King Kong Splash Power Play

Demo, RTP 94.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 days, 8 hours ago
✓ Working · checked 4 days ago Verified · 12 Nov 2026
RTP 94.00%
Volatility Medium
Max win ×10000
Grid 6×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 17 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/king-kong-splash-power-play-b31/

10,000 free requests / month · sign-up required

44 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 12 Nov 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 0 Jun Jul '26: 0 Jul Aug '26: 150 150 Aug Sep '26: 70 70 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇦🇹Austria 10 10 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 10 10 0 0 0 0 0 0 0 0 0 0
🇳🇱Netherlands 10 10 0 0 0 0 0 0 0 0 0 0
🇪🇸Spain 10 10 0 0 0 0 0 0 0 0 0 0
🇩🇰Denmark 0 10 0 0 0 0 0 0 0 0 0 0
🇮🇪Ireland 0 10 0 0 0 0 0 0 0 0 0 0
🇳🇿New Zealand 0 10 0 0 0 0 0 0 0 0 0 0
🇸🇪Sweden 0 10 0 0 0 0 0 0 0 0 0 0
🇬🇧United Kingdom 30 50 0 0 0 0 0 0 0 0 0 0
🇨🇦Canada 0 20 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from King Kong Splash Power Play

Everything pulled from King Kong Splash Power Play into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
17 symbols catalogued · payouts OCR-verified
14 palette colors from frames
12 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Blueprint Gaming
volatility Medium
max_win_x ×10000
layout 6×4
ways 4096
bonus_buy No
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 94.00% —
Ante Bet 94.00% Power Play: stake x5 of base, RTP printed 94%
Ante Bet 94.00% Super Power Play: stake x10 of base, RTP printed 94%
Ante Bet 94.00% Ultra Power Play: stake x20 of base, RTP printed 94%
Operator Config 93.00% Operator build BP_KingKongSplashPP93
Operator Config 92.00% Operator build BP_KingKongSplashPP92

See how this RTP compares across Blueprint Gaming’s full range →

Symbols & paytable

17 symbols
17 icons (ZIP)
Kong (gorilla portrait)
Kong (gorilla portrait)
High Pay

Top symbol: grinning gorilla in khaki fedora giving a thumbs-up with a silver fishing spool, orange-gold frame on deep red. In Fishin' Mayhem the Kong tile with a cash tag acts as the collected Kong scatter.

MatchPayoutUnit
2x 0.50 Multiplier
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 2.50 Multiplier
6x 5.00 Multiplier
Rhinoceros
Rhinoceros
High Pay

Grey rhinoceros with heavy dark brows, blue eyes and blue bandana, stick in its teeth, grey stone block draped with yellow net. Pays from 2 of a kind.

MatchPayoutUnit
2x 0.40 Multiplier
3x 0.80 Multiplier
4x 1.50 Multiplier
5x 2.00 Multiplier
6x 2.50 Multiplier
Tiger
Tiger
High Pay

Orange-and-white tiger with round wire-rimmed glasses, white beard and red scarf, grey stone block draped with yellow net. Pays from 2 of a kind.

MatchPayoutUnit
2x 0.40 Multiplier
3x 0.80 Multiplier
4x 1.50 Multiplier
5x 2.00 Multiplier
6x 2.50 Multiplier
Parrot
Parrot
High Pay

Yellow-and-red parrot with a large orange-red beak and red bandana cap, grey stone block draped with yellow net. Pays from 2 of a kind.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.60 Multiplier
4x 1.20 Multiplier
5x 1.50 Multiplier
6x 2.00 Multiplier
Crocodile
Crocodile
High Pay

Green crocodile head with big round eyes and a toothy grin, grey stone block draped with yellow net. Pays from 2 of a kind.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.60 Multiplier
4x 1.20 Multiplier
5x 1.50 Multiplier
6x 2.00 Multiplier
A
A
Low Pay

Royal letter A, orange-yellow with engraved pattern and gold outline. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.20 Multiplier
6x 1.50 Multiplier
K
K
Low Pay

Royal letter K, purple. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.20 Multiplier
6x 1.50 Multiplier
Q
Q
Low Pay

Royal letter Q, green. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.80 Multiplier
5x 1.00 Multiplier
6x 1.20 Multiplier
J
J
Low Pay

Royal letter J, red. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.80 Multiplier
5x 1.00 Multiplier
6x 1.20 Multiplier
10
10
Low Pay

Royal number 10, blue. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 0.80 Multiplier
6x 1.00 Multiplier
9
9
Low Pay

Royal number 9, teal. Pays from 3 of a kind.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 0.80 Multiplier
6x 1.00 Multiplier
WILD
WILD
Wild

Wooden barrel with dark hoops and gold coins, word WILD in orange letters. Reels 2-6 only. Substitutes all except Bonus, Collect, Cash Prize scatters and Super Shark.

Bonus Scatter
Bonus Scatter
Scatter

Open treasure chest with gold and BONUS label, in red-orange, green and blue versions. 3+ in view trigger the bonus choice; colour adds to the matching upgrade bank. Scatter prizes from the rules text, multiples of base stake.

MatchPayoutUnit
4x 20.00 Multiplier
5x 100.00 Multiplier
6x 500.00 Multiplier
Collect Scatter
Collect Scatter
Other

Tall column with the gorilla holding a rod; five variants by border colour: Collect green, Expand purple, Cascade orange, Colossal blue, Reel red. Active on reels 1 and 6; with a Cash Prize Scatter it triggers the Collect feature.

Cash Prize Scatter
Cash Prize Scatter
Other

Small cartoon blue-and-green fish with a wooden value plaque (prize amount, no currency sign), 0.5x to 20x base stake; gold-background fish carry MEGA, MAJOR or MINOR tags instead of a number (MAJOR inferred from colour, not seen).

Super Shark
Super Shark
Other

Grey-blue shark with open toothy mouth. Landing with any Collect Scatter, it expands and grows in value until caught. Wild does not substitute. Never seen in action.

Dynamite and bomb
Dynamite and bomb
Other

Bundle of red dynamite with lit fuse and black skull bomb. Fishin' Mayhem only: dynamite creates a collect grid, or enlarges the grid if it lands inside.

Bonus modes

8 modes
Free Spins kong_bonus
Kong Bonus Spins

Chosen after 3+ Bonus Scatters: 10 spins. Collect Scatter pays each Cash Prize Scatter in view. Collecting 3/6/9/12 Collect Scatters adds 5 spins and prize multiplier x2/x3/x5/x10 (only for cash prizes below 49x bet). Ways wins also pay.

Bonus Mode fishin_mayhem
Fishin' Mayhem

Alternative to Kong Bonus Spins: 5 spins with a collect grid. Dynamite creates or enlarges the grid, cash prizes inside are paid, collected Kongs add 3 spins and minimum cash 2x/3x/5x/8x bet at 3/6/9/12. Only cash prizes pay, no ways wins.

Base Game Modifier feature_upgrades
Feature Upgrades

Three banks filled by red, blue and green Bonus chests: Collect Boost (blue), Extra Spins (red, up to 5 spins), Trail Boost (green, trail multipliers x3/x4/x8/x20 in Kong Bonus, x3/x4/x6/x10 in Mayhem). Rules contradict themselves: one line says upgrades apply, another says the collection is visual only; frames show boosted ladders.

Bonus Mode collect_feature
Collect Feature

Triggered when a Cash Prize Scatter lands with a Collect Scatter on reel 1 and/or 6. Variants: Collect, Expand (boost zone up to 10x), Cascade, Colossal (up to 5 re-spins of a reel over reels 2-5), Reel (mini-reel), plus Super Shark.

Base Game Modifier kongs_cash_modifiers
Kong's Cash Modifiers

Random reel modifiers on any base or base Power Play spin: Feeding Frenzy (adds Cash Prize Scatters), Bonus Boost (adds Bonus Scatters), Win Boost (upgrades symbols, main game only), Wipeout (symbols removed and replaced to award a win).

Base Game Modifier power_play
Power Play

Played at 5x the base stake. Only Bonus, Cash Prize and Collect Scatters are active, bonus chance increased; all five Collect variants. Features are played at base bet. RTP stated as 94 percent.

Base Game Modifier super_power_play
Super Power Play

Played at 10x the base stake. Active: Bonus, Cash Prize and Reel, Expand, Cascade, Colossal Collect; Collect and Bonus chances boosted. Features at base bet. RTP stated as 94 percent.

Base Game Modifier ultra_power_play
Ultra Power Play

Played at 20x the base stake. Active: Bonus, Cash Prize and Expand, Colossal Collect; Collect and Bonus chances boosted. Features at base bet. RTP stated as 94 percent.

Jackpot

Type: Fixed
MEGA
2500.00
Multiplier
MAJOR
200.00
Multiplier
MINOR
50.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#5E6460 base dominant 1 base
#202624 base dominant 2 base
#2F5054 base dominant 3 base
#2976AB base dominant 4 base
#979F9A base dominant 5 base
#5D582B base dominant 6 base
#AB5D26 free_spins dominant 1 free_spins
#221E23 free_spins dominant 2 free_spins
#D46822 free_spins dominant 3 free_spins
#635659 free_spins dominant 4 free_spins
#1B1F1A bonus dominant 1 bonus
#12324C bonus dominant 2 bonus
#522C0F bonus dominant 3 bonus
#5A501F bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot plaques are red MEGA, blue MAJOR and green MINOR, and each also carries the tier name as text.
  • Collect variants differ by border colour (green Collect, purple Expand, orange Cascade, blue Colossal, red Reel) and each has a title plate with its name.
  • Upgrade chests are blue Collect Boost, red Extra Spins, green Trail Boost, all with text labels; an active chest is open with shining gold, an inactive one is crossed by two ropes.
  • Power Play levels are a green, blue and orange panel, also told apart by the titles POWER PLAY, SUPER, ULTRA! and price plates 0.50, 1.00, 2.00 at base stake 0.10.
  • Royals A, K, Q, J, 10, 9 are orange-yellow, purple, green, red, blue, teal, and also differ by letter shape. Bonus chests come in red-orange, green and blue, all with BONUS lettering.
  • The three golden jackpot fish differ mainly by stripe colour (green, blue, red) but carry a MEGA or MINOR text tag when they are the jackpot.
  • The ways diagram in the rules uses a check mark and an X in addition to green and red. The selected stake in STAKE SELECT is shown by inverted fill, white against black.
Screen Reader
  • The bottom strip with game name, clock, session time and net result is real HTML text. Win amounts on banners are decorative glyphs; a screen reader gets them only from the PAID line.
Motor Accessibility
  • All controls are on-screen round buttons of about 50-100 px; popups close with a visible X. Intro cards need PRESS ANYWHERE TO CONTINUE. Spacebar may start a spin depending on operator configuration.
  • Clicks on SPIN are ignored during win presentation, so a second click may be needed. Autoplay offers 10, 25, 50, 75 or 100 spins and is stopped with a STOP button.
Hearing Accessibility
  • Every event has a visible cue: GOOD LUCK, PAID, SCATTER PAYS, 1 WAY PAYS, BIG WIN and MEGA WIN titles, and the 13 ADDED caption. A sound button is at the bottom right.
Low Vision
  • STAKE, CREDIT, PAID, SPIN n/m, N SPINS LEFT, WINNINGS and jackpot titles are large high-contrast text, yellow or white on dark. Cash values on fish tags are small dark digits on cream tags.

Media & assets

12 files · 12 types
42 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Intro screen, base game, paytable (3 pages), rules (13 pages), stake select, autoplay popup.
Power Play selection screen and the three level banners; Power Play board with Collect examples (Colossal and Expand Collect) and return to standard play.
Bonus choice screen, Bonus Boost modifier in action (13 ADDED), Kong Bonus Spins intro, play and ways win, Fishin' Mayhem intro, play and end.
Win screens: end of Kong Bonus Spins, BIG WIN and MEGA WIN banners (amounts caught mid count-up).
Modifiers Feeding Frenzy, Win Boost and Wipeout and the Super Shark were never observed in 185 confirmed spins; known from the rules text only.
Jackpot payout (MINOR, MAJOR, MEGA) not captured; the rules do not describe jackpots, and the trigger is inferred from fish tags. MAJOR fish colour is inferred.
Gameplay and wins of Super Power Play (x10) and Ultra Power Play (x20) not captured; their demo stake ceilings were not examined.
ante_bet_cost left empty: Power Play has three price levels, 5x, 10x and 20x the base stake, and one field cannot hold three values; the prompt treats a multiplier above 5 as not an ante surcharge.
Rules contradict themselves on Feature Upgrades (active against visual only); frames support the active reading, which is an interpretation. Additional Kong Bonus rounds seen by the capturer were not saved.
Thresholds of BIG WIN and MEGA WIN banners, speed button states and the meaning of the lifebuoy row above the reels are not documented.

Ask AI about King Kong Splash Power Play

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in King Kong Splash Power Play work? Keep it simple.

Chosen after 3+ Bonus Scatters: 10 spins. Collect Scatter pays each Cash Prize Scatter in view. Collecting 3/6/9/12 Collect Scatters adds 5 spins and prize multiplier x2/x3/x5/x10 (only for cash prizes below 49x bet). Ways wins also pay.

RTP 94.00%Medium volatilitymax win ×10000demo ✓

From the verified capture of 12 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: King Kong Splash Power Play vs Eye of Horus — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 17 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/king-kong-splash-power-play-b31/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/king-kong-splash-power-play-b31/
{
  "game": {
    "name": "King Kong Splash Power Play",
    "in_game_wordmark": "KING KONG SPLASH",
    "wordmark_discrepancy_note": "The catalog record is 'King Kong Splash Power Play'. The in-game logo (preview.png, paytable_p1.png) reads only 'KING KONG SPLASH' with a small TM mark; the bottom DOM strip of every frame reads 'KING KONG SPLASH: POWER PLAY'. Both names are recorded, neither is declared 'right'.",
    "provider": "Blueprint Gaming",
    "provider_code": "BP_KingKongSplashPP94 (demo build code, from provider page via scripts/providers/blueprint/game_facts.py; not printed in game)",
    "theme": "Cartoon jungle fishing adventure starring a grinning gorilla angler in a fedora and overalls, with comical fish, a crocodile, a rhinoceros, a tiger and a parrot, set on mossy cliffs beside a waterfall under a bright sky. Tropical, playful and family-friendly.",
    "art_style": "Glossy 3D-rendered CGI cartoon with soft rounded forms, smooth gradients and warm rim lighting, painterly blurred jungle backdrop, bright saturated daylight (a sunset-purple and orange variant is used during bonus rounds), straight-on side view, cheerful casual mood with exaggerated comedic anthropomorphic animals, no thick black outlines, no photorealism, no pixel art.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 36 manifest frames (1280x800 desktop) + OCR ground truth + zoomed crops. Rules text read from all 13 rules pages and 3 paytable pages.",
    "method_notes": "Every frame was opened and read by eye; numbers come from on-screen text and OCR (see ocr_frames). Capturer notes in manifest.json were treated as hypotheses and checked frame by frame; disagreements are listed in note_vs_frame_checks. Provider-page facts come from game_facts.py (raw HTML of the provider page) and are labelled as such. Cell-by-cell reel layouts are NOT enumerated (random each spin).",
    "language": "English (UI and rules text; all caps)",
    "series_note": "Provider 'Family Tree' on the page is 'King Kong Splash' (a genealogy field, not a series, per P-L06). No series is asserted here. Playbook section 7 lists a 'King Kong Cash' name-based line of 9 records; Power Play is one of them by catalog name only, and the in-game wordmark has no 'Cash' in it - decide later with a third channel."
  },
  "color_palette": {
    "base_game_background": "Bright daylight tropical jungle: blue sky with white clouds, deep green foliage and brown tree trunks at the sides, mossy green cliff top and white waterfall spray at the bottom, all softly blurred.",
    "bonus_background": "Kong Bonus Spins and Fishin' Mayhem screens switch to a warm orange-and-purple sunset sky with purple-shadowed jungle; the win screens (win_screen.png, intro) go back to blue-green daylight.",
    "reel_frame": "Tan-yellow bamboo poles tied with rope forming a rectangle around the reels.",
    "reel_cells": "Grey carved stone blocks with cracks; Cash Prize cells are bright sea-blue water tiles; Mayhem Fishin' screen turns the whole grid into dark blue water with faint embossed silhouettes of the symbols.",
    "accent_colors": "Vivid orange, deep red, golden yellow, sky blue, jungle green, purple, teal.",
    "accent_colors_where": "Yellow: all headings and 'PAID' / STAKE / CREDIT labels. Red-orange: logo letters, bonus titles, ribbon behind win amounts. Green: MINOR jackpot, COLLECT type, TRAIL BOOST chest. Blue: MAJOR jackpot, COLOSSAL COLLECT type, COLLECT BOOST chest. Red: MEGA jackpot, REEL COLLECT type, EXTRA SPINS chest. Purple: EXPAND COLLECT type. Orange: CASCADE COLLECT type, Ultra tier.",
    "ui_text": "Yellow bold uppercase headings and amounts, white uppercase body text; on-reel amounts are dark digits on cream tags; large win numbers are glossy orange-yellow digits with dark red outline."
  },
  "symbols": {
    "note": "Payouts read from paytable_p1..p3 at demo base stake GBP 1.00 (paytable_bet_anchor 1.0) and by arithmetic are multiples of the stake. Verified by a way win: tiger x2 = 0.40 at stake 1.00, and 'PAID 1.29 / 1 WAY PAYS 0.04' at stake 0.10 in free_spins_way_win.png. Symbols pay left to right on adjacent reels from reel 1 (4096 ways). The five animal symbols pay from 2 of a kind; A, K, Q, J, 10, 9 pay from 3.",
    "high_value": [
      {
        "name": "Kong (gorilla portrait)",
        "rank": 1,
        "appearance": "Grinning cartoon gorilla in a khaki fedora and brown jacket giving a thumbs-up while holding a round silver fishing spool on a short handle, shown in a square bright orange-gold frame on a deep red backdrop. The picture is warm-orange tinted in the paytable; on bonus screens the same character wears a green hat with an orange band, red shirt and khaki overalls.",
        "payouts_gbp_at_stake_1": {
          "6": 5.0,
          "5": 2.5,
          "4": 2.0,
          "3": 1.0,
          "2": 0.5
        },
        "source": "paytable_p1.png",
        "note": "Highest paying symbol. During Fishin' Mayhem the same Kong tile with a cash tag acts as the collected Kong scatter (rules_p7/p8)."
      },
      {
        "name": "Rhinoceros",
        "rank": 2,
        "appearance": "Grey cartoon rhinoceros with heavy dark brows, blue eyes and a blue bandana, a short red-banded brown rolled stick clamped in its teeth, set in a grey stone block draped with yellow fishing net.",
        "payouts_gbp_at_stake_1": {
          "6": 2.5,
          "5": 2.0,
          "4": 1.5,
          "3": 0.8,
          "2": 0.4
        },
        "source": "paytable_p1.png"
      },
      {
        "name": "Tiger",
        "rank": 3,
        "appearance": "Orange-and-white cartoon tiger with round wire-rimmed glasses, a white beard and a red scarf and a small red-and-gold cup-shaped item between its teeth, set in a grey stone block draped with yellow fishing net.",
        "payouts_gbp_at_stake_1": {
          "6": 2.5,
          "5": 2.0,
          "4": 1.5,
          "3": 0.8,
          "2": 0.4
        },
        "source": "paytable_p1.png"
      },
      {
        "name": "Parrot",
        "rank": 4,
        "appearance": "Yellow-and-red cartoon parrot with a large orange-red beak, a red cap with a bandana, set in a grey stone block draped with yellow fishing net.",
        "payouts_gbp_at_stake_1": {
          "6": 2.0,
          "5": 1.5,
          "4": 1.2,
          "3": 0.6,
          "2": 0.2
        },
        "source": "paytable_p1.png"
      },
      {
        "name": "Crocodile",
        "rank": 5,
        "appearance": "Green cartoon crocodile head with big round eyes and a toothy grin, set in a grey stone block draped with yellow fishing net.",
        "payouts_gbp_at_stake_1": {
          "6": 2.0,
          "5": 1.5,
          "4": 1.2,
          "3": 0.6,
          "2": 0.2
        },
        "source": "paytable_p2.png"
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "color": "orange-yellow letter with engraved pattern and gold outline",
        "payouts_gbp_at_stake_1": {
          "6": 1.5,
          "5": 1.2,
          "4": 1.0,
          "3": 0.5
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "K",
        "color": "purple",
        "payouts_gbp_at_stake_1": {
          "6": 1.5,
          "5": 1.2,
          "4": 1.0,
          "3": 0.5
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "Q",
        "color": "green",
        "payouts_gbp_at_stake_1": {
          "6": 1.2,
          "5": 1.0,
          "4": 0.8,
          "3": 0.5
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "J",
        "color": "red",
        "payouts_gbp_at_stake_1": {
          "6": 1.2,
          "5": 1.0,
          "4": 0.8,
          "3": 0.5
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "10",
        "color": "blue",
        "payouts_gbp_at_stake_1": {
          "6": 1.0,
          "5": 0.8,
          "4": 0.6,
          "3": 0.4
        },
        "source": "paytable_p2.png"
      },
      {
        "name": "9",
        "color": "teal / cyan",
        "payouts_gbp_at_stake_1": {
          "6": 1.0,
          "5": 0.8,
          "4": 0.6,
          "3": 0.4
        },
        "source": "paytable_p2.png"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Wooden barrel with dark brown hoops and a small heap of gold coins at its base, set in a green bamboo-pole frame on an orange backdrop. The word WILD is printed across the barrel in orange bubble letters with a yellow outline.",
      "rules": "WILD substitutes for all symbols except Bonus Scatter, Collect Scatter, Cash Prize Scatter and Super Shark symbols. WILDS CAN ONLY APPEAR ON REELS 2, 3, 4, 5 AND 6 (paytable_p3.png).",
      "wild_is_a_letter": false,
      "source": "paytable_p3.png"
    },
    "special_symbols": [
      {
        "name": "Bonus Scatter (BONUS chest)",
        "appearance": "Open wooden treasure chest brimming with gold coins with a small gold-fish badge and the word BONUS on the front; three colour versions - red-orange, green and blue.",
        "rules": "3 or more in view trigger the bonus (choice of Kong Bonus Spins or Fishin' Mayhem). 6: 500x base stake, 5: 100x, 4: 20x, 3: no cash award, each plus the bonus. Landing a red, blue or green one adds to the matching upgrade bank.",
        "source": "rules_p4.png, rules_p6.png, bonus_trigger.png"
      },
      {
        "name": "Collect Scatter (Kong with fishing rod, five variants)",
        "appearance": "Tall column symbol (4 cells high) showing the gorilla standing on a cliff holding a fishing rod, with a title plate on top and a coloured border: COLLECT green, EXPAND COLLECT purple, CASCADE COLLECT orange, COLOSSAL COLLECT blue, REEL COLLECT red. A small square version of each sits at the foot of the rules picture.",
        "rules": "Active on reels 1 and 6. If a Cash Prize Scatter lands in view in the same spin as a Collect Scatter on reel 1 and/or 6, the Collect feature triggers (rules_p1).",
        "source": "rules_p2.png"
      },
      {
        "name": "Cash Prize Scatter (fish with value tag)",
        "appearance": "Cartoon fish on a bright blue underwater tile with bubbles and a cream tag showing a cash value; seven designs: three small orange-finned fish and one bigger toothy fish on blue water (plain cash values), then three bigger toothy fish on a golden sunset background with a green, blue or red stripe along the body.",
        "rules": "AVAILABLE CASH SYMBOLS RANGE FROM 0.5X TO 20X (ALL OUTCOMES ARE MULTIPLIED BY BASE STAKE) (rules_p11/p12). Values seen on tags at base stake 0.10: 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.45, 0.60, 0.70, 0.80, 0.90, 1.20, 1.50; at base stake 1.00 the smallest tag reads 0.50.",
        "jackpot_fish": "The golden-background fish carry a text tag instead of a number: MEGA (red stripe, power_play_active_1.png), MINOR (green stripe, mayhem_play_end.png, zoomed). MAJOR is assumed to be the blue-stripe fish by colour match with the blue MAJOR plaque - inferred, not seen on a frame.",
        "source": "paytable_p3.png, rules_p1.png"
      },
      {
        "name": "Super Shark",
        "appearance": "Grey-blue cartoon shark with a wide toothy open mouth, shown in the sixth lifebuoy of the top row; during play only its fin is visible at the bottom of several frames.",
        "rules": "When landing with any Collect Scatter the shark expands and begins to increase in value; this continues until the shark is caught (rules_p4). Never captured in action. Wild does not substitute for it.",
        "source": "rules_p4.png, base_game.png"
      },
      {
        "name": "Dynamite and bomb (Fishin' Mayhem)",
        "appearance": "Bundle of red dynamite sticks with a lit fuse, and a black round bomb with a white skull-and-crossbones.",
        "rules": "Fishin' Mayhem only: any dynamite in view creates a new collect grid; if already inside the grid the grid size increases (rules_p7).",
        "source": "mayhem_intro.png, mayhem_play_2.png, bonus_choice.png"
      }
    ],
    "blank_cell": "In Power Play modes cells that carry no active symbol are drawn as grey stone blocks with a small cartoon monkey-face emblem (power_play_active_1.png, standard board is not shown there)."
  },
  "technical_summary": {
    "reels": "6 reels x 4 rows (reel_layout.heights all 4).",
    "ways_to_win": "4,096 ways (rules_p9: 'EACH SPIN WILL HAVE 4,096 WAYS TO WIN!'); win = matching consecutive symbols left to right from the leftmost reel; only the highest win per way is paid; all winning combinations are added together; 2, 3, 4, 5 or 6 matching symbols win (rules_p11).",
    "paylines": null,
    "rtp_percent": 94.0,
    "rtp_source": "rules_p12/p13: 'RTP: 94%', 'POWER PLAY RTP: 94%', 'SUPER POWER PLAY RTP: 94%', 'ULTRA POWER PLAY RTP: 94%', 'RTP IS BASED ON LONG-TERM PAYBACK AND GAMEPLAY.'",
    "rtp_other_builds": "Provider page (scripts/providers/blueprint/game_facts.py, live HTML): BP_KingKongSplashPP94 94% (this demo's build, code in demo URL), BP_KingKongSplashPP92 92% and BP_KingKongSplashPP93 93% - operator_config variants; not printed in the game.",
    "volatility": "medium, 3 of 5 dots on the provider page (P-L01: scale exists only in page markup). Not printed anywhere in the game; rules_p11 only says 'FEATURE FREQUENCY & VOLATILITY MAY VARY DEPENDING ON NUMBER OF GAMES PLAYED'.",
    "max_win": "THE MAXIMUM PAYOUT IS X10000 (multiplier of base game bet); if reached the game round ends with the maximum payout awarded (rules_p12/p13). Provider page: 10000x.",
    "max_multiplier": 10000,
    "bet_limits": {
      "main_game_demo_ladder_gbp": {
        "min": 0.1,
        "max": 25.0,
        "source": "settings_stake_select.png: 22 buttons, 0.10 ... 25.00"
      },
      "main_game_provider_page_gbp": {
        "min": 0.1,
        "max": 1000.0,
        "source": "provider page Min/Max Bet, live HTML via game_facts.py"
      },
      "power_play_provider_page_gbp": {
        "min": 0.5,
        "max": 5000.0
      },
      "super_power_play_provider_page_gbp": {
        "min": 1.0,
        "max": 10000.0
      },
      "ultra_power_play_provider_page_gbp": {
        "min": 2.0,
        "max": 20000.0
      },
      "demo_power_play_prices_at_base_0_10": {
        "power_play": 0.5,
        "super": 1.0,
        "ultra": 2.0,
        "source": "power_play_select.png"
      },
      "disagreement": "P-L12: the demo ladder tops at 25.00, the provider page lists 1000.00 for the main game. Both numbers are recorded with attribution; none is chosen. Maximum of the Power Play modes in the demo was not examined (the POWER STAKE +/- control was not pushed to its end)."
    },
    "stake_ladder_gbp": [
      0.1,
      0.2,
      0.3,
      0.4,
      0.5,
      0.6,
      0.8,
      1.0,
      1.2,
      1.4,
      1.6,
      1.8,
      2.0,
      3.0,
      4.0,
      5.0,
      6.0,
      8.0,
      10.0,
      15.0,
      20.0,
      25.0
    ],
    "demo_default_stake": 1.0,
    "demo_credit": "GBP 1,000.00 at start (CREDIT label). Demo CREDIT does not rise above 1,000.00 (P-L13, capturer ~110 spins): after a win that would exceed it CREDIT stays 1,000.00 - see power_play_colossal_collect.png (CREDIT 1,000.00 after PAID 4.80 from 999.50) and collect_expand.png. Therefore CREDIT cannot be used to verify payout sums near the cap; amounts come from PAID banners.",
    "currency_note": "Demo shows GBP pounds sign; this is the demo display currency, not a game attribute.",
    "payout_basis": "Total bet / base stake. Evidence: free_spins_way_win.png 1 way pays 0.04 at stake 0.10 for tiger x2 through WILD = paytable 0.40 at stake 1.00 x 0.10. Cash Prize tags and feature values are multiples of the BASE stake ('ALL OUTCOMES ARE MULTIPLIED BY BASE STAKE').",
    "bonus_buy": "None: bonus_choice.png shows only a choice between the two bonuses with no price; the capturer found zero 'buy/purchase' in 11002 characters of rules text and in the DOM button list (two channels).",
    "release_date": null,
    "release_date_note": "No release date in game or on the provider page's Game Data section (playbook open question 4). Rules footer: 'GAME VERSION: 1.7.0.0F', 'VERSION: V5.0', 'APPLICABLE DATE FROM: 7/15/2026' - that is the date of the rules document, not a release date.",
    "keyboard": "'PRESS SPIN TO START THE GAME (DEPENDING ON JURISDICTION AND OPERATOR CONFIGURATION, SPACEBAR MAY ALSO BE USED TO START A GAME)'.",
    "volatility_dots_source": "provider page, not in game",
    "game_history_note": "'THE GAME HISTORY VIEWER SHOWS A REPRESENTATION OF THE ON-SCREEN RESULT' - no history viewer was found in the demo menus."
  },
  "features": {
    "power_play_modes": {
      "summary": "A button on the right of the reels (POWER PLAY, rainbow-bordered orange tile) opens SELECT YOUR POWER PLAY LEVEL with three panels. Playing a mode costs 5x, 10x or 20x the base stake, features are played at the base stake, and the button then reads STANDARD PLAY to go back.",
      "rules_quotes": [
        "(SUBJECT TO OPERATOR CONFIGURATION AND JURISDICTIONAL REQUIREMENTS)",
        "ENTER POWER PLAY USING THE POWER PLAY BUTTON. ONCE ENTERED, THE PLAYER CAN CHOOSE FROM 3 OPTIONS",
        "STANDARD POWER PLAY IS PLAYED AT 5X THE BASE STAKE. IN STANDARD POWER PLAY, ONLY BONUS, CASH PRIZE AND COLLECT SCATTER SYMBOLS ARE ACTIVE, INCREASING THE CHANCE OF A BONUS",
        "SUPER POWER PLAY IS PLAYED AT 10X THE BASE STAKE. IN SUPER POWER PLAY, ONLY BONUS, CASH PRIZE AND REEL, EXPAND, CASCADE AND COLOSSAL COLLECT SCATTER SYMBOLS ARE ACTIVE, THE CHANCE OF LANDING COLLECT AND BONUS SCATTER SYMBOLS ARE BOOSTED, FURTHER INCREASING THE CHANCE OF A BONUS",
        "ULTRA POWER PLAY IS PLAYED AT 20X THE BASE STAKE. IN ULTRA POWER PLAY, ONLY BONUS, CASH PRIZE, EXPAND AND COLOSSAL COLLECT SCATTER SYMBOLS ARE ACTIVE, THE CHANCE OF LANDING COLLECT AND BONUS SCATTER SYMBOLS ARE BOOSTED, FURTHER INCREASING THE CHANCE OF A BONUS",
        "FEATURES ARE PLAYED AT BASE BET DURING POWER PLAY",
        "ONLY BONUS SCATTER SYMBOLS, CASH PRIZE SCATTER SYMBOLS AND THE COLLECT SCATTER SYMBOL ARE ACTIVE ON THE REELS",
        "CHANGE THE POWER STAKE AT ANY TIME BY PRESSING THE STAKE BUTTON",
        "RETURN TO THE MAIN REELS BY PRESSING THE STANDARD PLAY BUTTON"
      ],
      "tier_variant_logic": "Standard Power Play keeps all five Collect variants (plain, Reel, Expand, Cascade, Colossal - the icon row in the green panel; Colossal and Expand Collect were seen at stake 0.50). Super 'upgrades' the plain Collect away, leaving Reel/Expand/Cascade/Colossal; Ultra leaves only Expand/Colossal. This reading matches the rules text ('COLLECT SCATTER SYMBOLS' generically in Standard) and the banners, but the green-panel icons are small, so the exact count of five is read from a small row.",
      "tiers": {
        "power_play": {
          "price_multiplier": 5,
          "price_at_base_0_10": 0.5,
          "panel": "green panel 'POWER PLAY - ONLY ... AND CASH PRIZE SYMBOLS ACTIVE'",
          "active_collect_variants": "all five Collect variants (panel icon row shows COLLECT, REEL, EXPAND, CASCADE, COLOSSAL)",
          "rtp_percent": 94.0,
          "provider_page_stake_range_gbp": [
            0.5,
            5000.0
          ]
        },
        "super_power_play": {
          "price_multiplier": 10,
          "price_at_base_0_10": 1.0,
          "panel": "blue panel 'SUPER - COLLECT SYMBOLS UPGRADED, COLLECT AND BONUS CHANCE SUPER BOOSTED'",
          "active_collect_variants": "Reel, Expand, Cascade, Colossal (banner on field: 'SUPER ACTIVE: Collect UPGRADED TO' four variant icons)",
          "rtp_percent": 94.0,
          "provider_page_stake_range_gbp": [
            1.0,
            10000.0
          ]
        },
        "ultra_power_play": {
          "price_multiplier": 20,
          "price_at_base_0_10": 2.0,
          "panel": "orange panel 'ULTRA! - EVEN MORE COLLECT SYMBOLS UPGRADED, COLLECT AND BONUS CHANCE ULTRA BOOSTED'",
          "active_collect_variants": "Expand, Colossal (banner on field: 'ULTRA! ACTIVE: Collect, Reel, Cascade UPGRADED TO Expand, Colossal')",
          "rtp_percent": 94.0,
          "provider_page_stake_range_gbp": [
            2.0,
            20000.0
          ]
        }
      },
      "in_mode_board": "Only fish tiles, Collect columns and Bonus chests can appear; every other cell is a blank stone block with a monkey-face emblem (power_play_active_1.png, power_play_spin_1.png). No ways wins are possible while only these scatters are active; scatter wins are shown as 'SCATTER PAYS x' (power_play_colossal_collect.png).",
      "prices_checked": "STAKE label reads 0.50 / 1.00 / 2.00 at base stake 0.10 on power_play_active_1.png / super_power_play_active.png / ultra_power_play_active.png. Debit on the first Power Play spin: CREDIT 1,000.00 -> 999.50 (power_play_spin_1.png). Debit for Super/Ultra were measured by the capturer by CREDIT (1.00 and 2.00) but the debit is not on the saved frames.",
      "not_captured": "gameplay and wins of Super and Ultra; whether the power stake ladder follows the main ladder."
    },
    "kongs_cash_modifiers": {
      "summary": "A chance on any base game or base Power Play spin that one of four reel modifiers triggers.",
      "rules_quotes": [
        "DURING ANY BASE GAME OR BASE POWER PLAY SPIN, THERE IS A CHANCE ONE OF THE REEL MODIFIERS CAN TRIGGER",
        "FEEDING FRENZY - ADDS ADDITIONAL CASH PRIZE SCATTER SYMBOLS TO THE REELS",
        "BONUS BOOST - ADDITIONAL BONUS SCATTER SYMBOLS ARE ADDED TO THE REELS",
        "WIN BOOST - REEL SYMBOLS ARE RANDOMLY UPGRADED TO THE TOP SYMBOL AND/OR WILD SYMBOLS (MAIN GAME ONLY)",
        "WIPEOUT - ALL SYMBOLS ARE REMOVED FROM THE REELS AND NEW SYMBOLS DROP IN TO AWARD A WIN"
      ],
      "captured": "Bonus Boost only: bonus_trigger.png, centre caption '13 ADDED' (big red text over the gorilla holding a rod, bonus chests landing on the reels), stake 0.10, CREDIT 996.90. Feeding Frenzy, Win Boost, Wipeout were never observed (OCR of ~200 hunt frames, 185 confirmed spins)."
    },
    "collect_feature": {
      "trigger": "A Cash Prize Scatter lands in view in the same spin as a Collect Scatter on reel 1 and/or reel 6.",
      "rules_quotes": [
        "COLLECT SCATTER SYMBOLS ARE ACTIVE ON REELS 1 AND 6",
        "DURING ANY SPIN WHERE A CASH PRIZE SCATTER SYMBOL LANDS IN VIEW, IF A COLLECT SCATTER SYMBOL LANDS IN VIEW ON REELS 1 AND/OR 6, THEN THE COLLECT FEATURE IS TRIGGERED",
        "THE COLLECT SCATTER SYMBOL WILL EXPAND TO COVER THE REEL AND COLLECT THE CASH VALUES SHOWN ON THE CASH PRIZE SCATTER SYMBOLS"
      ],
      "variants": {
        "COLLECT": "ANY CASH PRIZE SCATTER SYMBOLS IN VIEW WILL BE ACCUMULATED BY THE COLLECT SCATTER SYMBOL",
        "EXPAND COLLECT": "ANY CASH PRIZE SCATTER SYMBOLS WILL EXPAND (ALL CASH PRIZE VALUES IN THE SAME REEL ARE ACCUMULATED) CREATING A BOOST ZONE. THE BOOST ZONE SPINS TO DELIVER A FISH AND BOOST THE ACCUMULATED CASH VALUES BY UP TO 10X BASE STAKE.",
        "CASCADE COLLECT": "ALL SYMBOLS EXCEPT COLLECT AND CASH PRIZE SCATTER SYMBOLS WILL BE REMOVED FROM THE REELS. NEW SYMBOLS WILL CASCADE INTO VIEW AWARDING A WIN",
        "COLOSSAL COLLECT": "ALL CASH PRIZE SCATTER SYMBOLS WILL BE ACCUMULATED AND A COLOSSAL REEL WILL APPEAR OVER REELS 2 TO 5. THE COLOSSAL REEL SPINS AND ADDS TO THE ACCUMULATED VALUE. THIS CAN REPEAT UP TO 5 TIMES.",
        "REEL COLLECT": "WHEN LANDING IN VIEW REEL COLLECT WILL SPIN A MINI-REEL, THIS CAN AWARD UP TO 5 ADDITIONAL CASH PRIZE SCATTER SYMBOLS OR TRANSFORM REEL COLLECT INTO ANY OTHER COLLECT SCATTER SYMBOL",
        "SUPER SHARK SYMBOL": "WHEN LANDING WITH ANY COLLECT SCATTER SYMBOL THE SHARK WILL EXPAND AND BEGIN TO INCREASE IN VALUE, THIS CONTINUES UNTIL THE SHARK IS CAUGHT"
      },
      "captured_examples": [
        "power_play_colossal_collect.png: Colossal Collect on reel 1 shows 3.60 (blue border), Collect on reel 6 shows 1.20 (green border), a giant fish with a net covering reels 2-5 and a red STOP tag; PAID 4.80, SCATTER PAYS 4.80 at stake 0.50 (3.60 + 1.20 = 4.80).",
        "collect_expand.png: Expand Collect on reel 1 (purple glow) shows 1.65 = 0.45 + 0.30 + 0.90 from three fish in lifebuoy rings on reels 2-4, Collect on reel 6 shows 0.55; PAID 2.20, SCATTER PAYS 2.20 (1.65 + 0.55 = 2.20) at stake 0.50.",
        "power_play_spin_1.png: Reel Collect on reel 6 with two 0.15 fish at the moment of the spin (mid-spin, GOOD LUCK!).",
        "win_screen_big.png: Colossal Collect and Collect columns behind a BIG WIN banner in the main game at stake 0.10."
      ]
    },
    "feature_upgrades": {
      "summary": "Three upgrade banks shown as chests at the left of the reels - COLLECT BOOST (blue), EXTRA SPINS (red), TRAIL BOOST (green) - filled by landing red, blue or green BONUS chests, and applied inside the next bonus.",
      "rules_quotes_for_play": [
        "LAND RED, BLUE OR GREEN BONUS SCATTER SYMBOLS TO ADD TO THE MATCHING UPGRADE BANK",
        "TRIGGERING ANY UPGRADE BANK AWARDS A FEATURE WITH THAT UPGRADE ACTIVE",
        "MULTIPLE UPGRADES CAN BE ACTIVATED AT ONCE",
        "BLUE BANK (COLLECT BOOST) - DURING KONG BONUS SPINS: INCREASES THE HEIGHT OF THE COLLECT SCATTER SYMBOL TO 4 HIGH FOR THE DURATION OF THE BONUS. DURING FISHIN' MAYHEM: ADDS ADDITIONAL DYNAMITE SYMBOLS TO THE REELS",
        "RED BANK (EXTRA SPINS) - DURING KONG BONUS SPINS: UP TO 5 ADDITIONAL SPINS ARE AWARDED AT THE START OF THE FEATURE. DURING FISHIN' MAYHEM: UP TO 5 ADDITIONAL SPINS ARE AWARDED AT THE START OF THE FEATURE",
        "GREEN BANK (TRAIL BOOST) - DURING KONG BONUS SPINS: THE TRAIL MULTIPLIERS ARE BOOSTED TO X3, X4, X8 AND X20. DURING FISHIN' MAYHEM: THE TRAIL MULTIPLIERS ARE BOOSTED TO X3, X4, X6 AND X10",
        "RED + BLUE, RED + GREEN, BLUE + GREEN and RED + BLUE + GREEN banks award the listed upgrades together within the same bonus"
      ],
      "contradicting_rule": "rules_p11 (GAME RULES): 'THE FEATURE UPGRADE COLLECTION IS FOR VISUAL PURPOSES ONLY AND DOES NOT INFLUENCE THE GAME OUTCOME (KONG BONUS, FISHIN' MAYHEM)'. The game's own text therefore says two opposite things in one document. The frames agree with the 'active' reading: Kong Bonus Spins intro 'TRAIL BOOST + EXTRA SPINS + COLLECT BOOST ACTIVE' with spin counter 0/10 that is then 2/12; the multiplier trail changes from x2/x3/x5/x10 (intro) to x3/x4/x8/x20 (play); in Fishin' Mayhem the Collect Boost and Trail Boost chests are crossed with rope while EXTRA SPINS is lit. The 'visual only' sentence most likely refers to the collection of bank symbols not changing odds; this is an interpretation, not stated.",
      "chest_states": "Open chest with shining gold = upgrade active in the current bonus or on the board; chest crossed by two ropes = not active (mayhem_play_1.png)."
    },
    "bonus_trigger_and_choice": {
      "rules_quotes": [
        "3 OR MORE BONUS SCATTER SYMBOLS IN VIEW TRIGGERS THE BONUS",
        "6 - 500X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS",
        "5 - 100X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS",
        "4 - 20X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS",
        "3 - EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS"
      ],
      "choice_screen": "CHOOSE YOUR BONUS (bonus_choice.png): two tall panels - KONG BONUS SPINS (blue, 'COLLECTS ANY' fish and shark, 'COLLECT 3 [Kong] FOR EXTRA SPINS AND CASH MULTIPLIERS') and FISHIN' MAYHEM (red, 'COLLECTS ANY' fish 'THAT LAND IN' bomb and dynamite, 'COLLECT ANY [Kong] IN VIEW FOR ENHANCED CASH VALUES AND EXTRA SPINS!'). No price is shown, no bonus buy."
    },
    "kong_bonus_spins": {
      "start": "10 spins awarded after choosing (rules_p6/p7); extra spins from the Extra Spins upgrade.",
      "rules_quotes": [
        "ONCE CHOSEN, 10 KONG BONUS SPINS ARE AWARDED",
        "ON ANY SPIN WHERE A COLLECT SCATTER SYMBOL LANDS IN VIEW, A PRIZE IS AWARDED FOR EACH CASH PRIZE SCATTER SYMBOL THAT ALSO LANDS IN VIEW",
        "ACCUMULATING ANY 3 COLLECT SCATTER SYMBOLS WILL AWARD 5 ADDITIONAL SPINS ALONG WITH A X2 PRIZE MULTIPLIER",
        "ACCUMULATING ANY 6 ... 5 ADDITIONAL SPINS ... X3 PRIZE MULTIPLIER",
        "ACCUMULATING ANY 9 ... 5 ADDITIONAL SPINS ... X5 PRIZE MULTIPLIER",
        "ACCUMULATING ANY 12 ... 5 ADDITIONAL SPINS ... X10 PRIZE MULTIPLIER",
        "THE BONUS CONTINUES UNTIL ALL SPINS ARE USED AND THE PLAYER IS AWARDED THE AMOUNT OF THE BONUS WINNINGS ACCUMULATED",
        "THE PRIZE MULTIPLIER WILL ONLY APPLY TO CASH PRIZE VALUES LOWER THAN 49XBET"
      ],
      "ui": "Right side shows SPIN n/total (0/10, 2/12, 5/12, 16/17). Top stone ladder of 12 cells: cells 3, 6, 9, 12 are '+5 SPINS xN' plates, others are Kong faces that light up in colour as Collect Scatters accumulate. Base ladder x2/x3/x5/x10; with Trail Boost x3/x4/x8/x20.",
      "ways_wins_in_bonus": "Ways wins also pay inside the bonus: free_spins_way_win.png 'PAID 1.29', '1 WAY PAYS 0.04' at SPIN 16/17.",
      "spin_count_arithmetic": "0/10 at start -> 2/12 (two spins added, consistent with Extra Spins up to 5) -> 16/17 after a third ladder +5 plate (12 + 5): inferred from three frames, not stated by the game.",
      "captured": "free_spins_intro.png, free_spins_play_1.png, free_spins_play_2.png, free_spins_way_win.png, win_screen.png (one round only; three more rounds seen by the capturer were not saved)."
    },
    "fishin_mayhem": {
      "start": "5 spins with a special collect grid (rules_p7); Extra Spins adds up to 5 more.",
      "rules_quotes": [
        "ONLY CASH PRIZES ARE AWARDED DURING FISHIN' MAYHEM, LANDING CONSECUTIVE REEL SYMBOLS HAS NO AWARD",
        "CHOOSING FISHIN' MAYHEM SPINS AWARDS 5 SPINS WITH A SPECIAL COLLECT GRID IN VIEW",
        "ANY CASH PRIZES THAT LAND INSIDE THE GRID ARE AWARDED. ANY DYNAMITE SYMBOLS IN VIEW WILL CREATE A NEW GRID, IF THE DYNAMITE IS ALREADY INSIDE THE GRID THEN THE GRID SIZE WILL BE INCREASED. ANY KONG SYMBOLS THAT LAND IN VIEW WILL BE COLLECTED INTO THE TRAIL, IF THE KONG SYMBOL IS INSIDE THE GRID THEN A CASH PRIZE WILL BE AWARDED ALSO.",
        "ACCUMULATING 3 KONG SCATTER SYMBOLS WILL AWARD 3 ADDITIONAL SPINS ALONG WITH A 2XBET MINIMUM CASH PRIZE VALUE",
        "ACCUMULATING 6 ... 3 ADDITIONAL SPINS ... 3XBET MINIMUM CASH PRIZE VALUE",
        "ACCUMULATING 9 ... 3 ADDITIONAL SPINS ... 5XBET MINIMUM CASH PRIZE VALUE",
        "ACCUMULATING 12 ... 3 ADDITIONAL SPINS ... 8XBET MINIMUM CASH PRIZE VALUE",
        "IF THE COLLECT GRID SIZE IS INCREASED, ANY UNCOLLECTED CASH PRIZES OR DYNAMITE SYMBOLS THAT ARE NOW WITHIN THE COLLECT GRID AREA WILL BE COLLECTED/ACTIVATED",
        "AFTER EACH SPIN THE COLLECT GRID WILL BE REMOVED FROM THE REELS AND PLACED RANDOMLY AT ITS DEFAULT SIZE"
      ],
      "ui": "Intro: MAYHEM ZONE (bomb) 'EXPANDS THE GRID!' and 'COLLECT ANY [Kong] IN VIEW FOR ENHANCED CASH VALUES AND EXTRA SPINS!', EXTRA SPINS ACTIVE, red play arrow. Play: dark blue water grid, bright orange rectangle = collect grid (2x2 on mayhem_play_1.png), WINNINGS plaque and 'N SPINS LEFT' plaque at right, stake label changes to FEATURE STAKE, trail ladder of 12 cells with '+3 SPINS' plates and min cash 0.20 / 0.30 / 0.50 / 0.80 (= 2x/3x/5x/8x of 0.10 base stake, matching the rules).",
      "captured": "mayhem_intro.png, mayhem_play_1.png (7 SPINS LEFT, WINNINGS 0.25), mayhem_play_2.png (7 SPINS LEFT, WINNINGS 1.70, Kong with rod in centre, dynamite on reel 6), mayhem_play_end.png (0 SPINS LEFT, WINNINGS 38.65, trail ladder fully lit, MINOR fish on reel 4), win_screen_mega.png."
    },
    "jackpots": {
      "tiers": [
        {
          "name": "MINOR",
          "multiplier_of_base_stake": 50,
          "plaque": "green title MINOR, digits 50.00 at base stake 1.00 (base_game.png), 5.00 at 0.10"
        },
        {
          "name": "MAJOR",
          "multiplier_of_base_stake": 200,
          "plaque": "blue title MAJOR, 200.00 at 1.00, 20.00 at 0.10"
        },
        {
          "name": "MEGA",
          "multiplier_of_base_stake": 2500,
          "plaque": "red title MEGA, 2,500.00 at 1.00, 250.00 at 0.10"
        }
      ],
      "behaviour_seen": "The three plaques show the same numbers on every frame at base stake 0.10 (250.00 / 20.00 / 5.00) across a 35-minute capture, including in Power Play at stake 0.50 where they stay at the base-stake value, so they scale with the BASE stake and did not grow like a progressive pool.",
      "rules": "The 13 rules pages do not describe the jackpots at all (no section, no odds, no trigger). The golden jackpot fish on the Cash Prize list (MINOR/MEGA tags seen) is the only link; presumed to be a Cash Prize variant that awards the tier - inferred from the fish tags, not from rules. Jackpot payout banner was NOT captured.",
      "provider_page": "Provider page fields read by game_facts.py give no jackpot information for this game (Target Player Market is 'Money Collect')."
    },
    "autoplay": "AUTOPLAY popup (autoplay.png): 'SELECT NUMBER OF SPINS' with five buttons 10, 25, 50, 75, 100, close X. No loss/win limits, no skip-screens option on the panel. Rules: '(SUBJECT TO OPERATOR CONFIGURATION AND JURISDICTIONAL REQUIREMENTS) ... YOU CAN STOP AUTO PLAY FROM CONTINUING ONTO THE NEXT SPIN BY CLICKING THE 'STOP' BUTTON'.",
    "speed_button": "Three-chevron button above the autoplay button changes the game speed (rules_p13 'CHANGES THE GAME SPEED'); the capturer could not confirm which speed states exist.",
    "no_gamble_no_buy": "No gamble feature and no bonus buy were seen or mentioned in rules."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "frame": "preview.png",
      "content": "Intro screen on blurred bright jungle backdrop. Centre top: game logo 'KING KONG SPLASH' in red-orange letters with leaf decorations and TM mark. Three bamboo-framed blue banners: left 'KONG BONUS SPINS' with the five Collect icons and text 'COLLECT KONGS TO BE AWARDED EXTRA SPINS AND MULTIPLIERS UP TO 10X'; centre three bonus chests (green, blue, red) with 'FEATURE UPGRADES AVAILABLE WITH EVERY BONUS', COLLECT BOOST, EXTRA SPINS, TRAIL BOOST; right 'FISHIN' MAYHEM' with fish rows and 'UPGRADE THE FISH VALUES AND BLAST YOUR WAY TO A BIG WIN'. Below centre: a green rectangular button with an orange right-pointing play triangle.",
      "studio_logo": "The manifest cites a Blueprint Gaming logo crop at (510,485)-(770,550) on this frame; zoomed: that area shows the 'COLLECT BOOST / EXTRA / TRAIL' labels of the centre banner and bamboo posts, no Blueprint logo. No studio logo is visible anywhere on this frame. Not relied upon here.",
      "color_blind_notes": "Banners are distinguished by title text and pictures, not only colour. The play button is a green rectangle with an orange triangle - shape cue."
    },
    "base_game": {
      "type": "base_game",
      "frame": "base_game.png",
      "overall_layout": "6 reels x 4 rows centred in a tan bamboo frame. Left column: three treasure chests stacked (blue COLLECT BOOST top, red EXTRA SPINS middle, green TRAIL BOOST bottom), all open with gold. Above the reels: a row of seven round red-and-white lifebuoys (four with gorilla faces of different cap colour, then a shark, a treasure chest, a lit dynamite bundle) followed by the yellow-orange text 'ALL ACTIVE'. Right column top: three wooden plaques MEGA (red) / MAJOR (blue) / MINOR (green) with dark digit windows 2,500.00 / 200.00 / 50.00. Right below: big round SPIN button (white ring with circular arrow), POWER PLAY rainbow-bordered tile, small speed button with three chevrons.",
      "bottom_bar": {
        "left": "Round MENU button (three horizontal lines) at x~38, round change-stake button (stack of coins) at x~118; yellow label on dark plate 'STAKE £1.00'.",
        "centre": "White bold message line: 'PRESS TO SPIN' (idle), 'GOOD LUCK!' (during spin), 'PAID x' and 'SCATTER PAYS x' / '1 WAY PAYS x' (after a win), 'CHOOSE YOUR BONUS'.",
        "right": "Round autoplay button (two looping arrows) x~1160, round sound button (speaker) x~1242 (white circles on dark); yellow label on dark plate 'CREDIT £1,000.00'.",
        "strip": "Thin black strip at the very bottom: left 'KING KONG SPLASH: POWER PLAY'; right clock icon with local time (04:40) and elapsed time (0:02:35), then a small bar-chart icon with net result '±£0.00' (the strip text is real DOM text)."
      },
      "symbols_on_this_frame": "Random mix of all symbol types and two Cash Prize fish (0.50 each) on reel 5; per-cell layout not enumerated.",
      "color_blind_notes": "Upgrade chests carry text labels (COLLECT BOOST / EXTRA SPINS / TRAIL BOOST) as well as colours; jackpot plaques carry the tier name as text. Spin button is a white ring with arrow, speed and autoplay are icons - shape cues."
    },
    "paytable": {
      "type": "paytable",
      "frames": [
        "paytable_p1.png",
        "paytable_p2.png",
        "paytable_p3.png"
      ],
      "content": "Panel titled GAME INFORMATION (yellow), opened from the menu button. p1: logo, heading WINPLAN, four symbol tiles (Kong in orange frame, rhinoceros, tiger, parrot) with 6/5/4/3/2 payout columns in white with yellow counts. p2: crocodile, A, K, Q (row 1), J, 10, 9 (row 2). p3: tail of J/10/9, WILD SYMBOL block with barrel picture, wild text, heading AVAILABLE CASH PRIZE SCATTER SYMBOLS with seven fish tiles. All in £ at stake £1.00.",
      "navigation": "One scrolling panel (16 pages of scroll steps in total: paytable_p1-3 plus rules_p1-13). Left narrow vertical strip with an 'i' tab and a white X close button at the bottom; a short dashed line sits above the X (purpose not confirmed, likely scroll position). No Page n/m counter.",
      "color_blind_notes": "Payout counts are numbers, symbol identity is carried by the picture and letter shape; royals A/K/Q/J/10/9 differ by letter and colour (orange, purple, green, red, blue, teal)."
    },
    "rules": {
      "type": "rules",
      "frames": [
        "rules_p1.png",
        "rules_p2.png",
        "rules_p3.png",
        "rules_p4.png",
        "rules_p5.png",
        "rules_p6.png",
        "rules_p7.png",
        "rules_p8.png",
        "rules_p9.png",
        "rules_p10.png",
        "rules_p11.png",
        "rules_p12.png",
        "rules_p13.png"
      ],
      "layout": "Same GAME INFORMATION panel scrolled; yellow section headings, white centred uppercase text, thin yellow separators.",
      "sections_in_order": [
        "p1: AVAILABLE CASH PRIZE SCATTER SYMBOLS (repeat), KONG'S CASH MODIFIERS, COLLECT FEATURE start",
        "p2: Collect feature picture of five variants with arrows to their square forms, SPECIAL SYMBOLS heading",
        "p3-p4: SPECIAL SYMBOLS: COLLECT, EXPAND, CASCADE, COLOSSAL, REEL COLLECT, SUPER SHARK; FEATURE UPGRADES start with chest picture",
        "p4-p6: FEATURE UPGRADES: blue/red/green banks and their combinations",
        "p6: BONUS TRIGGER (3-6 scatters)",
        "p6-p7: KONG BONUS SPINS",
        "p7-p8: FISHIN' MAYHEM",
        "p8-p9: WAYS picture (green tick correct left-to-right adjacency, red X wrong) and '4,096 WAYS'",
        "p9-p10: POWER PLAY (3 tiers)",
        "p10-p11: AUTOPLAY",
        "p11-p12: GAME RULES (bet, random stop, 2-6 matching symbols win, 'FEATURE UPGRADE COLLECTION IS FOR VISUAL PURPOSES ONLY', cash symbols 0.5X to 20X)",
        "p12-p13: GAME VERSION 1.7.0.0F, RTP list, WIN INFORMATION (max payout X10000, MALFUNCTION VOIDS ALL PAYS AND PLAYS), GAME INTERFACE INFORMATION icon legend, VERSION V5.0, APPLICABLE DATE FROM 7/15/2026"
      ],
      "interface_icon_legend": "Circular arrow STARTS A NEW SPIN; three chevrons CHANGES THE GAME SPEED; two looping arrows OPENS THE AUTOPLAY OPTIONS; three lines OPENS THE MENU SETTINGS; coins OPENS THE CHANGE STAKE POP UP; clock DISPLAYS THE CURRENT LOCAL TIME AND THE ELAPSED TIME OF THE CURRENT GAMING SESSION.",
      "ways_diagram": "Two 6x4 mini-grids: left with yellow cells forming a connected left-to-right path under a green check mark, right with a gap under a red X.",
      "color_blind_notes": "The ways diagram uses a check mark and an X shape in addition to green and red."
    },
    "settings_stake_select": {
      "type": "settings",
      "frame": "settings_stake_select.png",
      "content": "Modal 'STAKE SELECT' (yellow heading) with close X at top right, over the blurred base game. 22 rounded black buttons with white outline and white numbers in four rows: row1 0.10 0.20 0.30 0.40 0.50 0.60; row2 0.80 1.00 1.20 1.40 1.60 1.80; row3 2.00 3.00 4.00 5.00 6.00 8.00; row4 centred 10.00 15.00 20.00 25.00. The current stake 1.00 is shown as a white filled button with black text.",
      "label_note": "The frame does not carry the words 'Main Game' (the capturer's note added them); it was opened in the main game with stake £1.00.",
      "color_blind_notes": "Selected stake is shown by inverted fill (white vs black), a luminance cue."
    },
    "menu": {
      "type": "menu",
      "content": "The menu button opens only the GAME INFORMATION panel (paytable/rules); there is no separate settings list (two channels, see not_captured in manifest: DOM list with menu-info and menu-close only; rules text 'OPENS THE MENU SETTINGS' with no list of settings)."
    },
    "power_play_select": {
      "type": "bonus",
      "frame": "power_play_select.png",
      "content": "Title 'SELECT YOUR POWER PLAY LEVEL' in yellow italic over three tall panels on the reels: green POWER PLAY (text 'ONLY' [five Kong icons] 'AND CASH PRIZE SYMBOLS ACTIVE', price plate 0.50), blue SUPER ('COLLECT SYMBOLS UPGRADED', icons, 'COLLECT AND BONUS CHANCE SUPER BOOSTED', plate 1.00), orange ULTRA! ('EVEN MORE COLLECT SYMBOLS UPGRADED', 'COLLECT AND BONUS CHANCE ULTRA BOOSTED', plate 2.00). Below: 'POWER STAKE' plate 0.10 between a green '-' and a green '+' button. At the right the button now reads STANDARD PLAY. STAKE label £0.10, CREDIT £1,000.00; jackpot plaques 250.00 / 20.00 / 5.00.",
      "color_blind_notes": "Panels differ by colour, but also by title words POWER PLAY / SUPER / ULTRA! and by price numbers 0.50 / 1.00 / 2.00."
    },
    "power_play_active": {
      "type": "bonus",
      "frames": [
        "power_play_active_1.png",
        "power_play_spin_1.png",
        "power_play_colossal_collect.png",
        "standard_play_return.png",
        "super_power_play_active.png",
        "ultra_power_play_active.png",
        "collect_expand.png"
      ],
      "content": "In Power Play the board shows only Cash Prize fish tiles (values on cream tags), Collect columns and blank monkey-emblem stone blocks; button reads STANDARD PLAY. The standard board after returning (standard_play_return.png) is the normal symbol board with STAKE £0.10 and the button reads POWER PLAY again. Super banner: 'SUPER ACTIVE [Collect] UPGRADED TO [Reel, Expand, Cascade, Colossal icons]'; Ultra banner: 'ULTRA! ACTIVE [Collect, Reel, Cascade] UPGRADED TO [Expand, Colossal]'. During a spin the SPIN button turns into a white stop square and menu, stake, autoplay and standard-play buttons are dimmed (power_play_spin_1.png).",
      "color_blind_notes": "Mode is carried by words SUPER ACTIVE / ULTRA! ACTIVE as well as colour."
    },
    "autoplay": {
      "type": "autoplay",
      "frame": "autoplay.png",
      "content": "Modal 'AUTOPLAY' with 'SELECT NUMBER OF SPINS' and five outlined buttons 10, 25, 50, 75, 100; close X top right."
    },
    "bonus_choice": {
      "type": "bonus",
      "frame": "bonus_choice.png",
      "content": "'CHOOSE YOUR BONUS' on the message line; two tall panels over the reels (see features.bonus_trigger_and_choice). Chest upgrade bank at left appears enlarged. STAKE £0.10, CREDIT £996.90, net +£1.45.",
      "motor_note": "Selection is by clicking a panel; no keyboard hint is shown."
    },
    "bonus_trigger": {
      "type": "bonus",
      "frame": "bonus_trigger.png",
      "content": "Mid-spin at stake 0.10: reels blurred, many BONUS chests (orange, green, blue) landing, big red text '13 ADDED' over a gorilla with a fishing rod, one chest tilted flying in from the top right, message 'GOOD LUCK!', CREDIT £996.90. This is the Bonus Boost modifier."
    },
    "free_spins": {
      "type": "free_spins",
      "frames": [
        "free_spins_intro.png",
        "free_spins_play_1.png",
        "free_spins_play_2.png",
        "free_spins_way_win.png"
      ],
      "content": "Kong Bonus Spins on an orange-purple sunset background; chests at left all active (open with shining gold); ladder of 12 stone cells along the top; SPIN counter at right under the jackpot plaques. Intro card: gorilla holding a fish, 'KONG BONUS SPINS', 'COLLECTS ANY [fish and shark]', 'COLLECT ANY 3 [Kong] FOR EXTRA SPINS AND CASH MULTIPLIERS', 'TRAIL BOOST + EXTRA SPINS + COLLECT BOOST ACTIVE', 'PRESS ANYWHERE TO CONTINUE', SPIN 0/10. During play, Collect columns are 4 high on reel 1 (REEL COLLECT with a '$$$' mini-reel at SPIN 2/12; CASCADE COLLECT at SPIN 5/12). At SPIN 16/17 four Kong cells are lit and the x3 plate is green; PAID 1.29, 1 WAY PAYS 0.04, wild barrels visible on reels 2 and 6.",
      "color_blind_notes": "Collected ladder cells change from grey to coloured Kong faces; collected plates turn green. Counter is text (SPIN 16/17)."
    },
    "fishin_mayhem": {
      "type": "free_spins",
      "frames": [
        "mayhem_intro.png",
        "mayhem_play_1.png",
        "mayhem_play_2.png",
        "mayhem_play_end.png"
      ],
      "content": "See features.fishin_mayhem."
    },
    "win_screens": {
      "type": "win_screen",
      "frames": [
        "win_screen.png",
        "win_screen_mega.png",
        "win_screen_big.png"
      ],
      "win_screen": "Kong Bonus Spins end: blue-green daylight jungle without the reel frame, large gorilla with fedora giving a thumbs-up and holding a fishing rod and a blue fish; text 'CONGRATULATIONS' (red letters), 'YOU HAVE WON' (yellow), giant orange digits '1.29'.",
      "win_screen_mega": "Red ribbon with digits 27.78 across a giant golden 'MEGA WIN' title with falling gems (red, green, blue, yellow); the board behind is the Power Play stone board; stake 0.50. The number is mid count-up (single frame) - final value of this win not on the frame.",
      "win_screen_big": "Giant golden 'BIG WIN' with falling gold coins marked with a dollar sign, red ribbon with digits 0.73; behind it the Colossal Collect and Collect columns; stake 0.10; POWER PLAY button label. Number is likely mid count-up.",
      "thresholds": "The multiples at which BIG WIN / MEGA WIN banners start are not printed in the rules; not documented."
    }
  },
  "accessibility": {
    "blind_low_vision": "Most state is in large high-contrast text (yellow/white on dark): STAKE, CREDIT, PAID, SPIN n/m, N SPINS LEFT, WINNINGS, jackpot tier titles. The bottom DOM strip is real HTML text. Win amounts on banners are decorative glyphs and are not read by OCR - a screen reader gets them only from the PAID line. Cash values on fish tags are small dark digits on cream tags.",
    "deaf_hard_of_hearing": "Every event has a visible cue: banner texts (GOOD LUCK!, PAID, SCATTER PAYS, WAYS), flying chests, big titles BIG WIN / MEGA WIN, '13 ADDED'. Sound button exists (speaker icon at bottom right).",
    "color_blind": "Colour-only cues have text twins: jackpot tiers (colour + MINOR/MAJOR/MEGA words), Collect variants (border colour + title text), upgrade banks (chest colour + label, plus rope-crossed vs open for state), Power Play levels (panel colour + title + price). Weak cues: the three golden jackpot fish differ mainly by stripe colour (green / blue / red) but carry a text tag when they are the jackpot; the red/green royals J and Q are also distinguished by letter shape.",
    "motor": "All controls are on-screen buttons (about 50-100 px round); popups close with a visible X; PRESS ANYWHERE TO CONTINUE intro cards; spacebar may start spin depending on operator configuration; the game ignores clicks on SPIN during win presentation (capturer note), so a user may need to click again. Autoplay is limited to 10/25/50/75/100 and can be stopped with a STOP button."
  },
  "provider_page_facts": {
    "source": "scripts/providers/blueprint/game_facts.py (live provider page HTML, run during documentation)",
    "build_code": "BP_KingKongSplashPP94",
    "ways": 4096,
    "volatility": "medium (3 of 5 dots)",
    "max_win_multiplier": 10000,
    "rtp_builds": {
      "BP_KingKongSplashPP94": 94,
      "BP_KingKongSplashPP92": 92,
      "BP_KingKongSplashPP93": 93
    },
    "min_max_bet": {
      "Main Game": "0.10-1000.00",
      "Power Play": "0.50-5000.00",
      "Super Power Play": "1.00-10000.00",
      "Ultra Power Play": "2.00-20000.00"
    },
    "family_tree": "King Kong Splash (genealogy, not series - P-L06)",
    "target_player_market": "Money Collect (marketing, not a feature)",
    "independence_note": "The page is the provider's own source and not a second witness for the in-game numbers; the in-game rules (RTP 94, X10000, 4096 ways) agree with it."
  },
  "note_vs_frame_checks": [
    {
      "frame": "preview.png",
      "verdict": "OK after TL fix",
      "detail": "Intro screen with three banners and a green play button; no 100 % loader."
    },
    {
      "frame": "settings_stake_select.png",
      "verdict": "partly",
      "detail": "22 buttons 0.10-25.00 and selected 1.00 confirmed; the words 'Main Game' are not on the frame."
    },
    {
      "frame": "base_game.png",
      "verdict": "OK",
      "detail": "Everything the note lists is visible except '4096 ways' (that number is in rules_p9)."
    },
    {
      "frame": "super_power_play_active.png",
      "verdict": "partly",
      "detail": "Banner and STAKE 1.00 confirmed; 'spin debited 1.00 (1000.00 -> 999.00)' is not on the frame (CREDIT 1,000.00 is the pre-spin value). The next frame shows 999.00, so the chain is consistent."
    },
    {
      "frame": "ultra_power_play_active.png",
      "verdict": "partly",
      "detail": "Banner and STAKE 2.00 confirmed; the frame shows CREDIT 999.00 before the spin, the debit 999.00 -> 997.00 is not on it."
    },
    {
      "frame": "win_screen.png",
      "verdict": "partly",
      "detail": "'1.29' read by eye and agrees with PAID 1.29 on free_spins_way_win.png. The claim that the balance went 996.90 -> 998.19 is not on this frame (it shows only the net strip +£1.45); also not a P-L13 case since 998.19 < 1,000."
    },
    {
      "frame": "win_screen_mega.png",
      "verdict": "contradiction in detail",
      "detail": "Ribbon 27.78 and STAKE 0.50 confirmed. The note says 'round total PAID 38.65' - the frame has no PAID line; 38.65 appears only as WINNINGS on mayhem_play_end.png (feature stake 0.10). That 27.78 is a count-up toward 38.65 is plausible (32 s apart on the clock strip, net strip +£30.14 on both) but is an inference. CREDIT 1,000.00 here is a P-L13 cap value and proves nothing."
    },
    {
      "frame": "mayhem_play_1.png / mayhem_play_2.png",
      "verdict": "OK",
      "detail": "2x2 highlighted grid, WINNINGS 0.25 and 1.70, 7 SPINS LEFT, FEATURE STAKE 0.10, dynamite at right all confirmed. Both frames show 7 SPINS LEFT (same spin, different animation moment)."
    },
    {
      "frame": "mayhem_play_end.png",
      "verdict": "OK",
      "detail": "0 SPINS LEFT, WINNINGS 38.65, full ladder, MINOR fish confirmed (zoomed; green stripe)."
    },
    {
      "frame": "win_screen_big.png",
      "verdict": "partly",
      "detail": "BIG WIN, stake 0.10, Colossal Collect + Collect behind confirmed. The ribbon reads '0.73' without a pound sign. 'count going up' cannot be seen on one frame. Note says main game: the button reads POWER PLAY (so standard board) - consistent."
    },
    {
      "frame": "paytable_p1..p3 / rules_p1..p13",
      "verdict": "OK",
      "detail": "Series split by content is right; all page numbers contiguous."
    },
    {
      "frame": "manifest studio_evidence",
      "verdict": "not confirmed",
      "detail": "The cited crop (510,485,770,550) on preview.png shows banner labels (COLLECT BOOST / EXTRA / TRAIL), not a Blueprint logo; the preview frame carries no studio logo at all. studio_evidence needs TL review."
    }
  ],
  "unreadable_or_uncertain": [
    "Jackpot payout banner (MINOR / MAJOR / MEGA) was never captured; how a jackpot is triggered is not stated in the 13 rules pages.",
    "MAJOR jackpot fish colour: blue stripe inferred from the plaque colour, not seen on a frame.",
    "Modifiers Feeding Frenzy, Win Boost, Wipeout and Super Shark are described by rules only; never captured in action (185 confirmed spins).",
    "Gameplay and wins in Super Power Play (x10) and Ultra Power Play (x20) not captured; their stake ceilings in the demo not examined.",
    "Which Collect variants are active in the standard Power Play tier: read as all five from a small icon row on the select screen; rules say only 'COLLECT SCATTER SYMBOLS'.",
    "Meaning of the seven lifebuoys above the reels and of 'ALL ACTIVE': inferred as an indicator of active special symbols (Kong-type collects, shark, bonus chest, dynamite); no rule text explains it.",
    "Meaning of the short dashed line above the close X on the info panel (probably scroll position).",
    "Speed button states (normal / quick / turbo) not confirmed.",
    "Thresholds of BIG WIN and MEGA WIN banners; BIG/MEGA final amounts of the captured frames are mid-count.",
    "Release date: not in game or on the provider page's checked section.",
    "Whether the Feature Upgrades actually change play: rules say both 'active' and 'for visual purposes only' (see features.feature_upgrades); the frames show boosted ladders, so the 'active' reading is used.",
    "Demo CREDIT is capped at 1,000.00 (P-L13); sums verified only below the cap or from PAID banners.",
    "Demo stake ladder top 25.00 versus provider page 1000.00 (P-L12): both numbers recorded, not reconciled."
  ],
  "not_captured": [
    "Modifiers Feeding Frenzy, Win Boost, Wipeout, Super Shark in action",
    "Jackpot payout (MINOR/MAJOR/MEGA) banner",
    "Gameplay of Super Power Play and Ultra Power Play",
    "Additional Kong Bonus Spins rounds seen by capturer (not saved)"
  ],
  "ocr_frames": {
    "preview.png": "BONUSSPI : font irellas felts | ements FEATURE|UPGRADES} Or | fet caret AVAWABLE(WITH es AAA | eu, EVERYIBONLUS | | Tore Sa | UPGRADE THE | ‘THE FISH|VALUES | EXTRA (SPINS)AND | MULTIPLIERS rae toon ‘AND BLAST#YOUR | piTO\\10x — = WAY,TO)A\\BIG WIN | = =—- c_ . > | ¢ e * ~<te, | KING KONG SPLASH: POWER PLAY © 04:40 0:02:12 i +£0.00",
    "base_game.png": "pl | = NOSSO Ep uus oy | d - r \\ & pi 4 i | T Gola\" vo fine Vee (e) bs nS Oe : | Se \\ AS Ae ok ee 50.00 Jy | y wr Li He | CA | Ga” eo ae AE gS a ate @) | oO fo] ”, J a al Dv | SAI Se — 86 x x A) | Of?) are” PRESS TO SPIN aa oS © | STAKE £1.00 | he mM [| se ‘ ON! rv) CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY = - © 04:40 0:02:35 ix +£0.00",
    "paytable_p1.png": "5 WINPLAN | Sad \\G, © em mm id sane © Weg | \\ | ows a Waa Nae y | 6 £5.00 6 £2.50 6 £2.50 6 £2.00 | 5 £2.50 5 £2.00 5 £2.00 5 £1.50 | 4 £2.00 4 £1.50 4 £1.50 4 £1.20 | 3 £1.00 3 £0.80 3 £0.80 3 £0.60 | 2 £0.50 2 £0.40 2 £0.40 2 £0.20 | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:00 ; +£0.00",
    "paytable_p2.png": "3 £1.00 3 £0.80 3 £0.80 3 £0.60 | 2 £0.50 2 £0.40 2 £0.40 2 £0.20 | eats 2a\" te — es: As | \"i 6 £2.00 6 £1.50 6 £1.50 6 £1.20 | 1 5 £1.50 5 £1.20 5 £1.20 5 £1.00 | 4 £1.20 4 £1.00 4 £1.00 4 £0.80 | 3 £0.60 3 £0.50 3 £0.50 3 £0.50 | 2 £0.20 | ae TA | ene’ _\\ wt Ay et | 6 £1.20 6 £1.00 6 £1.00 | -==8 5 £1.00 5 £0.80 5 £0.80 | 4 £0.80 4 £0.60 4 £0.60 | x 3 £0.50 3 £0.40 3 £0.40 | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:01 % +£0.00",
    "paytable_p3.png": "6 £1.20 6 £1.00 6 £1.00 | 5 £1.00 5 £0.80 5 £0.80 | 4 £0.80 4 £0.60 4 £0.60 | 3 £0.50 3 £0.40 3 £0.40 | WILD SYMBOL | ee —— ws | . 4 j | WILD SUBSTITUTES FOR ALL SYMBOLS EXCEPT BONUS SCATTER, COLLECT SCATTER, CASH PRIZE SCATTER AND SUPER SHARK | SYMBOLS | WILDS CAN ONLY APPEAR ON REELS 2, 3, 4, 5 AND 6 | AVAILABLE CASH PRIZE SCATTER SYMBOLS | x a ee i Fila » | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:02 ix +£0.00",
    "rules_p1.png": "JAVAILADLE VAOPI PRIZE QUAIL LEN OT NIDULYG | wil © (As a = (m2 ay | ~ ‘ ‘ . | 4 4 4 4 : 4 4 4 sf i a | i | KONG'S CASH MODIFIERS | i DURING ANY BASE GAME OR BASE POWER PLAY SPIN, THERE IS A CHANCE ONE OF THE REEL MODIFIERS CAN TRIGGER | FEEDING FRENZY - ADDS ADDITIONAL CASH PRIZE SCATTER SYMBOLS TO THE REELS | BONUS BOOST - ADDITIONAL BONUS SCATTER SYMBOLS ARE ADDED TO THE REELS | WIN BOOST - REEL SYMBOLS ARE RANDOMLY UPGRADED TO THE TOP SYMBOL AND/OR WILD SYMBOLS (MAIN GAME ONLY) | WIPEOUT - ALL SYMBOLS ARE REMOVED FROM THE REELS AND NEW SYMBOLS DROP IN TO AWARD A WIN | COLLECT SCATTER SYMBOLS ARE ACTIVE ON REELS 1 AND 6 | DURING ANY SPIN WHERE A CASH PRIZE SCATTER SYMBOL LANDS IN VIEW, IF A COLLECT SCATTER SYMBOL LANDS IN VIEW ON REELS | ——— 1 AND/OR 6, THEN THE COLLECT FEATURE IS TRIGGERED | THE COLLECT SCATTER SYMBOL WILL EXPAND TO COVER THE REEL AND COLLECT THE CASH VALUES SHOWN ON THE CASH PRIZE | x SEITEN | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:03 ; +£0.00",
    "rules_p2.png": "DURING ANY SPIN WHERE A CASH PRIZE SCATTER SYMBOL LANDS IN VIEW, IF A COLLECT SCATTER SYMBOL LANDS IN VIEW ON REELS: | 1 AND/OR 6, THEN THE COLLECT FEATURE IS TRIGGERED | THE COLLECT SCATTER SYMBOL WILL EXPAND TO COVER THE REEL AND COLLECT THE CASH VALUES SHOWN ON THE CASH PRIZE | SCATTER SYMBOLS | oe a ae ae | le Von i Von \\e | BBV OPB NOK | ar! | i | ' ' 1 1 1 | 3 | Ey Ey | eS | yy S| WS WN | {Gout Gortoney || connie | conser || Genntaer | | x SPECIAL SYMBOLS | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:04 ; +£0.00",
    "rules_p3.png": "COLLECT | ANY CASH PRIZE SCATTER SYMBOLS IN VIEW WILL BE ACCUMULATED BY THE COLLECT SCATTER SYMBOL | EXPAND COLLECT | ANY CASH PRIZE SCATTER SYMBOLS WILL EXPAND (ALL CASH PRIZE VALUES IN THE SAME REEL ARE ACCUMULATED) CREATING A | i BOOST ZONE. THE BOOST ZONE SPINS TO DELIVER A FISH AND BOOST THE ACCUMULATED CASH VALUES BY UP TO 10X BASE STAKE. | CASCADE COLLECT | ALL SYMBOLS EXCEPT COLLECT AND CASH PRIZE SCATTER SYMBOLS WILL BE REMOVED FROM THE REELS. NEW SYMBOLS WILL | CASCADE INTO VIEW AWARDING A WIN | COLOSSAL COLLECT | ALL CASH PRIZE SCATTER SYMBOLS WILL BE ACCUMULATED AND A COLOSSAL REEL WILL APPEAR OVER REELS 2 TO 5. THE COLOSSAL | REEL SPINS AND ADDS TO THE ACCUMULATED VALUE. THIS CAN REPEAT UP TO 5 TIMES. | REEL COLLECT | WHEN LANDING IN VIEW REEL COLLECT WILL SPIN A MINI-REEL, THIS CAN AWARD UP TO 5 ADDITIONAL CASH PRIZE SCATTER | SYMBOLS OR TRANSFORM REEL COLLECT INTO ANY OTHER COLLECT SCATTER SYMBOL | ---- ‘SUPER SHARK SYMBOL | x WHEN LANDING WITH ANY COLLECT SCATTER SYMBOL THE SHARK WILL EXPAND AND BEGIN TO INCREASE IN VALUE, THIS CONTINUES | STAKE £1.00 Ca) | KING KONG SPLASH: POWER PLAY © 04:42 0:04:05 4 +£0.00",
    "rules_p4.png": "SYMBOLS OR TRANSFORM REEL COLLECT INTO ANY OTHER COLLECT SCATTER SYMBOL | SUPER SHARK SYMBOL | WHEN LANDING WITH ANY COLLECT SCATTER SYMBOL THE SHARK WILL EXPAND AND BEGIN TO INCREASE IN VALUE, THIS CONTINUES | UNTIL THE SHARK IS CAUGHT | LAND RED, BLUE OR GREEN BONUS SCATTER SYMBOLS TO ADD TO THE MATCHING UPGRADE BANK | i TRIGGERING ANY UPGRADE BANK AWARDS A FEATURE WITH THAT UPGRADE ACTIVE | MULTIPLE UPGRADES CAN BE ACTIVATED AT ONCE. | i wy x Y <. ¥ | BLUE BANK (COLLECT BOOST) | x DURING KONG BONUS SPINS: INCREASES THE HEIGHT OF THE COLLECT SCATTER SYMBOL TO 4 HIGH FOR THE DURATION OF THE | BONUS | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:06 j +£0.00",
    "rules_p5.png": "BLUE BANK (COLLECT BOOST) | DURING KONG BONUS SPINS: INCREASES THE HEIGHT OF THE COLLECT SCATTER SYMBOL TO 4 HIGH FOR THE DURATION OF THE | DURING FISHIN’ MAYHEM: ADDS ADDITIONAL DYNAMITE SYMBOLS TO THE REELS | RED BANK (EXTRA SPINS) | DURING KONG BONUS SPINS: UP TO 5 ADDITIONAL SPINS ARE AWARDED AT THE START OF THE FEATURE | DURING FISHIN' MAYHEM: UP TO 5 ADDITIONAL SPINS ARE AWARDED AT THE START OF THE FEATURE | i GREEN BANK (TRAIL BOOST) | DURING KONG BONUS SPINS: THE TRAIL MULTIPLIERS ARE BOOSTED TO X3, X4, X8 AND X20 | DURING FISHIN' MAYHEM: THE TRAIL MULTIPLIERS ARE BOOSTED TO X3, X4, X6 AND X10 | RED + BLUE BANK (EXTRA SPINS + COLLECT BOOST) | AWARDS RED AND BLUE FEATURE UPGRADES AS DETAILED ABOVE WITHIN THE SAME BONUS | RED + GREEN BANK (EXTRA SPINS + TRAIL BOOST) | AWARDS RED AND GREEN FEATURE UPGRADES AS DETAILED ABOVE WITHIN THE SAME BONUS | BLUE + GREEN BANK (COLLECT BOOST + TRAIL BOOST) | ——— AWARDS BLUE AND GREEN FEATURE UPGRADES AS DETAILED ABOVE WITHIN THE SAME BONUS | x RED + BLUE + GREEN BANK (EXTRA SPINS + COLLECT BOOST + TRAIL BOOST) | STAKE £1.00 Ca) | KING KONG SPLASH: POWER PLAY © 04:42 0:04:06 i +£0.00",
    "rules_p6.png": "AWARDS BLUE AND GREEN FEATURE UPGRADES AS DETAILED ABOVE WITHIN THE SAME BONUS | RED + BLUE + GREEN BANK (EXTRA SPINS + COLLECT BOOST + TRAIL BOOST) | AWARDS ALL THREE FEATURE UPGRADES AS DETAILED ABOVE WITHIN THE SAME BONUS | 3 OR MORE BONUS SCATTER SYMBOLS IN VIEW TRIGGERS THE BONUS | 1 6 500X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN’ MAYHEM SPINS | 5 100X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN’ MAYHEM SPINS | 4 20X BASE STAKE + EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS. | 3 EITHER 10 KONG BONUS SPINS OR 5 FISHIN' MAYHEM SPINS | 3 OR MORE BONUS SCATTER SYMBOLS IN VIEW GIVES THE PLAYER THE CHOICE OF EITHER KONG BONUS SPINS OR FISHIN' MAYHEM | SPINS | ONCE CHOSEN, 10 KONG BONUS SPINS ARE AWARDED. | an ON ANY SPIN WHERE A COLLECT SCATTER SYMBOL LANDS IN VIEW, A PRIZE IS AWARDED FOR EACH CASH PRIZE SCATTER SYMBOL | x THAT ALSO LANDS IN VIEW | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:07 ; +£0.00",
    "rules_p7.png": "ONCE CHOSEN, 10 KONG BONUS SPINS ARE AWARDED. | ON ANY SPIN WHERE A COLLECT SCATTER SYMBOL LANDS IN VIEW, A PRIZE IS AWARDED FOR EACH CASH PRIZE SCATTER SYMBOL | THAT ALSO LANDS IN VIEW | ACCUMULATING COLLECT SCATTER SYMBOLS AWARDS ADDITIONAL SPINS AND PRIZE MULTIPLIERS | ACCUMULATING ANY 3 COLLECT SCATTER SYMBOLS WILL AWARD 5 ADDITIONAL SPINS ALONG WITH A X2 PRIZE MULTIPLIER | ACCUMULATING ANY 6 COLLECT SCATTER SYMBOLS WILL AWARD 5 ADDITIONAL SPINS ALONG WITH A X3 PRIZE MULTIPLIER | ACCUMULATING ANY 9 COLLECT SCATTER SYMBOLS WILL AWARD 5 ADDITIONAL SPINS ALONG WITH A X5 PRIZE MULTIPLIER | ACCUMULATING ANY 12 COLLECT SCATTER SYMBOLS WILL AWARD 5 ADDITIONAL SPINS ALONG WITH A X10 PRIZE MULTIPLIER | i THE BONUS CONTINUES UNTIL ALL SPINS ARE USED AG Ges IS AWARDED THE AMOUNT OF THE BONUS WINNINGS. | THE PRIZE MULTIPLIER WILL ONLY APPLY TO CASH PRIZE VALUES LOWER THAN 49XBET. | FISHIN' MAYHEM | ONLY CASH PRIZES ARE AWARDED DURING FISHIN' MAYHEM, LANDING CONSECUTIVE REEL SYMBOLS HAS NO AWARD | 3 OR MORE BONUS SCATTER SYMBOLS IN VIEW GIVES THE CRASS CHOICE OF EITHER KONG BONUS SPINS OR FISHIN' MAYHEM | CHOOSING FISHIN' MAYHEM SPINS AWARDS 5 SPINS WITH A SPECIAL COLLECT GRID IN VIEW | ON EVERY SPIN, CASH PRIZE, DYNAMITE AND KONG SCATTER SYMBOLS CAN LAND IN VIEW. ANY CASH PRIZES THAT LAND INSIDE THE | —— GRID ARE AWARDED. ANY DYNAMITE SYMBOLS IN VIEW WILL CREATE A NEW GRID, IF THE DYNAMITE IS ALREADY INSIDE THE GRID. | THEN THE GRID SIZE WILL BE INCREASED. ANY KONG SYMBOLS THAT LAND IN VIEW WILL BE COLLECTED INTO THE TRAIL, IF THE KONG | x SYMBOL IS INSIDE THE GRID THEN A CASH PRIZE WILL BE AWARDED ALSO. | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:08 i +£0.00",
    "rules_p8.png": "ON EVERY SPIN, CASH PRIZE, DYNAMITE AND KONG SCATTER SYMBOLS CAN LAND IN VIEW. ANY CASH PRIZES THAT LAND INSIDE THE | GRID ARE AWARDED. ANY DYNAMITE SYMBOLS IN VIEW WILL CREATE A NEW GRID, IF THE DYNAMITE IS ALREADY INSIDE THE GRID. | THEN THE GRID SIZE WILL BE INCREASED. ANY KONG SYMBOLS THAT LAND IN VIEW WILL BE COLLECTED INTO THE TRAIL, IF THE KONG | SYMBOL IS INSIDE THE GRID THEN A CASH PRIZE WILL BE AWARDED ALSO. | ACCUMULATING KONG SCATTER SYMBOLS AWARDS ADDITIONAL SPINS AND INCREASES MINIMUM CASH PRIZE VALUES | ACCUMULATING 3 KONG SCATTER SYMBOLS WILL AWARD 3 ADDITIONAL SPINS ALONG WITH A 2XBET MINIMUM CASH PRIZE VALUE | ACCUMULATING 6 KONG SCATTER SYMBOLS WILL AWARD 3 ADDITIONAL SPINS ALONG WITH A 3XBET MINIMUM CASH PRIZE VALUE | ACCUMULATING 9 KONG SCATTER SYMBOLS WILL AWARD 3 ADDITIONAL SPINS ALONG WITH A 5XBET MINIMUM CASH PRIZE VALUE | ACCUMULATING 12 KONG SCATTER SYMBOLS WILL AWARD 3 ADDITIONAL SPINS ALONG WITH A 8XBET MINIMUM CASH PRIZE VALUE | i IF THE COLLECT GRID SIZE IS INCREASED, ANY UNCOLLECTED CASH PRIZES OR DYNAMITE SYMBOLS THAT ARE NOW WITHIN THE | COLLECT GRID AREA WILL BE COLLECTED/ACTIVATED | AFTER EACH SPIN THE COLLECT GRID WILL BE REMOVED FROM THE REELS AND PLACED RANDOMLY AT ITS DEFAULT SIZE | THE BONUS CONTINUES UNTIL ALL SPINS ARE USED AND THE PLAYER IS AWARDED THE AMOUNT OF THE BONUS WINNINGS. | ACCUMULATED | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:09 ; +£0.00",
    "rules_p9.png": "a | OY 4 | EACH SPIN WILL HAVE 4,096 WAYS TO WIN! | AWIN IS MATCHING CONSECUTIVE SYMBOLS, FROM LEFT TO RIGHT STARTING FROM THE LEFTMOST REEL. ONLY THE HIGHEST WIN IS. | PAID ON EACH WAY | i ALL WINNING COMBINATIONS ARE ADDED TOGETHER | POWER PLAY | (SUBJECT TO OPERATOR CONFIGURATION AND JURISDICTIONAL REQUIREMENTS) | ENTER POWER PLAY USING THE POWER PLAY BUTTON. | ONCE ENTERED, THE PLAYER CAN CHOOSE FROM 3 OPTIONS | STANDARD POWER PLAY IS PLAYED AT 5X THE BASE STAKE | IN STANDARD POWER PLAY, ONLY BONUS, CASH PRIZE AND Coe SYMBOLS ARE ACTIVE, INCREASING THE CHANCE OF A | —_ SUPER POWER PLAY IS PLAYED AT 10X THE BASE STAKE | IN SUPER POWER PLAY, ONLY BONUS, CASH PRIZE AND REEL, EXPAND, CASCADE AND COLOSSAL COLLECT SCATTER SYMBOLS ARE | x ACTIVE, THE CHANCE OF LANDING COLLECT AND BONUS SCATTER SYMBOLS ARE BOOSTED, FURTHER INCREASING THE CHANCE OF A | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:10 4% +£0.00",
    "rules_p10.png": "BONUS | SUPER POWER PLAY IS PLAYED AT 10X THE BASE STAKE | IN SUPER POWER PLAY, ONLY BONUS, CASH PRIZE AND REEL, EXPAND, CASCADE AND COLOSSAL COLLECT SCATTER SYMBOLS ARE | ACTIVE, THE CHANCE OF LANDING COLLECT AND BONUS SCATTER SYMBOLS ARE BOOSTED, FURTHER INCREASING THE CHANCE OF A | BONUS | ULTRA POWER PLAY IS PLAYED AT 20X THE BASE STAKE | IN ULTRA POWER PLAY, ONLY BONUS, CASH PRIZE, EXPAND AND COLOSSAL COLLECT SCATTER SYMBOLS ARE ACTIVE, THE CHANCE OF | LANDING COLLECT AND BONUS SCATTER SYMBOLS ARE BOOSTED, FURTHER INCREASING THE CHANCE OF A BONUS. | FEATURES ARE PLAYED AT BASE BET DURING POWER PLAY | o ONLY BONUS SCATTER SYMBOLS, CASH PRIZE SCATTER SYMBOLS AND THE COLLECT SCATTER SYMBOL ARE ACTIVE ON THE REELS: | i CHANGE THE POWER STAKE AT ANY TIME BY PRESSING THE STAKE BUTTON | RETURN TO THE MAIN REELS BY PRESSING THE STANDARD PLAY BUTTON | (SUBJECT TO OPERATOR CONFIGURATION AND JURISDICTIONAL REQUIREMENTS) | THERE IS AN AUTOPLAY FUNCTION IN THE GAME THAT WILL START EACH SPIN AUTOMATICALLY. | BY SELECTING ‘AUTOPLAY’ YOU CAN CHOOSE TO BET AUTOMATICALLY, ONE AFTER THE OTHER. | SELECT YOUR STAKE AS NORMAL THEN PRESS THE ‘AUTOPLAY’ BUTTON TO SELECT THE NUMBER OF ‘AUTOPLAY’ BETS YOU WANT TO. | PLAY. | -==8 YOU CAN STOP AUTO PLAY FROM CONTINUING ONTO THE NEXT SPIN BY CLICKING THE ‘STOP’ BUTTON. | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:11 i +£0.00",
    "rules_p11.png": "PLAY. | YOU CAN STOP AUTO PLAY FROM CONTINUING ONTO THE NEXT SPIN BY CLICKING THE ‘STOP’ BUTTON. | GAME RULES | CLICK THE TOTAL BET BUTTON TO INCREASE OR DECREASE THE AMOUNT OF YOUR TOTAL BET | SELECT FROM THE LIST OF AVAILABLE STAKES FROM THE TOTAL BET OPTIONS (DEPENDING ON OPERATOR CONFIGURATION AND | CURRENCY EQUIVALENT) | THE REELS WILL SPIN AND EVENTUALLY STOP AT RANDOM | i IF THE COMBINATION OF SYMBOLS APPEARING ON CONSECUTIVE REELS FORMS 2, 3, 4, 5 OR 6 MATCHING SYMBOLS STARTING FROM | THE LEFTMOST REEL ON ONE OF THE WAYS, THEN YOU WIN | ANY WINS YOU HAVE WILL BE HIGHLIGHTED AND YOUR AWARDS WILL BE CREDITED TO YOUR ACCOUNT BALANCE | FEATURE FREQUENCY & VOLATILITY MAY VARY DEPENDING ON NUMBER OF GAMES PLAYED | WINS ON DIFFERENT WAYS ARE ADDED TOGETHER | MULTIPLE SCATTER FEATURES CAN BE WON IN A SINGLE GAME | SCATTER WINS ARE PAID IN ADDITION TO REEL WINS | THE FEATURE UPGRADE COLLECTION IS FOR VISUAL PURPOSES ONLY AND DOES NOT INFLUENCE THE GAME OUTCOME (KONG BONUS, | FISHIN' MAYHEM) | PRESS 'SPIN' TO START THE GAME (DEPENDING ON JURISDICTION AND OPERATOR CONFIGURATION, SPACEBAR MAY ALSO BE USED TO | START A GAME). | nomena AVAILABLE CASH SYMBOLS RANGE FROM 0.5X TO 20X (ALL OUTCOMES ARE MULTIPLIED BY BASE STAKE) | >{ _THE GAME HIsTORY VIEWER SHOWS A REPRESENTATION OF THE ON-SCREEN RESULT. SOME GRAPHICAL AND GAMEPLAY ELEMENTS | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:12 i +£0.00",
    "rules_p12.png": "PRESS 'SPIN' TO START THE GAME (DEPENDING ON JURISDICTION AND OPERATOR CONFIGURATION, SPACEBAR MAY ALSO BE USED TO | START A GAME). | AVAILABLE CASH SYMBOLS RANGE FROM 0.5X TO 20X (ALL OUTCOMES ARE MULTIPLIED BY BASE STAKE) | THE GAME HISTORY VIEWER SHOWS A REPRESENTATION OF THE ON-SCREEN RESULT. SOME GRAPHICAL AND GAMEPLAY ELEMENTS. | MAY VARY ON A GAME BY GAME BASIS. THIS DOES NOT AFFECT THE RESULT OF THE GAME. | GAME VERSION: 1.7.0.0F | RTP | RTP: 94% | : POWER PLAY RTP: 94% | i SUPER POWER PLAY RTP: 94% | ULTRA POWER PLAY RTP: 94% | RTP IS BASED ON LONG-TERM PAYBACK AND GAMEPLAY. | WIN INFORMATION | ONLY THE HIGHEST WIN IS PAID PER WINNING COMBINATION. | THE MAXIMUM PAYOUT IS X10000 | THIS IS BASED ON LONG-TERM SIMULATIONS AND IS A MULTIPLIER OF BASE GAME BET. IF THIS VALUE IS REACHED, THE GAME ROUND | WILL END WITH THE MAXIMUM PAYOUT BEING AWARDED. | MALFUNCTION VOIDS ALL PAYS AND PLAYS. | a GAME INTERFACE INFORMATION | x DURING GAMEPLAY THESE ICONS WILL BE USED IN THE GAME USER INTERFACE AS FOLLOWS: | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:24 4 +£0.00",
    "rules_p13.png": "ULTRA POWER PLAY RTP: 94% | RTP IS BASED ON LONG-TERM PAYBACK AND GAMEPLAY. | WIN INFORMATION | ONLY THE HIGHEST WIN IS PAID PER WINNING COMBINATION. | THE MAXIMUM PAYOUT IS X10000. | THIS IS BASED ON LONG-TERM SIMULATIONS AND IS A MULTIPLIER OF BASE GAME BET. IF THIS VALUE IS REACHED, THE GAME ROUND | WILL END WITH THE MAXIMUM PAYOUT BEING AWARDED. | [ MALFUNCTION VOIDS ALL PAYS AND PLAYS. | p GAME INTERFACE INFORMATION | DURING GAMEPLAY THESE ICONS WILL BE USED IN THE GAME USER INTERFACE AS FOLLOWS: | Q STARTS A NEW SPIN | »»> CHANGES THE GAME SPEED | © OPENS THE AUTOPLAY OPTIONS | = OPENS THE MENU SETTINGS | = OPENS THE CHANGE STAKE POP UP | © DISPLAYS THE CURRENT LOCAL TIME AND THE ELAPSED TIME OF THE CURRENT GAMING SESSION | nomena VERSION: V5.0 | x APPLICABLE DATE FROM: 7/15/2026 | STAKE £1.00 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:42 0:04:25 i +£0.00",
    "settings_stake_select.png": "STAKE SELECT x | (2 Jom |(22 |2o)[2 |_aa)",
    "power_play_select.png": "SELECT YOUR POWER PLAY LEVEL | =. | a Au | s ZSUPER  tehencnS | POWERS $ eal ENENTMORE | PLA Yee f 4 COUetT/SyMBoLs COLLECTISY/MBOLS} | ahi \\™ UPcRADED YS | eeres Reread | vee Tana COLLECT AND COLLECTIAND) | | | ANDICASH|PRIZE BONIS CHANCE BONUS CHANCE ‘ | /SYMBOLS)ACTIVE SUPER) BOOSTED | Cua BOOSTED STANDARD) | oe £2 v SE iPDAYZ | © © RS) | STAKE £0.10 CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 04:44 0:06:30 ; +£0.00",
    "power_play_active_1.png": "~~ 4 | -— ORONO ENGNG a cca (EREIEN | TE lal — ——l aaa —— I 20.00 | ’ \"ey\" ( y ) a ) hes ie = ) ive .  Faaniar ; ‘ | : Peo, S Velen Ste ~S | ee Pd FN il FM Be) | f il, £ Ale L | SAE >. f NS re ae EM) | Cfo) 7” PRESS TO SPIN > ay ye) © | ee —— > - a aS a =",
    "power_play_spin_1.png": "—ill | S a on | ———) Seece se - 7 peeve ANVMTERY, | = — = ann enn HM 20,00 [fi | oe SAT ARS, AAA a | erry % t Vas GOOD ei. wr a) SS eee",
    "power_play_colossal_collect.png": "See ee = os | ¥ ¢ ==- Ss = | 9 Hees. we | ee Sern | Of) . a starrmonsses oe BERLE 7 one 1,000.00",
    "standard_play_return.png": "pl | POCO aN a, | 7 e”@ = wl” Beas Sa ee Se mw) 20.00 A, | Boot <0 Oe ol fol I< 1 a ee | EL PE PS Ow Fa | TRAG ao eras Vas =a a | 4, SPINS BU op ee Oe eee (ole | — wc) PRS? Pete | Oo! | < mar | be AS Eire: 20'S We aS AE GN y —_ POWER) | ERY ——S.. _~ Zan, H Ags | ~ ag a \\ i; \\ ‘= . oe ss SF | OO wer PRESSTOSPIN —SeRn: ge © | STAKE £0.10 | is me Wr A | ry CREDIT'E7,000.00 | KING KONG SPLASH: POWER PLAY a a ‘© 04:46 0:08:56 a +£4.55",
    "super_power_play_active.png": "We 4 | Pn SUPER) Ce%upcrapeniroleevneaens peal | rs Pid La... aaa | / * @olagy © (| ] r hes ie — | ive ,  Faaniar : “ | zs a = r , Ne s ar as ‘Ss y Ne a - | y (PAIS? lea ee S | ~~\\ Oi OF v y vr “ | Yo) 7” PRESS TO SPIN ay ye) © | oe —— = a a SN ee =",
    "ultra_power_play_active.png": "We a | = OR Karwenw ry eae | Pad a... alo) We | / * @olagy © (| ] r hes ie — | ive ,  Faaniar : “ | \\ Pee OLS Olle ~ | | Taco comemec ow] = | Yo) 7” PRESS TO SPIN > ay ye © | ee —— > - a = Se",
    "autoplay.png": "a | = J | a DASALY a= *. + | x - | 4 > | , a se a",
    "bonus_choice.png": ". q EISMINAL | (CASHIMUL TIP LIERS) PANDIEXTRANSPING') | 4 CHOOSE YOUR BONUS © © | STAKE £0.10 CREDIT £996.90",
    "bonus_trigger.png": "a mr /\\ Eas | [2 1 SE . r | 3 Mia he | = 4 we | - aa || NRPSY \\ GPE, / “aS | © it jae GOOD LUCK! d ee © | £0.10 > por M4 2 c £996.90 | KING KONG SPLASH: POWER PLAY © 04:50 0:12:01 4% +£1.45",
    "free_spins_intro.png": "pth ' | SR eee | 5) a¥)\\_ Sys | Sav Va! eye | Aaa i 1 | veeetiy ierguS Sen = M 20.00 Fi. | ty —— © (oS j 7 ¥ | => —a/JRONUS SPING as | | oSPING® See Fyne = ulR | er ~~ Golda hag | ; | ee eer srrrere 0/10 | GOOD LUCK! ~ WW ae | STAKE £0.10 ’ PRESS ANYWHERE TO CONTINUE == NM 7s 0",
    "free_spins_play_1.png": "al | y | er) er = (eS) 1s | it SPINS© | ie \" | y . me | re 1G RR A|@ | ace a! GOODLUCK! “SS WO",
    "free_spins_play_2.png": "WAS <a setae reese | SE ea aed sce ee | 9 Bp at et a | neat A IRAE Ge Al Peal | =a a er a e 4 | 7 i “PAID 0.95 _ a. § © ®",
    "win_screen.png": "ws Nv | c he ° | KING KONG SPLASH: POWER PLAY © 04:53 0:15:26 +£1.45",
    "free_spins_way_win.png": "pincer) Mec Soe ee a A | Hy ss = A I 20.00 .) | ~B : wD = | . py | ©® PAD 129 Sey | STAKE€0.10 m 1 WAY PAYS 0.04 7 _cReDIT €996.90 | KING KONG SPLASH: POWER PLAY — _ ~ © 04:53 0:15:20 x +£1.45",
    "collect_expand.png": "\\ (D4) 4D € Wa =! Re NM 250.00 | \\€é a 4 t = = — — —— | ) * 20.00 | | olliir® IAPEXPAND EOS v ~ | Ge Git Ned. lis eae oe | | - $pi : fs S) . | ( i Pees a = | | y we peer S— |) AY — OS Q | Of? org PAID 2.20 aS CS © | STAKE £0.50 | Y { mn Y SCATTER PAYS 2.20 we ae bi cep “ =",
    "mayhem_intro.png": "~ Ne | | SQ i) ae | ; N — om” | \\ a L ] 5 7 | { He y > 1 — — | ME wy 2 ~ aa Py | can) ‘a » q La = ~ ie MY tae | 7, (4 nal | | ae ” > os | ~~ So rt ; ON Ay put» | KING KONG SPLASH: POWER PLAY © 05:01 0:23:56 « +£30.14",
    "mayhem_play_1.png": "- | ~ Sele gl MEGO | 4 a Miva 3 ete 3 lene 3 .|eaueany 3 E | ais, By \\ SPINS) GB Be | spins | ae GB \\spiNS| Ga eae Hm 250.00 | Sea) SSeS. SiS SiS Seay =| | = ] ‘wy OY Za oo |i tg PAI a aa ee eat wt AN m 20.00 J | Wal =a eS ee te | ditehike ages el iegybel i | agDINGs My 2 SA a eae < | caw Fo:\\ So ai ee a | — | | ~ x SS z _e y | NG Aiwa | «ff Vn wis =~ ) | FEATURE STAKE £0.10 ; | Lp CREDIT £999.50 | KING KONG SPLASH: POWER PLAY © 05:02 0:24:23 i +£30.14",
    "mayhem_play_2.png": "~ ~ 5 ee ee a) ee MEG | aa aa Ss) ae aa | ses a aa eS, Sst 250.00 fy | RSA ap ere pees 4, 2000 | Wor Na ee ere\" Va a py cust] % | S — a — i = ; a | a Tt : SS eee ot ace, 5.00 P | EAA Sa eo) wees | . Ny. BS Seno NA en A | 7 2a ee | ‘ Wr : | ae —vN i ot I | yoo aye = | FEATURE STAKE £0.10 y | wy CREDIT £999.50 | KING KONG SPLASH: POWER PLAY © 05:02 0:24:52 « +£30.14",
    "win_screen_mega.png": "_ ay © ¢ allay — 7 EWALLYACTIVE eed | =a. §=687'79 | | = S = ; | «= Ton = Z | \\ ae a AD Sot JES. a | STAKE £0.50 SM v a we ie e Wwe CREDIT £1,000.00 | KING KONG SPLASH: POWER PLAY © 05:06 0:28:13 «% +£30.14",
    "mayhem_play_end.png": "7 t | ‘~ ~~ a eae E.G) Be leaol esol Ecler eee Fe | we ey | LA ay oS RORY | Vm Ry 20.00 | | \\ MF x Nae aia N ‘i ker SENNA I \\ 1 » | s pe en Ea 0 ¥ | 7 \" = 7. Ma heey = yg se —™~ ie | (aSPINGe Bp | aes \\) 38.65 | | —__ eS a ee | \\ ar JA > OD BS eS (nme = peat LAS | S A actor WSS ow) Ses el | - aera 8 © © | FEATURE STAKE £0.10 | CREDIT £999.50 | KING KONG SPLASH: POWER PLAY © 05:05 0:27:41 i +£30.14",
    "win_screen_big.png": "Joe i D ! y/ - py 27 An | aie ee | | | ls fa » AND )/ >» | oe : } | \\ | a) ING Oo ! J - ae a | | x a \\ ay Yee ¥ a , | @) Loh: @ % ss) x 2 @ | A 8 ) > ‘ ; S SS < + 2 | STAKE £0.10 & * Se ic » el CREDIT £999.44 | KING KONG SPLASH: POWER PLAY © 05:36 0:58:36 4 £155.19"
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.