Little Green Money

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 18 Sep 2026
RTP 96.00%
Volatility Very High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/little-green-money-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Sep 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Little Green Money

Everything pulled from Little Green Money into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
12 symbols catalogued · payouts OCR-verified
14 palette colors from frames
7 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility Very High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild (UFO flying saucer)
Wild (UFO flying saucer)
Wild

Silver-blue flying saucer, red equatorial stripe, yellow dome lights, magenta card with green neon outline. Substitutes all but the two scatters; expands to cover its whole reel on a win. Printed as bet-per-line; value here is x total bet (anchor 12.50)

MatchPayoutUnit
5x 400.00 Multiplier
Scatter (crop circle)
Scatter (crop circle)
Scatter

Yellow-green crop circle pressed into a farm field, lime-green neon outline. Pays anywhere on the grid; 3+ anywhere trigger the doubled Free Games (Crop Circle). Printed as multiplied by total bet, matching the value here directly

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 8.00 Multiplier
5x 200.00 Multiplier
Scatter (planet)
Scatter (planet)
Scatter

Mottled blue-green-orange cratered planet or asteroid, lime-green neon outline. Pays anywhere on the grid; 3+ anywhere trigger the quadrupled Free Games (Planet). Printed as multiplied by total bet, matching the value here directly

MatchPayoutUnit
2x 1.00 Multiplier
3x 2.00 Multiplier
4x 4.00 Multiplier
5x 100.00 Multiplier
Ray-tool medallion
Ray-tool medallion
High Pay

Bright-green round medallion depicting a chrome hand tool with a red-tipped barrel and orange grip, shape/material only, not a weapon. Pays left to right. Printed as bet-per-line; value here is x total bet (anchor 12.50)

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 400.00 Multiplier
Mechanical alien robot
Mechanical alien robot
High Pay

Purple robotic alien with antenna stalks and a single glowing green eye, cyan neon outline. Pays left to right. Printed as bet-per-line; value here is x total bet (anchor 12.50)

MatchPayoutUnit
2x 0.12 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
One-eyed gadget alien
One-eyed gadget alien
High Pay

Purple humanoid alien with one large yellow eye and a wide grin, holding a red-tipped hand tool (same shape family as the medallion, not a weapon), cyan/teal neon outline. Pays left to right; value here is x total bet (anchor 12.50)

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Green monster
Green monster
High Pay

Snarling green-skinned creature with red glowing eyes and white teeth, red neon outline. Pays left to right. Printed as bet-per-line; value here is x total bet (anchor 12.50)

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Barn with crashed UFO
Barn with crashed UFO
Low Pay

Brown wooden barn with a triangular roof, a small silver-blue flying saucer lodged in the shingles. Pays left to right. Printed as bet-per-line; value here is x total bet (anchor 12.50)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 6.00 Multiplier
Farmer
Farmer
Low Pay

Cartoon farmer in a wide-brimmed straw hat with a bushy moustache and a startled expression, light-blue shirt. Pays left to right; value here is x total bet (anchor 12.50)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 6.00 Multiplier
Cow
Cow
Low Pay

Cream cow with darker brown spots, a large pink muzzle and a startled expression, magenta neon outline. Pays left to right; value here is x total bet (anchor 12.50)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
Man in Black agent
Man in Black agent
Low Pay

Government agent in a dark suit and dark sunglasses, blond hair, one hand raised to his ear and the other holding a briefcase. Pays left to right; value here is x total bet (anchor 12.50)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
TOP SECRET folder
TOP SECRET folder
Low Pay

Stack of manila case files with a red diagonal 'TOP SECRET' stamp across the top folder, magenta neon outline. Pays left to right; value here is x total bet (anchor 12.50)

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines; RTP 96.00% (theoretical, per the in-game Help screen); no ante bet, Super Bet or bonus buy exist in this build

Free Spins free_games_crop_circle
Free Games (Crop Circle)

3 or more Crop Circle scatters anywhere in the base game award 5 Free Games with all prizes DOUBLED. A UFO Wild permanently covers one whole reel for the round; on the first round the 5th (rightmost) reel is covered, then the covered reel moves one reel to the left on each following round. Played at the triggering bet and lines. The booklet does not state whether this feature can retrigger

Free Spins free_games_planet
Free Games (Planet)

3 or more Planet scatters anywhere in the base game award 8 Free Games with all prizes QUADRUPLED (banner: 'All Prizes Are Quadrupled.'). The Crop Circle scatter does not appear during this feature. Explicitly retriggerable; a retrigger was observed and shown as a '3 Retriggers Feature' banner. Played at the triggering bet and lines

Other progressive_jackpot
Progressive Jackpot (Minor/Grand)

Two-tier networked jackpot, MINOR and GRAND, triggered entirely at random at the conclusion of any game (not tied to a symbol combination). 0.250% of each bet is contributed to each tier; seed values EUR 50.00 (Minor) and EUR 5,000.00 (Grand); jackpot ticker is denominated in EUR regardless of player currency. Cannot be won during Fun Play or Bonus Play per the Help screen

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#0C181D base dominant 1 base
#092C59 base dominant 2 base
#CFD8D8 base dominant 3 base
#2B5028 base dominant 4 base
#58605D base dominant 5 base
#A4A6A6 base dominant 6 base
#152125 free_spins dominant 1 free_spins
#EC9D0E free_spins dominant 2 free_spins
#D1DAD7 free_spins dominant 3 free_spins
#5C2410 free_spins dominant 4 free_spins
#162124 bonus dominant 1 bonus
#EC9E14 bonus dominant 2 bonus
#D2DAD7 bonus dominant 3 bonus
#5A2311 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every symbol is distinguishable by illustrated shape, not by its neon outline color: the low symbols are different characters/objects (barn, farmer, cow, agent, folder), the high symbols are different creature/object silhouettes, Wild is the only flying saucer on a magenta card, and the two scatters are a crop field versus a cratered planet
  • Settings toggles show state by knob position (left=off, right=on) as well as fill color; the selected Autoplay spin-count button uses a filled white background rather than a hue change; the 25-payline diagram uses orange-filled versus dark-gray-empty cells, a brightness contrast rather than a hue pair
Screen Reader
  • BET, BET LEVEL, COIN, BALANCE and WIN are canvas-drawn numeric text, not real DOM text, and need a synthetic description layer anchored to the fixed bottom-bar positions. A winning line's individual payout is additionally flashed in large green digits directly over the reels, separate from the bottom-bar cumulative WIN figure, and was not reliably read by OCR
  • Both Free Games features reuse the identical on-screen counter wording 'X Free Spins Remaining', even though the booklet calls both features 'Free Games'. The only game-native way to tell a Crop Circle round from a Planet round is the text banner 'All Prizes Are Quadrupled.' (Planet only) and the shape of the reel-lock effect (Crop Circle only); a screen-reader description must announce the active feature by name rather than rely on the shared counter text
Motor Accessibility
  • All primary controls are large circular single-click targets; the central Spin button is the largest target on screen and doubles as a Space-bar-bound control. Autoplay (fixed counts 10/20/30/50/100/500 with auto-stop conditions) reduces the number of discrete clicks needed for extended play; BET MAX raises bet level to its maximum in one click, though the coin denomination still needs a separate manual click to reach the true maximum bet
Hearing Accessibility
  • No game state (wins, jackpot ticks, feature triggers, round outcomes) is conveyed only through audio; every event is also shown as on-screen text or a banner. Ambient and Effects sound are independently toggled in Settings and are purely cosmetic
Low Vision
  • The paytable booklet and the Help screen both render plain white body text on a black background, with numeric enumerations highlighted in orange for scannability, giving high native contrast throughout the longest reading passages

Media & assets

9 files · 9 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, autoplay panel, settings/game menu, maximum-bet confirmation frame, the 5-page paytable booklet plus its 3-page rules continuation (8 pages total: symbols, scatters, both Free Games sections, progressive jackpot rules, other rules, 25-payline diagram), the full 14-page continuous Help screen (bet ladder, RTP, jackpot economics, every interface control, disconnection policy, build stamps), the Crop Circle feature triggered and played to its own win screen, and the Planet feature triggered, played and retriggered once
Volatility rating is not printed anywhere in the 8-page paytable booklet or the 14-page Help screen; omitted rather than guessed
Max win / max multiplier is not printed anywhere inside the build (no Max Win section, no fixed top-prize symbol). The provider's public page claims x20,000, but that figure is an order of magnitude above the highest arithmetic ceiling implied by the printed symbol tiers (400x total bet) and cannot be verified against anything printed in the game
No formal end-of-round summary screen was captured for the Planet (x4) Free Games feature, unlike the Crop Circle feature whose 'YOU HAVE WON' card was captured; the round's conclusion is inferred only from the balance increasing on the next captured frame
Whether the Crop Circle Free Games feature can retrigger is not stated anywhere in the booklet (only the Planet feature is explicitly described as retriggerable); recorded as not stated rather than assumed non-retriggerable
The progressive Minor/Grand Jackpot win screen was not captured; the Help screen states jackpots cannot be won during Fun Play or Bonus Play, making it structurally unreachable in this demo

Ask AI about Little Green Money

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Little Green Money work? Keep it simple.

3 or more Crop Circle scatters anywhere in the base game award 5 Free Games with all prizes DOUBLED. A UFO Wild permanently covers one whole reel for the round; on the first round the 5th (rightmost) reel is covered, then the covered reel moves one reel to the left on each following round. Played at the triggering bet and lines. The booklet does not state whether this feature can retrigger

RTP 96.00%Very High volatilitydemo ✓

From the verified capture of 18 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Little Green Money vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/little-green-money-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/little-green-money-b29/
{
  "game": {
    "name": "Little Green Money",
    "provider": "Habanero",
    "in_game_wordmark": "LITTLE GREEN MONEY (identical to the catalog name; no discrepancy to record)",
    "theme": "Comic UFO-abduction / alien-invasion-of-a-farm parody. A flying saucer terrorises a rural farm at night: a shocked farmer, a screaming cow being beamed up, a wrecked barn with a UFO crashed on its roof, sinister 'Men in Black' government agents, TOP SECRET case files, and a small cast of cartoon extraterrestrials (a mechanical alien robot, a one-eyed gadget-wielding alien, and a snarling green monster). The base game is set against a deep-space nebula backdrop; the two Free Games features move the action to an asteroid field.",
    "art_style": "Flat/painted 2D cartoon illustration with thick black outlines, exaggerated caricature proportions (bulging eyes, oversized heads) and bright, saturated cel-shaded colors — a comedic, family-friendly tone rather than a dark or menacing one. Symbol icons sit inside square badges with a bright neon-pink or neon-green glowing outline (typical of Habanero's symbol frames). Backgrounds are more painterly/semi-realistic (a swirling teal-green space nebula behind the reels, a grayscale rocky asteroid field during the features) which contrasts with the flat, toy-like character art. UI chrome (buttons, panels) is a clean, modern flat-design silver/gold console, not part of the illustrated scene. Straight-on, front-facing camera angle on the reel grid; no isometric or 3D-rendered elements observed anywhere.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 34 desktop screenshots (1280x800) + verbatim OCR/help text + zoomed paytable crops.",
    "method_notes": "Numbers taken verbatim from the in-game Help screen (help_p1-11) and the paytable booklet (paytable_p1-5, rules_p1-3). Symbol identities and payouts cross-checked against zoomed crops of paytable_p1-p4. A real in-game win frame (base_game_win.png, WIN 2.50 at BET 12.50, cow x3) was used to establish the payout basis. Anything not legible or not printed anywhere in the build is listed in 'unreadable_or_uncertain' / 'not_captured' rather than invented.",
    "language": "English"
  },

  "correction_to_brief": "The two free-round features are NOT named 'Respins' vs 'Free Games' by the game itself — the paytable booklet (paytable_p5.png / rules_p1-p2.png) titles BOTH sections identically as 'Free Games'. The crop-circle-triggered feature is introduced by the heading 'Free Games' followed by '5 FREE GAMES are awarded when 3 OR MORE [crop-circle scatter] symbols appear...'; the planet-triggered feature is introduced by a second, separate 'Free Games' heading with '8 FREE GAMES are awarded when 3 OR MORE [planet scatter] symbols appear...'. Our own manifest/UI convention labelled the crop-circle feature 'bonus'/'Respins' for screenshot-typing purposes only (because its UFO-wild-lock mechanic behaves like a respin feature), but that is our label, not the game's. Documented below under their printed identity: 'Free Games (Crop Circle)' and 'Free Games (Planet)'.",

  "color_palette": {
    "base_game_background": "Deep-space scene: near-black background at the edges with a large swirling teal-green and dark-gold nebula spiral occupying the upper-left/upper-right corners; faint white star specks scattered throughout.",
    "reel_frame": "Bright neon magenta/purple glowing outline around the 5x3 reel grid, with thin purple vertical dividers between reels; reel cells are near-black/dark navy, semi-transparent.",
    "free_games_crop_circle_background": "Starfield with large dark-gray rocky asteroids silhouetted at the left and right edges (no orange tint on this variant).",
    "free_games_planet_background": "Similar asteroid field but with a warm amber/orange glow bleeding in from the right edge behind the rocks, and visible small floating debris/rock chips drifting past the reels.",
    "symbol_badges": "Square icon tiles with a neon outline: green-outlined tiles for the WILD and the two Scatters, magenta/pink-outlined tiles for the low-paying character symbols (farmer, cow, agent, folder), red-outlined tile for the green monster, cyan-outlined tile for the one-eyed alien.",
    "ui_bottom_bar": "Light gray/silver flat panel. Circular buttons are gold/amber (Bet +/-, Coin +/-, Bet Max, Autoplay-collapse icon), the central SPIN button is bright green (turns red with a white square 'STOP' icon while reels or a feature are in motion, and shows a green double-chevron fast-forward icon during Free Games auto-advance). CREDIT/BET/BALANCE text is white on dark panels.",
    "jackpot_ticker": "Black plaque with a thin purple border, top-centre above the reels; label ('Minor Jackpot' / 'Grand Jackpot') in bright neon green, the euro amount in warm gold/tan text below it.",
    "win_and_feature_banners": "Big win/feature-trigger text ('FEATURE TRIGGERED', 'YOU HAVE WON') is rendered in large 3D gold-to-orange gradient letters with a dark red outline, over a bright yellow-white radial flash/burst background.",
    "logo_lockup": "The in-game wordmark 'LITTLE GREEN MONEY' (top-left, and larger on the loading splash) is neon green bevelled letters outlined in bright green glow, next to a small flying-saucer icon; on the loading splash the whole lockup trails green motion-streak lines against a black background with a faint brown/orange radial vignette."
  },

  "symbols": {
    "note": "All payout tiers are printed as currency amounts in the paytable booklet at the anchor bet BET 12.50 (COIN 0.50, BET LEVEL 1, 25 lines). Per the catalog contract, symbols[].payouts below are given as multipliers of the FULL total bet (printed_currency_value / 12.50); the game's own wording ('bet per line') is preserved separately in payout_basis. WILD and the 2 Scatters only pay a single combination-size tier as printed (WILD: 5-of-a-kind only; Scatters: 5/4/3/2-of-a-kind, paid ANYWHERE on the grid, not on a line).",
    "wild": {
      "name": "WILD (UFO flying saucer)",
      "appearance": "A metallic gray-blue flying saucer with a glowing red equatorial stripe, small yellow dome lights on top and thin insectoid landing legs underneath, on a magenta-to-purple radial-gradient card with a bright green neon square outline.",
      "payouts_printed_currency": {"5": 5000.0},
      "payouts_multiplier_of_total_bet": {"5": 400.0},
      "rules": "Substitutes for all symbols except the two Scatters (crop-circle and planet). Any WILD that is part of a winning combination expands to cover the entire reel it is on before wins are calculated.",
      "source": "paytable_p1.png"
    },
    "scatters": [
      {
        "name": "SCATTER - Crop Circle",
        "appearance": "A yellow-green farm field seen from above with a circular/oval flattened crop-circle pattern pressed into it, on a lime-green neon-outlined square card.",
        "payouts_printed_currency": {"5": 2500.0, "4": 100.0, "3": 37.5, "2": 25.0},
        "payouts_multiplier_of_total_bet": {"5": 200.0, "4": 8.0, "3": 3.0, "2": 2.0},
        "rules": "Pays anywhere on the grid (not line-restricted). 3 or more anywhere in the base game award the 'Free Games' feature described under features.free_games_crop_circle. Scatter wins are added to line wins and are multiplied by the TOTAL bet (not the per-line bet) - stated explicitly in the booklet to distinguish it from line-symbol payouts.",
        "source": "paytable_p1.png, paytable_p2.png"
      },
      {
        "name": "SCATTER - Planet",
        "appearance": "A small rocky/cratered planet or asteroid, mottled blue-green-gray-orange, rendered with visible impact craters, on a lime-green neon-outlined square card.",
        "payouts_printed_currency": {"5": 1250.0, "4": 50.0, "3": 25.0, "2": 12.5},
        "payouts_multiplier_of_total_bet": {"5": 100.0, "4": 4.0, "3": 2.0, "2": 1.0},
        "rules": "Pays anywhere on the grid. 3 or more anywhere in the base game award the 'Free Games' feature described under features.free_games_planet. Same total-bet multiplication rule as the crop-circle scatter.",
        "source": "paytable_p2.png"
      }
    ],
    "high_value": [
      {
        "name": "Ray-tool medallion (highest-paying regular symbol)",
        "appearance": "A round bright-green medallion/coin depicting a stylised hand-held sci-fi tool: a chrome cylindrical barrel with a rounded red tip, mounted on an angled orange/wood-toned grip - described here by shape and material rather than by weapon type.",
        "payouts_printed_currency": {"5": 5000.0, "4": 250.0, "3": 50.0, "2": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 400.0, "4": 20.0, "3": 4.0, "2": 0.2},
        "source": "paytable_p2.png"
      },
      {
        "name": "Mechanical alien robot",
        "appearance": "A purple robotic alien figure with antenna stalks, jointed mechanical limbs and a single large glowing green eye/lens, outlined in bright cyan neon.",
        "payouts_printed_currency": {"5": 500.0, "4": 125.0, "3": 25.0, "2": 1.5},
        "payouts_multiplier_of_total_bet": {"5": 40.0, "4": 10.0, "3": 2.0, "2": 0.12},
        "source": "paytable_p2.png, paytable_p3.png"
      },
      {
        "name": "One-eyed gadget alien",
        "appearance": "A purple-skinned humanoid alien with a single large yellow eye, two thin antennae, a wide toothy grin, and one raised arm holding a small handheld device with a rounded red-tipped nozzle (same tool-shape family as the ray-tool medallion, described by shape/material, not as a weapon); outlined in bright cyan/teal neon.",
        "payouts_printed_currency": {"5": 250.0, "4": 50.0, "3": 10.0, "2": 1.0},
        "payouts_multiplier_of_total_bet": {"5": 20.0, "4": 4.0, "3": 0.8, "2": 0.08},
        "source": "paytable_p3.png"
      },
      {
        "name": "Green monster",
        "appearance": "A snarling green-skinned creature with red glowing eyes, sharp white teeth, spiky ridged head and a clawed pose, outlined in bright red neon.",
        "payouts_printed_currency": {"5": 250.0, "4": 50.0, "3": 10.0, "2": 1.0},
        "payouts_multiplier_of_total_bet": {"5": 20.0, "4": 4.0, "3": 0.8, "2": 0.08},
        "source": "paytable_p3.png, paytable_p4.png"
      }
    ],
    "low_value": [
      {
        "name": "Barn with crashed UFO",
        "appearance": "A brown wooden barn with a triangular roof; a small silver-blue flying saucer is lodged/crashed into the roof shingles.",
        "payouts_printed_currency": {"5": 75.0, "4": 10.0, "3": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 6.0, "4": 0.8, "3": 0.2},
        "source": "paytable_p4.png"
      },
      {
        "name": "Farmer",
        "appearance": "A middle-aged cartoon farmer with a wide-brimmed straw hat, bushy moustache, a piece of straw/wheat in his mouth, wearing a light-blue shirt, with a shocked/startled facial expression.",
        "payouts_printed_currency": {"5": 75.0, "4": 10.0, "3": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 6.0, "4": 0.8, "3": 0.2},
        "source": "paytable_p4.png"
      },
      {
        "name": "Cow",
        "appearance": "A cream/tan cow with darker brown spots, a large pink nose/muzzle, small horns, and a startled/wide-eyed expression, outlined in bright magenta neon.",
        "payouts_printed_currency": {"5": 50.0, "4": 10.0, "3": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 4.0, "4": 0.8, "3": 0.2},
        "source": "paytable_p4.png"
      },
      {
        "name": "Man in Black agent",
        "appearance": "A government-agent character in a dark suit and dark sunglasses, blond hair, one hand raised to his ear/sunglasses and the other holding a briefcase.",
        "payouts_printed_currency": {"5": 50.0, "4": 10.0, "3": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 4.0, "4": 0.8, "3": 0.2},
        "source": "paytable_p4.png, paytable_p5.png"
      },
      {
        "name": "TOP SECRET folder",
        "appearance": "A stack of manila case files/dossiers bound together, with a red diagonal 'TOP SECRET' stamp across the top folder, outlined in bright magenta neon.",
        "payouts_printed_currency": {"5": 50.0, "4": 10.0, "3": 2.5},
        "payouts_multiplier_of_total_bet": {"5": 4.0, "4": 0.8, "3": 0.2},
        "source": "paytable_p5.png"
      }
    ]
  },

  "reels_and_lines": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (verified by counting symbols per reel on base_game.png and by the maximum row index used in the 25-line diagram on rules_p3.png).",
    "lines": {
      "count": 25,
      "type": "fixed paylines (not selectable, not ways)",
      "source": "help_p1.png ('Lines are fixed at 25'); rules_p3.png prints the full diagram of all 25 line shapes numbered 1-25.",
      "line_numbering_ui": "A column of 13 numbered oval chips runs down the left edge of the reels and another 12 down the right edge (25 total), each a different flat colour (red, green, yellow, orange, teal, purple, pink, blue, etc.) purely as a decorative numbering aid - the colours do not encode any game state."
    }
  },

  "betting": {
    "coin_values": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "coin_source": "help_p1.png: 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 20 (currency symbol)'",
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "A fixed, non-arithmetic set of five levels (not a 1-10 range) - help_p1.png: 'Bet level can be selected as 1, 2, 5, 7 & 10.'",
    "total_bet_formula": "Total bet in coins = 25 lines x bet level. Total bet in player currency = total bet in coins x coin value.",
    "min_bet": {"coins": 25, "currency": 0.25},
    "max_bet": {"coins": 250, "currency": 5000.0},
    "bet_limits_verified": "min: reached by lowering COIN to 0.01 at bet level 1 -> BET 0.25 (matches Help). max: the BET MAX button only raises BET LEVEL to 10 (giving 125.00 at the coin value shown); the COIN denomination still had to be raised by hand to 20 to reach the true ceiling of 5,000.00 (250 coins x 20) - BET MAX does not by itself reach the printed maximum, consistent with the provider-wide caveat that this button only maxes bet level, not coin denomination.",
    "demo_default_bet": "12.50 (COIN 0.50, BET LEVEL 1) on first load; balance resets to 2,000.00.",
    "payout_basis": {
      "value": "per_line",
      "evidence_frame": "base_game_win.png - a real base-game spin at the paytable anchor bet (BET 12.50, COIN 0.50, BET LEVEL 1, 25 lines): 3-of-a-kind Cow win shown as WIN 2.50, matching the Cow's printed '3 = 2.50' tier exactly.",
      "text_confirmation": [
        "rules_p3.png: 'Line wins are multiplied by bet per line.'",
        "rules_p1.png / rules_p2.png: 'Scatter wins are multiplied by total bet.' - the game explicitly uses a DIFFERENT unit for scatter wins, which only makes sense if line wins use a different (per-line) unit.",
        "help_p1.png: 'Total bet in coins is the number of lines multiplied by the bet level' - the base spin cost is 25 coins, i.e. one coin-unit per line, consistent with a per-line payout unit."
      ],
      "catalog_note": "In line with the enrichment contract, symbols[].payouts above are expressed as multipliers of the FULL total bet (printed currency value divided by the 12.50 anchor), not divided again by 25; 'per_line' describes the game's own wording for how the payout is computed, not the unit stored in the catalog."
    }
  },

  "features": {
    "free_games_crop_circle": {
      "official_name_in_booklet": "Free Games (first of two identically-titled sections; triggered by the Crop Circle scatter)",
      "our_screenshot_label": "bonus (chosen because the mechanic behaves like a locked-reel respin feature; the game itself does not use the word 'Respin' anywhere)",
      "trigger": "3 or more Crop Circle scatters anywhere on the grid during the base game.",
      "rounds_awarded": 5,
      "multiplier": "All prizes are DOUBLED (x2) during this feature.",
      "wild_lock_mechanic": "The UFO WILD symbol permanently covers one entire reel for the whole duration of the feature. On the first round of the feature the 5th (rightmost) reel is covered; the covered reel then MOVES ONE REEL TO THE LEFT each subsequent round (observed on bonus_2.png: reel 2 fully covered by a large 'WILD' graphic after the covered reel had moved left from its starting position).",
      "bet_and_lines": "Played at the lines and bet of the triggering base-game spin.",
      "retrigger": "Not mentioned for this feature in the booklet (contrast with the Planet feature, which explicitly states it can be retriggered); no retrigger was captured or claimed for this feature.",
      "observed_round_length": "Exactly 5 rounds played and counted down in the captured session (counter went 3 -> 2 -> 1 -> 0 'Free Spins Remaining'), matching the printed fixed award of 5.",
      "source": "paytable_p5.png / rules_p1.png"
    },
    "free_games_planet": {
      "official_name_in_booklet": "Free Games (second of two identically-titled sections; triggered by the Planet scatter)",
      "our_screenshot_label": "free_spins",
      "trigger": "3 or more Planet scatters anywhere on the grid during the base game.",
      "rounds_awarded": 8,
      "multiplier": "All prizes are QUADRUPLED (x4) during this feature.",
      "special_rule": "The Crop Circle scatter does NOT appear on the reels during this feature (booklet: 'symbol does not appear during the feature').",
      "retrigger": "Explicitly retriggerable ('The feature can be retriggered.'). Observed once in the captured session: free_spins_retrigger.png shows a '3 Retriggers Feature' banner with the Planet-scatter icon while 3+ planet scatters are visible mid-spin, and the round counter is not reset to a fresh 8 on the very next frame captured (cumulative win kept climbing), consistent with added rounds being appended.",
      "bet_and_lines": "Played at the lines and bet of the triggering base-game spin.",
      "source": "rules_p1.png / rules_p2.png"
    },
    "ui_counter_reuse": "Both features reuse the exact same on-screen counter widget and wording, 'X Free Spins Remaining' (a gold-outlined badge top-right of the reels), even though the booklet calls both of them 'Free Games' and never uses the words 'Free Spins' for either. bonus_2.png shows this counter reading '1 Free Spins Remaining' while the Crop-Circle feature's reel-locking WILD mechanic is fully visible (an entire reel covered by a large 'WILD' graphic) - i.e. the same counter label is shown during BOTH the Crop-Circle feature and the Planet feature. The feature actually in progress must be told apart by content, not by the counter text: the Planet feature additionally displays a green 'All Prizes Are Quadrupled.' banner top-right (visible on free_spins_1.png, free_spins_2.png, free_spins_retrigger.png, free_spins_win.png) which is absent from every Crop-Circle-feature frame (bonus_1.png, bonus_2.png, bonus_win.png).",
    "shared_trigger_banner": "Both features open with an identical bright yellow/orange radial-flash banner reading 'FEATURE TRIGGERED' (free_spins_trigger.png, bonus_trigger.png). On bonus_trigger.png the three winning Crop-Circle-scatter positions are additionally overlaid with a tan/gold diagonal ribbon reading 'BONUS' - this is a generic provider-wide overlay used to flag ANY feature-triggering symbol (confirmed: it is followed here by the Crop-Circle feature and, per the platform-wide pattern documented for other Habanero titles, is not a marker of a third, separate mechanic).",
    "single_line_payout_overlay": "During normal play (including inside both features) a winning line is marked by a thin yellow highlight bar along its cells, and the individual line's payout is printed in large green neon digits directly over the reel area near the winning cells (e.g. base_game_win.png shows '2.50' over a 3-Cow line at BET 12.50; free_spins_win.png shows '0.20' over a 3-Cow line inside the Planet feature; bonus_2.png shows '0.10' over a different line while the WILD-locked reel is active). This overlay is a separate, larger readout from the bottom-bar 'BET x.xx  WIN y.yy' text, which always shows the CUMULATIVE round win instead.",
    "progressive_jackpot": {
      "type": "Two-tier networked progressive: MINOR and GRAND.",
      "contribution": "0.250% of the bet is contributed to MINOR JACKPOT; 0.250% of the bet is contributed to GRAND JACKPOT (help_p8.png).",
      "seed_values": {"minor": "EUR 50.00", "grand": "EUR 5,000.00"},
      "rtp_of_jackpots": "The theoretical RTP for MINOR JACKPOT is 0.50%; the theoretical RTP for GRAND JACKPOT is 0.50% (help_p10.png) - twice the stated contribution rate; both numbers are reproduced verbatim rather than reconciled, since the booklet itself does not explain the discrepancy.",
      "currency": "The jackpot ticker is denominated in EUR (a real-world currency, e.g. observed 'Minor Jackpot EUR 60.10' / 'Grand Jackpot EUR 8,770.63'), which is DIFFERENT from the player's demo balance/bet currency shown as a generic currency-symbol prefix (e.g. 'BALANCE symbol2,000.00'). This EUR figure is the shared jackpot pool value, not the demo game's own currency, and is not used anywhere as the slot's own 'currency' field.",
      "trigger": "Triggered entirely at random at the conclusion of any game; not tied to any symbol combination.",
      "winnable_in_demo": false,
      "winnable_in_demo_source": "help_p9.png, verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play.'",
      "ui_display": "A black plaque with a purple border, top-centre above the reels, alternating between 'Minor Jackpot' and 'Grand Jackpot' labels (green text) with a live-updating EUR amount (tan/gold text) below; the amount ticks up roughly every second even with no player action, so it cannot be used as a spin-completion signal."
    },
    "bonus_buy_super_bet_ante": "None of these exist in this game. Confirmed on two independent channels: (pixels) the full bottom control bar only ever shows (i)/BET/BET LEVEL/BET MAX/SPIN/AUTOPLAY/COIN/BALANCE, with no extra purchase button or ante toggle on any of the 34 captured frames; (text) the full 11-page Help screen, which itemises every interface control by name, never mentions 'Buy Feature', 'Super Bet' or 'Ante'."
  },

  "technical_summary": {
    "rtp_percent": 96.0,
    "rtp_source": "help_p10.png, verbatim: 'The theoretical RTP for \"Little Green Money\" is 96.00%'. RTP calculation is stated to be based on 2 x 500,000,000 game cycles.",
    "rtp_operator_menu_caveat": "The provider's public game page lists 'Available RTPs: 94%, 96%' for this title. Unusually for this provider (whose operator-configurable RTP list normally does NOT contain the demo build's value), 96% IS present in that list here - but the number actually used in rtps[] is still the one printed inside the build's own Help screen (96.00%), not read off the web list, per this provider's standing rule that the web list is a menu of operator options and not evidence on its own.",
    "volatility": "Not captured on any of the 34 frames or in the 11-page Help screen or the 8-page paytable booklet - this build does not print a volatility rating anywhere inside the game itself.",
    "max_win": "Not printed anywhere inside the build (checked: full 8-page paytable booklet and full 11-page Help screen contain no 'Max Win' or 'Max Multiplier' section, and there is no fixed top-prize symbol/feature that could stand in for one). The provider's public page separately advertises 'Max Multiplier: x20,000', but this number cannot be verified against anything printed in the game and is an order of magnitude above the highest arithmetic ceiling implied by the printed symbol tiers (Ray-tool medallion, 5-of-a-kind = 400x total bet) - see not_captured and anomalies.",
    "bet_min": 0.25,
    "bet_max": 5000.0,
    "reels": "5 reels x 3 rows, fixed grid.",
    "lines": "25 fixed paylines (not selectable).",
    "win_rules": "Wins on different lines are added together. Scatter wins are added to line wins. Scatter wins are multiplied by the TOTAL bet. Line wins are multiplied by the bet PER LINE. Only the highest win is paid on each line (rules_p3.png). All symbols pay left-to-right, except the two scatters which pay anywhere on the grid (paytable_p2.png).",
    "malfunction_clause": "help_p1.png: 'In the event of any malfunction, all game bets and payouts are rendered void.' Also: 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.'",
    "currency_notice": "help_p1.png, first line: 'The player is playing with fun money.' (demo-mode disclosure).",
    "disconnection_policy": "help_p7.png: if disconnected mid-round the server resumes the game at its last known point on reconnection; unresolved rounds are voided and any further winnings forfeited after 15 days; the Gamble/Double-Up feature (if it exists on other builds) is explicitly disabled during a disconnect recovery.",
    "build_stamps": {
      "file_date": "2026/09/10 06:11:10 (UTC) - help_p10.png",
      "client_version": "1.1.23503.626",
      "server_version": "5.1.1331.93",
      "rng_version": "5.1.4478.308 (help_p11.png)",
      "jackpot_version": "5.1.4326.325 (help_p11.png)",
      "note": "These are build/deployment timestamps, NOT the game's public release date; the booklet's own 'Last modified' footer (not separately captured as a distinct page here) is likewise a client-build stamp. Neither is used as release_date."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash on a plain black background with a faint dark brown/orange radial glow low in the frame. Centre: the game's neon-green 'LITTLE GREEN MONEY' wordmark lockup next to a diving/banking metallic flying-saucer icon, both trailing green horizontal motion-streak lines to the left (implying fast movement). Below: a thin horizontal loading/progress bar (dark track, orange filled portion, partially filled in the captured frame). At the bottom centre: the Habanero logo (a stylised orange flame inside a dark hexagon/shield next to the letter 'H') and the white wordmark 'HABANERO (TM)'.",
      "purpose": "Transitional loading screen before the base game appears; no interactive elements.",
      "color_blind_notes": "Purely decorative/branding screen; no state-carrying color coding present."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centred in the frame, bordered by a bright magenta/purple neon outline, set against a dark space-nebula backdrop (teal-green spiral nebula visible at the upper corners).",
      "top_bar": "Top-left: the in-game wordmark 'LITTLE GREEN MONEY' in neon-green letters next to a small flying-saucer icon. Top-centre: the jackpot plaque (label + live EUR amount, alternates Minor/Grand). Top-right: two square icon badges (the Planet scatter icon and the Crop-Circle scatter icon) followed by the text '3 Triggers Feature' in neon green - a persistent reminder of the '3 scatters anywhere' trigger rule for both features.",
      "line_number_columns": "13 numbered oval chips run down the outer-left edge of the reel frame and 12 down the outer-right edge (25 in total, each a distinct flat colour used only for identification, e.g. red '4', green '8', yellow '2' on the left; pink '25', blue '19', red '22' on the right).",
      "reel_content": "Symbols observed on the captured frame (a single random snapshot, not enumerated cell-by-cell since layout is random each spin): cow, man-in-black agents, farmer, TOP SECRET folders, barn-with-UFO, green monster, one-eyed gadget alien - a representative cross-section of the low/high symbol set.",
      "bottom_bar": {
        "info_button": "Round gold 'i' button, far left, opens the paytable/rules booklet.",
        "bet_field": "Dark rounded rectangle labelled 'BET' showing the total bet in currency (e.g. '12.50').",
        "bet_level_stepper": "Round gold '-' and '+' buttons flanking a 'BET LEVEL' numeric field (e.g. '1').",
        "bet_max_button": "Round gold button with an upward-arrow-into-coin-stack icon; label 'BET MAX' below it - raises BET LEVEL to its maximum (10) without changing coin denomination.",
        "spin_button": "Large circular green button with a white right-pointing play triangle, centred; becomes a red circle with a white square 'STOP' icon while reels are spinning, or a green double-chevron 'fast-forward' icon during an auto-advancing feature round.",
        "autoplay_button": "Round gold button with a circular-arrows icon; label 'AUTO PLAY' below it - opens the autoplay configuration dialog.",
        "coin_stepper": "Round gold '-' and '+' buttons flanking a 'COIN' numeric field showing the coin denomination (e.g. '0.50').",
        "balance_field": "Dark rounded rectangle labelled 'BALANCE' showing the player's current demo balance.",
        "status_strip": "A darker strip directly beneath the main bar: a gear/settings icon (far left) opens the settings flyout; centre text mirrors 'BALANCE ...' and 'BET ...' and, during/after a win, adds 'WIN ...'; far right shows a running round timer (e.g. '0:07'), a lightning-bolt turbo-spin toggle, a fullscreen-expand icon, a speaker/sound icon, and the small 'HABANERO' wordmark."
      },
      "color_blind_notes": "All controls carry a distinct icon glyph (play triangle / stop square / +/- signs / gear / speaker) in addition to their gold/green coloring, so they remain distinguishable without color perception. The 25 line-number chips use color only for quick visual grouping; each chip also carries its own printed number, so line identity does not depend on color."
    },
    "paytable_booklet": {
      "type": "paytable / rules (single continuous scroll, not paginated by dots - confirmed via scroll_capture.py: 8 pages captured, exhausted=true, first page begins at the 'Substitute' header with no visible truncation)",
      "header": "'Pay Table' centered title bar with a white 'X' close button, top-right, on every page.",
      "page1_substitute_and_scatter_start": "'Substitute' section: the WILD (UFO) icon, its 5-of-a-kind payout, and its two rules (substitutes for all but the scatters; expands to cover its reel in a win). 'Scatter' section begins: Crop-Circle scatter with its 5/4/3/2 payouts.",
      "page2_scatter_and_payouts_start": "Planet scatter payouts; two scatter rules ('Scatter wins are added to line wins.' / 'Scatter wins are multiplied by total bet.'); 'Payouts' header begins with the rule 'All symbols pay left to right except scattered [icons] which pay any.' followed by the Ray-tool medallion payouts.",
      "page3": "Mechanical alien robot, One-eyed gadget alien and Green monster payout rows, plus the start of the Barn-with-UFO row.",
      "page4": "Barn-with-UFO (continued), Farmer, Cow, and the start of the Man-in-Black row.",
      "page5": "Man-in-Black (continued), TOP SECRET folder, then the 'Free Games' section (Crop-Circle feature rules) and the start of the second 'Free Games' section (Planet feature rules).",
      "page_break_note": "rules_p1/p2/p3.png in the manifest correspond to the continuation of this same scroll (Free Games rules for both features, Progressive Jackpot rules, 'Other Rules', and the 25-payline diagram) - the booklet and the type='rules' shots are one single document split across two manifest labels by content, not two separate documents.",
      "progressive_jackpot_section": "'A Progressive Jackpot can be won at the conclusion of any game.' / 'The Jackpot is triggered at random.' / 'Progressive Jackpot wins are added to other wins.'",
      "other_rules_section": "'Wins on different lines are added.' / 'Scatter wins are added to line wins.' / 'Scatter wins are multiplied by total bet.' / 'Line wins are multiplied by bet per line.' / 'Highest win only on each line.'",
      "paylines_diagram": "A 5x5 grid of 25 small numbered diagrams (1-25), each showing which of the 15 cells (5 reels x 3 rows) belong to that payline as filled orange squares against a dark gray grid - e.g. line 1 is the flat top row, line 2 the flat middle row, line 3 the flat bottom row, remaining lines are various zig-zag/V/W shapes.",
      "color_blind_notes": "Body text is plain white on black; payline diagram uses orange-filled cells vs dark-gray empty cells, i.e. a brightness/fill contrast rather than a hue pair, so it should remain legible to all color-blind types."
    },
    "help_screen": {
      "type": "rules (single continuous scroll HTML document, separate from the paytable booklet - confirmed exhausted via scroll_capture.py: 11 pages, first page begins at 'The player is playing with fun money.' with no truncation)",
      "header": "'Little Green Money - Help' centered title, white 'X' close button top-right.",
      "sections_in_order": ["fun-money notice", "coin/line/bet-level enumeration and total-bet formula", "payout/paytable-display rule", "malfunction and server-authority clause", "Game Interface (control-by-control description)", "Auto Play options", "Game Menu / Game Settings", "Disconnection Policy", "Jackpots (Regular: Minor/Grand contribution and seed values) and All Jackpot Rules", "Return To Player (game RTP and jackpot RTPs)", "File Date / Client Version / Server Version / RNG Version / Jackpot Version"],
      "content_notes": "This is the definitive source for every scalar number in this document (bet ladder, RTP, jackpot economics, build stamps); the paytable booklet is the source for symbol art/payouts and feature rules.",
      "color_blind_notes": "Plain white body text on black, with a small set of values highlighted in orange for scannability (e.g. numeric enumerations) - orange-on-white/black is a brightness-contrast highlight, not a hue-coded state."
    },
    "settings": {
      "type": "settings",
      "layout": "A dark rounded-rectangle flyout panel anchored to the bottom-left, opened from the gear icon in the status strip; overlays the lower-left of the reels without pausing/dimming the rest of the screen.",
      "left_column": "Two menu items with icons: 'Help' (question-mark icon, opens the Help screen) and 'More Games!' (game-controller icon, presumably an operator lobby link, not exercised).",
      "right_column_toggles": "Three labelled on/off pill toggles: 'Sound - Ambient' (on, orange knob at right), 'Sound - Effects' (on, orange knob at right), 'Quick Spin' (off, white/gray knob at left) in the captured frame.",
      "color_blind_notes": "Toggle state is shown by BOTH knob position (left=off/right=on) and track fill color (orange=on/dark=off) - position provides a non-color cue."
    },
    "autoplay": {
      "type": "autoplay",
      "layout": "A dark modal dialog centred over the dimmed reels, titled 'Number Of Spins'.",
      "spin_count_options": "Six square buttons: 10, 20, 30, 50, 100, 500 (50 shown selected/highlighted white in the captured frame).",
      "stop_conditions": "An on/off toggle 'If FREE GAMES feature is triggered' (on, orange, in the captured frame) plus two optional numeric-entry conditions: 'If balance decreases by [amount]' and 'If a single win exceeds [amount]' (both empty/unset in the captured frame). A fixed note below states 'Auto Play will stop if a jackpot is won.' (not a user-configurable toggle).",
      "cost_preview": "A summary line computing '[bet] x [spins] = [total cost]', e.g. '12.50 x 50 spins = 625.00'.",
      "actions": "Two buttons at the bottom: outlined 'Cancel' and solid green 'Start Auto Play' (with a play-triangle icon).",
      "color_blind_notes": "Selected spin-count button is marked by a filled white background (brightness contrast) with black text, not by hue alone; toggle state again uses knob position plus fill color."
    },
    "free_games_crop_circle_trigger": {
      "type": "bonus (our label; officially just 'Free Games' in the booklet)",
      "content": "Bright yellow-white radial flash fills the frame; large 3D gold-to-orange-gradient text 'FEATURE TRIGGERED' with a dark-red outline sits over the reels. The three winning Crop-Circle-scatter cells are each overlaid with a tan/gold diagonal ribbon reading 'BONUS' (a generic provider-wide symbol-trigger overlay, not feature-specific)."
    },
    "free_games_crop_circle_gameplay": {
      "type": "bonus",
      "background": "Starfield with dark gray rocky asteroid silhouettes at the frame edges (no warm-color tint, distinguishing it visually from the Planet feature's background).",
      "reel_lock_visual": "The locked reel shows a large flying-saucer graphic beaming a translucent blue light-cone downward onto the symbol underneath it (observed 'abducting' a cow symbol on bonus_1.png); on later rounds the fully-locked reel instead shows one giant vertically-stacked 'W I L D' wordmark filling the whole reel (bonus_2.png), with the counter reading e.g. '1 Free Spins Remaining'.",
      "win_readout": "Cumulative round win shown in the bottom status strip (e.g. 'WIN 3.45'); individual line payouts additionally flash in large green neon digits over the winning cells."
    },
    "free_games_crop_circle_win": {
      "type": "win_screen",
      "content": "Bright yellow-white radial flash; large gold '...WON' style 3D text reading 'YOU HAVE WON' spans the frame; the round's cumulative win amount is printed in large green neon digits centred beneath it (e.g. '0.97'); the counter shows '0 Free Spins Remaining', signalling the round is over.",
      "bottom_bar": "Status strip shows the same cumulative amount as 'WIN' next to the updated 'BALANCE'."
    },
    "free_games_planet_trigger": {
      "type": "free_spins",
      "content": "Same yellow-white radial flash and 'FEATURE TRIGGERED' banner as the other feature's trigger screen; no diagonal 'BONUS' ribbons were visible on the captured frame of this particular trigger."
    },
    "free_games_planet_gameplay": {
      "type": "free_spins",
      "background": "Starfield with dark gray asteroids plus a warm amber/orange glow bleeding in from the right edge; small floating rock debris drifts across the frame.",
      "banner": "A persistent green neon banner top-right reading 'All Prizes Are Quadrupled.' is shown on every gameplay frame of this feature (and is the single most reliable visual cue that distinguishes it from the Crop-Circle feature, since the round counter text is identical between the two).",
      "retrigger_banner": "On retrigger, the counter area is replaced by a green banner reading '3 Retriggers Feature' next to the Planet-scatter icon, shown while 3+ Planet scatters are still visible on the spinning/settled reels.",
      "win_readout": "Cumulative round win in the bottom status strip; individual line payouts flash in green neon digits over winning cells (e.g. '0.20', '0.10' observed on different frames)."
    },
    "free_games_planet_last_captured_frame": {
      "type": "free_spins",
      "content": "The last frame captured of this round (free_spins_win.png) still shows the asteroid background and the 'All Prizes Are Quadrupled.' banner with a cumulative WIN of 7.90 at BET 0.25; no distinct end-of-round summary card (of the 'YOU HAVE WON' type seen for the other feature) was captured for this feature - the very next captured frame already shows the base game again, with the balance having risen from 1,994.05 to 2,001.70. Recorded honestly as not fully captured rather than assumed identical to the other feature's win screen."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all states: info (i) far left, bet stepper/level next, bet-max, spin (largest, centred), autoplay, coin stepper, balance far right; a secondary status strip below always repeats balance/bet/win as plain text. The paytable and Help documents are both linear, single-scroll text bodies with a consistent header/close-X pattern, which suits sequential screen-reader navigation.",
    "motor": "All primary controls are large circular touch targets; the central SPIN button is the largest target on screen. Autoplay (fixed spin counts of 10/20/30/50/100/500, with auto-stop conditions) substantially reduces the number of discrete clicks required for extended play. BET MAX exists for one-click bet-level escalation, though a second click on COIN is still needed to reach the true maximum bet.",
    "color_blind": "Most state is carried redundantly: toggle switches use knob position as well as fill color; the selected autoplay spin-count uses a filled/unfilled contrast, not hue; the 25 payline diagram uses filled-vs-empty cell brightness, not color pairs; individual symbols are distinguished primarily by their illustrated content (cow/folder/agent/etc.), not by their neon outline color, so a colorblind player can still identify symbols by shape. The one residual risk is telling the two Free Games features apart quickly - since their shared 'X Free Spins Remaining' counter carries no distinguishing color or text, the reliable non-color cue is the presence/absence of the 'All Prizes Are Quadrupled.' text banner (Planet feature only), which is text-based and therefore colorblind-safe.",
    "deaf_hard_of_hearing": "No information observed that is conveyed only through audio; all wins, jackpot ticks, feature triggers and round outcomes are shown as on-screen text and numbers. Sound toggles (Ambient / Effects) are cosmetic and independently switchable in Settings."
  },

  "not_captured": [
    {
      "claim": "The progressive jackpot (MINOR/GRAND) was not won in the captured session (roughly 415 spins during the feature hunt, plus manual checks).",
      "methods": [
        "pixels: none of the ~415 captured frames shows a jackpot win screen",
        "text: help_p9.png states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play' - the jackpot is structurally unreachable in this demo mode, not merely rare"
      ]
    },
    {
      "claim": "There is no Bonus Buy, Super Bet, or Ante mechanic in this game.",
      "methods": [
        "pixels: the complete bottom control bar (base_game.png and every other captured frame) shows only (i)/BET/BET LEVEL/BET MAX/SPIN/AUTOPLAY/COIN/BALANCE - no purchase button or ante toggle anywhere",
        "text: the full 11-page Help screen, which itemises every interface control by name in its Game Interface section, never mentions 'Buy Feature', 'Super Bet' or 'Ante'"
      ]
    },
    {
      "claim": "A maximum win / max multiplier value is not printed anywhere inside this build, so the catalog max_win field cannot be sourced from the game itself.",
      "methods": [
        "text: the complete 8-page paytable booklet and the complete 11-page Help screen contain no 'Max Win' or 'Max Multiplier' section and no fixed top-prize feature that could stand in for one",
        "arithmetic: the highest printed symbol tier (Ray-tool medallion, 5-of-a-kind = 400x total bet, or WILD 5-of-a-kind = 400x total bet) is an order of magnitude below the provider page's advertised 'Max Multiplier: x20,000', so that web figure cannot be reconstructed or checked from anything printed in the build"
      ]
    },
    {
      "claim": "No formal end-of-round summary screen was captured for the Planet ('x4') Free Games feature (unlike the Crop-Circle feature, whose 'YOU HAVE WON' summary was captured on bonus_win.png).",
      "methods": [
        "pixels: the last frame captured during that round (free_spins_win.png) still shows in-round UI (asteroid background, 'All Prizes Are Quadrupled.' banner); the following captured frame already shows the base game, with the balance increase (1,994.05 -> 2,001.70) as the only evidence the round concluded and paid out"
      ]
    }
  ],

  "anomalies": [
    "The provider's public game page advertises 'Max Multiplier: x20,000', an order of magnitude above what the printed symbol tiers in this build can arithmetically produce, and this number is not printed anywhere inside the build itself - treated as an unverifiable web claim, not a fact about the game (see not_captured).",
    "The provider's public 'Available RTPs' list for this title ('94%, 96%') unusually DOES contain the build's actual RTP (96.00%) - normally, for this provider, that list is a menu of unrelated operator configurations that does not contain the demo build's value at all. The coincidence does not change the sourcing rule: rtps[] still uses the Help-screen value.",
    "Both Free Games features are labelled identically ('Free Games') by the game's own booklet, and their in-round progress counters use the identical wording 'X Free Spins Remaining' - the only game-native way to tell a Crop-Circle round from a Planet round mid-play is the presence of the green 'All Prizes Are Quadrupled.' text banner (Planet only) and the shape of the reel-lock effect (Crop-Circle only).",
    "The diagonal 'BONUS' ribbon overlay seen on triggering scatter symbols is shared by both features and is a generic provider-wide effect flagging whichever symbol triggered a feature, not a marker of a third mechanic.",
    "The Return-To-Player figures for the two jackpots (0.50% each) are exactly double their printed contribution rates (0.250% each); the Help screen does not explain or reconcile this, so both numbers are recorded as printed rather than one being inferred from the other."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere inside the build (paytable booklet or Help screen); omitted rather than guessed.",
    "Exact end-of-round summary card for the Planet Free Games feature: not captured (see not_captured); described only from the last in-round frame available.",
    "Whether the Crop-Circle feature can ever retrigger: the booklet is silent on this for that specific feature (it only explicitly grants retriggering to the Planet feature), so silence is recorded as 'not stated' rather than assumed to mean 'cannot retrigger'."
  ],

  "provenance": {
    "shots_used": 34,
    "key_evidence_frames": {
      "payout_basis": "base_game_win.png",
      "bet_limits_min": "_bet_check.png (referenced by manifest, not separately reviewed here)",
      "bet_limits_max": "bet_limits_max.png",
      "rtp_and_jackpot_math": "help_p8.png, help_p10.png",
      "feature_distinction": "rules_p1.png, rules_p2.png (booklet text) cross-checked against bonus_1/2.png and free_spins_1/2/retrigger/win.png (pixels)"
    }
  }
}

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