Luck & Magic Scratch

Demo, RTP 90.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 11 hours ago Verified · 07 Aug 2026
RTP 90.00%
Volatility Medium
Max win ×1000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

19 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/luck-magic-scratch-b10/

1,000 free requests / month · sign-up required

69 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 07 Aug 2026

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Win screen
win_screen Win screen

What we extracted from Luck & Magic Scratch

Everything pulled from Luck & Magic Scratch into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
6 palette colors from frames

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Luck & Magic
rtp 90.00% · single configuration
volatility Medium
max_win_x ×1000
bonus_buy No
mechanic Scratch Card
release_date 2024

Colour system

extracted from frames · HEX
Export palette
#231613 base dominant 1 base
#502D22 base dominant 2 base
#664831 base dominant 3 base
#EAA60F base dominant 4 base
#93592E base dominant 5 base
#FBCE1F base dominant 6 base

Media & assets

6 files · 6 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Luck & Magic Scratch

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Luck & Magic Scratch?

RTP 90.00%Medium volatilitymax win ×1000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Luck & Magic Scratch vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/luck-magic-scratch-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/luck-magic-scratch-b10/
{
  "game": {
    "name": "Luck & Magic Scratch",
    "provider": "BGaming",
    "game_kind": "scratch_card",
    "important_note": "This is a SCRATCH CARD game, not a reel/spin slot. There are no reels, rows, paylines, ways-to-win, scatter symbols, spin button or volatility rating anywhere in the UI or in the rules text. Concepts like 'reels', 'lines', 'ways' and 'volatility' do NOT apply and are intentionally omitted below rather than invented. Where a slot-style term would normally appear (bet), this game instead uses a fixed TICKET PRICE.",
    "theme": "Fantasy tavern / wizard's table. A wooden plank table strewn with treasure props (gold coins, a silver signet ring, loose gemstones in blue/pink/turquoise, a green gem carved with a check-mark symbol, a monster claw/tusk, a dark inkwell) frames every screen. Three fantasy hero characters headline the game, one per ticket price tier (see 'characters').",
    "series_note": "Online press describes this title as a scratch-card spin-off of the video slot 'Luck & Magic' by the same provider, reusing the same three heroes. This screenshot set supports that: the game literally sells three different scratch-card 'skins', each headlined by one of three distinct painted hero portraits (an orc warlock, a green-haired forest sorceress, and a blue-eyed bearded warrior/mage) framed in ornate card art, exactly the kind of hero roster a companion slot would share. No direct side-by-side comparison with the base slot's own screenshots was available in this frame set, so the connection is reported as press-sourced plus in-game visual support, not independently confirmed against the sibling slot's assets.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 18 desktop screenshots (1280x800) plus zoomed crops of the hero portraits.",
    "language": "English"
  },

  "color_palette": {
    "background_scene": "Dark brown wooden plank tavern table, photographed at a slight top-down angle, warm low lighting. Scattered around the edges: gold coins (top-left, bottom-right), a green gem/token with a white check-mark carved into it (left edge), a silver ring with a blue gem (left edge), loose faceted gemstones in blue and magenta/pink (left and right edges), a curved pale ivory monster claw or tusk (bottom-right), and a dark round object resembling an inkwell (top-right).",
    "ticket_card": "The scratch ticket itself is an upright rounded rectangle with a light cream/ivory border. Its top portion shows the hero portrait; unscratched cells are covered by a shiny GOLD protective layer with a subtle diamond/hatch pattern.",
    "price_badges": "Each of the 3 ticket prices has its own accent color used consistently across screens: 0.3 FUN = gold/amber ribbon badge; 1.5 FUN = green ribbon badge; 10 FUN = blue ribbon badge. These colors also tint each hero's card background (0.3 = warm red/orange behind the orc, 1.5 = dark teal/green behind the sorceress, 10 = cool blue/steel behind the warrior).",
    "buy_button": "Bright red 3D beveled button labelled 'BUY' (changes to 'SCRATCH ALL' with a small gold coin icon once a ticket is owned).",
    "win_screen_fx": "Bright magenta/purple radiating light rays and white leaf-shaped confetti burst from the center; the win text 'YOU WIN' is white, the amount ('0.3 FUN') is yellow-to-orange gradient text outlined in red/orange glow.",
    "info_icon": "Grey circular 'i' icon, bottom-left of the game area, next to the BUY/SCRATCH ALL button.",
    "top_bar": "Small yellow-on-black 'B' (BGaming) logo badge, top-left corner; a digital clock (e.g. '12:53') and a white speaker/sound-toggle icon, top-right corner.",
    "bottom_status_bar": "A slim black bar across the very bottom of the screen reading 'BET Amount: <price> FUN' (left) and 'Balance: <amount> FUN' (right), in plain white/grey text."
  },

  "characters": {
    "note": "Each of the 3 fixed ticket prices is themed around one specific painted hero portrait, always shown at the top of that price tier's card. Portraits verified with 2x zoomed crops.",
    "roster": [
      {
        "ticket_price": "0.3 FUN",
        "name_in_doc": "Orc warlock (unnamed on screen)",
        "appearance": "Male orc with vivid green skin, red glowing eyes, two long curved orange/tan horns, dark purple-black hair swept up and back. Wears ornate gold-and-crimson pauldron armor set with large round red gemstones on each shoulder, and a thick gold chain necklace across the chest.",
        "card_background": "Warm dark red/orange, faint fire glow behind the shoulders.",
        "seen_on": ["preview.png", "base_game.png", "scratch_ticket_lose.png", "win_screen.png", "max_ticket_result.png (side card)"]
      },
      {
        "ticket_price": "1.5 FUN",
        "name_in_doc": "Forest sorceress / druid (unnamed on screen)",
        "appearance": "Woman with long wavy green hair styled in thick braided locks, pale skin, teal/green eyes, a small gold diamond-shaped pendant on her forehead, a purple flower tucked into her hair. Bare shoulders with faint green tribal/vine tattoos, a beaded teal necklace, and a gold armband.",
        "card_background": "Dark green/teal, softly blurred forest-like backdrop.",
        "seen_on": ["preview.png (side card)", "max_ticket_result.png (side card)"]
      },
      {
        "ticket_price": "10 FUN",
        "name_in_doc": "Bearded warrior/mage (unnamed on screen)",
        "appearance": "Man with dark blue-black swept-up hair, bright teal/green glowing eyes, a large groomed dark mustache and forked beard. Wears dark blue-and-steel armor with a raised shoulder pauldron and a blue hood/collar.",
        "card_background": "Cool blue/steel, blurred stone-tower backdrop.",
        "seen_on": ["preview.png (side card)", "max_ticket_fresh.png", "max_ticket_result.png (center, freshly bought)"]
      }
    ],
    "accessibility_note": "The three heroes are visually distinguished by skin tone, hair color, and armor color, but each is ALSO tied to a uniquely colored, uniquely worded price badge (0.3/1.5/10 FUN) permanently pinned to the top-left corner of their card, so identification does not rely on color alone."
  },

  "ticket_purchase_and_selection_screen": {
    "type": "preview",
    "layout": "Three overlapping tarot-card-style tickets fanned across the table: the currently selected price is centered, large and upright; the other two prices are smaller, tilted, and pushed to the left/right edges of the screen, each partly cut off.",
    "navigation": "A gold chevron arrow '<' overlays the left card and a gold chevron arrow '>' overlays the right card; clicking either cycles the centered ticket to that price. The carousel is a fixed 3-item loop: 0.3 FUN -> 10 FUN -> 1.5 FUN -> 0.3 FUN (confirmed by capture team clicking through until it repeated).",
    "locked_state": "Before purchase, the centered card shows a large gold padlock icon threaded through a gold chain across the bottom of the card, with red 3D text 'BUY NEW ONE' over the hero's chest.",
    "purchase_control": "Bottom center: a large red 'BUY' button. Bottom-left: grey 'i' info button. Bottom-right: a round button with a stylized 'A' (observed to toggle/confirm; exact function not further described by on-screen text).",
    "status_readout": "Bottom bar shows 'BET Amount: <selected price> FUN' and 'Balance: <player balance> FUN', updating live as the price selection changes."
  },

  "scratch_mechanics": {
    "rules_text_verbatim_about": "The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer.",
    "rules_text_verbatim_how_to_play": "There are three types of scratch cards 3x3 with different max win. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. Scratching across the playing field will erase the protective layer. If 3 same numbers appear on the field, it is a win, and this value is applied to the player's bet. When there is less than 25% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x1000 of the bet.",
    "playfield": "Fixed 3x3 grid = 9 covered cells per ticket (confirmed on base_game.png / max_ticket_fresh.png). Layout is not positional/directional (no lines/paths) -- a win is purely a COUNT of 3 matching Prize values appearing anywhere among the 9 cells.",
    "hidden_content": "Once revealed, each of the 9 cells shows a plain printed number/amount in orange-gold text on a dark maroon/black textured tile background (e.g. observed set at 0.3 FUN ticket: 0.3, 1.5, 3, 0.9, 4.5, 6, 1.5, 7.5, 9 -- one pair of '1.5' matched, not a 3-of-a-kind, so no win on that particular ticket). At the 10 FUN ticket price the same tile positions show much larger currency amounts, e.g. 2.5K, 500, 250, 10K, 2.5K, 250, 20, 20, 150 (also only a matching pair, no win). These numeric tiles ARE the game's 'symbols' -- there is no separate pictorial icon set for the prizes, only styled numerals representing the FUN win amount for that cell.",
    "manual_scratching": "The rules describe scratching by dragging a tool/coin cursor across the covered cells. The capture tooling used single click events (down+up at one point) which did not visibly remove any protective layer -- this is recorded as a limitation of the capture method, not a confirmed fact about the game (see 'anomalies').",
    "scratch_all_button": "A large red button reading 'SCRATCH ALL' (replacing 'BUY' once a ticket is owned) with a small gold coin icon at its center-right. Per the rules text, this instantly reveals the whole field and is explicitly presented as an equivalent, official alternative to manual scratching ('You can make the field scratch itself at once').",
    "auto_reveal_threshold": "Per rules text: once less than 25% of the protective layer remains (i.e. after enough manual scratching), the game automatically finishes scratching the rest of the field and immediately shows the winning combination, if any.",
    "win_definition": "3 identical Prize (P) values appearing anywhere among the 9 cells = win; the matched value is paid to the player as-is (in FUN currency, already scaled to the ticket price -- see 'paytable').",
    "win_screen": "On a win, a full-screen overlay flashes magenta/purple light rays and white confetti over the dimmed ticket; center text reads 'YOU WIN' then the amount, e.g. '0.3 FUN' in large yellow-orange glowing digits (observed: a 0.3 FUN ticket paying exactly 0.3 FUN, i.e. Prize P1 = x1)."
  },

  "pricing_and_limits": {
    "ticket_prices_fun": [0.3, 1.5, 10],
    "note": "Exactly 3 fixed prices exist; there is no free-form bet slider. Prices act as the game's 'min bet' (0.3 FUN) and 'max bet' (10 FUN).",
    "currency_shown": "FUN (demo play-money currency only, in this capture session)."
  },

  "paytable": {
    "source": "In-game info booklet, 'Paytable' section, page captured across rules_p6.png, rules_p7.png, rules_p8.png, rules_p8b.png, rules_p9.png. Table anchored at ticket price 0.3 FUN (the minimum price, shown as 'BET Amount: 0.3 FUN' in the status bar on every paytable page).",
    "intro_text_verbatim": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. Prizes and their corresponding Wins:",
    "columns": ["No. (P1-P16)", "Prize (P) = multiplier of ticket price", "Winning Amount in FUN at the 0.3 FUN anchor price"],
    "rows": [
      {"id": "P1", "multiplier": "x1", "amount_at_0.3_fun": "0.3 FUN"},
      {"id": "P2", "multiplier": "x2", "amount_at_0.3_fun": "0.6 FUN"},
      {"id": "P3", "multiplier": "x3", "amount_at_0.3_fun": "0.9 FUN"},
      {"id": "P4", "multiplier": "x4", "amount_at_0.3_fun": "1.2 FUN"},
      {"id": "P5", "multiplier": "x5", "amount_at_0.3_fun": "1.5 FUN"},
      {"id": "P6", "multiplier": "x10", "amount_at_0.3_fun": "3 FUN"},
      {"id": "P7", "multiplier": "x15", "amount_at_0.3_fun": "4.5 FUN"},
      {"id": "P8", "multiplier": "x20", "amount_at_0.3_fun": "6 FUN"},
      {"id": "P9", "multiplier": "x25", "amount_at_0.3_fun": "7.5 FUN"},
      {"id": "P10", "multiplier": "x30", "amount_at_0.3_fun": "9 FUN"},
      {"id": "P11", "multiplier": "x40", "amount_at_0.3_fun": "12 FUN"},
      {"id": "P12", "multiplier": "x50", "amount_at_0.3_fun": "15 FUN"},
      {"id": "P13", "multiplier": "x100", "amount_at_0.3_fun": "30 FUN"},
      {"id": "P14", "multiplier": "x250", "amount_at_0.3_fun": "75 FUN"},
      {"id": "P15", "multiplier": "x500", "amount_at_0.3_fun": "150 FUN"},
      {"id": "P16", "multiplier": "x1,000", "amount_at_0.3_fun": "300 FUN"}
    ],
    "base_confirmed_by_game": "The game itself prints both the multiplier AND the currency amount side by side in this table, so the payout base (ticket price) is self-evident and does not need to be inferred. Cross-checked against the 10 FUN ticket: 'CHANCE TO WIN 10,000 FUN' on max_ticket_fresh.png = x1,000 (P16) of 10 FUN, matching the same multiplier ladder.",
    "cell_display_note": "On an actual scratched ticket, cells display the currency AMOUNT (e.g. '0.3', '1.5', '3' at the 0.3 FUN price; '20', '150', '250', '500', '2.5K', '10K' at the 10 FUN price) rather than the 'P' label or the 'x' multiplier -- the P1-P16 labels and x-multipliers are only shown in the reference paytable booklet, not on the ticket itself."
  },

  "rtp_and_math": {
    "rtp_percent": 90.0,
    "rtp_text_verbatim": "The overall theoretical Return to Player (RTP) is 90%.",
    "rtp_source_frame": "rules_p8b.png / rules_p9.png",
    "rtp_scope_note": "Presented as a single overall figure for the whole game; the booklet does not print separate RTP values per ticket price, and no per-price RTP breakdown was found anywhere in the captured frames.",
    "max_win_multiplier": 1000,
    "max_win_text_verbatim": "The maximum winning amount is x1000 of the bet.",
    "max_win_cross_checks": [
      "Paytable row P16 = x1,000 (rules_p8b.png)",
      "Fresh 0.3 FUN ticket shows 'CHANCE TO WIN 300 FUN' = 1000 x 0.3 (base_game.png)",
      "Fresh 10 FUN ticket shows 'CHANCE TO WIN 10,000 FUN' = 1000 x 10 (max_ticket_fresh.png)"
    ],
    "rng_text_verbatim": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
    "malfunction_text_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
    "version_text_verbatim": "This is the game rule version 1.0, April 16, 2024. Game Version 1.0.0."
  },

  "autoplay": {
    "type": "autoplay",
    "title": "Autoplay",
    "close_control": "Grey 'X' top-right of the dark rounded panel.",
    "loss_limit": {
      "label": "Loss Limit  x BET",
      "options": ["NO (default, gold-outlined/selected)", "5", "20", "50", "CUSTOM"],
      "unit_note": "Per rules text: 'Win limit and Loss limit... the value you choose will be multiplied by the card price, and this will be the limit value.' -- i.e. these multipliers apply to the TICKET PRICE, not to a generic bet."
    },
    "win_limit": {
      "label": "Win Limit  x BET",
      "options": ["NO (default, gold-outlined/selected)", "5", "20", "50", "CUSTOM"]
    },
    "turbo_mode_toggle": "Grey pill toggle switch, labelled 'Turbo Mode', shown OFF (handle to the left) on the captured frame.",
    "rounds_selector": {
      "label": "Start autoplay (numbers of rounds)",
      "options_grid": ["100", "250", "500", "750", "1000", "∞ (infinity symbol)"],
      "style": "Six solid gold/yellow rectangular buttons with black text, arranged 3x2."
    },
    "rules_text_verbatim": "Autoplay is available in the game. To activate it press the Autoplay button. After that the settings panel with the Start autoplay button will appear. In autoplay mode you can configure the following settings: Loss limit, Win limit, activate Turbo mode, the Number of rounds. After a player chooses the number of rounds the setting menu is closed, and the autoplay starts. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.",
    "gameplay_note": "The panel itself was captured (autoplay.png); an actual multi-round autoplay run was not captured as a separate gameplay/result screenshot -- autoplay produces the same per-ticket base_game/win_screen states already documented, just chained automatically, per the rules text above."
  },

  "free_bet_operator_feature": {
    "status": "Described only in the rules text; NOT triggered or shown during the demo capture session (this is expected/by design -- it is operator-controlled, not something a player in a FUN demo can request).",
    "rules_text_verbatim": "Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.",
    "inferred_ui_change": "Per the text, the only visible UI difference would be the main 'BUY' button label changing to 'Free Card N' (N = number of free cards remaining) plus a one-time pop-up notification; gameplay after that point (scratching, matching, paytable, win screen) is identical to a normal purchased ticket.",
    "not_captured_reason": "No such pop-up appeared across the whole capture session (multiple ticket purchases at all 3 prices); this feature is server/operator-triggered and not reproducible on demand by a player."
  },

  "settings_and_sound": {
    "dedicated_settings_screen": "None found. No gear/settings icon or panel exists in the UI beyond the Autoplay panel described above.",
    "sound_toggle": "A single speaker icon, top-right corner, toggles game sound mute/unmute directly (no panel opens); icon changes between a filled speaker-with-waves glyph and a crossed-out speaker glyph.",
    "info_booklet_access": "The small grey circular 'i' icon (bottom-left of the game area, next to BUY/SCRATCH ALL) is the ONLY way to open the rules/paytable booklet."
  },

  "info_booklet": {
    "access": "Single 'i' button opens one continuous vertically-scrolling booklet overlay (dark charcoal rounded panel on a dimmed background, close 'X' top-right, vertical scrollbar on the right edge of the panel).",
    "sections_in_order": [
      "About the game",
      "How to play",
      "Autoplay",
      "Features (Free Bet, Win limit/Loss limit)",
      "Paytable (table P1-P16)",
      "Return to Player (RTP 90%)",
      "RNG",
      "Additional information (malfunction clause, round-termination clause, rule/game version)"
    ],
    "structure_note": "This is ONE continuous scrollable panel, not multiple tabbed sections -- confirmed by the capture team scrolling the single panel end-to-end (10 vertical scroll steps, exhausted). A separate clock/history icon exists in the game's UI configuration but was confirmed (by inspecting the game's own action config) to be an OUTBOUND LINK to an external round-history log page, not an in-game documentation section, so it is not counted as a section here.",
    "vertical_text_watermark": "A small vertical line of text 'LUCK AND MAGIC SCRATCH' runs along the right edge of every screen (rotated 90 degrees), acting as a persistent game-name watermark."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "Ticket-price selection carousel described in 'ticket_purchase_and_selection_screen' above. Centered on the 0.3 FUN / orc-warlock card by default."
    },
    "base_game_fresh_ticket": {
      "type": "base_game",
      "file": "base_game.png",
      "content": "A freshly purchased, fully covered 0.3 FUN ticket. Orc portrait at top under a gold '0.3 FUN' ribbon badge. Bold white-outlined red text 'MATCH 3 TO WIN'. Below that, a gold plaque with 6 blank hexagon/coin-shaped icon placeholders framing the text 'CHANCE TO WIN 300 FUN'. Bottom: red 'SCRATCH ALL' button with gold coin icon. Balance decreased from 1,000.00 to 999.70 FUN, confirming the 0.3 FUN purchase was charged."
    },
    "base_game_scratched_losing_ticket": {
      "type": "base_game",
      "file": "scratch_ticket_lose.png",
      "content": "Same ticket after using SCRATCH ALL: all 9 cells revealed, showing amounts 0.3, 1.5, 3 / 0.9, 4.5, 6 / 1.5, 7.5, 9 (reading left-to-right, top-to-bottom). Only two cells match (both '1.5'), which is not a 3-of-a-kind, so no win. Balance unchanged at 999.70 FUN."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "Full-screen win celebration overlay described in 'scratch_mechanics.win_screen' above, for a different 0.3 FUN ticket that DID match 3-of-a-kind (Prize P1 = x1 = 0.3 FUN). Balance rose from 998.80 to 999.10 FUN, i.e. +0.30 FUN win credited."
    },
    "base_game_max_price_fresh": {
      "type": "base_game",
      "file": "max_ticket_fresh.png",
      "content": "A freshly purchased, fully covered 10 FUN ticket. Bearded-warrior portrait at top under a blue '10 FUN' ribbon badge. 'MATCH 3 TO WIN' / 'CHANCE TO WIN 10,000 FUN'. Balance decreased from 998.80 to 988.80 FUN, confirming the 10 FUN purchase was charged."
    },
    "base_game_max_price_result": {
      "type": "base_game",
      "file": "max_ticket_result.png",
      "content": "Same 10 FUN ticket after SCRATCH ALL: cells reveal 2.5K, 500, 250 / 10K, 2.5K, 250 / 20, 20, 150. Two cells match ('2.5K' x2, and separately '250' x2, and '20' x2) but none form a 3-of-a-kind, so no win on this ticket. Balance unchanged at 988.80 FUN. Side cards visible again show the orc (0.3 FUN, left) and the sorceress (1.5 FUN, right), confirming all 3 hero/price pairings simultaneously in one frame."
    },
    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "content": "Described fully in 'autoplay' section above."
    },
    "rules_booklet_pages": {
      "type": "rules / paytable (single scrolling booklet, captured in 10 overlapping scroll steps)",
      "files": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png", "rules_p8b.png", "rules_p9.png", "rules_p10.png"],
      "content": "Verbatim text captured and reproduced across the sections above (About/How to play/Autoplay/Features/Paytable/RTP/RNG/Additional information). rules_p8b.png is a corrective extra scroll step that recovers paytable rows P13/P14, which a larger default scroll step had skipped between rules_p8.png and rules_p9.png."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Only 2 persistent icon controls exist outside the ticket card itself: the 'i' info button (bottom-left) and the sound speaker toggle (top-right); the main purchase/scratch action is always the single large red button at bottom-center, whose LABEL changes ('BUY' -> 'SCRATCH ALL' -> would become 'Free Card N' under the operator Free Bet feature), making the button's text state the primary cue rather than its color or icon.",
    "motor": "Extremely low-interaction game: buying a ticket and revealing it can be done with exactly 2 clicks (BUY, then SCRATCH ALL) with no drag/gesture requirement, since SCRATCH ALL is presented as an official equivalent to manual scratching. Autoplay further reduces required input by chaining many tickets after one configuration click.",
    "color_blind": "Ticket price is conveyed by a ribbon badge that combines a distinct SHAPE (pentagon/shield ribbon), a distinct COLOR (gold/green/blue) and printed TEXT ('0.3 FUN' / '1.5 FUN' / '10 FUN') together, so price is never color-only. Win/no-win outcome is conveyed by full-screen text ('YOU WIN <amount> FUN' vs. simply no overlay) plus a large screen-shake/burst animation, not by a color code. The three heroes are also distinguished by BOTH portrait art and the co-located price badge, not by background color alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all state (ticket price, win amount, balance, RTP, autoplay limits) is conveyed as on-screen text. Sound is decorative only (mute/unmute toggle has no gameplay effect described in the rules)."
  },

  "logo_refs_summary": "See logo_refs.json (separate file): 3 boxes on the three painted hero portraits (orc, sorceress, bearded warrior), pure character art, no price badges, no wordmark, no buttons.",

  "unreadable_or_uncertain": [
    "Exact behavior of true manual (drag) scratching -- single-point clicks did not visibly erase the protective layer during capture; this could not be distinguished from a tooling limitation (see 'anomalies'), so manual scratching visuals are described from the rules text only, not from a captured frame.",
    "Whether RTP (90%) or the x1000 max-win cap differ between the 3 ticket price tiers -- the booklet states a single overall RTP and a single 'x1000 of the bet' cap with no per-price breakdown found in any captured frame.",
    "The exact function of the round button marked 'A' next to the BUY button on the preview screen -- no on-screen label or rules text explains it beyond its visible position.",
    "Full art/behavior of the Free Bet operator feature's pop-up notification and 'Free Card N' button state -- never appeared during the capture session; described from rules text only.",
    "Whether an actual multi-round Autoplay run produces any UI different from the manually-observed base_game/win_screen states -- the settings panel was captured but a live autoplay run was not."
  ],

  "anomalies": [
    "Clicks (mousedown+up without movement) at points on the covered scratch field did not visibly remove any of the gold protective layer -- only the coin-shaped cursor moved. Full removal was only achieved via the SCRATCH ALL button. This is most likely because the game listens for a mouse-drag/pointermove gesture for manual scratching, and the capture tool's click() helper only sends a single down+up at one point rather than a drag path -- recorded as a limitation of the capture method, not a confirmed fact about the game. Per the rules text, SCRATCH ALL is an official, equivalent way to complete a ticket, so this does not block full documentation of outcomes."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.