John Hunter and the secrets of Da Vinci's Treasure

Demo, RTP 96.53%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 31 Jul 2026
RTP 96.53%
Volatility High
Max win ×48000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

25 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/john-hunter-and-the-secrets-of-da-vinci-s-treasure-b7/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 31 Jul 2026 View capture log

Per-screen breakdown

25 demo screens
25 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from John Hunter and the secrets of Da Vinci's Treasure

Everything pulled from John Hunter and the secrets of Da Vinci's Treasure into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
25 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
10 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
series John Hunter · 11 games in this series ↓
rtp 96.53% · single configuration
volatility High
max_win_x ×48000
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

John Hunter series

where this game sits among its own

Its 96.53% is the highest RTP of the 11 games in the family. Its ×48,000 max win is the family ceiling, ahead of the next game’s ×10,500.

Game Released RTP Max win Volatility Bonus buy
John Hunter and Galileo's Secrets Feb 2025 96.50% ×5,000 High Yes
Book of Tut Megaways Sep 2023 96.00% ×10,000 High Yes
Jane Hunter and the Mask of Montezuma Apr 2023 96.02% ×5,000 High Yes
John Hunter and the Book of Tut Respin Oct 2022 96.50% ×4,000 High Yes
Book of the Fallen Nov 2021 96.50% ×5,000 High Yes
John Hunter and the Quest for Bermuda Riches Oct 2021 96.39% ×5,000 High Yes
John Hunter and the Mayan Gods Dec 2020 96.46% High No
John Hunter and the book of Tut May 2020 96.50% ×5,000 High Yes
John Hunter and the Tomb of the Scarab Queen Sep 2019 96.50% ×10,500 Medium No
John Hunter and the Aztec Treasure Jul 2019 96.50% ×9,000 High No
1 earlier release
John Hunter and the secrets of Da Vinci's Treasure you are here Sep 2018 96.53% ×48,000 High No
See all 11 games in this series →

Symbols & paytable

13 symbols
13 icons (ZIP)
Explorer in a wide-brimmed hat
Explorer in a wide-brimmed hat
High Pay

High-value portrait: light-skinned bearded man in a maroon wide-brimmed hat with gold hatband, tan shirt, red neck scarf; framed on a green card with dark blue-grey metal border. Highest-paying regular symbol.

MatchPayoutUnit
2x 0.40 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 32.00 Multiplier
Green leather codex with gold clasps
Green leather codex with gold clasps
High Pay

Open book bound in green leather with gold clasps/ornamentation and a red ribbon bookmark; sits on a plain silver rounded-square bracket.

MatchPayoutUnit
2x 0.20 Multiplier
3x 1.20 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Gold-trimmed satchel with blue gem
Gold-trimmed satchel with blue gem
High Pay

Rounded brown leather pouch wrapped in ornate gold strapping with a blue gemstone clasp; faint purple glow behind it; sits on a plain silver rounded-square bracket.

MatchPayoutUnit
2x 0.20 Multiplier
3x 1.20 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Model flying machine with pale wing
Model flying machine with pale wing
High Pay

Tabletop model of a hang-glider/ornithopter-style device: pale curved wing on thin strings over a small round wooden base with a gold mast; plain silver bracket.

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Wood-and-string mechanical device
Wood-and-string mechanical device
High Pay

Hand-held wooden device with a curved bow-shaped arm, taut string and metal fittings on a straight wooden stock; described by shape/material, not weapon comparison; plain silver bracket.

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
A
A
Low Pay

Card letter A, purple with gold outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

Card letter K, red with gold outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 6.00 Multiplier
Q
Q
Low Pay

Card letter Q, green with gold outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 6.00 Multiplier
J
J
Low Pay

Card letter J, blue with gold outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Card number 10, orange/gold with red outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier
9
9
Low Pay

Card number 9, gold with red outline.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier
Bearded inventor portrait
Bearded inventor portrait
Wild

Portrait of a bearded light-skinned older man in a voluminous red/pink beret-style cap, on a dark-red card with a slim gold frame; word 'Wild' in gold cursive beneath. Substitutes for all symbols except BONUS; appears only on reels 2-5, not reel 1.

Brass cylindrical cipher device
Brass cylindrical cipher device
Bonus

Golden cylindrical rotary-cipher device with a gold-banded barrel and engraved dial rows, in a circular gold frame with purple glow. Reels 2, 3, 4 only; 3 of them trigger 1 of 3 random bonus games. Not a scatter - no symbol-count payout of its own.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines, all symbols pay left to right on adjacent reels from the leftmost reel; wins are multiplied by bet per line. RTP 96.53%, high volatility.

Bonus Mode map_quest
Map Quest

One of 3 randomly awarded bonus games (triggered by 3 BONUS symbols on reels 2, 3, 4). 23-point map and a 6-slice wheel of fortune (1, 2, 3, 4, 5 steps, GAME OVER). Round starts at the first point; each spin advances by the rolled step count and awards a new spin; the round ends on GAME OVER or on reaching point 23, paying the prize of the last point reached.

Bonus Mode prize_picker
Prize Picker

One of 3 randomly awarded bonus games. Player picks 1 of 3 Renaissance-style paintings ('SELECT A PAINTING') to reveal a cash award.

Free Spins progressive_fs
Progressive Multiplier Free Spins

One of 3 randomly awarded bonus games. 12 free spins with a multiplier starting at 1x that increases by +1x after every spin; each spin's win is multiplied by the current multiplier. 3 BONUS symbols on reels 2, 3, 4 during the round award +12 additional free spins (up to 60 total); the feature can retrigger.

Other gamble
Gamble

Optional double-or-nothing offered after any of the 3 random bonus games' win: pick a 2x/3x/4x/5x tier, then select 1 of N objects (1 wins the tier multiplier of the gambled amount, the rest lose it all), or press COLLECT to bank the win instead.

Colour system

extracted from frames · HEX
Export palette
#1B130B base dominant 1 base
#561B0D base dominant 2 base
#1F532A base dominant 3 base
#5F5724 base dominant 4 base
#9F6019 base dominant 5 base
#E29E19 base dominant 6 base
#150E07 bonus dominant 1 bonus
#53190E bonus dominant 2 bonus
#605128 bonus dominant 3 bonus
#F4F4D6 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Royal symbols A/K/Q/J/10/9 are distinguished by letter/number glyph shape, not only color (A purple, K red, Q green, J blue, 10 orange/gold, 9 gold) - glyph shape alone identifies them regardless of color vision.
  • WILD (bearded portrait on a dark-red card) and BONUS (gold cylindrical device) are identified by explicit text labels ('Wild' script, 'BONUS' description), not by color alone.
  • Settings toggle switches communicate state by handle position (right = on, left = off) in addition to green (on) / grey (off) fill color.
  • Gamble tiles are labelled with explicit '2X'/'3X'/'4X'/'5X' text rather than color-coded risk levels; the Map Quest wheel's 'GAME OVER' wedge is distinguished mainly by its text since its background stays a similar dark maroon to the numbered wedges.
  • The volatility badge repeats its meaning as a full sentence of body text ('High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher'), not only via the 5 lit lightning-bolt icons.
Screen Reader
  • Control positions are stable across the base game: menu/sound/info icons bottom-left, CREDIT/BET labels left-of-center, bet -/SPIN/+ and AUTOPLAY grouped bottom-right; the shared info booklet is a strictly linear 8-page sequence with a fixed page order (paytable, rules, how-to-play, settings/bet-menu, autoplay).
Motor Accessibility
  • Large circular click targets for SPIN/menu/sound/info; SPACE and ENTER are keyboard alternatives to clicking SPIN; autoplay with an adjustable spin count and a Skip Screens option reduces the number of required interactions for extended play.
  • Bet amount is changed via a coins-per-line/coin-value stepper inside a dedicated bet menu rather than a single continuous slider, requiring more discrete clicks, but each +/- control has a clear enabled/disabled state.
Hearing Accessibility
  • No audio-only information observed; AMBIENT MUSIC and SOUND FX are separately toggleable and purely decorative; all game state (bet, credit, win amounts, feature names, wheel/gamble outcomes) is conveyed as on-screen text.
Low Vision
  • Disabled bet stepper +/- buttons are conveyed mainly by a brightness/contrast drop (mean green color-channel value 192 enabled vs 73 disabled) rather than a hue change; this low-contrast dimming could be hard to distinguish for some low-vision users.

Media & assets

5 files · 5 types
25 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (page 1/8) and full rules booklet (pages 2-8/8), settings, autoplay (both skip-screens states), bet menu at minimum and maximum, and an ordinary payline win screen.
Random bonus trigger/selector reveal, Map Quest gameplay and result ($50.00), Prize Picker gameplay and result ($28.00), and the post-bonus Gamble feature (2x pick screen and a winning $50->$100 result).
3 of 5 splash carousel slides captured as distinct content (free spins, Map Quest, gamble); the other 2 of the 5 preview files are byte-different but visual duplicates of already-captured slides.
Progressive Multiplier Free Spins (3rd of 3 random bonus games) has no gameplay/result screenshot: 745 base-game spins produced 9 total BONUS triggers (Map Quest x6, Prize Picker x3, this feature x0); the game has no bonus buy to force it, so its mechanics are documented from the printed rules text only.
max_win of 48,000x bet is not printed anywhere in the 8-page rules/paytable booklet; it exists only as a recurring marketing ticker/splash caption, not confirmed as a distinct printed technical fact.
The splash carousel has 5 slides but only 3 distinct promotional slides were captured; the 4th slide (Prize Picker teaser, 'FIND THE PRIZES BEHIND THE WORKS OF ART') was not captured as its own frame - its wording is known only from the background top ticker on other screens.

Ask AI about John Hunter and the secrets of Da Vinci's Treasure

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in John Hunter and the secrets of Da Vinci's Treasure work? Keep it simple.

One of 3 randomly awarded bonus games. 12 free spins with a multiplier starting at 1x that increases by +1x after every spin; each spin's win is multiplied by the current multiplier. 3 BONUS symbols on reels 2, 3, 4 during the round award +12 additional free spins (up to 60 total); the feature can retrigger.

RTP 96.53%High volatilitymax win ×48000demo ✓

From the verified capture of 31 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: John Hunter and the secrets of Da Vinci's Treasure vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/john-hunter-and-the-secrets-of-da-vinci-s-treasure-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/john-hunter-and-the-secrets-of-da-vinci-s-treasure-b7/
{
  "game": {
    "name": "John Hunter and the secrets of Da Vinci's Treasure",
    "provider": "Pragmatic Play",
    "internal_slug": "vs25davinci",
    "theme": "Renaissance-era treasure hunt led by the recurring 'John Hunter' explorer character, this time searching for the secrets/treasure of a Leonardo da Vinci-styled inventor. Symbols reference Renaissance invention and art: a codex/book, an ornithopter-style flying machine model, a mechanical measuring/cipher device, and Renaissance-style portrait paintings inside the bonus games. Backdrop is a moonlit European old-town plaza (domed building, arched colonnade, hanging red banner, wrought-iron lantern, crescent moon) rather than a jungle/desert setting used in other John Hunter titles.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired) built from 27 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops.",
    "method_notes": "All paytable/rules numbers were re-verified by the documentation writer with zoomed crops (scripts/zoom.py) and OCR (scripts/ocr.py) against the source images, independent of the capturer's manifest notes; the numbers matched exactly. Where the manifest's descriptive note did not match the actual pixel content of a file, this is called out explicitly in 'manifest_vs_pixels_discrepancies' below and the documentation follows the pixels, not the note.",
    "language": "English"
  },

  "color_palette": {
    "preview_splash_background": "Night-time European plaza: deep blue/indigo stone buildings and a domed structure, a crescent moon top-right, warm orange lantern glow bottom-left, a red hanging banner/flag near the title, pale blue-white moonlight rim-lighting on the explorer character's face and clothing, drifting light-blue mist/fog at the very bottom.",
    "base_game_background": "Outside the reel window: an aged olive-green/tan parchment 'treasure map' texture with faint printed map lines and a compass-rose icon top-left; a thick gold rope/braid coil runs down both outer edges; a small round bronze/gold coin-like emblem in the top-left corner.",
    "reel_frame": "Ornate carved gold picture-frame border around the 5x3 reel window; reel background inside is a dark maroon/burgundy gradient, near-black at the very center, with a thin vertical gold divider line between each of the 5 reel columns.",
    "symbol_cards": "Portrait-type symbols (the explorer, the WILD) sit on individually-framed square cards with a dark-blue/grey metal-look border and gold corner ornaments, green (explorer) or dark-red (WILD) card background. Object-type symbols (book, satchel, flying machine, mechanical device) sit on a plain rounded grey/silver bracket frame with no solid card background. Letter/number symbols (A K Q J 10 9) are rendered as large bare 3-D letters/digits with no card at all.",
    "accent_colors": "Gold (frames, headers, most button glyphs, coin sparkles), green (SPIN/COLLECT-adjacent gamble tiles read GAMBLE in orange-on-green, 'ON' toggle state, Q letter), red (K letter, WILD portrait's cap, CONGRATULATIONS text outline, GAMBLE ticker text tint, COLLECT button), purple/magenta (A letter, BONUS symbol's glow ring), blue (J letter, WILD symbol's inner card background), orange/yellow (10 and 9 letters, all body copy in rules panels, ticker marquee text).",
    "bonus_game_backgrounds": "MAP QUEST: a bright daylight fantasy island map, green grass islands with maroon cliff edges, blue water, two pink/white castles, tan winding path with grey gem-shaped waypoint markers. PRIZE PICKER and the post-round GAMBLE screens: a warm brown wood-panelled artist's study/workshop interior with a stone fireplace, candles, a red velvet curtain backdrop, and a hanging ornithopter-wing model.",
    "colorblind_notes": "Card-suit-style letters (A/K/Q/J/10/9) differ in both COLOR and SHAPE/GLYPH (they are different characters, not colored chips), so identification does not depend on color perception. Toggle switches in Settings communicate state by LEFT/RIGHT handle position as well as green/grey fill. The volatility badge repeats its meaning in a full sentence of body text, not only via the 5 lightning-bolt icons."
  },

  "symbols": {
    "note": "All payouts read directly from the in-game paytable (paytable_p1.png, printed page 1/8) at the demo default bet of $2.00 total (25 lines, 10 coins/line, $0.40 coin value). Values are exactly as printed; none were inferred.",
    "high_value": [
      {
        "name": "Explorer portrait (John Hunter)",
        "appearance": "Head-and-shoulders portrait of a light-skinned man with a short beard, wearing a maroon/burgundy wide-brimmed hat with a braided gold-and-dark hatband, a tan/olive open shirt and a red scarf/wrap around the neck; framed on a green card with a dark blue-grey metal border.",
        "payouts": {"5": "$64.00", "4": "$16.00", "3": "$4.00", "2": "$0.80"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Book / illuminated codex",
        "appearance": "An open book bound in green leather with gold clasps and ornamentation and a red ribbon bookmark hanging from the spine; sits on a plain silver rounded-square bracket.",
        "payouts": {"5": "$40.00", "4": "$12.00", "3": "$2.40", "2": "$0.40"}
      },
      {
        "name": "Gold-trimmed satchel/pouch",
        "appearance": "A rounded brown leather pouch wrapped in ornate gold strapping with a blue gemstone set in the front clasp; sits on a plain silver rounded-square bracket, faint purple glow behind it.",
        "payouts": {"5": "$40.00", "4": "$12.00", "3": "$2.40", "2": "$0.40"}
      },
      {
        "name": "Flying machine model",
        "appearance": "A tabletop model of a hang-glider/ornithopter-style flying device: a pale curved wing suspended by thin strings/wires over a small round wooden base with a gold mast; sits on a plain silver rounded-square bracket.",
        "payouts": {"5": "$24.00", "4": "$8.00", "3": "$1.60"}
      },
      {
        "name": "Wood-and-string mechanical device",
        "appearance": "A hand-held wooden mechanical device with a curved bow-shaped arm, a taut string and metal fittings mounted on a straight wooden stock; sits on a plain silver rounded-square bracket. (Described by shape/material, not by weapon comparison.)",
        "payouts": {"5": "$24.00", "4": "$8.00", "3": "$1.60"}
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "purple with gold outline", "payouts": {"5": "$12.00", "4": "$1.20", "3": "$0.40"}},
      {"name": "K", "color": "red with gold outline", "payouts": {"5": "$12.00", "4": "$1.20", "3": "$0.40"}},
      {"name": "Q", "color": "green with gold outline", "payouts": {"5": "$12.00", "4": "$1.20", "3": "$0.40"}},
      {"name": "J", "color": "blue with gold outline", "payouts": {"5": "$8.00", "4": "$0.80", "3": "$0.40"}},
      {"name": "10", "color": "orange/gold with red outline", "payouts": {"5": "$8.00", "4": "$0.80", "3": "$0.40"}},
      {"name": "9", "color": "gold with red outline", "payouts": {"5": "$8.00", "4": "$0.80", "3": "$0.40"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Portrait of a bearded, light-skinned older man wearing a voluminous red/pink beret-style cap, on a dark-red card inside a slim gold picture-frame border; the word 'Wild' is written in gold cursive script beneath the portrait.",
      "rules": "Substitutes for all symbols except BONUS. Wild symbol appears only on reels 2, 3, 4 and 5 (per paytable text; does not appear on reel 1).",
      "source": "paytable_p1.png printed page 1/8"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A golden cylindrical device resembling a rotary cipher/combination lock: a tapered gold cone-tip on the left, a wide gold-banded barrel, and a section of the barrel showing rows of small engraved dials/letters, set inside a circular gold frame with a glowing purple radiance behind it.",
      "rules": "Appears only on reels 2, 3 and 4. Landing 3 BONUS symbols on reels 2, 3 and 4 triggers 1 of 3 random bonus games (see 'features.random_bonus_games'). Not a scatter that pays on its own — no BONUS symbol-count payout is listed in the paytable.",
      "source": "paytable_p1.png printed page 1/8"
    }
  },

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (heights [3,3,3,3,3]).",
    "bet_mechanic": "25 fixed paylines, shown as a numbered 1-25 diagram of colored zig-zag/step line patterns (rules_p4.png, printed page 4/8). Lines are not selectable/deselectable in the bet menu ('BETTING ON 25 LINES' header) — the only adjustable values are COINS PER LINE and COIN VALUE.",
    "paylines_source": "rules_p4.png printed page 4/8; number of lines confirmed by direct count of the diagram, NOT inferred from the internal slug 'vs25davinci'.",
    "win_direction": "All symbols pay left to right on adjacent reels starting from the leftmost reel, on the 25 selected paylines (rules_p5.png printed page 5/8: 'All symbols pay from left to right on selected paylines').",
    "win_rules": "All wins are multiplied by the bet per line. Free spins and bonus-game wins are added to the payline win. When winning on multiple paylines, all wins are added to the total win; only the highest win is paid per line. Free spins total win is awarded to the player after the round completes. (verbatim from rules_p5.png printed page 4/8)",
    "rtp_percent": 96.53,
    "rtp_source": "rules_p5.png printed page 5/8: 'The theoretical RTP of this game is 96.53%'. Only a single RTP figure is printed; the booklet does not list separate RTP variants for a buy-feature or any other mode.",
    "volatility": "High. Declared as a full sentence, not only the icon badge: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher' (rules_p5.png printed page 5/8). A 5-of-5 lightning-bolt 'VOLATILITY' badge is shown next to the sentence on both the preview splash and this rules page as a secondary, redundant confirmation.",
    "bet_min": "$0.25",
    "bet_max": "$100.00",
    "bet_source": "rules_p5.png printed page 5/8: 'MINIMUM BET: $0.25' / 'MAXIMUM BET: $100.00'; independently confirmed by stepping the bet +/- controls to their numerically-verified disabled state (info_bet_min.png / info_bet_max.png). No ante bet, no special/bonus-bet multiplier mode exists in this game, so the printed maximum is the true ceiling of ordinary play.",
    "demo_default_bet": "$2.00 (coins per line 10, coin value $0.40, 25 lines)",
    "demo_credit_start": "$100,000.00",
    "max_win": {
      "value_multiplier": 48000,
      "status": "Publisher marketing claim only, not printed as a distinct technical fact anywhere in the 8-page rules/paytable booklet.",
      "evidence": "The text 'WIN UP TO 48,000 X BET' is rendered by a single recurring UI element: a thin, continuously left-scrolling marquee/ticker strip along the very top edge of the game canvas. This ticker cycles through several promotional phrases (see 'persistent_top_ticker' below) and 'WIN UP TO 48,000 X BET' is one of them. It is legible, at various points of its scroll, on preview.png (splash slide 1, where it is the large fixed caption, not the ticker), and — as the same scrolling ticker phrase — behind the modal panels on paytable_p1.png, rules_p6.png and info_bet_max.png. Because all of these are the same repeating UI element playing the same fixed marketing string, this counts as ONE source rendered multiple times, not two independent printed confirmations.",
      "printed_rules_booklet_status": "Checked personally: none of the 8 printed rules/paytable pages (paytable_p1.png page 1/8, rules_p2.png-rules_p8.png pages 2/8-8/8) contains a dedicated 'max win' statement near the RTP/bet-limits text (rules_p5.png). The only place the figure exists is the ticker/splash marketing text described above."
    },
    "bonus_buy": "Not present. Confirmed on the base game screen (no BUY button), in both bet-menu states (info_bet_max.png / info_bet_min.png show only COINS PER LINE / COIN VALUE / TOTAL BET / BET MAX), and across all 8 pages of the rules booklet (no purchase option is described).",
    "keyboard": "SPACE and ENTER start/stop the spin (rules_p4.png printed page 4/8: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin').",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p4.png printed page 4/8).",
    "currency_view": "CREDIT and BET labels can be clicked to switch between coins view and cash view (rules_p6.png printed page 6/8); all captured screens show the cash/$ view.",
    "persistent_top_ticker": {
      "description": "A thin, semi-transparent gold-text marquee strip fixed along the very top edge of the game canvas, present behind the base game, the paytable/rules booklet, the settings panel, the autoplay panel and the bet menu. The strip text continuously scrolls horizontally, so most captured frames show it mid-scroll / overlapping two phrases rather than one clean phrase.",
      "observed_phrases": [
        "WIN UP TO 48,000 X BET (clear on rules_p6.png; overlapping/partial on paytable_p1.png and info_bet_max.png)",
        "FIND THE PRIZES BEHIND THE WORKS OF ART (clear on base_game.png and autoplay.png; Prize Picker teaser)",
        "FREE SPINS WITH INCREASING MULTIPLIER (clear on rules_p7.png and win_screen.png; Progressive Multiplier Free Spins teaser)",
        "USE THE MAP TO FIND DA VINCI'S TREASURE / PROGRESSIVE FREE SPINS WITH UP TO 60X MULTIPLIER (partial, rules_p2.png and rules_p4.png; the '60X' figure matches the rules text: 12 base spins + up to 4 retriggers of +12 = 60 total spins, each adding +1x, so the multiplier on the very last spin could reach 60x)",
        "GAMBLE ALL BONUS WINS UP TO 5X (clear on rules_p3.png and rules_p8.png; matches the printed Gambling Rules)"
      ],
      "note": "This ticker is a separate UI element from the large fixed promotional caption shown at the bottom of each preview/splash slide (e.g. 'FREE SPINS WITH INCREASING MULTIPLIER' in big gold letters on preview.png) — the splash captions are static per-slide text, the top ticker is a small continuously-scrolling strip present during actual gameplay/menus."
    }
  },

  "features": {
    "random_bonus_games": {
      "trigger": "Land 3 BONUS symbols on reels 2, 3 and 4 simultaneously. The trigger is followed by a spinning-cylinder animation (bonus_trigger_selector.png) that displays the names of all 3 possible bonus games ('PRIZE PICKER', 'MAP QUEST', 'PROGRESSIVE FREE SPINS') before randomly settling on one of them; this is a reveal animation, not a player-choice menu.",
      "source": "paytable_p1.png printed page 1/8 (trigger condition) and rules_p2.png printed page 2/8, header 'RANDOM BONUS GAMES' (game descriptions).",
      "map_quest": {
        "description": "Verbatim from rules_p2.png printed page 2/8: 'In the MAP QUEST BONUS GAME there are 23 points and a wheel of fortune. Each point represents a potential money award. Spin the wheel of fortune to advance on the map to different points. There are 6 slices on the wheel of fortune: 1, 2, 3, 4, 5 steps, and \"GAME OVER\". The round starts from the first point on the map. If you hit a number on the wheel of fortune, you advance on the map as many points as the hit step and a new spin on the wheel of fortune is awarded. The round ends if you hit \"GAME OVER\" or if you reach point 23 on the map, and you are awarded the associated prize of the last point reached on the map.'",
        "visual_layout": "A fantasy island map fills most of the screen (green islands, blue water, tan winding path marked by grey gem-shaped waypoints, a pink castle centre and another top-right); the explorer character stands at the starting point on the right holding a coiled dark cord in one hand and a round gold disc in the other. A separate gold-framed circular wheel (6 wedges: numbers 1-5 in yellow on dark maroon, one wedge reading 'GAME OVER' in green) sits on a wooden easel at bottom-left with a pink 'SPIN' button beneath it.",
        "capture_status": "Fully captured: gameplay (bonus_map_quest_intro.png) and result screen (bonus_map_quest_win.png, 'CONGRATULATIONS YOU HAVE WON $50.00' followed by a gamble offer). Triggered 6 times during the hunting session; observed wins: $50, $80, $70, $80, $70 (per capturer's session log)."
      },
      "prize_picker": {
        "description": "Verbatim from rules_p2.png printed page 2/8: 'In the PRIZE PICKER BONUS GAME, the player can pick 1 out of 3 items to reveal an award.'",
        "visual_layout": "An artist's study interior. On the initial pick screen (bonus_prize_picker_intro.png, header 'SELECT A PAINTING') three framed Renaissance-style portrait paintings are displayed on easels/stands: a seated woman with a child in a landscape setting; a woman with folded hands in front of a hazy landscape; a woman holding an infant inside an arched interior. Surrounding props include a hanging flying-machine-wing model, a globe, open books, candles and a stone fireplace.",
        "capture_status": "Fully captured: gameplay (bonus_prize_picker_intro.png) and result screen (bonus_prize_picker_win.png, 'CONGRATULATIONS YOU HAVE WON $28.00' followed by a gamble offer). Triggered 3 times during the hunting session; observed wins: $28, $20, $60 (per capturer's session log)."
      },
      "progressive_multiplier_free_spins": {
        "description": "Verbatim from rules_p2.png printed page 2/8: 'At the beginning of the PROGRESSIVE MULTIPLIER FREE SPINS ROUND, the player is awarded 12 free spins with a starting multiplier of 1x. After every free spin, the multiplier increases by 1x. The wins of each free spin are multiplied by the current multiplier. 3 BONUS symbols on reels 2, 3 and 4 during the PROGRESSIVE MULTIPLIER FREE SPINS ROUND award 12 additional free spins, up to a total of 60 free spins. Feature can be retriggered.'",
        "corroborating_evidence": "The top marquee ticker separately shows the phrase '...WITH UP TO 60X MULTIPLIER' (rules_p2.png/rules_p4.png), arithmetically consistent with the rules text: 12 base spins, up to 4 retriggers of +12 spins = 60 total spins, +1x per spin means the multiplier on the final (60th) spin could reach 60x.",
        "capture_status": "NOT CAPTURED. This is the third of the three random bonus games and did not occur during the hunting session. See 'not_captured' for the exact sample and reasoning; description above is taken verbatim from the printed rules only, no gameplay/result frame exists for it."
      },
      "hunting_sample_note": "745 base-game spins were played while hunting for the third bonus branch, producing 9 total BONUS triggers: Map Quest x6, Prize Picker x3, Progressive Multiplier Free Spins x0. This 6/3/0 split is reported strictly as an OBSERVATION from a 9-trigger sample, not as a documented game rule — the printed rules only say the bonus is chosen 'random'ly among the 3, with no stated weighting. Under an assumed equal 1/3 weighting, the probability of seeing zero occurrences of one specific branch in 9 independent trials is (2/3)^9 ≈ 2.6%, so the sample is a mild (not conclusive) hint that the branches may not be equally weighted."
    },
    "gamble": {
      "description": "Verbatim from rules_p3.png printed page 3/8, header 'GAMBLING RULES': 'The total win of any feature can be collected or gambled 2x, 3x, 4x or 5x. 2x gamble - pick one out of 2 objects, 1 object wins 2x gambled amount, 1 object loses the full gambled amount. 3x gamble - pick one out of 3 objects, 1 object wins 3x gambled amount, 2 objects lose the full gambled amount. 4x gamble - pick one out of 4 objects, 1 object wins 4x gambled amount, 3 objects lose the full gambled amount. 5x gamble - pick one out of 5 objects, 1 object wins 5x gambled amount, 4 objects lose the full gambled amount.'",
      "applies_to": "The total win of ANY of the 3 random bonus games (not a general base-game gamble, and not a separate purchasable feature). Offered immediately after a bonus game's result screen, alongside a red 'COLLECT' button to bank the win instead.",
      "ui": "Pick-a-prize screen offers 5 clickable green plaques labelled 'GAMBLE 2X' / 'GAMBLE 3X' / 'GAMBLE 4X' / 'GAMBLE 5X' (2 columns) plus a red 'COLLECT' button below. Selecting one multiplier tier then shows that many pickable objects (captured example: GAMBLE 2X presented 2 objects — a green-and-gold treasure chest and a purple-and-gold treasure chest — under the caption 'GAMBLE 2X $50.00 / PICK AN ITEM').",
      "capture_status": "Fully captured: pick screen (bonus_gamble_pick.png, 2x gamble on a $50.00 Map Quest win) and a successful result (bonus_gamble_win.png, 'SUPERB! $100.00' — the $50.00 stake doubled to $100.00).",
      "source": "rules_p3.png printed page 3/8"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "pages_note": "5 splash slides were captured as preview.png / preview_p2.png / preview_p3.png / preview_p4.png / preview_p5.png, but pixel inspection shows only 3 DISTINCT promotional slides among the 5 files — see 'manifest_vs_pixels_discrepancies'.",
      "shared_layout": "Full-bleed moonlit European plaza background (dark blue buildings, a domed tower, a crescent moon top-right, a red banner near the title, warm lantern glow, drifting mist at the bottom). Game logo top-left: 'JOHN HUNTER' in yellow 3-D letters, 'and the SECRETS OF' in small white text beneath it, and 'Da Vinci's TREASURE' in a red ribbon/banner shape with gold outline to the right. The explorer character (see 'symbols.high_value' portrait, full body here) stands on the right edge of frame, rim-lit blue on his left side and warm orange on his right. A dimmed 5x3 reel snapshot with a gold ornate frame sits behind/left of the character, showing a random static mix of symbols. Bottom: 5 small circular page-indicator dots (gold ring, dark navy fill; the 'current' dot fills solid gold) sit above a large bold gold promotional caption line (2 lines of text). A round white circular-arrows 'enter/spin' icon sits over the character's torso. Right side: a 'VOLATILITY' pill badge with 5 lit lightning-bolt icons, and a 'DON'T SHOW NEXT TIME' checkbox with white outline square.",
      "distinct_slide_1_free_spins": "Caption 'FREE SPINS WITH INCREASING MULTIPLIER'. Seen on preview.png and preview_p3.png (duplicate content, different files).",
      "distinct_slide_2_map_quest": "Caption 'USE THE MAP TO FIND DA VINCI'S TREASURE', background reel snapshot replaced by a bird's-eye illustration of the Map Quest island map. Seen on preview_p4.png only.",
      "distinct_slide_3_gamble": "Caption 'GAMBLE THE WINS OF ANY BONUS GAME UP TO 5X', center panel replaced by the 5 GAMBLE tiles + COLLECT button. Seen on preview_p2.png and preview_p5.png (duplicate content, different files).",
      "missing_slide": "A 4th promotional slide for the Prize Picker bonus, captioned 'FIND THE PRIZES BEHIND THE WORKS OF ART', exists in the game (its text is confirmed via the top ticker on base_game.png and autoplay.png) but was not captured as its own distinct preview frame.",
      "color_blind_notes": "Max-win caption and logo are large high-contrast text; the volatility badge repeats as text ('VOLATILITY') next to the bolt icons, not color-only."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered in an ornate gold picture-frame border, set against an aged tan/olive treasure-map background with gold rope-coil borders on both sides and a small round bronze coin emblem top-left.",
      "top_ticker": "Thin scrolling gold marquee text along the very top edge (see 'technical_summary.persistent_top_ticker'); captured reading 'FIND THE PRIZES BEHIND THE WORKS OF ART'.",
      "reel_cells": "Dark maroon/near-black gradient background behind the symbols with thin gold vertical divider lines between the 5 reel columns; portrait-type symbols have their own smaller card border, object/letter symbols sit directly on the maroon background.",
      "bottom_bar": {
        "far_left": "Three round dark buttons stacked/grouped at bottom-left: a hamburger 'menu' icon (three horizontal lines) opening System Settings, a speaker icon toggling sound, and a circled 'i' opening the paytable/rules booklet.",
        "balance_labels": "'CREDIT $100,000.00' and 'BET $2.00' in gold text, left-of-center.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in white text, center.",
        "right_controls": "A round '−' button, a large round white circular-arrows SPIN button, and a round '+' button in a row; an 'AUTOPLAY' pill button beneath the spin button.",
        "branding": "'PRAGMATIC PLAY' in small grey text, bottom-left corner. No sub-studio name appears anywhere on this or any other captured frame."
      },
      "color_blind_notes": "Controls are white glyphs on dark circles (shape-based). CREDIT/BET are gold text on a dark green bar, high-contrast."
    },

    "paytable": {
      "type": "paytable",
      "printed_page": "1 of 8 (manifest file page index 1; this is the FIRST printed page of the shared info booklet, header 'GAME RULES')",
      "content": "Header sentence: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Then two rows of paying symbols with their 5/4/3(/2)-of-a-kind payouts (see 'symbols'), followed by the WILD and BONUS symbol explanations at the bottom.",
      "navigation": "Bottom-left: three green icons — left triangle (previous page), an X (close, CENTER), right triangle (next page). 'Page 1/8' printed bottom-right. A separate white 'X' at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav icons are differentiated by SHAPE (triangle-left / cross / triangle-right), not color alone."
    },

    "rules": {
      "type": "rules (shared info booklet, pages 2-8 of 8; same dark panel with gold frame, green ◄ X ► nav row and 'Page n/8' indicator on each; manifest file page index is one less than the printed page number, e.g. file rules_p2.png = printed page 2/8)",
      "printed_page_2_random_bonus_games": "Header 'RANDOM BONUS GAMES'. Full text for MAP QUEST and PROGRESSIVE MULTIPLIER FREE SPINS (verbatim quoted in 'features'); PRIZE PICKER's one-line description sits at the very bottom of this page.",
      "printed_page_3_gambling_rules": "Header 'GAMBLING RULES'. Full 2x/3x/4x/5x gamble text (verbatim quoted in 'features.gamble'), plus a static example of the in-round 'PICK AN ITEM' screen with 5 GAMBLE tiles and a red COLLECT button.",
      "printed_page_4_paylines_and_rules": "Header 'GAME RULES'. Text: 'All symbols pay from left to right on selected paylines. All wins are multiplied by bet per line. Free spins and bonus wins are added to the payline win.' / 'All values are expressed as actual wins in coins. When winning on multiple paylines, all wins are added to the total win. Only the highest win is paid per line.' / 'Free spins win is awarded to the player after the round completes. Free spins total win in the history contains the whole win of the cycle.' Below that: the numbered 1-25 payline diagram (5 columns of numbers 1-25, each with a small colored zig-zag icon showing which cells the line covers). Then: 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.' and 'Malfunction voids all pays and plays.'",
      "printed_page_5_volatility_bet_rtp": "Header 'GAME RULES'. 'VOLATILITY' badge (5/5 lightning bolts) plus the high-volatility sentence; 'MINIMUM BET: $0.25' / 'MAXIMUM BET: $100.00'; 'The theoretical RTP of this game is 96.53%'.",
      "printed_page_6_how_to_play": "Header 'HOW TO PLAY'. Explains the +/- bet buttons and bet menu, the SPIN button, the settings-menu (hamburger) icon, a spin-speed-cycle icon (normal/quick spin/turbo spin), the sound toggle, the 'i' information button, the CREDIT/BET labels and coins/cash view switch, and the AUTOPLAY button (click again to stop).",
      "printed_page_7_settings_and_bet_menu": "Header 'SETTINGS MENU'. Describes INTRO SCREEN, AMBIENT, SOUND FX, GAME HISTORY toggles/links; then 'INFORMATION SCREEN' (◄/► scroll, X close) and 'BET MENU' (number of lines shown, current bet in coins/cash; +/- for COINS PER LINE and COIN VALUE).",
      "printed_page_8_autoplay": "Header 'AUTOPLAY'. 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' / 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "top_ticker_across_these_pages": "Because the marquee ticker plays behind the whole game continuously, the rules pages incidentally show different mid-scroll ticker fragments in the background — this is a rendering coincidence, not part of the rules content (see 'technical_summary.persistent_top_ticker').",
      "color_notes": "Body text is white on a near-black panel inside the gold ornate frame; headers are white/pale-yellow, centered."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "layout": "Centered dark rounded panel over the dimmed base game; white 'X' close icon top-right.",
      "left_side": "'GAME HISTORY' text link with an external-link icon (greyed out/inactive-looking in the captured frame); a 'TOTAL BET' stepper: white round '−' button, '$2.00' value field, green round '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a one-line description beneath the label: 'BATTERY SAVER' (save battery life by reducing animation speed) — OFF, grey, handle LEFT; 'AMBIENT MUSIC' (turn on or off the game music) — ON, green, handle RIGHT; 'SOUND FX' (turn on or off the game sounds) — ON, green, handle RIGHT; 'INTRO SCREEN' (show the intro screen before starting the game) — OFF, grey, handle LEFT.",
      "color_blind_notes": "Every toggle's state is shown by BOTH fill color (green=on/grey=off) AND handle position (right=on/left=off) — position is the non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark rounded panel over the dimmed base game; white 'X' close icon top-right.",
      "options": "Three square checkboxes in a row, each with a 2-line label: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS'. Default captured state (autoplay.png): SKIP SCREENS checked (green fill, white checkmark), Turbo Spin and Quick Spin unchecked. A second capture (autoplay_skipoff.png) shows all three unchecked after the documentation team manually disabled Skip Screens before feature-hunting, to ensure feature intro/result screens would not be auto-skipped.",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track up to a round green handle, grey track beyond it) with the numeric value '100' to the right.",
      "action": "Full-width green 'START AUTOPLAY (100)' button at the bottom.",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside the box (shape), not fill color alone; the primary action button carries explicit text, not just color."
    },

    "info_bet_menu": {
      "type": "info",
      "title": "BETTING ON 25 LINES",
      "layout": "A right-aligned dark panel overlapping the reels; white 'X' close icon top-right. Three stacked rows, each with a round white '−' button, a dark value field, and a round green '+' button: 'COINS PER LINE', 'COIN VALUE', 'TOTAL BET'. A green 'BET MAX' button sits below the three rows.",
      "at_maximum": "info_bet_max.png: Coins per line 10, Coin value $0.40, Total Bet $100.00. The '+' buttons are visibly greyed/dimmed at this state (numerically confirmed: mean green color-channel value drops from 192 to 73 versus the enabled state), i.e. the stepper is at its ceiling.",
      "at_minimum": "info_bet_min.png: Coins per line 1, Coin value $0.01, Total Bet $0.25. The '−' buttons are visibly greyed/dimmed at this state, i.e. the stepper is at its floor.",
      "color_blind_notes": "Disabled steppers are conveyed by a large brightness/contrast drop, not by a hue change alone — legible under most color-vision differences, though a very-low-contrast dimming state could still be hard to distinguish for some low-vision users; flagged here for that reason."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "An ordinary base-game payline win: reel snapshot shows 3 explorer-portrait symbols stacked on reel 4 plus a WILD portrait on reels 3 and 5. Bottom bar reads 'WIN $0.80' in gold, with the word 'WINNER' beneath it and (on the companion autoplay-panel frame capturing the same win) the line detail 'J J J  LINE 9 PAYS $0.40', i.e. a 3-of-a-kind J combination on payline 9, matching the printed J payout of $0.40 for 3-of-a-kind.",
      "color_blind_notes": "Win amount is large high-contrast gold/white text on a dark green bar — legible without color discrimination."
    },

    "bonus_trigger_selector": {
      "type": "bonus",
      "content": "Reels dim to a dark red tint; a large horizontal golden cylinder (styled like the BONUS symbol art, enlarged) rotates in place displaying the 3 possible outcomes stacked vertically inside it: 'PRIZE PICKER', 'MAP QUEST', 'PROGRESSIVE FREE SPINS' (all caps, yellow-gold text with dark outline), with a pink/magenta glow radiating behind it. This is a reveal/settle animation for the randomly chosen bonus, not a menu the player interacts with.",
      "color_blind_notes": "All 3 outcome names are printed as text, not color-coded."
    },

    "bonus_map_quest": {
      "type": "bonus",
      "intro": "See 'features.random_bonus_games.map_quest.visual_layout'. Top-left corner shows the current bet ('$2.00'). Bottom bar shows CREDIT and BET.",
      "result": "'CONGRATULATIONS' in large gold 3-D letters, 'YOU HAVE WON $50.00' beneath it in red, over the same workshop-style background used for the gamble/prize-picker result screens; followed immediately by the 5 GAMBLE tiles + COLLECT button (see 'features.gamble')."
    },

    "bonus_prize_picker": {
      "type": "bonus",
      "intro": "See 'features.random_bonus_games.prize_picker.visual_layout'. Header text 'SELECT A PAINTING' in orange with a dark outline.",
      "result": "Same 'CONGRATULATIONS YOU HAVE WON $28.00' template as Map Quest's result screen, followed by the same GAMBLE/COLLECT offer."
    },

    "bonus_gamble": {
      "type": "bonus",
      "pick_screen": "Header 'GAMBLE 2X $50.00' / 'PICK AN ITEM' in orange text with dark outline, over the workshop background. Two pickable objects shown: a green-panelled gold-trimmed treasure chest (left) and a smaller purple-panelled gold-trimmed treasure chest sitting on a table (right/center); a red 'COLLECT' button bottom-right lets the player bank the current amount instead of picking.",
      "result": "'SUPERB!' in large gold 3-D letters over a red/maroon radiating-light background with drifting gold coins and floral gold scrollwork; the amount '$100.00' inside a small gold-framed pink plaque; bottom bar shows 'WIN $100.00' — the gambled $50.00 stake doubled to $100.00 after a successful 2x pick."
    }
  },

  "manifest_vs_pixels_discrepancies": [
    "preview_p2.png's manifest note claims it shows the Prize Picker teaser ('FIND THE PRIZES BEHIND THE WORKS OF ART'). Pixel inspection shows preview_p2.png actually displays the GAMBLE teaser ('GAMBLE THE WINS OF ANY BONUS GAME UP TO 5X') with the 5-tile gamble panel — the same content as preview_p5.png. The Prize Picker splash slide itself was not captured as a distinct preview frame; its text is only visible via the top ticker on base_game.png and autoplay.png.",
    "preview.png and preview_p3.png show byte-different files (different sha256) but visually identical promotional content ('FREE SPINS WITH INCREASING MULTIPLIER' caption, same dot-indicator position, same dimmed reel snapshot layout) — effectively a duplicate slide captured twice rather than 2 of 5 distinct carousel pages.",
    "preview_p2.png and preview_p5.png are likewise a duplicate pair (both show the gamble teaser).",
    "Net effect: of the 5 preview_*.png files, only 3 distinct promotional slides are actually represented (free spins, map quest, gamble); the prize-picker slide is missing entirely and 2 slides were captured twice.",
    "The 5-dot page-indicator row at the bottom of the preview slides does not move in strict 1-to-1 lockstep with slide content across the 5 files: dot 4 (of 5) is lit on preview.png, preview_p3.png AND preview_p4.png despite those 3 files showing 2 different captions ('FREE SPINS...' vs 'USE THE MAP...'); dot 5 is lit on preview_p2.png and preview_p5.png (same caption). This is reported as an observation, not explained with certainty — most likely the dots are a slow/independent pulse animation rather than a strict page counter, so they should not be treated as a reliable page-number indicator for screen-reader purposes.",
    "base_game.png's manifest note describes only the reel grid/CREDIT/BET; it does not mention the scrolling top ticker banner ('FIND THE PRIZES BEHIND THE WORKS OF ART' on this particular frame), which is a real, always-present UI element confirmed across many other frames too."
  ],

  "not_captured": [
    "PROGRESSIVE MULTIPLIER FREE SPINS (the 3rd of 3 random bonus games) was not triggered during the hunting session. 745 base-game spins were played (synchronous batches, Skip Screens turned off), producing 9 total BONUS triggers: Map Quest x6, Prize Picker x3, this feature x0. No bonus-buy exists in this game (verified: no BUY control on the base game screen, no purchase option in either bet-menu state, no purchase mention across all 8 rules pages), so the missing branch could not be forced. Its mechanics above are taken verbatim from the printed rules (rules_p2.png) only; no gameplay or result screenshot of it exists. The 6/3/0 trigger split is noted as a sample observation (see 'features.random_bonus_games.hunting_sample_note'), not a documented probability.",
    "The max-win figure of 48,000x bet is not printed anywhere in the 8-page rules/paytable booklet; it exists only as the recurring marketing ticker/splash text described in 'technical_summary.max_win'. This is reported honestly rather than treated as a second independent confirmation.",
    "The Prize Picker promotional splash slide (caption 'FIND THE PRIZES BEHIND THE WORKS OF ART') was not captured as its own distinct preview frame (see 'manifest_vs_pixels_discrepancies'); its existence and exact wording are known only from the top ticker appearing on other frames.",
    "A dedicated 'logo' type screenshot is intentionally absent from this capture set; per project convention it is produced separately from the iconography referenced in logo_refs.json."
  ],

  "studio_evidence": {
    "text_found": "PRAGMATIC PLAY",
    "frames_checked": "base_game.png footer, and the same small grey wordmark visible bottom-left on every other in-game/bonus screen (rules pages, settings, autoplay, bonus screens).",
    "conclusion": "No sub-studio name (e.g. a 'Reel Kingdom'/'Fat Panda'-style secondary brand) appears anywhere in the capture set. Only the main provider brand 'PRAGMATIC PLAY' is present, so 'studio' is left unset rather than duplicating the provider name."
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the base game: menu/sound/info icons bottom-left, CREDIT/BET labels left-of-center, bet −/SPIN/+ and AUTOPLAY grouped bottom-right. The shared info booklet is a strictly linear 8-page sequence (◄/► to move, X to close, 'Page n/8' always printed bottom-right) covering paytable then rules then how-to-play then settings/bet-menu then autoplay, in that fixed order.",
    "motor": "Large circular click targets for SPIN/menu/sound/info; SPACE/ENTER are keyboard-operable alternatives to clicking SPIN. Autoplay (with adjustable spin count and a Skip Screens option) reduces the number of required interactions for extended play. Bet amount is changed via a stepper (coins-per-line / coin-value) inside a dedicated bet menu rather than a single continuous slider, which may require more discrete clicks than a slider-only design but each control has clear enabled/disabled states.",
    "color_blind": "Symbol identity for royals relies on both distinct letter/number GLYPHS and distinct colors — glyph shape alone is sufficient to tell them apart. WILD and BONUS are identified by full text labels ('Wild' script, 'BONUS' explanatory text), not by color alone. Toggle switches in Settings use handle position in addition to color. Gamble tiles are labelled with explicit '2X'/'3X'/'4X'/'5X' text, not color-coded difficulty. Residual note: on the Map Quest wheel, the 'GAME OVER' wedge is distinguished from the numbered wedges primarily by its TEXT rather than a strongly different color (background remains a similar dark maroon across all wedges) — this is safe for color-blind users but relies on being able to read the wedge text.",
    "deaf_hard_of_hearing": "No audio-only information was observed; AMBIENT MUSIC and SOUND FX are separately toggleable and purely decorative/reinforcing. All game state (bet, credit, win amounts, spins/feature names, wheel results, gamble outcomes) is conveyed as on-screen text."
  },

  "unreadable_or_uncertain": [
    "The exact meaning/behavior of the 5-dot preview page-indicator (see 'manifest_vs_pixels_discrepancies') could not be determined with certainty from the captured frames — described as observed, not asserted as a strict page counter.",
    "Whether the top marquee ticker cycles through additional phrases beyond the 5 listed in 'technical_summary.persistent_top_ticker' is unknown; only the phrases actually legible across the 27 captured frames are listed.",
    "The precise held item(s) in the explorer character's right hand on the preview splash are not visible — the hand/arm area is covered by the round white 'enter/spin' UI icon in every preview frame.",
    "Per-cell content of any reel snapshot (base game, preview background reels, win screen) is a random spin outcome, not a fixed game property, and is intentionally not enumerated cell-by-cell."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.