient are both light/cool-toned and may have lower contrast for some users - mitigated by the printed digit.",
    "deaf_hard_of_hearing": "No information appears to be conveyed by audio alone; all wins, spin counts, multipliers and bet values are shown as on-screen text/numbers. Music and Sound FX are independently toggleable in Settings."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated or shown as an icon anywhere on the 45 captured screens (preview, paytable 18pp, rules 12pp). Not guessed.",
    "The level-1 ('0' tile) payout for cluster size 8: read as 0.30 in the captured paytable_p6 crop, which is identical to the size-7 value (also 0.30) directly above it in the same column - plausible (values in that column are close together: 0.24/0.30/0.30/0.60) but worth a second look at higher zoom before final entry; flagged rather than silently trusted.",
    "Whether the SCATTER ('8') symbol has its own independent cash payout table (as opposed to only functioning as a bonus trigger / merge terminal symbol) - no such table was visible on paytable_p1-p6, which only tabulate levels 0 through 7.",
    "Exact real-world public release date of the game - rules_p12 gives 'game rule version 1.0 dated October 25, 2023', which documents the RULES TEXT revision, not necessarily the game's launch date; not treated as equivalent without a second source.",
    "A natural (non-purchased) Free Spins trigger while Chance x2 was active was not captured within 90 attempted spins (see capturer's not_captured log) - its gameplay is understood by rule-text cross-reference to be identical to the Buy-Bonus-triggered Free Spins already documented, not from direct observation of that exact trigger path."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.