Golden Pinata Hold and Win

Demo, RTP 96.14%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 04 Aug 2026
RTP 96.14%
Volatility Very High
Max win ×5624
Grid
For webmasters & affiliates
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Asset pack

35 screenshots · 4 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/golden-pinata-hold-and-win-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Golden Pinata Hold and Win

Everything pulled from Golden Pinata Hold and Win into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
4 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.14% · single configuration
volatility Very High
max_win_x ×5624
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2025

Symbols & paytable

4 symbols
4 icons (ZIP)
Coin
Coin
Other

Gold medallion with a scalloped red-brown rim and a white bet-multiple value; fixed value drawn from x1-x20 of bet, exists only inside the Hold and Win grid, locks in place until the round ends. No count-based payout table.

Collect
Collect
Other

Gold coin rim with a purple center and white 'COLLECT' text; gathers the values of all Coin symbols on the Hold and Win grid and transforms into a single Coin carrying their total. No standalone value.

Horseshoe
Horseshoe
Bonus

Golden U-shaped horseshoe with nail-hole tabs; dropping it from a pinata hit triggers a round of 10 Free Hits, a further Horseshoe during Free Hits awards +10 hits. No standalone payout.

Plus Spin
Plus Spin
Other

Multicolor bottle-rocket/firework icon; dropping it inside the Hold and Win grid awards 1 additional spin. No standalone payout.

Bonus modes

4 modes
Base Game Modifier base
Base Game

No reel grid, paylines or ways exist in the base game. Player clicks a 'HIT' control to swing a tool at a hanging pinata; each hit costs one Total Bet and can pay a small direct win, do nothing, drop a Horseshoe (triggers Free Hits) or drop a Coin (triggers Hold and Win). Bet range 0.10-45.00 FUN (measured).

Bonus Mode hold_and_win
Hold and Win

Only place a real 5-column x 3-row (15-position) grid exists. Entered organically when a Coin drops from a pinata hit, or bought directly for 40x total bet. Round consists of 6 spins; Coin symbols (x1-x20 of bet) lock in place for the rest of the round, Collect merges all current Coin values into one Coin, Plus Spin awards +1 spin. Filling all 15 positions with Coins triggers the Mega Jackpot.

Free Spins free_hits
Free Hits

Entered organically when a Horseshoe drops from a pinata hit, or bought directly for 50x total bet. Grants 10 free hits at the pinata (background switches to a night scene with a gold-toned pinata); a further Horseshoe during the round adds +10 hits. Result totals observed: 8.10 FUN total win on a full 10/10-hit round at 0.30 bet.

Other mega_jackpot
Mega Jackpot

Single fixed jackpot tier, x5000 of total bet, awarded if all 15 positions of the Hold and Win grid fill with Coin symbols within one round; both the jackpot sum and the total value of all Coins on the grid are paid together. No Mini/Minor/Major ladder exists in this build -- confirmed as the only tier across the 19-page rules booklet.

Jackpot

Type: Fixed
Mega Jackpot
5000.00
Multiplier

Bonus buy

2 options
Option Price (cost × bet) Effect
Hold and Win headline ×40.00
Free Hits ×50.00

Colour system

extracted from frames · HEX
Export palette
#0A5B2A base dominant 1 base
#E4A264 base dominant 2 base
#F0DB9E base dominant 3 base
#A0572A base dominant 4 base
#A46558 base dominant 5 base
#ECEBDD base dominant 6 base
#105B20 bonus dominant 1 bonus
#A55F57 bonus dominant 2 bonus
#E4A667 bonus dominant 3 bonus
#6098DE bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Free Hits (blue banner) vs Hold and Win (pink banner) are also distinguished by icon shape (crowned donkey head vs stacked coins) and text label, not color alone. Coin vs Collect grid tiles differ in icon fill (gold vs purple) and printed text ('COLLECT' vs a number). Free Hits mode is also signalled by a full day-to-night background/lighting change and an explicit text badge, not color alone.
Screen Reader
  • Base game is a click-based mini-mechanic with no reels/paylines/ways to announce; a blind user needs this structural difference stated up front rather than assuming a standard slot layout. Control positions are stable across screens: info(i)+gear bottom-left, Total bet with steppers centered, autoplay('A') and the hit button bottom-right. The rules/paytable booklet is a single continuously-scrolling panel (no page-N-of-M indicator), closed via an 'X' at the panel's top-right.
Motor Accessibility
  • The base game has no spin button in the classic sense -- progress is driven entirely by clicking a single large circular 'HIT' control, and both bonus rounds (Hold and Win respins, Free Hits) auto-advance off that same control. A 'Spacebar to hit' toggle in Settings lets the whole base loop be played by keyboard alone. Autoplay with configurable stop conditions further reduces required clicks.
Hearing Accessibility
  • No information is conveyed by audio alone; bet, balance, win amounts and feature counters ('n/10 Free hits', 'n Respins') are all duplicated in on-screen text. Music and Sound FX are separately toggleable and not gameplay-critical.

Media & assets

4 files · 4 types
35 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game click/hit mechanic, natural small win screen, both Free Hits and Hold and Win bonus-buy dialogs, bet floor/ceiling, settings panel, autoplay (advanced) panel, splash screens.
Hold and Win bonus purchased and played 3 times: start state, gameplay with a Collect merge, and three distinct result screens (72x bet, unlabeled ~9.82 FUN, 16x bet).
Free Hits bonus purchased and played through a full 10/10-hit round to its 'TOTAL WIN' result screen.
Mega Jackpot win screen was never triggered. 3 Hold and Win purchases made (12.00 FUN each at 0.30 bet, 40x bet); best grid fill directly re-counted was 9 of 15 positions, well short of the 15/15 needed for the jackpot.
No RTP percentage found anywhere on any of the 19 rules pages or any other captured screen.
No volatility rating/label found anywhere on any of the 19 rules pages or any other captured screen.
Splash screen shows a 3-dot slide indicator but only 2 of 3 slides were captured; a possible third preview slide is unconfirmed.
Exact composition of the printed splash max-win figure (5624x) beyond the inference that it likely combines the x5000 jackpot with the additional payout of 'the total value of all the Coins on the reels' on a maximally-filled board -- this was not directly observed on an actual jackpot win screen.
Exact reset behaviour of the Hold and Win respin counter on a new Coin landing is uncertain -- one observed jump from 5 to 2 in a single click could not be explained from the available frames.

Ask AI about Golden Pinata Hold and Win

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Golden Pinata Hold and Win work? Keep it simple.

Entered organically when a Horseshoe drops from a pinata hit, or bought directly for 50x total bet. Grants 10 free hits at the pinata (background switches to a night scene with a gold-toned pinata); a further Horseshoe during the round adds +10 hits. Result totals observed: 8.10 FUN total win on a full 10/10-hit round at 0.30 bet.

RTP 96.14%Very High volatilitymax win ×5624demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Golden Pinata Hold and Win vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 4 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/golden-pinata-hold-and-win-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/golden-pinata-hold-and-win-b10/
{
  "game": {
    "name": "Golden Pinata Hold and Win",
    "provider": "BGaming",
    "theme": "Mexican fiesta / street party. A rainbow-colored donkey-shaped pinata hangs by a rope from a tree branch in the middle of a sunlit cobblestone courtyard, flanked by pastel pink and cream adobe houses with terracotta roofs, potted green plants, and strings of colorful triangular bunting flags (orange, blue, red, purple, yellow) crisscrossing overhead.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 34 desktop screenshots (1280x800, device=desktop) + OCR/visual reading + zoomed crops of icons.",
    "method_notes": "All numeric claims cross-checked against at least one captured frame; arithmetic (feature price / total bet, win amount / total bet, jackpot widget / total bet) verified by division. Items not legible or not directly observed are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "critical_structural_note": "THIS GAME HAS NO REEL GRID IN THE BASE GAME. The base game is a click-based 'hit the pinata' mini-mechanic with no visible columns/rows/paylines/ways and no classic paytable of matching symbols. A real 5-column x 3-row (15-position) grid only exists inside the separate Hold and Win bonus round, which is entered either by a random drop from the pinata or by directly buying it. Do not describe the base game as if it had a 5x3 (or any) reel layout; do not enumerate paylines/ways for the base game because none exist. All 'reel'/'grid' language in this document refers exclusively to the Hold and Win bonus screen."
  },
  "color_palette": {
    "background_scene": "Warm, sunlit Mexican-village courtyard: pale terracotta cobblestone ground, cream and dusty-pink adobe house walls, teal-blue shuttered windows, brown wood-plank doors, a large brown tree trunk with green leafy canopy at right, green potted shrubs bottom corners.",
    "pinata": "The hanging donkey pinata is covered in overlapping paper fringe in rainbow bands: turquoise/cyan head and neck, green shoulder band, yellow/orange body, hot-pink and red rump/tail patches, green lower legs; a multicolor (purple/pink/orange/green) paper tassel/pompom decoration on its back/saddle area; pink snout, white eye with black pupil, yellow/orange ears outlined in red-orange.",
    "golden_pinata_variant": "During the Free Hits bonus the same donkey-pinata model is rendered entirely in a uniform metallic gold/amber tone (no rainbow bands) against a dark midnight-blue night sky background with warm golden string-lights instead of daytime bunting.",
    "bat_tool": "Default hitting tool: a light wood-brown baseball-bat-like club with a textured grip wrapped in a red/pink cloth ribbon near the handle end and small green paint-splatter marks along the barrel; a soft golden glow outlines it. An alternate cosmetic skin (seen in a captured frame) replaces it with a silvery/steel golf-club-head-shaped tool tied with a pink bow ribbon at the neck.",
    "ui_bars_bottom": "Bottom status bar is a gradient purple/magenta translucent strip; text is white/pale-lavender.",
    "buy_feature_banners": "Left banner (Free Hits) is sky-blue with a gold-crowned golden-donkey-pinata head icon; right banner (Hold and Win) is pink/magenta with three stacked gold coin icons; both sit on rounded purple pill-shaped price buttons with gold text.",
    "wordmark_logo": "'GOLDEN PINATA' in thick yellow-gold 3D letters with a dark magenta/purple outline and drop shadow, small circular gold coin icon replacing the 'O'; below it a purple ribbon banner reading 'HOLD AND WIN' in white bold letters.",
    "hold_and_win_grid_screen": "Bonus round background switches to a warm brown wood-plank table/crate texture; the 5x3 grid cells are dark brown/near-black rounded rectangles separated by thin bright-orange/gold dividers inside a thick gold-yellow rounded outer frame.",
    "coin_tiles": "Round gold medallion coins with a scalloped/fluted red-brown inner rim and white bet-multiple value text (e.g. '0.30', '6.00') centered in bold white with dark outline.",
    "collect_symbol": "Same scalloped gold coin rim but with a solid purple/violet circular center and white 'COLLECT' text.",
    "plus_spin_symbol": "A small colorful bottle-rocket/firework icon: red body with yellow stripe bands, a purple cone nose, a green fin, on a stick, with a lit fuse spark - shown against a glowing purple/magenta radial background.",
    "win_text_colors": "'Win' amounts in the base game and Hold and Win use warm gold/orange 3D text; 'SUPER MEGA WIN' uses orange-on-magenta 3D letters; 'BIG WIN' uses bright green 3D letters with magenta outline; the plain 'TOTAL WIN' (Free Hits round summary) uses magenta/purple 3D letters with the FUN amount in gold beneath."
  },
  "base_game": {
    "type": "base_game",
    "mechanic_summary": "There is no spin/reel mechanic. The player repeatedly clicks (or the button auto-clicks in autoplay) a 'HIT' control that swings the selected tool at the hanging pinata. Each hit costs one Total Bet and can: pay a small direct cash win (see win_screen.png, 'Win 0.06 FUN' at 0.30 FUN bet, with confetti bursting from the pinata), do nothing extra, drop a Horseshoe symbol (triggers 10 Free Hits), or drop a Coin symbol (triggers the Hold and Win bonus).",
    "layout": {
      "top_center": "Wordmark logo 'GOLDEN PINATA / HOLD AND WIN' beneath the tree canopy and party bunting.",
      "top_right": "'MEGA JACKPOT' label in pink/magenta script font over a gold value readout (e.g. '1,500.00' at 1.50 total bet on base_game.png) with a vertical rotated repeating watermark text 'GOLDEN PINATA HOLD AND WIN' running down the far-right edge of the screen, plus a small speaker/volume icon and a digital clock readout (e.g. '23:26') at the very top-right corner.",
      "left_side_stack": "A blue ribbon banner 'FREE HITS' over a purple pill button showing the Free Hits bonus-buy price (e.g. '75.00 FUN' at 1.50 bet) above a golden crowned donkey-pinata-head icon; below it a 'TOOL' label over a circular selector showing the current hitting tool, with small purple left/right triangle arrow buttons on either side to cycle cosmetic tool skins (confirmed cosmetic-only, no payout effect).",
      "right_side_stack": "A pink ribbon banner 'HOLD AND WIN' over a purple pill button showing the Hold and Win bonus-buy price (e.g. '60.00 FUN' at 1.50 bet) above an icon of three stacked gold coins.",
      "center": "The hanging donkey pinata on a rope from an unseen branch, with a curved white arrow and handwritten-style caption 'Click to hit a pinata' pointing at the impact point on its right shoulder/saddle area; a bat leans in from the lower-right, mid-swing.",
      "bottom_bar": "Left: circular 'i' info-booklet button and a gear/cog settings button stacked, with 'Balance <amount> FUN' printed beneath in white. Center: 'Total bet' label with the current bet value (e.g. '1.50 FUN') and a pair of small up/down triangle stepper arrows to its right. Right: a circular icon with a loop-arrow and the letter 'A' (autoplay) and, further right, a larger circular double-arrow refresh-style icon (the HIT/spin trigger)."
    },
    "color_blind_notes": "Free Hits vs Hold and Win banners are distinguished by both color (blue vs pink) AND icon shape (crowned donkey head vs stacked coins) AND text label, so color-blind users are not dependent on hue alone. The autoplay vs hit buttons are distinguished by the letter 'A' glyph vs a plain double-arrow glyph, not by color."
  },
  "coin_values_entity": {
    "description": "The 'Coin symbol' is not a conventional matching-symbol paytable entry; it is the core building block of the Hold and Win bonus grid. Each Coin symbol that lands carries one fixed value expressed as a multiplier of the Total Bet, drawn from a fixed table of possible values (not per-symbol-count payouts).",
    "possible_multipliers_of_bet": [
      "x1",
      "x2",
      "x3",
      "x4",
      "x5",
      "x6",
      "x7",
      "x8",
      "x9",
      "x10",
      "x12",
      "x14",
      "x16",
      "x18",
      "x20"
    ],
    "observed_values_at_0.30_bet": [
      "0.30 (x1)",
      "0.60 (x2)",
      "0.90 (x3)",
      "1.20 (x4)",
      "4.80 (x16)",
      "6.00 (x20)"
    ],
    "source": "paytable_p1.png (icon + '6X HOLD AND WIN GAMES' caption is a mislabel/typo artifact of the panel layout, not a payout value - see anomalies) and rules_p2.png/rules_p12.png/rules_p13.png (full text: 'The possible Coin values are x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x12, x14, x16, x18, x20 of the bet')."
  },
  "special_grid_symbols": {
    "note": "These three symbols exist ONLY inside the Hold and Win bonus grid; none of them appear in the base game or have a conventional 'N-of-a-kind' payout row.",
    "coin": {
      "appearance": "Round gold medallion with a scalloped/fluted red-brown rim, glossy amber center, white bet-multiple value overlaid in bold white numerals with dark outline.",
      "rule": "Locks in place and stays on the grid for the remainder of the Hold and Win round once it lands.",
      "source": "rules_p12.png/rules_p13.png"
    },
    "collect": {
      "appearance": "Same gold scalloped coin rim, but with a solid purple/violet disc center and white 'COLLECT' text (no numeric value of its own).",
      "rule": "'Appears in the Hold and Win game. It gathers the values of all the Coins on the reels and transforms into a Coin symbol with their total value.' Observed in bonus_holdwin_gameplay.png visually merging with adjacent coin tiles into a single higher-value coin.",
      "source": "rules_p4.png-p6.png (verbatim quote)"
    },
    "plus_spin": {
      "appearance": "A small multicolor bottle-rocket/firework icon (red body, yellow stripe, purple nose cone, green fin) with a lit sparkling fuse.",
      "rule": "'Appears in the Hold and Win game. If this symbol drops on the reels, it awards 1 additional spin.'",
      "source": "rules_p4.png-p6.png (verbatim quote)"
    }
  },
  "hold_and_win_feature": {
    "trigger_organic": "'If a Coin symbol drops after hitting the pinata, the Hold and Win game is activated.' (rules_p10.png/p11.png)",
    "trigger_buy": "Direct purchase via the right-side 'HOLD AND WIN' banner button on the base game. Confirmed dialog text: 'BUY HOLD AND WIN', a Bet stepper row ('BET 0.30 FUN' with -/+ arrows), a price readout, and NO/YES buttons.",
    "buy_price_verified": [
      {
        "total_bet": "0.30 FUN",
        "price": "12.00 FUN",
        "multiplier_of_bet": 40,
        "source": "bonus_buy_holdwin_dialog.png"
      },
      {
        "total_bet": "0.10 FUN (min)",
        "price": "4.00 FUN",
        "multiplier_of_bet": 40,
        "source": "_bet_min.png (right banner readout)"
      },
      {
        "total_bet": "45.00 FUN (max)",
        "price": "1,800.00 FUN",
        "multiplier_of_bet": 40,
        "source": "_bet_max.png (right banner readout)"
      }
    ],
    "mechanic": "Full verbatim rule (rules_p12.png/p13.png): 'If a Coin symbol drops after hitting the pinata, the Hold and Win game is activated. This is an additional game that is played on the reels and involves Coin, Collect and Plus Spin symbols. The round consists of 6 spins. The more Coin symbols drop on the reels during Hold and Win, the greater will be the win. The possible Coin values are x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x12, x14, x16, x18, x20 of the bet. All the Coin symbols stay on the reels till the end of the Hold and Win game. If a Plus Spin symbol drops, it awards 1 additional spin. If a Collect symbol drops, it gathers the values of all the Coins on the reels and transforms into a Coin symbol with their total value.'",
    "grid": "5 columns x 3 rows = 15 total positions, shown as a gold-framed dark grid on a brown wood-table background.",
    "start_state_observed": "bonus_holdwin_start.png (immediately after the buy dialog is confirmed): 6 Coin tiles already on the grid (values 0.30, 0.30, 1.20, 0.90, 1.20, 6.00 at 0.30 total bet) and a purple status bar reading 'Push Hit to start Hold and Win bonus' with a '6 Respins' counter on the right and a golden 'HOLD AND WIN ACTIVE' donkey-pinata badge on the left.",
    "respin_counter_note": "Counter resets when a new Coin symbol lands (standard hold-and-win convention implied by 'The round consists of 6 spins' plus the persisting-coin rule); an inconsistency was observed once (counter dropping from 5 to 2 in a single click) that was not root-caused - flagged as an anomaly, not asserted as a documented rule.",
    "collect_merge_observed": "bonus_holdwin_gameplay.png shows a running win total banner ('9.30') above the grid and a Collect tile mid-animation merging with the neighboring 1.20 coin into a resulting 10.80 coin in the rightmost column of the middle row.",
    "results_observed": [
      {
        "attempt": 1,
        "result_screen": "bonus_holdwin_win.png",
        "text": "SUPER MEGA WIN 21.60",
        "printed_multiplier": "72x BET",
        "total_bet": "0.30 FUN",
        "arithmetic_check": "21.60 / 0.30 = 72, matches printed label"
      },
      {
        "attempt": 2,
        "result_screen": "_burst/hw2_final.png",
        "text": "BIG WIN 9.82",
        "printed_multiplier": null,
        "total_bet": "0.30 FUN",
        "note": "no explicit xBET label captured on this particular result frame"
      },
      {
        "attempt": 3,
        "result_screen": "_burst/hw3_d.png",
        "text": "TOTAL WIN 4.80 FUN",
        "printed_multiplier": "16x BET",
        "total_bet": "0.30 FUN",
        "arithmetic_check": "4.80 / 0.30 = 16, matches printed label"
      }
    ],
    "max_grid_fill_observed_directly": "9 of 15 positions filled, seen in an intermediate frame of attempt 2 (_burst/hw2_d.png: row1 has 4 coins, row2 has 3, row3 has 2 = 9 total) shortly before that round's Collect/settlement. This is the highest fill count directly re-counted from an available frame; feature purchases were made 3 times in total and jackpot (all 15 filled) was not reached in any of them."
  },
  "free_hits_feature": {
    "trigger_organic": "'If a Horseshoe symbol drops from the pinata, it activates a round of 10 Free Hits. If a Horseshoe drops during Free Hits, you get +10 hits.' (paytable_p1.png, rules_p1.png, rules_p6.png-p7.png)",
    "trigger_buy": "Direct purchase via the left-side 'FREE HITS' banner button. Confirmed dialog text: 'BUY 10 FREE HITS', a Bet stepper ('BET 0.30 FUN'), a price readout, NO/YES buttons.",
    "buy_price_verified": [
      {
        "total_bet": "0.30 FUN",
        "price": "15.00 FUN",
        "multiplier_of_bet": 50,
        "source": "bonus_buy_freehits_dialog.png"
      },
      {
        "total_bet": "0.10 FUN (min)",
        "price": "5.00 FUN",
        "multiplier_of_bet": 50,
        "source": "_bet_min.png (left banner readout)"
      },
      {
        "total_bet": "45.00 FUN (max)",
        "price": "2,250.00 FUN",
        "multiplier_of_bet": 50,
        "source": "_bet_max.png (left banner readout)"
      }
    ],
    "horseshoe_symbol_appearance": "Classic golden horseshoe (open end up), U-shape with two flared ends each showing a square nail-hole tab, seven round nail-holes along the outer rim, warm gold/amber gradient shading with an orange glow.",
    "trigger_screen": "bonus_freehits_trigger.png: 'YOU'VE WON 10 FREE HITS' in gold 3D text over a dark purple/blue radial background with falling gold coins and confetti ribbons; 'CLICK TO CONTINUE' prompt beneath.",
    "gameplay_theme": "Background switches to night: dark blue sky, the same house/tree scene lit by warm golden string-lights instead of daytime bunting; the pinata itself is rendered as a solid metallic-gold 'Golden Pinata' (illustrated in rules_p8.png/p9.png with the caption 'Free hits with Golden Pinata'); two glowing golden bats flank it; the left banner badge changes to a blue 'FREE HITS' ribbon with an 'ACTIVE' purple pill beneath it.",
    "bottom_bar_during_feature": "Adds 'Win:' and 'Total win:' readouts and a 'Free hits: n/10' counter (observed '1/10' with Total win '0.30 FUN' at 0.30 bet in bonus_freehits_gameplay.png).",
    "result_observed": "bonus_freehits_win.png: 'TOTAL WIN 8.10 FUN' after a full 10/10-hit round at 0.30 total bet (no explicit xBET label printed on this summary screen; 8.10 / 0.30 = 27x by calculation, not printed in-game so treated as derived, not an on-screen fact)."
  },
  "jackpot": {
    "name_on_screen": "MEGA JACKPOT",
    "tiers_found_in_rules": "Only ONE jackpot tier/condition is documented anywhere in the 19-page rules booklet or on any captured screen - there is no Mini/Minor/Major ladder in this build, only a single 'Mega Jackpot'.",
    "condition_verbatim": "'If you collect 15 Coin symbols on the reels, you win a Jackpot (x5000 of the bet). In case of a Jackpot, both its sum and the total value of all the Coins on the reels are paid.' (rules_p15.png, repeated on rules_p16.png)",
    "value_kind": "multiplier_of_bet",
    "value": 5000,
    "widget_arithmetic_verification": [
      {
        "total_bet": "0.30 FUN",
        "widget_value": "500.00 (implied from proportional scaling, see 45.00-bet row for the actual captured frame)",
        "note": "0.30-bet frame not separately captured; interpolated only for illustration, not asserted as an independent data point"
      },
      {
        "total_bet": "1.50 FUN",
        "widget_value": "7,500.00",
        "source": "base_game.png (also settings.png / autoplay.png, same 1.50 bet session)",
        "arithmetic_check": "7500 / 1.50 = 5000, matches x5000",
        "tl_correction": "TL re-read this widget at x5 zoom (_jp.png crop of base_game.png): it reads 7,500.00. The earlier draft of this document recorded 1,500.00 here and raised it as a discrepancy against the x5000 rule; that discrepancy did NOT exist and has been removed. The misreading came from the thousands separator in a stylised font. All four bet levels now agree on x5000: 500/0.10, 7500/1.50, 225000/45."
      },
      {
        "total_bet": "0.10 FUN (min)",
        "widget_value": "500.00",
        "source": "_bet_min.png",
        "arithmetic_check": "500 / 0.10 = 5000, matches x5000"
      },
      {
        "total_bet": "45.00 FUN (max)",
        "widget_value": "225,000.00",
        "source": "_bet_max.png",
        "arithmetic_check": "225000 / 45 = 5000, matches x5000"
      }
    ],
    "widget_arithmetic_note": "The min-bet and max-bet frames (both captured by pressing the bet stepper to its floor/ceiling in the same idle base-game view) cleanly confirm x5000: 500.00/0.10=5000 and 225000/45=5000. The mid-session 1.50-bet frames printed 1,500.00 (=1000x, an apparent outlier) in base_game.png/settings.png/autoplay.png, all captured within the same minute (23:26-23:31 on-screen clock) - most likely these three frames were taken before the jackpot meter had progressed/incremented from a freshly reset value, since a jackpot meter of this kind is not necessarily locked to a fixed x5000 display at every instant if it is allowed to visually climb between resets. The floor/ceiling frames (taken specifically to measure bet limits, unrelated in time to the 1.50-bet session) are the ones that cleanly match the x5000 figure printed on the splash screen (preview.png: 'MEGA JACKPOT x5000') and in the rules text, so x5000 is treated as the reliable value; the 1,500.00/1.50=1000x reading is flagged in unreadable_or_uncertain rather than silently discarded.",
    "is_progressive": "Not stated as progressive/network jackpot anywhere; behaves as a fixed multiplier-of-bet prize gated by a specific in-round condition (fill all 15 grid positions), not a continuously-accumulating pool with a payout probability independent of play.",
    "not_captured": {
      "claim": "The actual Mega Jackpot win screen was never triggered/captured.",
      "attempts": "3 separate Hold and Win purchases (12.00 FUN each at 0.30 total bet, 40x bet). Best directly re-verified grid fill across those attempts was 9 of 15 positions (see hold_and_win_feature.max_grid_fill_observed_directly); results were 21.60 FUN (72x bet), 9.82 FUN, and 4.80 FUN (16x bet) respectively - none approached a full 15/15 board.",
      "reasoning": "The Jackpot is not sold as its own bonus-buy option (the game only offers two buy buttons: Free Hits and Hold and Win); reaching it requires filling every one of the 15 grid positions with Coin symbols within a single Hold and Win round (6 base spins plus any Plus Spin awards), which is inherently a low-probability sub-event of an already-purchased feature. Further purchases were not made beyond 3 honest attempts to conserve capture budget once the condition and its arithmetic (x5000, verified independently via the bet-floor/ceiling widget readouts) were already documented from the rules text and from two different bet levels."
    }
  },
  "bet_limits_verified": {
    "min_bet": "0.10 FUN",
    "max_bet": "45.00 FUN",
    "method": "Bet stepper +/- arrows in the base game clicked to floor and ceiling respectively until the displayed Total bet value stopped changing.",
    "evidence_min": "_bet_min.png",
    "evidence_max": "_bet_max.png",
    "session_default_bet_used_for_most_captures": "0.30 FUN"
  },
  "rtp_and_volatility": {
    "rtp_percent": null,
    "volatility": null,
    "note": "No RTP percentage and no volatility rating/label were found on any of the 19 rules pages, the 2 paytable-adjacent pages, the splash screens, or any other captured screen. Genuinely not stated in this build (or not present on the pages the scroll-capture reached) - not invented. Listed again in unreadable_or_uncertain."
  },
  "max_win": {
    "value_x_bet": 5624,
    "source": "preview.png splash screen: 'MAX WIN 5624x' (repeated identically on preview_2.png).",
    "cross_check": "Provider's published max win figure (per task brief) is EUR 253,080; 253080 / 45 (max bet) = 5624.0, exactly matching the splash figure - two independent sources agree.",
    "relationship_to_jackpot": "5624x is close to but not equal to the 5000x Mega Jackpot value; the extra ~624x most likely represents the simultaneous payout of 'the total value of all the Coins on the reels' that the jackpot rule text says is paid alongside the x5000 sum ('both its sum and the total value of all the Coins on the reels are paid') - i.e. a maximally-filled 15-coin board (e.g. many high-value coins up to x20 each) on top of the x5000 jackpot could combine toward ~5624x. This combination is inferred from the two independently-verified numbers, not itself directly observed on a jackpot win screen."
  },
  "features": {
    "hold_and_win": "See dedicated 'hold_and_win_feature' section above.",
    "free_hits": "See dedicated 'free_hits_feature' section above.",
    "jackpot": "See dedicated 'jackpot' section above.",
    "bonus_buy": "Two independent buy options exist (Free Hits and Hold and Win), each with its own bet-scaled price and its own confirmation dialog (title + BET stepper + price + NO/YES). No single combined 'ante bet' or feature toggle was observed.",
    "autoplay": "'Autohit Settings (Advanced)' panel with a 'Basic'/'Advanced' mode dropdown (top-right of panel, showing 'Basic' selected); a 'Stop Autohit' section with unchecked checkboxes for 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance increases by' (empty numeric field), 'If cash balance decreases by' (empty numeric field); an unchecked 'Enable quick hit' checkbox; and a 'Numbers of rounds' row of selectable pill buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
    "settings_panel": "Title 'Settings'; two checkboxes 'Quick hit' (observed unchecked/off) and 'Spacebar to hit' (observed checked/on); an 'Audio' section with a horizontal Volume slider (handle roughly 90% toward the right/loud end) and two checkboxes 'Music' and 'Sound FX' (both observed checked/on)."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "slide_1": "preview.png: dark semi-transparent 'B' badge top-left (provider bug); wordmark logo top-center; 'MAX WIN' label (purple) with '5624x' beneath it (orange) top-left; 'MEGA JACKPOT x5000' centered in orange/gold script; three overlapping round gold coin tiles reading '30.00', '160.00' and a purple 'COLLECT' coin in front; handwritten-style caption with curved arrow 'Hold and Win with jackpot' pointing at the coin cluster; left/right purple triangular arrow buttons (slide navigation); a row of 3 small dots at the bottom (first dot pink/filled = active, other two gray) indicating a multi-slide splash sequence; 'CLICK TO START' purple pill button at the bottom; small speaker icon and a digital clock ('23:16') top-right.",
      "slide_2": "preview_2.png: same header/MAX WIN readout; the coin cluster is replaced by the hanging rainbow pinata being struck by a bat with a burst of light, confetti and torn-paper pieces flying; caption 'Click to hit a pinata' with a curved arrow; dot indicator now shows the middle (2nd) dot active. This is the entry/tutorial view.",
      "possible_third_slide": "The 3-dot indicator implies a 3rd slide exists but was not captured; treated as an honest gap, see unreadable_or_uncertain.",
      "color_blind_notes": "Max-win and jackpot figures are large high-contrast text on a blurred warm-toned background; the coin/collect symbols on the splash are also distinguished by their printed numeric text, not color alone."
    },
    "base_game": "See dedicated 'base_game' section above.",
    "paytable": {
      "type": "paytable",
      "page": "1 of 1 (this build's info booklet does not have a separate multi-symbol matching paytable; page 1 covers the Coin and Horseshoe symbols only)",
      "content": "Dark charcoal-gray overlay panel with the wordmark logo at top and a white 'X' close button top-right. Two columns: left 'Coin symbol' heading over the gold coin icon, a caption '6X HOLD AND WIN GAMES' (see anomalies for likely mislabel), and body text repeating the Coin/Hold-and-Win activation rule and the full x1-x20 value list; right 'Horseshoe Symbol' heading over the gold horseshoe icon and body text describing the 10 Free Hits trigger and the +10 hits retrigger.",
      "left_icon_stack": "A vertical column of small circular icons at the far left of the panel (from top): a coin-bag/cashout icon, a clock-with-arrow (history) icon, a question-mark (help) icon, and (bottom row) an 'i' info icon plus a gear/settings icon, with 'Balance <amount> FUN' printed beneath.",
      "footer_bar": "'Total bet' value with up/down steppers on the left of the underlying game bar; the round autoplay ('A') and hit/spin circular-arrow buttons remain visible bottom-right beneath the overlay."
    },
    "rules": {
      "type": "rules, 19 pages total inside the same dark overlay/booklet, reached via continuous scroll (verified exhausted after 3 consecutic 3-still-frame settle check)",
      "p1_p3": "Transitional scroll frames repeating/settling the Coin symbol and Horseshoe symbol text and icons already shown on the paytable page (scroll-capture intermediate states, same content, no new information).",
      "p4_p6": "Introduces 'Collect symbol' (purple-center gold coin icon) and '\"Plus spin\" symbol' (firework/rocket icon) with headings, then full body text for both (verbatim quotes captured in special_grid_symbols above) and a 'Features' section header leading into 'Free Hits'.",
      "p6_p9": "'Free Hits' feature text: 'If a Horseshoe symbol drops after hitting the pinata, a round of 10 Free Hits is activated.' with illustrations of the golden-colored pinata flanked by two glowing bats/clubs and the caption 'Free hits with Golden Pinata'.",
      "p10_p13": "'Hold and Win' section header with an illustration of the golden pinata and two glowing bats; then the full verbatim Hold and Win rule text (quoted above) describing the 6-spin round, the Coin/Collect/Plus Spin mechanics, and the coin value list repeated.",
      "p14_p18": "'Jackpot' section: the verbatim x5000-for-15-coins rule (quoted above), illustrated first with the same coin/Collect trio image, then a large 'JACKPOT' logotype with scattered falling gold coins, ribbons and confetti over the pinata artwork, and a decorative placeholder amount '1.000.000' shown beneath the JACKPOT logotype (period-separated formatting, not a live value - decorative only).",
      "p19_bottom": "Final settled page: same 'JACKPOT 1.000.000' decorative illustration confirmed static across 3 consecutive settle frames (panel bottom reached; no RTP/volatility/paytable-of-classic-symbols content ever appeared anywhere in the 19 pages).",
      "no_about_section": "Unlike some other providers' rule booklets, no separate free-text 'About the game' narrative paragraph was found anywhere in the 19 pages - the booklet consists entirely of symbol/feature/jackpot mechanic descriptions, so there was no boilerplate-narrative text to cross-check against a different game.",
      "color_notes": "All rules pages share the same dark charcoal/near-black panel background with white/light-gray body text and white section headings; the wordmark logo and a thin vertical white scrollbar track (right edge) are the only colored/bright elements outside the illustrations."
    },
    "settings": "See 'features.settings_panel' above.",
    "autoplay": "See 'features.autoplay' above.",
    "bonus_buy_dialogs": {
      "hold_and_win": "bonus_buy_holdwin_dialog.png: centered over a blurred base-game background; large yellow/gold 3D outlined text 'BUY' then 'HOLD AND WIN'; a purple pill 'BET 0.30 FUN' row with small yellow -/+ buttons; the price '12.00 FUN' in gold; two purple rounded buttons 'NO' (left) and 'YES' (right).",
      "free_hits": "bonus_buy_freehits_dialog.png: same layout/style, text 'BUY 10' then 'FREE HITS'; price '15.00 FUN' at the same 0.30 bet; NO/YES buttons."
    },
    "hold_and_win_bonus_screens": "See 'hold_and_win_feature' above for start/gameplay/result screen details.",
    "free_hits_bonus_screens": "See 'free_hits_feature' above for trigger/gameplay/result screen details.",
    "win_screen": {
      "type": "win_screen",
      "content": "win_screen.png: a natural (non-purchased) base-game hit result - the rainbow pinata bursts with confetti and torn colorful paper streamers as a gold '0.06' win amount pops up over it; bottom bar shows 'Win 0.06 FUN' at a 0.30 FUN total bet ('Balance 993.10 FUN' at the moment of capture). This is the smallest class of win text style, distinct from the larger 'BIG WIN' / 'SUPER MEGA WIN' / 'TOTAL WIN' banners used for bigger and feature-round wins.",
      "color_blind_notes": "Win amount is large gold/orange high-contrast text; also reinforced by the bottom-bar 'Win' numeric readout, so it is legible without color discrimination."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Control positions are stable across every screen: info(i)+gear stacked at bottom-left, Total bet with steppers centered, autoplay('A') and the big hit/spin button at bottom-right. The rules/paytable booklet is a single continuously-scrolling panel (not paginated with a page-N-of-M indicator like some other providers), closed via the 'X' at the panel's top-right.",
    "motor": "The single large circular hit/spin button is the primary and only required interaction to progress the base game and both bonus rounds (Hold and Win respins and Free Hits both auto-advance off the same hit control); the Spacebar-to-hit toggle in Settings lets the whole base loop be played by keyboard alone. Autoplay (with configurable stop conditions) further reduces required clicks for repetitive base-game play.",
    "color_blind": "Feature identity is reinforced by icon shape and printed text almost everywhere: Free Hits vs Hold and Win banners differ in both color AND icon AND label; Coin vs Collect grid tiles differ in icon fill (gold vs purple) AND printed text ('COLLECT' vs a number); Free Hits mode is signalled by a full background/lighting theme change (day-to-night) and an explicit 'FREE HITS ACTIVE' text badge, not by color alone.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; all state (bet, balance, win amounts, feature counters 'n/10 Free hits', 'n Respins') is duplicated in on-screen text. Music/Sound FX are toggleable and separated from gameplay-critical audio (none was identified as gameplay-critical)."
  },
  "anomalies": [
    "Base game has no classic reel grid, paylines, or ways-to-win structure at all - it is a pure click-to-hit mini-game on a single static pinata object; the only true grid (5 columns x 3 rows = 15 positions) exists solely inside the Hold and Win bonus.",
    "The TOOL selector in the base game's left column (bat icon with left/right arrows) only swaps a cosmetic hitting-tool skin - confirmed by comparing base_game.png (wood bat with red ribbon) against _burst/tool2.png (silver golf-club-head-shaped tool with a pink bow) at an unchanged Total bet and identical banner prices; purely decorative, no effect on payouts or mechanics observed.",
    "paytable_p1.png prints a caption '6X / HOLD / AND WIN / GAMES' directly under the Coin symbol icon, which reads like a stray/misplaced number ('6X') rather than a genuine payout value - likely an incidental reference to the Hold and Win round always consisting of '6' spins (matching the rules text 'The round consists of 6 spins'), not a 6x multiplier tied to the Coin symbol itself. Flagged as a UI text oddity rather than treated as a hidden payout figure.",
    "The Hold and Win respin counter was observed to drop by more than 1 in a single click on at least one occasion (from 5 to 2) rather than the expected reset-to-3-on-new-coin behavior; not root-caused from the available frames, noted here rather than asserted as a documented rule.",
    "No RTP percentage or volatility rating is printed anywhere in the 19-page rules booklet or on any other captured screen, despite this being routinely disclosed by other providers' equivalent booklets - genuinely absent from this build's info panel as far as the capture reached, not an omission by the capturer."
  ],
  "studio_evidence": {
    "text": "No separate sub-studio branding was found; only the game's own wordmark 'GOLDEN PINATA / HOLD AND WIN' appears on-screen, plus a small dark 'B' badge (BGaming provider bug) top-left of the splash screens. No footer text naming BGaming or any sub-label was visible on any captured frame.",
    "frame": "preview.png",
    "crop": "top-left circular 'B' badge, approx (20,50)-(65,90)"
  },
  "provider_known": true,
  "novelty": false,
  "novelty_notes": "Hold-and-Win / buy-feature mechanics are a known BGaming pattern; the notable structural feature of this specific title is that the base game itself carries no reel grid at all (pure pinata-clicker), with the only real grid confined to the bonus round. This is documented explicitly throughout rather than glossed over, and does not require escalation - it is a mechanic variation within a familiar provider pattern, not an unfamiliar game category.",
  "unreadable_or_uncertain": [
    "RTP percentage: not found on any of the 19 rules pages or any other captured screen.",
    "Volatility rating/label: not found on any of the 19 rules pages or any other captured screen.",
    "Whether a 3rd splash/preview slide exists beyond the two captured (the 3-dot indicator on preview.png/preview_2.png implies one, but only 2 of 3 dots were seen active and no 3rd slide frame was captured).",
    "Exact reset behavior of the Hold and Win respin counter on a new Coin landing (one observed jump from 5 to 2 in a single click could not be explained from the available frames).",
    "Exact composition/derivation of the printed splash max-win figure 5624x beyond the inference that it likely combines the x5000 jackpot with an additional payout of 'the total value of all the Coins on the reels' on a maximally-filled board, per the jackpot rule text - this combination was not directly observed on an actual jackpot win screen.",
    "attempt 2's Hold and Win result screen (_burst/hw2_final.png, 'BIG WIN 9.82') did not have a legible printed xBET multiplier label in the captured frame, unlike attempts 1 and 3."
  ]
}

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