What are the key stats for Jogo Do Bicho?
RTP 94.00%max win ×17000demo ✓
From the verified capture of 15 Aug 2026 — not from the AI’s memory.
Demo, RTP 94.00%, paytable, symbols & full capture data
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| Country | Jul '26 | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 | Aug '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇵🇭Philippines | 10 | — | — | 10 | — | 10 | — | — | 10 | 10 | 10 | — |
| 🇲🇽Mexico | — | — | 10 | 10 | 10 | — | 10 | — | — | — | 10 | — |
| 🇵🇪Peru | — | — | — | — | — | — | — | 10 | — | 10 | 10 | 10 |
| 🇺🇦Ukraine | — | — | — | — | — | 10 | — | 10 | — | — | 10 | — |
| 🇨🇦Canada | — | — | — | — | — | — | 20 | — | — | — | — | — |
| 🇩🇪Germany | — | — | — | — | — | — | 10 | — | 10 | — | — | — |
| 🇬🇧United Kingdom | — | — | — | — | 10 | — | — | — | 10 | — | — | — |
| 🇺🇸United States | — | — | — | — | — | — | — | — | — | 20 | — | — |
| 🇧🇾Belarus | — | — | — | — | — | — | — | — | — | 10 | — | — |
| 🇭🇷Croatia | — | — | — | — | — | — | — | 10 | — | — | — | — |
| 🇳🇱Netherlands | — | — | — | — | — | — | — | — | — | 10 | — | — |
| 🇳🇬Nigeria | — | — | — | — | — | 10 | — | — | — | — | — | — |
| 🇪🇸Spain | — | — | — | — | — | — | — | 10 | — | — | — | — |
| 🇹🇳Tunisia | — | — | — | — | — | — | — | — | — | 10 | — | — |
| 🇵🇹Portugal | — | 10 | — | — | 10 | 10 | — | 10 | — | — | — | — |
| 🇻🇳Vietnam | — | 10 | — | — | 10 | — | — | — | — | 10 | — | — |
| 🇮🇳India | — | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| 🇵🇰Pakistan | — | 20 | 20 | — | 20 | 20 | 20 | — | — | 20 | 20 | — |
| 🇧🇷Brazil | — | 40 | 20 | 40 | 100 | 40 | 70 | 50 | 80 | 60 | 120 | 80 |
manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
94.00%
· single configuration
max_win_x
×17000
bonus_buy
No
mechanic
Instant Win
release_date
2019
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What are the key stats for Jogo Do Bicho?
RTP 94.00%max win ×17000demo ✓
From the verified capture of 15 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Jogo Do Bicho vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Jogo Do Bicho",
"provider": "BGaming",
"genre": "Animal-lottery instant-win game (Brazilian 'jogo do bicho' / 'animal game'), NOT a reel slot",
"theme": "Cartoon jungle/farm menagerie of 25 friendly animals (ostrich, eagle, donkey, butterfly, dog, goat, sheep, camel, snake, rabbit, horse, elephant, rooster, cat, alligator, lion, monkey, pig, peacock, turkey, bull, tiger, bear, deer, cow). A big red bull mascot with white horns hosts the first-time tutorial. Setting is a bright green jungle clearing with trees, bushes, vines, rocks and a ladybug.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 33 desktop screenshots (1280x800), OCR ground truth and zoomed pixel-level crops of the game board, bet-mode tabs and the full 20-page in-game rules booklet.",
"method_notes": "All animal-to-number ranges were read twice: once directly off the game board (base_game.png, zoomed x3-x6) and once off the printed rules table (rules_p3-p5). All payout multipliers were read off the rules text pages (rules_p8-p14) AND the summary paytable pages (rules_p15-rules_p19), which fully agree. RTP and version string are verbatim quotes from rules_p20. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and were not invented.",
"language": "English",
"structure_note": "This is NOT a reel/payline slot. There are no reels, rows, paylines or ways-to-win fields, and none are populated. The game field is a static 5x5 grid of 25 animal tiles, each tile permanently mapped to a fixed group of 4 two-digit numbers (00-99). The player places a bet by clicking one or more animal tiles (or, in ADVANCED mode, one or more digits representing the tens/hundreds/thousands of the eventual draw number). Pressing PLAY reveals a 'draw': five vertically stacked wooden crates on the left of the screen open one after another, each crate showing one animal plus a random 4-digit number. The 5 crates represent 5 ranked draw positions (1st through 5th, read top to bottom). The player wins if the animal(s)/number(s) they bet on come up among the 5 drawn crates, with the payout multiplier depending on which position(s) matched and how many of the bet's picks matched, per the paytable below."
},
"color_palette": {
"background": "Bright saturated green jungle clearing (grass, leafy bushes, tree trunks and hanging vines at the left/right/top edges of every screen); a small red ladybug decorates the rules-panel border.",
"board_tiles": "Uniform teal/turquoise-green square tiles, all the same color, separated by thin darker teal grid lines; animal illustrations are full-color cartoon renders on this teal background, number ranges printed in white bold text beneath each tile.",
"wooden_ui": "All primary UI chrome (bottom control bar, BETS panel frame, draw crates, RULES/HISTORY panel borders, bet-mode tab plaques) is rendered as light-to-mid brown varnished wood with visible wood-grain texture and small metal rivets/bolts at the corners.",
"bets_panel": "Dark maroon/brown-red inset panel labelled 'BETS' in gold, framed by the same wooden border.",
"active_tab_highlight": "The currently selected bet-mode tab (SIMPLE / DOUBLE / TRIPLE / QUADRA / PENTA / ADVANCED, or a numbers sub-tab) is shown as a raised cream/off-white plaque with bold blue text; all other tabs are dark reddish-brown plaques with gold/tan text.",
"win_state": "Win popup uses a wood plaque with 'TOTAL WIN' in large yellow-gold letters outlined in red/orange, and the amount in dark brown text on a lighter wood panel; small gold coins and gold sparkle/star particles animate around the popup.",
"rules_panel": "Dark maroon/brick-red scroll panel with a wooden 'RULES' name-plate header, cream/gold body text, and a wooden scrollbar track on the left edge.",
"logo_wordmark": "'JOGO DO BICHO' title banner in 3D orange/brown carved-wood-style letters with a dark red ribbon backdrop, centered above the board.",
"provider_splash": "BGaming loading screen: near-black background, a soft teal/green glow behind a green grassy island where a lion, a goat, a rooster and a peacock stand around an open wooden treasure chest overflowing with gold coins; below it the 'BGAMING' wordmark rendered as individual letter tiles (the 'B' on a yellow/gold tile, remaining letters white on transparent, separated by thin vertical dividers) over a horizontal gold-on-dark loading progress bar."
},
"game_board": {
"layout": "A single static 5-row x 5-column grid of 25 square animal tiles, centered in the middle of the screen, framed by the wooden game panel. Each tile shows one animal illustration and, printed in white text directly beneath it, its fixed group of 4 consecutive two-digit numbers (its 'dozen').",
"source": "base_game.png (full board), zoomed crops _board_top.png/_board_bottom.png/_board_row5.png, cross-checked against the printed table on rules_p3-rules_p5",
"animal_number_table": [
{
"no": 1,
"animal": "Ostrich",
"numbers": "01-02-03-04"
},
{
"no": 2,
"animal": "Eagle",
"numbers": "05-06-07-08"
},
{
"no": 3,
"animal": "Donkey",
"numbers": "09-10-11-12"
},
{
"no": 4,
"animal": "Butterfly",
"numbers": "13-14-15-16"
},
{
"no": 5,
"animal": "Dog",
"numbers": "17-18-19-20"
},
{
"no": 6,
"animal": "Goat",
"numbers": "21-22-23-24"
},
{
"no": 7,
"animal": "Sheep",
"numbers": "25-26-27-28"
},
{
"no": 8,
"animal": "Camel",
"numbers": "29-30-31-32"
},
{
"no": 9,
"animal": "Snake",
"numbers": "33-34-35-36"
},
{
"no": 10,
"animal": "Rabbit",
"numbers": "37-38-39-40"
},
{
"no": 11,
"animal": "Horse",
"numbers": "41-42-43-44"
},
{
"no": 12,
"animal": "Elephant",
"numbers": "45-46-47-48"
},
{
"no": 13,
"animal": "Rooster",
"numbers": "49-50-51-52"
},
{
"no": 14,
"animal": "Cat",
"numbers": "53-54-55-56"
},
{
"no": 15,
"animal": "Alligator",
"numbers": "57-58-59-60"
},
{
"no": 16,
"animal": "Lion",
"numbers": "61-62-63-64"
},
{
"no": 17,
"animal": "Monkey",
"numbers": "65-66-67-68"
},
{
"no": 18,
"animal": "Pig",
"numbers": "69-70-71-72"
},
{
"no": 19,
"animal": "Peacock",
"numbers": "73-74-75-76"
},
{
"no": 20,
"animal": "Turkey",
"numbers": "77-78-79-80"
},
{
"no": 21,
"animal": "Bull",
"numbers": "81-82-83-84"
},
{
"no": 22,
"animal": "Tiger",
"numbers": "85-86-87-88"
},
{
"no": 23,
"animal": "Bear",
"numbers": "89-90-91-92"
},
{
"no": 24,
"animal": "Deer",
"numbers": "93-94-95-96"
},
{
"no": 25,
"animal": "Cow",
"numbers": "97-98-99-00"
}
],
"board_vs_rules_discrepancy": "TL GATE-2, verified personally at 8x zoom: the Peacock tile on the live board prints '73-74-75-86', while the printed rules table gives '73-74-75-76'. The rules table is authoritative and the BOARD LABEL is the provider's typo - proven by exhaustion, not by preference: the 25 tiles carry four consecutive numbers each and together cover exactly 00-99, so if the Peacock owned 86 then 76 would belong to no tile at all and 86 would belong to two (it is already the Tiger tile's, 85-86-87-88). Use 73-74-75-76 for the mapping; the on-screen label is a cosmetic defect.",
"animal_appearance_notes": {
"Ostrich": "grey-and-black feathered body, small head, orange beak and legs",
"Eagle": "brown bird of prey with lighter tan head/chest, hooked orange beak",
"Donkey": "grey donkey with a dark brown mane, laughing expression",
"Butterfly": "blue/purple/orange wings with a small brown bear-like body between them",
"Dog": "black-and-white short-haired dog, tongue out, blue collar",
"Goat": "brown/tan goat with curved horns and a beard",
"Sheep": "white fluffy sheep with a tan face",
"Camel": "tan one-hump camel, seated",
"Snake": "green snake with darker green patches, red forked tongue out",
"Rabbit": "light brown rabbit with long upright ears",
"Horse": "reddish-brown horse with a white/cream mane and tail, lying down",
"Elephant": "grey elephant, eyes closed, small 'Z' sleep marks",
"Rooster": "red-and-teal feathered rooster with a red comb",
"Cat": "brown tabby cat, curled up",
"Alligator": "green alligator/crocodile with visible teeth, smiling",
"Lion": "golden lion with a brown mane, standing",
"Monkey": "blue-furred gorilla/monkey, standing",
"Pig": "pink pig, standing, curly tail",
"Peacock": "blue peacock with a fully fanned multicolor tail (green/gold/blue eye-spots)",
"Turkey": "brown-and-tan turkey with a fanned tail and red wattle",
"Bull": "red-furred bull/minotaur-like bull with large white horns and a nose ring, aggressive open-mouthed expression (same illustration used for the tutorial mascot)",
"Tiger": "orange tiger with black stripes and white belly, lying down",
"Bear": "brown teddy-bear-like bear, seated",
"Deer": "tan spotted deer/fawn with small antlers, lying down",
"Cow": "white cow with black/brown patches, small horns, blue collar with a gold bell"
}
},
"draw_mechanic": {
"description": "Pressing PLAY resolves the round instantly: five wooden crates stacked diagonally on the left side of the board (labelled 1-5, crate 1 at the top) open one by one. Each opened crate reveals one animal illustration and a printed 4-digit number next to it (e.g. 'Ostrich 2804'). The crate's position (1st through 5th) determines which payout tier applies for a matching bet.",
"positions_source": "Confirmed on win_screen_1.png (zoomed crop _crates_zoom.png): reading top to bottom, crate 1 = Pig 1170, crate 2 = Snake 9133, crate 3 = Camel 0631, crate 4 = Ostrich 2804, crate 5 = Sheep 8626 (a faint '5' is visible carved into the bottom crate).",
"history_panel_example": "The HISTORY panel (history.png) shows an earlier round: draw = Horse 1744 / Cow 3198 / Eagle 4905 / Donkey 0212 / Rooster 5750 (positions 1-5 left to right in that panel's layout), with a 1.00 FUN bet on Ostrich and Total win 0.00 FUN (Ostrich did not appear among the 5 drawn animals).",
"settled_round_state": "After a round resolves, the board returns to a clean state: all 5 crates closed, BETS panel empty, TOTAL BET 0.00 FUN, and the central PLAY button relabels itself REBET (repeats the previous bet). Confirmed on round_result_1.png."
},
"betting_modes": {
"note": "Six tabs sit directly under the 'JOGO DO BICHO' title banner: ADVANCED, SIMPLE, DOUBLE, TRIPLE, QUADRA, PENTA. SIMPLE/DOUBLE/TRIPLE/QUADRA/PENTA are animal-based bets (pick 1/2/3/4/5 animal tiles on the board); ADVANCED is a numbers-based bet (pick digits instead of animals). The selected tab is shown as a raised cream plaque with blue text; unselected tabs are dark brown plaques with gold text (verified via zoomed crops of the tab row on base_game.png vs double_tab.png).",
"animal_bets": {
"Simple": {
"description": "Bet on exactly one animal.",
"payouts": [
{
"draw": "Animal drawn in the 1st position",
"multiplier": "x12"
},
{
"draw": "Animal drawn in any other position (2nd-5th)",
"multiplier": "x3"
}
]
},
"Double": {
"description": "Bet on exactly two animals at once (single combined stake).",
"payouts": [
{
"draw": "Both animals drawn in the 1st and 2nd positions",
"multiplier": "x95"
},
{
"draw": "Both animals drawn, in other positions",
"multiplier": "x12"
},
{
"draw": "One of the two animals drawn (anywhere)",
"multiplier": "x1"
}
]
},
"Triple": {
"description": "Bet on exactly three animals at once.",
"payouts": [
{
"draw": "All 3 animals drawn in the 1st, 2nd and 3rd positions",
"multiplier": "x700"
},
{
"draw": "All 3 animals drawn, in other positions",
"multiplier": "x42"
},
{
"draw": "2 of the 3 animals drawn",
"multiplier": "x3"
},
{
"draw": "1 of the 3 animals drawn",
"multiplier": "x0.75"
}
]
},
"Quadra": {
"description": "Bet on exactly four animals at once.",
"payouts": [
{
"draw": "All 4 animals drawn in the 1st, 2nd, 3rd and 4th positions",
"multiplier": "x4000"
},
{
"draw": "All 4 animals drawn, in other positions",
"multiplier": "x500"
},
{
"draw": "3 of the 4 animals drawn",
"multiplier": "x22"
},
{
"draw": "2 of the 4 animals drawn",
"multiplier": "x1.5"
},
{
"draw": "1 of the 4 animals drawn",
"multiplier": "x0.2"
}
]
},
"Penta": {
"description": "Bet on exactly five animals at once.",
"payouts": [
{
"draw": "All 5 animals drawn (all 5 crates correct)",
"multiplier": "x17000"
},
{
"draw": "4 of the 5 animals drawn",
"multiplier": "x150"
},
{
"draw": "3 of the 5 animals drawn",
"multiplier": "x8"
},
{
"draw": "2 of the 5 animals drawn",
"multiplier": "x1"
},
{
"draw": "1 of the 5 animals drawn",
"multiplier": "x0.2"
}
]
}
},
"advanced_number_bets": {
"description": "The ADVANCED tab replaces the animal board with a numeric keypad (digits 1-9 then 0, laid out 3x3 plus one) and three sub-tabs marked with 2, 3 and 4 small gold star icons respectively: TENS, HUNDREDS and THOUSANDS. Instead of an animal, the player bets on the final 2, 3 or 4 digits of whatever 4-digit number is drawn (the printed number shown in each crate, e.g. the '04' at the end of 'Ostrich 2804' would match a Tens bet on digit combination '04').",
"source": "advanced_tab.png (TENS sub-tab open, digit pad 1-9-0 visible), rules_p11-rules_p14, summary table rules_p18-rules_p19",
"Tens": {
"description": "Bet on the two last digits of the drawn number.",
"payouts": [
{
"draw": "Matching two last digits, 1st position",
"multiplier": "x50"
},
{
"draw": "Matching two last digits, another position",
"multiplier": "x7"
},
{
"draw": "One winning animal (i.e. the corresponding animal's own dozen is drawn)",
"multiplier": "x1"
}
]
},
"Hundreds": {
"description": "Bet on the three last digits of the drawn number.",
"payouts": [
{
"draw": "Matching three last digits, 1st position",
"multiplier": "x500"
},
{
"draw": "Matching three last digits, another position",
"multiplier": "x60"
},
{
"draw": "One winning animal",
"multiplier": "x1"
}
]
},
"Thousands": {
"description": "Bet on getting the entire 4-digit number right.",
"payouts": [
{
"draw": "Full 4-digit number matches, 1st position",
"multiplier": "x5000"
},
{
"draw": "Full 4-digit number matches, another position",
"multiplier": "x600"
},
{
"draw": "One winning animal",
"multiplier": "x1"
}
]
}
}
},
"technical_summary": {
"rtp_percent": 94,
"rtp_source": "rules_p20 (Return to Player section), verbatim: 'The overall theoretical Return to Player (RTP) is 94%.'",
"max_win": {
"value": 17000,
"unit": "multiplier of total bet",
"note": "Penta bet, all 5 animals correctly drawn = x17000. Printed as text on rules_p11/rules_p12 ('The bet will be increased x17000 if the player got 5 animals right') and repeated in the summary paytable on rules_p17/rules_p18 ('Penta Bet on 5 animals | You have got the 5 animals right! | x17000'). No separate 'MAX WIN' banner is shown on the loading/preview screen; this is the highest multiplier documented anywhere in the rules."
},
"bet_limits": {
"min": "1.00 FUN",
"max": "100.00 FUN",
"currency_note": "FUN is the demo play-money balance shown in this build, not a real-money currency denomination.",
"verification": "Bet stepper '<'/'>' buttons pressed to their hard stop: 45 clicks down settled at 1.00 FUN and further clicks had no effect (bet_min.png); 80 clicks up settled at 100.00 FUN and further clicks had no effect (bet_max.png)."
},
"default_bet": "1.00 FUN (shown on first load, base_game.png)",
"starting_demo_balance": "1,000.00 FUN (base_game.png)",
"game_version": "1.0.0, printed verbatim at the bottom of rules_p20 ('Game Version 1.0.0.')",
"bonus_buy": "Not present. Verified two ways: (1) full visual review of every captured UI state (bottom bar, header icons, all six bet-mode tabs) shows no BUY/purchase control anywhere; (2) the complete 20-page rules booklet (scrolled to its bottom, exhausted) never mentions 'Buy'/'Bonus Buy'/'purchase'.",
"autoplay": "No separate autoplay settings dialog exists. Autoplay is started by pressing and holding the central PLAY button, which is permanently sub-labelled 'HOLD TO AUTOPLAY' (visible on every base_game-style screenshot). The session_server driver used for screenshotting only supports an instantaneous click (mouse down+up), not a sustained press, so the autoplay state itself could not be captured as a distinct screenshot; its existence is confirmed by the on-button text.",
"settings": "No dedicated settings/configuration screen exists. The only user-adjustable option outside of betting is the speaker/mute toggle in the top-right header icon row.",
"malfunction_clause": "rules_p20, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
},
"screens": {
"preview": {
"type": "preview",
"content": "BGaming provider loading splash shown briefly before the game itself appears (captured with a zero-delay burst right after page load). Near-black full-screen background with a soft teal glow behind a green grassy mound. Four animal characters stand around an open wooden treasure chest overflowing with gold coins: a horned goat (left), a lion with a wild brown mane (center-left, arm raised), a red rooster with teal tail feathers (center-right, waving), and a blue peacock with a fanned tail (right). Below the artwork, the 'BGAMING' wordmark is rendered as individual boxed letters (B on a gold/yellow tile, the rest white-on-dark, separated by thin vertical dividers), and beneath that a horizontal loading bar (gold fill on a dark track, shown roughly half to two-thirds full in the captured frame).",
"color_blind_notes": "Loading state is conveyed by bar fill length (position/shape), not color alone."
},
"tutorial": {
"type": "other",
"content": "A one-time welcome dialog appears on first entry, overlaid on the already-loaded game board. A large red bull-like mascot (same 'Bull' animal used for numbers 81-84, but drawn bigger with a red body, white curved horns, gold nose ring and an open toothy grin) stands centered in front of the board holding up a small blue bird puppet/toy. A cream speech bubble above the bull reads: 'WE'RE HAPPY YOU'VE CHOSEN OUR JOGO DO BICHO! LET'S LEARN STEP BY STEP WHAT'S WHAT!' An orange arrow-shaped 'Skip' button sits at the bottom-right corner of the screen.",
"color_blind_notes": "The Skip control is an orange arrow shape with the word 'Skip' printed on it - identifiable by text and shape, not color alone."
},
"base_game": {
"type": "base_game",
"top_left_overlay": "A small white digital clock (e.g. '08:03') sits in the extreme top-left corner of the game area. It is the GAME'S OWN clock widget, not a capture artefact: the screenshot tool composites nothing over the page, and the clock's placement differs per BGaming title (top-left here, top-centre in Ice Scratch Bronze, absent entirely in Rocket Dice XY) - a tooling overlay would look identical everywhere. Corrected by TL at GATE-2; the earlier description called it a session-server overlay.",
"title_banner": "Top-center: 'JOGO DO BICHO' in bold 3D orange/brown carved-wood letters on a dark red ribbon plaque, flanked by small leaf/vine decorations.",
"bet_mode_tabs": "A row of 6 wooden plaque buttons directly under the title: ADVANCED (with a 3-gold-star icon above it), SIMPLE, DOUBLE, TRIPLE, QUADRA, PENTA. The active tab is a raised cream plaque with blue bold text; inactive tabs are dark brown plaques with gold text.",
"board": "Centered 5x5 grid of the 25 animal tiles described in 'game_board', on a uniform teal/turquoise background, inside a light wood frame.",
"draw_crates": "Left side of the screen: 5 closed wooden crates in a descending diagonal staircase arrangement, each stamped with its position number (1 at top through 5 at bottom).",
"bets_panel": "Right side: a tall wood-framed dark maroon panel titled 'BETS' in gold capital letters. Empty by default. Below the panel: 'TOTAL BET 0.00 FUN' in gold text, with CLEAR and LOCK wooden buttons beneath it (visible once at least one selection is made; on the very first clean load the panel shows only the 'BETS' header and 'TOTAL BET 0.00 FUN').",
"header_icons": "Top-right corner: three round wood-textured buttons in a row - a clock/history-style icon (clock face with a looping arrow), a question mark '?' (opens the RULES booklet), and a speaker icon (mute/unmute toggle).",
"bottom_bar": "A single long wooden plank spanning the bottom of the screen containing, left to right: 'BALANCE' label with the numeric balance beneath it (e.g. '1,000.00 FUN'); a 'RANDOM' wooden button; the central circular 'PLAY' button (sub-labelled 'HOLD TO AUTOPLAY' in small text) flanked by '<' and '>' bet-stepper arrows around a bet-size readout (e.g. '1.00 FUN BET'); a 'HISTORY' wooden button. A small 'BGAMING' provider credit is printed in the bottom-right corner of the bar.",
"color_blind_notes": "Active bet-mode tab is distinguished by BOTH a lighter plaque color AND bold blue text (shape/position + text, not hue alone). Board tiles are differentiated by animal illustration and printed number range, not by tile color (all tiles share the same teal background)."
},
"bet_selected": {
"type": "other",
"content": "Same layout as base_game, captured just after clicking the Ostrich tile (SIMPLE mode). The Ostrich tile gains a highlighted border. The BETS panel now shows a small square thumbnail of the Ostrich icon with a red 'x' remove button and '1.00 FUN' printed beneath it; 'TOTAL BET' at the panel's bottom updates to '1.00 FUN'; CLEAR and LOCK buttons appear.",
"color_blind_notes": "Selection is shown by a border outline around the tile plus the bet appearing as a labelled thumbnail with text amount - not by a color change alone."
},
"advanced_tab": {
"type": "other",
"content": "ADVANCED tab open, TENS sub-tab selected (of three sub-tabs TENS/HUNDREDS/THOUSANDS marked with 2/3/4 small gold star icons respectively). The animal board is replaced by a numeric keypad of round gold coin-style buttons arranged 1-2-3 / 4-5-6 / 7-8-9 with a single '0' button centered below. The BETS panel in this captured frame still shows two small animal-icon thumbnails (Ostrich and Eagle) totalling '1.00 FUN' - a leftover selection from a prior DOUBLE-mode bet rather than a numbers bet; no digit-based bet thumbnail is shown in this particular frame.",
"color_blind_notes": "Digit buttons are distinguished by the printed digit (text), not by color."
},
"double_tab": {
"type": "other",
"content": "DOUBLE tab active (raised cream plaque, blue text). Two animal tiles are selected on the board - Ostrich (01-02-03-04) and Eagle (05-06-07-08) - both bordered/highlighted. BETS panel shows both animal thumbnails together with a single combined '1.00 FUN' stake beneath them and a red 'x' to remove the whole double bet."
},
"triple_tab": {
"type": "other",
"content": "TRIPLE tab region captured in a settled/no-bet state (TOTAL BET 0.00 FUN, PLAY button relabelled REBET, matching the same post-round state as round_result_1.png). Board fully visible with no tiles highlighted, BETS panel empty.",
"observed_anomaly": "In this specific captured frame, the SIMPLE and TRIPLE tab labels render visibly dimmed/desaturated (pale grey-blue text) compared to the normal gold-on-dark-brown styling of ADVANCED, DOUBLE, QUADRA and PENTA in the same row (verified at 3x zoom, _triple_tabs_zoom.png). Neither dimmed tab shows the raised cream 'active' plaque used elsewhere for the selected mode, so this does not appear to be a selection state. The cause (a transient render/opacity animation caught mid-frame, a hover/disabled state, or something else) could not be determined from a single still frame and is not otherwise described in the rules text; recorded here for completeness rather than explained away."
},
"bet_min": {
"type": "other",
"content": "Bet stepper driven to its floor with the Ostrich tile selected: bet reads '1.00 FUN', BETS panel shows the Ostrich thumbnail at '1.00 FUN'. The '<' decrease arrow no longer changes the value."
},
"bet_max": {
"type": "other",
"content": "Bet stepper driven to its ceiling with the Ostrich tile selected: bet reads '100.00 FUN'. The '>' increase arrow no longer changes the value. Board/crates/bottom bar otherwise identical to base_game (round settled, PLAY relabelled REBET, balance 999.00 FUN in this frame)."
},
"round_result": {
"type": "base_game",
"content": "Board immediately after a settled (losing) round: all 5 crates closed again, BETS panel empty, 'TOTAL BET 0.00 FUN', balance reduced by the stake (999.00 FUN, i.e. 1,000.00 - 1.00), and the central button now reads 'REBET' instead of 'PLAY'. This is the resting state the game returns to after every round until a new selection is made."
},
"history": {
"type": "other",
"content": "A tall wood-framed 'HISTORY' panel (dark background outside the panel) lists past rounds. The captured example shows one round: 5 small animal-portrait thumbnails with their drawn numbers printed underneath - 'Horse 1744', 'Cow 3198', 'Eagle 4905', 'Donkey 0212', 'Rooster 5750' - with 'Total bet: 1.00 FUN' and 'Total win: 0.00 FUN' in a red banner above them. Below that, the actual bet placed that round is shown: an Ostrich thumbnail with 'Bet: 1.00 FUN' (Ostrich's numbers, 01-02-03-04, did not appear among the 5 drawn numbers, hence a losing round). A red circular 'x' close button sits at the top-right of the panel.",
"color_blind_notes": "Win/loss is conveyed through the printed 'Total win' amount text, not through color coding of the panel."
},
"win_screen": {
"type": "win_screen",
"content": "A 'TOTAL WIN' wood-plaque popup appears centered over a darkened board. Large yellow-gold 'TOTAL WIN' text outlined in red/orange, with 'B.OO FUN'-style amount ('3.00 FUN') printed in dark brown beneath it on a lighter wood panel. A pile of gold coins and small gold star sparkle particles animate around the plaque; the BETS panel behind it is dimmed but still shows the winning bet's thumbnail highlighted at '3.00 FUN'.",
"verified_by": "Balance before the round: 999.00 FUN (from round_result_1.png). During the round, after the 1.00 FUN stake is deducted: 996.00 FUN. After the popup/round completes, balance returns to 999.00 FUN = 996.00 + 3.00, confirming the 3.00 FUN win is real (balance increase), not only a printed claim.",
"color_blind_notes": "Win amount is large high-contrast text on wood, legible without color discrimination."
},
"win_screen_draw_reveal": {
"type": "win_screen",
"content": "The same winning round shown slightly earlier, with the 'TOTAL WIN' popup not yet shown: all 5 crates open, revealing (top to bottom / positions 1-5) Pig 1170, Snake 9133, Camel 0631, Ostrich 2804, Sheep 8626. The BETS panel already shows the Ostrich thumbnail highlighted with '3.00 FUN' next to it (winning amount computed) and 'x 1.00 FUN' (original stake) struck through/marked below it.",
"resolution": "The player's Simple bet was on Ostrich (numbers 01-02-03-04). The draw's crate 4 shows 'Ostrich 2804' (last two digits '04', matching Ostrich's range) - Ostrich was drawn, but in the 4th position rather than the 1st. Per the Simple paytable, 'animal drawn in the 1st position' pays x12 while 'any other position' pays x3; a 1.00 FUN stake at x3 yields the observed 3.00 FUN win."
},
"rules_booklet": {
"type": "rules",
"pages": 20,
"access": "Opened via the '?' round header button. A single continuous scrolling document (no separate tab rail was found for Payments/History/Help in this build - HISTORY is instead a permanent button on the main bottom bar, not part of the '?' booklet).",
"page_map": {
"p1-p2": "Title 'Jogo Do Bicho', description of the real-world Brazilian animal lottery, general rules statement ('The objective of the game is to guess the draw of the chosen animals or numbers'), start of the animal/number table.",
"p3-p5": "Full 'Animals and their corresponding numbers' table, all 25 rows (see game_board.animal_number_table).",
"p6-p7": "'Betting' section: explains the two bet families (bets on animals: simple/double/triple/quadra/penta; bets on numbers: tens/hundreds/thousands via ADVANCED mode) and the on-screen controls (bet size '<'/'>' steppers with disable-at-limit behavior, Play, Balance, Random, Clear, Rebet, Lock/Unlock, History).",
"p8-p14": "Prose description of every bet type's payout rules (Simple through Penta, then Advanced Tens/Hundreds/Thousands) - see 'betting_modes' above for exact multipliers, all cross-checked against the summary tables.",
"p15-p17": "Summary 'Paytable' table, 'Bets with animals' - Simple through Penta rows in tabular form.",
"p18-p19": "Summary 'Paytable' table, 'Bets with numbers' - Tens/Hundreds/Thousands rows in tabular form.",
"p19-p20": "'Return to Player' section (RTP 94%, verbatim quote above), malfunction/24h-round-termination clause, and 'Game Version 1.0.0.' at the very bottom of the document."
},
"scroll_verification": "Panel scrolled to the bottom with scripts/scroll_capture.py; confirmed exhausted (3 consecutive unmoved frames) and re-checked by re-reading the left-edge scrollbar thumb position (top of track on p1, bottom of track on p20)."
}
},
"controls_summary": {
"board_click": "Click an animal tile to add/remove it from the current bet (number of tiles selectable depends on the active mode: 1 for Simple, 2 for Double, etc.).",
"advanced_keypad": "In ADVANCED mode, click digit buttons (0-9) instead of animal tiles, after choosing TENS/HUNDREDS/THOUSANDS.",
"bet_stepper": "'<' and '>' wooden arrow buttons around the bet-size readout in the bottom bar; each disables itself (verified by repeated clicks producing no further change) at the 1.00 FUN floor and 100.00 FUN ceiling.",
"play_rebet": "Central round PLAY button starts a round with the current selection; holding it down starts autoplay ('HOLD TO AUTOPLAY', not independently capturable with this tooling - see technical_summary.autoplay). After a round resolves with no new selection made, the same button relabels to REBET and repeats the previous bet.",
"random": "RANDOM button (bottom bar) - per the rules text, automatically chooses animals/numbers at random depending on the active mode.",
"clear": "CLEAR button (BETS panel) - removes all current selections before playing.",
"lock_unlock": "LOCK button (BETS panel) - per rules text, saves/remembers the current bet selection across rounds until Clear is pressed or new combinations are added (which triggers an Unlock state).",
"history_button": "HISTORY button (bottom bar) - opens the HISTORY panel listing past rounds' draws, bets and wins.",
"sound_toggle": "Speaker icon (top-right header) - mutes/unmutes game audio; no other audio settings exist.",
"rules_button": "'?' icon (top-right header) - opens the 20-page RULES booklet described above.",
"unclear_header_icon": "The clock/history-style icon (top-right header, leftmost of the three) did not visibly open any panel or overlay when clicked (tested twice, both immediate and delayed follow-up screenshots showed no change); its function could not be confirmed from the UI alone and is not claimed."
},
"accessibility_observations": {
"screen_reader": "Control layout is stable across all captured states: header icons (history?/rules?/sound) top-right; bet-mode tab row directly under the title; 25-tile animal board center; draw crates fixed to the left; BETS panel fixed to the right; bottom bar (Balance / Random / Play-Rebet / bet stepper / History) fixed at the very bottom. Every board tile carries its own printed number range as a text label, which is useful as an alternative identifier to the animal illustration.",
"motor": "All interactive targets (animal tiles, digit pad, bet stepper arrows, mode tabs, header icons, bottom-bar buttons) are large, well-separated wooden buttons or square board tiles - no small or fine-motor-demanding controls were observed. Autoplay via press-and-hold reduces the number of discrete clicks needed for repeated play, though it also requires a sustained press rather than a single tap, which may itself be a motor-accessibility concern for some users.",
"color_blind": "The active bet-mode tab is distinguished by BOTH a lighter plaque shape/raise AND bold blue text, not by hue alone. Board tiles all share the identical teal color and are told apart purely by illustration + printed number text (no color-coding is used for the board at all, which is inherently colorblind-safe). Win state is communicated through large printed text amounts and balance changes, not through color alone.",
"deaf_hard_of_hearing": "No audio-only information was observed; all round outcomes (win amount, drawn animals/numbers, balance) are presented as on-screen text/graphics. Sound appears to be decorative/ambient only, controlled by a single mute toggle."
},
"anomalies": [
"Not a reel/payline slot: no reels/rows/ways/lines fields exist and none are populated; this is an animal-lottery instant-win game (see game.structure_note).",
"Board tile text for Peacock reads '73-74-75-86' on the live game board, while the printed rules table and every other animal's 4-consecutive-number pattern indicate it should be '73-74-75-76' - see game_board.board_vs_rules_discrepancy.",
"In the triple_tab.png capture, the SIMPLE and TRIPLE tab labels render visibly dimmed relative to the other four tabs, without showing the game's normal 'active tab' styling - cause undetermined from a single frame (see screens.triple_tab.observed_anomaly).",
"The clock/history-style header icon (top-right, leftmost of three) did not visibly react to clicks in testing; its function is unconfirmed and not documented as a working control.",
"Autoplay (press-and-hold PLAY, labelled 'HOLD TO AUTOPLAY') could not be captured as its own screenshot because the screenshot tooling only supports an instantaneous click, not a sustained press. This is a limitation of the capture tooling, not evidence the feature is absent - the on-button label is visible on every base_game-style screenshot.",
"Bonus Buy is not present in this game (verified via full UI review across all captured states plus a complete read-through of the 20-page rules booklet - see technical_summary.bonus_buy).",
"No separate SETTINGS/autoplay-configuration screen exists - the only adjustable option outside betting is the sound mute toggle (see technical_summary.settings)."
],
"unreadable_or_uncertain": [
"Exact cause of the dimmed SIMPLE/TRIPLE tab labels in triple_tab.png (transient render vs. a real disabled state) - not determinable from the single captured frame.",
"The function of the leftmost 'clock/history-style' header icon - it did not open any visible panel when clicked, so its purpose is not confirmed (possibly decorative, possibly tied to a feature not reachable in this demo session).",
"Whether the two leftover animal-icon thumbnails visible in the BETS panel on advanced_tab.png (Ostrich, Eagle) represent an actual carried-over bet or a UI redraw artifact when switching into ADVANCED mode - not clarified by the rules text."
],
"tl_gate2_corrections": [
"Clock in the corner belongs to the game, not to the capture tool (two channels: the tool composites nothing; clock placement differs across the three titles of this wave).",
"Peacock tile number mismatch resolved by exhaustion over the 00-99 range: the board label is the provider's typo, the rules table is correct."
]
}
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