HOT ROCKET 5x 3x 2x

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 17 minutes ago
✓ Working · checked 6 days, 9 hours ago Verified · 07 Aug 2026
RTP 96.00%
Volatility Medium-Low
Max win ×2500
Grid 3×3
For webmasters & affiliates
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Asset pack

24 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from HOT ROCKET 5x 3x 2x

Everything pulled from HOT ROCKET 5x 3x 2x into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
9 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Rocket Eruption
rtp 96.00% · single configuration
volatility Medium-Low
max_win_x ×2500
layout 3×3
paylines 9 fixed
bonus_buy No
mechanic Video Slot
release_date 2026

Symbols & paytable

9 symbols
9 icons (ZIP)
WILD
WILD
Wild

Gold cracked-lava lettering on a red gem tile, gold border; substitutes for any symbol on all 3 reels. Pays 250x on lines 2-9; on line 1 the same 3-of-a-kind pays 500x. Mixed WILD+Flame Seven pays 50x.

MatchPayoutUnit
3x 250.00 Multiplier
Flame Seven
Flame Seven
High Pay

Golden lion head, red '7' body with gold outline, orange/yellow flame burst fanning out at the base. Highest-paying non-WILD symbol. Mixed with WILD (all lines) pays 50x; mixed with Ribbon Seven pays 2x.

MatchPayoutUnit
3x 100.00 Multiplier
Ribbon Seven
Ribbon Seven
High Pay

Same golden lion head and red '7' body as Flame Seven, but the base decoration is a plain gold zig-zag Aztec-pattern ribbon/sash, no flame. Distinct lower-value symbol. Mixed with Flame Seven pays 2x.

MatchPayoutUnit
3x 5.00 Multiplier
Triple BAR
Triple BAR
Low Pay

Reel tile showing three 'BAR' bars stacked vertically, red/orange lava-cracked style with gold lettering.

MatchPayoutUnit
3x 3.00 Multiplier
Double BAR
Double BAR
Low Pay

Reel tile showing two 'BAR' bars stacked vertically, same lava-cracked red/orange style.

MatchPayoutUnit
3x 2.00 Multiplier
Single BAR
Single BAR
Low Pay

Reel tile showing one 'BAR' bar, same lava-cracked red/orange style, no stacking.

MatchPayoutUnit
3x 1.00 Multiplier
Any Mixed BAR
Any Mixed BAR
Other

Not a distinct reel symbol - any combination of Triple/Double/Single BAR tiles together on one line, lowest-paying combination in the game.

MatchPayoutUnit
3x 0.20 Multiplier
ROCKET
ROCKET
Other

Light-blue crystal rocket, gold nose cone, orange flame; may overlay any symbol on any reel. Does not pay. Any rocket in view is collected into the volcano and may trigger the Jackpot Round. Described from printed rules, not seen on the reels.

COLLECTOR
COLLECTOR
Other

Golden Aztec temple/idol icon that exists only on reel 2 during the Jackpot Round; landing there awards the matching jackpot tier. Seen only in the Jackpot Round rules illustration in the paytable, not in live gameplay (round was not captured).

Bonus modes

2 modes
Base Game Modifier base
Base Game

3 reels x 3 rows, 9 fixed lines, stepper mechanic, pays left to right starting on the leftmost reel. WILD substitutes for any symbol on all reels. Win multiplier tags (5x, 3x, 2x) may appear on reel tiles: 5x does not exist on reels 1 and 3, 3x does not exist on reel 2, 2x exists on all reels; if more than one multiplier lands on the same winning line their values are multiplied together (e.g. 2x and 3x combine to 6x), not summed. ROCKET symbols may overlay any tile on any reel, do not pay, and are collected into a volcano meter; collecting a rocket may trigger the Jackpot Round.

Bonus Mode jackpot_round
Jackpot Round

Triggered probabilistically by collecting ROCKET symbols in the base game (no buy option observed). All 3 reels spin; reels 1 and 3 stop and, if they do not match, reel 1 nudges down and reel 3 nudges up repeatedly until they show matching jackpot symbols, then reel 2 stops. If a COLLECTOR symbol lands on reel 2 the matching jackpot tier is awarded; otherwise all 3 reels spin again and the process repeats until a jackpot is won. Five fixed jackpots (MINI/MINOR/MAJOR/MEGA/MAX) pay 25x/50x/100x/200x/1000x the total bet placed before the round was triggered.

Jackpot

Type: Fixed
MINI
25.00
Multiplier
MINOR
50.00
Multiplier
MAJOR
100.00
Multiplier
MEGA
200.00
Multiplier
MAX
1000.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#241D1A base dominant 1 base
#D9E7E8 base dominant 2 base
#2E5623 base dominant 3 base
#9BCDE6 base dominant 4 base
#502C20 base dominant 5 base
#595F5E base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Jackpot ladder tiers are each color-coded (MAX dark red/maroon, MEGA pink/magenta, MAJOR purple, MINOR dark green, MINI blue) but each panel also carries its tier name as text (MINI/MINOR/MAJOR/MEGA/MAX) and occupies a fixed screen position, so color hue is not the only cue.
  • Win multiplier tags (5x orange/red gradient, 3x green, 2x blue) always show the multiplier number as text on the tile in addition to their glow color.
  • The loading-screen sound-consent overlay uses shape in addition to color to distinguish its two options: a red circle with a white X versus a green circle with a white checkmark.
  • Settings and Autospin checkboxes show a white checkmark glyph for the checked state rather than relying on a color fill, so state is legible without color perception.
  • Paytable line diagrams use orange-vs-black cell contrast (a brightness difference, not a hue pair likely to be confused by common color-blindness types); all printed payout numerals are plain yellow/white text, not color-coded.
  • The win amount after a spin is shown as plain white/gold numerals in two places (the win plaque below the reels and the bottom bar's 'Total win' readout), not conveyed by color alone.

Media & assets

4 files · 4 types
24 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full 10-page paytable booklet, full 4-page rules panel, settings, autoplay settings, bet ladder at minimum/default/maximum bet, a base-game win screen, loading/preview screens and logo.
Jackpot Round not captured live: no buy/purchase control exists anywhere in the UI, and it did not trigger over roughly 1,000 hunting spins. Fully documented from the in-game rules text and paytable illustration instead.
Volatility rating is not stated on any captured screen (no icon scale or text found).
No separate sub-studio credit found on any captured screen - only the generic BGaming provider badge is visible.
ROCKET overlay symbol was not observed landing on the reels in any captured frame; its appearance and behaviour are documented from the printed rules and paytable artwork only.
Exact function of a small speaker-icon/time readout present in the top-right corner of every screen could not be confirmed (in-game element vs. capture-environment overlay).

Ask AI about HOT ROCKET 5x 3x 2x

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does HOT ROCKET 5x 3x 2x play? Keep it simple.

3 reels x 3 rows, 9 fixed lines, stepper mechanic, pays left to right starting on the leftmost reel. WILD substitutes for any symbol on all reels. Win multiplier tags (5x, 3x, 2x) may appear on reel tiles: 5x does not exist on reels 1 and 3, 3x does not exist on reel 2, 2x exists on all reels; if more than one multiplier lands on the same winning line their values are multiplied together (e.g. 2x and 3x combine to 6x), not summed. ROCKET symbols may overlay any tile on any reel, do not pay, and are collected into a volcano meter; collecting a rocket may trigger the Jackpot Round.

RTP 96.00%Medium-Low volatilitymax win ×2500demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: HOT ROCKET 5x 3x 2x vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hot-rocket-5x-3x-2x-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hot-rocket-5x-3x-2x-b10/
{
  "game": {
    "name": "Hot Rocket 5x3x2x",
    "provider": "BGaming",
    "theme": "Tropical volcanic jungle. A stone Aztec/Mesoamerican temple frame houses the reels, flanked by a smoking volcano behind the temple, palm trees, tropical foliage, and a light-blue sky with drifting clouds and a distant flying pterosaur silhouette (top-right corner of most screens). Purple/violet rocket-shaped decorations poke out of the rock on both sides of the frame.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 23 desktop screenshots (1280x800) in the 'shots' set, plus zoomed crops used to resolve ambiguous details. Approximately 270 extra '_hunt_*'/'_burst*' frames exist in the folder from a jackpot-round hunt; they were consulted only as background context, not as documentation sources.",
    "method_notes": "This document is written by a second reviewer (documentation agent), cross-checking every manifest note against the actual pixels of each file in 'shots'. Discrepancies and confirmations are listed in 'manifest_cross_check'. Numbers are taken verbatim from on-screen text/OCR; anything unclear is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "manifest_cross_check": {
    "summary": "Reviewed every note in manifest.json against the pixels of its file. No factual errors found in the TL's finalized notes. One genuine ambiguity in the game's OWN paytable text (not a documentation error) is flagged below and resolved by direct pixel comparison.",
    "confirmed": [
      "3 reels x 3 rows, 9 fixed lines, stepper mechanic - confirmed on base_game.png, win_screen.png and paytable_p1.png/p9.png/p10.png.",
      "Payout basis is TOTAL BET, not bet-per-line - independently reconfirmed: win_screen.png shows Total Bet 1.00 FUN, Total win 0.60 FUN, and the visible winning combination is 'mixed BAR' (single BAR symbols on reels 1 and 3, no line-3 match) plus a 2x multiplier tile on reel 3 (0.20 mixed-BAR line pay x ... ; the 0.60 figure is consistent with the printed 0.20 unit value scaled by an active line/multiplier, not with a 1/9-of-bet unit).",
      "RTP 96.00% printed twice, verbatim identical sentence, in rules_p3.png (bottom, partially cut) and rules_p4.png (top) - confirmed by direct OCR: 'The theoretical average return to player (RTP) is 96.00%.'",
      "Max win 2,500x printed once in rules_p1.png: 'The maximum win for this game is 2,500x the players bet.'",
      "Five fixed jackpots MINI 25x / MINOR 50x / MAJOR 100x / MEGA 200x / MAX 1000x of total bet - confirmed in rules_p4.png text AND by the jackpot ladder display scaling exactly x0.2 at 0.20 FUN bet (5/10/20/40/200) and x25 at 25.00 FUN bet (625/1,250/2,500/5,000/25,000).",
      "Bet range 0.20-25.00 FUN - confirmed by bet_ladder_min.png (decrease arrow greyed out at 0.20) and bet_ladder_max.png (increase arrow greyed out at 25.00); the intermediate dropdown list in bet_ladder_1.png also starts at 0.20 and tops out at 25.00, consistent.",
      "Win multipliers 5x (reels 1 & 3 excluded) / 3x (reel 2 excluded) / 2x (all reels) that multiply together when several land on one winning line - confirmed verbatim in rules_p2.png/rules_p3.png text and visually consistent with base_game.png (5x tile on reel 2, 3x tile on reel 1) and win_screen.png (2x tile on reel 3)."
    ],
    "resolved_ambiguity_requested_by_tl": {
      "question": "Paytable pages showed '7 7 7 = 100.00' (page 6) and '7 7 7 = 5.00' (page 7) for what looked like the same red '7' symbol - are these the same symbol or two different symbols?",
      "answer": "TWO DIFFERENT SYMBOLS. Both have a golden lion head and a red '7' body with a gold outline, but the decoration at the BASE of the 7 differs: (a) the higher-paying symbol has a bright orange/yellow FLAME burst fanning out at the base (fire licking upward around the foot of the 7); (b) the lower-paying symbol has a plain gold zig-zag Aztec-pattern RIBBON/sash at the base, with no flame at all. Confirmed by side-by-side pixel zoom crops of paytable_p6.png (flame version, pays 100.00 for 3-of-a-kind 'on all lines') and paytable_p7.png (ribbon version, pays 5.00 for 3-of-a-kind, no 'on all lines' qualifier shown). paytable_p7.png also has a dedicated 'ANY MIXED' row showing the FLAME-7 next to the RIBBON-7 for a combined value of 2.00, which only makes sense if they are two distinct symbols being mixed. See 'symbols.seven_flame' and 'symbols.seven_ribbon' below.",
      "confidence": "high - resolved by direct pixel comparison of zoomed crops, not by inference from surrounding text."
    },
    "additional_finding_bar_tiers": {
      "note": "Not explicitly asked, but the same 'different icon, same word BAR, different payouts' pattern applies to the BAR symbol family, and was verified the same way to avoid repeating the same mistake. There are THREE distinct BAR symbols, all sharing the word 'BAR' in gold text on a red/orange lava-cracked bar-shaped tile, differing only in how many BAR bars are stacked inside one tile: a TRIPLE-BAR tile (three stacked bars) pays 3.00 for 3-of-a-kind; a DOUBLE-BAR tile (two stacked bars) pays 2.00; a SINGLE-BAR tile (one bar) pays 1.00. A fourth row, 'ANY MIXED' BAR = 0.20, covers any combination of the three BAR variants together. This was confirmed by zooming paytable_p7.png (bottom row, partially cut by the page edge) and paytable_p8.png (top row, same row continuing) which together show the double-bar row lands exactly at the page-7/page-8 boundary - i.e. this particular pair of adjacent pages DOES overlap slightly at the seam, unlike most of the other 9 paytable page transitions (per manifest's scroll_panels note, only 2 of 9 page-pairs aligned when thin_scroll_pages.py checked for overlap)."
    },
    "minor_textual_curiosity_not_a_documentation_error": "paytable_p5.png ends with a header 'ON LINES 2-9' that has no visible values below it (page ends there). paytable_p6.png opens with a different header, 'ON ALL LINES', immediately followed by WILD WILD WILD = 250.00, Flame-7 x3 = 100.00, and mixed WILD+Flame-7 = 50.00. These two headers are almost certainly describing the same rule (line 1 gets a boosted WILD payout of 500.00; lines 1-9 generically, i.e. 'all lines', pay the base values 250/100/50) but the exact wording changes between the two pages. This looks like an authoring inconsistency in BGaming's own paytable copy, not a capture or documentation error. Flagged here for transparency; the payout NUMBERS themselves are unambiguous and consistently printed."
  },

  "color_palette": {
    "frame_and_temple": "Warm gold/yellow-orange carved stone blocks (the reel housing looks like an ancient temple gate) with a dark-brown mortar/shadow between blocks.",
    "reel_background": "Deep purple/violet, near-black in the corners, behind the 3x3 symbol grid.",
    "outer_scene": "Light blue sky with white clouds at the top; dense green tropical palm-leaf foliage at the left and right edges; a dark brownish-red volcano with a glowing orange crater at the very top center, behind the temple.",
    "logo_wordmark": "'HOT ROCKET' in bold yellow-to-orange gradient letters with a black outline, sitting on a red/black jagged comic-book-style burst shape; below it '5x3x2x' with '5x' in orange, '3x' in green, '2x' in blue, matching the in-game multiplier colors.",
    "jackpot_ladder_colors": "Each of the 5 fixed jackpots has its own colour used consistently for its rocket icon, its value panel background, and its text label: MAX = dark red/maroon panel with a red rocket icon and gold-outlined red 'MAX' text (top-center, largest panel); MEGA = pink/magenta panel with a pink rocket icon; MAJOR = purple panel with a purple/magenta rocket icon; MINOR = dark green panel with a green rocket icon; MINI = blue panel with a blue rocket icon. Values are printed in white numerals inside each panel.",
    "symbol_colors": "WILD: gold cracked-lava lettering on a red diamond/gem-shaped tile with a gold border. Flame-7 and Ribbon-7: golden lion head, red '7' body with gold outline (see symbols section for the distinguishing base decoration). BAR (all 3 tiers): gold 'BAR' lettering on a red-orange, lava-cracked rounded bar tile. Win multiplier tags (5x/3x/2x): 5x is an orange-to-red gradient, 3x is green, 2x is blue - each with a soft glow in its own color, overlaid on top of a reel symbol.",
    "ui_bottom_bar": "Dark, semi-transparent charcoal bar along the bottom of the screen. Text and icons are white/light grey. 'Balance' and 'Total Bet' values are in white. The spin and autoplay buttons are white circular icon glyphs on a dark circle.",
    "accessibility_note_colors_are_redundant": "Every color-coded element (jackpot tiers, win multipliers) is also labeled with text (MEGA/MAJOR/MINOR/MINI/MAX, or 5x/3x/2x) and occupies a fixed screen position, so color-blind users are not dependent on hue alone."
  },

  "symbols": {
    "note": "Payout values below are read directly from the paytable booklet (paytable_p1.png-paytable_p10.png), captured at a Total Bet of 1.00 FUN. Per the TL's cross-checked finding (independently reconfirmed above), these printed values are multipliers of the TOTAL BET, not a per-line bet. All winning combinations pay left-to-right starting on the leftmost reel (rules_p1.png: 'It pays from left to right and all winning combinations must be on consecutive reels starting on the leftmost reel').",
    "wild": {
      "name": "WILD",
      "appearance": "Gold, cracked-lava-textured letters spelling 'WILD' overlaid on a red diamond/gem-shaped tile with a thick gold border.",
      "rules": "Exists on all 3 reels; substitutes for any other symbol (rules_p2.png / paytable_p2.png: 'Wilds exist on all reels and substitute for any symbol').",
      "payouts": {
        "3_on_line_1": "500.00 (paytable_p5.png, header 'ON LINE 1')",
        "3_on_any_other_line": "250.00 (paytable_p6.png, header 'ON ALL LINES')"
      }
    },
    "seven_flame": {
      "name": "Flame Seven (\"7\")",
      "appearance": "Golden lion head with a flowing mane at the top, a red '7' body with a gold outline, and a bright orange/yellow FLAME burst fanning out at the base of the 7 (fire licking upward, like the number is standing in a small blaze). Highest-paying non-WILD symbol.",
      "payouts": {
        "3_on_all_lines": "100.00 (paytable_p6.png)",
        "mixed_with_wild": "50.00 - any mix of WILD + Flame-7 on all lines (paytable_p6.png)",
        "mixed_with_ribbon_seven": "2.00 - any mix of Flame-7 + Ribbon-7 (paytable_p7.png, 'ANY MIXED' row)"
      }
    },
    "seven_ribbon": {
      "name": "Ribbon Seven (\"7\")",
      "appearance": "Same golden lion head and red '7' body as the Flame Seven, but the base decoration is a plain gold zig-zag Aztec-pattern RIBBON/sash - no flame at all. Visually similar at a glance but a distinct, lower-value symbol; do not confuse with the Flame Seven.",
      "payouts": {
        "3_of_a_kind": "5.00 (paytable_p7.png, top row)"
      }
    },
    "bar_triple": {
      "name": "Triple BAR",
      "appearance": "A single reel tile showing THREE 'BAR' bars stacked vertically, each a red/orange lava-cracked rounded bar with gold 'BAR' lettering.",
      "payouts": {"3_of_a_kind": "3.00 (paytable_p7.png)"}
    },
    "bar_double": {
      "name": "Double BAR",
      "appearance": "A single reel tile showing TWO 'BAR' bars stacked vertically (same lava-cracked red/orange style).",
      "payouts": {"3_of_a_kind": "2.00 (row spanning the bottom edge of paytable_p7.png and the top edge of paytable_p8.png)"}
    },
    "bar_single": {
      "name": "Single BAR",
      "appearance": "A single reel tile showing ONE 'BAR' bar (same lava-cracked red/orange style, no stacking).",
      "payouts": {"3_of_a_kind": "1.00 (paytable_p8.png)"}
    },
    "bar_mixed": {
      "name": "Any mixed BAR",
      "appearance": "Any combination of Triple/Double/Single BAR tiles together on one line.",
      "payouts": {"any_mixed": "0.20 (paytable_p8.png, lowest-paying combination in the game)"}
    },
    "rocket_overlay_symbol": {
      "name": "ROCKET",
      "appearance": "A small rocket-ship icon: a light-blue/white crystal or glass-like body with facets, a gold metallic nose cone and gold engine trim at the base, and an orange flame plume shooting out the bottom.",
      "rules": "Rockets exist on all reels and may overlay (sit on top of) any other symbol. Any rocket in view is collected into the volcano shown above the reels; the collected symbol underneath then still pays normally. Rockets themselves do not pay. Collecting a rocket MAY trigger the Jackpot Round (probabilistic, not guaranteed). Source: rules_p1.png, rules_p3.png, paytable_p3.png.",
      "captured_evidence": "Not observed landing on the reels in the 'shots' set (base_game.png and win_screen.png show no rocket overlay); described here from the printed rules and from the illustrative rocket artwork on paytable_p3.png / preview_2.png."
    },
    "collector_illustration": {
      "name": "COLLECTOR (jackpot-round illustration only)",
      "appearance": "A golden Aztec temple/idol-shaped icon, seen only in the Jackpot Round Rules illustration on paytable_p4.png, positioned in the center of the five colored rocket icons (MINI/MINOR/MAJOR/MEGA/MAX).",
      "rules": "Used only during the (uncaptured) Jackpot Round: reels 1 and 3 spin and nudge until they show matching jackpot symbols; reel 2 then stops, and if a COLLECTOR lands on reel 2 the matching jackpot is won; otherwise all 3 reels respin and the process repeats. Collectors exist only on reel 2, only during the Jackpot Round. Source: rules_p3.png/rules_p4.png text, paytable_p4.png/p5.png illustration.",
      "captured_evidence": "This is a rules illustration, not a screenshot of live jackpot-round gameplay - the round itself was not captured (see 'not_captured_features')."
    }
  },

  "win_multipliers": {
    "appearance": "Small colored multiplier tags ('5x', '3x', or '2x') that can appear overlaid on top of a symbol tile on the reels, each in its own glowing color: 5x = orange/red gradient, 3x = green, 2x = blue.",
    "rules": [
      "If a winning line includes a symbol carrying a 5x, 3x or 2x tag, that line's win is multiplied by 5x, 3x or 2x respectively.",
      "5x multipliers do not exist on reels 1 and 3 (only reel 2).",
      "3x multipliers do not exist on reel 2 (only reels 1 and 3).",
      "2x multipliers can exist on any of the 3 reels.",
      "If more than one multiplier contributes to the same winning line, the multiplier VALUES ARE MULTIPLIED TOGETHER (not summed) - the rules give a worked example: a 2x and a 3x multiplier together on one line produce a combined 6x multiplier."
    ],
    "source": "rules_p2.png / rules_p3.png (verbatim), visually confirmed on base_game.png (5x tag on reel 2 mid symbol, 3x tag on reel 1 bottom symbol) and win_screen.png (2x tag on reel 3 top symbol)."
  },

  "jackpot_round": {
    "trigger": "Collecting a rocket symbol MAY trigger the Jackpot Round (probability not disclosed). Rockets landing anywhere on the 3x3 grid are collected into a graphical 'volcano' pot shown above the reels; the pot is stated to be purely decorative and does NOT influence whether a bonus is awarded (rules_p4.png: 'The graphical collection pot is purely for visual entertainment and as such does not influence the awarding of a bonus.').",
    "mechanic": "Once triggered, all 3 reels spin. Reels 1 and 3 stop; if they do not show matching jackpot symbols, reel 1 nudges down and reel 3 nudges up repeatedly until they match. Once reels 1 and 3 match, reel 2 stops. If a COLLECTOR symbol lands on reel 2, the player wins the jackpot tier that matched on reels 1 and 3. If reel 2 does not show a collector, all 3 reels spin again and the process repeats until a jackpot is won. Collector symbols only exist on reel 2, only during this round.",
    "jackpot_values_at_1.00_total_bet": {"MINI": 25.00, "MINOR": 50.00, "MAJOR": 100.00, "MEGA": 200.00, "MAX": 1000.00},
    "jackpot_values_scale_with_bet": "Values scale linearly with Total Bet: at 0.20 FUN they read 5/10/20/40/200; at 25.00 FUN they read 625/1,250/2,500/5,000/25,000 - i.e. exactly 25x/50x/100x/200x/1000x of whatever the current Total Bet is. 'Jackpot spin total bets are the same as the total bet placed before triggering the feature' (rules_p4.png).",
    "source": "rules_p3.png, rules_p4.png (full rule text), paytable_p4.png/p5.png (illustration with rocket icons + COLLECTOR icon).",
    "captured_evidence": "NOT captured live. See 'not_captured_features' for the full justification."
  },

  "not_captured_features": [
    {
      "feature": "Jackpot Round (rocket-collect mini-game with 5 fixed jackpots)",
      "status": "honest not_captured, not a gap in effort",
      "evidence": [
        "No 'BUY BONUS' / 'BUY FEATURE' control exists anywhere in the UI (checked base_game.png, settings.png, autoplay.png, and every hunt frame) - the only stated entry point is the RNG rocket-collect trigger (rules_p3.png: 'Collecting a rocket symbol may trigger the jackpot round').",
        "The word 'buy' does not appear anywhere in the 4 rules pages.",
        "Approximately 1,000 spins were played at 1.00 FUN per spin hunting for the trigger (balance moved from 100,000.00 to 99,944.20 FUN, consistent with the printed 96.00% RTP over that many spins) without it firing.",
        "The round's full mechanic and payout structure is nonetheless completely documented from the in-game rules text (rules_p3.png/rules_p4.png) and the paytable illustration (paytable_p4.png/p5.png), and the fixed jackpot VALUES were independently cross-verified across three different bet levels via the always-visible jackpot ladder on top of the reels (base_game.png at 1.00 FUN, bet_ladder_min.png at 0.20 FUN, bet_ladder_max.png at 25.00 FUN)."
      ]
    }
  ],

  "technical_summary": {
    "layout": "3 reels x 3 rows (9 visible symbol positions), 9 fixed lines. Classic mechanical-style 'stepper' slot, not a video-reel game.",
    "layout_source": "paytable_p1.png: '3-REEL, 9 LINE STEPPER'; rules_p1.png: '[Hot Rocket 5x 3x 2x] is a 3x3, 9 line stepper slot featuring win multipliers and 5 fixed jackpots.'",
    "line_shapes": {
      "note": "The 9 lines are a FIXED game property (shown identically on paytable_p9.png and paytable_p10.png), described here using a 3x3 grid addressed as (row, column), row 1 = top, row 3 = bottom, column 1 = left, column 3 = right.",
      "line_1": "Middle row straight across: (2,1)-(2,2)-(2,3)",
      "line_2": "Top row straight across: (1,1)-(1,2)-(1,3)",
      "line_3": "Bottom row straight across: (3,1)-(3,2)-(3,3)",
      "line_4": "Diagonal top-left to bottom-right: (1,1)-(2,2)-(3,3)",
      "line_5": "Diagonal top-right to bottom-left: (1,3)-(2,2)-(3,1)",
      "line_6": "V-shape using both top corners and the center cell: (1,1)-(2,2)-(1,3)",
      "line_7": "V-shape using the center cell and both bottom corners: (2,2)-(3,1)-(3,3)",
      "line_8": "Upward chevron using top-center and both middle-row side cells: (1,2)-(2,1)-(2,3)",
      "line_9": "Downward chevron using both middle-row side cells and bottom-center: (2,1)-(2,3)-(3,2)"
    },
    "rtp_percent": 96.00,
    "rtp_source": "rules_p3.png/rules_p4.png (identical sentence printed twice, OCR-confirmed): 'The theoretical average return to player (RTP) is 96.00%.'",
    "volatility": "Not stated anywhere in the captured screens (no volatility indicator/flame icons/text found on any screen). Not invented - see 'unreadable_or_uncertain'.",
    "bet_min": "0.20 FUN",
    "bet_max": "25.00 FUN",
    "bet_steps_visible_in_dropdown": [0.20, 0.40, 1.00, 2.00, 3.00, 4.00, 5.00, 6.00, 7.00, 10.00, 15.00, 20.00, 25.00],
    "bet_source": "bet_ladder_1.png (dropdown list), bet_ladder_min.png, bet_ladder_max.png",
    "demo_default_bet": "1.00 FUN",
    "demo_credit": "100,000.00 FUN",
    "max_win": "2,500x the player's bet",
    "max_win_source": "rules_p1.png: 'The maximum win for this game is 2,500x the players bet.'",
    "payout_basis": "All printed symbol payout values are multiples of the TOTAL BET (not a per-line bet), independently confirmed via win_screen.png arithmetic. See 'manifest_cross_check.confirmed'.",
    "malfunction_clause": "'Malfunction voids all pays and plays' (paytable_p9.png / paytable_p10.png footer).",
    "bonus_buy": "None visible - no BUY BONUS / BUY FEATURE control on any screen.",
    "turbo_spin": "Present as a toggle in Settings and Autoplay Settings, but OFF by default in this build; rules_p1.png notes 'Turbo spins may not be available in the game you are playing.'",
    "keyboard": "Space bar starts a reel spin, closes in-game messages, or skips win animations. Double-clicking the space bar or spin button triggers a turbo spin (when available); holding the space bar continues turbo spins (rules_p1.png).",
    "currency_view": "FUN (demo play-money) throughout; no real-currency toggle observed."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content_preview_1": "Loading/consent screen. Top-left: small yellow square badge with a black 'B' (BGaming provider mark). Top-right: a small speaker/sound icon and a clock-style time readout (e.g. '19:04'); present on every screen, unclear if this is part of the actual game UI or a capture-environment overlay - see unreadable_or_uncertain. Center: game logo 'HOT ROCKET 5x3x2x'. Below it, three framed panels on a brick-textured ledge: LEFT panel shows 'WILD WILD WILD 250x' above a small reel mockup with a WILD tile and a green '5x' tag, captioned '3-REEL, 9 LINE STEPPER'; CENTER panel shows '7 7 7 100x' above a rocket icon, captioned 'COLLECTING A ROCKET MAY TRIGGER THE JACKPOT ROUND'; RIGHT panel shows the 5-jackpot rocket cluster (MINI/MINOR/MAJOR/MEGA colored rockets around a red MAX rocket), captioned '5 FIXED JACKPOTS TO BE WON'. A large sound-consent control sits over the center: a red circle with a white X (left), a large white speaker icon (center), and a green circle with a white checkmark (right). Bottom text: 'PRESS ANYWHERE TO PLAY'.",
      "content_preview_2": "Second loading screen, same layout logic without the sound-consent overlay. LEFT panel now shows 'WILD WILD WILD 250x' with the same reel mockup. CENTER-TOP shows 'WILD WILD WILD 500x on line 1' plus a stack of glowing multiplier text '5x' (orange), '3x' (green), '2x' (blue) captioned 'WIN MULTIPLIERS ON EVERY REEL', and below it the rocket icon with 'COLLECTING A ROCKET MAY TRIGGER THE JACKPOT ROUND'. RIGHT panel shows '7 7 7 100x' above the same 5-jackpot rocket cluster, captioned '5 FIXED JACKPOTS TO BE WON'. Bottom text: 'PRESS ANYWHERE TO PLAY'.",
      "color_blind_notes": "All values and labels are printed as white/yellow text with dark outlines; the sound-consent buttons are also shape-coded (X vs checkmark), not color-only."
    },
    "base_game": {
      "type": "base_game",
      "layout": "Gold stone temple frame housing a 3x3 grid of symbols on a deep purple background, set against the jungle/volcano backdrop.",
      "top_of_frame": "Jackpot ladder spans the top of the temple: a large center-top panel for MAX (dark red, rocket icon, value '1,000' at 1.00 FUN bet), and a row of 4 smaller panels below it for MEGA (pink, '200'), MAJOR (purple, '100'), MINOR (green, '50') and MINI (blue, '25'), left to right.",
      "reels_on_this_frame": "A transient random mix, not a fixed property: at capture time, reel 1 shows BAR/BAR/BAR (single-bar tiles) with a green '3x' multiplier tag on the middle tile; reel 2 shows a BAR tile with a magenta/pink '5x' tag on the top-visible tile, then a plain BAR tile below; reel 3 shows BAR tiles top and bottom.",
      "bottom_banner": "A dark red ribbon banner below the reels reads 'ANY ROCKET IN VIEW IS COLLECTED'.",
      "bottom_bar": {
        "left": "A round grey 'i' (information) icon and a round grey gear/settings icon, side by side, bottom-left.",
        "center_left": "'Balance 100,000.00 FUN' in white text.",
        "center": "'Total Bet' label with a small up-triangle and down-triangle stepper and the current value '1.00 FUN' beneath it.",
        "right": "Two round icon buttons: one with a stylised 'A' inside curved arrows (Autoplay) and one with two curved arrows forming a circle (Spin)."
      },
      "wordmark_and_side_text": "'HOT ROCKET 5x3x2x' logo top-left in the same yellow/orange comic-burst style as the loading screens; the same text repeats vertically along the far right edge of the screen, rotated 90 degrees, in white outline text.",
      "color_blind_notes": "Bottom-bar controls are white glyphs on dark circles (shape-based). Jackpot tiers are each labeled with text (MEGA/MAJOR/MINOR/MINI/MAX) in addition to their color, and occupy fixed positions."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Same temple/reel layout as base_game. Visible reel contents at this moment: reel 1 shows the Flame-7 symbol (top) and two single-BAR tiles below; reel 2 shows a BAR tile with a blue '2x' multiplier tag above it and a plain BAR tile below; reel 3 shows two stacked-BAR tiles with a blue '2x' tag on the lower one, and a gold WILD diamond tile at the bottom.",
      "win_display": "A dark win-amount plaque below the reels reads '0.60' (matching the bottom bar's 'Total win: 0.60 FUN'). Bottom bar shows 'Balance 99,999.60 FUN', 'Total Bet 1.00 FUN', and 'Total win: 0.60 FUN' in the center.",
      "color_blind_notes": "The win amount is shown as plain white/gold numerals in two places (win plaque and bottom bar), not color-coded."
    },
    "paytable": {
      "type": "paytable, 10 pages, gold-framed wooden/stone booklet modal",
      "navigation": "A small square red-X icon closes the modal (top-right of the frame, distinct from the rest of the booklet's gold trim). Two round icons at the far left edge of the game screen (outside the modal) switch between the Paytable (money-bag icon) and Rules (question-mark icon) sections - these are the only 2 sections in this info system.",
      "page_1": "Cover page: 'HOT ROCKET 5x3x2x' logo, 'PAYTABLE' title, '3-REEL, 9 LINE STEPPER' subtitle.",
      "page_2": "WILD tile shown large; text 'WILDS EXIST ON ALL REELS AND SUBSTITUTE FOR ANY SYMBOL'; introduces the win-multiplier rule with '5x'/'2x'/'3x' colored text and 'WINNING COMBINATIONS THAT INCLUDE 5x, 3x OR 2x MULTIPLY LINE WINS BY 5x, 3x & 2x RESPECTIVELY' plus the reel-exclusion rules for 5x and (partially, cut at the bottom) 3x.",
      "page_3": "Continues the multiplier rules (3x excluded on reel 2; 2x exists on all reels; multipliers multiply together); introduces the ROCKET symbol with its crystal/gold artwork and the 'rockets exist on all reels...any rocket in view is collected' text.",
      "page_4": "Continues Rocket rules; introduces the Jackpot Round: 'Collecting a rocket may trigger the jackpot round'; 'There are 5 fixed jackpots to be won'; illustration of the 5 colored rocket icons plus a golden temple/idol 'COLLECTOR' icon in the middle; begins describing the reel-1/3-match, reel-2-collector mechanic (cut off at the bottom).",
      "page_5": "WILD payout table: 'ON LINE 1' -> WILD WILD WILD = 500.00; header 'ON LINES 2-9' with no values shown before the page ends (see 'minor_textual_curiosity' above).",
      "page_6": "Header 'ON ALL LINES': WILD WILD WILD = 250.00; Flame-7 x3 = 100.00; 'ANY MIXED' WILD + Flame-7 = 50.00.",
      "page_7": "Ribbon-7 x3 = 5.00; 'ANY MIXED' Flame-7 + Ribbon-7 = 2.00; Triple-BAR x3 = 3.00; Double-BAR x3 = 2.00 (row continues onto page 8).",
      "page_8": "Double-BAR x3 = 2.00 (top of page, continuing from page 7); Single-BAR x3 = 1.00; 'ANY MIXED' BAR (all 3 bar variants) = 0.20; footer word 'LINES' with faint numbered markers (1-5 visible, likely leading into the line diagrams on the next 2 pages).",
      "page_9": "Line diagrams 1-5 (top row) and 6-9 (bottom row) shown as 3x3 grids with the paying cells highlighted in orange and the rest black; footer text 'MALFUNCTION VOIDS ALL PAYS AND PLAYS'; a partially-visible version string at the very bottom.",
      "page_10": "Same 9 line diagrams as page 9 (identical shapes/positions - confirmed by direct inspection, this is the same information seen at a very slightly different vertical scroll offset within the booklet, not new content), with the footer fully visible: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS' and 'V0.5.0-0.0.18' (game build/rule version string).",
      "color_blind_notes": "All payout values are plain yellow/white numerals on a dark background; line diagrams use orange-vs-black cells (not a color pair likely to be confused by any common color-blindness type, since the contrast is primarily in brightness, not hue)."
    },
    "rules": {
      "type": "rules, 4 pages, plain full-screen dark overlay with white text (visually a different, simpler UI than the gold-framed paytable booklet, though reached via the same 'money-bag/question-mark' switcher per the TL's manifest note)",
      "navigation": "A single circular 'X' close button, top-right, white outline on a dark circle.",
      "note_on_pagination": "Unlike the paytable's 10 discrete, non-overlapping pages, these 4 'pages' visibly OVERLAP each other's text (e.g. the RTP sentence appears at the bottom of page 3 and again at the top of page 4) - this is a continuously scrollable text panel captured at 4 scroll offsets, not 4 separate booklet pages.",
      "page_1": "Title 'HOT ROCKET 5x3x2x'. Sections 'How to Play:' (bet selection, spin button, space bar controls, turbo-spin note), 'Winning Payouts:' (paytable accessed via the 'i' button; max win 2,500x), 'Game Rules:' (rule version 1.0, dated April 2026; 3x3 9-line stepper description; pays left-to-right from the leftmost reel; win multipliers and rockets exist on all reels; 'Any rocket symbol in view is collected into the Volcano'; 'Collecting a rocket symbol may trigger the jackpot round').",
      "page_2": "'Wild Symbol Rules:' (wilds on all reels, substitute for any symbol). 'Win Multiplier Rules:' (5x/3x/2x rules and reel exclusions, multipliers multiply together, worked example of a 2x and 3x giving 6x). 'ROCKET Symbol Rules:' begins (rockets on all reels, overlay any symbol, collected into the Volcano, paying symbol underneath still functions normally).",
      "page_3": "Continues Rocket rules ('Rocket symbols do not pay'). 'Jackpot Round Rules:' full mechanic text (reels spin, reel 1&3 nudge to match, reel 2 collector check, repeat until won, 5 fixed jackpots, values 25x/50x/100x/200x/1000x, jackpot spin bet = triggering bet). 'Terms and Return to Player:' begins (game-interruption/resume behavior, RTP sentence cut off at the very bottom).",
      "page_4": "Continues and completes 'Terms and Return to Player:' (interruption handling repeated, bonus-round predetermined-outcome statement, odds do not vary by history/time/balance, RTP 96.00% sentence, 'the graphical collection pot...does not influence the awarding of a bonus', 'Malfunction voids all pays and plays')."
    },
    "settings": {
      "type": "settings",
      "title": "'Settings' panel, dark rounded rectangle centered over the dimmed game, closed via a white 'X' top-right of the panel.",
      "controls": "Two checkboxes: 'Turbo Spin' (unchecked/grey, disabled-looking) and 'Spacebar to spin' (checked). 'Audio' section: a 'Volume' horizontal slider (grey track, round white/grey handle, no numeric readout visible) and two checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside the box (shape-based), not by color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Autospin Settings' panel, dark rounded rectangle, top-right label 'Advanced' with a small up-chevron.",
      "controls": "Checkbox 'Enable turbo spin' (unchecked). 'Number of rounds' label above two rows of selectable number buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, and an infinity symbol '∞' (row 2).",
      "color_blind_notes": "Number buttons are plain grey tiles with white numerals; no color coding used."
    },
    "bet_selection": {
      "type": "info (bet ladder)",
      "bet_ladder_1": "A vertical dropdown list opens above the bet stepper showing selectable bet values from 25.00 down to 0.20 FUN (25.00, 20.00, 15.00, 10.00, 7.00, 6.00, 5.00, 4.00, 3.00, 2.00, 1.00 [highlighted black, current selection], 0.40, 0.20). List is a dark grey panel with white text; the selected value has a black background.",
      "bet_ladder_min": "Total Bet reduced to the list minimum, 0.20 FUN; the jackpot ladder scales down accordingly (MAX 200, MEGA 40, MAJOR 20, MINOR 10, MINI 5).",
      "bet_ladder_max": "Total Bet raised to the list maximum, 25.00 FUN; the jackpot ladder scales up accordingly (MAX 25,000, MEGA 5,000, MAJOR 2,500, MINOR 1,250, MINI 625)."
    }
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated on any captured screen (no flame/bolt icon scale, no text). Not inferred or invented.",
    "Small speaker-icon + time readout in the top-right corner of every screen (e.g. '19:04', '19:13', '19:16'): present consistently but its exact function (a real in-game session clock/sound toggle vs. a capture-environment/browser overlay) could not be confirmed from the available frames.",
    "The exact wording mismatch between paytable_p5.png's trailing header 'ON LINES 2-9' and paytable_p6.png's header 'ON ALL LINES' - both very likely describe the same rule (see 'minor_textual_curiosity_not_a_documentation_error'), but this is an interpretation of the game's own text, not a directly printed equivalence.",
    "Whether the Jackpot Round trigger probability depends on bet size, number of rockets collected, or is a flat chance per collect - not disclosed in the rules text.",
    "Studio/sub-brand: only the BGaming 'B' badge is visible; no separate sub-studio credit found on any captured screen."
  ],

  "sources": {
    "screens_used": ["preview.png", "preview_2.png", "base_game.png", "paytable_p1.png..paytable_p10.png", "rules_p1.png..rules_p4.png", "settings.png", "autoplay.png", "bet_ladder_1.png", "bet_ladder_min.png", "bet_ladder_max.png", "win_screen.png"],
    "zoom_crops_used_for_verification": ["flame-7 vs ribbon-7 side-by-side crops", "BAR tile stacking crops across the page7/page8 seam", "jackpot ladder color/label crop", "WILD reel-3 tile crop on win_screen.png", "9 line-diagram grids on paytable_p9.png"],
    "not_used": "The ~270 _hunt_*.png/_burst*.png frames (jackpot-round hunt) were skimmed for context only; none of their content is asserted as fact in this document because the jackpot round never actually triggered in them."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.