Happiest Christmas Tree

Demo, RTP 96.77%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 17 Sep 2026
RTP 96.77%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/happiest-christmas-tree-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Sep 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 510 510 Sep Oct '25: 350 350 Oct Nov '25: 610 610 Nov Dec '25: 470 470 Dec Jan '26: 260 260 Jan Feb '26: 190 190 Feb Mar '26: 180 180 Mar Apr '26: 230 230 Apr May '26: 180 180 May Jun '26: 160 160 Jun Jul '26: 180 180 Jul Aug '26: 290 290 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 210 170 140 170 210 170 170 210 320 390 260 390
🇱🇹Lithuania 30 0 0 0 0 0 0 0 10 0 20 10
🇵🇭Philippines 10 0 0 0 0 0 0 0 10 10 10 10
🇪🇬Egypt 10 0 0 0 0 0 0 0 0 10 0 0
🇯🇴Jordan 10 0 0 0 0 0 0 0 0 0 0 0
🇸🇮Slovenia 10 0 0 0 0 0 0 0 0 0 0 0
🇹🇳Tunisia 10 10 10 10 10 10 20 20 30 10 10 10
🇺🇸United States 0 0 0 0 0 0 0 0 0 20 20 20
🇲🇾Malaysia 0 0 0 0 0 0 0 0 0 20 0 20
🇦🇹Austria 0 0 0 0 0 0 0 10 0 0 10 10
🇫🇷France 0 0 0 0 0 0 0 0 10 10 10 0
🇨🇭Switzerland 0 0 0 0 0 0 0 0 0 30 0 0
🇺🇦Ukraine 0 0 0 0 10 0 0 0 0 10 10 0
🇨🇦Canada 0 0 0 0 0 0 0 0 0 20 0 0
🇮🇳India 0 0 0 0 0 0 0 0 20 0 0 0
🇮🇩Indonesia 0 0 10 0 0 0 0 0 10 0 0 0
🇯🇵Japan 0 0 0 0 0 0 0 0 10 10 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 0 0 10 0 10
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 10 10 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 0 0
🇧🇷Brazil 0 0 0 0 0 0 0 0 0 10 0 0
🇨🇷Costa Rica 0 0 0 0 0 0 0 0 0 10 0 0
🇨🇿Czech Republic 0 0 0 0 0 0 0 0 0 0 0 10
🇸🇻El Salvador 0 0 0 0 0 0 0 10 0 0 0 0
🇪🇪Estonia 0 0 0 0 0 0 0 0 10 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 0 0 0 10
🇮🇹Italy 0 0 0 0 0 0 0 0 0 0 0 10
🇱🇻Latvia 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇴Norway 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 0 10 0 0 0
🇷🇴Romania 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 10 0 0 0
Full per-country breakdown via the API →

What we extracted from Happiest Christmas Tree

Everything pulled from Happiest Christmas Tree into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
9 symbols catalogued · payouts OCR-verified
14 palette colors from frames
6 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.77% · single configuration
volatility High
layout 5×3
paylines 40 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Symbols & paytable

9 symbols
9 icons (ZIP)
Christmas Tree (Wild)
Christmas Tree (Wild)
Wild

Green Christmas tree with pink ribbon bows, gold tinsel garland, red and blue baubles, gold star topper, in a candy-cane frame. Substitutes for all symbols; also the top-paying symbol. Pe Exact multipliers before rounding to the 2-decimal field: 3x=0.625.

MatchPayoutUnit
3x 0.63 Multiplier
4x 6.25 Multiplier
5x 125.00 Multiplier
Teddy Bear
Teddy Bear
High Pay

Tan/light-brown plush teddy bear with a red ribbon bow, on a round red card with a gold scalloped frame. Payouts equal the Wild's. Per line, multiplied by bet level, at a ‡20.00 anchor be Exact multipliers before rounding to the 2-decimal field: 3x=0.625.

MatchPayoutUnit
3x 0.63 Multiplier
4x 6.25 Multiplier
5x 125.00 Multiplier
Nutcracker
Nutcracker
High Pay

Wooden nutcracker soldier: red-and-gold hat with white fur trim, pale rosy-cheeked face, blue eyes, red cape, blue sleeve, on a violet circular card. Per line, multiplied by bet level, at a ‡20.00 anchor bet.

MatchPayoutUnit
3x 0.50 Multiplier
4x 3.75 Multiplier
5x 50.00 Multiplier
Toy Train
Toy Train
High Pay

Green toy locomotive with a red-and-white candy-cane-striped funnel, a cartoon snowman face on the boiler, red wheels. Per line, multiplied by bet level, at a ‡20.00 anchor bet. Exact multipliers before rounding to the 2-decimal field: 3x=0.375.

MatchPayoutUnit
3x 0.38 Multiplier
4x 2.50 Multiplier
5x 25.00 Multiplier
Drum
Drum
High Pay

Green-and-red toy drum with gold rope trim, cream drumhead, crossed drumsticks, on a round gold-framed card. Per line, multiplied by bet level, at a ‡20.00 anchor bet.

MatchPayoutUnit
3x 0.25 Multiplier
4x 1.25 Multiplier
5x 12.50 Multiplier
Bell
Bell
Low Pay

Gold/brass bell ornament on a string loop. Highest-value of the four symbols collected for the Prize Pot Feature. Per line, multiplied by bet level, at a ‡20.00 anchor bet. Exact multipliers before rounding to the 2-decimal field: 4x=0.625, 3x=0.125.

MatchPayoutUnit
3x 0.13 Multiplier
4x 0.63 Multiplier
5x 5.00 Multiplier
Star
Star
Low Pay

Pink/magenta five-pointed star ornament on a string loop. Second-highest-value of the four symbols collected for the Prize Pot Feature. Per line, multiplied by bet level, at a ‡20.00 anch Exact multipliers before rounding to the 2-decimal field: 3x=0.125.

MatchPayoutUnit
3x 0.13 Multiplier
4x 0.50 Multiplier
5x 3.75 Multiplier
Moon
Moon
Low Pay

Glossy light cyan-blue crescent moon with a sleepy cartoon face, on a string loop. Third-value of the four symbols collected for the Prize Pot Feature. Per line, multiplied by b Exact multipliers before rounding to the 2-decimal field: 4x=0.375, 3x=0.125.

MatchPayoutUnit
3x 0.13 Multiplier
4x 0.38 Multiplier
5x 2.50 Multiplier
Ornament / Bauble
Ornament / Bauble
Low Pay

Round purple/violet glossy bauble with a gold swirl pattern, on a string loop. Lowest-value of the four symbols collected for the Prize Pot Feature. Per line, multiplied by bet level, at Exact multipliers before rounding to the 2-decimal field: 3x=0.125.

MatchPayoutUnit
3x 0.13 Multiplier
4x 0.25 Multiplier
5x 1.25 Multiplier

Bonus modes

2 modes
Free Spins free_games
Free Games Feature

Triggered by 3 or more Wild/Christmas Tree symbols landing anywhere in the base game, awarding a fixed 15 free games (confirmed identically across 5 observed triggers, not a range). Free games are played at the bet of the triggering spin. Any of the four low symbols (Bell, Star, Moon, Ornament/Bauble) that lands in a winning combination during a free game is permanently removed from the reels for the remainder of the round, progressively favouring the higher-paying symbols. The feature cannot be retriggered.

Bonus Mode prize_pot
Prize Pot Feature

Collecting 3 of each of the four low symbols (Bell, Star, Moon, Ornament/Bauble) in winning combinations during the base game — 12 pieces total — triggers a pick screen of 12 green wreaths arranged 4x3. The player picks wreaths, each revealing one of the four symbols, until one symbol type reaches 3 reveals; the remaining wreaths then auto-reveal. Prizes are fixed: Bell 10,000x, Star 2,500x, Moon 1,000x, Ornament 500x the coin-and-bet-level of the triggering spin, equal to 250x / 62.5x / 25x / 12.5x of the total bet respectively. Collection progress toward the 3-of-each threshold is not shown anywhere in the UI.

Colour system

extracted from frames · HEX
Export palette
#262D59 base dominant 1 base
#5D5665 base dominant 2 base
#56669B base dominant 3 base
#5B2223 base dominant 4 base
#2D5893 base dominant 5 base
#271B2B base dominant 6 base
#611E16 free_spins dominant 1 free_spins
#DB621C free_spins dominant 2 free_spins
#9A2914 free_spins dominant 3 free_spins
#EE9C1B free_spins dominant 4 free_spins
#262D5A bonus dominant 1 bonus
#5D5665 bonus dominant 2 bonus
#1F2327 bonus dominant 3 bonus
#5D6424 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four top-bar Prize Pot capsules (bell/bauble/moon/star) are distinguished by colour (green/purple/teal/pink) plus a distinct icon shape and a printed currency value, so no information is colour-only.
  • The four low symbols are each a distinct shape as well as a distinct colour — Bell (gold), Star (pink/magenta), Moon (cyan-blue), Ornament/Bauble (purple) — so shape alone is enough to tell them apart.
  • Settings and autoplay toggle switches encode on/off by both switch position (left/right) and fill colour, so position alone identifies the state.
Screen Reader
  • The Prize Pot Feature's four collection counters (progress toward 3 of each low symbol) have no visible UI representation anywhere in the build; a screen-reader user has no way to know how close the feature is to triggering.
Hearing Accessibility
  • Feature state is always shown as on-screen text/banners (full-screen 'FEATURE TRIGGERED' interstitial, 'N FREE GAMES LEFT' banner, 'YOU HAVE WON' end screen) rather than conveyed by sound alone.
Low Vision
  • Wild tiles are labelled with the literal word WILD in addition to the tree icon during free-spin overlays, so the wild is identifiable by text even if icon colours are hard to distinguish.

Media & assets

9 files · 9 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game at minimum and maximum bet, an isolated single-payline win frame, the 6-page 'i' booklet (paylines, high/low paytables, Prize Pot Feature, Free Games Feature, Other Rules), the 9-segment scrolling Help screen, the Game Menu settings panel, the autoplay panel, and a full Free Games round plus a Prize Pot pick round (trigger, picks, all-revealed, award, combined total).
max_win is not printed anywhere in the build (6-page booklet and full 9-segment Help screen checked); omitted rather than sourced from the web, per anti-hallucination rule.
Whether the Prize Pot Feature's collection counters are exposed on any screen not visited this session (e.g. a player-history view) is unconfirmed; no such display was found across settings, autoplay and game-menu screens checked.

Ask AI about Happiest Christmas Tree

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Happiest Christmas Tree work? Keep it simple.

Triggered by 3 or more Wild/Christmas Tree symbols landing anywhere in the base game, awarding a fixed 15 free games (confirmed identically across 5 observed triggers, not a range). Free games are played at the bet of the triggering spin. Any of the four low symbols (Bell, Star, Moon, Ornament/Bauble) that lands in a winning combination during a free game is permanently removed from the reels for the remainder of the round, progressively favouring the higher-paying symbols. The feature cannot be retriggered.

RTP 96.77%High volatilitydemo ✓

From the verified capture of 17 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Happiest Christmas Tree vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/happiest-christmas-tree-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/happiest-christmas-tree-b29/
{
  "game": {
    "name": "Happiest Christmas Tree",
    "provider": "Habanero",
    "provider_ref": "SGHappiestChristmasTree",
    "art_style": "Flat-shaded 2D cartoon illustration with soft painterly shading and gentle highlights (not fully flat vector, not photoreal 3D). Symbols are glossy, rounded, toy-like objects with soft drop shadows and warm rim-light; the base-game background is a detailed painted night-time snow-village street scene with visible brush texture, and the bonus/free-spins background is a warm painted fireplace-room interior. Overall mood is cheerful, cozy, family/children-friendly holiday illustration (mobile-casual look), NOT dark or cinematic. Camera/view is a straight-on frontal view of the reel grid (no isometric or top-down perspective); background scenes use a shallow one-point perspective (street receding into the distance / room walls). Lighting is warm and inviting: golden window light, string lights, candlelight and firelight against a cool blue night sky or warm brown wood tones — no neon, no harsh realistic global illumination.",
    "theme": "Christmas / winter-holiday theme centered on a decorated Christmas tree, an old-fashioned snowy European village street at night, and a cozy fireside room. No named human or animal mascot character — the 'hero' motifs are festive objects: a decorated Christmas tree (also the WILD), a nutcracker soldier, a teddy bear, a toy train, a toy drum, and hanging ornaments (bell, star, moon, bauble).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 32 desktop screenshots (1280x800) + verbatim OCR/on-screen text + zoomed crops of the paytable and the in-game 'i' booklet and the platform Help screen.",
    "method_notes": "All numeric claims were cross-checked against at least two of: the in-game booklet ('i' button, 6 pages), the platform Help screen (scrolling HTML document, 9 segments, opened via the gear/Game Menu icon), and a live-measured game frame (bet panel + win amount on the same screenshot). Where a number could not be confirmed on any screen it is explicitly marked null / 'not printed in the build' rather than estimated. The demo currency symbol printed everywhere in the client is '‡' — this is the demo/fun-play token marker used by this Habanero test build, not a real-world currency, and is not reported as the game's currency.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "A cobblestone European village street at night, seen head-on between two rows of snow-capped timber-frame houses with warm yellow-lit windows and hanging string lights; deep blue-navy night sky, falling white snow particles, a black wrought-iron street lamp on the left, a snow-covered Christmas tree with lights at the far right edge.",
    "frame": "Thick red-and-white diagonal candy-cane-striped border running around the entire reel area; round red ornament balls with a gold highlight sit at the four corners and at intervals along the sides, alternating with small red five-pointed star ornaments.",
    "reel_cells": "No individual cell dividers/boxes are drawn behind most symbols on the base street background — symbols float directly over the scene. Wild tiles and some feature overlays are drawn on a small rounded gold-framed square card.",
    "feature_screens": "Free Games and the Prize Pot award screen use a warm brown/orange fireside-room background (stone fireplace with orange fire glow, red Christmas stocking, lit candles, a small wooden moose figurine, a framed picture, wrapped gift boxes) instead of the cool blue street.",
    "prize_pot_bonus_screen": "Keeps the same cool blue night-street background as the base game; the 12 pick items are green wreaths with a red bow and red berries, arranged in a 4-column x 3-row grid.",
    "accent_colors": "Warm gold and red dominate UI chrome (buttons, capsule/wordmark banner, candy-cane border). Title wordmark 'HAPPIEST CHRISTMAS TREE' is on a red ribbon banner with gold 3D-embossed lettering. The four Prize Pot capsules at the top are individually color-coded: green (bell), purple/violet (bauble/ornament), teal-blue (moon), pink/magenta (star) — each also carries its own icon and printed currency value, so color is never the only cue.",
    "symbol_colors": "WILD/Christmas tree: green foliage, magenta/pink ribbon bows, gold tinsel garland, red and blue/purple round baubles, gold star topper. Teddy Bear: tan/light-brown plush fur, red ribbon bow, red circular card background. Nutcracker: red-and-gold soldier hat with white fur trim, pale skin, rosy red cheeks, blue eyes, blue sleeve, red cape, violet/purple circular card background. Toy Train: green engine body, red-and-white candy-cane striped funnel, a cartoon snowman face on the front, red wheels. Drum: green and red drum body with gold rope trim and cream drumhead, gold circular card background. Bell (low symbol): gold/brass. Star (low symbol): pink/magenta. Moon (low symbol): light cyan-blue with a sleepy cartoon face. Ornament/bauble (low symbol): purple/violet with a gold swirl pattern."
  },

  "reel_and_bet_structure": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (confirmed visually on base_game.png; reel heights [3,3,3,3,3]).",
    "paylines": "40 fixed paylines, illustrated as 40 small zig-zag diagrams (numbered 1-40) on booklet page 'Paylines' (rules_p1.png). Lines cannot be switched off.",
    "coin_denominations": "0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 (Help screen, rules_p5.png: 'Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5 & 10').",
    "bet_levels": "A fixed non-arithmetic set of 5 values: 1, 2, 5, 7, 10 (Help screen: 'Bet level can be selected as 1, 2, 5, 7 & 10'). Do not describe this as 'levels 1 through 10' — only five discrete levels exist.",
    "spin_cost_formula": "Total bet in coins = 40 lines (fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. Verified on base_game.png: level 1 x coin 0.50 = 20 coins-equivalent -> BET ‡20.00; and on base_game_max_bet.png: level 10 x coin 10.00 -> BET ‡4,000.00.",
    "min_bet": {"value": 0.40, "how": "Help: 'Minimum total bet in coins is 40' / 'Minimum total bet in player currency is ‡0.40'. Reached by lowering coin to 0.01 at bet level 1 (40 coins x 0.01 = 0.40)."},
    "max_bet": {"value": 4000.00, "how": "Help: 'Maximum total bet in coins is 400' / 'Maximum total bet in player currency is ‡4,000.00'. Reached by raising bet level to 10 and coin to 10.00 (400 coins x ‡10.00), confirmed visually on base_game_max_bet.png (BET ‡4,000.00)."},
    "bet_max_button_caveat": "The round 'BET MAX' style shortcut was not isolated as a separate single-click control on this build's bottom bar; the maximum bet was reached by manually raising both the BET LEVEL and COIN steppers to their top values, matching provider-playbook guidance (P-H12.4 analog) not to trust a single button for the true ceiling.",
    "rtp": {
      "value_percent": 96.77,
      "source": "Help screen, section 'Return To Player (RTP)' (rules_p13.png): 'The theoretical RTP for Happiest Christmas Tree is 96.77%.' Based on '2 x 500,000,000 game cycles'.",
      "note": "This is the only RTP printed anywhere in the build. There is no Super Bet / ante-bet / bonus-buy mode in this game, so no alternate RTP variant applies. The provider's public game page may list a different set of 'Available RTPs' as operator-configurable presets (per provider defect P-H03) — that list, if seen, describes operator options, not this build's measured value, and is not reported here."
    },
    "max_win": {
      "value": null,
      "note": "Not printed anywhere in the build: the 6-page booklet and all 9 segments of the Help screen were read in full and contain no 'Max Win' / 'Max Multiplier' section (matches provider defect P-H08 — Habanero builds generally omit this). Left null rather than sourced from the web per anti-hallucination rule; a provider-page figure, if found later, should be treated as unverified and logged as a coverage gap, not filled in here."
    },
    "jackpot": {
      "present": false,
      "how_checked": "Two independent channels agree: (1) pixels — no jackpot ticker/meter appears on any of the ~700 review frames captured this session, including base_game.png and base_game_max_bet.png where a MINOR/GRAND ticker would normally sit above the reels on other Habanero titles; (2) text — the Help screen (rules_p13.png) goes straight from disconnection-policy text to the 'Return To Player (RTP)' section with no 'Jackpots' heading at all, and the helper tool that extracts jackpot contribution/seed fields from Help returned them empty. Per provider defect P-H09, jackpot presence and type is per-game at Habanero, not a provider-wide constant, and this title simply has none."
    }
  },

  "payout_basis": {
    "value": "per_line",
    "text_evidence": "Booklet page 'Other Rules' (rules_p4.png), verbatim: 'Play 40 lines fixed at a cost of 40 coins.' / 'Highest win only on each line.' / 'Wins on different lines are added.' / 'Wins are multiplied by bet level.' The number of lines (40) equals the number of coins staked per spin (40), so 'bet level' in the payout-multiplier sentence is literally the per-line stake (Habanero playbook §19.3 test).",
    "measured_evidence": {
      "frame": "line_win_evidence.png",
      "win_kind": "single payline win, 3-of-a-kind Moon symbol on a zig-zag line",
      "printed_win": 2.50,
      "total_bet": 20.00,
      "bet_level": 1,
      "coin": 0.50,
      "paytable_tier": "Moon 3-of-a-kind = ‡2.50 in paytable_p2.png, captured at the same BET ‡20.00 / COIN 0.50 anchor",
      "note": "At bet level 1 the per-line multiplier is trivially 1x, so this frame alone cannot distinguish per_line from total_bet arithmetically (both hypotheses predict the same number) — the text evidence above is what actually decides the basis, per Habanero playbook guidance on degenerate measurements."
    }
  },

  "paytable_bet_anchor": {
    "value": 20.00,
    "how_verified": "Both paytable_p1.png and paytable_p2.png show the currently-selected bet implicitly through the game's own scaling text on rules_p5.png (Help: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'); the anchor bet was confirmed as ‡20.00 by keeping the same BET LEVEL 1 / COIN 0.50 configuration used on base_game.png across the paytable capture, and by cross-checking the linear scaling on base_game_max_bet.png (see 'prize_pot_feature' below) where every printed number scales by exactly 200x when bet level and coin both move from (1, 0.50) to (10, 10.00)."
  },

  "symbols": {
    "note": "All payout values below are multipliers-in-currency printed directly in the two-page 'i'-button paytable at the ‡20.00 bet anchor (BET LEVEL 1, COIN 0.50); per the catalogue contract, symbols[].payouts.value in the API must be the multiplier of the FULL bet, i.e. printed_currency_value / 20.00 — the raw printed currency values are kept here for transparency, with the derived total-bet multiplier alongside.",
    "wild": {
      "name": "Wild / Christmas Tree",
      "appearance": "A small decorated Christmas tree (green foliage, magenta/pink bows, gold tinsel, red/blue baubles, gold star on top) inside a gold-and-red candy-cane-striped square frame with round corner studs.",
      "role": "Also the top-paying symbol; substitutes for all other symbols. Booklet page 1 (paytable_p1.png) shows it twice: once in the High Win Symbols payout row, and once smaller with the caption 'symbol substitutes for all symbols'.",
      "payouts_currency_at_anchor": {"5": 2500.00, "4": 125.00, "3": 12.50},
      "payouts_multiplier_of_total_bet": {"5": 125, "4": 6.25, "3": 0.625}
    },
    "high_value": [
      {
        "name": "Teddy Bear",
        "appearance": "A tan/light-brown plush teddy bear with a red ribbon bow at the neck, seated, on a round red card with an ornate gold scalloped frame.",
        "payouts_currency_at_anchor": {"5": 2500.00, "4": 125.00, "3": 12.50},
        "payouts_multiplier_of_total_bet": {"5": 125, "4": 6.25, "3": 0.625}
      },
      {
        "name": "Nutcracker",
        "appearance": "A traditional wooden nutcracker soldier: red-and-gold hat with white fur trim, pale face with rosy red cheeks and blue eyes, red cape, blue sleeve, holding drumsticks over a small drum, on a violet/purple circular card with a gold frame.",
        "payouts_currency_at_anchor": {"5": 1000.00, "4": 75.00, "3": 10.00},
        "payouts_multiplier_of_total_bet": {"5": 50, "4": 3.75, "3": 0.5}
      },
      {
        "name": "Toy Train",
        "appearance": "A green toy locomotive with a red-and-white candy-cane-striped funnel/smokestack, a smiling cartoon snowman face on the boiler front, red wheels, and a small holly sprig decoration; square icon, no circular card.",
        "payouts_currency_at_anchor": {"5": 500.00, "4": 50.00, "3": 7.50},
        "payouts_multiplier_of_total_bet": {"5": 25, "4": 2.5, "3": 0.375}
      },
      {
        "name": "Drum",
        "appearance": "A green-and-red toy drum with gold rope trim and a cream drumhead, two crossed drumsticks on top, on a round gold-framed card.",
        "payouts_currency_at_anchor": {"5": 250.00, "4": 25.00, "3": 5.00},
        "payouts_multiplier_of_total_bet": {"5": 12.5, "4": 1.25, "3": 0.25}
      }
    ],
    "low_value": [
      {
        "name": "Bell",
        "appearance": "A gold/brass bell ornament hanging from a thin string loop.",
        "payouts_currency_at_anchor": {"5": 100.00, "4": 12.50, "3": 2.50},
        "payouts_multiplier_of_total_bet": {"5": 5, "4": 0.625, "3": 0.125},
        "prize_pot_role": "Highest-value symbol in the Prize Pot Feature collection set."
      },
      {
        "name": "Star",
        "appearance": "A five-pointed pink/magenta star ornament hanging from a string loop.",
        "payouts_currency_at_anchor": {"5": 75.00, "4": 10.00, "3": 2.50},
        "payouts_multiplier_of_total_bet": {"5": 3.75, "4": 0.5, "3": 0.125},
        "prize_pot_role": "Second-highest-value symbol in the Prize Pot Feature collection set."
      },
      {
        "name": "Moon",
        "appearance": "A glossy light cyan-blue crescent moon ornament with a stylized sleepy cartoon face, hanging from a string loop.",
        "payouts_currency_at_anchor": {"5": 50.00, "4": 7.50, "3": 2.50},
        "payouts_multiplier_of_total_bet": {"5": 2.5, "4": 0.375, "3": 0.125},
        "prize_pot_role": "Third-value symbol in the Prize Pot Feature collection set."
      },
      {
        "name": "Ornament / Bauble",
        "appearance": "A round purple/violet glossy bauble with a gold swirl pattern, hanging from a string loop.",
        "payouts_currency_at_anchor": {"5": 25.00, "4": 5.00, "3": 2.50},
        "payouts_multiplier_of_total_bet": {"5": 1.25, "4": 0.25, "3": 0.125},
        "prize_pot_role": "Lowest-value symbol in the Prize Pot Feature collection set."
      }
    ]
  },

  "features": {
    "free_games": {
      "official_name": "Free Games Feature",
      "trigger": "3 or more Wild/Christmas-Tree symbols appearing anywhere on the reels during the BASE game (booklet page 'Free Games Feature', rules_p3.png, verbatim: '15 FREE GAMES are awarded when 3 OR MORE [tree symbol] symbols appear anywhere during a BASE game').",
      "number_of_games": "Fixed at 15. The booklet states the award as a flat '15 FREE GAMES', not a range or a formula, and this was confirmed identically on all 5 observed triggers this session (every trigger and every round-end screen printed '15 FREE GAMES LEFT' / '15 FREE GAMES PLAYED') — treated as a fixed rule, not a coincidental sample.",
      "retrigger": "Explicitly disabled: booklet states 'The feature cannot be retriggered.'",
      "bet_of_round": "Free games are played at the bet (coin + bet level) of the triggering spin ('Free games are played at the bet of the triggering game').",
      "symbol_removal_mechanic": "Any of the four low symbols (Bell, Star, Moon, Ornament) that appears in a winning combination DURING a free game is permanently removed from the reels for all remaining free games of that round (booklet, verbatim: 'Any [bell/star/moon/ornament] appearing in a winning combination will remove the symbol from all remaining FREE GAMES'). This makes later free spins progressively favor the high-value symbols (Wild, Teddy Bear, Nutcracker, Train, Drum) as low symbols drop out one by one.",
      "visual_cues": {
        "trigger_screen": "Full-screen interstitial: a purple gift box wrapped with a white-and-blue ribbon bow, bursting with a gold sunburst/rays effect, bold pink-outlined text 'FEATURE TRIGGERED', over the warm fireplace-room background.",
        "intro_screen": "Reels shown with a large yellow-on-black outlined banner 'N FREE GAMES LEFT' overlaid across the middle of the grid; background switches to the warm fireplace room (a visual cue independent of the counter, useful when the counter text itself is not read).",
        "in_round": "Same fireplace-room background persists for the whole round; the Prize Pot capsule bar at the very top of the screen is ABSENT during free games (only present in the base game) — this is itself an accessible cue that a free-games round is active.",
        "end_screen": "Large gold text 'YOU HAVE WON <amount>' on a red-and-white candy-cane ribbon graphic, with 'N FREE GAMES PLAYED' beneath it, over the base street background; a fast-forward-style button below to continue."
      },
      "sample_outcomes_this_session": "5 independent triggers observed; total round wins seen: ‡1.05, ‡5.55, and one combined round (see prize_pot_feature) totalling ‡8.10 (‡5.00 Prize Pot award + accumulated free-game wins). All 5 rounds paid exactly 15 games."
    },
    "prize_pot_feature": {
      "official_name": "Prize Pot Feature (named identically in the booklet, on the Auto Play stop-condition toggle, and nowhere abbreviated)",
      "trigger": "A collection mechanic that only progresses in the BASE game: any of the four low symbols (Bell, Star, Moon, Ornament) that appears in a winning combination is added to that symbol's running collection count. Collecting 3 of EACH of the 4 symbols (12 total collected pieces) triggers the feature. Collection counts start at 0, persist across spins, reset only once the feature completes, and are tracked SEPARATELY for each bet configuration (each coin + bet-level combination has its own independent counters) — booklet page 'Prize Pot Feature' (rules_p2.png), verbatim quoted in full above.",
      "progress_visibility": "NOT shown anywhere in the UI. No counter, progress bar, or partial-collection indicator for the 4 symbol types was found on any of the ~700 review frames from this session (base game, feature triggers, settings, autoplay panel). The rule text itself describes counters that exist internally, but they are invisible to the player until the feature actually fires — an accessibility gap worth calling out explicitly (a screen-reader user has no way to know how close the feature is).",
      "pick_screen": "12 identical green Christmas wreaths (red bow, red berries) arranged in a 4-column x 3-row grid replace the reels; a bold yellow banner 'PICK UNTIL 3 ITEMS MATCH!' sits below the grid. The Prize Pot capsule bar stays visible at the top showing the 4 current prize values for the active bet configuration. The base-game street background remains visible behind the wreaths.",
      "reveal_mechanic": "Clicking a wreath reveals one of the 4 low-symbol icons underneath (Bell / Star / Moon / Ornament). The player keeps picking until any one symbol type reaches 3 reveals; once that happens, all remaining unrevealed wreaths auto-reveal at once and the 'PICK UNTIL 3 ITEMS MATCH!' caption disappears. In the captured round, 8 manual picks left the count at 2/2/2/2 for all four types, and the 9th pick completed all four to 3/3/3/3 simultaneously (auto-revealing the last 4 wreaths together).",
      "award_table": {
        "note": "Multipliers below apply per unit of (coin x bet level) of the triggering spin, i.e. the same COIN/LEVEL scaling as the reel paytable, NOT per total-bet-in-coins.",
        "bell": {"award_units": 10000, "meaning": "10,000 x COIN x BET LEVEL of the triggering spin"},
        "star": {"award_units": 2500, "meaning": "2,500 x COIN x BET LEVEL of the triggering spin"},
        "moon": {"award_units": 1000, "meaning": "1,000 x COIN x BET LEVEL of the triggering spin"},
        "ornament": {"award_units": 500, "meaning": "500 x COIN x BET LEVEL of the triggering spin"},
        "source": "Booklet page 'Prize Pot Feature' (rules_p2.png): 'awards 10,000 | 2,500 | 1,000 or 500 respectively, multiplied by the coin and bet level of the triggering game.'"
      },
      "linear_scaling_proof": "The top capsule bar shows the SAME award table applied live at three different bet configurations captured this session: at COIN 0.50/LEVEL 1 the capsules read Bell ‡5,000.00 / Ornament ‡250.00 / Moon ‡500.00 / Star ‡1,250.00 (i.e. 10000x0.50, 500x0.50, 1000x0.50, 2500x0.50); at COIN 0.01/LEVEL 1 they read Bell ‡100.00 / Ornament ‡5.00 / Moon ‡10.00 / Star ‡25.00; and at COIN 10.00/LEVEL 10 (100x the first configuration) they read Bell ‡1,000,000.00 / Ornament ‡50,000.00 / Moon ‡100,000.00 / Star ‡250,000.00 — matching the formula exactly at all three points (see base_game.png, bonus_prize_pot_trigger.png, base_game_max_bet.png).",
      "award_confirmation_this_session": "The observed win was Ornament x3 -> 500 x COIN 0.01 x LEVEL 1 = ‡5.00, and the balance jumped from ‡1,025.55 to ‡1,030.55 (+‡5.00) immediately after the reveal, matching the formula exactly (bonus_prize_pot_award.png).",
      "combined_round_observation": "In the captured round, the same triggering spin that completed the Prize Pot collection ALSO contained 3+ Wild symbols, so the Prize Pot award and a full 15-game Free Games round played out back to back as one combined outcome (total 'YOU HAVE WON 8.10'). This is a one-time observation (not a stated rule) that the two features are not mutually exclusive within a single spin.",
      "visual_frames": ["bonus_prize_pot_trigger.png", "bonus_prize_pot_pick1.png", "bonus_prize_pot_allrevealed.png", "bonus_prize_pot_award.png", "bonus_prize_pot_cascade.png", "bonus_prize_pot_combined_total.png"]
    },
    "bonus_buy": {
      "present": false,
      "how_checked": "No 'Buy Feature' badge, button, or dialog was found on the reel frame, the settings/gear menu, the autoplay panel, or anywhere in the 6-page booklet / 9-segment Help screen. Per provider defect P-H02, a 'Buy Feature' promotional badge is templated onto every Habanero game's public catalogue page regardless of whether the mechanic exists in the build, so its absence here in the actual game (not just the catalogue page) is the determining evidence."
    },
    "super_bet_or_ante": {
      "present": false,
      "how_checked": "No extra-stake / ante-style control was found next to BET, BET LEVEL or COIN on the bottom bar, and the Help screen's bet-configuration text describes exactly two adjustable values (coin, bet level) with no third stake modifier."
    }
  },

  "ui_layout": {
    "top_bar_base_game_only": "A horizontal row of 4 rounded rectangular capsules spans the top of the reel frame, present ONLY in the base game (absent during free games): from left to right, green-outlined Bell capsule, purple-outlined Ornament capsule, then the red-ribbon game title banner 'HAPPIEST CHRISTMAS TREE' centered, then teal-outlined Moon capsule, then pink-outlined Star capsule. Each capsule shows 3 small copies of its icon plus the current currency prize value for that symbol's Prize Pot tier.",
    "bottom_game_bar": "Left to right: round 'i' info button (opens the 6-page booklet) -> red BET capsule showing total bet in currency -> BET LEVEL stepper (round '-' / '+' buttons around the level number) -> a small round 'stack of coins' icon button (opens/relates to bet configuration) -> large central round red SPIN button (triangular play icon; becomes a square 'stop' icon during free games / autoplay) -> a round 'refresh/reload' icon button -> COIN stepper (round '-' / '+' around the coin denomination) -> red BALANCE capsule showing current balance.",
    "service_strip_below_game": "A slim red strip beneath the whole game frame: gear/settings icon (bottom-left, opens Game Menu) -> 'BALANCE <amount>' -> 'BET <amount>' (and 'WIN <amount>' appended after a winning spin) -> a live clock (HH:MM, ticks every minute — must be excluded from any 'did the frame change' comparison) -> a lightning-bolt turbo-speed icon -> a fullscreen-toggle icon -> a speaker/sound icon -> the 'HABANERO' wordmark at the far right.",
    "game_menu_gear_panel": "Opens as a dark panel anchored bottom-left over the reels: 'Help' (question-mark icon, opens the scrolling Help screen) and 'More Games!' (controller/coins icon) as navigation links; three on/off toggle switches — 'Sound - Ambient', 'Sound - Effects', 'Quick Spin' (Quick Spin was OFF in the captured state; the other two ON). Toggle state shown by both switch position (left=off, right=on, matching the general Habanero skeleton) and switch fill color.",
    "autoplay_panel": "A dark modal centered over the dimmed reels, titled 'Number Of Spins' with 6 selectable spin-count buttons (10 / 20 / 30 / 50 / 100 / 500 — 50 selected in the captured frame). Below: 'Stop Auto Play' section with two named toggles — 'If FREE GAMES feature is triggered' (ON by default) and 'If PRIZE POT FEATURE feature is triggered' (OFF by default) — plus two empty numeric-entry stop conditions, 'If balance decreases by' and 'If a single win exceeds'. A summary line shows the arithmetic live, e.g. '‡0.40 x 50 spins = ‡20.00'. Bottom buttons: outlined 'Cancel' and solid green 'Start Auto Play'.",
    "help_screen": "Opens as a full-screen black overlay (title bar 'Happiest Christmas Tree - Help' with a white 'X' close button top-right) with white text on black, orange/gold highlighting for key numbers and cross-references (e.g. 'PAY TABLE'), organized into labelled sections with grey section headers on a dark grey bar: general bet-configuration text, then 'Game Interface' (defines BALANCE, COINS, BET, BET message-bar, WIN message-bar and other on-screen labels), then icon-by-icon control definitions (fullscreen, sound, turbo/lightning, gear/Game Menu, pay-table prev/next/home arrows), 'Auto Play' (defines each autoplay option), 'Game Menu' (How to Play, Game Settings), a Disconnection Policy paragraph, and finally 'Return To Player (RTP)' and build-version stamps (File Date, Client/Server/RNG/Jackpot Version). This screen scrolls as one continuous document (no sub-tabs), captured across 9 vertical segments via scroll_capture.py; page 1 (rules_p5.png) begins cleanly at the very top of the document ('The player is playing with fun money.') with no cut-off leading text.",
    "booklet_i_button": "A 6-page paginated booklet (not a scroll) opens over a dimmed street background, styled with the same red candy-cane border as the reel frame: page 1 'Paylines' (40 numbered line diagrams on a 5x3 grid), page 2 'High Win Symbols' (paytable), page 3 'Low Win Symbols' (paytable), page 4 'Prize Pot Feature' (rules text, quoted above), page 5 'Free Games Feature' (rules text, quoted above), page 6 'Other Rules' (spin cost, win-combination rules). Navigation: a left-pointing triangle (previous), a home icon (closes the booklet), and a right-pointing triangle (next) at the bottom center; 6 small dot indicators show the current page (the active dot is red, the rest amber/yellow). A footer line on every page reads 'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/07/14 13:10:45 (UTC)' — this is a build/content timestamp, NOT the game's release date."
  },

  "color_blind_accessibility_notes": [
    "The 4 top-bar Prize Pot capsules are distinguished by BOTH color (green/purple/teal/pink) AND a distinct icon shape (bell/bauble/moon/star) AND a printed currency number — no information is color-only.",
    "The 4 Prize Pot pick-screen wreaths are visually identical before reveal (shape and color are the same green wreath for all 12 tiles) — the outcome symbol only becomes distinguishable by ICON SHAPE after a pick, which is safe for color-blind users since bell/star/moon/bauble are shape-distinct, not just color-distinct.",
    "Autoplay and settings toggle switches encode on/off by BOTH switch position (left/right) and fill color, so position alone is sufficient for users who cannot distinguish the color difference.",
    "Wild tiles during free spins/feature overlays are labelled with the literal word 'WILD' in addition to the tree icon, so the wild is identifiable by text even if the icon's colors are not distinguishable.",
    "The two green nav triangles + home icon in the booklet are distinguished by SHAPE (left triangle / house / right triangle), not by color alone, consistent with the rest of the Habanero UI skeleton.",
    "Low-value symbols (Bell=gold, Star=pink, Moon=cyan-blue, Ornament=purple) are each a visually distinct SHAPE as well as a distinct color, so shape alone is sufficient to tell them apart without relying on hue."
  ],

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash before the game/base UI appears: a decorated Christmas tree with a gold star topper stands in front of a curtained window with falling snow visible outside, next to a lit stone fireplace with candles, bells, and a red stocking on the mantel, wrapped gift boxes at the base of the tree. Centered title banner 'HAPPIEST CHRISTMAS TREE' (red ribbon, gold embossed lettering) over the tree. A horizontal loading progress bar sits below the title; 'HABANERO' wordmark with a small castle/shield logo mark at the bottom center. No sub-studio branding detected, only the main Habanero brand.",
      "purpose": "Automatic loading screen; the game proceeds to base_game once loading completes (this build's redirect includes the platform flag that suppresses the separate 'FUN PLAY MODE' confirmation modal seen on other Habanero titles, so no click-through was required)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid inside the candy-cane-striped frame, symbols floating directly over the snowy street background (see color_palette / ui_layout above for full detail).",
      "color_blind_notes": "See color_blind_accessibility_notes above."
    },
    "paytable": {
      "type": "paytable",
      "pages": "2 pages inside the 6-page booklet: 'High Win Symbols' (booklet page 2) and 'Low Win Symbols' (booklet page 3). Full payout values are listed under symbols above.",
      "navigation": "Same ◄ / home / ► control as the rest of the booklet; page dots at the bottom."
    },
    "rules": {
      "type": "rules",
      "pages": "Combines two different documents under this label, matching Habanero convention: 4 booklet pages (Paylines, Prize Pot Feature, Free Games Feature, Other Rules) plus the full 9-segment Help screen (bet configuration, game interface glossary, control icon glossary, autoplay glossary, game menu, disconnection policy, RTP, build-version stamps)."
    },
    "settings": {
      "type": "settings",
      "content": "Game Menu panel (Help / More Games! links, 3 sound/quick-spin toggles) — see ui_layout.game_menu_gear_panel above."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See ui_layout.autoplay_panel above."
    },
    "free_spins": {
      "type": "free_spins",
      "content": "Trigger interstitial, '15 FREE GAMES LEFT' intro banner over the fireplace background, in-round gameplay (fireplace background persists, Prize Pot bar hidden), and a candy-cane-ribbon 'YOU HAVE WON <amount> / 15 FREE GAMES PLAYED' end screen — see features.free_games above for full detail."
    },
    "bonus": {
      "type": "bonus",
      "content": "Prize Pot Feature pick screen and its resolution — see features.prize_pot_feature above for full detail."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Same visual template as the Free Games end screen: gold '5.55' amount on a red-and-white candy-cane bow graphic over the snowy street background, caption '15 FREE GAMES PLAYED' beneath it, and a fast-forward button to dismiss."
    }
  },

  "not_captured": [],

  "anomalies_and_observations": [
    "Small numbered badges (e.g. '23', '4', '10') occasionally visible near the left/right edge of the candy-cane border are decorative ornament-number artwork baked into the frame graphic, not a functional counter — confirmed by zooming in and by the numbers appearing inconsistently across unrelated frames with no correlation to game events.",
    "The Prize Pot Feature's 4 collection counters (progress toward 3-of-each) have NO visible UI representation anywhere in this build — see features.prize_pot_feature.progress_visibility. This is a genuine accessibility gap, not a missing capture: the rule text confirms the counters exist internally, they are simply never surfaced to the player.",
    "Free Games triggered far more often (5 times) than the Prize Pot Feature (1 time, after roughly 600-615 spins of hunting) in this session, consistent with the stated trigger difficulty: Free Games needs only 3+ Wilds in a single spin, while Prize Pot needs 3 separate winning-combination hits of EACH of 4 different low symbols across many spins in the base game.",
    "A single spin can satisfy both feature triggers simultaneously (observed once): the spin that completed the Prize Pot 3-of-4 collection also contained 3+ Wild symbols, producing one combined round with both the Prize Pot award and the full 15-game Free Games round.",
    "base_game.png and base_game_max_bet.png are visually near-identical (only BET LEVEL/COIN and the resulting Prize Pot capsule numbers differ) BY DESIGN — no spin occurred between them; they exist specifically to document the linear Prize Pot scaling formula across bet configurations, not as a duplicate capture."
  ],

  "unreadable_or_uncertain": [
    "max_win: not printed anywhere in this build (see reel_and_bet_structure.max_win) — left null rather than guessed.",
    "Whether the Prize Pot Feature's internal collection counters are ever exposed under any other menu/state not visited this session (e.g. a player history screen) is unconfirmed; based on the full sweep of settings/autoplay/game-menu screens available, no such display was found."
  ]
}

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