Golden Taj Mahal

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 19 Sep 2026
RTP 96.50%
Volatility Medium
Max win —
Grid 6×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

40 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/golden-taj-mahal-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Sep 2026 View capture log

Per-screen breakdown

40 demo screens
40 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 80 80 Sep Oct '25: 110 110 Oct Nov '25: 80 80 Nov Dec '25: 80 80 Dec Jan '26: 60 60 Jan Feb '26: 90 90 Feb Mar '26: 70 70 Mar Apr '26: 40 40 Apr May '26: 30 30 May Jun '26: 20 20 Jun Jul '26: 20 20 Jul Aug '26: 20 20 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 20 20 20 20 40 70 70 50 40 40 50 50
🇮🇳India 0 0 0 0 0 0 0 0 20 0 20 20
🇱🇹Lithuania 0 0 0 0 0 0 10 10 10 10 10 10
🇵🇦Panama 0 0 0 0 0 0 0 0 10 0 10 0
🇵🇱Poland 0 0 0 10 0 0 0 0 0 10 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 0 0 10 0
🇨🇴Colombia 0 0 0 0 0 0 10 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇹Italy 0 0 0 0 0 0 0 0 0 10 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 0 0 10 0 0
Full per-country breakdown via the API →

What we extracted from Golden Taj Mahal

Everything pulled from Golden Taj Mahal into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
40 screens captured
11 symbols catalogued · payouts OCR-verified
14 palette colors from frames
10 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 40 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.50% · single configuration
volatility Medium
layout 6×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild
Wild
Wild

bright red lotus/lamp shape with gold trim and 'Wild' text; substitutes all symbols except Scatter and Coin; as a Reel Rewards prize it fills the whole reel with Wild before line pays are calculated

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.40 Multiplier
5x 16.00 Multiplier
6x 32.00 Multiplier
Scatter
Scatter
Scatter

purple/indigo night-sky tile with the golden-domed Taj Mahal and 'Scatter' text; pays anywhere; 3/4/5/6 anywhere also award 8/18/28/50 Free Games

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 200.00 Multiplier
6x 500.00 Multiplier
Prince (turban portrait)
Prince (turban portrait)
High Pay

man's portrait in a red turban with a green gemstone and gold filigree, red robe, dark hair and short beard

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.40 Multiplier
5x 16.00 Multiplier
6x 32.00 Multiplier
Princess (teal-lit portrait)
Princess (teal-lit portrait)
High Pay

woman's portrait with long dark hair and gold jewellery, lit in a cool teal/turquoise tone against a dark background

MatchPayoutUnit
3x 0.80 Multiplier
4x 1.60 Multiplier
5x 9.60 Multiplier
6x 16.00 Multiplier
Oil lamp (diya) with flowers
Oil lamp (diya) with flowers
High Pay

golden oil lamp with a lit flame on a dark purple background, flanked by red flowers; distinct from the red Wild lamp

MatchPayoutUnit
3x 0.64 Multiplier
4x 0.96 Multiplier
5x 4.80 Multiplier
6x 9.60 Multiplier
Tiger (head close-up)
Tiger (head close-up)
High Pay

close-up of a roaring tiger's head, orange fur with black stripes, white muzzle, set against a dark green background

MatchPayoutUnit
3x 0.64 Multiplier
4x 0.96 Multiplier
5x 2.40 Multiplier
6x 4.80 Multiplier
Orange gem
Orange gem
Low Pay

faceted orange cut gemstone with white highlight facets

MatchPayoutUnit
3x 0.32 Multiplier
4x 0.64 Multiplier
5x 1.28 Multiplier
6x 2.56 Multiplier
Green gem (emerald)
Green gem (emerald)
Low Pay

faceted green cut gemstone with white highlight facets

MatchPayoutUnit
3x 0.32 Multiplier
4x 0.48 Multiplier
5x 0.80 Multiplier
6x 1.60 Multiplier
Purple gem (amethyst)
Purple gem (amethyst)
Low Pay

faceted purple cut gemstone with white highlight facets

MatchPayoutUnit
3x 0.16 Multiplier
4x 0.32 Multiplier
5x 0.48 Multiplier
6x 0.96 Multiplier
Red gem (ruby)
Red gem (ruby)
Low Pay

faceted red/pink cut gemstone with white highlight facets

MatchPayoutUnit
3x 0.16 Multiplier
4x 0.32 Multiplier
5x 0.48 Multiplier
6x 0.64 Multiplier
Coin (Cash Prize)
Coin (Cash Prize)
Other

gold coin that reveals a flat cash prize (‡0.05-‡30) when it lands; no payline payout row; base game only; 3+ anywhere trigger the Coin Re-Spin Feature

Bonus modes

3 modes
Base Game Modifier reel_rewards
Reel Rewards

Each of the six reels has a top window that may show a prize (X2/X3/X5 multiplier or WILD) when the reels stop; a WILD prize fills that entire reel with Wild before line pays are calculated. Multiplier prizes from different reels are ADDED together, and the combined total multiplies all wins on the spin. Very frequent (roughly every 2nd-3rd base-game spin); not purchasable; stays active during Free Games but is suppressed during the Coin Re-Spin Feature.

Free Spins free_games
Free Games Feature

Triggered by 3, 4, 5 or 6 Scatters landing anywhere, awarding 8, 18, 28 or 50 Free Games respectively; can retrigger during the round; played at the triggering bet and lines. Background switches to a cool night-time palette with an on-screen 'X Free Games Left' counter; Reel Rewards remains active during this feature.

Bonus Mode coin_respin
Coin Re-Spin Feature

Triggered by 3 or more Coin symbols landing anywhere in the Base Game; starts with 5 Re-Spins on an 18-cell (6x3) board that shows only Coin symbols (each a flat cash prize) or blank cells. Landing 1 or more new Coins resets the counter back to 5. Ends when Re-Spins run out or all 18 cells are filled with Coins (which the booklet says multiplies all winnings by X10). Reel Rewards is suppressed during the feature and it cannot retrigger. All Coin prizes on the board are summed and paid once the feature ends.

Jackpot

Type: Progressive
Jackpot Race position 1 (1 place, 50%)
Progressive
Unknown
Jackpot Race position 2 (1 place, 30%)
Progressive
Unknown
Jackpot Race position 3 (1 place, 10%)
Progressive
Unknown
Jackpot Race position 4 (2 places, 5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5E2116 base dominant 1 base
#9B5A20 base dominant 2 base
#2A1015 base dominant 3 base
#92231A base dominant 4 base
#714A21 base dominant 5 base
#D29627 base dominant 6 base
#1E0F0E free_spins dominant 1 free_spins
#4B110D free_spins dominant 2 free_spins
#30195D free_spins dominant 3 free_spins
#542CD2 free_spins dominant 4 free_spins
#1E0F0C bonus dominant 1 bonus
#49120D bonus dominant 2 bonus
#552BD1 bonus dominant 3 bonus
#2F195C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four low-value gem symbols (orange, green, purple, red) are distinguished not only by color but also by a fixed column position on the paytable and by different payout values printed as text, so a colorblind player is not dependent on color alone.
  • The bright red Wild lamp and the golden oil lamp (diya) high-win symbol look similar in silhouette but differ in color, and the Wild also carries the printed word 'Wild', so they remain distinguishable without color perception.
  • Reel Rewards multiplier prizes (X2/X3/X5) are shown as plain numerals in the reel-top windows, not color-coded.
  • The Jackpot Race badge text and the WIN/BET/BALANCE fields use high-contrast gold-on-dark-red or white-on-black text rather than color-only encoding.
Screen Reader
  • The core game (reels, symbols, bottom bar, Jackpot Race badge) is rendered entirely on a single canvas with no accessible DOM tree or ARIA labelling, so a screen reader gets no information from this part of the game natively.
  • The Help screen is plain HTML text in the same document and is fully readable by a screen reader once opened via the gear icon.
  • The Autoplay panel and the Settings/gear menu are HTML overlays and should be reachable by screen readers, unlike the reels themselves.
Motor Accessibility
  • The space bar can be used to both spin and stop the reels, giving a keyboard alternative to clicking the small SPIN button.
  • Bet Level and Coin denomination are adjusted with small +/- stepper buttons rather than sliders, which is easier for imprecise pointing but requires many repeated clicks to reach the maximum.
Hearing Accessibility
  • All key game events (feature triggers, wins, re-spin counters) are accompanied by clearly readable on-screen text ('Feature Triggered', 'Congratulations! You Won...', 'X Free Games Left', 'X Re-spins Left', 'YOU HAVE WON'), so no information is conveyed through sound alone.

Media & assets

9 files · 9 types
40 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, the full 11-page paytable/rules booklet, the 13-page Help screen, the settings/game menu, the autoplay panel and a maximum-bet verification frame were all captured.
Reel Rewards trigger and win, the Free Games trigger and mid-round gameplay, and the full Coin Re-Spin Feature round (trigger, progress at 7/18 and 15/18, a 17/18 near-full board, and its end-of-round 'YOU HAVE WON' summary banner) were captured. The game's round-summary banner design is confirmed to exist and was captured on this feature.
Bonus buy / feature purchase does not appear to exist for this game: no purchase option was found across the bottom bar, full game field, scene/DOM probe, or the full booklet and Help text; all three features (Reel Rewards, Free Games, Coin Re-Spin) triggered only naturally across 350 base-game hunt spins.
Jackpot Race cannot be won in this demo. The Help screen states verbatim that jackpots cannot be won during Fun Play or Bonus Play, and no jackpot-win screen appeared across 350+ captured spins.
Max Multiplier / win cap is not printed anywhere for this title - not in the 11-page booklet, not in the 13-page Help screen, and the provider's game page has no Max Multiplier field for this title (unlike most other Habanero titles).
The Coin Re-Spin Feature's printed x10 full-board bonus (all winnings x10 if the board ends with 18/18 Coin symbols) was not observed triggering in gameplay; the captured round ended at 17 of 18 cells filled.
A clean, isolated end-of-round summary banner for the Free Games Feature was not captured: only the mid-round cumulative WIN was recorded, because the manual capture cadence was coarser than the banner's on-screen lifetime, and no second natural Free Games trigger occurred during the hunt to retry.
Volatility rating is not printed anywhere in this build (booklet or Help) and was not cross-checked against the provider's game-catalogue page in this pass.
Whether the BET MAX button alone reaches the true maximum bet, or only raises Bet Level (a known behaviour on other Habanero titles), was not tested independently; the maximum bet was instead reached by manually stepping Bet Level and Coin.

Ask AI about Golden Taj Mahal

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Golden Taj Mahal work? Keep it simple.

Triggered by 3, 4, 5 or 6 Scatters landing anywhere, awarding 8, 18, 28 or 50 Free Games respectively; can retrigger during the round; played at the triggering bet and lines. Background switches to a cool night-time palette with an on-screen 'X Free Games Left' counter; Reel Rewards remains active during this feature.

RTP 96.50%Medium volatilitydemo ✓

From the verified capture of 19 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Golden Taj Mahal vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/golden-taj-mahal-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/golden-taj-mahal-b29/
{
  "game": {
    "name": "Golden Taj Mahal",
    "provider": "Habanero",
    "slot_id": "72e95899-47ee-448a-b31d-e49982a2f6f5",
    "provider_ref": "SGGoldenTajMahal",
    "game_kind": "video_slot",
    "grid": "6 reels x 3 rows, fixed rectangular grid, 3 symbols visible per reel at all times (no cascades, no expanding/megaways reels)",
    "lines": "25 fixed paylines (cannot be turned off or changed), zig-zag patterns shown in the booklet 'Paylines 1-25' page",
    "theme": "Mughal-India / Taj Mahal palace romance theme: a prince and princess couple, the golden Taj Mahal building at sunset/night, tigers, oil lamps (diyas), and coloured gemstones",
    "art_style": "Flat-shaded 2D digital painting with soft airbrushed gradients and semi-realistic human portraits (not cartoonish); warm golds, deep reds and purples dominate; ornate gold Mughal-arch scrollwork frames every symbol and panel; base game is lit in warm sunset/torch-light tones, free games switch to a cooler night-time purple/blue palette; no 3D rendering, no cel-shaded outlines - closer to painted casino-slot key art than a cartoon",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 39 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops.",
    "method_notes": "Every screenshot in the manifest was opened and read directly; symbol payouts, feature text and Help-screen numbers were read verbatim from the images (no OCR hallucination). Where the two provider documents disagree or a number cannot be found anywhere, it is listed in 'unreadable_or_uncertain' or 'not_captured' rather than invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "warm interior/balcony scene: dark reddish-maroon curtains at both edges, warm brown wood-tone reel background panels, purple night sky visible through the balcony arch behind the reels",
    "free_games_background": "cool night scene: deep indigo/purple sky with pale blue drapery, same gold reel frame - this background swap is the main visual cue that Free Games are active (color is not the only cue: a 'X Free Games Left' text overlay is always present too)",
    "reel_frame": "ornate gold scrollwork frame around all six reels, with small red/ruby and green/emerald gem accents set into the frame at the top",
    "wordmark": "'GOLDEN TAJ-MAHAL' in gold serif lettering with a dark red banner/ribbon background and small ruby gem accents, top-centre of every screen",
    "buttons_bottom_bar": "dark red/maroon bar with gold beveled edges; round gold buttons (spin, autoplay, bet-max) with red triangular play icon",
    "wild_symbol_color": "bright red lamp/lotus shape with gold trim and the word 'Wild' in gold serif capitals",
    "scatter_symbol_color": "purple/indigo night-sky tile with a golden-domed Taj Mahal building and the word 'Scatter' in gold",
    "gem_colors": "four distinct faceted gem colors used for the low-value symbols: orange, green (emerald), purple (amethyst), red (ruby) - all rendered as sharp-edged cut diamonds with white highlight facets, easily distinguishable by shape AND color for color-blind players since each also sits in its own paytable column",
    "jackpot_badge": "dark red ribbon banner, top-right corner, gold 'Jackpot Race™' text, either a countdown ('Next race in 1d...') or the current pool amount in EUR ('€1,461.45') depending on phase",
    "win_banner_colors": "gold lettering on a dark red ornate ribbon banner with two lit oil-lamp icons and stacked gold coins on either side, used for the Coin Re-Spin Feature result screen ('YOU HAVE WON')",
    "feature_trigger_overlay": "large circular purple/violet smoke-and-flame vignette with gold ring border, gold 'Feature Triggered' text, drawn over a golden oil lamp - used identically for both the Free Games trigger and the Coin Re-Spin Feature trigger"
  },

  "interface": {
    "bottom_game_bar": {
      "layout_left_to_right": "(i) info/paytable button - BET amount display with -/+ Bet Level steppers - BET MAX button (stack-of-coins icon) - SPIN button (red triangle in gold circle, becomes a red square 'stop' icon while reels are spinning) - AUTO PLAY button (circular arrows icon) - COIN denomination display with -/+ steppers - BALANCE display",
      "notes_for_screen_readers": "BET shows the total stake in player currency with the '‡' demo-currency glyph (e.g. '‡12.50'); Bet Level is a plain integer (1,2,5,7,10); COIN is the coin denomination in the same currency glyph; BALANCE is the running player balance"
    },
    "service_strip_below_bar": "thin dark strip beneath the main bar showing: gear icon (Game Menu) - BALANCE (repeated) - BET (repeated) - WIN (appears only while a win amount is active) - session clock (mm:ss) - lightning/turbo icon - fullscreen icon - speaker/sound icon - 'HABANERO' provider wordmark, bottom-right",
    "jackpot_badge_top_right": "'Jackpot Race™' ribbon banner in the top-right corner of the game field, always visible during base game and features; content alternates between a countdown to the next race and the live pool amount in EUR",
    "settings_menu_gear": {
      "opens": "an overlay panel bottom-left with two rows: 'Help' (question-mark icon) / 'More Games!' (games-stack icon) on the left, and three toggle switches on the right: 'Sound - Ambient', 'Sound - Effects', 'Quick Spin'",
      "state_observed": "Sound-Ambient ON (orange), Sound-Effects ON (orange), Quick Spin OFF (grey) on the captured frame"
    },
    "autoplay_panel": {
      "title": "Number Of Spins",
      "spin_count_choices": "10 / 20 / 30 / 50 / 100 / 500 (50 was selected on the captured frame)",
      "stop_conditions": "toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (ON in the captured frame); numeric fields 'If balance decreases by' and 'If a single win exceeds' (both left empty); fixed text 'Auto Play will stop if a jackpot is won.'",
      "cost_preview": "shows a live calculation line, e.g. '‡0.25 x 50 spins = ‡12.50'",
      "buttons": "'Cancel' (outlined) and 'Start Auto Play' (solid green, play-triangle icon)"
    },
    "paytable_booklet": {
      "navigation": "left/right triangle arrow buttons either side of a centre 'home' button (gold circle, red house icon) that closes the booklet; a row of small dot indicators at the bottom shows the current page (filled gold dot = current page)",
      "page_count": 11,
      "footer_on_every_page": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 19:47:57 (UTC)' - this is a build/client timestamp, not the game's release date"
    }
  },

  "symbols": {
    "note": "All payout figures below are read directly from the paytable booklet at the bet shown on those pages: Bet ‡0.25 (Bet Level 1, Coin ‡0.01... actually the printed bet indicator on every paytable page reads 'BET ‡0.25', which is the anchor used for every symbol). 'multiplier_of_full_bet' = printed currency value / 0.25, per the API contract that symbols[].payouts must carry the multiplier of the FULL stake, not a per-line value. The game's own text says line wins are 'multiplied by bet per line', but because the paytable is printed in currency at a fixed 25-line configuration this per-line wording and the total-bet wording produce the same printed number (see payout_basis).",
    "wild": {
      "name": "Wild",
      "appearance": "a stylised red lotus-flower / genie-lamp shape in bright red with gold trim, gold spout, gold 'Wild' text across the base - visually distinct from the golden oil lamp (diya) High Win symbol described below",
      "substitution_rule": "substitutes for all symbols except the Scatter (Taj Mahal night tile) and the Coin symbol",
      "payouts": {
        "3": {"printed_currency": 0.20, "multiplier_of_full_bet": 0.8},
        "4": {"printed_currency": 0.60, "multiplier_of_full_bet": 2.4},
        "5": {"printed_currency": 4.00, "multiplier_of_full_bet": 16.0},
        "6": {"printed_currency": 8.00, "multiplier_of_full_bet": 32.0}
      },
      "extra_role": "also appears as a Reel Rewards prize: when a reel-top window lands on the Wild prize, the entire reel is filled with this Wild symbol before line wins are calculated"
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "a small purple/indigo night-sky tile framed in gold, showing the golden-domed Taj Mahal palace silhouette with the word 'Scatter' underneath in gold",
      "rules": "pays anywhere on the reels (not restricted to a payline); scatter wins are multiplied by TOTAL BET, unlike line symbols which are multiplied by bet per line - the game text makes this distinction explicitly on the paytable page",
      "payouts": {
        "3": {"printed_currency": 0.75, "multiplier_of_full_bet": 3.0},
        "4": {"printed_currency": 5.00, "multiplier_of_full_bet": 20.0},
        "5": {"printed_currency": 50.00, "multiplier_of_full_bet": 200.0},
        "6": {"printed_currency": 125.00, "multiplier_of_full_bet": 500.0}
      },
      "also_triggers": "3, 4, 5 or 6 Scatters anywhere award 8, 18, 28 or 50 Free Games respectively (Free Games Feature, see below)"
    },
    "high_win_symbols": [
      {
        "name": "Prince (turban portrait)",
        "appearance": "a man's portrait wearing a red turban decorated with a green gemstone and gold filigree, red robe, dark hair and short beard",
        "payouts": {
          "3": {"printed_currency": 0.20, "multiplier_of_full_bet": 0.8},
          "4": {"printed_currency": 0.60, "multiplier_of_full_bet": 2.4},
          "5": {"printed_currency": 4.00, "multiplier_of_full_bet": 16.0},
          "6": {"printed_currency": 8.00, "multiplier_of_full_bet": 32.0}
        }
      },
      {
        "name": "Princess (teal-lit portrait)",
        "appearance": "a woman's portrait with long dark hair, gold jewellery and a forehead ornament, lit in a cool teal/turquoise tone against a dark background",
        "payouts": {
          "3": {"printed_currency": 0.20, "multiplier_of_full_bet": 0.8},
          "4": {"printed_currency": 0.40, "multiplier_of_full_bet": 1.6},
          "5": {"printed_currency": 2.40, "multiplier_of_full_bet": 9.6},
          "6": {"printed_currency": 4.00, "multiplier_of_full_bet": 16.0}
        }
      },
      {
        "name": "Oil lamp (diya) with flowers",
        "appearance": "a golden oil lamp / diya with a small lit flame, sitting against a dark purple background, flanked by red flowers and green leaves - NOT the same object as the red Wild lamp",
        "payouts": {
          "3": {"printed_currency": 0.16, "multiplier_of_full_bet": 0.64},
          "4": {"printed_currency": 0.24, "multiplier_of_full_bet": 0.96},
          "5": {"printed_currency": 1.20, "multiplier_of_full_bet": 4.8},
          "6": {"printed_currency": 2.40, "multiplier_of_full_bet": 9.6}
        }
      },
      {
        "name": "Tiger (head close-up)",
        "appearance": "close-up of a roaring tiger's head, orange fur with black stripes, white muzzle/chest fur, bared fangs, set against a dark green background",
        "payouts": {
          "3": {"printed_currency": 0.16, "multiplier_of_full_bet": 0.64},
          "4": {"printed_currency": 0.24, "multiplier_of_full_bet": 0.96},
          "5": {"printed_currency": 0.60, "multiplier_of_full_bet": 2.4},
          "6": {"printed_currency": 1.20, "multiplier_of_full_bet": 4.8}
        }
      }
    ],
    "low_win_symbols_gems": [
      {
        "name": "Orange gem",
        "appearance": "faceted orange cut gemstone with white highlight facets",
        "payouts": {
          "3": {"printed_currency": 0.08, "multiplier_of_full_bet": 0.32},
          "4": {"printed_currency": 0.16, "multiplier_of_full_bet": 0.64},
          "5": {"printed_currency": 0.32, "multiplier_of_full_bet": 1.28},
          "6": {"printed_currency": 0.64, "multiplier_of_full_bet": 2.56}
        }
      },
      {
        "name": "Green gem (emerald)",
        "appearance": "faceted green cut gemstone with white highlight facets",
        "payouts": {
          "3": {"printed_currency": 0.08, "multiplier_of_full_bet": 0.32},
          "4": {"printed_currency": 0.12, "multiplier_of_full_bet": 0.48},
          "5": {"printed_currency": 0.20, "multiplier_of_full_bet": 0.8},
          "6": {"printed_currency": 0.40, "multiplier_of_full_bet": 1.6}
        }
      },
      {
        "name": "Purple gem (amethyst)",
        "appearance": "faceted purple cut gemstone with white highlight facets",
        "payouts": {
          "3": {"printed_currency": 0.04, "multiplier_of_full_bet": 0.16},
          "4": {"printed_currency": 0.08, "multiplier_of_full_bet": 0.32},
          "5": {"printed_currency": 0.12, "multiplier_of_full_bet": 0.48},
          "6": {"printed_currency": 0.24, "multiplier_of_full_bet": 0.96}
        }
      },
      {
        "name": "Red gem (ruby)",
        "appearance": "faceted red/pink cut gemstone with white highlight facets",
        "payouts": {
          "3": {"printed_currency": 0.04, "multiplier_of_full_bet": 0.16},
          "4": {"printed_currency": 0.08, "multiplier_of_full_bet": 0.32},
          "5": {"printed_currency": 0.12, "multiplier_of_full_bet": 0.48},
          "6": {"printed_currency": 0.16, "multiplier_of_full_bet": 0.64}
        }
      }
    ],
    "coin_symbol": {
      "name": "Coin (Cash Prize)",
      "appearance": "a round gold coin with ornate engraved rim, no face value shown until it lands (then a large gold number is drawn over it, e.g. '0.05', '1.00', '2.00')",
      "rules": "only appears during the Base Game (never during Free Games or the Coin Re-Spin Feature's own re-spins beyond the feature's own coin symbols); does not substitute for anything and is not substituted for by Wild; 3 or more anywhere trigger the Coin Re-Spin Feature",
      "possible_currency_prizes": ["‡0.05", "‡0.10", "‡0.15", "‡0.25", "‡0.50", "‡1", "‡2", "‡3", "‡5", "‡10", "‡30"],
      "note": "prizes always display in the currency of the player; this symbol has no line-payout row on the paytable, its value is a flat cash prize revealed per coin"
    }
  },

  "payout_basis": {
    "value": "per_line",
    "paytable_bet_anchor": 0.25,
    "text_evidence": [
      "'Other Rules' booklet page: 'Play 25 lines fixed' + 'Line wins are multiplied by bet per line' + 'Highest win only on each line'",
      "Scatter paytable page separately states 'Scatter wins are multiplied by total bet' - the game itself distinguishes the two units, which is what settles the basis",
      "Help screen: 'Minimum total bet in coins is 25' = number of fixed lines, matching the per-line model"
    ],
    "frame_evidence": {
      "frame": "base_game_win_line.png",
      "win_kind": "payline",
      "printed_win_overlay": 0.08,
      "total_bet_on_frame": 0.25,
      "lines": 25,
      "tier_symbol": "green gem, 3-of-a-kind (bottom row, reels 1-2-3)",
      "printed_paytable_tier": 0.08,
      "note": "This frame is consistent with either per_line or total_bet because the paytable is printed in currency at a fixed 25-line game (see playbook §22.4: the arithmetic is degenerate here and cannot itself distinguish the two bases). The basis is decided by the text evidence above, not by this frame's arithmetic."
    },
    "api_field_note": "Because the paytable is printed in currency, symbols[].payouts.value in the API is computed as printed_tier / paytable_bet_anchor (0.25) regardless of the per_line/total_bet label; the game's own wording ('per line') is preserved as a note on the symbol, not as a scaling factor."
  },

  "betting_and_limits": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "lines_fixed": 25,
    "min_bet_coins": 25,
    "max_bet_coins": 250,
    "min_bet_currency": 0.25,
    "max_bet_currency": 5000.00,
    "min_bet_verified_how": "Bet Level and Coin both lowered with the '-' steppers to their minimum; bottom-bar BET indicator read ‡0.25",
    "max_bet_verified_how": "Bet Level raised to 10 and Coin raised to 20.00 with the '+' steppers (max_bet_verified.png); large decorative BET indicator and the plain-font 'BET ‡5,000.00' text in the service strip both confirm this, matching the Help screen's printed 'Maximum total bet in player currency is ‡5,000.00'",
    "bet_max_button_caveat": "not verified on this game whether the BET MAX button alone reaches the true maximum or only raises Bet Level (a known Habanero trap, P-H12.4) - the maximum here was reached by manually stepping both Bet Level and Coin, which is a safe method regardless",
    "currency_symbol_note": "the '‡' glyph seen throughout is the demo/fun-play currency marker, not a real-world currency code"
  },

  "jackpot": {
    "type": "Jackpot Race™ (time-limited pari-mutuel race, NOT the classic Minor/Grand pooled jackpot seen on other Habanero titles)",
    "seed_amount": "EUR 1,000.00 (Accumulation Phase starting amount)",
    "contribution_pct": "1.000% of each bet placed",
    "rtp_pct": "1.00% (printed separately from the game RTP on the Help screen: 'The theoretical RTP for JACKPOT RACE™ is 1.00%')",
    "phases": {
      "accumulation_phase": "jackpot grows from the seed with a portion of every bet; badge shows a countdown to the next race and the current amount; jackpot CANNOT trigger in this phase",
      "race_phase": "runs for 5 minutes; jackpot is guaranteed to trigger before the race ends; badge shows time remaining and the amount",
      "payout_phase": "starts when the jackpot triggers; players who placed a bet closest to the trigger are assigned finish positions; a player can win only one position per race; once all positions are paid, the jackpot resets to the seed amount and re-enters Accumulation Phase"
    },
    "payout_table": [
      {"position": 1, "places": 1, "percent_of_pool": 50},
      {"position": 2, "places": 1, "percent_of_pool": 30},
      {"position": 3, "places": 1, "percent_of_pool": 10},
      {"position": 4, "places": 2, "percent_of_pool": 5}
    ],
    "min_qualifying_bet": 0.10,
    "cannot_be_won_in_demo": "Help screen states 'Jackpots cannot be won during Fun Play or Bonus Play' - confirmed structurally, no attempt to force a win was made because it is unreachable by design in this demo mode",
    "currency_note": "the jackpot pool and its ticker are denominated in real EUR (e.g. '€1,461.45' observed on several frames), separate from the '‡' demo-currency balance/bet shown for the base game - this is a platform/jackpot-network currency, not the game's own currency"
  },

  "features": {
    "reel_rewards": {
      "name": "Reel Rewards",
      "how_it_works": "at the top of each of the six reels there is a small blue display window that cycles through prizes while the reels are spinning; when the reels stop, any prize shown in a window is awarded",
      "possible_prizes": ["X2", "X3", "X5", "WILD"],
      "wild_prize_rule": "if the Wild symbol appears as a reel-top prize, that entire reel expands to all three positions of the Wild symbol BEFORE line pays are calculated",
      "multiplier_stacking_rule": "IMPORTANT - multipliers from different reels are ADDED together, not multiplied (verbatim booklet text: 'Multipliers are ADDED together'); the combined total multiplier is then applied to all wins on that spin ('All wins are multiplied by the total combined multiplier')",
      "observed_example": "reel_rewards_trigger.png / reel_rewards_win.png: reels 4, 5 and 6 showed prizes 5x, 3x and 2x while reel 2 expanded fully to the Wild symbol; the resulting line win overlay read '0.20' at Bet ‡0.25",
      "frequency": "very frequent - occurred on roughly every 2nd-3rd base-game spin during the 350-spin hunt",
      "not_purchasable": "no buy/purchase option exists for this feature (checked: bottom bar, full game field, DOM/scene probe, OCR, and the full booklet + Help text)",
      "provider_page_discrepancy": "Habanero's game page attributes 'Win up to 50 Free Games' to this feature; the booklet's own Reel Rewards page contains no such phrase - Free Games is a separate feature triggered only by Scatters (see below); documented per the booklet, not the provider page"
    },
    "free_games_feature": {
      "name": "Free Games Feature",
      "trigger": "3, 4, 5 or 6 Scatter (Taj Mahal night tile) symbols appearing anywhere award 8, 18, 28 or 50 Free Games respectively",
      "retrigger": "the feature can be retriggered during Free Games by landing further qualifying Scatter counts",
      "bet_and_lines_during_feature": "Free Games are played at the lines and bet of the triggering game",
      "visual_cue": "background switches from the warm base-game interior to a cool night-time purple/blue scene; an on-screen counter reads '<N> Free Games Left'",
      "observed_round": "triggered naturally at roughly spin 99 of the base-game hunt with 3 Scatters, awarding 8 Free Games (free_spins_trigger.png: 'Congratulations! You Won 8 Free Games!'); mid-round gameplay was captured at '6 Free Games Left' with a cumulative WIN of 1.07 (free_spins_gameplay.png) - reel 2 was a full Wild and reel 5 showed a 5x Reel Rewards prize, showing that Reel Rewards remains active during Free Games",
      "end_of_round_banner": "NOT captured for this feature. The game does have a dedicated round-summary banner (confirmed on the Coin Re-Spin Feature, see below: 'YOU HAVE WON <amount>'), but for this Free Games round the manual capture cadence (~1.5s between shots) was coarser than the banner's on-screen lifetime, and the feature did not retrigger again in roughly 250 additional hunt spins to give a second chance. free_spins_gameplay.png shows only the mid-round CUMULATIVE win (1.07), not a final total - do not read it as the round's final result.",
      "retrigger_observed": "not observed (only one natural Free Games trigger occurred during the hunt)"
    },
    "coin_respin_feature": {
      "name": "Coin Re-Spin Feature",
      "trigger": "3 or more Coin symbols appearing anywhere in the Base Game",
      "start_state": "5 Re-Spins are awarded at the start of the feature",
      "board_behaviour": "all non-Coin symbols are removed; only Coin symbols (each showing a currency value) or blank grey placeholder circles can appear on the 6x3 = 18-cell board during the feature",
      "reset_rule": "if 1 or more Coin symbols appear on a re-spin, the Re-Spin counter resets back to 5",
      "end_condition": "the feature ends when Re-Spins run out OR when all 18 cells are filled with Coin symbols",
      "payout": "all individual Coin prizes on the board are summed and awarded once the feature ends",
      "full_board_bonus": "booklet text: 'All winnings are multiplied by X10 if the feature ends with 18 Coin symbols' - this bonus was NOT observed in the captured session (the board ended at 17 of 18 cells filled, one blank cell remained), so it is documented as a printed rule without a corresponding gameplay observation",
      "reel_rewards_suppressed": "'The Reel Rewards is not active during the feature' (booklet)",
      "retrigger": "the feature cannot be retriggered while active",
      "observed_round": "triggered naturally at roughly spin 123 of the hunt (coin_respin_trigger.png: 'Congratulations! You Won 5 Re-spins!'); progressed through coin_respin_gameplay.png (7/18 filled, 4 Re-spins Left) and coin_respin_progress.png (15/18 filled, counter reset to 3 Re-spins Left) to coin_respin_17of18.png (17/18 filled, one blank cell remaining top-right); the feature ended after 35 total re-spins played, with a final round-summary banner 'YOU HAVE WON ‡5.25' and caption '35 Re-spins Played' (coin_respin_win.png) - balance rose from ‡2,005.17 to ‡2,010.42, exactly +‡5.25, confirming the banner amount",
      "not_purchasable": "no buy option observed (same checks as Reel Rewards)"
    },
    "other_rules_summary": [
      "Play 25 lines fixed",
      "Line wins pay if in succession from the leftmost reel to the right",
      "Highest win only on each line",
      "Wins for different combinations are added",
      "Line wins are multiplied by bet per line"
    ]
  },

  "screens": [
    {"file": "preview.png", "type": "preview", "description": "Loading/promo splash: a prince (red turban with green gem, red jewelled robe) and a princess (purple sari, gold jewellery, ruby pendant) stand either side of the golden Taj Mahal at sunset, framed by purple stage curtains; centred gold wordmark 'GOLDEN TAJ-MAHAL' on a dark red ribbon; an orange progress/loading bar beneath it; HABANERO™ logo (orange hexagon with white 'H') and wordmark bottom-centre."},
    {"file": "base_game.png", "type": "base_game", "description": "Base game field, 6x3 grid. Reel-top Reel Rewards windows all empty/blue (no prize shown, reels stationary at rest). Visible symbols include tiger heads, prince and princess portraits, an oil lamp (diya), and gem symbols in purple/red/green. Jackpot Race badge top-right reads 'Next race in 1d'. Bottom bar: BET ‡12.50, Bet Level 1, Coin 0.50, Balance ‡2,000.00."},
    {"file": "paytable_p1.png", "type": "paytable", "page": 1, "description": "Booklet page 1/11, 'Wild'. Shows the red lamp/lotus Wild icon with its 3/4/5/6-of-a-kind values and the substitution rule text with small icons for Scatter and Coin."},
    {"file": "paytable_p2.png", "type": "paytable", "page": 2, "description": "Booklet page 2/11, 'Scatter'. Shows the golden Taj Mahal night-tile Scatter icon, its 3/4/5/6-of-a-kind values, and the two rule lines ('wins are multiplied by total bet', 'pay anywhere')."},
    {"file": "paytable_p3.png", "type": "paytable", "page": 3, "description": "Booklet page 3/11, 'High Win Symbols'. Four symbols left to right: Prince portrait, Princess portrait, oil lamp (diya) with flowers, tiger head - each with its own 3/4/5/6-of-a-kind value column."},
    {"file": "paytable_p4.png", "type": "paytable", "page": 4, "description": "Booklet page 4/11, 'Low Win Symbols'. Four faceted gem symbols left to right: orange, green, purple, red - each with its own 3/4/5/6-of-a-kind value column."},
    {"file": "paytable_p5.png", "type": "rules", "page": 1, "description": "Booklet page 5/11, 'Reel Rewards' (mislabelled paytable_p5 in filename, type corrected to rules). Explains the reel-top prize windows, the X2/X3/X5/WILD prize list, the Wild-expand-before-pays rule, and that multipliers ADD together and the combined total multiplies all wins."},
    {"file": "rules_p6.png", "type": "rules", "page": 2, "description": "Booklet page 6/11, 'Free Games Feature'. States the 8/18/28/50 Free Games ladder for 3/4/5/6 Scatters, that the feature retriggers, and that free games use the triggering bet/lines."},
    {"file": "rules_p7.png", "type": "rules", "page": 3, "description": "Booklet page 7/11, 'Coin Symbol'. Lists the possible cash prizes on a Coin (‡0.05 up to ‡30), states Coins only appear in the Base Game, and that 3+ anywhere award the Coin Re-Spin Feature."},
    {"file": "rules_p8.png", "type": "rules", "page": 4, "description": "Booklet page 8/11, 'Coin Re-Spin Feature' (part 1). States 5 starting Re-Spins, that 1+ new Coins reset the counter to 5, and that only Coins or blanks appear during the feature."},
    {"file": "rules_p9.png", "type": "rules", "page": 5, "description": "Booklet page 9/11, 'Coin Re-Spin Feature' (part 2). States the end condition (Re-Spins exhausted OR 18 Coins on screen), the x10 full-board bonus, that Reel Rewards is suppressed, that the feature cannot retrigger, and that re-spins play at the triggering bet."},
    {"file": "rules_p10.png", "type": "rules", "page": 6, "description": "Booklet page 10/11, 'Other Rules'. States 25 fixed lines, left-to-right line-win direction, highest-win-only per line, additive combination wins, and 'line wins are multiplied by bet per line' - the key text evidence for payout_basis."},
    {"file": "rules_p11.png", "type": "rules", "page": 7, "description": "Booklet page 11/11, 'Paylines 1-25'. Grid diagram of all 25 fixed zig-zag payline shapes across the 6x3 grid, numbered 1-25. Last page of the booklet; clicking forward from here wraps back to page 1."},
    {"file": "settings.png", "type": "settings", "description": "Game Menu overlay opened from the gear icon: 'Help' and 'More Games!' on the left, three toggle switches on the right (Sound-Ambient ON, Sound-Effects ON, Quick Spin OFF). Jackpot Race badge top-right shows the live pool amount '€1,461.45' with a progress bar beneath it, and Coin denomination stepper shows 0.01 (mid-adjustment)."},
    {"file": "rules_help_p1.png", "type": "rules", "page": 8, "description": "Help screen page 1/13 (plain HTML overlay, not canvas). States: playing with fun money; coin denominations 0.01-20; 25 fixed lines; bet levels 1/2/5/7/10; total bet = 25 x bet level (coins); min total bet 25 coins / ‡0.25; max total bet 250 coins / ‡5,000.00; paytable/server-authority disclaimers."},
    {"file": "rules_help_p2.png", "type": "rules", "page": 9, "description": "Help screen page 2/13. Continues paytable disclaimers, begins 'Game Interface' section describing BALANCE, COINS, BET (coins) and BET (message bar, player currency)."},
    {"file": "rules_help_p3.png", "type": "rules", "page": 10, "description": "Help screen page 3/13. 'Game Interface' continued: WIN (message bar) is defined as 'the total win in player currency including feature wins of the active game' - confirms this field is a running cumulative total, not a per-spin amount, during an active feature."},
    {"file": "rules_help_p4.png", "type": "rules", "page": 11, "description": "Help screen page 4/13. Documents the COIN/BET LEVEL steppers, the (i) paytable button, SPIN (with space-bar shortcut), the skip/fast-forward button, the stop-reels button, BET MAX, AUTO PLAY, fullscreen and sound icons."},
    {"file": "rules_help_p5.png", "type": "rules", "page": 12, "description": "Help screen page 5/13. Fullscreen/sound/turbo/gear icon descriptions continue; 'Pay Table Interface' (prev/next page arrows, home button); start of 'Auto Play' section."},
    {"file": "rules_help_p6.png", "type": "rules", "page": 13, "description": "Help screen page 6/13. 'Auto Play' section: spin-count selector, 'if balance decreases by' and 'if a single win exceeds' stop conditions; 'Game Menu' section begins with 'How to Play'."},
    {"file": "rules_help_p7.png", "type": "rules", "page": 14, "description": "Help screen page 7/13. 'Game Settings' (Quick Spin, Volume); 'Disconnection Policy' section begins, explaining that funds are not removed if disconnection occurs before a new game starts."},
    {"file": "rules_help_p8.png", "type": "rules", "page": 15, "description": "Help screen page 8/13. Continues the Disconnection Policy; begins 'Jackpots / Jackpot Race™ / Accumulation Phase': seed €1,000.00 EUR, a portion of every bet allocated to the jackpot, cannot trigger in this phase."},
    {"file": "rules_help_p9.png", "type": "rules", "page": 16, "description": "Help screen page 9/13. 'Race Phase' (5 minutes, guaranteed trigger before the race ends) and start of 'Payout Phase' description."},
    {"file": "rules_help_p10.png", "type": "rules", "page": 17, "description": "Help screen page 10/13. Completes Payout Phase text and shows the Jackpot Race Payout Table: 4 positions at 50%/30%/10%/5% (position 4 shared by 2 places); 'Other Information' begins with '1.000% of the bet is contributed to JACKPOT RACE™' and 'The minimum qualifying bet is ‡0.10'."},
    {"file": "rules_help_p11.png", "type": "rules", "page": 18, "description": "Help screen page 11/13. Finishes 'Other Information' (rollover rule, 'View past results' link) and 'All Jackpot Rules' (no ceiling, random trigger, jackpot value rounded to 2 decimals, currency-conversion note, jackpot wins added to other wins) - includes the explicit statement 'Jackpots cannot be won during Fun Play or Bonus Play' used as the not_captured evidence for the jackpot win screen."},
    {"file": "rules_help_p12.png", "type": "rules", "page": 19, "description": "Help screen page 12/13. 'Return To Player (RTP)' section: 'The theoretical RTP for Golden Taj Mahal is 96.50%' and 'The theoretical RTP for JACKPOT RACE™ is 1.00%', RTP methodology note (2 x 500,000,000 game cycles), and the start of the 'File Date' build stamp block."},
    {"file": "rules_help_p13.png", "type": "rules", "page": 20, "description": "Help screen page 13/13 (final). Build/version stamps: File Date 2026/09/10 06:11:10 (UTC); Client Version 1.1.23503.626; Server Version 5.1.13650.0; RNG Version 5.1.4478.308; Jackpot Version 5.1.4326.325 (each with a long hex build hash). These are build stamps, not the game's release date."},
    {"file": "reel_rewards_trigger.png", "type": "base_game", "description": "Moment reels stop with Reel Rewards active: reel 2's top window shows nothing but the reel itself has landed the Wild symbol on rows 1 and 3 (mid-fill in progress); reel-top windows on reels 4/5/6 show 5x, 3x, 2x; gold payline traces connect several winning positions. BET ‡0.25, Balance ‡1,999.00."},
    {"file": "reel_rewards_win.png", "type": "base_game", "description": "Frame immediately after the trigger: reel 2 is now fully filled with the red Wild lamp symbol (all 3 rows); a large gold '0.20' overlay sits over the winning line; bottom bar shows WIN ‡0.28 and Balance risen to ‡1,999.28."},
    {"file": "free_spins_trigger.png", "type": "free_spins", "description": "'Feature Triggered' overlay: a purple/gold circular smoke-and-flame vignette over a golden oil lamp, gold text 'Feature Triggered' and 'Congratulations! You Won 8 Free Games!'. This is the natural Free Games trigger (3+ Scatters) firing on a spin that also carried a Reel Rewards prize. WIN ‡0.75, Balance ‡2,004.43."},
    {"file": "free_spins_gameplay.png", "type": "free_spins", "description": "Mid-round Free Games gameplay on the cool night-time background: on-screen text '6 Free Games Left'; reel 2 is a full Wild column, reel 5 shows a 5x Reel Rewards prize in its top window. Balance ‡2,004.75, cumulative WIN 1.07 (this is a running total per the Help screen's definition of the WIN message-bar field, not a final round result)."},
    {"file": "coin_respin_trigger.png", "type": "bonus", "description": "'Feature Triggered' overlay (same purple/gold vignette as Free Games) reading 'Congratulations! You Won 5 Re-spins!'. Two Coin symbols worth ‡0.05 each are visible on the field beneath the overlay. Balance ‡2,005.17."},
    {"file": "coin_respin_gameplay.png", "type": "bonus", "description": "First Coin Re-Spin: the board is now entirely Coins/blank grey circles; 7 of 18 cells show currency values (0.05 x3, 1.00, 2.00, 0.15, 0.50); on-screen text '4 Re-spins Left'."},
    {"file": "coin_respin_progress.png", "type": "bonus", "description": "Later Coin Re-Spin: 15 of 18 cells filled with Coin values; counter reset to '5 Re-spins Left' after new Coins appeared (consistent with the reset rule)."},
    {"file": "coin_respin_17of18.png", "type": "bonus", "description": "17 of 18 cells filled with Coin values; one blank grey circle remains at the top-right cell (reel 6, row 1); counter shows '5 Re-spins Left' (a fresh reset had just occurred). The feature ultimately ended without ever reaching 18/18, so the x10 full-board bonus was not triggered in this session."},
    {"file": "coin_respin_win.png", "type": "win_screen", "description": "Coin Re-Spin Feature result banner: gold 'YOU HAVE WON' ribbon with two lit oil-lamp icons and stacked gold coins either side, large gold amount '5.25' beneath it, and caption '35 Re-spins Played' underneath, all drawn over the final 17/18-filled board. Bottom bar: BET ‡0.25, WIN ‡5.25, Balance ‡2,010.42 (up from ‡2,005.17 before the feature - exactly +‡5.25)."},
    {"file": "base_game_win_line.png", "type": "base_game", "description": "Clean single-line win with no Wild and no active Reel Rewards prizes (all six reel-top windows empty): bottom row shows 3 matching green gems on reels 1-2-3; a large gold '0.08' overlay sits directly over the winning combination, exactly matching the green-gem 3-of-a-kind paytable value at Bet ‡0.25. Used as the payout_basis evidence frame."},
    {"file": "autoplay.png", "type": "autoplay", "description": "Auto Play panel overlay, fully visible in one frame (does not scroll): spin-count buttons 10/20/30/50/100/500 with 50 selected (highlighted white); toggle 'Stop if FREE GAMES feature is triggered' ON; two empty numeric stop-condition fields; cost preview '‡0.25 x 50 spins = ‡12.50'; 'Cancel' and 'Start Auto Play' buttons."},
    {"file": "max_bet_verified.png", "type": "base_game", "description": "Maximum bet verification frame: Bet Level stepped to 10, Coin stepped to 20.00. The large stylised BET indicator and the plain-font 'BET ‡5,000.00' text in the service strip both read ‡5,000.00, matching the printed Help-screen maximum. A Scatter tile and a tiger head are visible among gem symbols on the reels."}
  ],

  "technical_summary": {
    "rtp_game": "96.50% (Help screen, this build)",
    "rtp_jackpot_race": "1.00% (Help screen, printed separately from game RTP - do not add the two together)",
    "volatility": null,
    "volatility_note": "not printed anywhere in this build (booklet or Help); the provider's game-catalogue page volatility rating was NOT used here because no volatility field was captured/verified for this specific title in this wave - left null rather than guessed",
    "max_win_multiplier": null,
    "max_win_note": "not printed anywhere in the game (booklet or Help) and not present on the provider's game page for this title (its 'Max Multiplier' field is absent for Golden Taj Mahal, unlike most other Habanero titles) - deliberately left null per provider-defect P-H08",
    "build_stamps": {
      "file_date_utc": "2026/09/10 06:11:10",
      "client_version": "1.1.23503.626",
      "server_version": "5.1.13650.0",
      "rng_version": "5.1.4478.308",
      "jackpot_version": "5.1.4326.325",
      "note": "these are build/deployment timestamps and version numbers, NOT the game's release date"
    },
    "grid_and_lines": "6 reels x 3 rows fixed, 25 fixed paylines (cannot be changed), zig-zag payline shapes shown in booklet page 11",
    "bet_model": "total bet (coins) = 25 lines x Bet Level; total bet (currency) = total bet (coins) x coin denomination",
    "rng_disclaimer": "'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct' (Help screen)"
  },

  "accessibility_observations": {
    "color_blind_notes": [
      "The four low-value gem symbols (orange/green/purple/red) are distinguished not only by color but also by their fixed column position on paytable_p4 and by having visibly different payout values printed as text next to each - a color-blind player reading the paytable text is not dependent on color alone.",
      "The Wild lamp (bright red) and the High-Win oil lamp/diya symbol (gold, on a purple background) look similar in silhouette but differ in color AND have the word 'Wild' printed on the former - text label distinguishes them even without color perception.",
      "Reel Rewards multiplier prizes (X2/X3/X5) are shown as plain text/numerals in the reel-top windows, not color-coded, so they are colorblind-safe by default.",
      "The Jackpot Race badge text and the WIN/BET/BALANCE fields all use readable gold-on-dark-red or white-on-black text with high contrast, not color-only encoding."
    ],
    "screen_reader_notes": [
      "The core game canvas (reels, symbols, bottom bar, Jackpot Race badge) is rendered entirely on a single <canvas> element with no accessible DOM tree or ARIA labelling (confirmed: scene_probe found the PIXI stage unavailable and the DOM control channel returned zero elements) - a screen-reader user gets NO information from this part of the game natively.",
      "The Help screen IS plain HTML text in the same document (not canvas, not an iframe) and is fully readable by a screen reader once opened via the gear icon - this is the one part of the interface that is natively accessible.",
      "The Autoplay panel and the Settings/gear menu are also HTML overlays and should be reachable by screen readers, unlike the reels themselves."
    ],
    "motor_impairment_notes": [
      "Space bar can be used to both spin and stop the reels (per Help screen), giving a keyboard alternative to clicking the small SPIN button.",
      "Bet Level and Coin denomination are adjusted with small +/- stepper buttons rather than sliders, which is easier for imprecise pointing but requires many repeated clicks to move from minimum to maximum (9 clicks for Bet Level 1->10, 10 clicks for Coin 0.01->20 assuming one click per step) - Bet Max exists but its exact behaviour on this title was not independently verified (see betting_and_limits.bet_max_button_caveat)."
    ],
    "deaf_hard_of_hearing_notes": [
      "All key game events (feature triggers, wins, re-spin counters) are accompanied by clearly readable on-screen text ('Feature Triggered', 'Congratulations! You Won...', 'X Free Games Left', 'X Re-spins Left', 'YOU HAVE WON') so no information is conveyed through sound alone in the captured frames."
    ]
  },

  "not_captured": [
    {
      "claim": "Bonus buy / feature purchase does not exist in this game - Reel Rewards, Free Games and the Coin Re-Spin Feature all triggered only naturally across 350 base-game hunt spins at the minimum bet (‡0.25).",
      "methods": [
        "pixels: full visual inspection of the bottom bar and entire game field on base_game.png and other frames - no BUY/purchase badge anywhere",
        "scene tree: scripts/scene_probe.py reported the PIXI stage unavailable and the DOM control channel returned zero elements (expected for this provider)",
        "text: the full 11-page booklet and 13-page Help screen were read in full - no purchase/buy section exists in either document"
      ]
    },
    {
      "claim": "Jackpot Race is not won in this demo - confirmed structurally, no dedicated attempt was made to force it since it is unreachable by design.",
      "methods": [
        "text: Help screen states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play'",
        "pixels: across 350+ captured spins, no jackpot-win screen or jackpot-round transition appeared on any frame"
      ]
    },
    {
      "claim": "Max Multiplier / win cap is not printed anywhere in this game.",
      "methods": [
        "web_card: the provider's game page Overview block for Golden Taj Mahal has no 'Max Multiplier' field at all (unlike most other Habanero titles, per provider-defect P-H08)",
        "text: both the 11-page booklet and the 13-page Help screen were read fully - no Max Win/Max Multiplier section exists"
      ]
    },
    {
      "claim": "A clean, isolated end-of-round summary banner for the Free Games Feature (analogous to the Coin Re-Spin Feature's 'YOU HAVE WON' banner) was not captured.",
      "methods": [
        "pixels: the manual capture cadence during the single natural Free Games trigger (~1.5s between shots) was coarser than the banner's apparent on-screen lifetime; only the mid-round cumulative WIN (1.07) was captured, not a final total",
        "balance: balance rose monotonically through the round with no sudden jump visible between captured frames, consistent with the summary banner simply falling between two manual shots rather than not existing",
        "note: the game demonstrably HAS such a banner (seen on the Coin Re-Spin Feature, coin_respin_win.png), so this is an artifact of our capture cadence for THIS feature, not evidence the game lacks one"
      ]
    }
  ],

  "anomalies": [
    "Free Games round (8 games, triggered around spin 99): no clean final-total banner captured; only a mid-round cumulative WIN (1.07) is on record. An additional ~250 hunt spins did not produce a second natural Free Games trigger to retry the capture.",
    "Coin Re-Spin Feature (spin ~123, '35 Re-spins Played' total across the session): the board filled to a maximum of 17 of 18 cells (one blank cell remained), so the booklet's x10 full-board bonus was never observed triggering in gameplay, only stated as a printed rule."
  ],

  "unreadable_or_uncertain": [
    "Exact pixel coordinates of every bottom-bar button were not individually measured/logged for this title (the playbook notes these coordinates differ per Habanero game); buttons were identified visually from the captured frames rather than by a coordinate table.",
    "Whether the BET MAX button alone reaches the game's true maximum bet, or only raises Bet Level (as documented for other Habanero titles, provider-defect P-H12.4), was not tested independently - the maximum bet was reached instead by manually stepping Bet Level and Coin, which is conclusive on its own.",
    "Volatility rating: not observed on any captured frame and not cross-checked against the provider's game-catalogue page in this pass; left null rather than guessed.",
    "Whether the Jackpot Race badge's alternating countdown/amount display follows a fixed schedule tied precisely to the Accumulation/Race phase transitions was not directly observed changing in real time - inferred from the Help screen's description plus two different badge states seen on different frames."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —