What are the key stats for Hilo Joker?
RTP 99.00%max win ×24demo ✓
From the verified capture of 18 Aug 2026 — not from the AI’s memory.
Demo, RTP 99.00%, rules, payouts & capture data
Direct demo link or iframe code for your site. Free · no sign-up
20 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
This slot’s spec, table rules, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
manual demo playthrough → 20 screens captured → rules & payouts verified → catalogued & reviewed
provider
InOut Games
rtp
99.00%
· single configuration
max_win_x
×24
mechanic
Table Game
release_date
2023
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Hilo Joker?
RTP 99.00%max win ×24demo ✓
From the verified capture of 18 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Hilo Joker vs Chicken Road — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Hilo Joker",
"catalog_name": "Hilo Joker",
"in_game_wordmark": "HILO",
"wordmark_note": "The catalog record and demo launch code both use the longer 'Hilo Joker' / 'new-hilo' identity, but the in-game splash/header wordmark reads only 'HILO' (base_game.png, top-left, white bold letters + a two-tone red/green circular double-arrow icon replacing the 'O'). 'Joker' does not appear anywhere as part of the wordmark; it is the name of one specific bet outcome (the Joker playing card, paying 24.00x) baked into the paytable of the 'Choose result' panel. Both names are recorded per TL instruction; neither is invented.",
"provider": "InOut Games",
"studio": null,
"studio_evidence": "Burger menu footer reads 'Powered by iNOUT' (settings.png) - this is the provider's own brand, not a distinct sub-studio, so studio is left empty per project convention (studio==brand is forbidden).",
"game_category": "table",
"game_subtype": "other",
"game_subtype_note": "Not blackjack/roulette/baccarat/poker/craps/sic_bo - it is a card-comparison prediction game (bet whether the next revealed card will be higher/lower/same/a color/a rank-tier than the current up-card, or that it will be the Joker). Classified as game_category=table by precedent (InOut's own 'Ice Fish' sibling title, same non-reel non-crash shared-round structure).",
"round_model": "shared_timed",
"round_model_note": "One communal round runs on a server-side timer (observed countdown as short as ~2s remaining and as long as ~11s remaining across different captured rounds, so the true full round length was not pinned to an exact constant - see unreadable_or_uncertain). All players bet into the SAME round and see the SAME revealed card; a scrollable 'Players' table (base_game_players_table.png) lists 13 concurrent players with their own independent bets, chosen outcomes and results in that one round. The printed Provably Fair text states the round result derives from 'server seed and first 3 bets of the round', which structurally requires multiple participants and rules out a private per-player round.",
"art_style": "Flat 2D vector UI, no photographic or 3D-rendered elements. Background is a near-black dark navy (almost charcoal-blue) fill with a very faint repeating diamond/rhombus watermark pattern visible low-contrast in the empty lower canvas area. Playing cards are drawn as flat white rounded-rectangle card faces with solid-fill pip icons: red for hearts/diamonds, dark slate-navy for clubs/spades - bold, geometric, sticker-like shapes with no shading or gradients. The Joker card face is a simple flat dark-navy jester/jester-hat silhouette icon on white, captioned 'JOKER' in small red-accented letters. Card corners show rank+suit in matching flat color. UI chrome (buttons, panels, dialogs) is flat dark slate-navy rounded rectangles with light-grey/white sans-serif text, no drop shadows beyond very subtle panel elevation. The single semi-3D/glossy element in the whole game is the small red-and-green circular double-arrow icon inside the 'HILO' wordmark (has a subtle gradient sheen, unlike everything else). Overall mood: clean, minimal, cool-toned digital casino/live-table interface - not cartoonish, not dramatic/cinematic, no dark-neon or heavy lighting effects; a calm, utilitarian, mobile-casual data-table aesthetic lit evenly (no simulated time of day). Camera/viewpoint: flat frontal 2D, no perspective or isometric angle - a single upright playing card shown face-on in the center of the screen."
},
"layout_overview": {
"resolution": "1280x800 desktop capture",
"regions": [
"Top header bar: HILO wordmark (top-left), 'How to play?' pill button, cash balance pill with a gold coin icon, hamburger menu icon (top-right)",
"Left column: 'Bet amount' panel followed directly below by the 'Choose result' panel with nine outcome buttons",
"Center-right: large single card display area with a round timer/phase label above it and a 'History' strip of small recent-round card thumbnails to its right",
"Two small icon buttons floating above the card area, left-aligned: a shield-with-checkmark icon (Provably Fair quick access) and a four-arrow expand icon (fullscreen)",
"Bottom band spanning full width: 'Statistics' header with a 'Last rounds' count selector (default 20), a row of 13 small rank-icon cards (2 through Ace) each captioned with an occurrence count ('Nx'), plus the Joker rank as a 14th icon at the far right, and beneath all of that a thin two-color horizontal proportion bar",
"A scrollable social/multiplayer band below the fold (revealed by scrolling down): live 'Players' count, live 'Bets' total, and a table of all current-round bets with Name/Bet/Result/Win columns"
]
},
"header_bar": {
"wordmark": "White bold 'HIL' + a circular icon substituting for the 'O': two crossed curved arrows forming a ring, the top-right arc red and the bottom-left arc bright green, both arrows pointing clockwise - a 'cycle/shuffle' motif reinforcing the repeating-round theme.",
"how_to_play_button": "Dark slate pill button, small circled-'i' info glyph + text 'How to play?', top center-left of header.",
"balance_display": "Dark pill, white bold currency figure with a space as the thousands separator and two decimal places (examples: '999 999.88', '1 000 002.28', '996 743.60'), followed by a small gold/amber circular '$' coin icon.",
"hamburger_icon": "Three horizontal white lines, far top-right corner, opens the account/settings dropdown."
},
"bet_amount_panel": {
"label": "'Bet amount' (white bold heading)",
"input_field": "Dark rounded rectangle text field, currently editable numeric value (observed values: 3, 0.12, 200 across different captures)",
"quick_buttons_row": ["+$2", "+$3", "/2", "x2", "MIN", "MAX"],
"quick_buttons_note": "All six are small dark slate pill buttons in a single row beneath the input field. MIN sets the field to the printed minimum (0.12) and MAX sets it to the printed maximum (200) - confirmed by direct clicks (base_game_minbet.png, base_game_maxbet.png), matching the Game rules dialog's printed Min/Max bet figures exactly.",
"min_bet_usd": 0.12,
"max_bet_usd": 200.0,
"bet_limits_evidence": "rules_p2.png printed panel ('Game rules': Min bet 0.12 USD / Max bet 200 USD / Max win 20000 USD) cross-checked against the live MIN/MAX button behaviour - two independent channels agree exactly."
},
"choose_result_panel": {
"label": "'Choose result' (white bold heading)",
"layout": "Nine buttons total, arranged: row 1 = HI OR SAME (up-arrow icon) / LO OR SAME (down-arrow icon), each a light slate-grey pill; row 2 = Red (solid dark-red fill) / Black (dark slate fill, same visual weight as neutral buttons - 'Black' is NOT rendered pure black, it is the same dark slate tone as the neutral tier buttons, distinguished from them only by the printed word 'Black'); row 3 = four neutral dark-blue-grey tier buttons '2-9', 'J,Q,K,A', 'K,A', 'A'; row 4 (full width) = a single large gold/amber 'JOKER' button, visually the most prominent button in the panel.",
"fixed_multiplier_tiers": [
{"label": "Red", "multiplier": "2.00x", "meaning": "next revealed card is a red suit (hearts or diamonds)"},
{"label": "Black", "multiplier": "2.00x", "meaning": "next revealed card is a black suit (clubs or spades)"},
{"label": "2-9", "multiplier": "1.50x", "meaning": "next revealed card rank is 2 through 9"},
{"label": "J,Q,K,A", "multiplier": "3.00x", "meaning": "next revealed card rank is Jack, Queen, King or Ace"},
{"label": "K,A", "multiplier": "6.00x", "meaning": "next revealed card rank is King or Ace"},
{"label": "A", "multiplier": "12.00x", "meaning": "next revealed card rank is Ace"},
{"label": "JOKER", "multiplier": "24.00x", "meaning": "next revealed card is the Joker card"}
],
"fixed_tiers_note": "These seven multipliers were observed IDENTICAL and unchanged across every captured frame regardless of round or displayed reference card (2,4,5,7,8,9,10,J,Q,K,A all checked) - they are static paytable constants, not dynamic odds.",
"dynamic_tiers_raw_observations": [
{"frame": "base_game.png", "round_id": 6220037, "timer_state": "00:00 Result", "reference_card": "8 of hearts", "hi_or_same": "5.34x", "lo_or_same": "1.11x"},
{"frame": "base_game_bet_placed.png", "round_id": 6220121, "timer_state": "00:03 Make your bets", "reference_card": "K of hearts", "hi_or_same": "5.34x", "lo_or_same": "1.11x"},
{"frame": "base_game_loss_black.png", "round_id": 6220121, "timer_state": "00:00 Result (same round, later moment)", "reference_card": "10 of diamonds (freshly revealed)", "hi_or_same": "5.34x", "lo_or_same": "1.11x"},
{"frame": "base_game_card_ace.png", "round_id": 6220140, "timer_state": "00:00 Result", "reference_card": "Ace of spades", "hi_or_same": "5.34x", "lo_or_same": "1.11x"},
{"frame": "base_game_minbet.png", "round_id": 6220044, "timer_state": "00:04 Make your bets", "reference_card": "5 of spades", "hi_or_same": "1.27x", "lo_or_same": "3.34x"},
{"frame": "base_game_maxbet.png", "round_id": 6220045, "timer_state": "00:11 Make your bets", "reference_card": "4 of spades", "hi_or_same": "1.16x", "lo_or_same": "4.45x"},
{"frame": "base_game_card_queen.png", "round_id": 6220146, "timer_state": "00:00 Result", "reference_card": "Queen of spades", "hi_or_same": "1.16x", "lo_or_same": "4.45x"},
{"frame": "base_game_joker_bet.png", "round_id": 6220049, "timer_state": "00:02 Make your bets", "reference_card": "7 of hearts", "hi_or_same": "1.57x", "lo_or_same": "2.22x"},
{"frame": "settings.png", "round_id": 6220059, "timer_state": "menu open (underlying round paused visually)", "reference_card": "J of clubs", "hi_or_same": "1.40x", "lo_or_same": "2.67x"},
{"frame": "base_game_card_high.png", "round_id": 6220056, "timer_state": "00:11 Make your bets", "reference_card": "J of diamonds", "hi_or_same": "2.97x", "lo_or_same": "1.33x"},
{"frame": "base_game_card_king.png", "round_id": 6220139, "timer_state": "00:00 Result", "reference_card": "K of hearts", "hi_or_same": "1.78x", "lo_or_same": "1.90x"},
{"frame": "base_game_card_low.png", "round_id": 6220039, "timer_state": "00:06 Make your bets", "reference_card": "2 of diamonds", "hi_only": "1.06x", "same_only": "13.36x", "lo_button": "absent - lowest rank, cannot go lower"},
{"frame": "info_provably_fair.png", "round_id": 6220061, "timer_state": "menu open", "reference_card": "2 (suit not fully legible, dialog overlay)", "hi_only": "1.06x", "same_only": "13.36x", "lo_button": "absent"},
{"frame": "win_screen_reveal.png", "round_id": 6220117, "timer_state": "00:00 Result (freshly revealed)", "reference_card": "5 of clubs", "hi_only": "1.06x", "same_only": "13.36x", "lo_button": "absent"}
],
"dynamic_tiers_caveat": "IMPORTANT, flagged for TL: the dynamic HI-OR-SAME / LO-OR-SAME odds do NOT behave as a clean deterministic function of the displayed reference card's rank. Cross-checking every frame side by side shows the SAME exact odds pair repeating across DIFFERENT ranks captured in different rounds (5.34x/1.11x appears for ranks 8, K, 10 and A across three unrelated round IDs 6220037/6220121/6220140; 1.16x/4.45x appears for both rank 4 and rank Q across round IDs 6220045/6220146), while every frame captured with a non-zero 'Make your bets' countdown (i.e. mid-round, not at the exact reveal instant) shows a DIFFERENT, seemingly unique odds pair per round with no repeats. The most consistent reading of the evidence: frames captured at or immediately after the '00:00 Result' reveal instant show STALE odds left over from before the panel finished recomputing for the newly revealed card (a UI/render timing lag at the round-transition boundary), while frames captured mid-countdown show the true, already-settled odds for that round's reference card. Under this reading, the per-rank values noted by the capturer for Q, K and A specifically (base_game_card_queen.png, base_game_card_king.png inconsistently, base_game_card_ace.png) were captured in the '00:00 Result' state and may NOT be reliable fresh readings - this contradicts the capturer's manifest claim that a clean per-rank multiplier table was established for those ranks. The one structural rule that DOES hold consistently across every observation, fresh or stale: at the lowest rank (2) the LO-OR-SAME button is entirely absent and the panel instead shows two separate buttons 'HI' and 'SAME' (1.06x / 13.36x) - this pattern is unbroken across all four '2'-adjacent observations including the reveal-transition frame, which is the strongest evidence that the rank-boundary behaviour itself (button count changes at the extremes) is real, even though the exact numeric value assigned to any given mid-range rank could not be pinned down with confidence from this frame set.",
"max_dynamic_multiplier_observed": {"value": 13.36, "label": "SAME (reference card = 2)", "frame": "base_game_card_low.png"},
"max_multiplier_overall": {
"value": 24.0,
"label": "JOKER",
"note": "Remains the true ceiling regardless of the dynamic-odds ambiguity above: the highest dynamic value ever observed (13.36x) is well below the fixed JOKER tier (24.00x), and JOKER's value was confirmed constant across every rank captured (2,4,5,7,8,9,10,J,Q,K,A)."
}
},
"card_display_area": {
"phase_label": "Small text above the card: either a countdown timer 'MM:SS' with caption 'Make your bets' (orange/amber progress underline that shrinks as time elapses) during the open betting window, or '00:00' with caption 'Result' (colored underline turns solid, fuller) once the round has resolved and the card has flipped.",
"round_id_label": "'Round ID: <number>' printed bottom-right under the card, monotonically increasing integer (observed range across the whole capture session: 6220037 to 6220146), confirms a continuously incrementing shared round sequence.",
"card_rendering": "One large upright white playing card centered in the area, rounded corners, faint light-blue-grey decorative curved accent line inside the card border (purely decorative, not informational). Rank glyph top-left and mirrored (upside down) bottom-right in the suit's color; a larger centered pip/symbol cluster (e.g. 8 hearts show 8 heart pips arranged in the classic index pattern; face cards J/Q/K show a stylised crown-like or weapon-like emblem instead of a portrait; Ace shows one large centered spade/suit pip; Joker shows the jester-face icon).",
"face_card_emblems": "Face cards do not use traditional court-card portraits. Observed: Jack = two crossed flat dark-navy halberd/axe-like polearm shapes with red accent dots; Queen = a simple flat dark-navy 5-pointed crown outline (color matches the card's suit color: red on a hearts/diamonds Queen, dark-navy on a spades/clubs Queen); King = the same crown shape, larger, in the suit's color.",
"corner_shield_icon": "Small dark pill button top-left of the card area with a shield-and-checkmark glyph - opens the 'Provably fair settings' dialog (same content as the burger-menu entry of the same name).",
"expand_icon": "Small dark pill button next to the shield icon with a four-way outward-arrow glyph - toggles fullscreen."
},
"history_strip": {
"label": "'History' (small vertical grey text, rotated, to the right of the card area)",
"content": "A vertical stack of roughly 6 small rounded-rectangle card thumbnails, each showing a miniature version of a recently revealed card's rank+suit (or the Joker jester icon when a Joker was revealed). Newest appears to be added at the top of the stack, pushing older entries down. This is a short rolling log of the last few outcomes, distinct from the larger 'Statistics' aggregate at the bottom of the screen."
},
"statistics_panel": {
"header": "'Statistics' (white bold heading, bottom-left) and 'Last rounds' with a dropdown selector showing a count (observed default: 20) on the same row, top-right of this panel.",
"rank_icon_row": "13 small white playing-card icons laid out left to right in rank order 2,3,4,5,6,7,8,9,10,J,Q,K,A, each captioned underneath with 'Nx' (an integer occurrence count, e.g. '2x', '0x', '4x') - this is a live frequency tally of how many times each rank appeared among the sampled recent rounds (the 'Last rounds' window), NOT a payout multiplier; the counts visibly differ between screenshots taken at different moments, confirming they are a rolling statistic rather than a fixed label.",
"joker_icon": "A 14th card icon at the far right of the same row, showing the flat dark-navy jester-face glyph on a white card captioned 'JOKER' in small red-accented letters, with its own 'Nx' occurrence count directly below.",
"distribution_bar": "A thin two-color horizontal bar spanning the full width beneath the rank-icon row: a solid red segment on the left and a dark-navy/near-black segment filling the remainder to the right, with no printed percentage text visible in any captured frame. This most likely represents the Red-vs-Black outcome split over the same 'Last rounds' sample (matching the not_captured DOM finding of a live 'Red 55.00% / Black 45.00%' text elsewhere in the document object, which was not visible in any screenshot pixel we captured).",
"colorblind_note": "The distribution bar relies on hue alone (red vs dark) with no accompanying text or pattern differentiation visible on screen - a genuine potential accessibility gap. Every other red/black distinction in the UI (the Red/Black bet buttons, the card suit colors) is reinforced by a printed word or a distinct suit shape, but this particular bar is not."
},
"players_table": {
"reveal_method": "Only visible by scrolling the page down past the Statistics band (base_game_players_table.png).",
"header_stats": "'Players' with a live integer count (observed: 13) and a two-overlapping-circle icon; 'Bets' with a live total wagered amount for the current round (observed: $3.87) and a small dice-face icon; a circular back-arrow/history icon at the far right of this header row.",
"columns": ["Name", "Bet", "Result", "Win"],
"row_content": "One row per bet placed in the current shared round by any player (13 rows observed, more than one row possible per player-name if they placed multiple simultaneous bets on different outcomes, e.g. 'raza310p' and 'Player75618499' and 'zpow2682' each appear twice with different Result/Win values). Bet column shows a small coin icon + amount. Result column shows either two small suit-pip icons in a dark pill (representing 'this player bet on a color', pill background red for a Red bet-result badge or dark for Black), a specific rank+suit badge (e.g. 'K,A' blue pill for a tier bet), or the Joker glyph in a gold pill for a Joker bet. Win column shows '-' for a loss or a green dollar amount for a win.",
"row_background_tint": "Rows for winning bets are tinted a subtle dark green; losing-bet rows are the same neutral dark slate as the rest of the panel - this duplicates the Win-column green-text-vs-dash distinction with a second (background) visual channel."
},
"burger_menu": {
"trigger": "Three-line icon, top-right of header.",
"avatar_row": "A red circular default avatar icon + an auto-generated guest username (observed: 'Cyan Oc...', truncated) with a 'Change avatar' link to its right - confirms guest/social-account presence typical of a multiplayer live-style game.",
"toggles": ["Sound (off by default in one capture)", "Music (off by default)", "Animation (on by default, green toggle)"],
"menu_links": ["Provably fair settings", "Game rules", "My bets history"],
"footer": "'Powered by iNOUT' wordmark, small, bottom of the dropdown - confirms provider/studio identity."
},
"dialogs": {
"how_to_play": {
"frame": "rules_p1.png",
"title": "How to play?",
"ocr_text": "How to play? x\n01. Place a bet and choose the outcome you want to bet on.\n02. The results buttons contain multipliers that will multiply your bet if you win\n03. Wait for the end of round and card to turn over. If your outcome turned out to be victorious, the winnings will be credited automatically!",
"note": "Single page, no scrolling needed - short numbered list, confirms payout basis is 'multiplier x your bet'."
},
"game_rules": {
"frame": "rules_p2.png",
"title": "Game rules",
"subtitle": "Bet limits are presented below",
"ocr_text": "Game rules x\nBet limits are presented below\nMin bet: 0.12 USD\nMax bet: 200 USD\nMax win: 20000 USD",
"printed_max_win_discrepancy": "The panel prints 'Max win: 20000 USD', but the highest available multiplier anywhere in the game is JOKER at 24.00x, and the maximum bet is 200 USD - so the highest single-bet payout mathematically achievable is 200 x 24.00 = 4800 USD, far short of the printed 20000 USD cap. That 20000 figure is never reachable through normal play under the observed odds. This looks like a shared boilerplate rules template: the same three numbers (0.12 / 200 / 20000) are known to be printed verbatim on at least one other InOut Games title with different real limits (per TL brief), meaning this 'Game rules' panel is not bespoke per game. We report both the printed cap and the arithmetic ceiling; we do not pick one as 'the' correct max_win."
},
"provably_fair_settings": {
"frame": "info_provably_fair.png",
"title": "Provably fair settings",
"ocr_text": "Provably fair settings x\nThis game uses Provably Fair technology to determine game result.\nNext client (Your) seed:\nRound result is determined form combination of server seed and first 3 bets of the round.\nCurrent: 74d591ec88a029f2\nNext server seed SHA256: 8afdb6c7050aef2200d23ffed460b952cdca68e82da1300675b59...\nYou can check fairness of each bet from bets history",
"elements": "Client seed value with a copy-icon; a truncated SHA-256 hash of the next server seed with its own copy-icon; a closing note pointing to the bet-history panel for per-bet fairness verification. Note the source text has a grammatical typo ('is determined form combination' - 'form' instead of 'from'), transcribed verbatim, not corrected.",
"significance": "This is the strongest single piece of evidence for the shared_timed round model: a per-round result cannot be 'first 3 bets of the round' unless multiple independent players are betting into the same round."
},
"my_bet_history": {
"frames": ["win_screen.png", "info_bet_history_wins_losses.png"],
"title": "My bet history",
"columns": ["Date", "Bet", "Event", "Result", "Win"],
"content": "A personal log of the current player's own past bets, newest first, with a green shield-checkmark icon on every row (a constant provably-fair-verified marker, present on wins AND losses alike - it does not itself indicate win/loss). Bet column = coin icon + wager amount. Event column = a small badge showing which outcome was bet (color-pair suit icons, a rank-tier label, or the Joker glyph). Result column = the actual revealed card (rank + suit icon, colored). Win column = '-' for a loss or a green dollar amount for a win, with the row itself tinted green on a win. A gold/amber 'Load more' button paginates further back in history.",
"reclassification_note": "win_screen.png was re-typed by the capturer (still stored under filename win_screen.png but manifest type=info) because it shows this static dialog, not a live win reveal moment - the live reveal is win_screen_reveal.png instead. Documented here to avoid confusion between the two artifacts."
}
},
"round_flow_and_payout": {
"sequence": "1) A round opens with an amber 'Make your bets' countdown and a reference card already displayed; players place a bet amount against one of the nine outcome buttons. 2) A toast notification confirms acceptance, e.g. '3.00 $ bet accepted' (green checkmark icon, dismissible). 3) The countdown reaches 00:00, the caption switches to 'Result', and the card on screen flips/updates to the newly revealed card. 4) If the player's chosen outcome matches, a second green toast appears, 'Your win is <amount>' (checkmark icon, dismissible), and the balance increases; if not, no win toast appears and the balance is simply debited by the bet amount already taken at step 2. 5) A new Round ID begins and the cycle repeats continuously - there is no idle/lobby state between rounds.",
"payout_basis": "fixed_multiplier_of_total_bet",
"payout_basis_evidence": "win_screen_reveal.png: bet 3.00 on 'Black' (fixed 2.00x tier), the revealed card was 5 of clubs (a black suit) -> green banner 'Your win is 6.00' = 3.00 x 2.00 exactly. Cross-checked a second, independent way in the same live sequence against 'My bet history' (info_bet_history_wins_losses.png), whose 07:26 row records the identical Bet 3.00 / Result 5-clubs / Win 6.00. A companion losing round (base_game_loss_black.png, bet 3.00 on Black, result 10 of diamonds - a red suit, so the Black bet lost) shows no win banner and no green history row, confirming the win/loss determination logic as well as the multiplier math.",
"example_loss": "base_game_loss_black.png / info_bet_history_wins_losses.png 07:27 row: 3.00 bet on Black, result 10 of diamonds (red), Win = '-' (no credit)."
},
"colors_reference": {
"background": "very dark navy, almost black",
"panel_fill": "dark slate-navy, slightly lighter than the page background, rounded corners",
"primary_accent_gold_amber": "used on the JOKER button, the 'Load more' button in history dialogs, and the coin icon next to the balance figure",
"hearts_and_diamonds": "solid red",
"clubs_and_spades": "dark slate-navy (near-black-blue, not pure black)",
"red_bet_button": "solid dark red fill, white text",
"black_bet_button": "same dark slate-navy as neutral buttons, distinguished by the printed word 'Black' rather than by a darker/blacker fill",
"win_and_success_states": "green (toast banners, checkmarks, winning-row tint, winning Win-column text, Animation toggle when on)",
"text": "white / off-white for headings and values, muted grey-blue for secondary labels (e.g. 'Bet amount', 'Round ID:', 'History')",
"links_and_secondary_accents": "a light blue/teal is used for the 'Current:' seed label and the 'You can check fairness...' hint text inside the Provably Fair dialog"
},
"accessibility_notes": {
"color_only_signals": [
"The bottom Statistics distribution bar (Red vs Black proportion) uses hue alone with no text/percentage overlay visible on screen - flagged above as a genuine gap.",
"All other red/black distinctions (bet buttons, card suits, badge pills) are reinforced by a printed word ('Red'/'Black'), a distinct pip shape (heart/diamond vs club/spade), or both - safe for colorblind users.",
"Win vs loss is communicated redundantly: green toast text with an explicit dollar figure, a checkmark icon, a green-tinted row, and a green vs dash Win-column value - never color alone.",
"Bet-acceptance and provably-fair-verified indicators use a checkmark shape inside a shield/circle, not color alone."
],
"motor_considerations": "All nine outcome buttons and the six bet-amount quick-adjust buttons are sizeable discrete rectangles with clear spacing; MIN/MAX buttons remove the need for fine-grained slider or repeated-click interaction to reach limit bets.",
"text_legibility": "White-on-dark-navy high-contrast body text throughout; multiplier values are printed in a smaller, dimmer grey-white beneath each button's bold label, which lowers contrast slightly for the numeric values specifically (not evaluated against a formal contrast ratio, flagged only as an observation, not measured)."
},
"features_present": {
"free_spins": false,
"bonus_buy": false,
"autoplay": false,
"win_screen": true,
"provably_fair": true,
"multiplayer_shared_round": true,
"reels_or_slot_symbols": false,
"paytable_in_the_slot_sense": false
},
"rtp": {
"printed_in_game": false,
"checked_locations": ["How to play? dialog", "Game rules dialog", "Provably fair settings dialog", "entire burger menu", "live chat panel"],
"verification_method": "Pixel review of every dialog plus a full-page DOM text dump (document.body.innerText) checked for the substrings 'rtp' and 'return to player' - both absent; no iframe present that could hide external content.",
"note": "RTP is not published anywhere inside this demo build. Any RTP figure for this title would have to come from an external/provider source, not from the game itself; none is asserted here."
},
"unreadable_or_uncertain": [
"Exact fixed round duration in seconds: countdown values observed ranged from as low as 00:02 remaining up to 00:11 remaining in different captured rounds, so the true full countdown length (and whether it is constant) could not be pinned to a single number from the available frames.",
"The true deterministic rule (if any) linking a displayed reference card's rank to its dynamic HI-OR-SAME/LO-OR-SAME multiplier values could not be established with confidence - see the detailed caveat under choose_result_panel.dynamic_tiers_caveat. In particular, the per-rank readings for Queen, King and Ace captured by the capturer were taken during the '00:00 Result' transition state, which this review found is prone to showing stale (not-yet-recomputed) odds; they are reported as raw observations, not as a validated rule.",
"Exact Red vs Black percentage split shown on the Statistics distribution bar: no percentage text was visible in any captured pixel; a live DOM value ('Red 55.00% / Black 45.00%') was reported by the capturer via a non-pixel channel but could not be independently confirmed by this review from the image frames alone.",
"Whether the underlying card source is a single continuously-reshuffled shoe (whose composition would explain why the same rank can carry different odds in different rounds) or a fresh independent draw each round - both remain plausible explanations for the dynamic-odds inconsistency noted above and could not be distinguished from the frames.",
"The true max_win: two different candidate figures exist (printed 20000 USD template value vs. the 4800 USD mathematical ceiling of max_bet x max_multiplier) and neither is asserted as authoritative here - see dialogs.game_rules.printed_max_win_discrepancy.",
"Exact full round length is presumably also visible in the countdown 'MM:SS' bar animation width, but no two captured frames shared the same round at two different timer readings cleanly enough to compute a rate."
],
"sources": [
{"frame": "base_game.png", "shows": "default base game view, bet=3, Choose result panel with 8 of hearts as reference card, Statistics band"},
{"frame": "base_game_players_table.png", "shows": "scrolled-down live Players/Bets table for the current shared round"},
{"frame": "rules_p1.png", "shows": "How to play? dialog, 3-step instructions"},
{"frame": "rules_p2.png", "shows": "Game rules dialog, Min/Max bet and Max win figures"},
{"frame": "settings.png", "shows": "burger menu open: avatar, Sound/Music/Animation toggles, menu links, Powered by iNOUT footer"},
{"frame": "win_screen.png", "shows": "My bet history dialog (2 rows, one win one loss)"},
{"frame": "info_provably_fair.png", "shows": "Provably fair settings dialog: seed values and fairness explanation"},
{"frame": "base_game_card_low.png", "shows": "reference card = 2 of diamonds; LO button structurally absent, HI/SAME shown as two separate buttons"},
{"frame": "base_game_card_high.png", "shows": "reference card = Jack of diamonds mid-countdown"},
{"frame": "base_game_minbet.png", "shows": "MIN button pressed, bet field = 0.12"},
{"frame": "base_game_maxbet.png", "shows": "MAX button pressed, bet field = 200"},
{"frame": "base_game_joker_bet.png", "shows": "0.12 bet accepted on JOKER tier, toast notification visible"},
{"frame": "base_game_bet_placed.png", "shows": "3.00 bet accepted on Black, mid-countdown, reference card King of hearts"},
{"frame": "win_screen_reveal.png", "shows": "live win reveal: Black bet, result 5 of clubs, green 'Your win is 6.00' banner"},
{"frame": "base_game_loss_black.png", "shows": "live loss reveal: Black bet, result 10 of diamonds, no win banner"},
{"frame": "info_bet_history_wins_losses.png", "shows": "My bet history with 4+ rows independently confirming the two live rounds above"},
{"frame": "base_game_card_king.png", "shows": "reference card = King of hearts at 00:00 Result state"},
{"frame": "base_game_card_ace.png", "shows": "reference card = Ace of spades at 00:00 Result state"},
{"frame": "base_game_card_queen.png", "shows": "reference card = Queen of spades at 00:00 Result state"}
]
}
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.