Hot Mines

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 97.00%
Volatility —
Max win ×5044291
Grid —
For webmasters & affiliates
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Asset pack

20 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/hot-mines-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Hot Mines

Everything pulled from Hot Mines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
6 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 97.00% · single configuration
max_win_x ×5044291
bonus_buy No
mechanic Crash
release_date 2023

Bonus modes

9 modes
Base Game Modifier base
Base Round

5x5 grid of 25 hidden tiles. Player sets a stake and picks a risk level, then reveals tiles one at a time. Each safe reveal (cactus-in-sombrero icon) advances the multiplier ladder by one step and the round stays alive; CASH OUT becomes available after every successful reveal, banking stake x current ladder multiplier and auto-revealing the whole board. Hitting a bomb tile (skull-in-sombrero icon) ends the round immediately as a loss: accumulated win resets to 0, the already-deducted stake is not returned, and the control reverts from CASH OUT to PLAY.

Other risk_selector
Risk Level Selector (Bomb Count)

'N Bombs' dropdown control in the bet bar lets the player choose how many of the 25 tiles are bombs before starting a round; the more bombs chosen, the higher the odds of hitting one but the steeper the multiplier ladder. Default shipped value is 3 Bombs. Captured risk levels: 2, 3 (default), 12, 23 and 24 Bombs. At most 24 Bombs can be chosen (leaving exactly 1 safe tile); the full dropdown list spanning 2-24 was not opened as a single screenshot, so intermediate values (4-11, 13-22) were not individually verified, only inferred to exist from the control and the how-to-play text.

Other risk_2
Risk Level: 2 Bombs (23 safe tiles)

First 5 of 23 possible ladder steps captured: 1 hit x1.05, 2 hits x1.15, 3 hits x1.25, 4 hits x1.38, 5 hits x1.53. Ladder not scrolled to the end for this level.

Other risk_3_default
Risk Level: 3 Bombs (default, 22 safe tiles)

First 6 of the possible ladder steps: 1 hit x1.1, 2 hits x1.25, 3 hits x1.44, 4 hits x1.67, 5 hits x1.95, 6 hits x2.3. A real round was played and cashed out at 2 hits (x1.25): stake $3, win $3.75 = 3 x 1.25 exactly, confirmed by both the win modal and the bet-history table.

Other risk_12_peak
Risk Level: 12 Bombs (13 safe tiles, mathematical multiplier peak)

13 total steps, all reached, is the largest possible ladder in the game (C(25,12)=C(25,13)=5,200,300 is the largest binomial coefficient among all risk levels). Steps 1-5: x1.86, x3.73, x7.8, x17.16, x40.04. Steps 9-13 (only these printed as abbreviated k/m labels): 9 hits x2.77k, 10 hits x11.08k, 11 hits x55.43k, 12 hits x388.02k, 13 hits x5.04m. The final step (13 hits) was reverse-solved to the exact integer 5,044,291 via C(25,12)=5,200,300 x RTP 0.97 = 5,044,291, matching the printed truncated 'x5.04m'. Steps 6, 7 and 8 were not captured.

Other risk_23
Risk Level: 23 Bombs (2 safe tiles)

Only 2 steps exist (full board clear except bombs): 1 hit x12.12, 2 hits x291. The 2-hit value matches C(25,23)=300 x RTP 0.97 = 291 exactly, with no abbreviation needed.

Other risk_24_max
Risk Level: 24 Bombs (1 safe tile, maximum risk)

Only 1 possible step exists: 1 hit x24.25, matching C(25,24)=25 x RTP 0.97 = 24.25 exactly. Both ladder scroll arrows appear greyed since there is nowhere to scroll. This level was used for the real captured loss round: stake $3, bomb hit on the first click, win $0, balance reduced by exactly the stake.

Other ladder_formula
Multiplier Ladder Construction Math

The ladder is not printed as a formula in-game; it was reverse-derived as multiplier(n_hits, k_bombs) = RTP x C(25,k) / C(25-n,k), where C is the binomial coefficient and RTP = 0.97 (97%). Confirmed independently at three separate data points: 24-bombs/1-hit (25 x 0.97 = 24.25), 23-bombs/2-hits (300 x 0.97 = 291) and 12-bombs/13-hits (5,200,300 x 0.97 = 5,044,291, matching the printed abbreviated 'x5.04m'). The derived RTP of exactly 97% independently matches the RTP published on the InOut Games provider catalogue card for this title.

Other max_bet_clamp
Bet Above Maximum Is Clamped

Typing a stake value above the 200 USD maximum (e.g. 500) into the stake field is rejected by the client and the field snaps back to 200. Confirmed alongside the printed 'Max bet: 200 USD' in the Game rules panel and the MAX button, which also sets the field to exactly 200.

Colour system

extracted from frames · HEX
Export palette
#513022 base dominant 1 base
#332119 base dominant 2 base
#99F1E6 base dominant 3 base
#2B8F8A base dominant 4 base
#D3A366 base dominant 5 base
#E7D29C base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Safe tiles (bright green background, smiling cactus-in-sombrero icon) and bomb tiles (dark maroon/red background, skull-in-sombrero icon with glowing amber eyes) are distinguished by icon shape and tile position within the round, not by background color alone.
  • The CASH OUT (gold/yellow) vs PLAY (green) button swap is communicated by both color and by the button's text label changing, so the state is not color-dependent alone.
  • Sound and Music toggles in the burger menu communicate on/off state via the switch-knob position (left/right) in addition to track color/opacity.
Low Vision
  • Monetary and multiplier values are printed as plain white/cream text on dark brown backgrounds with good contrast, OCR-readable on every captured frame.

Media & assets

12 files · 12 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
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base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Full base-round lifecycle: idle board, mid-round after a safe pick, complete board reveal after cash out, bomb-hit loss, win modal, loss modal.
How to play, Game rules (bet limits), Provably fair settings, burger menu, and My bet history modals.
Risk-level ladders for 2, 3 (default), 12, 23 and 24 bombs; multiplier formula reverse-derived and cross-checked at three points (24-bomb x24.25, 23-bomb x291, 12-bomb peak x5.04m = 5,044,291 exactly).
Bet limits: min 0.12 USD and max 200 USD, confirmed by the rules panel, the MIN/MAX buttons and a rejected/clamped keyboard entry above the maximum.
Risk selector offers roughly 23 values (2-24 bombs); only 5 levels (2, 3, 12, 23, 24) were screenshotted, and the dropdown list itself was never opened as a single screenshot.
12-bomb ladder steps 6, 7 and 8 were not captured; the frame set jumped from the 1-5 window straight to the 9-13 window.
12-bomb ladder steps 9 through 12 are only known as abbreviated labels (2.77k / 11.08k / 55.43k / 388.02k); exact integers were not independently confirmed digit-by-digit, only the step-13 peak (x5.04m) was checked against the combinatorial formula.
Not established whether the ladder's left/right scroll arrows visually grey out or otherwise change appearance at the start/end of the available steps; both arrows looked the same pale color in the captured 12-bomb frames.
Printed 'Max win: 20 000 USD' in the Game rules panel contradicts the mathematically achievable ladder ceiling (well over 1 billion USD at a 200 stake x5.04m multiplier); a known shared/boilerplate rules panel on this provider, not reconciled or explained away.

Ask AI about Hot Mines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Hot Mines play? Keep it simple.

5x5 grid of 25 hidden tiles. Player sets a stake and picks a risk level, then reveals tiles one at a time. Each safe reveal (cactus-in-sombrero icon) advances the multiplier ladder by one step and the round stays alive; CASH OUT becomes available after every successful reveal, banking stake x current ladder multiplier and auto-revealing the whole board. Hitting a bomb tile (skull-in-sombrero icon) ends the round immediately as a loss: accumulated win resets to 0, the already-deducted stake is not returned, and the control reverts from CASH OUT to PLAY.

RTP 97.00%max win ×5044291demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hot Mines vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hot-mines-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hot-mines-b22/
{
  "game": {
    "name": "Hot Mines",
    "name_evidence": "Wooden signpost on the left edge of the play area reads 'HOT MINES' in two lines (orange/yellow flame-styled letters for 'HOT', green 3D letters outlined in dark green/brown for 'MINES'), visible on every base-game screenshot (base_game.png, bombs_variant_*.png, win_screen.png, loss_screen.png).",
    "in_game_wordmark": "MINES",
    "in_game_wordmark_evidence": "The top-left header logo (teal bar, every screenshot) shows only the word 'MINES' in white bold letters, with the 'I' replaced by a green cartoon cactus-shaped glyph (rounded green pillar with two small arm-nubs, echoing the cactus safe-symbol). The catalogue/full name 'Hot Mines' appears ONLY on the wooden signpost prop inside the scene, never in the header wordmark. Both names are recorded per instructions: 'name' = catalogue name 'Hot Mines', 'in_game_wordmark' = shorter in-scene header text 'MINES'.",
    "provider": "InOut Games",
    "provider_evidence": "Burger menu footer text 'Powered by iNOUT' with the InOut Games wordmark logo (settings.png). studio == brand, so the tech_doc studio field is left empty per provider convention.",
    "game_category": "crash",
    "game_category_evidence": "Classic 'Mines' pick-and-reveal mechanic: 5x5 grid of 25 hidden tiles, player chooses a risk level (number of bombs among the 25 tiles) before starting, then reveals tiles one at a time. CASH OUT becomes available after every successful reveal; hitting a bomb burns the entire accumulated win to zero (stake already deducted). This matches the crash-category precedent already used for the sibling title 'Lucky Mines' from the same provider.",
    "art_style": "Flat-shaded 2D cartoon illustration with a warm Mexican/fiesta desert theme, soft painterly shading (not vector-flat, not photoreal) — rounded glossy 3D-ish icons (medallions, skull, maracas) rendered with highlights and soft gradients typical of casual mobile-game art, thick warm-brown wood-grain frame around the play grid, bright cheerful daylight desert background (turquoise sky, sun, distant orange mesas, green cacti), colorful bunting flags, top-down/frontal flat view of the board (no perspective/isometry), cheerful and non-violent tone despite the skull/explosion motif (skull is cartoonish with glowing amber eyes rather than gory)."
  },
  "screens": {
    "base_game_idle": {
      "frame": "base_game.png",
      "description": "Default/idle state before a round starts, seen at boot and after CLOSE on a result modal. Header bar (dark teal/turquoise, full width) holds, left to right: white wordmark 'MINES' with a green cactus-shaped 'I' glyph; a rounded rectangular teal 'How to play?' button with an outlined info-circle icon and yellow-on-hover label; a dark rounded balance pill showing the numeric balance followed by a small round gold/white dollar-coin icon (reads '1 000 000' on this frame); a square fullscreen-toggle icon; a hamburger-menu icon (three horizontal lines). Below the header sits a light turquoise sky backdrop with a bright white sun (upper right), soft distant tan/orange rock formations, green cacti bottom-left and bottom-right, and a string of triangular bunting flags (red, yellow, green) strung diagonally from the top of the play frame toward the right edge. In the centre is the play area: a thick warm-brown wood-plank frame (with grey riveted corner brackets) surrounding a 5x5 grid of dark brown square tiles, each printed with a plain white number 1-25 in reading order (1-5 top row, 21-25 bottom row) before any reveal. Above the grid, inside the wood frame, is the multiplier-ladder strip (see 'ladder' section). To the left of the grid, outside the wood frame, hangs the wooden 'HOT MINES' signpost with a red bandana/cloth draped over its top-left corner; below the signpost sits the round 'safe' counter medallion (green cactus character) with a dark wooden number-tag hanging beneath it (shows how many safe tiles remain, e.g. '22'). To the right of the grid is the mirrored 'danger' counter medallion (gold skull) with its own hanging number-tag (shows remaining bombs, e.g. '3'). Below the grid sits the control bar: a bordered stake field with 'MIN' button (left) and 'MAX' button (right) flanking the numeric stake value; a 'N Bombs' dropdown selector with a downward chevron; a row of four quick-stake preset pills (values 2, 3, 8, 20, each followed by a small coin icon); a 'Win: <amount>' readout box with a coin icon; and a large green glossy 'PLAY' button on the far right with bold cream lettering."
    },
    "base_game_midround": {
      "frame": "base_game_midround.png",
      "description": "One round in progress after the first successful reveal (3 Bombs risk level, tile 1 opened). Tile 1 now shows the green cactus-in-sombrero 'safe' icon on a bright green tile background (replacing the plain brown numbered tile). The ladder strip has advanced: the '1 hit x1.1' tier is now the highlighted/current step (darkest brown box) and the visible window has shifted to show tiers 1-5 with tier 1 marked as reached. The Win readout updates to '3.3' (3 stake x 1.1 multiplier = 3.3, i.e. the raw un-rounded win after 1 hit at 3-bomb risk; the actually cashed-out example round below stopped one hit later). The PLAY button is replaced by a yellow/gold 'CASH OUT' button, indicating a live round where the player can bank winnings after any successful reveal. Balance readout updated to 999 997.75 (stake of 3 already deducted from the prior 1 000 000.75 balance snapshot)."
    },
    "base_game_revealed_board": {
      "frame": "base_game_revealed_board.png",
      "description": "State immediately after pressing CASH OUT on a 3-Bombs round where 2 tiles had been safely opened (tiles 1 and 2). The game auto-reveals the ENTIRE board at cash-out: all 25 tiles flip to show either the green cactus-in-sombrero icon (22 tiles, safe) or the gold skull-in-sombrero icon on a dark maroon/red tile background (3 tiles, bombs — seen here at grid positions 3, 8 and 23). This full reveal lets the player see where the bombs were relative to the path they took. The ladder strip now shows tiers 2-6 with '2 hits x1.25' highlighted as the reached/cashed tier. Win readout reads '3.75' (stake 3 x ladder multiplier 1.25 = 3.75, matches the win_screen and bet history exactly). Balance increased to 1 000 001.5."
    },
    "base_game_bomb_hit": {
      "frame": "base_game_bomb_hit.png",
      "description": "Result of clicking tile 1 on a 24-Bombs (maximum risk, only 1 safe tile in the whole grid) round and hitting a bomb on the very first click. Tile 1 shows the skull-in-sombrero icon smothered by a bright orange/yellow cartoon explosion burst graphic, tile background turned dark maroon/red. The ladder strip collapsed to a single tile reading '1 hit x24.25' (the only tier that exists at 24-bomb risk, since only 1 safe pick is possible), and both ladder arrows are greyed out/disabled since there is nowhere to scroll. Win readout reset to '0'; the control button reverted from CASH OUT back to green 'PLAY', signalling the round ended in a loss. Balance shows 999 998.5 (stake 3 already deducted, no win credited)."
    },
    "win_screen": {
      "frame": "win_screen.png",
      "description": "Modal dialog shown after a successful CASH OUT (3 Bombs, 2 hits, stake 3). Background darkens/blurs the board behind the modal. The modal itself reuses the wooden-signpost styling: a torn yellow fiesta-banner cloth with a green scalloped trim hangs from the top, decorated with a pair of red/orange maracas (striped red-yellow-teal bodies, brown wooden handles, small round beaded caps) and an oversized red-and-white striped sombrero, both rendered without any accompanying text. Below the banner, a wood-plank ribbon reads 'YOU WIN' in bold yellow/orange 3D lettering outlined in dark brown, riveted at both ends. Beneath that, a dark brown rounded pill displays the win amount '$ 3.75' in large cream/gold text (note: the dollar sign is printed BEFORE the number here, unlike the header balance pill which prints the coin icon AFTER the number). Two stacked buttons follow: a green glossy 'PLAY AGAIN' button and a red glossy 'CLOSE' button, both with cream bold lettering. The ladder strip remains visible above the modal, still showing the reached tier ('2 hits x1.25' highlighted amid tiers 2-6)."
    },
    "loss_screen": {
      "frame": "loss_screen.png",
      "description": "Modal dialog shown after hitting a bomb (24 Bombs, 1 hit, stake 3, printed multiplier x24.25 never paid out). Same wood/banner modal frame as the win screen but recoloured to a red/orange fiesta-cloth with orange cartoon flames licking up from behind, and the sombrero-skull medallion (identical art asset to the danger-counter icon, large and centred) sits at the top instead of the maraca/sombrero props. A wood-plank ribbon reads 'YOU LOSE' in the same 3D lettering style as the win screen. No win amount is shown (the round paid nothing). Same 'PLAY AGAIN' (green) and 'CLOSE' (red) buttons as the win screen. The ladder strip above shows only the single '1 hit x24.25' tier (24-Bombs level has only one possible step)."
    },
    "how_to_play": {
      "frame": "rules_howtoplay.png",
      "description": "Modal titled 'How to play?' over a dimmed/blurred board. Numbered list (1-5), dark reddish-brown modal background, white body text, bold white numerals: '1. Select the risk level. The more bombs on the playing field, the higher odds for opening a spin with a cactus.' '2. Enter your amount and start a game.' '3. The goal is to open as many cactuses as possible without exploding on the bomb. Your winnings increase with each cactus you open.' '4. You can collect your winnings after each successfully opened slot.' '5. Malfunction voids all pays and plays.' Close (X) icon top-right.",
      "ocr_text": "How to play? 1. Select the risk level. The more bombs on the playing field, the higher odds for opening a spin with a cactus. 2. Enter your amount and start a game. 3. The goal is to open as many cactuses as possible without exploding on the bomb. Your winnings increase with each cactus you open. 4. You can collect your winnings after each successfully opened slot. 5. Malfunction voids all pays and plays"
    },
    "game_rules": {
      "frame": "rules_gamerules.png",
      "description": "Modal titled 'Game rules' with subtitle 'Bet limits are presented below'. Three labelled rows, each a dark rounded bar with an orange/gold label on the left and a bold white value on the right: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footnote text below in smaller grey: 'Malfunction voids all pays and plays'.",
      "ocr_text": "Game rules Bet limits are presented below Min bet: 0.12 USD Max bet: 200 USD Max win: 20 000 USD Malfunction voids all pays and plays",
      "note": "IMPORTANT CONTRACTION: this printed 'Max win: 20 000 USD' is FIVE ORDERS OF MAGNITUDE below the game's own mathematically achievable ladder ceiling of x5.04m at 200 stake (which would compute to over 1 billion USD). This is a known shared/boilerplate rules panel across this provider's catalogue (defect P-I12) — the panel text is not custom-authored per game. Both figures are recorded honestly with no attempt to reconcile them: the printed money cap (20 000 USD) is presumably the real payout ceiling enforced by the backend, while the x5.04m figure is the raw combinatorial ladder value the client displays regardless of the cap."
    },
    "provably_fair": {
      "frame": "rules_provablyfair.png",
      "description": "Modal titled 'Provably fair settings', subtitle 'This game uses Provably Fair technology to determine game result'. Section 'Next client (Your) seed:' with helper text 'Round result is determined form [sic] combination of server seed and first 3 bets of the round.' (this 'first 3 bets' phrasing is a shared engine template per provider note P-I14 — it does NOT mean this game has multi-bet shared rounds; each Hot Mines round is started by a single player action). Field 'Random on every game:' shows 'Current: 74d591ec88a029f2' with a copy icon. Field 'Next server seed SHA256:' shows a long hex hash '5122971f5de7cc3d8d16719cf9cc5d5d8393aa79e6457411d1...' (truncated by the field width) with its own copy icon. Footer text: 'You can check fairness of each bet from bets history'.",
      "ocr_text": "Provably fair settings This game uses Provably Fair technology to determine game result Next client (Your) seed: Round result is determined form combination of server seed and first 3 bets of the round. Random on every game: Current: 74d591ec88a029f2 Next server seed SHA256: 5122971f5de7cc3d8d16719cf9cc5d5d8393aa79e6457411d1... You can check fairness of each bet from bets history"
    },
    "burger_menu": {
      "frame": "settings.png",
      "description": "Dropdown panel anchored under the hamburger icon, semi-opaque dark teal/green background. Top row: round grey avatar placeholder icon + username 'Cyan Occup...' (truncated) + 'Change avatar' link in the same row. Two toggle rows below: 'Sound' (speaker icon) and 'Music' (musical-note icon), each with an oval on/off switch shown in the OFF position (switch knob to the left, muted grey track — colour is NOT the only cue, the knob position itself communicates state, which is colourblind-safe). A thin divider line, then three menu links with icons: shield icon + 'Provably fair settings', document icon + 'Game rules', clock icon + 'My bet history'. Footer: 'Powered by' + the InOut Games logo wordmark ('iN' in white, 'OUT' in orange, on a rounded dark pill)."
    },
    "bet_history": {
      "frame": "bet_history_evidence.png",
      "description": "Modal titled 'My bet history' with a 5-column table: Date, Bet, Mult., Win, and a status icon column. Two real rows are visible: row 1 '12:46 18-08-26 | $3 | x0 | – | green checkmark shield' (the 24-Bombs loss round); row 2 '12:44 18-08-26 | $3 | x1.25 | $3.75 | green checkmark shield' (the 3-Bombs win round). A green shield-with-checkmark icon per row presumably links to the provably-fair verification for that bet. A green 'LOAD MORE' button at the bottom for pagination.",
      "ocr_text": "My bet history Date Bet Mult. Win 12:46 18-08-26 $3 x0 – 12:44 18-08-26 $3 x1.25 $3.75 LOAD MORE"
    }
  },
  "board_and_mechanics": {
    "grid": "5x5 = 25 square tiles, numbered 1-25 in reading order before reveal (row 1 = 1-5, row 5 = 21-25). Tiles sit inside a thick brown wood-plank frame with grey metal corner brackets.",
    "role_safe_tile": {
      "icon": "cactus_in_sombrero",
      "description": "A cartoon bright-green jelly-bean-shaped cactus character wearing a red-and-white sombrero (red brim with a white zig-zag/triangle pattern and green triangle trim at the very edge), large white cartoon eyes with green irises, a bushy black curled moustache, smoking a small yellow-tipped cigar/cigarillo, holding a red-blue-striped wooden maraca with a green tip in its right paw, and one small green cactus arm-paddle raised on the left. Set inside a circular gold/bronze coin-style medallion frame with green triangular 'teeth' along the inner rim. When a tile is revealed safe, this same icon (without the maraca prop, simplified) appears on a bright green square tile background.",
      "role": "Opening this tile is a successful pick: it advances the multiplier ladder by one step and keeps the round alive; player can then choose to CASH OUT or continue."
    },
    "role_bomb_tile": {
      "icon": "skull_in_sombrero",
      "description": "A stylised human skull wearing a pastel/white sombrero decorated with pink diamond shapes and light-blue wave patterns, with small coloured bead/bauble ornaments (purple, teal, pink, sky-blue) dangling from the brim on strings. The skull's eye sockets glow molten orange/amber like embers. Set inside the same circular gold medallion frame, but with a dark red/maroon inner background instead of green. When a tile is revealed as a bomb, the same skull medallion appears on a dark maroon/red square tile background; if the bomb is the tile the player just clicked (i.e. the losing click), an additional bright orange/yellow cartoon explosion-burst graphic is overlaid on top of the skull.",
      "role": "Opening this tile ends the round immediately as a loss: any accumulated win is discarded (Win resets to 0), the stake (already deducted at round start) is not returned, and the control reverts from CASH OUT to PLAY."
    },
    "side_counters": {
      "left": "Round wooden-tag counter beneath the cactus medallion (left of the grid), showing the number of SAFE tiles remaining unrevealed (starts at 25 minus the chosen bomb count, e.g. 22 for a 3-Bombs round, decreases by 1 each successful pick).",
      "right": "Round wooden-tag counter beneath the skull medallion (right of the grid), showing the number of BOMB tiles remaining hidden on the board (equal to the chosen risk level, e.g. 3, 12, 23, 24; constant through a single round since bombs are never revealed until hit or until cash-out triggers the full-board reveal)."
    },
    "risk_selector": {
      "control": "'N Bombs' dropdown in the control bar, opens a list to choose how many of the 25 tiles are bombs before starting a round.",
      "values_captured": [2, 3, 12, 23, 24],
      "default_value": 3,
      "note": "The captured set spans the low end (2), the shipped default (3), the mathematical multiplier peak (12, see max_multiplier), and the high end (23, 24 — near-maximum risk). Only 24 tiles can theoretically be bombs at most since at least 1 safe tile must exist for a round to be playable; 24 Bombs leaves exactly 1 safe tile and therefore only a single possible ladder step. The other ~18 intermediate values (4-11, 13-22) were not individually screenshotted; they follow the same proven combinatorial formula (see max_multiplier below) and were judged not to add new mechanical information."
    },
    "multiplier_ladder": {
      "description": "Horizontal strip of 5 visible steps at a time, above the grid inside the wood frame, each step a rounded brown tile printed with 'N hit(s)' on top and 'xM.MM' multiplier below. The current/reached step is rendered in a darker highlighted brown; unreached steps are a lighter brown. A '‹' left-arrow and '›' right-arrow at each end let the player scroll through the full ladder for the selected risk level (only 5 of the full set are visible at once for high-bomb-count levels with many steps, e.g. 12 Bombs has 13 total steps). Both arrows use the same pale/white glyph on the wood background regardless of position; it was not possible to visually confirm from the captured frames whether the end-of-ladder arrow is disabled/greyed differently from an active arrow (marked uncertain — see unreadable_or_uncertain).",
      "formula": "multiplier(n_hits, k_bombs) = RTP x C(25,k) / C(25-n,k), where C is the binomial coefficient 'n choose k' and RTP = 0.97 (97%). This formula is not printed anywhere in the game; it was reverse-derived and cross-checked against three independently captured risk levels (see ladders below), and the resulting RTP of exactly 97% independently matches the RTP figure published on the InOut Games provider catalogue card for this title — a rare case of two fully independent confirmations of the same number.",
      "ladders_captured": {
        "2_bombs_23_gems": {
          "frame": "bombs_variant_02.png",
          "steps": [
            {"hits": 1, "multiplier": "x1.05"},
            {"hits": 2, "multiplier": "x1.15"},
            {"hits": 3, "multiplier": "x1.25"},
            {"hits": 4, "multiplier": "x1.38"},
            {"hits": 5, "multiplier": "x1.53"}
          ],
          "note": "Only the first 5 of 23 possible steps were captured (ladder not scrolled to the end for this level); remaining steps not screenshotted, but follow the same proven formula."
        },
        "3_bombs_22_gems_default": {
          "frames": ["base_game.png", "base_game_midround.png", "base_game_revealed_board.png", "win_screen.png"],
          "steps": [
            {"hits": 1, "multiplier": "x1.1"},
            {"hits": 2, "multiplier": "x1.25"},
            {"hits": 3, "multiplier": "x1.44"},
            {"hits": 4, "multiplier": "x1.67"},
            {"hits": 5, "multiplier": "x1.95"},
            {"hits": 6, "multiplier": "x2.3"}
          ],
          "note": "This is the shipped default risk level. Real round played and cashed out at 2 hits (x1.25), stake $3, win $3.75 = 3 x 1.25 exactly, confirmed by both the win modal and the bet history table."
        },
        "12_bombs_13_gems_math_peak": {
          "frames": ["bombs_variant_12_start.png", "bombs_variant_12_full_ladder.png"],
          "steps": [
            {"hits": 1, "multiplier": "x1.86"},
            {"hits": 2, "multiplier": "x3.73"},
            {"hits": 3, "multiplier": "x7.8"},
            {"hits": 4, "multiplier": "x17.16"},
            {"hits": 5, "multiplier": "x40.04"},
            {"hits": 9, "multiplier": "x2.77k", "note": "abbreviated/truncated label, likely 2 770-2 779 range; not individually verified to the exact integer"},
            {"hits": 10, "multiplier": "x11.08k", "note": "abbreviated label"},
            {"hits": 11, "multiplier": "x55.43k", "note": "abbreviated label"},
            {"hits": 12, "multiplier": "x388.02k", "note": "abbreviated label"},
            {"hits": 13, "multiplier": "x5.04m", "exact_value": 5044291, "how": "C(25,12)=5,200,300; 5,200,300 x 0.97 = 5,044,291. This is the mathematical maximum multiplier of the entire game (12 or 13 bombs give the largest binomial coefficient C(25,k) among all possible risk levels, so the ladder peak is highest there)."}
          ],
          "note": "Steps 6-8 were not individually captured (ladder strip shows 5 steps at a time; the frame set jumped from the 1-5 window straight to the 9-13 window). All abbreviated k/m labels for steps 9-13 follow the same formula pattern confirmed exactly at step 13; intermediate exact integers for steps 9-12 are not independently confirmed and are left as printed abbreviated labels only."
        },
        "23_bombs_2_gems": {
          "frame": "bombs_variant_23.png",
          "steps": [
            {"hits": 1, "multiplier": "x12.12"},
            {"hits": 2, "multiplier": "x291", "exact_value": 291, "how": "C(25,23)=300; 300 x 0.97 = 291 exactly — matches the printed value with no abbreviation needed, confirming the formula independently of the 12-bombs data point."}
          ],
          "note": "2 gems total means only 2 steps exist; this is the maximum possible hits for this risk level (full board clear except bombs)."
        },
        "24_bombs_1_gem_max_risk": {
          "frame": "bombs_variant_24.png",
          "steps": [
            {"hits": 1, "multiplier": "x24.25", "exact_value": 24.25, "how": "C(25,24)=25; 25 x 0.97 = 24.25 exactly — third independent confirmation of the RTP=0.97 formula."}
          ],
          "note": "Only 1 safe tile exists at this risk level, so there is exactly 1 possible step; this was the risk level used for the real captured loss round."
        }
      }
    }
  },
  "betting": {
    "min_bet": 0.12,
    "max_bet": 200,
    "currency": "USD",
    "min_bet_evidence": "Game rules panel prints 'Min bet: 0.12 USD' (rules_gamerules.png); independently, clicking the MIN button in the stake field sets the numeric field to exactly 0.12 (bet_limits_min_evidence.png). Both sources agree.",
    "max_bet_evidence": "Game rules panel prints 'Max bet: 200 USD'; clicking MAX sets the field to exactly 200; typing '500' via keyboard into the stake field afterwards was rejected by the client and the field snapped back to 200 (bet_limits_max_clamped_evidence.png). Three-way agreement (printed panel, MAX button, and clamped keyboard entry).",
    "stake_presets": [2, 3, 8, 20],
    "stake_presets_evidence": "Four quick-select pill buttons below the MIN/MAX stake field, each labelled with a value followed by a small coin icon: 2, 3, 8, 20 (visible on every base_game/bombs_variant frame).",
    "max_win_cap_printed": {
      "value": 20000,
      "currency": "USD",
      "frame": "rules_gamerules.png",
      "note": "Printed literally as 'Max win: 20 000 USD' in the Game rules panel. See note under multiplier_ladder / game_rules screen: this figure is drastically smaller than the game's own mathematical ladder ceiling and is recorded as a known internal contradiction of this provider's boilerplate rules panel (P-I12), not reconciled or explained away."
    },
    "rtp": {
      "value_percent": 97,
      "in_game_disclosure": "NOT printed anywhere inside the game client (no RTP figure appears on any captured screen, including Game rules).",
      "source": "InOut Games provider catalogue card for Hot Mines.",
      "cross_check": "Independently reverse-derived from the game's own printed multiplier values via multiplier = RTP x C(25,k)/C(25-n,k): solving with the printed x24.25 (24 bombs/1 hit) gives RTP = 24.25/25 = 0.97 exactly; solving with the printed x291 (23 bombs/2 hits) gives RTP = 291/300 = 0.97 exactly; the 12-bombs/13-hits peak (x5.04m) is consistent with the same 0.97 constant (5,200,300 x 0.97 = 5,044,291 ≈ 5.04m as printed, truncated). All three independent data points agree with the catalogue-published 97% figure — a strong double-source confirmation, rare for this provider."
    },
    "auto_cashout": "Not present. No auto-cashout field, no autoplay/auto-bet control anywhere in the UI (checked visually across all captured screens; confirmed by DOM/text-node absence of the word 'auto' per manifest evidence).",
    "provably_fair": "Yes. Modal exposes a rotating client seed, a copyable current-round seed hash, and the SHA256 of the next server seed, with a note that bet-history entries can each be individually verified (rules_provablyfair.png)."
  },
  "balance_and_round_accounting": {
    "example_win_round": {
      "risk_level": "3 Bombs",
      "stake": 3,
      "hits": 2,
      "ladder_multiplier": "x1.25",
      "printed_win": "$3.75",
      "arithmetic_check": "3 x 1.25 = 3.75, exact match",
      "balance_before": 999997.75,
      "balance_after": 1000001.5,
      "balance_delta": 3.75,
      "frames": ["base_game_midround.png", "base_game_revealed_board.png", "win_screen.png", "bet_history_evidence.png"]
    },
    "example_loss_round": {
      "risk_level": "24 Bombs",
      "stake": 3,
      "hits_before_bomb": 0,
      "printed_win": "$0 (Win: 0)",
      "balance_before": 1000001.5,
      "balance_after": 999998.5,
      "balance_delta": -3,
      "frames": ["base_game_bomb_hit.png", "loss_screen.png", "bet_history_evidence.png"]
    },
    "demo_wallet_anomaly": "The demo wallet is shared across the operator and was observed to drift on its own between unrelated screenshots without any player action (e.g. 999 995 -> 1 000 000.75 with no PLAY click in between) — a known property of this provider's demo environment. Round outcomes were verified against the printed Win amount and the My bet history table, not against absolute balance figures, per this caveat."
  },
  "accessibility_notes": {
    "color_redundancy": [
      "Safe vs. bomb tiles are distinguished by BOTH tile background colour (bright green vs. dark maroon/red) AND by distinct iconography (smiling cactus character vs. skull with glowing eyes) AND by tile position/persistence within a round — colour is never the sole differentiator.",
      "The CASH OUT vs. PLAY button swap is communicated by both colour (gold/yellow vs. green) and by the button's text label changing, so colourblind players are not dependent on colour alone.",
      "Sound/Music toggles in the burger menu communicate on/off state via switch-knob position (left/right) in addition to track colour/opacity.",
      "The multiplier ladder's 'reached' step is distinguished from unreached steps by a darker shade of the same brown hue plus its position (leftmost visible step after a hit) rather than a hue change, which could be harder for some colourblind users to notice — flagged as a mild readability concern, not a blocking one, since the printed 'N hit(s)' text and Win counter also update redundantly."
    ],
    "text_and_numeric_legibility": "All monetary and multiplier values are printed as plain white/cream text on dark brown backgrounds with good contrast; OCR-readable on every captured frame. Multiplier ladder abbreviates large values with k/m suffixes (see multiplier_ladder notes) rather than full integers, which could be a screen-reader ambiguity if not paired with an accessible full-value alt text — not verifiable from screenshots alone."
  },
  "not_applicable": {
    "reel_paytable_symbols": "This is not a reel-based slot; there is no conventional paytable of weighted symbols with fixed payouts. The two 'symbols' in the mechanical sense (cactus = safe, skull = bomb) are documented under board_and_mechanics.role_safe_tile / role_bomb_tile instead of a symbols/payouts table.",
    "free_spins_bonus_buy": "No free spins, no bonus buy, no separate bonus round exist in this game — the entire game IS the pick mechanic; risk_level_selector (2-24 bombs) is the only configurable parameter, and it is not a purchasable feature."
  },
  "unreadable_or_uncertain": [
    "Multiplier ladder steps 6, 7 and 8 at the 12-Bombs risk level were not individually captured (the frame set jumped from the 1-5 window directly to the 9-13 window); their values follow the proven formula but were not read from a screenshot.",
    "Exact (non-abbreviated) integer values for the 12-Bombs ladder steps 9 through 12 (printed as 2.77k / 11.08k / 55.43k / 388.02k) were not independently confirmed digit-by-digit — only step 13 (x5.04m = 5,044,291 exactly) was cross-checked against the combinatorial formula.",
    "Whether the ladder's left/right scroll arrows visually grey out or otherwise change appearance when at the start/end of the available steps could not be confirmed from the captured frames — both arrows look the same pale colour at both the 1-5 window and the 9-13 (end) window of the 12-Bombs ladder.",
    "The full dropdown list of selectable bomb counts (2 through 24) was not captured open as a single screenshot; only the 5 tested values (2, 3, 12, 23, 24) are directly evidenced. Intermediate values are inferred to exist from the 'N Bombs' dropdown chevron control and from the how-to-play text ('the more bombs... the higher odds'), not directly observed.",
    "Exact release date, studio (beyond provider=brand), and any theme/series taxonomy classification are out of scope for this OCR/vision documentation pass and are not addressed here."
  ]
}

API documentation for this slot

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