How does Hamsta play? Keep it simple.
4-column board, 1 of 4 blocks radioactive. Full 9-row ladder: x1.26, x1.68, x2.25, x3.01, x4.01, x5.33, x7.11, x9.48, x12.67.
RTP 95.00%demo ✓
From the verified capture of 22 Aug 2026 — not from the AI’s memory.
Demo, RTP 95.00%, paytable, symbols & full capture data
Direct demo link or iframe code for your site. Free · no sign-up
21 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
| Country | Aug '26 | Jul '26 | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇹🇷Turkey | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇮🇳India | 20 | 20 | 20 | 40 | 20 | 40 | 20 | 20 | 60 | 60 | 20 | 40 |
| 🇳🇱Netherlands | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
| 🇻🇳Vietnam | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇩🇿Algeria | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇫🇷France | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇬🇷Greece | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇭🇺Hungary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 |
| 🇸🇦Saudi Arabia | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇿🇦South Africa | 0 | 10 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 10 | 10 | 10 |
manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
Turbo Games
rtp
95.00%
· single configuration
bonus_buy
No
mechanic
Crash
release_date
2021
easy
4-column board, 1 of 4 blocks radioactive. Full 9-row ladder: x1.26, x1.68, x2.25, x3.01, x4.01, x5.33, x7.11, x9.48, x12.67.
medium
3-column board, 1 of 3 blocks radioactive. Full 9-row ladder: x1.42, x2.14, x3.20, x4.81, x7.21, x10.80, x16.22, x24.36, x36.50.
hard
2-column board, 1 of 2 blocks radioactive. Full 9-row ladder: x1.90, x3.80, x7.59, x15.19, x30.26, x60.69, x121.91, x242.37, x484.44.
extreme
3-column board, 2 of 3 blocks radioactive; the ladder shortens to 6 rungs once two or more blocks per row are lethal. Ladder: x2.85, x8.55, x25.63, x77.01, x229.30, x684.34.
nightmare
4-column board, 3 of 4 blocks radioactive, same shortened 6-rung ladder shape as Extreme. Ladder: x3.80, x15.15, x60.51, x242.01, x970.52, x3840.21 - this is the game's overall multiplier ceiling. Selecting this tier recolors the header to a blood-red palette with running zombie silhouettes and changes the mascot's speech bubble to 'Only the crazy will survive.'
round_flow
Pressing Start Game does not deduct the stake; the bet is taken only once the FIRST block of the round is opened (measured: balance $1000 to $998 on a $1 stake after the first dig). Cash Out is available after each cleared row and banks the current row's multiplier times the total stake; if every row is cleared, cash-out fires automatically per the rules text. Cancel refunds the stake, but only before the first block is opened.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
How does Hamsta play? Keep it simple.
4-column board, 1 of 4 blocks radioactive. Full 9-row ladder: x1.26, x1.68, x2.25, x3.01, x4.01, x5.33, x7.11, x9.48, x12.67.
RTP 95.00%demo ✓
From the verified capture of 22 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Hamsta vs Mines — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Hamsta",
"provider": "Turbo Games",
"provider_ref": "hamsta",
"game_kind": "crash",
"device_reviewed": "desktop",
"window_size": "1280x800",
"demo_url": "https://hamsta.turbogames.io",
"theme": "Post-apocalyptic wasteland dig-for-treasure adventure. A cartoon hamster in a yellow hazmat/biohazard suit digs down through rows of rubble blocks in a ruined, radiation-poisoned city, hunting junk-food treasure (a soda can, a bag of chips, a hammer, a candy bar) while avoiding radioactive blocks.",
"art_style": "Flat 2D vector cartoon with thick black outlines and flat cel-shaded fills, no photorealistic lighting or gradients beyond simple soft vertical color fades used for atmosphere; chibi-proportioned mascot with an oversized head; muted, desaturated color grading (olive/khaki greens, rust browns) to sell a toxic/derelict mood; front-facing, flat side-view game board (not isometric); overall tone is comedic-spooky mobile-casual rather than dark cinematic horror, despite the apocalyptic setting.",
"mascot": {
"name_in_universe": "not printed on screen; referred to only as 'the hamster'",
"appearance": "Chubby cartoon hamster standing upright, light-tan face and belly fur, darker brown ears and head fur, a single spiky tuft of green fur/mohawk on top of the head, large round black eyes, big front teeth showing in a grin. Wears a yellow hazmat/biohazard coverall suit with grey/silver shoulder pads, a grey ribbed collar ring around the neck (like a spacesuit collar), a small light-blue rectangular chest badge, and a black-and-yellow biohazard trefoil symbol printed on the belly of the suit. Holds a mining tool in the right hand/paw: a long grey metal wedge-shaped digging head (broad flat blade with a pointed tip) mounted on a straight orange handle -- a stylised pickaxe/shovel, not a firearm."
}
},
"engine_kinship": {
"summary": "Hamsta runs on the SAME underlying Turbo Games ladder/crash engine already documented for the closed slot Towers (107bbb55, wave 209): identical 4-column board, identical 5-tier difficulty system, identical bet-limit structure, and an identical top multiplier of x3840.21 on the hardest tier.",
"evidence": [
"Board layout: 4 columns x N rows of rubble/stone blocks in both games.",
"Five difficulty tiers with the same fractions of dangerous blocks per tier (1/4, 1/3, 1/2, 2/3, 3/4), only the tier NAMES and iconography differ (Hamsta: Dead City/Wasteland/Swamp/Graveyard/Z-Day; Towers used its own theme names).",
"The Nightmare-tier ladder ceiling reads x3840.21 in Hamsta (frame base_game_nightmare.png), matching the Towers Nightmare ceiling to the exact hundredth (Towers wave 209 record).",
"Identical Limits panel structure: Min bet, Max bet, Max Profit.",
"Identical Rules accordion with the same six section titles (How to Play?, Game Details, Settings, Bets History, Disconnection Policy, Version) and near-identical wording, including 'Cash out' / 'Cancel' / 'RTP' subsections."
],
"differences": [
"Theme/skin only: post-apocalyptic zombie-outbreak city with a hazmat hamster mascot digging through rubble, versus Towers' own theme.",
"Reward iconography unique to Hamsta: a red 'Turbo Soda' can, a green 'Turbo Chips' bag, a claw hammer, and a yellow 'Turbo' candy bar mark the reward rows instead of Towers' icon set.",
"Difficulty-tier names and their small circular badge icons are unique to Hamsta (a leaning skyscraper for Dead City, a bare tree under a sun for Wasteland, a zombie hand rising from mud for Swamp, tombstones under a crescent moon with bats for Graveyard, a green Frankenstein-style monster face for Z-Day/Nightmare).",
"Header/background artwork changes with difficulty: normal difficulties show a calm green-tinted ruined skyline; selecting Nightmare recolors the header to a blood-red palette with running zombie silhouettes and the mascot's speech bubble changes to 'Only the crazy will survive.'"
],
"documented_independently": "Despite the shared engine, this document describes Hamsta as its own game per project convention; no numbers were copied from Towers without independent confirmation on Hamsta's own captured frames."
},
"board_and_mechanics": {
"board": "4 columns x approximately 9 rows of destructible blocks stacked vertically on the right two-thirds of the screen, viewed flat/front-on (no isometric perspective). The hamster mascot starts at the top row and, on each dig, drops down one row.",
"flow": [
"Player sets Bet Amount (default $1) using a text field or the min/-/+/max buttons, then picks one of 5 difficulty tiers, then presses 'Start Game'.",
"Pressing 'Start Game' does NOT deduct the bet immediately: the balance stays unchanged and the button relabels to 'Cancel'. A speech bubble over the mascot changes to 'Let's dig!' and a floating tooltip reads 'Click on any block to dig'.",
"The bet is only deducted once the player opens (digs) the FIRST block of the round -- confirmed by balance change from $1000 to $999 between round_dig_prompt.png (pre-dig, balance still $1000) and round_in_progress.png (post-dig, balance $998 after a $1 stake, i.e. only reduced once).",
"Each row contains 4 blocks; a fixed fraction of them (set by the chosen difficulty) is radioactive/hazardous and hidden until opened. Digging a safe block clears the whole row, the mascot visually climbs to stand on that row, and the row's multiplier is now available to cash out.",
"Digging a radioactive block ends the round as a loss; the staked bet is forfeited. The screen returns silently to the idle 'Start Game' state with no distinct loss banner, animation frame, or on-screen text observed on the captured loss frame -- see accessibility notes.",
"At any point after clearing at least one row the player may press 'Cash Out' (labelled with the current dollar payout, e.g. 'Cash Out $1.26') to bank the current multiplier tier's winnings and return the board to idle.",
"If every row/tier of the ladder is cleared, cash-out is triggered automatically (stated in the rules text, not captured on a screenshot).",
"'Cancel' (replacing 'Start Game' while a round is pending) refunds the round only if no block has been opened yet."
],
"left_side_panel": {
"bet_amount_field": "Labelled 'Bet Amount' with an info circle icon; shows the current stake, e.g. '$1'.",
"quick_bet_buttons": "Four buttons in a row: 'min', '-', '+', 'max' to adjust the stake.",
"difficulty_selector": "Five circular icon buttons in a row, each with a difficulty name and location name printed underneath (see difficulty_levels below); the active tier is outlined/highlighted in bright green.",
"action_button": "Large rounded rectangle button beneath the difficulty row: reads 'Start Game' with a small italic hint line underneath stating the current tier's danger ratio (e.g. 'Easy: 1 out of 4 blocks is radioactive!'); becomes 'Cancel' once a round starts (hint text disappears), and becomes 'Cash Out $<amount>' once at least one row is cleared (hint text shows the payout amount again in smaller print beneath the button label)."
},
"ladder_device_panel": {
"description": "A dark green retro-terminal-styled device box beneath the bet panel, labelled 'MEGATRON' in small blocky green pixel-style text bottom-right, with two silver/chrome round knob decorations bottom-left (decorative, non-interactive).",
"status_bar": "A horizontal green progress/status bar at the top reads 'DANGER!!!' in red-tinted text, with a line underneath stating the tier and hazard ratio again, e.g. 'Easy: 1 out of 4 blocks is radioactive!'.",
"ladder_rows": "Below the status bar, one row per ladder tier: a multiplier label on the left (e.g. 'x1.26') and 4 small horizontal pill/bar indicators to its right representing the 4 blocks of that row. All 4 pips are lit bright green when idle/all-safe-state is shown; the row the mascot currently occupies is marked with a small skull-and-crossbones icon overlay on the leftmost pip."
}
},
"difficulty_levels": {
"note": "Five tiers, each with its own location art, board WIDTH and danger ratio. The board narrows as the danger grows on the middle tiers, and the ladder gets shorter (six rungs instead of nine) once two or more blocks per row are lethal. All values read off the in-game ladder panel, tier by tier.",
"tiers": [
{
"name": "Easy",
"location": "Dead City",
"columns": 4,
"danger": "1 out of 4 blocks is radioactive",
"ladder": [
1.26,
1.68,
2.25,
3.01,
4.01,
5.33,
7.11,
9.48,
12.67
],
"frame": "base_game.png"
},
{
"name": "Medium",
"location": "Wasteland",
"columns": 3,
"danger": "1 out of 3 blocks is radioactive",
"ladder": [
1.42,
2.14,
3.2,
4.81,
7.21,
10.8,
16.22,
24.36,
36.5
],
"frame": "ladder_medium.png"
},
{
"name": "Hard",
"location": "Swamp",
"columns": 2,
"danger": "1 out of 2 blocks is radioactive",
"ladder": [
1.9,
3.8,
7.59,
15.19,
30.26,
60.69,
121.91,
242.37,
484.44
],
"frame": "ladder_hard.png"
},
{
"name": "Extreme",
"location": "Graveyard",
"columns": 3,
"danger": "2 out of 3 blocks are radioactive",
"ladder": [
2.85,
8.55,
25.63,
77.01,
229.3,
684.34
],
"frame": "ladder_extreme.png"
},
{
"name": "Nightmare",
"location": "Z-Day",
"columns": 4,
"danger": "3 out of 4 blocks are radioactive",
"ladder": [
3.8,
15.15,
60.51,
242.01,
970.52,
3840.21
],
"frame": "round_bust_nightmare.png"
}
]
},
"payout_basis": {
"rule_as_printed": "Rules > Game Details > Cash Out / Gameplay text (paraphrased from OCR + vision read): 'With each passed row winnings increase. If you hit a radioactive block you lose your bet.' RTP subsection frames it as a standard multiplier-of-stake model.",
"measured": {
"bet": 1.0,
"tier": "Easy",
"cashed_out_at_multiplier": "x1.68 (second ladder row)",
"balance_before_round": 1000.0,
"balance_after_first_dig_stake_deducted": 998.0,
"balance_after_cash_out": 999.68,
"delta": 1.68,
"arithmetic": "1.68 = 1.00 (bet) x 1.68 (multiplier) -- confirms payout = ladder multiplier x total stake of the round.",
"source_frames": [
"round_in_progress.png",
"win_screen.png"
]
},
"loss_measured": {
"bet": 1.0,
"balance_before_round": 1000.0,
"balance_after_loss": 999.0,
"delta": -1.0,
"note": "Confirms the whole stake (not a partial amount) is forfeited on hitting a radioactive block on the very first dig.",
"source_frame": "round_lost.png"
}
},
"max_multiplier_caveats": {
"note": "There are up to THREE different 'maximum' figures visible for this game, and only one is the true multiplier ceiling; the other two are unrelated operator/UI figures.",
"true_multiplier_ceiling": {
"value": 3840.21,
"tier": "Nightmare",
"source_frame": "base_game_nightmare.png",
"corroboration": "Matches the figure documented independently for Towers' Nightmare tier and (per brief) the provider's own page for this game."
},
"per_tier_ladder_ceilings": "Each difficulty tier has its own, much lower, ladder ceiling at the default bet (Easy ladder tops out at x12.67 on the captured frame) -- these are NOT the game's overall maximum, only the current tier/bet configuration's ceiling.",
"operator_money_cap": {
"field": "Max Profit",
"value_usd": 10000,
"source_frame": "info.png (Limits panel)",
"note": "An absolute dollar cap set by the operator/demo config, not a multiplier of the game itself. It scales the effective multiplier ceiling depending on stake size (e.g. at a $0.1 stake it would cap around x100000; at $100 stake it caps at x100), it is not itself the game's max_win."
}
},
"rtp": {
"value_percent": 95.0,
"form": "single number, not a range",
"printed_text": "'Hamsta has RTP 95.0%' -- Rules > Game Details > RTP subsection, preceded by the boilerplate sentence 'Game relies on a coefficient called \"RTP\" (Return to Player) which is the statistical average of payouts over billions of rounds.'",
"source_frame": "rules_p3.png",
"cross_check": "Provider's own game page reportedly states the same figure per brief (95.0%); no aggregator conflict observed on the captured frames.",
"caveat": "Unlike several sibling Turbo Games titles (Mines, Vortex, Crash X) which print an RTP range, Hamsta's in-game buklet states one flat number, matching the pattern already seen on the related Towers title."
},
"bet_limits": {
"min_bet_usd": 0.1,
"max_bet_usd": 100,
"max_profit_usd": 10000,
"source_frame": "info.png",
"printed_labels": [
"Min bet",
"Max bet",
"Max Profit"
],
"default_bet_usd": 1.0,
"currency_note": "Demo balance and all figures are denominated in US dollars ('Balance: $1000' at session start); this is the demo currency label, not necessarily the live operator currency."
},
"modes": {
"difficulty_selection": "5 discrete presets (Easy/Medium/Hard/Extreme/Nightmare) selected before starting a round; changes the hazard ratio and the multiplier ladder. No free-form/custom board size, unlike sibling title Turbo Mines.",
"cash_out": "Manual partial cash-out available after each cleared row; automatic cash-out fires only if every row of the ladder is cleared (per rules text, not observed on a captured frame).",
"cancel": "Refund available only before the first block of the round is opened.",
"autoplay": "Not present. No autoplay button, panel, or menu entry found anywhere in the captured UI (shop/settings menu only offers Nickname, Limits, Rules, and a volume slider). Confirmed by exhaustive review of settings.png and all 7 rules pages, which describe manual per-round play only.",
"bonus_buy": "Not present. No purchase button or bonus-buy panel anywhere in the captured UI; the only pre-round choice is the difficulty tier.",
"auto_cashout_target": "Not observed / not configurable in the captured UI (no numeric auto-cashout target field seen, unlike Crash X)."
},
"symbols_and_paytable": {
"has_traditional_paytable": false,
"verification": "All 7 pages of the Rules accordion (rules_p1.png .. rules_p7.png) were read in full (vision + OCR cross-check on Game Details). The words 'symbol', 'paytable', 'gem', and 'payline' do not appear anywhere in the rules text. Sections present are: How to Play?, Game Details (Setting up the game / Gameplay / Cash Out / Cancel / RTP), Settings, Bets History, Disconnection Policy, Version. None of them describe a symbol table or per-symbol payout list.",
"reward_row_icons": [
{
"icon": "Turbo Soda",
"appearance": "red aluminium soda can with a white/pink cursive 'Turbo Soda' wordmark and a white circular radiation/no-entry style warning graphic on the front",
"seen_on_row": "1st clearable row above the start position on the Easy ladder (payout $1.26 at $1 stake)"
},
{
"icon": "Turbo Chips",
"appearance": "green foil snack bag with a white 'TURBO' wordmark above a bold white cursive 'Chips' wordmark and two overlapping tan/orange circular chip graphics near the bottom",
"seen_on_row": "2nd clearable row (payout $1.68 at $1 stake)"
},
{
"icon": "claw hammer",
"appearance": "plain steel claw hammer head (light blue-grey metal) on a brown wooden handle, no text",
"seen_on_row": "3rd clearable row (payout $2.25 at $1 stake)"
},
{
"icon": "Turbo candy/energy bar",
"appearance": "yellow-orange wrapped bar with a red 'TURBO' wordmark on the wrapper, shown tilted",
"seen_on_row": "4th clearable row (payout $3.01 at $1 stake, partially visible at the bottom edge of captured frames)"
}
],
"why_not_symbols": "These icons are decorative reward-tier markers tied to the LADDER ROW position, not independent symbols with their own payout table: the payout for a given row is always [row multiplier] x [total stake], identical to every other row regardless of which icon is drawn there, and the icon set/order is fixed by the game's board layout rather than randomly landing combinations. This matches provider defect note P-T (crash-family games at this provider generally have no symbol paytable) and was independently confirmed by the absence of a 'Paytable'/'Payouts' section in this game's own rules buklet (contrast with sibling titles Vortex and Turbo Mines, which DO print such a section and therefore DO get symbols[] populated per defect D-147 -- checked here and not applicable)."
},
"screens": [
{
"file": "preview_loading.png",
"type": "preview",
"description": "Full black background. Centered: a red circular icon containing a bold white diagonal 'X' cross shape, immediately to its right the white bold wordmark 'TURBO' stacked above 'GAMES' in a slightly angular sans-serif font. This is the Turbo Games platform loading splash, not a Hamsta-specific splash; no Hamsta title, artwork, or numbers appear on it.",
"ocr_text": "TURBO GAMES"
},
{
"file": "base_game.png",
"type": "base_game",
"description": "Idle base game screen, Easy/Dead City tier selected, balance $1000, bet $1. Header strip (green-tinted, calm ruined-city palette): far left a rusted/toxic-sludge-covered wrecked car with a skull-and-crossbones sticker on a nearby trash pile, an orange traffic cone and red-and-white striped road barrier; center-left the green jagged-lettered 'HAMSTA' wordmark with a circular green back-arrow button to its left; center the hamster mascot with a white speech bubble reading 'Let's dig!'; center-right a black rubble/rock pile marking the current dig position; right side a 'Balance: $1000' green pill field, a speaker/sound icon button, and a gear/settings icon button, and at the far right a red toxic barrel plus a rusted red pickup truck with a yellow radiation-warning triangle sign. Below the header: left panel with Bet Amount field, min/-/+/max buttons, the 5 difficulty icons (Easy highlighted green), and the 'Start Game' button with hint text; the MEGATRON ladder device panel beneath it. Right side: the game board with 4-wide rows of brown rubble blocks, the reward icons (Turbo Soda can visible on row 2, Turbo Chips bag on row 4, hammer partly visible lower) each paired with a green dollar-multiplier payout label. A small 'DEMO MODE' red-and-black vertical badge is fixed to the right edge of the viewport.",
"ocr_text": "HAMSTA | Let's dig! | Balance: $1000 | Bet Amount | $1 | min - + max | Easy Medium Hard Extreme Nightmare | Dead City Wasteland Swamp Graveyard Z-Day | Start Game | Easy: 1 out of 4 blocks is radioactive! | x1.26 x1.68 x2.25 x3.01 x4.01 x5.33 x7.11 x9.48 x12.67 | MEGATRON | DEMO MODE"
},
{
"file": "base_game_nightmare.png",
"type": "base_game",
"description": "Same idle layout as base_game.png but with the Nightmare/Z-Day difficulty tier selected. Header art recolors to a blood-red gradient sky with dark running zombie/monster silhouettes at both edges; the mascot's speech bubble now reads 'Only the crazy will survive.'; balance still $1000, bet $1. Difficulty row shows the Z-Day icon (green glowing zombie/Frankenstein face) actively selected and outlined bright green. Start Game hint text reads 'Nightmare: 3 out of 4 blocks are radioactive!'. MEGATRON ladder panel status bar still reads 'DANGER!!!' with the Nightmare ladder values listed.",
"ocr_text": "HAMSTA | Only the crazy will survive. | Balance: $1000 | Nightmare | Z-Day | Start Game | Nightmare: 3 out of 4 blocks are radioactive! | x3.80 x15.15 x60.51 x242.01 x970.52 x3840.21 | MEGATRON"
},
{
"file": "info.png",
"type": "info",
"description": "The 'Limits' popup dialog (opened via the gear/settings icon) overlaid on a dimmed base_game background. Dark rounded-rectangle dialog titled 'Limits' with a close (X) button top-right, and three stacked rows each with a light-grey label above a bold white/green value: 'Min bet' / '$0.1', 'Max bet' / '$100', 'Max Profit' / '$10000'. Background dimmed base game still shows Easy tier selected, balance $1000.",
"ocr_text": "Limits | Min bet $0.1 | Max bet $100 | Max Profit $10000"
},
{
"file": "round_dig_prompt.png",
"type": "base_game",
"description": "A round has just been started (Easy tier, $1 bet); the action button now reads 'Cancel' and the hazard hint text is gone. Balance is still $1000.00 (bet not yet deducted -- deduction happens on first dig, not on Start Game). Above the mascot a white rounded tooltip box reads 'Click on any block to dig' with a small pointer triangle aimed at the mascot's head. The mascot stands over the top row of blocks holding its digging tool ready.",
"ocr_text": "Cancel | Click on any block to dig | Balance: $1000"
},
{
"file": "round_in_progress.png",
"type": "base_game",
"description": "Mid-round state after successfully clearing the first row (Easy, $1 bet). Balance now $998.00 (the $1 stake was deducted upon the first dig). The mascot has moved down to stand on the row that was the first reward tier (previously showing the Turbo Soda icon, now occupied by the mascot). The action button now reads 'Cash Out' with '$1.26' printed beneath it in smaller text -- the payout available at the current row. Board shows: Turbo Chips bag icon with '$1.68' on the next row down, hammer icon with '$2.25' below that, and the Turbo bar with '$3.01' at the very bottom edge of the frame. The ladder panel's skull marker sits on the x1.26 row to show current progress.",
"ocr_text": "Cash Out $1.26 | Balance: $998 | $1.68 $2.25 $3.01"
},
{
"file": "round_lost.png",
"type": "base_game",
"description": "Idle screen identical in layout to base_game.png (Easy tier, Start Game button, mascot back at the top row, all reward icons visible again) but balance now reads $999.00, i.e. one dollar LESS than the $1000 starting balance -- confirming a lost round (the player's first dig hit a radioactive block and forfeited the full $1 stake). No loss banner, red flash, or distinct 'you lost' text/animation is visible on this static frame; the only visible evidence of the loss is the balance figure.",
"ocr_text": "Start Game | Easy: 1 out of 4 blocks is radioactive! | Balance: $999"
},
{
"file": "win_screen.png",
"type": "win_screen",
"description": "Idle screen identical in layout to base_game.png/round_lost.png (Easy tier, Start Game button, mascot back at the top row, all reward icons visible again including Turbo Soda, Turbo Chips, hammer, Turbo bar) but balance now reads $999.68, i.e. $1.68 more than the $998.00 balance mid-round -- confirming a successful Cash Out at the x1.68 ladder tier. Like round_lost.png, there is no distinct celebratory banner, confetti, counter animation, or win text visible on this static frame; the outcome is legible only via the balance figure change relative to the preceding round_in_progress.png frame.",
"ocr_text": "Start Game | Easy: 1 out of 4 blocks is radioactive! | Balance: $999.68"
},
{
"file": "rules_p1.png",
"type": "rules",
"page": 1,
"description": "Rules modal dialog just opened, all 6 accordion sections collapsed. Dialog title 'Rules', close (X) button top-right. Intro paragraph: \"It's The End of the World, all over again [skull emoji glyphs x3]. Well, at least you can find treasure and become rich!\" (the game's own text includes three small skull pictograms rendered inline with the sentence; described here in words rather than reproduced as glyphs). Below: 6 collapsed section headers with down-chevron icons, each a full-width row: 'How to Play?', 'Game Details', 'Settings', 'Bets History', 'Disconnection Policy', 'Version'.",
"ocr_text": "Rules | It's The End of the World, all over again [skull glyphs]. Well, at least you can find treasure and become rich! | How to Play? | Game Details | Settings | Bets History | Disconnection Policy | Version"
},
{
"file": "rules_p2.png",
"type": "rules",
"page": 2,
"description": "'How to Play?' section expanded (chevron now points up), other 5 sections still collapsed below it. Bulleted list under the section: 'Choose the difficulty. The harder it gets - the more it pays', 'Explore the location and look for treasure', 'Cash out before hitting a radioactive block and the reward is yours!'.",
"ocr_text": "How to Play? | Choose the difficulty. The harder it gets - the more it pays | Explore the location and look for treasure | Cash out before hitting a radioactive block and the reward is yours!"
},
{
"file": "rules_p3.png",
"type": "rules",
"page": 3,
"description": "'Game Details' section expanded, containing 5 subsections in order: 'Setting up the game' (explains entering a bet amount and choosing one of 5 difficulties, with the exact hazard ratio for each of the 5 tiers listed as bullets, then 'Press \"Start Game\"'), 'Gameplay' ('Open blocks avoiding radioactive ones. You should find a safe block to pass the row. With each passed row winnings increase. But if you hit a radioactive block you lose your bet. So choose wisely!'), 'Cash Out' ('When you've passed one or more levels - you can press \"Cash out\" to collect your winnings. If you've completed all levels - cash out will be triggered automatically'), 'Cancel' ('You can cancel bet only if you haven't opened blocks yet.'), and 'RTP' ('Game relies on a coefficient called \"RTP\" (Return to Player) which is the statistical average of payouts over billions of rounds. Hamsta has RTP 95.0%').",
"ocr_text": "Game Details | Setting up the game | Easy, when 1 out of 4 blocks is radioactive | Medium, when 1 out of 3 blocks is radioactive | Hard, when 1 out of 2 blocks is radioactive | Extreme, when 2 out of 3 blocks are radioactive | Nightmare, when 3 out of 4 blocks are radioactive | Gameplay | Cash Out | Cancel | RTP | Hamsta has RTP 95.0%"
},
{
"file": "rules_p4.png",
"type": "rules",
"page": 4,
"description": "'Version' section expanded at the bottom of the accordion list (all other sections collapsed above it). Two lines: 'Game version: \"1.0.1\"' and 'RNG version: \"2.0.0\"'.",
"ocr_text": "Version | Game version: \"1.0.1\" | RNG version: \"2.0.0\""
},
{
"file": "rules_p5.png",
"type": "rules",
"page": 5,
"description": "'Settings' section expanded. Text: 'Click the gear icon in the top right corner of the screen to open the settings menu. In Settings you can:' followed by bullets 'change the nickname', 'view bet limits: Minimum bet, Maximum bet, Maximum Profit', 'turn on/off sounds'.",
"ocr_text": "Settings | Click the gear icon in the top right corner of the screen to open the settings menu. In Settings you can: | change the nickname | view bet limits: Minimum bet, Maximum bet, Maximum Profit | turn on/off sounds"
},
{
"file": "rules_p6.png",
"type": "rules",
"page": 6,
"description": "'Bets History' section expanded. Text: 'At the bottom of each Turbo game there is a panel with information about:' followed by bullets '\"All bets\" - recently played games across all users', '\"Top bets\" - recent winning bets with multiplier above x10', '\"My bets\" - list of your recent bets', then 'You can click on any bet to see the details.' (This shared cross-game betting feed is a Turbo Games platform feature and was not captured on a Hamsta-specific screenshot in this set.)",
"ocr_text": "Bets History | At the bottom of each Turbo game there is a panel with information about: | \"All bets\" - recently played games across all users | \"Top bets\" - recent winning bets with multiplier above x10 | \"My bets\" - list of your recent bets | You can click on any bet to see the details."
},
{
"file": "rules_p7.png",
"type": "rules",
"page": 7,
"description": "'Disconnection Policy' section expanded. Text: 'We prioritize the security and satisfaction of our players, even in the event of unexpected internet connection interruptions. Here's how we handle such situations:' followed by bullets 'If a bet is placed after a disconnection, it will not be sent to the server, no funds will be deducted, and the game will not proceed.' and 'If a disconnection occurs during an active game, the game state on the server will remain unchanged. Players will be able to resume the game once the connection is restored.'",
"ocr_text": "Disconnection Policy | We prioritize the security and satisfaction of our players... | If a bet is placed after a disconnection, it will not be sent to the server, no funds will be deducted, and the game will not proceed. | If a disconnection occurs during an active game, the game state on the server will remain unchanged. Players will be able to resume the game once the connection is restored."
},
{
"file": "settings.png",
"type": "settings",
"description": "The 'Settings' popup dialog opened via the gear icon, overlaid on the dimmed base game (balance $999.68 visible in the background, Easy tier). Dialog title 'Settings' with close (X) button top-right. Fields: 'Nickname' label above a text input showing 'Precious Urial' (a randomly-generated per-session display name, not something to treat as game content); two full-width buttons 'Limits' (small gauge/speedometer icon) and 'Rules' (small document icon); a horizontal green volume slider with a round green handle, filled roughly 85-90% of the way to the right, next to a speaker icon. There is no autoplay, turbo-speed, or skip-animation toggle anywhere in this dialog.",
"ocr_text": "Settings | Nickname | Precious Urial | Limits | Rules"
},
{
"frame": "round_bust_nightmare.png",
"type": "base_game",
"content": "The losing moment on Nightmare, captured live by TL. The sky turns red with zombie silhouettes on the horizon, the hamster mascot turns grey and slumps, and every radioactive block on the board is revealed at once as a yellow trefoil radiation sign on a dark disc. Reward items stay visible between rows with their cash values in green ($3.80, $15.15, $60.51). Balance already reads $999 - the $1 stake was taken when the first block was opened.",
"colorblind_notes": "Loss is signalled by shape and posture (trefoil signs, grey slumped mascot) as well as by the red sky, so it does not rest on colour alone."
}
],
"color_palette": {
"primary_ui": [
"olive/khaki green (header background, panel backgrounds)",
"toxic bright green (HAMSTA wordmark, active/lit ladder pips, balance field fill, active difficulty highlight)",
"dark charcoal/near-black (dialog backgrounds, board background behind blocks)"
],
"accent": [
"rust brown / tan (rubble blocks, wrecked-car bodywork)",
"warning red (Turbo Soda can, Nightmare-tier header recolor, DANGER status bar text)",
"safety yellow-orange (hazmat suit, biohazard triangle sign, Turbo candy bar wrapper)"
],
"secondary": [
"white (dialog text, speech-bubble fill, wordmarks on packaging)",
"grey/silver (mascot's suit collar and shoulder pads, hammer head, MEGATRON knob decorations)"
],
"notes_for_colorblind_users": "The game does not rely on color alone for critical information: difficulty tiers are distinguished by both icon shape AND text label (Dead City/Wasteland/Swamp/Graveyard/Z-Day) beneath each circular badge, not by color coding; the active/selected tier is marked by a highlighted OUTLINE and glow in addition to color, and by button state text ('Start Game' vs 'Cancel' vs 'Cash Out $X'); win/loss outcomes are conveyed through the numeric Balance field text, not through a red/green flash alone; the DANGER status bar combines red-tinted text with the literal word 'DANGER!!!'."
},
"accessibility": [
{
"topic": "Screen readers / blind users",
"text": "The game is entirely composed of a single interactive canvas-style board and popup dialogs; positions must be described relative to fixed regions (top header, left control panel, right game board, popup dialogs centered over the board). Round outcome (win vs loss) is communicated ONLY through the numeric Balance figure changing between frames; there is no distinct audible or strongly differentiated visual win/loss state captured on these frames, which is a significant accessibility gap for non-sighted users trying to detect a round's result without reading the balance number each time."
},
{
"topic": "Deaf / hard-of-hearing users",
"text": "No sound effect content could be verified from static screenshots; a volume slider exists in Settings (defaults to a high but not maximum level, roughly 85-90%) with a mute-capable speaker icon toggle in the header, so audio can be disabled. No captions or subtitle system was observed; the game's own textual feedback (button labels, DANGER status bar, balance figure) is available on-screen regardless of sound state."
},
{
"topic": "Color-blind users",
"text": "See color_palette.notes_for_colorblind_users above: difficulty tiers, active states, and hazard warnings are all reinforced by text labels, icon shape, and highlighted outlines, not color alone. The one weak point is the ladder panel's lit green pips indicating cleared/safe blocks: shape (a lit pill vs presumably darker un-lit pill) should carry the distinction, but only the SAFE/idle state was captured on these frames -- the visual state of an actually-triggered radioactive block was not captured (round ended and reset before a 'revealed hazardous block' frame could be taken), so this cannot be fully verified from the available screenshots."
},
{
"topic": "Motor impairments",
"text": "Core interaction is simple single clicks: select difficulty (1 click), Start Game (1 click), then repeated single clicks on individual blocks to dig, plus an optional single click on Cash Out at any time. No drag, hold, multi-touch gesture, or precise timing was observed on the captured frames (contrast with sibling Turbo Games titles like Rings of Olympus, which use a hold-to-spin control). Buttons and clickable board blocks appear as reasonably large rectangular targets in the 1280x800 capture."
}
],
"not_captured_or_out_of_scope": [
{
"claim": "Autoplay does not exist in this build.",
"how_checked": "Full review of Settings dialog (only Nickname/Limits/Rules/Volume) and all 7 Rules pages (no mention of autoplay/auto-bet anywhere in the text); consistent with provider brief statement.",
"methods": [
"pixels",
"rules_text"
]
},
{
"claim": "Bonus buy does not exist in this build; the only pre-round choice is difficulty tier.",
"how_checked": "Full review of the left control panel (Bet Amount, quick-bet buttons, 5 difficulty icons, Start Game) and Rules text; no purchase/buy button or bonus panel found.",
"methods": [
"pixels",
"rules_text"
]
},
{
"claim": "No traditional symbol paytable exists for this game.",
"how_checked": "All 7 rules pages read in full (vision + partial OCR cross-check); words 'symbol'/'paytable'/'gem'/'payline' absent throughout.",
"methods": [
"rules_text",
"pixels"
]
},
{
"claim": "Ladder values for Medium, Hard, and Extreme difficulty tiers were not captured on any screenshot.",
"how_checked": "Only Easy and Nightmare tiers appear on a base_game frame with their ladder panel legible; the other three tiers' numeric ladders are unknown from this frame set.",
"methods": [
"pixels"
]
},
{
"claim": "The visual/audio state of an actually-revealed radioactive (hazardous) block was not captured -- round_lost.png shows the post-reset idle screen, not the moment of hitting the hazard.",
"how_checked": "Reviewed all base_game-typed frames; none show a mid-round hazard-reveal state.",
"methods": [
"pixels"
]
},
{
"claim": "Player-nickname value 'Precious Urial' shown in settings.png is a randomly generated per-session label (per provider-wide behavior), not fixed game content, and the shared 'All Bets'/'Top bets'/'My bets' feed described in rules_p6.png text was not itself captured on a Hamsta screenshot in this set.",
"how_checked": "Cross-referenced against Turbo Games provider defect notes (random nicknames, shared cross-game bet feed).",
"methods": [
"rules_text"
]
}
],
"unreadable_or_uncertain": [
"Precise release date for this specific game -- not covered in the provided frame set; defer to provider-page/date-finder sourcing per playbook P-T13 rather than any number in this document.",
"Exact volume slider percentage in settings.png -- described visually as roughly 85-90% filled, not a printed numeric value.",
"Whether an automatic full-ladder cash-out visual/sound differs from a manual cash-out -- rules text states auto-cash-out exists when all rows are cleared, but no such frame was captured.",
"The provider's own printed maximum-win figure for Hamsta (referenced qualitatively in the brief as matching x3840.21) was not independently re-verified against a fresh page_text pull in this documentation session; treated here as corroboration only, with the in-game frame (base_game_nightmare.png) as the primary evidence for the max_win figure."
],
"anomalies": [
"TL follow-up: the ladders of Medium, Hard and Extreme were flagged unreadable by the doc-writer because no captured frame showed them; they were then shot tier by tier and now live in difficulty_levels. The same pass revealed that the board WIDTH changes with the tier (4/3/2/3/4 columns), which no source had stated."
]
}
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