What are the key stats for Heads and Tails XY?
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From the verified capture of 14 Aug 2026 — not from the AI’s memory.
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What are the key stats for Heads and Tails XY?
RTP 99.00%demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Heads and Tails XY vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
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{
"game": {
"name": "Heads and Tails XY",
"provider": "BGaming",
"game_kind": "instant/coin-flip game (crash-lineup, NOT a reel slot)",
"theme": "Minimalist crypto-coin theme. No characters, no narrative setting — a single large gold coin with a Bitcoin symbol on one face and a diamond symbol on the other, flipped against a plain dark studio background.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 11 desktop screenshots (1280x800) + OCR ground truth.",
"method_notes": "Numbers taken verbatim from on-screen text/OCR (tesseract, noisy on the stencil-style wordmark but clean on all body text). Where OCR mis-read a character, the image was re-read visually. Nothing legible was left as 'uncertain'.",
"language": "English",
"important_structural_note": "This game has NO reels, NO paylines/ways, NO paytable of symbols with per-symbol payouts, and NO free spins / bonus / autoplay. The entire game is a single binary bet (HEADS vs TAILS) resolved by one coin flip per round, at a fixed payout multiplier. Any documentation field implying a reel-slot structure (reel_layout, paytable, symbol payouts, bet_mechanic lines/ways) does not apply to this title and is intentionally omitted, per game_kind=crash in the manifest."
},
"color_palette": {
"background": "Flat dark charcoal/slate grey (near-black with a very faint radial lighter-grey vignette glow centered behind the coin), no imagery, no gradients besides the subtle center glow.",
"coin": "Large circular coin: outer ring bright gold/yellow, inner face a warm gold-to-orange vertical gradient (lighter gold at top, deeper orange at bottom), giving a glossy 3D metallic look. The face symbol (Bitcoin 'B' or diamond) is drawn in a slightly darker orange/red-brown outline on the gold face, plus a thin highlight arc along the top-left rim.",
"left_right_selector_icons": "Two identical dark charcoal circles (same tone as the background) with a thin grey ring border, one on each side of the coin: left holds a white/gold Bitcoin 'B' glyph, right holds a white/gold diamond outline glyph.",
"wordmark": "'HEADS' and 'TAILS' in bold white sans-serif capitals; the ampersand '&' between them in solid gold/yellow; the trailing 'XY' sits inside a solid gold/yellow rounded-rectangle badge with the letters cut out in black (black-on-gold).",
"bottom_bar": "A horizontal black bar (semi-transparent black) spans the full width at the very bottom of the screen, holding Balance (left) and Total Bet (right) in white text, with the small greyscale 'BGAMING' wordmark centered and watermark-faint.",
"top_right_controls": "Two identical dark charcoal circular buttons with thin grey rings: a speaker/sound icon (left of the pair) and a hamburger-menu icon (three horizontal white lines, right of the pair).",
"menu_panel": "Full-screen dark overlay; left navigation column has a light-grey/white rounded rectangle highlighting the ACTIVE tab (grey fill, dark text/icon) versus INACTIVE tabs (white icon+text on transparent dark). The one exception: the 'Sound & Music' tab, when active, is highlighted in RED text/icon rather than grey — the only red accent in the whole game.",
"bet_value_picker": "A dark horizontal three-slot carousel; the CENTER (selected) slot is lit with a light blue-white glossy highlight and shows the active number in white; the two flanking (unselected, previous/next) slots stay dark grey with dim white numbers. The selected numeric readout above the carousel ('Bet value: N FUN') is bright gold/yellow.",
"sliders": "Sound & Music tab: two horizontal sliders (Music, Sound Effects). Track is a red bar from the left end up to the round grey/white handle; the remainder of the track past the handle is plain light-grey. Both observed at the far-right (maximum) position."
},
"layout_and_controls": {
"top_bar": "Centered top: wordmark 'HEADS & TAILS XY' (see color_palette). Top-right corner: system clock readout (e.g. '16:02', browser/OS clock overlay, not a game element) above two round buttons — sound-toggle (left) and hamburger menu (right).",
"center_stage": "One large circular coin dead-center of the screen, roughly 400px in diameter, showing whichever face last resolved (Bitcoin = heads, diamond = tails). Flanking it at the same vertical mid-line: the HEADS selector button+label on the far left, the TAILS selector button+label on the far right, each with its icon inside a dark circle above its text label ('HEADS' / 'TAILS' in white capitals).",
"bottom_bar": "Full-width dark bar at the very bottom. Far left: a small coin-stack icon followed by 'Balance' label (white, smaller) and the numeric balance in FUN below it (white, larger), e.g. 'Balance / 1000.0 FUN'. Far right, mirrored: a coin-stack icon, 'Total Bet' label, and the current bet in FUN, e.g. 'Total Bet / 1 FUN'. Center: faint greyscale 'BGAMING' provider watermark.",
"menu_panel_structure": "Opened via the hamburger icon top-right. Full-height panel: header 'Heads and Tails XY' at the top. Left column (narrow), top-to-bottom: 'Bet settings' (coin-stack icon), 'Sound & Music' (musical-note icon), 'Rules' (document icon), then a gap, then 'History' (clock-with-arrow icon). Right column (wide) shows the content of whichever tab is selected. Bottom-right of the panel: a 'Back »' button (white text with double-chevron) that closes the menu and returns to the coin screen.",
"keyboard_and_motor_access": "No on-screen text documents keyboard shortcuts for this title (unlike reel slots' SPACE/ENTER spin convention) — not observed on any captured screen, so not claimed. All interactive controls (HEADS button, TAILS button, sound toggle, hamburger menu, menu tabs, bet-value carousel arrows, Back button) are large, high-contrast circular or rectangular click targets, consistent with motor-accessibility needs, but the actual clickable hit-areas were not separately measured."
},
"mechanics": {
"summary": "A single coin has two faces: HEADS (a gold Bitcoin 'B' symbol) and TAILS (a gold diamond symbol). The player chooses a bet amount, then chooses HEADS or TAILS, the coin flips, and if the guess matches the resulting face the player is paid a fixed multiplier of their bet. There is no grid, no reels, no symbols with individual payouts, and no lines/ways mechanic — betting structure is a single 50/50 binary outcome per round.",
"how_to_play_verbatim": [
"1. Go to Settings and choose your bet value",
"2. Make your choice: heads or tails?",
"3. Our \"gravity generators\" will start flipping the coin",
"4. If your guess was correct - you win times 1.98 the amount of your bet!"
],
"how_to_play_source": "rules_p2.png, 'How to Play' section, verbatim OCR/visual read",
"payout_multiplier": {
"value": 1.98,
"unit": "multiplier of Total Bet, paid on a correct guess",
"source_frame": "rules_p2.png",
"source_text_verbatim": "If your guess was correct - you win times 1.98 the amount of your bet!",
"cross_check": {
"method": "real round outcome, balance before/after",
"frame": "win_screen.png",
"detail": "Player picked TAILS (diamond selector highlighted top-right) with Total Bet 1 FUN; balance before the round was 999.0 FUN (carried over from the preceding lose_screen.png round); after a correct TAILS guess balance shows 1000.0 FUN. Arithmetic: 999.0 - 1.0 (stake) + 1.98 (payout) = 999.98, which the game's 1-decimal display rounds to 1000.0 — consistent with the printed 1.98x multiplier."
}
},
"losing_outcome": {
"frame": "lose_screen.png",
"detail": "Player picked HEADS (Bitcoin selector icon shown at top-left in a dim/muted gold tone), coin resolved to TAILS (large diamond-face coin shown center). Balance dropped from 1000.0 FUN to 999.0 FUN on a 1 FUN Total Bet — the full stake is lost on an incorrect guess, no partial refund."
},
"rtp": {
"value_percent": 99,
"source_frame": "rules_p1.png",
"source_text_verbatim": "RTP is 99%",
"note": "A single flat RTP figure is printed; no per-bet-size or per-mode variation is shown anywhere in the captured material."
},
"bet_limits": {
"currency_unit_in_demo": "FUN (the demo balance's play-money unit — this is how the demo is funded, not a claim about the real-money currency of the live game)",
"steps_available": [1, 5, 25, 50, 100],
"min_bet": 1,
"max_bet": 100,
"selection_mechanism": "A circular (wrap-around) 3-slot carousel: the center slot shows the currently selected value in gold; the two side slots preview the previous/next value in the cycle. It is NOT a continuous slider — only the five listed discrete values exist. Cycling past 100 wraps back to 1, and cycling below 1 wraps to 100 (measured on bet_limits_max.png / bet_limits_min.png).",
"evidence": {
"min_frame": "bet_limits_min.png — center slot '1 FUN' (gold), left neighbour '100' (wrap), right neighbour '5'",
"max_frame": "bet_limits_max.png — center slot '100 FUN' (gold), left neighbour '50', right neighbour '1' (wrap)",
"default_frame": "settings_bet.png / base_game.png — default/starting bet is '1 FUN'"
}
},
"no_other_modes": "There are no field/board-size variants, no volatility choice, no side games — unlike the sibling XY title Minesweeper XY (5 board-size modes), Heads and Tails XY has exactly one mode: pick a side, flip, win 1.98x or lose the stake."
},
"features": {
"free_spins": {"present": false},
"bonus_buy": {"present": false},
"autoplay": {"present": false},
"evidence_two_channels": [
"scene_tree: scripts/scene_probe.py --port 8871 enumerated all 5 interactive DOM controls of the game's menu (Bet settings, Sound & Music, Rules, History, and the settings Back button) — no autoplay/auto-spin control exists among them.",
"rules_text: the full Rules text (rules_p1.png through rules_p3.png, scrolled to exhausted=true) never mentions autoplay, auto-spin, free spins, bonus, or any feature beyond the base HEADS/TAILS coin-flip round; it only covers Description, How to Play, RTP, and a malfunction/24h-termination legal clause."
],
"note": "Because the manifest confirms the absence of these features on two independent channels (interactive scene tree + exhaustive rules text), their absence is stated as fact here, not as an unverified negative."
},
"screens": {
"preview": {
"type": "preview",
"content": "Loading/splash screen on a solid black background. Centered: the 'HEADS & TAILS XY' wordmark (white 'HEADS' and 'TAILS', gold '&', black-on-gold 'XY' badge) at roughly one-third down the screen. Below it, vertically centered-low: the provider mark 'BGAMING', rendered as a gold-filled 'B' square tile followed by the individual grey letters 'G A M I N G' each in its own thin-bordered square tile (a stylised letter-block wordmark), on the black background.",
"purpose": "Entry loading screen shown briefly before the base game mounts; captured via a zero-wait burst before the canvas/game UI appeared.",
"color_blind_notes": "High-contrast white/gold text on solid black; no color-only information."
},
"base_game": {
"type": "base_game",
"content": "Idle base-game state, described fully under layout_and_controls. Coin shows the Bitcoin ('B') heads face by default at rest. Balance reads '1000.0 FUN', Total Bet reads '1 FUN'.",
"color_blind_notes": "HEADS vs TAILS are distinguished by two different GLYPHS (Bitcoin 'B' vs diamond outline) and by TEXT LABELS ('HEADS' / 'TAILS'), not by color alone — both selector icons are rendered in the same white/dark palette regardless of which side they represent."
},
"settings_menu_bet_tab": {
"type": "settings",
"file": "settings_bet.png",
"content": "Hamburger menu open, 'Bet settings' tab active (light-grey highlighted row, top of the left column). Header 'Heads and Tails XY'. Right panel: 'Bet value' label, large gold numeral for the current value ('1 FUN' in this capture), and the three-slot bet carousel below it showing '100' (left, dim) / '1' (center, lit blue-white) / '5' (right, dim). Faded ghost of the base-game coin and HEADS/TAILS labels visible behind the semi-transparent overlay panel.",
"color_blind_notes": "Active tab is marked by a grey FILLED background block (position + fill, not hue) — distinguishable without color vision."
},
"settings_menu_sound_tab": {
"type": "settings",
"file": "settings_sound.png",
"content": "Hamburger menu open, 'Sound & Music' tab active — this row is the one exception in the UI where the active-tab highlight uses RED text and a red music-note icon instead of the usual grey block fill. Right panel shows two labelled sliders: a music-note icon with its slider, and a speaker icon with its slider; both handles are pushed to the far right (maximum) end of a track that is red from the left edge to the handle and plain grey beyond it.",
"color_blind_notes": "Slider position (handle location along the track) conveys the level independent of the red/grey track coloring; icons (note vs speaker) distinguish which slider is which without relying on color."
},
"bet_value_max": {
"type": "settings",
"file": "bet_limits_max.png",
"content": "Same Bet settings tab, carousel pushed to its maximum: center slot '100' (gold readout above: '100 FUN'), left neighbour '50', right neighbour '1' (demonstrating wrap-around back to the minimum)."
},
"bet_value_min": {
"type": "settings",
"file": "bet_limits_min.png",
"content": "Same Bet settings tab, carousel returned to its minimum: center slot '1' (gold readout above: '1 FUN'), left neighbour '100' (wrap-around from the maximum), right neighbour '5'. Visually identical to settings_bet.png by design — both were captured with the carousel at its resting minimum value, one before and one after cycling through the full ladder to confirm the wrap point."
},
"rules_page_1": {
"type": "rules",
"page": 1,
"file": "rules_p1.png",
"content_verbatim": "Heading 'Heads and Tails'. Subheading 'Description'. Body: 'Heads and Tails is a super simple yet exciting casual game. The purpose is to flip the coin and try to guess which side will show face up.' Followed by: 'RTP is 99%'.",
"layout": "Left column shows the same menu navigation (Rules tab now highlighted grey/active). Right content column holds the text described above on the dark panel."
},
"rules_page_2": {
"type": "rules",
"page": 2,
"file": "rules_p2.png",
"content_verbatim": "Continuing from page 1 ('...will show face up.' / 'RTP is 99%' repeated at the scrolled-up top edge). New heading: 'How to Play', followed by the numbered 4-step list reproduced verbatim in mechanics.how_to_play_verbatim above."
},
"rules_page_3": {
"type": "rules",
"page": 3,
"file": "rules_p3.png",
"content_verbatim": "Continuing from page 2 (step 4 text repeated at the top edge). Legal/malfunction paragraph: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. Game Version 1.0.0.'",
"note": "This is the bottom of the Rules panel — confirmed exhausted (scroll_capture.py, exhausted=true, 3 pages total, settle-verified)."
},
"lose_screen": {
"type": "other",
"file": "lose_screen.png",
"content": "Result of a real played round (see mechanics.losing_outcome). Coin shows the diamond (TAILS) face at rest. Top-left, in place of where the idle HEADS button normally sits, a smaller circular badge shows the Bitcoin glyph in a dim/desaturated gold tone — marking that HEADS was the player's (losing) guess. Balance '999.0 FUN', Total Bet '1 FUN'.",
"color_blind_notes": "Win/loss is conveyed by the numeric Balance change and by which coin face is shown, not by a color-coded win/lose banner — safe for all color-vision types, though it does rely on reading the balance number or remembering the prior value."
},
"win_screen": {
"type": "win_screen",
"file": "win_screen.png",
"content": "Result of a real played round (see mechanics.payout_multiplier.cross_check). Coin shows the diamond (TAILS) face at rest. Top-right, in place of the idle TAILS button, a smaller circular badge shows the diamond glyph in a bright, saturated gold outline — marking that TAILS was the player's (winning) guess, matching the coin's resolved face. Balance '1000.0 FUN', Total Bet '1 FUN'.",
"color_blind_notes": "Same as lose_screen — the outcome is legible from the numeric balance and from matching icon-to-coin-face, not from a color cue alone."
}
},
"accessibility_observations": {
"screen_reader": "Interface is shallow and stable: two top-right icon buttons (sound, menu), two side selector buttons (HEADS left, TAILS right) each carrying a clear text label under its icon, and one bottom bar with two labelled numeric fields (Balance, Total Bet). The menu is a flat 4-tab list (Bet settings / Sound & Music / Rules / History) with one 'Back' exit — no nested sub-menus beyond the Rules text, which is a linear 3-page document.",
"motor": "Only two primary in-round actions exist: press HEADS or press TAILS (both large circular targets, left/right of the coin). Bet-value selection is a simple 3-slot carousel with only 5 possible values, reducing precision demands versus a continuous slider.",
"color_blind": "The core HEADS/TAILS choice is doubly coded by icon SHAPE (Bitcoin 'B' vs diamond) and by TEXT LABEL, not by color — safe for all types. The one place color alone carries meaning is the 'Sound & Music' tab's red active-state (elsewhere active tabs use a neutral grey fill); a user who cannot distinguish red would still see the tab's grey-panel selection state text and its position at the top of the list, which is unaffected.",
"deaf_hard_of_hearing": "No audio-only information was observed; the Sound & Music tab only controls decorative music/SFX volume. All round outcomes (win/lose, balance, bet) are conveyed as on-screen text and numerals."
},
"anomalies": [
"The 'History' tab in the hamburger menu does not visibly change its content panel when clicked, even after two real rounds had already been played in this session — verified on two independent channels (pixel comparison across repeated clicks, and scene-tree confirmation that the History control exists and is being hit exactly). Per the BGaming playbook precedent, this is treated as normal behaviour for a fresh/demo session's round history rather than a missed screen; documented as a not_captured item by the capture agent with both channels of evidence.",
"The bet-value picker is a wrap-around circular list of exactly 5 fixed denominations {1, 5, 25, 50, 100} FUN, not a continuous slider — confirmed by cycling to both ends (bet_limits_max.png / bet_limits_min.png).",
"There are no separate game modes or board variants (unlike the sibling XY title Minesweeper XY's 5 board sizes) — confirmed on two channels: the scene tree lists exactly 5 menu controls total with no mode switch among them, and the exhausted Rules text never describes any mode beyond picking HEADS or TAILS.",
"settings_bet.png and bet_limits_min.png show the identical carousel state (1 FUN centered, 100/5 as neighbours) by design, not by capture error — bet_limits_min.png was taken after deliberately cycling the full ladder (1->5->25->50->100->...->1) to confirm the wrap point back to 1.",
"The in-game printed RTP ('RTP is 99%') matches the provider-level RTP figure already verified by the TL before this documentation pass — no discrepancy found."
],
"unreadable_or_uncertain": [
"No keyboard-shortcut documentation (e.g. an equivalent of reel-slots' SPACE/ENTER-to-spin) appears on any captured screen for this title; its presence/absence for keyboard-only play is therefore not claimed either way.",
"Exact pixel hit-area sizes of the HEADS/TAILS buttons and menu controls were not measured — only their approximate visual size and position are described.",
"The 'History' tab's real content (list of past rounds) was not observed to render in this demo session (see anomalies) — whether it would show data in a longer-lived or non-demo session is unknown from these captures alone."
]
}
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