Inside The Hat

Demo, RTP 94.33%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 94.33%
Volatility Medium-High
Max win ×5500
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/inside-the-hat-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Inside The Hat

Everything pulled from Inside The Hat into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
10 symbols catalogued · payouts OCR-verified
14 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.33% · single configuration
volatility Medium-High
max_win_x ×5500
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

10 symbols
10 icons (ZIP)
Rabbit
Rabbit
High Pay

White rabbit with pink-tinted ears, from the magician's hat. Pays from 2-of-a-kind (Rabbit/Dove/Ribbon/Rose group; card symbols pay only from 3). Value = paytable credits at bet-anchor 1000, divided by 1000.

MatchPayoutUnit
2x 2.50 Multiplier
3x 12.50 Multiplier
4x 40.00 Multiplier
5x 500.00 Multiplier
Dove
Dove
High Pay

White dove perched in a dark wrought-iron birdcage on a purple stand. Pays from 2-of-a-kind, same low-threshold group as Rabbit. Value = paytable credits at bet 1000, divided by 1000.

MatchPayoutUnit
2x 2.00 Multiplier
3x 6.00 Multiplier
4x 38.00 Multiplier
5x 190.00 Multiplier
Ribbon
Ribbon
Low Pay

Swirling purple/white silk ribbon folded into a pinwheel rosette; the same shape doubles as the reel spin-blur placeholder. Pays from 2-of-a-kind. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
2x 1.50 Multiplier
3x 4.50 Multiplier
4x 18.00 Multiplier
5x 150.00 Multiplier
Rose
Rose
Low Pay

Bouquet of two to three white roses with purple-tinted stems and leaves. Pays from 2-of-a-kind, lowest-paying symbol in that group. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.50 Multiplier
4x 9.00 Multiplier
5x 75.00 Multiplier
A
A
Low Pay

Silver/white ornately-bordered playing card, large purple letter 'A' with a small spade pip. Pays from 3-of-a-kind only (card group; no 2-match payout row). Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
3x 1.10 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
K
K
Low Pay

Same silver/purple ornate card design, large letter 'K'. Pays from 3-of-a-kind only, card group. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.30 Multiplier
5x 12.00 Multiplier
Q
Q
Low Pay

Same silver/purple ornate card design, large letter 'Q'. Pays from 3-of-a-kind only, card group. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.30 Multiplier
5x 9.50 Multiplier
J
J
Low Pay

Same silver/purple ornate card design, large letter 'J'. Pays from 3-of-a-kind only, card group. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.70 Multiplier
5x 5.50 Multiplier
10
10
Low Pay

Same silver/purple ornate card design, number '10'; lowest-paying card symbol. Pays from 3-of-a-kind only. Value = credits at bet 1000, divided by 1000.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Hat
Hat
Wild

Purple top hat, gold 'W' on the band, glowing teal brim - combined WILD+SCATTER. As Wild: substitutes on lines; 2/3/4 Hats on a line multiply that line's win x2/x3/x4 (no payout row); 5 pays 1500x directly. As Scatter: 3+ anywhere trigger the Bonus Game.

MatchPayoutUnit
5x 1500.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, all fixed at height 3. 10 fixed paylines (not player-adjustable, no line selector - only a bet-amount ladder), paid strictly left to right. Match thresholds differ by symbol group: Rabbit/Dove/Ribbon/Rose pay from 2-of-a-kind, playing cards (A/K/Q/J/10) pay from 3-of-a-kind. The Hat symbol is Wild+Scatter combined: it substitutes for any paying symbol, and 2/3/4 Hats on a winning line multiply that line's win by x2/x3/x4 instead of paying directly; 5 Hats pays 1500x on its own. 3+ Hats anywhere on the 5x3 field (evaluated after all 10 lines are paid) trigger the Bonus Game.

Free Spins fs
Bonus Game (Free Spins)

Triggered by 3+ Hat scatters; awards 10 Free Spins, retriggerable by 3+ Hats appearing again (+10 spins each time, cap 50 total spins). No purchase option exists in this build. At the start of the Bonus Game a single random 'Bonus Element' (any paying symbol except Hat) is chosen and shown on the magician's table; it persists through the whole Bonus Game including retriggers. On any spin where the Bonus Element reaches its own group's match threshold (2+ for Rabbit/Dove/Ribbon/Rose, 3+ for A/K/Q/J/10), all normal line wins are paid first, then the Bonus Element fully expands across the matching reel(s), replacing whatever symbols were underneath, and is scored as if it filled an unbroken payline. The global 5500x max-win cap applies in the base game and in Free Spins alike; reaching it ends the round immediately, credits the win, and forfeits any remaining spins. TL capture note: no 3-Hat retrigger occurred in the single Bonus Game round captured (confirmed by the closing screen reading 'IN 10 FREE SPINS').

Colour system

extracted from frames · HEX
Export palette
#0D0C1D base dominant 1 base
#2A1F55 base dominant 2 base
#B3D5E2 base dominant 3 base
#635B9F base dominant 4 base
#512292 base dominant 5 base
#A8B2CC base dominant 6 base
#0F1121 free_spins dominant 1 free_spins
#285A64 free_spins dominant 2 free_spins
#51A1A8 free_spins dominant 3 free_spins
#292C4E free_spins dominant 4 free_spins
#0E0F1D bonus dominant 1 bonus
#285964 bonus dominant 2 bonus
#51A1A9 bonus dominant 3 bonus
#272D4D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The currently-selected bet preset is marked both by a solid yellow fill AND its own numeric label, not by colour alone; a secondary white hover/focus highlight was also observed, distinct from the yellow 'active' state.
  • Wild/Scatter identity (the Hat symbol) is carried by its distinct SHAPE and a gold 'W' letter, not merely by a colour difference from the five playing-card symbols.
  • The two low-threshold symbol groups (Rabbit/Dove/Ribbon/Rose vs. A/K/Q/J/10) are told apart by SUBJECT MATTER (animal/prop vs. letter/number on a card), not by colour - both groups share the same purple/white/silver palette.
  • Toggle switches in Settings and Autoplay Advanced Settings use both a POSITION change (knob left = off, right = on) and a colour change (grey/white vs. yellow), giving a position-based redundant cue for colourblind users.
Screen Reader
  • The right-hand button rail keeps a stable vertical order across every base-game and free-spins frame (turbo, autoplay, spin, bet-ladder, menu). The Rules panel is one continuous scroll (11 pages: paytable, rules text sections in a fixed order, 10 payline diagrams, closing summary table) with no unpredictable navigation.
Motor Accessibility
  • A 'Spacebar to spin' toggle (on Settings, ON by default in this build) allows spinning via keyboard instead of a precise mouse click. Autoplay offers preset round counts (10 up to 1000) to reduce repeated manual input, though no stop-condition values were set in this build's default state.
Hearing Accessibility
  • Sound and Music have separate toggles in Settings, letting a player mute music while keeping sound-effect cues (or vice versa); no game information observed was conveyed by audio alone (wins, spin counters and prompts are all shown as on-screen text/numbers).
Low Vision
  • Win-amount banners use large centred high-contrast text plus a bright light-burst animation rather than colour alone; all paytable and rules text observed was large, bold, and high-contrast white/yellow-on-dark-purple with no low-contrast panels found.

Media & assets

11 files · 11 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Promo splash, idle base game, a base-game line win, bet-ladder panel (2 pages), autoplay panel (3 pages: round-count presets, advanced stop conditions, reset), settings panel, full Rules/help scroll (paytable 3 pages + rules text + 10 payline diagrams + summary table, 11 pages total, scroll exhausted), Bonus Game trigger frame, Free Spins intro/gameplay/multiple win frames and the Free Spins total-win closing screen.
Volatility rating is not printed anywhere in the captured booklet, rules text or summary table (checked full text) - no bolt/flame/star scale exists in this build. Value used for S.2.5 was sourced externally from the provider's own catalogue card, not from the demo.
No 3+ Hat retrigger occurred during the single captured Bonus Game round (10 base Free Spins only, confirmed by the closing screen reading 'IN 10 FREE SPINS'); the retrigger mechanic is documented from the rules text only, not observed live.
The board behind the first escalating Free Spins win (3000 credits) shows Hat wilds rather than a clear dense Bonus Element cluster, so it is uncertain whether that particular win came from the Bonus Element expansion or a Hat wild line-multiplier on the same spin.
A 2800-credit gap exists between the cumulative WIN-meter delta (15800) and the printed per-spin banner (13000) between two consecutive captured Free Spins frames, likely from one or more uncaptured intervening spins; not resolved from available frames.
A 500-credit gap exists between the balance predicted from the printed 'TOTAL WIN 140800' banner (993300 + 140800 = 1134100) and the actually observed post-round balance (1134600); not resolved from available frames.
No distinct sub-studio credit exists anywhere in the build - only the 'PoggiPlay' provider wordmark appears, so 'studio' is intentionally left unfilled.

Ask AI about Inside The Hat

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Inside The Hat work? Keep it simple.

Triggered by 3+ Hat scatters; awards 10 Free Spins, retriggerable by 3+ Hats appearing again (+10 spins each time, cap 50 total spins). No purchase option exists in this build. At the start of the Bonus Game a single random 'Bonus Element' (any paying symbol except Hat) is chosen and shown on the magician's table; it persists through the whole Bonus Game including retriggers. On any spin where the Bonus Element reaches its own group's match threshold (2+ for Rabbit/Dove/Ribbon/Rose, 3+ for A/K/Q/J/10), all normal line wins are paid first, then the Bonus Element fully expands across the matching reel(s), replacing whatever symbols were underneath, and is scored as if it filled an unbroken payline. The global 5500x max-win cap applies in the base game and in Free Spins alike; reaching it ends the round immediately, credits the win, and forfeits any remaining spins. TL capture note: no 3-Hat retrigger occurred in the single Bonus Game round captured (confirmed by the closing screen reading 'IN 10 FREE SPINS').

RTP 94.33%Medium-High volatilitymax win ×5500demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Inside The Hat vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/inside-the-hat-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/inside-the-hat-b23/
{
  "game": {
    "name": "Inside The Hat",
    "provider": "PoggiPlay",
    "provider_ref": "insidethehat",
    "provider_ref_evidence": "code segment '/static/game/pplay/insidethehat/' inside the demo_url and matching the provider's own 'Game ID' field; NOT the string 'f81ca2c7' shown next to the title in the top bar and in the build stamp of booklet.txt (that is a build/commit hash, e.g. 'release name : 1.0.0@production:f81ca2c72158c9179a8fa7db9aba155fece86ab5'), which must NOT be used as provider_ref",
    "game_kind": "video_slot",
    "theme": "stage-magic / illusionist act: a chubby bald stage magician in a purple-lined black tuxedo and bow tie, round spectacles and a red clown-like nose, performs classic vanishing tricks (rabbit, dove, roses, ribbon) at a velvet-curtained theatre stage with a purple top hat as the show's centerpiece",
    "art_style": "stylised 3D-rendered cartoon/caricature (soft rounded shapes, glossy plastic-toy shading on the magician and animal props), the reel symbols themselves are flat glossy 2D icon renders (playing cards, rabbit, dove, ribbon, rose, hat) placed on a 3D theatre backdrop; thick soft rim-lighting and bloom around win effects; predominantly dark, moody stage lighting (deep purple/near-black curtain and floor) accented by warm spotlight cones and a bright red-magenta stage-front carpet, switching to a saturated rainbow-gradient backdrop during Free Spins; frontal, straight-on camera angle on the reels (no isometric/top-down); overall mood is theatrical/showy rather than either grim-dark or bright-cheerful-casual; no photorealism, no neon-cyberpunk elements",
    "release_note": "the build stamp in booklet.txt ('release date : 2026-08-17T11:09:30.105Z') is the DEMO DEPLOY timestamp, not the game's real release date; not used as release_date in this document"
  },
  "layout_and_mechanics": {
    "grid": "5 reels x 3 rows, all reels fixed at height 3 (no expanding reel heights outside the Bonus Element expand effect)",
    "grid_evidence": "counted directly on base_game.png (5 columns x 3 rows of symbols) and cross-checked against the 10 payline diagrams on rules_p6/rules_p7/rules_p8 (each diagram is a 5-column x 3-row dot grid)",
    "bet_mechanic": "lines",
    "paylines": 10,
    "paylines_evidence": "last payline diagram on rules_p8.png is numbered '10'; booklet.txt lists a 'Bet Lines' section enumerating lines 1 through 10 with individual diagrams (not adjustable by the player - no lines selector exists anywhere in the UI, only a bet-amount ladder)",
    "payout_direction": "left to right only (ltr)",
    "payout_direction_evidence": "booklet.txt states verbatim: 'Winning lines are counted from left to right, starting with the leftmost element.' A full-text search of booklet.txt (3740 chars) for the word 'rightmost' returned zero matches, confirming there is no right-to-left paying symbol group in this game.",
    "variable_match_threshold": {
      "description": "Unlike most slots, the minimum number of consecutive matching symbols needed for a payout differs by symbol GROUP, and this is the defining structural quirk of the game.",
      "quote": "For a payout, 2 symbols of Rabbit, Dove, Ribbon, and Rose on a winning line are sufficient, but in the case of playing cards (A/K/Q/J/10), at least 3 symbols are required.",
      "rabbit_dove_ribbon_rose_min_match": 2,
      "card_symbols_min_match": 3,
      "hat_min_match_for_payout": 5,
      "note": "The Hat (wild/scatter) symbol pays ONLY on 5-of-a-kind on a line; 2-4 Hats on a line do not have their own payout row in the paytable because they instead apply a win MULTIPLIER (see symbols.Hat below) rather than a direct payout."
    }
  },
  "betting": {
    "min_bet": 50,
    "max_bet": 100000,
    "currency_label_in_ui": "FUN (demo-balance token label, not a real-money currency - not recorded as game.currency)",
    "bet_ladder_full": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "bet_ladder_evidence": "'Bet (FUN)' selector panel, 2 pages (betladder_p1.png shows the top of the ladder with 50 as the first/smallest preset and 1000 highlighted yellow as the currently active bet; betladder_p2.png shows the bottom of the ladder ending at 100000 as the largest preset, with 25000 shown highlighted white as a hover/focus state)",
    "default_bet_at_capture": 1000,
    "max_win_multiplier": 5500,
    "max_win_evidence": "booklet.txt 'Maximum Win' section: 'The maximum win is capped at 5500x the bet in both the base game and during Free Spins. If the total win in a Free Spins round reaches 5500x, the round ends, the winnings are credited to the player's account, and any remaining free spins are forfeited.' Also printed on the promo splash (preview.png): 'x5500 in up to 50 Free Spins', and in the in-game summary table (rules_p7.png/rules_p8.png) as 'Max Win Multiplier 5500 x'.",
    "rtp": 94.33,
    "rtp_unit": "percent",
    "rtp_evidence": "summary table on rules_p8.png (and duplicate rules_p7.png): 'RTP 94.33 %'; matches booklet.txt line 'RTP / 94.33 %' verbatim. TL cross-check note: this figure matched the PoggiPlay provider game-catalogue card exactly.",
    "volatility": null,
    "volatility_uncertain_reason": "no volatility label, star rating, or bolt/flame scale is printed anywhere in the captured booklet/rules/summary table; not guessed",
    "bonus_buy": false,
    "bonus_buy_evidence": "booklet.txt (full dumped DOM text of the rules panel) contains no 'buy' term anywhere; no Buy-Bonus badge/button exists in the UI (only a spin button, an autoplay button, a bet-ladder button, a settings gear and a help '?' icon are present in the right-hand button rail, see base_game.png)",
    "payout_basis": {
      "value": "total_bet_multiplier",
      "description": "symbol paytable amounts are printed in FUN credits at the currently-selected bet (anchor bet 1000), and represent a multiplier of the TOTAL bet, not a per-line stake",
      "paytable_bet_anchor": 1000,
      "evidence": {
        "frame": "base_game_line_win.png (re-shot directly by the TL at the gate, replacing a capturer frame that had a bonus-round overlay hiding the reels)",
        "printed_win": 1100,
        "total_bet": 1000,
        "lines": 10,
        "matching_symbol": "A (playing card ace), 3-of-a-kind on a winning line",
        "paytable_row": "A / 3 matches / 1100 FUN at bet 1000 (paytable_p2.png)",
        "conclusion": "1100 FUN win = 1100 FUN paytable entry at the same 1000 bet anchor -> confirms total-bet multiplier basis (a per-line basis would require 1100 x 10 = 11000 to match)"
      }
    }
  },
  "symbols": {
    "ordering_note": "the paytable lists symbols in two payline-threshold groups, each internally sorted from highest to lowest top payout: (1) 2-of-a-kind-eligible group - Rabbit > Dove > Ribbon > Rose; (2) 3-of-a-kind-minimum card group - A > K > Q > J > 10; the Hat (wild/scatter) is listed last with a single top-tier payout row",
    "rabbit": {
      "role": "high-paying symbol",
      "visual": "a small fluffy solid-white rabbit sitting upright, pink-tinted inner ears, small black eyes, red/pink nose - the same rabbit character seen fleeing the magician's hat on the promo splash",
      "min_match": 2,
      "payouts_credits_at_bet_1000": {"5": 500000, "4": 40000, "3": 12500, "2": 2500},
      "payouts_multiplier_of_bet": {"5": 500, "4": 40, "3": 12.5, "2": 2.5}
    },
    "dove": {
      "role": "high-paying symbol",
      "visual": "a white dove with spread wings, shown perched inside a dark wrought-iron birdcage that sits on a small purple stand - the cage/stand is part of the symbol art",
      "min_match": 2,
      "payouts_credits_at_bet_1000": {"5": 190000, "4": 38000, "3": 6000, "2": 2000},
      "payouts_multiplier_of_bet": {"5": 190, "4": 38, "3": 6, "2": 2}
    },
    "ribbon": {
      "role": "mid-paying symbol",
      "visual": "an abstract swirling spiral of purple and white silk ribbon/scarf, folded into a pinwheel-like rosette shape (the same shape is used as the spin-blur placeholder icon on reels mid-tumble)",
      "min_match": 2,
      "payouts_credits_at_bet_1000": {"5": 150000, "4": 18000, "3": 4500, "2": 1500},
      "payouts_multiplier_of_bet": {"5": 150, "4": 18, "3": 4.5, "2": 1.5}
    },
    "rose": {
      "role": "mid-paying symbol",
      "visual": "a bouquet of two to three white roses with purple-tinted stems and leaves",
      "min_match": 2,
      "payouts_credits_at_bet_1000": {"5": 75000, "4": 9000, "3": 3500, "2": 1000},
      "payouts_multiplier_of_bet": {"5": 75, "4": 9, "3": 3.5, "2": 1}
    },
    "ace": {
      "role": "low-paying card symbol",
      "visual": "a silver/white ornately-bordered playing card with a large purple letter 'A' and a small purple spade pip in the corner; card backs (unrevealed/blur state) share the same purple filigree pattern",
      "min_match": 3,
      "payouts_credits_at_bet_1000": {"5": 15000, "4": 3000, "3": 1100},
      "payouts_multiplier_of_bet": {"5": 15, "4": 3, "3": 1.1}
    },
    "king": {
      "role": "low-paying card symbol",
      "visual": "same silver/purple card design with a large 'K'",
      "min_match": 3,
      "payouts_credits_at_bet_1000": {"5": 12000, "4": 2300, "3": 800},
      "payouts_multiplier_of_bet": {"5": 12, "4": 2.3, "3": 0.8}
    },
    "queen": {
      "role": "low-paying card symbol",
      "visual": "same silver/purple card design with a large 'Q'",
      "min_match": 3,
      "payouts_credits_at_bet_1000": {"5": 9500, "4": 1300, "3": 300},
      "payouts_multiplier_of_bet": {"5": 9.5, "4": 1.3, "3": 0.3}
    },
    "jack": {
      "role": "low-paying card symbol",
      "visual": "same silver/purple card design with a large 'J'",
      "min_match": 3,
      "payouts_credits_at_bet_1000": {"5": 5500, "4": 700, "3": 200},
      "payouts_multiplier_of_bet": {"5": 5.5, "4": 0.7, "3": 0.2}
    },
    "ten": {
      "role": "lowest-paying card symbol",
      "visual": "same silver/purple card design with a large '10'",
      "min_match": 3,
      "payouts_credits_at_bet_1000": {"5": 1000, "4": 300, "3": 100},
      "payouts_multiplier_of_bet": {"5": 1, "4": 0.3, "3": 0.1}
    },
    "hat": {
      "role": "WILD and SCATTER combined (only one symbol serves both functions)",
      "visual": "a purple magician's top hat, viewed at a slight angle, with a gold embroidered letter 'W' on the band and a glowing turquoise/teal light emanating from inside the brim opening",
      "wild_behaviour": "substitutes for any other paying symbol on a winning line where possible",
      "wild_multiplier_rule_quote": "1 Hat symbol in the line does not affect the multiplier. 2 Hat symbols in the line multiply the win by 2. 3 Hat symbols in the line multiply the win by 3. 4 Hat symbols in the line multiply the win by 4. If 5 Hat symbols appear on a single winning line, the player receives a reward according to the paytable.",
      "wild_line_multiplier": {"1": 1, "2": 2, "3": 3, "4": 4},
      "scatter_behaviour_quote": "As SCATTER, 3 or more Hat symbols appearing anywhere on the field activate the Bonus Game. The Bonus Game is activated at the end of the spin after all lines have been played.",
      "min_match_for_direct_payout": 5,
      "payouts_credits_at_bet_1000": {"5": 1500000},
      "payouts_multiplier_of_bet": {"5": 1500},
      "note_no_2_3_4_payout_row": "the paytable has no payout entries for 2, 3 or 4 Hats because those counts instead apply the line-multiplier described above rather than paying directly"
    }
  },
  "features": {
    "bonus_game": {
      "in_game_name": "Bonus Game (the loading/win screens print 'FREE SPINS'; 'Bonus Game' is the name used in the rules text)",
      "trigger": "3 or more Hat (scatter) symbols landing anywhere on the 5x3 field, evaluated at the end of the spin after all 10 paylines have been paid out",
      "trigger_type": "natural / random only - no purchase option exists in this build (features_present.bonus_buy = false; confirmed by an empty full-text search for 'buy' in the DOM-dumped rules booklet and by the absence of any Buy-Bonus UI element)",
      "base_award": "10 Free Spins, always awarded at the start of the Bonus Game",
      "retrigger": "an additional 10 Free Spins if 3 or more Hat symbols appear on the field again during the Bonus Game",
      "max_free_spins": 50,
      "bonus_element_quote": "At the beginning of the Bonus Game, a random Bonus Element is chosen from all available in the game except the Hat symbol. It is displayed outside the field (on the magician's table) and is active throughout the Bonus Game and disappears after the Free Spins.",
      "bonus_element_persistence": "the same randomly-chosen Bonus Element carries through the entire Bonus Game, including through any retrigger (it is NOT reselected on retrigger); a new element is chosen only at the start of the next, separate Bonus Game",
      "bonus_element_expand_quote": "When 2 or more Bonus Elements appear on the field (if they are symbols of Rabbit, Dove, Ribbon, and Rose), or 3 or more Bonus Elements (if they are symbols A/K/Q/J/10), all line wins are first played out, then, if 3 or more Hat symbols are present on the field, 10 additional Free Spins are awarded, and then the Bonus Element is activated. Bonus Elements fully expand on the corresponding reels, and the elements that were under the expanded Bonus Elements are completely replaced (disappear from the field).",
      "bonus_element_spin_evaluation_quote": "In this spin, all other elements, including Scatters, are dimmed and do not participate in the winning line. The win is counted on all lines where there is a Bonus Element, as if it were an unbroken line with a certain number of active Bonus Elements.",
      "max_win_interaction": "if the cumulative win within a Free Spins round reaches the global 5500x cap, the round ends immediately, the win is credited, and any remaining spins are forfeited"
    },
    "captured_round_summary": {
      "trigger_frame": "win_screen_big.png - board shows exactly 3 Hat (wild/scatter) symbols anywhere on the grid (reel 2 row 1, reel 3 row 1, reel 3 row 2); WIN meter reads 0 in this exact frame because it was captured mid-cascade, one instant before the base-game line win for that spin was tallied",
      "base_spin_win_before_entering_bonus": 9400,
      "base_spin_win_evidence": "free_spins_intro.png and free_spins_gameplay.png both show 'WIN FUN 9400' carried over from the triggering spin, balance already reduced to 993300",
      "randomly_selected_bonus_element": "Q (Queen)",
      "bonus_element_evidence": "a Queen playing-card icon is shown resting on the magician's table to the right of the reels in bonus_element_selection.png, free_spins_intro.png, free_spins_gameplay.png and every subsequent Free Spins frame",
      "free_spins_awarded_intro_screen": "'AWESOME! YOU HAVE WON 10 FREE SPINS' (free_spins_intro.png); an earlier capture of the same count-up animation (bonus_element_selection.png) shows an intermediate mid-animation value of '2' before it settles at the final '10' - only the settled '10' frame is the correct trigger amount",
      "no_retrigger_in_this_round": "the closing screen explicitly reads 'IN 10 FREE SPINS' (free_spins_total_win.png), confirming the captured round used only the base 10 spins with no 3-Hat retrigger occurring",
      "escalating_bonus_element_wins_observed_on_individual_spins": {
        "value_1": {"amount": 3000, "frame": "bonus_element_win.png", "printed_as": "cumulative WIN meter jumps from 9400 to 12400 (delta 3000); no on-screen 'win amount' banner is printed in this particular frame, the 3000 figure is derived from the meter delta", "board_note": "this spin's board shows two Hat symbols among the visible cards rather than a dense cluster of the Q bonus element, so this particular win may be partly or wholly a Hat-wild line-multiplier win rather than a pure Bonus Element expansion; not independently disambiguated from the frame alone"},
        "value_2": {"amount": 13000, "frame": "free_spins_big_win.png", "printed_as": "on-screen banner 'NICE 13000' printed directly, cumulative WIN meter reads 28200 (28200 minus the prior 12400 = 15800, not 13000 - an unreconciled gap of 2800 exists, likely from one or more intervening spins that were not individually captured)", "board_note": "board is almost entirely Queen cards (only 1-2 non-Q cells visible), consistent with a large Bonus Element expansion"},
        "value_3": {"amount": 96600, "frame": "free_spins_big_win2.png", "printed_as": "on-screen banner 'BIG WIN 96600' printed directly, cumulative WIN meter reads 31200 mid-count-up animation (final cumulative total is not this number - see win_counters_animate note below)", "board_note": "board is a full 15/15 Queen board (every cell is the Q bonus element), the maximum possible Bonus Element expansion"}
      },
      "final_result_frame": "free_spins_total_win.png",
      "final_result_quote": "TOTAL WIN 140800 IN 10 FREE SPINS",
      "final_balance": 1134600,
      "balance_reconciliation_note": "pre-bonus balance was 993300 and the printed total win is 140800, which would predict a post-round balance of 1134100; the actually observed balance is 1134600, a 500-credit gap (exactly one min-bet-scale amount) that is not explained by the captured frames alone; flagged as uncertain rather than resolved by assumption",
      "win_counters_animate_note": "per project convention, the numeric WIN meter at the bottom of the screen is a count-up animation and can be captured mid-count (as in free_spins_big_win2.png, where the large centre banner already shows the final per-spin amount but the smaller bottom-left meter is still animating upward); the large centre banner figures (13000, 96600) and the final 'TOTAL WIN 140800' banner are the reliable, non-animating readings"
    }
  },
  "ui_panels": {
    "help_panel": {
      "access": "single '?' icon in the right-hand button rail opens one continuous scrollable panel titled 'Rules' that contains, in order: the full Symbol payout Chart (paytable, 3 pages), the 'Element Combinations' rules text, the 'Hat Symbol' rules text, the 'Bonus Game' rules text, the 'Bonus Element' rules text, the 'Maximum Win' rules text, 10 numbered payline diagrams ('Bet Lines'), and a closing summary table (RTP / Min Bet / Max Bet / Max Win Multiplier) plus a hidden build-version stamp",
      "total_pages_captured": 11,
      "scroll_exhausted": true,
      "sections": 1
    },
    "bet_ladder_panel": {
      "title": "Bet (FUN)",
      "layout": "3-column grid of pill-shaped buttons, currently active bet highlighted solid yellow, a secondary hover/focus state highlighted solid white was also observed on one preset (25000)",
      "pages_captured": 2,
      "scroll_exhausted": true
    },
    "autoplay_panel": {
      "title": "Autoplay Settings",
      "round_count_presets": [10, 25, 50, 100, 250, 500, 750, 1000],
      "advanced_settings": {
        "toggle_stop_on_any_win": "off (white knob on the left = disabled)",
        "toggle_stop_if_free_spins_is_won": "off (white knob on the left = disabled)",
        "numeric_steppers": ["If single win exceeds", "If cash increases by", "If cash decreases by"],
        "steppers_state": "all three steppers show an empty/placeholder 'FUN' value with plus/minus buttons either side; no numeric limit was set at capture time",
        "reset_button": "present at the bottom of the Advanced Settings, resets all Advanced Settings fields"
      },
      "pages_captured": 3,
      "scroll_exhausted": true
    },
    "settings_panel": {
      "title": "Game Settings",
      "rows": ["Fullscreen (icon button)", "Sound (icon toggle)", "Music (icon toggle)", "Home (icon button, exits to the demo lobby)", "Spacebar to spin (yellow toggle, ON at capture)", "Welcome Screen (yellow toggle, ON at capture - controls whether the promo splash reappears on reload)"],
      "no_skip_screens_toggle": "unlike some other titles in this provider's catalogue, this build's Settings panel has no separate 'SKIP SCREENS' toggle"
    },
    "right_hand_button_rail": {
      "description": "5 circular buttons stacked vertically on the right edge of the game screen, present on every base-game and free-spins frame",
      "buttons_top_to_bottom": ["turbo/speed toggle (lightning-bolt icon)", "autoplay open (circular-arrows icon)", "spin (large yellow circular-arrows icon, turns white/greyed during an active free-spins auto-sequence and shows the remaining spin count as a number inside it, e.g. '9', '8', '5', '4')", "bet-ladder open (stacked-coins icon)", "menu/hamburger icon"]
    }
  },
  "screens_captured": {
    "preview": "cold-cache promo splash: purple background with a radial teal glow behind the magician; large white wordmark 'Inside The Hat' top-left; magician character centre, waving a sparkling wand toward a leaping white rabbit emerging from a purple top hat with a gold 'S' letter (splash-only placeholder letter, differs from the in-game hat's gold 'W') sitting on a star-patterned draped table; a caged dove and a rose bouquet flank the scene; promo text 'SCATTER symbols are WILD too. Unique Bonus Game with a chance to win x5500 in up to 50 Free Spins.'; yellow 'Play' button bottom-right; 'Don't show next time' checkbox bottom-left",
    "base_game": "idle 5x3 grid on the theatre stage: dark purple/teal diamond-patterned stage backdrop, red-lit stage floor, stage curtains and spotlight rig at top, magician character standing stage-left outside the grid, small draped magic table stage-right outside the grid, in-game wordmark 'Inside The Hat' in a scratchy white/purple horror-movie-style font top-right of the grid; balance/win/bet bar along the bottom in white/yellow text on dark background",
    "big_win_note": "the highest observed base-game win screen (win_screen_big.png) corresponds to the trigger spin described above"
  },
  "accessibility_notes": {
    "colour_is_never_the_only_signal": true,
    "colour_and_shape_pairings": [
      "the currently-selected bet preset is distinguished both by a solid yellow fill AND its own numeric label (not colour alone)",
      "wild/scatter identity is carried by the hat SHAPE and the gold 'W' letter, not merely by a colour difference from the card symbols",
      "the four low-threshold symbols (Rabbit/Dove/Ribbon/Rose) are distinguished from the five card symbols by SUBJECT MATTER (animal/prop vs. letter/number on a card), not by colour - both groups share the same purple/white/silver palette",
      "toggle switches (Settings, Autoplay Advanced Settings) use both a POSITION change (knob left = off, knob right/yellow = on) and a colour change (grey/white vs. yellow), satisfying a position-based redundant cue for colourblind users",
      "win amount banners use both large CENTRED TEXT and a bright light-burst animation, not colour alone, to signal a win"
    ],
    "colour_palette_in_words": "deep purple and near-black stage curtain and background; teal/turquoise glow and light-burst effects on wins and the Hat symbol's brim; warm white spotlight cones; a red-magenta stage-front carpet strip; card symbols are silver/white with purple ink and purple filigree borders; the Hat symbol is solid purple with a gold-yellow embroidered letter; UI buttons are solid purple circles with white/yellow icon linework; the active spin button and active bet/autoplay presets are solid bright yellow; Free Spins backdrop shifts to a saturated rainbow gradient (green/yellow/pink bands) behind a silhouetted applauding crowd",
    "text_size_and_contrast": "all paytable and rules text is large, bold, high-contrast white/yellow-on-dark-purple; no low-contrast text was observed on any captured panel",
    "audio_channel": "distinct Sound and Music toggles exist separately in Settings, allowing a player to mute music while retaining sound effect cues (or vice versa) - relevant for players sensitive to specific audio types",
    "motor_accessibility": "Spacebar-to-spin toggle allows spinning via keyboard instead of a precise mouse click on the spin button; autoplay with configurable round counts and stop-conditions (though none were set in this build's default state) reduces the need for repeated manual input"
  },
  "unreadable_or_uncertain": [
    "volatility rating - not printed anywhere in the captured booklet or summary table",
    "true public release date of the game - the only date found in the build is a deploy timestamp ('release date : 2026-08-17T11:09:30.105Z' in the build stamp), which is explicitly NOT the game's real release date; per the TL brief the real release date is understood to be sourced separately from the provider's own game page (2026-08-19T ref: 2024-08-15) and is not independently verified from any captured frame",
    "exact symbol combination behind the first escalation win (3000, bonus_element_win.png) - board shows Hat wilds rather than a clear dense Queen cluster, so it is uncertain whether this particular win came from the Bonus Element expansion mechanic or from a Hat-wild line-multiplier win on the same spin",
    "the 2800-credit gap between the cumulative WIN meter delta (15800) and the printed per-spin banner (13000) between bonus_element_win.png and free_spins_big_win.png - likely one or more uncaptured intervening spins, not resolved from available frames",
    "the 500-credit gap between the predicted post-round balance (1134100, from 993300 + 140800) and the observed final balance (1134600) - not resolved from available frames",
    "studio - only the 'PoggiPlay' wordmark appears anywhere in the build; no distinct sub-studio credit was found (studio field intentionally left unfilled per brief)"
  ],
  "explicitly_not_recorded": [
    "currency: 'FUN' is a demo-balance token label, not the game's real-money currency, per project convention",
    "the rotating banner of other players' 'wins' in different real-world currencies (RUB/EUR/USD-style) sometimes shown in the demo wrapper chrome is a known wrapper artifact unrelated to this game and was not present in / not recorded from the captured game-canvas frames",
    "bonus buy price/mechanic - confirmed absent from this build, not a real feature of the game"
  ]
}

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