Labu Run

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 95.00%
Volatility Medium
Max win ×5000
Grid —
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Asset pack

23 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/labu-run-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Labu Run

Everything pulled from Labu Run into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
6 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 95.00% · single configuration
volatility Medium
max_win_x ×5000
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

5 modes
Other base_easy
Easy Difficulty

20 door columns, ladder starts at 1.1x, cap 250x. Selected via bottom-left difficulty tab; active tab highlighted yellow.

Other base_medium
Medium Difficulty

16 door columns, ladder starts at 1.2x, cap 1000x.

Other base_hard
Hard Difficulty

12 door columns, ladder starts at 1.4x, cap 2000x.

Other base_hardcore
Hardcore Difficulty

10 door columns, ladder starts at 1.6x, cap 5000x (the only difficulty on which the game's max win multiplier is achievable).

Bonus Mode candy_minigame
Dalgona Candy Cutting

At some columns a door is replaced by a round tan candy wafer with a pre-drawn figure (Triangle, Circle, Star, or Umbrella -- Umbrella only at the final column of the row). The action button changes to 'CUT OUT'; the player must cut the figure out with a needle without breaking it. Success continues the round with the normal GO!/CASH OUT choice for the next column; a broken candy ends the round immediately with WIN reset to 0 and the pre-debited bet forfeited (no refund).

Colour system

extracted from frames · HEX
Export palette
#135F9E base dominant 1 base
#0D5C68 base dominant 2 base
#083258 base dominant 3 base
#081A29 base dominant 4 base
#F5F6F6 base dominant 5 base
#1F86D1 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Safe-door vs. candy-step vs. resolved states are distinguished by icon/shape and button label text (door graphic vs wafer-with-needle graphic; 'GO!' vs 'CUT OUT' vs dimmed olive buttons with unchanged text), not by color alone. The only purely color-coded element is the active/inactive difficulty tab (yellow vs green), but tab position (fixed order of four tabs) and label text carry the same information.
Motor Accessibility
  • All actions are single taps on large (~130x100px+) buttons; no drag/gesture input required in the base round. The rules panel needs a vertical scroll gesture across 7 pages.
Hearing Accessibility
  • A persistent speaker icon toggles sound; Sound and Music are separately toggleable in Game Settings. No dialogue/voice narration; win/loss feedback is delivered via on-screen text banners (YOU WIN / YOU LOSE), not audio-only cues.
Low Vision
  • All monetary and multiplier values are printed in large bold sans-serif numerals with a high-contrast outline against both the blue game-field and dark-green panel backgrounds.

Media & assets

6 files · 6 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Exact trigger/probability rule for when a candy step replaces a door is not stated numerically in the rules booklet -- only that candy boxes 'may appear'.
Whether the candy shape sequence (Triangle -> Circle -> Star -> Umbrella-final) is fixed or randomized among the non-final steps is not explicitly stated in the booklet.
A red-rimmed triangle badge seen once on a door window (info_bet_limits.png) is not explained anywhere in the rules booklet; whether it is a genuine pre-round tell or a decorative animation frame is unconfirmed.
True market release date is not printed anywhere in the captured frames; the only date present is a build/deploy stamp, not a release date.

Ask AI about Labu Run

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Labu Run play? Keep it simple.

20 door columns, ladder starts at 1.1x, cap 250x. Selected via bottom-left difficulty tab; active tab highlighted yellow.

RTP 95.00%Medium volatilitymax win ×5000demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Labu Run vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/labu-run-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/labu-run-b23/
{
  "game": {
    "name": "Labu Run",
    "provider": "PoggiPlay",
    "provider_ref": "laburun",
    "game_kind": "crash",
    "device_class": "turn-based escalating-multiplier column walk with an embedded needle-cutting mini-game (non-reel instant-win game; no reels/rows/paylines/symbols apply)",
    "theme": "A green playground/arena game show themed around a deadly children's game: a small character in a green hooded tracksuit with a plush cream-colored rabbit-eared hood and a printed player number ('456') on the chest walks down a row of blue vault-like doors, each door labeled with a growing payout multiplier. Guards in red hooded jumpsuits with plush rabbit ears and featureless black masks bearing a white geometric shape (triangle/circle/square) watch over the game. Occasionally the character must carve a shape out of a round tan honeycomb/toffee wafer (a 'dalgona' candy) with a needle instead of opening a door. Money (stacked green bills) and a giant gold piggy bank appear in win art.",
    "art_style": "glossy 3D-rendered mobile-casual look (rounded, toy-like character proportions, soft plastic/rubber material shading, smooth specular highlights), flat 2D vector UI chrome (rounded buttons, bold sans-serif numerals with white text and dark-green drop shadow), teal/green-to-dark-blue gradient backgrounds, no photorealism, bright even studio-style lighting (not moody/dark), straight-on/slightly low camera angle on the character and door row, cheerful/tense game-show mood rather than horror",
    "release_date_from_build_stamp_do_not_use_as_release": "2026-08-11T06:37:12.470Z (this is the demo deploy/build timestamp printed in the rules booklet footer -- release name 1.0.0@production:5044137b..., NOT the game's market release date; provider_ref/build hash 5044137b also appears in the top-left title bar and must not be confused with provider_ref='laburun')"
  },
  "wrapper_chrome_not_part_of_game": {
    "note": "Every captured frame shows a scrolling ticker across the top of the demo wrapper listing fabricated player names with 'wins' in a mix of unrelated real-world currencies (e.g. 'CyanGraceful +4000 F CFA', 'PeachAccused +12900.00 RUB', 'BlackMelted +960.00 EUR', 'IndigoClinical +90.00 $') plus an 'online players' counter (top-left green dot + number, e.g. 4684-4705). This is casino-wrapper decoration (P-G11), not part of Labu Run, not the game's currency, and not evidence of any jackpot or live-player feature."
  },
  "round_device": {
    "summary": "A single round is a straight line of doors ('columns'), each pre-printed with an escalating payout multiplier (e.g. 1.1x, 1.2x, 1.3x, 1.5x, ... on Easy). Pressing PLAY! debits the bet once and immediately reveals the first door as safe; the character walks onto it. At every safe step the player is offered a binary choice via two large buttons at bottom-right: 'GO!' (advance to the next, higher-multiplier door) or 'CASH OUT <amount>' (end the round and collect). At some columns a door is replaced by a round tan candy wafer with a needle overlay and the button row changes to a single 'CUT OUT' action instead of GO!/CASH OUT -- this is the dalgona candy-cutting sub-step (see candy_minigame below).",
    "steps_confirmed_by_frames": [
      "PLAY! click debits bet and opens door 1 safely (gameplay_step1.png, Easy, 1.1x column, CASH OUT 1100 offered on a 1000 bet)",
      "advancing further opens later doors with rising multipliers, e.g. the 2x column shown mid-row in gameplay_step2.png (CASH OUT 2000 offered on a 1000 bet); the game field shows the current door highlighted green (opened, money bills visible inside) and the character standing on the round platform in front of it",
      "at some columns a wafer/candy medallion drops in instead of a door and the action button becomes CUT OUT (gameplay_candy_star.png, Hardcore round, 50x column, CASH OUT 50000 still offered as the pre-cut safe option)",
      "a successful cash-out shows a full-screen 'YOU WIN <mult>X <amount>' overlay with money-shower art before the balance is credited (see win_flow_proof below)",
      "a failed candy cut shows a full-screen 'YOU LOSE' overlay with the wafer shattered and the needle stuck through it (see loss_flow_proof below), after which the field resets to the idle door row with the bet not refunded"
    ]
  },
  "candy_minigame": {
    "trigger": "appears to replace a door at seemingly random columns (observed at the 50x column of a 10-column Hardcore round; also referenced in rules as happening across all difficulties)",
    "shapes_per_rules_booklet": ["Triangle", "Circle", "Star", "Umbrella (appears only at the final step of the column row)"],
    "shape_observed_live": "Star (gameplay_candy_star.png / _burst_cut1.png), rendered as a round tan/gold wafer with a darker star-shaped groove pre-cut into its center",
    "mechanic_per_rules_text": "the player must carefully cut out the pre-drawn figure with a needle, leaving only the center shape intact; the action button reads CUT OUT instead of GO!. Before cutting, CASH OUT is still available for the multiplier already banked (e.g. 50000 offered at the 50x column on a 1000 bet, screenshot gameplay_candy_star.png).",
    "success_outcome_per_rules_text": "if the figure is successfully cut out, the player again gets the GO!/CASH OUT choice for the next column",
    "failure_outcome_confirmed_live": "if the candy breaks during cutting, a 'YOU LOSE' banner appears over the shattered wafer with the needle piercing through the broken pieces (frame _burst_cut1.png -- note: this exact overlay was NOT saved under the manifest name loss_candy_broken.png, see manifest_note_accuracy below); the round ends immediately, WIN resets to 0, and the player returns to the start of the column row. Bet is not refunded."
  },
  "difficulties": {
    "how_selected": "four tabs in the bottom-left of the game field (Easy / Medium / Hard / Hardcore), selectable before pressing PLAY!; the active tab is highlighted yellow. Selecting a difficulty changes the number of visible door columns and their printed multiplier ladder on the field in real time (confirmed live: Easy field shows 1.1x/1.2x/1.3x/1.5x...; Hardcore field shows 1.6x/2.5x/5x/10x...).",
    "source": "printed verbatim in rules_p5.png/rules_p6.png (booklet 'Difficulty Levels' section) and cross-checked against the live idle field for Easy and Hardcore",
    "modes": [
      {"name": "Easy", "columns": 20, "starting_multiplier": "1.1x", "max_multiplier": "250x"},
      {"name": "Medium", "columns": 16, "starting_multiplier": "1.2x", "max_multiplier": "1000x"},
      {"name": "Hard", "columns": 12, "starting_multiplier": "1.4x", "max_multiplier": "2000x"},
      {"name": "Hardcore", "columns": 10, "starting_multiplier": "1.6x", "max_multiplier": "5000x"}
    ],
    "cross_check_with_sibling_title": "PoggiPlay's Chicken Curry (closed wave 202, same engine, kettle/pot re-skin) documents the identical four-tier ladder (20/16/12/10 columns, same starting and max multipliers, RTP 95.00, max win 5000x) -- used here only as a self-check, all numbers above were re-read independently from this game's own rules_p5/p6/p7 frames."
  },
  "betting": {
    "rtp_percent": 95.00,
    "rtp_source": "printed in rules_p7.png summary table ('RTP 95.00 %'); provider catalogue card claims 96% -- in-game printed value trusted per protocol (P-G07 recurring provider/build RTP mismatch)",
    "min_bet": {"value": 50, "unit": "FUN", "source": "printed in rules_p7.png AND reproduced live by pressing the MIN button (info_bet_limits.png, bet field changes to 50)"},
    "max_bet": {"value": 100000, "unit": "FUN", "source": "printed in rules_p7.png AND reproduced live by pressing the MAX button (_burst_maxbet.png, bet field changes to 100 000)"},
    "max_win_multiplier": {"value": 5000, "unit": "x", "achievable_on": "Hardcore difficulty only (10 columns, 1.6x start)", "source": "printed in rules_p7.png 'Max Win Multiplier 5000 x' and matches the preview splash banner '5000X' (preview.png)"},
    "absolute_payout_cap": "none found anywhere in the 7-page rules booklet; unlike some other PoggiPlay titles (e.g. Football Mines) there is no printed hard cash cap, only the 5000x multiplier ceiling on Hardcore",
    "bet_stepping_controls": "a '-' and '+' circular stepper around the numeric bet field, plus 1/2, 2x, MIN and MAX quick buttons; bet field shows both value and 'FUN' unit label",
    "single_debit_confirmed": "the bet is withdrawn from BALANCE exactly once, at the moment PLAY! is pressed, before the outcome of the first door is known -- it is NOT re-debited per column step and NOT debited again during the candy sub-step.",
    "debit_evidence": [
      "round start: BALANCE 999 000 FUN immediately after a 1000 FUN bet's first PLAY! (gameplay_step1.png), i.e. 1 000 000 - 1 000 = 999 000",
      "a later round debited a further 1000 from 999 000 to 998 000 at PLAY!, and stayed at 998 000 through door choices; the YOU WIN 2X 2000 overlay (_burst_cashout1.png) is shown while BALANCE still reads 998 000 FUN, then after the overlay clears BALANCE reads 1 000 000 FUN (win_screen_credited.png) -- i.e. 998 000 + 2 000 (the full 2x payout on the 1000 bet) = 1 000 000",
      "a second cash-out round: BALANCE 998 000 FUN under the YOU WIN 4X 4000 overlay (_burst_cashout3.png), crediting to 1 002 000 FUN afterwards (win_screen_credited2.png) = 998 000 + 4 000",
      "a lost candy round: BALANCE was 1 001 000 FUN both immediately before the candy step (gameplay_candy_star.png) and after the 'YOU LOSE' resolution (_burst_cut1.png / loss_candy_broken.png) -- confirming the pre-debited 1000 FUN bet is forfeited outright with no separate second debit and no refund"
    ]
  },
  "manifest_note_accuracy": {
    "issue": "Two manifest entries do not show what their notes describe. win_screen_overlay.png and win_screen_credited.png both contain the SAME idle post-credit door-row frame (BALANCE 1 000 000 FUN, WIN 2000, no on-screen 'YOU WIN' banner) rather than a pre-credit overlay + post-credit pair. The actual full-screen 'YOU WIN 2X 2000' popup (with BALANCE still 998 000 FUN, i.e. before crediting) is a separate raw capture, _burst_cashout1.png, not referenced by the manifest under a type=win_screen name. Likewise the true 'YOU WIN 4X 4000' popup is _burst_cashout3.png. Similarly, loss_candy_broken.png is actually the reset idle Hardcore field (BALANCE 1 001 000 FUN, no 'YOU LOSE' text), while the genuine 'YOU LOSE' banner over the shattered star candy is _burst_cut1.png. All numeric claims in this document were re-derived from the correct underlying frames (named above), not from the manifest notes.",
    "recommendation_for_tl": "consider re-pointing win_screen_overlay.png/win_screen_credited2.png-equivalent and loss_candy_broken.png at _burst_cashout1.png/_burst_cashout3.png/_burst_cut1.png (or uploading them as additional win_screen/other frames) before the linter/gate step, since the currently-named win/loss frames read as generic idle boards rather than proof of the win/loss event."
  },
  "screens": {
    "preview_splash": {
      "frame": "preview.png",
      "description": "cold-load splash. Large white wordmark 'Labu Run' top-left on a teal-green background. Center-right: the green-tracksuit hero character sitting atop a mound of stacked green cash bundles in front of an oversized gold piggy bank; a red-suited masked guard stands on each side (one holding a black play-button-shaped remote/tray, one holding a black kettlebell). A silver coin badge reading '50X' and a glowing gold coin badge with an umbrella icon sit at left. A large '5000X' banner in white 3D text with a green outline runs diagonally behind the piggy bank. Body copy: 'Complete all the challenges and prove you are worthy of the legendary final prize! Green light!'. Bottom-left: unchecked 'Don't show next time' checkbox. Bottom-right: yellow 'Play' pill button with black text.",
      "colorblind_note": "the '50X'/'5000X' badges are distinguished purely by size and digit count, not color -- readable without color vision."
    },
    "base_game_idle": {
      "frame": "base_game.png",
      "description": "main play field. Top-left: rounded white bubble-letter 'LABU RUN' wordmark logo with a small red drip accent under the U. Left column: the hero character standing on a round two-tier turquoise/silver platform. Center-right: a horizontal row of blue rounded door panels (only 4-5 visible at once, more scroll off-screen to the right), each with a black square 'window' at its center and a bold white-on-green multiplier label above it (e.g. 1.1X, 1.2X, 1.3X, 1.5X). A thin green oval 'landing pad' sits at the foot of each door. Bottom bar: four difficulty tabs (Easy active/yellow, Medium, Hard, Hardcore, all green when inactive), a '-'/bet-field/'+' stepper (BET FUN, value in bold yellow), 1/2, 2x, MIN, MAX quick-set buttons, and on the far right a two-part yellow button: a slim 'AUTO' strip on top and a large 'PLAY' label below. Footer strip: speaker icon + BALANCE (yellow), WIN (yellow, 0 when idle), BET (yellow) fields. Top-right: a green circular hamburger-menu icon (3 horizontal lines)."
    },
    "settings_panel": {
      "frame": "settings.png",
      "description": "dark green full-panel overlay titled 'Game Settings' (white text) with a yellow circular X close button top-right. Six rows, each with a green circular icon-button on the left and a white label on the right: Fullscreen (expand-arrows icon), Sound (speaker icon), Music (musical-note icon), Home (house icon), 'Spacebar to spin' (yellow-white toggle switch, ON), 'Welcome Screen' (yellow-white toggle switch, ON). A vertical rail of 4 icon buttons runs down the far right edge outside the panel (lightning/gear = quick-settings, gear = settings, clock-with-arrow = history, question-mark circle = rules) -- this same rail is present on every full-screen panel (rules/history/autoplay) and is how the player navigates between them."
    },
    "rules_booklet": {
      "pages": 7,
      "scroll_method": "vertical scroll inside a fixed panel; scrollbar track visible top-right of the text column, thumb reaches the bottom of the track on page 7 confirming the panel is exhausted",
      "page_by_page": [
        {"page": 1, "content": "title 'Game Rules', intro sentence 'Labu Run is a turn-based game with escalating multipliers.', then three large icon tiles begin to scroll into view: an open blue door full of cash, a pink-lit blue pod containing a red-suited guard with a white triangle mask, and a closed blue door."},
        {"page": 2, "content": "continues the door-row illustration (character falling backward from a swung kettlebell, spilled cash), then core rule paragraphs: stepping to the next column either raises the potential win or ends the round and resets it; PLAY! debits and reveals column 1 as safe; safe columns offer continue-or-collect; candy boxes may appear with figures Triangle/Circle (cut off at bottom of page)."},
        {"page": 3, "content": "full candy-shape list confirmed: Triangle, Circle, Star, Umbrella (appears only at the final step). Below it, four tan wafer medallions (circle, triangle, star, umbrella) connected by arrows from a metal needle-holder icon, illustrating the shape sequence."},
        {"page": 4, "content": "candy-cutting rule text: cut out the figure with a needle leaving only the center shape intact; breaking the candy ends the game immediately, resets winnings to zero, returns player to start; successfully cutting gives the same continue-or-collect choice. Below, an umbrella wafer being needle-cut from two directions (before/after halves shown)."},
        {"page": 5, "content": "'The game offers 4 difficulty levels...' intro paragraph, then 'Difficulty Levels' header and the start of the Easy entry (Columns: 20). Illustration above: three umbrella wafers -- one being cut and split in two on a pink background, one intact on teal, one being cut cleanly on teal."},
        {"page": 6, "content": "full Easy/Medium/Hard tables (Easy 20 cols/1.1x/250x; Medium 16 cols/1.2x/1000x; Hard 12 cols/1.4x/2000x) and the start of Hardcore (Columns: 10, cut off before its multipliers)."},
        {"page": 7, "content": "Hardcore's remaining two lines (Starting multiplier 1.6x, Max multiplier 5000x), then a 4-column summary strip: RTP 95.00 %, Min Bet 50 FUN, Max Bet 100000 FUN, Max Win Multiplier 5000 x. Below that, small grey build-info text: facade 8.54.1, workbench 5.20.2, release name 1.0.0@production:5044137b2407cff70ab67dff46e7597b90e9d963, release date 2026-08-11T06:37:12.470Z (this is a build/deploy stamp, not the game's market release date)."}
      ]
    },
    "history_panel": {
      "frame": "info_history.png",
      "description": "dark green panel titled 'History'. Body text centered: 'Not available' (bold) and 'The game history is not available right now' (regular) -- no round log was populated at capture time despite several rounds having already been played."
    },
    "autoplay_panel": {
      "frame": "autoplay.png",
      "description": "fits in a single screen (no scrolling). Top row: same four difficulty tabs (Hardcore active here, highlighted yellow). Below: three labeled number-stepper groups -- 'Base bet amount' (1000, with -/+), 'Cashout' (OFF, greyed out, with -/+ still present), 'Number of bets' (10, with -/+). Two conditional-action rows: 'On WIN bet' and 'On LOSE bet', each with three green pill buttons (coin-stack icon = reset-to-base, up-chevrons = increase, down-chevrons = decrease) and a yellow 'Reset' link at the row's right end. 'Stop on LOSS' and 'Stop on PROFIT' number fields (both empty, placeholder 'FUN', with -/+ steppers). A full-width green 'Reset' bar beneath. Top-right: yellow circular X (close) and, further right/lower, a separate yellow circular auto-play start button with a play-triangle-in-a-refresh-loop icon."
    }
  },
  "win_flow_proof": {
    "description": "cashing out shows a temporary full-screen celebration overlay BEFORE the balance updates, then the board returns to the idle door row with the credited balance and the WIN field holding the round's payout amount until the next PLAY!.",
    "example_1_2x": {
      "overlay_frame": "_burst_cashout1.png",
      "overlay_content": "large white 'YOU WIN' banner, hero character seated on a cash pile between two door columns (2X and 3X visible), '2 X' and '2000' in bold white/green-outlined numerals, BALANCE still 998 000 FUN (pre-credit)",
      "credited_frame": "win_screen_credited.png",
      "credited_content": "idle door row, BALANCE 1 000 000 FUN, WIN 2000 FUN -- confirms 998 000 + 2 000 = 1 000 000"
    },
    "example_2_4x": {
      "overlay_frame": "_burst_cashout3.png",
      "overlay_content": "same 'YOU WIN' layout, '4 X' / '4000', BALANCE still 998 000 FUN",
      "credited_frame": "win_screen_credited2.png",
      "credited_content": "idle door row, BALANCE 1 002 000 FUN, WIN 4000 FUN -- confirms 998 000 + 4 000 = 1 002 000"
    }
  },
  "loss_flow_proof": {
    "description": "a broken candy cut ends the round with no payout and no bet refund.",
    "pre_loss_frame": "gameplay_candy_star.png -- BALANCE 1 001 000 FUN, mid-round at the 50x candy step, CASH OUT 50000 still offered as the safe alternative",
    "loss_overlay_frame": "_burst_cut1.png -- full-screen 'YOU LOSE' banner (white text with a broken-wafer-piece 'S' substitution effect) over the star wafer now split into jagged fragments with the needle driven through it; WIN field reset to 0; CASH OUT/CUT OUT buttons dim to an olive/desaturated color",
    "post_loss_frame": "loss_candy_broken.png / _burst_afterloss.png -- field reset to the idle Hardcore door row, BALANCE unchanged at 1 001 000 FUN, confirming the 1000 FUN bet already withdrawn at PLAY! is forfeited and not refunded"
  },
  "ui_states_and_colors": {
    "door_states": {
      "unopened": "solid mid-blue rounded door panel with a plain black square window, ribbed side panels; multiplier label above in white bold digits with a thin green outline",
      "opened_safe": "the door's window glows teal/green and shows a stack of green cash bills inside; a thin green landing pad beneath is where the character now stands",
      "shape_hint_variant": "at least one idle frame (info_bet_limits.png) shows a door window with a red-rimmed circular badge containing a white triangle outline instead of a plain black square -- likely a decorative pre-round flicker/tell animation; not confirmed as a reliable predictive signal from the frames available (uncertain)"
    },
    "buttons": {
      "GO": "white pill button, bold black 'GO!' text -- always paired with CASH OUT (green pill, white 'CASH OUT' label + bold yellow amount) at a safe step",
      "CUT_OUT": "same white pill position as GO!, bold black 'CUT OUT' text, replacing GO! during the candy sub-step; CASH OUT remains green/available alongside it",
      "disabled_after_round_end": "both action buttons turn a flat dark olive/khaki color with dimmed text once WIN/LOSE resolves, before the field resets to idle",
      "difficulty_tabs": "active tab = solid yellow fill with black text; inactive tabs = solid dark-green fill with white text -- distinguished by both fill color AND position/brightness, not color alone"
    },
    "palette_words": {
      "background": "deep teal-green (menus/panels) and gradient mid-blue-to-dark-navy (game field)",
      "accent_positive": "bright yellow (buttons, currency numerals, active tab)",
      "accent_money": "green (cash bills, CASH OUT button, safe-door glow)",
      "accent_danger": "red / magenta-pink (guard costumes, candy-break loss glow, disabled states trend olive not red)",
      "text": "white with a thin dark-green or black outline/drop-shadow for on-field numerals; plain white for panel body text on the dark green panels"
    }
  },
  "accessibility_notes": {
    "color_independence": "Safe vs. candy-step vs. resolved states are distinguished by ICON/SHAPE and BUTTON LABEL TEXT (door graphic vs. wafer-with-needle graphic; 'GO!' vs 'CUT OUT' vs dimmed olive buttons with unchanged text), not by color alone, so the mechanic remains legible to colorblind players. The one purely color-coded element is the active/inactive difficulty tab (yellow vs green) -- but position (top-left of four fixed tabs) and current label text also carry the same information.",
    "motor": "all game actions are single taps on large (~130x100px+) buttons; no drag/gesture input is required in the base round. The rules panel requires a vertical scroll gesture/wheel across 7 pages.",
    "audio": "a persistent speaker icon in the footer toggles sound; Sound and Music are separately toggleable in Game Settings. No dialogue/voice narration observed; feedback is via on-screen text banners (YOU WIN / YOU LOSE) rather than audio cues alone.",
    "text_legibility": "all monetary and multiplier values are printed in large bold sans-serif numerals with a high-contrast outline against both the blue game-field and dark-green panel backgrounds."
  },
  "symbols": [],
  "reels": null,
  "rows": null,
  "bet_mechanic": null,
  "paylines": null,
  "unreadable_or_uncertain": [
    "The red-rimmed triangle badge seen on a door window in info_bet_limits.png (idle Easy field) is not explained anywhere in the 7-page rules booklet and was only seen once; whether it is a genuine pre-round tell or a purely decorative animation frame is uncertain.",
    "Exact trigger/probability rule for when a candy step replaces a door (vs. a normal door) is not stated numerically in the rules booklet -- only that boxes with candies 'may appear' on the game field; no RNG rate is printed anywhere.",
    "Whether the candy shape sequence (Triangle -> Circle -> Star -> Umbrella-final) is fixed/deterministic per run or randomized among non-final steps is not explicitly stated; the booklet only guarantees Umbrella appears at the final step.",
    "True market release date of Labu Run is not printed anywhere in the captured frames; the only date present (2026-08-11T06:37:12.470Z) is explicitly a build/deploy release-name stamp, not a release date, per brief."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.