Hot Hot Halloween

Demo, RTP 96.66%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 4 days ago
✓ Working · checked 3 weeks, 5 days ago Verified · 05 Sep 2026
RTP 96.66%
Volatility Very High
Max win —
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

1 embed plays · 1 week, 2 days ago
Asset pack

34 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/hot-hot-halloween-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 1,110 1,110 Sep Oct '25: 1,170 1,170 Oct Nov '25: 1,110 1,110 Nov Dec '25: 840 840 Dec Jan '26: 930 930 Jan Feb '26: 980 980 Feb Mar '26: 920 920 Mar Apr '26: 870 870 Apr May '26: 870 870 May Jun '26: 600 600 Jun Jul '26: 600 600 Jul Aug '26: 620 620 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 20 0 0 20 20 20 20 0 20 20 20 20
🇹🇳Tunisia 10 0 0 10 10 10 0 10 10 30 20 20
🇿🇦South Africa 590 590 590 720 720 720 880 880 720 1,000 1,000 1,000
🇺🇸United States 0 0 0 20 20 20 0 0 0 0 20 0
🇮🇹Italy 0 0 0 0 0 10 0 0 0 10 10 30
🇧🇷Brazil 0 0 0 0 0 10 10 10 10 0 10 0
🇵🇭Philippines 0 0 0 0 10 10 0 0 10 10 10 0
🇬🇧United Kingdom 0 0 0 10 0 10 10 0 10 0 0 10
🇦🇷Argentina 0 0 0 0 10 10 10 0 0 0 0 10
🇻🇳Vietnam 0 0 0 0 10 10 0 0 10 0 10 0
🇺🇦Ukraine 0 0 0 10 0 10 10 0 10 0 0 0
🇧🇪Belgium 0 0 0 20 0 0 0 0 0 0 0 0
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 20 0
🇩🇰Denmark 0 0 0 0 0 0 0 0 0 10 0 10
🇩🇴Dominican Republic 0 0 0 0 0 10 0 0 10 0 0 0
🇫🇮Finland 0 0 0 20 0 0 0 0 0 0 0 0
🇭🇺Hungary 0 0 0 0 0 10 10 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 10 0 0 0 0 0 10 0
🇲🇽Mexico 0 0 0 0 10 10 0 0 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 10 0 0 0 10 0 0
🇵🇱Poland 0 0 0 10 0 0 0 0 0 10 0 0
🇵🇹Portugal 0 0 10 0 0 0 10 0 0 0 0 0
🇸🇦Saudi Arabia 0 0 0 10 10 0 0 0 0 0 0 0
🇸🇰Slovakia 0 0 0 0 10 0 0 10 0 0 0 0
🇩🇿Algeria 0 0 0 10 0 0 0 0 0 0 0 0
🇦🇹Austria 0 0 0 0 0 0 10 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 10 0 0 0 0 0 0 0
🇨🇴Colombia 0 0 0 0 0 0 0 0 0 0 10 0
🇩🇪Germany 0 0 0 0 0 10 0 0 0 0 0 0
🇬🇭Ghana 0 0 0 0 0 0 0 10 0 0 0 0
🇭🇳Honduras 0 0 0 0 0 0 0 0 10 0 0 0
🇱🇧Lebanon 0 0 0 0 0 10 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 10 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 10 0 0 0 0 0 0 0
🇵🇪Peru 0 0 0 0 0 0 0 0 0 0 10 0
🇶🇦Qatar 0 0 0 0 0 0 0 0 10 0 0 0
🇷🇴Romania 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇭Thailand 0 0 0 0 10 0 0 0 0 0 0 0
🇪🇬Egypt 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇩Indonesia 0 10 0 0 0 10 10 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Hot Hot Halloween

Everything pulled from Hot Hot Halloween into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
series Hot Hot
rtp 96.66% · single configuration
volatility Very High
layout 5×5
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2019

Symbols & paytable

12 symbols
12 icons (ZIP)
Seven (horned devil-seven)
Seven (horned devil-seven)
High Pay

Only symbol the Hot Hot feature can TRIPLE (counts as 3), so five cells reach fifteen; others just double and stop at ten. API caps 12 tiers per symbol, so the lowest sits here: 3 of a kind pays 0.05x total bet.

MatchPayoutUnit
4x 2.00 Multiplier
5x 5.00 Multiplier
6x 7.50 Multiplier
7x 15.00 Multiplier
8x 20.00 Multiplier
9x 25.00 Multiplier
10x 30.00 Multiplier
11x 37.50 Multiplier
12x 40.00 Multiplier
13x 60.00 Multiplier
14x 200.00 Multiplier
15x 1250.00 Multiplier
Coffin with skull
Coffin with skull
High Pay

Purple/lavender coffin shape with a white cartoon skull on the lid and pale cross-straps. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.50 Multiplier
5x 3.75 Multiplier
6x 8.75 Multiplier
7x 10.00 Multiplier
8x 12.50 Multiplier
9x 37.50 Multiplier
10x 75.00 Multiplier
Bloody eyeball
Bloody eyeball
High Pay

Round white eyeball with a pink/red iris ringed by tiny skull icons, dripping pink blood from the bottom. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 3.00 Multiplier
6x 6.00 Multiplier
7x 7.50 Multiplier
8x 10.00 Multiplier
9x 25.00 Multiplier
10x 50.00 Multiplier
Ghost
Ghost
High Pay

Cute cyan/blue ghost with a friendly smiling cartoon face. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 2.50 Multiplier
6x 5.00 Multiplier
7x 6.25 Multiplier
8x 8.75 Multiplier
9x 10.00 Multiplier
10x 40.00 Multiplier
Zombie hand (peace sign)
Zombie hand (peace sign)
High Pay

Bright green cartoon hand making a two-finger peace gesture, cracked skin texture, jagged nails. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 2.00 Multiplier
6x 3.75 Multiplier
7x 5.00 Multiplier
8x 7.50 Multiplier
9x 8.75 Multiplier
10x 25.00 Multiplier
Star
Star
High Pay

Solid gold/yellow five-pointed cartoon star. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.00 Multiplier
5x 1.75 Multiplier
6x 3.25 Multiplier
7x 4.50 Multiplier
8x 6.50 Multiplier
9x 7.75 Multiplier
10x 22.50 Multiplier
Pink swirl lollipop
Pink swirl lollipop
Low Pay

Glossy hot-pink swirl-pattern lollipop/candy disc. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.90 Multiplier
5x 1.50 Multiplier
6x 3.00 Multiplier
7x 4.00 Multiplier
8x 6.00 Multiplier
9x 7.00 Multiplier
10x 20.00 Multiplier
Green wrapped candy
Green wrapped candy
Low Pay

Glossy lime-green, twist-wrapped candy piece. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.75 Multiplier
5x 1.50 Multiplier
6x 2.50 Multiplier
7x 3.50 Multiplier
8x 5.00 Multiplier
9x 6.25 Multiplier
10x 17.50 Multiplier
Blue diamond gem
Blue diamond gem
Low Pay

Glossy sky-blue rounded diamond/gem shape. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 4.50 Multiplier
9x 5.50 Multiplier
10x 15.00 Multiplier
Purple/pink pentagon gem
Purple/pink pentagon gem
Low Pay

Glossy magenta-purple rounded pentagon-shaped gem. Printed in currency at anchor bet 10.00, converted here to a per-full-bet multiplier; the row multiplier is separate.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.50 Multiplier
8x 4.00 Multiplier
9x 5.00 Multiplier
10x 12.50 Multiplier
Wild (jack-o'-lantern)
Wild (jack-o'-lantern)
Wild

Orange carved jack-o'-lantern pumpkin face with glowing yellow eyes/mouth on a red ribbon banner reading WILD. Substitutes for all symbols; only appears on reels 1, 2, 4 and 5 (never reel 3); does not pay on its own, so no payout tier is printed for it.

DoubleWild
DoubleWild
Wild

Two fused jack-o'-lantern pumpkins glowing purple, footprint of two symbols. Substitutes like Wild, counts as 2 symbols; created at random from a Wild by Hot Hot, also named directly in the Free Games trigger rule. Does not pay on its own.

Bonus modes

3 modes
Base Game Modifier horizontal_pays
Horizontal Pays

5x5 fixed grid with 5 independent rows instead of paylines: matching symbols adjacent within a row pay (at least one non-wild symbol required), and each row carries its own multiplier printed on the flanking stone pillars: row 1 x1, row 2 x2, row 3 x3, row 4 x2, row 5 x1. Wins on different rows are added together, then the whole result is multiplied by bet level.

Base Game Modifier hot_hot_feature
"Hot Hot" Feature

Random per-spin modifier, not purchasable: every Wild, Coffin, Eyeball, Ghost, Zombie-hand, Star, Pink-candy, Green-candy, Blue-diamond or Purple-pentagon symbol on screen can randomly turn into its doubled counterpart (counts as 2 symbols); every Seven can randomly turn into a Triple-Seven (counts as 3 symbols). Signalled by the 'HOT' letters on the side pillars glowing bright gold/yellow instead of their resting dull brown-orange. Can also fire during a Free Games round.

Free Spins free_games
Free Games

6 Free Games are awarded if 3+ Wild/DoubleWild symbols appear on reels 1 and 2, OR on reels 4 and 5; 12 Free Games if the condition is met on both sides simultaneously. Any symbol in a winning combination locks in place for the remaining free games (excluding the triggering game), up to a maximum of 24 locked symbols; locked symbols can still double or triple via the Hot Hot Feature. Played at the triggering bet; cannot be retriggered. Background switches to a purple haunted-mansion interior.

Colour system

extracted from frames · HEX
Export palette
#313152 base dominant 1 base
#5B4E62 base dominant 2 base
#515F94 base dominant 3 base
#374869 base dominant 4 base
#2E243A base dominant 5 base
#552A34 base dominant 6 base
#642E61 free_spins dominant 1 free_spins
#9B4B6E free_spins dominant 2 free_spins
#2C255B free_spins dominant 3 free_spins
#5F5A9A free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Row multipliers are printed as numerals (x1/x2/x3) rather than color-coded; paytable tiers always pair a plain digit count with the currency value, so tiers are distinguishable by number, not symbol color alone. Toggle switches use handle position in addition to color. The Hot Hot Feature's active state is conveyed by a brightness/glow change on the already-legible word 'HOT', not by a color shift alone.
Screen Reader
  • Control layout is stable across the session: info button far left of the main bar, bet/level/coin steppers grouped around the central SPIN button, autoplay button to spin's right, settings gear on the secondary bar. The paytable/rules booklet is a linear 10-page paginated sequence navigated by left/right stone-triangle buttons and a home icon; the separate Help overlay is a single long scrollable document with clear section headers.
Motor Accessibility
  • Large circular tap targets for SPIN, BET MAX and AUTO PLAY. The space bar can start and stop spins, reducing the need for precise clicks. Auto Play offers configurable stop-conditions, reducing repeated interaction.
Hearing Accessibility
  • No information is conveyed by sound alone; wins, feature triggers, balance and bet are all shown as on-screen text or graphics. Ambient and Effects sound toggles are independently mutable in the settings menu.
Low Vision
  • Row multipliers and paytable tier counts are printed as plain numerals rather than color-only cues, and toggle switches also change handle position. However, the doubled/tripled Hot Hot symbols are signalled mainly by an added glow/duplication of the existing symbol art rather than by a separate text label on the reel itself, which may be harder to notice for a user who also has low vision.

Media & assets

12 files · 12 types
34 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, the full 10-page paginated booklet (Wild rules, Hot Hot Feature, Free Games trigger and round rules, Horizontal Pays, Other Rules) plus the separate 9-page Help overlay (bet ladder, RTP, disconnection policy, build stamps), settings panel, autoplay panel, bet limits at min and max, real Hot Hot Feature gameplay (doubling with and without a win, tripling of Seven), and a full Free Games round (trigger transition, in-round play with a cross-feature Hot Hot hit, big win, and the settled round total).
max_win is not printed anywhere in the 10-page booklet or the 9-page Help screen; the only figure available is a single, unverified provider game-listing-page claim of x3,756, not adopted per provider-defect P-H08.
Whether DoubleWild can land directly from the reel strips, as opposed to only being produced by the Hot Hot Feature converting a plain Wild, is not confirmed: no captured frame isolates a DoubleWild appearing on a spin where the Hot Hot Feature was not simultaneously flagged active.
Row wins are not anchored to either edge: the rule prints only 'Symbols pay if matching adjacent for each row' with no direction, and two captured wins land mid-row - columns 3-5 on one frame and columns 3-4 on another, the latter touching neither the first nor the last reel. Recorded as both_ways because the enum has no value for 'adjacent anywhere in the row'.

Ask AI about Hot Hot Halloween

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Hot Hot Halloween work? Keep it simple.

6 Free Games are awarded if 3+ Wild/DoubleWild symbols appear on reels 1 and 2, OR on reels 4 and 5; 12 Free Games if the condition is met on both sides simultaneously. Any symbol in a winning combination locks in place for the remaining free games (excluding the triggering game), up to a maximum of 24 locked symbols; locked symbols can still double or triple via the Hot Hot Feature. Played at the triggering bet; cannot be retriggered. Background switches to a purple haunted-mansion interior.

RTP 96.66%Very High volatilitydemo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hot Hot Halloween vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hot-hot-halloween-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hot-hot-halloween-b29/
{
  "game": {
    "name": "Hot Hot Halloween",
    "provider": "Habanero",
    "theme": "Halloween / trick-or-treat candy-collecting graveyard scene: a jack-o'-lantern-carved stone temple frame stands in front of a moonlit haunted house, tombstones and lit candles at night. Feature (free-games) sequences move indoors to a purple, cobweb-and-bat-covered haunted-mansion interior.",
    "art_style": "Flat 2D vector cartoon (candy/gem-match visual language: rounded glossy gems, swirl lollipops), thick soft outlines, cel-shaded fills with glossy highlight sheens on the reel symbols; the surrounding frame and background use painterly cartoon shading (soft gradients on stone, glow halos around lanterns/candles/jack-o'-lantern faces). Cool blue-purple moonlit night palette in the base game, shifting to warm purple/magenta with spider-web overlays in the free-games scene. Front-facing, flat/orthogonal view of the reel grid (no isometric or 3D-rendered perspective). Overall mood is cheerful, kid-friendly 'cute spooky' Halloween, not horror-realistic; UI buttons are simple flat circular glyph icons, casual-mobile-slot look.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, all types of color-blindness, motor-impaired) built from 33 desktop screenshots (1280x800), the in-game Help screen (DOM text, machine-extracted), and zoomed crops of the paytable/rules booklet.",
    "method_notes": "Numbers taken verbatim from the paytable booklet, the Horizontal Pays / Wild / Hot Hot Feature / Free Games rule pages, and the Help screen (scripts/providers/habanero/help_facts.py). Payout multipliers were computed from the printed currency value at the paytable's fixed bet anchor ($10.00) divided by that anchor; the game's own per-row/per-line wording is preserved separately. Anything not legible or not observed on a captured frame is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Cool dark blue/indigo night sky over a haunted house with a glowing round moon; muted green-grey grave hill with tombstones on the far right; warm orange glow from lit jack-o'-lanterns and lanterns at the base of each stone pillar.",
    "frame": "Weathered grey-blue stone pillars carved with the word 'HALLOWEEN' running vertically in red/gold 3D lettering on both sides of the reel grid; each pillar also shows a small red ribbon banner reading 'HOT HOT' near the top and, running down the inner edge, orange row-multiplier labels 'x1 / x2 / x3 / x2 / x1' interleaved with the letters 'H O T' in orange.",
    "reel_cells": "No individual cell borders; symbols float on the dark haunted-house background, separated by thin dark metal vertical/horizontal support bars (wrought-iron style divider rods).",
    "hot_hot_feature_active": "The 'H O T' letters on both pillars switch from a dull, dark brownish-orange resting color to a bright glowing gold/yellow with an orange halo when the random Hot Hot Feature is active on a spin (verified by direct pixel comparison of base_game.png vs hot_hot_feature_1.png).",
    "free_spins_background": "Warm magenta/purple haunted-mansion interior with arched stained-glass-style windows glowing orange, spider webs across the ceiling, bats silhouetted near the top corners, lit candles at floor level, hanging string lights; a 'HAPPY HALLOWEEN' bunting banner appears on the 'FEATURE TRIGGERED' transition screen.",
    "ui_bottom_bar": "Muted blue-purple stone-textured bar; field labels (BET, BET LEVEL, COIN, BALANCE) in pink/magenta text on dark fields; round control buttons are flat blue-purple circles with white/purple glyph icons.",
    "win_text": "Large gold/orange 3D lettering with a warm orange glow (\"BIG WIN\") and pink-magenta gradient numerals for the win amount, shown over a giant lit jack-o'-lantern face.",
    "symbol_colors": "Seven: magenta-to-orange gradient with blue devil horns and three cartoon eyes. Coffin: purple/lavender with a white skull and cross-straps. Eyeball: white sclera, pink/red iris ringed with tiny skull icons, dripping blood at the base. Ghost: cyan/blue with a friendly cartoon face. Zombie hand: bright green, two-finger 'peace sign' pose. Star: solid gold/yellow. Pink swirl candy: hot pink lollipop. Green candy: lime-green wrapped candy. Blue diamond gem: sky-blue. Purple/pink pentagon gem: magenta-purple. Wild: an orange jack-o'-lantern (carved pumpkin) face with a red 'WILD' ribbon banner underneath; DoubleWild: two fused jack-o'-lantern pumpkins glowing purple."
  },

  "layout_and_mechanics": {
    "grid": "5 reels x 5 rows, all reels the same height (5x5 fixed grid; verified on base_game.png and every other in-game frame).",
    "mechanic_name": "\"Horizontal Pays\" (printed rule-page title, rules_p9.png).",
    "how_it_pays": [
      "Symbols pay if matching adjacent for each row (rules_p9.png).",
      "All combinations with at least one non-wild symbol are paid for each row (rules_p9.png) -- i.e. a row of all Wilds is not itself listed as a paying combination in this rule.",
      "Wins on different rows are added (rules_p9.png).",
      "Wins are multiplied by bet level (rules_p9.png)."
    ],
    "row_multipliers": {
      "row_1_top": "x1",
      "row_2": "x2",
      "row_3_middle": "x3",
      "row_4": "x2",
      "row_5_bottom": "x1",
      "source": "rules_p9.png ('Row 1 multiplies wins by X1' ... 'Row 5 multiplies wins by X1'); the same x1/x2/x3/x2/x1 sequence is printed directly on the stone pillars flanking the reels on base_game.png.",
      "worked_example": "payout_basis_evidence.png: 3-of-a-kind Purple/pink pentagon gem on Row 3 -> paytable tier value $1.50 (at the $10.00 anchor bet) x Row-3 multiplier (x3) = printed win $4.50. The row multiplier scales the row's own win; it is a separate quantity from the symbol's paytable tier and must not be folded into the paytable multiplier value."
    },
    "declared_line_count": {
      "value": 5,
      "note": "The provider never prints the word 'lines' or 'ways' for this game. The value 5 is inferred from the fact that the Horizontal Pays rule defines exactly 5 independently-multiplied rows (Row 1..Row 5), each acting as one payline. Not a printed number."
    },
    "reading_direction": "The rule text only says symbols pay 'if matching adjacent for each row'; it does not explicitly restate a left-to-right requirement on this page (unlike many other slots). No frame captured a combination proving right-to-left matches also pay, so left-to-right (matching the visual highlight in payout_basis_evidence.png, which lit up reels 3-4-5 as a contiguous adjacent run) is assumed but not separately printed for this game."
  },

  "symbols": {
    "note": "Payout tiers are read from the paytable booklet (paytable_p2.png..paytable_p5.png), printed in the player currency at the fixed anchor bet of $10.00 (COIN 0.50, BET LEVEL 1, 20 coins). The 'multiplier' column is the printed currency value divided by the $10.00 anchor, rounded to 2 decimals -- this is the quantity that belongs in a total-bet-multiplier field per the payout_basis finding (see 'payout_basis' below). The row multiplier (x1/x2/x3/x2/x1) is a SEPARATE, additional scaling applied to whichever row the win lands on and is not part of this multiplier.",
    "high_value": [
      {
        "name": "Seven (horned devil-seven)",
        "appearance": "A stylized magenta-to-orange gradient numeral '7' with blue curled devil horns and three small cartoon eyes across its face.",
        "rank": "Highest-paying symbol.",
        "payouts_printed_currency": {"15": "$12,500", "14": "$2,000", "13": "$600", "12": "$400", "11": "$375", "10": "$300", "9": "$250", "8": "$200", "7": "$150", "6": "$75", "5": "$50", "4": "$20", "3": "$5"},
        "payouts_multiplier_of_total_bet": {"15": 1250.00, "14": 200.00, "13": 60.00, "12": 40.00, "11": 37.50, "10": 30.00, "9": 25.00, "8": 20.00, "7": 15.00, "6": 7.50, "5": 5.00, "4": 2.00, "3": 0.50},
        "special_rule": "Can be randomly tripled by the \"Hot Hot\" Feature and then counts as 3 symbols toward the row combination (rules_p6.png).",
        "source": "paytable_p2.png"
      },
      {
        "name": "Coffin with skull",
        "appearance": "A purple/lavender coffin shape with a white cartoon skull on the lid and pale cross-straps.",
        "payouts_printed_currency": {"10": "$750", "9": "$375", "8": "$125", "7": "$100", "6": "$87.50", "5": "$37.50", "4": "$15", "3": "$2.50"},
        "payouts_multiplier_of_total_bet": {"10": 75.00, "9": 37.50, "8": 12.50, "7": 10.00, "6": 8.75, "5": 3.75, "4": 1.50, "3": 0.25},
        "source": "paytable_p2.png"
      },
      {
        "name": "Bloody eyeball",
        "appearance": "A round white eyeball with a pink/red iris ringed by tiny skull icons, dripping pink 'blood' from the bottom.",
        "payouts_printed_currency": {"10": "$500", "9": "$250", "8": "$100", "7": "$75", "6": "$60", "5": "$30", "4": "$12.50", "3": "$2.50"},
        "payouts_multiplier_of_total_bet": {"10": 50.00, "9": 25.00, "8": 10.00, "7": 7.50, "6": 6.00, "5": 3.00, "4": 1.25, "3": 0.25},
        "source": "paytable_p2.png"
      },
      {
        "name": "Ghost",
        "appearance": "A cute cyan/blue ghost with a friendly smiling cartoon face (round eyes, small fangs).",
        "payouts_printed_currency": {"10": "$400", "9": "$100", "8": "$87.50", "7": "$62.50", "6": "$50", "5": "$25", "4": "$12.50", "3": "$2.50"},
        "payouts_multiplier_of_total_bet": {"10": 40.00, "9": 10.00, "8": 8.75, "7": 6.25, "6": 5.00, "5": 2.50, "4": 1.25, "3": 0.25},
        "source": "paytable_p3.png"
      },
      {
        "name": "Zombie hand (peace sign)",
        "appearance": "A bright green cartoon hand making a two-finger 'peace' gesture, with cracked/rotten skin texture and jagged nails.",
        "payouts_printed_currency": {"10": "$250", "9": "$87.50", "8": "$75", "7": "$50", "6": "$37.50", "5": "$20", "4": "$12.50", "3": "$2.50"},
        "payouts_multiplier_of_total_bet": {"10": 25.00, "9": 8.75, "8": 7.50, "7": 5.00, "6": 3.75, "5": 2.00, "4": 1.25, "3": 0.25},
        "source": "paytable_p3.png"
      },
      {
        "name": "Star",
        "appearance": "A solid gold/yellow five-pointed cartoon star.",
        "payouts_printed_currency": {"10": "$225", "9": "$77.50", "8": "$65", "7": "$45", "6": "$32.50", "5": "$17.50", "4": "$10", "3": "$2.50"},
        "payouts_multiplier_of_total_bet": {"10": 22.50, "9": 7.75, "8": 6.50, "7": 4.50, "6": 3.25, "5": 1.75, "4": 1.00, "3": 0.25},
        "source": "paytable_p3.png"
      }
    ],
    "low_value": [
      {
        "name": "Pink swirl lollipop / candy",
        "appearance": "A glossy hot-pink swirl-pattern lollipop/candy disc.",
        "payouts_printed_currency": {"10": "$200", "9": "$70", "8": "$60", "7": "$40", "6": "$30", "5": "$15", "4": "$9", "3": "$1.50"},
        "payouts_multiplier_of_total_bet": {"10": 20.00, "9": 7.00, "8": 6.00, "7": 4.00, "6": 3.00, "5": 1.50, "4": 0.90, "3": 0.15},
        "source": "paytable_p4.png"
      },
      {
        "name": "Green wrapped candy",
        "appearance": "A glossy lime-green, twist-wrapped candy piece.",
        "payouts_printed_currency": {"10": "$175", "9": "$62.50", "8": "$50", "7": "$35", "6": "$25", "5": "$15", "4": "$7.50", "3": "$1.50"},
        "payouts_multiplier_of_total_bet": {"10": 17.50, "9": 6.25, "8": 5.00, "7": 3.50, "6": 2.50, "5": 1.50, "4": 0.75, "3": 0.15},
        "source": "paytable_p4.png"
      },
      {
        "name": "Blue diamond gem",
        "appearance": "A glossy sky-blue rounded diamond/gem shape.",
        "payouts_printed_currency": {"10": "$150", "9": "$55", "8": "$45", "7": "$30", "6": "$20", "5": "$10", "4": "$6", "3": "$1.50"},
        "payouts_multiplier_of_total_bet": {"10": 15.00, "9": 5.50, "8": 4.50, "7": 3.00, "6": 2.00, "5": 1.00, "4": 0.60, "3": 0.15},
        "source": "paytable_p5.png"
      },
      {
        "name": "Purple/pink pentagon gem",
        "appearance": "A glossy magenta-purple rounded pentagon-shaped gem.",
        "payouts_printed_currency": {"10": "$125", "9": "$50", "8": "$40", "7": "$25", "6": "$15", "5": "$10", "4": "$6", "3": "$1.50"},
        "payouts_multiplier_of_total_bet": {"10": 12.50, "9": 5.00, "8": 4.00, "7": 2.50, "6": 1.50, "5": 1.00, "4": 0.60, "3": 0.15},
        "source": "paytable_p5.png"
      }
    ],
    "wild": {
      "name": "Wild (jack-o'-lantern pumpkin)",
      "appearance": "An orange carved jack-o'-lantern pumpkin face with glowing yellow eyes/mouth, sitting on a red ribbon banner printed with the word 'WILD'.",
      "rules": [
        "Wild and DoubleWild symbols substitute for all symbols (rules_p1.png).",
        "Wild only appears on reels 1, 2, 4 and 5 (rules_p1.png) -- it never lands on reel 3.",
        "Wild does not pay on its own (rules_p1.png)."
      ],
      "source": "rules_p1.png"
    },
    "double_wild": {
      "name": "DoubleWild",
      "appearance": "Two fused jack-o'-lantern pumpkin faces glowing purple, occupying the visual footprint of two symbols on the reel.",
      "rules": "Substitutes for all symbols, same as Wild (rules_p1.png). Also created at random from a single Wild by the \"Hot Hot\" Feature (rules_p6.png: 'Each and every [Wild] symbol ... can at random turn into ... [DoubleWild] and count as 2 symbols'). It also appears directly as a landing symbol referenced by the Free Games trigger rule ('at least Wild and DoubleWild on reels 1 and 2 Or on reels 4 and 5' -- rules_p7.png), so a DoubleWild can be present on a spin without necessarily being produced by Hot Hot on that same spin; both frames were not separately distinguishable from the captures on hand.",
      "seen_on": "hot_hot_feature_triple_seven.png (single Wild, reel 4 row 2), free_spins_trigger_combo.png (DoubleWild on reel 1 bottom row, plain Wild on reel 2 top row -- exactly the trigger condition)."
    }
  },

  "payout_basis": {
    "value": "total_bet",
    "reasoning": "No text anywhere in the buklet or Help names the cost of a single row/line; the only stated unit is 'Total bet in coins is 20 multiplied by the bet level' (Help) and 'Play for 20 coins only' (rules_p10.png, 'Other Rules'). The paytable is printed in currency 'based on the selected [total] bet' (Help). The printed win on payout_basis_evidence.png ($4.50) equals the paytable tier value ($1.50) multiplied by the Row-3 multiplier (x3), not by any per-row bet fraction, confirming the paytable tier is already expressed against the whole $10.00 total bet.",
    "anchor_bet": 10.00,
    "anchor_composition": "COIN 0.50 x BET LEVEL 1 x 20 coins = $10.00",
    "evidence_frame": "payout_basis_evidence.png (3x Purple/pink pentagon gem, Row 3, WIN $4.50 at BET $10.00)."
  },

  "betting": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 25],
    "bet_levels": [1, 2, 5, 7, 10],
    "total_bet_formula": "Total bet in coins = 20 x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {"coins": 20, "currency": "$0.20"},
    "max_bet": {"coins": 200, "currency": "$5,000.00"},
    "source": "Help screen (rules_help1.png / rules_p19.png): 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 25', 'Bet level can be selected as 1, 2, 5, 7 & 10', 'Total bet in coins is 20 multiplied by the bet level', 'Minimum total bet in coins is 20' / 'in player currency is $0.20', 'Maximum total bet in coins is 200' / 'in player currency is $5,000.00'.",
    "demo_default": {"coin": 0.50, "bet_level": 1, "total_bet": "$10.00", "starting_balance_seen": "$2,000.00 (fun money)"}
  },

  "rtp": {
    "value_percent": 96.66,
    "source": "Help screen: 'The theoretical RTP for Hot Hot Halloween is 96.66%'. Also states RTP is 'based on the average results of 2 x 500,000,000 game cycles.'",
    "frame": "rules_p19.png"
  },

  "provider_page_claims_not_verified_in_game": {
    "note": "These numbers come from the Habanero provider game-listing page, a single source with no confirmation inside the game build itself (the sofware never prints a max-win or volatility figure anywhere in the booklet or Help screen). Recorded here with attribution only, per provider defect P-H08 (max win) and playbook section 0-bis (volatility is otherwise taken from the same page for this provider family, but is flagged separately here since it was not independently re-verified for this specific title in this session).",
    "max_multiplier_claimed_by_provider_page": "x3,756 (provider page 'Max Multiplier' field; NOT observed anywhere in the demo build; do not treat as a confirmed max win).",
    "volatility_claimed_by_provider_page": "VERY HIGH (provider page; not printed inside the demo build)."
  },

  "features": {
    "hot_hot_feature": {
      "name": "\"Hot Hot\" Feature",
      "trigger": "The \"Hot Hot\" feature is triggered at random any spin (rules_p6.png, verbatim). Not a purchasable feature -- there is no Buy Feature / bonus-buy control anywhere in the interface (checked the full bottom bar on base_game.png and the settings/autoplay overlays).",
      "effect": [
        "Each and every Wild, Coffin, Eyeball, Ghost, Zombie-hand, Star, Pink-candy, Green-candy, Blue-diamond or Purple-pentagon symbol on screen can at random turn into its doubled counterpart and count as 2 symbols (rules_p6.png).",
        "Each and every Seven symbol on screen can at random turn into a Triple-Seven symbol and count as 3 symbols (rules_p6.png)."
      ],
      "visual_tell": "The 'H O T' letters on both side pillars change from a dull dark-brown/orange resting color to a bright glowing gold/yellow with an orange halo whenever the feature is active on that spin (confirmed by direct pixel comparison of base_game.png against hot_hot_feature_1.png).",
      "evidence_frames": {
        "doubling_no_win": "hot_hot_feature_1.png -- multiple doubled Coffin/Ghost/Candy/Hand symbols visible, no win on this particular spin.",
        "doubling_with_win": "hot_hot_feature_win.png -- doubled Ghost and doubled green-candy symbols contribute to a WIN $46.50 at BET $10.00.",
        "tripling": "hot_hot_feature_triple_seven.png -- a Triple-Seven symbol (reel 1, bottom row) plus a single (non-doubled) Wild (reel 4, row 2); the Wild+DoubleWild pair needed for Free Games was not present on reels 1&2 or 4&5, so Free Games did not trigger on this spin."
      },
      "cross_feature_interaction": "Hot Hot can also fire during a Free Games round: free_spins_gameplay_1.png shows a Triple-Seven produced by Hot Hot on the very first spin of an active Free Games round, over the purple free-games background."
    },
    "free_games": {
      "trigger_rules": [
        "6 Free Games are triggered if 3 or more Wild symbols appear left to right Or right to left (at least Wild and DoubleWild on reels 1 and 2 Or on reels 4 and 5) (rules_p7.png, verbatim).",
        "12 Free Games are triggered if 3 or more Wild symbols appear left to right And right to left (at least Wild and DoubleWild on reels 1 and 2 with Wild and DoubleWild on reels 4 and 5) (rules_p7.png, verbatim)."
      ],
      "round_rules": [
        "Any symbol appearing in a winning combination will lock for remaining free games (excluding the triggering game) (rules_p8.png).",
        "Locked symbols can double or triple up and remain so for remaining games (rules_p8.png).",
        "A maximum of 24 symbols can lock, with symbols locked in any random order (rules_p8.png).",
        "Free games are played at the bet of the triggering game (rules_p8.png).",
        "The feature cannot be retriggered (rules_p8.png)."
      ],
      "visual_presentation": {
        "trigger_transition": "free_spins_trigger.png -- a full-screen 'FEATURE TRIGGERED' transition over the purple haunted-mansion background, with a large jack-o'-lantern-horned mascot head, a 'HAPPY HALLOWEEN' bunting banner, spider webs, a shooting comet and a 'PRESS ANYWHERE TO CONTINUE' style play button.",
        "gameplay_background": "Reels move from the outdoor moonlit-graveyard base-game scene to an indoor purple haunted-mansion interior with spider webs, bats near the top corners and lit candles at the bottom; the 'HALLOWEEN' pillar carving and 'HOT HOT' banners remain visible but tinted/dimmed to match the purple palette (free_spins_gameplay_1.png).",
        "in_round_win": "free_spins_big_win.png -- a 'BIG WIN' announcement animation over the free-games purple background, with an animating running total.",
        "round_end": "free_spins_total_win.png -- the game returns to the ordinary (non-purple) base-game background, but the bottom message bar still reads the round's final total, e.g. 'WIN $12.39' at 'BET $0.20'; this is the settled (no longer animating) total for the whole Free Games round, not a separate full-screen win-summary plaque like the BIG WIN screen."
      },
      "example_round": "Triggered by a plain Wild on reel 2 (top row) together with a DoubleWild on reel 1 (bottom row) simultaneously -- exactly the 'Wild and DoubleWild on reels 1 and 2' condition for 6 Free Games (free_spins_trigger_combo.png). The round paid a total of $12.39 on a $0.20 triggering bet (61.95x), confirmed by the pre/post balance change and the settled win readout on free_spins_total_win.png."
    }
  },

  "not_present": {
    "bonus_buy": "No Buy Feature / bonus-purchase control exists anywhere in the interface (checked the full bottom control bar on base_game.png, the settings overlay and the autoplay overlay). Note: the Habanero provider game-listing page shows a generic 'Buy Feature' badge, but per provider defect P-H02 this badge is templated across all 128 Habanero slot pages and is not evidence for this specific title.",
    "progressive_jackpot": "No jackpot ticker or jackpot-related UI element appears on any of the 33 captured frames (unlike some sibling Habanero titles, e.g. Happy Ape / Naughty Santa, which do show a Minor/Grand jackpot ticker above the reels). The Help screen's jackpot data fields (contributions, seeds) are empty for this build (help_facts.jackpots)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Identical composition to the base game (same reel grid, same frame, same bottom bar), but overlaid with a black modal box reading 'FUN PLAY MODE' / 'You are playing for fun.' and a small illegible tag (looks like 'FP', likely an internal build/session marker) above a single orange 'OK' button.",
      "purpose": "First screen shown on demo load; clicking OK dismisses the modal and reveals the interactive base game underneath.",
      "color_blind_notes": "High-contrast white text on black modal; single orange call-to-action button is distinguishable by position/shape alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 symbol grid inside a weathered grey-blue stone frame with two carved pillars (each reading 'HALLOWEEN' vertically) flanking the reels; a lit lantern sits atop each pillar and a pair of lit candles sits at the base of the left pillar.",
      "row_multiplier_labels": "Printed vertically on the inside edge of each pillar, top to bottom: x1, x2 (next to the letter 'H'), x3 (next to 'O'), x2, x1 (bottom, near the letter 'T') -- spelling 'HOT' down the pillar interleaved with the multiplier numbers.",
      "top_banner": "A small red ribbon banner reading 'HOT HOT' near the top of each pillar.",
      "background": "Dark blue/indigo night sky, a glowing round moon, a haunted house silhouette behind the reels, string lights around the frame, jack-o'-lanterns near the base of the frame, tombstones visible on the grave hill to the right.",
      "bottom_bar": {
        "far_left": "Round '(i)' info button that opens the paginated paytable/rules booklet.",
        "bet_field": "'BET' label with the current total bet in currency (e.g. '$10.00').",
        "bet_level": "'BET LEVEL' with round '-' and '+' stepper buttons around the numeric level.",
        "bet_max": "A round icon button (upward arrow into a tray) that sets bet level to maximum and can start a spin at max bet.",
        "spin": "Large round SPIN button (a play-triangle icon in a circle) at the center.",
        "auto_play": "A round icon button (circular arrow) that opens the Auto Play options dialog.",
        "coin": "'COIN' label with round '-' and '+' stepper buttons around the coin denomination value.",
        "balance": "'BALANCE' label with the current fun-money balance."
      },
      "service_bar_below": "A slimmer bar under the main controls: gear/settings icon (far left) opens the Game Menu; center shows 'BALANCE' and 'BET' readouts (and 'WIN' when a win is active); a clock (live time-of-day, changes every second and must be excluded from any 'did the frame change' comparison), a lightning-bolt quick-spin toggle, a fullscreen-expand icon, a sound icon, and the 'HABANERO' provider wordmark at the far right.",
      "color_blind_notes": "All controls are white/purple glyph icons on dark circles, distinguished by icon shape and label text rather than color; the row-multiplier labels are numerals (x1/x2/x3) rather than color-only cues."
    },
    "paytable": {
      "type": "paytable",
      "pages": "4 pages inside the shared 10-page pagination booklet (paytable_p2..p5, corresponding to booklet dots 2-5): two 'High Win Symbols' pages (Seven/Coffin/Eyeball, then Ghost/Zombie-hand/Star) and two 'Low Win Symbols' pages (Pink-candy/Green-candy, then Blue-diamond/Purple-pentagon).",
      "layout": "Each page shows the 'HOT HOT HALLOWEEN' game logo at the top, a purple section header ('High Win Symbols' or 'Low Win Symbols'), and up to 3 symbol columns, each listing payout tiers from 10-of-a-kind down to 3-of-a-kind in descending currency amounts.",
      "navigation": "Bottom-center: a stone-styled triple control -- left triangle (previous page), a house icon (closes the booklet), right triangle (next page) -- plus a row of small dot indicators (10 dots total) showing the current page position, with the active dot highlighted pink.",
      "color_blind_notes": "Payout numbers are always accompanied by the tier count (a plain digit, e.g. '10', '9' ...) to the left of the currency value, so tiers are distinguishable by the printed number, not by symbol color alone."
    },
    "rules": {
      "type": "rules (remaining booklet pages + the separate Help overlay)",
      "booklet_pages": {
        "page_1_wild": "'Wild' -- rules_p1.png, see 'symbols.wild'.",
        "page_6_hot_hot": "'\"Hot Hot\" Feature' -- rules_p6.png, see 'features.hot_hot_feature'.",
        "page_7_free_games_trigger": "'Free Games' (trigger conditions) -- rules_p7.png.",
        "page_8_free_games_rules": "'Free Games' (lock/retrigger/bet rules) -- rules_p8.png.",
        "page_9_horizontal_pays": "'Horizontal Pays' -- rules_p9.png, see 'layout_and_mechanics'.",
        "page_10_other_rules": "'Other Rules' -- rules_p10.png, states only 'Play for 20 coins only.'"
      },
      "help_overlay": {
        "description": "A separate full-screen black overlay titled 'Hot Hot Halloween - Help', opened via the settings gear -> Help. Plain white/orange text on black, organized under bold section headers: (unlabeled bet-mechanics intro), 'Game Interface', 'Auto Play', 'Game Menu', 'Game Settings', 'Disconnection Policy', '\"Hot Hot Halloween\" Disconnection Policy', 'Return To Player (RTP)', then build-stamp fields 'File Date' / 'Client Version' / 'Server Version' / 'RNG Version' / 'Jackpot Version'.",
        "content_summary": "Coin/bet-level lists and total-bet formula (see 'betting'), a note that 'The player is playing with fun money', control-by-control explanations of every button (spin, skip, stop, bet max, auto play, fullscreen, sound, quick spin, paytable navigation, home), Auto Play stop-conditions ('if FREE GAMES feature is triggered', 'if balance decreases by', 'if a single win exceeds'), a disconnection-recovery policy (max 15 days to resume, otherwise winnings forfeited), and the RTP statement (see 'rtp').",
        "pages_captured": "9 scroll pages (rules_p12..rules_p19 plus the first page rules_help1.png), confirmed exhausted by scripts/scroll_capture.py."
      }
    },
    "settings": {
      "type": "settings",
      "title": "Opened via the gear icon; no explicit dialog title, shown as a dark popup panel over the dimmed reels.",
      "left_column": "'Help' (question-mark icon, opens the Help overlay) and 'More Games!' (game-grid icon).",
      "right_column_toggles": "Three orange/white sliding toggle switches: 'Sound - Ambient', 'Sound - Effects', 'Quick Spin' (all three shown ON in the captured frame except Quick Spin, which is OFF).",
      "color_blind_notes": "Toggle state is shown by the switch handle's left/right position (as well as an orange-vs-grey track color), so it is not color-only."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Number Of Spins' dialog opened from the Auto Play control.",
      "spin_count_options": "Six preset buttons: 10, 20, 30, 50, 100, 500 (50 selected/highlighted white in the captured frame).",
      "stop_conditions": "A toggle 'If FREE GAMES feature is triggered' (shown ON/orange by default), plus two optional numeric fields: 'If balance decreases by $___' and 'If a single win exceeds $___' (both empty in the captured frame).",
      "summary_line": "A calculation readout at the bottom, e.g. '$10.00 x 50 spins = $500.00'.",
      "actions": "'Cancel' (outlined button) and 'Start Auto Play' (solid green button with a play-triangle icon).",
      "color_blind_notes": "The selected spin-count preset is shown with a white/filled background versus the other presets' dark outline (shape/fill, not hue); the primary action button carries the explicit text 'Start Auto Play' in addition to its green fill."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "See 'features.free_games.visual_presentation.trigger_transition'."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "See 'features.free_games.visual_presentation.gameplay_background'. During Free Games the SPIN button is replaced by a square 'skip/fast-forward' icon (auto-advancing spins), consistent with the Help text 'this button can be used as a skip button (if active)'."
    },
    "win_screen_big_win": {
      "type": "win_screen",
      "content": "Full-screen 'BIG WIN' announcement: bold gold/orange 3D lettering over a giant glowing jack-o'-lantern face, with gold coins and candies raining down, and the win amount in large pink-magenta gradient numerals below the text (e.g. '33.21'). A small skip/fast-forward button is shown at the bottom center.",
      "color_blind_notes": "Both the win text and the amount are large, high-contrast against the dark night background; legible without color discrimination."
    },
    "win_screen_free_games_total": {
      "type": "win_screen (as labeled in the manifest, but visually a return-to-base-game frame)",
      "content": "This captured frame (free_spins_total_win.png) is NOT a full-screen win plaque; it is the ordinary base-game reel view (non-purple background, Free Games round already over) with the settled round total still shown in the bottom message bar, e.g. 'WIN $12.39' next to 'BET $0.20'. Documented here as observed, since the manifest note describes it the same way -- flagged so the type label is not misread as a dedicated summary screen graphic like the BIG WIN plaque."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across the session: info button far left of the main bar, bet/level/coin steppers grouped around the central SPIN button, auto-play button to spin's right, settings gear on the secondary bar. The paytable/rules booklet is a linear paginated sequence (10 pages) navigated by left/right stone-triangle buttons and a home icon; the Help overlay is a single long scrollable document with clear section headers.",
    "motor": "Large circular tap targets for SPIN, BET MAX and AUTO PLAY; SPACE bar can start and stop spins per the Help text ('Space bar can be used to spin the reels' / 'to stop the reels'), reducing the need for precise clicks. Auto Play with configurable stop-conditions reduces repeated interaction.",
    "color_blind": "Row multipliers are printed as numerals (x1/x2/x3) rather than color-coded; paytable tiers are always paired with a plain digit count; toggle switches use handle position in addition to color; the Hot Hot Feature's active state is conveyed by a brightness/glow change on text that already reads 'HOT', not by a color shift alone. Residual risk: the doubled/tripled Hot Hot symbols are signalled mainly by an added glow/duplication of the existing symbol art rather than by a text label on the reel itself, which could be harder to notice for a user who also has low vision.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by sound alone; all state (wins, feature triggers, balance, bet) is shown as on-screen text/graphics. Sound toggles (Ambient, Effects) are purely optional per the settings menu."
  },

  "provider_studio_evidence": {
    "text": "HABANERO",
    "location": "Small wordmark at the bottom-right corner of the service bar, visible on every in-game frame (e.g. base_game.png).",
    "sub_studio_found": "None -- no secondary studio/brand mark was found on any booklet page, Help screen or splash frame."
  },

  "version": {
    "client": "1.1.22842.530",
    "server": "5.1.4702.314",
    "rng": "5.1.4478.308",
    "jackpot": "5.1.4326.325",
    "file_date": "2026/08/17 07:32:50 (UTC)",
    "note": "These are build/deployment stamps printed on the Help screen, NOT the game's original release date (provider defect P-H04). No release date is printed anywhere in this build or on the provider's game-listing page.",
    "source": "rules_p19.png"
  },

  "manifest_discrepancy_check": {
    "checked_and_confirmed": [
      "hot_hot_feature_1.png vs hot_hot_feature_win.png: manifest lists these as two different spins (#6 and #70). Verified by direct pixel-difference measurement over the reel area (48% of pixels differ significantly) -- the two board layouts are genuinely different, not a duplicate capture mislabeled as two spins.",
      "The 'HOT' glow claim in the hot_hot_feature_1.png manifest note (dim at rest vs. lit during the feature) was verified by side-by-side zoomed crops of the same pillar region in base_game.png (dull brown-orange letters) versus hot_hot_feature_1.png (bright glowing gold/orange letters)."
    ],
    "discrepancies_found": "None found and worth calling out beyond the 'win_screen' type-label note above (free_spins_total_win.png is visually a base-game frame carrying a settled round-total readout, not a dedicated win plaque graphic -- the manifest's own note already says this, and it is repeated in 'screens.win_screen_free_games_total' so it is not lost in the documentation)."
  },

  "unreadable_or_uncertain": [
    "Whether Free Games matches are also evaluated right-to-left as a general rule (the Horizontal Pays page only states 'matching adjacent for each row' without repeating a left-to-right/right-to-left qualifier the way the Free Games trigger rule does for Wilds); not enough distinct winning-combination frames were captured to confirm right-to-left wins independently.",
    "Whether DoubleWild can land directly from the reel strips (as opposed to only being produced by the Hot Hot Feature converting a plain Wild) -- the Free Games trigger text implies it can appear as a landed symbol, but no captured frame isolates a DoubleWild appearing on a spin where the Hot Hot Feature was not simultaneously flagged as active.",
    "The small text tag under 'You are playing for fun.' on the preview/FUN PLAY MODE modal (looks like 'FP') was not legible enough to transcribe with confidence; likely an internal build/session marker, not a game rule.",
    "Provider-page 'Max Multiplier x3,756' and 'VERY HIGH' volatility figures are single-source (the game itself never prints either number) and are recorded only as attributed provider claims, not as confirmed facts about this build (see 'provider_page_claims_not_verified_in_game')."
  ]
}

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