Jelly Candy

Pragmatic Play FAT PANDA

Demo, RTP 96.52%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 07 Jul 2026
RTP 96.52%
Volatility Medium
Max win ×375
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

12 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/jelly-candy-b7/

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59 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Jul 2026 View capture log

Per-screen breakdown

12 demo screens
12 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 250 250 Jul Aug '25: 220 220 Aug Sep '25: 210 210 Sep Oct '25: 160 160 Oct Nov '25: 270 270 Nov Dec '25: 170 170 Dec Jan '26: 130 130 Jan Feb '26: 180 180 Feb Mar '26: 70 70 Mar Apr '26: 100 100 Apr May '26: 90 90 May Jun '26: 80 80 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇧🇪Belgium 20
🇵🇪Peru 10 10 10 10 20 10
🇬🇧United Kingdom 10 10 10 10 10
🇿🇦South Africa 10 10 10 10 10 10 50 20 40 10 10
🇬🇷Greece 10 10 10 10 10 10 10 50 10 10 10 20
🇨🇦Canada 20 40 20 20 20 20 20
🇮🇩Indonesia 10 10 10 10 10 10 10
🇨🇭Switzerland 30 30
🇹🇳Tunisia 10 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇲🇽Mexico 10 10 10 10
🇳🇱Netherlands 10 10 10 10
🇵🇷Puerto Rico 20 20
🇦🇷Argentina 10 10 10
🇭🇷Croatia 10 10 10
🇩🇪Germany 10 10 10
🇱🇹Lithuania 10 10
🇵🇱Poland 10 10
🇵🇹Portugal 10 10
🇸🇮Slovenia 10 10
🇪🇸Spain 10 10
🇺🇸United States 20
🇦🇺Australia 10
🇦🇹Austria 10
🇧🇬Bulgaria 10
🇨🇷Costa Rica 10
🇨🇾Cyprus 10
🇸🇻El Salvador 10
🇮🇪Ireland 10
🇱🇧Lebanon 10
🇳🇿New Zealand 10
🇷🇴Romania 10
🇧🇷Brazil 20 30 30 20 50 40 30 50 50 40 50 70
🇵🇭Philippines 10 10 10
🇱🇻Latvia 10
🇮🇳India 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Jelly Candy

Everything pulled from Jelly Candy into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
12 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 12 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine FAT PANDA
rtp 96.52% · single configuration
volatility Medium
max_win_x ×375
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

8 symbols
8 icons (ZIP)
Blue spade
Blue spade
High Pay

glossy blue spade jelly on frosted tile with blue-tinted border, highest-paying regular symbol

MatchPayoutUnit
3x 4.00 Multiplier
Orange/gold diamond
Orange/gold diamond
High Pay

glossy orange-gold diamond jelly on frosted tile with orange-tinted border

MatchPayoutUnit
3x 3.00 Multiplier
Red heart
Red heart
High Pay

glossy red/pink heart jelly on frosted tile with red-tinted border; larger version is the preview-screen hero image

MatchPayoutUnit
3x 2.40 Multiplier
Green club
Green club
High Pay

glossy green club/clover jelly on frosted tile with green-tinted border

MatchPayoutUnit
3x 2.00 Multiplier
Pink swirl candy
Pink swirl candy
Low Pay

circular hard-candy swirl in magenta/pink tones on frosted tile with pink border

MatchPayoutUnit
3x 1.60 Multiplier
Orange swirl candy
Orange swirl candy
Low Pay

circular hard-candy swirl in orange/gold tones on frosted tile with orange border

MatchPayoutUnit
3x 1.00 Multiplier
Purple swirl candy
Purple swirl candy
Low Pay

circular hard-candy swirl in purple/violet tones on frosted tile with purple border, lowest-paying regular symbol; landed a large stacked win in captured win screen

MatchPayoutUnit
3x 0.40 Multiplier
WILD
WILD
Wild

yellow citrus/lemon slice icon with 'WILD' text beneath, substitutes for all symbols, can land as a 3-high stack

MatchPayoutUnit
3x 5.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

3x3 grid, 5 fixed paylines paying left to right. Independent 3-cell WIN MULTIPLIER row above the reels can randomly award 2x/3x/5x/10x/15x per spin, applied to line wins that spin. ALL SYMBOLS STACKED lets any symbol, including WILD, land as a full 3-high stack occupying an entire reel column. No free spins, no scatter, no bonus buy.

Colour system

extracted from frames · HEX
Export palette
#5FD6FC base dominant 1 base
#9DDAEB base dominant 2 base
#DBD5EB base dominant 3 base
#58A4E8 base dominant 4 base
#3598ED base dominant 5 base
#DDADE0 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Symbol colors: spade blue, diamond orange/gold, heart red/pink, club green, swirl candies pink/orange/purple, WILD yellow lemon slice. All differentiated primarily by icon shape (suit-glyph vs swirl vs lemon) not just hue. Toggle switches pair color with handle position, checkboxes pair color with a checkmark glyph, and the volatility badge pairs lit-bolt color with a literal count (3 of 5) rather than color alone.
Screen Reader
  • Bottom icon row has a stable left-to-right order across all screens: info -> spin-history -> spin-speed -> bet-menu -> hamburger menu. The GAME RULES/INFORMATION overlay is one continuous vertical scroll sheet (drag to scroll), not paginated via next/prev buttons.
Motor Accessibility
  • Spin, bet +/-, and menu controls are large circular click targets clustered in the lower-middle of the narrow play column. No keyboard shortcut (SPACE/ENTER) for spin was found in the captured rules text. Autoplay (adjustable up to at least 100 spins, with a SKIP SCREENS option) reduces manual actions needed for extended sessions.
Hearing Accessibility
  • No audio-only information observed on any captured screen; sound is a purely optional toggle and all game state (win amount, bet, credit, multiplier values, autoplay count) is conveyed as on-screen text/numerals.
Low Vision
  • Win amounts and prompts render as large bold white text on saturated pink/gold gradient banners; balance labels (CREDIT/BET) are bold yellow on a dark bottom bar; win state is additionally confirmed by an explicit 'WINNER' text label, not color or size alone.

Media & assets

3 files · 3 types
12 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash screen, base game (idle), full game rules/paytable (6-page scroll, confirmed exhausted), settings panel, autoplay settings panel, and a real base-game win screen showing the ALL SYMBOLS STACKED mechanic in action
WILD symbol not observed landing live on the reels or in a winning combination on any captured gameplay frame; its appearance and 5x/3oak payout are confirmed only from the paytable text
Exact logic of the WIN MULTIPLIER row is unclear from source text: whether all 3 cells always populate every spin or 0-3 populate randomly, and whether multiple simultaneously-shown values are summed/multiplied or only the highest is applied to line wins
Exact cell-membership shapes of the 5 fixed paylines (1-5) shown only as small mini-grid icons on the rules panel, too small to resolve which of the 9 cells belong to each numbered line
375x bet round win cap is documented in the rules text but was not observed being reached in captured gameplay
Pink pill banner caption on the win screen is left-clipped by the capture frame ('...UP TO 15X'); full wording not fully legible
Whether a keyboard shortcut (SPACE/ENTER) starts/stops the spin is not mentioned anywhere in the captured rules text for this title

Ask AI about Jelly Candy

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Jelly Candy play? Keep it simple.

3x3 grid, 5 fixed paylines paying left to right. Independent 3-cell WIN MULTIPLIER row above the reels can randomly award 2x/3x/5x/10x/15x per spin, applied to line wins that spin. ALL SYMBOLS STACKED lets any symbol, including WILD, land as a full 3-high stack occupying an entire reel column. No free spins, no scatter, no bonus buy.

RTP 96.52%Medium volatilitymax win ×375demo ✓

From the verified capture of 07 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Jelly Candy vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/jelly-candy-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/jelly-candy-b7/
{
  "game": {
    "name": "Jelly Candy",
    "provider": "Pragmatic Play",
    "studio": "FAT PANDA (sub-studio; credited on-screen as \"FAT PANDA\" in small grey text at the bottom of the reel area, alongside a live clock e.g. \"FAT PANDA • 12:46\")",
    "internal_game_code": "vs5jellyc (from demo_url query parameter 'symbol')",
    "theme": "A pastel candy/confectionery fantasy world. Background art (behind and around the narrow portrait play-area) shows a soft blue sky, rolling pastel hills shaped like candy mounds (pink, orange, purple, green), a swirled lollipop on a stick, and a light-blue 'water'/syrup pool at the base of the hills. All reel symbols are stylised jelly/hard-candy pieces: heart-shaped jelly, glossy playing-card suits rendered as jelly/gem shapes, and spiral lollipop-swirl candies.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 9 desktop screenshots (1280x800, game canvas occupies a narrow centred portrait strip roughly x=443-836) plus zoomed crops of the paytable, WILD symbol and volatility badge.",
    "method_notes": "Grid, paytable payouts, feature text, RTP, bet range and max-win were read directly off the in-game 'GAME RULES' scroll panel (rules_p1-p6, a single continuous scroll sheet, confirmed exhausted at page 6/6) and cross-checked with zoomed crops. Numbers are taken verbatim from on-screen text. Anything not clearly legible or not observed on the captured frames is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "layout_and_viewport": {
    "canvas_shape": "The game renders in a narrow PORTRAIT column (~393px wide) centred inside the 1280x800 capture window, with soft-focus duplicated background artwork filling the letterboxed left and right margins. This portrait-canvas-in-landscape-window pattern matches other FAT PANDA-studio titles seen previously (Lucky Tiger, Lucky Mouse, Plushie Wins).",
    "grid": "3 columns x 3 rows (3x3) main reel grid, 9 visible cells, positioned in the lower-middle of the portrait canvas.",
    "paylines": "5 fixed paylines (not selectable/adjustable). A small diagram on the rules panel (rules_p2/rules_p3) shows 5 numbered line patterns (labelled 1 to 5) as mini 3x3 grids with highlighted cells; the exact shapes of lines 1-5 are shown only as small icons and are not enumerated cell-by-cell in the source (icons too small to resolve individual cell membership with certainty).",
    "win_evaluation_text": "'All symbols pay from left to right on selected paylines. All wins are multiplied by bet per line. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win.' (verbatim, rules_p2/rules_p3)."
  },

  "top_multiplier_reel": {
    "name": "Independent top multiplier row (unnamed on-screen beyond the banner text; referred to here as the 'WIN MULTIPLIER row')",
    "position": "A separate horizontal strip directly above the 3x3 main grid, divided into 3 cells (one per reel column), inside a light-blue glowing rounded panel.",
    "banner_above_it": "A pink/salmon gradient pill-shaped banner sits above the multiplier strip and cycles its caption between at least two states observed on different frames: 'STACKED' (base_game.png) and '...UP TO 15X' (win_screen.png, text is left-clipped by the frame edge on this capture but reads consistent with 'MULTIPLIER UP TO 15X' or similar, given the paytable's 'possible values are 2x,3x,5x,10x,15x' text).",
    "mechanic_text_verbatim": "'The top row above the reels spins independently from left to right with multiplier values. On each spin, a multiplier can be randomly awarded. Possible values are: 2x, 3x, 5x, 10x or 15x. The multiplier applies to all line wins on that spin.' (rules_p1, verbatim).",
    "observed_states": [
      "base_game.png (idle, before any spin recorded on this frame): all 3 cells populated with values '3X' (left, orange/gold text), '5X' (centre, larger orange/gold text), '2X' (right, orange/gold text).",
      "win_screen.png (after a resolved winning spin): only 2 of the 3 cells show values, '5X' (left, orange/gold) and '2X' (right, pink/magenta), inside a brighter glowing highlight box; the position that would hold a 3rd value appears blank/not shown on this capture."
    ],
    "interpretation_uncertain": "Because the two captured states show 3 populated cells in one frame and only 2 in another, it is not certain from the source text alone whether: (a) all 3 top-row positions always land a value every spin and the win_screen frame is a mid-animation crop, or (b) each of the 3 positions independently and randomly does-or-does-not award a multiplier on a given spin (0-3 values possible), consistent with the wording 'a multiplier CAN be randomly awarded'. Likewise it is not stated in the captured text whether multiple simultaneously-displayed values are summed, multiplied together, or only the single highest is applied to line wins that spin. This is flagged in 'unreadable_or_uncertain' rather than guessed.",
    "color_blind_notes": "Multiplier values are large bold outlined numerals with an 'X' suffix (e.g. '5X') — legible by shape/text regardless of the orange/pink colour variation used for different cells."
  },

  "stacked_symbols_feature": {
    "name": "ALL SYMBOLS STACKED",
    "source": "Announced on the preview/splash screen ('ALL SYMBOLS STACKED', white text) and on the base-game banner ('STACKED', pink pill banner above the multiplier row).",
    "mechanic": "Any symbol on the reels, including the WILD, can land as a full vertical stack occupying all 3 positions of a single reel column at once (observed directly on win_screen.png: reel 1 and reel 2 are both fully filled, top-to-bottom, with the same purple swirl candy symbol, while reel 3 shows only its top two cells filled with the same symbol and the bottom cell empty/dark, consistent with a stack landing partially off-screen or a shorter stack).",
    "gameplay_evidence": "win_screen.png shows a near-full purple-swirl-candy board (7 of 9 visible cells matching) which produced a 'WIN $4.40' / 'WINNER' payout banner at BET $2.00, i.e. a 2.2x-bet win, consistent with large same-symbol stacks lining up across the 5 payline patterns.",
    "color_blind_notes": "Stacking is a positional/shape effect (identical icon repeated top-to-bottom in one column) — recognisable without colour discrimination."
  },

  "color_palette": {
    "overall": "Bright, saturated pastel candy palette throughout: sky blue backgrounds, cotton-candy pink and lilac hills, orange and green candy-mound accents, white/frosted-glass symbol tiles.",
    "logo_wordmark": "'Jelly Candy' in a bouncy hand-lettered script: 'Jelly' in golden-yellow with a purple outline, 'Candy' in bubblegum pink with a purple outline, both with a soft white glow/sunburst behind them.",
    "reel_frame_and_ui": "Symbol tiles are frosted, semi-transparent glass-like squares with a thin pastel-coloured inner border matching each symbol's colour family (blue for the spade, orange/gold for the diamond, red/pink for the heart, green for the club, pink/orange/purple for the three swirl-candy symbols).",
    "buttons": "Spin button: dark navy circle with two white curved arrows forming a circle, gold ring outline, small curled text above reading 'HOLD FOR TURBO SPIN'. Bet +/- buttons: plain grey circular '−' and '+' either side of spin. Bottom icon row (left to right): 'i' info button, spin-history/circular-arrow icon, spin-speed (')))'-style) icon, coin-stack (bet-menu) icon, hamburger-menu icon — all rendered as white glyphs on dark semi-transparent circles.",
    "balance_text": "CREDIT and BET labels in bold yellow text on the dark bottom bar.",
    "win_banner": "Rose-pink to purple gradient bar with gold outline reading 'WIN $X.XX' (amount in white) above a smaller 'WINNER' caption in white.",
    "settings_and_rules_panels": "Both the SYSTEM SETTINGS and GAME RULES/INFORMATION overlays use a near-black semi-transparent panel with white body text, orange/gold section headers, and a gold-yellow rounded-rectangle outer frame with a small 'X' close glyph top-right."
  },

  "symbols": {
    "note": "All payouts read directly from the in-game paytable (rules_p1.png), stated at the demo default bet of $2.00 total (5 fixed lines). All eight paying symbols pay ONLY for 3-of-a-kind (this is a 3-row grid, so 3-of-a-kind is the maximum possible run length; no 4- or 5-of-a-kind tiers exist because there are only 3 rows). Multiplier-as-x-of-bet is derived by the documentarian by dividing the dollar payout by the $2.00 demo bet; treat as informational, not an in-game-displayed figure.",
    "high_value": [
      {"name": "Blue spade (jelly playing-card suit)", "appearance": "Glossy blue spade shape on a frosted square tile with a blue-tinted border", "payout_3oak": "$8.00", "payout_3oak_x_bet": "4x bet", "rank": "highest-paying regular symbol"},
      {"name": "Orange/gold diamond (jelly playing-card suit)", "appearance": "Glossy orange-gold diamond shape on a frosted square tile with an orange-tinted border", "payout_3oak": "$6.00", "payout_3oak_x_bet": "3x bet"},
      {"name": "Red heart (jelly playing-card suit)", "appearance": "Glossy red/pink heart shape on a frosted square tile with a red-tinted border; the same heart motif (larger, no card-suit framing) is the hero image on the preview/splash screen", "payout_3oak": "$4.80", "payout_3oak_x_bet": "2.4x bet"},
      {"name": "Green club (jelly playing-card suit)", "appearance": "Glossy green club/clover shape on a frosted square tile with a green-tinted border", "payout_3oak": "$4.00", "payout_3oak_x_bet": "2x bet"}
    ],
    "low_value": [
      {"name": "Pink swirl candy", "appearance": "Circular hard-candy/lollipop swirl in magenta/pink tones on a frosted square tile with a pink border", "payout_3oak": "$3.20", "payout_3oak_x_bet": "1.6x bet"},
      {"name": "Orange swirl candy", "appearance": "Circular hard-candy/lollipop swirl in orange/gold tones on a frosted square tile with an orange border", "payout_3oak": "$2.00", "payout_3oak_x_bet": "1x bet"},
      {"name": "Purple swirl candy", "appearance": "Circular hard-candy/lollipop swirl in purple/violet tones on a frosted square tile with a purple border; this is the symbol that landed a large stacked win on the captured win_screen.png", "payout_3oak": "$0.80", "payout_3oak_x_bet": "0.4x bet", "rank": "lowest-paying regular symbol"}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A yellow citrus/lemon slice icon (segmented wheel pattern, white pith rind) with the word 'WILD' in bold yellow-outlined letters beneath it, on a frosted square tile",
      "payout_3oak": "$10.00",
      "payout_3oak_x_bet": "5x bet",
      "rules": "Substitutes for all other symbols (verbatim: 'This symbol is WILD and substitutes for all symbols.'). No exclusions/exceptions stated. Can itself appear as a stacked (3-high) symbol under the ALL SYMBOLS STACKED mechanic.",
      "source": "paytable (rules_p1.png)"
    },
    "scatter_or_bonus_symbol": "None observed. No scatter symbol, no bonus/free-spins-trigger symbol appears anywhere in the paytable, rules text, or captured gameplay frames."
  },

  "technical_summary": {
    "grid": "3 reels x 3 rows, fixed size (no expanding/variable grid observed).",
    "paylines": "5 fixed paylines.",
    "bet_mechanic": "lines (fixed paylines, not ways/cluster/megaways).",
    "rtp_percent": 96.52,
    "rtp_source": "rules_p2/rules_p3 (GAME RULES panel): 'The theoretical RTP of this game is 96.52%' (verbatim). Only one RTP figure is shown anywhere in the captured info panel; no separate bonus-buy/alternate-RTP variant is presented (there is no bonus buy in this game).",
    "volatility": "Medium. Shown as a 'VOLATILITY' badge with 5 lightning-bolt icons, of which exactly 3 are lit gold/yellow and 2 are unlit grey (confirmed via zoomed crop, identical on both the preview splash screen and the rules panel). Accompanying verbatim text: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.'",
    "bet_min": "$0.05",
    "bet_max": "$250.00",
    "bet_source": "rules_p3/rules_p4: 'MINIMUM BET: $0.05' / 'MAXIMUM BET: $250.00' (verbatim).",
    "demo_default_bet": "$2.00 (shown as 'BET $2.00' on every gameplay frame; confirmed identical in base_game.png, win_screen.png, settings.png 'TOTAL BET $2.00').",
    "demo_default_credit": "$100,000.00 (shown as 'CREDIT $100,000.00' before any spin; drops to $99,932.00 after the captured win, consistent with wagering activity between the base_game and win_screen captures).",
    "max_win": "375x bet, an absolute round cap.",
    "max_win_source": "rules_p1.png ('MAX WIN: The maximum win amount is limited to 375x bet.') and rules_p6.png ('The maximum win amount is limited to 375X bet. If the total win of a round reaches 375X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.') — both verbatim, consistent.",
    "free_spins": "NOT PRESENT. No free-spins trigger symbol, no free-spins rules text, and no free-spins screen anywhere in the exhaustively-scrolled (exhausted=true) rules panel or in any captured gameplay frame.",
    "bonus_buy": "NOT PRESENT. Neither the SYSTEM SETTINGS panel nor the bet/coin-menu icon nor the rules panel show any 'BUY BONUS'/'BUY FEATURE' control.",
    "scatter": "NOT PRESENT (see symbols.scatter_or_bonus_symbol above).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (verbatim, rules_p3/rules_p4).",
    "currency_view_toggle": "CREDIT and BET labels can be clicked to switch between a 'coins' view and a 'cash' view (verbatim from rules_p5: 'CREDIT and BET labels show the current balance and current total bet. Click on the labels to switch between coins view and cash view.').",
    "spin_speed_modes": "Cycles through normal speed, quick spin and turbo spin via a dedicated icon (rules_p4/rules_p5, verbatim: '- cycles through spin speed settings, normal speed, quick spin and turbo spin.'); the spin button itself also supports hold-for-turbo ('HOLD FOR TURBO SPIN' label curved above the spin button on every gameplay frame).",
    "keyboard_or_alternate_input": "Not explicitly stated in the captured rules text (no SPACE/ENTER key binding mentioned, unlike some other titles); not confirmed either way."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Vertical promo/splash screen shown before entering the game. Top: the 'Jelly Candy' script-font logo (see color_palette.logo_wordmark) with a white radial sunburst glow behind it. Centre: a large glossy pink heart-shaped jelly candy on a frosted white square tile, presented as the hero image, with smaller decorative candies (a purple swirl lollipop top-right, a yellow/gold diamond-shaped jelly bottom-left, assorted lollipops/wrapped candies floating at the very top and edges) around it. Below the hero image: two lines of white bold caption text, 'WIN MULTIPLIER' and 'ALL SYMBOLS STACKED' (the game's two headline mechanics). Below that: a circular white 'enter/reload' icon (two curved arrows forming a circle) on a dark translucent disc. At the very bottom: a 'VOLATILITY' badge with 3 of 5 lightning bolts lit gold.",
      "background": "Soft-focus pastel candy-land scenery: blue sky, pink/purple/green rounded candy-mound hills, a spiral lollipop-on-a-stick at left, a pale blue pool/horizon line near the bottom.",
      "purpose": "Entry point; the circular icon presumably starts/reloads the game (not confirmed by a click-through capture).",
      "color_blind_notes": "Headline mechanic captions are white bold text on a bright background (high contrast); the volatility level is conveyed additionally by the literal count of lit-vs-unlit bolt icons, not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait play-area; from top to bottom: 'Jelly Candy' script logo (smaller than on preview), a pink 'STACKED' banner, the 3-cell WIN MULTIPLIER strip (values '3X' / '5X' / '2X' visible on this captured frame), the 3x3 symbol grid, a 'PLACE YOUR BETS!' pink prompt banner, the spin control row, and the bottom icon/balance bar.",
      "grid_contents_this_frame": "A transient random pre-spin arrangement (changes every spin, not a fixed property): row-by-row left-to-right the captured frame shows: pink swirl / orange diamond / purple swirl (top row); pink swirl / orange diamond / purple swirl (middle row); pink swirl / orange diamond / purple swirl (bottom row). NOTE: each entire reel column is a uniform single symbol on this frame (an example of the ALL SYMBOLS STACKED mechanic producing a full-column stack simultaneously on all 3 reels), not enumerated as a fixed layout property of the game.",
      "prompt_banner": "'PLACE YOUR BETS!' in white bold text on a pink/magenta gradient bar with a gold outline, positioned directly beneath the grid (idle/no-active-round state).",
      "bottom_bar": {
        "far_left": "A round dark SOUND (speaker) icon, isolated at the bottom-left corner of the whole window (outside the narrow play column, over the blurred background).",
        "spin_controls": "Centre: round grey '−' (decrease bet), the large dark-navy gold-ringed SPIN button (curved double-arrow icon, 'HOLD FOR TURBO SPIN' curved caption above it), round grey '+' (increase bet).",
        "icon_row": "Below the spin controls, left to right: 'i' info button, circular-arrow (history) icon, spin-speed icon, coin-stack (bet menu) icon, hamburger MENU icon — all white glyphs on dark translucent circles.",
        "balance_labels": "'CREDIT $100,000.00' (yellow) and 'BET $2.00' (yellow), centred beneath the icon row.",
        "studio_credit": "Small grey text 'FAT PANDA • 12:46' (studio name plus a live clock reading the capture time) at the very bottom of the play column."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on uniformly dark circles, differentiated by icon shape/glyph, not colour. Balance text uses yellow-on-dark for contrast, not colour-only meaning."
    },
    "rules_page_1_of_6_paytable": {
      "type": "rules",
      "page": "1 of 6 (panel header 'GAME RULES', shown scrolled to the top)",
      "content": "Header line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Row 1 of symbol icons with 3-of-a-kind payouts: spade $8.00, diamond $6.00, heart $4.80, club $4.00. Row 2: pink swirl $3.20, orange swirl $2.00, purple swirl $0.80. Below that, the WIN MULTIPLIER row mechanic text (verbatim, see 'top_multiplier_reel'). Below that, the WILD (lemon) symbol with '3 - $10.00' and 'This symbol is WILD and substitutes for all symbols.' Bottom: 'MAX WIN / The maximum win amount is limited to 375x bet.'",
      "navigation": "Panel is a single continuous vertical scroll sheet (drag to scroll), NOT a paginated left/right-arrow booklet like some other titles; an 'X' close glyph sits at the top-right of the panel.",
      "color_blind_notes": "Each symbol's payout is printed as text beneath its icon (e.g. '3 - $8.00') — legible independent of the icon's colour."
    },
    "rules_page_2_of_6": {
      "type": "rules",
      "page": 2,
      "content": "Continuation showing the WILD entry pinned near the top as the scroll passes it, then a 'GAME RULES' sub-header, the VOLATILITY badge (3 of 5 bolts lit) with verbatim medium-volatility description text, the 'All symbols pay...All wins are multiplied by bet per line...values expressed as actual wins in coins...Only the highest win is paid per line...multiple paylines added to total win' block, and the start of the 5-line payline diagram (partial, numbered '1' through part of '5' visible as small 3x3 grid icons)."
    },
    "rules_page_3_of_6": {
      "type": "rules",
      "page": 3,
      "content": "Full payline diagram (5 numbered mini-grids), then 'The theoretical RTP of this game is 96.52%', 'Malfunction voids all pays and plays.', 'MINIMUM BET: $0.05 / MAXIMUM BET: $250.00', and the start of a 'HOW TO PLAY' section explaining the bet-menu (coin-stack) icon and +/- adjusters."
    },
    "rules_page_4_of_6": {
      "type": "rules",
      "page": 4,
      "content": "Continuation of HOW TO PLAY: 'Press the SPIN button to play.' Then a 'MENU' section describing the hamburger-menu icon (opens settings) and the spin-speed-cycle icon (normal/quick/turbo). Start of BATTERY SAVER description."
    },
    "rules_page_5_of_6": {
      "type": "rules",
      "page": 5,
      "content": "BATTERY SAVER full text (reduces battery consumption / helps prevent device heating), 'SOUND - toggles sound and music on and off', the game-history icon description ('opens the game history page'), the info icon description ('opens the Information page'), CREDIT/BET label description (coins/cash toggle), and the start of a second 'MENU' block ('starts the game' next to the spin icon)."
    },
    "rules_page_6_of_6": {
      "type": "rules",
      "page": 6,
      "content": "'INFORMATION SCREEN' section: 'Drag pages up and down to scroll between information pages.' / 'X closes the information screen.' Then 'BET MENU' section: 'The bet menu shows the number of lines available in the game, and the current total bet in both coins and cash. Use the + and − buttons in the COINS PER LINE and COIN VALUE fields to change the values.' Then the MAX WIN clause restated in full (verbatim, see technical_summary.max_win_source). Then 'AUTOPLAY' section: 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' and 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.' This is confirmed to be the final page of the scroll sheet (scroll_capture tool reported exhausted=true).",
      "color_notes_all_rules_pages": "Body text throughout the rules panel is white on a near-black semi-transparent panel; section headers are orange/gold; the outer panel frame is a gold-yellow rounded rectangle; a white 'X' glyph (top-right of the panel) closes it from any scroll position."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS (orange/gold heading, centred, with a white 'X' close glyph top-right of the panel)",
      "left_column": "'HOME' row with a white house icon (top). 'GAME HISTORY' row (greyed-out/disabled appearance) with an external-link icon.",
      "general_settings_section": {
        "header": "'GENERAL SETTINGS' (orange/gold sub-header)",
        "battery_saver": "Toggle switch, OFF (handle to the left, white handle on dark-grey track). Caption: 'Save battery life by reducing animation speed'.",
        "sound": "Toggle switch, ON (handle to the right, white handle on a green track). Caption: 'Turn sound off or on'.",
        "vibration": "Toggle switch, OFF (handle to the left, white handle on dark-grey track). Caption: 'Game will vibrate when playing'."
      },
      "bet_settings_section": {
        "header": "'BET SETTINGS' (orange/gold sub-header)",
        "control": "'TOTAL BET' label above a round white '−' button, a dark field showing '$2.00', and a round green '+' button."
      },
      "no_bonus_buy_control": "Confirmed: no 'BUY BONUS'/'BUY FEATURE' entry anywhere on this panel.",
      "color_blind_notes": "All three toggles use BOTH colour (grey=off / green=on) AND handle POSITION (left=off / right=on) as redundant cues — safe for colour-blind users; the disabled GAME HISTORY row is additionally distinguished by dimmed/greyed text, not colour alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS (orange/gold heading, centred, white 'X' close glyph top-right)",
      "checkboxes": "Three square checkboxes in a row: 'TURBO SPIN' (unchecked, empty white-outlined square), 'QUICK SPIN' (unchecked, empty white-outlined square), 'SKIP SCREENS' (CHECKED — filled green square with a white checkmark, on this captured frame).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider: a green filled track-segment from the left up to a green square handle (drawn with 3 small vertical bars, like a grip icon), then an unfilled grey track continuing to the right end; the numeric value '100' is shown to the right of the slider.",
      "action_button": "Large green rounded-rectangle button, full width of the panel, reading 'START AUTOPLAY (100)' in white bold text.",
      "background_bleed": "Behind/around the modal, the base-game 'WINS MULTIPLIED UP' banner text and part of the 3x3 grid (pink swirl / orange diamond / purple swirl symbols, matching the base_game.png layout) and the 'PLACE YOUR BETS!' prompt are visible, confirming this overlay was opened from the same idle base-game state.",
      "color_blind_notes": "Checkbox state is shown by a filled square + explicit white checkmark glyph (shape), not colour alone; the slider handle position is the primary cue for the autospin count, reinforced by the printed number '100'."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A real base-game win captured mid-round (not a staged/menu screenshot). Top: 'Jelly Candy' logo (smaller size, matching base_game). Below it: a pink pill banner with clipped text reading '...UP TO 15X' (left edge cut off by the frame). Below that: the WIN MULTIPLIER strip in a bright glowing highlight box showing 2 values, '5X' (orange/gold) and '2X' (pink/magenta) — the position where a 3rd value would sit on the left is blank on this frame. Grid: reel 1 fully stacked (3 of 3 cells) with the purple swirl candy symbol; reel 2 fully stacked (3 of 3 cells) with the same purple swirl candy symbol; reel 3 shows the purple swirl candy in its top 2 cells and an empty/dark bottom cell. Below the grid: a rose/gold-outlined banner reading 'WIN $4.40' (amount in white) with 'WINNER' in smaller white text beneath it.",
      "footer": "'CREDIT $99,932.00' / 'BET $2.00', studio credit 'FAT PANDA • 13:10' at the very bottom, matching the same layout as base_game.png.",
      "derived_multiplier_note": "$4.40 win at $2.00 bet = 2.2x bet total-round win as displayed on this frame; not necessarily reflective of the theoretical max (375x bet) or of a typical outcome.",
      "color_blind_notes": "Win amount is large white text on a saturated pink/gold banner — legible without colour discrimination; the win itself is additionally confirmed by the 'WINNER' text label, not colour alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom icon row has a stable, consistent left-to-right order across all gameplay frames: info ('i') → spin-history → spin-speed → bet-menu (coin stack) → hamburger menu. The 'GAME RULES'/'INFORMATION' overlay is a single long vertical scroll sheet (not paginated by clicking arrows) — users relying on a screen reader would need to scroll/drag through one continuous document rather than navigate discrete pages via buttons.",
    "motor": "Spin, bet +/-, and menu controls are all large circular touch/click targets clustered in the lower-middle of the narrow play column. No confirmed keyboard shortcut (SPACE/ENTER) was found in the captured rules text for this title (differs from some other Pragmatic Play titles that do document one) — flagged as uncertain rather than assumed absent. AUTOPLAY (with adjustable spin count up to at least 100, plus a SKIP SCREENS option) reduces the number of manual actions required to play extended sessions.",
    "color_blind": "Nearly all state changes use redundant non-colour cues: toggle switches pair colour with handle position; checkboxes pair colour with a checkmark glyph; the volatility rating pairs colour (lit vs unlit bolts) with a literal count (3 of 5); win/lose state is confirmed by explicit 'WIN $X.XX' / 'WINNER' text, not colour alone. Residual note: the three swirl-candy symbols (pink/orange/purple) and the two card-suit-coloured tiles (heart=red/pink family, club=green) are differentiated primarily by icon SHAPE (swirl vs suit-glyph) as well as colour, which is the safe cue for deuteranopia/protanopia/tritanopia users; icon shape should be relied on over hue when describing symbols audibly.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; SOUND and AMBIENT/SFX are purely optional toggles (settings panel) and all game state (win amount, bet, credit, multiplier values, autoplay count) is conveyed as on-screen text/numerals."
  },

  "feature_coverage_recap": {
    "win_multiplier_row": "Directly observed on base_game.png (idle, 3 values shown) and win_screen.png (post-win, 2 values shown) — mechanic text fully captured on rules_p1.png.",
    "all_symbols_stacked": "Directly observed on base_game.png (all 3 reels stacked with single symbols pre-spin/idle) and win_screen.png (2 full-height stacks + 1 partial stack producing a $4.40 win) — announced on preview.png banner text, matches base_game 'STACKED' banner.",
    "wild_substitution": "Confirmed via paytable text only (rules_p1.png); no captured gameplay frame shows a WILD symbol actually landing on the reels or being part of a winning combination. This is a coverage gap (not a design omission — the mechanic and payout are fully documented from the paytable, only a live WILD-in-a-win visual was not captured).",
    "free_spins_bonus_buy_scatter": "Confirmed ABSENT by design, not a capture gap: (1) the SYSTEM SETTINGS panel has no buy-feature control, (2) the BET MENU/coin-stack icon per rules_p6 text only exposes coins-per-line/coin-value adjusters with no buy option, (3) the fully-exhausted (exhausted=true) 6-page rules scroll sheet never mentions free spins, scatter, or bonus anywhere. This is a genuinely feature-light base-game title built around the WIN MULTIPLIER + ALL SYMBOLS STACKED + WILD mechanics only."
  },

  "unreadable_or_uncertain": [
    "Exact shapes/cell-membership of the 5 fixed payline patterns (1 through 5) — shown only as small mini-grid icons on rules_p2/rules_p3, too small to resolve with certainty which of the 9 cells belong to each numbered line.",
    "Whether the top WIN MULTIPLIER row always populates all 3 of its cells every spin, or whether each of the 3 positions independently and randomly may show no value at all (0-3 populated cells per spin) — the two captured frames show 3-populated and 2-populated states respectively, and the verbatim rule text ('a multiplier CAN be randomly awarded') is ambiguous between these readings. See 'top_multiplier_reel.interpretation_uncertain'.",
    "Whether multiple simultaneously-displayed top-row multiplier values are combined (summed/multiplied) or only the single highest value is applied to line wins on a given spin — not stated in the captured rules text.",
    "Full caption text of the pink pill banner on win_screen.png — left-clipped by the capture frame, reads '...UP TO 15X'; the complete wording (e.g. whether it says 'MULTIPLIER UP TO 15X') is not fully legible.",
    "Whether a keyboard shortcut (SPACE/ENTER) starts/stops the spin — not mentioned anywhere in the captured rules text for this title.",
    "Exact release date, alternate/bonus-buy RTP variants (none appear to exist for this title, but this is inferred from absence rather than an explicit 'no bonus buy' statement in the RTP section specifically).",
    "Per-cell content of any base-game reel snapshot is a transient random outcome, intentionally not enumerated as a fixed game property."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.