Infinity Pull

Demo, RTP 97.02%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 6 hours ago Verified · 05 Aug 2026
RTP 97.02%
Volatility Medium
Max win ×1020
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/infinity-pull-b10/

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58 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 05 Aug 2026

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Base game
base_game Base game
Base game
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Base game
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Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
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other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
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preview Preview / Loading screen
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preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
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Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Infinity Pull

Everything pulled from Infinity Pull into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
10 palette colors from frames

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.02% · single configuration
volatility Medium
max_win_x ×1020
bonus_buy No
mechanic Instant Win
release_date 2025

Colour system

extracted from frames · HEX
Export palette
#0A0E1E base dominant 1 base
#102758 base dominant 2 base
#1459A2 base dominant 3 base
#5F6B9D base dominant 4 base
#5B5864 base dominant 5 base
#98A9E1 base dominant 6 base
#080D17 bonus dominant 1 bonus
#2D3648 bonus dominant 2 bonus
#57535B bonus dominant 3 bonus
#166F9F bonus dominant 4 bonus

Media & assets

8 files · 8 types
41 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Ask AI about Infinity Pull

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Infinity Pull?

RTP 97.02%Medium volatilitymax win ×1020demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Infinity Pull vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/infinity-pull-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/infinity-pull-b10/
{
  "game": {
    "name": "Infinity Pull",
    "provider": "BGaming",
    "game_kind": "instant_win (card-pull / gacha) - NOT a video slot and NOT a scratch card. There are no reels, no paylines, no rows/columns of symbols and no per-symbol payout table in the classic slot sense.",
    "theme": "Anime/waifu fantasy. Wordmark on every screen: Japanese katakana 'インフィニティプル' above/around the English title 'INFINITY PULL' in a pink/gold bubble-letter font with small pink sparkle icons. The player is framed as a suitor visiting 'three Enchantresses' (Blue, Purple, Golden) who each command a roster of stylised anime women ('waifus'); pulling cards = meeting more of their friends.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 30 desktop screenshots (1280x800), verbatim OCR of all 13 rules pages, and direct visual inspection of every distinct screen state.",
    "method_notes": "Mechanic descriptions are quoted verbatim from the in-game rules booklet (rules_p1..rules_p13, OCR + visual confirmation) and cross-checked against observed numeric values on base_game/win_screen/reveal screenshots. Numbers are stated only where legible on-screen or in the rules text; anything not directly confirmed is listed in 'unreadable_or_uncertain'.",
    "language": "English (UI language of the captured session)"
  },

  "core_loop_summary": {
    "one_pull": "The player chooses a Mode (Common / Rare / Legendary) and a bet size, then presses the central 'CLICK TO BET' button once to perform one 'Pull'. A single Pull always reveals exactly 3 random cards.",
    "card_pool": "There are 30 unique character cards in total, evenly split into 3 rarity categories of 10 cards each: Common, Rare, Legendary (confirmed by rules_p3: 'There are 30 unique character cards evenly divided into three categories: Common, Rare, and Legendary' and by the Collection screen, which shows exactly 10 slots per category section).",
    "coins_card": "In addition to the 30 character cards, any of the 3 revealed cards can instead be a 'Coins' card (grey/silver card frame showing a pile of gold coins), worth a fixed multiplier of the CURRENT bet: x0.5, x1, x2, x5, x7, or x10 (rules_p3). Observed examples: a Coins card showing '0.80 FUN' at a 0.80 FUN bet (=x1), and a Coins card showing '4.00 FUN' at a 0.80 FUN bet (=x5).",
    "new_vs_duplicate": "If a revealed character card has never been pulled before, it is marked with a glowing diamond badge reading 'NEW' (badge color matches the card's rarity color) and is added to the Collection. If the same character card is pulled again, it is a duplicate: duplicates do not add anything new to the Collection but instead charge the Free Pull Progress Bar (see below). This is illustrated explicitly on tutorial slide 2: 'DUPLICATES = FREE PULL POWER - Pulled a duplicate? No worries - copies dissipate into Free Pull energy, charging a Progress Bar that unlocks a bonus pull when full.'",
    "payout_mechanic_exact": "The ONLY way to win money in this game is by fully charging a Multiplier Progress Bar with unique (never-seen-before) cards of one rarity. Verbatim from rules_p7/p8: 'Once the Multiplier Progress Bar is full, a single win multiplier is randomly drawn from the mode-specific range and applied to your total bet amount. The bar then resets.' i.e. (1) collect the required number of DISTINCT NEW cards of one category (8 for Common, 5 for Rare, 3 for Legendary), (2) the moment the bar becomes full, the game randomly draws ONE multiplier value from that category's fixed range (Common x3-x7, Rare x8-x20, Legendary x25-x1000), (3) that multiplier is applied to the player's TOTAL BET (not to the per-pull stake fragment) and paid out instantly as a win, (4) the bar resets to 0 and starts refilling from scratch. Pulling Coins cards or duplicate character cards does NOT progress the Multiplier Progress Bar - only new unique character cards of the matching category do.",
    "free_pull_bar": "Separate from the Multiplier Progress Bar, each mode also has a Free Pull Progress Bar (shown as a partially-lit ring around the central Pull button). It fills only from DUPLICATE cards: 'To fill it, you need to collect 100 duplicates from the category matching the current game mode. When the Free Pull Progress Bar is full, you get one pull for free. When you receive the cards, the Free Pull Progress Bar resets.' (rules_p9). This bar was NOT observed reaching 100% during capture (see not_captured/unreadable_or_uncertain) - about 130 pulls across the three modes only partially filled it."
  },

  "modes_spec": {
    "note": "Exact figures read from the mode-select screen (mode_select.png) and cross-confirmed by rules_p5/p6 and by the printed 'TOTAL BET' on base_game_rare.png / base_game_legendary.png.",
    "common": {
      "bet_multiplier": "1x (base bet, no surcharge) - label on screen: 'COMMON BET'",
      "rare_chance_multiplier": "x1 (baseline)",
      "legendary_chance_multiplier": "x1 (baseline)",
      "rules_text": "Common - high odds of pulling a Common card but quite low chances of getting Rare and Legendary cards.",
      "min_bet_fun": 0.20,
      "max_bet_fun": 250.00
    },
    "rare": {
      "bet_multiplier": "+100% of base bet (i.e. total bet = 2x base) - label on screen: 'BET +100%'",
      "rare_chance_multiplier": "x3",
      "legendary_chance_multiplier": "x5",
      "rules_text": "Rare - increases the bet by 100% and provides higher chances of getting Rare and Legendary cards than in the Common mode.",
      "observed_example": "base bet 0.80 FUN -> TOTAL BET: 1.60 FUN (base_game_rare.png)",
      "min_max_bet_note": "Not independently measured at the ladder extremes for this mode; derived arithmetically from the Common ladder (x2): would be 0.40 to 500.00 FUN. Marked uncertain - see unreadable_or_uncertain."
    },
    "legendary": {
      "bet_multiplier": "+300% of base bet (i.e. total bet = 4x base) - label on screen: 'BET +300%'",
      "rare_chance_multiplier": "x5",
      "legendary_chance_multiplier": "x10",
      "rules_text": "Legendary - increases the bet by 300% and provides the highest chance of getting Rare and Legendary cards out of all the game modes.",
      "observed_example": "base bet 0.80 FUN -> TOTAL BET: 3.20 FUN (base_game_legendary.png)",
      "min_max_bet_note": "Not independently measured at the ladder extremes for this mode; derived arithmetically from the Common ladder (x4): would be 0.80 to 1000.00 FUN. Marked uncertain - see unreadable_or_uncertain."
    },
    "shared_bet_ladder_fun_common_mode": [0.20, 0.40, 0.60, 0.80, 1.00, 1.40, 2.00, 5.00, 10.00, 50.00, 100.00, 250.00],
    "bet_ladder_source": "bet_ladder_common.png (popup opened from the bet field) - fixed-step list, not a free-form numeric input.",
    "mode_progress_percentage": "The mode-select screen also shows a 'PROGRESS: 0%' readout under each of the three mode buttons; meaning of this percentage relative to the Multiplier/Free Pull bars is not explained in the rules text and was always seen at 0% in the captured session - see unreadable_or_uncertain."
  },

  "multiplier_progress_bars": {
    "location": "Stacked vertically on the far left edge of the base-game screen, always visible in all three modes and on the Pull screen and on tutorial slide 3 and slide 3 preview.",
    "count_and_order_top_to_bottom": "Common (top, 8 segments), Rare (middle, 5 segments), Legendary (bottom, 3 segments) - order is fixed regardless of the currently selected mode.",
    "unique_cards_required": {"common": 8, "rare": 5, "legendary": 3},
    "payout_multiplier_range": {"common": "x3-x7", "rare": "x8-x20", "legendary": "x25-x1000"},
    "display_while_filling": "Each bar is drawn as a row of small diamond segments labelled 'x?' (the exact multiplier that will be awarded is hidden/unknown until the bar completes) with a fraction counter to the right, e.g. '6/8', '3/5', '0/3'.",
    "persistence_rule": "Verbatim rules_p6/p7: 'Only one Multiplier Progress Bar is active at a time, based on the mode. Progress is saved when switching between modes. Note that changing the bet while filling the Multiplier Progress Bar will reset your progress. However, if you switch back to your previous bet, your progress will be restored.'",
    "observed_cross_mode_persistence": "Confirmed on screenshots: base_game_rare.png (Rare mode) shows Common 6/8 / Rare 0/5 / Legendary 0/3; base_game_legendary.png (Legendary mode, later in the session) shows Common 6/8 (unchanged) / Rare 3/5 (increased) / Legendary 0/3 - i.e. progress values are retained and displayed regardless of which mode is currently active.",
    "on_completion": "The full bar triggers an automatic win_screen (see 'screens.win_screen') showing all of the collected unique cards for that category, the category name + 'WIN' banner, the FUN amount won, and the drawn multiplier as '<N>x BET'. Observed: Common bar full (8/8) -> 'COMMON WIN 3.20 FUN' / '4x BET' and, in a second example, 'COMMON WIN 4.80 FUN' / '6x BET'; Rare bar full (5/5) -> 'RARE WIN 7.08 FUN' / '9x BET'; Legendary bar full (3/3) -> 'LEGENDARY WIN 24.00 FUN' / '30x BET'. All three examples fall inside the ranges printed in the rules (Common x3-x7 -> 4x/6x observed; Rare x8-x20 -> 9x observed; Legendary x25-x1000 -> 30x observed)."
  },

  "free_pull_progress_bar": {
    "location": "Drawn as a partially lit circular arc directly around the central 'CLICK TO BET' Pull button.",
    "requirement": "100 duplicate cards of the category matching the CURRENT mode (rules_p9). Each mode keeps its own independent Free Pull counter; 'Progress is saved when switching between modes.'",
    "reward": "One free pull (no bet deducted) once the ring is fully lit; the ring then resets to empty.",
    "capture_status": "NOT fully captured - the arc was seen partially lit (roughly one third full at most) across ~130 pulls in the session, but never reached 100%. This is an honest gap, not an assumption: 100 duplicates is an order of magnitude more grinding than the Multiplier Progress Bars need, and the capture budget was exhausted first. See not_captured for full detail."
  },

  "cards": {
    "note": "There are no 'symbols with payouts' in this game (unlike a video slot). Instead there is a roster of 30 unique anime-style character portrait cards (10 per rarity) plus 1 special non-character card (Coins). None of the character cards carry an individually printed payout - payouts come exclusively from filling a Multiplier Progress Bar (see above), not from which specific character was drawn.",
    "common": {
      "count": 10,
      "card_frame_color": "Light blue / cyan gradient frame with gold ornamental corner trim (tall rounded-top rectangular 'tarot-like' card shape).",
      "label_text": "White text 'COMMON' printed below the card art on reveal screens; section header '- COMMON -' in gold text on a dark maroon ribbon banner on the Collection screen.",
      "new_badge_color": "Cyan/blue glowing diamond with white 'NEW' text, positioned above a newly-obtained card."
    },
    "rare": {
      "count": 10,
      "card_frame_color": "Purple/magenta gradient frame with the same gold corner trim shape as Common.",
      "label_text": "White text 'RARE' below the card art; section header '- RARE -' in gold on the same dark maroon ribbon style.",
      "new_badge_color": "Purple/magenta glowing diamond with white 'NEW' text."
    },
    "legendary": {
      "count": 10,
      "card_frame_color": "Orange/amber-gold gradient frame, same card silhouette.",
      "label_text": "White text 'LEGENDARY' below the card art; section header '- LEGENDARY -' in gold on the ribbon banner.",
      "new_badge_color": "Orange/gold glowing diamond with white 'NEW' text."
    },
    "coins_special_card": {
      "appearance": "Grey/silver-toned card frame (same shape as the character cards) containing an illustration of a pile of stacked gold coins, no character portrait.",
      "denomination_multipliers_of_current_bet": [0.5, 1, 2, 5, 7, 10],
      "label_text": "White text showing the FUN amount won, split across two lines, e.g. '0.80 FUN' or '4.00 FUN' (amount = multiplier x current bet).",
      "new_badge": "Not shown - the Coins card is a currency reward, not a collectible, so it never carries a 'NEW' badge and is not tracked in the Collection."
    },
    "identification_note": "Individual character names are not printed on the 3-card reveal screens or on the base-game/win-screen views - only the rarity word (COMMON/RARE/LEGENDARY) and, for Coins, the amount. A character's name is only revealed inside the Collection detail view after enough copies of her have been collected (see 'collection' below)."
  },

  "screens": {
    "preview_tutorial_slide_1": {
      "type": "preview", "page": 1, "file": "preview_p1.png",
      "content": "Game logo at top-center (Japanese katakana + 'INFINITY PULL' + katakana again, pink/gold bubble font with small pink sparkle icons) over a night sky background with drifting cherry blossom petals and a cherry-blossom branch top-right. Below the logo: three tall glowing portrait cards side by side - a woman with long blue hair in a blue dress (glowing cyan aura), a woman with long dark purple hair in a purple/black dress (glowing purple aura, larger/centered), a woman with long blonde hair in a white/gold outfit with a crown (glowing orange/gold aura). Under each card: a short caption ('COMMON BET / RARE CHANCE x1 / LEGENDARY CHANCE x1', 'BET +100% / RARE CHANCE x3 / LEGENDARY CHANCE x5', 'BET +300% / RARE CHANCE x5 / LEGENDARY CHANCE x10') and a pill-shaped button labelled COMMON / RARE / LEGENDARY in the matching color. Below that: heading 'CHOOSE YOUR PLAY STYLE' and body text 'Pick from three game modes - Common, Rare, or Legendary - each with its own drop rates for every card rarity.' A row of 3 small diamond dots (slide indicator, first one lit) sits above a large gold/orange 'START' pill button at the bottom.",
      "purpose": "First of a 3-slide tutorial carousel shown before the mode-select screen; explains the three companions/modes.",
      "color_blind_notes": "Each companion's aura color matches her category color (blue/purple/orange), but the same info is repeated as printed text (BET %, CHANCE multipliers) and as the button's text label - not color-only."
    },
    "preview_tutorial_slide_2": {
      "type": "preview", "page": 2, "file": "preview_p2.png",
      "content": "Same background style. Center diagram: a purple character card on the upper-left and a small stack of 3 translucent duplicate purple cards fanned out above/behind it, both with arrows pointing down into a glowing purple energy orb/gauge icon (a circular dial with a partially-lit arc, matching the Free Pull ring seen around the in-game Pull button); a second arrow comes in from an orange character card on the right, also feeding into the same orb. Heading: 'DUPLICATES = FREE PULL POWER'. Body text: 'Pulled a duplicate? No worries - copies dissipate into Free Pull energy, charging a Progress Bar that unlocks a bonus pull when full.' Slide-indicator dots (2nd lit) and the START button at bottom, as slide 1.",
      "purpose": "Explains the Free Pull Progress Bar mechanic.",
      "color_blind_notes": "Purely illustrative; the explanatory text is the primary carrier of information, not color."
    },
    "preview_tutorial_slide_3": {
      "type": "preview", "page": 3, "file": "preview_p3.png",
      "content": "Three horizontal progress-bar rows stacked near the top: a light-blue row with 8 diamond segments (each 'x?') reading '2/8', a purple row with 5 segments reading '1/5', an orange row with 3 segments reading '1/3'. Below the bars: 4 character cards side by side, each with a 'NEW' badge in its category color and a text label underneath - two cyan-bordered cards labelled 'COMMON', one purple-bordered card labelled 'RARE', one orange-bordered card labelled 'LEGENDARY'. Heading: 'TRACK YOUR MULTIPLIER PROGRESS BARS'. Body text: 'Collect unique cards to charge Multiplier Progress Bars: Common 8/8, Rare 5/5, Legendary 3/3. The higher the card rarity, the bigger the multiplier - fill the Progress Bar and receive an instant payout!' Slide-indicator dots (3rd lit) and START button at bottom.",
      "purpose": "Explains the Multiplier Progress Bar mechanic and its 3 tiers; last tutorial slide before mode-select.",
      "color_blind_notes": "Bar identity is reinforced by BOTH position (fixed top/middle/bottom order) AND segment count (8 vs 5 vs 3) in addition to color - two non-color cues available."
    },
    "mode_select": {
      "type": "other (mode select)", "file": "mode_select.png",
      "content": "Top-left: circular 'B' provider badge (gold on black), session clock '13:47', 'Balance: 1,000.00 FUN'. Top-right: small white music-note icon (sound toggle). Top-center: game wordmark (same as tutorial slides). Center: the same three tall companion portrait cards as tutorial slide 1 (blue/Common, purple/Rare larger & centered, gold/Legendary), each with its caption text, a colored pill button (COMMON cyan, RARE purple, LEGENDARY orange/red), and below that 'PROGRESS: 0%' in gold text.",
      "purpose": "Lets the player pick which of the three modes to enter; clicking a pill button enters the base game in that mode.",
      "color_blind_notes": "Mode identity given by BOTH the card's aura color AND its printed name on the pill button - safe."
    },
    "base_game": {
      "type": "base_game (one shared layout, shown here in all 3 modes)",
      "common_file": "base_game_common.png", "rare_file": "base_game_rare.png", "legendary_file": "base_game_legendary.png", "progress_update_file": "base_game_progress_update.png",
      "top_bar": "Top-left: gold 'B' badge, session clock, 'Balance: <amount> FUN'. Top-right: game wordmark logo, centered.",
      "left_side": "Three stacked Multiplier Progress Bar rows (see 'multiplier_progress_bars'), each with a small right-pointing chevron '>' at its end (their function was not independently confirmed - possibly a details/expand affordance; see unreadable_or_uncertain).",
      "background_art": "Full-bleed vertical portrait of the mode's companion character (blue-haired woman for Common on a night sky with cherry blossoms; purple-haired woman for Rare on a dusk purple/pink sky; blonde crowned woman for Legendary on an orange/pink sunset sky), each with drifting cherry-blossom petals.",
      "center_control": "A large circular 'Pull' button in the middle-lower area of the screen: an inner glass-like orb containing a small blue/purple/gold hourglass-and-gem icon, surrounded by a dark ring that lights up partially (the Free Pull Progress ring) plus small triangular side arrows; text 'CLICK TO BET' directly beneath it in gold.",
      "bottom_bar": "From left to right: a pill button showing the current mode name (COMMON/RARE/LEGENDARY, colored to match); a hamburger-menu button (opens Settings); a '-' bet-decrease button; the bet/total-bet readout ('<amount> FUN', plus a second line 'TOTAL BET: <amount> FUN' shown only in Rare/Legendary modes since it differs from the displayed base bet); a '+' bet-increase button; far right, a 'COLLECTION' button (book/diary icon with a small red/pink notification dot when new cards are available).",
      "progress_update_note": "base_game_progress_update.png shows the Common bar having advanced from 0/8 to 3/8 immediately after a pull, with all other UI elements unchanged - demonstrating the bar increments per unique new card obtained.",
      "color_blind_notes": "Mode pill button always carries the mode NAME as text, not just color. Bet +/- buttons are distinguished by their +/- glyph shape, not color. The Collection notification dot is a small red/pink circle - shape/position (top-right corner of the book icon) also signals it, but no non-color alternative was observed for the dot itself besides its consistent corner position."
    },
    "bet_controls": {
      "bet_min_common": {"file": "bet_min_common.png", "content": "Bet field at its floor: '0.20 FUN'; note: minus button becomes inert at this value (per manifest, confirmed by repeated clicks having no further effect)."},
      "bet_max_common": {"file": "bet_max_common.png", "content": "Bet field at its ceiling: '250.00 FUN'; plus button becomes inert at this value."},
      "bet_ladder_popup": {"file": "bet_ladder_common.png", "content": "A dark rounded-rectangle popup overlays the lower-center screen, opened from the bet field, listing a 4x3 grid of fixed bet amounts: 0.20, 0.40, 0.60 / 0.80, 1.00, 1.40 / 2.00, 5.00, 10.00 / 50.00, 100.00, 250.00 (all in FUN). The current bet's cell (0.80) is dimmed/greyed out to show it is already selected; the other cells are bright white text on dark grey buttons.", "color_blind_notes": "Current selection is shown by DIMMING (brightness), not by hue - safe for all color-blindness types."}
    },
    "card_reveal": {
      "type": "bonus (3-card reveal after a Pull)",
      "common_file": "bonus_card_reveal_common.png", "rare_file": "bonus_card_reveal_rare.png", "legendary_file": "bonus_card_reveal_legendary.png", "coins_file": "bonus_coins_card.png",
      "layout": "Three tall cards fan out side by side, each preceded by a brief flip/glow animation; a colored 'NEW' diamond badge floats above any card that is new to the Collection. Background is a darkened/dimmed version of the mode's companion art. Balance readout updates top-left showing the bet already deducted. Prompt 'CLICK TO CONTINUE' in small grey text at the bottom.",
      "observed_examples": [
        "bonus_card_reveal_common.png: three Common cards, ALL three marked NEW (first pull of the session).",
        "bonus_card_reveal_rare.png: a Coins card ('0.80 FUN') + two Rare cards, one marked NEW.",
        "bonus_card_reveal_legendary.png: a Rare card + a Legendary card marked NEW + a Coins card ('4.00 FUN').",
        "bonus_coins_card.png: two Common cards flanking a central Coins card reading '0.80 FUN'."
      ],
      "color_blind_notes": "Rarity is shown by BOTH the card frame color AND the printed word (COMMON/RARE/LEGENDARY) beneath each card - safe. The Coins card carries no rarity word, only its FUN amount, and has a visually distinct grey/silver frame + coin-pile artwork instead of a portrait, so it is distinguishable by content/shape, not color alone."
    },
    "win_screen": {
      "type": "win_screen (shown automatically when a Multiplier Progress Bar completes)",
      "files": ["win_screen_common.png", "win_screen_common_2.png", "win_screen_rare.png", "win_screen_legendary.png"],
      "layout": "Row(s) of the collected unique character card thumbnails for that category across the top (8 cards in 2 rows of 4 for Common; fewer for Rare/Legendary), a radiating color-matched light burst behind a horizontal ribbon banner reading '<CATEGORY> WIN' in bold outlined letters (color matches category: cyan for Common, magenta/purple for Rare, orange/gold for Legendary), the won amount in large white text ('<amount> FUN'), and below it the multiplier actually drawn, printed as '<N>x BET'. Animated gold coin sprites (each stamped with a small 'B' logo) fall/scatter across the screen. Balance readout top-left updates to include the win.",
      "observed_values": [
        "win_screen_common.png: COMMON WIN, 3.20 FUN, 4x BET (all 8 Common cards shown).",
        "win_screen_common_2.png: COMMON WIN, 4.80 FUN, 6x BET (a second, later fill of the Common bar; only 4 card thumbnails visible on this particular captured frame, one still mid-flip/silhouette - likely a transitional animation frame rather than the final settled state).",
        "win_screen_rare.png: RARE WIN, 7.08 FUN (captured mid count-up animation per manifest), 9x BET.",
        "win_screen_legendary.png: LEGENDARY WIN, 24.00 FUN, 30x BET (3 Legendary card thumbnails shown, matching the 3-card requirement)."
      ],
      "color_blind_notes": "Category identity on this screen is given by BOTH the ribbon color AND the printed word (COMMON/RARE/LEGENDARY) - safe. The win amount and 'Nx BET' multiplier are plain high-contrast white/light text on a dark background, legible regardless of color vision."
    },
    "collection": {
      "type": "other (Collection gallery, opened via the book icon bottom-right of the base game)",
      "pages": "6 scroll-captured pages (collection_p1.png .. collection_p6.png) of one continuous vertically scrolling panel, confirmed exhausted (scroll_capture.py, moved=true between the last two pages).",
      "layout": "A 5-columns-wide grid of square card-portrait thumbnails, grouped into 3 sections in a fixed order top-to-bottom: 'COMMON' (10 slots, 2 rows of 5), then 'RARE' (10 slots), then 'LEGENDARY' (10 slots) - each section introduced by its own gold-text-on-dark-maroon-ribbon header ('- COMMON -', '- RARE -', '- LEGENDARY -'). A purple hexagonal back-chevron button ('<') sits fixed at the bottom-left throughout scrolling.",
      "unlocked_vs_locked_cards": "Unlocked (already-pulled) cards show the full character portrait with a thin light-blue border and a small solid pink/magenta circular badge in the top-right corner. Locked (never-pulled) cards show only a dark, desaturated silhouette/shadow of a generic head-and-shoulders shape (no distinguishable face), with no badge and a plain thin grey border.",
      "session_progress_example": "In the captured session: Common section = 9 of 10 unlocked (1 silhouette); Rare section = varies across pages, several silhouettes remain; Legendary section (collection_p6.png) = 6 of 10 unlocked, 4 silhouettes remain.",
      "pink_badge_uncertain": "The small pink/magenta circular badge appears identically on unlocked cards in ALL three rarity sections (not just one category), so it is unlikely to be a rarity indicator; it more likely marks a card whose detail view has not yet been opened by the player ('unread' indicator), but this was not independently confirmed by clicking through every card - see unreadable_or_uncertain.",
      "color_blind_notes": "Locked vs unlocked state is conveyed by CONTENT (visible face vs. dark silhouette) and by border color/brightness together - the silhouette shape itself is the primary, color-independent cue."
    },
    "collection_card_detail": {
      "type": "other", "file": "collection_card_detail.png",
      "content": "Clicking an unlocked Collection thumbnail opens a full-bleed character portrait (here: a pink/rose-haired young woman wearing round tinted goggles pushed up on her head, a white long-sleeved top with a black bow, a black one-piece outfit, and torn beige/tan leg wrappings, standing on a warm sunset-gradient sky background with cherry blossom petals). A vertical dark parchment-style info panel is docked on the right edge, headed with her name in a gold banner: 'SAKURA FELWIND'. Below that: 'Character parameters' (Height: 161 cm, Weight: 50 kg, Zodiac sign: Aries), then three further locked sections separated by gold dividers: 'Character details part 1' with a small scroll icon and counter '10/25'; 'Character details part 2' - '10/50'; 'Character details part 3' - '10/100'. A purple hexagonal back-chevron ('<') sits bottom-left, matching the Collection screen.",
      "unlock_schedule_cross_check": "Matches rules_p4 verbatim: 'Once you've collected 1 character card, you unlock her height, weight, and Zodiac sign, 5 cards - her name. Gathering 25, 50, and 100 cards will gradually reveal parts of her biography.' In this capture the player owned 10 copies of Sakura Felwind (name + stats already visible, all three biography parts still locked/counting toward 25/50/100).",
      "color_blind_notes": "Locked biography sections are shown by a numeric counter (e.g. '10/25') rather than color, so progress is legible without color discrimination."
    },
    "settings": {
      "type": "settings", "file": "settings.png",
      "content": "Opened via the hamburger-menu button on the base game's bottom bar; dims the background art. A vertical column of 5 round hexagonal icon buttons on the left-center of the screen, top to bottom: a clock icon (round-trip arrow, likely Game History), an open-book icon (Rules), a speaker icon (Sound FX toggle), a musical-note icon (Music toggle), and a gold-highlighted 'X' (Close) at the bottom. The Multiplier Progress Bars remain faintly visible at the far left edge behind the panel.",
      "icon_meaning_source": "Icon order/shapes are read directly from the screenshot; explicit English labels for each icon were not printed on this screen (icons only) - functional meaning (History/Rules/Sound FX/Music) is inferred from icon shape and matches the categories named in rules_p9/p10 ('You can turn music and sound effects on or off in the Settings menu.') and the manifest capture note. Marked as inferred, not literally read, in unreadable_or_uncertain.",
      "color_blind_notes": "All 5 buttons are purple/dark hexagons with white icon glyphs except the gold 'Close' button - Close is distinguished by BOTH a different (gold) color AND its unique 'X' glyph and its fixed bottom position in the stack, so it remains identifiable without color vision."
    },
    "rules_booklet": {
      "type": "rules", "pages": 13, "files": "rules_p1.png .. rules_p13.png",
      "panel_style": "A single long scrolling panel (scroll_capture.py, exhausted=true, moved=true) with no page-jump control other than scrolling; body text is white/cream on a dark parchment-brown background inside a plain frame; section headers are in a serif-styled gold-bordered '<< - Section Name - >>' banner style.",
      "verbatim_section_order": ["About the game", "How to play", "Results", "Features", "Mode", "Multiplier Progress Bars", "Free Pull Progress Bar", "Settings", "Return to Player", "RNG", "Additional information"],
      "about_the_game": "\"You've entered a mesmerizing realm - home to three Enchantresses and their many stunningly beautiful friends. They're all excited to meet you, and, if you win their favor, they might reward you with incredible treasures. Where will your adventure begin - in the domain of the Blue, Purple, or Golden Enchantress? Pull cards and expand your waifu collection!\"",
      "how_to_play": "\"Before the game starts, you need to choose: Mode - you can play in the Common, Rare, or Legendary mode. Bet size - you can adjust the bet amount in the Bet field by using the +/- buttons. To start the game, select the Pull button.\"",
      "results": "\"One pull gives you 3 random cards. Depending on the game mode, the probability of getting cards from certain categories differs. The maximum winning amount is x1020 of the bet.\"",
      "features": "\"Cards. There are 30 unique character cards evenly divided into three categories: Common, Rare, and Legendary. You might also receive a Coins card worth x0.5, x1, x2, x5, x7, or x10. Its value is applied to your bet. Collection is where all your pulled cards are stored. Initially, it is empty, but as you get new cards, they're automatically placed into their designated spots. You can select a card to view the full character image and learn more about her. Details unlock progressively, depending on how many character cards you've collected. Once you've collected 1 character card, you unlock her height, weight, and Zodiac sign, 5 cards - her name. Gathering 25, 50, and 100 cards will gradually reveal parts of her biography.\"",
      "mode": "\"You can switch between three game modes: Common - high odds of pulling a Common card but quite low chances of getting Rare and Legendary cards. Rare - increases the bet by 100% and provides higher chances of getting Rare and Legendary cards than in the Common mode. Legendary - increases the bet by 300% and provides the highest chance of getting Rare and Legendary cards out of all the game modes.\"",
      "multiplier_progress_bars": "\"Multiplier Progress Bars are located on the left. Each mode has its own Multiplier Progress Bar. To fill the Common one, you need to collect 8 unique Common cards, Rare - 5 unique Rare cards, Legendary - 3 unique Legendary cards. Only one Multiplier Progress Bar is active at a time, based on the mode. Progress is saved when switching between modes. Note that changing the bet while filling the Multiplier Progress Bar will reset your progress. However, if you switch back to your previous bet, your progress will be restored. Once the Multiplier Progress Bar is full, a single win multiplier is randomly drawn from the mode-specific range and applied to your total bet amount. The bar then resets. The range depends on the mode: Common: x3-x7. Rare: x8-x20. Legendary: x25-x1000. The total is applied to your bet. When you receive the payment, the Multiplier Progress Bar resets.\"",
      "free_pull_progress_bar": "\"Free Pull Progress Bar is located next to the Pull button. Each mode has its own Free Pull Progress Bar. Progress is saved when switching between modes. To fill it, you need to collect 100 duplicates from the category matching the current game mode. When the Free Pull Progress Bar is full, you get one pull for free. When you receive the cards, the Free Pull Progress Bar resets.\"",
      "settings_text": "\"You can turn music and sound effects on or off in the Settings menu.\"",
      "return_to_player": "\"The overall theoretical Return to Player (RTP) is 97.02%\" - this is the ONLY RTP value printed anywhere in the rules booklet; it is a single game-wide figure, not broken out per mode.",
      "rng": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\"",
      "additional_information": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player. This is the game rule version 1.0, July 21, 2025. Game Version 1.0.0.\""
    }
  },

  "technical_summary": {
    "rtp_percent": 97.02,
    "rtp_source": "rules_p10/rules_p11/rules_p13 (verbatim, quoted above): a single overall figure for the whole game, not per-mode.",
    "rtp_web_conflict_note": "Third-party web listings for this game state a variable RTP range (e.g. '92%-99% depending on companion/mode'). That range is NOT what the game itself prints and is NOT used in this document - the in-game rules booklet states one single value, 97.02%, with no per-mode breakdown or range anywhere in its 13 pages.",
    "max_win": "x1020 of the bet (rules_p2/rules_p3, verbatim: 'The maximum winning amount is x1020 of the bet.'). This figure sits just above the top of the Legendary Multiplier range (x1000) plus possible Coins-card contribution within the same round, which is consistent but was not separately decomposed by the game.",
    "bet_range_common_mode": {"min": "0.20 FUN", "max": "250.00 FUN", "step_type": "fixed ladder (12 discrete steps), not continuous", "ladder": [0.20, 0.40, 0.60, 0.80, 1.00, 1.40, 2.00, 5.00, 10.00, 50.00, 100.00, 250.00]},
    "bet_range_other_modes": "Rare = 2x the Common-mode base bet as TOTAL BET; Legendary = 4x the Common-mode base bet as TOTAL BET (both directly observed at base bet 0.80 FUN: Rare total 1.60 FUN, Legendary total 3.20 FUN). Full ladder extremes for Rare/Legendary were not independently probed - see unreadable_or_uncertain.",
    "currency_shown": "FUN (demo play-money currency only; no real-money currency symbol observed anywhere in the capture).",
    "volatility": "Not stated anywhere in the rules booklet or on any captured screen (no volatility badge/flame icons of the kind seen on classic slots). Not invented - left unspecified.",
    "reels_rows_paylines": "Not applicable - this game has no reel grid, no rows, no paylines, no ways-to-win and no per-symbol paytable. Do not map this game onto slot-style reels/rows/paylines fields.",
    "autoplay": "Confirmed absent. The Settings menu contains only 5 controls (History, Rules, Sound FX, Music, Close) and none of the 13 rules pages mention autoplay/auto-spin in any form; no autoplay control exists on the base-game bottom bar in any of the 3 modes.",
    "bonus_buy": "Not applicable / not present - there is no separate 'bonus' to buy; the core Pull IS the entire game loop, available at every bet size via the fixed ladder.",
    "malfunction_clause": "\"Malfunction voids all plays and pays!\" (rules_p13, verbatim) - standard provider disclaimer.",
    "version_info": {"rules_version": "1.0", "rules_date": "July 21, 2025", "game_version": "1.0.0"},
    "release_date": "2025-07-29 (provided by team lead; not independently re-derived from these screenshots, which carry no release-date text)."
  },

  "accessibility_observations": {
    "screen_reader": "Layout is stable and simple: 3 progress-bar rows fixed to the far left in every base-game state; one central circular Pull button with a static 'CLICK TO BET' text label; bottom bar controls in a fixed left-to-right order (Mode / Menu / Bet-minus / Bet value / Bet-plus / Collection). The rules booklet is one long linear scroll with clearly delimited section headers, which a screen reader could announce as a heading list. Numeric readouts (balance, bet, win amount, multiplier, progress fractions) are always plain text, never encoded only as an image/icon.",
    "motor": "Only two actions are required to play: choose a mode (one click) and press the large central Pull button (one click) - no drag gestures, no reels to stop, no timing-sensitive interactions were observed. The bet ladder popup offers large tap targets for every fixed step instead of requiring many individual +/- taps to reach extreme values (though +/- single-step buttons also exist).",
    "color_blind": "The three rarity categories (Common/Rare/Legendary) are consistently reinforced by a SECOND, non-color cue everywhere they appear: printed rarity words on card-reveal and win screens, fixed vertical position + differing segment counts (8/5/3) on the Multiplier Progress Bars, and distinct card-frame CONTENT (portrait vs. coin pile for the special Coins card). The main residual risk is the Collection screen's small pink/magenta 'unlocked' badge, whose exact meaning is not confirmed by other means (see unreadable_or_uncertain) - if it is meant to signal something the player must act on, it currently has no accompanying icon/text cue.",
    "deaf_hard_of_hearing": "No information observed that is conveyed only through audio. Music and Sound FX are separately toggleable in Settings, implying they are decorative/ambient rather than carrying gameplay-critical cues; all win/progress information is duplicated as on-screen text and numbers."
  },

  "not_captured": [
    {
      "claim": "Free Pull Progress Bar reaching 100% and firing a genuinely free (no-bet) pull was not captured as its own screenshot.",
      "reason": "Per rules_p9, this bar needs 100 duplicate cards of the mode-matching category - roughly an order of magnitude more grinding than the largest Multiplier Progress Bar (8 unique Common cards). Across approximately 130 pulls spread over all three modes, the partial arc around the Pull button grew but never completed. This is an honest capture gap, not an invented mechanic; the exact trigger text and requirement are quoted verbatim from the rules above.",
      "not_a_contradiction": "Does not contradict anything in the team-lead brief; simply confirms it via text since it could not be confirmed via a live occurrence."
    }
  ],

  "unreadable_or_uncertain": [
    "Exact meaning of the small right-pointing chevron '>' at the end of each Multiplier Progress Bar row on the base-game screen (possibly opens a details/zoom view of that bar) - not clicked/tested independently in the reviewed screenshots.",
    "Exact meaning of the small solid pink/magenta circular badge shown on unlocked Collection thumbnails - appears identically across all 3 rarity sections, so probably an 'unread/new detail' marker rather than a rarity marker, but not confirmed by clicking through and watching it clear.",
    "The 'PROGRESS: 0%' readout under each mode button on the mode-select screen - relationship to the Multiplier/Free Pull bars is not explained in the rules text and was always seen at 0% in this capture; left unexplained rather than guessed.",
    "Settings-menu icon labels (clock/book/speaker/music-note) are inferred from icon shape and position, not from printed English captions on that specific screen - the icons themselves carry no text label in the screenshot.",
    "Full bet-ladder extremes for Rare and Legendary modes (only the Common-mode ladder of 12 steps and one mid-ladder example of Rare/Legendary TOTAL BET at base 0.80 were directly observed; the Rare/Legendary min/max figures given in 'modes_spec' are arithmetic derivations of the Common ladder x2/x4, not independently measured against the actual +/- limits in those modes).",
    "win_screen_common_2.png shows only 4 of the 8 required Common cards clearly rendered, with a 4th slot appearing as a dark/blue silhouette - most likely a mid-animation capture (cards still flipping in) rather than the final settled win screen; the printed win amount (4.80 FUN) and multiplier (6x BET) are legible and taken as accurate regardless.",
    "Whether a Coins-card pull, if it happens to duplicate a previously-seen Coins denomination, contributes anything to the Free Pull Progress Bar - the rules text only specifies 'duplicates from the category matching the current game mode' (i.e. duplicate CHARACTER cards); Coins is not explicitly stated to be a 'category' with its own duplicate-tracking, and this was not tested by deliberately pulling repeat Coins values and watching the Free Pull ring.",
    "No volatility rating, hit-frequency, or per-mode probability percentages are printed anywhere in the game - these are left unspecified rather than estimated."
  ]
}

API documentation for this slot

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