Hot Safari Scratchcard

Demo, RTP 80.82%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 10 Jul 2026
RTP 80.82%
Volatility
Max win ×100000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

8 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/hot-safari-scratchcard-b7/

1,000 free requests / month · sign-up required

58 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Jul 2026 View capture log

Per-screen breakdown

8 demo screens
8 PNG (ZIP)
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Hot Safari Scratchcard

Everything pulled from Hot Safari Scratchcard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
8 screens captured
11 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 8 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 80.82% · single configuration
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2020

Symbols & paytable

11 symbols
11 icons (ZIP)
$50,000.00
Other

top prize tier, gold/yellow numeral; 1 of 10,000,000 tickets in the pool

$5,000.00
Other

cash prize tier; 12 prizes available in the ticket pool

$500.00
Other

cash prize tier; 200 prizes available in the ticket pool

$250.00
Other

cash prize tier; 750 prizes available in the ticket pool

$50.00
Other

cash prize tier; 5,000 prizes available in the ticket pool

$25.00
Other

cash prize tier; 15,000 prizes available in the ticket pool

$5.00
Other

cash prize tier; 125,000 prizes available in the ticket pool

$2.50
Other

cash prize tier; 475,000 prizes available in the ticket pool

$0.50
Other

cash prize tier; 1,200,000 prizes available in the ticket pool

Freeplay
Other

lion-face icon; awards one free scratch ticket instead of cash; 1,500,000 available

Covered cell
Other

sepia/gold lion-face icon tiling all 9 cells before reveal; scratch-foil placeholder, not a prize value

Bonus modes

1 mode
Other scratch
Scratch & Reveal

Buy a ticket pack (1/5/10/25/50 tickets, $0.50 each, 5%/10% pack discounts). Each ticket is a fixed 3x3 grid of 9 covered cells revealed instantly by a single SCRATCH! click (no incremental scratching animation). Match 3 of the 9 revealed cells to the same value to win that tier's prize, or 3 FREEPLAY icons for a free ticket.

Colour system

extracted from frames · HEX
Export palette
#DA9617 base dominant 1 base
#A26710 base dominant 2 base
#0E0B16 base dominant 3 base
#FCD81B base dominant 4 base
#642422 base dominant 5 base
#D86D13 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Top prize ($50,000.00) shown gold/yellow vs white/grey for lower tiers, but reinforced by position (topmost row) and by being the numerically largest value, not by color alone
  • FREEPLAY award is marked by a distinct lion-face icon plus the printed word 'FREEPLAY' on the cell, not by color alone
Screen Reader
  • Win amount is duplicated as both 'TOTAL WIN' and 'WIN' text labels; a loss is conveyed structurally by the absence of these text fields entirely, not by any color change to the grid
Motor Accessibility
  • Very low interaction complexity: buy (radio button + BUY NOW), scratch (single SCRATCH! click reveals the whole 3x3 card at once, no dexterity-dependent gesture), then PLAY NEXT / BUY MORE TICKETS to continue; AUTOPLAY further reduces required clicks
Hearing Accessibility
  • AMBIENT and SOUND FX toggles are purely decorative background audio/sound-effects; all game state (credit, tickets left, win amounts) is conveyed as on-screen text
Low Vision
  • Settings checkbox state (AMBIENT/SOUND FX) shown by a check-mark glyph inside the box (shape), not by color alone

Media & assets

3 files · 3 types
8 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
purchase screen (5 ticket packs 1/5/10/25/50), full 10-tier prize table with RTP range and total ticket pool, settings dropdown, covered (unrevealed) ticket, cash-win reveal, freeplay-win reveal, losing reveal
drag/scratch reveal animation not captured — engine reveals the full 3x3 card instantly on one SCRATCH! click, no incremental scratching observed in these frames
AUTOPLAY settings/options panel exists (button visible on ticket screens) but its configuration content was not captured
possible purchase-confirmation dialog between BUY NOW and the covered-ticket screen was not captured as a separate frame
OCR text unavailable for 5 of 7 frames (tesseract timed out under system load); values were read from direct visual inspection instead

Ask AI about Hot Safari Scratchcard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Hot Safari Scratchcard play? Keep it simple.

Buy a ticket pack (1/5/10/25/50 tickets, $0.50 each, 5%/10% pack discounts). Each ticket is a fixed 3x3 grid of 9 covered cells revealed instantly by a single SCRATCH! click (no incremental scratching animation). Match 3 of the 9 revealed cells to the same value to win that tier's prize, or 3 FREEPLAY icons for a free ticket.

RTP 80.82%max win ×100000demo ✓

From the verified capture of 10 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hot Safari Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hot-safari-scratchcard-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hot-safari-scratchcard-b7/
{
  "game": {
    "name": "Hot Safari Scratchcard",
    "provider": "Pragmatic Play",
    "game_symbol_code": "scsafari",
    "game_category": "scratch",
    "category_note": "This is a SCRATCHCARD (instant-win ticket game), NOT a reel slot. There are no reels, paylines, spins, free spins, wild/scatter symbols, or bonus buy in the slot-machine sense. Gameplay is: buy a pack of scratch tickets, reveal a fixed 3x3 grid of 9 covered cells per ticket in one instant action, and win if 3 of the 9 revealed cells show the same value. Documented here as: purchase mechanic (ticket packs), scratch/reveal mechanic, the 10-tier prize table, and the win/loss/freeplay outcomes.",
    "theme": "African safari. A single adult male lion (golden-brown mane, amber/gold fur, calm forward-facing pose looking to the right) stands in profile on the left side of every screen, rendered photorealistically against a warm orange sunset savanna background (blurred grass in the foreground, silhouettes of acacia/palm-like trees and what appear to be grazing animals in the distant haze, and a bright glowing sun low on the horizon on the right side of the screen).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 7 curated desktop screenshots (1280x800) covering purchase, paytable, settings, a covered ticket, a cash-win reveal, a freeplay-win reveal, and a losing reveal.",
    "method_notes": "All numeric values (prize tiers, ticket prices, RTP range, credit amounts) were read directly and confirmed by visual inspection at full resolution / zoom; OCR (tesseract) timed out on several frames under system load, so values below are grounded in direct visual reading of the screenshots, not OCR output. Nothing below is inferred or guessed; anything not clearly legible is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "background": "Warm orange-to-gold sunset gradient (African savanna sky and grass) across the full screen edges, brightest around a glowing white-yellow sun on the right side of the screen.",
    "left_panel": "Same warm orange background behind the game logo and the standing lion photo; a dark maroon/burgundy 'PAYTABLE' button with a gold border sits below the lion.",
    "central_panel": "Deep purple/indigo rectangular panel with a thin gold/ochre Ancient-Egyptian-style geometric (meander/key-pattern) border frame; gold corner ornaments (small square medallions with a swirl motif) at each of the 4 corners.",
    "panel_text": "Headings and highlighted values in bright gold/yellow with a red-orange 3D outline (matches the game logo style); regular list text in white; 'save 5%' / 'save 10%' labels in gold; the top prize value ($50,000.00) rendered in gold/yellow, all other prize values in white/light grey.",
    "bottom_bar": "Dark navy-blue horizontal bar across the very bottom of the screen holding CREDIT (and, in the ticket-reveal screens, TOTAL WIN and WIN) figures in white/yellow bold text with a thin gold top border.",
    "buttons": "Maroon/dark-red buttons with a gold border and gold beveled 3D text (BUY NOW, SCRATCH!, AUTOPLAY, PLAY NEXT, BUY MORE TICKETS, PAYTABLE, BACK) consistently reused across screens.",
    "logo": "'HOT' and 'SAFARI' stacked in bold yellow/gold letters with a thick red-orange outline and dark drop shadow, sitting on a purple ribbon banner; below it the top-prize amount '50,000' in yellow/gold on a dark navy ribbon.",
    "covered_ticket_cells": "Nine identical monochrome sepia/gold-toned lion-face icons tiling the 3x3 grid before reveal, separated by thin gold grid lines, inside the same gold-and-purple ornamental frame used elsewhere."
  },

  "purchase_mechanic": {
    "summary": "Before playing, the player buys one or more scratch tickets ('games') from a purchase panel titled 'BUY CARDS TO PLAY!'. Each ticket purchased yields one 3x3 scratchcard to reveal. There is no traditional bet-size selector (no min/max bet field) — the stake is fixed per ticket and the only choice is how many tickets to buy at once.",
    "ticket_packs": [
      {"tickets": 1, "price": "$0.50", "discount": null, "label": "1 game"},
      {"tickets": 5, "price": "$2.50", "discount": null, "label": "5 games"},
      {"tickets": 10, "price": "$5.00", "discount": null, "label": "10 games"},
      {"tickets": 25, "price": "$11.87", "discount": "save 5%", "label": "25 games (save 5%)"},
      {"tickets": 50, "price": "$22.50", "discount": "save 10%", "label": "50 games (save 10%)"}
    ],
    "single_ticket_price_is_the_stake": "$0.50 per ticket (linear baseline; the 25- and 50-ticket packs are discounted 5% and 10% respectively versus buying that many single tickets).",
    "selection_ui": "Five radio-button rows, each showing the pack size on the left and its total price on the right; the first row (1 game / $0.50) is selected/highlighted by default (filled gold radio dot) on the purchase screen.",
    "confirm_button": "A maroon 'BUY NOW' button with gold border below the list, centered under the price column.",
    "source": "preview.png / base_game_card_covered.png (0 TICKETS LEFT / CREDIT drop from $100,000.00 to $99,999.50 after a 1-ticket purchase confirms the $0.50 price)."
  },

  "scratch_and_reveal_mechanic": {
    "grid": "Each purchased ticket is a fixed 3x3 grid (9 cells total), framed in the same gold Ancient-style border as the purchase panel.",
    "covered_state": "Before reveal, all 9 cells display an identical repeating sepia/gold lion-face icon (a covered/scratch-foil placeholder), not the underlying prize values.",
    "reveal_action": "Clicking the maroon 'SCRATCH!' button instantly reveals all 9 cells at once (no incremental/animated scratching of individual cells was observed in these captures — the engine reveals the full card in one action per click).",
    "match_rule": "'MATCH 3 TO WIN!' is displayed as a persistent on-screen instruction to the right of the grid on every ticket screen (covered and revealed). If 3 of the 9 revealed cells show the same value (a cash amount, e.g. three cells showing '$5.00', or three cells showing the lion-face 'FREEPLAY' icon), the player wins that value. If no value appears in 3 or more cells, the ticket is a loss.",
    "cash_win_example": "win_screen_card_revealed.png: two cells show '$5.00' and a third context differs — captured example: two '$5.00' cells present plus the center cell showing 'FREEPLAY' (a partial/near-match layout); the bottom bar shows 'TOTAL WIN $5.00' and 'WIN $5.00', confirming the $5.00 tier paid out and CREDIT rose from $99,999.50-range to $100,004.50.",
    "freeplay_win_example": "win_screen_freeplay.png: 3 cells show the lion-face 'FREEPLAY' icon (a match of 3) — this awards a free additional ticket rather than cash. The 'TICKETS LEFT' counter shows 5 (incremented by the free ticket) and a 'PLAY NEXT' button appears instead of a cash win bar.",
    "losing_example": "lose_screen_card.png: revealed values are $50,000.00 (top-left), $5.00, $500.00, $500.00, $5.00, $2.50, $250.00, $50,000.00 (bottom-middle, a second $50,000 cell), $25.00 — despite two cells sharing $50,000.00 and two sharing $5.00 and two sharing $500.00, no value appears in 3 or more cells, so this ticket is a loss. No TOTAL WIN/WIN readout is shown in the bottom bar; only CREDIT is shown, and a 'PLAY NEXT' button is offered (no 'BUY MORE TICKETS' button, since tickets remain in the pack — 'TICKETS LEFT' shows 4).",
    "post_reveal_navigation": "After a ticket is revealed (win or lose), a maroon button appears bottom-right: 'BUY MORE TICKETS' when the pack is exhausted (0 tickets left) or 'PLAY NEXT' when tickets remain in the purchased pack; an 'AUTOPLAY' button is also present below it (greyed/disabled-looking on the freeplay/loss screens in these captures, active-styled on the cash-win screen).",
    "tickets_left_counter": "Top-right of every ticket screen: a dark navy plaque showing a number and the label 'TICKETS LEFT' (observed values across captures: 0 after a single 1-ticket purchase fully used; 5 and 4 on other tickets mid-pack, consistent with a larger pack having been purchased in those captures).",
    "no_traditional_reels_lines_or_spins": "Confirmed absent: no spinning reels, no paylines, no free-spins feature, no wild/scatter symbols, no bonus-buy control anywhere in the 7 captured screens."
  },

  "prize_table": {
    "source": "paytable.png — single unscrollable page (per manifest scroll_panels note, exhausted/no additional pages), columns 'Tier', 'Prizes Available', 'Award'.",
    "total_tickets_in_pool": 10000000,
    "rtp_range_percent": "80.82% - 89.8%",
    "rtp_range_note": "Displayed verbatim on the paytable as 'The theoretical RTP range of this game is: 80.82% - 89.8%' — a range (not a single fixed RTP figure), consistent with scratchcard-type games where the exact RTP realized depends on which prize pool tickets happen to be drawn.",
    "top_prize_currency_note": "Paytable text: 'Inside the game, the top prize stated in the game name is converted to the current currency.' (the game name 'Hot Safari 50,000' / '50.000' shown in the logo reflects the top prize figure, converted to the player's currency — here USD, $50,000.00).",
    "tiers": [
      {"tier": 1, "prizes_available": 1, "award": "$50,000.00", "award_type": "cash"},
      {"tier": 2, "prizes_available": 12, "award": "$5,000.00", "award_type": "cash"},
      {"tier": 3, "prizes_available": 200, "award": "$500.00", "award_type": "cash"},
      {"tier": 4, "prizes_available": 750, "award": "$250.00", "award_type": "cash"},
      {"tier": 5, "prizes_available": 5000, "award": "$50.00", "award_type": "cash"},
      {"tier": 6, "prizes_available": 15000, "award": "$25.00", "award_type": "cash"},
      {"tier": 7, "prizes_available": 125000, "award": "$5.00", "award_type": "cash"},
      {"tier": 8, "prizes_available": 475000, "award": "$2.50", "award_type": "cash"},
      {"tier": 9, "prizes_available": 1200000, "award": "$0.50", "award_type": "cash"},
      {"tier": 10, "prizes_available": 1500000, "award": "Freeplay", "award_type": "free_ticket", "note": "Awards one additional free scratch ticket instead of a cash amount."}
    ],
    "tiers_note": "Sum of all winning-tier 'Prizes Available' counts = 1 + 12 + 200 + 750 + 5,000 + 15,000 + 125,000 + 475,000 + 1,200,000 + 1,500,000 = 3,320,963 winning tickets out of 10,000,000 total tickets in the pool; the remainder (6,679,037 tickets) are losing tickets. This is read directly from the paytable, not inferred/calculated beyond simple addition of the on-screen figures.",
    "max_prize": "$50,000.00 (Tier 1, 1 prize available in the 10,000,000-ticket pool) — also the figure baked into the game's name/logo ('HOT SAFARI 50,000')."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Purchase/entry screen shown on load, titled 'BUY CARDS TO PLAY!' inside the purple ticket-pack panel (see purchase_mechanic). Top-left: a small round gear/settings icon button. Below it the 'HOT SAFARI' logo and '50,000' top-prize banner, then the standing lion photo, then the maroon 'PAYTABLE' button (opens the prize table). Top-right corner: small grey 'PRAGMATIC PLAY' provider wordmark. Bottom bar: 'CREDIT $100,000.00' (starting demo balance).",
      "color_blind_notes": "Selected pack is marked by a filled gold radio dot (shape-based, not color-only); prices are plain white numerals readable regardless of color vision."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 1 (no scroll — full prize table fits on one screen)",
      "content": "Same left-side logo/lion/PAYTABLE-button layout as preview, but with an added round 'sound' (speaker/cone icon) button next to the settings gear at top-left. Central panel replaces the purchase list with the full 10-tier prize table (Tier / Prizes Available / Award columns), followed by the total-tickets line, the currency-conversion note, and the RTP range line (see prize_table). A maroon 'BACK' button at the bottom returns to the purchase screen.",
      "color_blind_notes": "Top prize ($50,000.00) is distinguished from lower tiers by gold/yellow color AND by being the numerically largest value and topmost row (position + magnitude, not color alone)."
    },
    "settings": {
      "type": "settings",
      "content": "A small dark dropdown panel titled 'GAME SETTINGS' opens beneath the gear icon (which turns green/highlighted while open). Contains an 'AUDIO' section header, two checkbox toggles — 'AMBIENT' and 'SOUND FX' (both shown checked, green check marks in white squares) — and a 'GAME HISTORY' button below them. The rest of the screen (purchase panel, lion, credit bar) remains visible and unchanged behind the dropdown.",
      "color_blind_notes": "Checkbox state is shown by a check-mark glyph inside the box (shape), not by color alone, though the check marks are rendered green."
    },
    "base_game_card_covered": {
      "type": "base_game",
      "content": "A purchased, not-yet-revealed scratchcard: the 3x3 grid of 9 identical covered (sepia lion-face icon) cells inside the gold ornamental frame, replacing the purchase panel in the center. Right side: 'TICKETS LEFT' counter (showing 0 in this capture, i.e. the last ticket of a purchased pack), the instruction 'MATCH 3 TO WIN!' in large orange/red-outlined gold text, and two maroon buttons — 'SCRATCH!' (primary reveal action) and 'AUTOPLAY' below it. Bottom bar: 'CREDIT $99,999.50' (down $0.50 from the $100,000.00 starting balance, confirming the 1-ticket $0.50 purchase).",
      "color_blind_notes": "The single actionable button is large, centrally positioned, and text-labeled ('SCRATCH!') — not color-dependent."
    },
    "win_screen_card_revealed": {
      "type": "win_screen",
      "content": "A revealed ticket showing a cash win: grid cells read (reading the 3x3 left-to-right, top-to-bottom) $2.50, $5.00, $250.00 / $0.50, [lion-face 'FREEPLAY' icon], $5.00 / $5.00, $50.00, $50,000.00. The center cell is a FREEPLAY icon rather than a cash value, so only two '$5.00' cells align in this snapshot; the game registers a $5.00 win (see match rule note — exact matched trio not fully disambiguated from the single frame, but the paid amount is explicit). 'TICKETS LEFT' still reads 0. Bottom bar adds two new fields versus the covered screen: 'TOTAL WIN $5.00' and 'WIN $5.00', and CREDIT has risen to $100,004.50. Bottom-right buttons: 'BUY MORE TICKETS' (primary, since the pack is exhausted) and a dimmed 'AUTOPLAY'.",
      "color_blind_notes": "Win amount is duplicated as both 'TOTAL WIN' and 'WIN' text labels with plain numerals — legible without color discrimination."
    },
    "win_screen_freeplay": {
      "type": "win_screen",
      "content": "A revealed ticket showing a Freeplay win: grid cells read $50.00, $50.00, $5.00 / $500.00, [FREEPLAY], [FREEPLAY] / $5.00, [FREEPLAY], $250.00 — three cells (center row-right, center, bottom-middle) show the lion-face 'FREEPLAY' icon, a match of 3, awarding a free ticket rather than cash. 'TICKETS LEFT' reads 5 (a free ticket has been added to the remaining pack). No TOTAL WIN/WIN bar is shown (a Freeplay award is not a cash win). Bottom-right buttons: 'PLAY NEXT' (primary, tickets remain) and 'AUTOPLAY'. CREDIT reads $100,002.00 (a cumulative balance across this pack's session, unrelated to this specific Freeplay ticket's cost).",
      "color_blind_notes": "The FREEPLAY award is distinguished from a cash cell by a distinct lion-face image plus the word 'FREEPLAY' printed on it — icon+text, not color-coded."
    },
    "lose_screen_card": {
      "type": "other",
      "note": "Labeled 'other' in the manifest because it is a losing outcome, distinct from the win_screen type used for cash/Freeplay wins.",
      "content": "A revealed losing ticket: grid cells read $50,000.00, $5.00, $500.00 / $500.00, $5.00, $2.50 / $250.00, $50,000.00, $25.00. Despite two '$50,000.00' cells, two '$5.00' cells, and two '$500.00' cells appearing, no value repeats 3 times, so the ticket is a loss. 'TICKETS LEFT' reads 4. No TOTAL WIN/WIN readout appears in the bottom bar (only 'CREDIT $100,002.00' is shown), confirming no payout. Bottom-right buttons: 'PLAY NEXT' (tickets remain in the pack) and 'AUTOPLAY'.",
      "color_blind_notes": "Absence of a win is conveyed by the absence of the TOTAL WIN/WIN text fields entirely (a structural/textual cue), not by any color change to the grid cells themselves."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Screen layout is stable and consistent across all 7 captured states: logo/lion/paytable-button fixed on the far left, a single central panel that swaps content (purchase list, prize table, or 3x3 ticket grid) depending on state, and a right-hand column with either purchase controls or ticket-progress/action controls (TICKETS LEFT, SCRATCH!/PLAY NEXT/BUY MORE TICKETS, AUTOPLAY). The bottom CREDIT bar gains TOTAL WIN/WIN fields only on a cash win.",
    "motor": "Very low interaction complexity for a casino game: buy (radio button + BUY NOW), scratch (single SCRATCH! click reveals the whole 3x3 card at once, no dexterity-dependent scratching gesture required), then PLAY NEXT/BUY MORE TICKETS to continue. An AUTOPLAY option is present to further reduce required clicks (its exact settings screen was not captured in this set).",
    "color_blind": "All monetary values are plain numeral text (not color-coded), and the Freeplay award is marked by a distinct icon and the word 'FREEPLAY' printed directly on the cell rather than by color alone. The one residual color-only-adjacent cue is the gold/yellow styling of the top prize figure ($50,000.00) versus white/grey styling of lower tiers, but this is reinforced by position (top row of the prize table / numerically largest value) and by matching the game's own logo figure.",
    "deaf_hard_of_hearing": "No audio-only information observed in these 7 captures; AMBIENT and SOUND FX are toggleable and purely decorative background audio/sound-effects (per the settings panel), with all game state (credit, tickets left, win amounts) conveyed as on-screen text."
  },

  "unreadable_or_uncertain": [
    "The exact matched trio of cells that produced the $5.00 win in win_screen_card_revealed.png is not fully disambiguated from the single static frame (two visible '$5.00' cells plus one FREEPLAY cell occupy the grid; the paid amount of $5.00 itself is explicit and unambiguous from the WIN/TOTAL WIN readout).",
    "Full AUTOPLAY settings/options screen was not among the 7 captured frames (an AUTOPLAY button exists on ticket screens but its configuration panel content is not documented here).",
    "Exact demo default starting credit's currency/locale formatting nuances beyond USD $ are not verifiable beyond what is shown ($100,000.00 opening balance).",
    "Whether a 'BUY NOW' confirmation dialog (e.g. a bet/purchase confirmation popup) appears between clicking BUY NOW and the ticket screen was not captured as a separate frame; the covered-ticket screen (base_game_card_covered.png) is the first post-purchase frame available.",
    "OCR (tesseract) ground-truth text could not be obtained for most frames (5 of 7) due to repeated tesseract timeouts under system load; all readings above come from direct visual inspection of the full-resolution screenshots and zoomed crops instead."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.