Legendary Beasts

Demo, RTP 96.81%, paytable, symbols & full capture data

Free demo · not real-money play 3 plays in 30 days · last one 1 week, 4 days ago
✓ Working · checked 3 weeks, 5 days ago Verified · 08 Sep 2026
RTP 96.81%
Volatility Low
Max win —
Grid 3R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 2 weeks, 4 days ago
Slot API

GET /v1/slots/legendary-beasts-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Sep 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 530 530 Sep Oct '25: 420 420 Oct Nov '25: 620 620 Nov Dec '25: 370 370 Dec Jan '26: 330 330 Jan Feb '26: 150 150 Feb Mar '26: 180 180 Mar Apr '26: 240 240 Apr May '26: 170 170 May Jun '26: 150 150 Jun Jul '26: 120 120 Jul Aug '26: 130 130 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 110 90 140 140 210 170 140 260 320 590 390 480
🇮🇹Italy 10 0 0 0 0 0 10 10 10 10 0 0
🇵🇪Peru 10 10 10 10 0 0 0 10 0 0 0 0
🇮🇳India 0 0 0 0 0 0 0 20 0 0 0 20
🇹🇳Tunisia 0 0 0 10 0 0 0 0 10 0 10 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 10 10 0 0
🇺🇸United States 0 0 0 0 20 0 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 0 10 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 0 10
🇵🇦Panama 0 0 0 0 10 0 0 0 0 0 0 0
🇵🇭Philippines 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇬Singapore 0 0 0 0 0 0 0 0 0 0 0 10
🇸🇪Sweden 0 0 0 0 0 10 0 0 0 0 0 0
🇪🇬Egypt 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇧United Kingdom 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇩Indonesia 0 10 0 0 0 0 0 0 10 10 0 10
🇲🇽Mexico 0 10 0 0 0 0 0 0 10 0 0 0
Full per-country breakdown via the API →

What we extracted from Legendary Beasts

Everything pulled from Legendary Beasts into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
7 symbols catalogued · payouts OCR-verified
6 palette colors from frames
12 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.81% · single configuration
volatility Low
reels 3
ways 1728
bonus_buy No
mechanic Video Slot
release_date 2023

Symbols & paytable

7 symbols
7 icons (ZIP)
WILD
WILD
Wild

Jade medallion, gold trim, purple-blue 'WILD' text gold-outlined. Green cell background. Substitutes for all symbols. Only 3-of-a-kind tier exists (3 reels). Ways fixed 27-1,728; total bet in coins fixed at 9 (payout basis: other, no per-way stake).

MatchPayoutUnit
3x 5.56 Multiplier
Dragon
Dragon
High Pay

Small green-and-yellow chibi Chinese dragon, red mouth, white fangs, golden-orange mane and spine ridges. Green cell background (creature category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 1.67 Multiplier
Phoenix
Phoenix
High Pay

Fiery orange/yellow phoenix with flame-shaped wing and tail feathers, dark purple beak and eyes. Green cell background (creature category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 1.00 Multiplier
Tiger cub
Tiger cub
High Pay

Orange tiger cub with cream belly and muzzle, dark brown/black stripes, playful pose with one paw raised. Green cell background (creature category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 0.67 Multiplier
Green jade coin
Green jade coin
Low Pay

Round gold-rimmed coin, green jade-textured face, gold diamond-shaped cut-out hole. Purple cell background (coin category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 0.33 Multiplier
Silver/blue coin
Silver/blue coin
Low Pay

Round coin, segmented silver rim, four blue triangular inlay panels, silver diamond-shaped cut-out hole. Purple cell background (coin category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 0.22 Multiplier
Bronze coin
Bronze coin
Low Pay

Plain round bronze/copper coin, traditional Chinese cash-coin style, diamond-shaped cut-out hole. Purple cell background (coin category). Only 3-of-a-kind tier exists (3 reels).

MatchPayoutUnit
3x 0.11 Multiplier

Bonus modes

3 modes
Base Game Modifier splitting_symbol_feature
Splitting Symbol Feature

Passive feature that can trigger after the reels land, on any spin: any symbol may split into 2 or 4 smaller copies of itself, stacking extra cells within the same column (column height can grow from 3 up to 12). More stacked copies increase the number of active ways for that spin, from the base 27 up to the printed maximum of 1,728. Always active; not player-triggered, not tied to any specific symbol type.

Base Game Modifier multiplier_reel
Multiplier Reel

A static panel to the right of the 3 game reels, always showing three of five possible values (X1, X2, X3, X6, X9) stacked vertically. All wins on every spin, winning or not, are multiplied by the multiplier reel. Each value also has a fixed colour, but the digit text is always printed and legible.

Other jackpot_race
Jackpot Race

Separate network jackpot denominated in real Euros (different unit from the demo-play currency), funded by 1.00% of qualifying bets (minimum qualifying bet 0.10 in player currency). Three phases: Accumulation (pool grows from a floor of 1,000 EUR, ticker shows current pool amount), Race (5-minute window once triggered, jackpot is guaranteed to pay before it ends, ticker counts down), and Payout (bets placed closest to the trigger moment are assigned finish positions and paid from the pool: position 1 = 50%, position 2 = 30%, position 3 = 10%, two position-4 places = 5% each; pool then resets to 1,000 EUR). Jackpot RTP is 1.00%, printed and calculated separately from the 96.81% base game RTP -- the two are not summed. By the game's own design, the jackpot cannot be won during fun-play/demo mode.

Jackpot

Type: Progressive
Jackpot Race position 1 (1 place, 50%)
Progressive
Unknown
Jackpot Race position 2 (1 place, 30%)
Progressive
Unknown
Jackpot Race position 3 (1 place, 10%)
Progressive
Unknown
Jackpot Race position 4 (2 places, 5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5C1B1F base dominant 1 base
#2B0F14 base dominant 2 base
#99201B base dominant 3 base
#1B622C base dominant 4 base
#9F5B20 base dominant 5 base
#5F5E23 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Reel cell background colour is a redundant, non-essential cue: all creature symbols (Wild, Dragon, Phoenix, Tiger cub) always sit on a flat green cell, all coin symbols always sit on a flat purple cell, but the two categories are also fully distinguishable by their artwork (an animal illustration versus a round coin icon) without relying on colour.
  • The five Multiplier Reel values each carry a fixed colour (X1 warm orange/tan, X2 green, X3 blue, X6 red/orange, X9 purple/magenta), but the digit text ('X1'...'X9') is always printed and legible, so reading the applied value never depends on colour perception alone.
  • Settings-panel toggle switches (Sound - Ambient, Sound - Effects, Quick Spin) show their state both by colour (green = on, grey = off) and by the physical position of the round handle (right = on, left = off), so on/off state is readable without colour perception.
  • Bottom control-bar buttons are differentiated by icon shape (coins-with-hand for Bet Max, triangle for Spin, loop-arrow for Auto Play, plain +/- signs for Bet Level and Coin) on dark green or gold circular buttons, rather than by colour alone.
Screen Reader
  • The game grid is not a fixed 3x3: only the resting state has 3 rows per reel. The Splitting Symbol Feature can grow any of the 3 columns up to 12 stacked cells after the reels land, so a summary should describe '3 reels, height variable up to 12 via the Splitting Symbol Feature' rather than reading one fixed row count.
  • Bottom control bar, left to right: Paytable info button, Bet total pill, Bet Level -/+ control, Bet Max button, Spin button, Auto Play button, Coin denomination -/+ control, Balance pill. A separate thin service strip below repeats Balance and Bet, adds a live clock, quick-spin toggle, fullscreen toggle, sound toggle and the Habanero wordmark.
  • Paytable is a 5-page illustrated booklet (High Win Symbols, Low Win Symbols, Splitting Symbol Feature, Multiplier Reel, Other Rules). The separate in-game Help is a 13-page scrolling plain-text screen: interface glossary, Auto Play, Game Menu/Settings, Disconnection Policy, Jackpot Race rules, and RTP/build stamps.
Motor Accessibility
  • Autoplay dialog offers 6 fixed spin-count buttons (10/20/30/50/100/500) plus two optional numeric stop conditions (balance decrease, single win threshold); no free-text spin-count entry is required, and autoplay always stops if a jackpot is won.
  • Bet Level is a discrete 5-position control (1, 2, 5, 7, 10; non-consecutive) and Coin denomination is an 11-position control (0.01 to 20); a single Bet Max button jumps both to their ceiling in one action, and every control is operated purely by +/- clicks, with no drag or slider gesture required.
Hearing Accessibility
  • All game outcomes observed (spins, wins, the Splitting Symbol Feature, Multiplier Reel value, and Jackpot Race ticker phase changes) are conveyed through on-screen visuals and printed text; no information identified in the captured screens is carried by audio alone. Sound (Ambient/Effects) is togglable separately from gameplay in Settings.
Low Vision
  • Paytable payout values are printed as large, clear digits next to each symbol's illustration, at a fixed reference bet shown in the same frame's bottom bar (‡4.50 for this capture).
  • Win amounts are shown twice per round: as a large decorative 3-D numeral overlay directly on the reels, and again in plain, smaller text in the bottom service strip ('BET x.xx WIN x.xx').

Media & assets

6 files · 6 types
28 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game (3x3 resting grid, control bar, Jackpot Race ticker), Settings panel, Autoplay dialog, min-bet and max-bet forced states, and two real win rounds with the Splitting Symbol Feature visibly active.
Full 5-page paytable booklet (High Win Symbols, Low Win Symbols, Splitting Symbol Feature, Multiplier Reel, Other Rules) and the full 13-page in-game Help screen, scrolled to exhaustion.
No overall max-win multiplier is printed anywhere in-game (neither the paytable booklet nor the 13-page Help screen states one). The provider's own game-catalogue page advertises 'Max Multiplier x3,856', but that number is not sourced from the game itself or from any captured screen, so it is left uncaptured here rather than taken on trust.
A Jackpot Race win screen could not be captured: the game's own rules state jackpots cannot be won during fun-play/demo mode. This is a structural limitation of the demo, not a missed capture; the ticker's Accumulation, Race and Payout-wait phases were all observed instead.
On a still frame showing both the Splitting Symbol Feature and the Multiplier Reel active at once, it was not possible to isolate arithmetically which single one of the three simultaneously displayed multiplier values (e.g. X2/X3/X6) applied to the printed win.
The Jackpot Race payout table prints 'Position 1 (1 place) 50%, Position 2 (1 place) 30%, Position 3 (1 place) 10%, Position 4 (2 places) 5%' without saying in words whether that 5% is per place or shared. Arithmetic settles it: 50 + 30 + 10 + 5 + 5 = 100% exactly, whereas sharing 5% across the two places would distribute only 95% of the pool. The prize is therefore 5% to EACH of the two fourth places.

Ask AI about Legendary Beasts

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Legendary Beasts play? Keep it simple.

Passive feature that can trigger after the reels land, on any spin: any symbol may split into 2 or 4 smaller copies of itself, stacking extra cells within the same column (column height can grow from 3 up to 12). More stacked copies increase the number of active ways for that spin, from the base 27 up to the printed maximum of 1,728. Always active; not player-triggered, not tied to any specific symbol type.

RTP 96.81%Low volatilitydemo ✓

From the verified capture of 08 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Legendary Beasts vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/legendary-beasts-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/legendary-beasts-b29/
{
  "game": {
    "name": "Legendary Beasts",
    "provider": "Habanero",
    "theme": "East-Asian / Chinese mythological creatures. The three visible 'high win' animal symbols are a dragon, a phoenix and a tiger cub -- three of the four traditional Chinese celestial guardian beasts (the fourth, the Black Tortoise, is not present; its role as an all-substituting symbol is instead filled by the WILD medallion).",
    "art_style": "Flat-shaded 2D vector cartoon illustration with thick dark/gold outlines and cel-shaded (not photorealistic) rendering; cute, rounded, chibi-style character proportions (the dragon, phoenix and tiger are drawn as small, big-eyed, plush-toy-like baby creatures rather than fierce/realistic beasts). Bright, saturated jewel-tone palette (jade green, gold, red, purple, orange) with soft painterly gradients on backgrounds but flat, poster-like colour fills on the symbol artwork itself. Warm late-afternoon/dusk lighting on the background village scene (no neon, no dark/dramatic horror tone). Straight-on, front-facing camera view of the reels (no isometric or side perspective). Overall mood is cheerful, family-friendly, casual-mobile-game styling, not cinematic or gritty.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800) covering base game, the 13-page in-game Help screen, the 5-page paytable booklet, settings, autoplay, two real win rounds and two forced min/max-bet states, plus OCR ground truth and zoomed crops of the paytable icons.",
    "method_notes": "Numbers are taken verbatim from the in-game Help screen (rules_p1..p13, an HTML overlay, machine-read) and the paytable booklet (paytable_p1..p5). Where a number could not be isolated with certainty from a single frame (e.g. which one of three simultaneously-shown multiplier values applied to a specific win) it is left out and explained in 'unreadable_or_uncertain' / 'payout_basis' rather than guessed.",
    "language": "English"
  },

  "color_palette": {
    "outer_frame": "Ornate red-lacquer and gold East-Asian temple-gate style frame running around the whole play area, with swirling gold cloud/scroll ornaments and small dragon-head-style finials at the corners.",
    "background_scene": "A stylised Chinese village of red timber buildings with green tiled pagoda roofs, seen at dusk under a warm orange-to-tan gradient sky; stone steps are visible at the bottom-left and bottom-right edges beyond the frame.",
    "title_banner": "Top-center dark maroon/brown scroll-shaped banner with 'LEGENDARY BEASTS' in large red 3-D letters outlined in gold, gold curled ornaments at both ends of the scroll.",
    "jackpot_ticker": "Top-right gold-framed rectangular badge, green text 'Jackpot Race™' on a dark background, with a second line underneath (in white/gold) showing either a Euro amount, a countdown timer, or the word 'Race' depending on the current phase (see 'jackpot_race').",
    "reel_cell_backgrounds": "Two distinct cell-background colours are used consistently and map to symbol CATEGORY, not to random chance -- this is an important non-color, shape-based cue: cells holding an animal/creature symbol (Wild, Dragon, Phoenix, Tiger) have a FLAT GREEN background; cells holding a coin symbol (the three low-paying coins) have a FLAT PURPLE/violet background. Each cell also has a thin gold border.",
    "multiplier_reel_panel": "Separate narrow vertical panel to the right of the 3 game reels, black at the very top fading into a dark maroon/red radial glow toward the center, with a thin gold-and-red frame matching the main border.",
    "bottom_bars": "Main control bar: dark red/maroon rounded pill shapes with gold text and gold circular buttons. Secondary service strip (very bottom edge of the browser frame): near-black translucent bar with white/grey text and white icon glyphs.",
    "accent_colors": "Gold (frame, headings, buttons), red (title banner, frame lacquer), jade/emerald green (symbol cell backgrounds, one coin symbol, one multiplier value, active/on toggle switches), purple/violet (coin-symbol cell backgrounds, WILD text, one multiplier value, one coin symbol accent), orange (phoenix, tiger, background sky, one multiplier value).",
    "multiplier_value_colors": "Each of the 5 possible multiplier values has its own fixed colour, so colour is a REDUNDANT (not sole) cue on top of the printed digit: X1 = warm orange/tan, X2 = green (teal-green gradient), X3 = blue (cyan-blue gradient), X6 = red/orange gradient, X9 = purple/magenta gradient. The digit itself ('X1'...'X9') is always legible text, so colour-blind users are not dependent on the colour."
  },

  "layout_and_frame": {
    "overall": "A 3-column (3-reel) game grid sits left-of-center inside the ornate red/gold frame; immediately to its right, still inside the same frame, is the separate narrow 'Multiplier Reel' panel (see below). The frame, title banner and Jackpot Race ticker never move or change layout across the observed screens; only their internal text/values change.",
    "title_banner_position": "Top-center, overlapping the top edge of the frame.",
    "jackpot_ticker_position": "Top-right corner, overlapping the top edge of the frame, to the right of the title banner.",
    "provider_wordmark": "'HABANERO' printed in small white capital letters at the bottom-right corner of the screen, inside the thin dark service strip below the main control bar (verified crop roughly x:1150-1280, y:775-800 on base_game.png)."
  },

  "grid_and_reels": {
    "mechanic_label": "variable_ways (Habanero calls the underlying mechanic 'Splitting Symbol Feature')",
    "reel_count": 3,
    "base_column_heights": [3, 3, 3],
    "maximum_column_heights": [12, 12, 12],
    "ways_range": "27 to 1,728 ways, PRINTED verbatim in the booklet (paytable_p5.png, 'Other Rules' page): 'Play 27 - 1,728 ways fixed', and in the Help screen (rules_p1.png): 'Ways are fixed at 27 - 1,728 with total bet in coins fixed at 9.' Arithmetic check: 27 = 3x3x3 (base grid), 1,728 = 12x12x12 (fully split grid) -- both are consistent with the printed base/maximum column heights.",
    "how_it_works_for_a_screen_reader_user": "This is NOT a growing physical reel. Each of the 3 columns independently keeps its normal 3-symbol height MOST of the time. After the reels stop, the 'Splitting Symbol Feature' can make any landed symbol split into either 2 or 4 smaller copies of itself, and those copies occupy additional stacked cells inside that SAME column for that spin only -- the column temporarily shows more, smaller symbol tiles rather than the whole barrel growing taller. This changes how many 'ways' are active on that spin (more stacked copies in a column multiply into more possible left-to-right combinations), but the outer game frame and the 3-column layout of the screen never change size.",
    "evidence_frames": {
      "no_split_example": "base_game.png -- plain 3x3 grid, one symbol per cell, no splitting visible.",
      "partial_split_example": "base_game_split4.png -- column 1 (originally a brown coin) is split into 2 small stacked copies plus 2 unsplit large coin cells beneath (column height 4); column 2 (blue/silver coin) is NOT split (height 3, its normal size); column 3 (green coin) is split into 4 small stacked copies beneath one larger coin cell (column height 5). This is a single-spin snapshot -- the exact split pattern is random and not a fixed layout property of the game.",
      "win_with_split_example": "win_screen.png -- columns 1 and 3 both show a green coin split into 2 copies each while a WILD medallion occupies column 2, row 3, on the winning spin that paid a total of ‡9.00 at ‡4.50 bet."
    },
    "rows_field_note": "Because column height varies per spin from 3 to 12, there is no single fixed 'rows' count for this game; a screen-reader summary should describe the game as 3 reels with a height that can expand up to 12 symbols per reel via the Splitting Symbol Feature, rather than quoting one row number."
  },

  "multiplier_reel": {
    "location": "A separate, narrow panel immediately to the right of the 3 game-reel columns, inside the same outer frame. It is a static display, not a spinning reel with visible motion in the captured frames.",
    "possible_values": "X1, X2, X3, X6 or X9 -- printed verbatim on paytable_p4.png ('The multiplier reel can land on X1 X2 X3 X6 or X9'). This 'up to 9x' figure is a DIRECTLY PRINTED game rule, not a derived/marketing number.",
    "display_behaviour": "Three of the five possible values are shown stacked vertically at any one time (observed combinations across frames: X9/X1/X2, X2/X3/X6). Small gold triangular/diamond markers point inward at the MIDDLE of the three visible values from both the left and right edges of the panel, visually similar to a payline pointer on a reel. NOTE: the booklet text does not explicitly state that only the middle value is 'the' applied multiplier, and on the one frame available with an active split feature AND an active multiplier (win_screen.png) it was not possible to isolate arithmetically which single value produced the printed win -- see 'payout_basis' below. This visual detail is reported as an observation, not as a confirmed rule.",
    "effect": "Printed verbatim on paytable_p4.png: 'All wins are multiplied by the multiplier reel.' This applies to every spin, winning or not, not only to a bonus/feature round.",
    "color_note": "Each value also has a fixed colour (see color_palette.multiplier_value_colors) but the digit text is always present and legible, so this is not a colour-only cue."
  },

  "symbols": {
    "note": "Because the grid is only 3 reels wide, the ONLY payout tier the paytable prints for every symbol is '3 of a kind' (leftmost-through-3rd-reel) -- there is structurally no 4-of-a-kind or 5-of-a-kind tier in this game, since there are only 3 reels. This is a property of the reel count, not a gap in the documentation. All values below are printed in the demo currency (‡) at the paytable's own displayed bet of ‡4.50 (paytable_bet_anchor), confirmed by the 'BET ‡.4.50' readout visible in the bottom bar of paytable_p1.png itself.",
    "wild": {
      "name": "WILD",
      "appearance": "A circular jade/turquoise medallion with an ornate gold flourish/leaf trim (green wing-like shapes at top and bottom), four small round gemstones at the cardinal points (a pale blue/white gem at top, a cyan gem below it, an orange gem and a golden-yellow gem at the bottom), with the word 'WILD' written across the center in large purple-to-blue 3-D letters with a gold outline.",
      "cell_background": "green (same as the animal symbols)",
      "payout_3": "‡25.00 -- the single highest-paying symbol in the game",
      "rule": "Printed on paytable_p1.png: 'symbol substitutes for all symbols.' No exclusions are printed (there is no scatter/bonus symbol in this game for it to be excluded from)."
    },
    "high_value": [
      {
        "name": "Dragon",
        "appearance": "A small, cartoonish green-and-yellow Chinese dragon with an open red mouth showing white fangs, a golden-orange flame-like mane and spine ridges, and a coiled green scaled body/tail.",
        "cell_background": "green",
        "payout_3": "‡7.50"
      },
      {
        "name": "Phoenix",
        "appearance": "A fiery orange/yellow phoenix-like bird with flame-shaped wing and tail feathers, a dark purple beak, purple eyes and small purple clawed feet/wings.",
        "cell_background": "green",
        "payout_3": "‡4.50"
      },
      {
        "name": "Tiger cub",
        "appearance": "An orange tiger cub with a cream-white belly and muzzle, dark brown/black tiger stripes on the head, back and tail, standing in a playful pose with one paw raised.",
        "cell_background": "green",
        "payout_3": "‡3.00"
      }
    ],
    "low_value": [
      {
        "name": "Green jade coin",
        "appearance": "A round gold-rimmed coin with a green jade-textured face and a gold diamond-shaped cut-out hole in the center.",
        "cell_background": "purple",
        "payout_3": "‡1.50"
      },
      {
        "name": "Silver/blue coin",
        "appearance": "A round coin with a segmented silver rim, four blue triangular inlay panels, and a silver diamond-shaped cut-out hole in the center.",
        "cell_background": "purple",
        "payout_3": "‡1.00"
      },
      {
        "name": "Bronze coin",
        "appearance": "A plain round bronze/copper coin styled like a traditional Chinese cash coin, with a plain diamond-shaped cut-out hole in the center.",
        "cell_background": "purple",
        "payout_3": "‡0.50"
      }
    ],
    "no_scatter_or_bonus_symbol": "Reviewed all 5 paytable-booklet pages and all 13 Help-screen pages: no symbol is labelled Scatter/Bonus, and no free-spins trigger is described anywhere. See 'anomalies' below."
  },

  "features": {
    "splitting_symbol_feature": {
      "name": "Splitting Symbol Feature",
      "trigger": "Printed on paytable_p3.png: 'The Splitting Symbol Feature can trigger after the reels have landed for any game' -- i.e. it is a passive, always-possible post-landing event on every spin, not something the player activates and not tied to any specific symbol type.",
      "effect": "Printed on paytable_p3.png: 'Any symbol can split into either 2 or 4 symbols and count as additional symbols on the reel', illustrated with a dragon symbol splitting into either a 1x2 or a 2x2 arrangement of smaller dragon copies.",
      "practical_effect_on_ways": "More stacked copies of a symbol in a column increase the number of active 'ways' for that spin (from the base 27 up to the printed maximum of 1,728); see 'grid_and_reels'.",
      "evidence": ["base_game_split4.png (no win, 2-way and 4-way splits visible in different columns simultaneously)", "win_screen.png (2-way splits in columns 1 and 3 on a winning spin)"]
    },
    "multiplier_reel_feature": {
      "name": "Multiplier Reel",
      "see": "documented in the top-level 'multiplier_reel' section -- it is a permanent modifier active on every spin, not a bonus round."
    },
    "jackpot_race": {
      "name": "Jackpot Race™",
      "currency_note": "The jackpot pool is denominated in REAL Euros (€), a different unit from the demo play-money symbol (‡) used for the player's own balance and bets. This is printed explicitly and is not a labelling mistake.",
      "contribution": "Printed on rules_p13.png: '1.000% of the bet is contributed to JACKPOT RACE™.' Minimum qualifying bet: ‡0.10 (rules_p12.png).",
      "phases": {
        "accumulation": "The pool starts at €1,000.00 (rules_p9.png) and grows with a portion of every qualifying bet placed by any player on this jackpot. The jackpot cannot be triggered during this phase. The ticker in this phase shows the current pool amount, e.g. '€4,163.23' (settings.png, autoplay.png, win_screen.png, base_game_split4.png).",
        "race": "Once triggered, a 5-minute Race Phase begins; the jackpot is GUARANTEED to trigger again before the Race Phase ends. The ticker in this phase shows a countdown, observed as 'm 16s' and '26s' (base_game.png, base_game_way_payout.png).",
        "payout": "When the jackpot triggers during the Race Phase, players who placed a bet closest to that trigger moment are assigned finish positions and paid from the printed Payout Table (rules_p10/p11.png): Position 1 (1 place) = 50%, Position 2 (1 place) = 30%, Position 3 (1 place) = 10%, Position 4 (2 places) = 5% (percentage exactly as printed per row; the table does not clarify whether the 5% on the last row is per place or split across the 2 places). After all positions are paid, the pool resets to €1,000.00 and Accumulation restarts. The ticker after a Payout Phase was observed showing a wait message, e.g. 'in 23h 32m 40s' (win_screen_2.png) and a truncated 'Race star[ting]...' message (base_game_maxbet.png, base_game_minbet.png)."
      },
      "rtp": "1.00%, printed SEPARATELY from the main game RTP (rules_p13.png: 'The theoretical RTP for JACKPOT RACE™ is 1.00%'). Do not add this to the 96.81% game RTP.",
      "not_winnable_in_demo": "Printed verbatim on rules_p13.png: 'Jackpots cannot be won during Fun Play or Bonus Play.' No jackpot win screen exists in this capture set, and by the game's own design none can ever be captured in a fun-play demo session -- this is a structural limitation of the game/mode, not a missed capture.",
      "unpaid_places": "'Unpaid places are rolled over to the next event. If there is no event scheduled, the rolled over amount is retained by the Casino' (rules_p11.png)."
    },
    "no_free_spins_no_scatter_no_bonus_buy": "Confirmed by visual review of all 5 paytable-booklet pages and all 13 Help pages: no Scatter/Bonus symbol exists, no Free Spins/Free Games section exists, and no 'Buy Feature'/'Buy Bonus' control exists anywhere in the bottom bar or booklet. The base game plus its two always-on modifiers (Splitting Symbol Feature and Multiplier Reel) are the entire game loop; there is no separate bonus round."
  },

  "payout_basis": {
    "value": "other (no single-symbol 'per line' or 'per way' stake unit exists in this game)",
    "why": "Printed verbatim on the Help screen (rules_p1.png): 'Ways are fixed at 27 - 1,728 with total bet in coins fixed at 9.' The cost of a spin (9 coins) does NOT change no matter how many ways are active on that spin (27 up to 1,728), so there is no such thing as a 'stake per way'. The paytable additionally states the payout values are 'displayed in the player currency as the win value based on the selected bet' (rules_p1.png) -- i.e. the whole paytable is printed in currency at whatever the CURRENT total bet happens to be, not as a multiplier.",
    "paytable_bet_anchor": "‡4.50, read directly off the bottom bar of the paytable_p1.png frame itself (BET ‡4.50).",
    "single_tier_measurement_frame": {
      "frame": "win_screen.png",
      "printed_win": 9.0,
      "total_bet": 4.5,
      "ways_active_this_spin": 4,
      "tier_value": null,
      "why_tier_value_is_left_empty": "On this frame the Splitting Symbol Feature (columns 1 and 3 each split into 2 copies of the green coin) AND the Multiplier Reel (X2/X3/X6 all visible at once) are both active simultaneously. The printed ‡.9.00 total is already the product of (number of ways) x (one coin's base tier value) x (whichever multiplier applied), and a single static frame does not reveal which of the three visible multiplier values was actually used for which portion of the win. A companion frame of the same round a moment later (base_game_way_payout.png) shows a '4.50' overlay above the single winning path in column 3, which equals the printed 3-of-a-kind green-coin tier (‡1.50, from paytable_p2.png) multiplied by X3 -- this supports the currency-printing rule but is still not a clean, modifier-free tier value, so it is intentionally not filled in as a formal 'tier_value' number."
    }
  },

  "bets_and_limits": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": "A FIXED, NON-consecutive set of exactly five choices: 1, 2, 5, 7 and 10 -- printed verbatim on rules_p1.png ('Bet level can be selected as 1, 2, 5, 7 & 10'). This is important for a screen-reader user: it is NOT a 1-to-10 range with ten steps, it is exactly five selectable levels, and intermediate values such as 3, 4, 6, 8 or 9 do not exist.",
    "total_bet_formula": "Total bet in coins = 9 (fixed) x Bet Level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {"coins": 9, "currency": "‡0.09", "how_verified": "Bet Level set to its minimum (1) and Coin set to its minimum (0.01) via the on-screen +/- buttons; base_game_minbet.png shows 'BET ‡0.09'. Matches the Help screen's printed 'Minimum total bet in player currency is ‡0.09' (rules_p1.png)."},
    "max_bet": {"coins": 90, "currency": "‡1,800.00", "how_verified": "The BET MAX button alone only raises Bet Level to 10 at whatever coin denomination was already selected; the Coin denomination has to be raised separately to its maximum (20) to reach the true ceiling. base_game_maxbet.png shows 'Bet Level 10' and 'Coin 20' giving 'BET ‡1,800.00'. Matches the Help screen's printed 'Maximum total bet in player currency is ‡1,800.00' (rules_p1.png)."},
    "demo_starting_balance": "‡2,000.00"
  },

  "rtp_and_fairness": {
    "game_rtp_percent": 96.81,
    "source": "rules_p13.png (Help screen, 'Return To Player (RTP)' section): 'The theoretical RTP for Legendary Beasts is 96.81%'",
    "jackpot_rtp_percent": 1.0,
    "jackpot_rtp_note": "Printed and calculated SEPARATELY from the game RTP above -- do not sum the two figures.",
    "rtp_calculation_method": "Printed on rules_p13.png: 'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise)' and 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "fairness_disclosures": [
      "'In the event of any malfunction, all game bets and payouts are rendered void.' (rules_p1.png, and repeated in the footer of every paytable-booklet page)",
      "'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.' (rules_p1.png)",
      "Disconnection Policy (rules_p8/p9.png): if a disconnection happens before a new game starts, no funds are removed; if it happens after the bet is placed and Spin pressed, the server-determined result is not shown live but can be viewed later in the player's detailed game history, and the Gamble option (if any) becomes unavailable for that round; unresolved games are forfeited after 15 days."
    ]
  },

  "build_stamps_not_release_date": {
    "warning": "None of the following numbers is a game release date -- they are build/version stamps of this specific software deployment, kept here only for completeness.",
    "help_screen_file_date": "2026/08/17 07:32:50 (UTC) (rules_p13.png, 'File Date')",
    "booklet_last_modified": "2026/02/03 20:05:16 (UTC), printed in the footer of every paytable-booklet page (e.g. paytable_p1.png) -- note this DIFFERS from the Help screen's File Date above by about 6 months, confirming neither is a reliable release date.",
    "client_version": "1.1.23117.592",
    "server_version": "5.1.10808.424",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325"
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "title_banner": "Top-center dark maroon scroll banner, 'LEGENDARY BEASTS' in red 3-D gold-outlined letters.",
      "jackpot_ticker": "Top-right gold badge 'Jackpot Race™' with a phase-dependent second line (see 'jackpot_race').",
      "reel_area": "3 columns of symbol cells (green background for creature symbols, purple background for coin symbols), each cell bordered in gold, inside the ornate red/gold frame; the separate Multiplier Reel panel is immediately to the right showing 3 stacked coloured values.",
      "background": "Warm dusk-lit Chinese village with green pagoda roofs, visible beyond the frame on both sides.",
      "bottom_control_bar_left_to_right": [
        "Round gold 'i' button (green circle, gold 'i') -- opens the paytable booklet",
        "Green pill 'Bet' showing the total bet in currency (e.g. ‡4.50) with the label 'Bet' beneath",
        "Bet Level control: round gold '-' button, the current level number, round gold '+' button, labelled 'Bet Level' beneath",
        "Round gold button showing a stack of coins with a hand/thumb icon -- this is BET MAX (per rules_p4.png icon list: 'Sets the lines and bet level to the respective maximum values...')",
        "Large central green triangular SPIN button",
        "Round green button with a circular/looping arrow icon -- AUTO PLAY (opens the autoplay dialog)",
        "Coin denomination control: round gold '-' button, the current coin value, round gold '+' button, labelled 'Coin' beneath",
        "Green pill 'Balance' showing the current balance in currency, labelled 'Balance' beneath"
      ],
      "service_strip_below_main_bar": "Thin dark translucent bar: gear/cog icon (bottom-left, opens the Game Menu) next to the word 'BALANCE' and its value, then 'BET' and its value in the center, a live clock (e.g. '8:16'), a lightning-bolt icon (quick/fast spin toggle), a diamond-arrows icon (fullscreen toggle), a speaker icon (sound toggle), and the white 'HABANERO' provider wordmark at the far right.",
      "color_blind_notes": "All bottom-bar controls are gold/white glyphs on dark green or gold circular buttons, differentiated by ICON SHAPE (coins+hand, triangle, loop arrow, +/- signs) rather than colour alone. The two reel-cell background colours (green vs purple) are a redundant cue on top of completely different artwork (an animal illustration vs. a round coin icon), so they remain distinguishable even without color perception."
    },

    "settings": {
      "type": "settings",
      "trigger": "Opened via the gear/cog icon in the bottom service strip.",
      "layout": "A dark, semi-transparent rounded panel appears bottom-left over the dimmed game.",
      "left_column": "'?' icon with the label 'Help' (top) and a controller-like icon with the label 'More Games!' (bottom).",
      "right_column_toggles": [
        "'Sound - Ambient' -- green pill toggle switch, shown ON (handle to the right)",
        "'Sound - Effects' -- green pill toggle switch, shown ON (handle to the right)",
        "'Quick Spin' -- grey pill toggle switch, shown OFF (handle to the left)"
      ],
      "color_blind_notes": "Each toggle's state is shown BOTH by colour (green=on / grey=off) AND by the physical position of the round handle (right=on / left=off), so switch state is readable without colour perception."
    },

    "autoplay": {
      "type": "autoplay",
      "trigger": "Opened via the round green loop-arrow AUTO PLAY button in the main control bar.",
      "layout": "A black modal dialog centered over the dimmed game.",
      "heading": "'Number Of Spins'",
      "spin_count_options": "Six selectable numeric buttons: 10, 20, 30, 50, 100, 500 -- in the captured frame '50' is selected (shown with a white/highlighted background, the rest dark).",
      "stop_conditions_section": "'Stop Auto Play:' heading, with two optional numeric input fields (both empty/placeholder in the capture): 'If balance decreases by' and 'If a single win exceeds', each prefixed with the '‡' currency symbol.",
      "jackpot_note": "'Auto Play will stop if a jackpot is won.' printed beneath the stop-condition fields.",
      "cost_summary_bar": "A dark bar showing the arithmetic of the choice, e.g. '‡4.50 x 50 spins = ‡225.00' with the total highlighted in red/orange.",
      "action_buttons": "'Cancel' (dark button, white border/text) and 'Start Auto Play' (green pill button with a small white play-triangle icon) side by side at the bottom.",
      "color_blind_notes": "The selected spin-count option is distinguished by a filled white background versus the dark background of the other options (shape/fill, not colour-hue), and the two action buttons are also labelled with full text, not colour alone."
    },

    "win_screen_examples": [
      {
        "file": "win_screen.png",
        "content": "A round with a total win of ‡9.00 at a ‡4.50 bet (balance rose from ‡2,000.00 to ‡2,004.50, shown in the bottom service strip as 'BET ‡4.50 WIN ‡9.00'). The Splitting Symbol Feature is visible (columns 1 and 3 both show a green coin split into 2 stacked copies), a WILD medallion sits in column 2, and the Multiplier Reel shows X2/X3/X6."
      },
      {
        "file": "win_screen_2.png",
        "content": "A larger overlaid win amount '7.59' is printed in big pale-teal 3-D numerals directly over the reels, with animated gold coin sprites falling around it. The win came from two WILD medallions landing side by side (columns 2 and 3, each split into 2 stacked copies, both showing 'WILD' text), with tiger cubs filling column 1. Balance shown as ‡1,964.00 at a ‡4.50 bet. The Jackpot Race ticker in this frame reads 'in 23h 32m 40s', i.e. captured shortly after a Payout Phase completed and before the next Accumulation countdown resumed its normal display."
      },
      {
        "file": "base_game_way_payout.png",
        "content": "A follow-up moment of the SAME round as win_screen.png: the per-way payout for the single winning combination in column 3 is printed as a large decorative overlay reading '4.50' directly above that column (equal to the green coin's printed 3-of-a-kind tier of ‡1.50 multiplied by the X3 multiplier value visible on the Multiplier Reel at that moment), while the service strip still shows the round's total 'WIN ‡9.00'. This still-frame text is stylised and was not machine-OCR-readable; it was read visually."
      }
    ],

    "base_game_split4": {
      "type": "base_game",
      "content": "A non-winning spin (no 'WIN' text in the service strip) showing the Splitting Symbol Feature active in two of the three columns at once: column 1 (originally a brown coin) split into 2 stacked small copies plus 2 further unsplit coin cells beneath (4 cells total in that column for this spin); column 2 (blue/silver coin) unchanged at its normal 3-cell height; column 3 (originally a green coin) split into 4 small stacked copies beneath one larger coin cell (5 cells total). The Multiplier Reel shows X9/X1/X2."
    },

    "base_game_maxbet": {
      "type": "base_game",
      "content": "Bet forced to its ceiling: Bet Level 10, Coin denomination 20, giving 'BET ‡1,800.00' (balance ‡1,982.50 shown after the max-bet spin). The Jackpot Race ticker reads a truncated 'Race star[...]', i.e. a Race-Phase-starting message."
    },

    "base_game_minbet": {
      "type": "base_game",
      "content": "Bet forced to its floor: Bet Level 1, Coin denomination 0.01, giving 'BET ‡0.09'. Same truncated Jackpot Race 'Race star[...]' ticker text as the max-bet frame (both captured back-to-back while probing the bet extremes)."
    },

    "paytable_booklet": {
      "type": "paytable / rules",
      "pagination": "5 pages, navigated with a left triangle (previous), a center house/home icon (closes the booklet back to the game) and a right triangle (next); 5 small dot indicators along the bottom show page position (the current page is highlighted pale yellow, the rest dark red). Pressing 'next' on page 5 wraps back to page 1, confirming all 5 pages were captured.",
      "footer_on_every_page": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 20:05:16 (UTC)'",
      "page_1_high_win_symbols": "Heading 'High Win Symbols'. Shows WILD (‡25 for 3), Dragon (‡7.50 for 3), Phoenix (‡4.50 for 3), Tiger cub (‡3 for 3), and the line 'symbol substitutes for all symbols' next to a small WILD icon. Bottom bar of this page itself reads 'BET ‡4.50', which is the paytable_bet_anchor.",
      "page_2_low_win_symbols": "Heading 'Low Win Symbols'. Shows the green jade coin (‡1.50 for 3), the silver/blue coin (‡1 for 3), the bronze coin (‡0.50 for 3), and the same WILD substitution line.",
      "page_3_splitting_symbol_feature": "Heading 'Splitting Symbol Feature'. Full text: 'The Splitting Symbol Feature can trigger after the reels have landed for any game' and 'Any symbol can split into either 2 or 4 symbols and count as additional symbols on the reel', illustrated with a dragon icon splitting into a 1x2 or 2x2 arrangement.",
      "page_4_multiplier_reel": "Heading 'Multiplier Reel'. Full text: 'The multiplier reel can land on X1 X2 X3 X6 or X9' and 'All wins are multiplied by the multiplier reel.'",
      "page_5_other_rules": "Heading 'Other Rules'. Full text: 'Play 27 - 1,728 ways fixed', 'Play for ‡4.50', 'Ways pay if in succession from the leftmost reel to the right', 'Wins on different ways are added', 'Longest combination win only on each way.'"
    },

    "help_screen_13_pages": {
      "type": "rules",
      "access": "Opened via the '?'/Help entry inside the gear-icon Game Menu overlay (settings.png); rendered as plain scrollable HTML text on a black background, unlike the illustrated paytable booklet.",
      "scroll_method": "One continuous vertical scroll (a single section, no side tabs), captured to the bottom in 13 overlapping screenshot pages (rules_p1.png .. rules_p13.png); confirmed exhausted (last page ends at the Jackpot Version hash with nothing further below).",
      "content_summary": [
        "p1: play-money disclaimer, coin denomination list, ways range and fixed 9-coin cost, bet level list, min/max bet in coins and currency, malfunction/server-authority clauses.",
        "p2-p6: 'Game Interface' -- definitions of BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN +/-, BET LEVEL +/-, and every control-bar icon (Pay Table, Spin, Skip, Stop, BET MAX, AUTO PLAY, fullscreen, sound, quick/turbo spin, Game Menu gear).",
        "p6-p7: 'Pay Table Interface' (prev/next/home icons) and 'Auto Play' (number of spins, two stop-on-balance/win conditions).",
        "p7-p8: 'Game Menu' (How to Play) and 'Game Settings' (Quick Spin, Volume).",
        "p8-p9: 'Disconnection Policy', both the general policy and the game-specific 'Legendary Beasts' policy (pre-bet vs. post-bet disconnection handling, 15-day forfeiture rule).",
        "p9-p12: 'Jackpots' -- full Jackpot Race™ rules: Accumulation Phase, Race Phase, Payout Phase, Payout Table, contribution rate, minimum qualifying bet, 'View past results' link, general jackpot rules (no ceiling, random trigger, rounding, currency conversion via openexchangerates.org), Jackpot Disconnection Policy, and the explicit 'Jackpots cannot be won during Fun Play or Bonus Play.'",
        "p12-p13: 'Return To Player (RTP)' section (96.81% game RTP, 1.00% Jackpot Race RTP, calculation methodology) and the build stamps (File Date, Client/Server/RNG/Jackpot Version numbers and hashes)."
      ]
    }
  },

  "anomalies_or_notable_observations": [
    {
      "observation": "The game has no free spins feature, no scatter symbol, and no bonus-buy control of any kind -- unusual relative to most video slots, but explicitly confirmed rather than assumed.",
      "evidence": [
        "Visual review of all 5 paytable-booklet pages: only 4 paying symbols (Wild, Dragon, Phoenix, Tiger) plus 3 coins are shown; no symbol carries a 'Scatter' or 'Bonus' label.",
        "Visual review of all 13 Help-screen pages: section headings run Game Interface -> Pay Table Interface -> Auto Play -> Game Menu -> Game Settings -> Disconnection Policy -> Jackpots -> RTP -> build stamps, with no Free Games/Scatter section anywhere.",
        "Full inventory of the bottom control bar (8 elements: info/Bet/Bet Level +-/Bet Max/Spin/Auto Play/Coin +-/Balance) contains no separate purchase/buy button."
      ]
    },
    {
      "observation": "The game's own 3-reel structure means every symbol's paytable entry has exactly one tier (3-of-a-kind); this should not be read as an incomplete paytable capture.",
      "evidence": "paytable_p1.png and paytable_p2.png each print only a single payout number per symbol, all under an implicit '3' count, with no 4- or 5-of-a-kind rows present for any symbol."
    }
  ],

  "not_captured": [
    "A Jackpot Race™ win screen -- impossible to obtain in this fun-play demo by the game's own design ('Jackpots cannot be won during Fun Play or Bonus Play', rules_p13.png), not a gap in capture effort. Multiple ticker phases were nonetheless observed: Accumulation amount (€4,163.23), Race countdown ('m 16s', '26s'), and post-payout wait ('in 23h 32m 40s', 'Race star[ting]...')."
  ],

  "unreadable_or_uncertain": [
    "Exact 3-D stylised win-amount overlays (e.g. the '4.50' in base_game_way_payout.png and the '7.59' in win_screen_2.png) are decorative custom typography on a busy background and are not reliably machine-OCR-readable; both values were confirmed by direct visual reading instead.",
    "Whether the Jackpot Race Payout Table's 'Position 4 / Places 2 / 5%' row means 5% total split across both places or 5% to EACH of the two places is not clarified anywhere in the printed text (rules_p10/p11.png) and is reported verbatim rather than interpreted.",
    "Which single value of the three simultaneously-displayed Multiplier Reel numbers is the one actually applied to a given win could not be isolated from any available still frame (see 'payout_basis'); the small gold arrow markers appear to flag the middle value, but this is a visual observation, not a confirmed rule from the text."
  ]
}

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