Hammerstorm

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 22 Jul 2026
RTP 96.50%
Volatility High
Max win ×10000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · 18 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

6 downloads · last one 2 weeks, 1 day ago
Slot API

GET /v1/slots/hammerstorm-b7/

1,000 free requests / month · sign-up required

57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Jul 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 670 670 Dec Jan '26: 470 470 Jan Feb '26: 380 380 Feb Mar '26: 380 380 Mar Apr '26: 240 240 Apr May '26: 70 70 May Jun '26: 130 130 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇫🇮Finland 20 20 20 20 20
🇬🇷Greece 20 10 10 10 30 90 30
🇿🇦South Africa 20 10 40 40 30 20 20
🇮🇩Indonesia 10 10 10 10 10 30
🇱🇻Latvia 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10
🇷🇴Romania 10 10 10
🇨🇦Canada 20 20 100 40 20 20
🇧🇷Brazil 10 10 10 20 30 30 70
🇲🇾Malaysia 20 20 20
🇳🇱Netherlands 10 10 40
🇨🇭Switzerland 30 30
🇬🇧United Kingdom 10 10 10 10 20
🇦🇺Australia 10 10 10 20
🇨🇾Cyprus 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10
🇦🇷Argentina 10 10 10 10
🇦🇹Austria 10 10 10 10
🇧🇪Belgium 20 20
🇩🇰Denmark 10 10 10 10
🇳🇿New Zealand 10 10 10 10
🇵🇪Peru 10 10 10 10
🇵🇭Philippines 10 10 10 10
🇸🇪Sweden 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇮🇪Ireland 10 10 10
🇮🇹Italy 10 10 10
🇲🇹Malta 10 10 10
🇲🇽Mexico 10 10 10
🇪🇸Spain 10 10 10
🇹🇭Thailand 10 10 10
🇧🇬Bulgaria 10 10
🇧🇾Belarus 10 10
🇵🇦Panama 10 10
🇺🇸United States 20
🇩🇿Algeria 10
🇪🇪Estonia 10
🇫🇷France 10
🇭🇳Honduras 10
🇭🇰Hong Kong 10
🇯🇵Japan 10
🇰🇿Kazakhstan 10
🇰🇼Kuwait 10
🇱🇹Lithuania 10
🇳🇴Norway 10
🇵🇱Poland 10
🇸🇬Singapore 10
🇦🇪United Arab Emirates 10
🇹🇷Turkey 10
🇪🇬Egypt 10
🇭🇺Hungary 10 10
🇸🇮Slovenia 10 10
Full per-country breakdown via the API →

What we extracted from Hammerstorm

Everything pulled from Hammerstorm into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
18 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
volatility High
max_win_x ×10000
layout 5×3
paylines 40 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.50%
Ante Bet 96.50% Ante Bet 1 active (Thor guaranteed reel 1, 25x bet)
Ante Bet 96.50% Ante Bet 2 active (5+ lightning symbols guaranteed, 50x bet)

See how this RTP compares across Pragmatic Play’s full range →

Symbols & paytable

18 symbols
18 icons (ZIP)
Round shield
Round shield
High Pay

Red/orange wood-grain round shield, gold boss, green gem accents. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.75 Multiplier
Double axe
Double axe
High Pay

Double-bladed steel battle-axe, wood/blue-gem handle. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.75 Multiplier
Horned helmet
Horned helmet
High Pay

Silver Viking helmet, curved horns, red gem on brow. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.75 Multiplier
Gauntlets
Gauntlets
High Pay

Two clasped armored gauntlets, orange fur cuffs (handshake pose). Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.75 Multiplier
Drinking horn
Drinking horn
High Pay

Curved gold-banded ox horn on a braided cord. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 1.75 Multiplier
A
A
Low Pay

Purple/violet royal letter A. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.35 Multiplier
5x 1.00 Multiplier
K
K
Low Pay

Orange/bronze royal letter K. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.35 Multiplier
5x 1.00 Multiplier
Q
Q
Low Pay

Gold/yellow royal letter Q. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.35 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Red royal letter J. Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.35 Multiplier
5x 1.00 Multiplier
WILD (Mjolnir hammer)
WILD (Mjolnir hammer)
Wild

Blue/silver Mjolnir hammer with gold triquetra knot, wreathed in blue lightning. Substitutes all except RED/GREEN/PURPLE/SILVER/GOLD LIGHTNING, SILVER/GOLD COIN Payouts are multipliers of TOTAL BET (demo bet $2.00). Game wording: 1 unit = total bet / 40.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 50.00 Multiplier
THOR
THOR
Other

Full-body blue humanoid silhouette wreathed in lightning; appears only on reel 1. No symbol payouts. With any LIGHTNING symbol elsewhere on the reels, automatically triggers the RESPINS feature.

RED LIGHTNING
RED LIGHTNING
Other

Base-game money symbol; collected by DOUBLE chest, can trigger RESPINS. Value: 0.5x,1x,1.5x,2x,2.5x,3x,4x,5x,6x,8x,10x,12x,12.5x,20x,37.5x,40x,50x,100x,250x,625x,10000x of total bet. Distinguished from GREEN/PURPLE only by hue.

GREEN LIGHTNING
GREEN LIGHTNING
Other

Base-game money symbol; collected by EXPAND chest, can trigger RESPINS. Value: 0.5x,1x,1.5x,2x,2.5x,3x,4x,5x,6x,8x,10x,12x,12.5x,20x,37.5x,40x,50x,100x,250x,625x,10000x of total bet. Distinguished from RED/PURPLE only by hue.

PURPLE LIGHTNING
PURPLE LIGHTNING
Other

Base-game money symbol; collected by SPINS chest, can trigger RESPINS. Value: 0.5x,1x,1.5x,2x,2.5x,3x,4x,5x,6x,8x,10x,12x,12.5x,20x,37.5x,40x,50x,100x,250x,625x,10000x of total bet. Distinguished from RED/GREEN only by hue.

SILVER COIN
SILVER COIN
Other

Respins-only money symbol, round coin icon (blue-white/steel). Value: 0.5x,1x,1.5x,2x,2.5x,3x,4x,5x,6x,8x,10x,12x,12.5x,20x,37.5x,40x,50x,100x,250x,625x,10000x of total bet.

GOLD COIN
GOLD COIN
Other

Respins-only money symbol, round coin icon (warm gold/orange). Appears only when DOUBLE modifier active; collects shown value, then a NEW random value (paid twice). Same 0.5x-10000x total-bet value set as SILVER COIN.

SILVER LIGHTNING
SILVER LIGHTNING
Other

Respins-only money symbol, lightning-bolt icon (silver/blue-white tone, same shape as base lightning). Value: 0.5x,1x,1.5x,2x,2.5x,3x,4x,5x,6x,8x,10x,12x,12.5x,20x,37.5x,40x,50x,100x,250x,625x,10000x of total bet.

GOLD LIGHTNING
GOLD LIGHTNING
Other

Respins-only money symbol, lightning-bolt icon (gold/orange tone). Appears only when DOUBLE modifier active; collects shown value, then a NEW random value (paid twice). Same value set as SILVER LIGHTNING.

Bonus modes

8 modes
Base Game Modifier base
Base Game

5x3 reels, 40 fixed paylines, left-to-right pay. RED/GREEN/PURPLE LIGHTNING money symbols and THOR (reel 1 only) can trigger the RESPINS feature.

Bonus Mode respins
RESPINS Feature

Hold-and-collect on a separate 5x5 grid (5 respins start). Marked collection zone starts 2x2 and grows to 3x3/4x4/5x5 by collecting 5/4/3 LIGHTNING MONEY symbols respectively, awarding extra respins. In-game banner reads 'FREE RESPINS' but it is not classic free spins.

Bonus Mode double
DOUBLE modifier

Randomly activated modifier of the RESPINS round: GOLD versions of COIN/LIGHTNING money symbols can appear; collecting one pays its shown value then a new random value (double collection).

Bonus Mode expand
EXPAND modifier

Randomly activated modifier: RESPINS grid becomes 7x6 instead of 5x5, marked zone can grow up to 6x5/6x6/7x6.

Bonus Mode spins
SPINS modifier

Randomly activated modifier: a '+1 SPIN' value can appear on COIN/LIGHTNING money symbols during the round, awarding 1 extra respin when collected.

Bonus Mode super_bonus
SUPER BONUS

Occurs when DOUBLE, EXPAND and SPINS are all active for the same RESPINS round; dedicated trigger banner shown before the round begins.

Base Game Modifier ante1
ANTE BET 1

Bet multiplier 500x (vs 20x normal play = 25x normal bet cost). Guarantees one THOR symbol on reel 1 every spin; does not guarantee the RESPINS feature triggers.

Base Game Modifier ante2
ANTE BET 2

Bet multiplier 1000x (vs 20x normal play = 50x normal bet cost). Guarantees at least 5 LIGHTNING MONEY symbols in random positions every spin; does not guarantee the RESPINS feature triggers.

Colour system

extracted from frames · HEX
Export palette
#521308 base dominant 1 base
#201213 base dominant 2 base
#9D5B10 base dominant 3 base
#DC991C base dominant 4 base
#6A521A base dominant 5 base
#5DA4A1 base dominant 6 base
#1C170F bonus dominant 1 bonus
#4F2A0F bonus dominant 2 bonus
#164D5D bonus dominant 3 bonus
#5A4B20 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Base-game RED/GREEN/PURPLE LIGHTNING money symbols share one identical bolt shape and carry no text label - only hue distinguishes them, and each has a different destination chest/value. This is a genuine risk for red-green color-blind players.
  • The DOUBLE/EXPAND/SPINS chests above the reels are colored red/green/purple to match the lightning symbols they collect, but each chest ALSO carries its name as a text word (DOUBLE, EXPAND, SPINS), so the chests themselves remain identifiable without color vision.
  • Feature-round backdrop switches from bright daytime (base game) to dusk/night with two moons (RESPINS active) - a non-color, full-scene lighting cue that a feature is running, in addition to on-screen text.
Motor Accessibility
  • Large round click targets; central SPIN button is the largest UI element. SPACE and ENTER keys also start/stop the spin. Autoplay with SKIP SCREENS reduces required interactions during long RESPINS rounds.
Hearing Accessibility
  • No audio-only information observed; music/SFX are toggleable and decorative. All game state (win amounts, respins left, grid size, active modifiers, ante-bet status) is conveyed via on-screen text and iconography.
Low Vision
  • Respins-feature SILVER vs GOLD coin/lightning money symbols differ by metal tone (cool blue-white vs warm orange-gold) rather than a pure hue swap, making them somewhat more distinguishable than the base-game red/green/purple trio, but still no text label is present on the symbol itself.
  • WILD (blue/silver Mjolnir hammer, inanimate object) and THOR (full-body blue humanoid silhouette) are shape-distinct, not just color-distinct, reducing confusion risk even under low vision.

Media & assets

3 files · 3 types
18 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, paytable (page 1/8), rules (pages 2-8/8), settings, autoplay menu, ante bet dialog, super bonus trigger, respins gameplay (two stages), win screen, preview/logo
exact TOTAL WIN figure in one respins gameplay frame obscured by a lightning VFX overlay, not legible
whether a separate CONGRATULATIONS-style celebration plaque exists at the end of the RESPINS feature is not established from captured frames (only a reel-view WIN readout was observed)
coin/monetary denomination is user-selectable in the bet menu, so coin-view payout numbers are not invariant; dollar values at a known total bet ($2.00) were used instead, per the game's own bet-per-line rule text

Ask AI about Hammerstorm

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Hammerstorm play? Keep it simple.

5x3 reels, 40 fixed paylines, left-to-right pay. RED/GREEN/PURPLE LIGHTNING money symbols and THOR (reel 1 only) can trigger the RESPINS feature.

RTP 96.50%High volatilitymax win ×10000demo ✓

From the verified capture of 22 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Hammerstorm vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 18 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/hammerstorm-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/hammerstorm-b7/
{
  "game": {
    "name": "Hammerstorm",
    "provider": "Pragmatic Play",
    "theme": "Norse / Viking mythology - a red-bearded Thor-like warrior king in winged golden helm and gold-trimmed armor, storm/lightning imagery, a Viking village of thatched wooden houses, a striped red-and-white longship, snow-capped mountains and a distant golden temple/hall on cliffs. Daytime base game uses a bright blue-sky green-hills Viking-village backdrop; the RESPINS feature switches to a dusk/night version of the same landscape (deep purple-blue sky, two moons/planets visible, torch-lit village) - a non-color cue (full scene/lighting change) that a feature round is active.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 17 desktop screenshots (1280x800), OCR ground truth, and zoomed crops of the paytable/WILD/THOR icons.",
    "method_notes": "OCR (pytesseract, scripts/ocr.py) ran successfully on all 17 shots and is used as ground truth for on-screen text; OCR is noisy on decorative/graphic-heavy frames (preview, base_game, bonus dialogs, win/feature screens) so those texts were cross-read and corrected by vision. All paytable and rule numbers were re-verified with zoom.py crops (WILD icon box, THOR icon box, shield icon box) before being written up. Numbers not clearly legible are listed in 'unreadable_or_uncertain', never invented.",
    "language": "English"
  },

  "reels_and_lines": {
    "grid": "5 reels x 3 rows in the base game (fixed size, not a variable-height reel set).",
    "bet_mechanic": "40 fixed paylines, explicitly diagrammed as lines 1-40 on rules page 5/8 (5x8 grid of small line-pattern icons numbered 1 through 40).",
    "win_direction": "All symbols pay left to right on selected paylines, starting from the leftmost reel; only the highest win is paid per line; wins on multiple paylines are added to the total win.",
    "feature_grid_note": "The RESPINS feature is NOT played on the 5x3 base reels - it opens a separate square grid (starts 5x5, expandable to 6x5/6x6/7x6/up to 7x6 with the EXPAND modifier) inside the same reel frame. See 'features.respins_feature'.",
    "source": "rules pages 5/8 (payline diagram + win-direction text) and 3/8-4/8 (feature grid description)."
  },

  "color_palette": {
    "base_game_background": "Bright daytime Viking village: green rolling hills, brown-roofed wooden cottages, a wooden dock, a red-and-white striped longship on the right, snow-capped grey mountains upper-left, pale blue sky.",
    "reel_frame": "Ornate gold frame with Norse interlace/knotwork carving; reel cells are a dark maroon/burgundy semi-transparent panel divided by thin gold lines.",
    "chests_above_reels": "Three wooden treasure chests sit above reels 1-2 (DOUBLE), 3 (EXPAND) and 4-5 (SPINS), each haloed in a colored glow: red glow under 'DOUBLE' (red text), green glow under 'EXPAND' (green text), purple/magenta glow under 'SPINS' (purple text).",
    "respins_feature_background": "Same village scene shifted to dusk/night: deep purple-blue sky, two pale moons/planets, darker torch-lit village silhouette.",
    "accent_colors": "Gold (frame, chests, WILD icon border, UI text), red/green/purple (the three LIGHTNING symbol colors and their matching chest labels), silver/blue-white and gold/orange (the two COIN/LIGHTNING MONEY tiers used only in the RESPINS feature), icy pale-blue (the 'HAMMERSTORM' logo lettering on the preview screen)."
  },

  "symbols": {
    "note": "Every payout in this section was read directly off the in-game cash-view paytable (paytable_p1.png) at the demo's displayed BET of $2.00, and cross-checked against the coin-view values recorded by the capture team (see payout_basis.evidence below). All five theme icons pay IDENTICALLY to each other (checked card-by-card, not assumed), and all four royal letters pay IDENTICALLY to each other (also checked card-by-card) - this is confirmed by the game's own paytable, not a reading shortcut.",
    "high_value_icons": [
      {"name": "Round shield", "appearance": "Red/orange wood-grain round shield with a gold central boss (dome) and three small green gem accents around the rim", "payouts": {"5": "$3.50", "4": "$1.20", "3": "$0.40"}},
      {"name": "Battle axe", "appearance": "Double-bladed steel battle-axe with a wood-and-blue-gem handle", "payouts": {"5": "$3.50", "4": "$1.20", "3": "$0.40"}},
      {"name": "Horned helmet", "appearance": "Silver Viking helmet with two curved white/cream horns and a red gem on the brow", "payouts": {"5": "$3.50", "4": "$1.20", "3": "$0.40"}},
      {"name": "Clasped gauntlets / handshake", "appearance": "Two armored leather gauntlets with orange fur cuffs, clasped together in a handshake", "payouts": {"5": "$3.50", "4": "$1.20", "3": "$0.40"}},
      {"name": "Drinking horn", "appearance": "Curved gold-banded ox horn on a braided cord", "payouts": {"5": "$3.50", "4": "$1.20", "3": "$0.40"}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "purple/violet", "payouts": {"5": "$2.00", "4": "$0.70", "3": "$0.30"}},
      {"name": "K", "color": "orange/bronze", "payouts": {"5": "$2.00", "4": "$0.70", "3": "$0.30"}},
      {"name": "Q", "color": "gold/yellow", "payouts": {"5": "$2.00", "4": "$0.70", "3": "$0.30"}},
      {"name": "J", "color": "red", "payouts": {"5": "$2.00", "4": "$0.70", "3": "$0.30"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A blue/silver Mjolnir-style war-hammer with a gold Celtic triquetra-knot engraving on the hammerhead, set in a gold-cornered square frame, wreathed in blue lightning bolts.",
      "payouts": {"5": "$100.00", "4": "$10.00", "3": "$4.00"},
      "rules": "Substitutes for all symbols EXCEPT the RED/GREEN/PURPLE LIGHTNING symbols, the SILVER/GOLD LIGHTNING symbols, the SILVER/GOLD COIN symbols, and the THOR symbol. Can appear on all 5 reels.",
      "distinguishing_note": "Visually distinct from THOR (see below): WILD is an inanimate hammer object; THOR is a humanoid giant figure. A capturer draft flagged an 'anomaly' claiming THOR was seen on reel 3 in win_screen.png - TL zoomed both icons (win_screenwildzoom.png vs rules_p1thorzoom.png) and confirmed the icon on win_screen.png is the WILD hammer, not THOR. There is no rules contradiction; see 'anomalies' below.",
      "source": "paytable (paytable_p1.png)"
    },
    "thor_symbol": {
      "name": "THOR",
      "appearance": "Full-body blue silhouette of a giant armored figure (helmeted, holding an object at chest height) engulfed in bright blue lightning, on a dark rectangular card.",
      "rules": "Can appear ONLY on reel 1. Whenever a THOR symbol hits on reel 1 and at least one LIGHTNING symbol (red/green/purple) hits anywhere on the other reels, the RESPINS feature is automatically triggered.",
      "source": "rules page 2/8"
    },
    "lightning_money_symbols_base_game": {
      "name": "RED / GREEN / PURPLE LIGHTNING symbols",
      "appearance": "A jagged lightning-bolt glyph, identical shape in all three cases, differing ONLY by color: bright red, bright green, bright purple/magenta, each with a matching colored glow.",
      "dual_role": "In the base game these are simultaneously (a) collectible triggers for the DOUBLE/EXPAND/SPINS chests above the reels, and (b) MONEY symbols carrying their own random cash value.",
      "collection_rule": "When a RED/GREEN/PURPLE LIGHTNING symbol hits, it is collected by the DOUBLE, EXPAND or SPINS chest at the end of the spin; this can randomly trigger the RESPINS feature with one, two or three of the DOUBLE/EXPAND/SPINS modifiers activated at random.",
      "money_value_set": "0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 6x, 8x, 10x, 12x, 12.5x, 20x, 37.5x, 40x, 50x, 100x, 250x, 625x, 10000x TOTAL BET (verbatim list, rules page 2/8).",
      "colorblind_critical_note": "These three symbols carry NO distinguishing shape, icon, or text label - only hue separates RED from GREEN from PURPLE. This is a genuine accessibility gap: a red-green color-blind player cannot reliably tell RED from GREEN lightning apart by sight alone (their eventual chest destination differs, and each has its own money value). Unlike the DOUBLE/EXPAND/SPINS chests (which ARE labelled with text words in addition to color), the lightning symbols themselves have no redundant non-color cue.",
      "source": "rules page 2/8"
    },
    "respins_feature_only_symbols": {
      "coin_money_symbols": {
        "name": "SILVER COIN and GOLD COIN MONEY symbols",
        "appearance": "A round coin medallion with a lightning-bolt emblem stamped in the center; SILVER version is blue-white/steel toned, GOLD version is warm gold/orange toned.",
        "rule": "Appear only during the RESPINS feature. Take a random value from the same 21-value set as the base-game lightning symbols (0.5x-10000x TOTAL BET). The GOLD COIN MONEY symbol can appear only when the DOUBLE modifier is active; collecting a GOLD money symbol awards its value TWICE (the shown value, then a new random value on the second collection)."
      },
      "lightning_money_symbols_feature": {
        "name": "SILVER LIGHTNING and GOLD LIGHTNING MONEY symbols",
        "appearance": "Same lightning-bolt glyph as the base-game money symbols, but recolored SILVER (blue-white) or GOLD (orange-gold) instead of red/green/purple.",
        "rule": "Appear only during the RESPINS feature, same 21-value set as above. The GOLD LIGHTNING MONEY symbol can appear only when the DOUBLE modifier is active (same double-collection behaviour as the gold coin)."
      },
      "colorblind_note": "Silver vs gold here is a metal-tone distinction (cool blue-white vs warm orange) rather than a pure hue swap like red/green/purple, so it is somewhat more robust for color-blind users, but still relies on color/warmth perception with no text label on the symbol itself.",
      "source": "rules page 3/8"
    }
  },

  "payout_basis": {
    "summary": "This game uses TWO different payout bases side by side, and documents both explicitly in its own rules text - they must not be mixed up.",
    "basis_1_symbol_lines": {
      "quote": "Rules page 5/8, verbatim: 'All symbols pay from left to right on selected paylines. All wins are multiplied by bet per line. Respins wins are added to the payline win. All values are expressed as actual wins in coins.'",
      "meaning": "The theme-icon and royal-letter paytable (and the WILD paytable) is paid at BET PER LINE = TOTAL BET / 40. At the demo's default $2.00 total bet, bet per line = $0.05.",
      "verification": "Coin-view paytable evidence recorded during capture: theme icons 5-70/4-24/3-8, royals 5-40/4-14/3-6, WILD 5-2000/4-200/3-80 (in units of a $0.05 coin). 70 x $0.05 = $3.50; 40 x $0.05 = $2.00; 2000 x $0.05 = $100.00 - all match the cash-view paytable numbers listed under 'symbols' above."
    },
    "basis_2_money_symbols": {
      "quote": "Rules pages 2/8 and 3/8, verbatim: possible values are 0.5x, 1x, 1.5x, 2x, 2.5x, 3x, 4x, 5x, 6x, 8x, 10x, 12x, 12.5x, 20x, 37.5x, 40x, 50x, 100x, 250x, 625x, 10000x TOTAL BET.",
      "meaning": "All RED/GREEN/PURPLE lightning money symbols (base game) and all SILVER/GOLD coin and SILVER/GOLD lightning money symbols (respins feature) are multiplied by the FULL total bet, not by bet per line. This is a DIFFERENT basis from the symbol-line paytable above, used in the SAME game."
    },
    "coin_denomination_is_selectable": "IMPORTANT finding: the coin/monetary denomination in this game is user-selectable in the bet menu (BET and COIN VALUE fields), so the number of 'coins' shown in coins view is NOT a fixed game property. Two states of the identical game at the identical $2.00 total bet were compared: (a) BET shown as 40 coins at a $0.05 coin value, and (b) BET shown as 20 coins at a $0.10 coin value. In BOTH states the DOLLAR paytable is identical ($3.50/$1.20/$0.40 theme icons, $2.00/$0.70/$0.30 royals, $100.00/$10.00/$4.00 WILD) - only the coins-view numbers differ (70/24/8 vs 35/12/4; 40/14/6 vs 20/7/3; 2000/200/80 vs 1000/100/40). The invariant, and the correct basis for documentation, is the DOLLAR value at a known total bet, derived as bet-per-line = total bet / 40 lines.",
    "cross_check_win_amount": "The RESPINS feature win screen shows 'WIN $452.00' in cash view; this was independently confirmed to match a 'WIN 9040 [coins]' reading in coins view at the $0.05 coin denomination (9040 x $0.05 = $452.00).",
    "conclusion": "symbols[].payouts in this document are the DOLLAR values (bet-per-line basis) at the demo's $2.00 total bet, verified stable across denomination changes. The lightning/coin MONEY symbol value list is TOTAL BET multipliers, quoted verbatim, and must be read as a separate, non-comparable scale."
  },

  "technical_summary": {
    "rtp_base": "96.50%",
    "rtp_ante_bet_1": "96.50%",
    "rtp_ante_bet_2": "96.50%",
    "rtp_source": "Rules page 5/8: 'The theoretical RTP of this game is 96.50%. The RTP of the game when using \"ANTE BET 1\" is 96.50%. The RTP of the game when using \"ANTE BET 2\" is 96.50%.'",
    "volatility": "HIGH. Badge on the rules page and preview screen shows 5 of 5 lightning-bolt icons lit gold, next to the label 'VOLATILITY'. Verbatim text (rules page 5/8): 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.20",
    "bet_max": "$12,000.00",
    "bet_source": "Rules page 5/8: 'MINIMUM BET: $0.20  MAXIMUM BET: $12,000.00'",
    "demo_default_bet": "$2.00",
    "demo_default_credit": "$100,000.00",
    "max_win": "10,000x bet. Verbatim (rules pages 4/8 and 7/8): 'The maximum win amount is limited to 10,000x bet. If the total win of a feature reaches 10,000x bet the round immediately ends, win is awarded [up to the cap] and all remaining respins are forfeited.'",
    "keyboard": "SPACE and ENTER start and stop the spin (rules page 5/8); holding SPACE also engages turbo spin per the on-screen hint 'HOLD SPACE FOR TURBO SPIN'.",
    "currency_view": "CREDIT and BET labels toggle between coins view and cash view when clicked (rules page 6/8).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules page 5/8)",
    "bonus_buy": "No true bonus-buy / feature-purchase button exists anywhere in the UI. Verified by checking the bottom control bar (menu, sound, info, credit/bet, spin, +/-, autoplay - no BUY control) and the bet menu (BET, COIN VALUE, TOTAL BET, BET MAX - no buy option). The only paid option is the ANTE BET toggle/dialog described below, which is an odds-accelerant, not a guaranteed-trigger purchase."
  },

  "ante_bet": {
    "is_true_bonus_buy": false,
    "ui_entry_point": "A green-outlined box on the left side of the reels, labelled 'ANTE BET / FOR ENHANCED REEL SPINS' with an on/off toggle switch (default OFF, grey, pill slid left). Clicking it opens the selection dialog.",
    "dialog_screen": "bonus_ante_dialog.png: two vertical cards over the dimmed reels, a red circular X button between/below them to cancel. Left card (blue panel): 'ANTE BET 1 / $50.00 / THOR ON EVERY SPIN GUARANTEED / ON REEL 1'. Right card (magenta/purple panel): 'ANTE BET 2 / $100.00 / 5 LIGHTNING MONEY SYMBOLS GUARANTEED / EACH SPIN'.",
    "rules_text_verbatim": "Rules page 4/8: 'The player has the option to select the bet multiplier. Depending on the selected bet, the game behaves differently. The possible values are: ANTE BET 2 - Bet multiplier 1000x - At least 5 LIGHTNING MONEY symbols are guaranteed to hit in random positions on the screen at every spin. ANTE BET 1 - Bet multiplier 500x - One THOR symbol is guaranteed to hit on reel 1 at every spin. Bet multiplier 20x - Normal play.'",
    "multiplier_interpretation": "The printed 'bet multiplier' figures (20x normal / 500x Ante Bet 1 / 1000x Ante Bet 2) are an internal cost unit, not a direct cost-in-bets figure. Dividing by the normal-play baseline (20x) gives the actual cost RATIO relative to normal play: Ante Bet 1 = 500/20 = 25x normal bet cost; Ante Bet 2 = 1000/20 = 50x normal bet cost. This matches the dialog prices exactly at the $2.00 demo bet: $50.00 / $2.00 = 25x, $100.00 / $2.00 = 50x.",
    "important_caveat": "Neither Ante Bet level GUARANTEES the RESPINS feature triggers - they only guarantee that THOR (Ante Bet 1) or 5+ LIGHTNING MONEY symbols (Ante Bet 2) will appear on that spin; the RESPINS feature itself is still only triggered by the normal random collection/auto-trigger rules described under 'features.respins_feature'. This is why it is documented as a paid accelerant rather than a bonus buy."
  },

  "features": {
    "respins_feature": {
      "in_game_banner_text": "The game's own win banner during and after this feature literally reads 'FREE RESPINS' (see win_screen.png, bonus_respins_gameplay1.png/2.png) - despite the wording, this is NOT a classic free-spins round on the 5x3 reels; it is a hold-and-collect / expanding-grid respin feature played on its own separate grid.",
      "start": "The round starts with 5 respins (rules page 3/8), played on a 5x5 grid of symbol positions.",
      "trigger_paths": [
        "RED/GREEN/PURPLE lightning symbols hit in the base game and are collected by the DOUBLE/EXPAND/SPINS chests at spin-end; collection can randomly trigger the RESPINS feature with 1, 2, or 3 of the DOUBLE/EXPAND/SPINS modifiers active at random.",
        "THOR hits on reel 1 together with at least one LIGHTNING symbol (any of red/green/purple) elsewhere on the reels: this AUTOMATICALLY triggers the RESPINS feature (guaranteed, not random)."
      ],
      "grid_and_zone_mechanic": "The round plays on a 5x5 grid; only COIN or LIGHTNING MONEY symbols and blank tiles appear on it. A marked collection zone starts at 2x2 positions. At the start of the round, all LIGHTNING symbol values that were on screen at the moment of triggering are collected by the marked zone. The marked zone moves to a random position on the grid between each respin. Each respin, the values of any COIN/LIGHTNING MONEY symbols landing inside the marked zone are collected.",
      "zone_growth_standard": "All LIGHTNING MONEY symbols that hit during the round (anywhere, not just inside the zone) are tallied in a separate meter. Collecting 5 LIGHTNING MONEY symbols grows the marked zone to 3x3 and awards 3 additional respins; collecting 4 grows it to 4x4 and awards 2 additional respins; collecting 3 grows it to 5x5 and awards 1 additional respin. (Verbatim rules page 3/8; note the counts 5/4/3 correspond to the three possible zone-growth STEPS, not to be read as increasing thresholds in sequence.)",
      "zone_growth_expand_modifier": "When the EXPAND modifier is active, the round is instead played on a 7x6 grid (rather than 5x5), and the marked zone can expand beyond 5x5 up to 6x5, 6x6 and ultimately 7x6. Collecting 3 LIGHTNING MONEY symbols per level awards 3, 3, 3, 2, 1 and 1 additional respins respectively for each of the six expansion steps above the starting 2x2 (verbatim rules page 4/8).",
      "round_end": "The round ends when there are no more respins left; the RESPINS total win is added to the payline win and paid to the player after the round completes.",
      "gameplay_screens_observed": {
        "bonus_respins_gameplay1.png": "Early in a captured SUPER BONUS round: 'RESPINS LEFT 5', grid-size track on the right shows levels 7x6/6x6/6x5/5x5/4x4/3x3/2x2 with 2x2 currently highlighted; the 2x2 marked zone (bottom-left, cyan-glowing border) shows the THOR character artwork together with several lightning bolts carrying dollar values ($2.00/$10.00/$6.00/$4.00) representing LIGHTNING MONEY values collected that spin; 'TOTAL WIN $2.00' banner top-right; 'WIN $2.00 / FREE RESPINS' at the bottom.",
        "bonus_respins_gameplay2.png": "Later in the same round: 'RESPINS LEFT 8' (increased from 5, showing extra respins were awarded), grid-size track now highlights 5x5 (grown from 2x2); the marked zone is shown large, filled with an enlarged THOR artwork and a gold coin-money icon; the 'TOTAL WIN' value at the top is obscured by a lightning visual-effect overlay and is not legible; 'WIN $86.00 / FREE RESPINS' at the bottom (cumulative round win so far)."
      },
      "note_on_cell_layout": "Exact tile-by-tile contents of the respins grid are a per-round random outcome and are intentionally not enumerated cell-by-cell, per project convention."
    },
    "modifiers": {
      "double": {
        "label_color": "Red 'DOUBLE' text on the leftmost chest above reels 1-2.",
        "effect": "GOLD versions of the COIN and LIGHTNING MONEY symbols can appear and hit during the round. Collecting a GOLD money symbol collects its shown value TWICE - the initial value, then a new random value on the second collection."
      },
      "expand": {
        "label_color": "Green 'EXPAND' text on the middle chest above reel 3.",
        "effect": "The round is played on a 7x6 grid instead of 5x5, and the marked collection zone can grow beyond 5x5 up to 6x5, 6x6, and 7x6 (see zone_growth_expand_modifier above)."
      },
      "spins": {
        "label_color": "Purple 'SPINS' text on the rightmost chest above reels 4-5.",
        "effect": "During the round, a '+1 SPIN' value can appear on COIN and LIGHTNING MONEY symbols; collecting it awards 1 additional respin."
      },
      "super_bonus": {
        "definition": "When all three modifiers (DOUBLE + EXPAND + SPINS) are active simultaneously for the same RESPINS round, the game displays a dedicated 'SUPER BONUS' trigger banner before the feature begins.",
        "screen": "bonus_trigger_superbonus.png: red-green-purple vertical gradient banner (matching the three chest colors) inside a wooden Norse archway frame; large yellow 'SUPER BONUS' title with red outline; 'EXPANDED REELS!' text; a gold coin icon + 'AND' + gold lightning icon + 'AWARD TWICE!' (explaining DOUBLE); a silver/blue coin icon + 'AND' + blue lightning icon + 'MAY AWARD EXTRA SPIN!' (explaining SPINS); 'PRESS ANYWHERE TO CONTINUE'; a large pile of gold coins and red/green/purple gems at the bottom (color-matched to the three lightning types); credit $99,502.70 and bet $100.00 (Ante Bet 2 was active) shown in the footer; 'FREE RESPINS' label bottom-center."
      }
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Dominant character art: a broad-shouldered red-bearded warrior king in a winged gold helm and gold-trimmed teal/gold armor with a red cape, holding aloft a glowing pale-blue translucent cube/rune object trailing blue lightning. Dramatic night-storm background: deep blue clouds, white/blue lightning bolts on both left and right edges of the frame, a distant golden temple/hall visible on cliffs upper-right. Game title 'HAMMERSTORM' across the bottom in icy pale-blue 3D lettering with a glowing gold lightning bolt standing in for/overlapping part of the wordmark. Right side: a round black 'enter' button (white circular double-arrow icon) with a small white hint arrow pointing at it; below it a black pill badge 'VOLATILITY' with 5 of 5 lightning-bolt icons lit gold; below that a yellow-outlined unchecked checkbox 'DON'T SHOW NEXT TIME'.",
      "purpose": "Entry point; clicking the round enter button starts the base game.",
      "color_blind_notes": "Volatility is conveyed by a FILLED-COUNT of bolt icons (position/count, not pure hue) plus is also stated in words on the in-game rules page; enter button is a white icon on black (shape-based)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen inside a gold Norse-knotwork frame; three wooden treasure chests sit above the reels labelled DOUBLE (red text, red glow, over reels 1-2), EXPAND (green text, green glow, over reel 3) and SPINS (purple text, purple glow, over reels 4-5).",
      "background": "Bright daytime Viking village: green hills and wooden cottages left/center, a wooden dock and red-and-white striped longship lower-right, snow-capped mountains upper-left, a golden temple/hall visible on distant cliffs upper-right, pale blue sky.",
      "reel_cells": "Dark maroon/burgundy semi-transparent tiles.",
      "left_side_panel": "A green-outlined 'ANTE BET / FOR ENHANCED REEL SPINS' box with an OFF toggle switch (grey, slid left) sits to the left of the reels.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - captured frame shows royals K (orange), Q (gold), J (red), A (purple), the battle axe, round shield, horned helmet, clasped gauntlets and drinking horn. Per project convention this per-cell layout is not enumerated further as it is random, not a fixed game property.",
      "bottom_bar": {
        "far_left": "Round hamburger MENU button (three white horizontal lines) top, round SOUND button (speaker icon) below it.",
        "info_button": "Separate round 'i' INFORMATION button just to the right of menu/sound - opens the 8-page rules booklet.",
        "balance_labels": "Center-left, yellow text: 'CREDIT $100,000.00' and 'BET $2.00'; clickable to toggle coins/cash view.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN'.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circle) center-right; oval '-' (decrease bet) to its left, oval '+' (increase bet) to its right; AUTOPLAY button below spin.",
        "branding": "'PRAGMATIC PLAY' small grey text bottom-left."
      },
      "color_blind_notes": "Chest labels (DOUBLE/EXPAND/SPINS) are colored AND carry a text word, so they remain identifiable without color vision. Controls are white glyphs on dark circles (shape-based)."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 8 (header 'GAME RULES')",
      "content": "Black overlay panel. Subtitle: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Row 1: five theme icons (shield, axe, helmet, gauntlets, horn) each showing identical 5/4/3-of-a-kind payouts. Row 2: the four royal letters A/K/Q/J, each showing identical 5/4/3-of-a-kind payouts. Bottom-left: the WILD hammer icon with its own 5/4/3 payouts and, to its right, the WILD substitution/exclusion text (quoted under 'symbols.wild').",
      "navigation": "Bottom-left: three GREEN controls - left triangle (previous page), an X (close, center), right triangle (next page). 'Page 1/8' bottom-right.",
      "color_blind_notes": "The three green nav icons are differentiated by SHAPE (triangle-left / cross / triangle-right), not color alone."
    },
    "rules_page_2_lightning_and_thor": {
      "type": "rules",
      "page": "2 of 8",
      "content": "Header: 'Three types of LIGHTNING symbols can appear on the screen during base game spins:' followed by three lightning-bolt icons in a row (red, green, purple) and the collection/trigger text (quoted under 'symbols.lightning_money_symbols_base_game'). Below that, the money-value list (0.5x-10000x total bet). Center: the THOR card art (blue humanoid silhouette in lightning) with its reel-1-only trigger text.",
      "color_blind_notes": "The three lightning icons are pure-hue differentiated with no other cue - see 'symbols.lightning_money_symbols_base_game.colorblind_critical_note'."
    },
    "rules_page_3_respins_feature": {
      "type": "rules",
      "page": "3 of 8",
      "content": "Header 'RESPINS FEATURE', 'The round starts with 5 respins.' Two coin icons (silver, gold) with the COIN MONEY symbol text; two lightning icons (silver, gold) with the LIGHTNING MONEY symbol text; the money-value list repeated; then the 5x5 grid / marked-zone / zone-growth text (quoted under 'features.respins_feature')."
    },
    "rules_page_4_modifiers_maxwin_ante": {
      "type": "rules",
      "page": "4 of 8",
      "content": "DOUBLE / EXPAND / SPINS modifier descriptions (quoted under 'features.modifiers' and 'features.respins_feature.zone_growth_expand_modifier'); 'Special reels are in play during the feature.'; MAX WIN section (10,000x bet cap, quoted under technical_summary.max_win); ANTE BET section (quoted under 'ante_bet.rules_text_verbatim')."
    },
    "rules_page_5_volatility_lines_rtp_bets": {
      "type": "rules",
      "page": "5 of 8",
      "content": "Header 'GAME RULES' with a 'VOLATILITY' badge (5/5 lightning bolts, all lit gold) and its explanatory sentence; the win-basis text (bet-per-line, quoted under 'payout_basis.basis_1_symbol_lines'); a diagram of all 40 paylines, numbered 1-40 in a small icon grid; the RTP sentence for base/Ante Bet 1/Ante Bet 2 (all 96.50%); SPACE/ENTER control note; malfunction clause; MINIMUM BET $0.20 / MAXIMUM BET $12,000.00."
    },
    "rules_page_6_how_to_play": {
      "type": "rules",
      "page": "6 of 8",
      "content": "'HOW TO PLAY' - explains the +/- bet buttons and bet menu, the SPIN button, the settings-menu icon, the spin-speed cycle icon (normal/quick/turbo), the sound toggle, the info-page icon, the CREDIT/BET coins-vs-cash toggle, and the AUTOPLAY menu."
    },
    "rules_page_7_settings_menu": {
      "type": "rules",
      "page": "7 of 8",
      "content": "'SETTINGS MENU' section (INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY toggles); 'INFORMATION SCREEN' section (prev/next arrows, X to close); 'BET MENU' section (bet multiplier display, total bet in coins and cash, +/- buttons for BET and COIN VALUE fields); repeats the 10,000x max-win cap text."
    },
    "rules_page_8_autoplay": {
      "type": "rules",
      "page": "8 of 8",
      "content": "'AUTOPLAY' - explains clicking an auto-spins-count button starts Autoplay, and that SKIP SCREENS auto-skips feature intro/end screens after a short delay. (This page's illustrative screenshot area behind the text panel is dimmed/blacked out - no additional graphic content beyond the two instruction lines.)"
    },
    "bonus_ante_dialog": {
      "type": "bonus",
      "content": "Ante Bet selection dialog described in full under 'ante_bet.dialog_screen'.",
      "color_blind_notes": "The two cards differ in background hue (blue vs magenta) AND in explicit text/price, so they remain distinguishable without color vision."
    },
    "bonus_trigger_superbonus": {
      "type": "bonus",
      "content": "SUPER BONUS trigger banner described in full under 'features.modifiers.super_bonus.screen'."
    },
    "bonus_respins_gameplay": {
      "type": "bonus",
      "content": "Two in-round captures of the RESPINS feature described in full under 'features.respins_feature.gameplay_screens_observed'. Common layout: a small row of colored lightning-bolt icons top-left (indicating which modifiers collected symbols this spin), a 'TOTAL WIN' plaque top-right, the square symbol grid center (background dims to purple/night), a 'RESPINS LEFT' counter on a purple plaque left of the grid, a vertical grid-size ladder (2x2 up to 7x6) on the right with the current size highlighted, and a 'WIN $X.XX / FREE RESPINS' readout at the bottom."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "This capture shows the RESPINS feature's final result rendered on the ORDINARY base-game 5x3 reel view (not a separate congratulations plaque): the DOUBLE/EXPAND/SPINS chests remain visible above the reels, still glowing; the reels display a random symbol assortment (horn, green lightning, WILD hammer icon, red lightning, helmet, Q, K, purple lightning, axe x2, gauntlets, J, another lightning); bottom bar shows 'CREDIT $99,954.70', 'BET $100.00' (the Ante Bet 2 cost was still the active per-spin bet during the feature), a bold 'WIN $452.00' readout with small blue sparkle dots beside it, and 'FREE RESPINS' label. The ANTE BET panel on the left still reads 'ANTE BET 2 / 5 LIGHTNING MONEY SYMBOLS GUARANTEED / ON' (green toggle, checked).",
      "note": "It is not established from the captured frames whether a separate 'CONGRATULATIONS' celebration plaque (as seen in some other PP titles) also exists for this game; only this reel-view win readout was observed. Not asserting its absence - flagged in 'unreadable_or_uncertain'.",
      "color_blind_notes": "Win amount is large white/gold high-contrast text on a dark background - legible without color discrimination."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "layout": "Centered dark panel over the dimmed reels, closed via an X top-right.",
      "left_side": "'GAME HISTORY' text with an external-link icon (appears dimmed/greyed relative to the toggles); 'TOTAL BET' adjuster: white circular '-' button, value box '$2.00', green circular '+' button.",
      "right_side_toggles": "Four labelled on/off switches, each with a description line: 'BATTERY SAVER' (off, white/grey, slid left - 'save battery life by reducing animation speed'), 'AMBIENT MUSIC' (on, green, slid right - 'turn on or off the game music'), 'SOUND FX' (on, green - 'turn on or off the game sounds'), 'INTRO SCREEN' (on, green - 'show the intro screen before starting the game').",
      "color_blind_notes": "Toggle state is shown by BOTH switch position (left=off/right=on) and a small pause-bar icon on the handle, in addition to green-when-on - position is the non-color cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel over dimmed reels, X close top-right.",
      "options": "Three checkboxes in a row: 'TURBO SPIN' (unchecked), 'QUICK SPIN' (unchecked), 'SKIP SCREENS' (checked, green box with white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track, round handle with a pause-bar icon, positioned roughly 40% along the track) with the value '100' to its right.",
      "action": "Large green 'START AUTOPLAY (100)' button at the bottom.",
      "color_blind_notes": "Checkboxes use a check-mark glyph (shape), not color alone; the primary action button carries explicit text."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all base-game/rules/bonus screens: menu+sound far-left, 'i' info just to their right, bet +/- flanking the central SPIN button, AUTOPLAY below SPIN, PRAGMATIC PLAY branding bottom-left. The rules booklet is a linear 8-page sequence navigated by left/right triangle icons and closed with an X - consistent iconography throughout.",
    "motor": "Large round click targets; the central SPIN button is the largest element. SPACE/ENTER also spin (keyboard-operable, per rules page 5/8). Autoplay (with SKIP SCREENS) reduces the number of required clicks/interactions during long RESPINS rounds.",
    "color_blind": "Most game-state cues are redundant with text or shape (chest labels DOUBLE/EXPAND/SPINS carry the color word itself; royal letters differ by glyph shape as well as color; WILD vs THOR differ in object shape, not just color; nav arrows differ by triangle direction). The one significant EXCEPTION is the base-game RED/GREEN/PURPLE lightning symbol trio, which carries no shape or text differentiation and relies entirely on hue - flagged as a genuine accessibility risk (see 'symbols.lightning_money_symbols_base_game.colorblind_critical_note'). The SILVER/GOLD money-symbol pairs used in the RESPINS feature are a milder risk since they differ in warm/cool tone as well as hue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; music/SFX are toggleable and decorative. All game state (win amounts, respins left, grid size, modifiers active, ante-bet status) is conveyed via on-screen text and iconography, not sound alone."
  },

  "anomalies": [
    "FALSE ALARM RESOLVED (do not re-flag): a capturer draft claimed a rules contradiction - 'THOR can appear on all reels' vs 'THOR can appear only on reel 1' - based on the win_screen.png capture appearing to show THOR on the 2nd/3rd reel. TL zoomed the exact icon on win_screen.png (see win_screenwildzoom.png) against the THOR reference art on rules page 2/8 (see rules_p1thorzoom.png) and confirmed the icon on win_screen.png is the WILD hammer (blue/silver Mjolnir with a gold triquetra knot), not THOR (a full-body blue humanoid silhouette). The paytable's WILD exclusion text and the rules-page-2 THOR text are consistent: WILD 'can appear on all reels', THOR 'can appear only on reel 1'. There is no contradiction in the rules.",
    "The game has no true bonus-buy button; the only paid option is the ANTE BET accelerant (see 'ante_bet'), which raises the odds of THOR or 5+ lightning symbols appearing but does not guarantee the RESPINS feature actually triggers."
  ],

  "unreadable_or_uncertain": [
    "The exact 'TOTAL WIN' dollar figure in bonus_respins_gameplay2.png is visually obscured by a lightning special-effect overlay and could not be read; only the bottom-of-screen 'WIN $86.00' (cumulative round win at that point) was legible.",
    "Whether a separate 'CONGRATULATIONS'-style celebration plaque exists for the end of the RESPINS feature (as seen in some other Pragmatic Play titles) is not established from the captured frames - only a reel-view 'WIN $452.00' readout (win_screen.png) was observed. Not asserted to be absent, simply not captured/confirmed.",
    "The object held by the character on the preview screen (a glowing pale-blue translucent cube/rune) is described by appearance only; its exact in-lore identity (e.g. a specific artifact name) is not stated anywhere in the captured text and is not guessed.",
    "The GAME HISTORY link on the settings screen appears visually dimmed/greyed relative to the toggle switches; whether this indicates a disabled state in the demo (vs. simply a different UI text style) is not confirmed from the frame alone."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.