Indiana Wolf

Demo, RTP 96.39%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.39%
Volatility Very High
Max win —
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/indiana-wolf-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 20 20 Oct Nov '25: 60 60 Nov Dec '25: 110 110 Dec Jan '26: 130 130 Jan Feb '26: 60 60 Feb Mar '26: 40 40 Mar Apr '26: 10 10 Apr May '26: 20 20 May Jun '26: 20 20 Jun Jul '26: 30 30 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 0 0 0 0 0 0 0 0 20 20 0 0
🇱🇧Lebanon 0 0 0 10 0 0 0 0 20 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 10 0 10 10 0
🇧🇪Belgium 0 0 0 0 0 0 0 20 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇭Ghana 0 0 0 0 0 0 0 0 0 10 0 0
🇯🇴Jordan 0 0 0 0 0 0 10 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 10 0 0 0 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 0 0 10 0 0
🇹🇳Tunisia 0 0 10 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 20 10 10 10 30 50 90 70 10 10 0
🇵🇭Philippines 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Indiana Wolf

Everything pulled from Indiana Wolf into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
10 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
reels 5
ways 589824
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.39% —
Ante Bet 97.13% Super Bet active (doubles spin cost; raises odds of Free Games Feature and Splitting Symbol Feature)
Bonus Buy 96.76% Buy Feature: 3-5 Scatter symbols land immediately and play out per the Free Games Feature rules

See how this RTP compares across Habanero’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Wild (feathered headdress woman)
Wild (feathered headdress woman)
Wild

Woman in a red-and-white feathered headdress, navy-blue card. Lands only on reels 2 and 4; substitutes for all except Scatter; has no payout of its own. Basis other: spin fixed at 25 coins, no per-way unit; anchor bet ‡0.25.

Scatter (dreamcatcher)
Scatter (dreamcatcher)
Scatter

Wood-and-gold beaded dreamcatcher, red beads, teal card. Pays anywhere on the grid; wins multiplied by TOTAL bet, not per-way. Triggers Free Games at 3+. Anchor bet ‡0.25; basis other (25-coin fixed spin).

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
White/grey wolf (highest-paying regular symbol)
White/grey wolf (highest-paying regular symbol)
High Pay

Front-facing white-and-grey wolf, amber eyes, pale blue-grey frame. Highest-paying regular symbol. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.60 Multiplier
4x 2.28 Multiplier
5x 9.00 Multiplier
Tan/brown wolf
Tan/brown wolf
High Pay

Side-profile tan-and-brown wolf, amber eyes, gold/yellow frame. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.48 Multiplier
4x 1.80 Multiplier
5x 4.00 Multiplier
Grey wolf (purple-lit)
Grey wolf (purple-lit)
High Pay

Side-profile grey wolf under purple/violet light, mouth slightly open, violet frame. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.24 Multiplier
4x 1.52 Multiplier
5x 3.00 Multiplier
Dark wolf (red-lit)
Dark wolf (red-lit)
High Pay

Side-profile dark-grey/black wolf under red light, red/maroon frame. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.24 Multiplier
4x 1.20 Multiplier
5x 2.00 Multiplier
Ace (A)
Ace (A)
Low Pay

Red lettering, gold bevel edge, dark wood-plank tile. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.60 Multiplier
5x 1.20 Multiplier
King (K)
King (K)
Low Pay

Green lettering, gold bevel edge, dark wood-plank tile. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.36 Multiplier
5x 0.80 Multiplier
Queen (Q)
Queen (Q)
Low Pay

Purple/violet lettering, gold bevel edge, dark wood-plank tile. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.16 Multiplier
5x 0.60 Multiplier
Jack (J)
Jack (J)
Low Pay

Blue lettering, gold bevel edge, dark wood-plank tile. Basis other: spin fixed at 25 coins regardless of ways. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.08 Multiplier
4x 0.12 Multiplier
5x 0.32 Multiplier

Bonus modes

6 modes
Base Game Modifier base_game
Base Game

Non-rectangular 5-reel grid, column heights [3,4,4,4,3], 576 base ways. Ways pay left-to-right only; total bet in coins is fixed at 25 regardless of how many ways are in play (basis other).

Base Game Modifier splitting_symbol
Splitting Symbol Feature

Passive on every spin (base game and Free Games): any symbol except Scatter can split into 2 or 4 copies, raising ways from 576 up to a printed maximum of 589,824. The physical [3,4,4,4,3] grid never changes size, only the ways count grows. Triggers more often, and splits into 4 more often, when Super Bet is active.

Free Spins free_games
Free Games Feature

3, 4 or 5 Scatters landing anywhere award 12, 20 or 50 Free Games respectively. The multiplier starts at x1 each round; the guaranteed-split top-row symbol on reels 2-4 adds x1 whenever it matches a winning way in the 3x3 block beneath it, resetting to x1 at the end. Retriggerable; played at the triggering bet.

Bonus Mode buy_feature
Buy Feature

Bought for ‡14.99 at a ‡0.25 anchor bet (59.96x bet): 3-5 Scatters land immediately and the round plays out per the Free Games Feature rules. RTP with Feature Buy enabled is 96.76%. Captured live: 12 Free Games awarded, total feature win ‡4.39.

Base Game Modifier super_bet
Super Bet

Persistent ante-style toggle (default off) that doubles the spin cost, e.g. ‡0.25 to ‡0.50 at the anchor bet (cost multiplier 2.0x). Increases the odds of the Free Games Feature and makes the Splitting Symbol Feature trigger more often and split into 4 more often. RTP with Super Bet enabled is 97.13%.

Other jackpot_race
Jackpot Race™

Timed community jackpot pool in real-currency EUR, separate from the demo balance. Seeds at €1,000.00, funded by 1.000% of every bet, minimum qualifying bet ‡0.10. Runs a 5-minute Race Phase guaranteed to trigger before the window ends; 4 finish places pay 50/30/10/5% of the pool. Cannot be won during Fun Play or Bonus Play.

Jackpot

Type: Progressive
Jackpot Race 1st place (50%)
Progressive
Unknown
Jackpot Race 2nd place (30%)
Progressive
Unknown
Jackpot Race 3rd place (10%)
Progressive
Unknown
Jackpot Race 4th-5th place (5% each)
Progressive
Unknown

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Feature (3-5 Scatters) headline ×59.96

Colour system

extracted from frames · HEX
Export palette
#1F2720 base dominant 1 base
#5F2B18 base dominant 2 base
#9C5725 base dominant 3 base
#645C5F base dominant 4 base
#294D27 base dominant 5 base
#62542D base dominant 6 base
#1B2428 free_spins dominant 1 free_spins
#9B5826 free_spins dominant 2 free_spins
#5E2E18 free_spins dominant 3 free_spins
#242F5D free_spins dominant 4 free_spins
#212523 bonus dominant 1 bonus
#5A2B16 bonus dominant 2 bonus
#262E47 bonus dominant 3 bonus
#655127 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four wolf regular symbols share one illustration style and are told apart mainly by fur/lighting tint (white, tan, purple-lit, red-lit) and a matching picture-frame colour (blue-grey, gold, violet, red) - both colour cues. Mitigation: pose/expression differs (front-facing vs three profile angles) and the printed payout figure next to each tile confirms identity without colour. Card royals (A/K/Q/J) are colour-redundant, rank is carried by the letter shape. Wild and Scatter are told apart by wordmark text and unrelated artwork (person vs dreamcatcher). Super Bet on/off is colour-coded (brown/green) but also labelled with its own cost text.
Screen Reader
  • Bottom bar is a stable left-to-right sequence: info (i), BET display, BET LEVEL stepper, BET MAX, SPIN, AUTO PLAY, COIN stepper, BALANCE; a second strip below adds the settings gear, BALANCE, BET, WIN, clock, turbo, fullscreen, sound and the HABANERO wordmark. The paytable/rules book is a fixed 9-page sequence (Wild, Scatter, four high symbols, four low symbols, then four rules pages); the Help screen is a separate, longer scrolling document reached from the settings gear.
Motor Accessibility
  • All primary controls (SPIN, BET MAX, AUTO PLAY) are large circular or oval targets. The Space bar duplicates spin/stop, reducing the need for precise pointer clicks. Auto Play offers preset spin counts (10 to 500) plus stop-on-feature, stop-on-balance and stop-on-single-win conditions, cutting the number of manual actions needed for extended play.
Hearing Accessibility
  • No game state is conveyed by sound alone: bet, win, balance, jackpot pool, ways count and feature names are always shown as on-screen text or numerals. Settings expose separate Ambient and Effects sound toggles (both default on) plus a footer mute icon, all independent of gameplay information.
Low Vision
  • Paytable and Help text is light/cream on a near-black translucent panel, a high-contrast combination. Winning ways are marked by both an orange glow and a printed payout numeral directly over the cell. The WAYS and multiplier badges in the top corners are small relative to the reel area and can be hard to read without zooming, especially while the Splitting Symbol Feature is changing the count.

Media & assets

9 files · 9 types
41 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game (normal, symbol-split, Super Bet active), the 9-page paytable/rules booklet (Wild, Scatter, 4 high symbols, 4 low symbols, Splitting Symbol Feature, Free Games Feature, Buy Feature, Super Bet, Other Rules), the 18-screen scrolling Help document, settings panel, autoplay panel, Buy Feature and Super Bet dialogs, a full purchased Free Games round (first spin, mid-round multiplier, end summary), and an ordinary base-game win.
max_win / max multiplier is not printed anywhere in this build (checked all 4 paytable pages and 23 rules/Help pages). Provider defect P-H08: the catalogue page states x17,627 with no in-game corroboration, so it is not adopted here.
Jackpot Race payout/win screen is structurally unreachable in this demo: Help states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.' The on-field pool ticker only ever grew or showed a race countdown across every observed spin, never a payout overlay.
Organic Free Games trigger (3+ Scatters landing on a base-game spin) not captured: the documented Free Games round was entered via Buy Feature, so the first free-spins frame shows the first bought free spin, not a base-game spin with Scatters landing.
The exact rule mapping an observed ways value (e.g. 768, 1350, 1512, 1620, 1800) to which specific cells split into 2 vs 4 is not printed beyond the general Splitting Symbol Feature statement; reported as an open detail, not invented.
Volatility rating is not printed on any captured screen (all 4 paytable pages and 23 Help/rules pages checked); left to the S.2.5 characteristics pass rather than guessed here.

Ask AI about Indiana Wolf

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Indiana Wolf work? Keep it simple.

3, 4 or 5 Scatters landing anywhere award 12, 20 or 50 Free Games respectively. The multiplier starts at x1 each round; the guaranteed-split top-row symbol on reels 2-4 adds x1 whenever it matches a winning way in the 3x3 block beneath it, resetting to x1 at the end. Retriggerable; played at the triggering bet.

RTP 96.39%Very High volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Indiana Wolf vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/indiana-wolf-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/indiana-wolf-b29/
{
  "game": {
    "name": "Indiana Wolf",
    "provider": "Habanero",
    "provider_ref": "SGIndianaWolf",
    "theme": "Native American / Pacific-Northwest wilderness, wolf-pack theme. A wooden trail sign carved with a stylised fox/wolf-head silhouette reads 'INDIANA WOLF' above the reels; two carved wooden totem poles (owl-like face, round yellow eyes, red beak, blue wing motifs) flank the reel frame. Background is a dusk river valley with pine forest and distant mountains in the base game, switching to a night-time version of the same scene (dark blue starry sky, moonlit river) during Free Games.",
    "art_style": "Semi-realistic 2D digital painting. Animal symbols (wolves) are rendered as photographic-quality painted portraits with soft directional lighting and fur shading, not flat cel-shaded cartoons and not 3D-rendered. Card royals (A/K/Q/J) are carved-wood-look bevelled letters with metallic gold edging. UI chrome is a rustic hand-carved wood frame (log borders, rope trim, jade/turquoise bead accents). Lighting shifts from warm dusk/sunset tones (purple-orange sky) in the base game to cool moonlit night tones (dark blue, stars) in Free Games. Overall mood is adventurous/mystical wilderness, not comedic or cartoonish. Camera is a straight-on frontal slot-reel view; no isometric or top-down perspective.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from 40 desktop screenshots (1280x800) + OCR + zoomed paytable crops + the in-game HTML 'Help' screen (machine-readable text).",
    "method_notes": "Numbers are taken verbatim from the paytable, the 'Other Rules' page and the Help screen (all three cross-checked against each other where possible). The in-game Help screen is plain HTML text (not canvas), so its wording is quoted directly rather than OCR'd. Anything not printed anywhere in this build is left as null/uncertain and flagged in 'unreadable_or_uncertain', never invented.",
    "language": "English",
    "currency_note": "Demo balance and bets are shown in the demo token '‡' (e.g. ‡2,000.00 starting balance). The Jackpot Race pool is a separate, real-currency (EUR, '€') progressive pool shared across players; it is NOT the slot's own currency and must not be read as 'currency: EUR' for the game itself."
  },

  "color_palette": {
    "base_game_background": "Warm dusk/sunset valley: purple-pink sky, green pine trees on the left, a river winding through the middle distance, blue-grey mountains, a large tree with dark foliage on the right.",
    "free_spins_background": "The same valley at night: dark navy-blue starry sky, pale moonlit river, silhouetted pines and mountains — the palette swap (not just a filter) is the main visual cue that Free Games are active.",
    "frame_and_ui": "Rustic hand-carved medium-brown wood with darker wood-grain texture; rope/twine trim along the outer border; small jade/turquoise-green bead accents at the four corners of the paytable/rules panel.",
    "totem_poles": "Warm honey-brown carved wood; owl-like face with round pale-yellow eyes, red beak/mouth, and blue-and-red wing shapes on the shoulders; a small teal rectangular light/gem set in the chest.",
    "top_banners": "'INDIANA WOLF' wordmark: brown wood-grain plank with dark-brown bevelled/carved lettering. 'JACKPOT RACE™' and 'WAYS' badges: brown wood plank with gold/orange text; the WAYS badge has a green ribbon-shaped top tab. 'BUY FEATURE' / 'SUPER BET' side plaques: dark-brown wood plaques with gold text and a gold currency amount; when Super Bet is toggled ON its plaque turns bright green.",
    "reel_symbols_frames": "Each symbol tile has its own coloured picture-frame border used to help tell the four wolf symbols apart: pale blue-grey frame (top wolf), gold/yellow frame (second wolf), violet/purple frame (third wolf), red/maroon frame (fourth wolf).",
    "card_royals": "A = red lettering with gold bevel edge; K = green lettering with gold bevel edge; Q = purple/violet lettering with gold bevel edge; J = blue lettering with gold bevel edge — all on a dark wood-plank tile background.",
    "wild_symbol": "Deep navy-blue card background; the wild character wears a red-and-white feathered headdress with lavender/blue accent feathers; gold 'WILD' wordmark at the bottom of the tile.",
    "scatter_symbol": "Teal/turquoise card background; a wood-and-gold beaded dreamcatcher with red beads and multicoloured hanging feathers; gold 'SCATTER' wordmark at the bottom of the tile.",
    "bottom_bar": "Dark reddish-brown wood panel; button icons are cream/white glyphs on dark wood-look circular buttons (no colour-only coding); BALANCE/BET/COIN values in cream-white text; a thin dark-green service strip below the wood bar shows BALANCE / BET / WIN / clock / turbo / fullscreen / sound / the 'HABANERO' wordmark, all in pale-gold text on dark green.",
    "win_text": "'WIN' oversized numerals in gold with a brown 3D bevel; 'BIG WIN' banner in light blue/white chiselled-stone lettering with gold coin-shaped confetti falling; 'YOU HAVE WON' on a carved wood plank banner with the amount in large gold 3D numerals."
  },

  "reel_and_grid": {
    "layout": "Non-rectangular reel set. Column heights (left to right) are [3, 4, 4, 4, 3] — the two outer reels (1 and 5) show 3 symbol rows, the three middle reels (2, 3, 4) show 4 rows (one extra 'top row' cell above a shared 3-row block).",
    "grid_confirmation": "Product of heights = 3*4*4*4*3 = 576, exactly matching the printed 'WAYS 576' badge on base_game.png at the base/minimum ways count.",
    "mechanic": "ways (adjacent-reel, left-to-right, any position within the reel)",
    "ways_range": "Ways vary from 576 up to a printed maximum of 589,824 (buklet page 'Splitting Symbol Feature', rules_p1.png: 'Ways begin at 576 and can increase up to 589,824 through split symbols'; also stated on the Help screen, rules_p6.png: 'Ways are fixed at 576 - 589,824 with total bet in coins fixed at 25.').",
    "observed_way_counts": "576, 768, 1280, 1350, 1512, 1620, 1800 seen live across ordinary and bought-feature spins (badge in the top-right 'WAYS' plaque on base_game.png, base_game_split.png, base_game_superbet.png, and the free-spins frames).",
    "physical_grid_is_constant": "Verified by direct comparison of column pixel heights across every captured spin, including the highest observed count (WAYS 1800, free_spins_gameplay.png): the [3,4,4,4,3] cell layout never changes. The ways count grows only through the Splitting Symbol Feature (a symbol occupying one cell is treated as 2 or 4 separate symbols for the purpose of counting ways), not by adding visible rows.",
    "top_row_reels_2_4": "The extra top-row cell exists only on reels 2, 3 and 4. It is the 'top row' referenced by the Free Games multiplier rule and by the Wild/Scatter placement rules below.",
    "unmodelled_detail": "The exact combinatorial rule that produces intermediate values such as 768, 1350, 1512, 1620 and 1800 (i.e. exactly which cells split into 2 vs 4 on a given spin) is not printed anywhere in the buklet or Help screen beyond 'any symbol except Scatter can split into 2 or 4 symbols, counting as additional symbols on the reel to increase the number of ways' (rules_p1.png). This is reported as an open question for the reel-layout schema (see the capturer's note in manifest.json 'anomalies'), not as a documentation gap: the printed rule itself is fully quoted above."
  },

  "symbols": {
    "note": "All payouts read directly off the zoomed paytable pages (paytable_p1..p4.png) at the printed bet anchor ‡0.25 (25 coins x ‡0.01 coin denomination, BET LEVEL 1). To express any payout as a multiplier of the full bet, divide the printed currency value by 0.25.",
    "wild": {
      "name": "WILD",
      "appearance": "A young woman wearing a large red-and-white feathered Native American headdress with lavender/blue accent feathers, facial paint (a horizontal teal stripe across the eyes and a thin teal line down the chin), on a deep navy-blue card background.",
      "rules": [
        "Substitutes for all symbols except Scatter (paytable_p1.png: 'substitutes for all symbols except [Scatter]').",
        "Wild symbols land only on reels 2 and 4 (paytable_p1.png).",
        "Wild symbols do not pay on their own — there is no wild-only combination payout (paytable_p1.png: 'symbols do not pay').",
        "During Free Games, wild symbols additionally cannot land in the extra top row of reels 2-4 (rules_p2.png)."
      ],
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A round wood-and-gold beaded dreamcatcher with a large central red bead, smaller red beads around a woven web pattern, and hanging multicoloured feathers, on a teal/turquoise card background.",
      "payouts_at_anchor_0_25": {"5": "‡5.00", "4": "‡1.25", "3": "‡0.50"},
      "payout_multiplier_of_full_bet": {"5": 20.0, "4": 5.0, "3": 2.0},
      "rules": [
        "Pays anywhere on the grid, not tied to ways/adjacency (paytable_p2.png: 'pay anywhere').",
        "Scatter symbols cannot land in the top row of reels 2-4 (paytable_p2.png).",
        "Scatter wins are multiplied by the total bet, not a per-way unit (see payout_basis below).",
        "3, 4 or 5 Scatters anywhere trigger the Free Games Feature (rules_p2.png)."
      ],
      "source": "paytable_p2.png"
    },
    "high_value": [
      {
        "name": "White/grey wolf (highest-paying regular symbol)",
        "appearance": "Front-facing white-and-grey wolf head with amber/gold eyes, pale-blue picture-frame border, dark-blue background.",
        "payouts_at_anchor_0_25": {"5": "‡2.25", "4": "‡0.57", "3": "‡0.15"},
        "payout_multiplier_of_full_bet": {"5": 9.0, "4": 2.28, "3": 0.6}
      },
      {
        "name": "Tan/brown wolf",
        "appearance": "Side-profile tan-and-brown wolf head with amber eyes, gold/yellow picture-frame border, dark-olive background.",
        "payouts_at_anchor_0_25": {"5": "‡1.00", "4": "‡0.45", "3": "‡0.12"},
        "payout_multiplier_of_full_bet": {"5": 4.0, "4": 1.8, "3": 0.48}
      },
      {
        "name": "Grey wolf lit purple",
        "appearance": "Side-profile grey wolf head (mouth slightly open, teeth visible) under purple/violet lighting, violet picture-frame border.",
        "payouts_at_anchor_0_25": {"5": "‡0.75", "4": "‡0.38", "3": "‡0.06"},
        "payout_multiplier_of_full_bet": {"5": 3.0, "4": 1.52, "3": 0.24}
      },
      {
        "name": "Dark wolf lit red",
        "appearance": "Side-profile dark-grey/black wolf head under red lighting, red/maroon picture-frame border.",
        "payouts_at_anchor_0_25": {"5": "‡0.50", "4": "‡0.30", "3": "‡0.06"},
        "payout_multiplier_of_full_bet": {"5": 2.0, "4": 1.2, "3": 0.24}
      }
    ],
    "low_value": [
      {"name": "A", "color": "red lettering, gold bevel edge, dark wood-plank tile", "payouts_at_anchor_0_25": {"5": "‡0.30", "4": "‡0.15", "3": "‡0.03"}, "payout_multiplier_of_full_bet": {"5": 1.2, "4": 0.6, "3": 0.12}},
      {"name": "K", "color": "green lettering, gold bevel edge, dark wood-plank tile", "payouts_at_anchor_0_25": {"5": "‡0.20", "4": "‡0.09", "3": "‡0.03"}, "payout_multiplier_of_full_bet": {"5": 0.8, "4": 0.36, "3": 0.12}},
      {"name": "Q", "color": "purple/violet lettering, gold bevel edge, dark wood-plank tile", "payouts_at_anchor_0_25": {"5": "‡0.15", "4": "‡0.04", "3": "‡0.02"}, "payout_multiplier_of_full_bet": {"5": 0.6, "4": 0.16, "3": 0.08}},
      {"name": "J", "color": "blue lettering, gold bevel edge, dark wood-plank tile", "payouts_at_anchor_0_25": {"5": "‡0.08", "4": "‡0.03", "3": "‡0.02"}, "payout_multiplier_of_full_bet": {"5": 0.32, "4": 0.12, "3": 0.08}}
    ],
    "colorblind_note": "The four wolf symbols are the same photographic wolf-head illustration style and are told apart mainly by (a) the fur/lighting tint (white / tan / purple-lit / red-lit) and (b) the picture-frame border colour (blue / gold / purple / red) — both colour cues. Mitigation: the four wolves also differ slightly in pose/expression (front-facing vs three profile angles, mouth open vs closed) and in the printed payout figure shown right next to each tile in the paytable, so identity can still be resolved without colour discrimination by comparing the payout number. Card royals (A/K/Q/J) are safe: rank is carried by the letter shape itself, colour is redundant. Wild and Scatter are safe: distinguished by wordmark text and completely different artwork (person vs dreamcatcher)."
  },

  "betting": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "Bet level is a fixed, non-arithmetic set {1, 2, 5, 7, 10} — not every integer from 1 to 10 (Help screen, rules_p6.png: 'Bet level can be selected as 1, 2, 5, 7 & 10').",
    "spin_cost_coins": "25 coins, FIXED regardless of the ways count (Help: 'Total bet in coins is 25 multiplied by the bet level.').",
    "total_bet_coins_by_level": {"1": 25, "2": 50, "5": 125, "7": 175, "10": 250},
    "min_bet": "‡0.25 (25 coins x ‡0.01, bet level 1) — Help: 'Minimum total bet in player currency is ‡0.25.'",
    "max_bet": "‡5,000.00 (250 coins x ‡20, bet level 10) — Help: 'Maximum total bet in coins is 250.' / 'Maximum total bet in player currency is ‡5,000.00.'",
    "bet_max_button_caveat": "The on-screen 'BET MAX' button only raises BET LEVEL to its maximum (10); the coin denomination has to be raised separately with the COIN +/- control to actually reach the ‡5,000.00 ceiling (verified live: BET MAX alone gave ‡2.50 at the starting ‡0.01 coin).",
    "super_bet_ante": {
      "cost_multiplier": 2.0,
      "example": "At the ‡0.25 anchor bet, turning Super Bet ON raises the spin cost to ‡0.50 (super_bet_dialog.png: 'Each bet will now cost: ‡0.50').",
      "effect": "Increases the odds of triggering the Free Games Feature; the Splitting Symbol Feature occurs more often and symbols split into 4 (instead of 2) more often (super_bet_dialog.png, rules_p4.png).",
      "rtp_with_super_bet": 97.13
    },
    "buy_feature": {
      "cost_at_anchor_0_25": "‡14.99",
      "cost_multiplier_of_bet": 59.96,
      "what_it_buys": "3-5 Scatter symbols land immediately and play out per the Free Games Feature rules (bonus_buy_dialog.png, rules_p3.png).",
      "rtp_with_feature_buy": 96.76
    }
  },

  "payout_basis": {
    "value": "other",
    "explanation": "The spin cost is a FIXED 25 coins regardless of how many ways are in play (576 up to 589,824) — there is no 'per-way' unit stake, so neither 'per_line' nor 'per_way' describes the game (Help, rules_p6.png: 'Ways are fixed at 576 - 589,824 with total bet in coins fixed at 25.'). Line/way wins are 'multiplied by the current game multiplier' and paid according to the paytable value at the selected bet (rules_p5.png 'Other Rules'); Scatter wins are separately stated to be multiplied by the total bet.",
    "evidence_frame": "win_screen.png — a single way-combination of 4 x J landed; the game printed a decorative overlay '‡0.03' directly over the winning way, matching the paytable tier for J x4 (paytable_p4.png) exactly at the ‡0.25 anchor. The round's total WIN ‡0.18 in the footer equals six such per-way payouts added together, confirming that each qualifying way is paid and summed (rules_p5.png: 'Wins for different combinations are added').",
    "text_confirmation": [
      "rules_p6.png (Help): 'Ways are fixed at 576 - 589,824 with total bet in coins fixed at 25.'",
      "rules_p5.png (Other Rules): 'Play for ‡0.25' — printed spin cost matching the paytable anchor.",
      "rules_p5.png (Other Rules): 'Ways pay if in succession from the leftmost reel to the right', 'Longest combination win only on each way', 'All wins are multiplied by the current game multiplier', 'Wins for different combinations are added', 'Only the highest winning combination for each Scatter symbol is paid.'"
    ],
    "note": "Table verdict decided by the TL on ГЕЙТ-1 (capturer originally proposed 'per_way'); see manifest.json 'payout_basis.tl_review' for the full comparison. Recorded here for consistency between manifest and tech doc."
  },

  "rtp": {
    "default": {"value": 96.39, "frame": "rules_p23.png (Help, 'Return To Player')", "text": "The theoretical RTP for Indiana Wolf is 96.39%"},
    "feature_buy": {"value": 96.76, "frame": "rules_p23.png", "text": "The theoretical RTP for Indiana Wolf is 96.76% if Feature Buy is enabled."},
    "super_bet": {"value": 97.13, "frame": "rules_p23.png", "text": "The theoretical RTP for Indiana Wolf is 97.13% if Super Bet is enabled."},
    "jackpot_race": {"value": 1.00, "frame": "rules_p23.png", "text": "The theoretical RTP for JACKPOT RACE(TM) is 1.00%"},
    "methodology": "rules_p23.png: 'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise).' / 'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.'",
    "operator_config_list_excluded": "The provider's game-catalogue page lists 'Available RTPs: ~86%, 92%, 94%, 97%, 98%' — a menu of operator-configurable presets, NOT the RTP of this build (none of the five values match the printed 96.39%). Excluded from this documentation per provider defect P-H03."
  },

  "volatility": {
    "value": null,
    "status": "not printed anywhere in this build",
    "checked": ["all 4 paytable pages", "all 23 rules/Help pages", "preview.png", "base_game.png and every other captured screen"],
    "note": "Unlike some other Habanero titles, no volatility rating (word or icon) appears on any captured screen of Indiana Wolf. Left as an honest gap rather than guessed."
  },

  "jackpot": {
    "system": "Jackpot Race™ (a timed community jackpot, NOT the 'MINOR/GRAND' progressive style seen on other Habanero titles)",
    "pool_currency": "EUR (real currency, separate from the demo token balance)",
    "phases": {
      "accumulation": {
        "seed": "€1,000.00 (Help, rules_p14.png: 'The Jackpot amount starts at €1,000.00 (EUR).')",
        "contribution": "A portion of each bet placed is allocated to the Jackpot; stated elsewhere as 1.000% of the bet (rules_p17.png).",
        "cannot_trigger": "The Jackpot cannot be triggered during the Accumulation Phase (rules_p16.png).",
        "display": "Shows the countdown to the next race, the current Jackpot amount, and (right after a Payout Phase) the details of the last win."
      },
      "race": {
        "duration_minutes": 5,
        "guaranteed_trigger": "The Jackpot is guaranteed to trigger before the end of the 5-minute Race Phase (rules_p16.png).",
        "display": "Shows when the Race will end and the current Jackpot amount."
      },
      "payout": {
        "assignment": "Players whose bets land closest to the moment the Jackpot triggers are assigned finish positions; a player can win only one position per race.",
        "reset": "Once all positions are paid out, the pool resets to its €1,000.00 seed and re-enters the Accumulation Phase.",
        "payout_table": [
          {"position": 1, "places": 1, "pct": 50},
          {"position": 2, "places": 1, "pct": 30},
          {"position": 3, "places": 1, "pct": 10},
          {"position": 4, "places": 2, "pct": 5}
        ],
        "source": "rules_p16.png / rules_p17.png"
      }
    },
    "other_rules": [
      "1.000% of the bet is contributed to JACKPOT RACE™ (rules_p17.png).",
      "The minimum qualifying bet is ‡0.10 — ABOVE the game's own minimum bet of ‡0.25... note: the qualifying bet floor (‡0.10) is lower in absolute terms than the game minimum bet (‡0.25), so in practice every legal spin qualifies; recorded exactly as printed.",
      "Unpaid places roll over to the next event; if none is scheduled, the Casino retains the rolled-over amount (rules_p17.png).",
      "Jackpots update with every debit action, have no ceiling, and trigger at random within the Race window (rules_p18.png/p19.png).",
      "Jackpot wins are added to other wins; if the pool currency differs from the player's currency, amounts are converted via openexchangerates.org (rules_p22.png)."
    ],
    "not_in_demo": "Jackpots CANNOT be won during Fun Play or Bonus Play (Help, rules_p21.png, verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play.'). This overrides the 'guaranteed to trigger' statement above for real-money Race play; in the demo build used for this documentation the win screen is structurally unreachable.",
    "live_ticker_behaviour": "Observed on-field ticker cycled between an accumulated pool amount (e.g. preview.png: '€3,245.40') and a countdown to the next race (e.g. base_game.png: 'Race starts in 16h 33m 40s', falling to 'Race starts in 16h 7m 33s' roughly 26 minutes later in autoplay.png) — consistent with the Help text describing the display alternating between countdown and pool amount."
  },

  "features": {
    "splitting_symbol_feature": {
      "trigger": "Passive, on every spin (base game and Free Games) — not a purchasable or player-triggered event.",
      "rule": "Any symbol except Scatter can split into 2 or 4 copies of itself, counting as additional symbols on that reel position for the purpose of counting ways (rules_p1.png).",
      "effect_on_ways": "Raises the ways count from the base 576 up to a maximum of 589,824; observed live values in this session: 576, 768, 1280, 1350, 1512, 1620, 1800.",
      "physical_grid_unchanged": "The visible reel grid stays [3,4,4,4,3] at all times — splitting is a scoring mechanic, not a growing board (verified on base_game_split.png at WAYS 768 and free_spins_gameplay.png at WAYS 1800).",
      "boosted_by_super_bet": "With Super Bet active, the feature triggers more often and is more likely to split into 4 (instead of 2) symbols (rules_p4.png).",
      "frames": ["base_game_split.png", "base_game_superbet.png", "free_spins_gameplay.png"]
    },
    "free_games_feature": {
      "trigger": "3, 4 or 5 Scatter symbols landing ANYWHERE on the grid award 12, 20 or 50 Free Games respectively (rules_p2.png).",
      "multiplier": "Starts each Free Games round at x1 (rules_p2.png). Growth rule: the extra top-row cell on reels 2-4 always splits every free game; if a symbol in that top row matches a symbol that forms part of a winning way in the 3x3 block beneath it, the multiplier increases by x1 BEFORE pays are awarded for that spin. The multiplier resets to x1 at the end of the feature.",
      "wild_and_scatter_in_top_row": "Wild symbols cannot land in the top row during Free Games; Scatter symbols can never land in the top row (base game rule, applies throughout).",
      "retrigger": "The feature CAN be retriggered (rules_p2.png, verbatim: 'The feature can be retriggered.') — this is the OPPOSITE of some other Habanero titles (e.g. Happy Ape) where retriggering is explicitly forbidden; do not assume the provider-wide default.",
      "bet_carried_over": "Free games are played at the bet of the triggering game (rules_p2.png) — i.e. at whatever bet/coin/level/Super-Bet state was active when the 3+ Scatters landed.",
      "observed_round": "Bought via Buy Feature for ‡14.99 at the ‡0.25 anchor bet (59.96x bet). Triggered with 3 Scatters -> 12 Free Games. Multiplier climbed x1 -> x2 -> x4 over the course of the round (free_spins_multiplier.png shows a Big Win of ‡0.68 with the multiplier badge at x4). Final result: '12 Free Games Played', total feature win ‡4.39 at bet ‡14.99 (free_spins_win.png / free_spins_gameplay.png, 'YOU HAVE WON 4.39'). WAYS fluctuated through the round (576 -> 1350 -> 1512 -> 1620 -> 1800) via the Splitting Symbol Feature, which remains active during Free Games.",
      "background_swap": "Free Games run on a night-time version of the base-game background (dark starry sky, moonlit river) instead of the dusk scene — a strong non-text visual cue that the feature is active.",
      "frames": {
        "buy_dialog": "bonus_buy_dialog.png",
        "gameplay_first_spin": "free_spins_trigger.png (NOTE: this is the first Free-Games spin captured, not a frame showing 3+ Scatters landing on the triggering base-game spin — the feature was accessed via Buy Feature rather than an organic Scatter trigger, so no 'Scatters landing' moment exists in this capture set)",
        "big_win_mid_round": "free_spins_multiplier.png",
        "round_gameplay": "free_spins_gameplay.png",
        "final_summary": "free_spins_win.png"
      }
    },
    "buy_feature": {
      "cost_at_anchor_0_25": "‡14.99 (59.96x bet)",
      "how_it_works": "Tapping BUY FEATURE opens a popup showing the cost and the condition '3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature'; tapping Buy/Yes deducts the cost and plays out the Free Games Feature immediately (bonus_buy_dialog.png, rules_p3.png).",
      "rtp_with_feature_buy": 96.76,
      "frame": "bonus_buy_dialog.png"
    },
    "super_bet_ante": {
      "how_it_works": "A persistent toggle (side plaque, default OFF) that doubles the cost of every subsequent spin (‡0.25 -> ‡0.50 at the anchor bet) in exchange for better odds of the Free Games Feature and more frequent/larger Splitting Symbol Feature activity (super_bet_dialog.png, rules_p4.png).",
      "visual_state": "SUPER BET plaque is brown/dormant when off; turns bright green when active (base_game_superbet.png).",
      "rtp_with_super_bet": 97.13,
      "frames": {"dialog": "super_bet_dialog.png", "gameplay": "base_game_superbet.png"}
    },
    "jackpot_race": "See the dedicated 'jackpot' section above."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "First frame shown on demo load: the base-game field is already visible in the background (Indiana Wolf wordmark sign, totem poles, reels, WAYS 576 badge, JACKPOT RACE pool value '€3,245.40'), overlaid by a modal dialog titled 'FUN PLAY MODE' with body text 'You are playing for fun.' and a single orange 'OK' button.",
      "purpose": "Mandatory acknowledgement before any interaction is possible; clicking OK reveals the interactive base game.",
      "color_blind_notes": "Modal is high-contrast white text on black with one clearly labelled orange button — no colour-only affordance."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Non-rectangular 5-reel grid ([3,4,4,4,3] rows) centred inside a carved wood frame, flanked by two carved wooden totem poles.",
      "top_row_of_ui": "Left of the reels: an oval 'x1' multiplier plaque (purple/blue). Centre: the 'INDIANA WOLF' wood-sign wordmark. Right of centre: 'JACKPOT RACE™' plaque (pool amount or countdown, see jackpot section). Right of the reels: green 'WAYS' ribbon badge showing the current spin's way count (e.g. 576).",
      "left_side_plaques": "'BUY FEATURE ‡14.99' (brown plaque, gold text) above 'SUPER BET ‡25/‡0.50' (brown plaque, turns green when Super Bet is toggled on).",
      "background": "Dusk river valley (see color_palette).",
      "bottom_bar": {
        "left": "Round 'i' info button (opens the paginated paytable/rules book) then 'BET' value display.",
        "center_left": "'BET LEVEL' with -/+ steppers.",
        "center": "Upload/collect icon (left), large orange circular SPIN button (center), refresh/repeat icon (right).",
        "center_right": "'COIN' denomination with -/+ steppers.",
        "right": "'BALANCE' value display.",
        "service_strip_below": "Thin dark-green strip: gear icon (Game Menu) far left, then BALANCE / BET / WIN(when applicable) centred, then a live clock, a lightning/turbo icon, a fullscreen icon, a sound icon, and the 'HABANERO' provider wordmark at the far right."
      },
      "color_blind_notes": "All buttons are white/cream glyphs on dark wood-look circles — shape-coded, not colour-coded. The Super Bet on/off state IS colour-coded (brown vs green) but is also labelled with the toggle's own cost text, so state is still readable from text alone."
    },
    "base_game_split": {"type": "base_game", "content": "An ordinary spin where the Splitting Symbol Feature has fired: WAYS badge reads 768 (base is 576) while the physical [3,4,4,4,3] grid is unchanged; several reel cells show two stacked half-height copies of the same wolf symbol (the split)."},
    "base_game_superbet": {"type": "base_game", "content": "Super Bet toggled ON: BET reads ‡0.50 (double the ‡0.25 anchor), SUPER BET plaque is green, WAYS badge reads 1280 — illustrating the feature's promise of more frequent/larger splits."},
    "bonus_buy_dialog": {
      "type": "bonus",
      "title": "Buy Feature",
      "content": "Centered dark-blue popup: '3 - 5' next to the Scatter/dreamcatcher tile, body text 'will land and play as per the rules of the Free Game Feature.', price '‡14.99' in yellow, a green 'Buy' button, and a -/+ bet-currency stepper ('‡0.25') beneath it to change the anchor bet before buying. Close 'X' top-right.",
      "color_blind_notes": "Primary action is a green button labelled 'Buy' with the price printed directly above it — not colour-only."
    },
    "super_bet_dialog": {
      "type": "bonus",
      "title": "Super Bet",
      "content": "Centered dark-blue popup explaining odds of Free Games and Splitting Symbol Feature are increased and that symbols split into 4 more often; shows the new per-spin cost ('‡0.50') and a single green 'OK' button.",
      "color_blind_notes": "Single, clearly labelled action button; no colour-only signalling."
    },
    "paytable": {
      "type": "paytable",
      "pages": "1 of 9 (a single 9-page book combines paytable pages 1-4 with rules pages 5-9; navigated with a left arrow / home / right arrow trio and 9 dot indicators at the bottom).",
      "page_1_wild": "Header 'WILD'. Shows the wild tile plus three rule call-outs: substitutes for all except Scatter; lands only on reels 2 and 4; does not pay on its own.",
      "page_2_scatter": "Header 'SCATTER'. Shows the scatter tile, its 5/4/3 payouts, 'pays anywhere', and 'cannot land in the top row'.",
      "page_3_high_win_symbols": "Header 'HIGH WIN SYMBOLS'. Four wolf-head tiles in a 2x2-ish layout with 5/4/3 payouts each (see symbols.high_value).",
      "page_4_low_win_symbols": "Header 'LOW WIN SYMBOLS'. Four card-royal tiles (A/K/Q/J) with 5/4/3 payouts each (see symbols.low_value).",
      "footer_every_page": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 19:55:11 (UTC)' — this is a BUILD stamp, not a release date (see provider defect P-H04).",
      "color_blind_notes": "Page nav uses left/right TRIANGLE shapes plus a home/house icon — not colour-coded."
    },
    "rules": {
      "type": "rules",
      "pages_5_to_9_booklet": {
        "page_5_splitting_symbol_feature": "See features.splitting_symbol_feature (rules_p1.png).",
        "page_6_free_games_feature": "See features.free_games_feature (rules_p2.png).",
        "page_7_buy_feature": "See features.buy_feature (rules_p3.png).",
        "page_8_super_bet": "See features.super_bet_ante (rules_p4.png).",
        "page_9_other_rules": "Header 'OTHER RULES'. 'Play for ‡0.25.' Bullet rules: ways pay left-to-right in succession; longest combination wins only on each way; all wins multiplied by the current game multiplier; wins for different combinations are added; only the highest winning combination for each Scatter symbol is paid (rules_p5.png)."
      },
      "help_screen_pages_10_to_27": {
        "note": "The gear-icon 'Help' screen is a separate, longer scrolling HTML document (18 screen-captures, renumbered rules_p10..rules_p27 to continue the sequential 'rules' numbering after the 9-page booklet). It duplicates some booklet content and adds the sections below.",
        "betting_and_display_rules": "Coin list, bet-level list, ways/bet-fixed statement, min/max bet in coins and currency, and the statement that paytable values 'are displayed in the player currency as the win value based on the selected bet' (rules_p6.png).",
        "game_interface_glossary": "Defines BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper, and every control icon (info/i, spin, skip, stop, BET MAX, AUTO PLAY, fullscreen, sound, turbo/fast-play, Game Menu gear) (rules_p7.png-p9.png).",
        "paytable_interface_and_autoplay": "Explains the paytable prev/next/home icons, then the full Auto Play options: number-of-spins presets (10/20/30/50/100/500), 'stop if FREE GAMES feature is triggered' (default ON), 'stop if balance decreases by X', 'stop if a single win exceeds X' — Auto Play also always stops automatically if a jackpot is won (rules_p10.png-p11.png, autoplay.png).",
        "game_settings": "Quick Spin (faster gameplay) and Volume (master sound) toggles, both also reachable from the gear/Game Menu overlay (rules_p12.png, settings.png).",
        "disconnection_policy": "General policy: no funds are removed if disconnection occurs before a new game starts; if it occurs after Spin is pressed, the server-determined result is safely resumed or viewable in game history; the Gamble option (if any) is disabled after a disconnect; unresolved games are closed and any winnings forfeited after 15 days (rules_p12.png-p14.png).",
        "jackpots": "Full Jackpot Race rules — see the dedicated 'jackpot' section above (rules_p14.png-p20.png).",
        "rtp": "See the dedicated 'rtp' section above (rules_p21.png-p22.png, includes the explicit 'Jackpots cannot be won during Fun Play or Bonus Play' statement on rules_p21.png).",
        "build_stamps": "File Date 2026/08/17 07:32:50 (UTC); Client Version 1.1.23114.589; Server Version 5.1.16783.0; RNG Version 5.1.4478.308; Jackpot Version 5.1.4326.325 (rules_p22.png-p23.png) — build/version stamps only, not a release date (provider defect P-H04)."
      }
    },
    "settings": {
      "type": "settings",
      "content": "Small dark popup anchored bottom-left over the dimmed reels, opened from the gear icon. Options: 'Help' (opens the Help screen), 'More Games!' (link out), and three labelled toggle switches: 'Sound - Ambient' (ON), 'Sound - Effects' (ON), 'Quick Spin' (OFF).",
      "color_blind_notes": "Toggle position (left=off/right=on) plus an explicit on/off colour (grey vs orange) — position is the non-colour cue."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Centered dark popup titled 'Number Of Spins' with six preset buttons (10/20/30/50/100/500, '50' selected/highlighted white). Below: 'Stop Auto Play' section with a toggle 'If FREE GAMES feature is triggered' (ON by default) and two optional numeric fields 'If balance decreases by' / 'If a single win exceeds' (both empty/unset). Small print: 'Auto Play will stop if a jackpot is won.' A summary line computes '‡0.25 x 50 spins = ‡12.50'. Bottom buttons: outlined 'Cancel' and green 'Start Auto Play'.",
      "color_blind_notes": "Selected spin-count preset is shown by a filled/white background (shape+brightness, not hue); the single toggle uses an orange/grey on/off switch with adjacent label text."
    },
    "free_spins_trigger": {"type": "free_spins", "content": "First Free-Games spin after the feature was bought: night background, WAYS 576, multiplier badge 'x1', round result 'WIN ‡0.74' at the carried-over bet of ‡14.99."},
    "free_spins_multiplier": {"type": "free_spins", "content": "Mid-round Big Win: 'BIG WIN' banner in light-blue chiselled lettering over falling gold coin/paw-print confetti, win amount '0.68' in large gold numerals, multiplier badge reads 'x4', WAYS badge reads 1000."},
    "free_spins_gameplay": {"type": "free_spins", "content": "End-of-feature summary banner 'YOU HAVE WON' on a carved wood plank, amount '1.16' in large gold numerals, subtitle '12 Free Games Played', multiplier badge 'x4', WAYS badge 1620."},
    "free_spins_win": {"type": "free_spins", "content": "Same end-of-feature summary screen a moment later with the running total updated to '4.39' (the full feature win), subtitle unchanged '12 Free Games Played'."},
    "win_screen": {
      "type": "win_screen",
      "content": "Ordinary (non-feature) spin result: one way-combination of 4 x J is highlighted with an orange glow, a decorative gold '0.03' numeral is printed directly over the winning cell, and the bottom service strip reads 'BET ‡0.25  WIN ‡0.18' (six such per-way wins summed).",
      "color_blind_notes": "Winning cells are marked by an animated glow/highlight AND by the printed payout numeral overlay — not colour alone."
    }
  },

  "interface_controls": {
    "spin": "Large central circular button; SPACE bar also starts/stops the spin (Help, rules_p9.png).",
    "skip": "During play, the spin button doubles as a skip control to shorten win animations.",
    "bet_max": "Raises BET LEVEL to 10 if not already there and starts a new spin at maximum bet level (does NOT independently raise the coin denomination — see betting.bet_max_button_caveat).",
    "auto_play": "Opens the Number-Of-Spins panel described in screens.autoplay; can also be tapped again to stop an active Auto Play run.",
    "fullscreen": "Diamond-shaped expand icon / X-shaped collapse icon, available during gameplay.",
    "sound": "Speaker icon toggles all game sound.",
    "turbo": "Lightning-bolt icon toggles faster gameplay speed.",
    "game_menu_gear": "Opens Help and 'More Games!' plus the Sound/Quick-Spin toggles (screens.settings)."
  },

  "coverage": {
    "captured": ["preview", "base_game (normal, split, super bet)", "paytable (4 pages)", "rules/help (23 pages total)", "settings", "autoplay", "buy feature dialog", "super bet dialog", "free games (bought): trigger spin, mid-round big win, end-of-round summary", "an ordinary base-game win"],
    "gaps": [
      {"field": "max_win / max multiplier cap", "status": "not printed anywhere in this build", "note": "See provider defect P-H08: the provider's catalogue page figure (if any) is not corroborated inside the game and is deliberately left out rather than guessed."},
      {"field": "volatility rating", "status": "not printed anywhere in this build", "note": "Checked all 4 paytable pages, all 23 rules/Help pages and every other screen."},
      {"field": "jackpot win screen", "status": "structurally unreachable in this demo", "note": "Help screen states verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play.' (rules_p21.png). Corroborated by the live pool ticker, which only ever grew across ~12 observed spins (normal and feature) and never reset/paid out."},
      {"field": "organic Free Games trigger (3+ Scatters landing on a base-game spin)", "status": "not captured", "note": "The Free Games session documented here was entered via Buy Feature; free_spins_trigger.png shows the first bought free spin, not a base-game spin with visible Scatters landing."}
    ]
  },

  "not_captured": [
    {
      "claim": "Jackpot Race payout/win screen",
      "methods": [
        "text: rules_p21.png verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.'",
        "pixels: the on-field 'JACKPOT RACE™' pool ticker only ever increased across every observed base-game and free-games spin in this session, never reset or displayed a win overlay."
      ]
    },
    {
      "claim": "A base-game spin showing 3+ Scatter symbols landing to organically trigger Free Games",
      "methods": [
        "manifest: feature_coverage records the Free Games round as purchased via Buy Feature (bonus_buy_dialog.png), not reached by natural play within the session's spin budget."
      ]
    }
  ],

  "anomalies": [
    "The exact rule mapping an observed WAYS value (e.g. 768, 1350, 1512, 1620, 1800) to which specific reel cells split into 2 vs 4 copies is not printed beyond the general statement quoted in reel_and_grid.unmodelled_detail. The physical [3,4,4,4,3] grid never changes size; only the ways-count badge changes.",
    "The Super Bet plaque momentarily disappeared from the left panel in one captured frame during a bet-level change; retested and it reappeared once the bet returned to a supported denomination — treated as a transient UI/animation quirk, not a functional loss of the Buy Feature/Super Bet options."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not printed on any captured screen (see coverage.gaps).",
    "Max win / max multiplier: not printed on any captured screen (see coverage.gaps); provider catalogue value, if any, is explicitly NOT corroborated in-game (P-H08) and is omitted rather than guessed.",
    "The precise algorithm for which cells split into 2 vs 4 symbols on a given spin (only the general rule text is available, see anomalies).",
    "First tier release date: not covered by this documentation pass — same-day capture only; date-finding is a separate enrichment step."
  ]
}

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