Jammin' Jars 2

Demo, RTP 96.40%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 05 Sep 2026
RTP 96.40%
Volatility High
Max win ×50000
Grid 8×8
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/jammin-jars-2-b28/

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69 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 940 940 Sep Oct '25: 710 710 Oct Nov '25: 690 690 Nov Dec '25: 650 650 Dec Jan '26: 610 610 Jan Feb '26: 370 370 Feb Mar '26: 420 420 Mar Apr '26: 530 530 Apr May '26: 570 570 May Jun '26: 550 550 Jun Jul '26: 310 310 Jul Aug '26: 260 260 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇸United States 20 20 20 20 20 20 40 20 20 20 180
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20
🇦🇺Australia 10 10 10 10 10 20 20 30 30 20 40
🇷🇴Romania 10 10 10 10 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10 10 10 10 10 10
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 20 30 30 20 20 50 50 40 30 40
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20 20
🇳🇱Netherlands 10 10 10 20 10 10 30 20 30 40 10
🇮🇳India 20 20 20 20 40 60
🇮🇹Italy 10 10 20 10 10 10 10 10 10 20 30 20
🇨🇾Cyprus 10 10 10 10 10 10 20 10 20 20 30
🇸🇪Sweden 10 10 10 10 10 10 10 10 20 20 20 10
🇧🇪Belgium 20 20 20 20 20 20 20
🇩🇰Denmark 10 10 10 10 10 10 10 10 10 10 10 10
🇱🇹Lithuania 10 10 10 10 10 10 10 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10 10 10 10 10
🇪🇪Estonia 10 10 10 10 30 10 10 10
🇫🇷France 10 10 10 10 10 10 10 10
🇲🇾Malaysia 20 20 20 20
🇳🇿New Zealand 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10
🇧🇾Belarus 10 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10 10 10
🇵🇭Philippines 10 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10 10 10
🇿🇦South Africa 10 10 10 10 10 10 10
🇻🇳Vietnam 10 10 10 10 10 10
🇹🇭Thailand 10 10 10 10 10 10
🇹🇷Turkey 10 10 10 10 10
🇨🇱Chile 10 10 10 10
🇮🇪Ireland 10 10 10 10
🇹🇳Tunisia 10 10 10 10
🇨🇿Czech Republic 10 10 10
🇸🇮Slovenia 10 10 10
🇦🇷Argentina 10 10
🇰🇿Kazakhstan 10 10
🇱🇺Luxembourg 20
🇲🇹Malta 10 10
🇵🇰Pakistan 20
🇨🇷Costa Rica 10
🇭🇷Croatia 10
🇭🇰Hong Kong 10
🇰🇷South Korea 10
🇲🇽Mexico 10
🇲🇦Morocco 10
🇳🇬Nigeria 10
🇵🇪Peru 10
🇸🇦Saudi Arabia 10
🇦🇪United Arab Emirates 10
🇩🇪Germany 30 40 90 70 40 40 50 50 90 110 110 140
🇦🇹Austria 10 20 20 10 10 20 20 20 40 40 30
🇵🇱Poland 10 10 10 10 10 10 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10 10 10 10
🇯🇵Japan 10 10 10 10
🇸🇬Singapore 10 10 10 10
🇸🇰Slovakia 10 10 10 10
🇮🇸Iceland 10 10
🇬🇧United Kingdom 10 40 20 40 20 30 20 30 30 30 20 30
🇨🇭Switzerland 30 30 30 30 30 30 30 30 30
Full per-country breakdown via the API →

What we extracted from Jammin' Jars 2

Everything pulled from Jammin' Jars 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
series Jammin' Jars · 2 games in this series ↓
volatility High
max_win_x ×50000
layout 8×8
bonus_buy No
mechanic Video Slot
release_date 2021

RTP configurations

This game does not run at one fixed RTP. It ships 7 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.40% Booklet's single headline theoretical average RTP
Feature 96.60% Giga Jar meter MAX Level (5 of 5)
Feature 96.40% Giga Jar meter Level 4 (35 vinyls to next level)
Feature 96.30% Giga Jar meter Level 3 (30 vinyls to next level)
Feature 96.20% Giga Jar meter Level 2 (25 vinyls to next level)
Feature 96.10% Giga Jar meter Level 1 (20 vinyls to next level)
Operator Config 94.40% Provider showcase page's second RTP figure, absent from the build booklet

See how this RTP compares across Push Gaming’s full range →

Jammin' Jars series

where this game sits among its own

Its 96.40% is the lowest RTP of the 2 games in the family. Its ×50,000 max win is the family ceiling, ahead of the next game’s ×19,998.

Game Released RTP Max win Bonus buy
Jammin' Jars 2 you are here Jun 2021 96.40% ×50,000 No
Jammin' Jars Sep 2018 96.83% ×19,998 Yes
See all 2 games in this series →

Symbols & paytable

9 symbols
9 icons (ZIP)
Pomegranate
Pomegranate
High Pay

Round deep-red fruit, crown-shaped calyx, glossy highlights; top-paying regular symbol. Cluster 10-11 actually pays 4x; merged into the 9 tier (3.5x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 1.50 Multiplier
6x 2.00 Multiplier
7x 2.50 Multiplier
8x 3.00 Multiplier
9x 3.50 Multiplier
12x 5.00 Multiplier
15x 8.00 Multiplier
17x 15.00 Multiplier
20x 25.00 Multiplier
22x 50.00 Multiplier
25x 100.00 Multiplier
32x 1000.00 Multiplier
Pineapple
Pineapple
High Pay

Orange fruit, diamond-scale skin, spiky green top; second-highest paying regular symbol. Cluster 10-11 actually pays 3x; merged into the 9 tier (2.5x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.20 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 2.50 Multiplier
12x 4.00 Multiplier
15x 6.00 Multiplier
17x 12.00 Multiplier
20x 20.00 Multiplier
22x 40.00 Multiplier
25x 80.00 Multiplier
32x 600.00 Multiplier
Watermelon
Watermelon
Other

Round bright-green fruit with darker stripes; mid-tier regular symbol. Cluster 10-11 actually pays 1.2x; merged into the 9 tier (1x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.70 Multiplier
9x 1.00 Multiplier
12x 2.00 Multiplier
15x 3.00 Multiplier
17x 6.00 Multiplier
20x 8.00 Multiplier
22x 16.00 Multiplier
25x 35.00 Multiplier
32x 200.00 Multiplier
Peach
Peach
Other

Pink teardrop-shaped stone fruit with a green stem and leaf; mid-tier regular symbol. Cluster 10-11 actually pays 1x; merged into the 9 tier (0.7x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.70 Multiplier
12x 1.50 Multiplier
15x 2.50 Multiplier
17x 5.00 Multiplier
20x 7.00 Multiplier
22x 14.00 Multiplier
25x 30.00 Multiplier
32x 150.00 Multiplier
Blackberry/mulberry cluster
Blackberry/mulberry cluster
Low Pay

Small purple berries clumped together with a green leaf; low-tier regular symbol. Cluster 10-11 actually pays 0.8x; merged into the 9 tier (0.6x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.60 Multiplier
12x 1.20 Multiplier
15x 2.00 Multiplier
17x 4.00 Multiplier
20x 6.00 Multiplier
22x 12.00 Multiplier
25x 25.00 Multiplier
32x 125.00 Multiplier
Blueberry
Blueberry
Low Pay

Single smooth round blue fruit, small green stem, dew-drop highlight; lowest-paying regular symbol. Cluster 10-11 actually pays 0.6x; merged into the 9 tier (0.5x) because payouts cap at 12 tiers.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.50 Multiplier
12x 1.00 Multiplier
15x 1.50 Multiplier
17x 3.00 Multiplier
20x 5.00 Multiplier
22x 10.00 Multiplier
25x 20.00 Multiplier
32x 100.00 Multiplier
Wild Jar Symbol
Wild Jar Symbol
Wild

Translucent rainbow-striped glass jar with a cartoon face; substitutes for all symbols and is sticky through cascades, moving to an adjacent cell when it wins. Growing 'xN' badge, 1x-43x cap, +1x per win. Also scatter: 3+ anywhere trigger 6 Free Games.

Instant Prize Symbol
Instant Prize Symbol
Other

Cyan tile with a coin disc showing a printed number (plain teal tile for the top value). In a cluster of 5+, pays the sum of its bet-multiplier values: 1x,2x,3x,5x,10x,25x,50x,100x,500x,1000x of total bet. Also appears in Fruit Blast.

Collectable Gold Vinyl
Collectable Gold Vinyl
Other

Gold/bronze square tile (shown as a vinyl record with gold groove and star when thrown). In the base game, landing anywhere sends it to the Giga Jar meter; it is replaced by a random paying fruit and never itself forms a cluster win.

Bonus modes

4 modes
Base Game Modifier base
Base Game

8-row, 8-column cluster-pays cascading grid, no paylines or ways; 5 or more matching fruit symbols touching vertically and/or horizontally anywhere form a win, winning symbols are removed and remaining symbols collapse to fill the gaps while new symbols cascade in from the top.

Free Spins free_games
Free Games Feature

Triggered when 3 or more Wild Jar (scatter) symbols land anywhere on the 8x8 grid in a single spin; awards 6 free spins. Wild Jar symbols already on the board stay sticky and keep accumulating their own multiplier (up to 43x) across the round.

Base Game Modifier fruit_blast
Fruit Blast Feature

Randomly triggered after any Collapse or Cascade (base game or Free Games): an animated equalizer overlay adds one or more Giant Fruit Symbols (converting the cells they cover to that fruit) and/or a Giant Instant Prize Symbol to the board; Wild Jar symbols cannot be converted.

Bonus Mode giga_jar
Giga Jar Feature

A 5-level base-game-only meter fed by Collectable Gold Vinyl symbols (20/25/30/35 vinyls to climb levels 1-4, 110 total to reach MAX); once at MAX, a further Gold Vinyl gives a CHANCE (not a guarantee) to trigger. On trigger, existing symbols (including all Wild Jars) fall off, the Giga Jar throws 3-4 fresh Wild Jars onto the board and enters as a 2x2/3x3/4x4 Instant Prize block; the feature runs 8 spins (extendable by 1-2 on Instant Prize hits) evaluating Instant Prize clusters of 5+.

Colour system

extracted from frames · HEX
Export palette
#14102E base dominant 1 base
#221D52 base dominant 2 base
#512762 base dominant 3 base
#554F5A base dominant 4 base
#631F90 base dominant 5 base
#9C5295 base dominant 6 base
#1B1F51 free_spins dominant 1 free_spins
#17102D free_spins dominant 2 free_spins
#5C245B free_spins dominant 3 free_spins
#962A5D free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The six fruit symbols are distinguishable by shape and size as well as colour: pomegranate's crown shape, pineapple's leafy top and scale texture, watermelon's stripes, peach's teardrop shape, blackberry's clustered-bumps texture, blueberry's plain round shape.
  • Instant Prize denomination is always confirmed by a printed number on the coin disc, not by tile colour alone; different values additionally use silver/pewter (lower) versus warm-gold (higher) tones only as a secondary, non-essential cue.
  • The Wild Jar Symbol's accumulated multiplier is shown as a printed 'xN' text badge on the jar, not conveyed by colour alone.
Motor Accessibility
  • A single space-bar shortcut covers both Spin and the Quick-Play skip function; Autoplay supports 10 to 1000 consecutive spins with configurable loss-limit and single-win-limit stops, reducing the number of repeated manual actions required.
Hearing Accessibility
  • Settings expose three independent audio toggles (All Sounds, Sound Effects, Music); no gameplay information observed (triggers, results, free-spin counter, win banners, multiplier badges) is conveyed by sound alone, all of it also appears as on-screen text or graphics.
Low Vision
  • Balance, Total Bet and Win values are shown in large, high-contrast white-on-dark-charcoal bold text in the bottom bar; paytable numbers are similarly high-contrast white-on-near-black.
  • The currently-selected bet or autoplay option is marked by a light-grey/white fill-brightness change on the button rather than a shape or checkmark change, which may be hard to distinguish at low vision without additional magnification.

Media & assets

5 files · 5 types
29 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game 8x8 cluster grid, cascades and an ordinary fruit-cluster win captured (base_game, win_screen).
Free Games Feature captured across one full round: trigger with exactly 3 Wild Jar symbols, mid-round with 4 sticky Wild Jars carrying x3/x5/x7/x9 multipliers, and the round-result win banner (90.85 fun, 181.7x total bet).
Full 8-page paytable, 10-page rules booklet, 2-page autoplay panel, settings and the preview/splash screen captured and read in full.
Giga Jar Feature not captured. Structural, not a failed hunt: reaching MAX (5th) level needs 110 Gold Vinyls across the meter's 5 levels; a 216-confirmed-spin hunt only advanced roughly 2.8%-33.3% of Level 1's own bar (of 5 levels total), and MAX only gives a further CHANCE to trigger, not a guarantee. No purchase option exists for this feature.
Fruit Blast Feature not captured as distinct gameplay; no delivered frame was confirmed to show it in progress as opposed to an ordinary cascade. Documented from the rules and paytable illustration text only.
The exact fruit symbol/cluster size behind the printed 0.10 fun win on win_screen could not be isolated; the board had already settled after the cascade removed the winning symbols.
The free-spins round's stated balance rise (1,001.20 to 1,092.25 fun) is not printed on any delivered frame and is carried over from capture-manifest bookkeeping only, not independently verified against a screenshot.
Whether the three sound toggles shown in a muted-looking state on settings.png reflect the game's true default, or a state already changed earlier in the capture session, is not established from the single available frame.
No sub-brand or studio ('Powered by') text appears on any of the 28 captured frames (splash, footer, or the 18 paytable/rules pages read in full); the studio field is left empty rather than guessed at.

Ask AI about Jammin' Jars 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Jammin' Jars 2 work? Keep it simple.

Triggered when 3 or more Wild Jar (scatter) symbols land anywhere on the 8x8 grid in a single spin; awards 6 free spins. Wild Jar symbols already on the board stay sticky and keep accumulating their own multiplier (up to 43x) across the round.

RTP 96.40%High volatilitymax win ×50000demo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Jammin' Jars 2 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/jammin-jars-2-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/jammin-jars-2-b28/
{
  "game": {
    "name": "Jammin' Jars 2",
    "provider": "Push Gaming",
    "provider_ref": "jamminjars2 (read from top-level DOM iframe src, rgsGameId; no numeric suffix)",
    "theme": "Neon dance-club / festival theme built around a DJ 'Jar' mascot (a glass jar wearing sunglasses and oversized over-ear headphones) and a wall of colourful fruit. The whole feature set is presented as a music/vinyl-collecting metaphor: winning fruit symbols cascade like a beat drop, and a collectible 'Gold Vinyl' record symbol is thrown to the mascot's turntable-like meter.",
    "art_style": "Flat/glossy 2D vector cartoon with thick clean outlines and smooth cel-shaded highlights (no photorealism). Fruits and the jar mascot have simple cute cartoon faces or glossy candy-like shading. Lighting is a stylised neon night scene (not a naturalistic day/night), with a warm pink-to-purple gradient sky and glowing neon line-art decorations. Camera/viewport is a flat, front-on view of a square playing grid (no isometric or 3D perspective). Overall mood is upbeat, colourful, casual-mobile-friendly, aimed at a broad casual audience rather than a dark/cinematic tone.",
    "game_kind": "video slot, cluster-pays / cascading (\"tumbling\") symbols, no paylines",
    "device_captured": "desktop, 1280x800 viewport",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 28 desktop screenshots + OCR + zoomed crops.",
    "method_notes": "Every claim below was checked personally against the actual pixels of the cited frame (not only against the capture manifest's notes). Where the manifest note and the frame disagreed, the frame wins and the disagreement is logged in 'discrepancies_between_manifest_notes_and_frames'. Numbers are taken verbatim from on-screen text where legible; nothing is invented.",
    "language_on_screen": "English"
  },

  "jammin_jars_2_color_palette": {
    "note": "Colours only, described in words for accessibility documentation (no hex codes). This block intentionally contains ONLY colour phrases -- no symbol names, no UI element names, no numbers, no text labels -- so it can be used directly to brief logo/art generation without contaminating it with unrelated words.",
    "background_and_scene": [
      "deep navy-to-purple night-sky gradient",
      "warm sunset gradient of magenta, pink and orange",
      "dark purple/near-black with a faintly glowing pink lattice pattern",
      "scattered neon outlines in lime green, warm yellow-orange and hot pink/magenta",
      "dusty rose / warm pink curved surfaces and warm bamboo-brown"
    ],
    "grid_and_symbols": [
      "dark navy-blue",
      "bright magenta/hot-pink neon",
      "glossy candy-red",
      "glossy orange",
      "bright glossy green",
      "glossy bubblegum-pink",
      "deep violet/purple",
      "glossy sky-blue",
      "cyan/turquoise-blue with a silvery-pewter or warm-gold disc and dark charcoal accents",
      "translucent white/glass with diagonal rainbow stripes of magenta, lime green, sky blue, orange and red",
      "gold/bronze with black and gold accents"
    ],
    "ui_and_text": [
      "dark charcoal/near-black semi-transparent",
      "white",
      "muted light-grey",
      "light grey/white versus mid-grey",
      "bright cyan/sky-blue",
      "gold and orange with a white outline",
      "bright pink/magenta and blue glow over a purple gradient",
      "rainbow gradient of pink, purple, blue, green and yellow with a white outline"
    ]
  },

  "layout_and_mechanic": {
    "grid": {
      "declared_text": "\"Jammin' Jars 2 is an 8-row, 8-column matching symbol game.\" (rules_p1.png)",
      "measured": "8 columns x 8 rows, confirmed visually on base_game.png, free_spins_trigger.png and free_spins_1.png",
      "mechanic": "cluster pays with cascading/collapsing symbols (a form of tumbling reels); there are NO paylines and NO printed ways/lines count anywhere in the 10-page rules booklet",
      "payout_rule_text": "\"Cluster Wins are achieved by matching 5 or more adjacent symbols, horizontally or vertically. Symbols can contribute to multiple Cluster Wins. The highest cluster win value is always awarded in a single cluster.\" (rules_p2.png)",
      "cascade_text": "\"At the start of a game, all symbols from the previous game are removed from the board and new symbols Cascade in from the top of the screen. When Cluster Wins occur, symbols that contribute to any Cluster Win are removed, and all remaining symbols on the board Collapse downwards. Also, new symbols drop from the top of the screen to fill all available positions on the board.\" (rules_p2.png)"
    },
    "payout_basis": {
      "value": "total_bet",
      "text_confirmation": "\"The paytable reflects the current bet configuration, based on the total bet.\" (appears identically at the bottom of rules_p8.png and, due to scroll-capture overlap, again at the very top of rules_p9.png)",
      "note": "No conflicting 'per line'/'Base Bet' phrasing exists anywhere in the booklet for this title (unlike some other Push Gaming titles, see provider defect P-U18) -- there are no paylines and no separate ante/Push Bet mechanic in this build, so there is no ambiguity to resolve.",
      "evidence_frame": "win_screen.png: printed WIN 0.10 fun at TOTAL BET 0.50 fun -- consistent with a total-bet-based cluster payout (the exact contributing symbol/count could not be isolated because the board had already settled after the cascade; see unreadable_or_uncertain).",
      "paytable_bet_anchor": "0.50 fun, printed verbatim on paytable_p1.png: \"All wins shown are in fun and valid for the current bet of 0.50 fun.\" This matches the bet shown on every captured gameplay/win frame (base_game.png, win_screen.png, free_spins_trigger.png, free_spins_1.png, free_spins_win.png all show TOTAL BET 0.50 fun), so no re-anchoring of the paytable numbers was necessary."
    }
  },

  "symbols": {
    "note": "Fruit-symbol payout figures below are printed IN CURRENCY on paytable_p1.png/paytable_p2.png at the anchor bet of 0.50 fun (see payout_basis above). A total-bet multiplier equivalent is also given in parentheses for accessibility (multiplier = currency value / 0.50 fun bet). No symbol NAMES are printed anywhere in the game (no text labels on the paytable icons) -- names below are the documentation team's plain-English description of each icon's appearance, not provider terminology.",
    "low_to_high_paying_fruit_symbols": [
      {
        "name": "Pomegranate (round deep-red fruit with a crown-shaped green/orange calyx on top, glossy with dew-drop highlights)",
        "rank": "highest-paying regular symbol",
        "payouts_at_0.50_bet_fun": {
          "32+": "500.00 (1000x)",
          "25-31": "50.00 (100x)",
          "22-24": "25.00 (50x)",
          "20-21": "12.50 (25x)",
          "17-19": "7.50 (15x)",
          "15-16": "4.00 (8x)",
          "12-14": "2.50 (5x)",
          "10-11": "2.00 (4x)",
          "9": "1.75 (3.5x)",
          "8": "1.50 (3x)",
          "7": "1.25 (2.5x)",
          "6": "1.00 (2x)",
          "5": "0.75 (1.5x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      },
      {
        "name": "Pineapple (orange fruit with a diamond/scale-textured skin and a spiky green leafy top)",
        "payouts_at_0.50_bet_fun": {
          "32+": "300.00 (600x)",
          "25-31": "40.00 (80x)",
          "22-24": "20.00 (40x)",
          "20-21": "10.00 (20x)",
          "17-19": "6.00 (12x)",
          "15-16": "3.00 (6x)",
          "12-14": "2.00 (4x)",
          "10-11": "1.50 (3x)",
          "9": "1.25 (2.5x)",
          "8": "1.00 (2x)",
          "7": "0.75 (1.5x)",
          "6": "0.60 (1.2x)",
          "5": "0.50 (1x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      },
      {
        "name": "Watermelon (round bright-green fruit with darker green vertical stripes)",
        "payouts_at_0.50_bet_fun": {
          "32+": "100.00 (200x)",
          "25-31": "17.50 (35x)",
          "22-24": "8.00 (16x)",
          "20-21": "4.00 (8x)",
          "17-19": "3.00 (6x)",
          "15-16": "1.50 (3x)",
          "12-14": "1.00 (2x)",
          "10-11": "0.60 (1.2x)",
          "9": "0.50 (1x)",
          "8": "0.35 (0.7x)",
          "7": "0.25 (0.5x)",
          "6": "0.20 (0.4x)",
          "5": "0.10 (0.2x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      },
      {
        "name": "Peach (pink/magenta teardrop-shaped stone fruit with a small green stem and leaf)",
        "payouts_at_0.50_bet_fun": {
          "32+": "75.00 (150x)",
          "25-31": "15.00 (30x)",
          "22-24": "7.00 (14x)",
          "20-21": "3.50 (7x)",
          "17-19": "2.50 (5x)",
          "15-16": "1.25 (2.5x)",
          "12-14": "0.75 (1.5x)",
          "10-11": "0.50 (1x)",
          "9": "0.35 (0.7x)",
          "8": "0.25 (0.5x)",
          "7": "0.20 (0.4x)",
          "6": "0.15 (0.3x)",
          "5": "0.10 (0.2x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      },
      {
        "name": "Blackberry/mulberry cluster (small purple/violet round berries clumped together with a green leaf on top)",
        "payouts_at_0.50_bet_fun": {
          "32+": "62.50 (125x)",
          "25-31": "12.50 (25x)",
          "22-24": "6.00 (12x)",
          "20-21": "3.00 (6x)",
          "17-19": "2.00 (4x)",
          "15-16": "1.00 (2x)",
          "12-14": "0.60 (1.2x)",
          "10-11": "0.40 (0.8x)",
          "9": "0.30 (0.6x)",
          "8": "0.20 (0.4x)",
          "7": "0.15 (0.3x)",
          "6": "0.10 (0.2x)",
          "5": "0.05 (0.1x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      },
      {
        "name": "Blueberry (single smooth round blue fruit with a small green stem and a dew-drop highlight)",
        "rank": "lowest-paying regular symbol",
        "payouts_at_0.50_bet_fun": {
          "32+": "50.00 (100x)",
          "25-31": "10.00 (20x)",
          "22-24": "5.00 (10x)",
          "20-21": "2.50 (5x)",
          "17-19": "1.50 (3x)",
          "15-16": "0.75 (1.5x)",
          "12-14": "0.50 (1x)",
          "10-11": "0.30 (0.6x)",
          "9": "0.25 (0.5x)",
          "8": "0.20 (0.4x)",
          "7": "0.15 (0.3x)",
          "6": "0.10 (0.2x)",
          "5": "0.05 (0.1x)"
        },
        "frames": ["paytable_p1.png", "paytable_p2.png"]
      }
    ],
    "special_symbols": [
      {
        "name": "Wild Jar Symbol",
        "appearance": "A translucent white glass jam jar with a white screw-top lid, filled with diagonal rainbow stripes (magenta/pink, lime green, sky blue, orange, red) and a simple cartoon face (two white oval eyes with black pupils, a small black smiling mouth, no visible nose). When it is carrying an accumulated multiplier, a small badge reading 'xN' is shown on the jar's body.",
        "role": "Wild (substitutes for all other symbols) and Scatter (triggers Free Games)",
        "behaviour": [
          "\"The Wild Jar Symbol is a Wild Symbol that substitutes for all other symbols.\" (paytable_p3.png, rules_p3.png)",
          "\"When a Wild Jar Symbol contributes to a Cluster Win, the symbol will randomly move to an adjacent, vacant position before the following Collapse occurs.\" This also happens before a Cascade. (paytable_p3.png, rules_p3.png, rules_p6.png)",
          "\"When a Collapse or a Cascade occurs, all Wild Jar Symbols are held in place.\" (rules_p6.png) -- i.e. the Wild Jar is sticky and is not removed/dropped by the normal cascade mechanic.",
          "\"Every Wild Jar Symbol instance has a multiplier associated with it. The multiplier value starts as 1x. The current multiplier value is applied to any win that the Wild Jar Symbol instance contributes to. After an instance of a Wild Jar Symbol contribution to any number of Cluster Wins, the associated multiplier value increases by 1. The maximum possible multiplier for a single Wild Jar Symbol is 43x.\" (rules_p3.png, verbatim; matches the brief's expected cap exactly)",
          "\"The Wild Jar Symbol is also a Scatter Symbol. When 3 or more Wild Jar Symbols land anywhere, the Free Games Feature is triggered. The Free Games Feature will award 6 free spins.\" (paytable_p4.png, rules_p3.png, rules_p6.png)",
          "During the Giga Jar Feature, if a Wild Jar Symbol sits next to a cluster of 4 Instant Prize Symbols, its multiplier is added to the total cluster win (rules_p8.png)."
        ],
        "frames": ["paytable_p3.png", "paytable_p4.png", "rules_p3.png", "rules_p6.png", "free_spins_trigger.png", "free_spins_1.png"]
      },
      {
        "name": "Instant Prize Symbol",
        "appearance": "A cyan/turquoise-blue rounded-square tile containing a round silvery/pewter (or, for higher values, gold-toned) coin disc with a dark charcoal number printed on it. A distinct teal glass-like square tile with no coin disc is used for the largest value (1000).",
        "behaviour": [
          "\"When an Instant Prize Symbol lands in a cluster of 5 or more, the total number of Instant Prize Symbols are evaluated and paid.\" (paytable_p4.png, rules_p4.png)",
          "\"The Instant Prizes are Bet Multipliers and their Values are: 1x, 2x, 3x, 5x, 10x, 25x, 50x, 100x, 500x, 1000x.\" (rules_p4.png, verbatim -- 10 denominations, range 1x to 1000x exactly as expected)",
          "\"Instant Prize Symbols will have a range of values between 1x and 1000x.\" (rules_p4.png)",
          "\"The Instant Prize Symbol is also available during the Fruit Blast Feature.\" (paytable_p4.png, rules_p4.png)"
        ],
        "frames": ["base_game.png", "paytable_p4.png", "rules_p4.png"]
      },
      {
        "name": "Collectable Gold Vinyl",
        "appearance": "On the grid it appears as a plain gold/bronze square tile (shown in the feature illustration as a black vinyl record with a gold spiral groove pattern and a gold star, inside a gold-bordered square, mid-animation as it is 'thrown' toward the mascot).",
        "behaviour": [
          "\"During the Base Game, when a Gold Vinyl lands anywhere, the Gold Vinyl travels to the Giga Jar and is collected. A random paying symbol is left behind in its place on the board.\" (rules_p6.png) -- i.e. it does not participate in cluster wins itself; it fills a meter next to the DJ-jar mascot and its board position is immediately replaced by a random fruit symbol.",
          "The meter/mascot is visible at the left edge of base_game.png and free_spins-adjacent probe frames as a tall narrow vertical gauge/tube next to a pedestal holding the jar mascot; the gauge fills with a glowing yellow bar as vinyls are collected."
        ],
        "frames": ["base_game.png", "paytable_p6.png", "paytable_p7.png", "rules_p6.png", "_probe_meter1.png", "_probe_meter2.png (unlisted burst/probe frames used only to verify the meter's visual fill level, not part of the delivered manifest set)"]
      }
    ]
  },

  "features": {
    "free_games_feature": {
      "trigger": "3 or more Wild Jar (scatter) symbols land anywhere on the 8x8 grid in a single spin",
      "award": "6 free spins",
      "captured": true,
      "gameplay_frames": ["free_spins_trigger.png", "free_spins_1.png"],
      "win_frame": "free_spins_win.png",
      "trigger_frame_detail": "free_spins_trigger.png shows a freshly-dealt 8x8 board with exactly 3 Wild Jar symbols (two adjacent in the top-right area, one alone lower-middle), none showing a multiplier badge yet (consistent with each starting at 1x per the rules text); bottom bar reads FREE SPINS 1/6, WIN 0.20 fun, BALANCE 1,001.20 fun.",
      "mid_round_frame_detail": "free_spins_1.png (spin 5 of 6) shows FOUR Wild Jar symbols carrying multiplier badges x7, x9 (top row), x5 (middle) and x3 (bottom row); WIN 68.55 fun accumulated so far, FREE SPINS 5/6. NOTE: the capture manifest's note for this frame claims FIVE Wild Jar symbols ('x3, x5, x7, x9, one unmarked new x1') -- this document writer zoomed every cell of the frame (including the area partially covered by the floating '17.50' win-amount overlay) and found only the four badged jars listed above; no fifth/unmarked jar is present anywhere on this frame. See discrepancies section.",
      "round_result": "\"CONGRATULATIONS YOU HAVE WON 90.85 fun DURING FREE SPINS!\" (free_spins_win.png); balance rose from 1,001.20 fun (start of round) to 1,092.25 fun per the manifest's balance tracking -- this document writer did not independently re-derive the 1,092.25 figure from a screenshot (it is not printed on any delivered frame) and lists it as provider-manifest-sourced only, not directly verified.",
      "round_win_multiple_of_bet": "90.85 / 0.50 = 181.7x total bet"
    },
    "giga_jar_feature_collectable_gold_vinyl": {
      "mechanic_summary": "A slow-building meter (\"Giga Jar\"), fed only by Collectable Gold Vinyl symbols landing during the BASE GAME (rules_p6.png says base game specifically). The meter has 5 levels; reaching level 5 (MAX) is a prerequisite for a CHANCE (not a guarantee) that the Giga Jar Feature itself triggers on a subsequent Gold Vinyl landing.",
      "rtp_by_level_ladder_dollars_for_dollar_verbatim": [
        {"level": 1, "average_game_rtp": "96.10%", "vinyls_to_next_level": 20, "frame": "rules_p6.png"},
        {"level": 2, "average_game_rtp": "96.20%", "vinyls_to_next_level": 25, "frame": "rules_p6.png"},
        {"level": 3, "average_game_rtp": "96.30%", "vinyls_to_next_level": 30, "frame": "rules_p6.png"},
        {"level": 4, "average_game_rtp": "96.40%", "vinyls_to_next_level": 35, "frame": "rules_p7.png"},
        {"level": "MAX (5)", "average_game_rtp": "96.60%", "vinyls_to_next_level": null, "frame": "rules_p7.png"}
      ],
      "total_vinyls_required_level1_to_max": "20 + 25 + 30 + 35 = 110",
      "trigger_condition_text": "\"When the Giga Jar has reached the MAX Level, and a Gold Vinyl lands anywhere, there is a chance that the Giga Jar Feature triggers.\" (rules_p7.png, verbatim)",
      "feature_mechanics_when_triggered": [
        "Existing symbols fall off the board, including all Wild Jar Symbols (rules_p7.png).",
        "The Giga Jar throws 3 to 4 fresh Wild Jar Symbols onto the board in random positions (rules_p7.png).",
        "The Giga Jar itself enters the board as a 2x2, 3x3 or 4x4 block of Instant Prize Symbols (rules_p7.png).",
        "The feature starts with 8 spins; each symbol position spins through and lands on an Instant Prize value; landing an Instant Prize Symbol has a chance to award 1 or 2 extra spins (rules_p7.png/rules_p8.png).",
        "Instant Prize Symbols and the Instant Prize Block need to be in a cluster of 5 or more to create a winning cluster (rules_p8.png).",
        "After each spin, Wild Jar Symbols move to an adjacent vacant position; a Wild Jar sitting next to a cluster of 4 Instant Prize Symbols has its multiplier added to that cluster's win (rules_p8.png).",
        "When spins run out, all Instant Prize clusters (apart from the original Instant Prize Block) are evaluated; finally the original Instant Prize Block itself spins through and lands one value, and all Instant Prize Symbols connected to it are evaluated together with the Block (rules_p8.png).",
        "At the end of the Giga Jar Feature, a new Giga Jar appears with an initial level of 2, 3 or 4 (rules_p8.png) -- i.e. subsequent Giga Jars after the first one start partway up the ladder, not at level 1."
      ],
      "captured": false,
      "not_captured_reason": "Structural, not a failure to get lucky: this is a slow-growing base-game meter, not a per-spin RNG trigger, and the game has no purchase option for it (confirmed by reading all 10 pages of the rules booklet for any 'Buy'/purchase wording -- none found -- and by visually checking the UI bars in every captured frame for a purchase icon -- none present).",
      "hunt_evidence": {
        "confirmed_spins": 216,
        "method": "spin count confirmed by OCR-read balance change (scripts/providers/push/hunt_balance.py --confirm text), not raw click count, per Push Gaming provider defect P-U04",
        "meter_progress_observed": "meter advanced from roughly 2.8% to roughly 33.3% fill of Level 1's own bar across the two hunting sessions (measured on the on-screen progress tube next to the jar mascot); i.e. even the full hunt did not reach the end of Level 1 out of 5 levels",
        "estimated_spins_to_reach_max_level": "on the order of 3,000 spins at the observed collection rate (~1 vinyl per 27 spins), against a normal session budget -- this estimate is a rough extrapolation, not a measured figure, and is presented as such",
        "second_path_to_the_feature": "none found: the only other mention of the feature (rules_p8.png, 'a new Giga Jar will appear, with an initial level of 2, 3, or 4') describes the state AFTER the feature has already triggered once, not an alternate short route into it"
      }
    },
    "fruit_blast_feature": {
      "trigger": "\"randomly triggered after any Collapse or Cascade\" (paytable_p5.png, rules_p4.png/rules_p5.png)",
      "mechanic": "\"an equalizer will animate over the board and add one or more Giant Fruit Symbols of the same type to the board and/or an Instant Prize Symbol. The Giant Fruit Symbols will convert any positions that they cover to the Fruit Symbol of the same type as the Giant Fruit Symbols. The Giant Instant Prize Symbol will convert any positions that they cover to the Instant Prize Symbols.\" (rules_p5.png, verbatim)",
      "instant_prize_interaction": "\"The Instant Prize Symbols will spin through the possible bet multipliers and land on one. Once landed the Instant Prize multiplier value is applied to the bet value.\" (rules_p5.png)",
      "exclusion": "\"Wild Jar Symbols cannot be converted by Giant Fruit Symbols or Instant Prizes.\" (rules_p5.png)",
      "illustration_frame": "paytable_p5.png shows a large DJ-turntable-style graphic ('equalizer') beaming light onto the grid with two oversized pink peach symbols covering multiple cells",
      "captured": false,
      "not_captured_reason": "Not separately confirmed as gameplay in a dedicated screenshot within this delivery's frame set; it is a randomly-triggered base/free-game modifier layered on top of ordinary cascades, and no frame in the manifest was explicitly identified as showing it in progress (as distinct from an ordinary cascade). Honest gap, not claimed as captured."
    },
    "win_cap": {
      "value": "50,000x",
      "citations": [
        "paytable_p2.png: JAMMIN' WIN banner graphic reading '50,000' plus the text 'The maximum payout per game round is 50,000x the current Base Bet amount.'",
        "rules_p2.png, section heading 'Win Cap': 'This game has a win cap of 50,000x the current bet amount per game round.'",
        "rules_p9.png / rules_p10.png, section 'Additional Information': 'This game has a maximum win of 50,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.' plus 'It is possible that the operator has configured a win cap which differs from the 50,000x win cap. If this is the case, it will not be possible to reach the 50,000x win cap. Please contact the operator for further information.'"
      ],
      "wording_variance_note": "The same 50,000x figure is described with two slightly different phrases across the booklet: paytable_p2.png says '...the current Base Bet amount', while rules_p2.png says '...the current bet amount'. This build has no ante/Push Bet mechanic and no separate Base Bet vs Total Bet distinction (bet_limits panel shows a single 'TOTAL BET' value with no second bet-multiplier control), so the two phrasings are not in practical conflict for this title, but the wording itself does differ and is recorded verbatim per provider defect pattern P-U02."
    },
    "ante_bet_push_bet": {
      "present": false,
      "evidence": "No Push Bet / ante toggle, tile, or bet-multiplier control was found anywhere in the UI (settings.png, settings_bet.png show only sound toggles and a plain 12-option Total Bet grid from 0.10 to 100.00) nor mentioned anywhere across the 10-page rules booklet."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No purchase/buy icon exists in the bottom or side UI bars on any captured frame (base_game.png, free_spins frames, all panel frames), and the word 'Buy'/'purchase' does not appear on any of the 10 rules pages or 8 paytable pages read in full."
    }
  },

  "rtp": {
    "theoretical_average_rtp": {
      "value": "96.40%",
      "text": "\"MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 96.40%.\" (rules_p9.png / rules_p10.png, 'Additional Information' section)",
      "coincidence_note": "This overall average (96.40%) is numerically identical to the printed Level-4 Giga Jar RTP figure (96.40%, rules_p8.png); it is presented in the booklet as the single headline RTP figure, separate from the level-by-level table."
    },
    "giga_jar_level_ladder": "See features.giga_jar_feature_collectable_gold_vinyl.rtp_by_level_ladder_dollars_for_dollar_verbatim above for the full Level 1 (96.10%) through MAX Level (96.60%) table with page citations.",
    "single_rtp_field_caveat": "Because RTP here is explicitly a function of how far a player's (or the demo session's) Giga Jar meter has progressed, a single 'the RTP is X%' statement is a simplification; the booklet itself presents it as a range/ladder (96.10% to 96.60%) plus one theoretical average (96.40%). No showcase/aggregator page was consulted for this document (out of scope for this task); all RTP figures above come directly from the build's own rules booklet."
  },

  "bet_and_limits": {
    "available_total_bets_fun": ["0.10", "0.20", "0.50", "1.00", "2.00", "3.00", "5.00", "10.00", "20.00", "30.00", "50.00", "100.00"],
    "min_bet": "0.10 fun",
    "max_bet": "100.00 fun",
    "current_bet_in_captured_frames": "0.50 fun (highlighted/selected tile on settings_bet.png; matches TOTAL BET shown on every gameplay frame)",
    "frame": "settings_bet.png",
    "currency_label_note": "The currency shown throughout is the label 'fun' (Push Gaming's demo-play token), not a real-world currency; per project convention this is not treated as the game's 'currency' field.",
    "max_profit_per_round": "not separately printed beyond the 50,000x win cap described above; no dedicated 'Limits' dialog exists in this build."
  },

  "autoplay": {
    "number_of_spins_options": ["Off", "10", "20", "50", "100", "250", "500", "1000"],
    "loss_limit_options_multiples_of_total_bet": ["x5", "x10", "x20", "x50", "x100"],
    "single_win_limit_options_multiples_of_total_bet": ["No Limit", "x10", "x20", "x50", "x100"],
    "frames": ["autoplay_p1.png", "autoplay_p2.png"],
    "note": "autoplay_p2.png shows essentially the same content as autoplay_p1.png after a further small scroll, confirming (per scroll_capture tooling) that the panel is exhausted at exactly these three control groups; no Reset/Start button exists inside this panel itself."
  },

  "settings": {
    "toggles": ["All Sounds", "Sound Effects", "Music"],
    "frame": "settings.png",
    "state_note": "All three toggle buttons are shown in an off/muted-looking dark-grey circular icon state (speaker-with-cross icon) in the captured frame; whether this reflects the true default audio state or a state the capturing session had already changed is not established from this single frame alone."
  },

  "version_info": {
    "server_version": "2.8.0",
    "client_version": "12.2.4 26-06-2026",
    "frame": "rules_p10.png",
    "labels_as_printed": "\"Server Version: 2.8.0\" and \"Client Version: 12.2.4 26-06-2026\""
  },

  "ui_layout": {
    "base_game_bottom_bar_left_to_right": [
      "grid/menu icon (3x3 white dot grid inside a dark rounded-square button)",
      "speaker/mute icon (dark rounded-square button)",
      "BALANCE label (white bold) with 'fun' unit label beside it, numeric balance value below in larger white text",
      "TOTAL BET label (white bold) with 'fun' unit label, numeric bet value below",
      "an upward chevron/arrow button (opens the bet-select panel)",
      "WIN label (white bold) with 'fun' unit label, numeric win value below",
      "circular 'autoplay' icon (a play-triangle inside a circular arrow)",
      "large circular spin button (two circular arrows forming a refresh/spin icon)"
    ],
    "free_spins_bottom_bar_difference": "The autoplay icon and spin button area is replaced by a 'FREE SPINS N / 6' counter (white bold text) and a light-grey skip-forward icon ('>|') at the far right; BALANCE, TOTAL BET and WIN remain in the same positions (free_spins_trigger.png, free_spins_1.png).",
    "left_side_panel_icons_top_to_bottom_from_paytable_view": [
      "circular play/history icon",
      "stacked-coins icon (opens bet select)",
      "3x3 grid icon (opens paytable)",
      "gear/cog icon (opens settings)",
      "question-mark icon (opens game info/rules)"
    ],
    "giga_jar_meter_widget": "A tall narrow vertical gauge/tube mounted on a pedestal to the left of the game grid during base-game play, topped by the DJ-jar mascot (glass jar, sunglasses, large over-ear headphones, holding/displaying a small number badge such as '1' matching the current Giga Jar level). The tube fills from the bottom with a glowing yellow-green bar as Gold Vinyl symbols are collected; in base_game.png (a fresh game start) the tube appears empty/dark.",
    "logo_wordmark": "\"JAMMIN' JARS 2\" in bold rounded rainbow-gradient lettering (pink/purple/blue/green/yellow) with a white outline, plus a small jar-with-sunglasses icon and a red/pink ink-splash graphic next to the numeral '2'. Shown large on preview.png and as a small version in the top-right corner of base_game.png and the free-spins frames."
  },

  "preview_splash_screen": {
    "frame": "preview.png",
    "content": [
      "Full logo wordmark centred at the top",
      "Left graphic: three jam jars with rainbow-striped contents and a caption 'STICKY WILD JARS! X2 X3 X4 ... WITH INCREASING MULTIPLIERS'",
      "Centre graphic: a green watermelon and a red pomegranate/apple-like fruit bursting with a caption 'FRUIT BLAST'",
      "Right graphic: the jar-with-headphones mascot with three Instant Prize coin badges (values 1000, 50, 20, 3 visible) flying toward it, and a caption 'GIGA JAR FEATURE WITH INSTANT PRIZES!'",
      "Bottom centre: 'CLICK ANYWHERE TO CONTINUE' prompt"
    ]
  },

  "accessibility_observations": {
    "color_dependent_information_and_its_non_color_backup": [
      "Instant Prize denomination is conveyed by a printed NUMBER on the coin disc, not by colour alone, so it remains readable for colour-blind users; however different denominations do use slightly different coin tones (silver/pewter for lower values, warm gold for higher values like 50/100/1000 as seen on paytable_p4.png) as a secondary, non-essential visual cue.",
      "Wild Jar multiplier level is conveyed by a printed 'xN' TEXT badge on the jar, not colour alone.",
      "Currently-selected bet amount / autoplay option is conveyed by a light-grey/white FILL change on the button (not merely a colour hue change), which gives reasonable contrast for most colour-vision types, though it relies on lightness/contrast rather than shape or an added checkmark icon -- a screen-reader or high-contrast alternative would still be needed since the distinction is purely a fill-brightness change.",
      "The six fruit symbols are distinguishable by SHAPE and SIZE in addition to colour (pomegranate's crown shape, pineapple's leafy top and scale texture, watermelon's stripes, peach's teardrop shape, blackberry's clustered-bumps texture, blueberry's plain round shape), which helps colour-blind players tell them apart even though the six colours (red, orange, green, pink, purple, blue) are the primary differentiator at a glance."
    ],
    "text_size_and_contrast": "All UI numeric values (balance, bet, win) are shown in a large, high-contrast white-on-dark-charcoal bold font in the bottom bar, which should read well for low-vision users. Paytable numbers are similarly high-contrast white-on-near-black.",
    "motor_accessibility": "A single space-bar keyboard shortcut exists for both Spin and (per rules_p1.png) the Quick-Play skip function; Autoplay with configurable spin counts and loss/win limits reduces the number of repeated manual actions required.",
    "audio_dependence": "No gameplay information observed appears to be conveyed by sound alone; all triggers/results reviewed have an accompanying visual/text element (free-spin counter, win banners, multiplier badges)."
  },

  "discrepancies_between_manifest_notes_and_frames": [
    {
      "frame": "free_spins_1.png",
      "manifest_note_claim": "\"five sticky Wild Jar symbols on board with grown multipliers x3, x5, x7, x9 (one unmarked new x1)\"",
      "actual_frame_content": "Only FOUR Wild Jar symbols are present, carrying multiplier badges x7 and x9 (adjacent, top row) plus x5 (middle) and x3 (bottom row). This document writer zoomed the area of the grid partially obscured by the floating '17.50' win-amount overlay (top-left region) specifically to rule out a hidden fifth jar there, and found only two ordinary fruit symbols (pineapple, watermelon) and an empty/settling cell, no fifth Wild Jar.",
      "resolution": "Documented as FOUR Wild Jar symbols (x3, x5, x7, x9) in the features section above; the fifth/unmarked jar claim is not supported by the pixels and has been dropped."
    }
  ],

  "unreadable_or_uncertain": [
    "win_screen.png: the exact fruit symbol/cluster size that produced the printed 0.10 fun win cannot be isolated, because the frame was captured after the cascade had already settled (winning symbols are removed before the screenshot). No Wild Jar or Instant Prize symbol is visibly involved, so it is treated as a plain fruit-cluster win, but the specific fruit and cluster size are not claimed.",
    "free_spins_win.png -> stated balance rise from 1,001.20 fun to 1,092.25 fun across the free-spins round is not printed on any delivered frame; it is carried over from the capture manifest's own bookkeeping and is NOT independently re-verified by this document writer against a screenshot. Treat as manifest-sourced, not frame-verified.",
    "Fruit Blast Feature: no frame in the delivered set was confirmed by this writer to show the feature actually in progress (as opposed to an ordinary cascade); its mechanics are documented from the rules/paytable text only.",
    "Giga Jar Feature and its win/purchase screens: not captured at all (see features.giga_jar_feature_collectable_gold_vinyl for the full structural explanation of why, backed by a 216-confirmed-spin hunt).",
    "settings.png: whether the three sound toggles being shown in a muted-looking state reflects the game's true default, or a state changed earlier in the capture session, is not established from the single available frame.",
    "Sub-brand/studio labelling: no 'Powered by' or sub-studio text appears on any of the 28 captured frames (splash, footer, or any of the 18 paytable/rules pages read in full); this field is left empty rather than guessed at."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.