Halloween Bonanza

Demo, RTP 96.11%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 days, 5 hours ago
✓ Working · checked 6 days, 3 hours ago Verified · 03 Aug 2026
RTP 96.11%
Volatility High
Max win ×10200
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/halloween-bonanza-b10/

1,000 free requests / month · sign-up required

65 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Aug 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 90 90 Jul Aug '25: 80 80 Aug Sep '25: 70 70 Sep Oct '25: 170 170 Oct Nov '25: 160 160 Nov Dec '25: 70 70 Dec Jan '26: 70 70 Jan Feb '26: 70 70 Feb Mar '26: 70 70 Mar Apr '26: 90 90 Apr May '26: 50 50 May Jun '26: 90 90 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10 10 10 10
🇮🇹Italy 10 10 10 10
🇫🇷France 10 10 10
🇹🇷Turkey 10 10 10
🇳🇿New Zealand 10 10
🇨🇦Canada 20 20 20 20 20 20 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20 20 20
🇦🇺Australia 10 10 10 10 10 10 10 10
🇫🇮Finland 20 20 20
🇨🇾Cyprus 10 10 10 10
🇵🇱Poland 10 10 10 10
🇭🇺Hungary 10 10 10
🇳🇱Netherlands 10 10 10
🇦🇹Austria 10 10
🇨🇿Czech Republic 10 10
🇵🇹Portugal 10 10
🇷🇴Romania 10 10
🇪🇸Spain 10 10
🇸🇪Sweden 10 10
🇩🇰Denmark 10
🇱🇹Lithuania 10
🇸🇮Slovenia 10
🇩🇪Germany 10 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Halloween Bonanza

Everything pulled from Halloween Bonanza into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility High
max_win_x ×10200
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.11%
Bonus Buy 96.52% Buy Bonus feature
Ante Bet 96.19% Chance x2 ante active

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter (Pumpkin)
Scatter (Pumpkin)
Scatter

Glowing carved jack-o'-lantern: orange-red skin, triangular glowing yellow-orange eyes, jagged grin. Pays anywhere in base game; 4/5/6 count also triggers 10/20/30 free spins; only retriggers (no pay) during Free Spins.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier (Cauldron)
Multiplier (Cauldron)
Other

Purple cauldron overflowing with candies, bold yellow number badge. Free Spins only; each hit takes a random multiplier x2-x100. On-screen values sum at end of refill and multiply that sequence's total win. No fixed payout tiers.

Witch Girl
Witch Girl
High Pay

Young girl's face, large purple eyes, pale skin, bright red pointed witch hood/cloak, red hair at sides. Highest-paying regular symbol. Tiers: 8-9, 10-11, 12+ symbols anywhere on the 6x5 grid.

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Frankenstein's Monster
Frankenstein's Monster
High Pay

Green-skinned monster head, dark teal-blue flat-top hair, stitched scar across forehead, heavy-lidded yellow eyes, grey bolt/rivet neck details. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Mummy
Mummy
High Pay

Golden/mustard-yellow face wrapped in bandage strips, one wide eye peeking out, big open laughing mouth showing teeth. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Ghost
Ghost
High Pay

Pale sky-blue rounded ghost shape, wavy scalloped bottom edge, two large dark oval eyes, no visible mouth. Lowest-paying of the four characters. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Red Candy
Red Candy
Low Pay

Round glossy red disc, concentric ring shading, small white highlight, like a hard candy/button. Same shape as the other four candy colors. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Green Candy
Green Candy
Low Pay

Same glossy round disc shape as the other candies, in green. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Yellow/Gold Candy
Yellow/Gold Candy
Low Pay

Same glossy round disc shape as the other candies, in yellow/gold. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Blue Candy
Blue Candy
Low Pay

Same glossy round disc shape as the other candies, in sky blue. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Purple Candy
Purple Candy
Low Pay

Same glossy round disc shape as the other candies, in purple/magenta. Lowest-paying regular symbol. Tiers: 8-9, 10-11, 12+.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x5 grid (30 cells), scatter pays / pay-anywhere. Tumble (called 'Refilling'): winning symbols disappear, remaining symbols fall, new ones drop in, with no limit on consecutive refills; all wins from the sequence are summed and paid only after it ends.

Other chance_x2
Chance x2 (ante)

Persistent ante toggle raising Total bet by +25% (verified at 0.20/0.40/20.00 FUN bet levels) for a higher chance of triggering the bonus game. Mutually exclusive with Buy Bonus; disables it while active.

Other buy_bonus
Buy Bonus

Purchase for 100x current Total bet (price scales automatically with bet); confirming immediately triggers the Free Spins round on the very next spin. Disabled while Chance x2 is active or while a bonus round is running.

Free Spins free_spins
Free Spins

10/20/30 spins from 4/5/6 scatters (or from Buy Bonus purchase); retrigger +5 spins at 3+ scatters. Cauldron Multiplier symbol appears only here: random x2-x100 per hit, all values on screen summed at end of refill and applied to that sequence's total win.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#34374C base dominant 1 base
#1B1E2C base dominant 2 base
#1B5262 base dominant 3 base
#4A5466 base dominant 4 base
#17939F base dominant 5 base
#DBA615 base dominant 6 base
#35374D free_spins dominant 1 free_spins
#1B1E2D free_spins dominant 2 free_spins
#1B5361 free_spins dominant 3 free_spins
#4B5364 free_spins dominant 4 free_spins
#262156 bonus dominant 1 bonus
#1D0B3B bonus dominant 2 bonus
#584B69 bonus dominant 3 bonus
#4A2E58 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The five low-value candy symbols (red, green, yellow, blue, purple) are identical in shape, size and shading and differ ONLY by hue - a real color-blind risk with no secondary shape/pattern cue; the printed payout numbers are the only reliable way to tell them apart.
  • The scatter (pumpkin), multiplier (cauldron) and four character symbols (witch girl, monster, mummy, ghost) are each distinguished by shape/silhouette as well as color, so they remain distinguishable without color vision.
  • The Chance x2 ante toggle signals its active state with three independent cues: label text changes to 'CHANCE x2 ACTIVE', the switch thumb turns solid orange, and the round Spin-button icon changes shape from a double-arrow to a star.
  • The Buy Bonus confirmation dialog's CANCEL (purple) and BUY (orange/gold) buttons are also differentiated by their text labels, so color-blind players are not dependent on hue alone.
Screen Reader
  • Control layout is stable across game states: info(i)/settings icons bottom-left, balance/bet readout center-left, autoplay/spin controls center-right. The paytable/rules booklet is one continuously scrolling panel reached via the 'i' button, with a close 'X' fixed at its top-right.
Motor Accessibility
  • Primary actions (SPIN, BUY BONUS, BUY/CANCEL in the purchase dialog) are large rounded buttons. Autoplay offers configurable stop conditions (any win, bonus won, single win exceeds an amount, balance increases/decreases by an amount) to reduce manual clicks for extended play.
Hearing Accessibility
  • No audio-only information was observed; Music and Sound FX are independently toggleable and purely decorative. All game-state information (wins, free-spins count, multiplier values, bonus-active status) is conveyed through on-screen text and numerals.
Low Vision
  • Win-state banners (BIG WIN / MEGA WIN / TOTAL WIN) and the '<N>x BET' caption use large, high-contrast text (white/yellow/teal on dark backgrounds), legible without relying on icon color or size cues alone.

Media & assets

9 files · 9 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (6x5 grid), 12-page paytable and 13-page rules booklet (both scrolled to exhaustion), settings panel, autoplay panel, bet minimum and maximum extremes.
Buy Bonus confirmation dialog, and a purchased Free Spins round played to completion: award screen, gameplay with cauldron multiplier symbols, BIG WIN and MEGA WIN celebration banners, TOTAL WIN round-end screen.
Chance x2 ante toggle in its active state (bet increase, disabled Buy Bonus, changed toggle and spin-button visuals).
Base-game cascade win display in the bottom bar.
Per-cell reel-refill animation timing/order not analysable from static screenshots; only the end-state rule text was available.
Whether Quick Spin is disabled game-wide by license/jurisdiction requirements is uncertain - the rules sentence about it was cut off at the bottom of the captured rules pages.
Exact probability/weighting increase of the Free Spins trigger under the Chance x2 ante was not stated numerically anywhere captured; only described qualitatively as 'increases chances'.
A natural (non-purchased) Free Spins trigger under Chance x2 was not landed during the short manual hunt under the ante toggle; the Free Spins feature itself is fully documented via the purchased round instead.

Ask AI about Halloween Bonanza

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Halloween Bonanza work? Keep it simple.

10/20/30 spins from 4/5/6 scatters (or from Buy Bonus purchase); retrigger +5 spins at 3+ scatters. Cauldron Multiplier symbol appears only here: random x2-x100 per hit, all values on screen summed at end of refill and applied to that sequence's total win.

RTP 96.11%High volatilitymax win ×10200demo ✓

From the verified capture of 03 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Halloween Bonanza vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/halloween-bonanza-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/halloween-bonanza-b10/
{
  "game": {
    "name": "Halloween Bonanza",
    "provider": "BGaming",
    "theme": "Halloween / haunted graveyard at night. A cast of friendly-spooky monster characters (a witch girl in a red hooded cloak, a green Frankenstein's-monster-style creature, a golden mummy, a blue ghost) appears against a dark teal-to-purple night sky with a huge full moon, silhouetted bats, leafless trees, gravestones and a distant haunted house. A jack-o'-lantern pumpkin is the scatter symbol and a purple bubbling cauldron is the free-spins multiplier symbol.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the slot's captured screenshots (preview, base game, 12-page paytable, 13-page rules booklet, settings, autoplay, bet-limit frames, win screen, buy-bonus dialog, full free-spins round, ante toggle) plus verbatim OCR and zoomed crops of the paytable icons.",
    "method_notes": "Grid, mechanic, payout basis, bet limits, RTP and max win were independently confirmed by the TL from in-game screenshots before this document was written (see 'confirmed_by_tl' note in technical_summary). Symbol names/appearances/payouts were re-verified here directly from zoomed paytable crops. Numbers are taken verbatim from on-screen text/OCR; anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Dark teal/turquoise stone mausoleum wall on the left (where the logo and buy-panel sit) transitioning to a deep purple/violet night sky behind and around the reel frame; a large pale-white/grey full moon glows at the top of the screen; black silhouettes of bare tree branches, bats and distant gravestones/haunted-house rooftops frame the scene.",
    "frame": "Grey carved stone block frame around the 6x5 reel grid, with a slightly lighter grey mortar/brick texture.",
    "reel_cells": "Dark charcoal-grey semi-transparent cells with a faint stone-brick pattern; symbols are large, flat, cartoon-style icons with no cell dividers beyond subtle shading.",
    "free_spins_background": "Background shifts from teal (base game) to a deep purple/violet haunted-sky tone with visible bats and moonlight; the left-hand info panel and bottom bar also switch from teal to purple.",
    "win_celebration_colors": "Win-amount banners use a light green/teal gradient for the numeral (e.g. 'MEGA WIN 12.00 FUN'), orange-to-yellow gradient with a dark red outline for the win-tier headline text ('BIG WIN' / 'MEGA WIN' / 'CONGRATULATIONS'), and a glowing blue halo/burst behind a pile of gold coins.",
    "accent_colors": "Orange/gold logo lettering with a red-brown outline (game logo 'HALLOWEEN BONANZA', with a small spider hanging from the 'O'); purple for Chance x2 ante controls and its pot/cauldron symbol; orange/yellow for Buy Bonus button and BONUS ACTIVE banner; green for confirmatory buttons/values; the five low-value candy/coin symbols are colour-coded red, green, yellow/gold, blue and purple respectively."
  },

  "symbols": {
    "note": "All payout figures were read directly from the paytable (zoomed crops of paytable_p1.png through paytable_p4.png). Values are in FUN at the demo's Total bet of 0.40 FUN (the paytable_bet_anchor established by the TL). The 'x_bet' figure alongside each FUN value is that FUN amount divided by 0.40, i.e. the payout expressed as a multiplier of Total bet — this is the basis actually used by the game engine (proven on free_spins_mega_win.png: 12.00 FUN win at 0.40 bet is captioned '30x BET', and 12.00/0.40=30).",
    "mechanic": "Scatter pays (pay-anywhere): a symbol's payout is determined purely by how many copies of it are visible anywhere on the 6x5 = 30-cell grid at the end of a spin/refill step, not by adjacency or paylines. Minimum count to pay for any regular symbol is 8-of-a-kind, per the paytable tables which all start at the '8-9' tier.",

    "scatter": {
      "name": "Scatter",
      "appearance": "A glowing, carved jack-o'-lantern pumpkin: orange-red skin, triangular glowing yellow-orange eyes and a jagged toothy grin, surrounded by a bright yellow/orange radial glow halo.",
      "payouts": [
        {"count": 6, "fun": "40.00 FUN", "x_bet": 100},
        {"count": 5, "fun": "2.00 FUN", "x_bet": 5},
        {"count": 4, "fun": "1.20 FUN", "x_bet": 3}
      ],
      "rules": "Scatter pays on any position in the main (base) game, in addition to normal symbol wins on the same spin if both occur together (rules_p8.png: 'If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination'). During the Free Spins Round, scatters do NOT pay directly — they only re-trigger additional free spins.",
      "trigger_role": "4, 5 or 6 scatters landing anywhere on the grid in the base game trigger the Free Spins feature (10 / 20 / 30 spins respectively). 3 or more scatters landing during an active Free Spins round award 5 additional free spins (retrigger).",
      "source": "paytable_p1.png, rules_p4.png/p5.png/p6.png"
    },

    "multiplier": {
      "name": "Multiplier (pot/cauldron symbol)",
      "appearance": "A round-bellied purple cauldron/pot overflowing with a jumble of small colourful candies, with a bold yellow number (e.g. 'x2', 'x5', 'x100') printed across the pot in a yellow badge.",
      "role": "Not a paying symbol on its own (no 8/9/10/11/12+ payout tiers) — it is a value-carrier. The paytable illustrates it with 'x100' as the top of its range, not a guaranteed value.",
      "rules": "Appears on the reels ONLY during the Free Spins Round and remains visible on the grid until the end of the current refill/tumble sequence. Each time the symbol lands it takes a random multiplier value from x2 to x100. When the tumble/refill sequence for that spin ends, the values of ALL multiplier symbols still on screen are ADDED TOGETHER (not multiplied against each other), and that single combined total is then used to multiply the total win accumulated over that whole tumble sequence.",
      "verbatim_rule_text": "\"Multiplier symbol appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence. When the Refill sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value. Whenever the symbol hits it takes a random multiplier value from x2 to x100.\" (rules_p6.png/p7.png)",
      "observed_example": "free_spins_mega_win.png shows two purple pot symbols each reading 'x5' still on the grid alongside a 'MEGA WIN 12.00 FUN' / '30x BET' banner, consistent with the aggregation rule (two x5 multipliers observed on-screen; the combined multiplier applied to that sequence's accumulated win produced the 30x-bet result).",
      "source": "paytable_p1.png, rules_p6.png/p7.png, free_spins_multiplier.png, free_spins_mega_win.png"
    },

    "high_value_characters": [
      {
        "name": "Witch girl (red hood)",
        "appearance": "A young girl's face with large purple eyes, pale skin, a mischievous half-smile, and a bright red pointed witch hood/cloak framing her face; red hair visible at the sides.",
        "rank": "Highest-paying regular symbol",
        "payouts": [
          {"count": "12+", "fun": "20.00 FUN", "x_bet": 50},
          {"count": "10-11", "fun": "10.00 FUN", "x_bet": 25},
          {"count": "8-9", "fun": "4.00 FUN", "x_bet": 10}
        ]
      },
      {
        "name": "Frankenstein's-monster-style creature",
        "appearance": "A green-skinned monster head with a flat-topped dark teal-blue hairstyle, dark stitched scar across the forehead, heavy-lidded yellow eyes, a stern flat mouth, and grey bolt/rivet details on the sides of the neck.",
        "payouts": [
          {"count": "12+", "fun": "10.00 FUN", "x_bet": 25},
          {"count": "10-11", "fun": "4.00 FUN", "x_bet": 10},
          {"count": "8-9", "fun": "1.00 FUN", "x_bet": 2.5}
        ]
      },
      {
        "name": "Mummy",
        "appearance": "A golden/mustard-yellow face wrapped in bandage strips, with one wide eye peeking out and a big open, laughing mouth showing teeth.",
        "payouts": [
          {"count": "12+", "fun": "6.00 FUN", "x_bet": 15},
          {"count": "10-11", "fun": "2.00 FUN", "x_bet": 5},
          {"count": "8-9", "fun": "0.80 FUN", "x_bet": 2}
        ]
      },
      {
        "name": "Ghost",
        "appearance": "A pale sky-blue rounded ghost shape with a wavy scalloped bottom edge and two large dark oval eyes (no visible mouth).",
        "payouts": [
          {"count": "12+", "fun": "4.80 FUN", "x_bet": 12},
          {"count": "10-11", "fun": "0.80 FUN", "x_bet": 2},
          {"count": "8-9", "fun": "0.60 FUN", "x_bet": 1.5}
        ]
      }
    ],

    "low_value_candies": [
      {"name": "Red candy/coin", "appearance": "Round glossy red disc with concentric ring shading and a small white highlight, like a hard candy or button.", "payouts": [{"count": "12+", "fun": "4.00 FUN", "x_bet": 10}, {"count": "10-11", "fun": "0.60 FUN", "x_bet": 1.5}, {"count": "8-9", "fun": "0.40 FUN", "x_bet": 1}]},
      {"name": "Green candy/coin", "appearance": "Same glossy round disc shape in green.", "payouts": [{"count": "12+", "fun": "3.20 FUN", "x_bet": 8}, {"count": "10-11", "fun": "0.48 FUN", "x_bet": 1.2}, {"count": "8-9", "fun": "0.32 FUN", "x_bet": 0.8}]},
      {"name": "Yellow/gold candy/coin", "appearance": "Same glossy round disc shape in yellow/gold.", "payouts": [{"count": "12+", "fun": "2.00 FUN", "x_bet": 5}, {"count": "10-11", "fun": "0.40 FUN", "x_bet": 1}, {"count": "8-9", "fun": "0.20 FUN", "x_bet": 0.5}]},
      {"name": "Blue candy/coin", "appearance": "Same glossy round disc shape in sky blue.", "payouts": [{"count": "12+", "fun": "1.60 FUN", "x_bet": 4}, {"count": "10-11", "fun": "0.36 FUN", "x_bet": 0.9}, {"count": "8-9", "fun": "0.16 FUN", "x_bet": 0.4}]},
      {"name": "Purple candy/coin", "appearance": "Same glossy round disc shape in purple/magenta.", "payouts": [{"count": "12+", "fun": "0.80 FUN", "x_bet": 2}, {"count": "10-11", "fun": "0.30 FUN", "x_bet": 0.75}, {"count": "8-9", "fun": "0.10 FUN", "x_bet": 0.25}]}
    ],

    "color_blind_notes": "The five low-value candy symbols are distinguished from each other ONLY by hue (red/green/yellow/blue/purple) with identical shape and highlight pattern — this is a real colour-blind risk since there is no secondary shape/pattern cue between them. The four character symbols and the scatter/multiplier are each distinguished by shape/silhouette as well as colour, so they remain distinguishable without colour vision."
  },

  "technical_summary": {
    "grid": "6 columns x 5 rows (30 cells total), fixed rectangular grid — verified visually by cell count on base_game.png.",
    "mechanic": "Scatter pays / pay-anywhere: symbols pay based on total count on screen regardless of position or adjacency. There are no paylines and no 'ways' arithmetic in this game (rules_p3.png/p4.png: 'Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.').",
    "tumble_cascade_refilling": "Called 'Refilling' in the game's own rules. After each spin all winning combinations are paid and the winning symbols disappear; remaining symbols fall down to fill the gaps and new symbols drop in from above. This repeats with NO limit on the number of consecutive refills, continuing until a refill produces no further winning combination. All wins from every refill in that base-spin sequence are summed and added to the balance only after the whole sequence finishes (rules_p4.png/p5.png verbatim).",
    "payout_basis": "All symbol payout figures in the paytable are multipliers of TOTAL BET (not per-line/per-coin). Confirmed two ways: (1) arithmetic — every FUN payout at the 0.40 anchor bet divides evenly into a clean x-of-bet figure (e.g. scatter 6=40.00 FUN / 0.40 = exactly 100x); (2) the game itself prints the multiplier on win banners, e.g. free_spins_mega_win.png shows 'MEGA WIN 12.00 FUN' captioned '30x BET' at Total bet 0.40 FUN (12.00/0.40=30), and free_spins_total_win.png shows 'TOTAL WIN 16.48 FUN' captioned '41x BET' (16.48/0.40=41).",
    "bet_limits": {"min_bet": "0.20 FUN", "max_bet": "20.00 FUN", "verification": "Measured by repeatedly pressing the bet down/up arrows to the point where they stop responding (bet_min.png / bet_max.png), not merely read from a menu."},
    "rtp": {
      "overall": "96.11%",
      "buy_bonus_feature": "96.52%",
      "chance_x2_feature": "96.19%",
      "source_verbatim": "\"The overall theoretical Return to Player (RTP) is 96.11%. RTP in the Buy Bonus feature is 96.52%. RTP in the Chance x2 feature is 96.19%.\" (rules_p13.png)"
    },
    "max_win": "10,200x the bet (shown on the loading splash screen 'MAX WIN 10200x', preview.png; also stated in the rules booklet as 'The maximum winning amount is x10200 of the bet', rules_p9.png).",
    "malfunction_clause": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" Game rule version 1.1, December 16, 2021. Game Version 1.0.0. (rules_p13.png verbatim)",
    "keyboard_and_controls": "Spacebar-to-spin is togglable in Settings (on by default per settings.png); Quick spin (faster reel animation) is a separate toggle, off by default in the captured settings frame.",
    "currency_view": "Only FUN currency is used in this demo (BGaming FUN demo mode); no coin/cash-view toggle was observed."
  },

  "features": {
    "buy_bonus": {
      "name": "Buy Bonus (Buy Free Spins)",
      "trigger": "Player-initiated purchase via the 'BUY BONUS' button in the left-hand panel of the base game.",
      "price": "100x the current Total bet (observed: 40.00 FUN at a 0.40 FUN bet; 20.00 FUN at a 0.20 FUN bet; 2,000.00 FUN at a 20.00 FUN bet). Price scales automatically whenever the bet is changed.",
      "flow": "Clicking BUY BONUS opens a confirmation dialog (buy_bonus_dialog.png): a stone tablet reading 'BUY FREE SPINS' and the price ('40.00 FUN'), flanked by two small white ghost mascots, with a purple 'CANCEL' button (left) and an orange/gold 'BUY' button (right). Confirming immediately deducts the price from the balance; the panel then shows a 'BONUS ACTIVE' orange banner with the paid price underneath, and the very next spin triggers the Free Spins feature (verbatim: 'Spins start after buying the bonus. The next spin triggers a bonus game.'). The Buy Bonus button is disabled/greyed out for the duration of the bonus round.",
      "balance_at_max_bet": "At the maximum 20.00 FUN bet the price rises to 2,000.00 FUN, which exceeds the demo balance of 1,000.00 FUN; in that state the BUY BONUS button is rendered visibly greyed-out/disabled (bet_max.png).",
      "outcome_observed": "A full purchased Free Spins round was played to completion: 10 free spins awarded, ending with 'TOTAL WIN 16.48 FUN' = 41x the 0.40 FUN bet (free_spins_total_win.png)."
    },
    "free_spins": {
      "name": "Free Spins",
      "natural_trigger": "4, 5 or 6 Scatter (pumpkin) symbols landing anywhere on the 6x5 grid in the base game award 10, 20 or 30 Free Spins respectively.",
      "purchase_trigger": "Buying the Buy Bonus feature also grants the Free Spins round (10 spins observed in the captured purchase).",
      "award_screen": "free_spins_intro.png: a large glowing white full moon centered on screen bearing the number of spins won in orange ('10'), headline text 'CONGRATULATIONS! YOU'VE WON' above and 'FREE SPINS' below, with 'Click to continue' prompt; background dims to a dark overlay over the reels.",
      "retrigger": "3 or more Scatter symbols landing during an active Free Spins round award 5 additional free spins (verbatim: 'Whenever 3 or more Scatter symbols hit during the Free Spins Round, 5 additional free spins are awarded').",
      "gameplay_background": "Background/UI theme shifts from the base game's teal palette to a deep purple/violet night-sky palette; the bottom bar becomes purple and adds a 'Free spins: N/total' counter and a 'Push Spin to start free spins' prompt before the first spin (free_spins_gameplay.png).",
      "multiplier_mechanic": "During Free Spins only, the purple cauldron Multiplier symbol can land on the reels and stays on-screen through the whole refill sequence, taking a random value from x2 to x100 each time it appears; when the refill sequence for that spin ends, all multiplier values on screen are summed and the summed value multiplies the total win accumulated across that entire refill sequence (see 'symbols.multiplier' above for the verbatim rule and an observed x5+x5 example).",
      "celebration_tiers_observed": "Two escalating win-celebration banners were captured within the Free Spins round: 'BIG WIN 7.20 FUN' (free_spins_big_win.png) and 'MEGA WIN 12.00 FUN' / '30x BET' (free_spins_mega_win.png), each shown as bold orange-gradient headline text over a glowing pile of gold coins mixed with the candy-symbol icons.",
      "round_end_screen": "free_spins_total_win.png: teal-glowing cauldron/pot icon filled with candy symbols, headline 'TOTAL WIN', amount '16.48 FUN' and '41x BET' printed inside/below the pot; free spins counter reads '10/10' (round complete)."
    },
    "ante_chance_x2": {
      "name": "Chance x2",
      "type": "Ante-style bet modifier (not a purchasable one-off bonus — it is a persistent toggle that raises every subsequent spin's bet).",
      "effect": "Increases the Total bet by +25% for as long as it is switched on, in exchange for a higher chance of triggering the bonus game. Verified at three separate bet levels: 0.20 FUN -> +0.05 FUN; 0.40 FUN -> +0.10 FUN; 20.00 FUN -> +5.00 FUN (all exactly +25%).",
      "toggle_ui": "A small rectangular toggle switch in the left panel below the 'CHANCE x2' label and its FUN surcharge amount; an orange right-pointing arrow icon sits beside it. When OFF the switch thumb sits at the left in purple; when ON (ante_chance_x2_active.png) the label changes to 'CHANCE x2 ACTIVE' in orange/yellow, the switch thumb moves to the right and turns solid orange, the round SPIN button icon in the bottom bar changes from plain double-arrow to an orange star icon, and the Total bet display updates immediately (e.g. from 0.40 to 0.50 FUN).",
      "mutual_exclusion": "Chance x2 and Buy Bonus are mutually exclusive: activating Chance x2 greys out/disables the BUY BONUS button, and (per the rules text) buying the Buy Bonus feature would disable Chance x2 (verbatim: 'The Chance x2 feature is disabled if the Buy Bonus feature is active.').",
      "verbatim_rule_text": "\"Chance x2 feature. There is a possibility to buy the Chance x2 feature in the game. It increases the bet and gives the player more chances to play bonus games. The Chance x2 feature is disabled if the Buy Bonus feature is active.\" (rules_p7.png/p8.png)",
      "coverage_note": "A short manual hunt (a handful of ante-active spins) did not land a natural bonus trigger under Chance x2 — expected, since Chance x2 only raises the probability of the already-documented Free Spins trigger rather than adding a distinct feature of its own; the Free Spins feature itself is fully documented above via the purchased round."
    },
    "autospin": {
      "name": "Autospins",
      "ui": "'A' icon button opens a two-tab settings pop-up. Basic tab: 'Numbers of rounds' presented as a grid of preset buttons (10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol for unlimited) plus a separate 'Enable quick spin' checkbox (unchecked in the captured frame).",
      "advanced_tab": "Per rules_p1.png/p2.png, adjustable Stop-of-Autospins conditions: stop on any win, stop if a bonus game is won/triggered, stop if a single win exceeds an entered amount, stop if the cash balance increases by an entered amount, stop if the cash balance decreases by an entered amount.",
      "confirmation_flow": "Selecting a round count opens a confirming pop-up showing total stake (rounds x bet); Confirm starts autoplay, Cancel or clicking outside returns to manual mode; a Stop Autospins button can halt the sequence early, after which all Stop-condition adjustments reset and bet returns to the pre-autoplay default."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/promo splash before entering the game. Centre: game logo 'HALLOWEEN BONANZA' in bold orange-to-yellow 3D lettering with a dark red-brown outline, a small black spider hanging from the 'O' in HALLOWEEN, set against a huge glowing full moon on a teal-to-purple gradient sky with bat silhouettes and bare tree branches at both edges. Left half: a small preview panel labelled 'HALLOWEEN BONANZA' showing 'BUY BONUS & DOUBLE CHANCE' above it, illustrating the buy-bonus panel (price '2.50 +10', purple BUY BONUS button, Chance x2 toggle) next to a sample reel grid, with caption 'SYMBOLS PAY ANYWHERE ON THE SCREEN' below. Right half: a matching preview panel captioned 'FREE SPINS' above it, with 'MAX WIN 10200x' printed in teal text at the top, showing a sample reel grid with two purple 'x100' cauldron multiplier symbols and golden swirl arrows, captioned 'RANDOM MULTIPLIER UP TO 100X IN FREE SPINS' below. Bottom centre: a purple/violet 'CLICK TO START' button flanked by two skeletal hands emerging from a stone slab in the foreground. Top-left corner: a small 'B' (BGaming) provider badge in a yellow square. Top-right corner: speaker/mute icon and a running clock/timer readout.",
      "purpose": "Entry point; clicking CLICK TO START begins the base game.",
      "color_blind_notes": "MAX WIN and feature captions are large, high-contrast text (teal/purple on the dark night sky) — legible regardless of colour vision."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 5-row reel grid inside a plain grey stone-block frame, positioned right-of-centre; a vertical stone pillar/panel to its left houses the logo and buy-feature controls.",
      "left_panel": "Game logo 'HALLOWEEN BONANZA' at top (orange/gold letters, dark outline, small spider accent). Below it: current Buy Bonus price ('40.00 FUN'), a purple 'BUY BONUS' button, then 'CHANCE x2' label with its surcharge ('+0.10 FUN') and a small toggle switch with an orange arrow icon.",
      "background": "Dark teal/turquoise stone wall texture behind the left panel and reel frame, blending into a deep purple night sky with black silhouettes of bats and bare branches around the outer edges; the game's vertical name 'HALLOWEEN·BONANZA' also appears rotated as a thin watermark down the far-right edge of the screen.",
      "reel_cells": "Flat dark charcoal-grey cells with faint stone-brick shading, no visible grid dividers between adjacent cells.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — captured frame shows a mixture of the mummy, ghost, witch-girl and all five candy colours. NOTE: exact per-cell layout is random and not enumerated, per project convention.",
      "bottom_bar": {
        "far_left": "Round 'i' INFORMATION button (opens the paytable/rules booklet) beside a round gear/settings button.",
        "balance_labels": "'Balance 1,000.00 FUN' (left) and 'Total bet 0.40 FUN' with small up/down triangle arrows to its right for bet adjustment.",
        "right_controls": "A round 'A' Autoplay-settings button, then a large round SPIN button showing two white curved arrows forming a circle."
      },
      "color_blind_notes": "Controls are white glyphs on dark rounded buttons (shape-based, not colour-coded). Bet arrows are plain triangles (up/down), not colour-differentiated."
    },
    "paytable": {
      "type": "paytable",
      "pages": "12 pages total, scrolled to exhaustion (scroll_capture.py, exhausted=true) inside a dark semi-transparent overlay panel with the game logo fixed at the top and a small vertical scrollbar thumb on the right edge; an 'X' close button sits at the top-right of the panel.",
      "page_1": "Scatter (pumpkin) payouts 6/5/4 and description text; Multiplier (cauldron) icon with 'x100' label and its free-spins-only description.",
      "page_2": "Continuation of scatter/multiplier text, then the four character symbols (witch girl, Frankenstein monster, mummy, ghost) with their 12+/10-11/8-9 payouts.",
      "page_3_4": "Full character-symbol payouts repeated plus the five low-value candy symbols (red, green, yellow, blue, purple) with their 12+/10-11/8-9 payouts; page 4 continues into the start of the 'Features' section text (Buy Bonus and Chance x2).",
      "pages_5_to_9": "'Features' section: Buy Bonus description, Chance x2 description, and 'Free spins' section describing the 4/5/6-scatter award table (10/20/30 spins) and the 3+-scatter retrigger (+5 spins), followed by the Multiplier-symbol aggregation rule, illustrated with static preview art of the buy-bonus/free-spins reel panels.",
      "pages_9_to_12": "Bottom of the scroll panel; content repeats/settles on the same Free Spins/Multiplier text and preview art (confirms the panel had genuinely reached its end, not a stalled scroll).",
      "color_blind_notes": "Payout figures are printed as white (symbol count) + teal/green (FUN amount) text pairs — legible without colour discrimination since the count and the value are also separated positionally (left column vs right column)."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages total, scrolled to exhaustion (exhausted=true); same dark overlay panel/scrollbar/close-X style as the paytable.",
      "page_1": "'About the game' (see anomalies — this text describes a different, fruit-themed BGaming title, not Halloween Bonanza), 'How to play' (bet selection, Spin button), 'Autospins' intro.",
      "page_2_3": "Autospins settings continued (round-count pop-up, Confirm/Cancel), Stop-of-Autospins conditions (on any win / bonus won / single win exceeds / balance increases by / balance decreases by), then 'Features' section begins: 'Symbols pay anywhere on the screen', 'Refilling' (tumble/cascade) description begins.",
      "page_4_5": "Full 'Refilling' text (no limit to consecutive refills, wins paid only after the whole refill sequence completes), 'Free Spins' trigger table (4/5/6 scatters = 10/20/30 spins, 3+ scatters mid-feature = +5 spins), 'Multiplier symbol' aggregation rule (values on screen added together, then multiply the sequence's total win, individual value range x2-x100).",
      "page_6_7": "'Scatter symbol' description (pays any position in main game; only retriggers in Free Spins; pays alongside a winning combination in the same spin), 'Buy Bonus' description (price shown above the button, price auto-scales with bet, next spin after purchase triggers the bonus, button disabled during the round), 'Chance x2 feature' description (increases bet, raises bonus-game odds, mutually exclusive with active Buy Bonus), start of 'Spin Results'.",
      "page_8_9": "'Spin Results' rules (payouts per paytable; multiple simultaneous winning combinations are summed; a scatter payout and a symbol-combination payout in the same spin are both paid), 'The maximum winning amount is x10200 of the bet', start of 'Settings' section.",
      "page_10": "Settings panel description: Quick spin (reduces spin/reel speed if enabled by licence requirements), Spacebar-to-spin, Volume slider, Music on/off, Sound FX on/off.",
      "page_11_12": "'Return to Player' section begins/repeats at the bottom of the scroll (RTP figures, see below).",
      "page_13": "Final page: 'Return to Player' figures (overall 96.11%, Buy Bonus feature 96.52%, Chance x2 feature 96.19%), 'RNG' statement ('The game is based on a certified random number generator...'), 'Additional information' (malfunction/24-hour round-termination clause, game rule version 1.1 dated December 16, 2021, Game Version 1.0.0).",
      "color_blind_notes": "Body text is plain light-grey/white on a near-black panel; section headers are bold white — no colour-only information present."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark-grey rounded-rectangle pop-up centred over the dimmed reel grid, with an 'X' close button at its top-right.",
      "content": "Two checkboxes at the top: 'Quick spin' (unchecked/off in the captured frame, label appears dimmed/greyed) and 'Spacebar to spin' (checked/on, white checkmark). Below, an 'Audio' section: a 'Volume' horizontal slider (grey track, round grey handle, set near maximum), then 'Music' and 'Sound FX' checkboxes, both checked/on.",
      "color_blind_notes": "On/off state is shown by an explicit checkmark glyph inside the checkbox (shape-based), not by colour alone; the greyed-out 'Quick spin' label additionally signals its disabled/off state via reduced text brightness/contrast, independent of colour."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark rounded pop-up anchored bottom-right over the dimmed reel grid, with an 'Advanced' tab toggle (chevron arrow) at the top-right of the panel header.",
      "content": "'Enable quick spin' checkbox (unchecked in the captured frame). 'Numbers of rounds' label above two rows of preset buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, an infinity symbol '∞' for unlimited (row 2).",
      "color_blind_notes": "Preset round-count buttons are plain grey rectangles with white numerals — no colour-only differentiation is used or needed."
    },
    "bet_extremes": {
      "type": "other",
      "bet_min": "At 0.20 FUN Total bet: Buy Bonus price 20.00 FUN (active/enabled button), Chance x2 surcharge '+0.05 FUN'. Down-arrow confirmed non-responsive below this value (bet_min.png).",
      "bet_max": "At 20.00 FUN Total bet: Buy Bonus price 2,000.00 FUN shown in dimmed/greyed text with its BUY BONUS button visibly disabled (balance of 1,000.00 FUN is insufficient to afford it), Chance x2 surcharge '+5.00 FUN'. Up-arrow confirmed non-responsive above this value (bet_max.png)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game cascade win shown inline in the bottom bar rather than as a full-screen banner for smaller wins: 'Total win: 0.80 FUN' displayed after a refill sequence that included at least an 8x-red (0.40 FUN) and two purple-candy combinations (10x-purple 0.30 FUN, 8x-purple 0.10 FUN) based on the paytable arithmetic; balance shown as 1,000.40 FUN (win already credited).",
      "free_spins_round_end": "Larger free-spins-round win uses a dedicated full-screen celebration: a glowing teal cauldron/pot icon overflowing with candy-symbol icons, headline 'TOTAL WIN', amount '16.48 FUN' and '41x BET' printed on/below the pot (free_spins_total_win.png).",
      "color_blind_notes": "Win amounts are large high-contrast text (white/yellow/teal on dark backgrounds) — legible without colour discrimination; the explicit '<N>x BET' caption gives the multiplier as text, not only as an implied colour/size cue."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "buy_bonus_dialog.png: darkened/blue-tinted reel background; centred stone-tablet pop-up reading 'BUY FREE SPINS' and the price '40.00 FUN', flanked by two small white ghost mascot illustrations peeking up from below; a purple 'CANCEL' button (left) and an orange/gold 'BUY' button (right).",
      "color_blind_notes": "The two action buttons are differentiated by both colour (purple vs orange) AND their text labels ('CANCEL' / 'BUY'), so colour-blind users are not dependent on hue alone."
    },
    "ante_toggle_active": {
      "type": "bonus",
      "content": "ante_chance_x2_active.png: left panel shows 'CHANCE x2 ACTIVE' in orange/yellow text, the toggle switch thumb moved to the right in solid orange, Total bet increased from 0.40 to 0.50 FUN, and the BUY BONUS button/price ('40.00 FUN') rendered dimmed/greyed to indicate it is disabled while the ante is active. The round SPIN button icon changes from a plain double-arrow circle to an orange five-pointed star inside the circle.",
      "color_blind_notes": "The active state is signalled by BOTH a colour change (orange fill) AND textual change ('ACTIVE' appended to the label) AND an icon-shape change (star vs arrows) — three independent non-exclusive cues."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across states: info(i)/settings icons bottom-left, balance/bet readout centre-left, autoplay/spin controls centre-right. The paytable/rules booklet is a single continuously-scrolling panel (not paginated by button clicks) reachable via the 'i' button; a close 'X' sits at the panel's top-right throughout.",
    "motor": "Primary actions (SPIN, BUY BONUS, BUY/CANCEL in the purchase dialog) are large rounded buttons. Autoplay with configurable stop conditions (win/bonus/single-win-exceeds/balance change) reduces the number of manual clicks required for extended play. Bet adjustment uses simple up/down triangle arrows next to the bet field.",
    "color_blind": "Most game-state changes are backed by a non-colour cue in addition to colour: the Chance x2 toggle changes label text and the spin-button icon shape, not just colour; win banners always carry explicit numeric/text captions rather than relying on colour intensity; disabled buttons are also visibly dimmed/greyed, not merely recoloured. The one notable residual risk is the five low-value candy symbols, which are identical in shape/shading and differ ONLY by hue (red/green/yellow/blue/purple) — a red-green or blue-yellow colour-blind player would need the printed payout numbers, not the icon colour, to tell them apart.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are independently toggleable and purely decorative/ambient. All game-state information (wins, free-spins count, multiplier values, bonus-active status) is conveyed through on-screen text and numerals."
  },

  "anomalies": [
    "The 'About the game' paragraph on rules_p1.png is verbatim: \"A vibrant fruit fiesta filled with magnificent winnings that every sweet tooth will love. Meet Bonanza Billion - another amazing game where you will be taken into the world of delicious fruits! Addictive gameplay with great bonuses, group payout system, Scatter symbols, free spins and other cool functions. Feel this tropical vibe and take all great winnings!\" This describes a DIFFERENT BGaming game ('Bonanza Billion', a tropical fruit slot) and is unrelated to Halloween Bonanza's actual Halloween/graveyard theme and characters. This is a template copy-paste error in BGaming's rules booklet, not a description of this game, and must not be used as the game's theme description.",
    "Buy Bonus and Chance x2 are mutually exclusive: activating one visibly disables/greys out the control for the other (observed directly on ante_chance_x2_active.png and the rules text on rules_p6.png/p7.png)."
  ],

  "unreadable_or_uncertain": [
    "The exact per-cell reel-refill animation behaviour (timing/order of symbol drop-in) was not analysable from static screenshots; only the end-state rule text was available.",
    "Whether Quick Spin is disabled game-wide by licence/jurisdiction (the rules text mentions 'Depending on license requirements, this feature may not [be available]' but the remainder of that sentence was cut off at the bottom of rules_p9.png/p10.png in the captured frames) — left as uncertain rather than completed by inference.",
    "Precise probability/weighting of the Free Spins trigger under the Chance x2 ante was not stated numerically anywhere in the captured rules or on-screen text; only that it 'increases... chances' qualitatively."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.