Limbo+
Free demo · not real-money play
Demo, RTP 97.50%, paytable, symbols & full capture data
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frameborder="0" allowfullscreen
allow="autoplay; fullscreen"></iframe>
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Per-screen breakdown
14 demo screensWhat we extracted from Limbo+
Everything pulled from Limbo+ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed
Specification
verified parametersprovider
Pragmatic Play
rtp
97.50%
· same across all modes
max_win_x
×10000
bonus_buy
No
mechanic
Crash
release_date
2026
Bonus modes
2 modesbase_crash
Player sets a TARGET MULTIPLIER (1.05x–10000x). Game randomly draws a multiplier (0.97x–10000x). If drawn >= target: win = bet x target. If drawn < target: full bet lost. No other outcomes.
autoplay
Automated sequence of bets. Configurable: number of bets (slider, default 50), stop-on-loss amount, stop-on-profit amount, on-win and on-loss bet adjustment (reset bet or increase bet by percentage). Turbo and quick spin speed toggles available in autoplay settings.
Colour system
extracted from frames · HEXAccessibility
profile for all groups- Win vs. lose result is color-coded: win shows the drawn multiplier in bright vivid lime-green; lose shows it in salmon/coral-red (warm pinkish-red). This is the PRIMARY visual differentiator — NOT duplicated by shape or position. Partial text fallback: a WIN $X.XX label appears in the bottom bar on wins; losses have NO explicit text label. History strip badges also use green (win) vs. red (lose) text with no shape or icon distinction.
- Settings toggles: ON state is bright green rectangle; OFF state is gray/dark gray rectangle. Position of the handle (right = ON, left = OFF) provides a secondary non-color cue.
- Win state: bottom bar displays WIN $X.XX in text — screen reader must read this element to announce a win. Lose state: NO explicit LOSS text exists anywhere on screen — screen reader should derive outcome by comparing drawn multiplier to target and announce result (e.g. 'Result: 1.86x — did not meet target 2x'). History strip badges show multiplier values but no win/loss label — color only. WIN CHANCE and TARGET MULTIPLIER panel values update dynamically as sliders are adjusted; screen reader should announce these changes.
- SPACE and ENTER keyboard shortcuts can start the spin — reduces dependence on mouse click. WIN CHANCE and TARGET MULTIPLIER are set via horizontal sliders; no visible text input alternative for precise values. Autoplay feature reduces repeated interaction burden for extended sessions.
- All outcomes are shown visually — game sound is not required to determine win or loss. WIN $X.XX label and drawn multiplier number are both visible on screen. Sound FX and Ambient Music can each be toggled off independently in System Settings.
Media & assets
4 files · 4 types
Data provenance
what we captured and what we didn'tTechnical info
Free JSON data API — token auth.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Limbo+",
"provider": "Pragmatic Play",
"slot_id": "0e3230cc-0339-46c9-9047-477b5c3903a2",
"genre": "crash/arcade — NOT a reel slot",
"genre_note": "Limbo+ is a crash/arcade-style game with no reels, no symbols, no paylines, no free spins, no scatter/wild. The core mechanic is a randomly generated multiplier compared against a player-chosen target. Think: Aviator/JetX family but in 'Limbo' format where the result is revealed as a single number, not a rising curve.",
"rtp": 97.50,
"rtp_note": "RTP 97.50% applies only when using the maximum TARGET MULTIPLIER. At lower targets the effective RTP is lower because the win chance formula is RTP divided by target multiplier.",
"rtp_source": "rules_p1.png — text reads 'The RTP of this game is 97.50% based on using the Max TARGET MULTIPLIER choice.'",
"min_bet_usd": 0.01,
"max_bet_usd": 250.00,
"bet_limits_source": "rules_p1.png — 'MINIMUM BET: $0.01 / MAXIMUM BET: $250.00' confirmed by zoom crop _rules_p1_vbottom.png",
"max_win_multiplier": 10000,
"max_win_note": "Maximum win amount is limited to 10000x bet. If the total win of a round reaches 10000x bet, the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.",
"max_win_source": "rules_p4.png zoom crop — full text visible"
},
"core_mechanic": {
"summary": "Each round: player sets a TARGET MULTIPLIER (1.05x–10000x). The game randomly draws a multiplier between 0.97x and 10000.00x (two decimals). If the drawn multiplier >= target, the player wins: payout = bet × target. If drawn < target, the player loses the entire bet. No other outcomes exist.",
"drawn_multiplier_range": "0.97x to 10000.00x (two decimal places)",
"target_multiplier_range": "1.05x to 10000.00x (two decimal places)",
"win_condition": "drawn_multiplier >= target_multiplier",
"payout_formula": "win = bet × target_multiplier (rounded down to two decimals)",
"loss_condition": "drawn_multiplier < target_multiplier — full bet lost, no partial payout",
"win_chance_formula": "WIN_CHANCE = RTP / TARGET_MULTIPLIER (expressed as percentage with up to 8 decimal places, e.g. at target 2x: 97.50/2 = 48.75%)",
"mutual_dependency": "WIN CHANCE and TARGET MULTIPLIER are coupled — changing one automatically recalculates the other. The player can enter either field to set their preference.",
"source": "rules_p1.png full text confirmed by zoom crops _rules_p1_top.png and _rules_p1_right.png"
},
"ui_layout": {
"overview": "Single-screen game. No loading splash visible (game opens directly in ready state). Layout: sky-blue cloud background fills the entire 1280x800 window. Centered vortex ring animation. Title wordmark top-center. WIN CHANCE panel left. TARGET MULTIPLIER panel right. History strip above center vortex (visible once rounds have been played). Bottom bar: provider logo + info icons left, CREDIT/BET display center-left, bet decrease (-), SPIN button center, bet increase (+), AUTOPLAY button right.",
"background": {
"description": "Illustrated sky scene. Dominant color is medium sky blue. Fluffy white cumulus clouds fill the lower half and sides. The background is static (non-animated) outside the central vortex.",
"colorblind_note": "Background uses blue sky and white clouds — distinguishable by brightness difference, not color-critical."
},
"game_title_wordmark": {
"text": "LiMBO+",
"position": "top-center of the game area, above the vortex ring",
"style": "Bold sans-serif, white fill with subtle drop shadow. The letter 'i' is lowercase; its dot is replaced by a solid bright orange circle. The '+' at the end of 'LIMBO' is rendered in a larger bold orange color, slightly raised above the baseline.",
"colors": "White letters, orange dot over 'i', orange '+' symbol",
"source": "_logo_zone.png zoom"
},
"center_vortex": {
"description": "A circular animated ring of swirling white cloud/mist forms a torus shape in the center of the screen. The ring is roughly 560px wide and 380px tall (centered around x=640, y=360 in 1280x800). Inside the ring the background sky is visible.",
"neutral_state_multiplier": "1.00x — displayed in large bold white text with dark outline, centered inside the ring.",
"win_state_multiplier": "Winning multiplier shown in large bright lime-green text (e.g. '2.02x', '589.43x') — same position, color changes to vivid green.",
"lose_state_multiplier": "Losing multiplier shown in salmon/coral-red (warm pinkish-red, NOT the same as the history badge red) — same position.",
"font_size_note": "The multiplier number is the dominant visual element — very large (approx. 100–120px equivalent at 1280x800).",
"animation_note": "Vortex ring rotates/spins during the round draw. The animation resolves to the result number.",
"colorblind_note": "Win (green) vs. lose (red) color coding is the PRIMARY differentiation. This is NOT duplicated by shape or position — CRITICAL accessibility gap. Color-blind users (deuteranopia/protanopia) cannot distinguish win from lose by color alone. The WIN text label and WIN $X.XX amount at the bottom bar provides a secondary text cue for wins. For losses there is NO explicit 'LOSS' text — the absence of the WIN label is the only indicator.",
"source": "_center_vortex.png, _win_result_badge.png, _lose_result_badge.png zoom crops"
},
"history_strip": {
"position": "Horizontal strip immediately below the title wordmark, above the vortex ring (approximately y=130–165 in 1280x800).",
"description": "A horizontal scrolling row of dark rounded-rectangle badges (dark charcoal/near-black background). Each badge shows a past-round multiplier value. The strip shows approximately 12 badges at once. Newest result is added on the right.",
"win_badge_color": "Bright lime-green text on dark badge (e.g. '2.02x', '3.52x', '589.43x')",
"lose_badge_color": "Salmon/coral-red text on dark badge (e.g. '1.86x', '1.16x')",
"badge_shape": "Rounded rectangle, dark charcoal fill",
"colorblind_note": "Same green/red color-coding as the main result number. No shape or icon differentiation between win and lose badges. Screen readers and colorblind users cannot distinguish wins from losses in the history strip without color.",
"example_sequence_seen": "From autoplay_running.png: 1.58x, 2.47x, 1.23x, 1.13x, 1x, 21.9x, 1.07x, 1.15x, 16.95x, 3.56x, 1.55x, 1.04x (mixed wins/losses depending on target set)",
"source": "_win_big_history_strip.png, _autoplay_running_history.png, _lose_history.png"
},
"win_chance_panel": {
"position": "Left side of screen, vertically centered (approximately x=20–260, y=340–500)",
"label": "WIN CHANCE (white caps label below the value)",
"value_display": "Current win percentage shown in a blue rounded rectangle — e.g. '48.75%' or '2.86259542%'",
"value_color": "White text on medium blue background",
"slider": "A horizontal slider track runs below the label. The slider handle/thumb is a small rounded rectangle icon (triple-vertical-lines grip icon) centered on the track. Track color: medium blue.",
"slider_range": "Corresponds to target range 1.05x (highest chance ~92.5%) to 10000x (lowest chance ~0.0001%)",
"panel_background": "Dark translucent rounded rectangle container",
"colorblind_note": "The panel uses blue for the value background. Blue is generally distinguishable across most color-blind types. The label 'WIN CHANCE' provides text identification.",
"source": "_preview_left_panel.png, _win_big_wc_clear.png"
},
"target_multiplier_panel": {
"position": "Right side of screen, vertically centered (approximately x=1010–1260, y=340–500)",
"label": "TARGET MULTIPLIER (white caps label below the value)",
"value_display": "Current target multiplier in a blue rounded rectangle — e.g. '2x' or '34.06x'",
"value_color": "White text on medium blue background",
"slider": "Identical horizontal slider below the label — same grip icon thumb, same blue track.",
"slider_range": "1.05x to 10000x",
"panel_background": "Dark translucent rounded rectangle container",
"note": "The value field does NOT open a keyboard text input on click — adjustment is via slider only (or keyboard using +/- buttons per rules_p3).",
"colorblind_note": "Same as WIN CHANCE panel — blue with white text label.",
"source": "_preview_right_panel.png, _win_big_tm_clear.png"
},
"bottom_bar": {
"position": "Bottom ~130px of the 1280x800 screen (y=670–800)",
"background": "Sky-blue gradient — the background illustration bleeds through; no separate opaque bar.",
"left_cluster": {
"pragmatic_play_logo": "Bottom-left corner: small 'PRAGMATIC PLAY' text logo in white, approximately 14px",
"menu_button": "Hamburger/three-line icon (white, ~28px) — opens SYSTEM SETTINGS overlay",
"sound_button": "Speaker icon with sound waves (white, ~24px) — toggles ambient music and sound effects",
"info_button": "Circle with 'i' letter (white, ~24px) — opens the information/rules screen"
},
"credit_bet_display": {
"position": "Center-left of bottom bar",
"credit_label": "CREDIT in amber/golden-yellow uppercase text",
"credit_value": "Dollar amount in white bold text (e.g. '$100,000.00', '$99,998.00', '$99,928.00')",
"bet_label": "BET in amber/golden-yellow uppercase text",
"bet_value": "Dollar amount in white bold text (e.g. '$2.00')",
"stacking": "CREDIT row above BET row, left-aligned",
"colorblind_note": "Labels use amber/golden-yellow on sky-blue. This provides reasonable contrast for most color-blind types. Values are in white.",
"source": "_rules_p1_vbottom.png, _base_game_bottom.png"
},
"right_cluster": {
"bet_decrease_button": "Dark circular button with minus (-) symbol, left of SPIN button",
"spin_button": {
"idle_state": "Large dark circular button with circular-arrows (refresh/spin) icon in center. White icon on dark background.",
"autoplay_active_state": "Replaced by STOP button — dark square icon (not circular arrows) — to halt autoplay.",
"label_below": "Small 'AUTOPLAY' text label below the spin button area (present when AUTOPLAY is relevant)"
},
"bet_increase_button": "Dark circular button with plus (+) symbol, right of SPIN button",
"autoplay_button": "Text 'AUTOPLAY' — clicking opens the AUTOPLAY SETTINGS dialog. Located to the right of the + button.",
"keyboard_shortcuts": "SPACE and ENTER keys can start the spin (per rules_p3.png)",
"source": "_base_game_bottom.png, _rules_p2_main.png"
}
}
},
"round_states": {
"ready_state": {
"description": "Game is loaded, awaiting player input. Central multiplier shows '1.00x' in white. History strip not visible if no rounds played yet (visible once rounds exist). WIN CHANCE and TARGET MULTIPLIER panels show current settings.",
"example": "preview.png — WIN CHANCE 48.75%, TARGET MULTIPLIER 2x, CREDIT $100,000.00, BET $2.00"
},
"win_state": {
"description": "Round drawn multiplier >= player target. Central multiplier displays the drawn number in large bright lime-green text. In the upper-right area, a dark rounded-rectangle badge appears showing the drawn result in green (same badge style as history). Bottom bar replaces normal display with 'WIN $X.XX' in bold amber/gold text centered in the bar. Vortex ring remains visible.",
"example_small_win": "win_screen.png — drawn 2.02x vs target 2x → WIN $4.00. Credit went from $100,000 to $99,998 (was already playing), then to $100,002 after next rounds.",
"example_big_win": "win_screen_big.png — drawn 589.43x vs target 34.06x → WIN $68.12 (bet $2.00 × 34.06). WIN CHANCE was 2.86259542% at this setting.",
"win_label_position": "Bottom center, full width of bottom bar, replacing CREDIT/BET display",
"win_label_color": "Gold/amber-yellow 'WIN' text + white dollar amount, centered",
"result_badge": "Upper-right corner (approx x=1100–1250, y=50–140) — dark rounded rectangle with lime-green multiplier text",
"colorblind_note": "Win is signaled by: (1) green color of center multiplier — NOT color-safe alone; (2) 'WIN $X.XX' text label in bottom bar — color-safe text cue; (3) result badge in upper-right also green — not color-safe. The bottom bar WIN text is the accessible indicator.",
"source": "win_screen.png, win_screen_big.png, _win_result_badge.png, _win_bottom_bar.png"
},
"lose_state": {
"description": "Round drawn multiplier < player target. Central multiplier displays the drawn number in large salmon/coral-red text. The result badge in upper-right shows the drawn multiplier in salmon-red. There is NO 'LOSS' or 'LOSE' text label anywhere on screen. The bottom bar reverts to showing CREDIT/BET values (not a special loss display). No animation except normal vortex resolution.",
"example": "base_game_lose.png — drawn 1.86x vs target 2x → loss. History shows prior wins 2.02x (green), 3.52x (green), then current 1.86x (red).",
"lose_badge_color": "Salmon/coral-red text on dark rounded rectangle (upper-right badge)",
"colorblind_note": "Loss is signaled by: (1) red/salmon color of center multiplier — NOT color-safe; (2) red result badge — NOT color-safe; (3) absence of 'WIN' text in bottom bar — this IS detectable by text (absence). No explicit 'LOSS' text exists. Critical gap: non-sighted and color-blind users must rely on detecting absence of WIN label. Screen readers should announce the drawn multiplier and whether it met the target.",
"source": "base_game_lose.png, _lose_result_badge.png, _lose_history.png"
}
},
"bet_controls": {
"minus_button": "Decreases bet. Dark circular button left of SPIN. Halves bet amount per press (rounds down to first valid number if result is invalid per rules_p2).",
"plus_button": "Increases bet. Dark circular button right of SPIN. Doubles bet per press (rounds up to first valid if invalid).",
"bet_change_menu": {
"trigger": "Clicking + or - buttons opens a BET MENU (text input) with TOTAL BET label",
"text_box": "Editable field showing current bet. On-screen keyboard available.",
"half_button": "1/2 — halves current number, rounds down to first valid",
"double_button": "x2 — doubles current number, rounds up to first valid",
"reset_button": "RESET — resets to bet value present before opening the bet menu",
"bet_max_button": "BET MAX — sets to maximum allowed bet ($250.00)",
"invalid_bet_handling": "If invalid bet is typed, the number turns red and an error message explains what makes it invalid.",
"source": "rules_p2.png, _rules_p2_main.png"
},
"keyboard_shortcut": "SPACE or ENTER to start spin (confirmed in rules_p3.png)"
},
"spin_speed_settings": {
"modes": ["NORMAL", "QUICK", "TURBO"],
"toggle_location": "Rules p3 indicates spin speed is controlled from the main game interface (the MENU icon on the left side contains spin speed toggle). Cycles through normal / quick / turbo.",
"source": "rules_p3.png — text: 'cycles through game speed settings, normal speed, quick spin and turbo spin'"
},
"settings_screen": {
"trigger": "Hamburger menu icon (≡) — bottom-left of main screen",
"title": "SYSTEM SETTINGS",
"background": "Full-screen semi-transparent dark overlay (charcoal/near-black with partial transparency, game background dimly visible beneath)",
"close_button": "X button — top-right corner of the dialog",
"layout_note": "Left column: GAME HISTORY link. Right column: three toggle rows.",
"items": {
"game_history": {
"label": "GAME HISTORY",
"type": "External link (opens in new tab — indicated by external-link icon beside the label)",
"description": "Links to the player's game history page outside the game. Not a modal within the game.",
"source": "_settings_dialog.png"
},
"battery_saver": {
"label": "BATTERY SAVER",
"sublabel": "SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED",
"state_in_screenshot": "OFF (toggle is gray/inactive position)",
"toggle_colors": "ON = bright green rectangle. OFF = gray/dark rectangle.",
"toggle_icon": "Three-vertical-lines grip icon visible on toggle handle",
"colorblind_note": "Toggle uses green (ON) vs. gray (OFF). Gray vs. green is distinguishable by most color-blind types. Additionally the handle position (right=ON, left=OFF) provides position-based cue.",
"source": "_settings_dialog.png"
},
"ambient_music": {
"label": "AMBIENT MUSIC",
"sublabel": "TURN ON OR OFF THE GAME MUSIC",
"state_in_screenshot": "ON (toggle is bright green)",
"source": "_settings_dialog.png"
},
"sound_fx": {
"label": "SOUND FX",
"sublabel": "TURN ON OR OFF THE GAME SOUNDS",
"state_in_screenshot": "ON (toggle is bright green)",
"source": "_settings_dialog.png"
}
},
"missing_item_note": "Rules p4 mentions 'INTRO SCREEN — toggles the introductory screen on and off', but this toggle is NOT visible in the settings.png screenshot. Possibly hidden after first launch or not present in demo mode.",
"source": "settings.png, _settings_dialog.png"
},
"information_rules_screen": {
"trigger": "Circle-i icon (info button) — bottom-left cluster of main screen",
"structure": "5 pages. Navigation: left/right arrow buttons at bottom-left (double-chevron style, green outlined) and X close button at top-right.",
"page_style": "Dark semi-transparent overlay on game background. White body text, centered. Section headings in larger white caps.",
"page_1": {
"title": "GAME RULES",
"content_summary": "Core mechanic explanation. At every spin a multiplier between 0.97x and 10,000.00x (two decimals) is randomly drawn. Player bets on a target multiplier 1.05x–10,000.00x. If drawn >= target: win = target × bet (rounded down to two decimals). If drawn < target: loss. RTP 97.50% at max target. Player can set bet via TARGET MULTIPLIER field (shown as two-decimal value in WIN CHANCE field) or via WIN CHANCE field (up to 8 decimals, shown as target in TARGET MULTIPLIER field). Win chance = RTP divided by target multiplier. All wins multiplied by total bet, awarded in currency, rounded down to two decimals. SPACE and ENTER start spin. Malfunction voids all pays and plays. MINIMUM BET: $0.01. MAXIMUM BET: $250.00.",
"key_texts_verbatim": {
"rtp": "The RTP of this game is 97.50% based on using the Max TARGET MULTIPLIER choice.",
"win_formula": "If the randomly drawn multiplier is equal or higher to the target multiplier the player has bet, the game awards the prize equal to the target multiplier x bet.",
"loss_formula": "If the randomly drawn multiplier is lower than the target multiplier the player has bet, it's considered a loss and there is no award.",
"win_chance": "The win chance is calculated as RTP divided by the target multiplier. The multiplier is calculated as RTP divided by chance.",
"min_bet": "MINIMUM BET: $0.01",
"max_bet": "MAXIMUM BET: $250.00",
"malfunction": "Malfunction voids all pays and plays."
},
"source": "rules_p1.png, zoom crops _rules_p1_top.png, _rules_p1_right.png, _rules_p1_limits.png, _rules_p1_vbottom.png"
},
"page_2": {
"title": "BETTING AND BET MENU",
"content_summary": "How to change bet. Use + and - buttons to change the bet or open the bet change menu to customize it. In the bet change menu the current bet is in the text box under TOTAL BET label. Use + and - buttons next to label to gradually change up/down. On-screen keyboard for manual input. Pay attention to min/max under TOTAL BET. If invalid bet: number turns red, error message appears. 1/2 button halves (rounds down to first valid, invalid: halves then rounds down). x2 button doubles (rounds up to first valid, invalid: doubles then rounds up). RESET resets to bet before opening menu. BET MAX changes to maximum allowed, within limits.",
"source": "rules_p2.png, _rules_p2_main.png"
},
"page_3": {
"title": "HOW TO PLAY + MAIN GAME INTERFACE",
"content_summary": "Click + or - to change bet and open bet menu. Select bet and press SPIN. SPACE or ENTER to start spin. Icon explanations: menu icon (≡) opens SETTINGS menu (which affect game but not game outcome); refresh/cycle icon cycles through spin speed (normal/quick/turbo); speaker icon toggles sound/music; circle-i icon opens info pages. + and - change bet and open bet menu. SPIN button starts game. AUTOPLAY button opens autoplay menu; click AUTOPLAY again to stop.",
"spin_speed_icon_description": "Cycling arrows icon (looks like 'refresh' symbol) — bottom area, cycles through normal/quick/turbo speed",
"source": "rules_p3.png"
},
"page_4": {
"title": "SETTINGS MENU + INFORMATION SCREEN",
"content_summary": "SETTINGS MENU: INTRO SCREEN toggle (intro on/off). AMBIENT toggle (ambient sound/music on/off). SOUND FX toggle (sound effects on/off). GAME HISTORY link (opens history page). INFORMATION SCREEN navigation: left/right arrows scroll between pages; X closes. Max win: 10000x bet. If total win reaches 10000x, round ends immediately, win awarded to cap, remaining features forfeited.",
"max_win_verbatim": "The maximum win amount is limited to 10000X bet. If the total win of a round reaches 10000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.",
"source": "rules_p4.png, _rules_p4_bot.png"
},
"page_5": {
"title": "AUTOPLAY",
"content_summary": "Click START AUTOPLAY to start. TURBO SPIN and QUICK SPIN settings determine speed between bets. NUMBER OF BETS selects number of bets placed by subsequent autoplay rounds. STOP ON LOSS: stops when set amount has been lost in total from start of autoplay. STOP ON PROFIT: stops when set amount has been won in total from start of autoplay. ON WIN (mutually exclusive): RESET BET — bet stays same or can change each bet when result is a win; INCREASE BET — changes up/down by percentage of RESET BET for next bet in autoplay sequence (-100% resets to min). ON LOSS (mutually exclusive): same two options apply.",
"autoplay_bet_options_verbatim": {
"increase_bet": "INCREASE BET - changes up or down the bet amount for the next bet in the sequence of autoplay by a percentage equal to what is set in the field. A -100% bet increase will reset the bet for next round to the minimum allowed by the game.",
"reset_bet": "RESET BET - changes the current bet to the initial one that the autoplay started with."
},
"source": "rules_p5.png, _rules_p5_main.png"
}
},
"autoplay_screen": {
"trigger": "AUTOPLAY button in bottom-right of main screen",
"title": "AUTOPLAY SETTINGS",
"background": "Dark semi-transparent overlay — same style as settings screen. Game remains dimly visible.",
"close_button": "X top-right",
"fields": {
"turbo_spin": {
"type": "Checkbox (unchecked in screenshot)",
"label": "TURBO SPIN",
"position": "Upper-left of dialog"
},
"quick_spin": {
"type": "Checkbox (unchecked in screenshot)",
"label": "QUICK SPIN",
"position": "Upper-right of dialog"
},
"number_of_bets": {
"type": "Slider with numeric field showing current value",
"label": "NUMBER OF BETS",
"default_in_screenshot": 50,
"options_visible": "Slider allows selecting bet count; common presets implied by field (10/25/50/75/100/unlimited — per manifest note, but only slider visible in screenshot)",
"minus_plus_buttons": "Green minus and plus buttons bracket the number field"
},
"stop_on_loss": {
"label": "STOP ON LOSS*",
"type": "Dollar amount field with slider",
"default": "$0.00 (disabled/no stop)",
"asterisk_note": "Asterisk present — likely indicates total loss from autoplay start"
},
"stop_on_profit": {
"label": "STOP ON PROFIT",
"type": "Dollar amount field with slider",
"default": "$0.00 (disabled)"
},
"on_win": {
"label": "ON WIN",
"options": [
{"label": "RESET BET", "type": "checkbox", "state_in_screenshot": "checked (green checkmark)"},
{"label": "INCREASE BET", "type": "checkbox", "state_in_screenshot": "unchecked"}
],
"mutually_exclusive": true
},
"on_loss": {
"label": "ON LOSS",
"options": [
{"label": "RESET BET", "type": "checkbox", "state_in_screenshot": "checked (green checkmark)"},
{"label": "INCREASE BET", "type": "checkbox", "state_in_screenshot": "unchecked"}
],
"mutually_exclusive": true
}
},
"start_button": {
"label": "START AUTOPLAY (50)",
"description": "Large green full-width rounded button at bottom of dialog. The number in parentheses shows currently selected number of bets.",
"color": "Bright green background, white bold text"
},
"source": "autoplay.png, _autoplay_zoom.png"
},
"autoplay_running_state": {
"description": "When autoplay is active, the SPIN button is replaced by a STOP button (dark square icon). A counter appears at the bottom of the screen reading 'AUTO SPINS LEFT [N]' in large bold white text on sky-blue background.",
"counter_example": "AUTO SPINS LEFT 36 (captured in autoplay_running.png — started at 50, was at 36 when frame was captured)",
"history_during_autoplay": "History strip continues to populate with each round result. Mix of green (wins) and red/salmon (losses) badges visible.",
"stop_button": "Square dark button replaces circular spin icon; clicking stops autoplay immediately after current round",
"source": "autoplay_running.png, _autoplay_counter.png, _autoplay_running_history.png"
},
"color_palette": {
"background_sky": "Medium sky blue (dominant fill color)",
"clouds": "White to very light blue-white (fluffy illustrated clouds)",
"vortex_ring": "White/ice-blue translucent swirling cloud texture",
"center_multiplier_neutral": "White (1.00x in ready state)",
"center_multiplier_win": "Bright vivid lime-green (highly saturated green)",
"center_multiplier_lose": "Salmon/coral-red (warm pinkish-red, medium saturation)",
"history_badge_win": "Bright lime-green text on dark charcoal-gray rounded badge",
"history_badge_lose": "Salmon/coral-red text on dark charcoal-gray rounded badge",
"win_label_bottom": "Gold/amber-yellow ('WIN') + white (dollar amount)",
"win_chance_panel": "Dark translucent container, medium blue value box, white text",
"target_multiplier_panel": "Dark translucent container, medium blue value box, white text",
"panel_sliders": "Medium blue track, dark rounded rectangle thumb/handle",
"bottom_bar_labels": "Amber/golden-yellow (CREDIT, BET labels)",
"bottom_bar_values": "White (numeric values)",
"spin_button": "Dark navy/charcoal circular button, white icon",
"autoplay_button_text": "White",
"settings_toggle_on": "Bright green",
"settings_toggle_off": "Gray/dark gray",
"autoplay_start_button": "Bright vivid green background, white text",
"rules_dialog_background": "Near-black semi-transparent overlay",
"rules_text": "White",
"navigation_arrows": "Green outlined double-chevron arrows",
"game_title_main": "White with dark shadow",
"game_title_i_dot": "Bright orange solid circle",
"game_title_plus": "Bright orange bold glyph"
},
"accessibility_summary": {
"screen_reader_considerations": [
"No reel grid or symbol descriptions needed — this is a single-number result game.",
"Key state changes: READY (no action) → SPINNING (draw in progress, vortex animates) → WIN or LOSE result.",
"WIN state: announced by 'WIN $X.XX' text in bottom bar — screen reader must read this element.",
"LOSE state: NO explicit text label — only the drawn multiplier is displayed. Screen reader needs to announce 'Result: X.XXx — did not meet target Y.YYx' to be informative.",
"History strip: each badge has a multiplier value but no win/lose label — color only. Screen readers should expose the multiplier value plus a win/loss status derived from comparing to the active target.",
"WIN CHANCE panel: value changes dynamically as target slider is adjusted. Screen reader should announce updated value.",
"TARGET MULTIPLIER panel: same — announces on change.",
"Keyboard: SPACE and ENTER trigger spin — these are standard keyboard interactions, should work with keyboard navigation.",
"Auto Spins Left counter: appears in bottom area — should be announced to screen readers during autoplay."
],
"colorblind_critical_gaps": [
"Win/lose state differentiation is primarily color-based (green vs. red/salmon). The 'WIN $X.XX' bottom label provides a text fallback for wins, but losses have NO text label.",
"History strip uses color-only coding with no shape or icon differentiation.",
"Toggle states in settings use green (ON) vs. gray (OFF) — partially accessible as position (handle side) also conveys state."
],
"motor_impairment": [
"SPACE/ENTER keyboard shortcuts for spin — beneficial for users with limited mouse precision.",
"Sliders for WIN CHANCE and TARGET MULTIPLIER require fine motor control for precise setting — no text input alternative visible in UI (per anomaly in manifest: text input does not open). Keyboard arrow keys on focused slider may work per standard web behavior.",
"Autoplay can reduce repeated interaction burden."
],
"deaf_hoh": [
"Game sound is not required for gameplay — all outcomes displayed visually.",
"Win/loss is shown via text ('WIN $X.XX') and color-coded number.",
"Sound FX can be toggled off in settings."
]
},
"non_features": {
"note": "The following do NOT exist in this game. Do not invent them.",
"items": [
"No reels or spinning drums",
"No paylines or ways-to-win",
"No symbols (wild, scatter, bonus, high, low)",
"No paytable screen",
"No free spins feature",
"No bonus buy",
"No bonus game",
"No multiplier trail/graph (unlike Aviator — Limbo shows only the final number)",
"No jackpots",
"No gamble feature"
]
},
"verified_numbers": {
"rtp_pct": 97.50,
"drawn_multiplier_min": 0.97,
"drawn_multiplier_max": 10000.00,
"target_multiplier_min": 1.05,
"target_multiplier_max": 10000.00,
"max_win_x": 10000,
"min_bet_usd": 0.01,
"max_bet_usd": 250.00,
"example_win_chance_at_2x_target": 48.75,
"example_win_chance_at_34_06x_target": 2.86259542,
"example_payout_2x_win_bet_2": 4.00,
"example_payout_34_06x_win_bet_2": 68.12,
"autoplay_number_of_bets_default": 50,
"example_drawn_win": "589.43x (vs target 34.06x)",
"example_drawn_lose": "1.86x (vs target 2x)"
},
"unreadable_or_uncertain": [
{
"item": "Autoplay NUMBER OF BETS preset values",
"issue": "The manifest notes '10/25/50/75/100/unlimited' as options visible in the dialog. In the actual autoplay.png screenshot only a slider and the number '50' are clearly visible — individual preset buttons/checkboxes are not clearly readable. Verified: slider present, default 50, START AUTOPLAY (50) button visible. Full preset list not independently confirmed by vision.",
"source": "autoplay.png, _autoplay_zoom.png"
},
{
"item": "STOP button exact icon",
"issue": "autoplay_running.png shows the SPIN button replaced during autoplay. At the resolution of the bottom bar the exact icon is not fully clear — described as 'square/stop shape' based on visual inference. Could be a square fill or outlined square.",
"source": "autoplay_running.png"
},
{
"item": "INTRO SCREEN toggle in settings",
"issue": "Rules p4 describes INTRO SCREEN as a settings toggle, but it is not visible in settings.png. Possible explanations: hidden after first game load, not present in demo, or on a scrollable settings area not captured. Cannot confirm.",
"source": "rules_p4.png, settings.png"
},
{
"item": "Win chance range extremes",
"issue": "Rules state target range 1.05x–10000x. Corresponding WIN CHANCE extremes: at 1.05x, WIN CHANCE = 97.50/1.05 = 92.857...% (approximately 92.86%); at 10000x, WIN CHANCE = 97.50/10000 = 0.00975% (approximately 0.0098%). These are calculated, not read directly from a screen showing the extreme values. Not confirmed visually at extremes.",
"source": "Calculated from rules_p1.png formula"
},
{
"item": "OCR text from game screens",
"issue": "pytesseract OCR on animated game screens (win_screen.png, base_game.png, autoplay_running.png) returned garbled output due to animated/stylized rendering. All numbers for those screens were obtained via vision (direct image reading) and zoom crops — confirmed visually.",
"source": "OCR background tasks output"
}
],
"frames_used": [
{"file": "preview.png", "type": "preview", "notes": "Ready state, initial settings 48.75%/2x"},
{"file": "base_game.png", "type": "base_game", "notes": "Base game neutral 1.00x center"},
{"file": "win_screen.png", "type": "win_screen", "notes": "Small win: drawn 2.02x vs target 2x, WIN $4.00"},
{"file": "win_screen_big.png", "type": "win_screen", "notes": "Big win: drawn 589.43x vs target 34.06x, WIN $68.12"},
{"file": "base_game_lose.png", "type": "base_game", "notes": "Loss: drawn 1.86x vs target 2x"},
{"file": "rules_p1.png", "type": "rules", "page": 1, "notes": "Game rules, RTP, limits"},
{"file": "rules_p2.png", "type": "rules", "page": 2, "notes": "Betting and bet menu"},
{"file": "rules_p3.png", "type": "rules", "page": 3, "notes": "How to play, interface guide"},
{"file": "rules_p4.png", "type": "rules", "page": 4, "notes": "Settings menu, max win 10000x"},
{"file": "rules_p5.png", "type": "rules", "page": 5, "notes": "Autoplay settings detail"},
{"file": "settings.png", "type": "settings", "notes": "System settings dialog"},
{"file": "autoplay.png", "type": "autoplay", "notes": "Autoplay settings dialog pre-start"},
{"file": "autoplay_running.png", "type": "autoplay", "notes": "Autoplay in progress, AUTO SPINS LEFT 36"}
],
"missing_frames": [
"Intro/splash screen — mentioned in rules_p4 as INTRO SCREEN toggle but not captured (did not appear at session start).",
"Game History page — external link, opens outside game in new tab.",
"Extreme slider positions (target at 1.05x or 10000x) — would show win chance extremes."
]
}
API documentation for this slot
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