Hell Butcher
Free demo · not real-money play
Demo, RTP 96.55%, paytable, symbols & full capture data
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Per-screen breakdown
24 demo screensWhat we extracted from Hell Butcher
Everything pulled from Hell Butcher into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed
Specification
verified parametersprovider
Pragmatic Play
rtp
96.55%
· same across all modes
volatility
High
max_win_x
×20000
layout
6×6
bonus_buy
Yes · 4 options
mechanic
Video Slot
release_date
2026
Symbols & paytable
14 symbolsDark purple cauldron with skull motifs on sides, orange fire beneath, red eyeballs in orange-red brew. Gold rim. Top-paying cluster symbol.
Bright red anatomical heart with metal nail pierced through center. Blood vessels at top, dark red blood drips at base. Highly saturated crimson coloring.
Lime-green zombie skull with open top exposing pinkish-red brain. Green and red ichor drips down sides. Two-tone lime-green and crimson-red palette.
Dark gray steel barrel overflowing with bright red blood cascading over rim and down sides. Steel-gray body sharply contrasted with vivid red blood.
Large butcher's cleaver with wide rectangular blade in blue-purple metallic sheen. Short brown wooden handle. Entirely dark metallic tones.
Detached human eyeball with fleshy pink-salmon outer orb, prominent red blood vessels across surface, dark iris and pupil at center. Pink-flesh body with red accents.
Dark gray charcoal metallic wrist shackles connected by chain link. Entirely dark metallic coloring, no bright accents. Lowest-paying symbol.
Demonic monster in gold spiked frame. Base game and Standard FS. Randomly HOOKS (takes) or MISSES a multiplier slot; taken slot replaced with double the current highest active value. Cap 128x base / 512x FS.
Demonic monster in plain gold frame (no spikes). No Miss FS modes only. GUARANTEED to hook a multiplier on every landing — never misses. Drives faster escalation than base Wild. Cap 512x.
Demonic monster in skull-decorated gold frame. Standard and Madness FS. Randomly hooks or misses; if hooks, that multiplier slot is PERMANENTLY DESTROYED for the round and logged on DEAD PANEL.
Demonic monster in elaborate skull-decorated frame. No Miss Madness FS only. GUARANTEED hook on every landing AND that multiplier slot permanently destroyed. Most aggressive variant; shrinks pool deterministically.
Blue energy-aura skull design. 3+ of any scatter type triggers Free Spins (3/4/5/6 = 12/15/20/30 spins). Blue-only combination triggers Standard FS. Retriggers FS during any active round.
Green energy-aura skull design. 1+ with 2+ total scatters triggers No Miss FS; paired with 1 Madness Scatter + 1 other triggers No Miss Madness FS. Same shape as Scatter; distinguished by green aura only.
Red/crimson energy-aura skull design. 1+ with 2+ total scatters triggers Madness FS; paired with 1 No Miss Scatter + 1 other triggers No Miss Madness FS. Same shape as Scatter; distinguished by red aura only.
Bonus modes
7 modesbase
6x6 cluster pays grid with tumble on every spin. Wild Multiplier bar below grid: 4 severed heads at 2x/4x/8x/16x, reset after every spin (cap 128x). Base WILDs randomly hook or miss multiplier slots. Minimum cluster size: 5 connected.
fs_standard
Triggered by 3+ blue SCATTER only. 12/15/20/30 spins from 3/4/5/6 scatters. Orange-red dungeon. Base WILD (random hook/miss) and BUTCHER WILD can appear. Multipliers persist and escalate across all spins, cap 512x. DEAD PANEL active. Buy: 100x bet.
fs_no_miss
Triggered by 1+ green NO MISS SCATTER with 2+ total scatters. Teal/dark green dungeon. All WILDs are NO MISS WILDs (guaranteed hook every landing). Multipliers escalate rapidly; cap 512x. DEAD PANEL active. Buy: 300x bet.
fs_madness
Triggered by 1+ red MADNESS SCATTER with 2+ total scatters. Deep purple dungeon. All WILDs are BUTCHER WILDs: random hook; if hook, that slot permanently destroyed and logged on DEAD PANEL. Shrinking pool, surviving slots escalate. Buy: 300x bet.
fs_no_miss_madness
Triggered by NO MISS SCATTER + MADNESS SCATTER + 1+ other scatter. All WILDs are NO MISS BUTCHER WILDs: guaranteed hook AND permanent slot destruction on every landing. Buy: 750x bet. Gameplay and background color not captured.
ante_bet
ANTE BET 1 (80x unit = 4x total bet, $8 at $2 bet): 8x higher chance of any FS mode trigger. ANTE BET 2 (200x unit = 10x total bet, $20 at $2 bet): 360x higher chance of No Miss Madness FS specifically. FS can trigger in both. Normal play = 20x unit.
super_spin
SUPER SPIN 1 (200x unit, 10x total bet, $20 at $2): guaranteed 1+ NO MISS WILD per base spin. SUPER SPIN 2 (5000x unit, 250x total bet, $500 at $2): guaranteed WILD + all 4 multipliers set to 512x every spin. FS cannot trigger in either Super Spin mode.
Bonus buy
4 optionsColour system
extracted from frames · HEXAccessibility
profile for all groups- All 7 paying symbols differentiated by shape and subject alone (cauldron / heart / skull+brain / bucket / cleaver / eyeball / shackles) — color-independent identification. Excellent for all color blindness profiles.
- Three SCATTER types share same skull/demonic design but differ by aura color only: blue=SCATTER, green=NO MISS SCATTER, red=MADNESS SCATTER. Red-green color blind users (deuteranopia/protanopia) cannot distinguish green from red scatter, risking wrong FS mode expectation.
- FS mode backgrounds differ by color: orange-red (Standard), teal-green (No Miss), deep purple (Madness). Purple distinguishable by all color-blind profiles. Teal-green vs orange is safer than red vs green. No persistent mode text label confirmed visible during FS.
- 6x6 grid is fully canvas-based with no DOM text labels. Requires audio events for: WILD HOOK vs MISS, multiplier value changes, DEAD PANEL additions, cluster win amounts per tumble, FREE SPINS LEFT counter updates, FS mode name on trigger, win screen total.
- SPACE or ENTER starts/stops spin (keyboard shortcuts). HOLD SPACE activates turbo spin (sustained keypress may challenge motor-impaired users). Autoplay configurable with spin count and loss/win limit stops, reducing repeated activation burden.
- AMBIENT and SOUND FX independently toggleable in Settings. WIN amounts displayed as large numerals. FS mode identified by background color change (requires color vision). WILD HOOK vs MISS needs clear visual differentiation beyond audio cues.
- Multiplier bar shows bold yellow text on dark gray stone (high contrast): 2x/4x/8x/16x escalating up to 512x. DEAD PANEL shows destroyed values as text (e.g. 16x, 8x). Win amounts displayed as large bright white or yellow numerals. High contrast UI labels.
Media & assets
7 files · 7 types
Data provenance
what we captured and what we didn'tTechnical info
Free JSON data API — token auth.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game_overview": {
"name": "Hell Butcher",
"provider": "Pragmatic Play",
"game_symbol": "vs20multcann",
"theme": "Infernal horror: a demonic butcher's dungeon/slaughterhouse set in hell, with lava, chains, stone walls, and grotesque monster imagery. The visual language is gore-horror with severed heads, blood, cauldrons, and demonic creatures.",
"grid": "6 columns x 6 rows (36 cells total)",
"pay_mechanic": "CLUSTER PAYS — minimum 5 symbols connected horizontally or vertically (adjacency only; diagonal does NOT count). Only the highest win is paid per winning combination.",
"core_features": [
"TUMBLE (cascade/avalanche after every spin)",
"WILD MULTIPLIER — 4 independent multiplier heads below the grid (2x/4x/8x/16x, escalating when hooked)",
"FREE SPINS with 4 distinct modes (Standard / No Miss / Madness / No Miss Madness)",
"BUY FEATURE — direct purchase of any of the 4 FS modes",
"SPECIAL BETS — 4 alternative bet options (Ante Bet 1/2, Super Spin 1/2)",
"REBUY — re-purchase same FS mode from the win screen after FS completion",
"DEAD PANEL — left-wall tracker for consumed/destroyed multiplier values during FS"
],
"demo_bet_at_capture": "$2.00",
"demo_credit_at_capture": "$100,000.00"
},
"technical_specs": {
"rtp_variants": [
{"mode": "normal_play", "rtp_percent": 96.55},
{"mode": "ante_bet_1", "rtp_percent": 96.42},
{"mode": "ante_bet_2", "rtp_percent": 96.54},
{"mode": "super_spin_1", "rtp_percent": 96.53},
{"mode": "super_spin_2", "rtp_percent": 96.49},
{"mode": "buy_standard_free_spins", "rtp_percent": 96.52},
{"mode": "buy_no_miss_free_spins", "rtp_percent": 96.52},
{"mode": "buy_madness_free_spins", "rtp_percent": 96.49},
{"mode": "buy_no_miss_madness_free_spins", "rtp_percent": 96.49}
],
"rtp_source": "rules_p5.png (page 6 of 9 in info panel) — OCR confirmed",
"bet_range_usd": {"min": 0.20, "max": 60000.00},
"bet_range_source": "rules_p5.png: 'MINIMUM BET: $0.20 / MAXIMUM BET: $60,000.00'",
"max_win_multiplier": 20000,
"max_win_note": "20,000x bet cap applies in both base game and FREE SPINS. If total FREE SPINS win reaches 20,000x bet, the round ends immediately, win is awarded, and remaining free spins are forfeited.",
"max_win_source": "rules_p5.png and rules_p7.png (repeated in BET MENU section)",
"volatility_stated_in_rules": "Medium",
"volatility_ui_badge": "5 out of 5 bolts (seen on preview intro slide — preview.png)",
"volatility_discrepancy_note": "CONTRADICTION: rules_p5 explicitly states 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' The preview splash (preview.png) shows a 5-bolt VOLATILITY indicator, which in the PP visual system typically denotes Very High. Both data points are real and contradictory. Authoritative rules text reads 'Medium'. TL to verify against official PP game page.",
"bet_unit_system": "The game uses a 'bet multiplier' model. Normal play = 20x bet multiplier of a unit (coin value). At $2.00 total bet, the unit = $0.10. All Special Bets and Buy Feature costs scale linearly with total bet."
},
"color_palette": {
"base_game": {
"background": "Dark reddish-brown stone dungeon walls with carved gothic details. Black stone floor tiles with glowing orange-amber lava cracks running between them. Overall hellfire orange-red atmospheric ambient light.",
"grid_cells": "6x6 array of near-black slightly transparent square cells with subtle inner borders. Symbols sit within cells.",
"multiplier_bar_below_grid": "Dark gray/charcoal stone slab strip. Each of 4 pedestals is a rectangular dark stone slot with bold bright yellow/golden text showing multiplier value.",
"left_panel": "Dark purple-gray vertical panel. BUY FEATURES and SPECIAL BETS buttons have dark reddish-purple body with gold/orange text.",
"bottom_ui_bar": "Very dark gray/black horizontal strip. White text for CREDIT/BET labels. Orange-yellow circular SPIN button. Bright green AUTOPLAY button.",
"win_display_zone": "Centered above grid. Large bright white or yellow numerals appear on winning spins; hidden otherwise."
},
"standard_free_spins_background": "Same orange-red hellfire dungeon as base game but more dramatically lit and darker. DEAD panel appears on left dungeon wall.",
"no_miss_free_spins_background": "Teal/dark cyan-green tinted dungeon. All surfaces take on a cool green hellfire glow. Distinctly cooler color temperature than base game. DEAD panel on left wall.",
"madness_free_spins_background": "Deep purple/violet dungeon. Sinister dark purple atmospheric light on all walls, floor, and ceiling. DEAD panel on left wall showing destroyed multiplier values.",
"madness_win_animation": "Purple atmospheric with blue-tinted smoke/cloud effects covering the lower portion of screen during win celebration. Upper grid and DEAD panel remain visible above the cloud layer."
},
"symbols": {
"paying_symbols_note": "Seven paying symbols ranked highest to lowest. Payouts listed at $2.00 demo bet. Cluster sizes range from minimum 5 to maximum 15+ (all 36 cells). Multiplier equivalents computed by dividing dollar amount by $2.00 bet.",
"paying_symbols": [
{
"rank": 1,
"descriptive_name": "CAULDRON",
"visual": "Large round cauldron with a dark purple/black body, decorated with skull motifs on each side. Orange-yellow fire flames visible beneath the base. The brew inside is orange-red and bubbling, with multiple red eyeballs floating in the liquid. Gold/yellow rim around the top edge. Background shadow makes the cauldron stand out dramatically.",
"payouts_at_2usd_bet": {
"5": "$2.00", "6": "$3.00", "7": "$3.50", "8": "$4.00",
"9": "$5.00", "10": "$10.00", "11": "$15.00", "12": "$30.00",
"13": "$70.00", "14": "$140.00", "15+": "$300.00"
},
"payouts_as_multipliers": {
"5": "1x", "6": "1.5x", "7": "1.75x", "8": "2x",
"9": "2.5x", "10": "5x", "11": "7.5x", "12": "15x",
"13": "35x", "14": "70x", "15+": "150x"
}
},
{
"rank": 2,
"descriptive_name": "HEART",
"visual": "Bright vivid red anatomical human heart with blood vessels/arteries visible at the top. A large metallic nail or dagger is pierced horizontally through the center of the heart. Dark red blood drips from the base. Against a dark background the crimson red is highly saturated and distinctive.",
"payouts_at_2usd_bet": {
"5": "$1.50", "6": "$2.00", "7": "$2.50", "8": "$3.00",
"9": "$4.00", "10": "$8.00", "11": "$12.00", "12": "$25.00",
"13": "$60.00", "14": "$120.00", "15+": "$200.00"
},
"payouts_as_multipliers": {
"5": "0.75x", "6": "1x", "7": "1.25x", "8": "1.5x",
"9": "2x", "10": "4x", "11": "6x", "12": "12.5x",
"13": "30x", "14": "60x", "15+": "100x"
}
},
{
"rank": 3,
"descriptive_name": "BRAIN SKULL",
"visual": "A zombie or demon skull with lime-green bone coloring. The top of the skull is open/removed, exposing a pinkish-red brain inside. Green and red ichor/blood drips down the skull's sides. Grotesque horror imagery. The green skull bone and red/pink brain create a distinctive two-tone palette.",
"payouts_at_2usd_bet": {
"5": "$1.00", "6": "$1.50", "7": "$2.00", "8": "$2.50",
"9": "$3.00", "10": "$6.00", "11": "$9.00", "12": "$20.00",
"13": "$40.00", "14": "$80.00", "15+": "$120.00"
},
"payouts_as_multipliers": {
"5": "0.5x", "6": "0.75x", "7": "1x", "8": "1.25x",
"9": "1.5x", "10": "3x", "11": "4.5x", "12": "10x",
"13": "20x", "14": "40x", "15+": "60x"
}
},
{
"rank": 4,
"descriptive_name": "BLOODY BUCKET",
"visual": "A cylindrical metal barrel or bucket with a dark gray/steel finish with visible rivets. Overflowing with bright red blood that cascades over the rim and runs down the sides in thick drips. The steel-gray body contrasted with bright red blood makes this symbol visually distinct.",
"payouts_at_2usd_bet": {
"5": "$0.80", "6": "$1.00", "7": "$1.50", "8": "$2.00",
"9": "$2.50", "10": "$4.00", "11": "$6.00", "12": "$10.00",
"13": "$20.00", "14": "$40.00", "15+": "$80.00"
},
"payouts_as_multipliers": {
"5": "0.4x", "6": "0.5x", "7": "0.75x", "8": "1x",
"9": "1.25x", "10": "2x", "11": "3x", "12": "5x",
"13": "10x", "14": "20x", "15+": "40x"
}
},
{
"rank": 5,
"descriptive_name": "CLEAVER",
"visual": "A large butcher's meat cleaver with a wide rectangular blade that has a blue-purple metallic sheen. The cutting edge has a notched or worn appearance. Short brown wooden handle visible at the right end. A classic butcher tool rendered in dark metallic tones.",
"payouts_at_2usd_bet": {
"5": "$0.60", "6": "$0.80", "7": "$1.00", "8": "$1.50",
"9": "$2.00", "10": "$3.00", "11": "$5.00", "12": "$7.00",
"13": "$16.00", "14": "$30.00", "15+": "$60.00"
},
"payouts_as_multipliers": {
"5": "0.3x", "6": "0.4x", "7": "0.5x", "8": "0.75x",
"9": "1x", "10": "1.5x", "11": "2.5x", "12": "3.5x",
"13": "8x", "14": "15x", "15+": "30x"
}
},
{
"rank": 6,
"descriptive_name": "EYEBALL",
"visual": "A large detached human eyeball. The outer orb is fleshy pink/salmon with prominent red veins/bloodshot vessels running across the surface. A darker iris and pupil are visible at the center. The eyeball is presented as if freshly removed. Pink/flesh coloring with red accents.",
"payouts_at_2usd_bet": {
"5": "$0.50", "6": "$0.60", "7": "$0.80", "8": "$1.00",
"9": "$1.50", "10": "$2.50", "11": "$4.00", "12": "$6.00",
"13": "$12.00", "14": "$24.00", "15+": "$50.00"
},
"payouts_as_multipliers": {
"5": "0.25x", "6": "0.3x", "7": "0.4x", "8": "0.5x",
"9": "0.75x", "10": "1.25x", "11": "2x", "12": "3x",
"13": "6x", "14": "12x", "15+": "25x"
}
},
{
"rank": 7,
"descriptive_name": "SHACKLES",
"visual": "Dark gray/charcoal metallic wrist shackles or manacles connected by a chain link. A prison/dungeon restraint device. Entirely dark metallic coloring with no bright accents. The lowest-paying symbol — subdued and less visually prominent than the upper-tier symbols.",
"payouts_at_2usd_bet": {
"5": "$0.40", "6": "$0.50", "7": "$0.60", "8": "$0.80",
"9": "$1.00", "10": "$2.00", "11": "$3.00", "12": "$5.00",
"13": "$10.00", "14": "$20.00", "15+": "$40.00"
},
"payouts_as_multipliers": {
"5": "0.2x", "6": "0.25x", "7": "0.3x", "8": "0.4x",
"9": "0.5x", "10": "1x", "11": "1.5x", "12": "2.5x",
"13": "5x", "14": "10x", "15+": "20x"
}
}
],
"symbol_name_caveat": "The seven symbol names (CAULDRON, HEART, BRAIN SKULL, BLOODY BUCKET, CLEAVER, EYEBALL, SHACKLES) are descriptive labels assigned by visual inspection of the paytable art. The paytable does not display text names alongside the symbol icons. Official Pragmatic Play internal names may differ.",
"wild_symbols": [
{
"name": "WILD",
"appears_in": "Base game and Standard FREE SPINS round",
"visual": "A large demonic monster/troll portrait in a gold ornate frame. The frame has sharp spike protrusions at the corners and edges (spiked golden frame). The creature has reddish-orange skin, prominent features, and holds a curved hook or sickle weapon with orange flames wrapping the blade. The word WILD may appear as a label. Confirmed from paytable_p1.png.",
"function": "Substitutes for all paying symbols. Does NOT substitute for any SCATTER symbol.",
"multiplier_behavior": "RANDOMLY: either HOOKS a multiplier or MISSES. On HOOK: takes one of the 4 multiplier values displayed below the grid; that slot is immediately replaced with a new value equal to double the current highest multiplier on screen (cap: 128x base game, 512x FS). On MISS: no effect on multipliers. The hooked multiplier value applies additively to all winning clusters containing this WILD."
},
{
"name": "NO MISS WILD",
"appears_in": "FREE SPINS rounds with the NO MISS modifier (No Miss FS and No Miss Madness FS) — all WILDs in those modes are NO MISS WILDs",
"visual": "A large demonic monster portrait in a plain golden frame (no spikes, simpler frame than base WILD). The creature holds a large cleaver or scythe weapon. Similar grotesque demon aesthetic. Confirmed from rules_p3.png (_fs_wilds.png crop — top symbol).",
"function": "Substitutes for all paying symbols except SCATTER symbols.",
"multiplier_behavior": "GUARANTEED to HOOK a multiplier on every landing — never misses. Always takes one of the 4 multiplier values; taken slot replaced with double the current highest (cap: 512x in FS). Drives faster multiplier escalation than the base WILD."
},
{
"name": "BUTCHER WILD",
"appears_in": "Standard FREE SPINS round (can appear alongside base WILDs) and MADNESS FREE SPINS (all WILDs in Madness FS are BUTCHER WILDs)",
"visual": "A large demonic monster portrait in a golden frame decorated with skull motifs at the corners/borders. The creature holds a flame-tipped spiked weapon. The skull-decorated frame distinguishes it from the base WILD (spiked plain frame) and NO MISS WILD (plain frame). Confirmed from rules_p3.png (_fs_wilds.png crop — middle symbol).",
"function": "Substitutes for all paying symbols except SCATTER symbols.",
"multiplier_behavior": "RANDOMLY: HOOKS or MISSES (same probability structure as base WILD). BUT if it HOOKS, that multiplier slot is PERMANENTLY REMOVED from the game for the remainder of the FREE SPINS round. The destroyed value appears on the DEAD PANEL. Remaining active slots continue escalating. This progressively reduces the pool of available multiplier slots while increasing the values of survivors.",
"appearance_in_standard_fs_note": "The rules state BUTCHER WILD 'can appear only during STANDARD FREE SPINS round and in the FREE SPINS round with the MADNESS modifier.' In Standard FS it can appear alongside regular WILDs (not all WILDs become BUTCHER WILDs). In Madness FS, all WILDs are BUTCHER WILDs."
},
{
"name": "NO MISS BUTCHER WILD",
"appears_in": "FREE SPINS rounds with BOTH NO MISS and MADNESS modifiers active (No Miss Madness FS only) — all WILDs in that mode are NO MISS BUTCHER WILDs",
"visual": "A large demonic monster portrait in a golden frame combining characteristics of NO MISS WILD and BUTCHER WILD frames. Holds a flaming/spiked weapon. The third wild variant shown in rules_p3.png (_fs_wilds.png crop — bottom symbol). Frame has skull decorations and appears more elaborate.",
"function": "Substitutes for all paying symbols except SCATTER symbols.",
"multiplier_behavior": "ALWAYS HOOKS a multiplier (guaranteed, never misses — NO MISS component) AND that multiplier slot is PERMANENTLY DESTROYED for the remainder of the round (BUTCHER component). Most aggressive variant: every single WILD landing deterministically reduces the multiplier pool by one slot while escalating remaining values. The DEAD PANEL records each destroyed value."
}
],
"scatter_symbols": [
{
"name": "SCATTER",
"color": "Blue",
"visual": "A glowing blue scatter symbol with demonic or skull-like design. Blue energy/flame aura radiates from the symbol. Distinguished from the other two scatter types by its cool blue color palette.",
"function": "Landing 3+ SCATTER symbols (this type only, no special modifier scatters) triggers STANDARD FREE SPINS. During FS, landing 3/4/5/6 of any SCATTER type retriggers the feature."
},
{
"name": "NO MISS SCATTER",
"color": "Green",
"visual": "Same demonic/skull design as the standard SCATTER but with a green/lime energy aura. Green glow clearly distinguishes it from the blue standard SCATTER under normal color vision. Under red-green color blindness, may be difficult to distinguish from MADNESS SCATTER (red).",
"function": "Landing 1+ NO MISS SCATTER alongside at least 2 total SCATTER symbols triggers NO MISS FREE SPINS. Landing 1 NO MISS SCATTER + 1 MADNESS SCATTER + at least 1 other SCATTER triggers NO MISS MADNESS FREE SPINS."
},
{
"name": "MADNESS SCATTER",
"color": "Red/Crimson",
"visual": "Same demonic/skull design but with a red/fiery energy aura and crimson coloring. Under red-green color blindness, may be difficult to distinguish from NO MISS SCATTER (green).",
"function": "Landing 1+ MADNESS SCATTER alongside at least 2 total SCATTER symbols triggers MADNESS FREE SPINS. Landing 1 MADNESS SCATTER + 1 NO MISS SCATTER + at least 1 other SCATTER triggers NO MISS MADNESS FREE SPINS."
}
],
"colorblind_symbol_note": "All 7 paying symbols are differentiated primarily by shape and subject matter (cauldron / heart / skull+brain / metal bucket / cleaver / eyeball / shackles) — excellent accessibility for color-blind users since shape alone identifies each symbol. The 3 SCATTER types are differentiated primarily by color (blue/green/red), which is problematic for red-green color-blind players (deuteranopia/protanopia, ~8% of males) who cannot distinguish NO MISS SCATTER (green) from MADNESS SCATTER (red). The 4 WILD types are differentiated by frame decoration (spiked plain / plain / skull-decorated / combined skull+elaborate) — frame shape differences provide some non-color accessibility. TL to verify whether scatter symbols also carry shape/texture differentiators beyond color."
},
"tumble_feature": {
"description": "Active on every spin (base game and Special Bets spins). After a spin, all winning clusters of 5+ connected symbols are paid and those winning symbols disappear from the grid. Remaining symbols fall downward (gravity) to fill the vacated cells. New symbols fall from above to fill empty positions at the top. This process repeats until no new winning combinations form from the new configuration. There is NO limit to the number of tumbles per single spin.",
"win_collection": "Wins from all tumbles within a single spin are accumulated and paid together at the end of the complete tumble chain — not after each individual tumble.",
"cluster_adjacency_rule": "Horizontal and vertical adjacency only. Diagonal connections do not count toward clusters.",
"minimum_cluster": "5 symbols",
"maximum_cluster": "36 symbols (full grid)",
"payout_rule": "Only the highest win is paid per winning combination (per distinct cluster group). All cluster wins within a spin are added together to form the total spin win.",
"multiplier_reset": "Base game only: at the end of all tumbles from a single spin, all 4 multiplier head values reset to 2x/4x/8x/16x for the next spin. During FREE SPINS, multipliers do NOT reset — they persist throughout the entire FS round."
},
"wild_multiplier_system": {
"visual_description": "Four severed human heads mounted on stone pedestals are positioned below the 6x6 grid. From left to right: a bald/shaved male head, a curly auburn/red-haired head, a gray-haired elder head with mustache, and a fourth older male head. Each head is attached to its stone pedestal via visible metal chains at the neck. Below each head is a rectangular dark gray stone slot displaying the current multiplier value in large bold yellow/golden text. Starting values: 2x / 4x / 8x / 16x (left to right).",
"visual_source": "_multiplier_bar.png (3x zoom crop from base_game.png, confirmed)",
"starting_values": ["2x", "4x", "8x", "16x"],
"hook_mechanic": "When a WILD symbol lands and 'hooks': one of the 4 multiplier slots is randomly selected and its value is taken. That slot is immediately replaced with a new value = 2 × (double) the current highest multiplier value present on screen at that moment. Cap: 128x in base game, 512x in FREE SPINS.",
"miss_mechanic": "When a WILD lands and 'misses': no multiplier slot is affected. The multiplier heads remain unchanged.",
"win_application": "The taken multiplier value is applied as a multiplier to the total win of all winning clusters containing that specific WILD symbol. Example: if the WILD is part of a CAULDRON cluster winning $5.00, and the WILD took the 8x multiplier, the actual payout becomes $5.00 x 8 = $40.00.",
"additive_multi_wild": "If two or more WILDs participate in the same winning cluster, each having taken a different multiplier, their multiplier values ADD together. Example: WILD1 took 4x + WILD2 took 8x = 12x total applied to that cluster's base win.",
"base_game_cap": "128x per multiplier slot",
"free_spins_cap": "512x per multiplier slot",
"base_game_reset": "At end of ALL tumbles from one base game spin, all 4 slots reset to 2x/4x/8x/16x.",
"free_spins_persistence": "During FREE SPINS (all modes), multiplier values DO NOT reset between individual free spins or between tumbles. They persist and escalate throughout the entire FS round, compounding with each HOOK event.",
"escalation_mechanics_example": "Multipliers start at 2x/4x/8x/16x. WILD hooks the 16x slot: 16x is taken and applied to the win; that slot is replaced with 2 x 16 = 32x. Now slots are 2x/4x/8x/32x. Next WILD hooks 32x: slot replaced with 2 x 32 = 64x. Slots become 2x/4x/8x/64x (unless the 8x slot is later taken and replaced). This continues up to the cap.",
"escalation_observed_in_captures": {
"no_miss_fs_endgame": "fs_nomiss_endgame.png shows multipliers at 8x/16x/64x/128x after escalation during No Miss FS round (initial 2x/4x/8x/16x; DEAD panel shows '2x' consumed)",
"madness_fs_gameplay": "madness_fs_gameplay.png shows 2x/4x/32x/64x remaining active after 16x and 8x slots were DESTROYED by BUTCHER WILD hooks (DEAD panel shows '16x' and '8x')"
}
},
"dead_panel": {
"description": "A vertical panel displayed on the left dungeon wall during ALL FREE SPINS modes. It tracks multiplier values that have been consumed or permanently destroyed during the FS round.",
"location": "Left side of the game screen, attached to the left dungeon wall, running vertically. Visible in all FS gameplay screenshots.",
"visual": "Stone or dark panel texture mounted on the dungeon wall. Multiplier values appear inside as text in orange/yellow font with 'x' suffix, stacked vertically as they accumulate.",
"behavior_in_standard_fs": "DEAD panel is present. Tracks multipliers that have been hooked/replaced. In Standard FS with base WILD symbols, values appear as each replacement occurs.",
"behavior_in_no_miss_fs": "DEAD panel is present and active. Confirmed from fs_nomiss_endgame.png: shows '2x' on the panel, indicating the original 2x slot was consumed and replaced during the No Miss FS round.",
"behavior_in_madness_fs": "DEAD panel tracks PERMANENTLY DESTROYED multiplier slots. Confirmed from madness_fs_gameplay.png: shows '16x' and '8x' on the panel, meaning those two slots were hooked by BUTCHER WILDs and permanently removed from the active multiplier pool. Slots once destroyed cannot appear again for the remainder of the FS round.",
"dual_function_interpretation": "The DEAD panel may serve subtly different tracking purposes: in No Miss FS (no destruction), it logs values of replaced slots (showing what was consumed). In Madness FS, it logs values of permanently destroyed slots (showing what was removed from play). In No Miss Madness FS, every hook destroys, so the panel fills deterministically as the round progresses.",
"accessibility_value": "The DEAD panel provides a running visual record of consumed multiplier values. Screen reader users need audio announcements of DEAD PANEL updates to understand the current multiplier pool state."
},
"free_spins_modes": {
"trigger_by_scatter_type": {
"standard_fs": "3+ regular blue SCATTER symbols land (no special modifier scatters in the combination)",
"no_miss_fs": "At least 1 green NO MISS SCATTER + total of at least 2 SCATTER symbols of any type",
"madness_fs": "At least 1 red MADNESS SCATTER + total of at least 2 SCATTER symbols of any type",
"no_miss_madness_fs": "1 NO MISS SCATTER (green) + 1 MADNESS SCATTER (red) + at least 1 other SCATTER of any type (minimum 3 total)"
},
"spin_counts_by_scatters_landed": {
"3_scatters": 12,
"4_scatters": 15,
"5_scatters": 20,
"6_scatters": 30
},
"retrigger": "Landing 3/4/5/6 SCATTER symbols of ANY kind during an active FS round adds 12/15/20/30 additional free spins respectively. The current mode modifier continues.",
"special_reels_note": "The rules state 'Special reels are in play during the feature' — the reel strips used in FS differ from base game reel strips (typically higher WILD/SCATTER frequency).",
"multiplier_persistence_in_fs": "Multipliers do NOT reset between individual free spins or between tumbles during a FS round. They persist and escalate throughout the entire session.",
"modes": [
{
"mode_name": "STANDARD FREE SPINS",
"modifier": "None",
"wild_type_during_round": "Base WILD (same as base game) — random HOOK or MISS; BUTCHER WILD can also appear (see wild_symbols section)",
"background": "Orange-red hellfire dungeon, same aesthetic as base game but more dramatic and darker",
"buy_cost_at_2usd_bet": "$200.00",
"buy_cost_multiplier": "100x total bet",
"buy_card_label": "MISS OR HOOK MULTIPLIER",
"rtp_when_purchased": "96.52%",
"gameplay_captured_file": "free_spins_p1.png",
"win_screen_captured_file": "fs_std_win.png",
"win_example": "$76.80 total FS win (38.4x bet), credit $99,853.60",
"rebuy_button_text": "REBUY STANDARD FREE SPINS $200",
"notes": "Balanced mode: WILDs sometimes hook and sometimes miss. DEAD panel present. FREE SPINS LEFT counter visible. Base game BUY FEATURES and SPECIAL BETS panel visible on left but behavior during FS not confirmed."
},
{
"mode_name": "NO MISS FREE SPINS",
"modifier": "NO MISS",
"wild_type_during_round": "NO MISS WILD — guaranteed HOOK on every landing (never misses)",
"background": "Teal/dark cyan-green tinted dungeon with cool green hellfire glow on all surfaces",
"buy_cost_at_2usd_bet": "$600.00",
"buy_cost_multiplier": "300x total bet",
"buy_card_label": "ALWAYS HOOK MULTIPLIER",
"rtp_when_purchased": "96.52%",
"gameplay_captured_file": "fs_nomiss_endgame.png",
"gameplay_state_at_capture": "FREE SPINS LEFT: 10 remaining, WIN accumulated: $92.40, multiplier values: 8x/16x/64x/128x (escalated from initial 2x/4x/8x/16x), DEAD panel: '2x', CREDIT: $99,400",
"win_screen_captured_file": null,
"win_screen_note": "NOT CAPTURED — PP demo 'Please log in' overlay blocked win screen after FS completion",
"notes": "Guaranteed hooks drive fast multiplier escalation. All WILDs in this mode are NO MISS WILDs. Green visual tint clearly distinguishes mode for sighted users."
},
{
"mode_name": "MADNESS FREE SPINS",
"modifier": "MADNESS",
"wild_type_during_round": "BUTCHER WILD — random HOOK or MISS; if HOOK then that multiplier slot is permanently destroyed",
"background": "Deep purple/violet dungeon with sinister dark purple atmospheric glow on all surfaces",
"buy_cost_at_2usd_bet": "$600.00",
"buy_cost_multiplier": "300x total bet",
"buy_card_label": "MISS OR HOOK & DESTROYS MULTIPLIER",
"rtp_when_purchased": "96.49%",
"gameplay_captured_file": "madness_fs_gameplay.png",
"gameplay_state_at_capture": "FREE SPINS LEFT: 10 remaining, WIN accumulated: $38.20, multiplier values: 2x/4x/32x/64x (active after destruction), DEAD panel: '16x' and '8x' (destroyed), BUTCHER WILD visible on grid, CREDIT: $98,500",
"win_screen_captured_file": "madness_fs_win.png",
"win_screen_visual": "Win animation with blue-tinted smoke/cloud effects covering lower portion of screen. Purple atmospheric background. DEAD panel and upper grid visible above cloud layer.",
"notes": "Destruction reduces the active multiplier pool (starting 4 slots, each hook removes one), but surviving slots escalate to higher values compensating for reduced pool size. Starting with 4 slots and destroying 2 leaves only 2 active but at potentially 32x/64x or higher. High-variance submode."
},
{
"mode_name": "NO MISS MADNESS FREE SPINS",
"modifier": "NO MISS + MADNESS (combined)",
"wild_type_during_round": "NO MISS BUTCHER WILD — guaranteed HOOK on every landing AND that slot is permanently destroyed",
"background": "NOT CAPTURED — unknown; expected to be visually distinct from the other three modes",
"buy_cost_at_2usd_bet": "$1,500.00",
"buy_cost_multiplier": "750x total bet",
"buy_card_label": "ALWAYS HOOK & DESTROYS MULTIPLIER",
"rtp_when_purchased": "96.49%",
"gameplay_captured_file": null,
"win_screen_captured_file": null,
"evidence_captured": "fs_nomissm_intro_v2.png shows the CONFIRM REBUY dialog for this mode: 'NO MISS MADNESS FREE SPINS $1,500.00 — ALWAYS HOOK & DESTROYS'",
"notes": "Most aggressive mode: every WILD deterministically hooks AND destroys. The multiplier pool shrinks by one slot per WILD landing with no chance of missing. Starting with 4 slots: first WILD landing reduces to 3 slots but the remaining escalate; second WILD reduces to 2 at much higher values; etc. Maximum slot destruction in a round = 4 (at which point no multiplier heads remain, though behavior at zero slots not confirmed from documentation). NOT CAPTURED — see not_captured section for explanation."
}
]
},
"special_bets": {
"description": "Alternative bet options accessible via the SPECIAL BETS button on the left panel of the base game. These modify game behavior for each spin at an increased cost. Normal play baseline = 20x bet multiplier of the unit value. At $2.00 total bet, unit = $0.10.",
"dialog_file": "special_bets_v2.png",
"options": [
{
"name": "ANTE BET 1",
"bet_multiplier_of_unit": "80x",
"cost_at_2usd_bet": "$8.00 per spin",
"cost_vs_normal": "4x the normal total bet",
"effect": "The chance to trigger FREE SPINS (Standard or with any modifier, selected at random) is 8x higher than normal play. FS can still trigger normally.",
"fs_availability": "FS CAN trigger",
"rtp": "96.42%"
},
{
"name": "ANTE BET 2",
"bet_multiplier_of_unit": "200x",
"cost_at_2usd_bet": "$20.00 per spin",
"cost_vs_normal": "10x the normal total bet",
"effect": "The chance to hit FREE SPINS with BOTH NO MISS AND MADNESS modifiers (No Miss Madness FS specifically) is 360x higher than normal play.",
"fs_availability": "FS CAN trigger",
"rtp": "96.54%"
},
{
"name": "SUPER SPIN 1",
"bet_multiplier_of_unit": "200x",
"cost_at_2usd_bet": "$20.00 per spin",
"cost_vs_normal": "10x the normal total bet",
"effect": "Every spin: at least 1 NO MISS WILD symbol is GUARANTEED to appear in a random position on the 6x6 grid. The placed NO MISS WILD follows all normal WILD rules but hooks are guaranteed.",
"fs_availability": "FREE SPINS CANNOT be triggered while this bet is active",
"rtp": "96.53%"
},
{
"name": "SUPER SPIN 2",
"bet_multiplier_of_unit": "5000x",
"cost_at_2usd_bet": "$500.00 per spin",
"cost_vs_normal": "250x the normal total bet",
"effect": "Every spin: at least 1 standard WILD symbol is GUARANTEED to appear in a random position AND all 4 multiplier slot values are set to 512x (the maximum FS cap value). This creates a guaranteed massive multiplier event on every spin.",
"fs_availability": "FREE SPINS CANNOT be triggered while this bet is active",
"rtp": "96.49%",
"extreme_bet_note": "At max bet ($60,000 x 250 = $15,000,000 per spin). This is an extraordinary cost option clearly targeting extreme-budget players."
}
]
},
"buy_feature": {
"description": "BUY FEATURES button on left panel of base game. Opens a card-selection overlay dialog allowing instant purchase of any of the 4 FREE SPINS modes without organic SCATTER triggering.",
"dialog_file": "bonus_buy_dialog.png",
"dialog_layout": "Dark overlay with four purchase option cards displayed side by side (likely 2x2 or 1x4 horizontal layout). Each card shows: mode name, brief mechanic description, and dollar cost at current bet. BASE BET shown as '$2.00' in dialog header.",
"options": [
{
"name": "BUY STANDARD FREE SPINS",
"cost_multiplier": "100x total bet",
"cost_at_2usd_bet": "$200.00",
"card_description": "MISS OR HOOK MULTIPLIER",
"triggers": "STANDARD FREE SPINS (base WILD; random hook or miss)"
},
{
"name": "BUY NO MISS FREE SPINS",
"cost_multiplier": "300x total bet",
"cost_at_2usd_bet": "$600.00",
"card_description": "ALWAYS HOOK MULTIPLIER",
"triggers": "NO MISS FREE SPINS (NO MISS WILD; guaranteed hook)"
},
{
"name": "BUY MADNESS FREE SPINS",
"cost_multiplier": "300x total bet",
"cost_at_2usd_bet": "$600.00",
"card_description": "MISS OR HOOK & DESTROYS MULTIPLIER",
"triggers": "MADNESS FREE SPINS (BUTCHER WILD; random hook/miss; if hook then destroy)"
},
{
"name": "BUY NO MISS MADNESS FREE SPINS",
"cost_multiplier": "750x total bet",
"cost_at_2usd_bet": "$1,500.00",
"card_description": "ALWAYS HOOK & DESTROYS MULTIPLIER",
"triggers": "NO MISS MADNESS FREE SPINS (NO MISS BUTCHER WILD; always hooks and always destroys)"
}
]
},
"rebuy_mechanic": {
"description": "After a FREE SPINS round completes, a REBUY button appears on the win screen. The player can immediately re-purchase the same FS mode just completed, without returning to the base game spin loop.",
"visual_evidence": [
"fs_std_win.png: 'REBUY STANDARD FREE SPINS $200' button visible on the left portion of the win completion screen",
"bonus_madness_dialog.png: 'CONFIRM REBUY — MADNESS FREE SPINS $600.00 — MISS OR HOOK & DESTROYS MULTIPLIER' dialog",
"fs_nomissm_intro_v2.png: 'CONFIRM REBUY — NO MISS MADNESS FREE SPINS $1,500.00 — ALWAYS HOOK & DESTROYS' dialog"
],
"session_memory_behavior": "After a page reload, BUY FEATURES opens the CONFIRM REBUY dialog for the LAST purchased mode rather than the initial card selection screen. This is a PP demo session behavior (see anomalies)."
},
"ui_screens_layout": {
"base_game": {
"viewport": "1280x800",
"left_panel": "Approximately x=0 to x=175. Vertical dark purple-gray panel. Upper section: BUY FEATURES button (dark reddish-purple, gold/orange text). Lower section: SPECIAL BETS button (matching style). Both buttons accessible only from base game.",
"grid_zone": "Approximately x=175 to x=920, y=90 to y=565. 6x6 array of near-black symbol cells.",
"multiplier_bar": "Approximately x=175 to x=920, y=565 to y=720. Four stone pedestals with severed heads above and multiplier values below. Left-to-right: 2x, 4x, 8x, 16x. 'HOLD SPACE FOR TURBO SPIN' text appears in this zone.",
"bottom_ui_bar": "Approximately y=720 to y=800. Contains: CREDIT label + balance amount (left), BET label + amount + adjust buttons (center-left), SPIN button (large circular, orange-yellow, center), AUTOPLAY button (bright green, right area), sound/settings icons (far right).",
"win_display_zone": "Centered above grid, y=0 to y=90 area. WIN amount appears in large bright white/yellow numerals after winning spins; not permanently displayed.",
"top_area": "Game branding/title area above the grid. Dark background. PP logo and game identity elements."
},
"info_panel_paytable": {
"file": "paytable_p1.png",
"description": "Full-screen dark overlay info panel. Page 1 of 9. Header text: 'GAME RULES'. Explanatory text: 'All symbols pay in blocks of minimum 5 symbols connected horizontally or vertically.' and 'The game is played on a 6x6 grid of symbols.' Seven symbol icons displayed in a horizontal row (left=highest pay, right=lowest). Dollar payout tables below each symbol. At bottom: navigation arrows, page indicator, CREDIT/BET display, PRAGMATIC PLAY branding, AUTOPLAY button."
},
"rules_info_pages": {
"total_pages": "8 (pages 2 through 9 of the 9-page info panel)",
"page_2_of_9_content": "TUMBLE FEATURE description. WILD MULTIPLIER base game mechanics (the 4 heads, HOOK/MISS, replacement logic, cap 128x base/512x FS, additivity, reset rule). File: rules_p1.png",
"page_3_of_9_content": "Three SCATTER types (blue SCATTER / green NO MISS SCATTER / red MADNESS SCATTER) with trigger combinations for all 4 FS modes. File: rules_p2.png",
"page_4_of_9_content": "FREE SPINS section: trigger counts (3/4/5/6 scatters = 12/15/20/30 FS), NO MISS modifier description, NO MISS WILD description, MADNESS modifier description, BUTCHER WILD description, combined NO MISS+MADNESS description, NO MISS BUTCHER WILD description. Retrigger rule. Special reels note. File: rules_p3.png",
"page_5_of_9_content": "SPECIAL BETS section (all 4 options with bet multipliers and effects). BUY FREE SPINS section (all 4 purchase options with cost multipliers). File: rules_p4.png",
"page_6_of_9_content": "MAX WIN cap (20,000x bet, both base and FS, forfeiture rule). GAME RULES general: volatility statement ('Medium'), win stacking rules, RTP table (all 9 variants from 96.42% to 96.55%), keyboard shortcuts (SPACE/ENTER), malfunction void. Bet limits: MINIMUM BET $0.20 / MAXIMUM BET $60,000.00. File: rules_p5.png",
"page_7_of_9_content": "HOW TO PLAY (bet change instructions, SPIN button, MAIN GAME INTERFACE element guide). File: rules_p6.png",
"page_8_of_9_content": "SETTINGS MENU descriptions (INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY). INFORMATION SCREEN navigation. BET MENU description. Max win 20,000x reminder. File: rules_p7.png",
"page_9_of_9_content": "AUTOPLAY section: clicking auto-spin count buttons to start, SKIP SCREENS option. File: rules_p8.png"
},
"settings_screen": {
"file": "settings.png",
"contents": "INTRO SCREEN toggle (on/off). AMBIENT sound toggle. SOUND FX toggle. GAME HISTORY link. Standard Pragmatic Play settings panel layout."
},
"autoplay_screen": {
"file": "autoplay.png",
"contents": "Auto-spin count selection buttons. Loss/win limit stop conditions. SKIP SCREENS option (auto-skips feature introduction and end screens after a short delay)."
},
"fs_intro_screen": {
"file": "free_spins_intro.png",
"description": "Transition/intro screen shown after purchasing Standard FREE SPINS, before the FS gameplay begins. Announces the mode and spin count awarded. Standard PP free spins intro format."
},
"fs_gameplay_standard": {
"file": "free_spins_p1.png",
"description": "Standard FS gameplay. Orange-red dungeon background. 6x6 grid with symbols. DEAD panel on left dungeon wall. FREE SPINS LEFT counter (numeric). Accumulated WIN display. Multiplier bar below grid showing current values. Left panel (BUY FEATURES/SPECIAL BETS) visible. Bottom UI bar with bet/credit info."
},
"fs_gameplay_no_miss": {
"file": "fs_nomiss_endgame.png",
"description": "No Miss FS gameplay at mid-round state. Teal/green dungeon background clearly distinguishes mode. Multipliers had escalated to 8x/16x/64x/128x. DEAD panel shows '2x'. FREE SPINS LEFT: 10. WIN: $92.40. CREDIT: $99,400."
},
"fs_gameplay_madness": {
"file": "madness_fs_gameplay.png",
"description": "Madness FS gameplay at mid-round state. Deep purple dungeon background. A BUTCHER WILD symbol (skull-frame) visible on the grid. Multipliers: 2x/4x/32x/64x. DEAD panel shows '16x' and '8x' (destroyed). FREE SPINS LEFT: 10. WIN: $38.20. CREDIT: $98,500."
},
"win_screen_standard_fs": {
"file": "fs_std_win.png",
"description": "Standard FS completion screen. 'FREE SPINS COMPLETED' or similar announcement. Large WIN amount: '$76.80'. CREDIT updated: $99,853.60. REBUY STANDARD FREE SPINS $200 button on left side. Standard PP animated win coin effects."
},
"win_screen_madness_fs": {
"file": "madness_fs_win.png",
"description": "Madness FS win celebration animation. Purple atmospheric background persists. Blue-tinted smoke or cloud effects cover the lower portion of the screen during the win celebration. DEAD panel and upper grid portion remain visible above the cloud layer. WIN amount visible through/above effects."
},
"preview_splash": {
"file": "preview.png",
"description": "Game intro splash screen (shown before first gameplay). Content: 'WILD MULTIPLIER UP TO 512x' headline. Four multiplier head icons displayed at peak values: 64x / 128x / 256x / 512x (demonstrating the escalation potential). VOLATILITY indicator with 5-bolt graphic. Dark hellfire theme matching game aesthetic."
}
},
"accessibility_notes": {
"colorblind_per_screen": {
"base_game": "Paying symbols are shape-differentiated (excellent for all color blindness types). The three scatter symbol types (blue/green/red) rely heavily on color — a problem for red-green color blind users who cannot distinguish green NO MISS SCATTER from red MADNESS SCATTER. Multiplier values are text-based yellow numbers on dark stone (good contrast, color-blind friendly). BUY FEATURES and SPECIAL BETS are text-labeled buttons.",
"free_spins_modes": "Mode identification relies primarily on background color (orange/teal-green/purple for Standard/No Miss/Madness). For color-blind users, teal-green vs. orange is more distinguishable than red vs. green. A mode label should be permanently displayed during FS for non-color identification. Purple (Madness) is generally distinguishable by all color-blind profiles from orange and green.",
"dead_panel": "Values are shown as text (e.g., '2x', '16x') — good color-independent accessibility. The panel's presence and values need audio announcements for screen reader users.",
"multiplier_bar": "Large bold yellow text on dark gray stone (2x/4x/8x/16x) — high contrast, legible for most color blind profiles and low-vision users.",
"win_screen": "WIN amount displayed as large numeric text — accessible for all visual profiles, needs audio announcement for screen reader users."
},
"screen_reader": {
"grid": "6x6 = 36 cells. No persistent text labels on cells in the visual UI. All symbol identification, win detection, and cluster highlighting is visual/canvas-based. Requires audio feedback events for: symbol land, cluster formation, win amount per cluster, WILD land event (HOOK vs. MISS announcement), tumble event, multiplier value changes, DEAD PANEL additions.",
"feature_transitions": "FS trigger (scatter count + spin count), FS mode identification, DEAD PANEL updates, FREE SPINS LEFT counter changes, win screen display — all require audio/accessible event announcements.",
"ui_controls": "SPIN (SPACE/ENTER keyboard), AUTOPLAY, BET adjust buttons — standard PP layout likely keyboard-accessible. Info panel navigation via arrow buttons."
},
"motor_impairment": {
"keyboard_shortcuts": "SPACE to start/stop spin. ENTER to start spin. Documented in rules_p5.",
"turbo_spin": "HOLD SPACE FOR TURBO SPIN requires sustained keypress — may be challenging. Standard spin is single-press.",
"autoplay": "Configurable auto-spin with loss/win limits, SKIP SCREENS option — reduces repeated activation burden for motor-impaired users.",
"spin_button": "Large circular central button, clear affordance."
},
"deaf_hoh": {
"sound_controls": "AMBIENT and SOUND FX separately toggleable in SETTINGS. Independent control allows disabling music while keeping effect sounds or vice versa.",
"visual_feedback": "WIN amounts displayed numerically. Background color changes identify FS mode. Tumble/cascade is visually animated (symbols disappearing and falling). WILD HOOK events need clear visual indicator distinguishing HOOK from MISS (multiplier bar animation presumably shows the taken value appearing).",
"multiplier_changes": "Multiplier values update in the bar below the grid — visible numeric update. Screen reader audio not relevant here but visual change must be perceptible to low-frame-rate/low-attention users."
}
},
"not_captured": [
{
"item": "NO MISS MADNESS FREE SPINS gameplay and win screen",
"reason": "Three purchase attempts across sessions failed. PP session memory bug caused BUY FEATURES to default to CONFIRM REBUY of the previously selected mode (No Miss FS $600) rather than opening the card selection screen for fresh mode choice. Navigation workarounds (back arrow, card 4 selection) did not succeed within tool-call budget. The $1,500 CONFIRM REBUY dialog itself is captured as fs_nomissm_intro_v2.png.",
"mechanics_recoverable_from": "rules_p3.png (NO MISS BUTCHER WILD description) and rules_p4.png (buy cost and modifier effect)"
},
{
"item": "NO MISS FREE SPINS win/completion screen",
"reason": "PP demo protection showed a non-dismissable 'Please log in' overlay after No Miss FS completion, blocking the win screen before capture. Only mid-round gameplay state captured (fs_nomiss_endgame.png at FREE SPINS LEFT: 10, WIN: $92.40).",
"impact": "Win screen format, final win amount, and REBUY button for No Miss FS not confirmed visually."
},
{
"item": "SUPER SPIN gameplay (Special Bets: Super Spin 1 and Super Spin 2)",
"reason": "Super Spins do not create a distinct separate game screen — they are enhanced single base game spins. The base_game.png captures the general game state. The Super Spin effects (guaranteed WILD placement, 512x multipliers) manifest directly on the base game grid during the spin.",
"impact": "Minor — mechanics fully documented from rules_p4."
}
],
"anomalies": [
{
"id": "pp_demo_login_overlay",
"description": "After FREE SPINS rounds purchased via BUY FEATURE complete, the PP demo environment shows a non-dismissable 'Please log in' overlay. Cannot be clicked away. Only a full page reload (approximately 37 seconds JavaScript reload time) resets game state.",
"impact": "Prevented capture of No Miss FS win screen. Forced multiple reload cycles during capture session."
},
{
"id": "pp_session_memory_bug",
"description": "After page reload, BUY FEATURES button opens a CONFIRM REBUY dialog for the LAST purchased FS mode rather than the 4-card selection screen. Makes it difficult to purchase a different FS mode in subsequent sessions.",
"impact": "Contributed to No Miss Madness FS ($1,500) not being successfully purchased and captured across three attempts."
},
{
"id": "volatility_contradiction",
"description": "Preview splash (preview.png) shows 5-bolt VOLATILITY icon (PP visual convention for Very High). Rules page 5 (rules_p5.png) text explicitly reads: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' Both signals are real and mutually contradictory.",
"recommendation": "TL to verify against official PP press release or regulated game certificate. Rules text ('Medium') is the authoritative in-game statement; the 5-bolt icon may be a design inconsistency or may represent a different volatility scale in this game."
},
{
"id": "mislabeled_frame_in_manifest_notes",
"description": "A file 'special_bets_dialog.png' referenced in manifest anomaly notes was found to contain an intro slide reading '4 DIFFERENT TYPES OF WILDS IN FREE SPINS' (not the Special Bets dialog). The actual Special Bets dialog is 'special_bets_v2.png'. The mislabeled file is not included in the manifest shots list.",
"impact": "None on documentation — correct file documented."
}
],
"unreadable_or_uncertain": [
{
"item": "Official symbol names",
"note": "Paytable (paytable_p1.png) displays symbol images without text name labels. The descriptive names in this document (CAULDRON, HEART, BRAIN SKULL, BLOODY BUCKET, CLEAVER, EYEBALL, SHACKLES) are assigned by visual inspection of the art. Official PP internal symbol names are unknown.",
"confidence": "Symbol identification: HIGH (visually unambiguous). Names: descriptive only."
},
{
"item": "DEAD PANEL behavior at zero remaining multiplier slots in No Miss Madness FS",
"note": "If the No Miss Madness FS round progresses until all 4 multiplier slots are destroyed (guaranteed given enough NO MISS BUTCHER WILD landings), behavior at zero active slots is undocumented in the captured frames and not explicitly stated in rules text.",
"confidence": "NOT CAPTURED / UNKNOWN"
},
{
"item": "BUTCHER WILD frequency in Standard FREE SPINS",
"note": "Rules state BUTCHER WILD 'can appear only during STANDARD FREE SPINS round and in the FREE SPINS round with the MADNESS modifier.' In Madness FS, all WILDs become BUTCHER WILDs. In Standard FS, it is ambiguous whether BUTCHER WILD appears at a fixed random rate alongside base WILDs, or under specific conditions. Direct gameplay observation of Standard FS with BUTCHER WILD landing would clarify.",
"confidence": "MEDIUM — rules text documented faithfully but exact Standard FS BUTCHER WILD appearance mechanics uncertain."
},
{
"item": "No Miss Madness FS visual background color/aesthetic",
"note": "Not captured. Expected to be a visually distinct fourth color scheme combining or contrasting with green (No Miss) and purple (Madness).",
"confidence": "NOT CAPTURED"
},
{
"item": "Scatter symbol non-color differentiators",
"note": "The three SCATTER types are documented as differing by aura color (blue/green/red). Whether the symbol shape/texture/icon also differs between scatter types (beyond color) was not confirmed via zoom-level analysis of scatter symbols. The _scatter_syms.png zoom confirmed color coding but shape comparison requires verification.",
"confidence": "COLOR CONFIRMED; shape-based differentiator status UNCERTAIN"
}
]
}
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