Joker's Clash

InOut Games

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 19 hours ago
✓ Working · checked 1 day, 5 hours ago Verified · 16 Aug 2026
RTP 96.00%
Volatility
Max win
Grid 3×3
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Asset pack

22 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Joker's Clash

Everything pulled from Joker's Clash into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
layout 3×3
paylines 5 fixed
bonus_buy Yes
mechanic Video Slot
release_date 2026

Symbols & paytable

10 symbols
10 icons (ZIP)
Collect Joker
Collect Joker
Other

Gold medallion with a jester face (yellow eyes, red grin) in a red-and-black jester cap. Triggers the Collect Feature in both modes; carries no line payout — collects visible Bonus Coin values.

Bonus Coin
Bonus Coin
Other

Gold coin with a red multiplier (x1-x15 bet) or a colored jackpot ring badge (green MINI, blue MINOR, purple MAJOR, gold GRAND). Appears on reels 1 and 3 in the base game; no line payout of its own.

WILD
WILD
Wild

Solid gold jester-head silhouette with a glowing gold outline; substitutes all paying symbols, highest payout. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 30.00 Multiplier
Bells
Bells
High Pay

Pair of gold hand-bells with red-and-blue jester-cap tops, metallic shading. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 20.00 Multiplier
BAR
BAR
High Pay

Gold 'BAR' wordmark tile, black lettering with a metallic gold outline. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 15.00 Multiplier
Watermelon
Watermelon
High Pay

Green-rinded watermelon wedge with red flesh and dark seeds. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 8.00 Multiplier
Grapes
Grapes
High Pay

Bunch of purple/magenta grapes with a green stem and leaf. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 8.00 Multiplier
Orange
Orange
Low Pay

Whole orange plus a cut wedge showing orange segmented flesh. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 2.00 Multiplier
Lemon
Lemon
Low Pay

Whole yellow lemon plus a cut wedge showing pale yellow flesh. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 2.00 Multiplier
Plums
Plums
Low Pay

Cluster of purple/blue plums with a green stem. Value shown at the $1.00 anchor bet — multiply by total bet for the real payout.

MatchPayoutUnit
3x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

3x3 grid, 5 fixed paylines (3 straight horizontal rows + 2 diagonals), all lines always active. Wins pay left to right, only the highest win per line is paid; every win is a 3-of-a-kind (no 4/5-of-a-kind tiers). The Collect Feature can trigger on any spin where a Collect Joker and at least one Bonus Coin are simultaneously on the reels: all visible Bonus Coin values are summed and awarded as part of that spin's result.

Bonus Mode bonus_buy_standard
Buy BONUS

Instant-access purchase priced at 75x total bet (22.50 at a 0.30 bet). Starts the Bonus Game already containing one or more Collect Jokers.

Bonus Mode bonus_buy_super
Buy SUPER BONUS

Instant-access purchase priced at 150x total bet (45.00 at a 0.30 bet). Starts the Bonus Game with at least 2 Collect Jokers and high multipliers already present on the very first board.

Bonus Mode bonus_game
Bonus Game

Hold-and-respin round on the same 3x3 grid, triggered when Bonus Coins land on reels 1 and 3 with a Collect Joker on reel 2 (center); also reachable via either buy-bonus option. Classified as bonus_mode rather than free_spins because it is a hold/respin feature, not an award of extra spins. Only Bonus Coins, Collect Jokers and Joker's Multipliers appear during the round; Collect Jokers lock in place on the center reel for the rest of the round. It starts with 3 re-spins, the counter resets to 3 whenever a new symbol lands, and the round ends when re-spins run out or every position is filled. A Joker's Multiplier symbol converts its own cell into a permanent x2 multiplier (increasing by +1 if another lands on an already-multiplied cell) that multiplies the value of any Bonus Coin later landing on that cell. Bonus Coins collected in this round may carry a jackpot award instead of a plain prize: MINI 25x bet, MINOR 50x bet, MAJOR 150x bet, GRAND 1000x bet. At the end, all collected coin and jackpot values are summed and awarded as the round's total win.

Jackpot

Type: Fixed
Mini
25.00
Multiplier
Minor
50.00
Multiplier
Major
150.00
Multiplier
Grand
1000.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#510303 base dominant 1 base
#2C1009 base dominant 2 base
#9E6424 base dominant 3 base
#D4AA51 base dominant 4 base
#D99A2B base dominant 5 base
#684F1C base dominant 6 base
#1B0E0F bonus dominant 1 bonus
#EBCBA6 bonus dominant 2 bonus
#D9B28F bonus dominant 3 bonus
#CDA061 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot tiers carry both a distinct ring color and a text label (MINI/MINOR/MAJOR/GRAND); Music/Sound toggle switches are distinguished by handle position, not color alone; the winning payline is marked by a highlight bar, a flame/glow effect on the winning symbols, and a printed win amount, not by line color alone; Joker's Multiplier badges show the multiplier as printed text ('2X'/'3X'), not a bare color swatch.
Screen Reader
  • Control layout is stable across states (hamburger/settings menu top-right, gear icon bottom-left next to the balance, bet stepper and spin bottom-right, autoplay/fast-forward beside spin); paytable and rules content is readable body text (English), not baked into inaccessible images only.
Motor Accessibility
  • Large circular touch targets for spin/menu/settings; bet +/- and autoplay are single-click controls with no drag or hold requirement. 'HOLD FOR TURBO SPIN' is an optional speed accelerant, not required to play.
Hearing Accessibility
  • No audio-only information: Music/Sound toggles are decorative, and all game-state changes (wins, bonus triggers, respin counts, jackpot values) are conveyed through on-screen text and numeric readouts.

Media & assets

3 files · 3 types
22 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
The game has no autoplay settings dialog at all: pressing the autoplay button starts the autospins immediately and the button turns into a stop button. This is a property of the build, not a missing capture - verified by TL on a live session (two presses, balance moved, no dialog text anywhere in the page).
RTP is not printed anywhere in the demo build; checked in the rules dialog, all 5 paytable pages, the provably fair dialog and the settings dropdown.
Volatility is not stated or shown as a badge anywhere in the demo build; same set of screens checked as for RTP.
Pile of Gold Feature (random in-base-game Bonus Coin/Collect Joker injection) is described only from paytable rules text (page 5); no frame in the set shows its trigger or animation distinctly from an ordinary base-game frame.
The game has no autoplay settings dialog at all: pressing the autoplay button starts the autospins immediately and the button turns into a stop button. This is a property of the build, not a missing capture - verified by TL on a live session (two presses, balance moved, no dialog text anywhere in the page).
The exact composition of the accumulated value shown on a Collect Joker mid-Bonus-Game (read as '9.9' on zoom) could not be reconstructed from a single static frame.

Ask AI about Joker's Clash

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

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What it looks like

How does Joker's Clash play? Keep it simple.

3x3 grid, 5 fixed paylines (3 straight horizontal rows + 2 diagonals), all lines always active. Wins pay left to right, only the highest win per line is paid; every win is a 3-of-a-kind (no 4/5-of-a-kind tiers). The Collect Feature can trigger on any spin where a Collect Joker and at least one Bonus Coin are simultaneously on the reels: all visible Bonus Coin values are summed and awarded as part of that spin's result.

RTP 96.00%demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Joker's Clash vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/joker-s-clash-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/joker-s-clash-b22/
{
  "game": {
    "name": "Joker's Clash",
    "provider": "InOut Games",
    "studio": "",
    "studio_note": "No sub-studio evidence could be independently verified in the 21 captured frames used for this documentation. The manifest cites a 'Powered by iNOUT' footer string on a frame named '_menu.png', but that file is not present in the slot's screenshot folder (only 'settings.png', which shows the hamburger-menu dropdown with just Music/Sound toggles, no footer text). 'iNOUT' is the provider (InOut Games) in any case, not a distinct sub-studio, so the studio field is left empty regardless.",
    "game_type": "Classic 3x3 fruit/joker video slot with a fixed-line paytable, plus a hold-and-collect ('Collect Feature' / 'Bonus Game') mechanic with four progressive-looking (but bet-scaled, not pooled) jackpot meters. Despite the provider's catalogue leaning heavily on crash-style instant games and the aggressive word 'Clash' in the title, this is a standard reel slot, not a crash/instant game.",
    "theme": "A single sinister, grinning joker/jester character (the 'Collect Joker') dominates the game as mascot, host and bonus-trigger symbol. Visual motif is a stylised casino card table: the entire background is tiled with faint repeating playing-card suit glyphs (spade, heart, diamond, club) on a dark blood-red field. Reel symbols are classic fruit-machine icons (BAR, bells, watermelon, grapes, orange, lemon, plums) plus jester-themed bonus coins and jackpot medallions.",
    "art_style": "2D digital illustration with semi-realistic painterly shading, NOT a flat vector/cel-shaded cartoon and not a 3D render or pixel art: the joker's face, coins, bells and fruit are rendered with soft gradients, specular highlights and drop shadows rather than flat fills or heavy dark outlines. Lighting is dramatic and low-key/theatrical -- a dark maroon-to-black background with warm golden glows radiating from the coins, medallions and the ornate gold picture-frame around the reels; there is no daylight anywhere in the game, it reads as a night/stage-lit scene throughout (base game, bonus, and win screens alike). Mood is villainous and dramatic rather than cheerful or child-friendly: the joker's expression is a menacing grin with narrow yellow eyes, sharp white teeth and a red mouth, closer to a horror-villain than a party jester. Camera/composition is a flat, straight-on frontal view of the reel grid with the joker character looming symmetrically behind/above it -- no isometric or side perspective anywhere. This is a notably darker, more dramatic palette than other InOut titles documented so far (which tend to be bright daytime cartoons); it must not be described using that lighter house style.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 21 desktop screenshots (1280x800) plus zoomed crops.",
    "language": "English",
    "currency_observed": "USD ($), set by the demo launch parameters (currency=USD); all bet/win/jackpot figures on every captured frame are prefixed with '$'."
  },

  "bet_and_win_limits": {
    "min_bet": "0.12 USD",
    "max_bet": "100 USD",
    "max_win": "100 000 USD (a flat currency cap, NOT a bet multiplier -- InOut Games states max win as a fixed money amount rather than an 'Nx bet' figure; do not convert it to a multiplier, it cannot be reproduced at every bet size)",
    "source": "rules_p1.png ('Game rules' dialog): 'Min bet: 0.12 USD', 'Max bet: 100 USD', 'Max win: 100 000 USD', footnote 'Malfunction voids all pays and plays'",
    "verification": "Min bet (0.12) and max bet (100) were independently confirmed by pressing the '-' and '+' bet-stepper buttons to their hard stops (info_min_bet.png shows Bet $0.12 with the '-' control at its floor; info_max_bet.png shows Bet $100 with the '+' control at its ceiling) -- matches the printed values exactly.",
    "rtp": "NOT printed anywhere in the demo. Checked in: Game rules dialog (rules_p1.png), all 5 pages of the How to play/paytable booklet (paytable_p1..p5.png), the Provably fair settings dialog (info_provably_fair.png), and the hamburger/settings dropdown (settings.png). None of these contain the letters 'RTP' or a percentage figure resembling one. Treat RTP as unreported by this build, not as a hidden fact -- do not invent a number.",
    "volatility": "NOT printed or shown as a bolt/flame-style badge anywhere in the captured screens. Same set of screens checked as for RTP; no volatility language or icon found."
  },

  "paytable_basis": {
    "paytable_bet_anchor": 1.00,
    "explanation": "All symbol payout figures printed in the 'How to play?' booklet (e.g. WILD 3x - $30.00) are fixed currency amounts computed at a reference bet of $1.00, NOT raw multipliers and NOT absolute prizes independent of bet. They do not change when the current bet is changed (verified identical at bet $0.2 and bet $0.4 on base_game.png/win_screen.png style frames). To get the real payout at the player's current total bet: real_payout = printed_paytable_value / 1.00 * current_total_bet.",
    "evidence": {
      "frame": "win_screen.png",
      "win_kind": "payline (3-of-a-kind orange on line 2, the middle horizontal row)",
      "printed_win": 0.6,
      "total_bet": 0.3,
      "tier_symbol": "Orange, printed paytable tier '3x - 2.00' (paytable_p1.png)",
      "arithmetic": "2.00 (paytable value at $1.00 anchor bet) / 1.00 * 0.3 (actual bet) = 0.6 = printed win on win_screen.png. Basis = TOTAL BET, anchor = 1.00 USD."
    },
    "jackpot_meters_are_separate_and_do_scale_live": "Unlike the symbol paytable, the four jackpot meter values shown above the reels (GRAND/MAJOR/MINOR/MINI) DO update live with the current bet, in real time, as a straight multiplier of the CURRENT total bet: GRAND = 1000x bet, MAJOR = 150x bet, MINOR = 50x bet, MINI = 25x bet (all stated explicitly in paytable_p4.png/paytable_p5.png 'JACKPOTS' section, and cross-checked arithmetically across four different bet sizes on four different frames: bet 0.12 -> 120.00/18.00/6.00/3.00 (info_min_bet.png); bet 0.2 -> 200.00/30.00/10.00/5.00 (base_game.png); bet 0.3 -> 300.00/45.00/15.00/7.50 (win_screen.png, bonus_gameplay_1/2.png, superbonus_gameplay.png, autoplay.png); bet 100 -> 100000.00/15000.00/5000.00/2500.00 (info_max_bet.png). All four bet levels match the printed multipliers exactly (e.g. 1000 x 0.12 = 120.00, 1000 x 100 = 100000.00). These are two genuinely different display systems in the same game: a fixed $1-anchored symbol paytable vs. a live bet-scaled jackpot meter -- do not conflate them."
  },

  "reel_and_line_layout": {
    "grid": "3 reels x 3 rows (3x3), fixed grid, no cascading/tumbling reels observed",
    "mechanic": "lines (fixed paylines)",
    "lines_count": 5,
    "lines_are_fixed": "Text on paytable_p2.png: 'Winning combinations pay from left to right on active paylines only. Only the highest win per line is paid. The number of active lines is fixed at 5.' -- all 5 lines are always active, there is no line-selection control on the bet bar.",
    "line_shapes": {
      "line_1": "straight horizontal, top row (row 1, all 3 columns)",
      "line_2": "straight horizontal, middle row (row 2, all 3 columns)",
      "line_3": "straight horizontal, bottom row (row 3, all 3 columns)",
      "line_4": "diagonal, top-left cell (row1,col1) -> middle cell (row2,col2) -> bottom-right cell (row3,col3)",
      "line_5": "diagonal (mirror of line 4), top-right cell (row1,col3) -> middle cell (row2,col2) -> bottom-left cell (row3,col1)",
      "source": "diagrams on paytable_p2.png, each a 3x3 grid of grey cells with the winning cells highlighted amber/yellow; verified by zoomed crop"
    },
    "win_evaluation": "Because the grid is only 3 symbols tall per reel and lines are exactly 3 cells long, every paying combination is a '3-of-a-kind' (there is no 4- or 5-of-a-kind tier in this game -- confirmed: every symbol in the paytable lists only a single '3x' payout row, never 4x/5x)."
  },

  "symbols": {
    "note": "All payout figures below are the fixed paytable value at the $1.00 anchor bet (see paytable_basis). Every symbol has exactly one payout tier because the line length is 3.",
    "special_symbols": [
      {
        "name": "Collect Joker",
        "appearance": "Round gold medallion / coin bearing a grinning jester head: white-and-pink face, yellow eyes with black pupils, wide red-lipped grin with visible teeth, red-and-black two-tone jester cap with three points ending in small gold bells, set inside a gold sunburst-glow ring.",
        "role": "Bonus/collector trigger symbol -- carries no line payout of its own. Text (paytable_p1.png): 'Triggers the Collect Feature in both game modes' (i.e. both the base game and inside the Bonus Game).",
        "placement_rules": "In the base game it can appear on any reel; the specific combination that starts the full Bonus Game requires a Collect Joker landing on reel 2 (center reel) together with Bonus Coins on reels 1 and 3 (paytable_p3.png). Once the Bonus Game has started, Collect Jokers 'are available only on the center reel and stay in position for the remainder of the Bonus Game' (paytable_p3.png) -- i.e. inside the feature they lock in place on reel 2 rather than respinning away.",
        "collected_value_display": "During the Bonus Game a landed Collect Joker can display an accumulated numeric value on its face (observed '9.9' on bonus_gameplay_2.png, zoomed crop confirms two '9' digits separated by a decimal point). This differs from the base-mechanic description in the manifest note (which guessed '7.5' by assuming it equalled the MINI jackpot at that bet) -- the zoomed pixels clearly read '9.9', not '7.5'; treat the manifest's number as superseded by this direct reading. The exact composition of that accumulated value (which coins fed into it) could not be reconstructed from a single static frame.",
        "source": "paytable_p1.png, paytable_p3.png; visually confirmed on bonus_intro.png, bonus_gameplay_1.png, bonus_gameplay_2.png, superbonus_gameplay.png"
      },
      {
        "name": "Bonus Coin",
        "appearance": "Round gold coin printed with a red 'xN' multiplier value in the center (e.g. 'x15', 'x10', 'x5', 'x3', 'x1'), OR, when it is a jackpot-carrying coin, a colored ring badge printed with the jackpot's name (green ring 'MINI', blue ring 'MINOR', purple ring 'MAJOR', gold/orange ring 'GRAND').",
        "role": "Bonus/feature-value symbol -- carries no line payout of its own.",
        "value_range": "One of 1x, 2x, 3x, 5x, 7x, 10x or 15x bet (paytable_p1.png: 'Required to trigger the Bonus Game. Carries one of the following values: 1x, 2x, 3x, 5x, 7x, 10x or 15x bet.'), or alternatively a jackpot award (MINI/MINOR/MAJOR/GRAND, see jackpots section).",
        "placement_rules": "'Appears only on reels 1 and 3' (paytable_p1.png) during the base game. Inside the Bonus Game, additional Bonus Coins can appear anywhere as re-spins refresh the board.",
        "note_on_intro_screen": "The bonus_intro.png splash illustrates an example Bonus Coin printed simply as 'x50' in plain gold-and-red styling rather than the round colored MINI/MINOR/MAJOR/GRAND jackpot-badge art seen in the paytable and in real gameplay frames. This may just be simplified promotional art for the intro splash rather than the in-round visual style; flagged as uncertain, not to be treated as a third coin-art variant.",
        "source": "paytable_p1.png; visually confirmed on base_game.png (x15/x10/x7/x5 example coins on the illustrative reel graphic above the game), bonus_gameplay_1.png (x15/x5/x5), superbonus_gameplay.png (x3/x3/x2)"
      }
    ],
    "paying_symbols": [
      {"name": "WILD", "appearance": "Solid gold silhouette of a jester/joker head (three-pointed cap with bell tips, no facial detail, flat gold color, glowing gold outline) -- distinct from the full-color Collect Joker mascot.", "payout_3x": "$30.00", "role": "highest-paying regular symbol"},
      {"name": "Bells", "appearance": "A pair of gold hand-bells with red-and-blue jester-cap tops and small gold ball tips, rendered with realistic metallic shading and highlights.", "payout_3x": "$20.00"},
      {"name": "BAR", "appearance": "Classic gold 'BAR' wordmark on a rectangular gold-bevelled tile, black lettering with a metallic gold outline.", "payout_3x": "$15.00"},
      {"name": "Watermelon", "appearance": "A wedge/half slice of watermelon, green rind, red flesh with dark seeds.", "payout_3x": "$8.00"},
      {"name": "Grapes", "appearance": "A bunch of purple/magenta grapes with a small green stem and leaf.", "payout_3x": "$8.00"},
      {"name": "Orange", "appearance": "A whole orange plus a cut wedge showing its segmented orange flesh.", "payout_3x": "$2.00"},
      {"name": "Lemon", "appearance": "A whole yellow lemon plus a cut wedge showing pale yellow flesh.", "payout_3x": "$2.00"},
      {"name": "Plums", "appearance": "A cluster of two to three deep purple/blue plums with a small green stem.", "payout_3x": "$2.00"}
    ]
  },

  "features": {
    "collect_feature": {
      "summary": "The core base-mechanic that turns Bonus Coins into cash without necessarily starting the full Bonus Game.",
      "trigger": "Activates on any spin where a Collect Joker AND at least one Bonus Coin are simultaneously present on the reels.",
      "effect": "All visible Bonus Coin values are summed and awarded as part of that spin's result.",
      "source": "paytable_p3.png ('COLLECT FEATURE' section)"
    },
    "bonus_game": {
      "summary": "A hold-and-respin ('hold & win' style) feature played on the same 3x3 grid.",
      "trigger": "Bonus Coins land on reels 1 and 3 AND a Collect Joker lands on reel 2 (center) in the same base-game spin.",
      "rules_verbatim": [
        "Only Bonus Coins, Collect Jokers and Joker's Multipliers appear during this mode.",
        "Bonus Coins may contain either a regular prize value or a jackpot award.",
        "Collect Jokers are available only on the center reel and stay in position for the remainder of the Bonus Game.",
        "The feature starts with 3 re-spins.",
        "Whenever a new symbol is added to the reels, the remaining re-spins return to 3.",
        "The game continues until all re-spins are used or all positions are filled.",
        "At the end of the Bonus Game, all collected values are awarded and included in the final bonus result."
      ],
      "respin_counter_ui": "Three small circular pips are shown under the reel grid during the Bonus Game; lit (green) pips = respins remaining, unlit (grey) = spent. Observed 2 lit / 1 unlit mid-feature on bonus_gameplay_2.png.",
      "intro_screen": "A dedicated 'BONUS' title card is shown before gameplay begins, with the joker character presenting an example board and the reminder text 'The Collect Joker collects all Coins on the screen' and a 'CLICK TO CONTINUE' prompt (bonus_intro.png).",
      "background_during_feature": "Board frame and cell backgrounds switch to a glowing red/orange tint (vs. the plain dark-olive cells of the base game), and the reel background is tiled with a faint repeating semi-transparent 'iNOUT' watermark pattern across empty cells (decorative brand watermark, not a real logo placement -- deliberately excluded from logo_refs.json).",
      "source": "paytable_p3.png ('BONUS GAME' section); visually confirmed bonus_intro.png, bonus_gameplay_1.png, bonus_gameplay_2.png, bonus_win_1.png"
    },
    "jokers_multiplier_feature": {
      "summary": "A permanent-multiplier mechanic active only during the Bonus Game.",
      "rules_verbatim": [
        "During the Bonus Game, a Joker's Multiplier transforms its position into a permanent x2 multiplier and is then removed from the grid.",
        "If it lands in a cell that already has a multiplier, the multiplier increases by +1.",
        "Any Bonus Coin landing on a multiplied position has its value multiplied by the multiplier."
      ],
      "ui_representation": "The affected cell shows a small orange 'xN' corner badge (observed '2X' and '3X' badges on plums/grapes/coin symbols in superbonus_gameplay.png), separate from the coin's own printed value.",
      "source": "paytable_p4.png ('JOKER'S MULTIPLIERS FEATURE' section); visually confirmed superbonus_gameplay.png, bonus_gameplay_2.png (a coin displaying 'x3' base value plus context suggesting a multiplier had been applied to that cell)"
    },
    "jackpots": {
      "tiers": [
        {"label": "MINI", "value_multiplier": "25x bet", "color": "green ring/text"},
        {"label": "MINOR", "value_multiplier": "50x bet", "color": "blue/cyan ring/text"},
        {"label": "MAJOR", "value_multiplier": "150x bet", "color": "purple ring/text"},
        {"label": "GRAND", "value_multiplier": "1000x bet", "color": "gold/orange ring/text"}
      ],
      "how_awarded": "'During the Main and Bonus Game, Bonus Coins may contain one of the following jackpot values' (paytable_p4.png) -- i.e. any Bonus Coin can be a disguised jackpot award instead of a plain xN prize coin; collecting it via the Collect Feature / Bonus Game pays the jackpot amount.",
      "meter_ui": "Four small plaques above the reels at all times, arranged GRAND (top-left)/MAJOR (top-right)/MINOR (bottom-left)/MINI (bottom-right), each with a colored label, a small playing-card-suit glyph, and the live currency value at the current bet.",
      "note": "These are display meters scaled by the current bet, not shared/networked progressive jackpots pooled across players -- no language anywhere in the captured screens claims they are seeded/pooled; they reset predictably to bet x fixed multiplier at every bet change (see paytable_basis.jackpot_meters_are_separate_and_do_scale_live)."
    },
    "pile_of_gold_feature": {
      "summary": "A random in-base-game bonus-symbol injection feature.",
      "rules_verbatim": [
        "Whenever a Bonus Coin lands during the Main Game, it may randomly activate the Pile of Gold Feature.",
        "This feature adds extra Bonus Coins and Collect Jokers to the reels, creating an opportunity to enter the Bonus Game.",
        "Bonus Coins added by the feature may be placed on cells with an x2 multiplier."
      ],
      "source": "paytable_p5.png ('PILE OF GOLD FEATURE' section)",
      "capture_status": "Described from the rules text; not separately captured as its own screenshot/animation in this frame set (no frame is specifically labelled as showing a Pile of Gold trigger event distinct from the ordinary base game / Bonus Game frames already captured)."
    },
    "buy_bonus_game": {
      "access": "'BUY BONUS' button, a red plaque with a gold shopping-basket icon and 'BUY BONUS' text, docked to the left of the reel grid in the base game (and greyed out/unclickable during an active bonus round, as seen in bonus_gameplay_1.png/2.png and superbonus_gameplay.png).",
      "options": [
        {
          "name": "BONUS",
          "cost_multiplier": "75x bet",
          "cost_at_bet_0_3": "22.5",
          "effect": "'Collect Jokers from the starts' (starts the Bonus Game already containing one or more Collect Jokers)",
          "captured": "bonus_buy_dialog.png (purchase card), bonus_intro.png -> bonus_gameplay_1.png (play), bonus_win_1.png (result, TOTAL WIN $20.7)"
        },
        {
          "name": "SUPER BONUS",
          "cost_multiplier": "150x bet",
          "cost_at_bet_0_3": "45",
          "effect": "'Starts with guaranteed 2+ Collect Jokers and multipliers'",
          "captured": "bonus_buy_dialog.png (purchase card), superbonus_gameplay.png (play, shows 2 Collect Jokers already on the center reel plus several multiplier badges from the very first board), superbonus_win.png (result, TOTAL WIN $26.4)"
        }
      ],
      "dialog_layout": "Two vertical playing-card-style purchase tiles side by side on a dimmed reel background: left tile cream/parchment card labelled 'BONUS' with the mascot medallion and a red price plaque '22.5' below; right tile identical style labelled 'SUPER BONUS' with the mascot plus four small coin icons (x5,x15,x5,x10) and a red price plaque '45' below. Current Bet stepper is shown at the bottom center of the dialog so the player can change bet (and thus price) before purchasing.",
      "source": "paytable_p5.png ('BUY BONUS GAME' section: '75 bets - starts the Bonus Game with one or more Collect Joker.' / '150 bets - at least 2 Collect symbols and high multipliers from the start'); bonus_buy_dialog.png"
    }
  },

  "provably_fair": {
    "present": true,
    "dialog_title": "Provably fair settings",
    "text": "'This game uses Provably Fair technology to determine game result.' 'Next client (Your) seed: Round result is determined form combination of server seed and first 3 bets of the round.' 'Random on every game:' with a 'Current' hex value field (observed '83756383550042a2'). 'Next server seed SHA256:' with a long hex hash field (observed beginning '3ed62666f681ea640120a02e6d201b3ab2a1d8a127090c3b93a...', truncated by the field width). Footer: 'You can check fairness of each bet from bets history.'",
    "ui": "Each hex value has a small copy-to-clipboard icon button to its right.",
    "source": "info_provably_fair.png",
    "note": "This is the first InOut title documented so far that explicitly exposes Provably Fair seed data in its own settings dialog (as opposed to the pilot crash title, which only stated 'provably_fair=yes' without a seed-exchange UI)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before the base game loads. Top-left: 'JOKER'S CLASH' wordmark logo, 'JOKER'S' in bold yellow-gold letters with a thin red/magenta outline, 'CLASH' in bold magenta/pink letters with a matching outline, both in a slanted, spiky, dramatic font. Center: the joker mascot's head and shoulders looming above a rounded-rectangle gold-framed dark panel that itself contains: 3 round gold coins reading 'x1'/'x3'/'x10' (left column), a center column of text 'MINI/MINOR/MAJOR/GRAND' stacked in green/blue/purple/gold, and the round Collect Joker mascot medallion, and 2 more coins 'x15'/'MINI' (green ring) (right column). Below that panel, outside its frame: three loose icon groups -- a blue-ringed 'MINOR' badge and a maroon-ringed 'GRAND' badge on the left, the full-color Collect Joker medallion in the center, and gold 'x10'/'x15' coins on the right, all connected by faint golden lightning-style link lines suggesting the collect mechanic. Caption below: 'The Collect Joker collects all Coins on the screen.' Bottom center: a large green rounded rectangle 'PLAY' button with white bold text.",
      "background": "Dark maroon/blood red, tiled with a faint repeating pattern of black playing-card suit glyphs (spade/heart/diamond/club).",
      "color_blind_notes": "Jackpot tier names are always accompanied by their text label (MINI/MINOR/MAJOR/GRAND) in addition to their ring color, so tier identity does not depend on color alone."
    },
    "base_game": {
      "type": "base_game",
      "top_left": "'JOKER'S CLASH' wordmark logo (see preview description).",
      "top_right": "Round dark hamburger-menu button (three horizontal white lines, '≡') -- opens a small dropdown with Music and Sound toggle switches (see 'settings' screen below).",
      "top_center": "The joker mascot's head/shoulders, with two 2x2 groups of jackpot plaques flanking it: GRAND (top-left plaque, gold/orange label text) and MINOR (bottom-left plaque, blue label text) on the left; MAJOR (top-right plaque, purple label text) and MINI (bottom-right plaque, green label text) on the right. Each plaque is a dark rounded rectangle with a thin gold border, a small playing-card-suit glyph to the left of the number, and the live currency value in white/gold.",
      "reel_area": "Centered 3x3 grid inside a thick ornate gold picture-frame with a diamond-bead border and cartoon-glove 'hands' graphic on either side appearing to hold the frame open. Cells have a dark olive/near-black semi-transparent background separated by thin gold divider lines.",
      "left_of_reels": "'BUY BONUS' button -- dark red rounded-rectangle plaque, gold border, a gold shopping-basket icon above white/gold 'BUY BONUS' text.",
      "bottom_bar": {
        "far_left": "Round dark gear/settings icon button.",
        "balance": "'Balance:' label (grey) above the dollar value in white, e.g. '$999 979.77'.",
        "center_status_text": "'PLACE YOUR BET' when idle; changes to 'WIN: $X' after a winning spin (win_screen.png) or 'LAST WIN: $X' once autoplay/next spin has started (autoplay.png); 'WIN: 0' is shown during Bonus Game respins that have not yet resolved (bonus_gameplay_1/2.png, superbonus_gameplay.png).",
        "bet_stepper": "Dark rounded rectangle with a round '-' button, the 'Bet:' label and dollar value ('$0.2' etc.) in the middle, and a round '+' button.",
        "spin_button": "Large green circular button with two white curved arrows forming a refresh/spin icon; the hint text 'HOLD FOR TURBO SPIN' appears centered above/inside it.",
        "autoplay_icon": "Small round dark button with a white 'A' letter and a circular-arrow glyph, to the right of the spin button; switches to a white 'X' (stop) icon once autoplay is running (autoplay.png).",
        "fast_forward_icon": "Small round dark button with a double-chevron '>>' icon below the autoplay button (skip/quick-spin control)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles/rectangles -- distinguished by icon shape and position, not color. Jackpot tier names carry their own text label independent of their color coding."
    },
    "rules_dialog": {
      "type": "rules",
      "page": "1 (only page captured/observed for this dialog)",
      "title": "'Game rules'",
      "subtitle": "'Bet limits are presented below'",
      "content": "Three dark rounded rows, each with a grey label on the left and a bold white value on the right: 'Min bet: 0.12 USD', 'Max bet: 100 USD', 'Max win: 100 000 USD'. Below the rows, small grey footer text: 'Malfunction voids all pays and plays.'",
      "close_control": "A white 'X' button in the top-right corner of the dialog card.",
      "modal_style": "Dark charcoal-grey rounded rectangle centered on a dimmed/blurred base-game background.",
      "source": "rules_p1.png"
    },
    "paytable_booklet": {
      "type": "paytable",
      "title": "'How to play?'",
      "pages_observed": 5,
      "panel_exhausted": "Confirmed scrolled to the bottom of a single continuous 'PAYOUTS' section: page 5 ends on the 'PILE OF GOLD FEATURE' text followed by the footer 'Malfunction voids all pays and plays' -- same footer sentence as the Game rules dialog, used consistently as a booklet-end marker.",
      "navigation": "No visible prev/next arrow controls or 'Page N/M' indicator inside the dialog itself; the booklet is a single scrollable panel (confirmed via scroll_capture tooling per the manifest's scroll_panels entry), unlike some other providers' multi-section paginated info dialogs.",
      "page_by_page_content": {
        "page_1": "'PAYOUTS' heading. Collect Joker entry (name + 1-line description). Bonus Coin entry ('x5' example icon + description, values list 1x/2x/3x/5x/7x/10x/15x bet, 'Appears only on reels 1 and 3'). Symbol grid begins: WILD (3x-30.00), Bells (3x-20.00), BAR (3x-15.00), then row 2: Watermelon (3x-8.00), Grapes (3x-8.00), Orange (3x-2.00), and the start of row 3 (Lemon/Plums, values cut off at the bottom of the page).",
        "page_2": "Continuation/repeat of Watermelon/Grapes/Orange row, then Lemon (3x-2.00) and Plums (3x-2.00) fully visible. 'PAY LINES' heading, explanatory text on left-to-right adjacency and 'number of active lines is fixed at 5', and 5 small 3x3 diagrams labelled '1 line' through '5 line' (see reel_and_line_layout for exact shapes).",
        "page_3": "'COLLECT FEATURE' heading + rules text. 'BONUS GAME' heading + trigger condition and the first several bullet rules (through 're-spins return to 3').",
        "page_4": "Remaining Bonus Game bullet rules (through 'collected values are awarded'). 'JOKER'S MULTIPLIERS FEATURE' heading + 3 rule sentences. 'JACKPOTS' heading + intro sentence, then a row of 4 circular jackpot badges (MINI green, MINOR blue, MAJOR purple, GRAND gold) each with its bet-multiplier caption underneath (25x/50x/150x/1000x bet).",
        "page_5": "Repeat of the 4 jackpot badges at the top (scroll overlap), then 'BUY BONUS GAME' heading, an inline red 'BUY BONUS' button graphic, explanatory intro sentence, and 2 bullets for the 75-bet and 150-bet purchase options. 'PILE OF GOLD FEATURE' heading + 3 paragraphs of rules text. Footer: 'Malfunction voids all pays and plays.' (end of booklet)."
      },
      "close_control": "White 'X' button, top-right of the dialog card, present on every page.",
      "color_blind_notes": "Payout amounts are printed in amber/gold text on dark background at high contrast; symbol identity is conveyed by icon art plus name text, not by color alone; jackpot tier badges each carry their own text label."
    },
    "settings_dropdown": {
      "type": "settings",
      "trigger": "Hamburger menu icon (top-right of the base game).",
      "content": "Small dark rounded-rectangle dropdown anchored below-left of the hamburger icon, containing two rows: 'Music' (music-note icon) with a toggle switch, and 'Sound' (speaker icon) with a toggle switch. Both toggles observed in the 'on' position (round white handle at the right end of a light/white track).",
      "color_blind_notes": "Toggle on/off state is shown by handle position (left=off, right=on) in addition to any track-fill color, so it is not color-dependent.",
      "source": "settings.png"
    },
    "win_screen": {
      "type": "win_screen",
      "content": "An ordinary (non-bonus) line win captured mid-round: the 3x3 grid with the horizontal middle row (line 2) highlighted by a solid gold/orange horizontal bar running through the three winning Orange symbols; the winning symbols themselves have a bright flame/fire glow effect layered behind them; the win amount '0.6' is shown centered on the middle-reel winning cell in a bold outlined gold coin-style callout. Bottom bar reads 'WIN: 0.6' with Bet '$0.3'.",
      "source": "win_screen.png",
      "color_blind_notes": "The winning line is marked by both a highlighted bar AND a flame/glow effect on the specific winning symbols AND an explicit printed amount -- redundant non-color cues."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See features.buy_bonus_game.dialog_layout above. Close control: white 'X' top-right.",
      "source": "bonus_buy_dialog.png"
    },
    "bonus_intro": {
      "type": "bonus",
      "content": "Full-screen title card: large 'BONUS' wordmark (red 3D letters with gold outline) at top; the joker mascot behind a gold-framed example board showing an 'x50' coin and, bottom-left, a Collect Joker icon carrying an orange '3X' corner badge; caption 'The Collect Joker collects all Coins on the screen.'; 'CLICK TO CONTINUE' prompt at the bottom in grey capitalized text.",
      "source": "bonus_intro.png"
    },
    "bonus_gameplay": {
      "type": "bonus",
      "content": "Same reel-frame layout as base_game but the board and its gold frame are lit with a glowing red/orange border and inner glow; empty cells show a faint tiled 'iNOUT' watermark pattern (see features.bonus_game.background_during_feature). BUY BONUS button is present but visually dimmed (unclickable) during the feature. A row of small circular respin-counter pips sits under the grid. Jackpot meter plaques above the reel keep updating live at the bonus round's locked bet.",
      "captured_variants": ["bonus_gameplay_1.png (first purchased-BONUS respin, Collect Joker centered)", "bonus_gameplay_2.png (later respin, x3 multiplier coin + a Collect Joker showing accumulated value '9.9' + 2/3 respin pips lit)", "superbonus_gameplay.png (purchased SUPER BONUS opening board: 2 Collect Jokers already on the center reel plus multiple x2/x3 multiplier badges on other cells from the very first board)"]
    },
    "bonus_win_screen": {
      "type": "bonus",
      "content": "Full-screen result card: the joker mascot centered above a pair of gold bells (same bell art as the Bells symbol), gold 3D 'TOTAL WIN' / 'WIN' headline text, and the total amount in a dark rounded plaque, e.g. '$ 20.7' (bonus_win_1.png, purchased 75x-bet BONUS) or '$ 26.4' (superbonus_win.png, purchased 150x-bet SUPER BONUS). Falling gold coins animate/scatter across the whole screen. Footer prompt: 'PRESS ANYWHERE TO CONTINUE'.",
      "win_amount_verification": "bonus_win_1.png TOTAL WIN $20.7 was confirmed stable (not mid-count-up) by comparing two consecutive captured frames showing the identical value. superbonus_win.png TOTAL WIN $26.4 was confirmed stable by observing 3 consecutive frames rising 8.2 -> 21.3 -> 26.4 -> 26.4 (per manifest capture notes), i.e. the count-up animation had finished by the captured frame."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Base game view with autoplay actively running: the autoplay control (top-right of the spin button) shows a white 'X' (stop) icon instead of its idle 'A' icon. Bottom-center status text reads 'LAST WIN: 0.6' (i.e. result of the most recently completed autoplay spin). A regular line win (3x Orange on line 2) is visible on the reel in this particular captured frame.",
      "no_settings_dialog_observed": "No separate autoplay-configuration dialog (number-of-spins picker, loss-limit, single-win-limit fields) was captured or found; clicking the idle autoplay 'A' icon was observed (per manifest note) to start autoplay immediately without any intervening popup, tested twice.",
      "source": "autoplay.png"
    },
    "bet_limit_probes": {
      "info_min_bet": "Bet stepped down to its floor: 'Bet $0.12' with jackpot meters GRAND 120.00 / MAJOR 18.00 / MINOR 6.00 / MINI 3.00 (all exactly 1000x/150x/50x/25x of 0.12).",
      "info_max_bet": "Bet stepped up to its ceiling: 'Bet $100' with jackpot meters GRAND 100 000.00 / MAJOR 15 000.00 / MINOR 5 000.00 / MINI 2 500.00 (all exactly 1000x/150x/50x/25x of 100)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across states: hamburger/settings menu top-right, gear/settings icon bottom-left next to the balance readout, bet stepper and spin button grouped bottom-right, autoplay/fast-forward stacked to the right of spin. The paytable/rules content is presented as readable body text (English), not baked into inaccessible images only -- OCR of every info/paytable/rules frame returned coherent sentences.",
    "motor": "Large circular touch targets for spin/menu/settings; bet +/- and autoplay are single-click controls with no drag/hold requirement except the optional 'HOLD FOR TURBO SPIN' accelerant (a hold gesture is offered as a speed option, not a requirement to play).",
    "color_blind": "Most game-state information is redundantly coded: jackpot tiers carry both a distinct color AND a text label (MINI/MINOR/MAJOR/GRAND); toggle switches (Music/Sound) are distinguished by handle position, not just color; the winning payline is marked by a highlight bar, a flame/glow effect on the winning symbols, AND a printed win amount -- not by line color alone; the Joker's Multiplier badges show the multiplier value as printed text ('2X'/'3X'), not as a bare color swatch.",
    "deaf_hard_of_hearing": "No audio-only information observed. Music/Sound toggles in the settings dropdown are decorative controls; all game-state changes (wins, bonus triggers, respin counts, jackpot values) are conveyed through on-screen text and numeric readouts."
  },

  "claims": [
    {
      "claim": "RTP is not printed anywhere in this demo build.",
      "methods": [
        "Visual read of every text-bearing dialog captured: Game rules (rules_p1.png), all 5 pages of How to play (paytable_p1..p5.png), Provably fair settings (info_provably_fair.png), settings dropdown (settings.png) -- none contain the string 'RTP' or an isolated percentage that could plausibly be RTP."
      ]
    },
    {
      "claim": "Volatility is not stated or shown as a badge anywhere in this demo build.",
      "methods": [
        "Same set of dialogs reviewed as for the RTP claim; no bolt/flame scale, no 'volatility'/'variance' word found on any captured frame."
      ]
    },
    {
      "claim": "Symbol paytable values are fixed at a $1.00 anchor bet and do not scale with the player's current bet, while the 4 jackpot meters DO scale live with the current bet.",
      "methods": [
        "Arithmetic cross-check across 4 different bet levels (0.12 / 0.2 / 0.3 / 100) on 6 different frames, all matching the printed jackpot multipliers (25x/50x/150x/1000x) exactly to the cent.",
        "The win_screen.png payline win ($0.6 at bet $0.3 for a 3x Orange) matches paytable value $2.00 (at anchor $1.00) scaled by the current bet ($2.00 x 0.3 = $0.6), confirming total-bet-multiplier basis for the paytable."
      ]
    }
  ],

  "not_captured": [
    "A distinct on-screen trigger/transition frame for the 'Pile of Gold Feature' (random in-base-game symbol injection) -- described from the rules text only (paytable_p5.png); no frame in the set is specifically identifiable as showing this event in progress as opposed to an ordinary base-game or Bonus-Game frame.",
    "A dedicated autoplay configuration dialog (spin count / loss-limit selector) -- not found; autoplay appears to start immediately on clicking the idle 'A' icon with no intervening settings popup (see screens.autoplay.no_settings_dialog_observed)."
  ],

  "anomalies": [
    "The 'x50' Bonus Coin shown on the bonus_intro.png splash card is rendered as a plain gold coin with a red 'x50' numeral, visually different from the round colored MINI/MINOR/MAJOR/GRAND jackpot ring-badges used in the paytable (paytable_p4.png) and seen so far in actual gameplay frames. Possibly simplified promotional art rather than a third coin style; not resolved further from the available frames.",
    "The accumulated value shown on a Collect Joker mid-Bonus-Game (bonus_gameplay_2.png) reads '9.9' when zoomed and read directly from pixels -- this differs from an earlier working assumption (recorded in the manifest note) that it equalled the bet-scaled MINI jackpot value ($7.50 at that bet). The zoomed reading is the one recorded in this document; the source of the '9.9' figure (which coins/collections fed into it) could not be reconstructed from a single static frame.",
    "During the Bonus Game and Super Bonus feature, empty grid cells display a faint tiled 'iNOUT' watermark text pattern as a decorative background texture. This is a provider brand watermark baked into the feature background art, not a logo placement intended to represent the game itself -- it was deliberately excluded from logo_refs.json."
  ],

  "unreadable_or_uncertain": [
    "The 'Powered by iNOUT' studio-footer text cited in the capture manifest could not be independently re-verified from the frames actually present in this slot's screenshot folder (the referenced file '_menu.png' does not exist there; only 'settings.png', which shows a different, smaller Music/Sound dropdown with no footer text). Treated as unverified for this document; studio field left empty per house convention (provider name, not a sub-studio, would go there regardless).",
    "Exact composition/history behind the '9.9' accumulated value on the Collect Joker in bonus_gameplay_2.png (which specific coins contributed to it).",
    "Whether the 'x50' coin art style on the bonus_intro.png splash represents an actual in-round jackpot-coin variant or is simplified promotional artwork only for that splash screen.",
    "Whether the Pile of Gold Feature has any distinct on-screen animation/callout when it triggers (not captured; described from rules text only)."
  ],

  "provider_note": {
    "provider": "InOut Games",
    "provider_evidence": "Demo launched via https://api.inout.games/api/launch?gameMode=jokers-clash&operatorId=... (per manifest); game internally named 'jokers-clash'.",
    "genre_flag": "Despite belonging to a provider catalogue dominated by crash/instant games, and despite the aggressive title 'Clash', this build is a conventional 3x3 fixed-line fruit/joker video slot with a hold-and-collect bonus mechanic -- there is no crash multiplier curve, no cash-out timing mechanic, and no 'game_kind' override was applied for this slot."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.