Hot to Burn Multiplier

Pragmatic Play Reel Kingdom

Demo, RTP 96.51%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 20 Jul 2026
RTP 96.51%
Volatility High
Max win ×3000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

16 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/hot-to-burn-multiplier-b7/

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57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Jul 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 170 170 Jul Aug '25: 320 320 Aug Sep '25: 210 210 Sep Oct '25: 170 170 Oct Nov '25: 220 220 Nov Dec '25: 60 60 Dec Jan '26: 110 110 Jan Feb '26: 50 50 Feb Mar '26: 20 20 Mar Apr '26: 70 70 Apr May '26: 40 40 May Jun '26: 60 60 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇿🇦South Africa 30 20 50 10 10 20 40 110 70 70 140 50
🇷🇴Romania 10 10 10 10
🇮🇹Italy 10 10 10
🇺🇦Ukraine 10
🇧🇷Brazil 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10
🇧🇪Belgium 20 20
🇫🇮Finland 20 20
🇬🇷Greece 10 10 10 10
🇮🇳India 20 20
🇮🇪Ireland 10 10 10 10
🇵🇪Peru 10 10 10 10
🇮🇩Indonesia 10 10 10
🇳🇱Netherlands 10 10 10
🇨🇭Switzerland 30
🇦🇹Austria 10 10
🇨🇦Canada 20
🇸🇻El Salvador 10 10
🇱🇹Lithuania 10 10
🇲🇾Malaysia 20
🇹🇳Tunisia 10 10
🇬🇧United Kingdom 10 10
🇦🇺Australia 10
🇧🇬Bulgaria 10
🇨🇱Chile 10
🇨🇴Colombia 10
🇭🇷Croatia 10
🇨🇾Cyprus 10
🇱🇻Latvia 10
🇵🇱Poland 10
🇵🇹Portugal 10
🇪🇸Spain 10
🇸🇪Sweden 10
🇹🇷Turkey 10
🇲🇽Mexico 10 10 10 10 10 10 10
🇩🇰Denmark 10 10
Full per-country breakdown via the API →

What we extracted from Hot to Burn Multiplier

Everything pulled from Hot to Burn Multiplier into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Reel Kingdom
series Hot to Burn · 4 games in this series ↓
rtp 96.51% · single configuration
volatility High
max_win_x ×3000
layout 5×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2024

Hot to Burn series

where this game sits among its own

Its 96.51% is the lowest RTP of the 4 games in the family. Its ×3,000 max win is the family floor — Hot to Burn Hold and Spin goes to ×20,000.

Game Released RTP Max win Volatility Bonus buy
Hot to Burn – 7 Deadly Free Spins Aug 2024 96.54% ×4,000 High Yes
Hot to Burn Multiplier you are here Jun 2024 96.51% ×3,000 High No
Hot to Burn® Extreme Aug 2022 96.65% ×5,000 Medium Yes
Hot to Burn Hold and Spin Mar 2021 96.70% ×20,000 High No
See all 4 games in this series →

Symbols & paytable

8 symbols
8 icons (ZIP)
7
7
High Pay

red-outlined orange numeral seven with light gradient highlight, top-paying symbol

MatchPayoutUnit
3x 50.00 Multiplier
4x 500.00 Multiplier
5x 3000.00 Multiplier
Watermelon
Watermelon
High Pay

half watermelon slice, green rind with dark seeds on red flesh, green neon outline

MatchPayoutUnit
3x 25.00 Multiplier
4x 100.00 Multiplier
5x 250.00 Multiplier
Strawberry
Strawberry
High Pay

red strawberry with green leafy top, pink/red neon outline

MatchPayoutUnit
3x 25.00 Multiplier
4x 100.00 Multiplier
5x 250.00 Multiplier
Plum
Plum
Low Pay

dark blue/purple plum with small brown stem, blue neon outline

MatchPayoutUnit
3x 10.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Orange
Orange
Low Pay

orange citrus fruit with small green stem/leaf top, yellow/orange neon outline

MatchPayoutUnit
3x 10.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Lemon
Lemon
Low Pay

yellow lemon, yellow neon outline

MatchPayoutUnit
3x 10.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Cherries
Cherries
Low Pay

pair of red cherries joined by green stem, red neon outline; only symbol with a legible 2-of-a-kind tier

MatchPayoutUnit
2x 5.00 Multiplier
3x 10.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Star
Star
Scatter

gold 5-point star on round red badge with light-blue outline; pays on any position, not adjacency-dependent

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 250.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 5 fixed paylines always active, pays left to right from the leftmost reel; Flaming Symbols Multiplier feature runs on every spin: random symbols can land engulfed in flames, and a winning combination is multiplied by 1x for each flaming symbol within it. No free spins, no bonus buy.

Other ante_bet
Ante Bet

Optional bet modifier: raises the bet multiplier to 15x bet per line (total bet increases 1.5x, e.g. $2.00 to $3.00), increasing the chance of symbols igniting into flames; does not add a bonus round and RTP is unchanged (96.51%).

Colour system

extracted from frames · HEX
Export palette
#0C0407 base dominant 1 base
#132657 base dominant 2 base
#56100F base dominant 3 base
#EA231F base dominant 4 base
#1E6012 base dominant 5 base
#9C1E16 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Payline tags are always paired with a printed line number (4=yellow, 2=red, 1=cyan, 3=green, 5=pink); toggle switches show state by handle position, not only color; ante-bet toggle uses red=OFF/green=ON reinforced by printed 'OFF'/'ON' text and arrow-icon orientation
  • Symbols are distinguished by neon outline color matching their hue (watermelon=green, lemon/orange=yellow-orange, plum=blue, cherries/strawberry=red/pink, 7=red outline with orange fill, star scatter=light-blue outline on red badge), but symbol shape/art remains the primary identifier, not color alone
Screen Reader
  • Stable control layout: menu (hamburger) and sound icons stacked far-left, info 'i' button just beside them, bet -/+ flank the central spin button, autoplay overlaps the spin button; the rules/paytable booklet is a strictly linear 6-page sequence with a 'Page N/6' counter, friendly to sequential navigation
Motor Accessibility
  • Large round click targets; the central SPIN button is the largest single target on screen. SPACE and ENTER keys also start/stop spins (keyboard-operable, no mouse required). Autoplay up to at least 100 spins plus turbo/quick spin speed options reduce the number and duration of required interactions
Hearing Accessibility
  • No audio-only information observed; SOUND FX and AMBIENT MUSIC toggles confirm audio is decorative, and all game state (win amounts, payline hits, bet value, ante state) is conveyed visually via on-screen text

Media & assets

6 files · 6 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash, base game (ante off and ante on), paytable (7 paying symbols + star scatter), 6-page rules booklet (Flaming Symbols Multiplier, max win, ante bet, volatility/RTP/bet limits, how to play, settings menu, autoplay), settings panel, autoplay panel, win screens with flaming-symbol multi-line wins
no free spins and no bonus buy exist in this game, confirmed by absence across all 15 captured screens including all 6 rules pages
multiline win of $68.00: only the 'LINE 5 PAYS $30.00' component was legible on a frozen frame; per-line pay amounts for the other simultaneously winning lines (apparent lines 2 and 4) were not captured
exact shapes of paylines 1 and 3 not directly confirmed by a captured win-overlay frame (assumed straight middle-row and straight bottom-row by elimination/standard PP convention); only lines 2, 4 and 5 were directly observed via colored overlays
no stated minimum/maximum count of flaming symbols per spin, and no quantified percentage for how much higher the flame chance is with ante bet active

Ask AI about Hot to Burn Multiplier

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Hot to Burn Multiplier play? Keep it simple.

5 reels x 3 rows, 5 fixed paylines always active, pays left to right from the leftmost reel; Flaming Symbols Multiplier feature runs on every spin: random symbols can land engulfed in flames, and a winning combination is multiplied by 1x for each flaming symbol within it. No free spins, no bonus buy.

RTP 96.51%High volatilitymax win ×3000demo ✓

From the verified capture of 20 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hot to Burn Multiplier vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hot-to-burn-multiplier-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hot-to-burn-multiplier-b7/
{
  "game": {
    "name": "Hot to Burn Multiplier",
    "provider": "Pragmatic Play",
    "studio": "Reel Kingdom",
    "studio_source": "Footer text 'REEL KINGDOM' visible bottom-left of every in-game screen (base_game.png, settings.png, autoplay.png, info pages, feature frames).",
    "theme": "Classic fruit-machine / retro slot-machine theme with a fire motif ('Hot to Burn'). Symbols are traditional fruit-machine icons (7, watermelon, strawberry, plum, orange, lemon, cherries, star) rendered with a neon glow outline; the game's signature mechanic sets random symbols on fire mid-spin.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 15 desktop screenshots (manifest) + OCR ground truth + zoomed crops.",
    "method_notes": "All screenshots read directly (vision) and cross-checked against pytesseract OCR (psm 6) on the paytable and rules pages; texts matched. A pixel-level zoom crop (batch_014line5crop.png, 2x) was produced to inspect which individual reel cells carried the flame overlay during a multi-line win. Numbers are taken verbatim from on-screen text. Anything that could not be reconciled with confidence is listed in 'unreadable_or_uncertain' / 'anomalies' rather than invented.",
    "language": "English"
  },

  "color_palette": {
    "background_base_game": "Solid black behind the reels; the outer edges of the screen are tinted with drifting smoke -- cool blue/teal smoke on the left half of the screen, warm red smoke on the right half (a deliberate 'cold vs hot' split).",
    "reel_symbols": "Each fruit/symbol has a thin colored neon outline matching its own hue: watermelon = green outline, lemon/orange = yellow/orange outline, plum = blue outline, cherry/strawberry = red/pink outline, the 7 = red outline with an orange gradient fill, the star (scatter) = light-blue outline on a red circular badge with a gold star.",
    "flaming_state": "Symbols 'engulfed in flames' are wrapped in an animated orange/yellow fire overlay that partially obscures the symbol art; the fire renders both around and slightly in front of the icon.",
    "logo_wordmark": "'HOT' and 'BURN' in bold red 3D letters with an orange/red flame-glow outline and fire-wing decoration behind; 'TO' in smaller orange text between them; 'MULTIPLIER' in a silver/white metallic banner ribbon with a light-blue outline beneath the main title.",
    "ui_panels": "Info/rules booklet: black semi-transparent panel with a thin light-blue/cyan header text ('GAME RULES', 'FLAMING SYMBOLS MULTIPLIER', etc.) and white body text. Settings panel: dark navy-blue panel with cyan headings and green ON-state toggle switches (grey/black OFF-state). Autoplay panel: dark navy panel, cyan heading, green checkmark/slider/START button.",
    "payline_indicators": "The 5 payline number tags on the left/right edges of the reels are color-coded and match the color of that line's overlay when it is drawn on a win: line 4 = yellow, line 2 = red, line 1 = cyan/light-blue, line 3 = green, line 5 = pink/magenta.",
    "win_text": "WIN readout in the bottom bar is light cyan/blue digits on black; CREDIT is also cyan, BET is yellow.",
    "ante_bet_panel": "Blue-framed box on the far left of the play area: yellow/gold text 'BET $X.XX / EXTRA CHANCE OF MULTIPLIER' above a red 'OFF' / green 'ON' toggle pill with a directional arrow icon."
  },

  "layout": {
    "grid": "5 reels x 3 visible rows (a 4th partial row is visible faintly cropped at the very top of the reel window, showing the tops of the next symbols about to drop in, but only 3 rows are the active play area).",
    "paylines": "5 fixed paylines, always active, playing left to right starting from the leftmost reel. Numbered payline tags are shown stacked in two columns just outside the reel frame: left side top-to-bottom shows tags '4','2' then lower down '1', then '3','5'; the right side mirrors the same order. Observed line shapes (from win overlays): line 1 = straight through the middle row; line 2 = straight through the top row; line 3 = straight through the bottom row (inferred from tag position and standard PP 5-line layout, not directly confirmed on a win frame); line 4 = zig-zag 'V' starting top-left, dipping to the bottom row at the middle reel, ending top-right (top,middle,bottom,middle,top); line 5 = inverted zig-zag '^' starting bottom-left, rising to the top row at the middle reel, ending bottom-right (bottom,middle,top,middle,bottom).",
    "reel_direction": "Standard top-to-bottom vertical spin (left to right pay direction, per rules text 'All symbols pay from left to right on adjacent reels starting from the leftmost reel')."
  },

  "symbols": {
    "note": "Payout amounts read directly from the paytable (info_p1.png), captured while the active total bet was $2.00 (ante bet OFF, 5 lines). All amounts below are the actual cash values shown on that paytable page. A payout-basis analysis is provided separately (see 'payout_basis_analysis').",
    "high_value": [
      {"name": "7 (red/orange numeral seven)", "appearance": "Large stylised red-outlined orange numeral '7' with a light gradient highlight, the single highest-paying symbol", "payouts": {"5": "$1,200.00", "4": "$200.00", "3": "$20.00"}, "rank": "top-paying symbol"}
    ],
    "mid_value": [
      {"name": "Watermelon", "appearance": "Half watermelon slice, green rind with dark seeds on red flesh, green neon outline", "payouts": {"5": "$100.00", "4": "$40.00", "3": "$10.00"}},
      {"name": "Strawberry", "appearance": "Red strawberry with green leafy top, pink/red neon outline", "payouts": {"5": "$100.00", "4": "$40.00", "3": "$10.00"}}
    ],
    "low_value": [
      {"name": "Plum", "appearance": "Dark blue/purple plum with a small brown stem, blue neon outline", "payouts": {"5": "$40.00", "4": "$10.00", "3": "$4.00"}},
      {"name": "Orange", "appearance": "Orange citrus fruit with a small green stem/leaf top, yellow/orange neon outline", "payouts": {"5": "$40.00", "4": "$10.00", "3": "$4.00"}},
      {"name": "Lemon", "appearance": "Yellow lemon, yellow neon outline", "payouts": {"5": "$40.00", "4": "$10.00", "3": "$4.00"}},
      {"name": "Cherries", "appearance": "Pair of red cherries joined by a green stem, red neon outline", "payouts": {"5": "$40.00", "4": "$10.00", "3": "$4.00", "2": "$2.00"}, "note": "Only symbol with a legible 2-of-a-kind payout tier."}
    ],
    "scatter": {
      "name": "Star (gold star on red circular badge)",
      "appearance": "A gold 5-point star centered on a round red badge with a thin light-blue outline",
      "payouts": {"5": "$100.00", "4": "$20.00", "3": "$4.00"},
      "rule": "Confirmed by on-screen paytable text: 'This is the SCATTER symbol. SCATTER pays on any position.' -- i.e. it pays regardless of reel/row position or adjacency, unlike the fruit symbols which require adjacent left-to-right matches.",
      "source": "paytable (info_p1.png)"
    },
    "wild": {
      "present": false,
      "note": "No WILD symbol was found on the paytable page (info_p1) or referenced in any of the 6 rules pages. This game appears to have no wild symbol -- only the fruit symbols and the star scatter."
    }
  },

  "payout_basis_analysis": {
    "captured_reference_bet": "$2.00 total bet, ante bet OFF, 5 fixed lines active (bet per line = $2.00 / 5 = $0.40).",
    "cleanliness_test_result": "Every legible payout value in the paytable ($2.00 through $1,200.00) is an exact multiple of $2.00, and therefore is ALSO an exact integer multiple of the $0.40 bet-per-line unit (since $2.00 = 5 x $0.40). The cleanliness test alone does not discriminate between 'total bet' and 'bet per line' as the basis -- both bases yield clean integers for every tier.",
    "rules_text_basis": "Rules page 3 (info_p3.png) states explicitly: 'All wins are multiplied by bet per line.' and separately 'Bonus wins are multiplied by total bet.' Since there is no bonus/free-spins feature in this game, ALL symbol payouts (including the scatter, which pays 'on any position' rather than via a bet-per-line combination) are governed by the bet-per-line rule per this text.",
    "chosen_basis": "bet per line ($0.40 at the captured $2.00 reference bet)",
    "multiplier_table_at_chosen_basis": {
      "7": {"5": "3000x", "4": "500x", "3": "50x"},
      "watermelon": {"5": "250x", "4": "100x", "3": "25x"},
      "strawberry": {"5": "250x", "4": "100x", "3": "25x"},
      "plum": {"5": "100x", "4": "25x", "3": "10x"},
      "orange": {"5": "100x", "4": "25x", "3": "10x"},
      "lemon": {"5": "100x", "4": "25x", "3": "10x"},
      "cherries": {"5": "100x", "4": "25x", "3": "10x", "2": "5x"},
      "star_scatter": {"5": "250x", "4": "50x", "3": "10x"}
    },
    "cross_check_with_max_win": "The 'max win' rule caps total round win at 3,000x bet (info_p2/info_p5). The top symbol (7, 5-of-a-kind) alone already reaches 3000x bet-per-line at the reference bet, i.e. exactly the stated cap when read against TOTAL bet at a 1x flame multiplier equivalent -- this is a coincidental-looking but internally consistent relationship given the game's 5-line structure and is noted here as supporting evidence for using bet-per-line as the documented basis, not as a fully independent proof.",
    "caveat_for_downstream_content_extraction": "Whichever basis the platform's symbol-payout schema ultimately expects, note that ante bet toggling changes the TOTAL bet ($2.00 -> $3.00, a 1.5x increase) WITHOUT changing the dollar amounts paid by a given symbol combination in the two feature-win examples captured (see 'flaming_symbols_multiplier_examples' below) -- i.e. the $0.40 bet-per-line reference value used by the paytable's fixed payouts appeared to stay constant across the ante toggle in the captured examples, only the ante surcharge itself and the flame-hit probability changed. This was inferred from example arithmetic, not from an explicit rules statement, and should be treated as an observation, not a guaranteed mechanic -- flagged in 'unreadable_or_uncertain'."
  },

  "technical_summary": {
    "rtp_percent_base": 96.51,
    "rtp_percent_ante_bet": 96.51,
    "rtp_source": "rules p3 (info_p3.png): 'The theoretical RTP of this game is 96.51%' and 'The RTP of the game when using the \"ANTE BET\" is 96.51%'",
    "volatility": "High -- shown as 5 of 5 filled lightning-bolt icons next to the word VOLATILITY on rules p3; text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.10",
    "bet_max": "$375.00",
    "bet_source": "rules p3: 'MINIMUM BET: $0.10  MAXIMUM BET: $375.00'",
    "demo_default_bet": "$2.00 (ante OFF) / $3.00 (ante ON)",
    "demo_credit": "$100,000.00",
    "reels_rows": "5 reels x 3 rows, fixed grid (no cascading/ways mechanic observed).",
    "paylines": "5 fixed paylines, all always active (not selectable/adjustable), pay left to right from the leftmost reel; 'Only the highest win is paid per line'; 'When winning on multiple paylines, all wins are added to the total win.' (rules p3)",
    "max_win": "3,000x bet. 'The maximum win amount is limited to 3,000x bet. If the total win of a round reaches 3000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.' (info_p2 / info_p5)",
    "bonus_buy": "None observed. No BUY BONUS / BUY FEATURE control appears on any captured screen (base_game, ante_bet_on, settings, autoplay, or any of the 6 rules pages), and features_present.bonus_buy is recorded false in the manifest.",
    "free_spins": "None. This game has no free-spins feature; confirmed by the absence of any free-spins mention across all 6 rules pages and by features_present.free_spins = false in the manifest. The only feature is the Flaming Symbols Multiplier described below.",
    "keyboard": "SPACE and ENTER keys start/stop the spin (rules p3); the on-screen hint 'HOLD SPACE FOR TURBO SPIN' is shown in the bottom-center bar at all times during base play.",
    "currency_view": "CREDIT and BET labels (bottom-center-left) can be clicked to toggle between a 'coins' view and a 'cash' view (per rules p4 'How To Play')."
  },

  "features": {
    "flaming_symbols_multiplier": {
      "display_name": "FLAMING SYMBOLS MULTIPLIER",
      "rule_text_verbatim": "At any spin, random symbols can hit engulfed in flames. Whenever a winning combination is formed, the win is multiplied by 1x for each symbols engulfed in flames within the combination.",
      "source": "rules p2 (info_p2.png)",
      "mechanic_summary": "On every base-game spin, the game engine may randomly set an arbitrary subset of the landed symbols on fire (independent of whether they end up in a paying line). If a winning payline combination happens to include one or more of these 'flaming' symbols, the line's pay is multiplied by (1x per flaming symbol in that specific combination) -- e.g. 1 flaming symbol in the winning run = x1 (no change stated wording-wise but implies at least x1 per hit), 3 flaming symbols in the winning run = x3, up to a maximum of 5 flaming symbols on one line (one per reel) = x5.",
      "no_buy_no_trigger_screen": "There is no separate 'feature trigger' announcement screen for this mechanic -- it resolves silently within the normal spin-and-win sequence (fire overlay appears on the reels, then the win amount and 'LINE N PAYS $X' readout reflect the multiplied total). No buy-in dialog exists for this feature.",
      "examples_captured": [
        {
          "frame_sequence": ["batch_007.png (mid-count)", "batch_008.png (settled)"],
          "context": "Ante bet ON (total bet $3.00, per-line reference bet $0.40 as inferred, see payout_basis_analysis).",
          "observed": "3 lemon symbols land on payline 2 (the top row, reels 1-3), all 3 visibly wrapped in the fire overlay. On-screen readout: 'LINE 2 PAYS $12.00'. Final settled total win: WIN $12.00 (batch_008). batch_007 shows the counter mid-animation at 'WIN $2.10' with the 'LINE 2 PAYS $12.00' text already displayed -- per the known win-counter-animates behavior, the $2.10 is a transient mid-count value, not the final win; the true final result is $12.00 (batch_008).",
          "arithmetic_note": "The $2.00-bet paytable lists lemon 3-of-a-kind = $4.00. $12.00 / $4.00 = 3, matching exactly 3 flaming lemons in the winning combination (3 x 1x-per-flame multiplier). This example reconciles cleanly with the rule text."
        },
        {
          "frame_sequence": ["batch_014.png (mid-animation, multiple lines lit)", "multiline_win_settle.png (settled)"],
          "context": "Ante bet ON (total bet $3.00). Multiple simultaneous winning paylines are visible overlaid on the reels in batch_014 (line 2 in red across the top row, line 4 in yellow, line 5 in pink), several plum symbols are shown wrapped in fire.",
          "observed": "Final settled readout: WIN $68.00 total. The captured settle frame (multiline_win_settle.png) shows the per-line breakdown text mid-cycle at 'LINE 5 PAYS $30.00' for a run of plum symbols on payline 5.",
          "arithmetic_note": "$68.00 total clearly aggregates more than the single $30.00 line-5 readout shown, confirming the UI cycles through each contributing payline's 'LINE N PAYS $X' text one at a time (consistent with rules p3: 'When winning on multiple paylines, all wins are added to the total win.'). The per-line amounts for lines 2 and 4 in this same spin were NOT captured on a frozen frame and could not be read; only the WIN $68.00 total and the LINE 5 $30.00 component are confirmed legible. This is listed under unreadable_or_uncertain rather than estimated."
        }
      ]
    },
    "ante_bet": {
      "display_name": "ANTE BET",
      "rule_text_verbatim": "The player has the option to increase the bet multiplier to 15x bet per line. When playing with ante bet active, the chance to hit symbols engulfed in flames is higher.",
      "source": "rules p2 (info_p2.png)",
      "toggle_location": "A dedicated blue-bordered box on the far left edge of the play area, below/left of the reels, showing the ante bet's resulting total cost (e.g. 'BET $3.00') and the label 'EXTRA CHANCE OF MULTIPLIER', with an ON/OFF pill toggle beneath (red background + white 'OFF' + left-pointing arrow when off; green background + white checkmark + 'ON' + arrow when on).",
      "observed_cost_multiplier": "Toggling ante bet ON changed the active total bet from $2.00 to $3.00 -- an exact 1.5x multiplier (confirmed in ante_bet_on.png vs base_game.png, both otherwise identical UI state).",
      "effect": "Purely increases the odds that symbols will ignite/flame on a given spin; does not add a separate bonus round, does not change the paytable's symbol values, and RTP is stated as unchanged (96.51% with or without ante bet, per rules p3)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before entering the game. Center: the game's fire-wing logo lockup with a row of small symbol icons above the wordmark (gold star, cherries, lemon, orange 7, orange, strawberry, plum) rendered smaller and stacked in an arc; below them the wordmark 'HOT TO BURN' in large red 3D flame-outlined letters with orange flame-wing graphics extending left and right, and 'MULTIPLIER' in a silver metallic ribbon banner beneath. Below that, two lines of promo text: 'THE WINNINGS ARE' in white and 'RED HOT!' in red, both bold caps. Bottom-left: a square checkbox outlined in gold with the label \"DON'T SHOW NEXT TIME\" in gold text. Top-right: a circular dark button with two white curved arrows forming a loop and a small crown-wearing gorilla mascot icon in the center (this is the same icon used for the in-game AUTOPLAY/reload control, doubling here as the enter/continue button). Background: black canvas split with drifting smoke -- blue/teal smoke filling the left third, red smoke filling the right third, a darker vignette in the middle behind the logo.",
      "purpose": "Entry point; clicking the round arrows button dismisses the splash and loads the base game.",
      "color_blind_notes": "Logo and promo text are large, high-contrast (red/white on black) and legible without color discrimination; the checkbox uses a distinct outline shape, not color coding alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid, no ornate frame -- reels float directly on the black/smoke background with a thin dark divider strip between rows/reels.",
      "title_banner": "Top-center, smaller version of the splash logo: mini symbol icons row, 'HOT TO BURN' in red flame-outlined 3D letters with orange fire-wing graphic, 'MULTIPLIER' silver ribbon banner beneath.",
      "payline_tags": "Small colored rounded-rectangle number tags flank the reels on both left and right edges, stacked in two groups: upper pair reads '4' (yellow tag) above '2' (red tag); a middle single tag reads '1' (cyan tag) roughly level with the middle reel row; lower pair reads '3' (green tag) above '5' (pink tag). Identical tags mirrored on both left and right sides of the reel area.",
      "ante_bet_panel": "Blue-bordered box fixed to the far-left edge of the screen (partially overlapping the leftmost payline tags), showing the cost if ante were enabled (e.g. 'BET $3.00'), the label 'EXTRA CHANCE OF MULTIPLIER', and an OFF/ON toggle pill below.",
      "bottom_bar": {
        "far_left_icons": "A round hamburger MENU button ('=', three horizontal lines in a dark circle) and, below it, a round SOUND button (speaker icon) -- opens System Settings and toggles audio respectively.",
        "info_button": "A separate round 'i' INFORMATION button just to the right of the menu/speaker column -- opens the 6-page rules/paytable booklet.",
        "balance_labels": "Center-left, colored text: 'CREDIT' label in cyan/blue with the value in cyan (e.g. '$100,000.00'), and 'BET' label in cyan with the value in yellow (e.g. '$2.00'). Clickable to toggle coins/cash view.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in white bold caps, centered.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circle with a small crowned-gorilla mascot icon in the center) at bottom-right; an oval '-' (decrease bet) directly to its left and oval '+' (increase bet) directly to its right; an 'AUTOPLAY' pill button (with a small fast-forward-style icon) positioned just below/overlapping the spin button.",
        "branding": "'REEL KINGDOM' in small grey capital text at the very bottom-left corner of the screen."
      },
      "color_blind_notes": "Controls are white glyphs on dark circles (shape/icon-based, not color-coded). Bet +/- distinguished by the +/- glyph shape. CREDIT/BET values differentiated by position and label text, not solely by their cyan/yellow color difference. Payline tag colors (4=yellow,2=red,1=cyan,3=green,5=pink) are also always paired with the printed line NUMBER on the tag, so color-blind players can still identify lines by digit."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 6, header 'GAME RULES'",
      "content": "Intro line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of 7 paying fruit/number symbols with their 5/4/3(/2 for cherries)-of-a-kind payouts (see 'symbols' section for exact values), laid out in two rows of icons over a dimmed reel background. Below/right: the star scatter symbol with its own 5/4/3 payouts and the text 'This is the SCATTER symbol. SCATTER pays on any position.'",
      "navigation": "Bottom-left: three GREEN circular controls -- left-pointing triangle (previous page), an X in the center (close), right-pointing triangle (next page). 'Page 1/6' printed bottom-right.",
      "color_blind_notes": "The three green nav controls are differentiated by SHAPE (left triangle / cross / right triangle) and position, not color alone -- safe for color-blind users."
    },
    "rules": {
      "type": "rules (info booklet pages 2-6; same dark panel + cyan headings + green triangle/X nav + 'Page n/6' indicator on each page)",
      "p2_flaming_symbols": "Page 2/6. Headings 'FLAMING SYMBOLS MULTIPLIER', 'MAX WIN', 'ANTE BET' with their full rule text (see 'features' section for verbatim quotes).",
      "p3_game_rules": "Page 3/6, header 'GAME RULES'. VOLATILITY indicator (5 of 5 lightning-bolt icons) + high-volatility explanatory text; 'All symbols pay from left to right on selected paylines.'; 'All wins are multiplied by bet per line.'; 'Bonus wins are multiplied by total bet.'; 'All values are expressed as actual wins in coins.'; 'Only the highest win is paid per line.'; 'When winning on multiple paylines, all wins are added to the total win.'; a small diagram showing the 5 payline shapes on 5x3 grids labelled 1 through 5; 'The theoretical RTP of this game is 96.51%'; 'The RTP of the game when using the \"ANTE BET\" is 96.51%'; 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; 'Malfunction voids all pays and plays.'; 'MINIMUM BET: $0.10'; 'MAXIMUM BET: $375.00'.",
      "p4_how_to_play": "Page 4/6, header 'HOW TO PLAY'. Explains the +/- bet buttons and bet menu, SPIN button, the settings-menu (hamburger) icon, the spin-speed-cycle icon (normal/quick/turbo spin), the sound toggle icon, the info ('i') button, CREDIT/BET labels and their coins/cash toggle, and the AUTOPLAY button (opens/closes the automatic-play menu).",
      "p5_settings_menu": "Page 5/6, header 'SETTINGS MENU'. Describes INTRO SCREEN, AMBIENT, SOUND FX, GAME HISTORY toggles/links; the information-screen prev/next/close nav icons; the BET MENU (bet multiplier + coin value +/- controls, total bet shown in coins and cash); and restates the max-win cap: 'The maximum win amount is limited to 3000X bet. If the total win of a round reaches 3000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
      "p6_autoplay": "Page 6/6, header 'AUTOPLAY'. 'Click on the buttons showing the number of possible auto-spins to start Autoplay'; 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a black/dark-navy semi-transparent panel; headings are light cyan/blue."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark navy-blue rounded panel; closed via a white 'X' at the top-right of the panel.",
      "left_side": "'GAME HISTORY' button/link (with an external-link square-arrow icon) and a 'TOTAL BET' adjuster: round green '-' button, value field '$2.00' in a black box with a cyan/blue outline, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches with descriptive sub-text: 'BATTERY SAVER' ('Save battery life by reducing animation speed') -- shown OFF (white circle on the left of a black track); 'AMBIENT MUSIC' ('Turn on or off the game music') -- shown ON (green track, circle to the right); 'SOUND FX' ('Turn on or off the game sounds') -- shown ON (green); 'INTRO SCREEN' ('Show the intro screen before starting the game') -- shown ON (green).",
      "color_blind_notes": "Toggle state is shown by switch-handle POSITION (left=off / right=on) in addition to track color (black=off / green=on) -- position is the non-color cue, safe for color-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark navy panel centered over the dimmed reels; white 'X' close button top-right.",
      "options": "Three circular radio-style options in a row: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS' -- in the captured frame, 'SKIP SCREENS' is selected/checked (dark circle filled with a green checkmark), the other two are unselected (empty dark circles).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, thin white track on the right, round green handle) with the current value '100' printed to the right of the slider.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Selected option is marked by a checkmark glyph inside the circle (shape-based), not color alone; the primary action button has explicit text 'START AUTOPLAY (100)'."
    },
    "flaming_symbols_multiplier_gameplay": {
      "type": "base_game (feature-in-progress)",
      "content": "Same 5x3 reel layout as the base game. One or more symbols across the grid are wrapped in an animated orange/yellow fire overlay. When a payline connects through flaming symbols, a colored line (matching that payline's tag color) is drawn across the connected symbols, and the bottom-center readout switches from the plain 'HOLD SPACE FOR TURBO SPIN' hint to a win display: cyan 'WIN $X.XX' amount above a row of small icons of the matched symbol plus text 'LINE N PAYS $X.XX'.",
      "color_blind_notes": "Feature state (which symbols are flaming, which line is paying) is conveyed by the fire animation itself (shape/texture change over the symbol) AND by the drawn payline overlay AND by explicit text ('LINE N PAYS $X.XX') -- not by color alone, though the payline overlay color does also match that line's numbered tag color as a redundant (non-essential) cue."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Not a separate full-screen celebration overlay in this game -- 'win_screen' here refers to the settled/final state of a winning spin shown in the same bottom-center readout used during the feature: cyan 'WIN $X.XX' (final, non-animating total) above the matched-symbol icon row and 'LINE N PAYS $X.XX' text. Example captured: batch_008.png shows 'WIN $12.00' / 'LINE 2 PAYS $12.00' with 3 flaming lemons still visible on the reels (fire animation continues to play on the settled symbols); multiline_win_settle.png shows 'WIN $68.00' / 'LINE 5 PAYS $30.00' with the flames extinguished and the reels static, credit balance already updated to reflect the win.",
      "color_blind_notes": "Win amount is large high-contrast cyan text on black -- legible without color discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions: menu (hamburger) + sound icons stacked at far-left, 'i' info button just to their right, bet -/+ flank the central spin button, autoplay sits just below/overlapping the spin button. The info booklet is a strictly linear 6-page sequence navigated by left-triangle/right-triangle with a separate center X to close and an on-screen 'Page N/6' counter, which is friendly to sequential screen-reader navigation.",
    "motor": "Large round click targets; the central SPIN button is the largest single target on screen. SPACE and ENTER keys also start/stop spins (keyboard-operable, no mouse required for core play). Autoplay (with adjustable spin count up to at least 100) reduces the number of required interactions for extended play. Turbo/quick spin speed options in the autoplay/spin-speed cycle further reduce per-spin wait time for motor-fatigue users.",
    "color_blind": "Most affordances are non-color: payline tags are always paired with a printed digit, toggle switches use handle position, autoplay option uses a checkmark glyph, nav arrows use triangle/X shapes, and all win amounts are conveyed as explicit text/numbers rather than via color alone. Residual note: the ante-bet toggle uses red=OFF vs green=ON coloring, but this is redundantly reinforced by the printed word 'OFF'/'ON' and by arrow-icon orientation, so it remains distinguishable for red-green color-blind users.",
    "deaf_hard_of_hearing": "No audio-only information was observed; the SOUND FX / AMBIENT MUSIC toggles confirm audio is decorative (music/sound effects), and all game state (win amounts, payline hits, bet values, ante state) is conveyed visually and via on-screen text."
  },

  "unreadable_or_uncertain": [
    "Exact per-line payout breakdown for the multi-line win captured in multiline_win_settle.png (WIN $68.00 total): only the 'LINE 5 PAYS $30.00' readout was frozen in the captured frame; the individual pay amounts for the other simultaneously-winning lines visible in batch_014.png (apparent line 2 and line 4 overlays) were not captured on a legible settled frame and are not stated as fact anywhere in this document.",
    "Whether the $0.40 bet-per-line reference value that the paytable's fixed dollar amounts are pegged to truly stays constant when the Ante Bet toggle is switched on (inferred from the batch_007/008 lemon example reconciling to the $2.00-bet paytable value even though total bet was $3.00 at capture time) -- this is an observation from a single example, not confirmed by an explicit rules statement, and should be re-verified before being used as a hard rule.",
    "The exact shapes of paylines 1 and 3 (assumed straight middle-row and straight bottom-row respectively, by elimination/standard-PP-convention) were not directly confirmed by a captured win-overlay frame for those specific lines -- only lines 2, 4 and 5 were directly observed via colored overlays on winning spins.",
    "Whether any 4th 'ghost' row habitually visible at the very top edge of the reel window (partial symbols peeking in above row 1) has any gameplay significance, or is purely a visual reel-strip artifact -- not explained in any rules page.",
    "Precise wording/threshold for how many flaming symbols can appear on a single spin (whether it is capped, e.g. at 1 per reel or otherwise) -- rules text only says 'random symbols can hit engulfed in flames' without stating a minimum/maximum count per spin.",
    "Ante Bet's exact quantified 'higher chance' of flames (e.g. by what percentage) -- rules text only states the chance is 'higher', without a number."
  ],

  "not_captured_per_manifest": [],

  "source_manifest_anomalies_carried_forward": [
    "WIN counter can display a transient mid-animation value (e.g. batch_007.png shows 'WIN $2.10' while 'LINE 2 PAYS $12.00' is already printed) before settling on the true final total (batch_008.png: 'WIN $12.00'). Any single-frame WIN readout should be treated as potentially provisional unless it is a frame explicitly noted as settled/static.",
    "No bonus buy and no free spins exist in this game at all -- confirmed both by the complete absence of any such control/text across all 15 captured screens (including all 6 rules pages) and by manifest features_present (free_spins=false, bonus_buy=false)."
  ]
}

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