Hottest 666

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 3 hours ago Verified · 06 Aug 2026
RTP 96.00%
Volatility Very High
Max win ×6600
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/hottest-666-b10/

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61 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 50 50 Jul Aug '25: 10 10 Aug Sep '25: 0 Sep Oct '25: 30 30 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 10 10 Jan Feb '26: 0 Feb Mar '26: 40 40 Mar Apr '26: 20 20 Apr May '26: 50 50 May Jun '26: 20 20 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10
🇬🇷Greece 10 10 10 10 10 10
🇩🇪Germany 10 10 10
🇨🇭Switzerland 30
🇵🇱Poland 10 10
🇮🇹Italy 10
🇫🇮Finland 20 20 20
Full per-country breakdown via the API →

What we extracted from Hottest 666

Everything pulled from Hottest 666 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
10 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×6600
layout 5×3
paylines 10 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.00%
Bonus Buy 96.00% RTP in the Buy Bonus feature (printed separately in rules p10/12)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Scatter
Scatter
Scatter

Logo medallion in an orange/red flame ring; 3 landing on reels 1, 3, 5 trigger the Bonus game; no direct cash payout printed.

WILD
WILD
Wild

Gold/orange 'WILD' banner; substitutes any symbol. Only appears in the Bonus game (Wild Rain). Payouts below are the Wild Rain extra line payout, at demo reference bet 1.00 FUN.

MatchPayoutUnit
2x 1.00 Multiplier
3x 10.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
Red '7'
Red '7'
High Pay

Red numeral 7 with gold outline and small flame; highest-paying symbol, only one that pays on 2-of-a-kind. Payouts at demo reference bet 1.00 FUN.

MatchPayoutUnit
2x 1.00 Multiplier
3x 10.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
Gold star
Gold star
High Pay

Solid gold five-point star on a blue circular badge. Payouts at demo reference bet 1.00 FUN.

MatchPayoutUnit
3x 6.00 Multiplier
4x 30.00 Multiplier
5x 120.00 Multiplier
Watermelon
Watermelon
High Pay

Round watermelon, dark-green striped rind, red wedge cut showing seeds, green neon outline. Payouts at demo reference bet 1.00 FUN.

MatchPayoutUnit
3x 5.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Grapes
Grapes
High Pay

Cluster of round purple/blue grapes with two green leaves, blue neon outline. Payouts at demo reference bet 1.00 FUN.

MatchPayoutUnit
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 80.00 Multiplier
Plum
Plum
Low Pay

Single purple plum, green leaf, water-droplet highlight, purple neon outline. Same payout as orange/lemon/cherries. Reference bet 1.00 FUN.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Orange
Orange
Low Pay

Whole orange, green leaf, water-droplet highlight, orange neon outline. Same payout as plum/lemon/cherries. Reference bet 1.00 FUN.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Lemon
Lemon
Low Pay

Whole yellow lemon, water-droplet highlight, yellow neon outline. Same payout as plum/orange/cherries. Reference bet 1.00 FUN.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Cherries
Cherries
Low Pay

Pair of red cherries joined by a green stem and leaf, pink/magenta neon outline. Same payout as plum/orange/lemon. Reference bet 1.00 FUN.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier

Bonus modes

6 modes
Base Game Modifier base
Base Game

5x3 grid, 10 fixed paylines all always active, no line-selection control. No cascades/expanding reels.

Bonus Mode pre_bonus
Pre-Bonus Reveal Screen

Intermediate screen with three cells (Spins, Multiplier, Screens) that rotate one after another and reveal random values (max 6 each, floor not stated). Player may buy +1 to each cell individually ('ADD EXTRA') or pay to regenerate all three at once ('RESPIN ALL'); both purchase options are disabled once the combined total is high enough.

Bonus Mode bonus_game
Bonus Game (HUD/manifest label: 'Free Spins')

Plays simultaneously on up to 6 independent 5x3 reel screens laid out 3x2; only as many screens are active as the revealed Screens value, the rest are crossed out with a grey chain and do not pay. Each spin, wins from all active screens are summed, then the fixed round Multiplier is applied to that sum. Number of paid spins = revealed Spins value. Cannot be retriggered. The in-game HUD literally reads 'Free spins: n/3', but this is interface wording, not a classic free-spins mechanic.

Bonus Mode wild_rain
Wild Rain

Sub-feature inside the Bonus game: after reels stop, a random number of WILD symbols appear on the active screens' reels and disappear again on the next spin. 2+ Wilds landing in one winning line pay an extra x1/x10/x100/x500 of total bet for 2/3/4/5 Wilds.

Bonus Mode buy_bonus
Buy Bonus

Purchases the Bonus Game directly for 80x the current total bet via the fixed 'BUY BONUS' panel/dialog (confirmed constant at 4 different stakes: 0.20->16, 1.00->80, 1.20->96, 35.00->2800). The next spin after purchase guarantees 3 Scatters, then the round proceeds through the same Pre-Bonus reveal screen as a natural trigger.

Other autoplay
Autoplay

Configurable autospin (10/25/50/100/250/500/750/1000/infinity rounds) with 5 stop conditions: any win, Bonus game won, single win exceeds a set amount, balance increases by a set amount, balance decreases by a set amount.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus Game headline ×80.00

Colour system

extracted from frames · HEX
Export palette
#0A080C base dominant 1 base
#5B0A16 base dominant 2 base
#A01616 base dominant 3 base
#E6151C base dominant 4 base
#E05F16 base dominant 5 base
#1F56E0 base dominant 6 base
#230707 free_spins dominant 1 free_spins
#5B130A free_spins dominant 2 free_spins
#96260F free_spins dominant 3 free_spins
#9A5E17 free_spins dominant 4 free_spins
#080408 bonus dominant 1 bonus
#60051A bonus dominant 2 bonus
#98061D bonus dominant 3 bonus
#DD120C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Fruit symbols are told apart mainly by shape/silhouette, not by their decorative neon glow color: cherries = pair of round fruit joined by a stem, lemon = single oval fruit, orange = single round fruit with leaf, plum = single round fruit with leaf (smaller than orange/lemon), watermelon = round fruit with striped rind and a red wedge cut out, grapes = clustered round fruit with two leaves, red '7' = numeral shape, gold star = star shape.
  • Disabled/inactive Bonus-game screens are marked only by an overlaid grey diagonal chain graphic (a shape-based cue), not by color, so they remain identifiable regardless of color vision.
Screen Reader
  • Control layout is stable across screens: Information + Settings bottom-left, Balance/Total bet/stepper bottom-center, Autospin + Spin bottom-right, fixed Buy Bonus price panel left of the reels. The info booklet has 2 functional scroll sections (Paytable, Rules) reachable via round left-edge tab icons; a third 'history' tab was inert in the FUN/demo session.
Motor Accessibility
  • All primary actions are single clicks on large buttons/panels (Spin, Buy Bonus, BUY, CLICK TO CONTINUE, ADD EXTRA, RESPIN ALL); Spacebar can substitute for the Spin click (default on). Autospin's 5 stop conditions reduce the number of repeated clicks needed. Note: an unprompted 'Enable QUICK SPIN to play faster?' confirmation modal was observed blocking further Spin clicks until dismissed with 'No'.
Hearing Accessibility
  • No information is conveyed by audio only; all wins, Bonus-round parameters (Spins/Multiplier/Screens) and round state (Total win, Win, Free spins n/3) are shown as on-screen text/numbers. Music and Sound FX are togglable independently of gameplay-relevant feedback.
Low Vision
  • Win amounts appear as large gold/yellow high-contrast overlay numbers on a black background; monetary values, headings and key button labels use gold/yellow, warnings/BUY use red, all against the uniform black-brick background.

Media & assets

6 files · 6 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full paytable (25 pages) and rules (12 pages) read to the bottom, settings dialog, autoplay/autospin settings, Buy Bonus dialog, Pre-Bonus reveal screen, Bonus Game round on multiple screens, Wild Rain sub-feature, a regular base-game payline win screen. Bet min/max (0.20/35.00 FUN) and the 80x Buy Bonus price ratio verified empirically at 4 different stakes.
Volatility is not printed anywhere in the captured paytable or rules text (no word/badge/meter found); the web reference 'very-high' could not be confirmed in-game.
The price for the individual '+1 Screen' Add Extra purchase was not visible in the captured Pre-Bonus reveal frame (Spins and Multiplier prices were legible, Screens was not).
Only the maximum value (6) of the Spins/Multiplier/Screens reveal is stated in the rules; the minimum value and the probability distribution behind the random reveal are not documented.
Whether a naturally-triggered (non-purchased) Scatter win shows the identical Pre-Bonus reveal screen was not independently re-verified with a dedicated natural-trigger screenshot; only the purchased path was directly captured.

Ask AI about Hottest 666

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Hottest 666 play? Keep it simple.

5x3 grid, 10 fixed paylines all always active, no line-selection control. No cascades/expanding reels.

RTP 96.00%Very High volatilitymax win ×6600demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hottest 666 vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hottest-666-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hottest-666-b10/
{
  "game": {
    "name": "Hottest 666",
    "provider": "BGaming",
    "theme": "Classic neon fruit-machine on a black brick wall with fire/flame accents. No character or narrative theme -- purely a stylized 'hot' neon fruit-machine aesthetic (glowing outlines, sparks, flames) wrapped around traditional slot fruit iconography (cherries, lemon, orange, plum, watermelon, grapes, red '7', gold star).",
    "currency_in_demo": "FUN (play-money demo currency; all amounts on screenshots are in FUN)",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from desktop screenshots (1280x800), the manifest notes recorded during capture, and zoomed crops of paytable/reel symbols and UI controls.",
    "method_notes": "Every paytable page (25 pages, one continuous scroll panel, confirmed scrolled to the bottom) and every rules page (12 pages, second scroll panel of the same info booklet, also confirmed at the bottom) was read. Symbol payouts and the 10 line diagrams were verified with pixel-level zoom crops (scripts/zoom.py). Bet limits (min/max) and the Buy Bonus price ratio were verified empirically by driving the bet stepper to its floor/ceiling and reading the resulting Buy Bonus price on four different bet values, not by reading a single printed line. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "game_rule_version": "1.0, dated 29 November 2023 (printed verbatim on rules page 12/12)",
    "game_version": "1.0.0 (printed verbatim on rules page 12/12)"
  },

  "color_palette": {
    "background": "Uniform black brick wall texture (dark charcoal/black rectangular bricks) across every screen -- base game, preview, paytable/rules panels, dialogs -- with scattered small orange/yellow spark and ember particles drifting over it.",
    "reel_frame": "Bright electric blue neon outline around the whole 5x3 reel block and around each individual reel column; reel cells are plain black.",
    "logo_wordmark": "'Hottest' in red-orange cursive neon script with a thin trailing red streak/comet line to its left; '666' in bold rounded orange-to-gold gradient letters; both pieces sit on a soft warm orange/red glow halo.",
    "symbol_glow_colors": "Each fruit/number symbol has its own neon outline halo used purely as decoration, not as a meaning-bearing color code: cherries = pink/magenta glow, plum = purple/violet glow, orange = orange glow, lemon = yellow glow, watermelon = green glow, grapes = blue glow, red '7' = gold/yellow outline on a red body, gold star = blue circular glow.",
    "bonus_game_palette": "Bonus round screens are wrapped in an animated orange/red fire border (flame texture) on a dark red-to-black radial background, distinct from the black-brick base game.",
    "buy_bonus_button": "Dark red rectangular panel with a bright red/orange neon border, yellow/gold 'BUY BONUS' label text and yellow price text below it; sits fixed at the left edge of the reels in the base game.",
    "accent_colors": "Gold/yellow (all monetary values, key button labels, headings), red (BUY, warnings, flame border), electric blue (reel frame, star symbol glow, screens-cell frame in the intermediate bonus screen), cyan/teal (the word 'SCREENS' label text), purple (the 'multiplier' cell frame color in some states)."
  },

  "layout": {
    "reel_grid": "5 reels x 3 visible symbol rows (standard grid, no cascading/no expanding reels in the base game).",
    "bet_mechanic": "Fixed paylines -- exactly 10 lines, all always active (no line-selection control was found; 'Total bet' is the only stake control).",
    "lines_source": "Paytable panel, 'Lines' section (paytable_p23-p25), which prints and diagrams 'Line 1' through 'Line 10' as 5x3 grids with the winning cells highlighted in gold.",
    "line_diagrams": [
      {"line": 1, "pattern": "Straight across the MIDDLE row (row 2) on all 5 reels."},
      {"line": 2, "pattern": "Straight across the TOP row (row 1) on all 5 reels."},
      {"line": 3, "pattern": "Straight across the BOTTOM row (row 3) on all 5 reels."},
      {"line": 4, "pattern": "V-shape: reel1=top, reel2=middle, reel3=bottom, reel4=middle, reel5=top."},
      {"line": 5, "pattern": "Inverted V / mountain shape: reel1=bottom, reel2=middle, reel3=top, reel4=middle, reel5=bottom."},
      {"line": 6, "pattern": "Descending staircase: reel1=top, reel2=top, reel3=middle, reel4=bottom, reel5=bottom."},
      {"line": 7, "pattern": "Ascending staircase (mirror of line 6): reel1=bottom, reel2=bottom, reel3=middle, reel4=top, reel5=top."},
      {"line": 8, "pattern": "Upward hump/plateau: reel1=middle, reel2=top, reel3=top, reel4=top, reel5=middle."},
      {"line": 9, "pattern": "Downward hump/valley (mirror of line 8): reel1=middle, reel2=bottom, reel3=bottom, reel4=bottom, reel5=middle."},
      {"line": 10, "pattern": "Shallow saddle: reel1=top, reel2=middle, reel3=middle, reel4=middle, reel5=top."}
    ],
    "line_diagram_verification": "Line 3 (straight bottom row) is independently confirmed by the captured win_screen.png: three grapes landed on the bottom row of reels 1-2-3, the game highlighted that row with a red line and printed 'Line 3 pays' with a win of 4.80 FUN at a 1.20 total bet -- matching the paytable's 3-grape payout of 4.00 FUN x 1.20 bet = 4.80 FUN exactly.",
    "base_game_ui": {
      "top_center": "'Hottest 666' neon logo directly above the reel block.",
      "top_left": "Small square 'B' (BGaming) logo badge in a gold-outlined black square, top-left corner of the screen.",
      "top_right": "Speaker/volume icon with an elapsed session timer (mm:ss, e.g. '07:03') to its left, and the game name 'HOTTEST 666' printed vertically along the far right edge of the screen.",
      "left_of_reels": "Fixed 'BUY BONUS' panel: dark red neon-bordered rectangle with the label 'BUY BONUS' and the live price in FUN beneath it (price scales with current Total bet, see 'bonus_buy_pricing').",
      "bottom_left": "Round 'i' (Information) button and a round gear/cog (Settings) button, stacked side by side; below them the 'Balance' readout in white/grey text.",
      "bottom_center": "'Total bet' field showing the current stake with an up-triangle and down-triangle stepper button to increase/decrease it.",
      "bottom_right": "Round 'A' (Autospin settings) button and a round circular-arrow Spin button."
    },
    "color_blind_notes": "None of the base-game controls rely on color alone: the Information/Settings/Autospin/Spin buttons are distinguished by glyph shape ('i', gear, 'A', circular arrows) and fixed position, not by hue. The BUY BONUS panel is identifiable by its bordered box shape and printed text/price, not only by its red color. Symbol identity is carried by shape/silhouette (fruit shapes, digit '7', star shape), not by neon glow color alone, which is helpful for color-blind users; however the disabled/inactive Bonus-game screens are marked ONLY by an overlaid grey chain graphic (shape-based, safe) with no additional color cue needed."
  },

  "symbols": {
    "note": "All payouts read directly from the paytable (paytable_p2 to paytable_p4, zoomed) and are expressed as raw FUN amounts printed in the paytable at the paytable's own reference bet (Total bet = 1.00 FUN at the time the paytable was captured); actual base-game wins scale with the player's current Total bet (see win_screen.png cross-check above).",
    "high_value": [
      {
        "name": "Red '7'",
        "appearance": "Bold red numeral '7' with a thin gold/yellow outline and a small orange flame licking up from its base; on a plain black cell with a magenta/pink neon card outline in the paytable listing.",
        "payouts": {"2": "1.00 FUN", "3": "10.00 FUN", "4": "100.00 FUN", "5": "500.00 FUN"},
        "rank": "Highest-paying symbol; the only symbol that pays on a 2-of-a-kind combination."
      },
      {
        "name": "Gold star",
        "appearance": "Solid gold/yellow five-point star centered on a blue circular badge with a lighter blue outer glow ring.",
        "payouts": {"3": "6.00 FUN", "4": "30.00 FUN", "5": "120.00 FUN"}
      },
      {
        "name": "Watermelon",
        "appearance": "Round watermelon with dark-green striped rind, a green curly stem, and a red triangular wedge cut out of the front showing dark seeds; green neon outline.",
        "payouts": {"3": "5.00 FUN", "4": "25.00 FUN", "5": "100.00 FUN"}
      },
      {
        "name": "Grapes",
        "appearance": "Cluster of round purple/blue grapes with two green leaves; blue neon outline.",
        "payouts": {"3": "4.00 FUN", "4": "20.00 FUN", "5": "80.00 FUN"}
      }
    ],
    "low_value": [
      {"name": "Plum", "appearance": "Single purple plum with a green leaf and a water droplet highlight; purple/violet neon outline.", "payouts": {"3": "1.00 FUN", "4": "3.00 FUN", "5": "12.00 FUN"}},
      {"name": "Orange", "appearance": "Whole orange with a green leaf and a water droplet highlight; orange neon outline.", "payouts": {"3": "1.00 FUN", "4": "3.00 FUN", "5": "12.00 FUN"}},
      {"name": "Lemon", "appearance": "Whole yellow lemon with a water droplet highlight; yellow neon outline.", "payouts": {"3": "1.00 FUN", "4": "3.00 FUN", "5": "12.00 FUN"}},
      {"name": "Cherries", "appearance": "Pair of red cherries joined by a green stem with a small leaf; pink/magenta neon outline.", "payouts": {"3": "1.00 FUN", "4": "3.00 FUN", "5": "12.00 FUN"}}
    ],
    "low_value_note": "All four low-value fruit symbols (plum, orange, lemon, cherries) share the identical payout schedule (1.00 / 3.00 / 12.00 FUN for 3/4/5-of-a-kind at the paytable's reference bet) -- confirmed on two separate paytable pages (paytable_p3 and paytable_p4).",
    "scatter": {
      "name": "Scatter (game logo medallion)",
      "appearance": "Round medallion showing the 'Hottest 666' logo wrapped in an orange/red flame ring on a dark brick-textured disc; labelled plainly 'Scatter' in the paytable (no separate symbol name).",
      "rules": "3 Scatter symbols landing specifically on reels 1, 3 and 5 trigger the Bonus game. No direct cash payout is printed for the Scatter symbol itself -- it only pays by triggering the bonus.",
      "source": "paytable_p1/p2 (symbol listing) and paytable_p4/p6 ('3 Scatter symbols on reels 1-3-5 trigger the Bonus game.')"
    },
    "wild": {
      "name": "WILD",
      "appearance": "Diagonal gold/orange 3D 'WILD' wordmark with speed-line streaks, on a dark card in the paytable listing; in play it appears as a red diagonal banner reading 'WILD' overlaid on a reel cell.",
      "rules": "Substitutes for any symbol to complete a winning combination. The paytable explicitly labels it '(Appears in the Bonus game)' -- the WILD symbol does NOT appear on the base-game reels; it only appears during the Bonus game as part of the Wild Rain feature (see 'features.bonus_game.wild_rain').",
      "source": "paytable_p1/p2 (symbol listing) and paytable_p19-21/rules_p8 (Wild Rain feature text)"
    }
  },

  "technical_summary": {
    "rtp_percent_in_game": 96,
    "rtp_in_game_source": "rules p10/12 (rules_p10.png, confirmed again on rules_p11/rules_p12 as the panel scrolls): 'The overall theoretical Return to Player (RTP) is 96%. RTP in the Buy Bonus feature is 96%.'",
    "rtp_percent_web_reference": 96,
    "rtp_cross_check": "In-game printed RTP (96%) matches the web reference value (96%) exactly -- no discrepancy to flag for this slot.",
    "volatility": "Not stated anywhere in the captured paytable or rules text (no 'volatility' word, badge, or flame-icon meter was found on any of the 25 paytable pages or 12 rules pages). The web reference figure is 'very-high', but this could not be confirmed from the game's own screens and is listed as web-only in 'unreadable_or_uncertain'.",
    "max_win": "6600x bet, printed verbatim as 'MAX WIN 6600x' on the preview/splash screen (preview.png) and again on paytable_p1.png. This matches the web reference figure (6600x) exactly.",
    "bet_min_verified": "0.20 FUN -- confirmed by pressing the Total-bet down-stepper to its floor (min_bet.png); the Buy Bonus panel simultaneously read 16.00 FUN, i.e. exactly 80x the 0.20 stake.",
    "bet_max_verified": "35.00 FUN -- confirmed by pressing the Total-bet up-stepper until it stopped increasing/greyed out (max_bet.png); the Buy Bonus panel simultaneously read 2,800.00 FUN, i.e. exactly 80x the 35.00 stake.",
    "bet_limits_method": "Bet limits were NOT read from a printed 'min/max bet' line in the rules text (no such line was found in the captured rules pages) -- they were measured empirically by driving the stepper to both ends, per project cross-check protocol.",
    "default_demo_bet": "1.00 FUN (base_game.png)",
    "demo_starting_balance": "1,000.00 FUN (base_game.png)",
    "bonus_buy_pricing": {
      "ratio": "80x the current Total bet, confirmed CONSTANT across four independent data points at three different stakes: 1.00 FUN stake -> 80.00 FUN price (base_game.png); 1.20 FUN stake -> 96.00 FUN price (bonus_0.png buy dialog AND bonus_4.png post-bonus screen, same value twice); 0.20 FUN stake -> 16.00 FUN price (min_bet.png); 35.00 FUN stake -> 2,800.00 FUN price (max_bet.png).",
      "buy_dialog_controls": "A dedicated 'BUY BONUS GAME' dialog (bonus_0.png) shows: 'Total cost' in large white text (e.g. 96.00 FUN), a 'Bet per spin' value in the middle (e.g. 1.20 FUN) with red triangular minus/plus steppers on either side to change the underlying stake before buying, and a large 'BUY' button at the bottom. An 'X' close button is at the top-right."
    },
    "autospin_stop_conditions": "From rules_p2/p3 ('Autospins' section): autospin can be configured to stop (a) on any win, (b) if a Bonus game is won/triggered, (c) if a single win exceeds a player-set amount, (d) if the cash balance increases by a player-set amount, or (e) if the cash balance decreases by a player-set amount. Autospin round counts offered in the Autospin settings dialog (autoplay.png): 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity ('∞') option.",
    "spin_result_rules": "From rules_p8/p9 ('Spin Results' section, verbatim): all symbols pay left-to-right on consecutive reels of an active payline; coinciding wins on several active paylines are added together; payouts follow the paytable; payline wins are multiplied by the bet-per-line value except for Bonus (scatter) symbols; only the highest win is paid on each active payline.",
    "malfunction_clause": "rules_p12 (verbatim): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rng_statement": "rules_p12 (verbatim): 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, 'Spacebar to spin' -- ON by default in the captured settings.png).",
    "quick_spin_availability": "'Quick spin' toggle exists in Settings but is shown OFF/greyed with the text 'Depending on license requirements, this feature may not be available' (rules_p9/p10 and settings.png) -- i.e. it may be disabled entirely depending on the player's jurisdiction/license."
  },

  "features": {
    "bonus_game": {
      "hud_label_caveat": "IMPORTANT: while the round is in progress the on-screen HUD literally prints the label 'Free spins: n/3' (see bonus_2.png, bonus_3.png) and the manifest's own screen type is 'free_spins'. This is purely the interface's chosen wording. By actual mechanics documented in the rules and paytable this is a purchasable/triggerable 'Bonus game' with fixed, player-influenced parameters (Spins/Multiplier/Screens) and a built-in Wild Rain sub-feature -- it is NOT a classic free-spins round with retriggers or a spins-count wheel. This documentation describes the mechanic; the literal HUD text is called out here so it is not mistaken for a generic free-spins feature.",
      "trigger_natural": "3 Scatter (logo medallion) symbols landing specifically on reels 1, 3 and 5 of the base game trigger the Bonus game (paytable_p4/p6, rules_p4).",
      "trigger_buy": "A 'BUY BONUS' button, fixed to the left of the reels in the base game, purchases the Bonus game directly for 80x the current Total bet (see 'technical_summary.bonus_buy_pricing'). Buying opens a 'BUY BONUS GAME' confirmation dialog (bonus_0.png) where the stake can still be adjusted before confirming with a 'BUY' button. Per the rules text (rules_p8): 'The next spin after the purchase brings 3 Scatters to the reels and further the bonus game proceeds as in the main game' -- i.e. the purchase does not skip the intermediate reveal screen, it only guarantees the natural trigger on the very next spin.",
      "intermediate_reveal_screen": {
        "description": "Immediately after the Bonus game is triggered (whether naturally or via purchase), an intermediate screen appears with THREE cells labelled 'SPINS', 'MULTIPLIER' and 'SCREENS'. The three cells spin/rotate one after another from left to right and each reveals a random numeric value between 1 and 6 (bonus_1.png captured values: Spins=3, Multiplier=2, Screens=4; a different capture on paytable_p9/p10 shows an example reaching the maximum of 2/6/1 mid-reveal, and the max-illustration frame on paytable_p16/17/paytable_p20/21 shows all three at their maximum value of 6).",
        "meaning_of_spins": "'Spins' is the number of paid spins the player will get in the Bonus round.",
        "meaning_of_multiplier": "'Multiplier' is a fixed multiplier applied to the SUM of that spin's active-screen winnings on every spin of the Bonus round (not a per-spin-random multiplier -- it is locked in from this reveal for the whole round).",
        "meaning_of_screens": "'Screens' is the number of simultaneously active 5x3 reel-grids ('screens') that will play in the Bonus round, out of a fixed layout of 6 possible screens (arranged 3 across x 2 down). Screens beyond the revealed count are disabled for that round.",
        "max_value_each": "The maximum possible value for EACH of Spins, Multiplier and Screens is 6 (rules_p5/p6, printed verbatim: 'The maximum possible value of Spins, Multiplier and Screen is 6.')."
      },
      "add_extra_buy": {
        "description": "After all three intermediate values are revealed, the player can pay to change them, via TWO distinct purchase options shown on the same intermediate screen (bonus_1.png):",
        "option_1_individual_plus_one": "Three separate 'ADD EXTRA' buttons, one under each of Spins / Multiplier / Screens, each purchasing exactly +1 to that single value. Captured prices at a 1.20 FUN stake: +1 Spin = 17.70 FUN, +1 Multiplier = 26.55 FUN; the +1 Screen price was not legible in the captured frame (see 'unreadable_or_uncertain'). Buying is independent per cell and can be repeated until that cell reaches the maximum of 6, at which point 'the feature becomes disabled' for that cell (rules_p6, verbatim).",
        "option_2_respin_all": "A separate 'RESPIN ALL' button/panel (shown to the left of the three cells in bonus_1.png) which re-rolls (regenerates) ALL THREE values at once for a single combined price. Per rules_p5 (verbatim): 'Buy Extra. After all the values on the intermediate screen are revealed you can buy the possibility to regenerate these values. After you press the \"buy\" button and confirm the purchase all the cells spin and reveal the values anew.'",
        "purchase_limit": "Per rules_p5/p6 (verbatim): 'If the sum of the initial values exceeds the available limit the feature is disabled' -- i.e. once the combined Spins+Multiplier+Screens total is high enough, further purchases (both Respin All and the individual +1 buys) become unavailable.",
        "continue_without_buying": "If the player does not want to change anything, pressing 'CLICK TO CONTINUE' proceeds straight into the Bonus round with the revealed values."
      },
      "bonus_round_mechanics": {
        "layout": "6 screens (independent 5x3 reel grids) are laid out in a 3-across x 2-down grid, all visible at once on the Bonus round screen. Only as many screens as the revealed 'Screens' value are active; the rest are marked disabled with a grey chain graphic drawn diagonally across the whole grid (a visual padlock/'crossed out' cue).",
        "disabled_screens": "Disabled screens still spin cosmetically but their winning combinations are NOT calculated or paid (rules_p6/p7, verbatim: 'the disabled reels are crossed, and only active reels participate. Winning combinations on the disabled reels are not calculated.').",
        "win_calculation": "After every spin, the winnings from ALL active screens are summed together first, and then the fixed round 'Multiplier' (revealed on the intermediate screen) is applied to that SUM (rules_p6/p7, verbatim: 'After every spin the winnings for all the active reels are summarized, and the multiplier is applied to the sum.'). Example observed on bonus_2.png: with Multiplier=2, an active-screen combined result produced a displayed win of 2.40 FUN for that spin.",
        "hud_during_round": "Bottom bar shows 'Total bet' (stake), 'Win' (current spin's win), 'Total win' (running total for the whole Bonus round) and 'Free spins: n/3' (spin counter out of the revealed Spins count, despite the literal wording -- see 'hud_label_caveat'). A top banner repeats the locked-in 'SPINS n / MULTIPLIER n / SCREENS n' values for the whole round.",
        "retrigger": "The Bonus game CANNOT be retriggered (rules_p6/p7 and rules_p5, both stated verbatim: 'The Bonus game cannot be retriggered.'). Landing new Scatters during the Bonus round has no special retrigger effect described anywhere in the rules."
      },
      "wild_rain": {
        "description": "A sub-feature that can randomly occur on any spin within the Bonus round. When the reels stop after a spin, a random number of WILD symbols appear scattered across the active screens' reels (diagonal red/gold 'WILD' banner tiles). Each Wild substitutes for any symbol to help complete a winning combination for that spin only.",
        "reset": "When the NEXT spin starts, all Wilds from the previous spin disappear -- Wild Rain applies fresh, independently, each spin it triggers.",
        "additional_payout": "If 2 or more Wild symbols land together within a single winning line, they pay an ADDITIONAL amount on top of the normal line win: 2 Wilds = x1 (of total bet), 3 Wilds = x10, 4 Wilds = x100, 5 Wilds = x500 (paytable_p19 and rules_p8, verbatim, both matching).",
        "captured_example": "bonus_3.png (spin 3 of 3) shows Wild Rain triggered: multiple diagonal 'WILD' banner tiles scattered across several active screens simultaneously; that spin's Win was 26.40 FUN and the round's Total win reached 38.40 FUN at a 1.20 FUN stake with Multiplier=2."
      },
      "round_end": "After the last purchased/awarded spin completes, the game returns to the base game. Captured in bonus_4.png: base-game reels are shown again with 'Last win: 26.40 FUN' and 'Total win: 38.40 FUN' printed in the bottom bar, and the demo balance updated from 1,000.00 FUN to 942.40 FUN (consistent with: 1000.00 - 96.00 purchase cost + 38.40 total Bonus-round win = 942.40)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game loads. Black brick background with drifting sparks. Top-left: small square gold-outlined 'B' (BGaming) logo. Top-right: speaker icon and an elapsed timer ('07:02'). Center-top: the 'Hottest 666' neon logo. Left half: a 'PRE-BONUS GAME' section showing three square tiles labelled SPINS / MULTIPLIER / SCREENS, all three displaying the maximum value '6' (two tiles with a red flame-outline border showing '6', a third dark tile with a blue silhouette of a '6' partly obscured), red arrows pointing down toward bold blue text 'MAX WIN 6600x'. Right half: a 'BONUS GAME' section showing a small preview thumbnail of the fire-bordered multi-screen bonus layout with 'WILD' tiles, overlaid with a large gold 'WILD RAIN' title. Bottom-center: a red-bordered 'CLICK TO START' button flanked by double-chevron arrows.",
      "purpose": "Entry point; clicking 'CLICK TO START' begins the base game.",
      "color_blind_notes": "MAX WIN and WILD RAIN callouts are large high-contrast text (blue-on-black, gold-on-black) -- legible without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "content": "See 'layout.base_game_ui' for the full control breakdown. The 5x3 reel grid sits centered inside a bright blue neon frame; behind/above it the 'Hottest 666' logo glows in red/orange. A fixed red-bordered 'BUY BONUS' price panel sits to the left of the reels showing the live 80x price for the current stake."
    },
    "paytable": {
      "type": "paytable",
      "pages": "25 pages (paytable_p1 - paytable_p25), one continuous vertically-scrolling panel (not numbered 'Page N/M' -- confirmed scrolled to the very bottom, scrollbar thumb at the bottom of its track).",
      "section_navigation": "The info booklet has 3 round icon tabs along its left edge: a 'money bag' icon (opens this Paytable/Bonus-Game/Lines section), a 'history-clock' icon (opens account/game history -- confirmed NON-FUNCTIONAL in this FUN/demo session: clicking it produced no visible change and no new network activity, unlike the other two tabs which respond instantly; likely requires a real-money account), and a 'question mark' icon (opens the Rules section, see 'rules' below).",
      "content_summary": "Header repeats the 'Hottest 666' logo throughout. Content in reading order: (1) 'MAX WIN 6600x' banner; (2) Scatter symbol (logo medallion) and Wild symbol ('Appears in the Bonus game') introduced side by side; (3) full symbol paytable for '7', Star, Watermelon, Grapes, Plum, Orange, Lemon, Cherries (see 'symbols' section above for exact values); (4) Scatter trigger text ('3 Scatter symbols on reels 1-3-5 trigger the Bonus game') illustrated with a reel-grid image showing 3 logo medallions on reels 1/3/5; (5) a full 'Pre-Bonus Game' / 'Bonus Game' walkthrough (intermediate reveal screen, Buy Extra individual +1 buys, Respin All, disabled-screen mechanics, win summation+multiplier) mirroring the rules text almost verbatim, illustrated with screenshots of the intermediate screen and the 6-screen bonus layout; (6) a 'Wild Rain' section with the 2/3/4/5-Wild bonus payout table; (7) a 'Buy Bonus' section explaining the purchase; (8) a 'Lines' section with all 10 line diagrams (see 'layout.line_diagrams')."
    },
    "rules": {
      "type": "rules",
      "pages": "12 pages (rules_p1 - rules_p12), the second scroll panel of the same info booklet (opened via the 'question mark' tab), also confirmed scrolled to the very bottom.",
      "content_summary": "In reading order: 'About the game' (flavor text about the bonus game being different every time), 'How to play' (bet selection and Spin button), 'Autospins' (settings, confirm/cancel, 5 stop-conditions -- see 'technical_summary.autospin_stop_conditions'), 'Features' (Bonus game / Buy Extra / Bonus round / Wild Rain / Buy Bonus, full text -- see 'features.bonus_game'), 'Spin Results' (payline win rules -- see 'technical_summary.spin_result_rules'), 'Settings' (Quick spin note, Spacebar to spin, Audio volume/music/SFX), 'Return to Player' (96% overall / 96% Buy Bonus, printed twice as the panel scrolls), 'RNG' (certified RNG statement), 'Additional information' (malfunction clause, 24h round termination, rule version 1.0 dated 29 November 2023, Game Version 1.0.0)."
    },
    "settings": {
      "type": "settings",
      "content": "Small dark modal titled 'Settings' with an 'X' close button top-right, overlaid on the dimmed base-game reels. Rows: 'Quick spin' checkbox (unchecked/greyed -- appears disabled in this session), 'Spacebar to spin' checkbox (checked). Below an 'Audio' heading: a 'Volume' horizontal slider (handle near the far right = high volume), and two checkboxes 'Music' (checked) and 'Sound FX' (checked)."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Small dark modal titled 'Autospin settings' with an 'Advanced' toggle (chevron) top-right, overlaid on the dimmed base-game reels. Rows: 'Enable quick spin' checkbox (unchecked). 'Numbers of rounds' heading above a 3x3 grid of preset buttons: 10, 25, 50, 100, 250 / 500, 750, 1000, '∞' (infinity)."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Full-screen dark overlay titled 'BUY BONUS GAME' in yellow. Center: 'Total cost' in large white text with the computed price beneath in gold (e.g. '96.00 FUN'). Below that, a red horizontal band showing 'Bet per spin' with the current stake in the middle (e.g. '1.20 FUN') and large red triangular minus/plus stepper buttons on either side to adjust the stake before buying. A wide 'BUY' button (dark red panel, gold neon-outlined text) sits at the bottom. The fixed left-side 'BUY BONUS' price panel remains visible/updating behind the dialog. An 'X' close button is top-right."
    },
    "bonus_intermediate_screen": {
      "type": "bonus",
      "content": "See 'features.bonus_game.intermediate_reveal_screen' and 'add_extra_buy' for the full mechanical description. Visually: three large square tiles (orange-bordered 'SPINS', orange-bordered 'MULTIPLIER', purple-bordered 'SCREENS') each showing a big glowing number, with matching labels beneath; a 'RESPIN ALL' purple-bordered panel to the left; three 'ADD EXTRA' price bars beneath the tiles; a red 'CLICK TO CONTINUE' prompt at the bottom."
    },
    "bonus_gameplay": {
      "type": "free_spins (per manifest/HUD label; mechanically a purchased/triggered Bonus game, see 'features.bonus_game.hud_label_caveat')",
      "content": "6 fire-bordered 5x3 reel screens arranged 3-across x 2-down on a dark red radial background. Active screens show live fruit-symbol reels; disabled screens are dimmed and overlaid with a diagonal grey chain graphic. A top banner repeats 'SPINS n / MULTIPLIER n / SCREENS n' for the whole round. Bottom bar: 'Total bet', 'Win' (this spin), 'Total win' (round running total), 'Free spins: n/3' counter, and a circular-arrow control at the far right. When a win lands on an active screen it is highlighted with connecting lines/X-marks between the matched symbols and a large gold win-amount overlay briefly appears center-screen."
    },
    "bonus_wild_rain": {
      "type": "free_spins (per manifest/HUD label; mechanically the Wild Rain sub-feature of the Bonus game, see 'features.bonus_game.wild_rain')",
      "content": "Same 6-screen bonus layout, with multiple diagonal red/gold 'WILD' banner tiles scattered across several active screens' reel cells simultaneously (captured example: WILD tiles visible on 3 of the 4 active screens at once)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A regular base-game payline win (not a Bonus-game summary screen). Bottom row (row 3) of reels 1-2-3 shows three matching grape clusters connected by a red highlight line running the width of those reels; a large yellow '4.80' win amount is overlaid center-left on top of the grape symbols; bottom bar reads 'Line 3 pays' and 'Total win: 4.80 FUN' at a 1.20 FUN Total bet. This cross-checks exactly against the paytable (3 Grapes = 4.00 FUN at reference bet x 1.20 = 4.80 FUN) and against Line 3's diagram (straight bottom row)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable and consistent across base game and dialogs: Information + Settings bottom-left, Balance/Total-bet/stepper bottom-center, Autospin + Spin bottom-right, fixed Buy Bonus price panel left-of-reels. The 2-section info booklet (paytable / rules) is a single continuous vertical scroll per section, reachable via 2 of the 3 round left-edge tab icons (the 3rd, history, appears inert in demo/FUN mode).",
    "motor": "All primary actions are single clicks on generously-sized buttons/panels (Spin, Buy Bonus, BUY, CLICK TO CONTINUE, ADD EXTRA, RESPIN ALL). Spacebar can substitute for clicking Spin (default ON). Autospin (with 5 configurable stop conditions) reduces the number of repeated clicks needed. One captured anomaly: during automated spin testing a confirmation modal ('Enable QUICK SPIN to play faster?') appeared unprompted and blocked further Spin clicks until dismissed with a 'No' button -- an accessibility-relevant trap for anyone driving the game by fixed click coordinates or expecting the Spin control to always be at a stable location without checking for interrupting dialogs.",
    "color_blind": "Symbol identity relies on shape/silhouette (fruit shapes, digit shape, star shape), not on the decorative neon glow color, which is favorable. Disabled Bonus-game screens are marked by a shape-based grey chain overlay, not by color alone. The three intermediate-screen cells (Spins/Multiplier/Screens) are additionally labelled with text under each, not distinguished by their border color (orange/orange/purple) alone. Residual risk: the 'ADD EXTRA' price bars and the 'RESPIN ALL' panel use color (red/purple) as a secondary cue, but both are also fully labelled with text.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio only; all wins, feature parameters (Spins/Multiplier/Screens), and round state (Total win, Win, Free spins n/3) are shown as on-screen text/numbers. Music and Sound FX are togglable independently of gameplay-relevant feedback."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the captured paytable (25 pages) or rules (12 pages) text -- no word, badge, or flame-meter icon for 'volatility' was found on any captured page. The web reference value 'very-high' could not be confirmed from the game's own screens.",
    "The FUN price for the individual '+1 Screen' Add Extra purchase on the bonus intermediate screen (bonus_1.png): the 'ADD EXTRA' button under the SCREENS column has no price text visible beneath it in the captured frame, unlike the Spins (17.70 FUN) and Multiplier (26.55 FUN) columns which do show a price. Zoomed the exact region and confirmed the text is genuinely absent from this frame, not just illegible.",
    "The exact per-cell value ranges/probabilities behind the Spins/Multiplier/Screens random reveal (e.g. minimum possible value, distribution) are not stated anywhere beyond 'maximum possible value ... is 6' -- assumed floor of 1 based on the UI showing single-digit tiles, but no explicit minimum was printed.",
    "Whether the natural (non-purchased) Scatter trigger reveals the Spins/Multiplier/Screens values through the identical intermediate screen shown for the purchased path was not independently re-verified with a fresh natural-trigger capture; the rules text states the purchased path 'proceeds as in the main game' after the guaranteed 3-Scatter spin, which is treated as confirmation, but a dedicated natural-trigger screenshot was not separately captured in this set."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.