Lady Lucky Gun

Demo, RTP 96.13%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 07 Aug 2026
RTP 96.13%
Volatility Medium
Max win ×1000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

34 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/lady-lucky-gun-b10/

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66 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Lady Lucky Gun

Everything pulled from Lady Lucky Gun into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.13% · single configuration
volatility Medium
max_win_x ×1000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild
Wild
Wild

Red-haired gunslinger in black leotard, holds a silver revolver, orange flame background. Appears only on reels 2,3,4; expands to fill the whole reel; substitutes all paying symbols; lands -> 1 Respin (no standalone payout).

Red 7
Red 7
High Pay

Crimson-red numeral 7 with a pink inner highlight and gold/orange outline. Printed 5x500/4x400/3x50 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x25/x20/x2.5. Highest-paying symbol.

MatchPayoutUnit
3x 2.50 Multiplier
4x 20.00 Multiplier
5x 25.00 Multiplier
Diamond
Diamond
High Pay

Light blue faceted gemstone with white sparkle highlights. Printed 5x400/4x100/3x40 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x20/x5/x2.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Lemon
Lemon
Low Pay

Solid yellow/gold oval lemon with a small highlight dot. Printed 5x200/4x50/3x20 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x10/x2.5/x1.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Bell
Bell
Low Pay

Orange/gold bell with a darker orange clapper. Printed 5x200/4x50/3x20 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x10/x2.5/x1.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Plum
Plum
Low Pay

Dark blue-violet round fruit with a small green leaf and stem. Printed 5x150/4x30/3x10 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x7.5/x1.5/x0.5.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Cherry
Cherry
Low Pay

Two bright red cherries joined by green stems with one green leaf. Printed 5x150/4x30/3x10 (line-bet units, line bet 0.10 FUN at total bet 2.00 FUN) => total-bet multiplier x7.5/x1.5/x0.5.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Triple BAR
Triple BAR
Low Pay

Three stacked light-grey/silver 'BAR' rows on one tall dark-purple tile with a red/orange outline (3-row tile). Distinct from Double BAR despite equal printed values: 5x100/4x20/3x10 (line-bet units, line bet 0.10 FUN) => total-bet multiplier x5/x1/x0.5.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Double BAR
Double BAR
Low Pay

Two stacked light-grey/silver 'BAR' rows, shorter tile than Triple BAR. Printed 5x100/4x20/3x10 (line-bet units, line bet 0.10 FUN) => total-bet multiplier x5/x1/x0.5. Cross-check: 3-of-a-kind win 'Line 3 pays 1.00' = 10 x 0.10 line bet.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, fixed grid, 20 fixed paylines (always fully active). Win Both Ways: every symbol pays reading both left-to-right and right-to-left along an active payline; only the highest win per payline is paid, wins from multiple paylines are summed.

Bonus Mode respin
Respin Feature

RNG-triggered only, no bonus buy. Any Wild landing on reel 2, 3 or 4 expands to fill the whole reel and triggers 1 Respin; another Wild landing during a Respin grants one more Respin, up to 3 Respins in a row.

Colour system

extracted from frames · HEX
Export palette
#16020F base dominant 1 base
#591018 base dominant 2 base
#34014B base dominant 3 base
#A1181F base dominant 4 base
#CC151F base dominant 5 base
#DEA050 base dominant 6 base
#170509 bonus dominant 1 bonus
#5A161D bonus dominant 2 bonus
#9E5D1F bonus dominant 3 bonus
#E6A523 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Paying symbol colors: Red 7 = crimson red with pink highlight and gold outline; Diamond = light blue faceted gem; Lemon = yellow/gold oval; Bell = orange/gold; Plum = dark blue-violet with a green leaf; Cherry = bright red with green stems; Triple/Double BAR = light grey/silver 'BAR' text on a dark purple tile, distinguished from each other by row count (3 vs 2), not by color.
  • Win/feature states are reinforced by shape and text, not color alone: flame-glow highlight plus 'Line N pays' label on wins, red sunburst '1 RESPIN' banner plus a 'Respins: n/1' counter for the respin feature.
  • Residual color-only affordance: the 20 payline diagrams (paytable pages 14-16) mark the active cells ONLY as a solid green fill on an uncolored grey grid, with no additional texture, border or numeral cue distinguishing on/off cells.
Screen Reader
  • Stable control layout: info(i) and settings(gear) icons together at bottom-left; balance and total-bet readouts centered; autoplay and spin controls together at bottom-right. Paytable (money-bag icon) and Rules (question-mark icon) each open a single scrollable panel read linearly from page 1 to the final page; a third clock/history icon produced no visible content change in this FUN/demo session.
Motor Accessibility
  • Bet size uses small up/down triangle steppers rather than a drag control (the audio Volume control is the only slider). Spin button and win/feature banners are large, centrally placed targets. Autoplay supports configurable stop conditions (on any win / if single win exceeds / if balance increases by / if balance decreases by) to reduce repeated clicking.
Hearing Accessibility
  • No information is conveyed by audio alone; Music and Sound FX are independently toggleable and purely atmospheric. All wins, feature triggers and RTP/rules information are presented as on-screen text and/or graphics.
Low Vision
  • Key indicators use large bold high-contrast text/numerals independent of hue: yellow '20 LINES' on the red background, white Balance/Total bet text on the black bottom bar, large win-amount plaques. Checkbox state is shown by a filled checkmark glyph inside the box, not by color fill alone.

Media & assets

3 files · 3 types
34 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash screen
base game (5x3 reels, 20 fixed lines)
paytable, all 16 pages (symbols, features, Win Both Ways illustration, all 20 payline diagrams, scroll confirmed exhausted at page 16)
rules booklet, all 9 pages (how to play, autospins, features, spin results/payout base, settings, RTP, RNG, additional info; scroll confirmed exhausted at page 9)
settings panel
autoplay/autospin settings panel
Respin feature caught naturally (no bonus buy exists): Wild-expand trigger banner, settled expanded reel, and the resulting win screen
win screen: total-win overlay plaque and a separate per-line detail frame ('Line 3 pays 1.00')
volatility rating: not printed or iconified anywhere in the captured splash/base/paytable/9-page rules screens; left unset rather than guessed
third left-edge navigation icon in the paytable/rules panel (clock-with-arrow, presumably Game History) produced no visible content change across repeated clicks in FUN/demo mode - purpose unconfirmed
exact trigger condition for the jurisdiction/license-based restriction hinted by dimmed bet-stepper/quick-spin controls in some captured frames is not shown in the screenshots
second winning payline composing the 5.00 FUN total on the win_screen_lines frame is not individually shown (only Line 3's 1.00 FUN portion is labelled)

Ask AI about Lady Lucky Gun

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Lady Lucky Gun play? Keep it simple.

5 reels x 3 rows, fixed grid, 20 fixed paylines (always fully active). Win Both Ways: every symbol pays reading both left-to-right and right-to-left along an active payline; only the highest win per payline is paid, wins from multiple paylines are summed.

RTP 96.13%Medium volatilitymax win ×1000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Lady Lucky Gun vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/lady-lucky-gun-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/lady-lucky-gun-b10/
{
  "game": {
    "name": "Lady Lucky Gun",
    "provider": "BGaming",
    "theme": "Retro/classic fruit-machine slot with a 1990s VHS-action-movie twist: a red-haired femme-fatale gunslinger ('Lady Lucky Gun') is the game's mascot and its Wild symbol. Symbols are traditional fruit-machine icons (red 7, diamond, lemon, bell, plum, cherry, triple BAR, double BAR) rendered in a bold cartoon style with thick black outlines. Overall palette is warm red/orange/black with fire and gunmetal accents, evoking a smoky retro casino / grindhouse-poster look.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 26 desktop screenshots (1280x800, BGaming demo, FUN currency) plus zoomed crops of the paytable.",
    "method_notes": "Visual details verified with zoomed crops of the paytable pages (scripts/zoom.py) and by reading full-resolution screenshots directly. Numbers taken verbatim from on-screen text. The critical payout-base question (does the printed paytable number multiply the LINE bet or the TOTAL bet?) was cross-checked two independent ways: (1) explicit in-game rules text on rules_p5.png/rules_p6.png: 'Payline wins are multiplied by the bet per line value.'; (2) arithmetic on an actual win screen (win_screen_lines.png): total bet 2.00 FUN at 20 lines = 0.10 FUN per line; a 3x double-BAR win prints 'Line 3 pays' '1.00'; the paytable lists double BAR 3x = 10; 10 x 0.10 (line bet) = 1.00, matching exactly, while 10 x 2.00 (total bet) = 20.00 would be 20x too large. Both channels agree: the base is the LINE bet, not the total bet. See 'payout_base' section below for full detail and the per-symbol conversion to total-bet multipliers.",
    "language": "English"
  },

  "payout_base": {
    "critical_note": "The paytable prints numbers like '5x 500', '4x 400', '3x 50' with NO unit label. These numbers are a multiplier of the BET PER LINE (line bet), NOT the total bet. Do not treat them as a multiplier of total_bet - doing so overstates every payout by a factor equal to the number of active lines (20x in this game, since bet is always split across the full fixed 20 lines).",
    "evidence_1_rules_text": "rules_p5.png / rules_p6.png, section 'Spin Results', bullet: 'Payline wins are multiplied by the bet per line value.' (verbatim, in-game text).",
    "evidence_2_arithmetic": "Total bet was 2.00 FUN across 20 fixed lines on both the paytable frames and the win-screen frames (paytable_p16.png footer 'Total bet 2.00 FUN'; win_screen_lines.png footer 'Total bet 2.00 FUN'), i.e. line bet = 2.00 / 20 = 0.10 FUN. win_screen_lines.png shows a 3-of-a-kind double-BAR win on Line 3 with the on-screen label 'Line 3 pays' and amount '1.00'. Paytable value for double BAR 3x = 10 (units). 10 (paytable units) x 0.10 (line bet) = 1.00 FUN, matching the printed win exactly. If the base were the total bet (2.00), the result would be 10 x 2.00 = 20.00 FUN - 20x too large and not what the game shows.",
    "conversion_rule": "multiplier_of_total_bet = printed_paytable_number / number_of_active_lines(20). Example: 7 symbol 5-of-a-kind is printed '500' -> 500 / 20 = x25 of the total bet.",
    "lines": 20,
    "total_bet_shown_on_paytable_frames": "2.00 FUN",
    "line_bet_at_that_total_bet": "0.10 FUN"
  },

  "color_palette": {
    "base_game_background": "Deep red/dark-maroon radial burst pattern (like sunrays) fading to near-black at the corners; faint red five-point star sparkle decorations scattered around the edges.",
    "reel_frame": "Thick rounded-rectangle frame in gradient orange-to-gold on the outside edge and warm red on the inner edge, giving a glowing neon-red outline around the whole reel window.",
    "reel_cells": "Deep purple/aubergine background behind each symbol, separated by thin orange/gold vertical dividers between the 5 reel columns.",
    "wordmark": "'LADY LUCKY GUN' logo: bold yellow-to-orange gradient block letters with a black outline and drop shadow, stylised like a flame; a small bullet/cartridge graphic with a motion streak is attached after the final letter, like a bullet just fired from a gun.",
    "wild_symbol_lady": "Red-haired woman (bright red/auburn hair) with pale skin, red lipstick, wearing a black one-piece leotard/bodysuit with thin straps and black thigh-high stockings; she holds a metallic silver/chrome revolver-style handgun (rounded cylinder, short barrel) raised near her shoulder in her right hand, left hand on her hip; background behind her on the reel is orange/red flames.",
    "symbol_colors": "Red 7 = crimson red numeral with a light pink inner highlight and gold/orange outline; Diamond = light blue faceted gem with white sparkle highlights; Lemon = solid yellow/gold oval; Bell = orange/gold bell body with a darker orange clapper dot; Plum = dark blue-violet round fruit with a green leaf; Cherry = two bright red cherries joined by green stems with one green leaf; BAR symbols (both triple and double) = light grey/silver block letters 'BAR' on a dark purple rounded rectangle with a thin red/orange outline.",
    "ui_bottom_bar": "Solid black bar across the bottom of the screen; white text for Balance and Total bet values; small round grey circular icon buttons (info 'i', gear/settings) on the far left; spin and autoplay icons on the far right rendered as white line-art on dark circles.",
    "modals_settings_rules": "Dark charcoal-grey/near-black semi-transparent panels with white and light-grey text; headings in bold white; the game logo repeated at the top of every paytable/rules page in the same flame-styled gradient lettering.",
    "win_and_bonus_effects": "Orange/yellow flame animation graphics burst from the bottom of winning reel positions; win amount plaques are bright orange-red with a yellow/white numeral and a thin gold border; the Respin trigger banner is a red sunburst oval with white/gold text '1 RESPIN'.",
    "colorblind_note": "Feature and win state are always reinforced by shape and text (flame graphics + explicit 'Line N pays', 'Total win', '1 RESPIN', 'Respins: 0/1' counters), not by color alone. The 20 payline diagrams (paytable pages 14-16) use green filled cells on a grey/uncolored grid - the ONLY cue for 'active cell' is the green fill color, which is a residual color-only affordance (see accessibility_observations)."
  },

  "reel_and_bet_mechanics": {
    "grid": "5 reels x 3 rows, fixed size (no cascading, no cluster mechanic).",
    "paylines": "20 fixed paylines, always fully active (no line selection control was found - 'Total bet' is the only bet control, split evenly across all 20 lines). '20 LINES' printed in yellow at top-left of the reels on base_game.png and on the preview screen.",
    "line_diagrams": "All 20 individual payline shapes are illustrated as 5x3 grids with green highlighted cells in the paytable, section 'Lines' (paytable_p14.png through paytable_p16.png, confirmed complete: Line 1 through Line 20 all visible with no gaps).",
    "win_direction": "'Win Both Ways': every symbol pays reading left-to-right AND right-to-left along an active payline (rules text, paytable_p10-p13 illustrate a 7-7-7-7-7 line with arrowheads pointing both left and right). Only the highest win per payline is paid; if the same spin produces winning combinations that read as separate results, those results are summed (rules_p5/p6: 'Note that only the highest win is paid on each of the active paylines.' / 'In case of multiple winning combinations, the sum of the win is added.').",
    "bet_limits": {
      "min_total_bet": "0.10 FUN",
      "max_total_bet": "250.00 FUN",
      "currency": "FUN (demo play-money)",
      "evidence": "Measured by pressing the total-bet +/- stepper to its limits: _bet_min.png shows 'Total bet 0.10 FUN' with the decrease arrow greyed out; _bet_max.png shows 'Total bet 250.00 FUN' with the increase arrow greyed out.",
      "demo_default_bet": "2.00 FUN (the bet shown on the paytable/rules screenshots and used for the arithmetic proof above)."
    },
    "rtp": {
      "value_percent": 96.13,
      "evidence": "rules_p8.png and rules_p9.png, section 'Return to Player': 'The overall theoretical Return to Player (RTP) is 96.13%.'"
    },
    "max_win": {
      "value_x_bet": 1000,
      "evidence": "rules_p5.png / rules_p6.png, section 'Spin Results': 'The maximum winning amount is x1000 of the bet.' Also stated on the preview/splash screen as 'MAX WIN 1000x'."
    },
    "volatility": {
      "value": null,
      "note": "Not printed anywhere on the captured in-game screens (preview, base game, paytable, or the full 9-page rules booklet). No volatility label or flame/meter icon was found. Left as null rather than guessed; a value could only come from an external web source, which is outside the scope of these screenshots."
    },
    "rng_and_fairness": "rules_p8.png / rules_p9.png, section 'RNG': 'The game is based on a certified random number generator.' Section 'Additional information' (rules_p9.png): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated July, 2025. Game Version 1.0.0.'",
    "bonus_buy": "Not present. No 'BUY' / 'BUY FEATURE' control was found on the preview screen, the base-game bottom bar, the bet panel, the settings panel, the autoplay panel, or anywhere in the 9-page rules text.",
    "free_spins": "Not present as a separate feature. The rules booklet's Features section only documents Expanded Wild and Respin feature; no 'Free Spins' heading or trigger exists anywhere in the captured rules pages or on the splash screen (splash lists exactly three feature badges: RESPIN FEATURE, EXPANDED WILD, WIN BOTH WAY)."
  },

  "symbols": {
    "note": "All payout numbers below are read directly from the zoomed paytable (paytable_p1.png-p3.png). Each entry lists: (a) the printed paytable number (= multiplier of the LINE bet, per payout_base above), and (b) the derived multiplier of the TOTAL bet, computed as printed_number / 20 lines. Payouts are for matches of that many identical symbols on an active line, read from either end (Win Both Ways).",
    "wild": {
      "name": "Wild",
      "appearance": "Red-haired woman in a black leotard and black thigh-high stockings, holding a metallic silver revolver-style handgun raised near her shoulder; small yellow 'WILD' text banner beneath her feet when shown expanded on the reel (paytable_p6.png). Orange/red flame background behind her.",
      "position_restriction": "Appears ONLY on reels 2, 3 and 4 (never on reel 1 or reel 5). Source: paytable_p1.png, verbatim: 'Every appeared Wild symbol expands on the whole reel. Appears only on the reels - 2, 3 and 4. Wild gives one Respin.'",
      "expansion_rule": "When a Wild lands, it expands to fill the entire reel (all 3 row positions on that reel), 'occupying the upper and lower spots' (rules_p3/p4 verbatim). Substitutes for all other paying symbols to complete winning lines.",
      "respin_rule": "Every Wild that lands (including on a respin) triggers 1 Respin. Landing another Wild during a Respin grants one additional Respin. Maximum 3 Respins in a row (rules_p4.png / paytable_p7.png verbatim).",
      "own_payout": "No standalone payout value is printed for the Wild symbol itself in the paytable - it functions purely as a substitute/feature-trigger symbol, not as a directly-paying symbol with its own 5/4/3-of-a-kind row.",
      "captured_in_play": "bonus_wild_respin_trigger.png (Wild expands on reel 4, red '1 RESPIN' banner, 'Respins: 0/1' counter in the bottom bar) and bonus_wild_expanded.png (banner faded, Wild clearly visible occupying all 3 cells of reel 4)."
    },
    "high_value": [
      {
        "name": "Red 7",
        "appearance": "Bold crimson-red numeral '7' with a lighter pink inner highlight stripe and a gold/orange rounded outline, on the dark purple reel background.",
        "printed_paytable_values": {"5_of_a_kind": 500, "4_of_a_kind": 400, "3_of_a_kind": 50},
        "total_bet_multiplier": {"5_of_a_kind": "x25", "4_of_a_kind": "x20", "3_of_a_kind": "x2.5"},
        "rank": "highest-paying symbol"
      },
      {
        "name": "Diamond",
        "appearance": "Light blue faceted gemstone icon with white sparkle/highlight facets, classic 'brilliant cut' silhouette.",
        "printed_paytable_values": {"5_of_a_kind": 400, "4_of_a_kind": 100, "3_of_a_kind": 40},
        "total_bet_multiplier": {"5_of_a_kind": "x20", "4_of_a_kind": "x5", "3_of_a_kind": "x2"}
      }
    ],
    "mid_value": [
      {
        "name": "Lemon",
        "appearance": "Solid yellow/gold oval lemon shape with a small highlight dot.",
        "printed_paytable_values": {"5_of_a_kind": 200, "4_of_a_kind": 50, "3_of_a_kind": 20},
        "total_bet_multiplier": {"5_of_a_kind": "x10", "4_of_a_kind": "x2.5", "3_of_a_kind": "x1"}
      },
      {
        "name": "Bell",
        "appearance": "Orange/gold bell shape with a darker orange round clapper/knob at the bottom.",
        "printed_paytable_values": {"5_of_a_kind": 200, "4_of_a_kind": 50, "3_of_a_kind": 20},
        "total_bet_multiplier": {"5_of_a_kind": "x10", "4_of_a_kind": "x2.5", "3_of_a_kind": "x1"}
      }
    ],
    "low_value": [
      {
        "name": "Plum",
        "appearance": "Dark blue-violet round fruit with a small green leaf and stem at the top, glossy highlight on the upper-left.",
        "printed_paytable_values": {"5_of_a_kind": 150, "4_of_a_kind": 30, "3_of_a_kind": 10},
        "total_bet_multiplier": {"5_of_a_kind": "x7.5", "4_of_a_kind": "x1.5", "3_of_a_kind": "x0.5"}
      },
      {
        "name": "Cherry",
        "appearance": "Two bright red/crimson cherries joined by green stems, with one green leaf between the stems.",
        "printed_paytable_values": {"5_of_a_kind": 150, "4_of_a_kind": 30, "3_of_a_kind": 10},
        "total_bet_multiplier": {"5_of_a_kind": "x7.5", "4_of_a_kind": "x1.5", "3_of_a_kind": "x0.5"}
      },
      {
        "name": "Triple BAR",
        "appearance": "Three stacked light-grey/silver 'BAR' text blocks inside one tall dark-purple rounded-rectangle tile with a thin red/orange outline (i.e. the classic fruit-machine 'BAR BAR BAR' tile).",
        "note_disambiguation": "This is a DISTINCT symbol from Double BAR below - it is visually one tile with three 'BAR' rows, not to be merged with the two-row tile.",
        "printed_paytable_values": {"5_of_a_kind": 100, "4_of_a_kind": 20, "3_of_a_kind": 10},
        "total_bet_multiplier": {"5_of_a_kind": "x5", "4_of_a_kind": "x1", "3_of_a_kind": "x0.5"}
      },
      {
        "name": "Double BAR",
        "appearance": "Two stacked light-grey/silver 'BAR' text blocks inside one shorter dark-purple rounded-rectangle tile with a thin red/orange outline (i.e. 'BAR BAR', one row shorter than Triple BAR).",
        "note_disambiguation": "This is a DISTINCT symbol from Triple BAR above, despite having identical printed payout numbers on this paytable (5x100/4x20/3x10 for both) - confirmed by zoomed crop showing two visually different tiles (3-row vs 2-row) each with its own payout column.",
        "printed_paytable_values": {"5_of_a_kind": 100, "4_of_a_kind": 20, "3_of_a_kind": 10},
        "total_bet_multiplier": {"5_of_a_kind": "x5", "4_of_a_kind": "x1", "3_of_a_kind": "x0.5"},
        "cross_check": "This is the symbol used in the payout_base arithmetic proof above: 3-of-a-kind Double BAR win on win_screen_lines.png = 'Line 3 pays 1.00' FUN at line bet 0.10 FUN; 10 (paytable units) x 0.10 = 1.00, confirming both the numeric value and the line-bet base simultaneously."
      }
    ]
  },

  "features": {
    "expanded_wild": {
      "summary": "Any Wild that lands on reels 2, 3 or 4 instantly expands to cover all 3 symbol positions of that reel. Wins are then evaluated including the now-full-reel Wild.",
      "source_text": "paytable_p1.png / paytable_p5.png / paytable_p6.png / rules_p3.png-p4.png: 'Expanded Wild. Every appeared Wild symbol expands on the whole reel, occupying the upper and lower spots. The player wins if after the expanding process a winning combination with these Wilds is formed.'",
      "illustration": "paytable_p5.png and paytable_p6.png show a static example reel set with the Wild lady occupying all 3 rows of reel 4, labelled 'WILD' beneath her."
    },
    "respin": {
      "summary": "Landing 1+ Wild triggers a single Respin of the whole reel set (not just the Wild's reel). Additional Wilds landing during a Respin grant more Respins, up to 3 in a row total.",
      "source_text": "paytable_p7.png / rules_p3.png-p4.png: 'Respin. One or more Wild symbols dropped on the reels trigger 1 Respin. If during the Respin feature another Wild symbol dropped on the reel, the player gets one more Respin. Players can get up to 3 Respins in a row.'",
      "ui_during_feature": "Bottom bar gains a 'Respins: n/1' (or n/2, n/3) counter in place of the autoplay control while a respin sequence is active (visible in bonus_wild_respin_trigger.png: 'Respins: 0/1').",
      "trigger_banner": "A red sunburst oval graphic reading '1 RESPIN' (white bold text with a gold outline) appears centered over the reels for about a second when a Wild lands (bonus_wild_respin_trigger.png), then fades to reveal the expanded Wild clearly (bonus_wild_expanded.png).",
      "buy_option": "None - this feature is RNG-triggered only, no purchase control exists anywhere in the game.",
      "captured_evidence": "Caught naturally on the first spin of a dedicated hunting session (no bonus buy exists for this game): bonus_wild_respin_trigger.png (trigger moment) -> bonus_wild_expanded.png (settled expanded Wild) -> win_screen.png (round result, Total win 5.00 FUN)."
    },
    "win_both_ways": {
      "summary": "All paying symbols pay both left-to-right and right-to-left along any active payline. Only the single highest-value win is paid per payline (so a line cannot pay twice for the same set of matching symbols read in both directions); if a spin produces multiple distinct winning paylines, their wins are added together.",
      "source_text": "paytable_p10.png-p13.png / rules_p5.png-p6.png: 'Win Both Ways. All symbols pay both left to right and right to left! However, only the highest win on each active payline will be paid.' and 'Payline wins are multiplied by the bet per line value. ... Note that only the highest win is paid on each of the active paylines. In case of multiple winning combinations, the sum of the win is added.'",
      "illustration": "paytable_p11.png-p12.png show a 7-7-7-7-7 line across the middle row with two red arrowheads, one pointing left (from reel 5) and one pointing right (from reel 1), indicating both reading directions pay.",
      "demonstrated_in_capture": "win_screen_lines.png: a 3-of-a-kind Double BAR combination lands on reels 3-4-5 (i.e. matches from the right end of the reel set); the game labels it 'Line 3 pays' '1.00' and highlights the middle row with a red horizontal line, with the 3 matching BAR tiles glowing in an orange flame frame."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game loads. Large 'LADY LUCKY GUN' wordmark at the top in gold/yellow flame-styled block letters with a bullet-and-motion-streak graphic after the final letter. Centered large illustration of the Wild lady character (red hair, black leotard, black thigh-high stockings) holding her silver revolver up near her shoulder, standing in front of a red radial-burst background. Left side: '20 LINES' in bold yellow text above a mini-reel illustration showing 3 copies of the Wild lady symbol highlighted in a gold glow. Right side: 'MAX WIN 1000x' in bold yellow text above a mini-reel illustration showing a row of paying symbols (plum, plum, diamond, cherry, bell on top row; 7-7-7-7-7 on the middle row highlighted gold; lemon, bell, BAR-BAR-BAR, diamond on bottom row). Below the character: three feature badges in white text with a red glow outline, left-to-right: 'RESPIN FEATURE', 'EXPANDED WILD', 'WIN BOTH WAY'. Bottom center: a dark red rounded rectangular button outlined in gold/yellow reading 'CLICK TO START'. Top-left: a small 'B' logo in a yellow rounded-square (BGaming badge/menu icon). Top-right: a speaker/sound icon and a session clock reading '08:28' (elapsed demo session time, not a game feature).",
      "purpose": "Entry screen; clicking 'CLICK TO START' loads the base game.",
      "color_blind_notes": "Feature badges and win/line callouts are all delivered as high-contrast text with glow outlines, independent of color; the highlighted symbol rows use a gold glow AND position (top vs middle vs bottom) as redundant cues."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows inside a rounded rectangular frame with a gold outer border and glowing red/orange inner border, centered on the red radial-burst background.",
      "title_banner": "'LADY LUCKY GUN' wordmark directly above the reel frame, same flame-gold styling as the preview screen, smaller size.",
      "top_left_indicator": "'20' in large bold yellow numerals with 'LINES' beneath in smaller yellow text, confirming the fixed line count.",
      "top_right": "Small speaker/sound icon and an elapsed-session clock (e.g. '08:29') in white text; a vertical 'LADY LUCKY GUN' text label runs down the far-right edge of the screen.",
      "reel_contents_on_captured_frame": "A static (random, non-guaranteed) snapshot: row-by-row reading top/middle/bottom - Reel1: 7, Diamond, Lemon; Reel2: 7, Plum, Plum; Reel3: 7, Plum, Triple-BAR; Reel4: 7, Triple-BAR, Triple-BAR; Reel5: 7, Double-BAR, Double-BAR. This per-cell layout is transient and not a fixed game property, so it is described here only as an example, not enumerated as canonical data.",
      "bottom_bar": {
        "far_left": "Two small round grey circular icon buttons stacked/adjacent: an 'i' (information/paytable) icon and a gear (settings) icon.",
        "balance_and_bet": "White text 'Balance 1,000.00 FUN' to the left of a dark rounded field labelled 'Total bet' with the value '2.00 FUN'; small up/down triangle stepper arrows to increase/decrease the total bet sit to the right of that field.",
        "far_right": "A round icon button with a stylised 'A' inside a circular arrow (autoplay/autospin settings) and, further right, a round spin button showing two curved white arrows forming a circle (classic 'spin' refresh icon)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circular buttons (icon/shape-based, not color-coded). The '20 LINES' indicator is yellow-on-red but is also large, high-contrast text, legible regardless of hue perception."
    },

    "settings": {
      "type": "settings",
      "title": "'Settings' - centered dark charcoal-grey modal panel over the dimmed base game, with a small 'X' close button at its top-right corner.",
      "options": "Two checkbox rows at the top: a square checkbox for 'Quick spin' (captured unchecked/empty) and a square checkbox with a checkmark for 'Spacebar to spin' (captured checked/enabled).",
      "audio_section": "Heading 'Audio'; a horizontal 'Volume' slider (light grey track, round white handle, positioned roughly 90% toward the right/max in the captured frame); two more checked checkboxes below labelled 'Music' and 'Sound FX' (both enabled in the captured frame).",
      "color_blind_notes": "Checkbox state is shown by a filled checkmark glyph inside the box (shape-based), not by color fill alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "'Autospin settings' panel, with a 'Advanced' label and an upward chevron/arrow icon at its top-right (suggesting the panel can expand/collapse further options).",
      "quick_spin_option": "A square checkbox labelled 'Enable quick spin' (captured unchecked, label text greyed out/dimmed, suggesting the control may be disabled pending another setting).",
      "rounds_selector": "Heading 'Numbers of rounds' above a 2-row grid of 9 rectangular selectable buttons: row 1 = '10', '25', '50', '100', '250'; row 2 = '500', '750', '1000', and an infinity symbol '∞' (unlimited autospins). All buttons rendered as medium-grey rounded rectangles with white numerals.",
      "color_blind_notes": "Round-count options are distinguished purely by printed numerals/symbol, not color."
    },

    "paytable": {
      "type": "paytable",
      "pages": "16 pages total, reached via a scrollable in-game info panel (confirmed fully scrolled to the bottom on paytable_p16.png).",
      "navigation": "Left edge of the panel (below the wordmark) has 3 small circular icon buttons stacked vertically: a money-bag icon (opens this Paytable/Payouts section, the active one here), a clock-with-arrow icon (opens a Game History section - in this FUN/demo session it did not change content across repeated clicks, likely disabled without real-money spin history), and a question-mark icon (opens the Rules/About section). A close 'X' sits at the top-right of the panel on every page. A thin vertical grey scrollbar track runs down the right edge of the panel.",
      "page_1_wild": "paytable_p1.png: Wild symbol art (small icon) plus its full rules text, no numeric payout values (Wild has no standalone paytable row; it is a substitute/feature symbol only).",
      "page_2_3_high_and_mid_symbols": "paytable_p2.png and paytable_p3.png: the 8 non-Wild paying symbols (Red 7, Diamond, Lemon, Bell, Plum, Cherry, Triple BAR, Double BAR) each shown as an icon with a 3-row payout column beneath it for 5x/4x/3x-of-a-kind (full values captured in the 'symbols' section above); page 3 ends with a 'Features' section header.",
      "pages_4_9_features_text_and_illustrations": "paytable_p4.png-p9.png: repeated/scrolled views of the Expanded Wild and Respin feature text plus static illustrative reel mock-ups showing (a) a single expanded Wild covering reel 4 among other symbols, (b) a close-up of the expanded Wild alone, (c) 3 Wild ladies stacked side-by-side (illustrating a scenario, not necessarily an actual game state) on reels highlighted with a gold glow.",
      "pages_10_13_win_both_ways": "paytable_p10.png-p13.png: 'Win Both Ways' heading and rule text, plus an illustrated 7-7-7-7-7 middle-row combination with red arrowheads at both the leftmost and rightmost reel pointing outward/inward to show both pay directions.",
      "pages_14_16_lines_diagrams": "paytable_p14.png-p16.png: heading 'Lines'; all 20 individual payline paths are drawn as 5-column x 3-row grids of small squares, with the cells belonging to that line's path filled solid green and all other cells left grey/uncolored. Confirmed complete: Line 1 through Line 20 all visible with no missing entries; paytable_p16.png is the final page of the panel (scroll exhausted, dedicated scroll-capture tool confirmed the bottom)."
    },

    "rules": {
      "type": "rules",
      "pages": "9 pages total, reached via the question-mark icon in the same left-edge navigation column described above; also fully scrolled to the bottom (rules_p9.png, dedicated scroll-capture tool confirmed the bottom).",
      "page_1_about_and_how_to_play": "rules_p1.png: heading 'About the Game' (flavor text about the retro/VHS theme and the Lady Lucky Gun character; states 'Symbols pay both ways - left to right and right to left... Expanded Wilds and the Respin feature increase the likelihood of hitting winning combinations'); heading 'How to play' (bet size via Total bet field buttons, Spin button starts the reels); heading 'Autospins' begins.",
      "page_2_3_autospins": "rules_p2.png-p3.png: full Autospins instructions - the 'Autospins settings (A)' button opens the round-count menu; 'quick spin' can be enabled there (may be unavailable depending on license/jurisdiction); 4 stop-condition options are listed verbatim: 'on any win', 'if single win exceeds', 'if cash balance increases by', 'if cash balance decreases by'; a 'Stop Autospins' button ends the sequence early.",
      "page_3_4_features": "rules_p3.png-p4.png: 'Features' heading with full Expanded Wild and Respin feature text (quoted above in the 'features' section).",
      "page_4_6_spin_results": "rules_p4.png-p6.png: 'Spin Results' heading with the full bulleted payout-mechanics list (quoted verbatim above in 'payout_base' and 'features.win_both_ways') including the explicit maximum win statement 'The maximum winning amount is x1000 of the bet.'",
      "page_6_8_settings_and_rtp": "rules_p6.png-p8.png: 'Settings' heading (quick spin and spacebar-to-spin explained again, plus volume/music/SFX toggles); 'Return to Player' heading with the RTP value; 'RNG' heading with the certified-RNG statement and a reference to the BGaming website.",
      "page_9_additional_info": "rules_p9.png: 'Additional information' heading with the malfunction/void clause, the 24-hour unfinished-round termination policy, the no-extra-risk action-assumption clause for disconnects, and the version/date stamp 'game rule version 1.0, dated July, 2025. Game Version 1.0.0.' This is the panel's final page."
    },

    "bonus_respin_feature": {
      "type": "bonus",
      "trigger_frame": "bonus_wild_respin_trigger.png: mid-spin moment where the Wild lady has just landed and expanded to fill reel 4 (all 3 rows), glowing with a bright yellow/gold outline. A red sunburst oval banner reading '1 RESPIN' (white bold text, gold outline) is centered over the reels. Bottom bar shows 'Respins: 0/1' where the autoplay icon normally sits, 'Win:' field empty/0, 'Total win: 0.00 FUN', Total bet still 2.00 FUN, Balance 998.00 FUN (i.e. after the triggering spin's stake was deducted, before the respin resolves).",
      "settled_frame": "bonus_wild_expanded.png: about a second later in the same round - the '1 RESPIN' banner has faded out, leaving a clean view of the expanded Wild lady occupying all 3 cells of reel 4 with the gold glow outline still visible; other reels show bell, lemon, plum, triple-BAR/double-BAR and 7 symbols. Balance still 998.00 FUN (respin not yet resolved/paid in this captured frame).",
      "color_blind_notes": "The respin trigger is announced by BOTH a color glow (gold) AND explicit text ('1 RESPIN' banner, 'Respins: n/1' counter), not by color alone."
    },

    "win_screen": {
      "type": "win_screen",
      "frame_1_overlay": "win_screen.png: an orange/red flame-bordered plaque with the amount '5.00' in large yellow/white text pops up centered over the reels, partially obscuring them; below the reels the bottom bar reads 'Total win: 5.00 FUN', 'Total bet 2.00 FUN', 'Balance 974.00 FUN'.",
      "frame_2_line_detail": "win_screen_lines.png: the win plaque has cleared, revealing the winning line highlighted with a horizontal red line through the middle row of the reel grid; the 3 matching Double-BAR symbols on reels 3, 4 and 5 are individually outlined in a glowing orange/yellow flame-effect frame; a small amount readout '1.00' appears over the reel-3 symbol; the bottom bar's center field (which normally shows the spin-speed hint) instead reads 'Line 3 pays', and 'Total win: 5.00 FUN' remains visible (the 5.00 total reflects the sum of this line plus at least one other winning line paid on the same spin, per the 'sum of the win is added' rule).",
      "color_blind_notes": "The winning line is marked by BOTH a red line overlay AND flame/glow highlighting around only the matching symbols AND explicit text ('Line 3 pays'), giving three redundant non-color-dependent cues."
    }
  },

  "keyboard_and_input": {
    "spin": "Spacebar can be used to spin instead of clicking the Spin button, when 'Spacebar to spin' is enabled in Settings (enabled by default in the captured settings frame).",
    "mouse_only_controls": "Bet +/- steppers, autoplay round-count buttons, and all navigation (paytable/rules page turning, panel close) appeared to be click/tap-only in the captured frames; no additional keyboard shortcuts were observed or documented in the rules text."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and simple: info(i)+settings(gear) icons together at the bottom-left, balance and total-bet readouts centered, autoplay and spin controls together at the bottom-right. The paytable/rules booklet is reached by 2 separate icons (money-bag = paytable, question-mark = rules) inside a single scrollable panel, each internally linear (scroll from page 1 to the final page); a third icon (clock/history) exists but produced no visible content change across repeated attempts in this demo session.",
    "motor": "Bet adjustment uses small up/down triangle steppers rather than a drag slider (except the audio Volume control, which is a slider). The Spin button and win/feature banners are large, centrally placed targets. Autoplay with configurable stop conditions reduces the number of repeated clicks needed for extended play.",
    "color_blind": "Most game-state information is delivered redundantly through text and shape (win amounts, 'Line N pays' labels, 'Respins: n/1' counters, checkbox checkmarks, numeral-labelled autoplay buttons). The one significant color-only affordance is the 20 payline diagrams (paytable pages 14-16), where an active cell is shown ONLY as a solid green square against an uncolored grey grid, with no additional texture, border, or numeral marking which specific cells are 'on' - a fully color-blind user would need to rely on relative position/shape pattern recognition alone to read these diagrams.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; Music and Sound FX are separately toggleable and purely decorative/atmospheric. All wins, feature triggers, and RTP/rules information are presented as on-screen text and/or graphics."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed or iconified anywhere in the captured preview, base game, paytable, or full 9-page rules booklet. Left as null rather than guessed; would need to be sourced externally (out of scope for these screenshots).",
    "Exact behavior/purpose of the third left-edge navigation icon in the info panel (clock-with-arrow, presumably 'Game History'): clicked 3 times from different panel states with no visible content change; most likely disabled in the FUN/demo mode because there is no real-money spin history to show, but this could not be confirmed from the screenshots alone.",
    "Whether the small greyed-out state of the bet +/- stepper arrows and the autoplay quick-spin checkbox (both partially dimmed in some captured frames) indicates a jurisdiction/license-based restriction, as hinted by rules text ('Depending on the license requirements, this feature may not be available') - the exact trigger condition for this restriction is not shown in these screenshots.",
    "Precise total-win composition on win_screen_lines.png: the 5.00 FUN total is stated in-game to be the sum of 'the winning line highlighted' (Line 3, 1.00 FUN) plus at least one other unlabelled winning payline resolved in the same spin; the second line's identity/amount is not individually shown in the captured frame."
  ],

  "anomalies_and_capture_notes": [
    "The paytable prints raw numbers ('5x 500', '4x 400', etc.) without a currency/unit suffix; confirmed via in-game rules text and win-screen arithmetic (see 'payout_base') that these are LINE-bet multipliers, not total-bet multipliers - readers of this document must apply the /20 conversion before quoting a 'multiplier of total bet'.",
    "Triple BAR and Double BAR are visually and functionally distinct symbols (3-row vs 2-row BAR tile) despite sharing identical printed payout numbers (5x100/4x20/3x10 for both) - verified by a zoomed crop showing both tiles side-by-side with separate payout columns; they must not be merged into a single 'BAR' entry.",
    "A system-level BGaming UI prompt ('Enable QUICK SPIN to play faster?' with 'No'/'Enable' buttons) appeared once during extended spin-hunting for the Respin feature and intercepted some spin clicks; 'No' was selected and normal spin behavior resumed. This is a generic BGaming platform prompt, not part of the game's own mechanics.",
    "No free spins feature and no bonus buy exist in this game; both were verified absent from the splash screen badges, the base-game bottom bar, the bet/settings/autoplay panels, and the full text of the 9-page rules booklet, rather than assumed."
  ]
}

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