Lady Wolf Moon

Demo, RTP 97.09%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 04 Aug 2026
RTP 97.09%
Volatility
Max win ×4684
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

47 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lady-wolf-moon-b10/

1,000 free requests / month · sign-up required

66 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

47 demo screens
47 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 250 250 Jul Aug '25: 340 340 Aug Sep '25: 260 260 Sep Oct '25: 170 170 Oct Nov '25: 190 190 Nov Dec '25: 220 220 Dec Jan '26: 240 240 Jan Feb '26: 270 270 Feb Mar '26: 330 330 Mar Apr '26: 170 170 Apr May '26: 230 230 May Jun '26: 240 240 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇷🇴Romania 50 10 10 10 10
🇬🇧United Kingdom 20 10 10 20 40 70 40 30 50 70 20 50
🇦🇺Australia 20 10 10 10 10 10 10 10 20 10 10 10
🇭🇺Hungary 10 10 10 10 10 10 10 50
🇫🇷France 10 10 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10 10 10
🇦🇹Austria 20 20 50 70 40 10 20 10 10 10 20 10
🇨🇭Switzerland 30 30 30 30 30 30 30 30
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10 30 50
🇫🇮Finland 20 20 20 20 20 20 20 20
🇳🇱Netherlands 10 10 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10 10
🇧🇪Belgium 20 20
🇱🇺Luxembourg 20 20
🇪🇸Spain 10 10 10
🇹🇷Turkey 10 10 10
🇧🇬Bulgaria 10 10
🇨🇿Czech Republic 10 10
🇳🇴Norway 10 10
🇨🇾Cyprus 10
🇩🇰Denmark 10
🇸🇰Slovakia 10
🇸🇪Sweden 10
🇮🇹Italy 10 10 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10 10 10
🇱🇹Lithuania 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10
🇺🇸United States 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Lady Wolf Moon

Everything pulled from Lady Wolf Moon into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
47 screens captured
13 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 47 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.09% · single configuration
max_win_x ×4684
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

13 symbols
13 icons (ZIP)
WILD
WILD
Wild

pink 'lady eyes' woman's-face card; substitutes any symbol except Scatter; wins with Wild in the line are multiplied x2

MatchPayoutUnit
2x 1.00 Multiplier
3x 25.00 Multiplier
4x 250.00 Multiplier
5x 900.00 Multiplier
SCATTER
SCATTER
Scatter

glowing solid hot-pink/magenta orb; 3+ anywhere trigger 15 Free Spins, retriggerable; pays directly from total bet

MatchPayoutUnit
2x 2.00 Multiplier
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 500.00 Multiplier
Blue wolf (head)
Blue wolf (head)
High Pay

cyan/electric-blue wolf head, amber glowing eyes, black nose, on cream tile

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 12.50 Multiplier
5x 75.00 Multiplier
Ladybug
Ladybug
High Pay

red ladybug with black spots and antennae on a green leaf, dark magenta card background

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 12.50 Multiplier
5x 75.00 Multiplier
Gold coin
Gold coin
High Pay

shiny gold coin embossed with a fleur-de-lis, golden-brown tile background; no 2-of-a-kind payout printed

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Horseshoe
Horseshoe
High Pay

brown/orange horseshoe wrapped with a green vine, brown wooden tile background

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 25.00 Multiplier
Four-leaf clover
Four-leaf clover
High Pay

bright green four-leaf clover on matching green tile background

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 25.00 Multiplier
A
A
Low Pay

purple/violet letter A on a cream stone tile

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 12.50 Multiplier
K
K
Low Pay

orange/copper letter K on a cream stone tile

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 12.50 Multiplier
Q
Q
Low Pay

gold/yellow letter Q on a cream stone tile

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
J
J
Low Pay

blue letter J on a cream stone tile

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
10
10
Low Pay

pink/magenta digits '10' on a cream stone tile

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
9
9
Low Pay

green digit '9' on a cream stone tile

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed paylines, all symbols pay left-to-right from reel 1; payline wins are bet-per-line multipliers, Scatter pays directly from total bet.

Free Spins fs
Free Spins

Triggered by 3, 4 or 5 Scatter symbols anywhere; awards 15 Free Spins, all wins multiplied x3; retriggerable (live capture showed the counter extended to 30 total after a retrigger).

Bonus Mode gamble
Gamble round

Optional double-up card game after any win: guess card COLOR (Black/Red) to double the win, or exact SUIT to quadruple it; a wrong guess loses the accumulated win; capped at 1/4 of the game's max win. Live-verified: 65.73 stake -> correct Red guess -> 131.46 collected.

Colour system

extracted from frames · HEX
Export palette
#580B2F base dominant 1 base
#E8E2D7 base dominant 2 base
#251329 base dominant 3 base
#642052 base dominant 4 base
#172955 base dominant 5 base
#AA9F9A base dominant 6 base
#580932 free_spins dominant 1 free_spins
#26132A free_spins dominant 2 free_spins
#681F54 free_spins dominant 3 free_spins
#F6E3F0 free_spins dominant 4 free_spins
#27132C bonus dominant 1 bonus
#561E5A bonus dominant 2 bonus
#282753 bonus dominant 3 bonus
#570A32 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild and Scatter use a distinct hot-pink/magenta neon card-frame SHAPE, not just color, to set them apart from the plain cream-tile paying symbols. Free Spins state is signalled both by a background/tile color shift to magenta and by explicit 'Free spins: n/15' text. Checkbox states (Settings/Autoplay) use a checkmark glyph plus dimming for disabled rows, not color alone. The Gamble round's Black/Red choice is reinforced by individual suit-icon glyphs (Spade/Club under Black, Diamond/Heart under Red) so a color-blind player can use suit shape instead of color.
  • Residual risk: the 10 payline diagrams in the paytable highlight the active path using magenta-vs-grey cell coloring only, with no additional texture or outline differentiating an active cell from an inactive one - a moderate color-blind risk on that one screen.
Screen Reader
  • Bottom-bar control layout is stable across all screens: Info ('i') and Settings (gear) at far left, Balance/Total bet with a +/- stepper center-left, Autoplay ('A') and Spin (circular-arrows icon) at far right. Paytable (18 pages) and Rules (13 pages) are single continuously scrollable panels with no 'Page N/M' counter - navigation is by mouse-wheel/drag only, closed via a fixed top-right 'X'.
Motor Accessibility
  • Bet adjustment uses a small up/down triangle stepper, with the '+' confirmed visually disabled once the 20.00 FUN ceiling is reached. Spacebar can trigger spins as an alternative to precise pointer clicks. Autoplay with configurable stop conditions (on any win / bonus won / win exceeds / balance up / balance down) reduces the number of manual actions required.
Hearing Accessibility
  • No audio-only information was observed; Music and Sound FX are purely decorative toggles. All game state (win amounts, free-spins counter, gamble possible-win amounts, balance) is conveyed as on-screen text/numerals.

Media & assets

8 files · 8 types
47 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, 18-page paytable (exhausted), 13-page rules (exhausted), settings, autoplay basic+advanced, bet-limit ceiling/floor, free spins trigger/intro/gameplay/winning-line/final-win, gamble round start/win/collect, win screen. Payout-basis conversion (printed value / 10 lines) and gamble doubling arithmetic both confirmed exactly against live balance deltas.
A losing Gamble round outcome (wrong color/suit guess) was not captured as its own frame; only a winning gamble path was played. Loss behavior is documented from the rules text only.
Volatility/variance is not stated anywhere across the 13 fully-read rules pages or on the preview screen; honest omit (web sources conflict between 'Very-high' and 'Medium' and cannot be settled from the game itself).
One base-game frame showed a mid-spin Scatter win popup of 3.04 that does not cleanly reconcile with the confirmed Scatter formula (expected 3.50 at that bet); most likely an animated win-counter caught mid-count, not used as a verification data point.

Ask AI about Lady Wolf Moon

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Lady Wolf Moon work? Keep it simple.

Triggered by 3, 4 or 5 Scatter symbols anywhere; awards 15 Free Spins, all wins multiplied x3; retriggerable (live capture showed the counter extended to 30 total after a retrigger).

RTP 97.09%max win ×4684demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lady Wolf Moon vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lady-wolf-moon-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lady-wolf-moon-b10/
{
  "game": {
    "name": "Lady Wolf Moon",
    "provider": "BGaming",
    "theme": "Nocturnal / mystical woodland romance theme built around a full moon and a mysterious 'lady wolf' figure. A giant glowing white/pale-blue full moon dominates the sky behind the reels, framed by dark silhouetted tree foliage. The reel frame stands on purple/violet rocky cliffs carved with faint Aztec-like glyphs. Overall palette is night-time cool blues/purples with hot-pink/magenta neon accents on UI overlays (WILD, SCATTER, free-spins, gamble).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 39 desktop screenshots (1280x800) captured from the live BGaming FUN demo, plus pytesseract OCR ground truth and zoomed crops of the paytable's line diagrams.",
    "method_notes": "Every screenshot in manifest.json was opened and read visually; numeric values were additionally cross-checked with pytesseract OCR (scripts/ocr.py) on the paytable and rules pages. The payout-basis conversion described below was verified against a real, freshly-played winning spin, not assumed. Payline diagrams (Lines 1-10) were re-read from a 2x zoomed crop (scripts/zoom.py) to transcribe the exact row pattern per reel. Items that remained unclear are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "critical_payout_basis_note": {
    "summary": "The paytable (paytable_p1.png through paytable_p6.png) prints payout numbers such as 'WILD 5x 9000' while the game was sitting at Total bet 0.10 FUN. These numbers are NOT multipliers of the total bet - they are coin values expressed as a multiplier of the BET PER LINE, and the game explicitly says so in its own rules text.",
    "rule_quote": "rules_p8.png / rules_p9.png, 'Spin Results' section, verbatim: 'Payline wins are multiplied by the bet per line value, except for Scatters. Scatter pays in any part of the display from total bet value. Note that only the highest win is paid on each of the active paylines.'",
    "conversion_formula": "For every payline symbol EXCEPT Scatter: multiplier_of_total_bet = printed_paytable_value / 10 (the game always has exactly 10 fixed lines, so bet_per_line = total_bet / 10). Example: WILD 5-of-a-kind is printed as '9000' -> 9000 / 10 = 900x total bet. This also explains why the printed WILD value (9000) looks impossibly larger than the stated max win of x4684 of the bet: 9000 is a per-line coin value, not a bet multiplier, and once divided by 10 it is well inside plausible range once the x2 Wild and x3 Free Spins multipliers stack on top of a multi-line hit.",
    "scatter_is_the_exception": "The Scatter symbol's printed paytable values (5x500, 4x20, 3x5, 2x2) are, per the rule quote above, ALREADY a direct multiplier of the TOTAL bet - they must NOT be divided by 10.",
    "live_verification": {
      "method": "Took a real winning spin captured mid-free-spins (wild_in_winning_line.png) where a Wild symbol (pink 'lady eyes' card) completed a 3-of-a-kind J-J-Wild combination on an active line, with Total bet = 0.70 FUN, inside a free-spins round with the x3 'ALL WINS x3' multiplier active, and computed the expected win using the conversion formula, then compared to the number the game displayed.",
      "arithmetic": "J symbol 3-of-a-kind paytable value = 5 (paytable_p5.png / paytable_p6.png: 'J: 5x100, 4x25, 3x5'). Total-bet multiplier = 5 / 10 = 0.5x per line. Bet per line at Total bet 0.70 FUN = 0.70 / 10 = 0.07 FUN. Base line win = 0.07 x 5 = 0.35 FUN. Free Spins x3 multiplier applied: 0.35 x 3 = 1.05 FUN. Wild x2 multiplier applied (the Wild substituted into the line, per rules 'all winnings obtained when the Wild symbol substitutes another symbol are multiplied by 2'): 1.05 x 2 = 2.10 FUN.",
      "result": "The game displayed exactly '2.10' as the win popup on wild_in_winning_line.png. The formula (printed paytable value / 10 lines) x (bet per line) x (Free Spins x3) x (Wild x2) reproduces the on-screen number exactly, with no rounding needed. This is treated as CONFIRMED, not assumed.",
      "conclusion_for_the_symbols_table_below": "The 'symbols' section below lists BOTH the raw printed paytable value (coin/line-bet unit, as seen on screen) AND the derived total-bet multiplier (printed value / 10) for every payline symbol. Only the Scatter keeps its printed value as-is (already a total-bet multiplier)."
    },
    "gamble_round_verification": {
      "method": "Cross-checked the Gamble round's own doubling/quadrupling math and the final balance delta on real captured frames, independent of the paytable question above.",
      "arithmetic": "free_spins_final_win.png: Total win 65.73 FUN at end of the free spins round. gamble_round_start.png: entering Gamble shows 'Current Win: 65.73 FUN', 'Suit possible win: 262.92 FUN' (65.73 x 4, matches the rules text 'guess the suit, your stake increases 4 times'), 'Color possible win: 131.46 FUN' (65.73 x 2, matches 'guess the color, your stake is doubled'). Player chose Red, card revealed was Queen of Hearts (red) -> gamble_round_win.png shows 'Current Win: 131.46 FUN' (= 65.73 x 2, exact), with new possible wins 525.84 (131.46 x 4) and 262.92 (131.46 x 2), consistent with the same doubling rule reapplied at the new stake. win_screen.png after collecting shows Total win 131.46 FUN and Balance 1,126.00 FUN; prior balance was 994.54 FUN (visible on free_spins_final_win.png and gamble screens); 994.54 + 131.46 = 1126.00 FUN exactly.",
      "result": "CONFIRMED exact on every step; no rounding discrepancy anywhere in this chain."
    },
    "scatter_direct_frame_caveat": "A single base-game frame (free_spins_scatter_land.png) shows a mid-spin win popup of '3.04' at Total bet 0.70 FUN with 3 Scatter symbols highlighted. Applying the scatter rule directly (3-of-a-kind Scatter = printed '5', already a total-bet multiplier) predicts 5 x 0.70 = 3.50 FUN, not 3.04. This is NOT treated as a contradiction: BGaming's win counters animate/count up from 0 to the final value, and 3.04 is very plausibly a mid-count frame captured before the counter finished animating toward 3.50 (see project memory 'win-counters-animate-frame-may-be-midcount'). It is listed in unreadable_or_uncertain rather than used to override the two independently-confirmed calculations above."
  },

  "color_palette": {
    "base_game_background": "Deep night-sky blue at the top fading into dark silhouetted tree leaves; a large, glowing pale white-blue full moon centered high behind the reel frame; below the reels, dark violet/purple jagged rock formations with faint carved glyphs, lit by ambient purple light with small white sparkle particles.",
    "reel_frame": "Light cyan/turquoise glowing edge around an off-white/parchment-colored reel window; reel cells are individual cream/beige stone-tile squares with soft grey borders.",
    "title_wordmark": "'Lady Wolf Moon' in a pink-to-white gradient cursive/script font with a magenta-pink outline glow, centered above the reels.",
    "bottom_bar": "Dark maroon/wine-red translucent bar spanning the bottom of the screen, holding balance, bet and control icons in white/cream text and white-line icon glyphs.",
    "feature_overlays": "Free Spins trigger and paytable feature illustrations use a hot-pink/magenta neon frame with sparkle particles on a black background; free-spins in-game reel tiles turn solid magenta/pink with a dark red fleur-de-lis watermark (replacing the base-game cream tiles) to signal the feature is active.",
    "gamble_round": "Deep violet/night-purple background with silhouetted mountains and the moon faintly visible; a large gold-bordered maroon card table with a face-down golden card (fleur-de-lis crest) in the center, black 'Black' button (spade/club icons) on the left, dark-red 'Red' button (diamond/heart icons) on the right.",
    "paytable_and_rules_panels": "Near-black (very dark grey) modal panel with the pink cursive game logo at the top, white/light-grey body text, and symbol tiles shown on their natural in-game backgrounds.",
    "accent_colors_summary": "Hot pink/magenta (WILD label, feature highlights, active-line indicator squares, title wordmark), gold/amber (coin symbol, horseshoe, free-spins trigger frame, gamble card back), cyan/turquoise (reel frame glow), cream/off-white (reel tile background, royals A/K/Q/J/10/9 card backgrounds)."
  },

  "symbols": {
    "note": "Payouts were read from paytable_p1.png through paytable_p6.png (confirmed by OCR) while Total bet was 0.10 FUN. 'printed_value' is the raw number shown on screen (a bet-per-line coin multiplier). 'total_bet_multiplier' is printed_value / 10, per the confirmed conversion rule explained in critical_payout_basis_note above (Scatter is the one exception and keeps its printed value unchanged).",
    "wild": {
      "name": "WILD",
      "appearance": "A stylized close-up of a woman's face shown only from the bridge of the nose up (eyes, brow, a strand of hair swept across the lower face like a veil/scarf), rendered in soft skin tones with piercing blue eyes, on a hot-pink/magenta framed card with the word 'WILD' beneath in white script (this is the 'Lady' of Lady Wolf Moon).",
      "printed_payouts": {"5": 9000, "4": 2500, "3": 250, "2": 10},
      "total_bet_multiplier_payouts": {"5": "900x", "4": "250x", "3": "25x", "2": "1x"},
      "rules": "Substitutes for any symbol in a line except the Scatter, to complete a winning combination. All winnings obtained when the Wild substitutes another symbol are multiplied by x2 ('WILD X2', shown as a large white-on-magenta banner overlay across the reels in feature illustrations paytable_p7.png-p9.png and confirmed live on wild_in_winning_line.png).",
      "source": "paytable_p1.png (payouts), paytable_p6.png-p9.png and rules_p4.png/rules_p5.png (x2 rule text)"
    },
    "scatter": {
      "name": "SCATTER (Bonus symbol)",
      "appearance": "A glowing solid hot-pink/magenta sphere/orb (rendered like a glossy sparkling ball or moon) with a bright white highlight, on a black card with the word 'SCATTER' beneath.",
      "printed_payouts_are_total_bet_multipliers": {"5": "500x", "4": "20x", "3": "5x", "2": "2x"},
      "rules": "3, 4 or 5 Scatters anywhere on the reels trigger 15 Free Spins. Scatter wins are added to active payline wins and pay directly from the total bet value (not divided across lines). Bonus (free) spins can be retriggered by landing 3, 4 or 5 Scatters again during the feature; the maximum number of free spins is stated as unlimited.",
      "source": "paytable_p1.png, paytable_p9.png-p11.png, rules_p3.png/rules_p4.png"
    },
    "high_value": [
      {"name": "Blue wolf (head/face)", "appearance": "A stylized wolf's head shown front-on, rendered in bright cyan/electric-blue fur with amber/orange glowing eyes and a black nose, on a cream square tile.", "printed_payouts": {"5": 750, "4": 125, "3": 25, "2": 2}, "total_bet_multiplier_payouts": {"5": "75x", "4": "12.5x", "3": "2.5x", "2": "0.2x"}},
      {"name": "Ladybug", "appearance": "A red ladybug with black spots and a visible black head/antennae, resting on a green leaf, on a dark magenta/maroon card background.", "printed_payouts": {"5": 750, "4": 125, "3": 25, "2": 2}, "total_bet_multiplier_payouts": {"5": "75x", "4": "12.5x", "3": "2.5x", "2": "0.2x"}},
      {"name": "Gold coin (fleur-de-lis)", "appearance": "A shiny gold/yellow coin embossed with a fleur-de-lis (stylized lily) emblem, on a golden-brown tile background.", "printed_payouts": {"5": 400, "4": 100, "3": 20}, "total_bet_multiplier_payouts": {"5": "40x", "4": "10x", "3": "2x"}, "note": "No 2-of-a-kind payout is printed for this symbol (paytable shows only 5x/4x/3x rows)."}
    ],
    "mid_value": [
      {"name": "Horseshoe", "appearance": "A brown/orange horseshoe with a green vine or leaf sprig wrapped around one end, on a brown wooden tile background.", "printed_payouts": {"5": 250, "4": 75, "3": 15}, "total_bet_multiplier_payouts": {"5": "25x", "4": "7.5x", "3": "1.5x"}},
      {"name": "Four-leaf clover", "appearance": "A bright green four-leaf clover on a matching green tile background.", "printed_payouts": {"5": 250, "4": 75, "3": 15}, "total_bet_multiplier_payouts": {"5": "25x", "4": "7.5x", "3": "1.5x"}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "purple/violet letter on a cream stone tile", "printed_payouts": {"5": 125, "4": 50, "3": 10}, "total_bet_multiplier_payouts": {"5": "12.5x", "4": "5x", "3": "1x"}},
      {"name": "K", "color": "orange/copper letter on a cream stone tile", "printed_payouts": {"5": 125, "4": 50, "3": 10}, "total_bet_multiplier_payouts": {"5": "12.5x", "4": "5x", "3": "1x"}},
      {"name": "Q", "color": "gold/yellow letter on a cream stone tile", "printed_payouts": {"5": 100, "4": 25, "3": 5}, "total_bet_multiplier_payouts": {"5": "10x", "4": "2.5x", "3": "0.5x"}},
      {"name": "J", "color": "blue letter on a cream stone tile", "printed_payouts": {"5": 100, "4": 25, "3": 5}, "total_bet_multiplier_payouts": {"5": "10x", "4": "2.5x", "3": "0.5x"}},
      {"name": "10", "color": "pink/magenta digits on a cream stone tile", "printed_payouts": {"5": 100, "4": 25, "3": 5}, "total_bet_multiplier_payouts": {"5": "10x", "4": "2.5x", "3": "0.5x"}},
      {"name": "9", "color": "green digit on a cream stone tile", "printed_payouts": {"5": 100, "4": 25, "3": 5, "2": 2}, "total_bet_multiplier_payouts": {"5": "10x", "4": "2.5x", "3": "0.5x", "2": "0.2x"}}
    ],
    "identity_note": "All symbol tiles share the same weathered-stone/cream square frame style except Wild and Scatter, which use their own hot-pink/magenta 'neon card' frame to visually set them apart from paying symbols - this is a shape/frame distinction, not only a color distinction (helps color-blind users)."
  },

  "reel_and_lines": {
    "grid": "5 reels x 3 rows (5x3), fixed grid, no cascading/tumbling reels observed in any captured spin.",
    "source_for_grid": "Counted directly on base_game.png, bet_limits_max.png, settings.png and every free-spins frame - always 5 columns x 3 visible symbols per column.",
    "lines_count": 10,
    "lines_are_fixed": "The rules text (rules_p1.png, 'How to play') and the paytable's line diagrams (paytable_p17.png/p18.png) describe a fixed 10-line game; no lines-selector control was seen anywhere in the UI (no line count adjuster besides the Total bet +/- stepper), consistent with all 10 lines always being active.",
    "line_diagrams": {
      "source": "paytable_p17.png / paytable_p18.png, re-read via a 2x zoomed crop for precision",
      "row_key": "top = row 1 (uppermost visible symbol on each reel), middle = row 2, bottom = row 3",
      "lines": [
        {"line": 1, "pattern": "straight across the middle row (all 5 reels, middle position)"},
        {"line": 2, "pattern": "straight across the top row (all 5 reels, top position)"},
        {"line": 3, "pattern": "straight across the bottom row (all 5 reels, bottom position)"},
        {"line": 4, "pattern": "V shape: top, middle, bottom, middle, top"},
        {"line": 5, "pattern": "inverted-V (peak) shape: bottom, middle, top, middle, bottom"},
        {"line": 6, "pattern": "shallow hump: middle, top, top, top, middle"},
        {"line": 7, "pattern": "shallow dip: middle, bottom, bottom, bottom, middle"},
        {"line": 8, "pattern": "descending staircase: top, top, middle, bottom, bottom"},
        {"line": 9, "pattern": "ascending staircase: bottom, bottom, middle, top, top"},
        {"line": 10, "pattern": "rising-then-flat: bottom, middle, middle, middle, top"}
      ]
    }
  },

  "technical_summary": {
    "rtp_percent": 97.09,
    "rtp_source": "rules_p11.png, verbatim: 'The overall theoretical Return to Player (RTP) is 97.09%.' (also legible via OCR)",
    "volatility": null,
    "volatility_status": "NOT STATED anywhere in this build - see dedicated 'volatility_investigation' section below.",
    "bet_min": "0.10 FUN",
    "bet_max": "20.00 FUN",
    "bet_source": "bet_limits_max.png: Total bet stepped up with the '+' control to 20.00 FUN, with the up-arrow control then shown visually disabled/greyed (per manifest note: unchanged after 15 additional clicks past first reaching it) confirming this is the ceiling; base_game.png/paytable pages show the default demo bet of 0.10 FUN, which the minus-button testing (per manifest bet_limits_verified) confirmed is the floor.",
    "demo_default_bet": "0.10 FUN",
    "demo_starting_balance": "1,000.00 FUN (base_game.png, 'Balance 1,000.00 FUN')",
    "reels": "5 reels x 3 rows, fixed grid (no expanding/megaways behavior observed)",
    "bet_mechanic": "10 fixed paylines (see reel_and_lines above)",
    "win_rules": "All symbols pay left-to-right on consecutive reels starting from reel 1. Coinciding wins on multiple active paylines are added together. Only the single highest win is paid per active payline (rules_p8.png/p9.png). Payline wins (all symbols except Scatter) are multiplied by the bet-per-line value; Scatter pays directly from the total bet value in any position on the grid. See critical_payout_basis_note for the full, live-verified conversion.",
    "max_win": "x4684 of the bet",
    "max_win_source": "rules_p9.png, verbatim: 'The maximum winning amount is x4684 of the bet.'",
    "bonus_buy": false,
    "bonus_buy_source": "No BUY/purchase control is present in the bottom bar or any menu across all 39 captured frames (base_game.png, settings.png, autoplay.png, autoplay_advanced.png, bet_limits_max.png all show the full control bar with no such button); the exhaustively-scrolled 13-page rules text (rules_p1.png-rules_p13.png) never mentions buying/purchasing the feature.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png toggle 'Spacebar to spin', checked/on by default; also stated in rules_p10.png).",
    "autoplay_stop_conditions": "On any win / If bonus game is won / If single win exceeds [amount] / If cash balance increases by [amount] / If cash balance decreases by [amount] (autoplay_advanced.png). Autospin round counts offered: 10, 25, 50, 100, 250, 500, 750, 1000, or unlimited/infinity (autoplay.png and autoplay_advanced.png, infinity shown as an '8-on-its-side' symbol).",
    "quick_spin": "A 'Quick spin' / 'Enable quick spin' checkbox is present in both settings.png and the autoplay panels, but is shown greyed out/disabled and unclickable in every capture. rules_p9.png/p10.png explains: 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.' - i.e. disabled by the demo's licensing configuration, not a bug.",
    "game_version_and_rules_date": "rules_p13.png, verbatim: 'This is the game rule version 1.0, December 4, 2020. Game Version 1.0.0.'",
    "malfunction_clause": "rules_p13.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter symbols (pink glowing orbs) anywhere on the 5x3 grid.",
      "spins_awarded": 15,
      "award_illustration": "Feature-illustration screen (paytable_p10.png/p11.png) shows the header '15 Free Spins' in white, a gold-framed magenta panel containing 5 large glowing pink orbs (representing the 5 Scatters across the reels) and the banner 'WIN X3' underneath.",
      "live_trigger_screen": "free_spins_trigger.png: a bright white/pink glowing circular burst overlay reading 'CONGRATS! YOU'VE WON 15 FREE SPINS ALL WINS x3', shown over the dimmed base-game reels; bottom bar shows 'Total win: 4.20 FUN' (the win from the triggering spin, including the Scatter payout) and 'Balance 994.54 FUN'.",
      "in_feature_background": "During free spins the reel tiles turn solid magenta/hot-pink with a dark-red fleur-de-lis watermark pattern (replacing the base game's cream stone tiles) - visible on free_spins_intro.png, free_spins_gameplay.png, wild_in_winning_line.png, free_spins_final_win.png. This is a strong non-text visual cue that the feature is active, reinforced by an explicit 'Free spins: n/15' counter text in the bottom bar.",
      "win_multiplier": "All wins during Free Spins are multiplied by x3, per the trigger banner text and rules_p3.png/rules_p4.png ('All Free Spins winnings are multiplied by 3'); confirmed arithmetically live (see critical_payout_basis_note.live_verification).",
      "retrigger": "Landing 3, 4 or 5 Scatters again during the feature retriggers/adds more Free Spins; the maximum number of free spins is stated as unlimited (rules_p4.png, paytable_p12.png). Captured live: wild_in_winning_line.png shows the counter at '19/30', i.e. the original 15 had already been extended to a 30-spin total by a retrigger.",
      "end_screen": "free_spins_final_win.png: reels show the ending symbol layout, bottom bar shows 'Total win: 65.73 FUN' with two icons appearing where Spin/Autoplay normally sit - a cream money-bag/sack icon (Collect) and a stack of playing cards icon (Gamble) - offering the player a choice to collect the round win or risk it in the Gamble round.",
      "buy": "No purchase option exists for this feature (see technical_summary.bonus_buy).",
      "source": "paytable_p9.png-p12.png (rules text + illustration), rules_p3.png/rules_p4.png (rules text), free_spins_scatter_land.png / free_spins_trigger.png / free_spins_intro.png / free_spins_gameplay.png / wild_in_winning_line.png / free_spins_final_win.png (live playthrough)"
    },
    "wild_multiplier": {
      "name": "Wild Multiplier (WILD x2)",
      "rule": "The Wild symbol (pink 'lady eyes' card) substitutes for any symbol in a line except Scatter. Whenever a Wild completes/substitutes into a winning combination, that line's win is multiplied by x2.",
      "illustration": "paytable_p6.png-p9.png show a mock reel entirely filled with Wild symbols on a magenta glowing background with the banner text 'WILD X2' across the middle.",
      "live_confirmation": "wild_in_winning_line.png: a real spin during Free Spins where reel 3's Wild symbol completed a J-J-Wild 3-of-a-kind on an active line; the resulting win (2.10 FUN) matches the base line pay multiplied by both the Free Spins x3 AND the Wild x2 multiplier stacked together (see critical_payout_basis_note.live_verification for full arithmetic) - i.e. the two multipliers combine (multiply together), they do not merely pick the larger one.",
      "source": "paytable_p6.png-p9.png, rules_p4.png/rules_p5.png, wild_in_winning_line.png"
    },
    "gamble_round": {
      "name": "Gamble round (double-up card game)",
      "trigger": "Becomes available after any win in the main game; entered via a 'Gamble' button (playing-cards icon) that appears next to the Spin button in place of the normal controls.",
      "mechanic": "A face-down golden card with a fleur-de-lis crest is shown center-screen. The player guesses either the card's COLOR (Black vs Red, via two labelled buttons at bottom-left/bottom-right, each also showing the two matching suit icons above the button - Spade+Club for Black, Diamond+Heart for Red) or its exact SUIT (via 4 individual suit-icon buttons: Spade, Club, Diamond, Heart). Guessing the color correctly doubles (x2) the current win (labelled 'Color possible win'); guessing the suit correctly quadruples (x4) it (labelled 'Suit possible win'). A losing guess ends the Gamble round immediately and returns to the main game with the win lost (rules_p6.png/rules_p7.png: 'If you lose, the gambling round will stop automatically and you will return to the main game.').",
      "cap": "Playable repeatedly until the accumulated win reaches 1/4 of the maximum win; if the next potential win would exceed that cap, the round closes automatically and the already-won amount is credited (rules_p7.png).",
      "collect": "At any point after a win, the player may click a cash-bag/sack icon to collect the current win and return to the main game.",
      "autoplay_integration": "To have Gamble auto-play under Autoplay mode, the player must tick the 'On any win' stop condition in the Autospin settings (rules_p7.png).",
      "live_confirmation": "gamble_round_start.png -> gamble_round_win.png -> win_screen.png: entered Gamble with a 65.73 FUN stake (the free spins round win), chose Red, the revealed card was the Queen of Hearts (red), win doubled to 131.46 FUN exactly, then collected; final balance rose from 994.54 FUN to 1,126.00 FUN exactly (994.54 + 131.46 = 1126.00). Full arithmetic chain in critical_payout_basis_note.gamble_round_verification.",
      "source": "paytable_p12.png-p16.png (rules text + illustration with sample numbers), rules_p6.png/rules_p7.png (full text rules), gamble_round_start.png / gamble_round_win.png / win_screen.png (live playthrough)"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "A promotional splash/loading screen shown before the game loads, split into two illustrated panels over the same night-moon background as the base game. Left panel: a small mock reel grid captioned 'Lady Wolf Moon' showing royals, ladybugs and the Wild ('WILD X2' banner across it) highlighted with pink glow, sitting on a pile of spilling gold coins. Right panel: another 'Lady Wolf Moon'-captioned mock reel showing 5 glowing pink Scatter orbs across a row inside an orange/gold glowing frame, with the caption 'BONUS ROUND WIN X3' (a marketing label for the Free Spins feature described in features.free_spins). A rectangular 'CLICK TO START' button with a gold border and pink/purple gradient fill sits centered near the bottom, over the same purple rock formation seen in the base game.",
      "top_left": "Small yellow/gold square 'B' logo (BGaming provider mark) in the top-left corner.",
      "top_right": "A white speaker/sound icon next to a small digital time readout (e.g. '19:56') - this reads as a live clock display in the demo chrome rather than a documented game feature; it is not referenced anywhere in the rules text.",
      "color_blind_notes": "The two feature callouts ('WILD X2', 'BONUS ROUND WIN X3') are large white text on colored banners - legible by text/shape, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered on screen, inside a light cyan-glowing rounded rectangular frame, itself sitting inside the wider night-sky/moon/purple-rocks scene.",
      "title_banner": "'Lady Wolf Moon' cursive pink/white wordmark centered directly above the reel frame; a thin vertical duplicate of the same text ('LADY WOLF MOON', small caps, white) runs top-to-bottom along the far right edge of the screen outside the frame.",
      "top_left": "Small yellow/gold 'B' (BGaming) logo.",
      "top_right": "White speaker/sound icon plus a live clock readout (see preview notes).",
      "reel_cells": "Individual cream/off-white weathered-stone square tiles with thin grey borders, arranged 5 across x 3 down.",
      "symbols_on_captured_frame": "A transient random mix (changes every spin) - the captured idle frame shows: Ladybug, Clover, 10 (pink), 9 (green), Q (gold) on top row; 10 (pink), K (orange), Wolf, Clover, Wolf on middle row; Horseshoe, 10 (pink), A (purple), K (orange), K (orange) on bottom row. NOTE: exact per-cell layout is random each spin and not a fixed game property, so it is not otherwise enumerated.",
      "bottom_bar": {
        "left_icons": "A round white 'i' Information button and, right next to it, a round white gear/cog Settings button, stacked/adjacent at the bottom-left of the bar.",
        "balance_and_bet": "Center-left, white/cream text: 'Balance 1,000.00 FUN' above 'Total bet 0.10 FUN'; immediately to the right of the Total bet value is a small vertical stepper with an upward-pointing triangle (increase bet) above a downward-pointing triangle (decrease bet).",
        "right_controls": "Far right: a round white 'A' icon button (opens Autospin settings) and, further right, a round white icon showing two circular arrows (the Spin button)."
      },
      "color_blind_notes": "All bottom-bar controls are white line-icon glyphs on a uniform dark maroon bar - distinguished by icon SHAPE and position, not by color. Symbol identity on the reels is distinguished by both color AND distinct pictorial shape (letter glyph, animal, object), and Wild/Scatter additionally use a different card-frame shape (magenta neon border) versus the plain cream tiles used by all paying symbols."
    },
    "paytable": {
      "type": "paytable",
      "pages": "18 pages total, fully scrolled and exhausted (scroll_panels entry confirms exhausted=true; page 18 shows the panel bottom with no further content below the Line 10 diagram).",
      "page_1_2": "Symbol payout grid: WILD, SCATTER, Wolf, Ladybug, Coin (see symbols section for exact values).",
      "page_3_4": "Continuation of the payout grid: Horseshoe, Clover, then royals A, K, Q (page 4) and J, 10, 9 plus the 'Features' section header (page 4-5).",
      "page_5_6": "Royals A/K/Q/J/10/9 payout grid repeated in full, then 'Features' header and 'Wild Multiplier' sub-header with the illustrated all-Wild mock reel beginning.",
      "page_7_9": "'Wild Multiplier' illustration and full rule text ('Wild symbol substitutes any symbol in a line (except for Scatter symbol). All the winnings obtained when the Wild symbol substitutes another symbol are multiplied by 2.'), followed by 'Bonus symbol (Scatter)' header.",
      "page_10_12": "'Bonus symbol (Scatter)' illustration (5 pink orbs, '15 Free Spins' / 'WIN X3' banners) and full rule text, followed by 'Gamble round' header and its illustration (a live-style mock-up of the card-guessing screen with sample values 'Current Win: 8.5', 'Suit possible win: 20.00', 'Color possible win: 9.20').",
      "page_13_16": "Full 'Gamble round' rule text (guess color/suit, doubling/quadrupling, collect via cash-bag icon).",
      "page_17_18": "'Lines' header followed by 10 individual small diagrams (Line 1 through Line 10), each a mini 5x3 grid with the active cells highlighted in magenta - see reel_and_lines.line_diagrams for the exact transcribed pattern of each. Page 18 is confirmed to be the true bottom of the panel.",
      "navigation": "A close 'X' icon (thin grey cross) is fixed at the top-right of the panel on every page; the panel itself is scrolled with the mouse wheel/drag (a thin vertical grey scrollbar track is visible along the right edge of the panel, e.g. paytable_p1.png).",
      "color_blind_notes": "Payout numbers are plain white/light-grey text on a black panel - legible without color discrimination. The Lines diagrams use magenta-vs-grey cell highlighting; this is a residual color-only distinction (no additional texture/pattern differentiates active from inactive cells), noted as a moderate color-blind risk, though the overall panel is still usable via the printed 'Line N' text labels and the shape of the highlighted path once traced."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages total, fully scrolled and exhausted (scroll_panels entry confirms exhausted=true; page 13 shows 'Additional information' ending with the rules version/date line and no further content below).",
      "page_1": "'About the Game' (see boilerplate_check below), 'How to play' (bet size via Total bet buttons, Spin button starts reels), 'Autospins' intro (Autospins settings (A) button, confirmation pop-up, Cancel).",
      "page_2_3": "Autospins 'Stop of Autospins' conditions list (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by), then 'Features' header with condensed Bonus symbol (Scatter) and Wild Multiplier summaries.",
      "page_4_7": "Full 'Features' text (Scatter/Free Spins, Wild Multiplier) then full 'Gamble round' rules text (guess Red/Black/Spades/Hearts/Diamonds/Clubs; color doubles, suit x4; collect via cash-bag; loss ends round; capped at 1/4 of max win; Autoplay integration via 'On any win').",
      "page_8_9": "'Spin Results' rules (left-to-right pay, coinciding wins on multiple lines added, payouts per paytable, 'Payline wins are multiplied by the bet per line value, except for Scatters. Scatter pays in any part of the display from total bet value.', only highest win paid per line, Free Spins played at the same bet/lines as the triggering round) and the max win statement 'x4684 of the bet'.",
      "page_9_11": "'Settings' section (Quick spin note re: license gating, Spacebar to spin, volume/music/SFX toggles) and 'Return to Player' section stating RTP 97.09%.",
      "page_12_13": "'RNG' section (certified random number generator, referral to the BGaming site) and 'Additional information' (malfunction/24h termination/Collect clause, rules version 1.0 dated December 4, 2020, Game Version 1.0.0).",
      "navigation": "Same close 'X' top-right and scroll behavior as the paytable panel.",
      "boilerplate_check": {
        "checked": true,
        "verdict": "NOT boilerplate / NOT copied from another game.",
        "evidence": "rules_p1.png 'About the Game' text reads: 'When the sun goes below the horizon and the dark comes around, the majestic moon becomes the lady of the night... It is said that it has a special energy and magic power. Well, it's time to prove it! Meet, Lady Wolf Moon waiting to make your dreams come true! The 5x3 slot machine by BGaming is full of surprises. There are Free Spins, Scatters, Wild Multiplier and Gamble round giving you more opportunities to get generous gifts from Lady Moon. Let the magic happen!' This text explicitly names the game ('Lady Wolf Moon'), its exact grid ('5x3 slot machine'), and lists precisely the four features that are actually present and were actually captured live (Free Spins, Scatters, Wild Multiplier, Gamble round) - a full match to the observed build, with no reference to any other game's theme or mechanics found anywhere in the 13-page rules text."
      }
    },
    "settings": {
      "type": "settings",
      "title": "'Settings' (plain white heading, centered)",
      "panel_style": "Small dark grey/near-black rounded rectangle modal, centered over the dimmed base-game reels; a thin grey 'X' close icon at the top-right of the panel.",
      "contents": "Two checkboxes stacked at the top: 'Quick spin' (square checkbox, shown unchecked AND greyed-out/disabled - see technical_summary.quick_spin) and 'Spacebar to spin' (square checkbox, checked/ticked, white checkmark, enabled). Below an 'Audio' sub-heading: a 'Volume' horizontal slider (grey track, round white/grey handle positioned near the right end i.e. high volume) and two more checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checked vs unchecked state is shown by a white checkmark glyph inside the box (shape-based) plus the disabled 'Quick spin' row is additionally dimmed/greyed in brightness - both non-color cues."
    },
    "autoplay": {
      "type": "autoplay",
      "basic_view": {
        "title": "'Autospin settings' with an 'Advanced' toggle button (up-chevron) at the top-right of the panel, indicating the panel can expand to show more options.",
        "contents": "'Enable quick spin' checkbox (unchecked, greyed/disabled, matching the Settings panel). 'Numbers of rounds' label above a 3x3+1 grid of selectable round-count buttons: 10, 25, 50, 100, 250 (first row), 500, 750, 1000, and an infinity symbol '∞' (second row)."
      },
      "advanced_view": {
        "title": "'Autospin settings' with a 'Basic' toggle button (down-chevron) at the top-right, indicating the panel is currently expanded.",
        "contents": "An added 'Stop autospin' section above the round-count grid, listing 5 checkbox rows: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric input field), 'If cash balance increases by' (with an adjacent empty numeric input field), 'If cash balance decreases by' (with an adjacent empty numeric input field) - all shown unchecked/greyed in the captured frame. Below that, the same 'Enable quick spin' checkbox and 'Numbers of rounds' grid as the basic view."
      },
      "color_blind_notes": "Checkbox state and disabled/enabled state both rely on a checkmark glyph plus brightness/greying, not hue alone. Selectable round-count buttons are plain grey rectangles with white numeral text - no color-coding used, safe for all color-blind types."
    },
    "bet_limits_max": {
      "type": "other",
      "content": "Same base-game reel view as base_game.png, but the bottom bar shows 'Total bet 20.00 FUN' and the upward-pointing bet-increase triangle stepper is rendered visually disabled/greyed (darker grey than the still-active downward triangle), confirming 20.00 FUN is the bet ceiling.",
      "verification_method": "Per manifest.bet_limits_verified: the plus button was clicked repeatedly (15 extra clicks past first reaching 20.00) with the value staying unchanged, and the minus button was separately clicked 40 extra times at the floor with the value staying at 0.10 FUN (see _burst/bet_min_try.png)."
    },
    "free_spins_scatter_land": {
      "type": "base_game",
      "content": "A live base-game spin result showing 3 Scatter symbols (glowing pink orbs) landed and highlighted with a pink glow/border on reel 1 row 1, reel 3 row 3 and reel 5 row 3 (per the captured layout: also two A royals and a ladybug elsewhere on the grid), with a mid-count win popup reading '3.04' centered over the grid (see critical_payout_basis_note.scatter_direct_frame_caveat for why this number is not used as the clean verification example). Total bet at this point had been changed to 0.70 FUN; Balance shows 994.54 FUN (post-bet-deduction)."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A bright white-to-pink radial glow burst overlay, centered over the dimmed reels, reading (top to bottom, all centered): 'CONGRATS!' (pink), 'YOU'VE WON' (yellow/gold), '15' (large gold 3D numerals), 'FREE SPINS' (pink), 'ALL WINS ×3' (white, smaller, bottom line). Bottom bar shows 'Total win: 4.20 FUN' and 'Balance 994.54 FUN'.",
      "color_blind_notes": "All key information (spin count, multiplier) is large legible text, not conveyed by color alone."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "content": "First frame of the feature: the 5x3 grid is entirely covered by 15 identical solid-magenta tiles, each embossed with a dark-red fleur-de-lis watermark (symbols not yet revealed / feature background transition), inside a gold-bordered frame that has replaced the base game's plain cyan-glow frame. Bottom bar shows 'Win:' (empty), 'Total win: 4.20 FUN', 'Free spins: 1/15'."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Mid-feature gameplay frame: normal symbols visible again (Coin, Scatter orb, 9, J, 10 on top row; A, 9, Wolf, Coin, Horseshoe on middle row; Q, Coin, Horseshoe, A, Wolf on bottom row) on the magenta/fleur-de-lis-tiled feature background. Bottom bar shows 'Total win: 18.48 FUN', 'Free spins: 7/15'."
    },
    "wild_in_winning_line": {
      "type": "free_spins",
      "content": "A real winning free-spins frame: reel 1 shows Horseshoe/Coin, reel 2 shows the Wild ('lady eyes') card highlighted with a bright magenta glow border together with two J symbols on reel-column positions to its left (J-J-Wild forming a 3-of-a-kind on the active middle line), a '2.10' win popup centered on that line, and a Scatter orb visible on reel 4. Bottom bar shows 'Total win: 53.97 FUN', 'Free spins: 19/30' (confirms a retrigger had extended the round from 15 to 30 total spins)."
    },
    "free_spins_final_win": {
      "type": "win_screen",
      "content": "End-of-round frame: reels settled on a mix of Clover, Horseshoe, Coin, K, J, A, 9, Q, 10 symbols on the magenta feature background. Bottom bar shows 'Total win: 65.73 FUN' and, in place of the normal Autoplay/Spin icons, a cream money-bag/sack icon (Collect) and a stack-of-playing-cards icon (Gamble), offering the choice to collect or risk the round win."
    },
    "gamble_round_start": {
      "type": "bonus",
      "content": "Gamble table screen: 'History' label top-left with no cards yet recorded; 'Current win: 65.73 FUN' top-right; centered a face-down gold card (fleur-de-lis crest) with 'Suit possible win: 262.92 FUN' above it and 'Color possible win: 131.46 FUN' below it; left pair of gold-bordered buttons showing a Spade icon and a Club icon above a dark-navy 'Black' button; right pair showing a Diamond icon and a Heart icon above a dark-red 'Red' button."
    },
    "gamble_round_win": {
      "type": "bonus",
      "content": "Same table layout after a guess: 'History' now shows one revealed card, the Queen of Hearts (red Q with a heart pip); 'Current win: 131.46 FUN'; 'Suit possible win: 525.84 FUN'; 'Color possible win: 262.92 FUN'; Black/Red buttons and suit icons unchanged in position, ready for another optional round."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Back on the base-game reel view (Clover, Horseshoe, Coin, K on top row; J, J, A, 9, Coin on middle row; Q, Coin, K, 10, Q on bottom row - static, post-round). Bottom bar shows 'Total win: 131.46 FUN' and 'Balance 1,126.00 FUN', with the normal Autoplay ('A') and Spin icons restored on the right (Gamble/Collect icons no longer shown, confirming the round fully ended)."
    }
  },

  "volatility_investigation": {
    "claim_checked": "TL asked to specifically re-verify whether volatility/variance/dispersion is stated anywhere in this build, given a web conflict between two official-looking BGaming sources ('Very-high' vs 'Medium', both citing the same RTP 97.09% and max win x4684).",
    "method": "Read every one of the 13 fully-exhausted rules pages (rules_p1.png through rules_p13.png) word-for-word looking specifically for 'volatility', 'variance', 'dispersion', 'risk level', or any flame/star/bolt-style graded indicator icon; also inspected the preview/splash screen (preview.png) for a badge (none present, unlike some other providers' splash screens which do show a volatility badge); also checked settings.png and both autoplay panels for any risk indicator.",
    "result": "NOT FOUND anywhere. The word 'volatility' (or any synonym) does not appear on any of the 13 rules pages, and no graphical volatility indicator (flames/bolts/stars) exists on the preview screen or anywhere else in the 39 captured frames. This independently reproduces the capturer's own finding (see manifest.json anomalies entry) via a second, deliberate re-check rather than by trusting the original claim.",
    "conclusion": "Honest omit. Volatility cannot be settled from in-game evidence in this build; the web conflict (Very-high vs Medium) is noted but neither value can be confirmed or denied by the game itself."
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control layout is stable across all captured screens: Info ('i') and Settings (gear) at far left, Balance/Total bet with a +/- stepper in the center-left, Autoplay ('A') and Spin (circular-arrows icon) at far right. The paytable and rules are a single continuous scrollable panel of 18 and 13 'pages' respectively (no explicit 'Page N/M' counter was observed anywhere in this build, unlike some other providers - navigation is by mouse-wheel/drag scroll only, closed via a fixed top-right 'X').",
    "motor": "Bet adjustment is a small up/down triangle stepper next to the Total bet field, plus a maxed-out '+' confirmed disabled at the ceiling (bet_limits_max.png) - large single-click targets. Spacebar can trigger spins (settings.png), reducing the need for precise pointer clicks. Autoplay with configurable stop conditions further reduces the number of manual actions required.",
    "color_blind": "Most affordances are non-color: Wild/Scatter use a distinct card-frame SHAPE (magenta neon border) versus the plain cream tiles of every paying symbol; free-spins state is signalled by BOTH a background/tile-color shift (magenta/fleur-de-lis) AND explicit text ('Free spins: n/15'); checkbox states use a checkmark glyph plus dimming for disabled state, not color alone; the Gamble round's Black/Red choice is reinforced by BOTH the button's text label and the four individual suit-icon glyphs (Spade/Club under Black, Diamond/Heart under Red), so a color-blind player can use suit shape instead of the black/red color distinction. Residual risk: the 10 payline diagrams in the paytable (paytable_p17.png/p18.png) highlight the active path using magenta-vs-grey cells only, with no additional texture or outline differentiating an active cell from an inactive one - a moderate color-blind risk on that one screen, though the numbered 'Line N' labels remain usable via a sighted assistant or by tracing the geometric pattern once described (see reel_and_lines.line_diagrams).",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are purely decorative toggles (settings.png). All game state (win amounts, free-spins counter, gamble possible-win amounts, balance) is conveyed as on-screen text/numerals."
  },

  "not_captured_or_out_of_scope": [
    "No bonus-buy purchase screen exists to capture (feature confirmed absent, see technical_summary.bonus_buy).",
    "A 'losing' Gamble round outcome (guessing Black/Red or a suit incorrectly) was not separately captured as its own frame; only a winning gamble path was played and documented. The behaviour on loss is documented from the rules text only (rules_p6.png/rules_p7.png: round ends, no win added)."
  ],

  "unreadable_or_uncertain": [
    "The exact set of active-line/cell colors used to represent the 'inactive' state in the Lines diagrams (paytable_p17.png/p18.png) is a mid-grey; whether this is intended to also carry meaning beyond 'not part of this line' is not stated in the rules text.",
    "free_spins_scatter_land.png's mid-spin win popup value of 3.04 FUN does not cleanly reconcile against the confirmed Scatter payout rule (3-of-a-kind Scatter = 5x total bet = 3.50 FUN at the 0.70 FUN bet shown); most likely explanation is an animated win-counter caught mid-count, but this specific frame is not used as a verification data point (see critical_payout_basis_note.scatter_direct_frame_caveat).",
    "Volatility/variance rating: not stated anywhere in this build's captured screens (see dedicated volatility_investigation section) - web sources conflict (Very-high vs Medium) and cannot be settled from the game itself.",
    "The small digital clock readout in the top-right corner of every screenshot (e.g. '19:56', '20:05') is assumed to be a demo-host/browser chrome element rather than a documented in-game feature, since it is never referenced in the rules text; left unlabeled as a game feature.",
    "Whether Free Spins can be purchased in non-demo/real-money regional builds is out of scope - only the demo build's UI and rules text (which show/state no such option) were available for this documentation."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.