Jewel Clicker

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 25 Aug 2026
RTP 96.00%
Volatility —
Max win ×1000
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

16 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/jewel-clicker-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Aug 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 180 180 Sep Oct '25: 90 90 Oct Nov '25: 80 80 Nov Dec '25: 100 100 Dec Jan '26: 120 120 Jan Feb '26: 80 80 Feb Mar '26: 70 70 Mar Apr '26: 70 70 Apr May '26: 110 110 May Jun '26: 110 110 Jun Jul '26: 70 70 Jul Aug '26: 120 120 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇻🇳Vietnam 30 10 40 70 30 20 10 40 50 50 50 70
🇨🇦Canada 20 0 0 0 0 0 0 20 0 0 0 0
🇲🇾Malaysia 20 0 20 0 0 0 0 0 0 0 0 0
🇺🇦Ukraine 10 0 0 0 0 10 0 10 0 0 0 10
🇮🇳India 20 20 20 20 20 20 20 20 20 20 20 100
🇵🇰Pakistan 20 20 20 0 0 0 20 0 0 0 0 0
🇸🇬Singapore 0 0 10 0 0 0 0 0 10 0 0 0
🇩🇿Algeria 0 0 0 0 0 0 0 0 10 0 0 0
🇦🇺Australia 0 0 0 10 0 0 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇹Italy 0 0 0 0 10 0 0 0 0 0 0 0
🇿🇦South Africa 0 0 0 0 0 10 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇷Turkey 0 0 0 0 0 0 0 10 0 0 0 0
🇪🇬Egypt 0 0 0 0 0 0 10 0 0 0 0 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 0 10 0 0 10 0 10 0 10 10 10 0
🇳🇬Nigeria 0 10 0 0 0 10 10 10 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Jewel Clicker

Everything pulled from Jewel Clicker into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×1000
bonus_buy No
mechanic Crash
release_date 2024

Bonus modes

2 modes
Base Game Modifier base
Base Round (Click-to-Mine)

Player sets Bet Amount, presses Start, then repeatedly clicks the stone ('Hit Stone!'). Each click raises the multiplier along a fixed printed ladder from x1.01: +0.01 per click for clicks 1-10 up to x1.10, +0.1 per click for clicks 11-99 up to x10.00, +1.00 per click up to x100, then +10 per click up to the x1000 hard cap. The pickaxe can break at any moment, forfeiting the entire round stake with no dedicated loss screen. Cash Out at any time pays bet amount x current multiplier, rounded to 2 decimals. 15 seconds of inactivity during an active round triggers an automatic cash-out at the current multiplier.

Other autostart
Auto Start

Toggle (right-hand panel, below the main action button) that makes clicking the stone instantly begin a new round without needing to press Start first each time; can be switched off again with the same toggle. No preset target multiplier or stop-loss/stop-win condition panel is shown.

Colour system

extracted from frames · HEX
Export palette
#196B9A base dominant 1 base
#114C6D base dominant 2 base
#063551 base dominant 3 base
#07222F base dominant 4 base
#2998D8 base dominant 5 base
#F8F8E3 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • State is conveyed by text as well as color: the main action button always carries a printed label (Start / Hit Stone! / Cash Out + amount) alongside its green/gold fill; the AUTO START toggle uses handle position (left=off, right=on) plus track color; Sound/Music sliders use handle position plus distinct muted/active speaker icons, not color alone.
Screen Reader
  • A lost round (pickaxe breaks before Cash Out) produces no dedicated text or banner -- the field silently reverts to the idle 'Start' label with the balance simply not increased. There is no announced 'you lost' message, so a screen-reader user has no textual cue distinguishing a finished losing round from a round that has not yet resolved.
Motor Accessibility
  • Only two controls need repeated interaction: the stone itself (must be clicked repeatedly to raise the multiplier) and the single large round main-action button, which is reused for Start / Hit Stone! / Cash Out. Bet Amount +/- buttons are small round targets pressed individually per unit change, with no drag or slider alternative for setting the bet.
Hearing Accessibility
  • No audio-only information was observed. Sound and Music are separate toggles/sliders that appear decorative/ambient; balance, multiplier, Bank, limits, RTP, and version are all presented as on-screen text, so the game is fully playable without sound.
Low Vision
  • Balance, multiplier, and Bank amounts are large bold high-contrast white/green text on a dark background; the Cash Out button also prints the exact dollar amount, not just its gold fill. The exception is a lost round: there is no red flash, icon, or enlarged 'you lost' text -- the only visible change is the balance number not having increased.

Media & assets

6 files · 6 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game states: idle (no round history), active round with climbing multiplier, immediately after a broken-pickaxe loss, and max-bet confirmation.
Cash-out win screen, Settings overlay, Limits overlay, and the AUTO START toggle shown ON.
Studio splash/preview screen and all 6 pages of the Rules booklet (How to Play, Place Bet/Cash Out/Autostart, Min & Max Multiplier ladder, RTP, Disconnection Policy, Version).
Whether the left-edge round-history pill stack logs broken (lost) rounds as well as cashed-out ones, and whether it visually distinguishes wins from losses, could not be established -- no color/shape difference was observed between entries.
The meaning of the bottom-left person-icon counter (e.g. '74') is not explained on any captured screen; left as uncertain rather than guessed.
Whether the top-right Sound icon acts as a shortcut mute toggle or is purely decorative (versus the separate Sound slider in Settings) was not established -- no distinguishable on/off visual state was captured for it.
Provably fair status is not stated or shown on any captured screen (neither confirmed nor denied).
The provider's storefront phrasing ('up to 96% RTP') was not itself captured on any in-game screen; only the flat in-game 96% figure from the Rules booklet is confirmed here.

Ask AI about Jewel Clicker

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Jewel Clicker play? Keep it simple.

Player sets Bet Amount, presses Start, then repeatedly clicks the stone ('Hit Stone!'). Each click raises the multiplier along a fixed printed ladder from x1.01: +0.01 per click for clicks 1-10 up to x1.10, +0.1 per click for clicks 11-99 up to x10.00, +1.00 per click up to x100, then +10 per click up to the x1000 hard cap. The pickaxe can break at any moment, forfeiting the entire round stake with no dedicated loss screen. Cash Out at any time pays bet amount x current multiplier, rounded to 2 decimals. 15 seconds of inactivity during an active round triggers an automatic cash-out at the current multiplier.

RTP 96.00%max win ×1000demo ✓

From the verified capture of 25 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Jewel Clicker vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/jewel-clicker-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/jewel-clicker-b27/
{
  "game": {
    "name": "Jewel Clicker",
    "provider": "Turbo Games",
    "game_kind": "click-to-mine risk game (crash-family; not a reel slot, no paylines, no free spins)",
    "theme": "Wild-West / gold-rush jewel mining. A single large gem-encrusted boulder ('the stone') floats in a lit cave; several wooden-handled steel pickaxes are struck into its surface at points the player taps. Around the stone sit small circular badge icons in a rustic frontier-mining style: a wooden ore cart, a bear-like prospector face wearing a wide-brim hat, a single mining-pick tool head, a green reptile (crocodile/dinosaur) head, a bleached cattle/bull skull with long horns, a furred bull/ox head with horns, a tan cowboy hat, a horse head, and a hedgehog/coyote-like head. A small dark bat silhouette occasionally flies across the background.",
    "art_style": "Semi-realistic painterly 3D-rendered mobile-casual art (not flat vector, not pixel art): the boulder and gems have soft directional lighting, specular highlights and cast shadows typical of a rendered 3D asset; the badge icons are painted/rendered character-style portraits with soft shading. Gameplay screen uses a moody but not dark cinematic cave setting (cool blue lighting, glowing rim-light around the stone) rather than harsh neon. Menu/dialog screens (Rules, Settings, Limits) switch to a flat, minimal black background with a faint dotted diamond grid pattern and a red accent color — a clean modern UI look, distinct from the painterly game scene. Front-on / slightly elevated camera angle on the boulder, not top-down, not isometric.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 15 desktop screenshots (1280x800) plus zoomed crops of the six logo-reference icons.",
    "method_notes": "All numeric/mechanical claims below were established by the capturer through balance-delta measurement and dual-channel confirmation (DOM/text + pixel state), not by assumption; see 'mechanics_verified_by_measurement'. Visual descriptions were read directly off the full-resolution screenshots plus 4x zoom crops of the six badge icons referenced in logo_refs.json.",
    "language": "English"
  },

  "color_palette": {
    "gameplay_background": "Deep teal/blue rocky cave interior, painterly rendering; a soft white-to-pale-blue glow rim-lights the boulder from behind/above; cave floor is cool blue-gray pebbled stone; faint light shafts descend from the top of frame.",
    "central_object_stone": "Warm beige/tan rough rock/geode body, encrusted with faceted gems in red, deep pink/magenta, sapphire blue, teal/cyan, emerald green and violet/purple, interspersed with small unset tan pebble-like nodes.",
    "pickaxes": "Light tan/blond wood handles with a silver/steel double-pointed head (two visible rivets on the head collar); roughly eight are shown embedded in the stone at once, angled outward at different points around its rim.",
    "right_side_control_panel": "Dark navy/near-black rounded vertical capsule panel with a slightly lighter navy border; white label text ('Bet Amount', 'AUTO START'); green '$' and numeric value text.",
    "primary_action_button_idle": "Bright green filled circle with bold white 'Start' text.",
    "primary_action_button_active": "Same bright green circle, bold white 'Hit Stone!' text (round in progress, no cash-out value shown yet at 1.00x baseline in one observed frame, otherwise shows once multiplier has moved).",
    "primary_action_button_cashout": "Gold/amber filled circle with bold white 'Cash Out' label and the current $-amount beneath it.",
    "auto_start_toggle": "Dark pill-shaped track; OFF state shows a gold/amber circular handle with a double-chevron 'fast-forward' glyph on the left of a dark track; ON state fills the track green with the same gold handle/glyph.",
    "balance_and_multiplier_readout": "Top-left 'Balance: $ N' in bold white; during an active round a large bold white multiplier readout (e.g. '1.01x') appears above a 'Bank:' white label and a bold green dollar amount.",
    "round_history_pills": "Stacked vertically at the far left during/after rounds: small rounded-rectangle pills with a thin light-blue border, dark navy fill, and light-blue/white 2-decimal multiplier text (e.g. '1.05', '1.03').",
    "demo_mode_banner": "Vertical dark-navy strip along the right screen edge with white rotated 'DEMO MODE' text and a small white circular reset/refresh icon below it.",
    "top_right_icon_row": "Small 'TURBO UNIVERSE' badge icon (red circle with a white mark, tiny red notification dot), a white speaker/sound icon, and a white 'sliders' (three horizontal lines with dots) settings icon, all on the transparent dark background.",
    "footer_bar": "Bottom-left small gray text 'Turbo Games · Jewel Clicker'; bottom-right small gray timestamp (e.g. '24 Aug, 2026 | 20:25:25') — this timestamp/label belongs to the provider's own demo wrapper, not to our capture tooling.",
    "player_count_indicator": "Bottom-left outline person icon plus a white number (e.g. '74'); meaning not explained on any captured screen (likely a concurrent-players/social counter).",
    "menu_dialog_theme": "Rules/Settings/Limits panels: flat solid black background with a very faint white dotted diamond grid pattern; Turbo Games brand red used for icons, dividers, sliders and small accent glyphs; white body/heading text; thin white-outlined rounded-rectangle cards and buttons; the settings panel additionally shows a dark card with a white border for the nickname field."
  },

  "game_objects": {
    "the_stone": {
      "name": "the stone / boulder (referred to in Rules as 'the stone')",
      "appearance": "A large lumpy, roughly egg/potato-shaped rock about 400px across on the 1280x800 frame, centered mid-screen, tan/beige rocky base texture densely studded with dozens of cut gemstones of varying size, shape (round, oval, emerald-cut, rough) and color (red, magenta/pink, blue, teal, green, violet) plus small unfaceted tan pebble nodes. A soft white-blue glow halo surrounds it.",
      "role": "The clickable target the player repeatedly taps ('Hit Stone!') to raise the multiplier; this is not literally clicked by mouse coordinates on individual gems — the whole stone/panel area responds as a single hit target."
    },
    "pickaxes_embedded": {
      "appearance": "About eight small pickaxes/hammers stuck point-first into the stone's surface at different points around its circumference, tan wood handles jutting outward, silver double-pointed steel heads embedded in the rock.",
      "role": "Purely decorative/thematic — represent the mining theme and the 'pickaxe can break' risk described in the rules; the game does not show a separate breaking pickaxe animation on the captured frames (see 'no_loss_screen' below)."
    },
    "decorative_badge_icons": {
      "note": "Nine small badge icons in circular dark-blue-bordered frames are arranged around the stone at fixed screen positions (identical position across all captured base_game/round/loss/bet-max frames — they do not move or animate between spins). Six of them are referenced in logo_refs.json for logo generation; positions given as approximate (x,y) pixel centers on the 1280x800 frame.",
      "items": [
        {"icon": "wooden mining/ore cart", "position": "~(437,168), upper-left of the stone", "appearance": "Brown wood-plank cart body on two large spoked wooden wheels, a small yellow/gold glint visible inside the cart bed.", "in_logo_refs": true},
        {"icon": "bear-like prospector face in a wide-brim hat", "position": "~(541,163), upper area, right of the cart", "appearance": "Golden/tan furred animal (bear or lion-like) face wearing a light tan wide-brim hat.", "in_logo_refs": false},
        {"icon": "single mining-pick tool head", "position": "~(441,243), left of the stone, below the cart", "appearance": "One wood-handled pickaxe/hammer head with a silver double-pointed steel blade — a single tool icon, not a pair of crossed picks.", "in_logo_refs": true},
        {"icon": "green reptile head (crocodile/dinosaur)", "position": "~(373,339), left-mid", "appearance": "Open-mouthed green scaled reptile head baring white teeth.", "in_logo_refs": true},
        {"icon": "bleached cattle/bull skull with horns", "position": "~(397,547), lower-left", "appearance": "White/bone-colored skull with long curved horns, dark eye sockets.", "in_logo_refs": true},
        {"icon": "furred bull/ox head with horns", "position": "~(910,440), right-mid", "appearance": "Tan/brown furred bull head with horns (distinct from the bare skull icon — this one has hide and fur).", "in_logo_refs": false},
        {"icon": "cowboy/prospector hat", "position": "~(862,610), lower-right", "appearance": "Tan wide-brim cowboy hat with a darker band.", "in_logo_refs": true},
        {"icon": "horse head", "position": "~(562,679), bottom-center-left", "appearance": "White/tan horse face with a brown mane.", "in_logo_refs": true},
        {"icon": "hedgehog/coyote-like head", "position": "~(717,679), bottom-center-right", "appearance": "Brown furred animal head with a spiky/bristled texture (hedgehog or coyote-like), pointed snout.", "in_logo_refs": false}
      ],
      "flying_extra": "A small dark bat silhouette is visible flying across the upper-right background in at least one captured frame (bet_max_confirmed.png) — an ambient decorative animation, not an interactive element."
    }
  },

  "mechanics": {
    "summary": "Click-to-mine risk game (crash-family mechanic dressed as jewel mining, no reels/paylines). The player sets a Bet Amount, presses 'Start', then repeatedly clicks/taps the stone ('Hit Stone!'). Each hit raises a win multiplier along a fixed printed ladder. The player must press 'Cash Out' before the pickaxe breaks (a random risk on every hit) or the whole round's stake is lost. There is no bonus buy and no separate loss/break animation screen.",
    "bet_deduction_timing": "The bet amount is deducted from the balance on the FIRST click on the stone after pressing Start, NOT when 'Start' is pressed. Verified by balance-delta measurement: balance was unchanged immediately after pressing Start, then dropped by exactly the bet amount after the first stone hit. This is a non-obvious, measured behavior, not assumed.",
    "multiplier_ladder": {
      "source": "rules_p3.png, section 'Min & Max Multiplier', printed verbatim",
      "min_multiplier": "x1.01",
      "max_multiplier": "x1000 (printed cap)",
      "steps": [
        {"stage": "clicks 1-10", "increment_per_click": 0.01, "stage_ceiling": "x1.10"},
        {"stage": "next 89 clicks (clicks 11-99)", "increment_per_click": 0.1, "stage_ceiling": "x10.00"},
        {"stage": "each subsequent click", "increment_per_click": 1.0, "stage_ceiling": "x100"},
        {"stage": "each subsequent click after x100", "increment_per_click": 10, "stage_ceiling": "x1000 (hard cap, 'maximum multiplier')"}
      ],
      "verbatim_text": "\"The minimum winning multiplier is x1.01. The maximum winning multiplier is x1000. The first 10 clicks on the stone increase the winning multiplier by 0.01 for each click. The maximum multiplier at this stage is x1.10. The next 89 clicks increase the multiplier by 0.1 for each click. The maximum multiplier at this stage is x10.00. Each subsequent click increases the multiplier by 1.00 until x100 is reached. Each subsequent click increases the multiplier by 10 until the maximum multiplier of x1000 is reached.\""
    },
    "pickaxe_break_risk": {
      "description": "'The pickaxe can break at any moment' (verbatim, rules_p1.png). If it breaks before the player cashes out, the entire round's stake is lost. There is NO dedicated loss/break screen or banner in this build — the field silently returns to the idle 'Start' state the moment the break occurs.",
      "verification": "Confirmed on 3 lost rounds via two independent channels: (1) DOM/text channel — the active-round indicators ('Hit Stone!' / 'Cash Out' text) disappear immediately and are replaced by 'Start', with no intermediate loss text; (2) pixel channel — a 6-frame burst sequence captured immediately after a registered loss (~0.5-0.6s apart) shows the field already at rest on every frame, matching the separate control loss frame captured for a different round. Represented in this documentation by base_game_after_loss.png (balance $997.17 -> $996.17 after the round, no win credited)."
    },
    "cash_out": {
      "description": "Pressing 'Cash Out' at any time before the pickaxe breaks credits Bank = bet amount x current multiplier to the balance, rounds the winning amount to two decimal places, and ends the round.",
      "measured_examples": ["bet $1 x multiplier 1.03x -> credited $1.03", "bet $1 x multiplier 1.05x -> credited $1.05 (see win_screen.png, balance $997.10 -> $998.15)"]
    },
    "auto_cashout_on_idle": {
      "description": "If there is no click activity for 15 seconds while a round is active, the round cashes out automatically at the current multiplier. This is documented game behavior (rules_p2.png verbatim: \"Remember to keep tapping the stone! If there's no activity for 15 seconds, your round will cash out automatically.\") and was also measured directly: an idle $1 round auto-settled at x1.01, balance +$1.01.",
      "note": "This is a genuine game rule, distinct from the tooling artifact where a delayed Cash Out click can appear unregistered under render load — see 'tooling_artifacts_not_game_behavior'."
    },
    "autostart_mode": {
      "description": "Toggling 'AUTO START' (right-hand panel, below the main action button) makes clicking the stone instantly begin a new round without needing to press 'Start' first each time. Can be switched off again with the same toggle.",
      "source": "rules_p2.png / rules_p3.png"
    },
    "round_history_pills": {
      "description": "A vertical stack of small pill badges appears at the far left of the screen once at least one round has been completed, showing the 2-decimal multiplier value of past rounds, newest entry at the top. Not present on the very first idle frame captured before any round was played (base_game.png has no history stack); appears from base_game_round_active.png onward and grows over the session (5 entries in the win/round-active frames captured earlier in the session, 7 entries by base_game_after_loss.png).",
      "uncertain": "Whether lost (broken-pickaxe) rounds are logged in this history with the multiplier reached at the moment of breaking, or only cashed-out rounds are logged, could not be established with certainty from the captured frames — all visible pill values look the same style/color regardless of round outcome, and no color/shape distinction between a 'won' and a 'lost' history entry was observed."
    },
    "disconnection_policy": {
      "description": "If the player's internet connection is lost during an active round, the placed bet remains active. In the rare event the provider's server has issues, all bets placed during affected rounds are fully refunded to the player's balance.",
      "source": "rules_p5.png / rules_p6.png verbatim"
    },
    "bonus_buy": {
      "present": false,
      "verification": "Two independent channels confirm no bonus-buy / purchasable feature exists: (1) text — a full document.body.innerText dump of the open Rules panel (3027 characters, all 8 sections) contains the word 'buy' in no form/case; (2) pixel — no Buy/Purchase control is visible on any of the 15 captured screens (base_game, base_game_round_active, base_game_after_loss, bet_max_confirmed, autoplay, settings, limits, win_screen, rules pages 1-6)."
    },
    "no_paylines_no_reels": "This is not a reel/payline slot: there is no paytable of symbol combinations, no ways-to-win, and no free-spins feature. Progress is purely the click-driven multiplier ladder described above."
  },

  "technical_summary": {
    "rtp_percent": 96.0,
    "rtp_source": "rules_p4.png, section 'RTP', verbatim: \"The RTP in Jewel Clicker is 96%.\" — a single flat number, no range or conditions stated in-game.",
    "rtp_storefront_discrepancy_note": "The provider's storefront/marketing copy is understood to phrase this as 'up to 96%'. That phrasing is imprecise (the in-game rules state one flat number, not a range), but it does not contradict the 96% figure itself — flagged here as a wording discrepancy between storefront and in-game rules, not a numeric conflict.",
    "max_multiplier": {
      "value": "x1000",
      "source": "rules_p3.png, printed explicitly as 'The maximum winning multiplier is x1000', with the full step ladder printed alongside it — this is a stated technical cap, not inferred from where the ladder text was cut off."
    },
    "max_profit_cap": {
      "value": "$10,000",
      "source": "limits.png, 'Max Profit: $10000' (also referenced in rules_p4.png as one of the items shown in the Limits screen: 'minimum bet, maximum bet, and maximum profit')",
      "relationship_to_multiplier_cap": "Max Profit is a separate operator-level money cap, not derived from the x1000 multiplier cap: at min bet $0.1, 1000x would only be $100 (well under the $10,000 money cap and thus never limiting); at max bet $100, 1000x would be $100,000 (well over the $10,000 cap, meaning the money cap would bind first at high bet sizes). The two ceilings are independent and were kept distinct rather than collapsed into one number."
    },
    "bet_limits": {
      "min_bet": "$0.1",
      "max_bet": "$100",
      "source_printed": "limits.png: 'Min bet: $0.1' / 'Max bet: $100'",
      "source_measured": "Confirmed by physically operating the Bet Amount +/- buttons: repeated clicks of '-' floored at $0.1 and would not go lower; repeated clicks of '+' (1 -> 7 -> 100 across two click batches) capped at $100 and stayed at $100 on a further '+' click (bet_max_confirmed.png). The displayed value is rendered on the canvas (not in the DOM) and was read via a 4x zoom crop of the Bet Amount field."
    },
    "demo_default_bet": "$1",
    "demo_starting_balance": "$1000 (seen at the very first captured idle frame, base_game.png, before any rounds were played)",
    "version": {
      "game_version": "1.0.0",
      "rng_version": "2.0.0",
      "source": "Confirmed identically in TWO places: the Rules booklet 'Version' section (rules_p6.png: 'Game version: \"1.0.0\"' / 'RNG version: \"2.0.0\"') and the Settings overlay top-right corner (settings.png: same two values)."
    },
    "keyboard_shortcuts": "None observed/documented on the captured screens.",
    "autoplay_present": true,
    "win_screen_present": true,
    "provably_fair": "Not stated/shown on any captured screen — not claimed either way."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "Full-black splash screen shown before entering the game, showing only the Turbo Games studio wordmark: a red circle containing a white 'X'-shaped cross mark, and to its right the bold white text 'TURBO GAMES' on two lines. No game-specific title, art or 'Jewel Clicker' name appears on this screen — the game's own identity is only carried by the small footer text 'Turbo Games · Jewel Clicker' seen on in-game screens.",
      "color_blind_notes": "Pure white text/red mark on solid black — maximal contrast, no color-only information."
    },
    "base_game_idle": {
      "type": "base_game",
      "file": "base_game.png",
      "content": "Opening idle state, no round history yet (first frame of the session, balance $1000, Bet Amount $1). Layout: top-left 'Balance: $ 1000' in bold white; top-right row of three icons (red-badged 'TURBO UNIVERSE' mark with a small red notification dot, white speaker/sound icon, white sliders/settings icon); center: the gem-encrusted stone with embedded pickaxes and the nine surrounding decorative badge icons, on a blue cave background; far-right vertical 'Bet Amount' control panel (info icon, '$1' value, '-'/'+' buttons, big green 'Start' button, 'AUTO START' toggle); far-right edge vertical 'DEMO MODE' banner with a small reset icon; bottom-left person icon with a live count ('74'); bottom footer 'Turbo Games · Jewel Clicker' (left) and a date/time stamp (right, '24 Aug, 2026 | 20:25:25') belonging to the provider's demo wrapper.",
      "color_blind_notes": "Bet controls are white glyphs (minus/plus) on dark circles — shape-based, not color-coded; main action button is distinguished by its large size/position and printed text label, not color alone, though its fill (green=Start, gold=Cash Out) does also shift with state."
    },
    "base_game_round_active": {
      "type": "base_game",
      "file": "base_game_round_active.png",
      "content": "A round in progress after the first stone hit. Balance shown as '$ 999' (down from $1000, confirming the bet was deducted on this first click, not at Start). Top-left large white '1.01x' multiplier readout, with 'Bank:' label and green '$ 1.01' amount beneath it. Left-edge history pill stack now visible with 5 entries (1.05, 1.03, 1.03, 1.01, 1.01, top to bottom). Right panel's main button has switched to a gold circle reading 'Cash Out' / '$ 1.01'.",
      "color_blind_notes": "Multiplier and bank values are large high-contrast white/green text on dark background, legible without color discrimination; the Cash Out button also carries the printed dollar amount, not just its gold color."
    },
    "base_game_after_loss": {
      "type": "base_game",
      "file": "base_game_after_loss.png",
      "content": "Field immediately after a lost round (pickaxe broke before cash-out). Balance '$ 996.17' with no win credited for that round (confirmed by balance channel: unchanged before/after the episode). No loss banner, no broken-pickaxe animation — the panel is back in the idle 'Start' state exactly as in base_game_idle, only the balance and the (now 7-entry) history pill stack differ. Right panel shows Bet Amount back at '$1', big green 'Start' button, 'AUTO START' toggle off.",
      "color_blind_notes": "The only signal that a loss occurred is the balance number itself and the absence of a Bank/win readout — there is no color-coded loss indicator on screen at all, which is a genuine accessibility gap worth flagging (see accessibility_observations)."
    },
    "bet_max_confirmed": {
      "type": "base_game",
      "file": "bet_max_confirmed.png",
      "content": "Idle state used to verify the maximum bet: Bet Amount panel shows '$ 100' in green after repeated '+' clicks, unchanged by a further '+' click. Balance '$ 996.17'. History pill stack shows 7 entries, matching base_game_after_loss.png (same session point). A small dark bat silhouette is visible flying near the top-right of the cave background — the only captured frame with this ambient animation caught mid-flight.",
      "color_blind_notes": "Same as base_game_idle; the bet value itself is plain text, not color-coded."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "Cash-out result banner shown over the stone: a horizontal blue plaque overlapping the left side of the stone reading '$ 1.05' in large white bold text on the left and 'Multiplier 1.05x' in smaller white text on the right, with a small gold nugget/crystal icon at the plaque's left edge. Balance top-left is mid count-up animation ('$ 998.15' vs the settled figure — confirmed correct via DOM read before ($997.10) and after ($998.15) the animation, diff +$1.05, matching the plaque amount). Right panel has reverted to idle 'Start' / Bet Amount '$1'. History pill stack shows 5 entries at this point in the session.",
      "note_on_animation": "The balance counter can appear as smeared/partial digits mid count-up if captured at the wrong instant (see anomalies) — the value used in this documentation was cross-checked via DOM reads before/after, not the single displayed frame alone.",
      "color_blind_notes": "Win amount and multiplier are white text on a blue plaque with a gold icon accent — legible by text/number alone, not by color."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "no explicit dialog title; identified by content and by the Rules panel's own description ('Press the icon with three sliders in the upper right corner ... In the settings, you can: change your nickname / view betting limits / turn sounds and music on or off / review your betting history')",
      "layout": "Solid black background with a faint white dotted diamond grid. Top-left dark card: 'Play time: 00 : 02 : 56' (session timer). Top-right dark card: 'RNG version: \"2.0.0\"' / 'Game version: \"1.0.0\"', with a white 'X' close button further right. Center-left: a white-outlined panel with a 'Nickname' field ('Clean Barracuda', editable via a pencil icon), a 'Sound' row with a red horizontal slider (handle near the right/high end) flanked by a muted-speaker icon (left) and an active-speaker icon (right), and an identical 'Music' row below it. Center-right: a red 'TURBO UNIVERSE' badge/wordmark heading, then a vertical menu list in white/red: 'My bets' (list icon), 'Limits' (circular arrow icon), 'Rules' (document icon), 'Exit game' (house/door icon).",
      "color_blind_notes": "Sliders use red fill + a physical handle position (leftmost=off/silent side has a muted-speaker glyph, rightmost has an active-speaker glyph) — position and icon both convey state, not red color alone. Menu icons are white line-art distinct by shape."
    },
    "limits": {
      "type": "info",
      "file": "limits.png",
      "layout": "Same black dotted-grid background. Header 'Limits' centered, '< Back' top-left, white 'X' close top-right. Three stacked white-outlined dark cards, each with a small red icon on the left: 'Min bet: $ 0.1' (icon: circular arrow/compass mark), 'Max bet: $ 100' (icon: small ticket/bill glyph), 'Max Profit: $ 10000' (icon: circle with an upward arrow).",
      "color_blind_notes": "Each limit has both a distinct icon shape and explicit printed text/number — no reliance on color to distinguish the three rows."
    },
    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "content": "Same base-game field as base_game_round_active but captured to confirm the 'AUTO START' control: the toggle switch to the lower-right of the main action button is shown ON (green-filled track, gold circular handle with a double-chevron 'fast-forward' icon, handle pushed to the right side of the track), main action button reading 'Hit Stone!' at multiplier '1.00x' (round just started, no increments yet), Balance '$ 998.15', history stack with 5 entries.",
      "color_blind_notes": "Toggle state is conveyed by BOTH handle position (left=off, right=on) AND track fill color — position is the non-color-dependent cue."
    },
    "rules_p1": {
      "type": "rules",
      "page": 1,
      "file": "rules_p1.png",
      "sections_visible": ["How to Play?"],
      "content_verbatim": "\"Tap, tap, and win! It's that easy to claim your fortune in Jewel Clicker!\" — How to Play?: \"Place your bet\"; \"Press the 'Start' button and mine for jewels by clicking on the stone!\"; \"Collect your winnings before your pickaxe breaks\"; \"The more you hit the stone, the higher the winnings you will receive. Note that the pickaxe can break at any moment. If you don't manage to collect your winnings before the pickaxe breaks, you will lose everything earned in this round.\"",
      "layout": "Left column: 8-item section menu ('How to Play?' highlighted/selected, 'Game Details', 'Autostart', 'Min & Max Multiplier', 'RTP', 'Settings', 'Disconnection Policy', 'Version'), each a white-outlined rounded-rectangle button on black. Right column: scrolling rules text, white on black, bold section headers."
    },
    "rules_p2": {
      "type": "rules",
      "page": 2,
      "file": "rules_p2.png",
      "sections_visible": ["Place Bet (Game Details, continued)", "Cash Out", "Autostart (start)"],
      "content_verbatim": "Place Bet: \"Select your bet amount in the 'Bet Amount' field, press the 'Start' button, and start hitting the stone in front of you!\" Cash Out: \"Press 'Cash Out' at any time before the pickaxe breaks. The bet amount will be multiplied by the coefficient at the moment of Cash Out, and your round will end. The winning amount is rounded to two decimal places.\" \"Remember to keep tapping the stone! If there's no activity for 15 seconds, your round will cash out automatically.\" Autostart: \"You can enable the automatic round start mode by pressing 'Autostart'. This mode will instantly begin a round whenever you click on the stone, so you won't need to press the 'Start' button each time to mine jewels!\""
    },
    "rules_p3": {
      "type": "rules",
      "page": 3,
      "file": "rules_p3.png",
      "sections_visible": ["Autostart (continued)", "Min & Max Multiplier"],
      "content_verbatim": "\"You can also disable this mode by pressing the 'Autostart' toggle.\" Min & Max Multiplier: full ladder text reproduced verbatim in mechanics.multiplier_ladder above."
    },
    "rules_p4": {
      "type": "rules",
      "page": 4,
      "file": "rules_p4.png",
      "sections_visible": ["Min & Max Multiplier (tail)", "RTP", "Settings (start)"],
      "content_verbatim": "RTP: \"The game is based on a coefficient called 'RTP' (Return to Player), which is the statistical average payout over billions of rounds. The RTP in Jewel Clicker is 96%.\" Settings: \"Press the icon with three sliders in the upper right corner of the screen to open the settings menu. In the settings, you can: change your nickname / view betting limits: minimum bet, maximum bet, and maximum profit / turn sounds and music on or off / review your betting history\""
    },
    "rules_p5": {
      "type": "rules",
      "page": 5,
      "file": "rules_p5.png",
      "sections_visible": ["Settings (tail)", "Disconnection Policy"],
      "content_verbatim": "Disconnection Policy: \"We prioritize the safety and satisfaction of our players, even in cases of unexpected internet disconnections. Here's how we handle such situations:\" \"If a player's internet connection is lost during an active game, the placed bets will remain active.\" \"In the rare event our server encounters issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance.\""
    },
    "rules_p6": {
      "type": "rules",
      "page": 6,
      "file": "rules_p6.png",
      "sections_visible": ["Disconnection Policy (tail)", "Version"],
      "content_verbatim": "Version: \"Game version: '1.0.0'\" / \"RNG version: '2.0.0'\"",
      "note": "Bottom of the scroll panel (dead-end confirmed: scrollbar at the end of its track, 'Version' is the last of the 8 menu sections and nothing further loads)."
    }
  },

  "controls_reference": [
    {"control": "Start button", "location": "right-side panel, large green circle", "states": ["idle: green, label 'Start'", "active round: replaced by 'Hit Stone!' (same green circle) or the gold 'Cash Out' circle depending on sub-state"]},
    {"control": "Hit Stone! / stone hit target", "location": "the gem-covered stone itself, center screen", "states": ["clickable throughout an active round; each click advances the multiplier ladder"]},
    {"control": "Cash Out button", "location": "right-side panel, replaces the main action button once a round is active", "states": ["gold circle, label 'Cash Out' plus current $ amount; disappears back to green 'Start' after cash-out or loss"]},
    {"control": "Bet Amount -/+ buttons", "location": "right-side panel, small dark circular buttons flanking the Bet Amount value", "states": ["'-' floors at $0.1", "'+' caps at $100"], "note": "Value is rendered on canvas, not in DOM; rapid clicks (<2s apart) can be dropped by the build — see tooling_artifacts_not_game_behavior."},
    {"control": "AUTO START toggle", "location": "right-side panel, below the main action button", "states": ["off: gray/dark track, handle left", "on: green track, handle right"]},
    {"control": "Sound icon", "location": "top-right icon row", "states": ["appearance only observed as a static speaker glyph; on/off state not distinguished visually on captured frames"]},
    {"control": "Settings/sliders icon", "location": "top-right icon row, rightmost", "states": ["opens the Settings/menu overlay (settings.png)"]},
    {"control": "TURBO UNIVERSE badge", "location": "top-right icon row, leftmost, small red circular mark with a notification dot", "states": ["static icon; destination/action not captured"]},
    {"control": "Nickname edit (pencil icon)", "location": "settings overlay, nickname field", "states": ["static pencil icon next to editable text field"]},
    {"control": "Sound / Music sliders", "location": "settings overlay", "states": ["horizontal red-filled sliders with a round white handle; position = level"]},
    {"control": "Limits / My bets / Rules / Exit game menu items", "location": "settings overlay, right column list", "states": ["each a plain text row with a leading icon; Limits and Rules navigate to their own screens"]},
    {"control": "Back / Close (X)", "location": "top-left '< Back' and top-right 'X' on Limits and Rules overlays; '^'-style close on Settings", "states": ["static, closes/returns from the current overlay"]}
  ],

  "mechanics_verified_by_measurement": [
    "Bet deducted on FIRST stone click, not on Start press (balance-delta measurement).",
    "Pickaxe-break loss has no dedicated screen/banner — confirmed via DOM-text channel and pixel-burst channel on 3 lost rounds.",
    "Cash Out pays bet x multiplier, rounded to 2 decimals — confirmed on two examples ($1 x 1.03 = $1.03; $1 x 1.05 = $1.05).",
    "15-second idle auto-cashout is real game behavior, not a UI stall — confirmed by a measured +$1.01 credit on an idle $1 round at x1.01.",
    "Min bet $0.1 and max bet $100 are hard floors/ceilings — confirmed by exhausting the -/+ buttons in both directions, not only by reading the printed Limits screen.",
    "No bonus buy exists — confirmed by a full-text DOM dump of the Rules panel plus visual absence of any buy control on all 15 screens.",
    "Game version 1.0.0 / RNG version 2.0.0 — confirmed identically in two independent locations (Rules booklet and Settings overlay)."
  ],

  "tooling_artifacts_not_game_behavior": [
    "Bet Amount -/+ buttons render their value on the CANVAS (outside the DOM) and can drop rapid successive clicks under our headless capture setup; the capturer had to space clicks by roughly 2 seconds to reliably register each one. This is a quirk of the build plus our input method, not a game mechanic for a real player using a mouse, and is not documented as game behavior above.",
    "The Cash Out button click can register with a noticeable delay under headless-renderer CPU load, which can look like an unresponsive control if the state is read immediately after the click without a short pause. Not a real gameplay delay.",
    "The top-left balance counter animates as a count-up and a screenshot taken mid-animation can show smeared/partial digits (e.g. an observed '990515'-looking frame on the way to a real value). Final balances in this documentation were confirmed by reading the DOM balance both before and after the change, not from a single frame."
  ],

  "demo_mode_wrapper_elements": [
    "The vertical 'DEMO MODE' banner on the right screen edge and the bottom-right date/time stamp are both part of the Turbo Games demo/provider page wrapper itself, not a watermark added by our capture tooling."
  ],

  "logo_refs_review": {
    "checked_by": "documentation writer, via 4x zoom crop of each of the six boxes in logo_refs.json against base_game.png",
    "result": "All six boxes are clean, single-subject, text-free icon crops with no game/provider wordmark and no UI text inside them: (1) mining cart, (2) single pickaxe/hammer tool head (description in logo_refs.json corrected from 'crossed pickaxes' to 'single tool head' — the box only ever contained one implement), (3) bull/cattle skull with horns, (4) green reptile head, (5) cowboy hat, (6) horse head. No coordinate changes were needed; only the misleading 'what' label on box 2 was corrected.",
    "note_for_logo_generation": "None of these six badge icons is the actual playable/clickable object of the game (that is the gem-covered stone itself, which is not boxed in logo_refs.json) — they are fixed decorative theme-setting icons. This is worth knowing when judging how representative the generated logo iconography will be of core gameplay; the stone+pickaxes centerpiece was not captured as a separate clean logo_refs box because it fills virtually the whole frame and cannot be cropped without pulling in the surrounding UI panel."
  },

  "accessibility_observations": {
    "screen_reader": "Interactive controls are consistently positioned: top-right icon row (brand badge / sound / settings) never moves; the entire action panel (Bet Amount, main action button, Auto Start) is a stable vertical column on the right edge across all game states; Rules/Settings/Limits are linear list-menu overlays with consistent Back/Close controls.",
    "motor": "Only two controls require repeated interaction: the stone (must be clicked repeatedly to raise the multiplier) and the single large round main-action button (Start/Hit Stone!/Cash Out share one large target). Bet +/- buttons are small round targets that may be harder to hit precisely and, per game copy, must be pressed individually per unit change (no drag/slider for bet amount was observed).",
    "color_blind": "Most state is conveyed by TEXT alongside color: the main action button always carries a text label (Start / Hit Stone! / Cash Out + amount) in addition to its green/gold fill; the Auto Start toggle uses handle POSITION as well as track color; Sound/Music sliders use handle position plus distinct muted/active speaker icons. The one weak point: after a lost round there is no non-color, non-text indicator distinguishing a loss from a normal idle state beyond the balance number itself not having increased — there is no red flash, icon, or explicit 'You lost' text on any captured frame.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are separate toggles/sliders and appear to be decorative/ambient. All game-state information (balance, multiplier, bank, limits, RTP, version) is presented as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Whether the round-history pill stack (left edge) logs BOTH cashed-out and broken (lost) rounds, or only cashed-out rounds, and whether it visually distinguishes wins from losses — no color/shape difference was observed between entries across the captured frames, but a definitive negative could not be established from static screenshots alone.",
    "The meaning of the bottom-left person-icon counter (e.g. '74') — no on-screen text explains it (possibly a concurrent-players/social indicator); left as uncertain rather than guessed.",
    "The intended UX for the Sound icon in the top-right row versus the Sound slider inside Settings (whether the top icon is a shortcut mute toggle or purely decorative) — no distinguishable on/off visual state was captured for the top-right speaker icon specifically.",
    "The provider's storefront wording ('up to 96% RTP') was not itself captured on any in-game screen — this documentation only confirms the flat 96% figure printed inside the Rules booklet, per the brief's note about the discrepancy."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.