Johnny Cash

Demo, RTP 95.98%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 09 Aug 2026
RTP 95.98%
Volatility
Max win ×2077
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/johnny-cash-b10/

1,000 free requests / month · sign-up required

145 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 170 170 Aug Sep '25: 230 230 Sep Oct '25: 170 170 Oct Nov '25: 200 200 Nov Dec '25: 150 150 Dec Jan '26: 190 190 Jan Feb '26: 190 190 Feb Mar '26: 270 270 Mar Apr '26: 230 230 Apr May '26: 220 220 May Jun '26: 200 200 Jun Jul '26: 10 10 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇵🇭Philippines 10
🇬🇷Greece 10 10 10 10 10 40 10 10
🇨🇦Canada 20 20 20 20 20
🇫🇮Finland 20 20 20 20 20
🇳🇱Netherlands 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10
🇭🇷Croatia 10 10 10 10
🇮🇳India 20 20
🇷🇴Romania 10 10 10 10
🇸🇪Sweden 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇦🇷Argentina 10 10
🇧🇬Bulgaria 10 10
🇨🇿Czech Republic 10 10
🇮🇪Ireland 10 10
🇲🇽Mexico 10 10
🇵🇰Pakistan 20
🇹🇷Turkey 10 10
🇨🇾Cyprus 10
🇮🇩Indonesia 10
🇱🇻Latvia 10
🇸🇦Saudi Arabia 10
🇸🇰Slovakia 10
🇿🇦South Africa 10
🇹🇳Tunisia 10
🇦🇺Australia 10 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10 20 10 10
🇵🇹Portugal 10 10 10 10 10 20 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10 10 10 10
🇧🇾Belarus 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10
🇫🇷France 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇵🇱Poland 10 10 10
🇻🇳Vietnam 10
🇺🇸United States 20 40 20 20 20 20 20 20 40 20
🇨🇭Switzerland 30 30 30
Full per-country breakdown via the API →

What we extracted from Johnny Cash

Everything pulled from Johnny Cash into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
14 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 95.98% · single configuration
max_win_x ×2077
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

14 symbols
14 icons (ZIP)
Johnny
Johnny
High Pay

green cactus-bodied cowboy gunslinger in brown hat and red bandana, two revolvers, gold circular medallion frame; highest-paying symbol. Per-line basis: printed 1000/500/50, total-bet multiplier = printed/20

MatchPayoutUnit
3x 2.50 Multiplier
4x 25.00 Multiplier
5x 50.00 Multiplier
Wild
Wild
Wild

gold six-point sheriff-star badge on a gold tile, 'WILD' across the star; substitutes any symbol in a line except Scatter; in base game lands on any reel, during Free Spins restricted to reels 2, 3, 4 only

Scatter
Scatter
Scatter

red dynamite bundle, wood-plank tile, red 'SCATTER' ribbon; 3/4/5 anywhere = flat 10 Free Spins (unlimited retriggers). BASIS DIFFERS FROM LINE SYMBOLS: value is already a total-bet multiplier, NOT divided by 20.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Money bag
Money bag
High Pay

bright green cloth sack with a red dollar sign, small pile of gold coins at its base. Per-line basis: printed 400/100/40, total-bet multiplier = printed/20

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
WANTED poster
WANTED poster
High Pay

cream/parchment poster with the cactus outlaw's face portrait in a brown hat, red 'WANTED' banner across the bottom. Per-line basis: printed 400/100/40, total-bet multiplier = printed/20

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Cowboy hat
Cowboy hat
High Pay

solid brown wide-brim felt cowboy hat with a darker brown hatband. Per-line basis: printed 300/50/30, total-bet multiplier = printed/20

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Crossed revolvers
Crossed revolvers
High Pay

two silver revolvers with brown wooden grips crossed in an X. Per-line basis: printed 300/50/30, total-bet multiplier = printed/20

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Tequila bottle
Tequila bottle
High Pay

amber glass bottle with a green cactus-motif label and a green lime wedge beside it. Per-line basis: printed 200/40/20, total-bet multiplier = printed/20

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Cigar
Cigar
High Pay

dark brown lit cigar lying diagonally with a thin curl of grey-white smoke. Per-line basis: printed 200/40/20, total-bet multiplier = printed/20

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

card-royal letter A, bright pink/magenta. Per-line basis: printed 100/25/15, total-bet multiplier = printed/20

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

card-royal letter K, orange. Per-line basis: printed 100/25/15, total-bet multiplier = printed/20

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

card-royal letter Q, green. Per-line basis: printed 80/20/10, total-bet multiplier = printed/20

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

card-royal letter J, blue. Per-line basis: printed 80/20/10, total-bet multiplier = printed/20

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

card-royal 10, red. Per-line basis: printed 80/20/10, total-bet multiplier = printed/20

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

Fixed 5x3 grid, 20 fixed paylines drawn as zigzag/diagonal one-cell-per-reel paths (not simple straight rows); wins read left-to-right starting from reel 1. No bonus buy available (confirmed: no purchase control on the bottom bar and no matching interactive element via DOM/PIXI scene probe). Max win 2077x total bet.

Free Spins fs
Free Spins

3, 4 or 5 Scatter symbols anywhere award a flat 10 Free Spins regardless of exact count (the Scatter's own direct total-bet-multiplier win pays alongside the trigger). Landing 3+ Scatters again during the round retriggers another flat 10 spins; retriggers are unlimited. Background shifts to a warm red/orange sunset gradient. Same total bet and same 20 paylines as the triggering spin. STICKY WILD modifier is active throughout: any Wild landing during Free Spins locks in place until the whole round ends (survives retriggers); the Wild is restricted to reels 2, 3 and 4 only during this mode (vs any reel in the base game).

Colour system

extracted from frames · HEX
Export palette
#672515 base dominant 1 base
#D9A267 base dominant 2 base
#060504 base dominant 3 base
#9A552A base dominant 4 base
#F4D696 base dominant 5 base
#0F3460 base dominant 6 base
#682617 free_spins dominant 1 free_spins
#F7D898 free_spins dominant 2 free_spins
#DBA368 free_spins dominant 3 free_spins
#070605 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Card royals carry a distinct letter/number glyph in addition to their color (A pink, K orange, Q green, J blue, 10 red). Checkboxes use a check-mark shape; disabled controls are shown via reduced text contrast (greyed) rather than color alone. Free Spins is signalled by BOTH a background palette shift AND explicit counter text ('Free spins: n/10'). Payline diagrams highlight active cells in solid gold vs flat grey for inactive cells - a shape/fill distinction reinforced by a printed 'Line n' label, with only mild residual risk for gold/grey confusion.
Screen Reader
  • Bottom-bar control positions are stable across all screens: info/settings icons far-left with balance text below them, bet +/- and value centered, autoplay and spin icons on the right. The 17-page info/paytable/rules booklet is a single linear scrollable document (not paged with next/prev buttons), opened via the 'i' icon and closed via the 'X' at its top-right.
Motor Accessibility
  • Spin and autoplay are large round touch/click targets on the right of the bottom bar. Autoplay offers fixed round-count presets (10 up to 1000, or infinite) to reduce required clicks. Settings exposes a 'Spacebar to spin' toggle (checked/on by default), implying SPACE works as a spin shortcut.
Hearing Accessibility
  • No audio-only information observed. Free Spins trigger, win amounts, and remaining spins are all shown as on-screen text/numerals. Music and Sound FX are purely decorative and independently toggleable in Settings.

Media & assets

7 files · 7 types
30 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, full 17-page paytable/rules info panel (all symbol payouts, Free Spins and Sticky Wild feature text, all 20 payline diagrams), settings, autoplay (Advanced and Basic tabs), bet menu dropdown, natural Free Spins trigger + gameplay (Sticky Wild locks visible) + final spin, two payline win screens used to establish both payout bases.
RTP percentage is not printed anywhere in the 17-page in-game panel, confirmed by scrolling it to exhaustion - a genuine absence in the build, needs external sourcing.
Volatility rating is not stated or iconified anywhere in the captured material and is not claimed by the game.
The exact numeric value on the 'Win:' field of the mid-round Free Spins frame was partially obscured by reel motion-blur/overlapping UI text at capture time; 'Total win: 0.65 FUN' was legible and used instead.
Function of two inert icons inside the info panel (a coin/history-style icon and a target/history icon) is unclear - they produced no visible change across two click attempts each; presumed disabled real-money-only shortcuts (bet history/recent wins) in FUN demo mode, not confirmed by any label.
Whether a Free Spins retrigger keeps or resets the Sticky Wild lock count beyond 'until the end of bonus spins' is not separately addressed by the rule text, and no retrigger was captured live (only a single natural trigger occurred, at spin ~52).

Ask AI about Johnny Cash

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Johnny Cash work? Keep it simple.

3, 4 or 5 Scatter symbols anywhere award a flat 10 Free Spins regardless of exact count (the Scatter's own direct total-bet-multiplier win pays alongside the trigger). Landing 3+ Scatters again during the round retriggers another flat 10 spins; retriggers are unlimited. Background shifts to a warm red/orange sunset gradient. Same total bet and same 20 paylines as the triggering spin. STICKY WILD modifier is active throughout: any Wild landing during Free Spins locks in place until the whole round ends (survives retriggers); the Wild is restricted to reels 2, 3 and 4 only during this mode (vs any reel in the base game).

RTP 95.98%max win ×2077demo ✓

From the verified capture of 09 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Johnny Cash vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/johnny-cash-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/johnny-cash-b10/
{
  "game": {
    "name": "Johnny Cash",
    "provider": "BGaming",
    "wordmark_note": "The in-game wordmark is stylised 'JOHNNY CA$H' — the letter S in 'CASH' is replaced by a dollar sign ($). This is a wordplay on the character's name (a wild-west outlaw) and the word 'cash', not a reference to the real-life musician Johnny Cash. No musician imagery, song titles, record-label marks, or copyright/likeness notices appear anywhere across all 17 info-panel pages or the footer.",
    "theme": "Wild-West / cowboy outlaw theme. The main character is an anthropomorphic green saguaro cactus dressed as a gunslinger: brown cowboy hat, red bandana, holding two revolvers, framed inside a circular gold sheriff-star medallion. Supporting iconography: WANTED poster, money bag, crossed revolvers, cowboy hat, tequila bottle, cigar, dynamite-bundle scatter, sheriff-badge wild.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 29 desktop screenshots (1280x800) + zoomed crops. Numbers taken verbatim from on-screen text; anything not clearly legible is listed in 'unreadable_or_uncertain', not invented.",
    "language": "English",
    "grid_and_mechanic": "5 reels x 3 rows, fixed layout (no megaways/cluster). Betting mechanic: 20 fixed paylines, confirmed by the in-game 'Lines' diagrams (paytable_p13 through paytable_p17), which enumerate Line 1 through Line 20, each drawn as a lit zigzag/diagonal path of one cell per reel across the 5x3 grid (not simple straight rows) — e.g. Line 1 = middle row straight, Line 4 = a shallow V/peak shape touching row1-row2-row3-row2-row1. Wins read left-to-right starting from reel 1 (standard payline convention); no 'both ways' win text was found anywhere in the 17-page panel."
  },

  "payout_basis": {
    "summary": "Two DIFFERENT payout bases coexist in this game, verified by two independent in-game win events.",
    "line_symbols_basis": "For all line-paying symbols (Johnny, money bag, WANTED poster, cowboy hat, crossed guns, tequila bottle, cigar, A, K, Q, J, 10), the paytable's printed multiplier is a PER-LINE multiplier of the bet-per-line (total_bet / 20). Verified: 3-of-a-kind money bag paytable value 3x=40 (printed); win_screen_payline_evidence.png shows an isolated single-line badge '0.40' at total bet 0.20 FUN, 20 lines -> 40 * (0.20/20) = 0.40 exactly. In this document, each symbol's payouts list shows BOTH the printed per-line multiplier and the recalculated total-bet multiplier (printed / 20).",
    "scatter_basis": "The Scatter (dynamite bundle) is DIFFERENT: its printed paytable multiplier already IS a multiplier of the TOTAL bet (not divided by 20), matching standard scatter-pay convention (scatter wins are independent of line count/position). Verified: free_spins_scatter_land.png shows 3 Scatter symbols landed (reels 2, 3 and 5; one each, confirmed by pixel zoom - not 4 as an earlier working note guessed) with 'Total win: 0.40 FUN' at total bet 0.20 FUN; paytable Scatter 3x=2 (printed) -> 2 * 0.20 = 0.40 exactly, with NO division by 20. Recalculating scatter values by /20 would give 0.02, which does not match the observed win — confirming scatter values must be stored as printed, unscaled.",
    "wild_basis": "Wild has no fixed payout tiers of its own (substitute-only symbol); not applicable."
  },

  "color_palette": {
    "base_game_background": "Deep navy-blue dusk sky fading into warm orange/red desert canyon rock formations at left and right edges; green cactus plants and piles of gold coins along the bottom edge of the frame.",
    "frame_and_banner": "Reels are set inside a weathered light-brown wooden plank frame with visible wood grain, dark round nail-head rivets at the corners. Title banner 'JOHNNY CA$H' sits on a darker brown wood-plank sign at the top-center in bold gold/yellow letters with a black outline (the '$' rendered in the same gold as the letters).",
    "reel_cells": "Pale tan/parchment-beige rectangular cells separated by thin brown wood-grain dividers.",
    "free_spins_background": "Reel background shifts to a warm red-to-orange sunset gradient (distinct from the cool navy-blue base-game sky) — a non-color-only cue reinforced by the on-screen 'Free spins: n/10' counter text.",
    "ui_bar": "Solid black bottom bar spanning the width of the screen; all icons are white line-art glyphs on the black background (info 'i' in a white circle, gear/settings, up/down bet arrows, autoplay 'A' inside a circle with a counter-clockwise arrow, spin icon as two white curved arrows forming a circle).",
    "symbol_colors": "Johnny (top symbol): green cactus body, brown hat, red bandana, gold circular medallion frame. Money bag: bright green sack with a red '$' and a small pile of gold coins at its base. WANTED poster: cream/parchment poster, green cactus-face portrait, brown hat, red text 'WANTED' banner at the bottom. Cowboy hat: solid brown/tan felt hat with a darker brown band. Crossed guns: two silver/grey revolvers with brown wooden grips, crossed in an X. Tequila bottle: amber/yellow glass bottle with a green cactus-shaped label and a green lime wedge beside it. Cigar: dark brown cigar with a thin curl of grey-white smoke. Card royals are color-coded: A = bright pink/magenta, K = orange, Q = green, J = blue, 10 = red — each also uniquely identifiable by its printed glyph shape, not color alone. Wild: gold six-point sheriff star badge on a gold rounded-square tile with the word 'WILD' across the star in brown lettering. Scatter: a bundle of red dynamite sticks with visible fuses tied with brown rope, on a wood-plank tile with a red 'SCATTER' ribbon label at the bottom."
  },

  "symbols": {
    "note": "All payout tiers read directly from the zoomed paytable pages (paytable_p1 through paytable_p8), each showing the symbol art plus its 5-of-a-kind / 4-of-a-kind / 3-of-a-kind values. 'printed' = the paytable's own per-line number; 'total_bet_multiplier' = printed / 20 (see payout_basis above), i.e. the value stored in this document's structured payouts.",
    "top_symbol": {
      "name": "Johnny",
      "appearance": "Green cactus-bodied cowboy gunslinger character wearing a brown hat and red bandana, holding two revolvers, framed in a circular gold medallion (the same character as the sticky-wild feature art and the base-game reel-3 full-body art).",
      "payouts": [
        {"count": 5, "printed": 1000, "total_bet_multiplier": 50},
        {"count": 4, "printed": 500, "total_bet_multiplier": 25},
        {"count": 3, "printed": 50, "total_bet_multiplier": 2.5}
      ],
      "rank": "highest-paying symbol"
    },
    "high_value": [
      {
        "name": "Money bag",
        "appearance": "Green cloth sack tied at the top, printed with a red dollar sign, sitting on a small pile of gold coins.",
        "payouts": [
          {"count": 5, "printed": 400, "total_bet_multiplier": 20},
          {"count": 4, "printed": 100, "total_bet_multiplier": 5},
          {"count": 3, "printed": 40, "total_bet_multiplier": 2}
        ]
      },
      {
        "name": "WANTED poster",
        "appearance": "Cream/parchment wanted-poster card showing the green cactus outlaw's face portrait in a brown hat, with a red 'WANTED' text banner across the bottom.",
        "payouts": [
          {"count": 5, "printed": 400, "total_bet_multiplier": 20},
          {"count": 4, "printed": 100, "total_bet_multiplier": 5},
          {"count": 3, "printed": 40, "total_bet_multiplier": 2}
        ]
      },
      {
        "name": "Cowboy hat",
        "appearance": "Solid brown wide-brim felt cowboy hat with a darker brown hatband.",
        "payouts": [
          {"count": 5, "printed": 300, "total_bet_multiplier": 15},
          {"count": 4, "printed": 50, "total_bet_multiplier": 2.5},
          {"count": 3, "printed": 30, "total_bet_multiplier": 1.5}
        ]
      },
      {
        "name": "Crossed revolvers",
        "appearance": "Two silver/grey revolvers with brown wooden grips crossed in an X shape.",
        "payouts": [
          {"count": 5, "printed": 300, "total_bet_multiplier": 15},
          {"count": 4, "printed": 50, "total_bet_multiplier": 2.5},
          {"count": 3, "printed": 30, "total_bet_multiplier": 1.5}
        ]
      },
      {
        "name": "Tequila bottle",
        "appearance": "Amber glass bottle with a green cactus-motif label and a green lime wedge next to it.",
        "payouts": [
          {"count": 5, "printed": 200, "total_bet_multiplier": 10},
          {"count": 4, "printed": 40, "total_bet_multiplier": 2},
          {"count": 3, "printed": 20, "total_bet_multiplier": 1}
        ]
      },
      {
        "name": "Cigar",
        "appearance": "Dark brown lit cigar lying diagonally with a thin curl of grey-white smoke rising from the lit end.",
        "payouts": [
          {"count": 5, "printed": 200, "total_bet_multiplier": 10},
          {"count": 4, "printed": 40, "total_bet_multiplier": 2},
          {"count": 3, "printed": 20, "total_bet_multiplier": 1}
        ]
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "bright pink/magenta", "payouts": [{"count": 5, "printed": 100, "total_bet_multiplier": 5}, {"count": 4, "printed": 25, "total_bet_multiplier": 1.25}, {"count": 3, "printed": 15, "total_bet_multiplier": 0.75}]},
      {"name": "K", "color": "orange", "payouts": [{"count": 5, "printed": 100, "total_bet_multiplier": 5}, {"count": 4, "printed": 25, "total_bet_multiplier": 1.25}, {"count": 3, "printed": 15, "total_bet_multiplier": 0.75}]},
      {"name": "Q", "color": "green", "payouts": [{"count": 5, "printed": 80, "total_bet_multiplier": 4}, {"count": 4, "printed": 20, "total_bet_multiplier": 1}, {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}]},
      {"name": "J", "color": "blue", "payouts": [{"count": 5, "printed": 80, "total_bet_multiplier": 4}, {"count": 4, "printed": 20, "total_bet_multiplier": 1}, {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}]},
      {"name": "10", "color": "red", "payouts": [{"count": 5, "printed": 80, "total_bet_multiplier": 4}, {"count": 4, "printed": 20, "total_bet_multiplier": 1}, {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}]}
    ],
    "wild": {
      "name": "Wild",
      "appearance": "Gold six-point sheriff-star badge on a gold rounded-square tile, the word 'WILD' printed across the star face in brown letters.",
      "rules_verbatim": "\"substitutes any symbol in a line (except Scatter symbol) to complete a winning combination. During bonus spins the Wild symbol appears only on reels 2, 3, 4.\" (paytable_p2)",
      "payouts": "No fixed payout tiers printed for Wild itself — substitute-only symbol.",
      "note": "In the base game the Wild can land on any of the 5 reels; during Free Spins it is restricted to reels 2, 3 and 4 (confirmed both by the paytable text and by the captured free_spins_gameplay.png / free_spins_total_win.png frames, where locked Wilds appear only on reel 4)."
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "A bundle of red dynamite sticks tied with brown rope, fuses visible at the top, mounted on a wood-plank tile with a red 'SCATTER' ribbon label across the bottom.",
      "payouts": [
        {"count": 5, "printed": 100, "total_bet_multiplier": 100, "note": "scatter value is NOT divided by 20; see payout_basis.scatter_basis"},
        {"count": 4, "printed": 10, "total_bet_multiplier": 10},
        {"count": 3, "printed": 2, "total_bet_multiplier": 2}
      ],
      "rules_verbatim": "\"3, 4 or 5 Scatters in any part of the display activate Free Spins.\" (paytable_p2); \"3, 4 or 5 Scatter symbols on the reels in any position trigger 10 Free Spins. Wins for Scatter are added to active paylines. Bonus spins can be retriggered by 3, 4 or 5 bonus symbols. The maximum number of Free spins is unlimited.\" (paytable_p10, Features > Free spins section)"
    }
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_source": "NOT PRINTED ANYWHERE IN-GAME. The entire 17-page info/paytable/rules panel was captured and scrolled to exhaustion (scroll_capture.py, exhausted=true) and contains no RTP text or number. This is a verified fact about the build, not a gap in screenshot coverage. RTP must be sourced externally (separate data/date-finder conveyor).",
    "volatility": null,
    "volatility_source": "Not stated anywhere in the captured panel (no volatility label, no flame/bolt icon rating found on any of the 17 pages, splash screen, or settings). Not claimed by the game.",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "bet_menu.png dropdown list: 0.20 / 1.00 / 2.00 / 10.00 / 20.00 / 40.00 / 50.00; confirmed by clicking the bet '+' control repeatedly until the value stopped increasing at 50.00.",
    "bet_step_list": [0.20, 1.00, 2.00, 10.00, 20.00, 40.00, 50.00],
    "demo_default_bet": "0.20 FUN",
    "demo_credit": "1,000.00 FUN",
    "reels_and_lines": "5 reels x 3 rows, 20 fixed paylines (see game.grid_and_mechanic and the lines diagrams on paytable_p13-p17).",
    "max_win": "2077x total bet",
    "max_win_source": "preview/splash screen (preview.png): large text 'Max Win 2077x' next to the exploding-reels promo art. Not repeated anywhere in the 17-page in-game panel.",
    "bonus_buy": "Absent. Confirmed via two independent channels: (1) the full bottom control bar (info/settings, balance, bet +/-, autoplay, spin) shows no buy-feature control on any captured frame; (2) scene_probe.py (DOM/PIXI channel) enumerated all interactive elements and found none related to a bonus/feature purchase.",
    "currency_view": "Balance and Total bet are shown in FUN demo currency throughout; no coin/cash-view toggle was observed (unlike some other providers' builds).",
    "branding_element": "A small gold/yellow square badge with a bold black letter 'B' is fixed in the top-left corner of every screen (preview, base game, all panel pages, feature screens) — this is BGaming's own brand badge, an in-game UI element, not a screenshot artifact."
  },

  "features": {
    "free_spins": {
      "trigger_verbatim": "\"3, 4 or 5 Scatter symbols on the reels in any position trigger 10 Free Spins.\" (paytable_p10)",
      "spins_awarded": "A flat 10 Free Spins regardless of whether 3, 4 or 5 Scatters land (the rules text explicitly groups 3/4/5 together as all awarding the same 10 spins) — confirmed live: the free_spins_trigger.png announcement reads '10 FREE SPINS' after 3 Scatters landed naturally (free_spins_scatter_land.png, reels 2/3/5).",
      "scatter_pay": "Scatter itself also pays directly as a total-bet multiplier when it lands (5x100 / 4x10 / 3x2 of total bet) — this scatter win is added on top of / alongside the Free Spins trigger, per the rules text \"Wins for Scatter are added to active paylines.\"",
      "retrigger_verbatim": "\"Bonus spins can be retriggered by 3, 4 or 5 bonus symbols.\" (paytable_p10) — i.e. landing 3+ Scatters again during Free Spins awards another 10 spins; \"The maximum number of Free spins is unlimited.\"",
      "award_announcement_screen": "A wood-and-dynamite crate graphic reading 'CONGRATS! YOU'VE WON  10  FREE SPINS' with 'Click to continue' below it (free_spins_trigger.png).",
      "gameplay_ui_changes": "During Free Spins the background switches from the base game's cool navy-blue sky to a warm red/orange sunset gradient; the bottom bar gains a 'Win:' field (per-spin win) alongside 'Total win:' (round-cumulative win) and a 'Free spins: n/10' counter (counts UP toward 10, i.e. shows spins-used/spins-total, e.g. '7/10' mid-round and '10/10' on the final free spin).",
      "bet_and_lines_in_feature": "Same total bet and same 20 paylines as the triggering base-game spin; no separate free-spins bet menu was found.",
      "source": "paytable_p9 and paytable_p10 (Features > Free spins section of the in-game info panel)."
    },
    "sticky_wild": {
      "name": "Sticky Wild",
      "trigger_context": "Active only during the Free Spins feature (splash screen labels it 'STICKY WILD — EXTRA BONUS FEATURE IN FREE SPINS').",
      "rule_verbatim": "\"During the bonus spins all Wild symbols become locked until the end of bonus spins to increase the chances of winning.\" (paytable_p12/p13)",
      "mechanic": "Any Wild that lands during a free spin becomes 'locked' (sticky) in its cell and stays there, visually unchanged, for the remainder of the Free Spins round; it does not need to be re-hit and does not expire mid-round. Because the Wild symbol is restricted to reels 2, 3 and 4 during Free Spins, locked Wilds can only accumulate in the middle three reels.",
      "observed_in_capture": "free_spins_gameplay.png (7/10 spins remaining) and free_spins_total_win.png (10/10, final spin) both show two Wild badges already locked in column 4 (reel 4), rows 2 and 3, persisting unchanged between the two captured spins — direct visual confirmation of the locking behaviour.",
      "reretrigger_interaction": "Locked Wilds persist through a retrigger as well, since the rule states they stay locked \"until the end of bonus spins\" (i.e. until the whole Free Spins round, including any retriggered extra spins, concludes) — not just until the end of the individual spin.",
      "clearing": "Locked Wilds are cleared/reset only when the Free Spins round ends entirely (win_screen close / return to base game); not observed to expire earlier in the captured round.",
      "source": "paytable_p11, paytable_p12, paytable_p13 (Features > Sticky wild section, illustrated with a 3x3 block of golden WILD badges filling reels 2-4)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Black background loading/promo screen shown before the base game. Two side-by-side reel-window illustrations on angled wood-plank frames: LEFT panel headed '★ FREE SPINS ★' / '3 OR MORE SCATTERS ADD 10 FREE SPINS' shows a partial reel with two lit orange Scatter dynamite tiles and card royals (A pink, K orange, cigar, hat, 10 red); RIGHT panel headed '★ STICKY WILD ★' / 'EXTRA BONUS FEATURE IN FREE SPINS' shows a 3x3 block of glowing gold WILD badges filling the middle three reels. A large orange starburst/explosion graphic sits between the two panels with bold text 'Max Win 2077×'. Below, an orange-outlined rounded rectangle button reads 'CLICK TO START'. Background: warm dark-orange/brown desert dusk gradient with silhouetted cacti along the bottom.",
      "purpose": "Entry point; clicking 'CLICK TO START' loads the base game.",
      "color_blind_notes": "Feature names ('FREE SPINS', 'STICKY WILD') and the max-win figure are all rendered as large high-contrast text, independent of the orange/gold color scheme."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen, framed by a light-brown wood-plank border with dark rivet details; wood-plank title banner 'JOHNNY CA$H' at top-center in gold/black-outlined lettering.",
      "background": "Navy-blue dusk sky with reddish desert canyon rock formations at the left/right edges; green cacti and a low pile of gold coins along the bottom edge, spanning the full width beneath the reel frame.",
      "reel_cells": "Pale tan/parchment cells divided by thin brown wood-grain lines.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — visible on the captured frame: K, cowboy hat, WANTED poster x2 (stacked), money bag, cigar, J, A, Q, 10, crossed guns, and the full-body Johnny character art. The exact per-cell layout is a random snapshot, not a fixed game property, and is intentionally not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left": "Round white 'i' INFORMATION icon (opens the 17-page paytable/rules panel) and a gear/SETTINGS icon beside it, both white line-art on the black bar.",
        "balance_label": "Below the info/settings icons, light-grey text 'Balance 1,000.00 FUN'.",
        "center": "'Total bet' label with a small up-triangle (increase) and down-triangle (decrease) stacked to its right, and the current value '0.20 FUN' printed below the label.",
        "right_controls": "A round icon showing a small counter-clockwise arrow around the letter 'A' (AUTOPLAY, opens autospin settings) and, to its right, a round SPIN button shown as two white curved arrows forming a circle.",
        "branding": "Yellow square 'B' badge fixed in the top-left corner of the screen (BGaming badge); small vertical text 'JOHNNY CA$H' repeated along the far-right edge of the screen; small clock/timer readout top-right (session/demo timer, e.g. '07:08')."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on solid black — shape/icon based, not color-coded. Card royals are distinguished by letter/number glyph as well as color."
    },
    "paytable_pages": {
      "type": "paytable, 17 pages total inside one scrollable info panel (opened via the bottom-left 'i' icon)",
      "panel_chrome": "Dark charcoal-grey panel with the 'JOHNNY CA$H' wood-plank logo repeated at the top-center; a white 'X' close button at the top-right; a thin vertical scrollbar track at the right edge of the panel; three small round icons stacked at the bottom-left of the panel (a coin/history-style icon, a target/history icon, and a '?' icon that reopens this same panel) — the top two produced no visible change when clicked (checked twice each) and are presumed disabled real-money-only shortcuts (bet history / recent wins) in FUN demo mode.",
      "p1_top_symbol": "Header 'Johnny'; the character medallion art; payouts 5x1000 / 4x500 / 3x50. Below, two side-by-side sub-panels 'Wild' and 'Scatter' begin.",
      "p2_wild_scatter_text": "Full Wild substitution rule and full Scatter trigger rule (verbatim above in symbols.wild / symbols.scatter).",
      "p3": "Wild/Scatter recap at top (scrolled) plus two new symbol rows: money bag (5x400/4x100/3x40) and WANTED poster (5x400/4x100/3x40).",
      "p4": "Money bag / WANTED poster (repeated, scrolled into full view) plus cowboy hat (5x300/4x50/3x30) and crossed revolvers (5x300/4x50/3x30).",
      "p5": "Cowboy hat / crossed revolvers (repeated) plus tequila bottle (5x200/4x40/3x20) and cigar (5x200/4x40/3x20).",
      "p6": "Tequila bottle / cigar (repeated) plus royals A (5x100/4x25/3x15) and K (5x100/4x25/3x15).",
      "p7": "A / K (repeated) plus royals Q, J, 10 (all three: 5x80/4x20/3x10).",
      "p8": "Q/J/10 (repeated, tail of scroll) then a 'Features' section header begins with 'Free spins' sub-header and the start of the free-spins illustration.",
      "p9": "Free-spins illustration: reel snapshot with 3 lit orange Scatter dynamite tiles (reels 2, 3, 5) sitting on a pile of gold coins.",
      "p10": "Full Free Spins rule paragraph (verbatim in features.free_spins) then 'Sticky wild' sub-header begins.",
      "p11": "Sticky wild illustration: reel snapshot with a 3x3 block of glowing gold WILD badges across reels 2-4, blurred royal-card symbols on reels 1 and 5 (blur = motion/feature-transition art).",
      "p12": "Sticky wild illustration (continued/repeated) plus the start of the rule paragraph.",
      "p13": "Full Sticky Wild rule paragraph (verbatim in features.sticky_wild) then a 'Lines' section header begins with Line 1-4 diagrams (5x3 grids with the active-line cells highlighted in solid gold/orange and inactive cells in flat grey).",
      "p14_p17": "Line diagrams continue in rows of 4 (Line 5-8, 9-12, 13-16, 17-20) until page 17, where the panel is confirmed exhausted (scrollbar reaches the bottom, scroll_capture.py settle-check passed). All 20 lines are zigzag/diagonal one-cell-per-reel paths across the 3 rows, not simple straight lines (only Line 1, drawn as a straight middle row, and the top/bottom rows implied by other lines are simple; most are V/W/zigzag shapes)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark semi-transparent panel overlaid centrally on the dimmed reels; white 'X' close button at its top-right.",
      "options": "Two checkboxes: 'Quick spin' (unchecked/off, greyed-out label) and 'Spacebar to spin' (checked/on, white check mark). Below, an 'Audio' section with a 'Volume' label and a horizontal slider (grey track, white round handle roughly at the mid-point). Two more checkboxes: 'Music' (checked/on) and 'Sound FX' (checked/on).",
      "color_blind_notes": "Checkbox state is shown by a check-mark glyph (shape), not by color fill alone; disabled 'Quick spin' is distinguished by lower text contrast (greyed text) in addition to the unchecked box."
    },
    "autoplay_advanced": {
      "type": "autoplay",
      "title": "'Autospin settings' panel, tab switcher top-right reading 'Advanced' with an up-chevron (collapse) arrow.",
      "options": "A single greyed-out/disabled checkbox 'Enable quick spin' (inherits the disabled state from Settings). 'Numbers of rounds' label above a 3x3-ish grid of round preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (∞) for unlimited autoplay.",
      "color_blind_notes": "Preset values are plain white numerals on dark-grey rounded buttons — legible without color cues."
    },
    "autoplay_basic_stop_conditions": {
      "type": "autoplay",
      "title": "Same 'Autospin settings' panel, tab dropdown switched to 'Basic' (down-chevron).",
      "options": "'Stop autospin' section with checkboxes: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric input field), 'If cash balance increases by' (empty input field), 'If cash balance decreases by' (empty input field) — all shown unchecked/disabled (greyed) in the captured demo state. Below: 'Enable quick spin' checkbox (disabled) and the same 'Numbers of rounds' preset grid (10/25/50/100/250/500/750/1000/∞).",
      "color_blind_notes": "All checkboxes use a check-mark glyph plus greyed text for disabled state — not color-coded."
    },
    "bet_menu": {
      "type": "info",
      "content": "A vertical dropdown list of preset total-bet values overlaid above the bottom bar, reading top-to-bottom: 50.00, 40.00, 20.00, 10.00, 2.00, 1.00, 0.20 (all in FUN), opened by clicking the 'Total bet' value.",
      "color_blind_notes": "Values are plain white numerals on a dark list background — legible without color discrimination."
    },
    "free_spins_trigger_natural": {
      "type": "free_spins",
      "content": "Base-game reel frame at the moment of triggering: 3 Scatter (dynamite) tiles landed on reels 2 (row 3), 3 (row 2) and 5 (row 3), each shown as a red wood-crate icon reading 'FREE SPINS' in gold letters (the in-reel animated state of the Scatter symbol once it lands as a winning combination). Bottom bar shows 'Total win: 0.40 FUN' (the Scatter's own direct-total-bet-multiplier payout, see payout_basis) at 'Total bet: 0.20 FUN', balance already debited to '994.90 FUN'.",
      "next_screen": "free_spins_trigger.png: a dynamite-crate graphic reading 'CONGRATS! YOU'VE WON  10  FREE SPINS' over the dimmed/blurred previous reel frame, with 'Click to continue' prompt below."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Mid-round frame (7 of 10 spins used): reels mid-spin-blur on reels 1-3 and 5, with two locked golden WILD badges frozen in place on reel 4 (rows 2 and 3) while the rest of the grid is still animating — a direct visual of the Sticky Wild lock. Background is the warm red/orange Free Spins gradient. Bottom bar shows 'Win: [value obscured by blur]', 'Total win: 0.65 FUN', 'Free spins: 7/10'.",
      "background_shift": "Confirms the free-spins-only red/orange background described in color_palette.free_spins_background."
    },
    "free_spins_final": {
      "type": "free_spins",
      "content": "Final free spin of the round (10 of 10): settled reels showing A, J, cigar royals plus the Johnny full-body character art and the same two locked golden WILD badges still in place on reel 4 (rows 2-3), confirming the locks persisted unchanged across the whole captured span of the round. Bottom bar (partially overlapping due to a UI transition at capture time) shows 'Total win: 1.45 FUN', 'Free spins: 10/10', balance '996.31 FUN'."
    },
    "win_screen_payline": {
      "type": "win_screen",
      "content": "win_screen.png: a payline win on a 5x3 grid of royals/Wild; floating yellow win-amount badge '0.20' centered over reel 3; bottom bar reads 'Line 6 pays', 'Total win: 0.20 FUN', 'Total bet: 0.20 FUN'.",
      "second_example": "win_screen_payline_evidence.png: three money-bag symbols occupy columns 1-3 across BOTH the top and middle rows simultaneously (a 2x3 block), so multiple overlapping paylines validate at once; a floating badge '0.40' sits on the column-3 symbol (one individual line's own pay), while the bar reads 'Line 2 pays', 'Total win: 2.00 FUN' (the sum of all 5 overlapping lines paying on that same block). This frame is the basis for the payout_basis calculation above."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all screens: info/settings icons far-left (with balance text directly below them), bet +/- and value centered, autoplay and spin icons on the right. The 17-page info/paytable/rules booklet is a single linear scrollable document (not paged with next/prev buttons) opened via the 'i' icon and closed via the 'X' at its top-right.",
    "motor": "Spin and autoplay are large round touch/click targets on the right of the bottom bar. Autoplay offers fixed round-count presets (10 up to 1000, or infinite) to reduce the number of individual clicks required. No keyboard-shortcut text (e.g. SPACE/ENTER-to-spin) was found printed in the panel, but the Settings screen does expose a 'Spacebar to spin' toggle (checked/on by default), implying SPACE is a working spin shortcut.",
    "color_blind": "Most affordances are non-color: card royals carry a distinct letter/number glyph in addition to their color; checkboxes use a check-mark shape; disabled controls are shown via reduced text contrast (greyed) rather than color alone; the Free Spins feature is signalled by BOTH a background palette shift AND explicit counter text ('Free spins: n/10'), so the state is not color-dependent; payline diagrams highlight active cells in solid gold vs flat grey for inactive cells — a shape/fill distinction, not a hue-only one, though the two states are not further differentiated by an icon or pattern (residual mild risk for gold/grey confusion under some color-vision deficiencies, mitigated by the printed 'Line n' label).",
    "deaf_hard_of_hearing": "No audio-only information observed. Free Spins trigger, win amounts, and remaining spins are all shown as on-screen text/numerals. Sound (music/SFX) is purely decorative and independently toggleable in Settings."
  },

  "unreadable_or_uncertain": [
    "RTP percentage: not printed anywhere in the 17-page in-game panel (confirmed exhaustively scrolled); needs external sourcing.",
    "Volatility rating: not stated or iconified anywhere in the captured material; not claimed by the game.",
    "Exact numeric win value on the 'Win:' field of free_spins_gameplay.png — partially obscured by reel motion-blur/overlapping UI text at capture time; 'Total win: 0.65 FUN' is legible and used instead.",
    "Function of the two inert left-side icons inside the info panel (coin/history-style icon and target/history icon) — produced no visible change across two click attempts each at different scroll positions; presumed disabled real-money-only shortcuts (bet history / recent wins) in FUN demo mode, not confirmed via any explicit label.",
    "Whether Free Spins retrigger during the bonus keeps or resets the sticky-wild lock count beyond 'until the end of bonus spins' — the rule text does not separately address the retrigger case, and no retrigger was captured live in this manifest's hunt (natural trigger occurred once, at spin ~52); inferred reading only, not a directly observed event.",
    "Precise pixel motion/appearance of the free-spins award wheel or any equivalent randomizer — none exists in this game; the awarded count is always a flat 10, so no such screen was expected or missing."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.