Limbo XY

Demo, RTP 96.99%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 days, 11 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 14 Aug 2026
RTP 96.99%
Volatility
Max win ×10000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/limbo-xy-b10/

1,000 free requests / month · sign-up required

127 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 14 Aug 2026

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 90 90 Apr May '26: 50 50 May Jun '26: 50 50 Jun Jul '26: 10 10 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇰🇪Kenya 10
🇳🇱Netherlands 10 10
🇺🇸United States 20
🇺🇦Ukraine 10
🇧🇷Brazil 10 10 20
🇦🇺Australia 10 10 10
🇦🇪United Arab Emirates 10
🇮🇳India 20 20 20
Full per-country breakdown via the API →

What we extracted from Limbo XY

Everything pulled from Limbo XY into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
6 palette colors from frames

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×10000
bonus_buy No
mechanic Crash
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Player Config headline 96.99% lowest of the range printed in game; set by the target multiplier
Player Config 98.57% highest of the range printed in game, same player choice

See how this RTP compares across BGaming’s full range →

Colour system

extracted from frames · HEX
Export palette
#1A1E34 base dominant 1 base
#2E3347 base dominant 2 base
#565966 base dominant 3 base
#F4F4F5 base dominant 4 base
#FCCA01 base dominant 5 base
#999CA5 base dominant 6 base

Media & assets

3 files · 3 types
28 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Limbo XY

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Limbo XY?

RTP 96.99%max win ×10000demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Limbo XY vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/limbo-xy-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/limbo-xy-b10/
{
  "game": {
    "name": "Limbo XY",
    "provider": "BGaming",
    "game_kind": "crash / instant-win number game (no reels, no symbols, no paytable)",
    "theme": "Pure abstract numbers/UI game with a minimalist neon-on-navy aesthetic. No characters, no narrative, no thematic objects. The only branded visual elements are the wordmark and generic stock UI icons (lightning bolt, moneybag, book).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 28 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the wordmark, arrow decorations and On Win/On Loss stepper controls.",
    "method_notes": "OCR run on every rules/settings page; visual crops used to verify the wordmark composition, the decorative arrows beside the multiplier, and the On Win/On Loss percentage steppers. Numbers taken verbatim from on-screen text/OCR and cross-checked against the printed rules booklet (rules_p1-p7). The win-chance formula was independently verified against 4 measured (target multiplier, win chance) pairs. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "core_mechanic": {
    "summary": "The player sets a bet amount and a target multiplier, then presses Play/Bet. A random outcome multiplier is generated and the large central number animates upward until it 'stops' at that outcome. If the outcome value is greater than OR EQUAL to the chosen target multiplier, the round is a win and the player receives their bet multiplied by the target multiplier; if the outcome is smaller than the target, the round is a loss and the bet is forfeited.",
    "rules_text_verbatim": "This is a crypto game with simple rules. You have a playing field and choose a bet and a target multiplier. Your win or loss depends on whether the value you chose is greater or less than that appeared on the game field. The game has some interesting features allowing to build your own playing strategy. Despite its simplicity, the game will catch you for a long time. How to play: Choose a bet in the Bet amount field. Choose a multiplier in the Target multiplier field. Press the Bet button. The bet amount will be charged off from your account. After that the value in the center of the field starts to increase and stops at a moment. If the value chosen by you is less than that on which the game stopped, it is a win, and the winning amount (your bet value multiplied by the value of the multiplier chosen by you) goes to your balance. If the value chosen by you is larger than that on which the game stopped, it is a loss. If the value chosen by you is equal to the value on which the game stopped, it is also a win.",
    "source": "rules_p1.png / rules_p2.png (identical paragraph repeats as the panel scrolls, confirms exact wording)",
    "note_on_wording": "The rules text phrases the win condition awkwardly ('less than' / 'larger than' the stopped value) but the worked examples and the observed win_screen_1.png round (target 1.05x, outcome 2.62x = WIN) confirm the actual behavior: WIN when outcome >= target multiplier, LOSS when outcome < target multiplier. The rules explicitly also call an exact-equality outcome a win.",
    "win_chance_formula": "Measured directly in the BET Settings panel (Win Chance field) at 4 independent target-multiplier values: 1.05x -> 92.37%, 5x -> 19.40%, 10x -> 9.70%, 100x -> 0.97%. In every case target_multiplier * win_chance_pct = 97.00, i.e. win_chance(%) = 97 / target_multiplier. This is the underlying per-round house-edge formula (flat 97% expected-value constant), independent of bet amount.",
    "payout_rule": "Win payout = bet amount * target multiplier. Confirmed on win_screen_1.png: bet 1.00 FUN, target 1.05x, Win field shows 1.05000000, balance increased from 1,000.00 to 1,000.05 FUN (delta = +1.05, i.e. total win credited, net profit +0.05 over the returned stake)."
  },

  "technical_summary": {
    "max_win_multiplier": "10000x, printed verbatim: 'The maximum winning amount in the game is 10000x.' (rules_p1.png, rules_p2.png, rules_p3.png). This could not be independently reproduced in the UI because the only reachable target-multiplier values via our mouse-only automation are the 4 quick-select chips (1.05x / 5x / 10x / 100x); there is no free-text numeric input surface in the DOM to type a larger target (see not_captured below). It rests solely on the printed rules text.",
    "rtp_percent_range": "96.99% - 98.57%, printed verbatim: 'The overall theoretical Return to Player (RTP) is 96.99% - 98.57% depending on the player's chosen strategy.' (rules_p5.png, rules_p6.png).",
    "rtp_range_explanation": "The range is not a discrepancy or an error: the underlying per-round formula measured in-game is a flat win_chance(%) = 97/target_multiplier at every tested target (see core_mechanic.win_chance_formula above), which is mathematically RTP-neutral at 97% for any single round played at face value. The printed 96.99%-98.57% range describes the OVERALL session-level theoretical return once the player's chosen strategy is factored in - specifically the Automode 'On Win' / 'On Loss' bet-size-adjustment options (Return to base / Increase % / Decrease %) and the Stop on Profit / Stop on Loss / Number of Bets session controls, which shift the realized return depending on how they are configured. 96.99% is exactly reproduced by the measured target=1.05x pair (92.37% * 1.05 = 96.99%), i.e. the lower bound of the range corresponds to playing at the lowest available target multiplier.",
    "bet_limits": {
      "min_bet": "1.00 FUN",
      "max_bet": "100.00 FUN",
      "verification": "Measured by pressing the bet-amount '-' stepper to its floor (bet_amount_min.png: value stays at 1.00 after repeated clicks) and the '+' stepper to its ceiling (bet_amount_max.png: value stabilizes at 100.00 after 23 clicks, matching the '100 FUN' quick-chip)."
    },
    "quick_bet_chips": ["1 FUN", "7 FUN", "40 FUN", "100 FUN"],
    "quick_target_multiplier_chips": ["1.05x", "5x", "10x", "100x"],
    "currency_note": "The demo balance and all on-screen monetary values are labeled 'FUN' (e.g. 'BET Amount: 1.00 FUN', 'Balance: 1,000.00 FUN'). This is the demo-play balance token, not a real-money currency; not recorded as a currency field.",
    "rng_statement": "'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.' (rules_p6.png).",
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p6.png / rules_p7.png).",
    "rules_version": "'This is the game rule version 1.0, dated May 3, 2023. Game Version 1.0.0.' (rules_p7.png, bottom of the rules panel, hard end-of-scroll).",
    "bonus_features": "None. No free spins, no bonus buy, no scatter/wild symbols - the game has no symbols at all. features_present in the capture manifest confirms free_spins=false, bonus_buy=false."
  },

  "color_palette": {
    "background": "Dark navy-blue gradient screen (near-black at the far corners, softening to a slightly lighter desaturated blue-grey toward the center), with a very subtle circular/radial glow of a barely-lighter blue-grey behind the central multiplier number.",
    "wordmark": "'LIMBO' spelled in bold white block letters; the letter 'O' is styled as a white ring/circle with a small solid yellow upward-pointing triangle centered inside it (echoes the Play button's lightning-on-yellow-circle motif in miniature). Immediately after it, 'XY' in bold dark-navy letters set inside a solid yellow slanted (parallelogram-skewed) badge/ribbon shape.",
    "studio_credit": "Below the main wordmark: a small lockup reading 'BGAMING' - the letter 'B' is white text on a solid yellow square tile; the remaining letters 'G A M I N G' are white letters, each individually boxed in a thin-outlined dark tile with a thin vertical yellow divider between letters, giving a stamped/segmented look.",
    "central_multiplier_number": "Very large bold sans-serif number with an 'x' suffix (e.g. '0.00x', '2.62x', '46.78x'), color-coded by state: WHITE before a round is played/at rest (0.00x), bright GREEN when the round result is a win (result >= target), and bright PINK/MAGENTA when the round result is a loss (result < target).",
    "play_button": "Large circular button filled solid golden-yellow with a soft yellow outer glow, containing a bold black lightning-bolt icon; label 'Play' in white bold text beneath the circle.",
    "side_icons": "Two smaller circular icons flanking the Play button, both a flat mid-grey/slate-blue disc: a moneybag-with-dollar-sign icon labeled 'BET Settings', and an open-book icon labeled 'How to play', both in white line-art on the grey disc, with white text labels beneath.",
    "labels_and_values": "'Win' and 'Win Chance' labels in muted light-grey text; their numeric values in bold white text; a small grey pill badge showing the unit ('FUN' next to Win, '%' next to Win Chance).",
    "bottom_status_bar": "A slightly lighter navy rounded rectangle bar spanning part of the bottom of the screen, holding 'BET Amount: <value> FUN' and 'Balance: <value> FUN' in white/light-grey text with the numeric values bolded.",
    "history_pills": "Small rounded 'pill' badges showing recent round results (e.g. '2.62x', '1.10x', '46.78x'): a WIN pill is bright green with white text; a LOSS pill is a light teal/cyan-blue with white text; pills at either extreme edge of the visible history strip (the oldest one scrolling out on the left, and sometimes the just-finished round on the right) appear desaturated to a dark grey-navy tone with dimmer grey text, suggesting a fade-in/fade-out transition rather than a third distinct result category.",
    "settings_panel": "Overlay panel on the right side of the screen: solid dark slate-blue/navy background, white headings and body text, thin white-outlined rectangular buttons/chips with yellow outline and yellow-filled tab when active, a bright green 'BET' call-to-action button with black bold text at the bottom of the Manual tab.",
    "toggle_and_stepper_icons": "Circular yellow-outlined '-' and '+' buttons (bet amount stepper); small up/down chevron steppers and a circular grey '%' badge on the Increase/Decrease automode fields.",
    "sound_icon": "Small yellow speaker icon with sound-wave arcs, top-right or top-left near the session clock readout depending on layout (see ui_layout_variants).",
    "clock_readout": "Small light-grey text showing a 24-hour HH:MM timestamp (e.g. '19:46', '20:17') next to the sound icon - appears to be a live session/system clock rather than a game-round timer."
  },

  "ui_layout_variants": {
    "observation": "Two mirrored arrangements of the same UI elements were captured across the session, both at the same 1280x800 resolution. This looks like a genuine responsive re-flow of the game's own layout engine (element ROLES and their grouping are identical in both; only the left/right placement mirrors), rather than a difference in game state.",
    "layout_A_wordmark_left": "Wordmark + sound icon + clock top-LEFT; BET Settings / Play / How-to-play icons and the BET Amount/Balance bar bottom-LEFT; the big multiplier number + Win/Win Chance readouts on the RIGHT half of the screen. Seen on: base_game.png, rules_p1-p7.png (rules panel opens over this background state), settings_manual_p1.png/p3.png/p4.png (captured ~19:47-19:51 in this session).",
    "layout_B_wordmark_right": "Wordmark + sound icon + clock top-RIGHT; the big multiplier number + Win/Win Chance readouts on the LEFT half of the screen; BET Settings / Play / How-to-play icons and the BET Amount/Balance bar bottom-RIGHT. Seen on: preview.png, win_screen_1.png, loss_round_1.png, high_multiplier_hunt.png, settings_auto_p1-p9.png, bet_amount_min.png, bet_amount_max.png (captured ~19:46 and again from ~19:58 onward).",
    "accessibility_implication": "Screen-reader/motor-impaired users relying on fixed pixel coordinates cannot assume Play/BET Settings/How-to-play stay on one side of the screen - only their RELATIVE grouping (three round icons in a row, with Play always the center/largest one, directly above the BET Amount/Balance bar) is stable. Automation and any coordinate-based assistive tooling should target elements by their icon/label content, not by absolute position.",
    "caveat": "The exact trigger for the flip (window resize, idle re-layout, or a randomized cosmetic variant) was not identified; flagging for TL awareness rather than asserting a cause."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "layout": "layout_B (wordmark right)",
      "content": "Loading/entry screen showing the exact same state as an untouched base game: central number '0.00x' in white, 'Win 1.05000000' / 'Win Chance 92.37' below it, BET Amount 1.00 FUN, Balance 1,000.00 FUN. No separate splash art, no promotional max-win banner, no volatility indicator, no 'don't show again' checkbox were observed - unlike reel-slot splash screens, this appears to be the live game screen itself serving as the entry point.",
      "purpose": "Entry point into the demo; identical in content to base_game.png."
    },
    "base_game": {
      "type": "base_game",
      "layout": "layout_A (wordmark left)",
      "content": "At-rest base screen before a round is played. Central '0.00x' in large white digits with the 'x' suffix, flanked by two grey decorative triangular arrow shapes (one pointing left, one pointing right) immediately to its left; their function was not determined - no OCR label, no visible pressed/hover state was captured, and they do not resemble the numeric bet/target steppers seen elsewhere (see unreadable_or_uncertain). Below the number: 'Win' label with a grey 'FUN' pill and value '1.05000000'; 'Win Chance' label with a grey '%' pill and value '92.37' to the right. Bottom bar: 'BET Amount: 1.00 FUN' and 'Balance: 1,000.00 FUN'."
    },
    "rules_panel": {
      "type": "rules",
      "pages": 7,
      "panel_style": "Right-side overlay sliding over the dimmed base game (layout_A background visible underneath, dimmed to near-black); white 'X' close button top-right of the panel; a thin vertical scrollbar track visible on the right edge of the panel.",
      "sections_in_order": [
        "About the game - one paragraph describing it as 'a crypto game with simple rules' built around choosing a bet and target multiplier.",
        "How to play - the win/loss mechanic paragraph (quoted verbatim in core_mechanic.rules_text_verbatim) plus the standalone sentence 'The maximum winning amount in the game is 10000x.'",
        "Automode - intro paragraph: bet-behavior-on-win/loss and stop-on-amount options are available in automode.",
        "Features - one short definition paragraph per automode control: Win, On win, On loss, Stop on profit, Stop on loss, Win chance, Number of bets (full text captured verbatim in the 'automode_and_manual_controls' section below).",
        "Return to Player - 'The overall theoretical Return to Player (RTP) is 96.99% - 98.57% depending on the player's chosen strategy.'",
        "RNG - 'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.'",
        "Additional information - the malfunction/24-hour-termination/Collect clause quoted verbatim above.",
        "Footer (bottom of scroll, hard end confirmed by scroll_capture.py with --settle 3) - 'This is the game rule version 1.0, dated May 3, 2023. Game Version 1.0.0.'"
      ],
      "scroll_confirmation": "manifest.scroll_panels confirms the rules panel is a single continuous text section (no side tabs), scrolled to hard bottom across 7 captured pages."
    },
    "bet_settings_manual": {
      "type": "settings",
      "pages": 4,
      "tab_switcher": "Two pill-shaped tabs at the top of the panel: 'Manual' (yellow-filled when active) and 'Auto' (grey/inactive).",
      "content": [
        "Bet amount - heading with grey 'FUN' pill; a numeric field (e.g. '1.00') flanked by a yellow-outlined circular '-' button on the left and '+' button on the right, plus a small stacked-coins icon on the far right (purpose/action not exercised).",
        "Four quick bet-amount chips in a 2x2 grid: '1 FUN', '7 FUN', '40 FUN', '100 FUN' (the currently selected value is highlighted with a yellow outline).",
        "Win Chance - heading with grey '%' pill, numeric readout (e.g. '92.37').",
        "Win - heading with grey 'FUN' pill, numeric readout with 8 decimal places (e.g. '1.05000000').",
        "Target Multiplier - heading, a read-only-looking numeric field showing the current target (e.g. '1.05'), and four quick chips '1.05', '5', '10', '100' (currently selected one outlined in yellow) - these 4 chips are the ONLY way our mouse-only capture could set the target multiplier; no free-text entry box was reachable (see not_captured).",
        "A bright green 'BET' button spans the panel width at the bottom of the Manual tab, closing/confirming the settings and returning to the base game with the new bet/target applied."
      ]
    },
    "bet_settings_auto": {
      "type": "settings / autoplay",
      "pages": 9,
      "content": [
        "Same Bet amount stepper + 4 quick chips as the Manual tab.",
        "Same Win Chance / Win / Target Multiplier block with the same 4 quick chips.",
        "On Win section (heading + a 'Reset' link on the right): three side-by-side option cards - 'Return to base' (plain button), 'Increase' with a numeric percentage field (up/down chevron stepper, default '100' followed by a circular grey '%' badge), 'Decrease' with an identical percentage field, default '100'.",
        "On Loss section: identical structure to On Win - 'Return to base' / 'Increase <percent>%' / 'Decrease <percent>%', default 100% on both steppers, its own 'Reset' link.",
        "Stop on Profit - numeric field with a 'FUN' pill, default '0.00'.",
        "Stop on Loss - numeric field with a 'FUN' pill, default '0.00'.",
        "Number of Bets - plain numeric field, default '0' (no +/- stepper glyphs visible on this field, unlike Bet amount).",
        "A 'BET' button spans the bottom of the Auto tab; it renders visually DISABLED (light grey fill, muted grey text, no glow) while Number of Bets is 0 - confirmed by two separate clicks producing no state change (see not_captured)."
      ]
    },
    "manual_round_win": {
      "type": "win_screen",
      "frame": "win_screen_1.png",
      "layout": "layout_B",
      "content": "A real played round: target multiplier was 1.05x, the central number animated up and stopped at '2.62x' rendered in bright GREEN (result >= target => WIN). A small green pill badge reading '2.62x' appears in the top-left history strip. 'Win 1.05000000' and 'Win Chance 92.37' unchanged (these reflect the configured target, not the outcome). Balance increased from 1,000.00 to 1,000.05 FUN, confirming the round actually resolved and credited the win (bet 1.00 FUN * target 1.05x = 1.05 FUN paid; net +0.05 profit)."
    },
    "manual_round_loss": {
      "type": "other (loss round)",
      "frame": "loss_round_1.png",
      "layout": "layout_B",
      "content": "A second real played round: target multiplier changed to 100x, outcome stopped at '1.10x' rendered in bright PINK/MAGENTA (result < target => LOSS, no '-1.00 FUN' delta badge visible on this particular frame). History strip now shows two pills: the earlier '2.62x' in green (win) and the new '1.10x' in teal/cyan (loss). Balance shows 999.05 FUN, i.e. it fell from the prior 1,000.05 by exactly the 1.00 FUN bet (bet forfeited on loss, no partial refund)."
    },
    "high_multiplier_hunt_frame": {
      "type": "other (best-of-60 loss round at target=100x)",
      "frame": "high_multiplier_hunt.png",
      "layout": "layout_B",
      "content": "Best (closest-to-target) outcome observed across a 60-round synchronous hunt with target fixed at 100x for every round: outcome '46.78x' in pink (still a loss, well short of the 100x target). A '-1.00 FUN' badge is shown next to the Balance readout on this frame (the per-round bet-amount delta). The history strip shows 6 pills: a partially-cut-off dark grey pill on the far left (oldest, fading out), then '13.50x', '5.62x', '2.16x', '1.10x' in teal (losses), and the newest '46.78x' also rendered as a dark grey/desaturated pill on the right edge (see color_palette.history_pills for the fade interpretation). Balance had fallen from 999.05 to 979.16 FUN over the course of the hunt, consistent with a string of 1.00 FUN losses at ~99% loss probability (win chance at target=100x measured at 0.97%)."
    },
    "bet_amount_floor_ceiling": {
      "type": "settings",
      "frames": ["bet_amount_min.png", "bet_amount_max.png"],
      "content": "Bet amount stepper driven to its floor (stays at '1.00' after repeated '-' clicks) and to its ceiling (stabilizes at '100.00' after 23 '+' clicks, and the '100 FUN' quick chip becomes highlighted, self-confirming the ceiling). Win Chance in these frames reads '0.97' because the target multiplier chip selected at capture time was 100x, unrelated to the bet-amount test itself - bet amount and target multiplier are independent controls."
    }
  },

  "automode_and_manual_controls": {
    "note": "Definitions transcribed verbatim from the rules 'Features' section (rules_p3.png-p4.png), which describes every field seen in the BET Settings panel.",
    "controls": [
      {"name": "Win", "definition": "Shows the player the winning amount at the current parameters."},
      {"name": "On win", "definition": "Is available only in the automode. Allows to choose the bet change in case of a win. The variants of the changes are: to remain the bet unchanged, to increase the bet [or decrease the bet - see the on-screen Increase/Decrease/Return to base cards]."},
      {"name": "On loss", "definition": "Is available only in the automode. Allows to choose the bet change in case of a loss. The variants of the changes are: to remain the bet unchanged, to increase the bet [or decrease the bet - see the on-screen Increase/Decrease/Return to base cards]."},
      {"name": "Stop on profit", "definition": "Is available only in the automode. Allows to stop the game when a certain winning amount is reached."},
      {"name": "Stop on loss", "definition": "Is available only in the automode. Allows to stop the game when a certain loss amount is reached."},
      {"name": "Win chance", "definition": "Shows a player a chance of a win at the current value of a target multiplier."},
      {"name": "Number of bets", "definition": "Is available only in the automode. Allows a player to choose the number of rounds."}
    ],
    "ui_note": "The printed rules text for On win/On loss only explicitly names 'remain unchanged' and 'increase' as variants, but the actual settings panel (settings_auto_p4.png/p5.png) shows THREE options per section: 'Return to base' (matches 'remain the bet unchanged'), 'Increase <percent>%', and 'Decrease <percent>%' - the rules text appears to be an incomplete/boilerplate summary; the on-screen control set is the more complete and authoritative source, and is what this documentation follows."
  },

  "unreadable_or_uncertain": [
    "The two grey decorative triangular arrows flanking the central multiplier number (base_game.png, and present in every gameplay frame) - no label, tooltip, or state change was captured for them; their function (if any - could be purely decorative, or a hidden previous/next control) is unknown.",
    "Whether the dark-grey/desaturated history pills at the strip edges (see color_palette.history_pills and high_multiplier_hunt_frame) represent a genuine third result state, or are simply a fade-in/fade-out transition animation for entries entering/leaving a fixed-length history list - not enough consecutive frames were captured to confirm either way.",
    "The trigger for the two mirrored UI layouts (ui_layout_variants) - resize event, idle re-layout timer, or randomized cosmetic variant were all plausible but none was directly observed causing the flip.",
    "Whether the small stacked-coins icon next to the Bet amount stepper (settings_manual_p1.png) opens a currency/coin-view switcher (as seen in other BGaming/PP titles) - it was never clicked/exercised in this capture set."
  ],

  "not_captured": [
    {
      "claim": "Target multiplier free-text entry (values other than the 4 quick-select presets 1.05x/5x/10x/100x) could not be exercised by the automated mouse-only driver - this is a limitation of OUR capture tooling, not a claim about the game itself.",
      "methods": [
        "DOM probe: document.querySelectorAll('input,textarea,[contenteditable]').length returned 0 both before and after clicking directly on the numeric input box, so there is no real HTML input surface to focus/type into.",
        "Synthetic KeyboardEvent dispatch (window.dispatchEvent + document.dispatchEvent, digit '5') on the focused canvas produced no visible change on the input box across a follow-up screenshot."
      ]
    },
    {
      "claim": "The printed 10000x max win cap could not be independently reproduced via the UI (target multiplier presets cap at 100x, and no free-text entry surface is reachable by our mouse-only automation) - relies solely on the printed rules text as in-game evidence.",
      "methods": [
        "UI exploration: all 4 target multiplier quick-select chips tried (1.05/5/10/100), no chip or stepper reaches beyond 100x.",
        "DOM probe confirmed no free-text entry surface exists for our mouse-only driver to type a larger target value (see entry above)."
      ]
    },
    {
      "claim": "A live Automode/autoplay run could not be started or observed because 'Number of Bets' requires typed numeric entry (no +/- stepper) and defaults to 0, which keeps the BET button disabled - a limitation of our capture tooling, not a claim that automode is broken.",
      "methods": [
        "Pixel check: BET button stayed visually greyed/disabled (light grey background, muted text) across two separate clicks at its coordinates, with no state change in a follow-up screenshot.",
        "DOM probe: 0 input/textarea/contenteditable elements found, matching the target-multiplier finding above - no channel available for our automation to type a nonzero count."
      ]
    },
    {
      "claim": "Over a 60-round synchronous hunt (potolok as instructed) at target=100x, the highest outcome observed was 46.78x (round 22, still a loss); no round rolled at or above 100x within the 60-round budget. This bounds, but does not disprove, the printed win-chance figure of 0.97% at target=100x (expected ~0.6 wins in 60 rounds).",
      "methods": [
        "Automated synchronous script clicked Play 60 times, screenshotting and OCR-reading the central multiplier after each click; balance dropped steadily from 999.05 to 944.05 FUN confirming real rounds were played, not a stalled/repeated frame.",
        "Manual visual confirmation of the best-round frame (high_multiplier_hunt.png) shows '46.78x' printed in pink (loss) with a '-1.00 FUN' balance-delta badge, and the round appears in the inline history strip."
      ]
    }
  ],

  "accessibility_observations": {
    "screen_reader": "Only three interactive icons exist besides the bet/target controls inside the settings panel: BET Settings, Play (always the visually largest, center icon of the three), and How to play. Their left/right screen position is NOT stable (see ui_layout_variants) but their grouping and relative order (Settings - Play - How to play, Play always centered) is stable, so labelling by role/text rather than coordinate is required for reliable navigation.",
    "motor": "Large circular touch targets throughout (Play button, bet +/- steppers, quick-value chips). Quick chips for both bet amount and target multiplier remove the need for precise numeric typing for common values. No keyboard-operable spin/bet shortcut was found or advertised anywhere in the rules text (unlike typical reel slots' SPACE/ENTER convention) - not confirmed present.",
    "color_blind": "Win vs loss on the central multiplier number is conveyed by BOTH color (green vs pink/magenta) AND context (the number only turns color after a round resolves, at rest it is white) - not color alone, since the Win/Win Chance readouts beneath also stay legible in white/grey regardless of outcome. The history-strip win/loss pills, however, rely on green-vs-teal color alone with no accompanying icon or +/- sign; users with red-green or blue-yellow color-vision deficiencies may have difficulty distinguishing a green WIN pill from a teal LOSS pill at a glance without reading the digits. Flagged as a residual color-only risk.",
    "deaf_hard_of_hearing": "No audio-only information was observed in any captured screen; a sound on/off speaker icon is present (decorative music/SFX), and all game state (target, win chance, round outcome, balance) is conveyed as on-screen text/numbers."
  },

  "anomalies": [
    "Two mirrored UI layouts were captured within the same session at identical resolution (see ui_layout_variants) - documented as observed fact, cause not determined.",
    "The rules text's RTP range (96.99%-98.57%) initially looks inconsistent with a flat 97% win-chance formula measured directly in-game, but is fully reconciled once read as 'per-round formula is flat 97%, printed range describes strategy-dependent OVERALL session return' - see technical_summary.rtp_range_explanation. Not a data conflict, flagged for TL awareness only.",
    "No iconography suitable for a game-specific logo reference was found: this is a pure numbers/UI game with no reels, no symbols, no thematic characters or objects. The only graphical brand elements are the LIMBO XY wordmark (explicitly excluded from any logo-reference crop by the wordmark ban) and generic stock UI icons (lightning-bolt Play button, book icon, moneybag icon) that are UI chrome, not game iconography. logo_refs.json intentionally NOT created for this slot per the task instructions - the palette/mood description above (color_palette + ui_layout_variants + wordmark description) is meant to be the sole input for logo generation."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.