Inferno Mayhem

Demo, RTP 96.76%, paytable, symbols & full capture data

Free demo · not real-money play 4 plays in 30 days · last one 2 weeks, 3 days ago
✓ Working · checked 2 weeks, 1 day ago Verified · 28 Oct 2026
RTP 96.76%
Volatility High
Max win ×25000
Grid 5×5
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/inferno-mayhem-b30/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 8 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Oct 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 2,070 2,070 Mar Apr '26: 1,120 1,120 Apr May '26: 800 800 May Jun '26: 750 750 Jun Jul '26: 720 720 Jul Aug '26: 640 640 Aug Sep '26: 520 520 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇰🇿Kazakhstan 10 0 10 0 0 10 10 0 0 0 0 0
🇱🇹Lithuania 10 0 0 0 10 10 0 0 0 0 0 0
🇵🇱Poland 10 0 0 0 10 0 10 0 0 0 0 0
🇲🇽Mexico 10 0 0 0 0 10 0 0 0 0 0 0
🇧🇷Brazil 210 210 390 390 260 320 720 0 0 0 0 0
🇵🇭Philippines 20 20 70 50 140 170 320 0 0 0 0 0
🇹🇭Thailand 10 10 10 20 10 20 140 0 0 0 0 0
🇵🇰Pakistan 20 20 40 20 20 20 20 0 0 0 0 0
🇺🇸United States 20 20 0 20 20 20 20 0 0 0 0 0
🇯🇵Japan 10 10 10 30 0 10 10 0 0 0 0 0
🇩🇪Germany 10 10 10 10 10 10 10 0 0 0 0 0
🇻🇳Vietnam 10 10 10 10 10 10 10 0 0 0 0 0
🇹🇳Tunisia 10 10 0 10 10 10 10 0 0 0 0 0
🇹🇷Turkey 10 10 10 0 10 10 10 0 0 0 0 0
🇨🇦Canada 0 0 0 0 20 0 20 0 0 0 0 0
🇬🇷Greece 0 0 0 10 10 10 10 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 20 20 0 0 0 0 0 0
🇦🇪United Arab Emirates 10 10 0 0 10 0 10 0 0 0 0 0
🇭🇰Hong Kong 0 0 10 0 10 0 10 0 0 0 0 0
🇭🇺Hungary 0 0 0 0 10 10 10 0 0 0 0 0
🇳🇱Netherlands 0 0 0 0 10 10 10 0 0 0 0 0
🇶🇦Qatar 0 0 0 10 10 0 10 0 0 0 0 0
🇸🇬Singapore 0 0 0 0 0 10 20 0 0 0 0 0
🇨🇭Switzerland 0 0 0 0 0 0 30 0 0 0 0 0
🇬🇧United Kingdom 0 0 0 10 0 10 10 0 0 0 0 0
🇦🇷Argentina 0 0 0 10 0 0 10 0 0 0 0 0
🇦🇹Austria 0 0 10 0 0 0 10 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 10 10 0 0 0 0 0
🇨🇾Cyprus 0 0 0 0 10 0 10 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 10 10 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 10 0 10 0 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 10 0 10 0 0 0 0 0 0
🇺🇦Ukraine 0 0 0 0 0 10 10 0 0 0 0 0
🇦🇺Australia 0 0 0 10 0 0 0 0 0 0 0 0
🇨🇿Czech Republic 0 0 10 0 0 0 0 0 0 0 0 0
🇪🇪Estonia 0 0 0 0 10 0 0 0 0 0 0 0
🇫🇷France 0 0 10 0 0 0 0 0 0 0 0 0
🇮🇸Iceland 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇪Ireland 0 0 0 0 0 10 0 0 0 0 0 0
🇮🇹Italy 0 0 0 10 0 0 0 0 0 0 0 0
🇴🇲Oman 0 0 0 0 0 10 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 10 0 0 0 0 0 0 0
🇩🇿Algeria 0 10 0 0 10 10 10 0 0 0 0 0
🇰🇷South Korea 0 10 10 0 10 0 10 0 0 0 0 0
🇵🇹Portugal 0 10 0 0 0 10 10 0 0 0 0 0
🇨🇱Chile 0 10 0 0 0 0 10 0 0 0 0 0
🇵🇪Peru 0 10 0 0 0 0 10 0 0 0 0 0
🇮🇩Indonesia 40 70 90 70 110 320 480 0 0 0 0 0
🇮🇳India 100 180 20 40 20 20 40 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Inferno Mayhem

Everything pulled from Inferno Mayhem into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
8 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.76% · single configuration
volatility High
max_win_x ×25000
layout 5×5
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

10 symbols
10 icons (ZIP)
Skull in peaked cap
Skull in peaked cap
High Pay

gold skull with glowing green eyes in a red peaked cap with violet band; cluster payouts, last tier is 15 or more

MatchPayoutUnit
5x 1.25 Multiplier
6x 1.50 Multiplier
7x 1.75 Multiplier
8x 2.00 Multiplier
9x 2.50 Multiplier
10x 4.00 Multiplier
11x 5.00 Multiplier
12x 6.00 Multiplier
13x 7.50 Multiplier
14x 10.00 Multiplier
15x 25.00 Multiplier
Spiked pink boot
Spiked pink boot
High Pay

hot-pink combat boot with black straps and chrome toe spikes; last tier is 15 or more

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.25 Multiplier
7x 1.50 Multiplier
8x 1.75 Multiplier
9x 2.00 Multiplier
10x 3.50 Multiplier
11x 4.00 Multiplier
12x 5.00 Multiplier
13x 6.00 Multiplier
14x 7.50 Multiplier
15x 15.00 Multiplier
Skull bracelet
Skull bracelet
High Pay

bright blue wristband with a white skull on top; last tier is 15 or more

MatchPayoutUnit
5x 0.75 Multiplier
6x 1.00 Multiplier
7x 1.25 Multiplier
8x 1.50 Multiplier
9x 1.75 Multiplier
10x 3.00 Multiplier
11x 3.50 Multiplier
12x 4.00 Multiplier
13x 5.00 Multiplier
14x 6.00 Multiplier
15x 12.50 Multiplier
Green energy can
Green energy can
High Pay

green drink can with a skull on the tab, spraying yellow foam; last tier is 15 or more

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.75 Multiplier
7x 1.00 Multiplier
8x 1.25 Multiplier
9x 1.50 Multiplier
10x 2.50 Multiplier
11x 3.00 Multiplier
12x 3.50 Multiplier
13x 4.00 Multiplier
14x 5.00 Multiplier
15x 10.00 Multiplier
Spade suit
Spade suit
Low Pay

card-suit spade with glossy red fill; last tier is 15 or more

MatchPayoutUnit
5x 0.40 Multiplier
6x 0.50 Multiplier
7x 0.75 Multiplier
8x 1.00 Multiplier
9x 1.25 Multiplier
10x 2.00 Multiplier
11x 2.50 Multiplier
12x 3.00 Multiplier
13x 3.50 Multiplier
14x 4.00 Multiplier
15x 8.75 Multiplier
Heart suit
Heart suit
Low Pay

card-suit heart with magenta-pink fill; last tier is 15 or more

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.75 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
11x 2.00 Multiplier
12x 2.50 Multiplier
13x 3.00 Multiplier
14x 3.50 Multiplier
15x 7.50 Multiplier
Club suit
Club suit
Low Pay

card-suit club with blue fill; last tier is 15 or more

MatchPayoutUnit
5x 0.25 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.75 Multiplier
10x 1.00 Multiplier
11x 1.50 Multiplier
12x 2.00 Multiplier
13x 2.50 Multiplier
14x 3.00 Multiplier
15x 6.25 Multiplier
Diamond suit
Diamond suit
Low Pay

card-suit diamond with green fill; last tier is 15 or more

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.25 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.50 Multiplier
10x 0.75 Multiplier
11x 1.00 Multiplier
12x 1.50 Multiplier
13x 2.00 Multiplier
14x 2.50 Multiplier
15x 5.00 Multiplier
Wild
Wild
Wild

orange-gold hex shield with skeletal horns hand; substitutes all but Scatter; carries x2 to x500 multiplier, summed; each Wild gives a respin

Scatter
Scatter
Scatter

stack of white speaker cabinets with gold woofers in orange flames; 3/4/5 anywhere trigger 10/12/15 free spins; no Wild substitution

Bonus modes

2 modes
Bonus Mode respin
Respin Feature

Each Wild on the reels awards 1 respin and stays on the reels during the respin; wins are multiplied by the sum of all Wild multipliers (x2 to x500). Played at the triggering bet.

Free Spins fs
Free Spins

3, 4 or 5 Scatters anywhere award 10, 12 or 15 free spins at the triggering bet; Wilds that appear stay on the reels until the end of the feature. No retrigger text and no buy option printed.

Colour system

extracted from frames · HEX
Export palette
#1D1C23 base dominant 1 base
#333147 base dominant 2 base
#5A5458 base dominant 3 base
#5B2B23 base dominant 4 base
#A25C23 base dominant 5 base
#966CD2 base dominant 6 base
#18181E bonus dominant 1 bonus
#996555 bonus dominant 2 bonus
#695456 bonus dominant 3 bonus
#E29C57 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Four suit symbols differ by shape (spade, heart, club, diamond) and not only by color: red spade, magenta-pink heart, blue club, green diamond.
  • High symbols differ by object: peaked-cap skull, pink spiked boot, blue skull bracelet, green energy can. Wild and Scatter carry printed words WILD and SCATTER; Wild multipliers print x2, x5, x10, x100, x500.
  • Winning clusters are outlined in neon green with yellow sparks, and also announced by amounts in the banner strip and WIN field; non-winning cells are dimmed.
  • Selected row in Bet Options is marked by a lighter band and larger white digits, not color alone; selected Auto Spin chip is violet text on a violet-tinted chip.
Screen Reader
  • Balance, bet, WIN field and banner hints are text; cluster adjacency is only visual, only the win total is available as text.
Motor Accessibility
  • Spin by tapping the big round button or the game area (stops reels); Space key on PC starts or skips spins; Auto Spin offers 10, 30, 50, 80, 1000; Turbo toggle available; small buttons are about 60-70 px circles.
Hearing Accessibility
  • Respin and win events are announced visually: large RESPIN banner, Respin Feature strip, Total Win banner, BigWin screen; sound toggle exists and nothing is stated to depend on audio.
Low Vision
  • Light-grey body text on dark slate-grey panels with violet payout numbers and white headings; capturer OCR returned nothing on this build.
  • Banner strip is pink-violet text on black-chrome; it turns green-teal on small wins and fiery orange-red with a gold skull on Total Win. Big win screen is lime green with orange-gold counter.

Media & assets

4 files · 4 types
28 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
splash, base game with cluster win, Paytable (5 pages), Rules (8 pages), Bet Options at default, minimum and maximum bet, Auto Spin panel, big win screen, Respin Feature frames
Paytable cluster table for all 8 paying symbols and all tiers 5 to 15 or more, read by eye; values are multipliers of bet size x bet level (total bet / 20), not of total bet
No Free Spins screens in the set: feature not reached in 200 spins and no buy option; mechanics (3/4/5 Scatters -> 10/12/15 spins, Wilds stay) come from printed rules text only
RTP and volatility are not printed in the build (Rules and Paytable read in full), so they are not in this content
Payline direction not applicable: cluster pays, 5 or more matching symbols touching horizontally or vertically, no paylines; field omitted
Currency not set: amounts are printed as bare numbers without currency sign or token
Sub-studio not set: only the provider itself is credited on the splash; no ante bet exists
History and Sound panels not captured
Wild x15 multiplier is mentioned only in the capturer manifest, no kept frame shows it; Wild versions seen in frames are x2, x5, x10, x100, x500
Big win counter in the big win frame was caught mid-count (1.80); the round total 90.00 comes from the balance delta, not a frame
Payout values are multipliers of the TOTAL bet: the paytable prints coefficients multiplied by bet size and bet level, so each printed value was divided by the base bet of 20.

Ask AI about Inferno Mayhem

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Inferno Mayhem work? Keep it simple.

3, 4 or 5 Scatters anywhere award 10, 12 or 15 free spins at the triggering bet; Wilds that appear stay on the reels until the end of the feature. No retrigger text and no buy option printed.

RTP 96.76%High volatilitymax win ×25000demo ✓

From the verified capture of 28 Oct 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Inferno Mayhem vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 8 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 8 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/inferno-mayhem-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/inferno-mayhem-b30/
{
  "game": {
    "name": "Inferno Mayhem",
    "catalog_name": "Inferno Mayhem",
    "wordmark_in_game": "INFERNO MAYHEM (two-line gold heavy-metal wordmark on the splash screen; same as the catalog name)",
    "provider": "PG Soft (Pocket Games Soft)",
    "theme": "Heavy-metal rock concert: a skeleton frontman in a peaked cap and spiked black leather jacket, holding a microphone and flashing the horns hand sign in front of a packed stadium crowd under purple stage lights.",
    "art_style": "glossy 3D-rendered cartoon-realistic look, rich saturated colors, metallic gold and chrome highlights, heavy glow and flame effects, dark moody stage lighting with purple and magenta spotlights, edgy heavy-metal mood.",
    "game_kind": "video slot, 5x5 grid, cluster pays",
    "orientation": "portrait (frames are 760x1360)",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind, motor-impaired) from desktop-session frames captured in a portrait 760x1360 window. OCR does not work on this build (light-grey text on dark background), so all panel text was read visually from the frames.",
    "method_notes": "Every number below was read from a named frame. Panels Paytable (5 pages) and Rules (8 pages) were read in full by eye. Free Spins were never reached in 200 balance-confirmed spins (see not_captured), so that feature is described only from the printed rules text.",
    "language": "English",
    "studio_credit_on_splash": "POCKET GAMES SOFT, PGSOFT.COM 2026, (c) PG SOFT ALL RIGHTS RESERVED; 'Licensed in Malta' with MGA mark; 'Certified by GA / BMM' with ga and bmm testlabs marks (preview_start.png)"
  },

  "color_palette": {
    "splash_background": "Deep violet-purple stadium crowd under bright white-lilac spotlights, fading to near-black at the bottom.",
    "reel_area": "Very dark charcoal-purple rounded grid cells with thin dark-grey metal frame and small spike ornaments on the sides; cells not part of a win are dimmed darker.",
    "banner_strip": "Black-and-chrome angular metal banner with spiked tips below the reels; text in pink-violet. During wins it turns green-teal (small win) or fiery orange-red with a gold skull on top (Total Win).",
    "crowd_band": "Light violet silhouettes of raised hands under the banner strip.",
    "control_bar": "Near-black bar; numbers (balance, win, bet) are violet-purple; round buttons are dark grey with white icons; spin button is a chrome ring with a glowing magenta-violet circular-arrow icon.",
    "panels": "Paytable, Rules, Bet Options and Auto Spin panels are dark slate-grey with white headings, light-grey body text and violet-purple highlights for numbers and the active tab.",
    "win_highlight": "Winning cluster cells get a bright neon-green glowing outline with small yellow lightning sparks and a green-teal tint.",
    "big_win_screen": "Full-screen toxic lime-green burst with a chrome spiked skull on top, green 'BigWin' lettering with dark outline, big orange-gold number, a pile of gold and silver coins, a skull bracelet and green cans.",
    "accent_colors": "violet-purple, hot pink, molten orange-gold, toxic neon green, chrome silver",
    "accent_colors_where": "Violet-purple for numbers, active tab and the GET STARTED / Confirm / Start buttons; hot pink for the banner text and the spin icon during spinning; orange-gold for Wild badges and the Total Win banner; neon green for winning-cluster outlines and the big-win screen."
  },

  "screens": {
    "splash": {
      "frame": "preview_start.png",
      "description": "Full-screen artwork: two-line gold wordmark INFERNO MAYHEM with a chrome spiked skull crest on top and a magenta-red edge. Below it, the skeleton frontman seen from behind-left, in a pink-red peaked cap with violet band, black studded leather jacket with large chrome spikes on the shoulders, left arm raised holding a microphone with the skeletal hand making the horns sign. Behind him a stadium crowd; a pink electric guitar at lower right. Pink-gold ribbon text in the lower third: 'Rock on with respins and Wild multipliers up to x500! Win up to 25000x!'. Violet rounded button 'GET STARTED' at about (380,1057). Footer: PG Pocket Games Soft logo at left in teal pixel style, 'Licensed in Malta' + MGA mark, 'Certified by GA / BMM' + ga and bmm testlabs marks, copyright line.",
      "note": "Reached after the 'Continue to Game' device-test stub; the automatic splash frames were blank (white), preview_start.png was taken by hand.",
      "colorblind": "Information is carried by text and a button label; no color-only meaning."
    },
    "base_game": {
      "frames": ["base_game.png", "base_game_win_line.png"],
      "layout": "Portrait. Reel grid fills the upper ~55 % of the screen: 5 columns x 5 rows of square cells (about 150 px each, x centers about 80/230/380/530/680, y centers about 125-719). Under the grid an angular banner strip (about y 800-930) shows a rotating hint; below it a light-violet crowd silhouette band; at the bottom the control bar.",
      "banner_strip_at_rest": "base_game.png: icon of the Scatter symbol with text '4 [Scatter icon] will trigger 12 free spins' (pink-violet text on black-chrome strip). The strip rotates marketing hints (other frames show '[Scatter] will trigger 15 free spins' and 'Respin Feature'; respin_wild_progress.png shows a fragment '...re symbols to win!').",
      "control_bar": {
        "top_row": "Left pill: user-profile icon (white circle with person and small menu lines) and balance (base_game.png: 100,000.00). Center pill: grey PG logo shield; during/after a win this becomes a 'WIN' label with the amount (base_game_win_line.png: WIN 0.60). Right pill: current total bet (base_game.png: 12.00) with a bet-amount coin icon (white circle with a dollar sign).",
        "bottom_row_left_to_right": "Turbo (lightning bolt, crossed out in frames = off) at about (85,1217); Minus (-) at about (210,1217); big round Spin button (chrome ring, magenta circular-arrow) at center about (380,1217); Plus (+) at about (548,1217); Auto Spin (circular arrow with play triangle) at about (675,1217)."
      },
      "amounts_printed_without_currency": "All amounts are printed as bare numbers with thousands commas and two decimals, no currency sign and no token label.",
      "colorblind": "Winning clusters are marked by a glowing green outline plus lightning sparks and by the amount in the banner and WIN field, not by color alone; non-winning cells are dimmed."
    },
    "menu_bottom_row": "Opened from the user-profile icon; bottom row of five round icons with labels: Sound (speaker), Paytable (pulse line, active tab turns violet), Rules (letter i), History (WIN wordmark), Quit (arrow leaving a door). Visible at the bottom of every Paytable/Rules frame at y about 1217-1277.",
    "paytable_panel": {
      "frames": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png"],
      "pages": 5,
      "header": "Back arrow at left, title 'Paytable' (page 1-5), then 'Symbol Payout Values'.",
      "content_order": "Scatter and Wild icons with labels 'Scatter symbol' and 'Wild symbol' (violet); table of four high symbols (cap-skull, boot, bracelet, can) by cluster length 15+ down to 5; table of the four suit symbols (spade, heart, club, diamond) by cluster length; three bullet rules; 'Respin Feature' section with a sample picture; 'Free Spins Feature' section with three Scatter icons; 'Maximum Win' section.",
      "table_read_from": "paytable_p1.png (four high symbols) and paytable_p2.png (four suit symbols). Row labels white, payout numbers violet. Values are multipliers of Bet Size x Bet Level, not currency amounts (rules_p1.png).",
      "paytable_bet_anchor_note": "Panel was captured at the default total bet 12.00; the numbers do not depend on bet."
    },
    "rules_panel": {
      "frames": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png"],
      "pages": 8,
      "title": "Game Rules, then game name 'Inferno Mayhem'.",
      "sections": ["General bullet list", "Respin Feature", "Free Spins Feature", "Maximum Win", "Main Game (button explanations: Spin, Stop, Minus, Plus, User Profile, Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close)", "Additional Information"],
      "verbatim_key_lines": [
        "Inferno Mayhem is a 5 by 5 symbols combination video slot featuring respins and Wild symbols with multipliers up to x500. (rules_p1.png)",
        "The game is played with 20 base bet (fixed), bet level of 1 to 10 and bet size of 0.03 to 0.90. (rules_p1.png)",
        "At every spin, any combination of 5 or more symbols touching horizontally or vertically will result in a winning combination. (rules_p1.png, paytable_p2.png)",
        "A combination win in cash is equal to the value shown in the \"Paytable\" multiplied by the bet size and bet multiplier (rules_p1.png)",
        "All wins shown in cash. (rules_p1.png)",
        "Wild symbol substitutes for all symbols except Scatter symbol. (rules_p1.png, paytable_p3.png)",
        "Respin Feature is played at the same bet size and bet level as the spin that triggered the Respin Feature. (rules_p2.png)",
        "Free Spins Feature is played at the same bet size and bet level as the spin that triggered the Free Spins Feature. (rules_p2.png)",
        "Malfunction voids all pays and plays. In the event of disputes over game results, all game results that are shown in the game history page are absolute and final. (rules_p8.png)"
      ],
      "controls_explained_in_rules": {
        "Spin": "Tap to start spin at the current Base Bet, Bet Size and Bet Level; tap the button or the game area during a spin to stop the reels. PC only: Space starts a spin; holding Space continues spins until released; Space during spinning skips the reel animation; when exactly one on-screen button is available, Space activates it. (rules_p4.png, rules_p5.png)",
        "Stop": "Tap to stop Auto Spin; the number on the button shows the remaining Auto Spins (the sample icon shows 98 in a dark spiked badge with gold digits). (rules_p5.png)",
        "Minus / Plus": "Tap to reduce / increase the Bet Amount.",
        "User Profile": "Tap to view cash wallet balance and access additional settings.",
        "Bet Amount": "Tap to display the Bet Options; Bet Size, Bet Level and Bet Amount are scroll selectors; Max Bet sets Bet Size and Bet Level to maximum. (rules_p6.png)",
        "Auto Spin": "Plays the game automatically for a selected number of spins; tap a value to select.",
        "Turbo Spin": "Tap to enable or disable Turbo Spin to reduce the duration of reel spins in the main game.",
        "Rules / Paytable / History / Sound / Quit / Close": "Show rules and button functions / winning combinations and paytable / details of previous games (scroll to the end to load more, Custom button selects dates) / sound on or off / quit the game / return to the Main Game. (rules_p7.png, rules_p8.png)"
      }
    },
    "bet_options_panel": {
      "frames": ["settings_bet_default.png", "settings_bet_min.png", "settings_bet_max.png"],
      "description": "Bottom sheet over the dimmed reels, title 'Bet Options' with an X at top right. Four column headings: Bet Size, Bet Level, Base Bet, Bet Amount (active one in violet). A scroll-wheel selector with a highlighted middle row shows 'Bet Size x Bet Level x Base Bet = Bet Amount'. Buttons at the bottom: outlined violet 'Max Bet' (left) and filled violet 'Confirm' (right).",
      "default": "settings_bet_default.png: 0.30 x 2 x 20 = 12.00; Bet Size choices visible 0.03, 0.10, 0.30, 0.90; neighbours of Bet Level 1, 3, 4; neighbouring amounts 8.00, 10.00, 14.00, 16.00.",
      "minimum": "settings_bet_min.png (read by eye): 0.03 x 1 x 20 = 0.60, next rows 0.10 / 2 / 1.20 and 0.30 / 3 / 1.80; Confirm button looks dimmed on this frame; the bet field behind still shows 12.00.",
      "maximum": "settings_bet_max.png (read by eye): 0.90 x 10 x 20 = 180.00, previous rows 0.30 / 9 / 162.00 and 0.10 / 8 / 144.00; Max Bet button looks dimmed; the bet field behind still shows 12.00.",
      "colorblind": "Selected row is marked by a lighter band and larger white digits, not only by color."
    },
    "autoplay_panel": {
      "frame": "autoplay.png",
      "description": "Bottom sheet 'Auto Spin' with X at top right; label 'Number of Auto Spins'; five rounded choice chips 10, 30, 50, 80, 1000 (10 is selected: violet text on a violet-tinted chip); filled violet 'Start' button. Bet field at the bottom reads 0.60 on this frame while the balance is 100,000.00.",
      "short_panel_no_scroll": true
    },
    "big_win_screen": {
      "frame": "win_screen.png",
      "description": "Full-screen overlay: lime-green smoky burst, chrome spiked skull crest, green 'BigWin' lettering, large orange-gold counter reading 1.80, below it a heap of gold and silver coins, a blue skull bracelet and green energy cans spraying yellow liquid. The faded x500 Wild and control bar are barely visible underneath.",
      "number_caveat": "P-X05: the counter 1.80 was caught mid-count. The round actually ended with Total Win 90.00; the balance rose from 100,010.41 to 100,100.41 (delta 90.00, per capturer manifest). The bet at that time was 0.60.",
      "colorblind": "Announced by the word 'BigWin' and the counter; the green color is not the only carrier."
    }
  },

  "grid_and_pay_mechanics": {
    "grid": "5 columns x 5 rows, 25 cells (confirmed by 25 payout_button nodes in the scene tree per capturer note, and by the frames).",
    "pay_type": "Cluster pays, not lines and not ways: 5 or more identical symbols touching horizontally or vertically (not diagonally) form a win; Wild substitutes (rules_p1.png).",
    "payout_formula": "Win = Paytable value x Bet Size x Bet Level (rules say 'bet size and bet multiplier'). Total bet = Bet Size x Bet Level x 20 (base bet 20, fixed), so the divisor of a table value is total_bet / 20.",
    "basis_measurement": {
      "frame": "base_game_win_line.png",
      "observed": "Exactly one winning cluster of 8 red spades; banner 'Total Win 0.60', field 'WIN 0.60', bet 0.60 (0.03 x 1 x 20), balance 99,998.20.",
      "arithmetic": "Paytable value for 8 spades = 20 (paytable_p2.png); 20 x 0.03 x 1 = 0.60 = printed win. No Wild multiplier on the grid in that frame (per capturer manifest).",
      "payout_basis_value": "other (bet_size x bet_level, i.e. total bet / 20; there are no paylines)"
    },
    "per_spin_reel_layout": "Not listed: symbol positions are random each spin."
  },

  "symbols": {
    "note": "Names are descriptive; the game prints only 'Scatter symbol' and 'Wild symbol' as labels. All payouts are multipliers (see grid_and_pay_mechanics), keyed by cluster length; '15+' means 15 or more. Read from paytable_p1.png (high symbols, special symbols) and paytable_p2.png (suits).",
    "high_value": [
      {
        "name": "Skull in peaked cap",
        "rank": 1,
        "appearance": "Gold skull with glowing green eyes wearing a red military-style peaked cap with a violet band, a silver cross on the front and small orange spikes along the band.",
        "payouts_by_cluster_size": {"5": 25, "6": 30, "7": 35, "8": 40, "9": 50, "10": 80, "11": 100, "12": 120, "13": 150, "14": 200, "15+": 500},
        "frame": "paytable_p1.png"
      },
      {
        "name": "Spiked pink boot",
        "rank": 2,
        "appearance": "Hot-pink leather combat boot with black straps, a silver chain, large chrome spikes on the toe and a small skull badge with green eyes on the ankle.",
        "payouts_by_cluster_size": {"5": 20, "6": 25, "7": 30, "8": 35, "9": 40, "10": 70, "11": 80, "12": 100, "13": 120, "14": 150, "15+": 300},
        "frame": "paytable_p1.png"
      },
      {
        "name": "Skull bracelet",
        "rank": 3,
        "appearance": "Bright blue leather wristband with a white skull with glowing green eyes on top and small bronze spikes along the sides, closed by two snaps.",
        "payouts_by_cluster_size": {"5": 15, "6": 20, "7": 25, "8": 30, "9": 35, "10": 60, "11": 70, "12": 80, "13": 100, "14": 120, "15+": 250},
        "frame": "paytable_p1.png"
      },
      {
        "name": "Green energy can",
        "rank": 4,
        "appearance": "Green aluminium drink can with a skull on the tab, popped open and spraying a splash of yellow-white foamy liquid.",
        "payouts_by_cluster_size": {"5": 10, "6": 15, "7": 20, "8": 25, "9": 30, "10": 50, "11": 60, "12": 70, "13": 80, "14": 100, "15+": 200},
        "frame": "paytable_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "Spade suit",
        "kind": "low suit",
        "appearance": "Dark metal-framed card-suit spade with a glossy red fill.",
        "payouts_by_cluster_size": {"5": 8, "6": 10, "7": 15, "8": 20, "9": 25, "10": 40, "11": 50, "12": 60, "13": 70, "14": 80, "15+": 175},
        "frame": "paytable_p2.png"
      },
      {
        "name": "Heart suit",
        "kind": "low suit",
        "appearance": "Dark metal-framed card-suit heart with a magenta-pink fill.",
        "payouts_by_cluster_size": {"5": 6, "6": 8, "7": 10, "8": 15, "9": 20, "10": 30, "11": 40, "12": 50, "13": 60, "14": 70, "15+": 150},
        "frame": "paytable_p2.png"
      },
      {
        "name": "Club suit",
        "kind": "low suit",
        "appearance": "Dark metal-framed card-suit club with a blue fill.",
        "payouts_by_cluster_size": {"5": 5, "6": 6, "7": 8, "8": 10, "9": 15, "10": 20, "11": 30, "12": 40, "13": 50, "14": 60, "15+": 125},
        "frame": "paytable_p2.png"
      },
      {
        "name": "Diamond suit",
        "kind": "low suit",
        "appearance": "Dark metal-framed card-suit diamond (pointed rhombus) with a green fill.",
        "payouts_by_cluster_size": {"5": 4, "6": 5, "7": 6, "8": 8, "9": 10, "10": 15, "11": 20, "12": 30, "13": 40, "14": 50, "15+": 100},
        "frame": "paytable_p2.png"
      }
    ],
    "wild": {
      "name": "Wild",
      "kind": "wild",
      "appearance": "Orange-gold hexagonal shield badge with an ornate border, showing a skeletal hand making the horns rock sign against a pink-to-orange flame glow. The word WILD is printed in gold gothic lettering at the bottom of the plain badge; multiplier versions print x2, x5, x10, x100 or x500 in the same place instead of the word.",
      "behavior": "Substitutes for all symbols except Scatter (paytable_p3.png). Wild badges may carry a multiplier between x2 and x500 (paytable_p4.png). If one or more Wilds with multipliers are on the reels, wins are multiplied by the SUM of all those multipliers before wins are paid. Each Wild that appears on the reels awards 1 respin and stays on the reels during the respin. In Free Spins Wilds stay until the end of the feature.",
      "multipliers_seen_in_frames": "x2 (respin_feature_banner.png, respin_wild_progress.png, respin_chain.png), x5 (respin_wild_progress.png), x10 (base_game.png), x100 (respin_total_win_x100.png), x500 (respin_wild_x500_total_win.png). The capturer also lists x15 as observed; no kept frame shows it.",
      "pays_by_itself": "No Wild payout row exists in the paytable.",
      "frame": "paytable_p1.png"
    },
    "scatter": {
      "name": "Scatter",
      "kind": "scatter",
      "appearance": "Stack of white speaker cabinets with golden woofer cones, wrapped in orange flames. The word SCATTER is printed in gold gothic lettering across the bottom.",
      "behavior": "Pays no cluster row. 3 / 4 / 5 Scatters anywhere trigger Free Spins with 10 / 12 / 15 spins (paytable_p5.png, rules_p3.png). The rest banner reads '4 [Scatter] will trigger 12 free spins' and '[Scatter] will trigger 15 free spins'. Scatter cannot be substituted by Wild.",
      "frame": "paytable_p1.png"
    },
    "color_blind_note": "The four suit symbols differ by SHAPE (spade, heart, club, diamond) and the four high symbols by object (cap-skull, boot, bracelet, can), so no symbol relies on color alone. Red spade vs. pink heart and blue club vs. green diamond are also distinguished by silhouette. Wild and Scatter carry printed words."
  },

  "features": {
    "respin_feature": {
      "frames": ["respin_intro_banner.png", "respin_feature_banner.png", "respin_wild_progress.png", "respin_chain.png", "respin_total_win_x100.png", "respin_wild_x500_total_win.png"],
      "rules": "During any spin 1 or more Wild symbols (plain or with a multiplier between x2 and x500) may appear. Each Wild awards 1 respin and stays on the reels during the respin. Wins are multiplied by the sum of all Wild multipliers on the reels before payout. Respin is played at the same bet size and level as the triggering spin. (paytable_p3.png, paytable_p4.png, rules_p2.png)",
      "visual_flow": "respin_intro_banner.png: while the reels are spinning a large gold-orange 'RESPIN' banner appears over the grid with a flame ring; a gloved skeletal hand with a flame ring pops up at the lower left of the banner strip; balance 100,019.32, bet 0.60. respin_feature_banner.png: the strip reads 'Respin Feature'; locked Wilds are shown (plain Wild at row 4 column 3, a Wild x2 at row 2 column 5); balance 100,022.41. respin_wild_progress.png: Wild x5 at lower right, Wild x2 and a plain Wild at upper right, one plain Wild center; WIN 9.66, balance 100,032.07, reels still blurred. respin_chain.png: end of chain, a cluster of 4 green cans plus a Wild highlighted in green; Total Win 11.76; faded sticky Wild and Wild x2 at the right edge; balance 100,034.17. respin_total_win_x100.png: Wild x100 inside a cluster of green diamonds (4 diamonds plus the Wild); Total Win 12.00; WIN 12.00; balance 100,031.32. respin_wild_x500_total_win.png: Wild x500 in the left column next to a cluster of 4 blue clubs plus the Wild; Total Win 75.00; WIN 75.00; balance 100,096.75.",
      "round_totals_caveat": "Total Win / WIN values on respin frames are intermediate or final values of different rounds: 11.76 (respin_chain.png), 12.00 (respin_total_win_x100.png), 75.00 (respin_wild_x500_total_win.png: per capturer, balance before the round 100,021.75, delta +75.00, i.e. 0.15 x 500). All at bet 0.60.",
      "colorblind": "Wild badges are identified by the word WILD or a printed multiplier number and by the horns-hand emblem; the 'RESPIN' and 'Respin Feature' texts announce the feature; winning clusters are outlined in green and also summed in text."
    },
    "free_spins": {
      "captured": false,
      "rules_only": "3 Scatters anywhere = 10 free spins, 4 = 12, 5 = 15. Any Wild symbols that appear on the reels remain on the reels until the end of the Free Spins Feature. Free spins are played at the same bet size and bet level as the triggering spin. The rules show no retrigger text and no buy option (rules_p2.png, rules_p3.png, paytable_p4.png, paytable_p5.png).",
      "why_no_frames": "Not reached in 200 balance-confirmed spins at the minimum bet 0.60 and there is no feature buy. The set therefore has NO free-spins screens; how the intro, gameplay and end screen look is unknown and not described here."
    },
    "bonus_buy": "None: no buy button in the frames and no mention in the rules or paytable.",
    "jackpot": "None printed.",
    "maximum_win": {
      "value": "25,000x of the bet amount",
      "printed_in": ["paytable_p5.png: 'The maximum win amount is 25,000x of the bet amount.' and 'If the total win in the main game or the Free Spins Feature reaches 25,000x of the bet amount, the spin ends.'", "rules_p3.png (same two sentences)", "preview_start.png: ribbon 'Win up to 25000x!'"],
      "note": "Wild multipliers up to x500 are a feature reward, not the cap."
    }
  },

  "settings_and_limits": {
    "base_bet": 20,
    "bet_size_range": "0.03 to 0.90 (steps seen: 0.03, 0.10, 0.30, 0.90)",
    "bet_level_range": "1 to 10",
    "min_total_bet": "0.60 (0.03 x 1 x 20) - settings_bet_min.png",
    "max_total_bet": "180.00 (0.90 x 10 x 20) - settings_bet_max.png",
    "default_total_bet": "12.00 (0.30 x 2 x 20) - settings_bet_default.png, base_game.png",
    "starting_balance_shown": "100,000.00 (demo balance, base_game.png; printed without currency)",
    "autoplay_options": "10, 30, 50, 80, 1000 (autoplay.png)",
    "turbo": "Lightning-bolt button left of Minus; shown crossed out (off) in the frames.",
    "sound": "Toggle in the menu row.",
    "history": "Menu entry shows previous rounds; Custom button selects dates (rules_p7.png).",
    "keyboard": "Space = spin / skip animation / activate the single available button (PC only, rules_p4.png)."
  },

  "rtp_and_statistics": {
    "rtp_in_build": null,
    "rtp_note": "Not printed in the game: Rules (8 pages) and Paytable (5 pages) were read in full and contain no RTP.",
    "external_values_not_from_frames": "Reported by the TL from the provider's own game page and the provider's official game-information PDF, not seen in any frame: RTP 96.76 %, volatility high, maximum win x25000. The x25000 is also printed in the game (see maximum_win).",
    "game_version_or_rng_version": null
  },

  "accessibility_notes": {
    "blind_low_vision": "All gameplay information is also available as text: balance, bet and WIN fields, banner strip hints, 'Total Win' banner. Wild multiplier values and symbol names are printed on tiles or listed in the Paytable. Cluster pays require reading adjacency, which a screen reader cannot get from the banner alone; only the total is announced as text.",
    "deaf_hard_of_hearing": "Features are announced visually: big 'RESPIN' banner, 'Respin Feature' strip, 'Total Win' banner, 'BigWin' screen. Sound toggle exists but nothing is stated to depend on audio.",
    "color_blind": "Suits differ by shape; high symbols differ by object; Wild and Scatter carry words; wins have outlines plus numeric text. Red/green pairs: the red spade and green diamond share dark metal frames but have different silhouettes.",
    "motor": "Spin by tap on the big button or on the game area (stops reels), Space key on PC, Autoplay up to 1000 spins, Turbo toggle. Small touch targets are 60-70 px circles."
  },

  "other_text_and_ui": {
    "tickers_and_tooltips": "Banner strip hints: '4 [Scatter] will trigger 12 free spins', '[Scatter] will trigger 15 free spins', 'Respin Feature', '...re symbols to win!' (cut fragment).",
    "sign_in_or_session_errors": "Once the build showed 'Transaction Failed / Server request failed (Error code ...)' after about 96 spins; a Reload fixed it (capturer note). Not part of the game design."
  },

  "not_captured": [
    "Free Spins Feature (intro, gameplay, end screen): not reached in 200 balance-confirmed spins at bet 0.60; no feature buy.",
    "History and Sound panels were not captured."
  ],

  "unreadable_or_uncertain": [
    "OCR returns nothing on this build (light grey text on dark); all text was read visually.",
    "Release date and series are not on any frame (null).",
    "The x15 Wild multiplier is mentioned only in the capturer manifest; no kept frame shows it.",
    "Total Win in win_screen.png (1.80) is a mid-count value; the round total 90.00 comes from the balance delta in the manifest, not from a frame.",
    "Cluster size in respin_total_win_x100.png: I count 4 diamonds plus the Wild (5 cells); the manifest note says '5 diamonds + Wild'. Left as counted from the frame."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.