Golden Pride

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 08 Aug 2026
RTP 96.00%
Volatility Medium-High
Max win ×15360
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/golden-pride-b10/

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142 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Golden Pride

Everything pulled from Golden Pride into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
10 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium-High
max_win_x ×15360
layout 5×3
ways 243
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.00%
Bonus Buy 96.00% Buy Bonus: guaranteed Wild on reel 1, 2 or 3 (12x bet)
Bonus Buy 96.00% Buy Bonus: guaranteed Wild on reel 4 (50x bet)
Bonus Buy 96.00% Buy Bonus: guaranteed Wild on reel 5 (200x bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Wild (armored lion knight, "Leon")
Wild (armored lion knight, "Leon")
Wild

Muscular lion-headed knight in silver plate armor with a red cape, holding a sword; substitutes for every symbol; expands to fill all 3 rows of its reel; no fixed payout; a non-winning expansion triggers the Respin feature.

Polar bear
Polar bear
High Pay

White/pale-grey bear head with a blue scarf-cape and gold shoulder ornament, in a light-blue gem-cornered square frame; highest-paying regular (non-wild) symbol.

MatchPayoutUnit
3x 2.50 Multiplier
4x 6.00 Multiplier
5x 15.00 Multiplier
Eagle
Eagle
High Pay

Brown/tan eagle head with white markings and a yellow beak, wearing a silver/grey armored collar, in a green gem-cornered square frame.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
Dagger
Dagger
High Pay

Ornate short sword with a red-wrapped hilt, gold cross-guard and a small red/purple feather plume; shown flat on the dark cell background, no colored card frame.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 6.00 Multiplier
Gem-shield
Gem-shield
High Pay

Faceted ice-blue gem cut into a rounded shield/heater-shield outline; frameless, dark cell background.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 5.00 Multiplier
Gauntlet
Gauntlet
High Pay

Olive-green and gold armored gauntlet fist with a green gem set in the knuckle; frameless, dark cell background.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.25 Multiplier
5x 1.75 Multiplier
A
A
Low Pay

Gold 3D beveled letter 'A' with a brown drop-shadow, no card frame; the four royals are not color-coded from one another, distinguished only by letter shape.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.50 Multiplier
K
K
Low Pay

Gold 3D beveled letter 'K', same style and color as A; distinguished purely by letter shape, not color.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.75 Multiplier
5x 1.25 Multiplier
Q
Q
Low Pay

Gold 3D beveled letter 'Q', same gold style as A/K; a distinct symbol from J even though its payout values are identical to J's.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Gold 3D beveled letter 'J', same gold style as A/K; a distinct symbol from Q even though its payout values are identical to Q's.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier

Bonus modes

5 modes
Base Game Modifier base
Base Game

5 reels x 3 rows fixed grid, 243 ways-to-win (3^5); combinations must start on reel 1 and continue on adjacent reels left-to-right; only the longest coinciding combination per way is paid.

Bonus Mode expanded_wild_respin
Expanded Wild & Respin feature

Any Wild landing on a spin expands to fill all 3 rows of its reel. If the expanded Wild is already part of a winning combination, the win pays immediately. If not, the Respin feature starts: the expanded-Wild reel stays fixed while the other reels re-spin repeatedly; a multiplier starts at x1 and doubles after every non-winning respin (x1,x2,x4,x8,...) up to a printed cap of X1024; the feature ends and pays (paytable value at Total bet 1.00 x current multiplier) the moment any ways win appears.

Bonus Mode buy_reel_1_3
Buy Bonus: Reel 1-3

Purchasable for 12x total bet; guarantees a Wild symbol will land on one of reels 1, 2 or 3 (not necessarily all three), then resolves as the Expanded Wild & Respin feature above. Theoretical RTP 96%, same as base game.

Bonus Mode buy_reel_4
Buy Bonus: Reel 4

Purchasable for 50x total bet; guarantees a Wild symbol on reel 4, then resolves as the Expanded Wild & Respin feature above. Theoretical RTP 96%, same as base game.

Bonus Mode buy_reel_5
Buy Bonus: Reel 5

Purchasable for 200x total bet; guarantees a Wild symbol on reel 5, then resolves as the Expanded Wild & Respin feature above. Theoretical RTP 96%, same as base game.

Bonus buy

3 options
Option Price (cost × bet) Effect
Bonus on Reel 1-3 headline ×12.00
Bonus on Reel 4 ×50.00
Bonus on Reel 5 ×200.00

Colour system

extracted from frames · HEX
Export palette
#1C191A base dominant 1 base
#583022 base dominant 2 base
#E3E7E4 base dominant 3 base
#62CBFD base dominant 4 base
#684A2D base dominant 5 base
#9D5F25 base dominant 6 base
#0A0909 bonus dominant 1 bonus
#9D1308 bonus dominant 2 bonus
#64150C bonus dominant 3 bonus
#A45F25 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The BUY BONUS / BONUS ACTIVE banner changes its printed text (not just color) when a purchased round is active; settings and autoplay toggles use a check-mark glyph, not color-only; the Bet-ways diagram distinguishes a valid win from an invalid one with a green check-mark versus a red X shape, not color alone; the four royal letters A, K, Q, J are all rendered in the same gold color and are distinguished only by letter shape, never by color coding.
Screen Reader
  • Bottom bar control positions are stable across all screens: info + settings icons at far left, Balance/Total-bet readouts center-left, contextual message center, autoplay + spin at far right. Paytable/rules is a single continuous scroll (not discrete numbered pages) reached via 5 left-edge tab icons (payouts/features/rules/settings/history); the history/clock tab is inactive in this build.
Motor Accessibility
  • Large circular spin and autoplay targets; Spacebar-to-spin is available and on by default, reducing the need for precise clicking. Autoplay basic and advanced stop-conditions further reduce required interactions. The bet dropdown list offers direct-tap preset amounts as an alternative to repeated +/- stepping.
Hearing Accessibility
  • No information is conveyed by sound only; wins, the respin multiplier, bonus active/inactive state and balance are all duplicated in on-screen text. Music and Sound FX are togglable and purely decorative.

Media & assets

2 files · 2 types
42 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Loading splash, base game idle state, full paytable booklet (12 pages: cover, all symbol payout rows, Expanded Wild and Respin feature text+illustrations, Bet ways diagram), full rules booklet (11 pages), settings dialog, autoplay basic and advanced panels, bet-amount dropdown, Buy Bonus purchase dialog (3 options), and all three Buy Bonus variants played through to trigger, respin gameplay, win, and post-round state.
Volatility rating is not stated as text anywhere in the captured paytable/rules booklets and no bolt/flame icon indicator appears on any captured screen.
Respin meter's exact lit-pip-count-to-multiplier mapping was not decoded pixel-by-pixel; only the numeric 'x<N>' text readout was used as the reliable source.
Buy Bonus variant 1 (Reel 1-3) winning symbol (inferred as Gauntlet 4-of-a-kind at x4) is arithmetically consistent but not directly pixel-confirmed - the winning-symbol view was partly obscured by a paytable-hover tooltip and the full-screen win graphic.
Buy Bonus variant 2 (Reel 4) respin multiplier was not legible on the winning frame (washed out by a screen-flash transition); the x8 value was inferred arithmetically from the win amount and paytable value rather than read directly.

Ask AI about Golden Pride

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Golden Pride play? Keep it simple.

5 reels x 3 rows fixed grid, 243 ways-to-win (3^5); combinations must start on reel 1 and continue on adjacent reels left-to-right; only the longest coinciding combination per way is paid.

RTP 96.00%Medium-High volatilitymax win ×15360demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Golden Pride vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/golden-pride-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/golden-pride-b10/
{
  "game": {
    "name": "Golden Pride",
    "provider": "BGaming",
    "theme": "Medieval knights / heraldic fantasy. A golden-maned lion wearing silver plate armor and a red-trimmed cape (the 'Leon' knight) is the hero/Wild symbol; other symbols are heraldic animals (polar bear, eagle) and knightly gear (dagger/sword, gem-shield, gauntlet) plus gold playing-card royals (A K Q J). Setting: a sunlit stone castle at the top of a long staircase, green hills, blue sky with clouds.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 41 captured desktop screenshots (1280x800) + verbatim on-screen text + zoomed pixel crops.",
    "method_notes": "All numeric claims verified either by direct on-screen text or by exact arithmetic cross-check against observed balance deltas (see payout_basis_evidence). Where a claim could not be resolved with confidence it is listed in unreadable_or_uncertain, not invented. Several corrections to the capture manifest's own notes are documented in tl_discrepancy_report at the end of this file - the tech-doc author is instructed to flag manifest errors, and did find some in the win-screen symbol identification.",
    "language": "English"
  },
  "color_palette": {
    "base_game_background": "Bright daytime scene: pale blue sky with soft white clouds at the top, a tan/beige stone staircase climbing on the right toward grey castle towers, green grassy hills and dark-green bushes/trees at the lower left and right edges, warm golden sunlight on the grass in the foreground.",
    "reel_frame": "Dark reddish-brown wood outer frame with ornate gold metal corner brackets, each bracket set with a round red gemstone (ruby-like cabochon).",
    "reel_cells": "Flat black / very dark navy rectangles behind each symbol, separated by thin vertical gold-tan divider lines between the 5 reels; no horizontal divider lines are visible between the 3 rows.",
    "wild_symbol_colors": "Golden-tan lion mane and face, cream/white and steel-grey plate armor with gold trim, dark red cape lining, silver sword blade with a gold-and-red hilt. On the paytable card it sits inside a red gem-shaped ('shield') frame with a gold bevel.",
    "high_symbol_frames": "Polar bear card: light blue/cyan square frame with a small blue gem accent bottom-left; bear itself is white/light-grey fur with a blue scarf-cape and gold shoulder trim. Eagle card: green square frame; eagle has brown/tan feathers, white head markings, yellow beak, and silver/grey armor collar.",
    "mid_symbol_colors": "Dagger/short-sword symbol: red-wrapped hilt, gold cross-guard, a small red/purple feather-like plume - no colored card frame (sits directly on the dark cell background). Gem-shield symbol: faceted ice-blue gem in a rounded shield outline, also frameless. Gauntlet/glove symbol: olive-green and gold armored gauntlet with a green jewel on the knuckle, frameless.",
    "royal_letters": "A, K, Q, J are all rendered in the same warm gold/orange 3D beveled metal style with brown drop-shadow - unlike some slots, the four royals are NOT color-coded differently from one another; they are distinguished only by letter shape.",
    "ui_bottom_bar": "Solid black horizontal bar. Text and numbers in white/pale-yellow; the 'BUY BONUS' plaque on the left of the reels is a red ribbon/banner with gold trim and yellow lettering.",
    "buy_bonus_banner": "Red vertical ribbon banner with gold ornamental border, positioned to the left of the reels, reading 'GOLDEN PRIDE' (gold text on dark red) above a blue oval 'BUY BONUS' button and a gold-bordered price plaque. During an active purchased round this banner is replaced by a plain red plaque reading 'BONUS ACTIVE' in gold letters (same red/gold palette, different text - a non-color, text-based state change).",
    "respin_multiplier_bar": "Horizontal gold-metal bar at the very top of the reel frame during the Respin feature: a row of small red rectangular pips (a segmented meter, lit pips are solid red, unlit pips are dark red/maroon outline) to the left, a dark plaque in the middle showing the current multiplier as gold text 'x<N>', and a fixed end-label 'X1024' (the cap) on a tan/gold plate at the right end. Bracket-shaped gold ornaments cap both ends of the bar.",
    "win_celebration": "MEGA WIN screen: a glowing blue circular burst behind the words, orange/gold 'MEGA WIN' banner text with a red ribbon background, a bear character illustration above the banner, the win amount in bright gold-yellow, and small spinning gold coin icons drifting near the top. The smaller in-round 'TOTAL WIN' callout (bonus_1_win) uses two crossed silver swords behind blue 3-D lettering with a gold coin/amount plaque."
  },
  "symbols": {
    "note": "Payouts read directly from the paytable panel (paytable_p1.png - paytable_p8.png) at 'Total bet' = 1.00 FUN, confirmed legible without zoom ambiguity. Values are per full 3/4/5-of-a-kind combination as printed; see payout_basis_evidence for proof these figures are multipliers of the TOTAL bet, not per-coin or per-way fractions.",
    "wild": {
      "name": "Wild (armored lion knight, unnamed in-UI as 'Leon' per rules page 1 flavour text 'Leon gives one respin')",
      "appearance": "A muscular lion-headed knight in silver plate armor with a red cape, holding a drawn sword; on the paytable card shown inside a red gem-shaped frame with gold trim. In the base game it can land as a normal single-cell tile; when it does, it always EXPANDS to fill every row of that entire reel (see feature description below) and is rendered full-height, wreathed in flame, overlapping the reel frame.",
      "rules_text_verbatim": "Every appeared Wild symbol expands on the whole reel. Can appear on reels 1-5 and substitutes for every symbol.",
      "substitution": "Substitutes for every other symbol (no symbol is explicitly excluded, unlike many slots that exclude a scatter/bonus - Golden Pride has no separate scatter/bonus symbol at all).",
      "no_own_payout": "The Wild has no fixed-value payout line of its own printed in the paytable; it only forms wins by completing combinations of other symbols."
    },
    "high_value": [
      {
        "name": "Polar bear",
        "appearance": "White/pale-grey bear head and shoulders wearing a blue scarf-cape with gold shoulder ornament, inside a light-blue gem-cornered square frame.",
        "payouts": {
          "3": "2.50 FUN",
          "4": "6.00 FUN",
          "5": "15.00 FUN"
        },
        "rank": "highest paying regular (non-Wild) symbol"
      },
      {
        "name": "Eagle",
        "appearance": "Brown/tan eagle head with white markings and a yellow beak, wearing a silver/grey armored collar, inside a green gem-cornered square frame.",
        "payouts": {
          "3": "2.00 FUN",
          "4": "5.00 FUN",
          "5": "12.00 FUN"
        }
      },
      {
        "name": "Dagger (ornate short sword)",
        "appearance": "A short curved blade with a red-wrapped hilt, gold cross-guard and a small red/purple feather-plume decoration; shown flat on the dark cell background with no colored card frame.",
        "payouts": {
          "3": "1.00 FUN",
          "4": "3.00 FUN",
          "5": "6.00 FUN"
        }
      },
      {
        "name": "Gem-shield",
        "appearance": "A faceted ice-blue gem cut into a rounded shield/heater-shield outline; frameless, dark background.",
        "payouts": {
          "3": "1.00 FUN",
          "4": "2.50 FUN",
          "5": "5.00 FUN"
        }
      },
      {
        "name": "Gauntlet (armored glove)",
        "appearance": "An olive-green and gold armored gauntlet fist with a green gem set in the knuckle; frameless, dark background.",
        "payouts": {
          "3": "0.50 FUN",
          "4": "1.25 FUN",
          "5": "1.75 FUN"
        }
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "appearance": "Gold 3D beveled letter 'A', brown drop-shadow, no card frame.",
        "payouts": {
          "3": "0.50 FUN",
          "4": "1.00 FUN",
          "5": "1.50 FUN"
        }
      },
      {
        "name": "K",
        "appearance": "Gold 3D beveled letter 'K', same style as A.",
        "payouts": {
          "3": "0.50 FUN",
          "4": "0.75 FUN",
          "5": "1.25 FUN"
        }
      },
      {
        "name": "Q",
        "appearance": "Gold 3D beveled letter 'Q', same style.",
        "payouts": {
          "3": "0.40 FUN",
          "4": "0.60 FUN",
          "5": "1.00 FUN"
        }
      },
      {
        "name": "J",
        "appearance": "Gold 3D beveled letter 'J', same style.",
        "payouts": {
          "3": "0.40 FUN",
          "4": "0.60 FUN",
          "5": "1.00 FUN"
        }
      }
    ],
    "royals_note_colorblind": "Q and J happen to share identical payout values (0.40/0.60/1.00) and are rendered in the same gold color as A and K - they are DIFFERENT symbols, distinguished purely by letter shape, not merged into one tile and not distinguished by color. A screen-reader description must name the letter, not just 'gold card symbol'.",
    "scatter_or_bonus_symbol": "None present. There is no separate scatter/bonus symbol and no Free Spins feature in this game - the only special symbol is the Wild."
  },
  "features": {
    "expanded_wild_and_respin": {
      "trigger": "Any Wild symbol landing on a normal spin (or awarded via Buy Bonus) immediately expands to fill all 3 rows of the reel it landed on.",
      "immediate_resolution": "If the expanded Wild is already part of a winning combination on that spin, the win is paid immediately and the feature ends (this is the ordinary base-game case: an expanded Wild helping complete a normal ways win).",
      "respin_trigger_condition": "Rules verbatim: 'When a Wild symbol does not become a part of a winning combination, it triggers the Respin feature.' I.e. the Respin feature only starts when the expanded Wild reel does NOT immediately produce a win.",
      "respin_loop_rule": "Rules verbatim: 'The spins in the feature continue until a winning combination appears.' Each Respin re-spins the OTHER reels only; the expanded Wild reel 'stays at its position till the end of the round' (does not re-spin and does not disappear between respins).",
      "multiplier_ladder": "Rules verbatim: 'Every spin has a multiplier that increases with every following spin. It starts from x1 and then is multiplied by 2 every time - x2, x4, x8, etc.' Observed on screen: x1 (bonus_respin_meter.png), x4 (bonus_1_win.png), x32 (bonus_3_meter_x32.png) - all consistent with the x1,x2,x4,x8,x16,x32... doubling ladder.",
      "multiplier_cap": "The respin-meter bar shows a fixed end-label 'X1024' next to the live multiplier readout on every Respin/Buy-Bonus screen captured (info.png splash example also shows 'x128' with the same 'X1024' cap label alongside it). X1024 is read as the ceiling of the multiplier ladder (1,2,4,...,1024 = 2^10), NOT a ways or paylines count - this is an explicit correction of a possible misreading, confirmed by the splash screen's own left panel captioned 'RESPIN FEATURE' directly above the x128/X1024 example.",
      "meter_widget": "A horizontal segmented pip-bar (small rectangular lights) at the top of the reel frame visually tracks how many respins have occurred; each pip appears to represent one further doubling step. The exact lit-pip-count-to-multiplier mapping was not verified pip-by-pip (not critical - the numeric 'x<N>' readout is always printed in text alongside it, so the feature is fully accessible via text alone even if the pip meter is not decoded).",
      "win_condition_end": "The moment any ways win appears during the respin loop, that win is paid (base paytable value at Total bet 1.00, multiplied by the CURRENT respin multiplier) and the feature/round ends.",
      "source": "paytable pages 6-9 (Features section) and rules page 4 (Features section), worded identically."
    },
    "buy_bonus": {
      "availability": "A 'BUY BONUS' button/banner is present on the left of the reels at all times in the base game (price shown updates live with the Total bet slider).",
      "dialog": "Clicking it opens a dialog titled with a 'BET' stepper (total bet +/- with the current bet value, e.g. '1.00 FUN') and three parchment/shield-shaped purchase cards side by side, each with a price and a red 'BUY' ribbon button.",
      "options": [
        {
          "label": "BONUS ON REEL 1-3",
          "cost_multiplier": "12x total bet",
          "observed_cost_at_bet_1": "12.00 FUN",
          "observed_cost_at_bet_16": "192.00 FUN (confirms exact 12x linear scaling)",
          "effect": "Guarantees a Wild symbol will land on ONE of reels 1, 2 or 3 (rules verbatim: 'with a guaranteed Wild symbol on reels 1,2 or 3') - not necessarily all three."
        },
        {
          "label": "BONUS ON REEL 4",
          "cost_multiplier": "50x total bet",
          "observed_cost_at_bet_1": "50.00 FUN",
          "effect": "Guarantees a Wild symbol on reel 4."
        },
        {
          "label": "BONUS ON REEL 5",
          "cost_multiplier": "200x total bet",
          "observed_cost_at_bet_1": "200.00 FUN",
          "effect": "Guarantees a Wild symbol on reel 5."
        }
      ],
      "rtp_per_option": "Rules page 9/11 states the theoretical RTP is 96% overall, and explicitly repeats 96% for EACH of the three Buy Bonus options individually (reels 1,2 or 3 - 96%; reel 4 - 96%; reel 5 - 96%). All four figures (base game + 3 buy variants) are identical.",
      "post_purchase_state": "During a purchased round the left banner switches text from 'BUY BONUS <price>' to 'BONUS ACTIVE' and the Buy Bonus control is disabled until the round resolves (rules verbatim: 'During the round, the Buy button is disabled'). This re-enables automatically once the round's win/respin sequence completes.",
      "why_more_expensive_further_right": "The further-right the guaranteed reel, the higher the price (12x / 50x / 200x) - consistent with reel 5 statistically completing more/larger ways combinations than reel 1-3 in this left-to-right ways-pay design, hence a rarer, more valuable guarantee."
    }
  },
  "reels_and_mechanic": {
    "grid": "5 reels x 3 rows, fixed height on every reel (confirmed by counting symbol rows on base_game.png and on every bonus screenshot: always exactly 3 rows per reel).",
    "mechanic": "Ways-to-win (not fixed paylines). Paytable page 12 diagram explicitly shows a 5-column x 3-row grid under the heading 'Bet ways' with example winning (check-mark) and losing (X) symbol placements scattered freely across the 3 rows per reel.",
    "ways_count": "243 ways (3^5 = 243). This exact number is never printed as text anywhere in the in-game paytable/rules booklets that were captured, but is derived unambiguously from the game's own 'Bet ways' diagram (5 reels of 3 rows each -> 3x3x3x3x3), and independently corroborated by the provider's own public product page (cross-checked by the TL) - two independent confirmations of the same figure.",
    "win_rule_verbatim": "'Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right. Only the longest combinations of the coinciding symbols is paid.' Plus from the Spin Results rules section: 'Matching wins on different bet ways are summed up. Payouts are made according to the paytable. Wins are multiplied by the bet per way. Note that if several winning combinations appear on the same pay way, only the highest winning combination is paid.'",
    "left_to_right_requirement": "A combination must start on reel 1 and continue on immediately-adjacent reels moving right (a symbol appearing only on reels 3-4-5 with nothing on reel 1-2 does not pay); this matches the standard ways-to-win convention shown in the diagram's green check-mark vs red X examples."
  },
  "payout_basis_evidence": {
    "claim": "Despite the rules using BGaming's generic phrase 'Wins are multiplied by the bet per way', in THIS build (fixed 243 ways, no separate adjustable bet-per-way control - only a single 'Total bet' stepper) the paytable figures printed at Total bet = 1.00 FUN ARE DIRECTLY the win amount in FUN for that combination at that bet, i.e. functionally a TOTAL-BET multiplier, not a fraction requiring division by 243.",
    "verification_variant_3_king": {
      "round": "Buy Bonus variant 'Reel 5' (200 FUN cost at bet 1.00)",
      "observed_multiplier_at_resolution": "x32 (printed on the respin meter, bonus_3_meter_x32.png)",
      "observed_winning_symbol_by_fire_highlight": "K (King) landed highlighted/outlined in flame on reel1-bottom-row, reel2-bottom-row, reel3-middle-row, reel4 (expanded Wild, substitutes), and reel5-bottom-row = King 5-of-a-kind across all 5 reels.",
      "paytable_value_king_5oak": "1.25 FUN (at Total bet 1.00)",
      "expected_total": "1.25 x 32 = 40.00 FUN",
      "observed_win": "'MEGA WIN 30.12 FUN' shown mid-count-up on bonus_3_win.png (animation caught mid-tally, NOT the final amount - see win-counter caveat below), final caption on the SAME screen reads '40x BET', and the settled state (bonus_3_result.png) shows the static win label '40.00 FUN' plus balance moving 749.00 -> 789.00 FUN (delta = +40.00)",
      "match": "exact - strong, unambiguous confirmation of the total-bet-multiplier basis"
    },
    "verification_variant_2_gauntlet": {
      "round": "Buy Bonus variant 'Reel 4' (50 FUN cost at bet 1.00)",
      "observed_multiplier": "Not legible on this exact frame - the meter bar is washed out by a white screen-flash transition effect at the instant of capture (see unreadable_or_uncertain).",
      "observed_winning_symbol_by_fire_highlight": "Gauntlet/glove landed highlighted in flame on reel1-top-row, reel2-middle-row, and reel3-bottom-row, plus reel4 = expanded Wild (substitutes) = Gauntlet 4-of-a-kind across reels 1-4; reel5 (K/Dagger/A, no flame) does not extend the combination.",
      "paytable_value_gauntlet_4oak": "1.25 FUN (at Total bet 1.00)",
      "arithmetic_check": "1.25 x 8 = 10.00 FUN - fits the doubling ladder (x8 is a valid rung) and matches the observed win exactly.",
      "observed_win": "In-round label '10.00' shown directly beneath the flame-highlighted gauntlet symbols; balance moved 939.00 -> 949.00 FUN (delta = +10.00) confirming the total win really is 10.00 FUN.",
      "match": "exact, via the fire-highlight-on-winning-symbols pattern confirmed cleanly by the King/variant-3 round above"
    },
    "conclusion": "Both cleanly-resolvable rounds (variant 2 and variant 3) match the hypothesis exactly: paytable value (read at Total bet 1.00) x current respin multiplier = observed total win, confirming the printed paytable figures are already total-bet multipliers and need no further scaling by ways-count.",
    "unresolved_round": "Buy Bonus variant 1 (Reel 1-3, 12 FUN cost) produced a 5.00 FUN win at a x4 multiplier; 5.00/4 = 1.25 FUN, which again matches the Gauntlet 4-of-a-kind base value exactly - consistent with, but not pixel-confirmed as cleanly as, variants 2 and 3, because the winning-symbol view was partly obscured by a paytable-hover tooltip and by the full-screen 'TOTAL WIN' graphic during capture. Treated as consistent, not as independently proven."
  },
  "bet_and_rtp": {
    "rtp_percent": 96.0,
    "rtp_source": "rules page 8/11 verbatim: 'The overall theoretical Return to Player (RTP) is 96%.' Repeated identically for all 3 Buy Bonus variants on rules page 9/11.",
    "rtp_note": "Single unified RTP figure - base game and all three Buy Bonus purchase options report the exact same 96% (no variant carries a different RTP, which is worth calling out explicitly since many buy-feature slots DO vary RTP by purchase option; this one does not).",
    "volatility": "Not stated anywhere in the captured paytable/rules booklets and not shown as a bolt/flame icon on any captured screen. Left as unreadable_or_uncertain rather than guessed.",
    "bet_min": "0.20 FUN (demo currency)",
    "bet_max": "16.00 FUN (demo currency)",
    "bet_source": "Verified two ways: (1) the '+/-' bet stepper pressed to hard stop in both directions (helper crops _bet_min.png/_bet_max.png/_bet_max2.png, per capture manifest); (2) the open bet-amount dropdown list (bet_limits.png) which visibly runs from 16.00 FUN down through 14.00, 12.00, 10.00, 8.00, 6.00, 4.00, 2.60, 2.00, 1.80, 1.60, 1.40, 1.20, 1.00, 0.80 FUN (list continues below the visible area toward the confirmed 0.20 FUN floor).",
    "demo_default_bet": "1.00 FUN",
    "demo_default_balance": "1,000.00 FUN",
    "currency_note": "The demo build uses a play-money unit labelled 'FUN' in every on-screen amount (Balance, Total bet, Buy Bonus price, Win, Total win). This is a property of the demo/practice-play mode (matches the demo_url's '.../FUN?server=demo' suffix) and not a real-money currency; treat 'FUN' purely as the on-screen unit label, not as an ISO currency.",
    "max_win": "15,360x total bet",
    "max_win_source": "Printed directly and legibly on the loading splash screen (info.png): 'MAX WIN 15360x' in large gold text, top-right of the promo panel. (Correction of the capture manifest, which stated this value 'was not directly legible on this frame' - it is legible; see tl_discrepancy_report.)",
    "buy_bonus_scaling": "Buy Bonus prices scale linearly with Total bet: 12x / 50x / 200x confirmed exactly at bet 1.00 (12.00/50.00/200.00 FUN) and again at bet 16.00 for variant 1 (192.00 FUN = 12 x 16.00, seen on bet_limits.png)."
  },
  "screens": {
    "loading_splash": {
      "type": "info (splash, shown before entering the game)",
      "content": "Dark stone-temple/castle backdrop. Left panel: heading 'RESPIN FEATURE' in gold, below it a small mock-up of the respin meter bar reading 'x128' next to the fixed 'X1024' cap label, and below that a partial view of the reel grid with a fiery expanded Wild lion knight covering one reel; caption 'LEON GIVES ONE RESPIN' in white. Right panel: heading 'MAX WIN 15360x' in gold, a mock-up reel view with 5 polar-bear symbols across the middle row (illustrative, not a real spin) and playing-card royals; caption 'SYMBOLS PAY IN WAYS' in white. Center: the game logo 'GOLDEN PRIDE' (gold text on a red ribbon banner with a small crown/wings emblem above it) sitting above a large centered illustration of the lion-knight hero standing on the castle steps with a drawn sword; caption 'EXPANDED WILD' in gold beneath him. Bottom-center: a red-and-gold 'CLICK TO START' button with flame accents either side.",
      "top_bar": "Top-left: a small yellow square icon with the letter 'B' - top-right: a speaker/mute icon and a numeric clock-style readout (e.g. '06:32'). These two elements are IDENTICAL in style/position across every captured screenshot of this slot and read like a capture-tool or debug overlay rather than in-game UI (their content, a running timer, is not a normal slot HUD element) - flagged as uncertain whether they belong to the real game UI (see unreadable_or_uncertain).",
      "purpose": "Entry splash; clicking 'CLICK TO START' enters the base game.",
      "color_blind_notes": "MAX WIN and RESPIN FEATURE headings are large high-contrast gold-on-dark text; readable without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centered on screen, dark wood-and-gold frame with red-gem corner brackets, set against the bright castle/hillside background.",
      "left_side_banner": "Vertical red-and-gold ribbon reading 'GOLDEN PRIDE' above an oval blue 'BUY BONUS' button and a red price plaque (e.g. '12.00 FUN').",
      "right_side_decoration": "A tall stone staircase leading up to a castle gate, with a small red lion-crest banner hanging near the top of the frame and a vertical 'GOLDEN PRIDE' text strip running down the right edge - purely decorative background art, not a control.",
      "bottom_bar_left": "Round 'i' info-button icon and a round gear/settings icon, side by side; below/next to them the text 'Balance 1,000.00 FUN'.",
      "bottom_bar_center": "'Total bet' label with the current value (e.g. '1.00 FUN') and a pair of small up/down triangle arrow buttons to its right for stepping the bet; a dynamic message field in the very center that shows contextual text ('Good Luck!' at idle, or 'Win:' / 'Total win:' labels with amounts during/after a spin).",
      "bottom_bar_right": "A circular 'A' autoplay button and a circular spin button (two curved white arrows forming a loop) at the far right.",
      "color_blind_notes": "All primary controls (info, settings, spin, autoplay, bet +/-) are white glyph-on-dark-circle icons distinguished by shape/symbol, not color. The only color-coded element is the BUY BONUS button (blue oval) which also carries the text label 'BUY BONUS' - safe."
    },
    "paytable_booklet": {
      "type": "paytable, pages 1-12 (single continuous scrolling panel, opened via the bottom-bar 'i' button)",
      "page_1": "Cover-style page: game logo at top, large centered Wild card (lion knight), and the tops of the Bear/Eagle/Dagger/Shield icon row peeking in at the bottom edge (continues on scroll).",
      "page_2": "Full payout rows for Bear (2.50/6.00/15.00) and Eagle (2.00/5.00/12.00).",
      "page_3": "Full payout rows for Dagger (1.00/3.00/6.00) and Gem-shield (1.00/2.50/5.00), Bear/Eagle rows still visible above (continuous scroll).",
      "page_4": "All five card/gauntlet rows visible together: Gauntlet (0.50/1.25/1.75), A (0.50/1.00/1.50), K (0.50/0.75/1.25), Q (0.40/0.60/1.00), J (0.40/0.60/1.00); heading 'Features' begins to appear at the bottom.",
      "page_5": "'Features' section heading, sub-heading 'Expanded Wild' with its rule text (quoted above).",
      "page_6": "Same 'Expanded Wild' text with an illustration: a snapshot reel view showing the lion knight fully expanded over one reel (all 3 rows) among Bear/Dagger/Gauntlet/A/J tiles.",
      "page_7": "'Respin feature' heading and rule text (quoted above) with a similar reel illustration.",
      "page_8": "Continuation of the Respin feature illustration, now showing the respin meter bar reading 'x128' / 'X1024' above a motion-blurred reel (spinning) with the lion knight static at his expanded position.",
      "page_9": "Repeat of the x128/X1024 respin illustration, transitioning toward the next section.",
      "page_10": "Same respin illustration, heading 'Bet ways' begins with its rule text (quoted above).",
      "page_11": "'Bet ways' heading and rule text, with the same respin illustration above it.",
      "page_12": "The 'Bet ways' diagram itself: two 5x3 grids side by side, left one under a green check-mark showing a valid scattered-across-rows winning pattern, right one under a red X showing an invalid (non-adjacent / broken) pattern - this is the direct visual proof of the 243-ways (5 reels x 3 rows) structure.",
      "navigation": "A thin vertical scrollbar track appears at the right edge of the panel (not a paged '<'/'>' control - this booklet scrolls continuously); an 'X' close button sits at the top-right of the panel, and small tab icons (money-bag, target/features, question-mark, gear, clock) run down the left edge of the panel to jump between Payouts / Features / Rules / Settings / (an inactive clock/history icon).",
      "color_blind_notes": "Payout numbers are plain white/gold text on black - legible regardless of color vision. The check-mark vs X example in the Bet ways diagram uses shape (check vs cross) in addition to any color, so it is colorblind-safe."
    },
    "rules_booklet": {
      "type": "rules, pages 1-11 (same continuous-scroll panel, reached via the question-mark tab)",
      "sections_in_order": [
        "About the Game",
        "How to play",
        "Autoplay (incl. Stop-Autospin conditions: on any win / if single win exceeds / if balance increases by / if balance decreases by)",
        "Features (Expanded Wild, Respin feature, Buy Bonus with its 3 options and prices)",
        "Spin Results (matching-ways summed, paid per paytable, wins multiplied by bet-per-way, only highest combination per way paid)",
        "Settings (Quick spin license-dependent, Spacebar-to-spin, volume/music/SFX)",
        "Return to Player (96% overall and per Buy-Bonus option)",
        "RNG (certified RNG statement)",
        "Additional information (malfunction voids pays, auto-Collect after 24h on unfinished rounds, no-added-risk assumption for interrupted rounds, rule version 1.0 dated November 2024, Game Version 1.0.0)"
      ],
      "color_blind_notes": "Body text is plain white on dark green/black - no color-only information."
    },
    "settings_dialog": {
      "type": "settings (small centered dialog, opened via the gear icon)",
      "content": "Title 'Settings'; checkbox 'Quick spin' (unchecked/off in this build's default); checkbox 'Spacebar to spin' (checked/on); sub-heading 'Audio'; a horizontal 'Volume' slider (filled grey track, round white handle, set near maximum); checkboxes 'Music' and 'Sound FX' (both checked/on). Close 'X' at top-right of the dialog.",
      "color_blind_notes": "All toggles use a check-mark glyph inside a square box (present/absent), not a color-only on/off cue - safe."
    },
    "autoplay_basic": {
      "type": "autoplay",
      "content": "Panel titled 'Autospin settings' with a 'Basic' / 'Advanced' dropdown toggle at top-right; grid of 'Numbers of rounds' buttons: 10, 25, 50, 100, 250, 500, 750, 1000 and an infinity symbol; a checkbox 'Enable quick spin' (unchecked).",
      "color_blind_notes": "Round-count buttons are plain numbered tiles - text-based, colorblind-safe."
    },
    "autoplay_advanced": {
      "type": "autoplay",
      "content": "Same panel with 'Advanced' selected: adds a 'Stop autospin' section with four checkboxes each paired with an input field: 'On any win', 'If single win exceeds' (+ amount field), 'If cash balance increases by' (+ amount field), 'If cash balance decreases by' (+ amount field); below that the same round-count grid and quick-spin checkbox as Basic.",
      "color_blind_notes": "Same as Basic - text/checkbox based."
    },
    "bet_dropdown": {
      "type": "info (bet amount list)",
      "content": "Clicking the Total bet value opens a scrollable dropdown list of preset bet amounts. Visible in the captured frame (bet at 16.00 FUN, list open, scrolled to the top): 16.00, 14.00, 12.00, 10.00, 8.00, 6.00, 4.00, 2.60, 2.00, 1.80, 1.60, 1.40, 1.20, 1.00, 0.80 FUN, continuing below the visible area down toward 0.20 FUN.",
      "color_blind_notes": "Plain text list, no color coding."
    },
    "buy_bonus_dialog": {
      "type": "bonus (purchase dialog)",
      "content": "Dimmed background; a 'BET' stepper at top ('-' / current total bet value / '+'); three parchment-shield purchase cards labelled 'BONUS ON REEL 1-3' (12.00 FUN), 'BONUS ON REEL 4' (50.00 FUN), 'BONUS ON REEL 5' (200.00 FUN), each with a red 'BUY' ribbon button at its base. Close 'X' top-right.",
      "color_blind_notes": "Each option is fully labelled in text (which reel, exact price) - no reliance on color to distinguish the three options."
    },
    "respin_trigger": {
      "type": "bonus",
      "content": "A large circular fiery ring with the word 'RESPIN' across it in gold-on-red letters, caption 'CLICK TO CONTINUE' below; behind it the reel grid is dimly visible with the freshly-expanded Wild lion knight glowing with flame on the reel where it landed. The left banner reads 'BONUS ACTIVE' (during a purchased round) or shows the normal Buy Bonus price (during an organically-triggered Wild that led to a respin). The respin multiplier bar at the top shows the starting value 'x1' next to the 'X1024' cap.",
      "color_blind_notes": "The state is announced in plain text ('RESPIN', 'BONUS ACTIVE') - not color-dependent."
    },
    "respin_gameplay": {
      "type": "bonus",
      "content": "Reels 'other than' the expanded-Wild reel visibly spin (motion blur) while the Wild reel stays static and lit with flame; the top multiplier bar updates its 'x<N>' readout and lights additional red pips after each losing respin.",
      "color_blind_notes": "Multiplier value is always printed as text ('x4', 'x32', etc.), not conveyed by pip color alone."
    },
    "bonus_win_inround": {
      "type": "bonus / win_screen",
      "content": "Two presentation styles observed: (1) a small in-line style where the winning symbols stay highlighted with a flame outline on the reels and a plain win amount (e.g. '10.00', '40.00') appears directly beneath them; (2) a bigger 'TOTAL WIN <amount> <N>xBET' graphic with crossed swords (smaller wins) or a full-screen 'MEGA WIN <amount> FUN / <N>xBET' graphic with a character illustration and radiant blue burst (bigger wins, e.g. the King 5-of-a-kind at x32 -> 40x bet).",
      "color_blind_notes": "Win amounts and the '<N>x BET' multiplier caption are always printed as text, large and high-contrast - readable without color discrimination."
    },
    "post_round_state": {
      "type": "bonus",
      "content": "After the round resolves the left banner reverts from 'BONUS ACTIVE' back to the normal 'BUY BONUS <price>' banner, the Buy Bonus button re-enables, and the bottom bar shows the updated 'Balance' and the round's 'Total win' figure."
    }
  },
  "win_counter_caveat": {
    "note": "The large celebration numbers animate/count up rather than appearing instantly. bonus_3_win.png captures the 'MEGA WIN' screen mid-count at '30.12 FUN' while the SAME frame's smaller '40x BET' caption and the following settled frame (bonus_3_result.png, static '40.00 FUN' label, balance delta +40.00) both confirm the true final value is 40.00 FUN, not 30.12. Any celebratory big-number readout should be treated as potentially mid-animation; the '<N>x BET' caption and/or the following static frame are the reliable source for the final value."
  },
  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable across all screens: info + settings icons at far left, Balance/Total-bet readouts center-left, contextual message center, autoplay + spin at far right. The paytable/rules panel is a single continuous scroll (not discrete numbered pages with next/prev arrows) reached by 5 left-edge tab icons (payouts/features/rules/settings/history); the history/clock tab produced no visible change in this build and should be treated as inactive rather than a missed section.",
    "motor": "Large circular spin and autoplay targets; Spacebar-to-spin is available and on by default, reducing the need for precise clicking. Autoplay (basic and advanced stop-conditions) further reduces required interactions. The bet dropdown list offers direct-tap preset amounts as an alternative to repeated +/- stepping.",
    "color_blind": "Nearly every stateful element is reinforced by text or shape: BUY BONUS/BONUS ACTIVE banner changes its TEXT (not just color) when active; settings/autoplay toggles use check-mark glyphs; the Bet-ways diagram uses check-mark vs cross shapes, not color alone; multiplier and win amounts are always printed as numbers. The four card royals (A/K/Q/J) are NOT color-differentiated from each other - they rely purely on letter shape, which is fine for color-blind users but means a purely-shape-based description (not color) is required for each.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound only; all game state (wins, respin multiplier, bonus active/inactive, balance) is duplicated in on-screen text. Sound (Music/Sound FX) is togglable and decorative."
  },
  "unreadable_or_uncertain": [
    "Volatility rating: not stated as text anywhere in the captured paytable/rules booklets, and no bolt/flame icon indicator was seen on any captured screen. Left unspecified rather than guessed.",
    "Respin meter pip-to-multiplier exact mapping (how many lit pips correspond to which multiplier step) was not decoded pixel-by-pixel; the numeric 'x<N>' text readout is always present as the reliable source, so this is a minor completeness gap, not a functional accessibility gap.",
    "Buy Bonus variant 1 (Reel 1-3) win breakdown: the observed 5.00 FUN win at x4 multiplier is arithmetically consistent with a Gauntlet 4-of-a-kind (1.25 x 4 = 5.00) but the winning-symbol view was partly obscured by an incidental paytable-hover tooltip and by the full-screen win graphic in the captured frames, so this identification is inferred/consistent rather than directly pixel-confirmed the way variants 2 and 3 were.",
    "Exact multiplier value at the moment of the Buy-Bonus-variant-2 win (bonus_2_win.png) is not legible - the respin meter bar is washed out by a white screen-flash transition effect in that specific frame; the multiplier was inferred arithmetically (x8) from the win amount and paytable value instead."
  ],
  "tl_discrepancy_report": {
    "purpose": "Per instructions, every manifest note was cross-checked against the actual pixels. Findings below.",
    "findings": [
      {
        "severity": "minor, no downstream factual error",
        "item": "manifest note on info.png claims 'MAX WIN 15360x на этом кадре напрямую не читается' (not directly legible on this frame).",
        "pixel_finding": "It IS directly legible: 'MAX WIN 15360x' is printed in large bold gold text at the top-right of the splash screen, same rendering quality as 'RESPIN FEATURE' on the left, no blur/obstruction. The number used downstream (15360x) is correct regardless."
      },
      {
        "severity": "moderate - affects which symbol is cited as evidence, not the final numbers",
        "item": "manifest's payout_basis_evidence for the 'buy variant 2' round states the winning combination was 'Eagle 4-of-kind = 5.00 FUN ... x2 = 10.00', citing a green-bordered Eagle paytable card visible in bonus_2_win.png.",
        "pixel_finding": "The green Eagle card in that frame is a paytable-hover TOOLTIP overlaying the reel (matches the separately-documented 'clicking a symbol opens its paytable tooltip' UI quirk noted in the manifest's own anomalies list), not a marker of the actual winning symbol. The symbols that are actually outlined in flame (the game's real win-highlight treatment, confirmed unambiguously by the clean King-5-of-a-kind case in bonus_3_meter_x32.png/bonus_3_win.png, where flame precisely marks the 5 winning K tiles and nothing else) are three Gauntlet/glove tiles (reel1-top, reel2-middle, reel3-bottom) plus the expanded Wild on reel4. Gauntlet's 4-of-a-kind paytable value is also 1.25 FUN (same number the manifest used for a different symbol by coincidence... actually manifest cited Eagle's 4oak=5.00, not 1.25 - the two hypotheses only coincide at the TOTAL, 5.00x2=10.00 vs 1.25x8=10.00, both landing on 10.00 but via different symbol+multiplier pairs). Recommend treating the winning symbol for this round as Gauntlet at x8, not Eagle at x2, and I have documented BOTH the corrected reading and the reasoning in this tech_doc's payout_basis_evidence section.",
        "confidence": "high for 'the highlighted symbol is Gauntlet, not Eagle' (direct pixel comparison + cross-validated pattern from variant 3); moderate for the exact multiplier x8 (inferred arithmetically since the meter readout itself was washed out in that frame, see unreadable_or_uncertain)."
      }
    ],
    "note_to_TL": "Neither finding changes any of the measured facts you supplied (ways=243, RTP=96%, bet range, buy-bonus prices/RTPs) - those are all confirmed independently by rules text and are unaffected. The corrections are scoped to which specific paytable symbol was used as the illustrative arithmetic proof of the total-bet payout basis, and to one overly-cautious 'illegible' label on the splash screen."
  },
  "tl_resolutions": {
    "b_badge_and_clock_are_real_game_ui": "The doc-writer flagged the small yellow 'B' badge (top-left) and the speaker+clock readout (top-right) as possibly a capture-tool watermark. Resolved by the TL with a third channel: on every frame where the game's own info overlay is open (paytable_p2.png, rules_p8.png, rules_p9.png) BOTH elements are absent, because the overlay covers them. A watermark painted by the screenshot tool would sit on top of everything and could not be occluded by in-game content. Therefore both belong to the game's own HUD: 'B' is the BGaming provider badge, and the clock is the standard responsible-gaming session clock (it advances with real time across the capture session: 06:30 on the splash, 07:19 during the third bought bonus). Real players see both."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.