Ice Fish

InOut Games

Demo, RTP 95.50%, rules, payouts & capture data

Free demo · not real-money play
✓ Working · checked 1 day, 5 hours ago Verified · 16 Aug 2026
RTP 95.50%
Volatility
Max win
Type Other
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

19 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ice-fish-b22/

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38 API calls this month
Ask AI MCP

This slot’s spec, table rules, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · rules & payouts verified

Captured by hand from a live demo and verified frame-by-frame — the table rules and payouts were verified against the provider.

Captured 16 Aug 2026

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

What we extracted from Ice Fish

Everything pulled from Ice Fish into machine-readable data — table rules, payouts, palette and assets. A capture result, not a game review.
19 screens captured
10 palette colors from frames

manual demo playthrough → 19 screens captured → rules & payouts verified → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.50% · single configuration
bonus_buy No
mechanic Table Game
release_date 2026

Table game

Type: Other

Colour system

extracted from frames · HEX
Export palette
#D9E3EC base dominant 1 base
#1663AA base dominant 2 base
#8EA8C4 base dominant 3 base
#929EA9 base dominant 4 base
#5AA0D5 base dominant 5 base
#2C8AD0 base dominant 6 base
#1D62A3 bonus dominant 1 bonus
#577190 bonus dominant 2 bonus
#D7E1E9 bonus dominant 3 bonus
#6E8CA6 bonus dominant 4 bonus

Media & assets

5 files · 5 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Ice Fish

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Ice Fish?

RTP 95.50%demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ice Fish vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ice-fish-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ice-fish-b22/
{
  "game": {
    "name": "Ice Fish",
    "provider": "InOut Games",
    "studio": null,
    "studio_note": "footer of the burger menu (base_game_ticker.png) reads only 'Powered by iNOUT' - this is the PROVIDER credit, not a distinct sub-studio; studio field intentionally left empty (studio==brand rule)",
    "game_category": "table",
    "game_subtype": "other",
    "genre_self_declared_verbatim": "'Ice Fish is a money wheel game with a bonus ice fishing feature. Place your bets, spin the wheel, and catch fish with high multipliers.' (rules_p2.png, 'How to play? -> About the game')",
    "why_not_a_slot_or_crash": "there are no reels, paylines, ways, or a rising player-controlled cashout multiplier. Play consists of placing chips on a fixed betting layout before a shared, timer-driven wheel spin - the structural definition of a money-wheel table game (closest catalogue relative: Dragon Tiger, game_category=table/game_subtype=other).",
    "theme": "Arctic ice-fishing / winter industrial camp. A money wheel styled as a giant ship's-wheel/roulette-like dial sits over a frozen sea backdrop; the bonus feature cuts away to a snowy ice-fishing camp with mechanical winch rigs.",
    "art_style": "Two visually distinct rendering styles are used in the same game. (1) The persistent wheel/UI screen (base_game.png, base_game_ticker.png, base_game_betting.png, win_screen.png, rules/info modals) is clean flat-shaded 2D vector/illustration: crisp icon-style anchors and ribbon-label sectors, flat gradient fills, thick soft outlines, sitting on a bright, evenly-lit icy-blue photographic/painted backdrop - a casual, welcoming, daylight look typical of a live-lobby game lobby tile. (2) The bonus ice-fishing cutscenes (bonus_0/1/2.png, settings.png background) switch to a semi-realistic, painterly 3D-rendered illustration style with volumetric shading, soft ambient occlusion, a human mascot character with realistic proportions and rendered fabric/fur texture, mechanically detailed vehicles (winch rig, tracked snow-truck) with metal specular highlights, and a cool, slightly overcast winter-daylight palette (pale ice-blue sky, soft snowfall particles) - no neon, no night scene, still bright and family-friendly rather than dark/cinematic. Overall mood across both styles: light-hearted, casual, bright cold-weather adventure - not dark, not photorealistic-grim, no gritty/dramatic lighting.",
    "device_captured": "desktop",
    "window_resolution": "1280x800",
    "splash_screen": "preview.png - present, caught at wait_ms=0 immediately after page load: near-black/very dark navy background (~#0f1420), centred 'iNOUT' provider logo (an orange-to-gold gradient rounded-shield/hexagon badge containing a white 'i' and 'N', followed by bold white italic 'OUT'), a thin white circular loading spinner and light-grey 'Loading...' text beneath. This is the PROVIDER splash, not a game-specific key-art splash - the game's own in-game wordmark ('ICE FISH', cyan+gold letters) only appears once the wheel screen itself has loaded (visible top-left on every subsequent screenshot)."
  },

  "round_flow": {
    "structure": "Shared, timer-driven round. Not a per-player instant-result game.",
    "steps": [
      "1. Idle/waiting state: wheel is static, centre hub text reads 'NEXT GAME SOON...' (base_game.png). Any player may place chip bets on the layout at this point if a new round has not yet opened its window, or bets simply queue for the next window.",
      "2. Betting window opens: centre hub text switches to 'PLACE YOUR BET' with a horizontal countdown bar underneath (green fill counting down against a dark track) and a numeric countdown (observed values 5, 4, 2, 0 across shots) - base_game_betting.png shows the window at '0', i.e. the instant it is closing. Players select a chip value from the bottom chip bar (denominations 0.2 / 0.5 / 1 / 5 / 10 in the live UI) and tap a betting spot; each tap adds that chip's value to the spot, up to a betting limit. Bets can be made on multiple spots (White Anchor, Grey Anchor, Lil' Blues, Big Green, Huge Reds, or 'All Bonuses' to stake all three bonus spots at once).",
      "3. Window closes automatically when the timer reaches 0 - confirmed to happen with NO click from us (6-minute no-input observation showed the wheel state advance and the win-ticker/winners feed change repeatedly on its own, per manifest.game_kind_evidence).",
      "4. The wheel spins; the fixed pointer at 12 o'clock (black/dark triangle, turns blue-gradient at the moment of a win reveal per bonus_0.png) selects the winning sector when the wheel stops.",
      "5. Round result: (a) If an Anchor sector (White or Grey) wins: instant payout to every player who had a bet on that anchor colour, at x2 of their bet amount (see payouts section) - shown via a wheel/hub multiplier-badge overlay (win_screen.png shows several sectors simultaneously carrying gold multiplier badges such as 5X/8X/9X/10X - these are the PRE-spin random multiplier assignments described in rules_p4, not a post-spin payout figure). (b) If a Bonus sector (Lil' Blues / Big Green / Huge Reds) wins: only players with a bet on that specific bonus colour enter a bonus 'ice fishing' cutscene (bonus_0 -> bonus_1 -> bonus_2) where a fish-multiplier is revealed and paid.",
      "6. After the result, the wheel returns to the idle 'NEXT GAME SOON...' state and the cycle repeats. A 'Repeat bet' control re-stakes the same spots/amounts next round without requiring the player to re-select chips; a manual 'Double (x2)' control (available only after placing a bet, before the window closes) instantly doubles all currently-placed bets in the same round - neither of these is an autoplay feature (see below)."
    ],
    "losing_players": "Players who bet on a spot type (anchor colour or bonus colour) that the pointer does NOT land on receive no payout for that round; their stake is not returned (standard money-wheel behaviour, not explicitly re-stated in the captured rules pages beyond 'the payout is x2 of the bet amount' being conditional on that spot's colour winning).",
    "disconnect_and_malfunction_rules_verbatim": [
      "'Bets are accepted only while the timer is active' (rules_p6.png)",
      "'In case of a malfunction, the round is canceled and bets are refunded' (rules_p6.png)",
      "'If you disconnect, your bet remains active and participates in the round' (rules_p6.png)",
      "'The total payout for all wins in a single round is limited' (rules_p6.png / rules_p5.png 'The maximum payout per round is limited.') - a round-level payout cap exists in addition to the per-player Max win figure in the Game rules panel; the exact numeric value of this round-level cap is NOT printed anywhere in the captured pages and is left uncertain."
    ]
  },

  "betting_zones": {
    "total_wheel_sectors": 45,
    "sector_count_arithmetic_check": "19 (White Anchor) + 19 (Grey Anchor) + 4 (Lil' Blues) + 2 (Big Green) + 1 (Huge Reds) = 45. Confirmed to sum correctly; matches the visual density of the wheel (mostly plain anchor wedges with a handful of coloured ribbon wedges) seen on base_game.png/base_game_ticker.png/bonus_0.png/win_screen.png.",
    "zones": [
      {
        "name": "White Anchor",
        "sectors_on_wheel": 19,
        "sector_share_pct": "42.2% (19/45)",
        "icon": "white/light-grey anchor silhouette icon on a pale blue-grey wedge",
        "betting_spot_ui": "small square tile bottom-left of the wheel, white/near-white background, dark-navy anchor icon, caption '1:1'",
        "payout": "x2 of the bet amount (net 1:1 profit) - printed verbatim on rules_p5.png: 'White Anchor / Grey Anchor - if a player places a bet X on the main game sectors, the payout is x2 of the bet amount (without additional multipliers).'",
        "multiplier": "Before the spin, this sector type can randomly receive a pre-spin multiplier of 3x-10x (rules_p3/p4: 'Anchors: from 3x to 10x'). Text states 'If the winning sector has a multiplier, your payout is increased accordingly' - the EXACT arithmetic combining the base x2 payout with this multiplier (e.g. whether the multiplier replaces the x2 or multiplies it, i.e. total return = bet*2*N or bet*N) is NOT spelled out on any captured page; left uncertain, flagged in unreadable_or_uncertain.",
        "source_frames": ["rules_p2.png", "rules_p4.png", "rules_p5.png", "base_game.png"]
      },
      {
        "name": "Grey Anchor",
        "sectors_on_wheel": 19,
        "sector_share_pct": "42.2% (19/45)",
        "icon": "darker steel-blue/navy anchor silhouette icon on a slightly darker slate-blue-grey wedge",
        "betting_spot_ui": "small square tile bottom-left of the wheel (below the White Anchor tile), medium slate-blue/grey background, darker navy anchor icon, caption '1:1'",
        "payout": "identical rule and payout to White Anchor - x2 of bet amount, same optional 3x-10x pre-spin multiplier",
        "source_frames": ["rules_p2.png", "rules_p4.png", "rules_p5.png", "base_game.png"]
      },
      {
        "name": "Lil' Blues Bonus",
        "sectors_on_wheel": 4,
        "sector_share_pct": "8.9% (4/45)",
        "colour": "blue-to-navy gradient ribbon with a small light-blue/silver fish icon, white bold text",
        "betting_spot_ui": "frosted ice-block thumbnail tile (blue gradient caption bar 'LIL' BLUES', icicle-drip graphic on top edge) in the bottom betting row",
        "bonus_multiplier_range": "up to 100x (rules_p5.png verbatim: 'Lil' Blues - up to 100x')",
        "triggers": "ice-fishing bonus feature (fish-multiplier reveal)",
        "source_frames": ["rules_p2.png", "rules_p5.png", "base_game.png", "bonus_0.png", "bonus_1.png"]
      },
      {
        "name": "Big Green Bonus",
        "sectors_on_wheel": 2,
        "sector_share_pct": "4.4% (2/45)",
        "colour": "medium-to-dark green gradient ribbon with a green fish icon, white bold text",
        "betting_spot_ui": "frosted ice-block thumbnail tile (green gradient caption bar 'BIG GREEN', icicle-drip top edge)",
        "bonus_multiplier_range": "up to 200x (rules_p5.png verbatim: 'Big Green - up to 200x')",
        "triggers": "ice-fishing bonus feature",
        "source_frames": ["rules_p3.png", "rules_p5.png", "base_game.png"]
      },
      {
        "name": "Huge Reds Bonus",
        "sectors_on_wheel": 1,
        "sector_share_pct": "2.2% (1/45)",
        "colour": "crimson-to-dark-red gradient ribbon with an orange-red fish icon, white bold text",
        "betting_spot_ui": "frosted ice-block thumbnail tile (red gradient caption bar 'HUGE REDS', icicle-drip top edge)",
        "bonus_multiplier_range": "up to 500x (rules_p5.png verbatim: 'Huge Reds - up to 500x')",
        "triggers": "ice-fishing bonus feature; captured live in this playthrough with a $0.5 bet, winning a 54x catch (bonus_2.png)",
        "source_frames": ["rules_p3.png", "rules_p5.png", "bonus_2.png"]
      },
      {
        "name": "All Bonuses (combined bet helper)",
        "sectors_on_wheel": null,
        "note": "not a wheel sector - a convenience betting spot that automatically places the currently selected chip amount on all three bonus zones (Lil' Blues + Big Green + Huge Reds) simultaneously. rules_p3.png verbatim: 'You can also choose All Bonuses, which automatically places the selected bet amount on all three bonus sectors.' UI icon: dark teal/navy tile with a white ring/life-buoy icon and 'ALL BONUSES' white caption.",
        "source_frames": ["rules_p3.png", "base_game.png"]
      }
    ],
    "pre_spin_random_multiplier_overlay": {
      "description": "Before each spin, the game may randomly attach a gold 3D-styled multiplier badge to one or more individual sectors (independent of the fixed bonus-range multipliers above). Ranges printed verbatim on rules_p3.png/rules_p4.png: 'Anchors: from 3x to 10x' and 'Bonuses: from 2x to 10x'. If a bonus sector receives this overlay, 'all fish multipliers are increased' (rules_p5.png) - i.e. it scales up the entire ice-fishing bonus multiplier range for that round.",
      "visual_evidence": "win_screen.png shows FOUR different anchor/bonus wedges simultaneously carrying gold multiplier badges (5X, 8X, 9X, 10X) in one frame, confirming multiple sectors can be boosted at once, not just the eventual winner. base_game_ticker.png / base_game_betting.png also show individual dim gold '7X'/'10X' badges on isolated wedges.",
      "these_are_the_anomalies_note_extra_sectors": "manifest.anomalies correctly identifies these gold overlay badges as the reason the wheel visually appears to have more than 45 distinct sector types in some screenshots - they are overlays on top of the 45 named sectors, not additional sector categories."
    }
  },

  "bonus_feature": {
    "name": "Ice Fishing Bonus",
    "trigger": "the shared wheel's pointer lands on any one of the 7 bonus sectors (4x Lil' Blues, 2x Big Green, 1x Huge Reds) WHILE the player has an active bet placed on that specific bonus colour",
    "no_bonus_buy": "confirmed absent - full 'How to play?' text (rules_p2..p8, 7 pages, scroll-exhausted) never mentions a buy feature, and the burger menu / bottom control bar has no Buy button anywhere",
    "sequence_observed": [
      "bonus_0.png: on the base wheel screen, the pointer stops on a glowing, highlighted 'LIL' BLUES' sector (bright cyan/white outline glow distinguishes the winning wedge) - this is the trigger moment.",
      "bonus_1.png: cuts to a dedicated bonus scene - a snowy ice-fishing camp. A female mascot character (black hair, white fur-trimmed winter hood, orange-and-navy diagonal-striped jacket, short navy skirt, orange fur-trimmed snow boots) operates a mechanical ice-fishing rig: a grey-and-red metal winch frame on yellow rubber wheels with a long chrome boom/rod arm ending in a dangling steel hook on a cable. Behind her stands a large yellow-and-grey tracked snow vehicle with an angled orange blade, a small white igloo-shaped cabin to the left, and a chairlift-style pylon to the right. A small frosted-glass '1x' badge tile is shown at the bottom centre - an initial/low catch value.",
      "settings.png (background, mid-transition): the fishing-rod/winch lowers into the ice hole and cuts to an underwater 'fish select' cutscene - a deep blue-to-teal gradient background with dense white bubble/foam particles, and numerous large blue fish (light-blue body, darker blue fin/scale shading, black eye) swimming past, each one carrying a bold white multiplier numeral on its body. Distinct values visible in this single frame: 4x, 10x (three separate fish), 18x, 20x, 25x, 32x, 46x, 47x, 58x, 64x, 76x. This visually matches rules_p5.png verbatim: 'Fish swim under the ice, each carrying its own multiplier. Each bonus type has a different multiplier range... The bigger the fish multiplier, the higher your win.' - i.e. many candidate multiplier-carrying fish are shown/animated, and the game reveals/awards one of them as the round's actual catch.",
      "bonus_2.png: the payout climax for a DIFFERENT live round (Huge Reds, not Lil' Blues) - a giant ice block cracks open at screen centre releasing two large orange/red fish with icy scale highlights amid flying ice shards; the same winch rig (now larger/more mechanical, with orange thruster-pod details) hangs overhead; a huge silver robotic/mech figure looms translucently in the background at right (uncertain whether this is a fixed background theme element or a special high-multiplier visual flourish - see unreadable_or_uncertain); gold coin icons rain through the scene; a red-framed frosted badge at bottom centre reads '54X' in bold white - the final awarded multiplier for that round."
    ],
    "multiplier_ranges_by_zone": {
      "Lil' Blues": "up to 100x",
      "Big Green": "up to 200x",
      "Huge Reds": "up to 500x",
      "note": "these are the maximum possible fish-catch multiplier for each zone; the pre-spin 'Bonuses: from 2x to 10x' random wheel overlay can further scale the whole range up if it lands on the winning bonus sector before the spin (rules_p5.png: 'If the bonus sector received a wheel multiplier before the spin, all fish multipliers are increased.')"
    },
    "payout_cap_interaction": "any bonus win is still subject to the printed per-player 'Max win: 20,000 USD' cap (rules_p1.png) and the separately-stated, unquantified round-level 'total payout for all wins in a single round is limited' cap (rules_p5/p6.png)."
  },

  "provably_fair": {
    "present": true,
    "source_frame": "info_p1.png",
    "modal_title": "Provably fair settings",
    "subtitle_verbatim": "This game uses Provably Fair technology to determine game result",
    "fields_shown": [
      "Next client (Your) seed: [explanatory text below the label, verbatim, includes an apparent typo in the source] 'Round result is determined form combination of server seed and first 3 bets of the round.'",
      "Random on every game: 'Current: 74d591ec88a029f2' (hex string, with a copy-to-clipboard icon)",
      "Next server seed SHA256: 'a987bd60ec4e2d75824eb694b7dfaf4c8974c036a6b0cc9(' (hex hash string; the last 1-2 characters are cut off at the right edge of the display box in the captured frame, exact final character(s) unreadable/uncertain)"
    ],
    "footer_verbatim": "You can check fairness of each bet from bets history",
    "confirms_shared_round": "the phrase 'first 3 bets of the round' explicitly confirms multiple different players' bets feed into ONE shared server-seed-derived outcome per round - consistent with the timer-driven shared-round structure described above.",
    "rtp_on_this_page": "NOT printed - no RTP percentage or figure appears anywhere on the Provably fair settings page."
  },

  "rtp": {
    "printed_anywhere_in_captured_pages": false,
    "pages_checked": ["rules_p1.png (Game rules/limits panel)", "rules_p2.png..rules_p8.png (full 'How to play?' document, confirmed scroll-exhausted)", "info_p1.png (Provably fair settings)"],
    "conclusion": "No RTP percentage is printed in-game anywhere in this build. Do not report an RTP figure for this slot from these frames; it must be sourced externally (web/provider) if required, and is left as an honest omission here."
  },

  "bet_limits": {
    "min_bet": {
      "printed_in_game_rules_panel": "0.12 USD (rules_p1.png, 'Game rules' modal, labeled 'Min bet:')",
      "smallest_selectable_live_chip": "0.2 (confirmed on the live chip bar in base_game_betting.png and the burger-menu-adjacent chip row - denominations 0.2 / 0.5 / 1 / 5 / 10)",
      "smallest_chip_in_illustrative_rules_graphic": "0.1 (rules_p7.png, 'Chip Display Panel' illustration - denominations shown there are 0.1 / 0.5 / 1 / 5 / 10, NOT the same set as the live chip bar)",
      "anomaly": "THREE different 'smallest bet' figures are printed across this one build and none of them agree: the Game rules panel says 0.12 USD, the illustrative Chip Display Panel graphic inside 'How to play?' shows a 0.1 chip, and the actual selectable chip bar in live gameplay starts at 0.2. The printed 0.12 USD minimum is not reachable with any combination of the real chip denominations (0.2/0.5/1/5/10) and cannot be placed in this build. Both the 0.12 and 0.1 figures look like InOut's shared/template rules-panel content rather than a value tuned to this specific game's live chip set (consistent with the provider playbook's note that InOut's rules-panel numbers are often boilerplate). We report all three numbers rather than averaging or picking one as 'the' true minimum."
    },
    "max_bet": {
      "printed": "200 USD (rules_p1.png, 'Game rules' modal, labeled 'Max bet:')",
      "independently_measured": false,
      "note": "3 independent attempts to saturate a single spot with the 10-chip to reach/verify the printed 200 USD cap failed because the shared betting window (roughly 5-10s) closed before the click sequence completed each time in our headless session (see manifest.not_captured). The printed 200 USD figure is trusted as the provider's own stated limit (same template format as MegaBlock/Royal Drop/Joker's Clash per the InOut playbook) but was not independently re-derived by us in this build."
    },
    "max_win": {
      "printed": "20,000 USD (rules_p1.png, 'Game rules' modal, labeled 'Max win:')",
      "kind": "flat currency cap (money amount), not a multiplier-of-bet figure",
      "note": "consistent with the InOut provider playbook observation that this cap is a shared per-provider template value (20,000 USD also seen on other InOut titles) rather than a game-specific mathematically-derived max multiplier."
    },
    "malfunction_clause_verbatim": "Malfunction voids all pays and plays (rules_p1.png and rules_p8.png, both instances)"
  },

  "controls_and_ui": {
    "betting_controls": [
      "Chip selector bar (bottom of screen): round poker-chip icons for denominations 0.2 (pale yellow/lime), 0.5 (green, shown selected with a bright green outline in base_game_betting.png), 1 (blue), 5 (red/pink), 10 (gold/amber). Tap a chip to select its value, then tap a betting spot to stake it; each tap adds the chip value, up to a betting limit (rules_p7.png: 'If the betting limit has been reached, no additional bets can be placed and a notification will appear.')",
      "CANCEL - text button, clears bets before the window closes",
      "Undo (curved back-arrow icon) - removes the single most recently placed bet; can be pressed repeatedly to remove bets one-by-one in reverse order (rules_p8.png)",
      "Repeat bet (two-arrow loop icon) - re-places the same bet spots/amounts from the previous round; stays active until a new manual bet is placed (rules_p7.png)",
      "Double / x2 (button labeled 'x2' / 'DOUBLE') - after placing a bet, instantly doubles ALL currently placed bets in that round simultaneously; rules_p7.png explicitly warns 'Make sure you have enough balance, as all bets are doubled at the same time.'"
    ],
    "non_betting_controls": [
      "Gear/settings icon (bottom-left, dark square button) opens a small settings panel with 'Music' and 'Sound' toggle switches (pill-shaped toggles; state is encoded by knob position, not by a colour or on/off text label visible in our capture - see accessibility notes)",
      "Burger menu icon (circular button, top-right, three horizontal white lines on a translucent dark circle) opens a dropdown with: user avatar + nickname + 'Change avatar' link, then 4 items - 'Provably fair settings', 'Game rules', 'My bet history', 'How to play?' - and a 'Powered by iNOUT' provider credit at the bottom.",
      "Statistics/history track (bottom-right of the wheel screen): a small grid of circular tokens showing recent round outcomes - plain white/light-grey dots = an anchor-only win with no bonus and no multiplier that round; coloured dots with a small fish icon (blue/green/red) = a bonus win of that colour; small gold numeral badges (e.g. '2x', '3x', '4x', '5x', '6x', '7x') appear next to some dots for rounds where a pre-spin multiplier applied. A bar-chart icon button in the bottom-right corner opens the full statistics view (per rules_p8.png: 'Statistics: View the results of recent rounds.')",
      "Recent-winners ticker (left edge, appears when the winners panel/menu is open): scrolling feed of OTHER players' recent wins across the whole shared game, formatted '<count> <avatar-icon> WINS $<amount>' with a rotating list of distinct usernames and mixed currencies below it ($ / EUR / VES / lei / Kc / Ft / C$ / GBP per manifest evidence) - confirmed to be a cross-player feed, not a participant headcount."
    ],
    "autoplay": {
      "present": false,
      "evidence": "Confirmed absent via TWO independent channels: (1) text - the full 7-page 'How to play?' document never mentions autoplay/auto-spin/auto-bet anywhere, only 'Repeat bet' and 'Double (x2)' bet-repetition controls are documented; (2) pixels/DOM - the burger menu lists exactly 4 items (Provably fair settings / Game rules / My bet history / How to play?) with no Autoplay entry, and the bottom control bar has no autoplay toggle (only CANCEL, the chip row, Undo, Repeat, and x2/DOUBLE). 'Repeat bet' and 'Double' both require a fresh manual action each round and do not run unattended multi-round sequences."
    }
  },

  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Provider loading splash. Very dark navy/near-black background. Centred 'iNOUT' logo: an orange-to-gold gradient rounded shield/hexagon badge containing a white 'i' and stylised white 'N', followed by bold white italic 'OUT'. Below it, a thin white circular spinner and light-grey 'Loading...' text.",
      "ocr_text_expected": "iNOUT / Loading...",
      "colorblind_note": "text is white-on-dark with high contrast; no colour-only information conveyed."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Idle wheel state, centre hub reads 'NEXT GAME SOON...'. Background: bright icy blue with lighter cyan crack/sunburst texture. Wheel: silver/grey metal rim with an orange-copper trim band across the top and a black-and-red pointer at 12 o'clock. Sectors alternate pale blue-grey and darker slate-blue-grey wedges bearing alternating white and darker-navy anchor icons; blue 'LIL' BLUES' ribbon wedges (light-blue fish icon), a green 'BIG GREEN' ribbon wedge (green fish icon), and a red 'HUGE REDS' ribbon wedge (orange-red fish icon, partially visible) break up the plain anchor wedges. Centre hub: grey/silver disc with a dark wood-grain oval nameplate reading 'ICE FISH'. Below the wheel: two small square '1:1' anchor-betting tiles (white tile/navy icon = White Anchor, slate-blue tile/darker icon = Grey Anchor), three frosted ice-block thumbnails for Lil' Blues (blue)/Big Green (green)/Huge Reds (red), each with an icicle-drip top edge and a coloured gradient caption bar, and a dark-teal 'ALL BONUSES' tile with a white ring icon. Top-left: in-game 'ICE FISH' wordmark (cyan 'ICE', gold 'FISH'). Top-right: circular burger-menu button. Bottom-left: gear icon + 'Balance: $999,940.33' pill (gold label, white value) + 'Bet: $0' pill. Bottom-right: statistics token grid.",
      "colorblind_note": "the three bonus zones are distinguished by colour (blue/green/red) BUT ALSO by full text labels (LIL' BLUES / BIG GREEN / HUGE REDS) and distinct fish-icon artwork, so colour is never the only cue."
    },
    {
      "file": "base_game_ticker.png",
      "type": "base_game",
      "description": "Same idle wheel scene with the burger menu open and the left-side recent-winners ticker visible: white circular avatar icon, '32', grey person-silhouette icon, 'WINS $387' in bold white. Menu dropdown: dark slate panel, white 'Cyan Occup...' nickname + amber 'Change avatar' link, divider, 4 white menu rows with outline icons (shield / pencil-ticket / clock / info-circle) for Provably fair settings / Game rules / My bet history / How to play?, divider, 'Powered by iNOUT' logo lockup (orange 'iN' + white 'OUT').",
      "colorblind_note": "menu items are icon+text pairs, not colour-coded; no colour-only information."
    },
    {
      "file": "base_game_betting.png",
      "type": "base_game",
      "description": "Active betting window at the instant the countdown reaches 0. Centre hub text 'PLACE YOUR BET' above a countdown bar (short green-filled left segment, long dark/black empty right segment) and a white '0'. A lime-green $0.5 chip token is shown placed on the Lil' Blues tile (badge reads '0.5'). Bottom chip bar: 0.2 (pale yellow/lime chip), 0.5 (green chip, selected - bright green outline), 1 (blue chip), 5 (red/pink chip), 10 (gold/amber chip), plus 'x2'/DOUBLE and 'CANCEL' text buttons and a curved-arrow Undo icon.",
      "colorblind_note": "the currently-selected chip is marked with BOTH a bright outline AND remains in its own printed-numeral position, so selection state is not colour-only."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "'Game rules' modal (dark charcoal panel, white heading, grey subtext 'Bet limits are presented below', on a dimmed/blurred wheel background). Three rows: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD' (grey label text, bold white value text, each row on its own slightly lighter grey bar). Footer: 'Malfunction voids all pays and plays' in small grey text."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "'How to play?' page 1/8. 'ABOUT THE GAME' section with the genre-declaring paragraph. 'PLACE YOUR BET' section intro text. Then 4 betting-spot entries with icon + name + sector count: white anchor icon / 'WHITE ANCHOR' / '19 sectors'; blue-grey anchor icon / 'GREY ANCHOR' / '19 sectors'; blue frosted-tile icon / 'LIL' BLUES BONUS' / '4 bonus sectors'; green frosted-tile icon / 'BIG GREEN BONUS' / '2 bonus sectors'."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "'How to play?' page 2/8. Continues the list: red frosted-tile icon / 'HUGE REDS BONUS' / '1 bonus sector'. Paragraph on the 'All Bonuses' combined-bet helper, with a small preview row of the chip-panel icons and the 4 betting-spot tiles plus the 'ALL BONUSES' tile. 'MULTIPLIERS BEFORE THE SPIN' heading begins, showing a large gold '10x' 3D-styled numeral with the caption 'Anchors: from 3x to 10x'."
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "description": "'How to play?' page 3/8. Continues 'MULTIPLIERS BEFORE THE SPIN': the same gold '10x' numeral graphic, 'Anchors: from 3x to 10x' and 'Bonuses: from 2x to 10x', plus the sentence 'If a sector receives a multiplier, the payout increases accordingly.' 'WHEEL SPIN' section (3 bullet steps: Bets are closed / The wheel starts spinning / The pointer selects the winning sector). 'ROUND RESULT' section begins: 'If an Anchor Wins' (instant payout text) and 'If a Bonus Wins' (bonus game begins - ice fishing)."
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "description": "'How to play?' page 4/8. Repeats 'If an Anchor Wins' / 'If a Bonus Wins' text. 'BONUS GAME' section: fish-multiplier explanation paragraph and the 3-line multiplier-range list (Lil' Blues up to 100x / Big Green up to 200x / Huge Reds up to 500x), plus the multiplier-boost sentence. 'PAYOUTS' section: the White/Grey Anchor x2-of-bet payout rule verbatim, and 'The maximum payout per round is limited.' 'Betting controls' section begins (1. Select a chip and tap a sector; 2. x2 button doubles all current bets; 3. Undo button removes the last placed bet - visible at the very bottom edge)."
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "description": "'How to play?' page 5/8. Finishes 'Betting controls' (item 4: total bet amount is displayed on screen). 'Additional features' section: Statistics / unique round number / game history bullets. 'Important conditions' section: bets-only-while-timer-active, malfunction-cancels-and-refunds, disconnect-bet-still-participates, total-payout-per-round-limited bullets. 'BETS' section heading begins with the Chip Display Panel intro sentence."
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 7,
      "description": "'How to play?' page 6/8. Repeats the last 'Important conditions' bullets and BETS intro. 'Chip Display Panel' illustration: 5 poker-chip icons in a row, each a circular chip with a dashed rim pattern and coloured ring - 0.1 (orange/gold ring), 0.5 (teal/green ring), 1 (blue ring), 5 (magenta/pink ring), 10 (purple ring), each with a dark centre and white numeral. 'How to place bets' explanatory paragraph. 'BET CONTROLS' section begins: 'Repeat bet' (loop icon) description."
    },
    {
      "file": "rules_p8.png",
      "type": "rules",
      "page": 8,
      "description": "'How to play?' page 7/8 (confirmed true bottom of the document - identical content re-appeared on pages 8-14 of the raw scroll capture, only these 7 distinct pages were kept). Finishes 'Repeat bet' text, then 'Double (x2)' (x2 icon) and 'Undo' (back-arrow icon) descriptions, 'Total bet' section, 'STATISTICS' section with the 3x7 token-grid illustration showing example outcome icons: blue fish, grey blank, red fish, gold '4x'/'4x' badges over blank tokens, green fish, more blanks, another blue fish with a '4x' badge, and a bar-chart icon button bottom-right."
    },
    {
      "file": "info_p1.png",
      "type": "info",
      "page": 1,
      "description": "'Provably fair settings' modal. Dark charcoal panel, white heading, grey subtitle. Sections and hex-hash value bars as detailed in the provably_fair block above; two copy-to-clipboard icon buttons (small overlapping-squares icon)."
    },
    {
      "file": "bonus_0.png",
      "type": "bonus",
      "description": "Wheel result-reveal frame: the pointer (now rendered with a blue gradient rather than plain black) has stopped on the 'LIL' BLUES' wedge, which is highlighted with a bright cyan/white glow outline distinguishing it as the winning sector. Rest of the wheel/UI matches the base_game palette."
    },
    {
      "file": "bonus_1.png",
      "type": "bonus",
      "description": "Ice-fishing bonus intro cutscene. Pale powder-blue sky background with soft white snowfall particles. Mascot character (black hair, white fur-trimmed hood, orange-and-navy diagonal-striped jacket, short navy skirt, orange fur-trimmed boots) operates a mechanical winch rig: grey-and-red metal frame on yellow rubber wheels, a long chrome boom arm with a dangling steel hook on a cable. Behind her: a yellow-and-grey tracked snow vehicle with an orange angled blade, a small white igloo-shaped cabin (left), a chairlift-style pylon (right). Bottom-centre: a small light-blue frosted '1x' badge tile."
    },
    {
      "file": "bonus_2.png",
      "type": "bonus",
      "description": "Bonus payout climax. Darker, dusk-toned blue-grey sky. A giant ice block cracks open centre-screen releasing two large orange/red fish with white icy highlights amid flying ice shards. The winch rig (now larger, orange thruster-pod details) hangs overhead. A large silver robotic/mech figure looms translucently in the background at right (uncertain if a fixed set element or a special-win visual flourish). Gold coin icons scattered/falling through the scene. Bottom-centre: a red-framed frosted badge reading '54X' in bold white, with an icicle-drip top edge matching the Huge Reds zone colour."
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Wheel-hub transition frame: a translucent light-blue frosted-glass rectangle overlays the centre 'ICE FISH' nameplate (a 'breaking the ice' visual transition). Multiple sectors simultaneously display gold 3D-styled multiplier badges: '5X' above the top anchor wedge, '10X' over a Lil' Blues wedge (left), '9X' and '8X' over two grey-anchor wedges (right), '5X' over the Big Green wedge (bottom-right) - the pre-spin multiplier-assignment moment described in rules_p3/p4, shown here affecting several sectors in the same frame."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Settings panel (opened via the gear icon, bottom-left): small dark panel with 'Music' (white label) + pill-shaped toggle switch (light-grey knob, appears in the left/off position) and 'Sound' (white label) + identical toggle. In the background, the Lil' Blues bonus fish-select cutscene continues: deep blue-to-teal underwater gradient, dense white bubble/foam particles on the left, multiple large blue fish (light-blue body, darker-blue fin/scale shading, black eye) each carrying a bold white multiplier numeral (4x, 10x x3, 18x, 20x, 25x, 32x, 46x, 47x, 58x, 64x, 76x visible in this single frame).",
      "colorblind_note": "the Music/Sound toggle state is conveyed only by knob POSITION (left vs right), not by colour - this is colorblind-safe, but no on-screen text label ('On'/'Off') was visible in this capture to confirm state for a screen-reader/low-vision user; flagged as a minor accessibility observation, not a confirmed defect."
    }
  ],

  "accessibility_summary": {
    "color_never_sole_channel_for": [
      "betting-zone identity (colour + full text name + distinct icon shape + fixed screen position for every zone: White Anchor, Grey Anchor, Lil' Blues, Big Green, Huge Reds, All Bonuses)",
      "selected chip (colour outline + the chip keeps its own printed numeral, position in the row)",
      "settings toggle state (encoded by knob position, not colour)"
    ],
    "potential_gaps": [
      "the White Anchor vs Grey Anchor distinction relies partly on a lightness/value difference between a near-white tile and a mid-grey/blue tile (both use the same anchor icon shape and both are captioned '1:1') - readable for most colour-vision-deficiency types since it is a value contrast rather than a hue contrast, but could be harder for a very-low-vision user without also reading the wheel's wedge position (White Anchor wedges are visually paired/adjacent in different wheel positions than Grey Anchor wedges, giving a secondary spatial cue).",
      "the gold 3D-styled multiplier badges (used for pre-spin overlays, bonus catch reveal, and the statistics track) are always accompanied by a printed numeral + 'x' suffix, so colour is not load-bearing there either.",
      "audio toggle on/off state (Music/Sound) has no visible text label confirming state in our capture - see settings.png note above."
    ]
  },

  "not_captured_or_unverifiable": [
    {
      "item": "My bet history modal contents",
      "detail": "stayed empty (only column headers Date/Bet/Mult./Win + a LOAD MORE button) after two real bets were placed and won in this session. Confirmed via both a pixel channel and a DOM-text channel (see manifest.not_captured). Likely tied to the tokenless/anonymous demo session not persisting a per-player bet ledger for this game; not something recapturing could fix."
    },
    {
      "item": "exact behaviour at the printed Max bet (200 USD) cap",
      "detail": "3 independent chip-saturation attempts failed because the ~5-10s shared betting window closed before the click sequence completed; falling back to the printed 200 USD figure without independent re-derivation."
    },
    {
      "item": "exact arithmetic combining the base x2 anchor payout with a pre-spin 3x-10x anchor multiplier",
      "detail": "rules text states both facts (base payout = x2 of bet; 'if the winning sector has a multiplier, your payout is increased accordingly') but never gives the combined formula. Left uncertain rather than guessed."
    },
    {
      "item": "numeric value of the round-level 'total payout for all wins in a single round is limited' cap",
      "detail": "stated to exist (rules_p5.png, rules_p6.png) but no number is printed for it anywhere in the captured pages; distinct from (and possibly lower than, equal to, or the same underlying figure as) the per-player 'Max win: 20,000 USD' in the Game rules panel."
    },
    {
      "item": "final 1-2 characters of the 'Next server seed SHA256' hash on info_p1.png",
      "detail": "the display box visually truncates the hex string at its right edge; value transcribed as far as legible: 'a987bd60ec4e2d75824eb694b7dfaf4c8974c036a6b0cc9(' - the trailing character(s) are cut off, not a real parenthesis."
    },
    {
      "item": "identity/meaning of the large translucent silver robot/mech figure in the background of bonus_2.png",
      "detail": "could not determine from the captured frames whether this is a fixed piece of the bonus-scene background art (e.g. a mining/industrial mech prop consistent with the winch-rig machinery theme) or a special visual flourish tied specifically to high-value catches (e.g. Huge Reds). Reported as observed, cause left uncertain."
    },
    {
      "item": "RTP percentage",
      "detail": "not printed anywhere in the captured in-game pages (Game rules, full How to play? document, Provably fair settings) - see rtp block above."
    }
  ]
}

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