Knockout Riches

Demo, RTP 96.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 24 Sep 2026
RTP 96.75%
Volatility High
Max win ×10000
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

25 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/knockout-riches-b30/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 24 Sep 2026 View capture log

Per-screen breakdown

25 demo screens
25 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 630 630 Sep Oct '25: 590 590 Oct Nov '25: 520 520 Nov Dec '25: 400 400 Dec Jan '26: 470 470 Jan Feb '26: 910 910 Feb Mar '26: 790 790 Mar Apr '26: 550 550 Apr May '26: 630 630 May Jun '26: 420 420 Jun Jul '26: 400 400 Jul Aug '26: 640 640 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇩Indonesia 210 20 40 20 30 30 40 70 70 90 70 50
🇵🇭Philippines 30 10 20 10 10 20 30 40 40 50 90 70
🇺🇸United States 20 0 0 20 0 0 20 0 0 0 0 0
🇨🇱Chile 10 0 0 0 0 10 10 0 0 10 10 10
🇹🇳Tunisia 10 0 0 0 10 0 0 0 10 10 10 10
🇧🇾Belarus 10 0 0 0 0 10 0 10 10 0 0 10
🇰🇿Kazakhstan 10 0 0 10 0 10 0 0 10 0 0 0
🇦🇪United Arab Emirates 10 0 10 0 0 0 0 0 0 10 0 0
🇨🇾Cyprus 10 0 0 0 0 0 0 0 0 0 0 0
🇰🇼Kuwait 10 0 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 210 210 260 480 390 590 720 260 170 210 320 320
🇮🇳India 20 20 0 20 20 20 20 0 20 20 20 20
🇵🇰Pakistan 20 20 20 20 20 0 0 20 20 20 0 20
🇲🇾Malaysia 20 20 20 0 20 0 20 0 0 0 0 20
🇹🇭Thailand 10 10 10 10 10 10 10 10 10 10 10 10
🇨🇦Canada 0 0 0 0 20 20 0 0 0 20 0 0
🇲🇽Mexico 10 10 0 0 10 10 10 0 0 0 0 10
🇩🇪Germany 0 0 10 0 0 0 0 0 10 10 10 10
🇵🇹Portugal 0 0 0 0 10 10 10 0 0 10 10 0
🇻🇳Vietnam 0 0 0 10 0 0 0 10 10 10 0 10
🇺🇦Ukraine 0 0 10 10 0 0 0 0 10 10 10 0
🇭🇺Hungary 0 0 10 0 0 10 10 10 0 0 0 0
🇯🇵Japan 0 0 0 0 0 10 0 10 0 10 0 10
🇩🇿Algeria 10 10 0 0 0 0 0 0 0 10 0 0
🇬🇷Greece 0 0 0 0 0 10 0 0 0 0 10 0
🇱🇻Latvia 0 0 0 0 0 0 10 0 0 0 10 0
🇲🇦Morocco 0 0 0 10 0 0 0 10 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 10 0 0 0 10 0 0
🇸🇬Singapore 10 10 0 0 0 0 0 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 10 0 0 0 10
🇦🇷Argentina 0 0 0 0 0 0 0 0 0 0 0 10
🇦🇹Austria 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 10 0 0 0
🇪🇪Estonia 0 0 0 0 0 0 0 0 0 0 0 10
🇭🇰Hong Kong 0 0 0 10 0 0 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇱Poland 0 0 0 0 0 10 0 0 0 0 0 0
🇪🇬Egypt 0 0 0 0 0 0 0 0 0 0 0 10
🇫🇷France 0 10 0 0 0 0 0 0 0 0 0 10
🇮🇹Italy 0 10 10 0 0 0 0 0 0 0 0 0
🇳🇿New Zealand 0 10 0 0 0 0 0 0 0 0 0 0
🇷🇴Romania 0 10 0 0 0 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 0 10 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Knockout Riches

Everything pulled from Knockout Riches into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
25 screens captured
12 symbols catalogued · payouts OCR-verified
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.75% · single configuration
volatility High
max_win_x ×10000
reels 5
ways 8000
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
SCATTER
SCATTER
Scatter

gold/bronze shield medallion with a yellow star, word SCATTER on a pink-on-red ribbon; non-paying, triggers free spins

WILD
WILD
Wild

red boxing-ring bell with gold/bronze trim, word WILD on a gold-on-red ribbon; substitutes all except Scatter, appears only on reels 2-4

Boxer heroine portrait (mascot)
Boxer heroine portrait (mascot)
High Pay

close-up painted portrait of the boxer mascot on a mauve/dusty-purple tile with a gold border; highest-paying regular symbol

MatchPayoutUnit
3x 20.00 Multiplier
4x 35.00 Multiplier
5x 50.00 Multiplier
Boxing punching/heavy bag
Boxing punching/heavy bag
High Pay

red cylindrical punching bag with gold bands and 'PG BOXING' lettering, on a salmon-pink tile

MatchPayoutUnit
3x 10.00 Multiplier
4x 15.00 Multiplier
5x 20.00 Multiplier
Boxing headgear / sparring helmet
Boxing headgear / sparring helmet
High Pay

pink-and-white padded boxing headgear in three-quarter profile, on a lilac-purple tile

MatchPayoutUnit
3x 10.00 Multiplier
4x 15.00 Multiplier
5x 20.00 Multiplier
Boxing gloves (bound pair)
Boxing gloves (bound pair)
High Pay

pair of laced green boxing gloves overlapping, on a mint-green tile

MatchPayoutUnit
3x 5.00 Multiplier
4x 8.00 Multiplier
5x 10.00 Multiplier
Mouthguard / gumshield
Mouthguard / gumshield
High Pay

curved blue boxer's mouthguard shown from above, on a pale lavender-white tile

MatchPayoutUnit
3x 5.00 Multiplier
4x 8.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

magenta/orchid-pink bevelled 3D letter on a dusty mauve-pink tile

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

pink bevelled 3D letter on a dusty pink tile

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

tan/beige bevelled open rounded-rectangle letterform (no descender/tail) on a warm brown-tan tile

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

pale sage-green bevelled 3D letter on a matching pale green tile

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
10
10
Low Pay

light grey-blue bevelled 3D digits on a matching grey-blue tile

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier

Bonus modes

2 modes
Base Game Modifier stacking_symbols
Stacking Symbols Feature

Auto-triggers whenever a single spin runs 3 or more cascade rounds. Counters above reels 2, 3 and 4 start at 1 after round 3 and grow with each winning symbol landing on that reel (cap 20 each). At the end of the spin, reels 1 and 5 collapse into one randomly chosen symbol (excl. Wild/Scatter) and reels 2-4 fill with a stack of that same symbol equal to each reel's counter, then wins are paid -- up to 1x20x20x20x1 = 8,000 ways on one symbol.

Free Spins free_spins
Free Spins Feature

2 Scatter symbols anywhere award 5 free spins; each extra Scatter (3rd, 4th, 5th...) adds 5 more. Played at the triggering spin's bet size/level. Stacking Symbols counters are set to 1 once at the start of the whole feature and keep growing across every free spin; reels 1/5 collapse and reels 2-4 receive their final stacked fill only once, at the very end of the last free spin. Retriggerable.

Colour system

extracted from frames · HEX
Export palette
#625997 base dominant 1 base
#9797A0 base dominant 2 base
#9CA8E0 base dominant 3 base
#272761 base dominant 4 base
#E2A164 base dominant 5 base
#5E5073 base dominant 6 base
#E89F61 free_spins dominant 1 free_spins
#729A96 free_spins dominant 2 free_spins
#987092 free_spins dominant 3 free_spins
#A1605E free_spins dominant 4 free_spins
#5A4D66 bonus dominant 1 bonus
#27285F bonus dominant 2 bonus
#5F599C bonus dominant 3 bonus
#58305C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD (bell) vs SCATTER (star badge) are told apart by icon shape and the printed word baked into each badge, not by color; the live ways count is always paired with the digits + word 'WAYS'; winning cells are marked with a bright glow outline (shape/brightness cue), not a flat color fill; royal ranks (A K Q J 10) are readable as letters/digits independent of their tile tint.
Screen Reader
  • Bottom-bar control positions are stable across all base-game states (Turbo, Minus, Spin/Stop, Plus, Auto, menu); the Rules booklet's own 'Main Game' section is a ready-made icon+name+description legend for every control.
Motor Accessibility
  • All buttons are large circular/rounded touch targets; the central Spin button is the largest on screen. PC keyboard: Space bar starts/stops spins, can be held to repeat spins, and can skip the spin animation or activate the sole available button; Auto Spin further reduces required interactions.
Hearing Accessibility
  • No information is conveyed by audio alone; all game state (ways count, win amounts, remaining free spins, stacking counters) is shown on-screen as text/numerals, and the Sound button is a simple on/off toggle.

Media & assets

5 files · 5 types
25 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, autoplay panel, bet options panel, settings quick menu, paytable (6 pages), rules (7 pages), Stacking Symbols Feature (trigger + result), Free Spins Feature (intro banner, mid-feature gameplay, win screen)
RTP percentage not printed anywhere in this build (both the 6-page Paytable and 7-page Rules booklets were read to their final printed line).
Volatility rating/indicator and a game/build/RNG version string are not shown on any captured screen or booklet.
Exact per-additional-scatter retrigger award table for Free Spins is not printed beyond the general statement 'Free spins can be retriggered' (only the initial-trigger table was printed).
A brief non-English UI toast ('minimum bet' in Chinese) was observed near the bet controls during capture but does not appear in any of the kept frames, so its exact trigger/appearance was not documented visually.

Ask AI about Knockout Riches

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Knockout Riches work? Keep it simple.

2 Scatter symbols anywhere award 5 free spins; each extra Scatter (3rd, 4th, 5th...) adds 5 more. Played at the triggering spin's bet size/level. Stacking Symbols counters are set to 1 once at the start of the whole feature and keep growing across every free spin; reels 1/5 collapse and reels 2-4 receive their final stacked fill only once, at the very end of the last free spin. Retriggerable.

RTP 96.75%High volatilitymax win ×10000demo ✓

From the verified capture of 24 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Knockout Riches vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/knockout-riches-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/knockout-riches-b30/
{
  "game": {
    "name": "Knockout Riches",
    "provider": "Pocket Games Soft (PG SOFT)",
    "theme": "Modern boxing and fight-night gym. A tough red-haired female boxer in red gloves is the game's mascot, framed inside a glowing boxing-ring corner post. The paying imagery is boxing gear: gloves, headgear, a mouthguard and a heavy punching bag, under arena floodlights above a roped ring.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 24 desktop-captured screenshots at a PORTRAIT 760x1360 window + OCR/DOM ground truth + zoomed crops of every paytable icon.",
    "art_style": "Two visual languages mixed deliberately. (1) The mascot/character art (splash screen, the top-tier paying symbol, the overhead jumbotron portrait) is a semi-photorealistic painted 3D-rendered digital illustration -- soft realistic skin shading, detailed painted hair strands, glossy highlights on the boxing glove -- closer to a mobile-game key-art poster than a cartoon. (2) All in-reel UI iconography (the letter/number royals, the boxing-gear symbols, the WILD/SCATTER badges, all buttons) is flat vector-icon art: simple flat-color fills, soft drop shadows and a light plastic/embossed bevel, no painterly detail, no gradients beyond a subtle top-light sheen. Lighting mood throughout is a dark night-time arena lit by dramatic magenta/hot-pink and electric-blue stage spotlights and floodlights, high contrast, glossy chrome/metal text treatments on headings -- an energetic, glossy 'fight night under the lights' commercial aesthetic rather than a cute/cartoon one. Camera framing on the splash art is an extreme close-up portrait; in-game view is a flat frontal view of the reels with no camera tilt or perspective.",
    "method_notes": "Every symbol identity/payout read directly off zoomed crops of paytable_p1.png/p2.png (scripts/zoom.py, up to 5x). Mechanics text (ways formula, cascade, Stacking Symbols Feature, Free Spins Feature, button legend) transcribed verbatim from the in-game Paytable (6 pages) and Rules (7 pages) DOM overlays, which were captured to their printed final line ('All wins shown in cash.' / '...absolute and final.'). Betting structure and payout basis are numbers already measured and verified by the capturer (see manifest.json reel_layout/payout_basis/bet_limits_verified) and are reproduced here, not re-derived. Numbers not printed anywhere in the build (RTP, version/build id) are left null and listed in unreadable_or_uncertain, not invented.",
    "language": "English (one brief non-English toast was observed during capture -- see anomalies)",
    "theme_full_symbol_set": "Полный состав пайтейбла описан в `symbols`; перечисление карточных рангов (A, K, Q, J, 10) вынесено ТУДА и сознательно убрано отсюда: это поле уходит в промпт логотипа дословно, а роялы на логотипе запрещены. Прежняя редакция поля: Modern boxing / fight-night gym theme. A tough red-haired female boxer in red gloves is the game's mascot, framed inside a glowing boxing-ring corner-post 'jumbotron' structure that also serves as the ways-counter readout. All paying symbols are boxing gear (gloves, headgear, mouthguard, heavy/punching bag) plus a stack of playing-card ranks (A, K, Q, J, 10)."
  },
  "color_palette": {
    "arena_background": "Dark navy/near-black boxing-arena night backdrop with ring ropes visible at the left/right screen edges, scaffolding light-rigs and bright white floodlights in the far corners, and a crowd/bleacher silhouette on the splash screen.",
    "accent_colors": "Hot pink and magenta paired with electric blue — the two opposing corner colours of the ring. Warm gold and bronze for metalwork and trophies, saturated orange for outlines, deep purple-violet for accents, against the dark blue-black of the arena.",
    "accent_colors_where": "Pink/red = left half of the overhead jumbotron screen and the left ring-rope tint; electric blue = right half of the same jumbotron and the right ring-rope tint; gold/bronze = the central circular SPIN button ring, the 'Win up to 10000x!' ribbon banner, the end-of-round 'Total Win' championship-belt plaque, and the paytable Wild/Scatter badge icons; orange = every bottom bottom-bar icon (Turbo, +/-, Auto, wallet, coin, WIN badge) and every icon in the Rules booklet's button legend (Stop, Minus, Plus, Wallet, Bet Amount, Win Amount, Auto Spin, Turbo, More Settings text label, Sound, Paytable, Rules, History, Close); purple/violet = the splash-screen 'GET STARTED' button fill and the placeholder '...WAYS' text shown above the reels before a spin resolves. | Перенесено сюда ТЛ из `accent_colors`, потому что то поле уходит в промпт логотипа дословно: Hot pink/magenta and electric blue (the two 'corner' colors used throughout: left=pink/red corner, right=blue corner), gold/bronze (frames, championship-belt win banner, laurel-wreath spin button, coin/currency icons), orange (all bottom-bar button outlines, bet +/- controls, wallet/coin/WIN icons, Paytable/Rules/History/Sound icons), purple/violet (the 'GET STARTED' splash button, the idle 'WAYS' readout text).",
    "reel_panel": "Reels 1 and 5 (outer) are visually UNFRAMED -- their cells float directly over the dark arena background with a plain flat-tinted square per symbol and no border. Reels 2, 3 and 4 (the 'stacking' reels) sit inside a distinct rounded-rectangle panel with a bright pink/magenta outline, visually separating them from reels 1 and 5 -- this framing is itself an accessibility cue for which reels can stack."
  },
  "symbols": {
    "note": "All payout tiers are read verbatim from the in-game Paytable overlay (paytable_p1.png/p2.png). Per the printed rules (rules_p1.png / paytable_p6.png), these numbers are NOT currency by themselves: 'A bet way win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level', and 'the winning symbol payout is multiplied by the number of winning bet ways'. See betting_and_payouts.payout_formula for the full cash calculation.",
    "wild": {
      "name": "WILD",
      "appearance": "A red boxing-ring bell with gold and bronze metal trim and a gold hammer-clapper detail. Across the lower half of the bell the game prints the word 'WILD' on a bold gold-on-red ribbon banner; the lettering is part of the on-reel tile art, not a separate element.",
      "rules": "Substitutes for all symbols except the SCATTER symbol. Appears ONLY on reels 2, 3 and 4 (never on reels 1 or 5).",
      "payout": "Non-paying (no tier values printed -- it is a substitute-only symbol).",
      "source": "paytable_p1.png / paytable_p2.png / rules_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A gold/bronze ornate shield-shaped medallion badge with a yellow star at the top and the word 'SCATTER' printed in a pink-on-red ribbon banner across the lower half.",
      "rules": "Appears on any reel, any position. 2 Scatter symbols anywhere trigger the Free Spins Feature with 5 free spins; each additional Scatter symbol (3rd, 4th, 5th...) triggers 5 more free spins.",
      "payout": "Non-paying (no tier values printed -- it is a feature-trigger symbol only).",
      "source": "paytable_p1.png / paytable_p4.png / rules_p1.png / rules_p4.png"
    },
    "high_value": [
      {
        "name": "Boxer heroine portrait (mascot)",
        "appearance": "A tight close-up painted portrait of the red-haired female boxer's face (the same character as the splash-screen mascot), on a square tile with a muted mauve/dusty-purple gradient background and a thin gold-yellow border.",
        "payouts": {
          "5": 50,
          "4": 35,
          "3": 20
        },
        "rank": "Highest-paying regular symbol"
      },
      {
        "name": "Boxing punching/heavy bag",
        "appearance": "A red cylindrical punching bag hanging by a metal ring and chain, shown at a diagonal angle, with two gold-yellow horizontal bands around its body, on a salmon-pink tile background. Small dark lettering reading 'PG BOXING' runs down its side; it is printed on the prop itself, not a separate element.",
        "payouts": {
          "5": 20,
          "4": 15,
          "3": 10
        }
      },
      {
        "name": "Boxing headgear / sparring helmet",
        "appearance": "A pink-and-white padded boxing headgear (sparring helmet) shown in three-quarter profile, with a white crown/top piece, a dark open face-guard opening, and red side padding; lilac-purple tile background.",
        "payouts": {
          "5": 20,
          "4": 15,
          "3": 10
        }
      },
      {
        "name": "Boxing gloves (bound pair)",
        "appearance": "A pair of laced/bound green boxing gloves overlapping each other, with faint pale lettering on the wrist wrap; mint-green tile background.",
        "payouts": {
          "5": 10,
          "4": 8,
          "3": 5
        }
      },
      {
        "name": "Mouthguard / gumshield",
        "appearance": "A curved blue boxer's mouthguard (gumshield), shown from above with a glossy highlight; pale lavender-white tile background.",
        "payouts": {
          "5": 10,
          "4": 8,
          "3": 5
        }
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "color": "magenta/orchid-pink bevelled 3D letter",
        "tile_color": "dusty mauve-pink",
        "payouts": {
          "5": 5,
          "4": 3,
          "3": 2
        }
      },
      {
        "name": "K",
        "color": "pink bevelled 3D letter",
        "tile_color": "dusty pink",
        "payouts": {
          "5": 5,
          "4": 3,
          "3": 2
        }
      },
      {
        "name": "Q",
        "color": "tan/beige bevelled open rounded-rectangle outline (this game renders Q as a stylized open loop without a descender/tail, not a classic serif Q)",
        "tile_color": "warm brown-tan",
        "payouts": {
          "5": 5,
          "4": 3,
          "3": 2
        }
      },
      {
        "name": "J",
        "color": "pale sage-green bevelled 3D letter",
        "tile_color": "matching pale green",
        "payouts": {
          "5": 5,
          "4": 3,
          "3": 2
        }
      },
      {
        "name": "10",
        "color": "light grey-blue bevelled 3D digits",
        "tile_color": "matching grey-blue",
        "payouts": {
          "5": 5,
          "4": 3,
          "3": 2
        }
      }
    ]
  },
  "reel_and_grid_mechanics": {
    "type": "5-reel variable-height ways game (mechanic recorded in manifest.json as 'variable_ways'; NOT a fixed NxM grid).",
    "base_state": "Reels 1 and 5 show 3 symbol positions each; reels 2, 3 and 4 show 4 symbol positions each (baseline grid: 3-4-4-4-3, matching the pink-panel framing described in color_palette.reel_panel).",
    "stacking_feature_state": "During the Stacking Symbols Feature (see features.stacking_symbols_feature) reels 2, 3 and 4 can grow up to 20 stacked symbol positions each, while reels 1 and 5 always collapse down to exactly 1 symbol position at the moment of resolution. Printed range (rules_p1.png): '5-reels (1 to 3 rows in reel 1 and 5, 4 to 20 rows in reels 2, 3 and 4)'.",
    "ways_count": "1 (reel1) x up-to-20 (reel2) x up-to-20 (reel3) x up-to-20 (reel4) x 1 (reel5) = up to 8,000 ways, printed verbatim in the Paytable as '1 - 8,000 Ways'. The current ways count is displayed live in a purple digital readout ('... WAYS' at rest, e.g. '720 WAYS' after a big Stacking Symbols Feature resolves) on the jumbotron screen above the reels; three small secondary LED-style number panels below the main jumbotron screen show the individual per-reel stack counts.",
    "ways_rule": "Bet ways win only if winning symbols are adjacent and in unbroken succession starting from the leftmost reel (reel 1) moving right. Total winning ways for a symbol = product of the count of that symbol's adjacent occurrences on each contributing reel, left to right. Diagram shown in paytable_p5.png/p6.png: an example grid highlights 1 (reel1) x 1 (reel2) x 2 (reel3) x 2 (reel4) = 4 ways (a green checkmark example) versus a red-X example where the winning run does not start on reel 1.",
    "cascade_tumble": "The game cascades/tumbles: after every round's payout is made, all symbols that were part of a winning combination explode/disappear, the symbols above cascade down to fill the gaps, and a new round is evaluated. Additional winning combinations are tallied round after round until a round produces no further win.",
    "source": "paytable_p5.png, paytable_p6.png, rules_p1.png, rules_p2.png"
  },
  "features": {
    "stacking_symbols_feature": {
      "trigger": "Automatically triggered whenever a single spin runs 3 or more cascade rounds (no purchase, no scatter needed).",
      "mechanic": [
        "At the end of the 3rd cascade round, the 'value' counters above reels 2, 3 and 4 are each set to 1.",
        "From the 4th round onward, any winning symbols landing on reels 2, 3 and/or 4 increase that reel's own counter by the number of winning symbols that landed on that specific reel in that round.",
        "The maximum counter value above reels 2, 3 and 4 is capped at 20 each.",
        "At the very end of the spin (once no more rounds can be tallied), reels 1 and 5 are each transformed into ONE single, randomly chosen symbol (any regular paying symbol, excluding WILD and SCATTER), and reels 2, 3 and 4 are filled with a solid stack of that same chosen symbol, with the stack height on each reel equal to that reel's accumulated counter value (up to 20).",
        "Wins are then paid using this final stacked grid, giving up to 1 x 20 x 20 x 20 x 1 = 8,000 ways on that one symbol."
      ],
      "observed_examples": "Captured example 1 (bonus_stacking_feature.png): counters resolved to 3/2/1, chosen symbol = the red punching bag, final readout '6 WAYS' (1x3x2x1x1), Total Win 6.27 at bet 0.60. Captured example 2, mid-hunt (not kept as its own frame; see manifest.feature_coverage note): counters 3/3/2 -> '18 WAYS', Total Win 12.18.",
      "visual": "While active, the overhead jumbotron screen displays glowing text 'Stacking Symbols Feature!' with a live 'N WAYS' readout, and the three secondary LED panels below it show each reel's running counter in real time.",
      "source": "paytable_p2.png/p3.png, rules_p2.png/p3.png, bonus_stacking_feature_trigger.png, bonus_stacking_feature.png"
    },
    "free_spins": {
      "trigger": "2 SCATTER symbols appearing anywhere award 5 free spins. Each additional Scatter beyond 2 (i.e. the 3rd, 4th, 5th...) awards 5 MORE free spins (so observed award formula is 5 x (scatter_count - 1) for 2 or more scatters).",
      "bet_carried_over": "The Free Spins Feature is played at the exact same bet size and bet level as the spin that triggered it.",
      "stacking_carries_across_all_spins": "The Stacking Symbols Feature counters above reels 2, 3 and 4 are set to 1 ONCE, at the very start of the whole Free Spins Feature (not reset every individual free spin). Winning symbols on reels 2/3/4 during ANY free spin keep increasing the respective reel's counter, so the stack keeps growing across the entire feature. Reels 1 and 5 only collapse into their single chosen symbol, and reels 2-4 only receive their final stacked fill, ONCE -- at the very end of the last free spin, immediately before the feature's total win is paid.",
      "retrigger": "Free spins can be retriggered (2+ more Scatters landing during the feature grant additional free spins by the same 5-per-scatter-beyond-1 rule); exact retrigger table not printed beyond this statement.",
      "observed_progression": "Captured across the same hunted Free Spins round: free_spins_intro.png (spin 1 of 5, 'REMAINING FREE SPIN: 4', readout '12 WAYS' = 1x2x2x3x1) -> free_spins_gameplay.png (later in the same feature, 'REMAINING FREE SPIN: 3', readout '210 WAYS' = 1x7x5x6x1, round win 1.98) -> win_screen.png (feature's final resolution, readout '720 WAYS' = 1x10x9x8x1, all of reels 2/3/4 stacked with the '10' symbol, reels 1/5 each a single '10'). Final settlement: banner 'Total Win 110.49', confirmed against the balance delta (100,034.74 before the triggering spin's payout -> 100,145.23 after collect = +110.49, exact match).",
      "note_on_manifest_discrepancy": "manifest.json's feature_coverage note describes free_spins_gameplay.png as showing '144 WAYS' / 'REMAINING FREE SPIN: 4'; the file as currently saved on disk instead shows '210 WAYS' / 'REMAINING FREE SPIN: 3' (verified by direct visual read, see above). Flagging for TL -- the underlying win-screen math (720 ways, Total Win 110.49, balance delta) is independently self-consistent and was used as-is; only the mid-feature intermediate frame's caption text in the manifest looks stale, likely because the same on-disk filename was written to twice during the feature hunt.",
      "source": "paytable_p3.png/p4.png, rules_p3.png/p4.png, free_spins_intro.png, free_spins_gameplay.png, win_screen.png"
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No 'Buy Feature'/'Buy Bonus' control appears anywhere in the bottom bar, the Bet Options panel, the Auto Spin panel or the Rules button legend (which enumerates every on-screen control: Spin, Stop, Minus, Plus, Wallet Balance, Bet Amount, Win Amount, Auto Spin, Turbo Spin, More Settings, Sound, Paytable, Rules, History, Close -- no buy-feature entry). Matches manifest.json features_present.bonus_buy = false."
    },
    "jackpot": {
      "present": false,
      "evidence": "No jackpot symbol, jackpot meter or jackpot rules text appears anywhere in the 6-page Paytable or 7-page Rules booklets, which were both read to their final printed line."
    },
    "gamble_double_up": {
      "present": false,
      "evidence": "Not mentioned anywhere in the Rules booklet's 'Additional Information' section (which only states the malfunction and dispute-resolution clauses) nor visible on any captured screen."
    }
  },
  "betting_and_payouts": {
    "base_bet_units": 20,
    "bet_size_range": "0.03 to 0.90 (scrollable 'Bet Size' column in the Bet Options panel)",
    "bet_level_range": "1 to 10 (scrollable 'Bet Level' column)",
    "total_bet_formula": "Bet Amount = Bet Size x Bet Level x 20 (Base Bet). Printed and shown live in the Bet Options panel arithmetic row, e.g. '0.03 x 1 x 20 = 0.60' at minimum and '0.90 x 10 x 20 = 180.00' at maximum.",
    "min_bet": 0.6,
    "max_bet": 180.0,
    "bet_limits_source": "Measured directly via the Bet Options panel (bet_options_min.png / bet_options_max.png) and confirmed by the printed rule text: 'bet level of 1 to 10 and bet size of 0.03 to 0.90'.",
    "payout_formula": "IMPORTANT for anyone re-deriving cash values: the number printed against a symbol in the Paytable is a multiplier of BASE BET UNITS, NOT of the total bet amount. Cash win for a symbol = (Paytable tier value) x (Bet Size) x (Bet Level) x (winning ways for that symbol). Equivalently, the divisor from total bet to the per-base-bet-unit figure is total_bet / 20. This is stated verbatim in the rules: 'A bet way win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet level' and 'The winning symbol payout is multiplied by the number of winning bet ways.' A worked example printed in the Paytable itself: tier value 15 x 4 ways = Total Winnings 60 (paytable_p6.png). Numerically verified on a real captured spin: tier_value 5 (mouthguard, 3-of-a-kind) x bet_size 0.03 x bet_level 1 x ways 1 = 0.15, which exactly matched the printed 'Win 0.15' on frame _payout_basis_evidence2.png (per manifest.json payout_basis.evidence).",
    "max_win": "10,000x the bet amount. If the total win in the main game or the Free Spins Feature reaches 10,000x the bet amount, the spin/feature ends immediately. Also advertised on the splash screen and base-game banner as 'Win up to 10000x!'.",
    "currency_display": "All wins are shown in cash (not in an abstract coin count) -- 'All wins shown in cash' is printed explicitly in the Paytable.",
    "rtp": {
      "value": null,
      "note": "RTP is not printed anywhere in this build. Both the 6-page Paytable and 7-page Rules panels were read in full (via DOM text) with no RTP percentage found anywhere. Not invented; left null per anti-hallucination policy."
    },
    "volatility": {
      "value": null,
      "note": "No volatility indicator (e.g. a flame-scale or text label) appears on any captured screen or in either booklet."
    },
    "version": {
      "value": null,
      "note": "No game/build/RNG version string found in the Paytable, Rules, or the Menu/History panels."
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Vertical (portrait) splash screen. Full-bleed painted close-up portrait of the red-haired female boxer mascot (purple-to-red gradient hair, fierce expression, a red boxing glove raised in the lower-left foreground) against a blurred pink/purple boxing-arena bokeh background with faint ring-rope shapes. Centered below her chin: the game logo 'KNOCKOUT' in large chrome-blue 3D beveled letters with a thin dark outline and a subtle red glow, and below it 'RICHES' in gold/bronze metallic 3D letters, both mounted on a stylized silver hexagonal boxing-ring-post/buckle graphic with a small 'PG' star badge at its center. Below the logo, two lines of promo tagline text: 'Stack up the punches with Stacking' (light-blue) 'Symbols Feature! Win up to 10000x!' (the words 'Stacking' and the win-amount phrase highlighted in gold). Below that, a large rounded rectangle 'GET STARTED' button, solid periwinkle-purple fill with white bold text, centered.",
      "footer": "Provider credential strip at the very bottom: a teal-green pixelated 'PG' mark next to 'POCKET GAMES SOFT (R)' wordmark on the left; 'Licensed in Malta' with a dark-navy diamond-shaped MGA badge in the middle; 'Certified by GA / BMM' with small 'ga' and 'bmm testlabs' logos on the right; a final line of small grey text 'PGSOFT.COM 2026 (C) PG SOFT (R) ALL RIGHTS RESERVED'.",
      "purpose": "Entry point shown before Continue-to-Game/Get-Started steps; tapping the button proceeds into the base game.",
      "color_blind_notes": "Logo readability does not depend on color (large embossed 3D letterforms with strong dark outlines); the tagline's 10000x win figure is large high-contrast text."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait 760x1360 canvas. From top to bottom: the ways-readout jumbotron structure, the 5-reel grid, a gold win-cap ribbon banner, a 3-field balance/bet/win info strip, and the bottom control bar.",
      "jumbotron_structure": "An overhead boxing-arena scoreboard/video-screen unit shaped like a wide hexagonal trapezoid (echoing a ring-corner post), split down the middle into a red-tinted left half and a blue-tinted left-right half, each half containing faint glowing abstract corner-bracket graphics. Below the two-tone screen is a horizontal lavender bar reading '... WAYS' in bold purple italic lettering at rest (the '...' placeholder fills with the live way-count digits once a spin resolves, e.g. '6 WAYS', '720 WAYS'). Below that is a wider base panel containing three small individual LED-style digital number windows (one above each of reels 2, 3 and 4) that stay blank in the base idle state and light up with per-reel stack counts only during the Stacking Symbols Feature / Free Spins Feature.",
      "reel_grid": "5 reels. Reels 1 and 5 (outer) are unframed, floating directly on the dark arena backdrop, 3 symbol cells each in the base state. Reels 2, 3 and 4 sit inside a rounded rectangle panel with a bright pink/magenta border, 4 symbol cells each in the base state (see reel_and_grid_mechanics for how these heights change during features).",
      "win_cap_banner": "Below the reels, a horizontal gold-framed ribbon banner with laurel-leaf ornaments and small gold rivets/studs at both ends, reading 'Win up to 10000x!' in bold dark-brown text on a warm gold gradient background.",
      "info_strip": "Three dark semi-transparent rounded rectangle fields side by side: left = an orange wallet icon + balance figure (e.g. '100,000.00'); middle = an orange stacked-coin/dollar icon + current bet amount (e.g. '12.00'); right = an orange circular 'WIN' badge icon + current round win (e.g. '0.00').",
      "bottom_bar": {
        "layout_left_to_right": "TURBO button (round orange-outline circle with a lightning-bolt icon, 'TURBO' label underneath) -- round orange-outline '-' minus button -- large central circular SPIN button (a gold laurel-wreath ring frames a dark leather-textured disc containing a gold crescent/hook-shaped swoosh icon, evoking a curved punch-trail) -- round orange-outline '+' plus button -- AUTO button (round orange-outline circle with a right-pointing triangular play icon, 'AUTO' label underneath) -- a hamburger menu icon (three horizontal white bars) at the very right edge of the screen, opening the 'More Settings' quick menu.",
        "notes": "All bottom-bar glyphs are white/orange icons on transparent circles; icon SHAPE plus a text label (TURBO/AUTO) distinguishes each control independent of color."
      },
      "color_blind_notes": "Controls are distinguished by icon shape and printed labels (TURBO, AUTO, +, -), not by color alone. The pink-vs-blue jumbotron halves and the pink reel-panel border are decorative/structural, not information-bearing on their own (the live ways count is always also shown as digits + the word 'WAYS')."
    },
    "paytable": {
      "type": "paytable",
      "pages": "6 pages, header 'Paytable' in orange on a dark panel, with a white 'X' close button top-right.",
      "p1_p2_symbol_payout_values": "Section 'Symbol Payout Values': a two-column grid listing, top row first, the non-paying Scatter and Wild badge icons (no payout numbers), then all 5 paying symbols (boxer portrait, punching bag, headgear, gloves, mouthguard) each with 5/4/3-of-a-kind tiers, then the 5 royal ranks A/K/Q/J/10 each with 5/4/3 tiers (see symbols section for full detail). Followed by two bullet rules: 'Wild symbol substitutes for all symbols except Scatter symbol.' and 'Wild symbol appears on reels 2, 3 and 4 only.'",
      "p2_p3_p4_stacking_and_free_spins": "Sections 'Stacking Symbols Feature' and 'Free Spins Feature', each illustrated with a picture of the jumbotron structure sitting atop a reel grid fully stacked with the boxer-portrait symbol / the Scatter badge respectively. Full bullet text transcribed in features.stacking_symbols_feature and features.free_spins.",
      "p5_maximum_win_and_ways": "Section 'Maximum Win' (10,000x cap rule) followed by section '1 - 8,000 Ways' with a two-panel diagram (green checkmark valid example vs grey X invalid example) illustrating the leftmost-reel-first adjacency rule, plus a worked example '1 x 1 x 2 x 2 = 4' ways.",
      "p6_payout_and_cascade": "Continuation of the worked example ('Total Winnings in this Example: 15 x 4 = 60' next to a gold question-mark placeholder coin icon standing in for a generic symbol), then bullets describing the cascade/explode mechanic and 'All wins shown in cash.' (the booklet's final printed line).",
      "navigation": "Standard vertical scroll (no page-turn arrows visible in this booklet's layout; a thin vertical scrollbar track is visible at the right edge).",
      "color_blind_notes": "Payout tiers use white numerals for the count (5/4/3) and orange numerals for the value -- the distinction is positional (left column vs right column), not solely color-dependent. The ways-diagram uses a checkmark vs an X (shape-coded, not just green vs grey)."
    },
    "rules": {
      "type": "rules",
      "pages": "7 pages, header 'Game Rules' in orange, white 'X' close button top-right.",
      "p1_p2_core_rules": "Title 'Knockout Riches' followed by the grid/ways/base-bet description, the full 20-base-bet betting formula, the ways-win and payout-multiplication rules, the cascade/explode mechanic, 'All wins shown in cash', the Wild substitution rules, and the statement 'Free Spins Feature is played at the same bet size and bet level as the spin that triggered the Free Spins Feature.'",
      "p2_p3_p4_features": "Full 'Stacking Symbols Feature' and 'Free Spins Feature' rule text (verbatim, transcribed into the features section above), then 'Maximum Win' (10,000x cap).",
      "p4_p5_p6_p7_button_legend": "Section 'Main Game': an icon-by-icon legend of every on-screen control, each entry showing the actual button icon on the left and its name + one-line function description on the right. Entries in order: Spin (the gold laurel-wreath/leather disc icon) -- 'Tap to start spin... Tap the button or the game area during a spin to stop the reels.' A 'PC Version only' subsection: Space bar starts spin, press-and-hold Space auto-repeats spins, Space during a spin skips the spin animation, and (when exactly one on-screen button is available) Space activates it. Stop (a gold ornate square badge with laurel leaves and an example number '98') -- 'Tap to stop Auto Spin; the number on the button indicates remaining Auto Spin count.' Minus / Plus (orange circle '-'/'+' icons) -- reduce/increase Bet Amount. Wallet Balance (solid orange wallet icon) -- shows available wallet balance. Bet Amount (solid orange coin-stack icon) -- opens Bet Options (Bet Size / Bet Level / Bet Amount scroll selectors; Max Bet button sets both to maximum). Win Amount (orange circular 'WIN' badge icon) -- tap to open Game History. Auto Spin (orange circle with play-triangle, 'AUTO' label) -- plays a selected number of spins automatically; tap the values to choose the count. Turbo Spin (orange circle with lightning-bolt, 'TURBO' label) -- reduces reel-spin duration. More Settings (three horizontal white bars / hamburger icon) -- opens additional settings (this is the Quit/Sound/Paytable/Rules/History/Close row captured in settings.png). Sound (orange speaker-with-soundwaves icon) -- toggles sound on/off. Paytable (orange icon of a zig-zag payline/chart in a rounded square) -- opens the Paytable. Rules (orange icon of a lined document in a rounded square) -- opens this Rules booklet. History (orange circular 'WIN' badge with a small calendar icon variant) -- shows previous rounds played; a small calendar-icon button lets the player filter by date range; scroll to the end to load more records. Close (grey circle with white 'X') -- returns to the Main Game.",
      "p7_additional_information": "Final section 'Additional Information': 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.' -- the booklet's last printed lines.",
      "color_blind_notes": "Every control in the legend is identified by a distinct icon SHAPE plus a printed name, independent of its (mostly uniform orange) color -- a screen-reader or color-blind user can rely on the icon glyph and the adjacent label text."
    },
    "settings_quick_menu": {
      "type": "settings (captured as settings.png)",
      "content": "A slide-up quick-access row triggered by the hamburger 'More Settings' icon, shown over a dimmed base-game reel view. Six orange icon buttons in a row, each with a white text label underneath: Quit (a left-curving back-arrow icon) -- Sound (speaker icon) -- Paytable (zig-zag chart icon) -- Rules (document icon) -- History (circular 'WIN' badge icon) -- Close (grey circle with white 'X', dimmed/grey rather than orange since it exits rather than opens something).",
      "note_on_scope": "No further options panel (e.g. separate music/SFX/battery-saver toggles, or an 'Intro Screen' toggle) was found anywhere in the build; the Rules booklet's own description of 'More Settings: Tap to access additional settings' matches exactly this six-icon row and nothing beyond it. Recorded honestly rather than assumed missing -- see unreadable_or_uncertain.",
      "color_blind_notes": "All six icons share the same orange color; they are distinguished purely by icon shape and by the printed text label under each one."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Auto Spin' header, centered white text, with a grey circular 'X' close button to its right, over a dimmed reel view.",
      "spin_count_selector": "Label 'Number of Auto Spins' above a row of 5 grey rounded-rectangle chip buttons reading '10', '30', '50', '80', '1000'; in the captured frame none of the five chips is visually highlighted/selected.",
      "action_button": "A wide rounded rectangle 'Start Auto Spin' button below the chips, rendered in a muted dark orange-brown with dim greyish-white text -- appears to be in an inactive/disabled state (consistent with no spin-count chip being selected yet in this frame).",
      "footer": "The same wallet/bet/WIN info strip as the base game is shown at the very bottom.",
      "color_blind_notes": "Chip selection state (if any) would need to be conveyed by more than a color highlight for full color-blind safety; not verifiable from the single captured frame since no chip appears selected."
    },
    "bet_options_panel": {
      "type": "settings (bet_options_min.png / bet_options_max.png)",
      "header": "'Bet Options' title with a grey circular 'X' close button, over a dimmed reel view.",
      "tabs": "Four column headers: 'Bet Size', 'Bet Level', 'Base Bet', 'Bet Amount' (the active tab, 'Bet Amount', highlighted in orange).",
      "scroll_columns": "Bet Size and Bet Level are independently scrollable vertical lists (small '-' chevron affordances above each column); Base Bet is fixed at 20 (shown as a static 'x 20' term, not a scrollable column); Bet Amount is a computed, non-editable result column. The currently selected row for each column is shown in full brightness/white-orange while adjacent rows above/below are dimmed grey, giving a 'picker wheel' look.",
      "arithmetic_row": "A highlighted horizontal row spells out the live equation, e.g. '0.03 x 1 x 20 = 0.60' at minimum, '0.90 x 10 x 20 = 180.00' at maximum (Max Bet).",
      "action_buttons": "Two side-by-side buttons at the bottom: 'Max Bet' (orange-outlined, transparent fill) and 'Confirm' (solid orange fill, white text).",
      "color_blind_notes": "Selected vs unselected rows are distinguished by BRIGHTNESS/contrast (white vs dim grey) in addition to the orange accent on the active tab and the active numeral -- readable in greyscale."
    },
    "bonus_stacking_feature": {
      "type": "bonus",
      "trigger_frame": "Overhead jumbotron shows glowing white/cyan text 'Stacking Symbols Feature!' with a live '1 WAYS' readout and the three secondary LED counters all reading 1 as the feature begins; reels are mid-round with several symbols highlighted by a red/blue neon outline glow indicating the just-completed winning positions (visible letters/gloves/mouthguard highlighted). A gold WILD bell sits centered over the highlighted cluster. Round win ribbon at the bottom reads 'Win 1.38'.",
      "result_frame": "Reels 1 and 5 have each collapsed to a single instance of the chosen symbol (the red 'PG BOXING' punching bag, filling the whole column); reels 2, 3 and 4 are filled with stacks of the same bag symbol, 3/2/1 tall respectively; jumbotron readout '6 WAYS'; the three LED counters read 3, 2, 1. A large gold championship-belt-shaped plaque appears below the reels -- red trim, a gold crown icon and 5 small gold stars along the top edge, red gemstone medallions set into each end -- with bold brown-on-gold embossed text 'Total Win 6.27' centered on it.",
      "color_blind_notes": "The winning highlight uses a bright neon glow OUTLINE around each winning cell (a shape/brightness cue), not a flat color fill alone."
    },
    "free_spins_trigger_and_gameplay": {
      "type": "free_spins",
      "intro_frame": "Same jumbotron 'Stacking Symbols Feature!' banner, now rendered in warm amber/orange glowing text instead of the base-game's white/cyan, with readout '12 WAYS' and LED counters 2/2/3. Two gold WILD bells occupy the top-left area of the pink-bordered panel. Below the reels, an empty gold ribbon plaque (no text visible in this instant) sits above large slanted red/pink bold outlined text 'REMAINING FREE SPIN:' with a big embossed gold '4' beside it.",
      "gameplay_frame": "Later in the same Free Spins round: jumbotron reads '210 WAYS' with LED counters showing digits that read approximately 7/5/6; the visible reel cells are motion-blurred (mid-spin/mid-cascade). A gold ribbon plaque reads (partially, cut off) 'Collect winning symbols to sta[ck]...'. 'REMAINING FREE SPIN:' with a large embossed gold '3'. Round win field in the bottom info strip reads '1.98'.",
      "overall_palette_shift": "The entire scene shifts from the base game's cool pink/blue neon lighting to a warm amber/orange/gold lighting scheme for the whole duration of the Free Spins Feature -- an additional non-color-dependent state cue (also reinforced by the printed 'REMAINING FREE SPIN' counter).",
      "color_blind_notes": "Free Spins state is signalled by BOTH a palette shift (amber vs pink/blue) AND explicit text ('REMAINING FREE SPIN: N', 'Stacking Symbols Feature!') -- not color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Final settlement screen of the Free Spins Feature. Jumbotron shows a single giant '10' character filling its screen, readout '720 WAYS', LED counters '10'/'9'/'8'. Reels 1 and 5 have each collapsed into one large grey-blue '10' symbol filling the whole column; reels 2, 3 and 4 are completely filled, top to bottom, with stacked '10' symbols. Below the reels, the same gold championship-belt plaque (crown, 5 stars, red gem medallions) reads 'Total Win 110.49' in large embossed gold text.",
      "footer": "Bottom info strip: wallet 100,145.23, bet 0.60, WIN 110.49.",
      "verification": "Total Win figure cross-checked against the balance delta between the start of this free-spins round (100,034.74) and this settled frame (100,145.23): +110.49, an exact match. Per provider defect P-X05, the escalating intermediate celebration banners seen while this total was still animating (BIG WIN 8.18 -> SUPER MEGA WIN 23.26 -> 40.17 -> 108.00) were NOT used as evidence; only this settled, balance-confirmed number was recorded.",
      "color_blind_notes": "Win amount is large embossed gold-on-gold high-contrast text on the belt plaque, legible without color discrimination; the belt-plaque SHAPE itself (distinct from the smaller mid-round 'Win X.XX' ribbon) is the non-color cue that this is the feature's FINAL total, not an intermediate round win."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all base-game states: Turbo far-left, then Minus, the large central Spin/Stop button, Plus, Auto, and the hamburger menu at the far right edge. The Paytable and Rules are both long linear scrollable documents (6 and 7 pages respectively) with a consistent header/close-X layout, which a screen reader could traverse sequentially. The Rules booklet's own 'Main Game' section is effectively a ready-made accessible button legend (icon + name + description for every control), unusually complete for this purpose.",
    "motor": "All buttons are large circular/rounded targets. The central Spin button is the largest touch target on screen. PC keyboard support: Space bar starts/stops spins, can be held to repeat spins, and can skip the spin animation or activate the sole available button -- all reducing the number of discrete clicks/taps needed. Auto Spin further reduces required interactions for extended play.",
    "color_blind": "Most state changes are backed by a non-color cue: the ways count is always also printed as digits + the word 'WAYS'; the pink-vs-blue jumbotron halves have no unique meaning (both sides always show the same feature text); Wild vs Scatter are differentiated by icon SHAPE (bell vs star-badge) and by the printed word baked into each badge, not by color; royal ranks are readable as letters/digits regardless of their tile tint; winning cells are outlined with a bright glow (a shape/brightness cue) rather than a flat color fill alone; the Free-Spins-vs-base-game state is reinforced by explicit text ('REMAINING FREE SPIN: N') in addition to the amber-vs-pink/blue palette shift.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; the Sound button is a simple on/off toggle for music/SFX, and all game state (ways count, win amounts, remaining free spins, stacking counters) is conveyed on-screen via text and numerals."
  },
  "studio_and_licensing": {
    "provider_text": "PG POCKET GAMES SOFT (R) -- Licensed in Malta [MGA badge] -- Certified by GA / BMM [ga / bmm testlabs badges] -- PGSOFT.COM 2026 (C) PG SOFT (R) ALL RIGHTS RESERVED",
    "source": "preview.png footer strip",
    "note": "No separate sub-studio credit found anywhere else in the captured material; the provider is PG Soft itself, not a third-party skin/sub-studio."
  },
  "unreadable_or_uncertain": [
    "RTP percentage: not printed anywhere in this build (both the 6-page Paytable and 7-page Rules booklets were read to their final printed line). Left null, not invented.",
    "Volatility rating/indicator: not shown on any captured screen.",
    "Game/build/RNG version string: not found in Paytable, Rules, Menu or History panels.",
    "Whether a fuller 'System Settings' panel exists beyond the six-icon Quit/Sound/Paytable/Rules/History/Close quick menu (settings.png) -- the Rules booklet's own description matches exactly what was captured and nothing more was found, but a dedicated music/SFX-volume or graphics-quality sub-panel (if one exists) was not located/captured.",
    "Exact retrigger award table for Free Spins beyond the general statement 'Free spins can be retriggered' -- no specific per-additional-scatter numbers were printed for the retrigger case (only the initial-trigger table: 2 scatters = 5 spins, +5 per extra scatter, was printed).",
    "free_spins_gameplay.png: the manifest's own caption ('144 WAYS', 'REMAINING FREE SPIN: 4') does not match what the file currently shows on disk ('210 WAYS', 'REMAINING FREE SPIN: 3'); documented here as observed from the actual pixels, with the discrepancy flagged for TL review rather than silently reconciled.",
    "One brief non-English UI toast ('最小投注', Chinese for 'minimum bet') was observed near the bet controls during capture per manifest.anomalies; not seen in any of the 24 kept frames, so its exact trigger/appearance could not be documented visually here."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —