What are the key stats for Joker Poker?
RTP 97.95%max win ×800demo ✓
From the verified capture of 16 Aug 2026 — not from the AI’s memory.
Demo, RTP 97.95%, rules, payouts & capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 32 screens captured → rules & payouts verified → catalogued & reviewed
provider
InOut Games
rtp
97.95%
· single configuration
max_win_x
×800
bonus_buy
No
mechanic
Table Game
release_date
2024
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What are the key stats for Joker Poker?
RTP 97.95%max win ×800demo ✓
From the verified capture of 16 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Joker Poker vs Mine Slot 2 — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
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{
"game": {
"name": "Joker Poker",
"provider": "InOut Games",
"game_kind": "table",
"game_subtype": "poker",
"wordmark": "JOKER POKER",
"wordmark_note": "In-game header wordmark (base_game.png top-left, verified with a x-zoom crop): bold white uppercase letters 'JOKER POKER'; the 'O' of POKER is replaced by a solid orange/red diamond-suit pip. To the right of the text sit two small overlapping grey playing-card icons (card-back silhouettes) tilted at a slight angle. Wordmark matches the catalogue record name 'Joker Poker' exactly - no discrepancy to report (unlike some other InOut titles where the in-game mark is shortened).",
"theme": "No pictorial theme beyond 'classic video poker with a joker wild card' - there is no jungle/fantasy/sci-fi dressing, no mascot character, no background artwork of any kind. The single piece of iconography is the card design itself: a stylized jester/joker face card (used as the wild) and axe/halberd-pip face cards for the Jacks (see 'cards' below).",
"art_style": "Flat, minimalist 2D dark-mode UI - not a cartoon, not 3D, no gradients or dramatic lighting. Solid near-black/dark-graphite panels and background throughout every screen (base game, paytable, rules, settings, bet history). Playing cards are drawn as crisp flat vector rectangles: off-white/cream card face, thin light-grey border, large black or red rank glyph in the top-left/bottom-right corners, black or red pip icons in the body (or a stylized axe/halberd icon standing in for face-card art on Jacks). The only saturated colours are functional accents: golden-yellow/amber (active paytable row highlight, HOLD tag under a held card, LOAD MORE button, CASH OUT-in-doubleup button, card-back ornamental frame), green (primary action buttons BET/DEAL/CONTINUE/START), orange-red (REBET/CASH OUT-after-win buttons, the diamond pip in the wordmark), and a single red accent on the burger-menu logo mark. No day/night setting, no camera angle beyond a flat frontal card-table view. Overall mood is a plain, functional casino-table utility screen, closer to a spreadsheet-style paytable app than a themed slot.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 25 registered screenshots (desktop, 1280x800) plus manifest notes, OCR-equivalent on-screen text and pixel-level zoom crops.",
"method_notes": "This is a classic 5-card video poker table game, not a reel slot: it has no reels, no paylines/ways, and no symbol paytable. It uses one standard 52-card deck plus a single joker (wild). The paytable is a poker-hand-rank paytable with FIVE payout columns (one per number of coins wagered, 1 through 5) plus a sixth column giving the payout in currency at the current bet. All figures below were read directly off zoomed, unscaled paytable screenshots and cross-checked arithmetically against two different bet configurations (see 'payout_basis').",
"language": "English"
},
"color_palette": {
"background_global": "Solid near-black / very dark graphite (charcoal), used behind every screen (header bar, board, modals).",
"header_bar": "Slightly lighter dark grey strip along the top; contains the white/red wordmark on the left and grouped grey pill-shaped controls on the right (How to play?, balance readout, fullscreen icon, hamburger menu).",
"paytable_panel": "Dark charcoal panel with thin rounded border; each hand-rank row is a horizontal dark-grey band; the five multiplier cells for the CURRENTLY SELECTED number-of-coins column are highlighted with a solid golden-yellow/amber fill and black bold text; the other four multiplier columns show plain white text on the dark row background; the far-right currency-amount column is a slightly darker grey pill with white text and a small white coin/dollar icon.",
"royal_flush_row_label": "The words 'Royal Flush' (top paytable row only) are rendered in golden-yellow instead of white, distinguishing the top hand rank even before reading the numbers.",
"cards_face": "Off-white/cream card face, thin pale-grey/blue rounded border. Rank characters (letter or digit) in the top-left and bottom-right corners: black for clubs/spades, red (bright red) for hearts/diamonds. Pip icons (hearts/diamonds/clubs/spades) rendered in matching black or red in the card body. Numbered cards show the pip icons arranged in the count of the rank (e.g. a 7 shows seven pip icons); face-adjacent cards (Jack) show a black or red stylised axe/halberd glyph instead of a portrait; a King shows a black crown glyph; a Joker/wild card (seen only in the rules illustration) shows a small jester-hat/face icon.",
"held_card_highlight": "A card selected for HOLD gets a solid golden-yellow border around the whole card plus a golden-yellow 'HOLD' tag/bar along its bottom edge with black bold text.",
"card_backs": "Dark charcoal card-back design with a thin golden-yellow ornate rectangular border/frame with small clover/diamond flourishes in the four corners; centered white 'iNOUT' wordmark logo inside a faint circular emblem outline - this is the game/table-back branding shown between rounds (paytable screens) and in the Double Up card-guess screen for the four face-down cards.",
"primary_action_buttons": "Solid medium-green fill, black bold uppercase text (BET / DEAL / CONTINUE / the Auto Game start icon's default idle look is dark grey though - see below).",
"secondary_action_buttons": "REBET and the post-win CASH OUT (base-game round outcome) use a solid orange-red fill with black bold text; the Double-Up-screen CASH OUT button uses a duller mustard/olive-gold fill with black text, while DOUBLE / CONTINUE on that same screen is green.",
"coin_denomination_and_number_of_coins_steppers": "Dark grey rounded rectangular fields with a lighter grey circular '-' button on the left and '+' button on the right; the numeric value sits on a slightly darker inset background between them.",
"auto_game_icon": "A circular counter-clockwise arrow icon inside a dark-grey circle button, positioned just left of BET/DEAL/REBET; while idle it is plain dark grey outlined in grey; while an Auto Game (or any round) is actively resolving, the SAME button switches to a white filled square ('stop') icon inside the same dark circle, now outlined in golden-yellow/amber to signal it is active/clickable to interrupt.",
"toggle_switches": "Settings-menu Sound and Music toggles are small horizontal pill switches: an off-white/grey circular handle on a dark track; no colour fill differentiates on/off in the captured frame - state is conveyed by handle position (left/right) alone (see accessibility notes, this is a residual colour-blind-safe design already).",
"bet_history_status_icon": "Each row in 'My bet history' ends with a small green shield-with-checkmark icon confirming the round result was verified/fair.",
"win_readout": "The WIN pill in the bottom bar is outlined in golden-yellow when it holds a non-zero value (post-round), versus a plain grey outline when empty ('-')."
},
"screens": {
"base_game": {
"type": "base_game",
"source_frames": ["base_game.png", "manual_hold.png", "round_nowin.png"],
"layout_top_to_bottom": "1) Header bar: wordmark far left; 'How to play?' pill button, balance readout pill (e.g. '999 909.31 $'), a fullscreen-expand icon, and a hamburger-menu icon, all grouped on the right. 2) The 11-row combinations paytable panel (scrollable, 7 rows visible at a time - see 'combinations_paytable'). 3) Five large playing-card slots in a single horizontal row, each with its own HOLD toggle area beneath it. 4) Bottom control bar: BET pill (bet amount) and WIN pill (round win, shows a dash '-' when no win) on the far left; centered 'Coin denomination' stepper and 'Number of coins' stepper; on the right the circular Auto-Game icon button and the large green BET/DEAL action button (label changes contextually - see 'gameplay_flow').",
"deal_state": "base_game.png: a fresh 5-card deal at BET $3 (1 coin x $3 denomination) - Q of clubs, 3 of spades, A of hearts, J of diamonds (auto-held), J of spades (auto-held). Auto Hold has selected the low pair of Jacks automatically per Auto-Hold rule 2. The action button reads 'DEAL'.",
"manual_hold_state": "manual_hold.png: player has additionally clicked a card (3 of spades) to manually toggle its own HOLD marker on top of the machine-auto-held King of spades and the two red/black axe-glyph Jacks already held - demonstrating that HOLD can be freely toggled per-card by the player regardless of what Auto Hold picked.",
"post_draw_no_win_state": "round_nowin.png: result of a completed round - 4 of spades, 7 of diamonds, 5 of clubs, J of diamonds, J of spades. A pair of Jacks does not meet the paytable's minimum paying hand ('Pair of Kings or better'), so WIN shows a dash and the action button switches to an orange-red 'REBET' button.",
"color_blind_notes": "Card suit colour (red/black) is reinforced by the printed pip shape and rank glyph, not colour alone. HOLD state is reinforced by a text tag ('HOLD') and a full card border, not colour alone. Win-vs-no-win state is reinforced by the WIN pill showing a number vs a dash, plus the action button's TEXT changing (DEAL / REBET), not colour alone."
},
"paytable": {
"type": "paytable",
"source_frames": ["paytable_p1.png", "paytable_p2.png", "paytable_p1_coins5.png", "paytable_p2_coins5.png", "paytable_p1_maxbet.png"],
"note": "The paytable panel only shows 7 rows at a time and must be scrolled (mouse wheel while hovering the panel) to reveal the remaining 4 rows; a slim vertical scrollbar is visible on the right edge of the panel. Full 11-row table reproduced in 'combinations_paytable' below.",
"column_headers": "No printed column headers for the five multiplier columns themselves; they correspond 1:1 to 'Number of coins' = 1, 2, 3, 4, 5 (confirmed by comparing paytable_p1.png at 1-coin/denomination-3 against paytable_p1_coins5.png at 5-coins/denomination-3: the identical five numbers 300x/600x/900x/1,200x/4,000x are always printed in the same five cells regardless of the player's current coin count - only the highlighted 'active' column and the right-hand currency amount change with the player's current selection).",
"active_column_highlight": "The single column matching the player's currently selected 'Number of coins' stepper value is highlighted with a solid golden/amber fill; the other four columns are plain text on the dark row background.",
"currency_column": "Right-hand pill column showing the payout of the ACTIVE column in actual currency (dollars) at the player's current Coin denomination, e.g. at denomination $3 x 1 coin, Royal Flush shows '900 $' (300x x $3)."
},
"rules_how_to_play": {
"type": "rules",
"pages": "5-page dot-indicator modal titled 'How to play?', opened from the header pill button; navigated with '<'/'>' arrow buttons and a 5-dot page indicator; pages 2, 3 and 4 additionally overflow and required an internal scroll to see their full content (captured as _p2/_p2b, _p3/_p3b, _p4/_p4b).",
"page1_intro": "rules_p1.png - Verbatim: \"A video poker game is goal to collect the best possible 5-card poker draw. The game uses one standard 52-card deck plus 1 joker. A joker is a substitute, a wild card and can be used instead of any other cards to complete winning combinations. The cards are shuffled before each round of the game. Standard poker combinations are used to evaluate the hand (see 'Combinations' section).\" Then a numbered how-to-play list: (1) Enter your bet amount and click the 'BET' button to start the game. (2) You will be dealt five cards face up. (3) During one round, you can discard cards that are not marked for holding, replacing them with new ones. Cards that are held will be marked as 'HOLD' ones. The game has an 'Auto Hold' feature that automatically selects the best cards to keep. This strategy is described in the 'Auto Hold' section. Below the text: a sample 5-card illustration showing the wild Joker card (jester-face icon), 10 of hearts, Jack of diamonds, Jack of spades, Ace of diamonds.",
"page2_combinations": "rules_p2.png + rules_p2b.png - Header 'Combinations (combos)', gold sub-headers each followed by a plain-text definition, verbatim: Royal Flush - 'Ace, king, queen, jack, 10 of the same suit.' / 5 of a Kind - 'Five cards of the same rank with a joker to complete the combination.' / Wild Royal Flush - 'A royal flush with a joker to complete the combination.' / Straight Flush - 'Five cards in a sequence of the same suit.' / 4 of a Kind - 'Any four cards of the same rank.' / Full House - 'Three cards of the same rank and one pair.' / Flush - 'Any five cards of the same suit.' / Straight - 'Five cards in a sequence of different suits.' / 3 of a Kind - 'Three cards of the same value.' / 2 Pair - 'Two pairs of the same value.' / Kings or Better - 'A pair of kings or higher.' Closing paragraph: 'The combinations Royal Flush, 5 of a Kind, Wild Royal Flush, Straight Flush, Full House, Flush, Straight include 5 cards. Combinations of 4 of a Kind, 2 Pairs include 4 cards. The 3 of a Kind combination includes 3 cards. The Kings or Better combination includes 2 cards.'",
"page3_auto_hold": "rules_p3.png + rules_p3b.png - Header 'Auto Hold', intro 'Auto Hold is triggered according to the following rules:' Numbered rules, verbatim and IN PRIORITY ORDER (each rule is only evaluated if the previous one did not apply): (1) If there is a winning combination, then it is being held (if several winning combinations fall out, the one whose rank is higher is held). (If not, then check the next item). (2) If there is any pair combo, then it is held. (If not, then check the next item). (3) If 1 card is missing to get a winning combination of 5 cards, then 4 cards are held. (If not, then check the next item). (4) If there is an ace and a king, then both cards are held. (If not, then check the next item). (5) If there is an ace, then it is held. (If not, then check the next item). (6) If there is a king, then it is held. (If not, then check the next item). (7) If 2 cards are missing before the flush, 3 cards of the same suit are held. (If not, then check the next item). (8) Auto hold will not work if there are no cards for potential combos. Final line: 'The joker is always held.'",
"page4_double_up": "rules_p4.png + rules_p4b.png - Header 'Double Up'. Verbatim: 'In Double UP mode, a player risks their winnings by having the opportunity to double them. To do so, they must guess a card higher than the one opened up at the start of the game. If successful, a player is given a choice between collecting the current winnings or to continue taking a risk of an extra double.' Below the text sits an illustrative screenshot of the Double Up UI (5 face-up cards, a DEALER card and 4 candidate cards, WIN and DOUBLE TO amount boxes, CASH OUT and CONTINUE buttons). Continuing text: 'A player can double up their winnings 5 times, putting their winnings at risk each time. In the case if a selected card matches in its rank the one that was opened at the beginning of the round, the winnings are not doubled and are not lost. A double counter does not increase, and this decision is not taken into account in the total count of attempts to double the winnings. To exit the double up mode, press the button \"CASH OUT\". This action will allow a player to collect the current doubled winnings.'",
"page5_auto_game": "rules_p5.png - Header 'Auto game', shows the circular auto-icon button, then verbatim: 'It is possible to set up auto game mode and it is started by pressing the \"Auto game\" button and continues for 10 rounds. You can stop the auto game at any time. The \"Double Up\" function is not available in this mode. All winnings will be automatically credited to your account.' Followed by: 'Malfunction voids all pays and plays'. This is the last dot in the pager (5/5); the '>' next-arrow is greyed out/disabled here, confirming it is the final page."
},
"rules_game_panel": {
"type": "rules",
"source_frame": "rules_game.png",
"note": "A SEPARATE menu item ('Game rules', reached from the hamburger menu) from the 5-page 'How to play?' pager above - it is a short standalone panel, not part of the dot-pager sequence.",
"content_verbatim": "Title 'Game rules', subtitle 'Bet limits are presented below'. Three rows: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footer line: 'Malfunction voids all pays and plays'."
},
"settings": {
"type": "settings",
"source_frame": "settings.png",
"content": "Hamburger-menu dropdown panel anchored top-right, dark charcoal background: player avatar row at top ('Cyan Occu...' truncated username with a circular avatar icon, and a 'Change avatar' link); two audio toggle rows 'Sound' and 'Music' (pill switches, both shown in the OFF/left position in this frame); then three menu links with small leading icons - 'Provably fair settings' (shield icon), 'Game rules' (document icon), 'My bet history' (clock/history icon); footer text 'Powered by' followed by the InOut Games logo wordmark ('iNOUT' in bold, styled with a golden hexagonal 'IN' mark and white 'OUT')."
},
"provably_fair": {
"type": "other",
"source_frame": "provably_fair.png",
"content": "Modal titled 'Provably fair settings', subtitle 'This game uses Provably Fair technology to determine game result'. Section 'Next client (Your) seed' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic, verbatim including the grammatical typo 'form']. Field 'Random on every game:' showing 'Current: a499f4be13d51fe9' (a hex seed value) with a copy-to-clipboard icon. Field 'Next server seed SHA256:' showing a long hex hash 'bcec88d7c348140fb885aefac73130a552ce54d0e360bde...' (truncated in the UI) with its own copy icon. Footer note: 'You can check fairness of each bet from bets history.'"
},
"bet_history": {
"type": "other",
"source_frames": ["bet_history.png", "bet_history_double.png"],
"content": "Modal titled 'My bet history' with a 4-column table: Date, Bet, Mult., Win, plus a green shield-checkmark verification icon per row. Rows are timestamped (e.g. '17:53 16-08-26'). A gold/amber 'LOAD MORE' button sits at the bottom to page further back in history.",
"confirmed_rows": [
{"bet": 3, "mult": "x1", "win": 3},
{"bet": 3, "mult": "x1", "win": 3},
{"bet": 3, "mult": "x0", "win": "- (no win)"},
{"bet": 3, "mult": "x2", "win": 6},
{"bet": 3, "mult": "x2", "win": 6},
{"bet": 3, "mult": "x0", "win": "- (no win)"},
{"bet": 3, "mult": "x2", "win": 6}
],
"arithmetic_confirmed": "Every row satisfies Win = Bet x Mult exactly (3x1=3, 3x0=dash/0, 3x2=6). The x2 rows are Double-Up outcomes (a base win of 3 doubled once to 6); this independently confirms both the base payout basis and the Double-Up doubling mechanic from a second, non-visual (textual/tabular) source."
},
"autoplay_auto_game": {
"type": "autoplay",
"source_frame": "autoplay.png",
"content": "Auto Game engaged mid-run: the bottom-bar action button area now shows the round icon button in its ACTIVE 'stop' state (white filled square inside a dark circle, outlined in golden-yellow) immediately to the left of an orange-red 'REBET' button; a round is mid-deal (cards partially shown, a King held automatically). There is no separate 'autoplay settings' dialog/panel with a spin-count picker in this game - Auto Game is a single button that always runs for a fixed 10 rounds once pressed (see rules_p5.png), and Double Up is disabled while it runs.",
"caution": "Unlike some other InOut titles, this game has NO autospin-count-selection screen - clicking the circular icon starts the fixed 10-round sequence immediately; do not assume a settings dialog exists here."
},
"bet_limits_measurement": {
"type": "other",
"source_frames": ["bet_limits_max.png", "bet_limits_min.png"],
"content": "bet_limits_max.png: Coin denomination stepped up to its ceiling value 200 (with Number of coins = 1), BET pill reads '200 $' - matches the printed Max bet (200 USD) exactly. bet_limits_min.png: Coin denomination stepped down to its floor value 0.12 (Number of coins = 1), BET pill reads '0.12 $', and the paytable's currency column recalculates proportionally (e.g. 'Pair of Kings or better' shows '0.12 $' = 1.00x x $0.12) - matches the printed Min bet (0.12 USD) exactly."
},
"double_up_feature": {
"type": "bonus",
"source_frames": ["bonus_doubleup_offer2.png", "bonus_doubleup_pick.png", "bonus_doubleup_result.png", "bonus_doubleup_win.png"],
"entry_point": "bonus_doubleup_offer2.png: right after a $3 win (a pair of Kings; hand shown is 10 of diamonds, King of spades [held], 2 of hearts, Ace of clubs, Ace of hearts [held]), clicking the WIN pill (now outlined gold) reveals two new buttons replacing BET/DEAL: a green 'DOUBLE (9)' button (the '(9)' being the amount the win would become) and an orange-red 'CASH OUT' button.",
"card_guess_screen": "bonus_doubleup_pick.png: full-screen takeover (paytable/cards hidden), header 'TO WIN, CHOOSE A CARD OF HIGHER RANK' in gold, sub-header '1/5 doublings' (doubling counter). Layout: one face-up DEALER card on the left (labelled 'DEALER' in a gold tag), e.g. 3 of clubs; four identical face-down card-back slots to its right (each showing the dark/gold-framed 'iNOUT' card back) for the player to pick from. Below: two info boxes 'WIN' (current locked-in amount, e.g. '3 $') and 'DOUBLE TO' (the amount if the pick succeeds, e.g. '6 $'). Bottom row: a mustard/olive 'CASH OUT' button (exits and banks the current WIN) and a green 'CONTINUE' button (disabled/greyed until a card is picked).",
"mid_transition_frame": "bonus_doubleup_result.png: a frame captured mid-animation right after choosing DOUBLE in an earlier round - shows two enlarged HELD cards (Jack of spades and Jack of diamonds, both marked HOLD) reappearing over the paytable panel while the WIN pill has already updated in the underlying page state to '9' - i.e. this is a transitional/flip-back frame between the pick screen and the base board, not a distinct persistent state.",
"cashed_out_result": "bonus_doubleup_win.png: captured a few moments after a successful double auto-cashed out on its own timer - screen is back at the idle base-game board, WIN pill still shows '6 $' (the original $3 win doubled once, out of a possible 5 doublings), action button reads 'BET' again.",
"auto_cashout_timer": "Per capture notes, the Double-Up card-guess screen auto-resolves/cashes out on roughly a 10-second timer if the player does not act, which also narrows the window (~1 second after a win renders) during which the feature can even be entered by clicking the WIN pill before the UI resets to idle.",
"loss_outcome_not_captured": "Only a WINNING card pick was captured live (picking a higher-rank card, 1/5 doublings used, $3 -> $6, auto-cashed out). A LOSING pick (equal-or-lower rank) was attempted over roughly 120 base-game round attempts across many automated hunting scripts but not reproduced within the capture session - the entry window is too narrow and was missed on most winning rounds. The mechanic itself, however, is fully and unambiguously specified by the printed in-game rules text (rules_p4.png/rules_p4b.png): picking a card of the SAME rank as the dealer card voids neither win nor loss and does not count as an attempt (re-pick, doubling counter unchanged); the implication (standard for this class of video-poker Double Up feature, and the only outcome not already covered by 'same rank' or 'higher rank') is that picking a LOWER-rank card forfeits the entire accumulated win. This is an honest, spin-count-bounded omission - the feature has no purchase/buy option, so it cannot be forced."
},
"wordmark_and_card_backs": {
"type": "other",
"note": "See 'game.wordmark_note' and 'color_palette.card_backs' above for the header wordmark and the five idle card-back visuals seen on every paytable frame."
}
},
"combinations_paytable": {
"note": "All 11 hand ranks read verbatim off paytable_p1.png (top 7 rows) and paytable_p2.png (bottom 7 rows, 3 overlapping) - the panel scrolls and both captures were required for completeness. Five numeric columns = multiplier applied PER NUMBER-OF-COINS WAGERED (1 through 5, left to right); the sixth 'currency' column is only the payout of the currently-active column converted to dollars at the currently-selected Coin denomination - it is NOT a seventh independent tier.",
"columns": ["1 coin", "2 coins", "3 coins", "4 coins", "5 coins"],
"rows": [
{"hand": "Royal Flush", "multipliers": ["300x", "600x", "900x", "1,200x", "4,000x"], "note": "Only row where the 5-coin cell breaks the linear x1..x5 pattern - see 'payout_basis.five_coin_royal_bonus'."},
{"hand": "5 of a Kind", "multipliers": ["200x", "400x", "600x", "800x", "1,000x"]},
{"hand": "Wild Royal Flush", "multipliers": ["100x", "200x", "300x", "400x", "500x"]},
{"hand": "Straight Flush", "multipliers": ["50.0x", "100x", "150x", "200x", "250x"]},
{"hand": "4 of a Kind", "multipliers": ["15.0x", "30.0x", "45.0x", "60.0x", "75.0x"]},
{"hand": "Full House", "multipliers": ["8.00x", "16.0x", "24.0x", "32.0x", "40.0x"]},
{"hand": "Flush", "multipliers": ["5.00x", "10.0x", "15.0x", "20.0x", "25.0x"]},
{"hand": "Straight", "multipliers": ["3.00x", "6.00x", "9.00x", "12.0x", "15.0x"]},
{"hand": "3 of a Kind", "multipliers": ["2.00x", "4.00x", "6.00x", "8.00x", "10.0x"]},
{"hand": "2 Pair", "multipliers": ["1.00x", "2.00x", "3.00x", "4.00x", "5.00x"]},
{"hand": "Pair of Kings or better", "multipliers": ["1.00x", "2.00x", "3.00x", "4.00x", "5.00x"], "note": "The 'How to play?' rules text (rules_p2b.png) labels this same hand simply 'Kings or Better'; the paytable row label is 'Pair of Kings or better' - same combination, two slightly different printed names in two different panels of the same build."}
]
},
"payout_basis": {
"unit_confirmed_measurement": "The five printed multipliers are per-COIN multipliers, not multipliers of the player's TOTAL bet. Total bet = Number of coins x Coin denomination. This was proven arithmetically on TWO independent bet configurations read directly off the paytable's own currency column:",
"arithmetic_example_1": "5 coins x $3 denomination = $15 total bet (paytable_p2_coins5.png / paytable_p1_coins5.png). Royal Flush 5-coin cell = 4,000x, currency column shows $12,000. $12,000 / $15 total bet = 800x of the TOTAL bet.",
"arithmetic_example_2": "5 coins x $40 denomination (measured maximum configuration) = $200 total bet (paytable_p1_maxbet.png). Royal Flush 5-coin cell = 4,000x, currency column shows $160,000. $160,000 / $200 total bet = 800x of the TOTAL bet - identical ratio to example 1, confirming the rule holds independent of denomination.",
"general_rule": "total-bet-multiplier = (printed N-coin-column multiplier) / N. For every row EXCEPT Royal Flush this ratio is CONSTANT across N=1..5 and equals the printed 1-coin-column value exactly (e.g. Full House: 40.0x at 5 coins / 5 = 8.00x, identical to its own 1-coin column). In other words, for 10 of the 11 hand ranks it makes NO difference to the player's effective total-bet payout whether they wager 1 coin or 5 coins at the same denomination - the total-bet multiplier stays fixed at the 1-coin-column value (e.g. Straight Flush always pays 50.0x of total bet, 4 of a Kind always 15.0x, down to Pair of Kings or better always 1.00x).",
"five_coin_royal_bonus": "Royal Flush is the SOLE exception: its printed columns are 300x/600x/900x/1,200x/4,000x. The first four columns are linear (300 x N), giving a constant 300x-of-total-bet ratio just like every other row. But the 5-coin cell is 4,000x instead of the linear 1,500x (300x5) - a deliberate non-linear jackpot-style bonus that only pays out when the player bets the maximum 5 coins. In total-bet-multiplier terms this means Royal Flush pays 300x of total bet at 1-4 coins, but jumps to 800x of total bet at 5 coins - the single mechanical reason a Joker Poker player is incentivised to always play 5 coins.",
"recommended_field_value": "For any 'max_win' or 'top hand payout' field taken from this game, the honest headline figure is 800x of the TOTAL bet (achieved only at 5 coins on Royal Flush), NOT the printed 4,000x column value (which is a per-coin figure) and NOT the printed 300x 1-coin-column value (which undersells the achievable maximum).",
"confirmed_by_bet_history": "bet_history.png / bet_history_double.png (My bet history modal) independently confirm the base relationship Win = Bet x Mult on ordinary (non-Royal) hands: rows show Bet $3 / Mult x1 / Win $3 (Pair of Kings or better, matches the 1.00x paytable row) and Bet $3 / Mult x0 / Win dash (no qualifying hand), plus Bet $3 / Mult x2 / Win $6 rows produced by the Double Up feature doubling a base win."
},
"max_win_conflict": {
"conflict": true,
"printed_game_rules_cap": "The 'Game rules' panel (rules_game.png, reached via the hamburger menu, separate from the paytable) prints: 'Max win: 20 000 USD'.",
"printed_paytable_maximum": "The paytable's own currency column, at the maximum measured bet configuration (5 coins x $40 denomination = $200 total bet, paytable_p1_maxbet.png), shows Royal Flush paying '160 000 $' - eight times higher than the stated 20,000 USD cap.",
"note": "Both numbers are printed by the SAME game build (same session, same balance continuity visible in the header). This is reported as a factual contradiction in the game's own printed materials, not resolved or averaged - it is not for this document to decide which number the game would actually honour if that exact hand were dealt at that exact bet; both source frames (rules_game.png and paytable_p1_maxbet.png) are cited as evidence."
},
"bet_limits": {
"printed_min_bet": "0.12 USD",
"printed_max_bet": "200 USD",
"printed_max_win": "20 000 USD (see 'max_win_conflict' for the contradiction with the paytable's own printed maximum payout)",
"printed_currency": "USD",
"measured_min_bet": "0.12 (Coin denomination stepped down with '-' until the button disabled itself; BET pill read $0.12 at Number of coins = 1) - matches printed value exactly.",
"measured_max_bet": "200 (Coin denomination stepped up with '+' until it stopped increasing at 40, with Number of coins = 5, i.e. 5 x $40 = $200; a separate 1-coin measurement also topped out the denomination stepper at 200, i.e. 1 x $200 = $200) - matches printed value exactly. A red toast 'The rate exceeds the limit of 200.00' was observed when attempting to push the bet past this point.",
"conflict": false,
"evidence_frames": ["bet_limits_max.png", "bet_limits_min.png", "rules_game.png", "paytable_p1_maxbet.png"]
},
"gameplay_flow": {
"round_structure": "1) Player sets Coin denomination and Number of coins (BET pill shows the product = total bet), then clicks the green 'BET' button. 2) Five cards are dealt face up; the Auto Hold feature automatically marks certain cards HOLD per its 8 priority-ordered rules (see rules_how_to_play.page3_auto_hold). 3) The player may click any card to manually toggle its own HOLD state (add or remove a hold) before drawing, overriding or supplementing the Auto Hold picks. 4) The player clicks the (now-labelled) green 'DEAL' button to discard all non-held cards and draw replacements for them. 5) The resulting 5-card hand is scored against the combinations paytable; if it qualifies, WIN is populated and the action button becomes an orange-red 'CASH OUT'-style 'REBET'/win state (with the WIN pill clickable to enter Double Up); if it does not qualify, WIN shows a dash and the action button becomes 'REBET'.",
"auto_hold_priority_order": "The 8 numbered rules in rules_p3.png/rules_p3b.png are evaluated in strict priority order, each only checked if the previous rule did not already apply: (1) hold the highest-ranking already-complete winning combination present; (2) hold any pair; (3) hold 4 cards if exactly 1 card is missing for a 5-card winning combination; (4) hold both an Ace and a King if both are present; (5) hold a lone Ace; (6) hold a lone King; (7) hold 3 same-suit cards if only 2 more are needed for a Flush; (8) Auto Hold holds nothing if no cards support any potential combination. The joker, if dealt, is ALWAYS held regardless of the above (stated as a standalone final sentence, not numbered)."
},
"features_present": {
"base_video_poker_round": true,
"auto_hold": true,
"double_up_gamble": true,
"auto_game": true,
"free_spins": false,
"bonus_buy": false,
"provably_fair": true
},
"not_captured_honest_omissions": [
{
"claim": "Bonus Buy: this game has no purchasable bonus feature.",
"evidence": "No BUY/purchase control anywhere in the bottom bar or side panels across every captured state (base game, settings, all 6 rules pages); a full-page text dump of the running game was checked multiple times across the session and never contained the words 'buy' or 'purchase'."
},
{
"claim": "Loading splash / preview screen: none observed for this build.",
"evidence": "Two independent fresh page loads with zero settle time, each followed by an immediate burst of several screenshots, returned the fully rendered base game (buttons + one canvas region) on every single frame - never a blank/loading state. The page title and DOM were already fully mounted (~40KB of markup) immediately after navigation, consistent with there being no separate loader screen in this build."
},
{
"claim": "Double Up LOSS outcome (picking a lower-rank card) was not captured live.",
"evidence": "Over roughly 120 base-game round attempts run across many automated hunting scripts, the Double Up card-guess screen was successfully entered exactly 2 times, both resulting in a WINNING pick (0 losses observed). No purchase/buy path exists for this feature, so this is an honest, capture-budget-bounded omission rather than a skipped purchasable feature. The losing outcome IS however fully specified in words by the game's own printed rules text (see 'double_up_feature.loss_outcome_not_captured' above)."
}
],
"anomalies": [
"The demo wallet balance fluctuates up and down in ways not attributable to the capturing session's own actions alone - consistent with the InOut operator demo wallet being shared across concurrent capture sessions on other InOut titles. This is not a bug in Joker Poker specifically; it just means raw balance deltas cannot be used as evidence on their own, only the tabulated 'My bet history' rows (Bet/Mult/Win), which are per-round and self-consistent.",
"The circular icon button at the bottom-right (idle = counter-clockwise arrow, used to start the 10-round Auto Game) turns into a white filled 'stop' square while ANY round is actively resolving, not only during Auto Game - i.e. it briefly shows the 'stop' icon even during a single manual deal/draw. This could be mistaken for Auto Game being stuck if the button's dual purpose (auto-game-start AND busy/interrupt indicator) is not accounted for.",
"Auto Hold sometimes holds a pair that does NOT meet the minimum paying rank (e.g. a pair of Jacks, below the paytable's minimum-paying 'Kings or better') - this is expected and documented behaviour per Auto Hold rule #2 ('If there is any pair combo, then it is held'), not a malfunction; rule #2 holds ANY pair, not only a qualifying one.",
"Two hand-rank labels for the same combination appear in two different panels of the build: the 'How to play?' combinations text (page 2) calls it 'Kings or Better', while the paytable row itself is labelled 'Pair of Kings or better'. Same rule, same payout, cosmetic label difference only."
],
"accessibility_observations": {
"screen_reader": "Control positions are stable across rounds: header (wordmark, How to play?, balance, fullscreen, menu) never moves; the 5 card slots are always centered in a fixed row; the bottom bar always keeps BET/WIN pills far-left, denomination/coin steppers centered, and the action button far-right. The paytable panel is a linear list of 11 rows x 6 columns (5 multiplier columns + 1 currency column) that scrolls vertically - screen-reader users would need the scroll region announced explicitly since only 7 of 11 rows are visible without scrolling. The 'How to play?' modal is a linear 5-page sequence navigated by '<'/'>' with 3 of the 5 pages requiring an ADDITIONAL internal scroll to read fully - a double-pagination hazard worth flagging to screen-reader navigation design.",
"motor": "Core actions (BET/DEAL/REBET, HOLD toggles, Double Up DOUBLE/CASH OUT) are all single large rectangular click targets. Auto Game (fixed 10 rounds, one click) meaningfully reduces the number of required actions for repeat play. The Double Up card-guess window is time-limited (auto-cashout timer, roughly 10 seconds observed) and the entry window right after a win is narrow (~1 second before the UI resets) - this is a potential motor-accessibility concern: users with slower reaction/click times may be unable to reliably enter the Double Up feature at all.",
"color_blind": "Suit colour (red/black) is always reinforced by the printed pip shape and rank glyph - never colour alone. HOLD state is reinforced by a text tag and full-card border, not colour alone. Win-vs-no-win is reinforced by the WIN pill showing a number vs a dash, and by the action button's text changing (DEAL vs REBET), not colour alone. Residual risk: the paytable's 'active column' highlight and the 'Royal Flush' row label both use the same golden-yellow accent as several unrelated buttons (LOAD MORE, HOLD, card-back frame) - none of these are safety-critical distinctions on their own, since each is also identified by its position and printed text.",
"deaf_hard_of_hearing": "No audio-only information was observed in any captured screen; Sound and Music are separate toggles in Settings, framed as decorative/ambient. All game state (bet, win, hold, doublings-remaining, round outcome) is conveyed via on-screen text and numbers."
},
"unreadable_or_uncertain": [
"The precise pixel geometry/animation of the Royal Flush 5-coin jackpot payout when it is actually won was not captured live (a Royal Flush was not dealt during the capture session) - its existence and value are confirmed purely from the static paytable panel, not from a live win screen.",
"Whether the printed 'Max win: 20 000 USD' cap (Game rules panel) is actually enforced server-side against a hand that would otherwise pay more (e.g. a max-bet Royal Flush computing to $160,000 per the paytable) was not testable within this capture session - see 'max_win_conflict'.",
"The exact visual appearance of a genuine Joker/wild card on the live board (as opposed to the small illustrative jester-face icon shown in the rules_p1.png sample row) was not captured - no joker was drawn during any recorded round."
]
}
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